Re: [hlds_linux] [hlds] TF2: Meet Your Match update and QuickPlay?

2016-07-08 Thread 1nsane
Yes. On Fri, Jul 8, 2016 at 7:50 AM, Steven Sumichrast wrote: > No > > Sent from my iPhone > > > On Jul 8, 2016, at 6:29 AM, Nicholas Hastings > wrote: > > > > While the menu option may be gone (I haven't checked), the functionality > > is probably

Re: [hlds_linux] Mandatory TF2 update released

2014-12-22 Thread 1nsane
And beta maps are still valve server exclusive for quickplay? :( At the moment I can't even find any valve servers for it using quickplay. On Mon, Dec 22, 2014 at 8:16 PM, Eric Smith er...@valvesoftware.com wrote: Set tf_powerup_mode 1 and then changelevel to ctf_foundry or ctf_gorge. -Eric

Re: [hlds_linux] Temporary Quickplay changes ... 8 months later

2014-10-15 Thread 1nsane
Most of them are either too stupid or don't care enough to play the game long enough to explore for other things. I've talked with many new players (usually because they add me to sell stuff). A lot of them are not even aware that there's custom maps. Simply because server browser is too hard to

Re: [hlds_linux] Mandatory TF2 update released

2014-10-01 Thread 1nsane
It is a mandatory update. Not optional. You kinda have to update. On Wed, Oct 1, 2014 at 6:26 PM, Aridane Manuel Ojeda Sánchez pcdriv...@gmail.com wrote: DO NOT UPDATE!! Another Sourcemod Problems... 2014-10-01 23:25 GMT+01:00 Eric Smith er...@valvesoftware.com: We've released a

Re: [hlds_linux] TF2/CS:S Could not establish connection to Steam servers

2014-05-05 Thread 1nsane
Steam was having issues at the time you sent out your original thread. It affected SRCDS as well. One of those random unscheduled scheduled maintenances. http://www.reddit.com/r/Steam/comments/24jc43/steam_services_have_been_going_down_more/

Re: [hlds_linux] [hlds] Valve Only Servers in Community Servers

2014-02-26 Thread 1nsane
Funny thing about that. They never competed equally. Valve servers always had the advantage and yet community were still more popular despite that. At the minimum valve servers got new players for the first 8 hours of their gameplay. The cvar still exists: tf_matchmaking_noob_hours_played 8.0

Re: [hlds_linux] Fwd: [hlds] TF2 lost connection to the item server

2014-02-15 Thread 1nsane
/forums/showthread.php?t=1563331 No posts by Valve at all. :-{ -- Forwarded message -- From: 1nsane 1nsane...@gmail.com Date: Sat, Feb 15, 2014 at 8:41 AM Subject: Re: [hlds] TF2 lost connection to the item server To: Half-Life dedicated Win32 server mailing list h

Re: [hlds_linux] Server serach

2014-02-15 Thread 1nsane
I remember reading something about this as well (sv_region being deprecated). On Sat, Feb 15, 2014 at 4:14 PM, ics i...@ics-base.net wrote: I don't think sv_region is even used anymore. They use geotracking on matchmaking if i remember correctly. -ics Gordon Reynolds kirjoitti: Will

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-07 Thread 1nsane
experiencing this? On Thu, Feb 6, 2014 at 8:08 PM, 1nsane 1nsane...@gmail.com wrote: Awesome. Testing is good.Thanks for the heads up. On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith er...@valvesoftware.com wrote: We're still testing the next TF2 update, so it will not be released

Re: [hlds_linux] you did well

2014-02-07 Thread 1nsane
Experiencing issues with servers not being able to login here as well. Needs a few restarts before it logins properly. On Fri, Feb 7, 2014 at 6:14 PM, Rudy Bleeker rblee...@gmail.com wrote: On Sat, Feb 8, 2014 at 12:13 AM, Rudy Bleeker rblee...@gmail.com wrote: I'm running 2 instances on

Re: [hlds_linux] Important changes to TF2 coming soon

2014-02-06 Thread 1nsane
1) Is fine since the player requests the HTML motd to be opened. 2) Is a non issue since if you want to be on Quickplay you won't have any class limits. On Thu, Feb 6, 2014 at 11:16 AM, Ilya Larin ilya.dem.la...@gmail.comwrote: Since the QuickPlay guide is updated, ive got a couple of

Re: [hlds_linux] [hlds] Important changes to TF2 coming soon

2014-02-06 Thread 1nsane
Awesome. Testing is good.Thanks for the heads up. On Thu, Feb 6, 2014 at 8:03 PM, Eric Smith er...@valvesoftware.com wrote: We're still testing the next TF2 update, so it will not be released until tomorrow. -Eric -Original Message- From:

Re: [hlds_linux] So let's have a look at what happened since Valve turned off quickplay by default

2014-02-05 Thread 1nsane
That's the great thing about this. Valve hated seeing players on 32 player, no crit servers, instant respawn, custom map, etc servers. So they added Quickplay to filter this out. Then they said if you run your server close to vanilla you'll be able to get this traffic as well. The traffic that

Re: [hlds_linux] So let's have a look at what happened since Valve turned off quickplay by default

2014-02-05 Thread 1nsane
It will definitely affect all of us in the long run. Even those who run custom servers. Conditioning new players to play on valve servers mean they won't be exposed to any modifications nor will they expect more from the game. On Wed, Feb 5, 2014 at 4:13 PM, Robert Paulson

Re: [hlds_linux] So let's have a look at what happened since Valve turned off quickplay by default

2014-02-05 Thread 1nsane
Ofcourse MvM is full. Does valve even have official boot camp servers? Probably not. I just changed an empty PvP player to MvM for fun and it got full immediately. The biggest reasons why there's a lack of community MvM servers are: You can't make a community around it. It takes up the same

Re: [hlds_linux] So let's have a look at what happened since Valve turned off quickplay by default

2014-02-05 Thread 1nsane
There's a reason why they haven't added the Valve only servers checkbox to the MvM search. But they should... there's community servers that are laggy/broken, give extra credits, spawn extra bots, give custom upgrades and do whatever other modifications. They are clearly not vanilla and ruin the

Re: [hlds_linux] Important changes to TF2 coming soon

2014-02-05 Thread 1nsane
What about on 32 player servers? On Wed, Feb 5, 2014 at 7:28 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: What's the problem with overfull servers? Can you not set visiblemaxplayers to 24 and allow players with reserved slots to join past 24? -Original Message- From:

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread 1nsane
As it has become common now. Instead of actually fixing the underlying problem they go for the nuclear quickfix option. Quickplay was flawed to begin with. A server with a new quickplay id and server ip can get full and stay full soon as it goes up if fake players are used. Such completely new

Re: [hlds_linux] Prevent game servers from redirecting players to alternate servers when players connect through quickplay

2014-01-24 Thread 1nsane
No one cares enough to go to some website and do that. There's already blacklists that people can import and those have no effect on the servers listed there. And on top of that we couldn't expect some third party website like that to be impartial. A system created by valve in the game itself

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread 1nsane
If only it did have more variety. That number increases eveytime you use quickplay (resets when you quit the game).. So someone used quickplay 62 times. That's what I call hard to please. On Thu, Nov 14, 2013 at 11:22 AM, Lambda lambdace...@gmail.com wrote: Yeah that's what i thought at

Re: [hlds_linux] Where is my traffic coming from?

2013-11-14 Thread 1nsane
I asked some of these people with high quickplay connect numbers about why it took them so long to find a good server. I was mostly told wrong map/I don't like the map it sent me to with some saying lag. Doesn't necessarily mean the other servers were bad. On Thu, Nov 14, 2013 at 1:58 PM, ics

Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-11-07 Thread 1nsane
They should get that anyway as server crash dumps are uploaded to valve automatically via google breakpad. On Thu, Nov 7, 2013 at 5:46 AM, Erik-jan Riemers riem...@binkey.nl wrote: Valve might actually have a big pool of servers around the world so that if crashes occur they get enough

Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-11-07 Thread 1nsane
are definitely not there to make solving crashes easier. On Thu, Nov 7, 2013 at 10:22 AM, Erik-jan Riemers riem...@binkey.nl wrote: Those are not always vanilla, and you cant just ssh or rdp into a community system to check for things (from valve's perspective) 2013/11/7 1nsane 1nsane

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-07 Thread 1nsane
I agree with this. If not for him we wouldn't be having this issue now. On Thu, Nov 7, 2013 at 3:25 PM, Todd Pettit pettit.t...@gmail.com wrote: Ab, this whole thing is pretty much directly YOUR FAULT! You brazenly ran fake clients on 100+ servers (again) to spoof quickplay into sending you

Re: [hlds_linux] Coming soon: changes to TF HTML MOTD support

2013-11-06 Thread 1nsane
It's probably due to those servers that were loading ads nonstop in an invisible window. This worked on both quickplay connects and normal ones and it can cause performance issues for the clients. It also made the use of fakeplayers profitable. I personally would of preferred it to show the MOTD

Re: [hlds_linux] Is sv_tags event247 broken after the update?

2013-11-06 Thread 1nsane
More and more servers popping up with the event maps and less players (over time) interested in playing them. Seems normal to me. On Wed, Nov 6, 2013 at 6:48 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Using my experimental horrible, horrible app. There are 2243 (responsive) servers at the

Re: [hlds_linux] Servers spamming ads

2013-11-01 Thread 1nsane
That's not Pinion. Pinion limits the amount of ads you can show to prevent such a thing from happening. It's something like one ad every 30 minutes. But there's alternatives so who knows what kind of crap is being loaded in the background. Especially if it's hidden. On Fri, Nov 1, 2013 at 12:53

Re: [hlds_linux] Servers spamming ads

2013-11-01 Thread 1nsane
in your local game folder as a temporary file. It dissapeares when you disconnect. Skickat från min Samsung Mobil Originalmeddelande Från: 1nsane 1nsane...@gmail.com Datum: Till: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Rubrik: Re

Re: [hlds_linux] Steam Crash on 32bit Linux

2013-11-01 Thread 1nsane
Do ldd steamclient.so and see what you are missing. On Thu, Oct 31, 2013 at 11:24 PM, idpromnut idprom...@gmail.com wrote: Hi, I'm running a rather older version of CentOS (5.6) 32bit and have run into a crash of steamcmd: [ 0%] Checking for available updates... [] Verifying

Re: [hlds_linux] Servers spamming ads

2013-10-28 Thread 1nsane
Valve kinda tried to fix the ad spam before. But all they did was hide the other MOTD windows if you connect by using Start Playing. But simply hiding them is kinda silly if nothing prevents them from loading. All it did was break legitimate plugins that showed rules or backpacks but did nothing

Re: [hlds_linux] Servers spamming ads

2013-10-28 Thread 1nsane
Actually there's ways to work around that :). Like the big motd. Why don't you just disable HTML motd? cl_disablehtmlmotd 1 Please use SPUF for these sort of questions. This mailing list is for server operators. On 28 October 2013 16:21, Nick F. nick.ro...@gmail.com wrote: Will anything be

Re: [hlds_linux] [hlds] Family Sharing Ban Bypass.

2013-10-21 Thread 1nsane
It did happen. There was a noticeable increase in hackers, especially on servers that don't have admins on all the time. Such as valve's own. Also if all this is such a non-issue then how come valve banned steam family sharing accounts from using competitive matchmaking in CS:GO? They have stats

[hlds_linux] TF2 Idle Kicker Partially Broken

2013-09-27 Thread 1nsane
I tested this on a few servers running without any plugins. By default the idle kicker will move you to spectate and then after another X minutes kick you. However currently if you move back to any team after you get placed in spectate you can just idle for as long as you want taking up space on

Re: [hlds_linux] Uh, so are we going to take care of all these fake player servers?

2013-08-11 Thread 1nsane
It's been like that for a while now. Atleast when it comes to the master server and the ingame server browser. (not the favorites tab, not the steam browser). The problem is the game is free, you can make any account you want and then use third party clients or even the normal text client to

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread 1nsane
Policy of truth has been around for a long time now. And valve has banned (sometimes temporarily) other tag violations. Same thing can be done for respawn times. I also experience players who join and rage about respawn time. I always tell me it is how valve has set it and how quickplay requires

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread 1nsane
From what I saw the moderators at Sourcemod forums not approve (or even un approve existing) plugins that don't set the tags when they do something that should be tagged. So perhaps if valve started using the reports that we send them (F7 and or other means) they could do something about it.

Re: [hlds_linux] Policy of Truth: Respawn Times

2013-06-18 Thread 1nsane
. On 6/18/2013 8:01 PM, 1nsane wrote: From what I saw the moderators at Sourcemod forums not approve (or even un approve existing) plugins that don't set the tags when they do something that should be tagged. So perhaps if valve started using the reports that we send them (F7 and or other

Re: [hlds_linux] rubycon, a HLSW clone for the terminal

2013-06-17 Thread 1nsane
Oh yes, I agree. That would be a very useful feature. On Mon, Jun 17, 2013 at 9:09 PM, Todd Pettit pettit.t...@gmail.com wrote: My only issue with HLSW is it should have the ability to do bulk executions... - Original Message - From: Scipizoa scipi...@aol.com To: Half-Life

Re: [hlds_linux] MvM server lock or.. some problem

2013-06-09 Thread 1nsane
Had something similar happen on Valve's Mann Up servers: Someone quit and the server would only let up to 5 people join. Checking game info in game showed the server at 5/5. Another guy left, it was down to 4/4. In the end everyone had to abandon, happened at the last wave too. I saw this happen

Re: [hlds_linux] Mandatory TF2 update released

2013-06-06 Thread 1nsane
There's cvars that exist in the gui yet can't be changed while connected to server. So? On Thu, Jun 6, 2013 at 10:02 AM, Rudy Bleeker rblee...@gmail.com wrote: On Thu, Jun 6, 2013 at 3:05 PM, Brian br...@doublejump.eu wrote: fov_desired, r_drawviewmodel, cl_autoreload, hud_fastswitch,

Re: [hlds_linux] Freezing servers?

2013-06-02 Thread 1nsane
Yeah it does happen randomly, unfortunately :(. On Sun, Jun 2, 2013 at 8:29 AM, Bjorn Wielens uniac...@yahoo.ca wrote: Ah, so sounds like it's just a fact of life for TF2 servers and not something worth worrying over. Thanks for the input. From:

Re: [hlds_linux] VAC and hl2dm

2013-05-27 Thread 1nsane
Well this is what valve has to say about vac bans: https://support.steampowered.com/kb_article.php?p_faqid=589 It doesn't really say if bans are per game or not. But it does say that if you get banned from any previous source engine game you will lose all your tf2 items. On Mon, May 27, 2013

Re: [hlds_linux] command line too long, 512 max

2013-05-23 Thread 1nsane
If it starts with a plus then it's simply a console command and can be executed from a script. Only the parameters that start with a dash require to be in the actual command line. On Thu, May 23, 2013 at 1:50 PM, Erik-jan Riemers riem...@binkey.nl wrote: I actually didn't know that, i still

Re: [hlds_linux] Autoupdate Problem

2013-05-23 Thread 1nsane
How about you try it without the plugin and see before complaining? My servers don't auto restart randomly. On Thu, May 23, 2013 at 2:26 PM, Supreet coachcrock...@gmail.com wrote: This is ridiculous. The server randomly keeps updating whenever there is an optional update available or steam

Re: [hlds_linux] Server crash bug in latest build

2013-05-17 Thread 1nsane
With net_compresspackets 0 I am seeing random buffer overflows after the round ends and starts again. And by that I mean most (all?) the players get kicked with message Disconnect: Buffer overflow in net message. Host_EndGame: Buffer overflow in net message I also saw some Netchannel: failed

Re: [hlds_linux] TF2 Mandatory update coming today: HLDSUpdateTool grace period is over

2013-05-13 Thread 1nsane
Yay. Now everyone will be running the same version. On Mon, May 13, 2013 at 1:22 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Today's the day. Put it out to pasture. ___ To unsubscribe, edit your list preferences, or view the list

Re: [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-02 Thread 1nsane
For these king of optional updates would you still say that updating shouldn't be done when the servers are running? Makes it rather inconvenient and requires finding a time when the servers are empty so they can be updated without interrupting anyone playing on them. This would have to be

Re: [hlds_linux] Optional updates available for TF2, CS:S, DoD:S, and HL2:MP

2013-05-02 Thread 1nsane
Sourcemod updated the gamedata files to work with the last optional update. Which caused the servers that did not get the update from valve to start crashing as Sourcemod was no longer supporting that version of the game. Not sure what they will do with this update. But if there's enough changes

Re: [hlds_linux] [hlds_announce] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread 1nsane
Yes, that is what he said. On Tue, Apr 30, 2013 at 3:32 PM, Invalid Protocol invalidprotocolvers...@gmail.com wrote: A HLDS server will still be visible in servers list until next mandatory update? -Original Message- From: hlds_linux-boun...@list.valvesoftware.com

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread 1nsane
Despite having full write access it won't make all the needed files/folders. Try this: touch /your/parth/Steam/steam.log mkdir /your/parth/Steam/SteamApps On Tue, Apr 30, 2013 at 3:45 PM, Saint K. sai...@specialattack.net wrote: Thanks for that. I am running into this issue with steamcmd.sh,

Re: [hlds_linux] TF2 SteamPipe beta update released. Forcing all clients to convert soon.

2013-04-30 Thread 1nsane
It honors +servercfgfile and will search the /custom/ directory. On Tue, Apr 30, 2013 at 3:42 PM, Erik-jan Riemers riem...@binkey.nl wrote: If you run multiple servers from the same base install, is it possible to only have certain custom content? It is nice I can have separate folders per

Re: [hlds_linux] Valve, can you remove clients required to download nav files?

2013-04-28 Thread 1nsane
The nav files have extra data in certain games like CS:S (place names) so the clients would need those files in order to display that data. TF2 might have something similar as well, previously nav files were not sent in TF2. It happened with some update. On Sat, Apr 27, 2013 at 10:14 PM, Essay

Re: [hlds_linux] Mandatory update released for TF2 SteamPipe beta; now interoperable with regular game

2013-04-24 Thread 1nsane
I still have the old Team Fortress 2 beta, and seeing how there people still playing on servers. It hasn't been discontinued, at least not yet. Seems it's causing some confusion for the clients trying to use that beta to connect to other beta/non beta servers. On Wed, Apr 24, 2013 at 2:48 PM,

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-20 Thread 1nsane
. On Sat, Apr 20, 2013 at 1:58 AM, 1nsane 1nsane...@gmail.com wrote: Right. And it's not just servers that correctly set the tag with a new plugin. Servers that never removed the plugin were unbanned and are running it still without issue. On Sat, Apr 20, 2013 at 1:37 AM

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-19 Thread 1nsane
Right. And it's not just servers that correctly set the tag with a new plugin. Servers that never removed the plugin were unbanned and are running it still without issue. On Sat, Apr 20, 2013 at 1:37 AM, Doctor McKay mc...@doctormckay.com wrote: Except... they didn't get rid of dynamic player

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-18 Thread 1nsane
sv_motd_unload_on_dismissal 1 appears to be doing nothing on my end. I have a youtube video as the motd and it keeps playing in the background after I close it. Am I doing something wrong? Shouldn't it be stopped? Or did I just misunderstood what this is supposed to be doing? On Thu, Apr 18,

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-18 Thread 1nsane
Apologies, I assumed this change took effect on the client. MOTD is being served by a plugin and thus is unaffected by this command. On Thu, Apr 18, 2013 at 11:19 PM, 1nsane 1nsane...@gmail.com wrote: sv_motd_unload_on_dismissal 1 appears to be doing nothing on my end. I have a youtube video

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-12 Thread 1nsane
How was he correctly de-listed if valve reversed it? It was a bug. The problem was that valve changed it so the tag doesn't get set immediately. Running a plugin like that is fine but you need to monitor the tags to make sure they get set. No de-listing happened since then and more servers are

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-09 Thread 1nsane
I've noticed some new crashes on our Payload/Payload Race servers that might be related to this. Some backtraces make it seem as though a cart was blocked by something and that caused it to explode. #0 0xf001e4f0 in CFuncTrackTrain::Blocked(CBaseEntity*) () from

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-09 Thread 1nsane
to carts getting stuck on stage 3 and not moving despite players trying to do anything. Could be that now the server just crashes if it happens. -ics 1nsane kirjoitti: I've noticed some new crashes on our Payload/Payload Race servers that might be related to this. Some backtraces make

Re: [hlds_linux] [hlds_announce] Mandatory Team Fortress 2 update released

2013-04-04 Thread 1nsane
No they won't learn. They can not learn. That will just make them play the same thing over and over without variation, get bored, and move on to another game. And Pinion servers will likely become official for places like Australia just like in CS:GO. On Thu, Apr 4, 2013 at 10:28 AM, Doctor

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread 1nsane
How can we make sure now that our plugins work (as best as possible) with this change? Is there a way to force this change even if you connect directly? You know, for testing purposes and to shut up those who will say this change isn't enough? Mostly the vocal few on SPUF. Because right now I

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread 1nsane
That would be sensible. Radio plugins would work, players would still be able to read guideliness for custom game modes or open up in-game pages if they so choose. On Wed, Apr 3, 2013 at 7:36 PM, thesupremecommander thesupremec...@gmail.com wrote: I still believe that the best solution for

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2013-04-03 Thread 1nsane
in general. On Wed, Apr 3, 2013 at 7:38 PM, 1nsane 1nsane...@gmail.com wrote: That would be sensible. Radio plugins would work, players would still be able to read guideliness for custom game modes or open up in-game pages if they so choose. On Wed, Apr 3, 2013 at 7:36 PM

Re: [hlds_linux] Day of Defeat:Source has ben converted toSteamPipedelivery.

2013-03-29 Thread 1nsane
It be great if Valve post update notifications to both appids at the same. So we wouldn't need workarounds. On Fri, Mar 29, 2013 at 3:00 PM, Andre Müller gbs.dead...@gmail.com wrote: Well only for valve Iv'e coded a shit workaround in my updater. BEFORE: {

Re: [hlds_linux] DoD:S SteamPipe conversion happening Friday morning

2013-03-27 Thread 1nsane
Good to know. I was going to ask if the APPID will stay as it in the beta or if the original one will be used. Thanks for the heads up. On Wed, Mar 27, 2013 at 2:38 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: The dedicated server currently available as app 232290 is pretty much the

Re: [hlds_linux] Day of Defeat:Source SteamPipe client

2013-03-15 Thread 1nsane
I believe this would of made the testing better. As it is now people have to decided which version they want to play. And as a result none of the steampipe betas have enough players to do any real testing at this time. DOD:S beta had a full server the first day, but then those people switched

Re: [hlds_linux] Day of Defeat:Source SteamPipe client

2013-03-15 Thread 1nsane
And then they can complain about how their servers are broken because they didn't test it :). Tested mine and they work fine though, so guess I'm all set. On Fri, Mar 15, 2013 at 3:02 PM, lee bailey lee.bailey@gmail.comwrote: It would be too much work for a beta that wont last much more

Re: [hlds_linux] Day of Defeat:Source SteamPipe client

2013-03-15 Thread 1nsane
There's lots of different configurations to test though. For example pure has been discussed a number of timers. But since my servers don't run pure I won't be testing. I also don't have custom content. But luckily for other people that do, someone already reported a bug with it. What other bugs

Re: [hlds_linux] [hlds] Day of Defeat:Source SteamPipe dedicated server and client beta released

2013-03-14 Thread 1nsane
Yes a player should not be kicked or forced to quit the game and look for the map in the workshop. It would be great if it could be a bit more seamless. On Thu, Mar 14, 2013 at 1:42 PM, ics i...@ics-base.net wrote: I just want to say that some way between workshop and sv_downloadurl might be

Re: [hlds_linux] [hlds] Reminder about server tags

2013-03-06 Thread 1nsane
So you're saying 24 player servers should then instead kick players when reserved slot holders join. All those extra slots that could be added to prevent kicking anyone should then be ignored. Because starting with maxplayers 26 and having sv_visiblemaxplayers 24 would add the tag and thus

Re: [hlds_linux] [hlds] Reminder about server tags

2013-03-06 Thread 1nsane
at 2:41 AM, 1nsane 1nsane...@gmail.com wrote: Do you really think interrupting people by kicking them is the better way of doing reserved slots? Because I don't see how. How badly can you miss the point? I'll try to explain it one more time: if at ANY time during a server's lifetime you plan

Re: [hlds_linux] Tf2 beta: please make steamcmd able to convert old servers

2013-02-28 Thread 1nsane
How would it know what files to keep and what to delete? What about those users who installed the server right into the base folder of their user. You can't run steamcmd from the same folder as the server. There's lots of other smaller things that could go wrong as well. Leaving the install as

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-20 Thread 1nsane
VPK's working with fast download would be absolutely awesome. As it is now if a map maker ships a map with a bunch of loose texture, sound and model files I would not run such a map. I can't really compress the bunch of loose files one by one as extraction negates the speed benefit. So then if I

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-20 Thread 1nsane
. -ics 1nsane kirjoitti: VPK's working with fast download would be absolutely awesome. As it is now if a map maker ships a map with a bunch of loose texture, sound and model files I would not run such a map. I can't really compress the bunch of loose files one by one as extraction negates

Re: [hlds_linux] [hlds] SteamPipe is coming. Download the TF beta

2013-02-20 Thread 1nsane
is. I know some people have renamed maps such as cp_mapname_beta3 to cp_mapname, thus making a filename already used and the author if the map, if he or she isn't aware of such file, there will be conflicts. The chance is minimal but might happen. -ics 1nsane kirjoitti: I don't know where

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-18 Thread 1nsane
Then you'd also have to keep the server always at 32 players or else when you use sv_visiblemaxplayers the tag can get removed. I see servers on the server list now at 32 players and no increased_maxplayers tag set. This is odd. On Mon, Feb 18, 2013 at 1:20 PM, Gordon Reynolds

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-18 Thread 1nsane
Loophole? It's by design and valve knows it. This is an oversight which I'm almost entirely convinced they'll fix soon. Nowhere does it say that once you start your server you can't change any settings to be quickplay eligble. What if a server goes on a map quickplay doesn't support or is

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-18 Thread 1nsane
it is or is not permitted. Date: Mon, 18 Feb 2013 17:20:15 -0500 From: 1nsane...@gmail.com To: hlds_linux@list.valvesoftware.com Subject: Re: [hlds_linux] [hlds] Reminder about server tags Loophole? It's by design and valve knows it. This is an oversight which I'm

Re: [hlds_linux] [hlds] Reminder about server tags

2013-02-17 Thread 1nsane
That shouldn't be the reason for why you got de-listed. At least I hope not. You are using functions built in to the game by valve and those functions are what control tags. Perhaps you had some other tag missing or it's just an error on valve's part. On Sun, Feb 17, 2013 at 4:32 PM, Essay Tew

Re: [hlds_linux] Stale files when updating TF2 server

2012-11-30 Thread 1nsane
Because the server itself can change them. On Fri, Nov 30, 2012 at 11:02 AM, Rudy Bleeker rblee...@gmail.com wrote: Then I wonder how and why they become stale. On Fri, Nov 30, 2012 at 4:31 PM, ics i...@ics-base.net wrote: Those ain files are for npc's only. In CS Source, hostages used

Re: [hlds_linux] Stale files when updating TF2 server

2012-11-30 Thread 1nsane
at 8:30 PM, 1nsane 1nsane...@gmail.com wrote: Because the server itself can change them. On Fri, Nov 30, 2012 at 11:02 AM, Rudy Bleeker rblee...@gmail.com wrote: Then I wonder how and why they become stale. On Fri, Nov 30, 2012 at 4:31 PM, ics i...@ics-base.net wrote: Those ain files

Re: [hlds_linux] Potential fix for problems on multi-honed servers

2012-11-28 Thread 1nsane
I was getting something along the lines of could not locate account. Only way for me to get rid of that was to restart the server. On Wed, Nov 28, 2012 at 5:33 PM, Fletcher Dunn fletch...@valvesoftware.comwrote: Hello! If you were using these new binaries during yesterday's Steam prop, let me

Re: [hlds_linux] Servers still getting stuck, freezing, 100% CPU.

2012-11-17 Thread 1nsane
I can confirm I am having this issue too. On Sat, Nov 17, 2012 at 9:47 AM, Sampson Rogers kritskring...@gmail.comwrote: Seems this issue remains. I'm having to restart roughly 2 or 3 servers a week due to this. http://i.imgur.com/9qWYK.jpg?1 ___

Re: [hlds_linux] Mandatory Team Fortress 2 update released

2012-11-02 Thread 1nsane
That's because its been released at a good time for both Europe and US. The servers are overloaded more than usual now. On Fri, Nov 2, 2012 at 11:51 AM, Svensk Ljud Ljus Produktion i...@teaterljud.se wrote: Im getting this on our MvM server. 4:27 [146.66.156.13:27030] Failed. Failed

Re: [hlds_linux] Next TF update may break linux plugins

2012-10-23 Thread 1nsane
I believe it's part of the Linux client support. So since OSX has support for all those games, I assume sooner or later the rest will too. On Tue, Oct 23, 2012 at 8:57 PM, Kyle Sanderson kyle.l...@gmail.com wrote: Is this just Team Fortress 2 or OrangeBox + CS:S? Thanks, Kyle. On Tue, Oct

Re: [hlds_linux] Quickplay not activating?

2012-10-13 Thread 1nsane
Also don't forget that Valve's recent update added more MVM content. This made some players go play on valve's Mann Up or community MVM servers. On Sat, Oct 13, 2012 at 10:07 PM, Essay Tew Phaun sc2p...@gmail.com wrote: Yeah I've noticed it has been slower lately but I figured it may just be

Re: [hlds_linux] srcds_linux changing its own process priority at start (centos)

2012-09-30 Thread 1nsane
Perhaps this is why sometimes map changes take a long time. On Sun, Sep 30, 2012 at 4:33 PM, Tony Paloma to...@valvesoftware.comwrote: We have some code that will attempt to set the priority of worker threads via pthread_setschedparam. -Original Message- From:

Re: [hlds_linux] Clients timing out again

2012-09-20 Thread 1nsane
I've been hearing complaints about clients crashing on map change and on disconnect as well. Have you experienced any of that? On Thu, Sep 20, 2012 at 10:42 PM, Frank ad...@gamerscrib.net wrote: I'm not sure if this is something injected server side or yet again the bug for clients causing

Re: [hlds_linux] Serverlist listing?

2012-09-20 Thread 1nsane
No, this has been changed. It should now list servers closer to you first. On Thu, Sep 20, 2012 at 10:39 PM, Ejziponken - sza...@hotmail.com wrote: Does anybody know how the servers are listed in the STEAM serverlist? I know last year they where listed after my own IP. So If my IP was like

Re: [hlds_linux] HTML MOTDs not rendering?

2012-09-15 Thread 1nsane
continuing to play after clicking continue. Currently it stops playing after a player joins a team. On 9/14/2012 7:55 PM, 1nsane wrote: I've been using an old version and it was working fine all this time. Checking the source of the version I have, I can confirm it does the same thing

Re: [hlds_linux] HTML MOTDs not rendering?

2012-09-14 Thread 1nsane
If you configure it right they won't lag because the ad page will be cleared after it's closed. If you don't bother setting it up right then that's your fault as a server owner. And as a client, if you close the MOTD and the ad just keeps playing, leave or blacklist the server. It's quite

Re: [hlds_linux] HTML MOTDs not rendering?

2012-09-14 Thread 1nsane
only been fixed in the newest version of pinion which has been out for a very short time. Sent from my android device. -Original Message- From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Fri, 14 Sep 2012 3

Re: [hlds_linux] HTML MOTDs not rendering?

2012-09-14 Thread 1nsane
been fixed in the newest version of pinion which has been out for a very short time. Sent from my android device. -Original Message- From: 1nsane 1nsane...@gmail.com To: Half-Life dedicated Linux server mailing list hlds_linux@list.valvesoftware.com Sent: Fri, 14 Sep 2012 3:16 PM

Re: [hlds_linux] Client crash cause of server settings?

2012-09-06 Thread 1nsane
Also I heard reports of client crashes caused by this: http://forums.steampowered.com/forums/showthread.php?t=2923050 Could also be related. Might even crash servers if it runs out of free edicts. Though I didn't try to verify that. On Thu, Sep 6, 2012 at 2:01 PM, Saint K.

Re: [hlds_linux] Client crash cause of server settings?

2012-09-06 Thread 1nsane
Based on what I was told it crashes at the end of the advert. I will be testing it out myself soon. On Thu, Sep 6, 2012 at 6:05 PM, Essay Tew Phaun sc2p...@gmail.com wrote: I had a player just tell me if he watches the ad he'll crash still. ___ To

Re: [hlds_linux] Client crash cause of server settings?

2012-09-06 Thread 1nsane
handling. On Thu, Sep 6, 2012 at 6:10 PM, 1nsane 1nsane...@gmail.com wrote: Based on what I was told it crashes at the end of the advert. I will be testing it out myself soon. On Thu, Sep 6, 2012 at 6:05 PM, Essay Tew Phaun sc2p...@gmail.com wrote: I had a player just tell me if he watches

Re: [hlds_linux] Client crash cause of server settings?

2012-09-06 Thread 1nsane
://forums.alliedmods.net/showthread.php?p=1793124 I know this glitch is causing at least some lag as I have gotten such complaints from my community. --EHG On 9/6/2012 2:40 PM, 1nsane wrote: Also I heard reports of client crashes caused by this: http://forums.steampowered.**com/forums

Re: [hlds_linux] 2 servers from the same installation, load plugins only on one server

2012-08-31 Thread 1nsane
If the plugin makes the file then just let it do that, empty the file of its contents and make it read only. Then use +plugin_load. On Thu, Aug 30, 2012 at 9:01 PM, feugatos feuga...@ceidwarfare.net wrote: Hi guys its me again! I run two TF2 servers from the same installation. I want to

Re: [hlds_linux] A Question about the stats Command

2012-08-31 Thread 1nsane
Yes I believe they are. On Fri, Aug 31, 2012 at 11:31 AM, Andreas Willinger aw...@gmx.at wrote: Hello, as the Title says I have got a Question about that stats Command in Srcds: I am currently running some MvM Servers and noticed that the stats Command is showing some unrealistic Numbers

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