Re: [hlds] ping

2009-11-25 Thread ics
This is true. For some reason games do not get assigned for some servers untill they are rebooted. I had few sitting empty for over 15 hours and once i rebooted them, full again. And i do have to agree, not everyone is on holiday at thanksgiving, which Europe does not have. -ics Saint K

Re: [hlds] Left 4 Dead 2 Update Available

2009-12-05 Thread ics
So what's the ClientRegistry.blob in /home/servers/.steam folder then? They do have it. -ics Andy C kirjoitti: Servers don't have a clientregistry.blob file. On Sat, Dec 5, 2009 at 11:01 AM, Saint K. sai...@specialattack.net wrote: Have you checked your currect version? If its

Re: [hlds] Team Fortress 2 Update - Client Side Crash

2009-12-18 Thread ics
You do know that this is for SERVER ISSUES, not for your game bugs. Use the report a bug in-game instead of this list. -ics gulfy32 kirjoitti: Yeah I have crashed as well. XP 32 SP3 with nvidia card. Same error. On Fri, Dec 18, 2009 at 11:26 AM, f0rkz h...@f0rkznet.net wrote: inb4not

Re: [hlds] Servers lost connection to steam but it hasnt

2009-12-18 Thread ics
effect - it does not. Just need to wait for free weekend to end so things will get back to normal, that is, if there is another update that fixes the current exploits and crash issues on clients. -ics f0rkz kirjoitti: I think steamcloud is very unstable right now due to the high volume of people

Re: [hlds] Server crashes related to a buff banner glitch

2009-12-21 Thread ics
, untill fix is issued by Valve. -ics MONDO kirjoitti: We've found that some folks are crashing our servers (actually crashing all clients in game) by performing a glitch related to the buff banner. Has anyone else been able to confirm this? Does anyone know how to block it yet

Re: [hlds] Merry Christmas to everyone!

2009-12-25 Thread ics
Merry Christmas for everyone and Happy New Years too at the same blow! -ics Shawn P. Zipay kirjoitti: Merry Christmas and Happy Holidays to everyone here, with the exception of msleeper. Shawn P. Zipay Community Manager MyInternetServices -- http://www.myinternetservices.com CS-Nation

Re: [hlds] l4d2 - did I miss something in the config?

2009-12-28 Thread ics
in the steamgroup of my servers, end up there too. -ics Christoffer Pedersen kirjoitti: And all of you are in that group? On 28/12/2009, at 14.43, Rick Payton r...@mai-hawaii.com wrote: So We finally got L4D2 tonight, and I tried setting up a steamgroup exclusive server for me and my kids

Re: [hlds] Spam Connecting Crashing Server

2009-12-29 Thread ics
bring down the server. Besides these, there are several exploits available. http://code.devicenull.org/index.php?title=Misc:HL2_Exploits -ics Jeff Sugar kirjoitti: I originally sent this in the duplicate thread someone else made, thinking it was the main thread. I'll repost it here for ease

Re: [hlds] Client interp on servers

2010-01-09 Thread ics
The 100 he is talking about propably is the one listed on the screen as shown with net_graph 1. 100ms aka 0.1 interp. -ics AnAkIn . kirjoitti: 100? wtf? Read this http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking 2010/1/9 Joel R. joelru...@gmail.com cl_interp

Re: [hlds] [TF2] Sudden death doesn't work

2010-01-13 Thread ics
just doesn't end - at all even if the cart is pushed to the finale. We removed this from cycle of our servers long time ago due to these issues and no, we do not mess with entities or anything that could cause these issues by some plugins or server settings. -ics In Hyuk Seo kirjoitti: You

Re: [hlds] [TF2] No Loadout.

2010-01-13 Thread ics
point. Everything else (vac, steam master servers connect etc) works fine but unlockables are missing. -ics Marc Wustrack kirjoitti: Its seems like its working for now without this joinclass plugin. But my server still loses his connection after a few hours and doesn't reconnect on it self, always

Re: [hlds] RCON Crash work on some condition

2010-01-27 Thread ics
sefgault that some have. I've seen it happen on CentOS and Debian. -ics 27.1.2010 9:49, Christoffer Pedersen kirjoitti: Wow, an update for CSS? Its years ago since we last had an update for that lol -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun

Re: [hlds] (no subject)

2010-02-06 Thread ics
Stop feeind useless shit into these lists. This benefits no one. Don't you people have anything better to do? I know, you don't but still keep the discussion constructive and civil. Thanks. -ics 6.2.2010 18:52, Dominic Marciano kirjoitti: I think your right, i retract my previous statement

Re: [hlds] Left 4 Dead and Left 4 Dead 2 Update Released

2010-02-24 Thread ics
Could be a fix for the random segmentation fault and server just shuts down due to that. I know i have restarted our servers few times a week due to that. -ics 24.2.2010 22:19, Saint K. kirjoitti: Hi Jason, fixed a Linux dedi server crash, is this the crash related to the forked servers

Re: [hlds] Eventscripts - Creating Windows Account

2010-03-02 Thread ics
What do you mean by upload mods? If _anyone_ can upload files to the server without having access to the machine itself, then there is nothing mod makers can do if someone can overwrite the files that their mods have. -ics 2.3.2010 22:44, Steven Crothers kirjoitti: The answer isn't to stop

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-03-30 Thread ics
free wallhack among other things. I seriously hope they are working for a fix for this and for the several other exploits that currently exist within the older CSS engine and the newer ones too. -ics 28.3.2010 22:50, Charles Mabbott kirjoitti: In a general sense, there are a couple of client side

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-01 Thread ics
of VAC ban. -ics 2.4.2010 7:52, Scott Highland kirjoitti: No offense, but this whole list sucks at problem solving, every single idea to deal with this issue suggested in this thread is just terrible, absolutely terrible. You can't disable clientside plugins just because a few admins are too

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread ics
but not all. -ics 3.4.2010 1:03, Scott Highland kirjoitti: How would disabling it be best? Again, no one on the list seems to get it. I don't doubt that it's possible to load addons on the client, I'm very sure it is. You guys seem to want to make the assumption that anything that could

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-04-02 Thread ics
be bothered at all. If course this suits my needs because i run gameservers. Would make life easier. -ics 3.4.2010 3:28, Scott Highland kirjoitti: In a general sense, there are a couple of client side plug-ins that do in fact serve a valid purpose, POV-Recorder, the ESEA Client plug

Re: [hlds] The reason for closing server plugin interface on clients.

2010-04-12 Thread ics
. Sometimes i just keep wondering if i would be better off to shut down the game servers i run because i'm tired of this crap when nothing happens while there is a clear flaw and a way to fix. -ics 12.4.2010 21:44, Saul Rennison kirjoitti: For fuck sake it's not there by design. You're making it out like

Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread ics
Is sv_region setting now depracated and useless? -ics 14.4.2010 20:01, Zoid Kirsch kirjoitti: Steam clients cache the IP addresses of the list of Masters they last received. This cached IP address list is no longer valid since the Masters have moved. The Steam client will take a few

Re: [hlds] HL2 Masters Have Moved

2010-04-14 Thread ics
I'd say those are the only servers you get assigned to. Atleast everyone i've talked about have only those including all our servers. Must be somekind of front end machines for the rest of the masters. -ics 14.4.2010 23:34, Kyle Sanderson kirjoitti: Was assigned 216.207.205.98:27011

Re: [hlds] HL2 Masters Have Moved

2010-04-15 Thread ics
to our servers from some odd reason in the past. If this doesn't happen anymore, i'm just happy. -ics 15.4.2010 20:48, Mike Olsen kirjoitti: nope, opposite is true for us, we host out of phoenix, az On Thu, Apr 15, 2010 at 10:24 AM, Richard Greenrikgr...@ntlworld.comwrote: We've noticed

Re: [hlds] Team Fortress 2 Update Available

2010-04-16 Thread ics
It's not rcon_lock that causes it. It's something within SM. We updated to latest SM few weeks ago and the looping (that started with updating to more recent SM version) problem went away. -ics 16.4.2010 11:38, Saint K. kirjoitti: The plugin is not running on the 2 servers which had

Re: [hlds] Ghostplayer Issue - Any solutions?

2010-04-20 Thread ics
I also see empty players but they turn into actual players once they have really connected to the server, as in get into the motd menu. They might be just loading a map or something else. Never seen unconnected players like this on our TF2 servers or L4D2. -ics 21.4.2010 1:52, Georg Zoeller

Re: [hlds] Ghostplayer Issue - Any solutions?

2010-04-21 Thread ics
Have a look at Claudio's post (posted after you on this list). He said if you would use somekind of SQL based system for bans (like Sourcebans), the gostplayer issue goes away. I do use Sourcebans, maybe that is it which prevents ghostplayers. -ics 21.4.2010 7:45, hyp...@arcor.de kirjoitti

Re: [hlds] Left 4 Dead 2 Update Released

2010-04-22 Thread ics
Doesn't really help, much. Steam.cfg into folder where steam binary is, in it, you put: PreferredContentServerIDs = In which the content servers are from here http://store.steampowered.com/stats/content/ Like 4 8 15 16 23 42 -ics 22.4.2010 23:42, D4rKr0W kirjoitti: Il 22/04/2010 22:41

Re: [hlds] Left 4 Dead 2 Update Released

2010-04-22 Thread ics
. They blame Valve, we blame Valve too. It would be in everyone's best interests to make it happen. -ics 22.4.2010 23:52, D4rKr0W kirjoitti: Il 22/04/2010 22:49, ics ha scritto: Doesn't really help, much. Steam.cfg into folder where steam binary is, in it, you put: PreferredContentServerIDs

Re: [hlds] CSS: Long disconnect messages crashing servers?

2010-04-27 Thread ics
Why do you protect the one that crashed the server? Let's have it out so i can ban him out of our servers. -ics 27.4.2010 4:46, Matt Lyons kirjoitti: Over the last few days I've had a couple of my servers experience weird behaviour, pausing, restarting or outright crashing. Notes

Re: [hlds] CSS: Long disconnect messages crashing servers?

2010-04-28 Thread ics
Many thanks Kyle. Here's couple more server crashers incase someone is interested to have them banned. http://steamcommunity.com/profiles/76561197996189003 STEAM_0:1:17961637 http://steamcommunity.com/profiles/76561198014869509 STEAM_0:1:27301890 -ics 28.4.2010 9:12, Kyle Sanderson kirjoitti

Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

2010-04-29 Thread ics
It's beginning to look a lot like Dustbowl... sntries everywhere... http://www.youtube.com/watch?v=c2pL44uOKWk -ics 29.4.2010 22:01, steve grout kirjoitti: lol @ engineers being able to build multiple SG's... don't build too many else your crash your client ;) msleeper wrote

Re: [hlds] Team Fortress 2 Update Available

2010-04-30 Thread ics
which is why it won't load up. -ics 1.5.2010 0:47, In Hyuk Seo kirjoitti: I just tried the specific snapshots (hg701 and hg2969) but SM and MM are not even recognized. The server I tested them on was Linux. I really cannot figure out why nothing is working. Anyone having the same problem

Re: [hlds] sv_gametypes broken (in left 4 dead 2 dedicated server) ?

2010-05-01 Thread ics
You need to put that on server start line. It wont work if it is in the server.cfg only. -ics 1.5.2010 14:24, Cosmic Man kirjoitti: Hello, I'm trying to restrict some gametypes with sv_gametypes in l4d2, but it doesn't seem to be working. I can connect to my server using any gametype

Re: [hlds] [TF2] Bring back Full Server Join Options

2010-05-01 Thread ics
before the people who get in line and would have option join whenever slot is free selecter - or the message thing. However it's kind of usefull if server is not that popular. -ics 1.5.2010 20:01, Cc2iscooL kirjoitti: The other option was basically to send a popup message when the server had

Re: [hlds] Please

2010-05-05 Thread ics
I have to agree with Saint K. Stop wasting everyones time and don't post crap into the lists. Keep it in-line. Thanks. -ics 5.5.2010 19:57, Saint K. kirjoitti: VALVe suggested to close this mailing list a while back. I've been on this list many many years, and it always has been a great

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread ics
guessing Skill1.cfg is now removed and the 10 has become default. So you go now faster than before. -ics 12.5.2010 0:13, Derek Denholm kirjoitti: Don't worry you are not missing much. The css models all seem to be gliding across water with a surf board. -Original Message- From: hlds

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread ics
Guessed wrong, both commands are removed and cannot be adjusted. -ics 12.5.2010 0:22, ics kirjoitti: I'm guessing that is due to sv_accelerate being set to 10, as most servers Counter-Strike Source servers currently have it it being set to sv_accelerate 5. Default is 10 in console if you look

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread ics
of 5 which is the one that the players have gotten used to. -ics 12.5.2010 0:47, 1nsane kirjoitti: Not removed, hidden. On Tue, May 11, 2010 at 5:42 PM, icsi...@ics-base.net wrote: Guessed wrong, both commands are removed and cannot be adjusted. -ics 12.5.2010 0:22, ics kirjoitti

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread ics
It will be fixed so no one needs sourcemod to adjust it. Developer has acknowledged the issue http://forums.steampowered.com/forums/showpost.php?p=14891564postcount=8 -ics 12.5.2010 1:42, 1nsane kirjoitti: sm_cvar sv_accelerate On Tue, May 11, 2010 at 6:42 PM, 1nsane1nsane...@gmail.com

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-11 Thread ics
hats but maps. -ics 12.5.2010 8:20, Kyle Sanderson kirjoitti: Damn straight Willy. As long as Valve/whoever is giving their actual flagship product the attention it deserves (and will not force borked updates on server admins without letting us, or themselves test them first), I'm all

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread ics
, as those cvars are behind sv_cheats as far as i know. This plugin just bypasses it. -ics 12.5.2010 17:55, HL-SDK Synths kirjoitti: Apologies for the double post (I'm not sure how that works on a mailing list. This plugin doesn't change sv_cheats, it is not a cheat and deserves no special

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-12 Thread ics
Had a quick test, the physics_debug_entity still brings down the css beta server when entered directly to the console. It shouldn't crash it right? Anyways, can't test as a client -ics 12.5.2010 18:45, AnAkIn . kirjoitti: Yes, these should be fixed since CSS is now on OB Engine. 2010/5/12

Re: [hlds] Plugin Loading on clients, enough is enough.

2010-05-12 Thread ics
. However, if it was a manual ban just due to the guy seeing he was indeed speedhacking, it's bad policy because no one knows if someone gets accidentally banned and the innocent suffers. In this case though, there was no victims that did not deserve what they got. -ics 12.5.2010 22:51, Kyle

Re: [hlds] COUNTER-STRIKE: SOURCE BETA

2010-05-14 Thread ics
Well it's like a copy of a game you do not own. Technically piracy, since it's unreleased. -ics 14.5.2010 13:52, Christian Baier kirjoitti: Could your steam account be banned for getting the beta without getting it legit? On 5/14/10, Max Ssi3ila...@gmail.com wrote: That is, if you're

Re: [hlds] Delist

2010-05-16 Thread ics
Type setmaster into server console. If it shows 2 ip-addresses, it should be online. -ics 16.5.2010 11:46, Attaul N kirjoitti: How do you know if your server has been de-listed from the master list

Re: [hlds] TF2 servers kill notificatons vanishing

2010-05-19 Thread ics
I had this issue on the past at our server. The kills disappeared during one map and came back on the next. I recall it was sourcemod related, updating sourcemod itself fixed the issue back then. PS: Don't lauch at people who are trying to help you. -ics 19.5.2010 16:18, syate...@cfl.rr.com

Re: [hlds] HL2 Master Server Addition

2010-06-04 Thread ics
make it more happy and the pointless chatter will continue. Now, please keep this in mind and do not post here useless crap. -ics 4.6.2010 20:50, Dominic Marciano kirjoitti: Date: Fri, 4 Jun 2010 12:45:01 -0500 From: igni...@5e-community.com To: hlds@list.valvesoftware.com Subject: Re

Re: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: Source Beta Updates Released

2010-06-10 Thread ics
I concur. Build x x doesn't work anymore so if there is new method, it doesn't work. -ics 11.6.2010 1:23, Allan Button kirjoitti: Unless there is a new way to do it, my servers don't have this problem. Email me off list with your method. Allan -Original Message- From: hlds-boun

Re: [hlds] Black Listed / De-listed Servers‏

2010-06-13 Thread ics
from server search. Use command setmaster to see that there are master servers set on the server. -ics 13.6.2010 19:59, Alinay Gomez kirjoitti: Is there anyway to tell what servers have been de-listed? Our communities server is not showing up in the master server list, had more

Re: [hlds] Black Listed / De-listed Servers‏

2010-06-13 Thread ics
server without any annoying plugins, yours should be ok -ics 13.6.2010 20:32, Alinay Gomez kirjoitti: You mean something like this would work? setmaster remove 216.207.205.99:27011 setmaster remove 216.207.205.98:27011 setmaster remove 72.165.61.153:27015 setmaster add 216.207.205.99:27011

Re: [hlds] Black Listed / De-listed Servers‏

2010-06-13 Thread ics
...@valvesoftware.com So there's that and that's it. -ics 13.6.2010 22:08, Alinay Gomez kirjoitti: When I used the setmaster command it come up with nothing, just told me how to use the command. Our server is populated most of the time and people stay on for a good amount of time at a time. You can

Re: [hlds] Team Fortress 2 Update Released

2010-06-16 Thread ics
Seriously, if you people have nothing smart or something that contributes to the topic, please do not post at all, thanks. This isn't home steam support list but I might as well say this while i am at it. Defragment cache files from game settings. -ics 16.6.2010 12:31, Andrew A kirjoitti

Re: [hlds] Garrysmod Servers and Invalid STEAM UserID Ticket

2010-06-19 Thread ics
but the fault is in the player, not on the server you run. -ics 19.6.2010 16:59, AaRoNg11 kirjoitti: I've had this problem on and off for the last month or so with a dedicated server hosted on one of my machines. It usually works fine after I reboot the server for some weird reason. Might be an OS

Re: [hlds] HD Counte Strike Source: RCON HACKER

2010-06-21 Thread ics
Leaving rcon blank is a temp fix, which is kind of ridiculous. Valve should react on this if rcon is so easily hacked with that program. -ics 21.6.2010 7:15, Jake Eisenman kirjoitti: just dont define rcon_pass. blank makes it actually blank iirc. Sent from my iPod On Jun 20, 2010, at 11

Re: [hlds] HD Counte Strike Source: RCON HACKER

2010-06-21 Thread ics
the download or rcon_lock that prevents changing it or similiar. All this easily with plugins running on players machine. They need to go, as the plugins are ment for the servers, NOT for the clients. Video seems legit but no idea if that is really the case. It needs further investigation. -ics

[hlds] New update broke a lot of textures on custom maps

2010-06-24 Thread ics
one) de_strata de_season de_cityfever de_hiekka de_varasto_v3 de_tehdas cs/de_pariah de_scorch de_frost cs_muutto de_kunta as_hiekka as_crisis + many more. Just thought that it's worth mentioning. -ics ___ To unsubscribe, edit your list preferences

Re: [hlds] New update broke a lot of textures on custom maps

2010-06-24 Thread ics
of these are very well loved on servers and it would be a shame to leave them as they are. I doubt the mappers are around to fix all of them. -ics 24.6.2010 15:34, ics kirjoitti: So, anyone of you who runs custom maps on their CS Source servers, be aware that following maps (and propably a lot more

[hlds] Working temp fix for custom maps missing textures (CS Source)

2010-06-25 Thread ics
or download the files from here http://ics-base.net/crap/missing_server_files.rar 2. Make a resource file called mapname.res, where you put this: resources { materials/effects/drtrima.vmt file materials/effects/drtrimb.vmt file materials/effects/drtrimc.vmt file materials/effects/e3_logodoor.vmt file

Re: [hlds] Left 4 Dead 2 Update Released

2010-06-26 Thread ics
They are, just encores are not. Same thing was 4 weeks ago when results from the most popular mutation came in. Besides, there was update but it was optional to install. I guess that just affects which servers the lobby can assign people who play mutation. -ics 26.6.2010 12:26, Saint K

Re: [hlds] [CSS] some map cause vphysics.dll crash, proof

2010-06-28 Thread ics
So which maps in the CSS are crashing on you? Tell some names? -ics 28.6.2010 21:55, Matt Hoffman kirjoitti: I haven't looked at the map, nor tried it, but this sounds somewhat like the displacement crash that was introduced in OB. Mappers have yet to track down an exact cause but it's either

Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-01 Thread ics
This petty and childish fight is unnecessary. People use what they want and what they like. -ics 2.7.2010 0:12, Joshua 'Dislexsick' Bost kirjoitti: The thing is, he's quite right here. Even the chat triggers can be changed readily, which seems to be the biggest hurdle for ex-Mani users

Re: [hlds] Team Fortress 2 Update Available

2010-07-02 Thread ics
for a server that has players and would like to see the ones with players on top and not between the servers list like it does now. I do not support the over 32 slot servers myself either. I consider those just cheating players and thus, malicious. -ics 2.7.2010 9:23, Spencer 'voogru' MacDonald

Re: [hlds] CS:S recommended anti-cheat plugins?

2010-07-02 Thread ics
Just to clear something out, as Keeper said, the latest version of Mani-admin isn't vulnerable. Sourcemod is as vulnerable as Mani-admin is without additional plugins, such as D-FENS, against the exploits within the Source engine. -ics 2.7.2010 10:03, Joshua 'Dislexsick' Bost kirjoitti: I

Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available

2010-07-08 Thread ics
update? I can't get one. Can anyone else? -ics 9.7.2010 5:23, k e kirjoitti: anyone crashing on map change? On Thu, Jul 8, 2010 at 9:30 PM, Claudio Beretta beretta.clau...@gmail.comwrote: engi update files http://www.megaupload.com/?d=O5MVV5T2 On Fri, Jul 9, 2010 at 2:07 AM, Jason

Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available

2010-07-08 Thread ics
Just got the update. It was for servers too. Update to 159 if you haven't already. -ics 9.7.2010 6:02, ics kirjoitti: Crashing yes but middle of the game. Some odd lag spikes and after one of those random spikes, server crashes. There was another update for TF2 clients on Steam which has

Re: [hlds] Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Available

2010-07-08 Thread ics
Well, don't update and suffer from random crashes. I don't really care. Just thought someone might not want to have those on their servers. -ics 9.7.2010 6:12, DontWannaName! kirjoitti: Probably not required... On Thu, Jul 8, 2010 at 8:07 PM, icsi...@ics-base.net wrote: Just got

Re: [hlds] HDLS Dedicated server

2010-07-12 Thread ics
Please unsubsribe from this list if you haven't got anything contributing to say or even smart. Last 3 messages from you are pointless jabber that benefit no one. This isn't Steampowered forums where you put whatever comes to your mind into the list. Thanks. -ics 12.7.2010 17:45, mike fanoni

Re: [hlds] Team Fortress 2 Update Available

2010-07-14 Thread ics
It isn't just arena, it's on regular cp or pl maps too. Sudden spikes of lag time to time after the update. Our CS Source server is getting these too so i guess it's something within the engine. Anyone running DODS and could confirm the same thing there? -ics 14.7.2010 23:17, k e kirjoitti

Re: [hlds] Counter-Strike: Source Update Released

2010-07-15 Thread ics
for them. I'm guessing TF2 will have and update soon, perhaps even today due to the Polycount contest winners. -ics 16.7.2010 1:16, Shizzle Nizzle kirjoitti: i thought it was a client side update for tf2/css/dods, since it said 'engine' and css was the only one that had a server side change. On Thu

Re: [hlds] New update broke fy_iceworld ?

2010-07-15 Thread ics
Crash must be from something else than that because that is a mostly harmless error. Map de_dust2 have had this for years. It's just a texture used as displacement instead of regular brush. -ics 16.7.2010 2:12, Adam Piatek kirjoitti: Upon starting my iceworld server I now see this in console

Re: [hlds] New update broke fy_iceworld ?

2010-07-15 Thread ics
Ugh.. i ment texture used as regular brush instead of displacement. Bedtime, seriously. -ics 16.7.2010 2:31, ics kirjoitti: Crash must be from something else than that because that is a mostly harmless error. Map de_dust2 have had this for years. It's just a texture used as displacement

Re: [hlds] Alien Swarm is now available

2010-07-21 Thread ics
There is some fixing in Valve's information policy according to updates on their games. Left 4 dead 2 friday mutations are unannounced and now it seems that Alien Swarm goes to this category too. -ics 21.7.2010 22:16, Michael Krasnow kirjoitti: update just came out? On Wed, Jul 21, 2010

Re: [hlds] Counter-Strike 1.6 Beta Update

2010-07-27 Thread ics
Servers that did use the region and were running the beta did not list with master servers. This means that no player saw the server on their server search. Might explain your player count drop. -ics 27.7.2010 23:14, Rikard Bremark kirjoitti: what problem was that with sv_region? we have

Re: [hlds] [TF2] Restarting full servers

2010-08-02 Thread ics
. It is the first time i noticed them myself. Sometimes the CPU just peaks (even though the usual usage isn't even near 100%) and there is a very noticeable lagspike. Even the smaller TF2 server does the same thing and it's cpu is only on 60% load. -ics 2.8.2010 15:09, Alec Sanger kirjoitti

Re: [hlds] (tf2) pl_thundermountain server crash

2010-08-04 Thread ics
that issue, it being 3-stage and it caused crashes. -ics 4.8.2010 22:51, Saint K. kirjoitti: Problem confirmed for Linux. Saint K. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta Sent: Wednesday, August 04

Re: [hlds] CS:S servers crashing *constantly* since last update...

2010-08-04 Thread ics
If it's always after disconnecting, then it might be an exploit that people do with lua scripts to crash servers. KAC will block the people running those scripts entering the server. -ics 5.8.2010 2:29, Thomas kirjoitti: Yes, I'm also currently experiencing constant server crashes. And after

Re: [hlds] CS:S servers crashing *constantly* since last update...

2010-08-05 Thread ics
. -ics 5.8.2010 5:53, Kyle Sanderson kirjoitti: Linux is fine, as well. Besides some maps, but then again I'm sure Valve knows that a good chunk (1/4th?) of custom maps crash the server since the OB move (I have about 30 core dumps, if anyone is interested). Oh well, Kyle. On Wed, Aug 4, 2010 at 6

Re: [hlds] Delisting

2010-08-26 Thread ics
The delisting process is automatic these days and is based on server scoring system. No need to report. -ics 26.8.2010 13:11, Bajdechi Nightbox Alexandru kirjoitti: Hi, I know Valve is delisting server for fake slots, and other things. Where can I suggest some IPs

Re: [hlds] Delisting

2010-08-26 Thread ics
Actually as far as i know, they are making system improvements where gameservers players will be tracked through the playing clients. This way servers will not be able to fake data and go around the system. -ics 26.8.2010 13:29, AnAkIn . kirjoitti: ics, the problem is that many servers don't

Re: [hlds] Team Fortress 2 and Counter-Strike: Source Updates Coming

2010-08-26 Thread ics
Don't get your hopes up. It's just an engine fix for missing models on both games on certain occasions. Only reconnecting to server fixes that for now. -ics 27.8.2010 0:58, Radical Subjectivist kirjoitti: Pics or its not true. Date: Thu, 26 Aug 2010 17:55:32 -0400 From: cypher

Re: [hlds] Team Fortress 2 and Counter-Strike: Source Updates Coming

2010-08-26 Thread ics
be tracked down and fixed. -ics 27.8.2010 1:11, Chris Pollack kirjoitti: Oh, you mean those invisible player glitches? Ok. On Thu, Aug 26, 2010 at 6:06 PM, Michał Suskiuzik...@gmail.com wrote: We'll see when it's live. 2010/8/27 icsi...@ics-base.net Don't get your hopes up. It's

Re: [hlds] Linux physics problems

2010-08-29 Thread ics
There is nothing to be done. The more physics objects there are and once they start moving, it can create extreme lags. -ics 29.8.2010 15:35, Nikolay Kuznetsov kirjoitti: After some time running garrysmod server on linux, I found out that any physics constraints tend to lag and drop server's

Re: [hlds] HL2 Master Server move

2010-08-31 Thread ics
http://forums.steampowered.com/forums/showpost.php?p=16750697postcount=232 -ics 31.8.2010 22:14, DontWannaName! kirjoitti: Ya, they were moved from the 63 block I believe. Now they are back? On Tue, Aug 31, 2010 at 12:11 PM, Michael Krasnowmnk...@gmail.com wrote: i have to wonder why

Re: [hlds] Team Fortress 2 Update Released

2010-09-02 Thread ics
If it really bothers you that the games get fixes and updates, then do not update your servers. Atleast there will be more players left for the rest of the servers. -ics 3.9.2010 1:19, 1nsane kirjoitti: Bug fixes are nice. Updates are nice, too. Thanks! On Thu, Sep 2, 2010 at 6:16 PM

Re: [hlds] TF2 server crashing issue

2010-09-06 Thread ics
Anyone checked how much reputation your server has (http://didrole.com/server_reputation/)? Just curious. -ics 6.9.2010 16:41, Michael Krasnow kirjoitti: server rep is by ip:port On Mon, Sep 6, 2010 at 6:50 AM, Saul Rennisonsaul.renni...@gmail.comwrote: Every server has a steamid, that's

Re: [hlds] A ton of cheaters even with VAC enabled

2010-09-09 Thread ics
this is worth mentioning if you think someone is aimbotting and running around aiming like i just described. -ics - Alkuperäinen viesti - Sry this should have been quoted. I really wish Valve would unbreak the TF2 sniper spectate for their zoom... that's annoying that your spectator view

Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread ics
Yeah, it's all messed up now. I guess we can expect another update soon. -ics 11.9.2010 0:56, 1nsane kirjoitti: Both the client and the server have old version steam.inf (1.1.0.6), master is expecting new version (1.1.0.7) On Fri, Sep 10, 2010 at 5:45 PM, Kevin b erkevin-b...@starmen.net

Re: [hlds] Team Fortress 2 Update Released

2010-09-10 Thread ics
You are wrong. The servers complain about updating if you do not update and no one connects. -ics 11.9.2010 1:07, Harry Strongburg kirjoitti: On Fri, Sep 10, 2010 at 02:59:14PM -0700, John wrote: In related news, the L4D2 update released earlier today also lacked a new steam.inf file

Re: [hlds] SRCDS Protect Tips

2010-09-11 Thread ics
and run plugins to prevent malicious exploits. Just keep that in mind. -ics 11.9.2010 23:24, Mark Gunnett kirjoitti: Just an FYI, the server does not like some of the passwords with characters when set in the commandline. Even with quotes... Well from TF2 in my experience. Specifically the @ symbol

Re: [hlds] SRCDS Protect Tips

2010-09-11 Thread ics
As if rcon passwords matter that much ;) If we talk generally about passwords, then you are correct. -ics 12.9.2010 3:41, Codeseer kirjoitti: Any hacker or cryptologist will disagree with this. As you go up in length for passwords they are less secure using just letters and numbers, than

Re: [hlds] Massive TF2 Server Crashing

2010-09-14 Thread ics
address. Connection to Steam servers successful. VAC secure mode is activated. -ics 15.9.2010 3:27, DarthNinja kirjoitti: Crashed at: Tuesday 14th of September 2010 07:08:29 PM CT On Tue, Sep 14, 2010 at 8:25 PM, Tony Palomadrunkenf...@hotmail.comwrote: Yes, same. About 15 minutes ago

Re: [hlds] script for transferring group members?

2010-09-16 Thread ics
I just want to say that this method sucks really. Due to tricks like this there is a 300 invite limit per day in Steam these days. -ics 16.9.2010 17:12, Allan Button kirjoitti: HL, I assume your your talking about my scripts. Mine worked as a bolt on to hlstatsx pulling new players

Re: [hlds] CSS Status in console Broke.

2010-09-16 Thread ics
It usually works when server is populated but sometimes after you have freshly booted server up, status won't work at all. Something is still wrong with it. -ics 16.9.2010 19:47, Travis Brown kirjoitti: Has anyone else noticed that typing status or even rcon status in console no longer

Re: [hlds] CS:S servers crashing *constantly* since last update...

2010-09-17 Thread ics
to some other texture. -ics 17.9.2010 8:44, Mark Gunnett kirjoitti: We've been having this problem as well... Here are some lines from the log. L 09/17/2010 - 00:28:38: [EoE]SniperFodder{AL}2STEAM_0:1:8460862CT disconnected (reason Disconnect by user.) L 09/17/2010 - 00:29:04: Kibles6STEAM_0:0

Re: [hlds] Massive TF2 Server Crashing

2010-09-17 Thread ics
It's not that strange at all. They all receive bogus information from Valve and go down if there are players playing on them. Reason for this is unknown. Let the conspiracy theories appear (in your heads, please do not post those into this list) ! -ics 17.9.2010 8:58, Lambda kirjoitti

Re: [hlds] Map changing time.

2010-09-17 Thread ics
Do you happen to have WD disks? -ics 18.9.2010 0:23, Niels Meijer kirjoitti: Guess it's time to invest in some SSD's than.. :) Niels Meijer. -Oorspronkelijk bericht- Van: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] Namens msleeper Verzonden

Re: [hlds] Massive TF2 Server Crashing

2010-09-19 Thread ics
I'll just add up to the list even though my servers run linux instead of windows. Both systems are affected same way and also crash :( -ics 19.9.2010 20:06, Justin kirjoitti: Same here :/ On 9/19/2010 12:56 PM, Yatin Vadhia wrote: I can confirm mine went down as well. Incredibly annoying

Re: [hlds] Massive TF2 Server Crashing

2010-09-19 Thread ics
It requires to have players on the server at the time that the thing occurs. -ics 19.9.2010 20:17, Formologic23 kirjoitti: Mine has yet to crash. -Original Message- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yatin Vadhia Sent

Re: [hlds] Massive TF2 Server Crashing

2010-09-19 Thread ics
Yes, 2nd round. Couple of our players game at the same time as servers went down. -ics 19.9.2010 20:53, Lambda kirjoitti: Again, i was playing and my client have crashed too. 2010/9/19 icsi...@ics-base.net It requires to have players on the server at the time that the thing occurs

Re: [hlds] Massive TF2 Server Crashing

2010-09-19 Thread ics
what causes the things and do not share this info for some reason. -ics 19.9.2010 21:03, Shizzle Nizzle kirjoitti: not everyone seems to be generating the connectionlogs. mine basically are saying they weren't able to connect to the valve master/vac server or w/e which justifies that my server

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