luded in the SharedGroup may change
the SharedGroup, but then it happens at all locations where the
SharedGroup is referenced.
Dirk
- Original Message -
From: "Lan Wu-Cavener" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 18, 2003 5:45 PM
tions where the
SharedGroup is referenced.
Dirk
- Original Message -
From: "Lan Wu-Cavener" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 18, 2003 5:45 PM
Subject: [JAVA3D] question regarding SharedGroup
> Hi,
>
> I would like to hav
Hi,
I would like to have someone to confirm the correctness following approach:
I have a grid that was divided into four triangles. I rendered shrubs for
this grid and use this as a stamp of under story of my terrain.
gridStamp class has a SharedGroup SG[4]
|
Hi,
To make it short:
I have a scene where I applied my own behavior (which
applied latitude rotation to my scene).
I'm adding new BranchGroup
to my scene after it compiled and the application started.
Everything is ok, I can add and
remove BranchGroup in my scene as I want.
B
Thanks Michael!!
now it works!
- Original Message -
From: "Michael Pfeiffer" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, December 02, 2003 4:58 PM
Subject: Re: [JAVA3D] question about orbitBehavior
> I think you have to specify the sche
I think you have to specify the scheduling bounds too:
http://java.sun.com/products/java-media/3D/forDevelopers/J3D_1_3_API/j3dapi/javax/media/j3d/Behavior.html#setSchedulingBounds(javax.media.j3d.Bounds)
On Tue, 2 Dec 2003 16:51:30 +0200, dafna gordon
<[EMAIL PROTECTED]> wrote:
OrbitBehavior theBe
OrbitBehavior theBehavior = new
OrbitBehavior();
simpleU.getViewingPlatform().setViewPlatformBehavior(theBehavior);
is that all the code i need for an orbitBehavior?
because i don't get any response in my movie when i try to
It specifies some properties of the primitive.
GENERATE_NORMALS lets the object reflect light,
GENERATE_NORMALS_INWARD lets the object reflect light inside of it
GENERATE_TEXTURE_COORDS generates texture coords
ENABLE_APPEARANCE_MODIFY allowes you to modify appearance-related things
also if you ha
what is the parameter primflags
that appears in the constructors of primitives?
what is its function?
thanks
===
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of the message "signoff JAVA3D-INTER
Concerning the new workaround in bug 4751162:
Should this be understood such that if I call:
setColoringAttributes(null);
on all my appareances, this bug will not happen?
Regards
Nikolai
--
Nikolai V. Christensen, Computer Engineer,
Simulation and T
All,
I'm writing code to compute the mouse cursor's location in the 3d world as
the mouse moves on the Canvas3D.
I'm using the SimpleUniverse and OrbitBehavior classes.
I'm getting what seems to be reasonable results at first, but after I rotate
the view platform using the OrbitBehavior, things c
David Ben-Yaacov wrote:
AxisAngle4f axisAngle = new AxisAngle4f(-1, -1, -1, (float)0);
foo.setRotation(axisAngle);
I would think that the AxisAngle perfectly describes a rotational component pointed downward and to the lower left, and that the Transform3D would now be pointed towards that directio
> Transform3D foo = new Transform3D();
> // Constructing a vector pointed downward and to the lower left
> // with no rotation
> AxisAngle4f axisAngle = new AxisAngle4f(-1, -1, -1, (float)0);
> foo.setRotation(axisAngle);
You are just rotating by 0 degree. That can be done perfectly by the
identit
Consider the following code:
Transform3D foo = new Transform3D();
// Constructing a vector pointed downward and to the lower left
// with no rotation
AxisAngle4f axisAngle = new AxisAngle4f(-1, -1, -1, (float)0);
foo.setRotation(axisAngle);
After the code is run, why is foo still the identity mat
Yuri Shiro wrote:
some opinions from users of java 3d on whether it is feasible to use it
in constructing an online departmental store that combines java3d and
x3d/vrml. in short, being able to walk around a departmental store like
in real life...
Those sorts of things are quite feasible. We have
hello there, i'm new to the world of java 3d. i was wondering about using java 3d in my third year computing project. as such, i would love some opinions from users of java 3d on whether it is feasible to use it in constructing an online departmental store that combines java3d and x3d/vrml. in s
Hi, everyone:
I can not find more explaination on the Raster operation of
RenderingAttribute. Could anyone help me out here?
What is DST = SRC ^ DST?
Thanks!
Lan
Lan Wu-Cavener
Dept. of Landscape Architecture
===
To unsubsc
I don't know the answer to your question yet. Since I uses orientedShape,
don't know what it looks like from behind of a texture mapped object.
Hve you tried Appearance.setTransparencyAttribute(new
TransparencyAttributes(TransparencyAttributes.BLENDED, 0f))? This way you
will have your texture as
Hi All,
I have some textured objects in a scene. Meanwhile I have some colorful
polygons and lines too. But surprisingly I found when I show the
textured objects, all the other polygons and lines became black. This
happens after I rotate the scene(the first time all the scene redraws,
that means i
PROTECTED]]
>Gesendet: Mittwoch, 12. Februar 2003 14:20
>An: [EMAIL PROTECTED]
>Betreff: Re: [JAVA3D] Question on views & viewingPlatforms
>
>
>Small problem with that line:
>
>I am using in my app an class called LHS_Canvas_Test that extends Canvas3D.
>In my co
ce of
Canvas3D ? (you might be inside an inner class)
Cheers,
Florin
-Ursprüngliche Nachricht-
Von: Philip J Colbert [mailto:[EMAIL PROTECTED]]
Gesendet: Mittwoch, 12. Februar 2003 14:20
An: [EMAIL PROTECTED]
Betreff: Re: [JAVA3D] Question on views & viewingPlatforms
Small problem wit
Hi, unless I'm missing something here the line should
be
u.getViewingPlatform().setNominalViewingTransform();
where u is the simple universe.
Out of interest what happens when you pass or set the
viewPlatforms or equivalent with a new Transform3D
which for example is what I do when wanting to re
Small problem with that line:
I am using in my app an class called LHS_Canvas_Test that extends Canvas3D.
In my constructor I use the "this" key word to refer to the canvas
i.e.
simpleUniverse = new SimpleUniverse(this);
instead of
simpleUniverse = new SimpleUniverse(canvas);
when I put your
Phil,
Its probably easier if you don't construct your own view nodes.
Best to just use:
TransformGroup viewGroup =
canvas.getView().getViewingPlatform().getViewPlatformTransform();
Then just use setTransform() and getTransform() on the "viewGroup". This
should update your view happily without a
Hi all
I have got an appliation that I import VRML shapes and add them to the scene
at run time. One of the issues I have is that when the user moves the
starting shape it is tricky for them just to manipluate the shape back to the
starting position. What I want to do is place a button on the sw
IL PROTECTED]
> Subject: Re: [JAVA3D] QUESTION urgent
>
>
> Please help me about the following questing.
>
> The following call of tfa.setColors() in Line10 will result in an
> exception
> "GeometryArray: must be in COLOR_3 mode to use this method".
> However if I
Please help me about the following questing.
The following call of tfa.setColors() in Line10 will result in an
exception
"GeometryArray: must be in COLOR_3 mode to use this method".
However if I delete the Line3, it works.
I really do not understand, even I do not delete Line3, the mode COLOR_3
i
Hi,
Why java3D Package does not contain interfaces?. most of the java
packages are known for interfaces (For Example java SDK contains Collections
interface). Is there any reason for not providing interfaces in java3D?.
Regards,
AppalaRaju
Title: RE: [JAVA3D] Question with rotation
How
are you rotating ? Are you using any Interpolators for that
?
Florin
-Ursprüngliche Nachricht-Von: Botha Levente
[mailto:[EMAIL PROTECTED]]Gesendet: Samstag, 3. Februar 2001
13:49An: [EMAIL PROTECTED]Betreff: Re:
[JAVA3D
Title: RE: [JAVA3D] Question with rotation
I have made a realy complicated branchgraph ( i think).
It is a human body.
My problem is the following.
In my navigator class i search for the respective transform groups (head, shoulder etc.)
After finding them i would like to rotate i.e. the
EMAIL PROTECTED]Subject: [JAVA3D]
question about J3dtree and text2D
Hi Evert One:
Does any one know where I can get the file called Java3Dtree (generated
by Tornadolabs). I can find the website of Tornadolabs, but could not
get the J3dtree.zip
My Another question is, in the foll
Title: Network Blitz
Hi Evert One:
Does any one know where I can get the file called Java3Dtree (generated by
Tornadolabs). I can find the website of Tornadolabs, but could not get the
J3dtree.zip
My Another question is, in the following codes, how I can
generate a Shape3D object which
Thanks!
I understood knot,quaternion concept.
^.^
Hi!!!
i am studing Java3D. In these days i'm making Solar System but There is a little
problem. i want to draw planet in elliptical orbit. so intend to use interpolator. as
example positionpathinterpolator, rotpospathinterpolator
i can't understand those constructor parameter (knot, quat..ax
Rob Nugent wrote:
Hi All,
I have a question for the Java3D folks. In my app, I am using the
method in Shape3D:
intersect(SceneGraphPath path, PickRay pickRay, double[] dist);
Now, I'd really like to know the normal at the intersection point, and
I'm
wondering whether it would (theoretically) b
Hi All,
I have a question for the Java3D folks. In my app, I am using the method in Shape3D:
intersect(SceneGraphPath path, PickRay pickRay, double[] dist);
Now, I'd really like to know the normal at the intersection point, and I'm
wondering whether it would (theoretically) be possible for a *si
cc :
Envoyé par : Objet : [JAVA3D] question about
collision
Hi
I want to deduce the topological relationship between a few 3D objects,
such as boxes, cylinders, and balls. I can write my own algorithm to
calculate the spatial relationship. But it might not be the most
efficient way to solve the problem. I heard that some software deduced
the topological re
Greg,
thank you very much!
Before posting, I was browsing the API doc for the PickBehaviour classes to
find MouseEvent related methods (w/o success), but did not bother to look at
protected members w/o accessors/mutators. That's why "protected MouseEvent
mevent" slipped my attention!
cheerio,
H.
Yes, when a picking happened, you can recevie a mouse event object,
and you can test which button was pressed by it.
For example, if you want test the right button of a mouse was pressed:
if( ( m_MouseEvent.getModifiers() & InputEvent.BUTTON3_MASK ) != 0 )
Greg
=
Dear List,
is it possible to find out which mouse and / or keyboard button(s) have been
pressed when a pick has occured?
H.
===
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of the message "signoff
Old thread... sorry
On Fri, 4 Jan 2002 10:54:23 -0800, Charmaine Lee <[EMAIL PROTECTED]> wrote:
>> >
>> > Hmmm. The current combine mode only allows you to specify source from
>> > one texture unit state, aka the previous one. In order to do what you
>>
>> You mean I can't use TEXTURE_COLOR and
This is an old thread... sorry.
On Fri, 21 Dec 2001 11:42:54 -0800, Charmaine Lee <[EMAIL PROTECTED]> wrote:
>> Well this is still the rule. You can only add, subtract, multiply,
>> interpolate or dot3 but not a combination between these. And only
>> interpolation uses 3 sources. (Couldn't think
Hi all,
I've been working on some animation code lately. To achieve smooth character
animation, I've been using a two-frame Interpolator: When a new character
animation state is desired (i.e. when, in the midst of taking a step, a
character ducks), I'm setting the second frame to target transform
How can I set user data for an objectfile?
__
Do You Yahoo!?
Yahoo! Health - Feel better, live better
http://health.yahoo.com
===
To unsubscribe, send email to [EMAIL PROTECTED
Does anyone out there have a GeForce4 MX card or are using a Dell laptop
with an NV17 NVidia graphics chip?
Before I purchase some laptops, I'm trying to figure out if they support
anisotropic mip-mapped texture mapping (and how many levels of it). The
application I wrote requires it for the outp
Well I tryed to change my indexedTriangleStripArray geometry in indexedTriangleArray to find the intersections, it was easier than looking your code. So I had problems with results of the intersections (there were false), I changed some little things in rayIndexedTriangleArray method to be compati
SUBSCRIBE JAVA3D-INTEREST Anonymous wrote:
> My question is :
> is it easy to add indexedTriangleStripArray geometry in the
>j3d.org.geom.IntersectionUtils.java class
I think it would be easy enough to do. Basically a combination of the
indexed geometry and the std triangle strip array code. If
Hello,
I have at this time created a shape3D with indexedTriangleStripArray geometry and I
want to find coordinates of intersections with different lines and this shape3D
(finding intersections with some points of the lines is enough)
I looked at the pick class in the api and unfortunaly I don
Hello,
I'd like to know if there is a way to set a shape3D to be not computed by the
processor and the graphic card at a given time. I tryed to use
renderingAttributes.isVisible(false) but it is always so slow than before. I looked
for switch node but as I have a lot of shape3D , I'am afraid t
platform independence too. Has anyone else got any
> comments or suggestions.
>
> David Grace.
>
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]] On Behalf Of John Wright
> Sent: Friday, March 01, 2002 10:29 AM
> To: [EMAIL
Has anyone else got any
>comments or suggestions.
>
>David Grace.
>
>-Original Message-
>From: Discussion list for Java 3D API
>[mailto:[EMAIL PROTECTED]] On Behalf Of John Wright
>Sent: Friday, March 01, 2002 10:29 AM
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA
y
comments or suggestions.
David Grace.
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]] On Behalf Of John Wright
Sent: Friday, March 01, 2002 10:29 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] question on feasibility of Java3D applet on XP
But if
installed separately for
> other versions.
>
> Please correct any mistakes I may have made.
>
> Hope this helps,
> Dave.
>
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]] On Behalf Of Lee Zhou
> Sent: Friday, March 0
]] On Behalf Of Lee Zhou
Sent: Friday, March 01, 2002 8:13 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] question on feasibility of Java3D applet on XP
I have tried using HTMLConverter from Sun Microsystem's page, however,
I never made my Swing applet working. But I hard coded the Objec
Why nobody told me that before?? :(
Jacob Marner wrote:
> The HTML Converter isn't needed anymore. If you use the latest
> versions of the Sun Java plug-in (1.4, possibly also 1.3) that plug-in
> is always used instead of the built-in browser Java (unless you disable
> the plug-in in the con
I have tried using HTMLConverter from Sun Microsystem's page, however,
I never made my Swing applet working. But I hard coded the Object tags
in the applet inside my JSP, it worked perfect. Plug-in takes a while,
later on the applet runs fast enough.
Seems to me we have to plug-in the whole JVM
But if you as a provider of a webpage need to run a Java 2 applet and
you don't use the HTMLConverter then the client's browser would have no
way to know if it has the correct VM or not. Perhaps the 1.4 "Plugin"
can tweak IE and Netscape 6 such that a Java 2 VM is ALWAYS run
(actually I believe N
Thanks, John.
Traditionally plug-in just plugs into the JVM of IE with Sun's swing
stuff. I did pure Swing applet with JTree JTable
components on Windows 2000, it worked perfect.
Does the browser shares the same JVM with other Java standalone applications?
Has anyone done testing and compariso
The HTML Converter isn't needed anymore. If you use the latest
versions of the Sun Java plug-in (1.4, possibly also 1.3) that plug-in
is always used instead of the built-in browser Java (unless you disable
the plug-in in the control panel of course). This is how it works for
me anyway.
Jacob Marn
Lee,
My understanding is that you use the HTMLConverter to make your webpage
call for Sun's Plug-in which then runs Sun's VM, hence allowing Java
Applets to run on the client's machine (after of course they download
and install the JRE).
- John Wright
Starfire Research
Lee Zhou wrote:
>
> -Hi,
Lee - If you go to java.sun.com , on the right side of the page you will see
that you can download the code for XP.
> Date: Thu, 28 Feb 2002 12:50:25 -0700
> From: Lee Zhou <[EMAIL PROTECTED]>
> Subject: Re: [JAVA3D] question on feasibility of Java3D applet on XP
> X-Sender
-Hi,
Maybe this question has been asked before. But I missed the answer. Could
someone
give me an answer on feasibility of running Java applet, 2D or 3D, in IE of
XP platform?
Because XP does not include a JVM, it raises a concern on running Java3D
applet on IE browser on XP platform.
How does
Sorry to bother again guys, I would like to know where do I download
NetBeans?
Andy
===
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of the message "signoff JAVA3D-INTEREST". For general help, sen
On Tuesday, January 08, 2002 12:22 PM Paul Byrne wrote
> ...
> As a side note, there was an issue with implementing ROAM (or similar
> algorithms) before the Java3D 1.3 API was released because until 1.3 it
> is not possible to determine the planes of the view frustum and therefore
> ROAM tended t
Hi Charmaine
> > You mean I can't use TEXTURE_COLOR and PREVIOUS_TEXTURE_UNIT_STATE in one
> > COMBINE? Or do I misunderstand something here?
>
> You can use TEXTURE_COLOR and PREVIOUS_TEXTURE_UNIT_STATE in one
> combine. But you cannot use results from two texture unit states
>
> >
> > Hmmm. The current combine mode only allows you to specify source from
> > one texture unit state, aka the previous one. In order to do what you
>
> You mean I can't use TEXTURE_COLOR and PREVIOUS_TEXTURE_UNIT_STATE in one
> COMBINE? Or do I misunderstand something here?
You can us
Hi Charmaine
> > constant and the same normal map. Is it possible to combine the results of
> > both previous combines? My problem is with the dot3 example I posted a few
> > minutes earlier that I can't get the results H*N and L*N together in a
> > good way.
> >
>
> Hmmm. The current combine mo
[EMAIL PROTECTED]
>MIME-Version: 1.0
>Date: Fri, 28 Dec 2001 10:57:48 +0100
>From: Joachim Diepstraten <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Question concerning Dot3 Texturecombiner
>Comments: To: Charmaine Lee <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>
>Hi Charmai
Hi Charmaine
> that can be done is limited to the number of texture units
> that are supported by the underlying library.
Hmm well that's a bit funny. When I ask Java3D for the max number of
texture unit states I always receive 1 doesn't matter what card I use
(Geforce256,Geforce
Hi Charmaine
> > yet, though it's fancy idea) That's because it seems it only uses
> > one combiner
>
> You can do a combination of those combine modes, but
> you will need to set up multiple texture unit states. Such as,
> texture unit state 0 will do dot3 with object col
> Well this is still the rule. You can only add, subtract, multiply,
> interpolate or dot3 but not a combination between these. And only
> interpolation uses 3 sources. (Couldn't think of a good use for this one
> yet, though it's fancy idea) That's because it seems it only uses
> one combiner
> I think Java3D uses
> register combiners for the texture combine modes at least for the dot3 I
> would assume. (or multipass if they're not available? I think someone from
> SUN should drop a comment here?).
Java3D/OGL uses the GL_EXT_texture_env_combine extension
to implement t
Hi Yazel
> One of the issues with J3D 1.2.1 was that you could not do an add and a
> subtract in one pass. So for example bump mapping you often want to lighten
Well this is still the rule. You can only add, subtract, multiply,
interpolate or dot3 but not a combination between these. And only
i
r 21, 2001 10:18 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Question concerning Dot3 Texturecombiner
Hi Yazel
> Could you explain this using small words :) I don't have experience with
> combiners, so a brief explanation would be helpful in understanding what
it
Depends on which comb
Hi Yazel
> Could you explain this using small words :) I don't have experience with
> combiners, so a brief explanation would be helpful in understanding what it
Depends on which combiners you're speaking? Register-combiners in
OpenGL/Nvidia/Ati-ext or Texturecombiners in Java3D. I think Java3D
EMAIL PROTECTED]]
Sent: Friday, December 21, 2001 3:28 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Question concerning Dot3 Texturecombiner
Hi Charmaine
> The new Dot3 combine mode only takes two color sources.
Okay this explains of course the effects I see. Thanks. This means only
one
Hi Charmaine
> The new Dot3 combine mode only takes two color sources.
Okay this explains of course the effects I see. Thanks. This means only
one register combiner is used.
> If you refer to the javadoc for TextureAttributes.java
>
> COMBINE_DOT3 :
>
> C' = 4 * ((C0_r - 0.5) * (C1_r - 0.5) +
e two color sources.
The value C' will be placed to the all three r,g,b components of the output.
-Charmaine
> Delivered-To: [EMAIL PROTECTED]
> MIME-Version: 1.0
> Date: Thu, 20 Dec 2001 10:10:10 +0100
> From: Joachim Diepstraten <[EMAIL PROTECTED]>
> Subject: [J
Hi
I've got a question concerning the new Dot3-Texture-Combine mode.
I slightly got the feeling that something is not right with it.
The third combine source doesn't seem to have any effect on the
final result. If I've understood it right the Dot3-Combiner works
this way first it calculates the d
Mojtaba Hosseini wrote:
>Hello everyone,
> I had a couple of questions regarding the Xj3D loader. I would like to
>see whether it is possible to contribute to its development especially
>towards compatibility with MPEG-4. (Perhaps somehow incorporating the
>Java3D MPEG-4 BIFS encoder/decoder we
On Mon, 10 Dec 2001, Mojtaba Hosseini wrote:
> I had a couple of questions regarding the Xj3D loader. I would like to
> see whether it is possible to contribute to its development especially
> towards compatibility with MPEG-4. (Perhaps somehow incorporating the
> Java3D MPEG-4 BIFS encoder/dec
Hello everyone,
I had a couple of questions regarding the Xj3D loader. I would like to
see whether it is possible to contribute to its development especially
towards compatibility with MPEG-4. (Perhaps somehow incorporating the
Java3D MPEG-4 BIFS encoder/decoder we have into the loader). However
> Date: Tue, 27 Nov 2001 11:18:33 +0100
> From: Gianni Riccio <[EMAIL PROTECTED]>
>
> 1)I add to my code three classes(MouseRotate,Zoom and Translate) and after
> rotation or zooming or translation I would to reset the initial view.How can
> I do this?
There is no built-in way to do this
Hi all,
two question:
1)I add to my code three classes(MouseRotate,Zoom and Translate) and after
rotation or zooming or translation I would to reset the initial view.How can I
do this?
2)How can I move by KeyboardNavigatorBehavior in my scene
very slowly?
Thanks for help.
Gianni
Hi,
I am writing my own gui that extends MainFrame. This is so that my
java3d application will have a menu so the user can change environmental
variables. Currently the application locks up when I click something in the
menu. My gui calls the actionListener method, and depending on what butt
Hello:
A
simple question. Does anyone know of any freeware tool for java applications
installing tool development or generation. Like Install Anywhere I
mean...
Thanks.
Aitor Illarramendi Amilibia
Ingeniero de software
Detección, Mando y Co
o:[EMAIL PROTECTED]]
Sent: Thursday, September 13, 2001 11:51 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] [Java3D]question
I believe you have to do this:
1. Make the world dead --> remove Branch Graph from
Locale
2. Remove every branchgroup children, from end to
first because
L PROTECTED]
Enviado: jueves, 13 de septiembre de 2001
18:37
Asunto: [JAVA3D] [Java3D]question
I am using a BranchGroup to add child into a TransformGroup
ex:
TransformGroup tg = TransformGroup();
BranchGroup b;
for (i=0; i
{
b=new
Title: Help
I am using a BranchGroup to add child into a TransformGroup
ex:
TransformGroup tg = TransformGroup();
BranchGroup b;
for (i=0; i
{
b=new BranchGroup();
tg.insertChild( b , i );
}
but I can´t remove the childrens after!
How I make this??
Thanks a lot!
h-wien.ac.at
> > X-Accept-Language: de
> > MIME-Version: 1.0
> > Content-Transfer-Encoding: 7bit
> > Date: Thu, 6 Sep 2001 15:01:59 +0200
> > From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]>
> > Subject: [JAVA3D] question to version 1.3 and mixe
n.ac.at
> X-Accept-Language: de
> MIME-Version: 1.0
> Content-Transfer-Encoding: 7bit
> Date: Thu, 6 Sep 2001 15:01:59 +0200
> From: "Dipl. Ing. Paul Szawlowski" <[EMAIL PROTECTED]>
> Subject: [JAVA3D] question to version 1.3 and mixed mode
> To: [EMAIL PROTEC
Hi all,
as version 1.3 will provide depth sorted transparent objects, will
transparent objects which are rendered in an overridden Canvas3D .
renderField( ) method (mixed mode) also beincluded in the depth sorted ?
regards
Paul
===
Hi again,
I think I found thesource of the problem and unfortunately a possible BUG
(don't know if its a bug in the driver of the graphics card or in j3d) when
using the GraphicsContext3D class in mixed stereo mode. I have an object in a
scene graph which get rendered correctly for both eyes. But
Hi all,
Can someone explain the difference between image plate and front
clipping plane ?
I always thought hat the front clipping plane is also the image plate.
But:
When I position an xy-plane with the inverse of the VworldToImagePlate
transformation it should be in front of all objects (i.e. in
Hi all !!
For downloading JAR files from Netscape: Is this a way to download without displaying
them ? Making 'save as' from menu after displaying them saves with badly format, and
cannot be used.
Thanks in advanced !!
Dani
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memory for raster fonts would help out.
--Kevin Copps
> -Original Message-
> From: Doug Gehringer [mailto:[EMAIL PROTECTED]]
> Sent: Monday, July 16, 2001 6:32 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Question on Raster Labels
>
>
>
> Here is an impl
Hi!
Out of the Java3D documentation for class PickIntersection:
"The intersected primitive indicates which primitive out of the
GeometryArray was intersected (where the primitive is a point, line,
triangle or quad, not a com.sun.j3d.utils.geometry.Primitive). For example,
the intersection would
ED]
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>Date: Wed, 18 Jul 2001 10:21:14 -0600
>From: Corysia Taware <[EMAIL PROTECT
> From: Corysia Taware <[EMAIL PROTECTED]>
>
> Has anyone else noticed Raster Text not working in Direct3D? Is this a
> known issue?
Rasters are implemented in D3D using texture mapped polygons so the failure is
likely due to a limitation in the particular graphics card you are using. Do
the la
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