Re: [Nuke-users] disappearing scripts

2017-05-10 Thread Marten Blumen
y scripts if nuke crashes > during the autosave process but never any "deleted" files > > tir. 9. maj 2017 kl. 22.25 skrev Marten Blumen <mar...@gmail.com>: > >> Does anyone know if the autosave function can delete real scripts in >> anyway? >> >> We'

[Nuke-users] disappearing scripts

2017-05-09 Thread Marten Blumen
Does anyone know if the autosave function can delete real scripts in anyway? We've had some scripts disappear and the culprit is looking like the autosave preferences having the pop-up help's syntax in it i.e. [value root.name] or [file tail [value root.name]]. Hardware has passed diagnostic

Re: [Nuke-users] nuke 11 beta

2017-04-21 Thread Marten Blumen
"First Look at Nuke 11.0 In open beta starting April 2017, Nuke 11.0 will be the next major release of the industry’s leading compositor. Focusing on collaboration and performance, Nuke 11.0 introduces exciting features to the Nuke family including Live Groups, Lens Distortion improvements, and

Re: [Nuke-users] Pascal support

2017-04-12 Thread Marten Blumen
Cool stuff - cheers! On 12 April 2017 at 15:58, Deke Kincaid <dekekinc...@gmail.com> wrote: > Nuke uses cuda & opencl, so if there are proper drivers then it should > just work with it. > > > On Tue, Apr 11, 2017 at 6:45 PM Marten Blumen <mar...@gmail.com>

[Nuke-users] Pascal support

2017-04-11 Thread Marten Blumen
Does Nuke support the Nvidia Pascal range yet? i.e. 1070, 1080, TitanX etc. Thx! ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Re: [Nuke-users] Nuke 10 caching

2017-03-23 Thread Marten Blumen
Nuke 10 on MacOs was working well. I hear that Linux isn't as good. On 24 March 2017 at 14:33, Hugo Léveillé wrote: > What's everybody's experiences with the caching of Nuke 10. I'm asking > because we've noticed a lot of update problems with it. New renders are not > always

Re: [Nuke-users] Ext with log color space

2017-03-20 Thread Marten Blumen
depends on the client really; if a customer wants a hamburger with no bread, meat and fillings - then it may be better to just smile and give it to them :) On 21 March 2017 at 06:26, Deke Kincaid wrote: > I would stay away. Tell them you can give them log dpx files.

Re: [Nuke-users] Ext with log color space

2017-03-20 Thread Marten Blumen
is because someone there doesn't really > know what they are talking about from the CG side. > > Randy S. Little > http://www.rslittle.com/ > http://www.imdb.com/name/nm2325729/ > > > > On Mon, Mar 20, 2017 at 12:33 PM, Marten Blumen <mar...@gmail.com> wrote: &g

Re: [Nuke-users] Ext with log color space

2017-03-20 Thread Marten Blumen
Maybe they are referring to floating point being naturally log in it's precision, or, some effects look better if processed in log instead of linear, apart from that log is a colour space compression technique only afaik. On 21 March 2017 at 05:26, Igor Majdandzic

Re: [Nuke-users] [OT] UHD Monitor for Comping

2017-03-20 Thread Marten Blumen
4K monitors and Nuke are a less than optimal combination currently, until hDPI is supported properly. On 21 March 2017 at 05:12, Igor Majdandzic wrote: > Hey guys, > I am about to purchase a new monitor, the LG27MU67-B. > > Any experience with big resolution monitors

Re: [Nuke-users] nuke download?!

2017-03-07 Thread Marten Blumen
Byzantinism is back! On 8 March 2017 at 07:31, Howard Jones wrote: > Couldn't even find nuke render lics prices any where today. New site is > somewhat frustrating. > > Howard > > On 7 Mar 2017, at 6:19 pm, Dan Grover wrote: > > I had exactly the

Re: [Nuke-users] Nuke roadmap?

2016-12-09 Thread Marten Blumen
t; wrote: >> >>> Thx! Bummer though, a public roadmap could be needed too. >>> >>> Sent from my iPhone >>> >>> On 10/12/2016, at 9:13 AM, Deke Kincaid <dekekinc...@gmail.com> wrote: >>> >>> Most of us sign NDA's and can't talk about

[Nuke-users] Nuke roadmap?

2016-12-09 Thread Marten Blumen
Is there a roadmap for Nuke? 'Maintenance' is coming around and v10.5 doesn't appear to do too much. v11 is already in the bug tracker for some bug resolvements; Roto++ is a disparate Foundry development that supersedes Nuke's tech; 'Lead Software Engineer - Nuke Engine' kind of sounds like

Re: [Nuke-users] Nuke ignoring GPU?

2016-12-04 Thread Marten Blumen
nuke isn't fully supporting to the newest >> nvidia drivers? >> >> On Sun, Dec 4, 2016 at 11:46 AM, Marten Blumen <mar...@gmail.com> wrote: >> >>> Unless the GPU is running out of memory, it's usually very fast. >>> >>> On 5 December 201

Re: [Nuke-users] Nuke ignoring GPU?

2016-12-04 Thread Marten Blumen
Unless the GPU is running out of memory, it's usually very fast. On 5 December 2016 at 01:04, Nick Guth wrote: > Nuke seems to process frames slower when 'Use GPU if available' is > checked. I think it's just ignoring the GPU altogether. > > Windows 10 (Anniversary) > 980Ti

Re: [Nuke-users] VR - Oppinions?

2016-10-25 Thread Marten Blumen
VR == 'Vast Retouching' Latlong blur == machine slows down to photoshop gaussian blur speed, circa mid '90s. On 25 October 2016 at 20:25, Mads Lund wrote: > I have always been a bit sceptical about the whole "VR Video/Film" and was > hoping some of the talks at VR on the

Re: [Nuke-users] NVIDIA card for OSX

2016-09-27 Thread Marten Blumen
om > crashes, freezes and reboots! Is that the symptoms? I also have a quadro > K5000 for mac on the shelf. Would that be better even thou it’s a much > weaker card you think? > > Regards, > > Simon > > > > > > On 27 sep. 2016, at 21:04, Marten Blumen <mar..

Re: [Nuke-users] NVIDIA card for OSX

2016-09-27 Thread Marten Blumen
The Gtx980 works well in NukeX but is currently incompatible with the timeline of Nuke Studio & Hiero/Player. On 28 September 2016 at 06:41, Matan Arbel wrote: > Why the quadro? > U can put a pc nvidia like the gtx980 and get nice results and it won't > cost u so much. >

Re: [Nuke-users] JPG damage recreate

2016-08-26 Thread Marten Blumen
The Damage filters for AfterEffects might give you something ok. http://www.digieffects.com/products/damage On 26 August 2016 at 17:29, Darren Coombes wrote: > Anyone got any methods other than writing out a heavily compressed jpg seq > to recreate jpg compression? > > >

Re: [Nuke-users] GoPro rolling shutter

2016-08-25 Thread Marten Blumen
Foundry used to sell a rolling shutter plug-in, but the reality is that jello-shutter is actually a slit-scan, and each line is from a different point in time. So you can't really remove it unless you patch everything. Enjoy :) This is one reason 360 rigs are coming out with full synced non-cmos

Re: [Nuke-users] Nuke 10 Reviews?

2016-08-13 Thread Marten Blumen
gt;> >> >> On Mon, Aug 1, 2016 at 9:02 PM, Feli di Giorgio <fe...@earthlink.net> >> wrote: >> >>> Still hoping for a subscription version of Nuke like Flame or Creative >>> Cloud. >>> >>> Feli >>> >>> &

Re: [Nuke-users] Smart Vector error

2016-08-09 Thread Marten Blumen
; On 9 August 2016 at 20:58, Marten Blumen <mar...@gmail.com> wrote: > >> Smart Vector has always worked but only used on < 250 frame IIRC. >> >> On 9 August 2016 at 06:44, Michael Garrett <michaeld...@gmail.com> wrote: >> >>> I'm getting an error wh

Re: [Nuke-users] Smart Vector error

2016-08-09 Thread Marten Blumen
Smart Vector has always worked but only used on < 250 frame IIRC. On 9 August 2016 at 06:44, Michael Garrett wrote: > I'm getting an error when using VectorDistort with pre-rendered smart > vectors, stating "reference frame is outside the valid frame range", when > it

Re: [Nuke-users] Nuke 10 Reviews?

2016-08-01 Thread Marten Blumen
Probably not that the solution you want but there is a '1st Seat Payment Plan' that includes the initial maintenance/'tax'. In the end an Indie version is still missing. On 2 August 2016 at 11:02, Feli di Giorgio wrote: > > > On Aug 1, 2016, at 2:08 PM, Nathan Dunsworth

Re: [Nuke-users] Nuke 10 Reviews?

2016-08-01 Thread Marten Blumen
Maybe 'maintenance' should be called a 'compositing tax'. On 2 August 2016 at 06:02, Howard Jones wrote: > I agree with Simon, the emphasis has been one sided and maintenance isn’t > cheap. 10 does feel like a 9.5 though as far as Nuke goes. > > > On 1 Aug 2016, at 18:57,

Re: [Nuke-users] Nuke 10 Reviews?

2016-08-01 Thread Marten Blumen
Yup - but it's just a phase IMO, like Flame/Inferno was in the 2000's. It was a really well supported product for many years before then, then went bad for approximately 10 years, as corporate made as much money as possible without many updates, then went back to being good as the executives were

Re: [Nuke-users] Nuke 10 Reviews?

2016-07-14 Thread Marten Blumen
s > > Howard > > On 13 Jul 2016, at 8:03 pm, Marten Blumen <mar...@gmail.com> wrote: > > AutoFoundry or FoundryDesk rolls off the tongue nicely :) > > Nuke10 is really good. Very good auto caching system which helps thing > like camera tracking, painting is meant to be smo

Re: [Nuke-users] Nuke 10 Reviews?

2016-07-13 Thread Marten Blumen
AutoFoundry or FoundryDesk rolls off the tongue nicely :) Nuke10 is really good. Very good auto caching system which helps thing like camera tracking, painting is meant to be smoother, vector tools are all ace, no worries doing vector blurs now - looks better, processes faster. Still old boring

Re: [Nuke-users] What do you miss from the Planartracker?

2016-05-26 Thread Marten Blumen
To digress; overall it would be good if NukeX would pursue a best-in-class goal - like the new Vector tools. Currently it appears that if it reaches 3/4 then it's finished, i.e. camera tracker performance is better in Nuke10 with caching but SynthEyes solves more robustly, the roto tools could do

Re: [Nuke-users] Nuke Studio 10.0v1 on OsX 10.10/11

2016-05-05 Thread Marten Blumen
TF would need in a bug report. =/ > > Cheers > > > -- > Henrik Cednert > cto | td | compositor > > Filmlance International > www.filmlance.se > > On 2 maj 2016, at 20:15, Marten Blumen <mar...@gmail.com> wrote: > > Yeah - that hardware preference fi

Re: [Nuke-users] Nuke Studio 10.0v1 on OsX 10.10/11

2016-05-02 Thread Marten Blumen
driver version. In () after that number you wrote is one on the > form 346.##.##X##. What does your say? > > Cheers > > -- > Henrik Cednert > cto | td | compositor > > Filmlance International > www.filmlance.se > > On 2 maj 2016, at 09:11, Marten Blumen <mar...@gm

Re: [Nuke-users] Nuke Studio 10.0v1 on OsX 10.10/11

2016-05-02 Thread Marten Blumen
Looks like unchecking the hardware preference GPU 'expand 3 to 4 channels' might have solved it. Worth testing. On 2 May 2016 at 17:16, Marten Blumen <mar...@gmail.com> wrote: > Cool - yep it's a MacPro 5,1. Cuda 7.5.26, Driver 10.5.2, OsX 10.10.5, and > whatever the cu

Re: [Nuke-users] Nuke Studio 10.0v1 on OsX 10.10/11

2016-05-01 Thread Marten Blumen
a bug logged, can you post that number here? > > Cheers > > -- > Henrik Cednert > cto | td | compositor > > Filmlance International > Cell +46 (0)704 71 89 54 > www.filmlance.se > > On 02 May 2016, at 04:03, Marten Blumen <mar...@gmail.com> wrote: > >

Re: [Nuke-users] Nuke Studio 10.0v1 on OsX 10.10/11

2016-05-01 Thread Marten Blumen
El Cap crash bugs during the > beta. Did you update your cuda drivers? > > On Sun, May 1, 2016 at 4:50 PM, Marten Blumen <mar...@gmail.com> wrote: > >> Is anyone successfully running Nuke Studio on OsX 10.10/11? >> >> Getting GPU hangs and machine hard-restarts whi

[Nuke-users] Nuke Studio 10.0v1 on OsX 10.10/11

2016-05-01 Thread Marten Blumen
Is anyone successfully running Nuke Studio on OsX 10.10/11? Getting GPU hangs and machine hard-restarts whilst testing it with simply H.264, DPX and Exr clips, on a Gtx 980. Thanks! ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,

Re: [Nuke-users] license problems with NukeAssist

2016-04-27 Thread Marten Blumen
fwiw- node locked NukeX and Assist are working fine. On 28 April 2016 at 05:46, Michael Garrett wrote: > I might be repurposing a render node with Nuke Assist, also floating > license RLM server, so I hope it's not a massive pain! > > On 26 April 2016 at 21:00, Frank

Re: [Nuke-users] baked meshed and textures

2016-04-19 Thread Marten Blumen
You're correct - that mesh will need UVs. There is a UVProject node, but getting exactly what you want may end up crashing Nuke as the 3d system is not so robust. Probably better to apply UVs in Blender, Maya, Houdini etc then use that. On 20 April 2016 at 08:17, jean-luc

Re: [Nuke-users] Studdering / bad performance on Mac OS El Capitan

2016-04-19 Thread Marten Blumen
Problems in OsX 10.11 can be mitigated by: Not using the tablet, use the mouse. Hiding the parameter pane, i.e. making the viewer full screen. Much better at this stage to stick with OsX 10.10 On 19 April 2016 at 23:03, Frank Harrison wrote: > Hey Sven, > We're aware

Re: [Nuke-users] Foundry support speed

2016-03-25 Thread Marten Blumen
A positive view is that Foundry Support are quicker than Apple's Dev Bugs, ~4 months to respond, but unfortunately slower than SideFx, ~a few hours. On 26 March 2016 at 12:09, Frank Rueter|OHUfx wrote: > I totally understand this assumption, but thought I'd mention that I had >

Re: [Nuke-users] GPU Denoise set to film - posterizes?

2016-03-19 Thread Marten Blumen
> } >> > > > On Thu, Mar 17, 2016 at 1:51 PM, Marten Blumen <mar...@gmail.com> wrote: > >> Just a vanilla 980. This is in OsX 10.10.5. Try setting up a script with >> a gradient and noise that can reproduce the error. Post it and we can test >> it. >

Re: [Nuke-users] GPU Denoise set to film - posterizes?

2016-03-19 Thread Marten Blumen
e. That's the CUDA driver I am on as well. Are you running the 980Ti > or just 980? Curious if that would even make a difference. > > On Wed, Mar 16, 2016 at 6:30 PM, Marten Blumen <mar...@gmail.com> wrote: > >> Try updating the Cuda driver. No issues on Nuke 9.08, GTX980, C

Re: [Nuke-users] Nuke locking up with 1 cpu busy

2016-03-10 Thread Marten Blumen
Initial testing shows that the 1 cpu lockup for 40+ sec is fixed by removing the 'tilecache' folder that the RotoPaint node creates and uses. For example a 'bad' tilecache directory had 285K items in it, the new 'tilecache' folder that is created automatically works perfectly. OsX, nuke 9.08.

Re: [Nuke-users] Tracker averaging?

2015-10-29 Thread Marten Blumen
Baking the trackers also has the benefit of avoiding the 'recalculating keyframes' dialog, which can occur when you leave the 'Tracker4' in the node stream. On 25 October 2015 at 01:17, Daniel Hartlehnert wrote: > Ah thats a good one Howard, thanks! > > Am 24.10.2015 um 13:52

Re: [Nuke-users] particle cache for a single frame?

2015-10-25 Thread Marten Blumen
le per particle texture and filter it > according to the exported object name. > > Thanks! > > frank > > > On 10/25/2015 04:52 PM, Marten Blumen wrote: > > Quasi UDIMs will work. UVProject with an Axis node, set x to -1, to set an > adhoc UDIM number on one pa

Re: [Nuke-users] particle cache for a single frame?

2015-10-24 Thread Marten Blumen
ay to get > around this. > > Cheers, > frank > > > > On 25/10/15 2:14 pm, Marten Blumen wrote: > > Can you output an .abc /obj file instead of using particles? > > On 25 October 2015 at 11:21, Frank Rueter|OHUfx <fr...@ohufx.com> wrote: > >> Haha, good idea. Th

Re: [Nuke-users] particle cache for a single frame?

2015-10-24 Thread Marten Blumen
23, 2015 at 12:00 AM, Frank Rueter|OHUfx <fr...@ohufx.com> > wrote: > >> I did, but I'm using Vray and that seems to get confused when there is a >> FrameHold after the ParticleCache node >> >> >> On 10/23/2015 07:28 PM, Marten Blumen wrote: >> >> T

Re: [Nuke-users] particle cache for a single frame?

2015-10-23 Thread Marten Blumen
Try using a Frame Hold On 23 October 2015 at 18:10, Frank Rueter|OHUfx wrote: > HI all, > > has anybody had any luck with using the particle cache for a single frame? > I have about 2000 frames and need static particles, so I generated a > single particle cache file (from a

Re: [Nuke-users] Rotopaint pen pressure in Nuke

2015-09-17 Thread Marten Blumen
FWIW SmartPaint™ has been reworked for Nuke 10(?). Previewed at Siggraph "The Foundry Research - Challenges of a fast moving industry." https://vimeo.com/136502760 On 16 September 2015 at 17:13, Randy Little wrote: > Paint isn't important who paints. sarcasim. I had

Re: [Nuke-users] CameraTracker - 3D point selection

2015-05-15 Thread Marten Blumen
dah...@gmx.de wrote: Because you can be specific about what you want to delete? Instead of letting an algorithm decide. Am 15.05.2015 um 04:46 schrieb Marten Blumen: What's the advantage of selecting/deleting 3d points? just use the RMS/Track Error slider to set the threshold

Re: [Nuke-users] CameraTracker - 3D point selection

2015-05-15 Thread Marten Blumen
everyone for clarifying, and I will forward this on to the Foundry. -n On Thu, May 14, 2015 at 11:25 PM, Marten Blumen mar...@gmail.com wrote: Just select them in 2d and delete ya. Steps are: Track, solve, create linked camera, tab key -select camera and lock 3d camera -top red icon

Re: [Nuke-users] rotopaint vs dopesheet and curve editor - bug?

2015-05-14 Thread Marten Blumen
Nice Frank! Making the Viewer full-screen and hiding the stroke list brings it back to full speed- OsX 10.10.3, Gtx980. 9.05 On 15 May 2015 at 04:57, Frank Harrison fr...@thefoundry.co.uk wrote: Hey all, One other contributing issue is having the CurveTreeWidget visible, so if you shrink the

Re: [Nuke-users] CameraTracker - 3D point selection

2015-05-14 Thread Marten Blumen
What's the advantage of selecting/deleting 3d points? just use the RMS/Track Error slider to set the threshold on the AutoTracks tab. bad ones go red - delete them... On 15 May 2015 at 07:28, Daniel Hartlehnert dah...@gmx.de wrote: Unfortunately nothing. It doesn't work that way. It could be so

Re: [Nuke-users] Adobe anyone?

2015-04-28 Thread Marten Blumen
http://flowbox.io On 29 April 2015 at 10:07, Gustaf Nilsson gus...@laserpanda.com wrote: After Effects! oh, hang on... On Tue, Apr 28, 2015 at 10:26 PM, Chris Noellert cnoell...@gmail.com wrote: What competes with Nuke? On Apr 28, 2015, at 2:21 PM, Diogo Girondi diogogiro...@gmail.com

Re: [Nuke-users] Adobe anyone?

2015-04-26 Thread Marten Blumen
IMO Adobe brings nothing to the table, except cash, in this transaction. On 27 April 2015 at 12:08, Randy Little randyslit...@gmail.com wrote: Yes but what happens to all the technology trade deals. Katana and Nuke trade, Weta deals with Mari etc... What obstacles do those pose for

Re: [Nuke-users] drop deep samples

2015-04-22 Thread Marten Blumen
Do you have an example where 100% opaque front pixels don't drop samples? Just ran a quick test and it appeared to do that automatically in Nuke 9.05 when using DeepToPoints post Scanline. There are hidden DeepDeOverlap, DeepOmit Deep Clip Z nodes available after updating that may try to do

Re: [Nuke-users] LensDistortion overscan help

2015-04-19 Thread Marten Blumen
Re: Nuke Notebook. A good idea is to use the Toolsets to hold preset node setups too. It's the spanner icon in the toolbar-Create That saves a script of selected nodes into your ~/.nuke/ToolSets folder automgically available to all your Nuke sessions on-demand. On 20 April 2015 at 15:23, Rich

Re: [Nuke-users] motion vectors output spherical projection Nuke

2015-04-16 Thread Marten Blumen
Perhaps the new Raytracer renderer that Jon showed at the NAB tech preview will do it properly. Could be worth asking Foundry HQ... On 16 April 2015 at 20:30, Pat Wong patwon...@gmail.com wrote: Managed to get the six pack working... But had issues with the edge of frame for the motion

Re: [Nuke-users] motion vectors output spherical projection Nuke

2015-04-16 Thread Marten Blumen
g...@corestudio.com wrote: On Apr 16, 2015, at 1:56 AM, Marten Blumen mar...@gmail.com wrote: Perhaps the new Raytracer renderer that Jon showed at the NAB tech preview That what with the how and the when?!? Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019

Re: [Nuke-users] RotoPaint vs Roto

2015-04-01 Thread Marten Blumen
eh? what's your metric to claim that roto paints are much faster and smaller memory footprint. Using Nuke 9.04 nuke.startPerformanceTimers() shows the same memory and cpu usage. Both nodes have a equal values on a 4K/100frame test: 5.22MB, cpu=9423ms On 1 April 2015 at 20:26, Daniel

Re: [Nuke-users] RotoPaint vs Roto

2015-03-31 Thread Marten Blumen
Where's the overhead? Info on a roto node and rotopaint both says 'Total Memory Usage: 0B' On 1 April 2015 at 11:08, Randy Little randyslit...@gmail.com wrote: huh? output can be whatever you tell it. Pre-Multiply is directly under output. Set output to none and premult to RGBA and you

Re: [Nuke-users] NukeStudio and Yosemite

2015-03-16 Thread Marten Blumen
Not sure for Nuke Studio, but NukeX9.04 now runs fine. Gtx980/OsX 10.10.2 On 17 March 2015 at 08:39, jean-luc jlaz...@gmail.com wrote: Is anyone running NukeStudio on Yosemite? It's still unsupported on the Foundry website but I assume you would have to run it on Yosemite when you buy a new

Re: [Nuke-users] OT: iMac with 5K retina display worth it?

2015-02-15 Thread Marten Blumen
iMac's can be very fast, the main caveat is when you need to replace the hard drive, it gets a bit crazy, or costly with a repair shop. 27-inch iMac (2012-2013) Hard Drive Installation Video

Re: [Nuke-users] OT: iMac with 5K retina display worth it?

2015-02-14 Thread Marten Blumen
AMD on OsX is currently specific for the trash-can Mac for GPU acceleration. i.e. an AMD 7950 card won't give GPU acceleration. A request has been made for more AMD acceleration support. On 15 February 2015 at 19:26, Gary Jaeger g...@corestudio.com wrote: We have a bunch of them. They work

Re: [Nuke-users] geforce 980

2015-02-11 Thread Marten Blumen
Gtx980 runs well - On OsX you need to manually install Cuda Driver 6.5.46 On 12 February 2015 at 06:32, Mads Lund madshl...@gmail.com wrote: I run a GTX980 4gig on my Nuke Studio supervisor machine, and it performs quite well. On Wed, Feb 11, 2015 at 5:09 PM, Randy Little

Re: [Nuke-users] The forums are moving

2015-02-04 Thread Marten Blumen
Add Stack Exchange style voting/answered/comments functionality to the *new* forums please. On 5 February 2015 at 08:39, John RA Benson j...@illum-mg.fr wrote: Hey all - does it really matter if: we get the email we reply to the email and everyone gets it. the 'community' gets the email

Re: [Nuke-users] displacement tessellation

2013-04-16 Thread Marten Blumen
2 options will do the trick: PolyTools AtomKraft http://greyangle.com/nuke/docs/geometry/PolySubdivide.htm https://atomkraft.hk/docs/atomkraft/nuke/html/AtomTagGeo/index.html On 17 April 2013 08:36, Elias Ericsson Rydberg elias.ericsson.rydb...@gmail.com wrote: From what I understand OP is

Re: [Nuke-users] Shadow from 3d objects on video

2013-04-13 Thread Marten Blumen
Super fast displacements; that's the one feature I got AK for. Now it's my first stop for ambient occlusions, reflections, RSL shaders etc. Once you arm Nuke with AK, there's no going back ;) Very happy to do more in Nuke, less in 3d packages. On 13 April 2013 17:04, Martin Constabe

Re: [Nuke-users] colour wheels

2013-04-11 Thread Marten Blumen
just add to ~/.nuke/uistate.ini [ColorPicker] ShownColorSpaces\RGB=true ShownColorSpaces\HSV=true ShownColorSpaces\TMI=true ShownColorSpaces\Wheel=true ShownColorSpaces\Swatches=true Dynamic=false On 12 April 2013 02:12, Martin Constabe jackyoungbl...@me.com wrote: A bug? I thought it was a

Re: [Nuke-users] Shadow from 3d objects on video

2013-04-10 Thread Marten Blumen
It's very easy in Nuke 7. Set the output mask to a channel in the Shadows tab of a light. Add a Phong and FillMat shader to your shadow-catching geometry. I've attached a sample scene. [image: Inline images 3] image.png shadowtesting.nk Description: Binary data

Re: [Nuke-users] Getting rid of Scanline renderers artifacts.

2013-04-10 Thread Marten Blumen
Yes - see the attached graphic. For the Scanline set the AntiAliasing to High Multi-samples to 20 or 30 I prefer AtomKraft as you get motion blur for free as well as alias-free silhouette edges: https://atomkraft.hk/ Perhaps different shaders? Tune the internal renderer? [image: Inline

Re: [Nuke-users] Nuke Assist Python Panels

2013-04-09 Thread Marten Blumen
You can't edit or inset a Write node in Assist.. just keep a text-editor handy and insert or modify the Write node there, then send it the render node. I know you can't render from Nuke assist but can't you set up the write and the send to a farm? ___

Re: [Nuke-users] open poly shapes

2013-04-09 Thread Marten Blumen
Try the paintbrush in the RotoPaint node. You can then adjust/modify the the points using the Select Points tool. On 10 April 2013 06:24, satish rekapalli rekapallisat...@gmail.com wrote: hi, I need to know how to draw open poly shape in Nuke for wispy hair. -- ** Regards,*

Re: [Nuke-users] Nuke Assist Python Panels

2013-04-09 Thread Marten Blumen
for grading; back to the basics. i.e. use Constant Merge nodes etc set cut_paste_input [stack 0] version 7.0 v6 Constant { inputs 0 channels rgb color 1 name Constant1 selected true xpos -363 ypos 35 } Constant { inputs 0 channels rgb color 0.375 name Constant2 selected true xpos

Re: AW: AW: [Nuke-users] Alexa Artifacts

2013-03-29 Thread Marten Blumen
My tests show that by itself shouldn't produce these large-block artefacts What is the workflow? Are you decoding the QT directly in Nuke or is it converted in-between. Which platform and quicktime version etc. On 30 March 2013 05:43, Howard Jones mrhowardjo...@yahoo.com wrote: It was

Re: [Nuke-users] reflections

2013-03-27 Thread Marten Blumen
a moving car windscreen on from an environment hdr or a cube.. I suspect the env light would do what i want but i just cant to get the precise look and action from the reflection off the environment light im desiring.. On 26 March 2013 20:10, Marten Blumen mar...@gmail.com wrote: would

Re: [Nuke-users] reflections

2013-03-27 Thread Marten Blumen
is the camera static? reflections wont move if it is. just rotate your environment light to add dramatic movement. use a lat long On 28 March 2013 04:48, Pat Wong patwon...@gmail.com wrote: hey deke. ive got shaders yes. a phong on my card.. seems to work ok. im not sure if I plug a lat

Re: [Nuke-users] reflections

2013-03-27 Thread Marten Blumen
Agreed. here's a test comparing Scanline Environment lights, and AK raytracing with a skydome. Can you get the same effect using the ReflectMat? On 28 March 2013 10:11, Jonathan Egstad jegs...@earthlink.net wrote: I want the sky to wizz past. the card is moving in the scene in z space. but

Re: [Nuke-users] Alexa Artifacts

2013-03-27 Thread Marten Blumen
I've never seen Alexa footage that does that On 28 March 2013 12:56, Igor Majdandzic subscripti...@badgerfx.com wrote: Hey guys, we got footage from a shoot with Alexa being the camera. It was shot in ProRess 444. The problem is: The picture has some artifacts which confuse me the

Re: [Nuke-users] Arnold Obj ID - Nuke Selector

2013-03-26 Thread Marten Blumen
J_Ops has an J_GotSomeID node that should work. http://www.nukepedia.com/plugins/other/j_ops/ On 26 March 2013 13:44, Diogo Girondi diogogiro...@gmail.com wrote: I share Deke's experience with ID passes. I always go with standard (RGBA) mattes. On Mon, Mar 25, 2013 at 1:40 PM, Deke

Re: [Nuke-users] reflections

2013-03-26 Thread Marten Blumen
Out of interest what format is your standard 3d cache in? On 26 March 2013 20:24, Pat Wong patwon...@gmail.com wrote: ive just found this online from somebody ... but cant seem to get it the tree to work , anybody tried this before?

Re: [Nuke-users] reflections

2013-03-26 Thread Marten Blumen
would this work? http://www.nukepedia.com/3d/in-3dmirror/ On 27 March 2013 15:59, Pat Wong patwon...@gmail.com wrote: well at the moment it just a standared nuke 3d scene. but im guessing it will be a baked out alembic or obj.. On 26 March 2013 18:07, Marten Blumen mar...@gmail.com wrote

Re: [Nuke-users] reflections

2013-03-26 Thread Marten Blumen
desiring.. On 26 March 2013 20:10, Marten Blumen mar...@gmail.com wrote: would this work? http://www.nukepedia.com/3d/in-3dmirror/ On 27 March 2013 15:59, Pat Wong patwon...@gmail.com wrote: well at the moment it just a standared nuke 3d scene. but im guessing it will be a baked out

Re: [Nuke-users] reflections

2013-03-26 Thread Marten Blumen
I had a play -this should do it: On 27 March 2013 16:30, Marten Blumen mar...@gmail.com wrote: yup that is will be tough with the built-in. Last shot: http://www.nukepedia.com/plugins/other/envreflection/ On 27 March 2013 16:22, Pat Wong patwon...@gmail.com wrote: ive tried without too

Re: [Nuke-users] Re: Major Slow Down

2013-03-25 Thread Marten Blumen
You'll have to run the script on Linux or Os X On 7 March 2013 10:53, Noggy nuke-users-re...@thefoundry.co.uk wrote: ** marty b, How would I do that in Windows? ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk,

Re: [Nuke-users] Re: Poisson Mesh Projected Tex - only visible frm creator cam

2013-03-25 Thread Marten Blumen
set occlusion mode to 'none' in Project3d1 and it will work On 7 March 2013 07:06, tk421storm nuke-users-re...@thefoundry.co.uk wrote: ** Sorry! Thanks for attempting to take a look. I've been migrating my server to linux, and hadn't got the webserver setup yet. It should be available now.

Re: [Nuke-users] Re: motion vectors for Furnace Motionblur

2013-03-19 Thread Marten Blumen
Can you upload a frame of the velocity pass so we can have a look? On 20 March 2013 06:44, Peter Hartwig peter.hart...@gmail.com wrote: I just get a Black Frame when i pop the velocity pass into the motionblur node. It works when i use vectorblur but i would like to use gpu acceleration

Re: Re: [Nuke-users] Z-depth and semi-transparent objects

2013-03-13 Thread Marten Blumen
Just tested AtomKraft for this and it works. Sounds like you need to upgrade ;) On 14 March 2013 03:42, Gustaf Nilsson gus...@laserpanda.com wrote: Dont get me started on deep! ;) Since Nukes scanline renderer cannot render deep(!?!), you have to create a single scanline renderer for every

Re: [Nuke-users] Shading imported particles (sprites etc)

2013-03-11 Thread Marten Blumen
Use AtomKraft. Load the Abc particles in AtomReadGeo- set it to load as particles, add an AtomTagGeo- set it to card. Render with AtomRender. [image: Inline images 1] On 12 March 2013 00:38, Ari Rubenstein a...@curvstudios.com wrote: Deke If I intuit correctly... That'll just have 'nuke'

Re: [Nuke-users] Shading imported particles (sprites etc)

2013-03-11 Thread Marten Blumen
I've enquired about Abc files holding particle data, i.e. size velocity etc and I think I've a feature request at Foundry to do this but it's not part of the the Alembic spec. I hope that Partio will be included in Nuke in the future as it seems to be the file spec that should do everything we

Re: [Nuke-users] Re: Poisson Mesh Projected Tex - only visible frm creator cam

2013-03-06 Thread Marten Blumen
I tried to test your script but it didn't download. Can you re-upload. On 28 February 2013 04:26, tk421storm nuke-users-re...@thefoundry.co.ukwrote: ** no one else have this error? could someone checkout the project file and see if the error is repeatable?

Re: [Nuke-users] max number of motion blur samples in the scanline renderer

2013-03-03 Thread Marten Blumen
huh. a big company is relying on Nuke for it's 3d lighting system and hasn't thoroughly quality assured it?!? a big company ___ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/

Re: [Nuke-users] max number of motion blur samples in the scanline renderer

2013-03-02 Thread Marten Blumen
Make sure you send bugs and feedback into Foundry, it's the way software becomes good. IT HAS TO JUST WORK. Unfortunate all software has problems; I've never had any software all 'just work'. I upgraded the 3d system to AtomKraft to take care of issues; AK is what Nuke's 3d system will be in a

Re: [Nuke-users] Point Cloud Generator questions...

2013-03-02 Thread Marten Blumen
more challenging, since the glacier and rocks have a ton of craggy detail, but maybe I can cheat (a lot)! ;^) Thanks, Rich On Feb 27, 2013, at 2:48 PM, Marten Blumen mar...@gmail.com wrote: Mesh edge clipping is normal - you can use GreyAngle's Polytools, PolyEdit to extend the edges

Re: [Nuke-users] max number of motion blur samples in the scanline renderer

2013-03-01 Thread Marten Blumen
You can use VectorBlur after the Scanline to add more motion blur, this smoothes the 60/70 samples 'limit'. Page 444 of the Nuke 7.04 User Guide explains it well - 'Adding Motion Blur Using VectorBlur' On 2 March 2013 03:26, Gustaf Nilsson gus...@laserpanda.com wrote: Hi seems like the max

Re: [Nuke-users] max number of motion blur samples in the scanline renderer

2013-03-01 Thread Marten Blumen
objects Thanks, G On 1 Mar 2013 19:25, Marten Blumen mar...@gmail.com wrote: You can use VectorBlur after the Scanline to add more motion blur, this smoothes the 60/70 samples 'limit'. Page 444 of the Nuke 7.04 User Guide explains it well - 'Adding Motion Blur Using VectorBlur' On 2 March

Re: [Nuke-users] max number of motion blur samples in the scanline renderer

2013-03-01 Thread Marten Blumen
What's the weakest part of the 3d system? What are you trying to achieve that you can't? You can extend it pretty well with plug-ins like PolyTools, Dynamic's, JOps etc I do agree though. Nukes scanline renderer (everything 3d, really) is pretty useless.

Re: [Nuke-users] Point Cloud Generator questions...

2013-02-28 Thread Marten Blumen
On Feb 27, 2013, at 2:48 PM, Marten Blumen mar...@gmail.com wrote: Mesh edge clipping is normal - you can use GreyAngle's Polytools, PolyEdit to extend the edges. http://greyangle.com/nuke/docs/geometry/PolyEdit.htm On 28 February 2013 08:08, Rich Bobo richb...@mac.com wrote: Hey all

Re: [Nuke-users] Point Cloud Generator questions...

2013-02-28 Thread Marten Blumen
, since it's the first time I've used it and there is very little documentation on the web site… Thanks, Rich On Feb 28, 2013, at 2:47 PM, Marten Blumen mar...@gmail.com wrote: Model Builder can't edit pre-created meshes. PolyTools can! On 1 March 2013 08:41, Rich Bobo richb...@mac.com wrote

Re: [Nuke-users] Point Cloud Generator questions...

2013-02-28 Thread Marten Blumen
It would be cool if there was a way to convert a mesh to ModelBuilder mesh. Deke? I think what I will try next is to see how hard it might be to use my original mesh as a reference in ModelBuilder and make a new one from scratch. That way, I'll be able to continue to tweak it in ModelBuilder...

Re: [Nuke-users] Point Cloud Generator questions...

2013-02-27 Thread Marten Blumen
Mesh edge clipping is normal - you can use GreyAngle's Polytools, PolyEdit to extend the edges. http://greyangle.com/nuke/docs/geometry/PolyEdit.htm On 28 February 2013 08:08, Rich Bobo richb...@mac.com wrote: Hey all, I've finally had a chance to start messing around with the new

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