Hi Andre,
Fantastic comments and suggestions! Thank you enormously. I will
begin this tomorrow and will unquestionably implement much of what
you suggested. Thanks again ;)
./dylan
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Dylan,
> I've got a wireframe cube in which I am plotting some (x,y,z) data.
> That works well. What I'd like the user to be able to do is
> effectively crop the data in the cube in a similar fashion to how it
> is done in 2D using Photoshop. So, for example, when the user
> chooses to crop the da
Thanks Alessandro :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
At least i can go on ;=)
Sorry for all trubel guys
PS for others with same problem
its: setBackClipDistance(double distance)
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increase view back clip, just after simpleUniverse creation.
canvas3D.getView().setBackClip(aFloatValue);
there are some issues about Z depth and front/back clip ratio at 16bits. You
can read about it in J3D.org
Alessandro
___
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code:
---
import com.sun.j3d.utils.behaviors.keyboard.*;
import com.sun.j3d.utils.behaviors.mouse.*;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
public class Movement{
private Boundi
I thought you said the bug was a memory heap crash?
Of course the texture is going to "stop" scaling. At some point the
texture has been reduced to a 1x1 single color pixel as you zoom out.
- John Wright
Starfire Research
Alessandro Borges wrote:
I am sorry, but what do you mean "texture stops to
Hello
Post the code somewhere so everybody can have a look at it. I think it's some
wired bug inside your code.
cu
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of the message "signoff JAVA3D-IN
I am sorry, but what do you mean "texture stops to scale" ?
Are you appling transforms to your texture ? What is the distance (in floats)
this bugs appears ? Are you using proper boundings for you application ?
Alessandro
--- Snah Clouse <[EMAIL PROTECTED]> escreveu:
> The problem is not zoomi
The problem is not zooming in, at some distance while zooming out, texture
stops to scale(zoom out) but sphere continues zooming out as usual.
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Snah Clouse wrote:
Changed it to 200 (tryed less then taht to), but still same problem
This is starting to sound more and more like a bug in your code.
- John Wright
Starfire Research
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I don't know any reason why you would need a "square" texture. If your
original texture is not sized in powers of two the Java 3D code will
adjust it automatically for you. That's the reason we supply textures
with powers of two - so that Java 3D can work "better" it's not a
requirement (internal
Changed it to 200 (tryed less then taht to), but still same problem
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much don't you think ?
- Original Message -
From: "Snah Clouse" <[EMAIL PROTECTED]>
To:
Sent: Monday, February 21, 2005 2:24 PM
Subject: Re: [JAVA3D] Help with java3d
> didnt help :( can i send you source files so
Snah Clouse wrote:
didnt help :( can i send you source files so you can see whats the problem?
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didnt help :( can i send you source files so you can see whats the problem?
===
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Snah Clouse wrote:
Its not texture what case problem (i used 32x16 and still get that bug)
While zooming out at some distance texture stops scaling, but sphere
continues to zoom put/scale, same thing with rotation (it stops rotate at
same distance it stops scale texture)
Thanks for help guys ;)
===
Its not texture what case problem (i used 32x16 and still get that bug)
While zooming out at some distance texture stops scaling, but sphere
continues to zoom put/scale, same thing with rotation (it stops rotate at
same distance it stops scale texture)
Thanks for help guys ;)
That's something I wish someone would do! I'd really appreciate having
a high res sphere of the earth myself. I'd even appreciate a really
nice tutorial with polygons modeled and documentation of what latitude
and longitude match to which points.
Hi
have a look how the UTM- system or respectivly
That's something I wish someone would do! I'd really appreciate having
a high res sphere of the earth myself. I'd even appreciate a really
nice tutorial with polygons modeled and documentation of what latitude
and longitude match to which points.
Unfortunately I don't know an easy way to construc
800 divisions is *TOO* much divisions ! You can get, + or -, the same visual effect with 200 division and consuming much less memory.
If you use only one sphere with same properties,you can set your Sphere to not shared geometry by adding Primitive.GEOMETRY_NOT_SHARED ORed with Sphere flags.
Ale
Thanks for tips but how will i map texture parts on whole sphere?
Is there a simple way to do that? or do i have to make whole work manualy?
TY
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of t
Try cutting your texture size in half and I'll bet you have a lot less
trouble with the lack of memory and zooming. That's a "huge" texture.
As was mentioned before using mipmapping can help in general but I think
the problem is that you are using only a single texture thus when you
"zoom in" if y
texture size is 2048x1024 (multiple of 2) jpg file
i forgot yto change back radius to 6371 km when im using 10 times smaller
637 then theres no memory heap error but zooming doesnt work well
Do you know if there is any restriction for sphere radius?? i thought it
doesnt metter how big sphere woul
Hi,
try to use mipmapping, for better results...
why the heap error ocours... hmm
could be the size of the texture
which size and kind got your texture?
also try to ask at:
[EMAIL PROTECTED]
there're loads of other j3d peoples
regrads
rolf
ps if you're using a Sphere for earth representation,
why i
Take a look at FourByFour and PickTest Java3D examples.
Also "Java Graphics and Gaming" has very interesting chapters about it
http://fivedots.coe.psu.ac.th/~ad/jg
See chapter 20
___
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Hello
On Sunday 14 November 2004 18:55, Nerd Up Hi Tech & Executive Placement
(www.nerdup.com) wrote:
> I believe the work and "kill vehichles" that this company is working on for
> this specific project are for anti-aircraft/Interception of Ballistic
> Missiles projects -- in other words, I beli
Frankly, you message sounds a lot like you are a foreigner trying to fish
out US intelligence. Why else would you ask a Java 3D list for info on
missiles? If you really have contacts in the business already, why not ask
these contacts? Why us?
-Original Message-
From: Discussion list fo
to read up on tactical software engineering I'd
certainly appreciate it.
Julie
- Original Message -
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, November 14, 2004 12:21
PM
Subject: Re: [JAVA3D] Help! Looking for TACTICAL
SOFTWARE & P
for STANDARD missiles and kill
vehicles/warheads...
Enough reasons für me not to help you - beside the fact that his
mailinglist really isn't the right place for your question.
--
http://www.linuxboard.org - The Linux Developer Board
http://java3d.virtualworlds.de - The J3D Developers Ressource
===
Hi,
If you use j3d-vrml97 loader from Java3D loader sub-project,
you have to change the import from
com.sun.*
to
org.jdesktop.*
-- Scott
Rolf Gabler-Mieck wrote:
Hi,
as I know, the vrml97 has to be in the classpath or in the lib/ext
folder in your used rt, but be aware every user of your applet has
Hi,
as I know, the vrml97 has to be in the classpath or in the lib/ext
folder in your used rt, but be aware every user of your applet has to
have the vrml97
loader also in his/her classpath.!
best regards
rolf
Yuefeng Kang schrieb:
I have an applet that can load vrml file to the scene. The apple
I guess you are trying to load a image for texturing
porpuses, right ?
See Java3D demo TextureTest. It is a good starting
point.
Java3D Collateral page has some tutorials
http://java.sun.com/products/java-media/3D/collateral/index.html
And www.j3d.org has FAQs and articles about using
Java3D.
A
Make sure that the Java Runtime you're using to run your compiled code
contains the Java 3D installation (look for "j3d*.jar" files under the
"lib" folder). I suspect you installed the Java 3D SDK to another J2SDK
than the one you're using to run the project.
If you're using JBuilder, make sure you
"HELP - stupid problem" is not a very expressive subject for your mail :-(
WHERE did you install the J3D-SDK, have you really choosen the path tho
your JBuilders J2SDK or do you have installed any other JDK?
And after installing it: have you added the new files using the menu
"Tools -> Configure J
Is your directional light pointing to right direction ?? It may need to be
reversed.
Alessandro
- Original Message -
From: "Lan Wu-Cavener" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, September 16, 2003 12:09 PM
Subject: [JAVA3D] help on appearance
> Hi, every one:
>
> I
Alan:
It is created with 30 blades, each of which is consisted of several line
segments with diff. width. The image shows a rather huge grass. I need to
add some control parameters to it so that I can use it in my scene.
Lan
At 11:27 AM 8/26/2003 -0700, you wrote:
Lan Wu-Cavener wrote:
Thank you
Lan Wu-Cavener wrote:
Thank you much, Paul!
I have checked the website you posted. It is a nice algorithm to model the
growing plants. It is too bad that I forget all the German I had learned
while in the graduate school. I did it in a simple way to create a grass
clump using LineArray. It seems
Lan Wu-Cavener wrote:
It may be not the right time to still focus on using Java3D.
There are hints that java3d will exist in some form or another, various posts
including some on javagaming.org hint at it, but nothing is confirmed.
Java3d has served us well and will and continue to do so.
assuming
Watch Grass Grow with Java3d: L-Systems & Virtual Plant Growth
---
Lan Wu-Cavener wrote:
>
> It may be not the right time to still focus on using Java3D.
>
|
http://archives.java.sun.com/cgi-bin/wa?A2=ind0308&L=java3d-interest&P=33308
Yes it is possible to shade with Allans's suggestion.
Cheers to all who helped.
I have spent 4 days on this issue.
Chris
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Hello and thanks for all your help
Results
I haven't got Jeremy's method to work I believe the problem is that I have all my data
packed into a single geometry array, therefore no effectibe sorting.
I did however get Alans code to work.
RenderingAttributes ra = new RenderingAttributes(); ra.
s
I did a small demo where a opaque object moves in and out of a transparent
object
Check if this demo helps you.
Alessandro
SphereMotionTransparency.zip
Description: Binary data
I have seen it most often attributed to Mark Twain.
Sean
> -Original Message-
> From: Yazel, David J. [mailto:[EMAIL PROTECTED]
> Sent: Thursday, July 10, 2003 8:49 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Help with transparent textures please :)
>
&
Hi
The code I posted earlier works fine if your texture contains all of the
transparency information (alpha channel) ie, it's a transparent texture. In that
case you want the object to be 100% transparent, and use texture attributes
replace, Then what ever the texture has on it, is what happens o
Oh I like that :)
I think my quote was from Abraham Lincon, not entirely sure.
Dave
-Original Message-
From: Lars Huttar [mailto:[EMAIL PROTECTED]
Sent: Thursday, July 10, 2003 11:45 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Help with transparent textures please :)
> Da
> David Yazel
> http://www.magicosm.net
> "Better to be thought a fool than to open your mouth and remove all doubt"
While I agree there is truth to this, I would submit that
sometimes it's
"Better to open your mouth and be corrected, than to
keep it shut and remain a fool."
:-)
'Whoever
PROTECTED]
Sent: Thursday, July 10, 2003 7:14 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Help with transparent textures please :)
Two hings to consider:
1. Your blending is currently setting them to compltely opaque. Of
course you could be using vertex colors with alphas, so I am not sure.
But if you
Hi,
Transparency in 3D is hard
task. So, be welcome ;-)
Tip 1) is cool. Set your
transparency half-way between 0 and 1. You will find the best value at runtime,
later.
Tip 2) how did
build your external blob ? I guess it came from somewhere, so you have the data
to break it up, if need
Two hings to consider:
1. Your blending is currently setting them to compltely opaque. Of course you could be
using vertex colors with alphas, so I am not sure. But if you are depending on the
transparency attributes then you should set this to something less than 1.
> Tried NO EFFECT
2. The l
Yazelhttp://www.magicosm.net"Better to be
thought a fool than to open your mouth and remove all doubt"
- Original Message -
From:
Chris
Fenton
To: [EMAIL PROTECTED]
Sent: Thursday, July 10, 2003 6:38
AM
Subject: Re: [JAVA3D] Help with
transparent textu
Jeremy Booth wrote:
View.setTransparencySortingPolicy(View.TRANSPARENCY_SORT_GEOMETRY)
plateAppearance = new Appearance();
transparencyAttributes = new
TransparencyAttributes(TransparencyAttributes.BLENDED, 1.0f);
TextureAttributes texAttr = new Tex
Chris Fenton wrote:
Do transparent textures work in java3d ?
yes, I have couple of tiny issues, that don't consistently happen, but mostly,
and most of the time, they work perfik, below is the code I use. You will also
need to make sure you have done
View.setTransparencySortingPolicy(View.TRANSPAR
Are you using Java3D OpenGL or DirectX?
For this old card the I guess the best option is Java3D DirectX.
Some time ago I was running Java3D in a Trident 9680-2MB, slowly, but
running, ...
But a accelerated vcard helps a lot !
There are some good and cheap video cards today.
Choose at least a GForce
Zack,
You can use BillBoard behavior to have
the Text2D always facing the viewer.
>But the
problem is how to make another 5 similar 2D text display in different
dimension
Do you mean "dimension" here as a Cube
face?
Something like this : (?)
TEXT
UP
well...the error is saying you can't remove the TG from the BG...which is
true. You can ONLY detach/reattach BranchGroups (from live/compile
scenegraphs)
So, either change your TransformGroup to BranchGroup...or add the TG to a BG
and then remove the BG.
Mario
Mariusz Zaczek
NASA - Johnson Sp
Hi Alessandro,
Thanks for your reply,
I understand that my use of switch is not the correct way. I will change
it according to your advices. However, my question is how I
can link mybehaviour with the JButton event so that the cubes are woke
up when I pressthe button?
Fixing last email:
// use same sequence you add to
switch
int TG1_BIT = 01;
int TG2_BIT = 02;
int TG3_BIT = 03;
BitSet mask = new BitSet();
...
Swich switch = new Switch();
switch.setWhichChild(Switch.CHILD_MASK);
...
//to show TG1
mask =
switch.getChildMask();
mask.set(TG1_BIT);
Murat,
You can use only one Switch to show the
cubes you want by using
setChildMask(java.util.BitSet childMask)
were childMask is a java.util.BitSet object (see javadocs).
By using it
you can select correctly what will appear or not.
Use constans to label your TGs
BG
|
> Date: Wed, 5 Mar 2003 13:39:00 -0700
> From: Yi <[EMAIL PROTECTED]>
> I'm wondering if there is a way to save modified scenegraph after some
> transformations such as scaling, translation and rotation on initial
> scenegraph? I have searched previous messages on this, but the only way
>
Amendment: not gc.swap() but canvas.swap()!
As a j3d amateur enthusiast I tinkered with your file
and found 2 discrepenicies:
1) The text set at the beginning ( i think )is located
outside the field of view, so if the thread is not
used, you wouldn't s
As a j3d amateur enthusiast I tinkered with your file
and found 2 discrepenicies:
1) The text set at the beginning ( i think )is located
outside the field of view, so if the thread is not
used, you wouldn't see the text anyway. I set it to
the origin.
2) In between the section where you call
gc.d
Hi, i do not have enough experience on this but i think you will need lights
defined to see this text, may be ambientLight or directionalLight and set
their setInfluencingBounds and also add the lights to the branchgroup. this
a snippet that i have,
Font3D font3d = new Font3D(new Font("TestFont",
Title: RE: [JAVA3D] Help Please
Try following to see if it's working or not:
1. Leave no space between words.
2. Make the scale smaller
Xuedong Din
IT, POS/Commerce
Borders Group, Inc.
734-477 4116
-Original Message-
From: Guang Bin Liu [SMTP:[EMAIL PROT
I think that your text is inside the cube , try to run your app without creating the cube to check that text2d is viewable
$BN-!!9?1F (B <[EMAIL PROTECTED]> wrote:
hi,All friendI create a Text2D object and a ColorCube , and thenput them into TransformGroup object.ColorCube can show but my Text2D
Hi Liu.
(BTry a smaller size. 256 is a HUGE font size. Outdoor like.
(BI think 12 is good.
(B
(B
(B- Original Message -
(BFrom: " $BN-!!9?1F (B" <[EMAIL PROTECTED]>
(BTo: <[EMAIL PROTECTED]>
(BSent: Tuesday, February 04, 2003 12:25 AM
(BSubject: [JAVA3D] help me please,Text2D does
GB Liu wrote:
When I run my J3D program, I found that sometimes part of the function can not be performed correctly. I checked the CUP usage and found that at most time when the Program is running, the CPU usage is 100%. I guess that is the reason of disfunctioning. Could you please give me so
Try to load your image with transparency as "RGBA" instead "RGB"
- Original Message -
From: "chris Thorne" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, January 27, 2003 2:24 AM
Subject: [JAVA3D] Help please with multi tesxturing
> Hi,
> I am trying to apply one texture with
At 27/01/2003 17:22:00, you wrote:
>
>
>Frederic Barachant wrote:
>
>>you should replace this line:
>>Texture tex2 = new TextureLoader("swbSmall.gif", "RGB", new
>Container()).getTexture();
>>by
>>Texture tex2 = new TextureLoader("swbSmall.gif", null);
>>
>that's assigning a TextureLoader to a Tex
Frederic Barachant wrote:
you should replace this line:
Texture tex2 = new TextureLoader("swbSmall.gif", "RGB", new Container()).getTexture();
by
Texture tex2 = new TextureLoader("swbSmall.gif", null);
that's assigning a TextureLoader to a Texture - won't work. Did you mean
something els
you should replace this line:
Texture tex2 = new TextureLoader("swbSmall.gif", "RGB", new Container()).getTexture();
by
Texture tex2 = new TextureLoader("swbSmall.gif", null);
Creating a new container for nothing is not a good idea, anyway.
Texture loader should create the right buffer type (that s
Also,
I am using j2sdk1.4.1-b21
and Java3d 1.3
chris
chris Thorne wrote:
Hi,
I am trying to apply one texture with transparency over another. The
base texture does not
show through where the top texture has transparency. Here is the simple
test code fragment I am using to
test it. Anyone sp
Mahesh,
Check out your video card, that's an important place to start. If you
have no idea at all what it is:
1) Boot the machine and watch the information that is *briefly* shown
at boot when you first power it on. Often this will tell you what the
video card is.
2) Go into "Device Manager"
Anthony Arobone wrote:
Ya right, I can't find no ALLOW_PARENT_READ either. I'm knew to Java3D
(first post).
getParent is only supported on non-live scenegraphs. So you can detach
a branchgroup and then ask the question... this of course won't work if
its not a branchgroup.
I don't think you
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Hi
Looking at the javadoc, a shape3d inherits from Node, node has a getParent
method, but the javadoc also states that it is only valid during scene graph
construction, after that it will throw the Restricted access exception,
according to the javado
Ya right, I can't find no ALLOW_PARENT_READ either. I'm knew to Java3D
(first post).
Now I'm not the smartest man, but you probably have that TransformGroup
object as the child of a BranchGroup right? So why not try setting the
BranchGroup ALLOW_CHILDREN_READ capability. Then will
TransformGrou
Botha Levente wrote:
I would want to ask you about creating an "object group" (ex. a man) and
moving it.
A don't know how to start. How should i create the scene graph for this
type of "object" to move his hands, legs, head separately. If he walks
his leg most simulate the real walking. (forgive
--
From:
Botha
Levente
To: [EMAIL PROTECTED]
Sent: Thursday, November 07, 2002 3:54
AM
Subject: Re: [JAVA3D] Help with moving a
man
Hi all
I would want to ask you about creating an "object
group" (ex. a man) and moving it.
A don't know h
Title: RE: [JAVA3D] AW: [JAVA3D] JToggleButton GUI Toggles after Behavior processStim ulus
Thank you!
- Original Message -
From:
Ivan Zahoranszky
To: [EMAIL PROTECTED]
Sent: Thursday, November 07, 2002 10:45
AM
Subject: Re: [JAVA3D] Help with moving a
man
help you.
-Original Message-From: ext Botha Levente
[mailto:[EMAIL PROTECTED]]Sent: Thursday, November 07, 2002
7:54 AMTo: [EMAIL PROTECTED]Subject: Re:
[JAVA3D] Help with moving a man
Hi all
I would want to ask you about creating an "object
group" (ex. a man) and mo
Title: RE: [JAVA3D] AW: [JAVA3D] JToggleButton GUI Toggles after Behavior processStim ulus
Hi all
I would want to ask you about creating an "object
group" (ex. a man) and moving it.
A don't know how to start. How should i create the
scene graph for this type of "object" to move his hands, le
> Date: Mon, 28 Oct 2002 19:34:24 -0500
> From: Kit Fuhrman <[EMAIL PROTECTED]>
>
> I'm working on a research project that needs to implement Java3D into a
> Head Mounted Projective Display(HMPD). In the HMPD there are two LCD,
> one for each eye. The disparity between objects is used to
Rong,
Sounds like a good idea. I think I can construct a Bounds object of BoundingPolytope
by 5 planes, which can be used to define a PickBound.
Then, I'll create an instance of PickTool and set its pickShape to the
PickBounds created above. (I guess we can't set a random pickShape used by
PickC
Hi,
Try the following step
1. After you get the four points corresponded the mouse drag,
build a cubic bound using the code for class PickObject for the pick
aperture in SUN j3d Picking utility package.
2. create a instance of PickCanvas, and set the pickShape to the bound
which you created
See my post a little while ago. But I didn't find an easy way to do the
intersection between a pyramid and the arbitrary scenegraph model yet.
white
http://swjscmail1.java.sun.com/cgi-bin/wa?A2=ind0210&L=java3d-interest&D=1&P=4564
>Hi all,
>
>I created my scene which contains many Shape3D object
Hi Ali,
I have just done this. I used the code from this mail -
http://swjscmail1.java.sun.com/cgi-bin/wa?A2=ind0207&L=java3d-interest&P=R47218
I have just seen that there is a PickTest example included in Java 3D,
see section "G.3.21 PickTest" on -
http://java.sun.com/products/java-media/3D/f
me help.
Kind regards.
Murat
- Original Message -
From:
Alessandro Borges
To: [EMAIL PROTECTED]
Sent: Tuesday, October 22, 2002 2:38
PM
Subject: Re: [JAVA3D] help needed about
'picking'
Hi
Did you saw the Java3D demo PickTest
??
it works fine.
From: "trz" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, August 22, 2002 6:37 PM
Subject: Re: [JAVA3D] Help With Navigation Behaviors
> Chad Zalkin wrote:
>
> > This should do it, there may be a better way, but this is all I've eve
Chad Zalkin wrote:
> This should do it, there may be a better way, but this is all I've ever come
> across/used.
>
> Transform3D t3d = ...
> Vector3f vec = new Vector3f();
> Point3f pt = new Point3f();
>
> t3d.get( vec );
> vec.get( pt );
You can also use
Transform3D tr = node.getLocalt
Make sure you have sth like "ALLOW_READ" capability set for your TransformGroup object
before you make the scene compiled or live.
white
>Hi,
>I am working with navigation with in a building and I wrote simple
>key Behaviour for the navigation. When I run my program I get the
>following error.
Like a moron, I sent the wrong reply to the wrong post... see below for the
correct reply to this thread. Sorry about that.
Alex,
This should do it, there may be a better way, but this is all I've ever come
across/used.
Transform3D t3d = ...
Vector3f vec = new Vector3f();
Point3f pt = new
helps,
--
Chad Zalkin
3SI's Pro Viribus: http://www.3south.org
- Original Message -
From: "Alex Hew" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, August 21, 2002 5:00 AM
Subject: Re: [JAVA3D] Help With Navigation Behaviors
> Hi trz,
>
>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, August 21, 2002 12:11 AM
Subject: Re: [JAVA3D] Help With Navigation Behaviors
> Hew Ling Keong wrote:
> > Is there any way I can reassign a new alpha to my Interpolator. Or was
my
> > approach into dealing with this navigation wrong and th
Hew Ling Keong wrote:
> Is there any way I can reassign a new alpha to my Interpolator. Or was my
> approach into dealing with this navigation wrong and there is a better way
> to do it. And what would the performance like as I have heard that the
> Interpolator behavior will take up 100% CPU usag
Chris,
Maybe I'm misunderstanding your question but I use:
String userdir = System.getProperty("user.dir");
to find where my application is launching from. I can then access files
relative from that directory (no matter which operating system I'm
actually running on).
- John Wright
Starfire R
> java.net.URL url =
> super.getClass().getClassLoader().getResource("$CLASSPATH/resource");
I think you'll find that this works:
java.net.URL url =
getClass().getResource("/resources/resourceName");
...where "resources" is a directory under your classpath (i.e. /resources
in your JAR or .
>>> [EMAIL PROTECTED] 20/08/2002 04:07:14 >>>
>(1) File path vs. URL
URL is defiantly a better way to go, I'd have to do some digging to find the methods
I've used in the past...
Let me know if you can't figure it out and I'll go hunting in my source.
>(2) Missing Swing components when config
the getResource() (or getResourceAsStream()) method will look for the named resource
in any folders specified in your classpath. so, what i have done is put my resource
folder in my classpath and any resources i'm accessing are named off of my resource
folder.
java.net.URL url =
super.getClas
Iswari wrote:
> Hi,
>
> Though my doubt is not relevant to Java3d, I wish to be clarified on
> the following questions:
>
> 1. Is it possible to protect the class files from decompilers? How?
> 2. Is it possible to overload the class loaders of an applet? How?
>
> If this is not the group where I
Hi Vamshi,
this means that you have to configure your X server. Depending on your
version of XFree86 and your graphics card there are several things to
consider. For example, if your are running XFree 4.0 or later, there
should be a 'Load "glx"' statement in your XF86Config. But there are
too man
>Date: Wed, 17 Jul 2002 13:58:10 -0700
>From: Justin Couch <[EMAIL PROTECTED]>
>Subject: Re: [JAVA3D] Help with Alpha-only textures
>To: Kelvin Chung <[EMAIL PROTECTED]>
>Cc: J3D Interest List <[EMAIL PROTECTED]>
>MIME-version: 1.0
>Content-transfer-encod
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