This is true. For some reason games do not get assigned for some servers
untill they are rebooted. I had few sitting empty for over 15 hours and
once i rebooted them, full again.
And i do have to agree, not everyone is on holiday at thanksgiving,
which Europe does not have.
-ics
Saint K
So what's the ClientRegistry.blob in /home/servers/.steam folder then?
They do have it.
-ics
Andy C kirjoitti:
Servers don't have a clientregistry.blob file.
On Sat, Dec 5, 2009 at 11:01 AM, Saint K. sai...@specialattack.net wrote:
Have you checked your currect version? If its
You do know that this is for SERVER ISSUES, not for your game bugs. Use
the report a bug in-game instead of this list.
-ics
gulfy32 kirjoitti:
Yeah I have crashed as well. XP 32 SP3 with nvidia card. Same error.
On Fri, Dec 18, 2009 at 11:26 AM, f0rkz h...@f0rkznet.net wrote:
inb4not
effect - it does not. Just need to wait for free weekend to end so
things will get back to normal, that is, if there is another update that
fixes the current exploits and crash issues on clients.
-ics
f0rkz kirjoitti:
I think steamcloud is very unstable right now due to the high volume of
people
, untill fix is issued by Valve.
-ics
MONDO kirjoitti:
We've found that some folks are crashing our servers (actually crashing all
clients in game) by performing a glitch related to the buff banner. Has
anyone else been able to confirm this? Does anyone know how to block it
yet
Merry Christmas for everyone and Happy New Years too at the same blow!
-ics
Shawn P. Zipay kirjoitti:
Merry Christmas and Happy Holidays to everyone here, with the
exception of msleeper.
Shawn P. Zipay
Community Manager
MyInternetServices -- http://www.myinternetservices.com
CS-Nation
in the steamgroup of my servers, end up there too.
-ics
Christoffer Pedersen kirjoitti:
And all of you are in that group?
On 28/12/2009, at 14.43, Rick Payton r...@mai-hawaii.com wrote:
So We finally got L4D2 tonight, and I tried setting up a steamgroup
exclusive server for me and my kids
bring down the
server.
Besides these, there are several exploits available.
http://code.devicenull.org/index.php?title=Misc:HL2_Exploits
-ics
Jeff Sugar kirjoitti:
I originally sent this in the duplicate thread someone else made, thinking
it was the main thread. I'll repost it here for ease
The 100 he is talking about propably is the one listed on the screen as
shown with net_graph 1. 100ms aka 0.1 interp.
-ics
AnAkIn . kirjoitti:
100? wtf?
Read this
http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
2010/1/9 Joel R. joelru...@gmail.com
cl_interp
just doesn't end - at all even if the cart is pushed to
the finale. We removed this from cycle of our servers long time ago due
to these issues and no, we do not mess with entities or anything that
could cause these issues by some plugins or server settings.
-ics
In Hyuk Seo kirjoitti:
You
point. Everything else (vac, steam master servers connect etc) works
fine but unlockables are missing.
-ics
Marc Wustrack kirjoitti:
Its seems like its working for now without this joinclass plugin.
But my server still loses his connection after a few hours and
doesn't reconnect on it self, always
sefgault that some have. I've seen it happen on CentOS and Debian.
-ics
27.1.2010 9:49, Christoffer Pedersen kirjoitti:
Wow, an update for CSS? Its years ago since we last had an update for that
lol
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun
Stop feeind useless shit into these lists. This benefits no one. Don't
you people have anything better to do? I know, you don't but still keep
the discussion constructive and civil. Thanks.
-ics
6.2.2010 18:52, Dominic Marciano kirjoitti:
I think your right, i retract my previous statement
Could be a fix for the random segmentation fault and server just shuts
down due to that. I know i have restarted our servers few times a week
due to that.
-ics
24.2.2010 22:19, Saint K. kirjoitti:
Hi Jason,
fixed a Linux dedi server crash, is this the crash related to the forked
servers
What do you mean by upload mods? If _anyone_ can upload files to the
server without having access to the machine itself, then there is
nothing mod makers can do if someone can overwrite the files that their
mods have.
-ics
2.3.2010 22:44, Steven Crothers kirjoitti:
The answer isn't to stop
free wallhack among other things. I seriously hope they
are working for a fix for this and for the several other exploits that
currently exist within the older CSS engine and the newer ones too.
-ics
28.3.2010 22:50, Charles Mabbott kirjoitti:
In a general sense, there are a couple of client side
of VAC ban.
-ics
2.4.2010 7:52, Scott Highland kirjoitti:
No offense, but this whole list sucks at problem solving, every single
idea to deal with this issue suggested in this thread is just terrible,
absolutely terrible.
You can't disable clientside plugins just because a few admins are too
but not all.
-ics
3.4.2010 1:03, Scott Highland kirjoitti:
How would disabling it be best? Again, no one on the list seems to get
it. I don't doubt that it's possible to load addons on the client, I'm
very sure it is. You guys seem to want to make the assumption that
anything that could
be bothered at all. If course this suits my needs because i run
gameservers. Would make life easier.
-ics
3.4.2010 3:28, Scott Highland kirjoitti:
In a general sense, there are a couple of client side plug-ins that do in
fact serve a valid purpose, POV-Recorder, the ESEA Client plug
.
Sometimes i just keep wondering if i would be better off to shut down
the game servers i run because i'm tired of this crap when nothing
happens while there is a clear flaw and a way to fix.
-ics
12.4.2010 21:44, Saul Rennison kirjoitti:
For fuck sake it's not there by design. You're making it out like
Is sv_region setting now depracated and useless?
-ics
14.4.2010 20:01, Zoid Kirsch kirjoitti:
Steam clients cache the IP addresses of the list of Masters they last
received. This cached IP address list is no longer valid since the Masters
have moved. The Steam client will take a few
I'd say those are the only servers you get assigned to. Atleast everyone
i've talked about have only those including all our servers. Must be
somekind of front end machines for the rest of the masters.
-ics
14.4.2010 23:34, Kyle Sanderson kirjoitti:
Was assigned 216.207.205.98:27011
to our servers from
some odd reason in the past. If this doesn't happen anymore, i'm just happy.
-ics
15.4.2010 20:48, Mike Olsen kirjoitti:
nope, opposite is true for us, we host out of phoenix, az
On Thu, Apr 15, 2010 at 10:24 AM, Richard Greenrikgr...@ntlworld.comwrote:
We've noticed
It's not rcon_lock that causes it. It's something within SM. We updated
to latest SM few weeks ago and the looping (that started with updating
to more recent SM version) problem went away.
-ics
16.4.2010 11:38, Saint K. kirjoitti:
The plugin is not running on the 2 servers which had
I also see empty players but they turn into actual players once they
have really connected to the server, as in get into the motd menu. They
might be just loading a map or something else. Never seen unconnected
players like this on our TF2 servers or L4D2.
-ics
21.4.2010 1:52, Georg Zoeller
Have a look at Claudio's post (posted after you on this list). He said
if you would use somekind of SQL based system for bans (like
Sourcebans), the gostplayer issue goes away. I do use Sourcebans, maybe
that is it which prevents ghostplayers.
-ics
21.4.2010 7:45, hyp...@arcor.de kirjoitti
Doesn't really help, much. Steam.cfg into folder where steam binary is,
in it, you put:
PreferredContentServerIDs =
In which the content servers are from here
http://store.steampowered.com/stats/content/
Like 4 8 15 16 23 42
-ics
22.4.2010 23:42, D4rKr0W kirjoitti:
Il 22/04/2010 22:41
. They blame Valve,
we blame Valve too. It would be in everyone's best interests to make it
happen.
-ics
22.4.2010 23:52, D4rKr0W kirjoitti:
Il 22/04/2010 22:49, ics ha scritto:
Doesn't really help, much. Steam.cfg into folder where steam binary is,
in it, you put:
PreferredContentServerIDs
Why do you protect the one that crashed the server? Let's have it out
so i can ban him out of our servers.
-ics
27.4.2010 4:46, Matt Lyons kirjoitti:
Over the last few days I've had a couple of my servers experience weird
behaviour, pausing, restarting or outright crashing.
Notes
Many thanks Kyle. Here's couple more server crashers incase someone is
interested to have them banned.
http://steamcommunity.com/profiles/76561197996189003 STEAM_0:1:17961637
http://steamcommunity.com/profiles/76561198014869509 STEAM_0:1:27301890
-ics
28.4.2010 9:12, Kyle Sanderson kirjoitti
It's beginning to look a lot like Dustbowl... sntries everywhere...
http://www.youtube.com/watch?v=c2pL44uOKWk
-ics
29.4.2010 22:01, steve grout kirjoitti:
lol @ engineers being able to build multiple SG's... don't build too
many else your crash your client ;)
msleeper wrote
which is why it won't load up.
-ics
1.5.2010 0:47, In Hyuk Seo kirjoitti:
I just tried the specific snapshots (hg701 and hg2969) but SM and MM are not
even recognized.
The server I tested them on was Linux. I really cannot figure out why
nothing is working.
Anyone having the same problem
You need to put that on server start line. It wont work if it is in the
server.cfg only.
-ics
1.5.2010 14:24, Cosmic Man kirjoitti:
Hello,
I'm trying to restrict some gametypes with sv_gametypes in l4d2, but it
doesn't seem to be working. I can connect to my server using any
gametype
before the
people who get in line and would have option join whenever slot is free
selecter - or the message thing. However it's kind of usefull if server
is not that popular.
-ics
1.5.2010 20:01, Cc2iscooL kirjoitti:
The other option was basically to send a popup message when the server had
I have to agree with Saint K. Stop wasting everyones time and don't post
crap into the lists. Keep it in-line. Thanks.
-ics
5.5.2010 19:57, Saint K. kirjoitti:
VALVe suggested to close this mailing list a while back. I've been on this
list many many years, and it always has been a great
guessing Skill1.cfg is now removed and the 10 has
become default. So you go now faster than before.
-ics
12.5.2010 0:13, Derek Denholm kirjoitti:
Don't worry you are not missing much. The css models all seem to be gliding
across water with a surf board.
-Original Message-
From: hlds
Guessed wrong, both commands are removed and cannot be adjusted.
-ics
12.5.2010 0:22, ics kirjoitti:
I'm guessing that is due to sv_accelerate being set to 10, as most
servers Counter-Strike Source servers currently have it it being set to
sv_accelerate 5. Default is 10 in console if you look
of 5 which is the one that the players have gotten used to.
-ics
12.5.2010 0:47, 1nsane kirjoitti:
Not removed, hidden.
On Tue, May 11, 2010 at 5:42 PM, icsi...@ics-base.net wrote:
Guessed wrong, both commands are removed and cannot be adjusted.
-ics
12.5.2010 0:22, ics kirjoitti
It will be fixed so no one needs sourcemod to adjust it. Developer has
acknowledged the issue
http://forums.steampowered.com/forums/showpost.php?p=14891564postcount=8
-ics
12.5.2010 1:42, 1nsane kirjoitti:
sm_cvar sv_accelerate
On Tue, May 11, 2010 at 6:42 PM, 1nsane1nsane...@gmail.com
hats but maps.
-ics
12.5.2010 8:20, Kyle Sanderson kirjoitti:
Damn straight Willy. As long as Valve/whoever is giving their actual
flagship product the attention it deserves (and will not force borked
updates on server admins without letting us, or themselves test them
first), I'm all
, as those cvars are behind sv_cheats as far as i know. This
plugin just bypasses it.
-ics
12.5.2010 17:55, HL-SDK Synths kirjoitti:
Apologies for the double post (I'm not sure how that works on a mailing
list.
This plugin doesn't change sv_cheats, it is not a cheat and deserves no
special
Had a quick test, the physics_debug_entity still brings down the css
beta server when entered directly to the console. It shouldn't crash it
right? Anyways, can't test as a client
-ics
12.5.2010 18:45, AnAkIn . kirjoitti:
Yes, these should be fixed since CSS is now on OB Engine.
2010/5/12
. However, if it was a manual ban just
due to the guy seeing he was indeed speedhacking, it's bad policy
because no one knows if someone gets accidentally banned and the
innocent suffers. In this case though, there was no victims that did not
deserve what they got.
-ics
12.5.2010 22:51, Kyle
Well it's like a copy of a game you do not own. Technically piracy,
since it's unreleased.
-ics
14.5.2010 13:52, Christian Baier kirjoitti:
Could your steam account be banned for getting the beta without getting it
legit?
On 5/14/10, Max Ssi3ila...@gmail.com wrote:
That is, if you're
Type setmaster into server console. If it shows 2 ip-addresses, it
should be online.
-ics
16.5.2010 11:46, Attaul N kirjoitti:
How do you know if your server has been de-listed from the master list
I had this issue on the past at our server. The kills disappeared during
one map and came back on the next. I recall it was sourcemod related,
updating sourcemod itself fixed the issue back then.
PS: Don't lauch at people who are trying to help you.
-ics
19.5.2010 16:18, syate...@cfl.rr.com
make it more happy and the pointless chatter will continue.
Now, please keep this in mind and do not post here useless crap.
-ics
4.6.2010 20:50, Dominic Marciano kirjoitti:
Date: Fri, 4 Jun 2010 12:45:01 -0500
From: igni...@5e-community.com
To: hlds@list.valvesoftware.com
Subject: Re
I concur. Build x x doesn't work anymore so if there is new method, it
doesn't work.
-ics
11.6.2010 1:23, Allan Button kirjoitti:
Unless there is a new way to do it, my servers don't have this problem. Email
me off list with your method.
Allan
-Original Message-
From: hlds-boun
from server search. Use command setmaster to see that
there are master servers set on the server.
-ics
13.6.2010 19:59, Alinay Gomez kirjoitti:
Is there anyway to tell what servers have been de-listed? Our
communities server is not showing up in the master server list, had more
server without any
annoying plugins, yours should be ok
-ics
13.6.2010 20:32, Alinay Gomez kirjoitti:
You mean something like this would work?
setmaster remove 216.207.205.99:27011
setmaster remove 216.207.205.98:27011
setmaster remove 72.165.61.153:27015
setmaster add 216.207.205.99:27011
...@valvesoftware.com
So there's that and that's it.
-ics
13.6.2010 22:08, Alinay Gomez kirjoitti:
When I used the setmaster command it come up with nothing, just told me how
to use the command. Our server is populated most of the time and people stay
on for a good amount of time at a time. You can
Seriously, if you people have nothing smart or something that
contributes to the topic, please do not post at all, thanks.
This isn't home steam support list but I might as well say this while i
am at it. Defragment cache files from game settings.
-ics
16.6.2010 12:31, Andrew A kirjoitti
but the fault is in the player, not on the server you run.
-ics
19.6.2010 16:59, AaRoNg11 kirjoitti:
I've had this problem on and off for the last month or so with a dedicated
server hosted on one of my machines. It usually works fine after I reboot
the server for some weird reason. Might be an OS
Leaving rcon blank is a temp fix, which is kind of ridiculous. Valve
should react on this if rcon is so easily hacked with that program.
-ics
21.6.2010 7:15, Jake Eisenman kirjoitti:
just dont define rcon_pass.
blank makes it actually blank iirc.
Sent from my iPod
On Jun 20, 2010, at 11
the download or rcon_lock that prevents changing it or
similiar. All this easily with plugins running on players machine. They
need to go, as the plugins are ment for the servers, NOT for the clients.
Video seems legit but no idea if that is really the case. It needs
further investigation.
-ics
one)
de_strata
de_season
de_cityfever
de_hiekka
de_varasto_v3
de_tehdas
cs/de_pariah
de_scorch
de_frost
cs_muutto
de_kunta
as_hiekka
as_crisis
+ many more.
Just thought that it's worth mentioning.
-ics
___
To unsubscribe, edit your list preferences
of these are very well loved on servers
and it would be a shame to leave them as they are. I doubt the mappers
are around to fix all of them.
-ics
24.6.2010 15:34, ics kirjoitti:
So, anyone of you who runs custom maps on their CS Source servers, be
aware that following maps (and propably a lot more
or
download the files from here
http://ics-base.net/crap/missing_server_files.rar
2. Make a resource file called mapname.res, where you put this:
resources
{
materials/effects/drtrima.vmt file
materials/effects/drtrimb.vmt file
materials/effects/drtrimc.vmt file
materials/effects/e3_logodoor.vmt file
They are, just encores are not. Same thing was 4 weeks ago when results
from the most popular mutation came in. Besides, there was update but it
was optional to install. I guess that just affects which servers the
lobby can assign people who play mutation.
-ics
26.6.2010 12:26, Saint K
So which maps in the CSS are crashing on you? Tell some names?
-ics
28.6.2010 21:55, Matt Hoffman kirjoitti:
I haven't looked at the map, nor tried it, but this sounds somewhat like the
displacement crash that was introduced in OB. Mappers have yet to track down
an exact cause but it's either
This petty and childish fight is unnecessary. People use what they want
and what they like.
-ics
2.7.2010 0:12, Joshua 'Dislexsick' Bost kirjoitti:
The thing is, he's quite right here. Even the chat triggers can be changed
readily, which seems to be the biggest hurdle for ex-Mani users
for a server that has players and would like to see the
ones with players on top and not between the servers list like it does now.
I do not support the over 32 slot servers myself either. I consider
those just cheating players and thus, malicious.
-ics
2.7.2010 9:23, Spencer 'voogru' MacDonald
Just to clear something out, as Keeper said, the latest version of
Mani-admin isn't vulnerable. Sourcemod is as vulnerable as Mani-admin is
without additional plugins, such as D-FENS, against the exploits within
the Source engine.
-ics
2.7.2010 10:03, Joshua 'Dislexsick' Bost kirjoitti:
I
update? I can't get
one. Can anyone else?
-ics
9.7.2010 5:23, k e kirjoitti:
anyone crashing on map change?
On Thu, Jul 8, 2010 at 9:30 PM, Claudio Beretta
beretta.clau...@gmail.comwrote:
engi update files
http://www.megaupload.com/?d=O5MVV5T2
On Fri, Jul 9, 2010 at 2:07 AM, Jason
Just got the update. It was for servers too. Update to 159 if you
haven't already.
-ics
9.7.2010 6:02, ics kirjoitti:
Crashing yes but middle of the game. Some odd lag spikes and after one
of those random spikes, server crashes. There was another update for TF2
clients on Steam which has
Well, don't update and suffer from random crashes. I don't really care.
Just thought someone might not want to have those on their servers.
-ics
9.7.2010 6:12, DontWannaName! kirjoitti:
Probably not required...
On Thu, Jul 8, 2010 at 8:07 PM, icsi...@ics-base.net wrote:
Just got
Please unsubsribe from this list if you haven't got anything
contributing to say or even smart. Last 3 messages from you are
pointless jabber that benefit no one. This isn't Steampowered forums
where you put whatever comes to your mind into the list. Thanks.
-ics
12.7.2010 17:45, mike fanoni
It isn't just arena, it's on regular cp or pl maps too. Sudden spikes of
lag time to time after the update. Our CS Source server is getting these
too so i guess it's something within the engine. Anyone running DODS and
could confirm the same thing there?
-ics
14.7.2010 23:17, k e kirjoitti
for them. I'm guessing TF2 will have and update soon, perhaps even today
due to the Polycount contest winners.
-ics
16.7.2010 1:16, Shizzle Nizzle kirjoitti:
i thought it was a client side update for tf2/css/dods, since it said
'engine'
and css was the only one that had a server side change.
On Thu
Crash must be from something else than that because that is a mostly
harmless error. Map de_dust2 have had this for years. It's just a
texture used as displacement instead of regular brush.
-ics
16.7.2010 2:12, Adam Piatek kirjoitti:
Upon starting my iceworld server I now see this in console
Ugh.. i ment texture used as regular brush instead of displacement.
Bedtime, seriously.
-ics
16.7.2010 2:31, ics kirjoitti:
Crash must be from something else than that because that is a mostly
harmless error. Map de_dust2 have had this for years. It's just a
texture used as displacement
There is some fixing in Valve's information policy according to updates
on their games. Left 4 dead 2 friday mutations are unannounced and now
it seems that Alien Swarm goes to this category too.
-ics
21.7.2010 22:16, Michael Krasnow kirjoitti:
update just came out?
On Wed, Jul 21, 2010
Servers that did use the region and were running the beta did not list
with master servers. This means that no player saw the server on their
server search. Might explain your player count drop.
-ics
27.7.2010 23:14, Rikard Bremark kirjoitti:
what problem was that with sv_region?
we have
. It is the first time i noticed them myself. Sometimes
the CPU just peaks (even though the usual usage isn't even near 100%)
and there is a very noticeable lagspike. Even the smaller TF2 server
does the same thing and it's cpu is only on 60% load.
-ics
2.8.2010 15:09, Alec Sanger kirjoitti
that issue, it being 3-stage and it caused crashes.
-ics
4.8.2010 22:51, Saint K. kirjoitti:
Problem confirmed for Linux.
Saint K.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Claudio Beretta
Sent: Wednesday, August 04
If it's always after disconnecting, then it might be an exploit that
people do with lua scripts to crash servers. KAC will block the people
running those scripts entering the server.
-ics
5.8.2010 2:29, Thomas kirjoitti:
Yes, I'm also currently experiencing constant server crashes. And
after
.
-ics
5.8.2010 5:53, Kyle Sanderson kirjoitti:
Linux is fine, as well. Besides some maps, but then again I'm sure
Valve knows that a good chunk (1/4th?) of custom maps crash the server
since the OB move (I have about 30 core dumps, if anyone is
interested).
Oh well,
Kyle.
On Wed, Aug 4, 2010 at 6
The delisting process is automatic these days and is based on server
scoring system. No need to report.
-ics
26.8.2010 13:11, Bajdechi Nightbox Alexandru kirjoitti:
Hi,
I know Valve is delisting server for fake slots, and other things.
Where can I suggest some IPs
Actually as far as i know, they are making system improvements where
gameservers players will be tracked through the playing clients. This
way servers will not be able to fake data and go around the system.
-ics
26.8.2010 13:29, AnAkIn . kirjoitti:
ics, the problem is that many servers don't
Don't get your hopes up. It's just an engine fix for missing models on
both games on certain occasions. Only reconnecting to server fixes that
for now.
-ics
27.8.2010 0:58, Radical Subjectivist kirjoitti:
Pics or its not true.
Date: Thu, 26 Aug 2010 17:55:32 -0400
From: cypher
be tracked down and fixed.
-ics
27.8.2010 1:11, Chris Pollack kirjoitti:
Oh, you mean those invisible player glitches? Ok.
On Thu, Aug 26, 2010 at 6:06 PM, Michał Suskiuzik...@gmail.com wrote:
We'll see when it's live.
2010/8/27 icsi...@ics-base.net
Don't get your hopes up. It's
There is nothing to be done. The more physics objects there are and
once they start moving, it can create extreme lags.
-ics
29.8.2010 15:35, Nikolay Kuznetsov kirjoitti:
After some time running garrysmod server on linux, I found out that any
physics constraints tend to lag and drop server's
http://forums.steampowered.com/forums/showpost.php?p=16750697postcount=232
-ics
31.8.2010 22:14, DontWannaName! kirjoitti:
Ya, they were moved from the 63 block I believe. Now they are back?
On Tue, Aug 31, 2010 at 12:11 PM, Michael Krasnowmnk...@gmail.com wrote:
i have to wonder why
If it really bothers you that the games get fixes and updates, then do
not update your servers. Atleast there will be more players left for the
rest of the servers.
-ics
3.9.2010 1:19, 1nsane kirjoitti:
Bug fixes are nice. Updates are nice, too.
Thanks!
On Thu, Sep 2, 2010 at 6:16 PM
Anyone checked how much reputation your server has
(http://didrole.com/server_reputation/)? Just curious.
-ics
6.9.2010 16:41, Michael Krasnow kirjoitti:
server rep is by ip:port
On Mon, Sep 6, 2010 at 6:50 AM, Saul Rennisonsaul.renni...@gmail.comwrote:
Every server has a steamid, that's
this is worth mentioning if you think someone is aimbotting and
running around aiming like i just described.
-ics
- Alkuperäinen viesti -
Sry this should have been quoted.
I really wish Valve would unbreak the TF2 sniper spectate for
their zoom... that's annoying that your spectator view
Yeah, it's all messed up now. I guess we can expect another update soon.
-ics
11.9.2010 0:56, 1nsane kirjoitti:
Both the client and the server have old version steam.inf (1.1.0.6), master
is expecting new version (1.1.0.7)
On Fri, Sep 10, 2010 at 5:45 PM, Kevin b erkevin-b...@starmen.net
You are wrong. The servers complain about updating if you do not
update and no one connects.
-ics
11.9.2010 1:07, Harry Strongburg kirjoitti:
On Fri, Sep 10, 2010 at 02:59:14PM -0700, John wrote:
In related news, the L4D2 update released earlier today also lacked
a new steam.inf file
and run plugins to prevent malicious exploits. Just keep that in
mind.
-ics
11.9.2010 23:24, Mark Gunnett kirjoitti:
Just an FYI, the server does not like some of the passwords with characters
when set in the commandline. Even with quotes... Well from TF2 in my
experience. Specifically the @ symbol
As if rcon passwords matter that much ;)
If we talk generally about passwords, then you are correct.
-ics
12.9.2010 3:41, Codeseer kirjoitti:
Any hacker or cryptologist will disagree with this. As you go up in length
for passwords they are less secure using just letters and numbers, than
address.
Connection to Steam servers successful.
VAC secure mode is activated.
-ics
15.9.2010 3:27, DarthNinja kirjoitti:
Crashed at:
Tuesday 14th of September 2010 07:08:29 PM CT
On Tue, Sep 14, 2010 at 8:25 PM, Tony Palomadrunkenf...@hotmail.comwrote:
Yes, same. About 15 minutes ago
I just want to say that this method sucks really. Due to tricks like
this there is a 300 invite limit per day in Steam these days.
-ics
16.9.2010 17:12, Allan Button kirjoitti:
HL, I assume your your talking about my scripts.
Mine worked as a bolt on to hlstatsx pulling new players
It usually works when server is populated but sometimes after you have
freshly booted server up, status won't work at all. Something is still
wrong with it.
-ics
16.9.2010 19:47, Travis Brown kirjoitti:
Has anyone else noticed that typing status or even rcon status in console no
longer
to some other texture.
-ics
17.9.2010 8:44, Mark Gunnett kirjoitti:
We've been having this problem as well... Here are some lines from the log.
L 09/17/2010 - 00:28:38: [EoE]SniperFodder{AL}2STEAM_0:1:8460862CT
disconnected (reason Disconnect by user.)
L 09/17/2010 - 00:29:04: Kibles6STEAM_0:0
It's not that strange at all. They all receive bogus information from
Valve and go down if there are players playing on them. Reason for this
is unknown. Let the conspiracy theories appear (in your heads, please do
not post those into this list) !
-ics
17.9.2010 8:58, Lambda kirjoitti
Do you happen to have WD disks?
-ics
18.9.2010 0:23, Niels Meijer kirjoitti:
Guess it's time to invest in some SSD's than.. :)
Niels Meijer.
-Oorspronkelijk bericht-
Van: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] Namens msleeper
Verzonden
I'll just add up to the list even though my servers run linux instead
of windows. Both systems are affected same way and also crash :(
-ics
19.9.2010 20:06, Justin kirjoitti:
Same here :/
On 9/19/2010 12:56 PM, Yatin Vadhia wrote:
I can confirm mine went down as well. Incredibly annoying
It requires to have players on the server at the time that the thing
occurs.
-ics
19.9.2010 20:17, Formologic23 kirjoitti:
Mine has yet to crash.
-Original Message-
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Yatin Vadhia
Sent
Yes, 2nd round. Couple of our players game at the same time as servers
went down.
-ics
19.9.2010 20:53, Lambda kirjoitti:
Again, i was playing and my client have crashed too.
2010/9/19 icsi...@ics-base.net
It requires to have players on the server at the time that the thing
occurs
what causes the things and do not
share this info for some reason.
-ics
19.9.2010 21:03, Shizzle Nizzle kirjoitti:
not everyone seems to be generating the connectionlogs. mine basically are
saying they weren't able to connect to the valve master/vac server or w/e
which justifies that my server
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