[osg-users] Calculate function values to 1d texture

2009-02-27 Thread Alexey Yurov
Hi all, i need to calculate some function f(x) values and pass it to shader through texture1d. Please, can you show me some examples how to do it with osg 2.6? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7577#7577

Re: [osg-users] OpenGL and OSG advocacy

2009-02-27 Thread Robert Osfield
Hi Sukender, On Thu, Feb 26, 2009 at 11:40 PM, Sukender suky0...@free.fr wrote: I created Community/Advocacy (Robert: since it's about OpenGL *AND* OSG, I did not put OpenGL in the page name). See http://www.openscenegraph.org/projects/osg/wiki/Community/Advocacy , and start discussing!

[osg-users] Converting large obj file with osgconv

2009-02-27 Thread Crampman
Hi, I'm having problems when I try to convert a lagre obj file (~600MB) into a ive file using osgconv : the conversion took ages and eventually failed after eating the whole swap. Is there any solution or workaround ? Thanks! ___ osg-users

Re: [osg-users] Converting large obj file with osgconv

2009-02-27 Thread Marcin Prus
Hi, do you have problem with not enough free memory or do you hit 2GB per 32 bit process limit in MS Windows? In second case, if you use Visual Studio, you can enable LARGEADDRESSAWARE linker flag for osgconv. As an addition you will need /3GB in boot.ini for 32 bit Windows XP. This will

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Robert Osfield
Hi JS, On Fri, Feb 27, 2009 at 3:19 AM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Sure, I should have said is it ratified by the ISO or another international standards body. Still, is OpenGL really a standard? A de-facto standard, perhaps, as much as OSG is the de-facto

Re: [osg-users] multiple views on separate Qt widgets

2009-02-27 Thread Robert Osfield
Hi Richard, Could you explain what we should be expecting. For instance a screenshot of what it originally looked like would be useful. Robert. On Fri, Feb 27, 2009 at 1:58 AM, Richard Baron Penman osgfo...@tevs.eu wrote: hello, When I upgraded from 2.4 to 2.6 the CompositeViewer example in

Re: [osg-users] Calculate function values to 1d texture

2009-02-27 Thread Robert Osfield
Hi Alexey, Could you use the osg::TransferFunction1D class to help build an osg::Image that you can attach to a texture. See the osgvolume example. Can I also recommend that you upgrade to OSG-2.8 as it has an improved TransferFunction1D that is easier to use. Robert. On Fri, Feb 27, 2009 at

Re: [osg-users] Converting large obj file with osgconv

2009-02-27 Thread Crampman
Hi, I'm using a 64 bit linux system, with 2GB of ram and ~10GB of swap. The conversion failed after ~12 hours, and the obj model doesn't have any textures. Marcin Prus a écrit : Hi, do you have problem with not enough free memory or do you hit 2GB per 32 bit process limit in MS Windows?

Re: [osg-users] Converting large obj file with osgconv

2009-02-27 Thread Paul Melis
Crampman wrote: I'm using a 64 bit linux system, with 2GB of ram and ~10GB of swap. The conversion failed after ~12 hours, and the obj model doesn't have any textures. How much geometry is there in your model? The OSG .obj plugin isn't very efficient. But .obj is very easy to parse (although

Re: [osg-users] Flicker in osgviewer, multiple channels

2009-02-27 Thread Per Nordqvist
Hi guys, thanks for the quick replies. My code is ported from SGI Performer and for some reason the predraw switching technique used to work in there. I've tested nodemasks now and they work fine, but I suppose I could use switches in each of the slave cameras as well if I want the flexibility to

Re: [osg-users] Converting large obj file with osgconv

2009-02-27 Thread Marcin Prus
osgconv uses Optimizer by default, perhaps you can try conversion with all optimisations turned off? You can switch default optimisations using OSG_OPTIMIZER environmental variable Marcin Crampman pisze: Hi, I'm using a 64 bit linux system, with 2GB of ram and ~10GB of swap. The conversion

[osg-users] database streaming

2009-02-27 Thread Frederic Marmond
Hello (osg) world, I stopped working with osg for few years, and I'm back here (at less) for a customer project = my OSG knowledges are outdated. I don't find any technical documents about database pager, that would show how it works and what are its limitations, and I don't know if that

Re: [osg-users] Converting large obj file with osgconv

2009-02-27 Thread Crampman
Thanks for your quick replies, My model contains 8,726,464 vertexes and 17,377,292 tris I'll look for loading the obj from c++. Cramp' Paul Melis a écrit : Crampman wrote: I'm using a 64 bit linux system, with 2GB of ram and ~10GB of swap. The conversion failed after ~12 hours, and the obj

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Robert Osfield
Hi Colin, On Fri, Feb 27, 2009 at 10:19 AM, Middleton, Colin (GE EntSol, Intelligent Platforms) Interestingly the OpenGL driver for this chipset is far far better on Linux than on Windows. I suspect the Open Source driver is responsible for this. This is a really interesting and encouraging

Re: [osg-users] Converting large obj file with osgconv

2009-02-27 Thread Robert Osfield
Hi Cramp, It could be that the tri stripper is bluking at such a large dataset. Try disable the tri stripping via: osgconv myfile.obj myfile.osg -O noTriStripPolygons You can query the options via: osgconv --format obj Plugin osgPlugins-2.9.0/osgdb_obj.so { ReaderWriter : Wavefront OBJ

Re: [osg-users] rendered image has overally lower pixel values

2009-02-27 Thread Jiri Filip
Hi jp, thanks a lot. Changing texture mode a below helped to get the right values. Code: osg::ref_ptrosg::TexEnv texEnv = new osg::TexEnv; texEnv-setMode(osg::TexEnv::REPLACE); state-setTextureAttributeAndModes(0,texEnv.get(),osg::StateAttribute::ON); Thanks again Jiri

Re: [osg-users] Converting large obj file with osgconv

2009-02-27 Thread Paul Melis
Crampman wrote: Thanks for your quick replies, My model contains 8,726,464 vertexes and 17,377,292 tris That's not as much as I was expecting. I'm pretty sure I loaded models with similar sizes in OSG (which also took quite some time). I would say check out Robert's suggestion first

Re: [osg-users] New ffmpeg plugin checked into svn/trunk

2009-02-27 Thread Tanguy Fautre
Hi all, Some dll are actually not needed in this package. Basically, they're just failed symbolic links (on Windows, the build system copy the files). You can safely delete the following files from the ffmpeg package. avcodec-51.71.0.dll avcodec.dll avdevice-52.1.0.dll avdevice.dll

Re: [osg-users] New ffmpeg plugin checked into svn/trunk

2009-02-27 Thread Robert Osfield
Hi Jason, On Thu, Feb 26, 2009 at 9:10 PM, Jason Daly jd...@ist.ucf.edu wrote: OpenAL is an obvious possibility for this.  The OpenAL-Soft implementation at http://kcat.strangesoft.net/openal.html  supports almost all of the platforms that OSG supports, and there are also hardware

[osg-users] Is the build complete?

2009-02-27 Thread Jason Rupert
New to OpenSceneGraph and working on Mac OSX. I navigated to the OpenSceneGraph folder and typed make The build made it all the way to the following lines: ... Scanning dependencies of target example_osgviewerCocoa [ 49%] Building CXX object

Re: [osg-users] Eric Wing's osgdb_ImageIO image plugin for OSX

2009-02-27 Thread Stephan Maximilian Huber
Hi, Eric Sokolowsky schrieb: Here's Eric Wing's ImageIO plugin. It was actually submitted to osg-submissions in October 2007 but nothing was ever done with it. If someone wants to take a stab at integration please go ahead. I want to do it, but have no time... isn't that always the way?

Re: [osg-users] Is the build complete?

2009-02-27 Thread Robert Osfield
Hi Jason. Cmake build reports overall progress of the build, so if it says its 50% by it's estimate you are half way through the build of all OSG targets. Do another make and you should see it complete rapidly reaching 100% on the final target. Robert. On Fri, Feb 27, 2009 at 12:36 PM, Jason

[osg-users] osgdem permission error

2009-02-27 Thread Dario Filipovic
Hi, I am trying to create a terrain as explained on http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/osgdem Everything went fine, until i tried to create a terrain with the osgdem. i used next line to get things done: osgdem.exe -d ps_height_1k.png it starts fine, but ends

Re: [osg-users] Positioning PrecipitationEffect

2009-02-27 Thread Jason Beverage
Hi Robert, I was using the scaled lz.osg as an example, the same behavior can be seen if you simply use the cow.osg. It rains very hard right around the cow, but if you move the camera back far enough, the rain gets lighter and lighter and then finally stops completely. Is this the desired

Re: [osg-users] Lightning problem with camera point of view

2009-02-27 Thread Vincent Bourdier
Hi, 2009/2/24 Jason Daly jd...@ist.ucf.edu: Jean-Sébastien Guay wrote: I imagine that any modeling software should have a tool to generate/smooth normals. 3DS Max, Blender, Maya, ... It's pretty basic functionality. In Creator it's called Calculate Shading, but it may be called something

Re: [osg-users] Positioning PrecipitationEffect

2009-02-27 Thread Robert Osfield
Hi Jason, I've just done tests on town models here at it's working fine. Could you take a screenshot of what your are seeing, perhaps it's a driver bug. Robert. On Fri, Feb 27, 2009 at 3:49 PM, Jason Beverage jasonbever...@gmail.com wrote: Hi Robert, I was using the scaled lz.osg as an

Re: [osg-users] Positioning PrecipitationEffect

2009-02-27 Thread Robert Osfield
Hi Jason, Curious My using your settings and zooming out a long long way I see the artefact. It looks like the rendering cells are clamped to model. This would normally be what you'd want - in a sim you don't normally move outside the model. Are you seeing problems when moving around your

[osg-users] PNG not displaying correctly..

2009-02-27 Thread neil.hughes
Hi All, Please find attached a png file that has a purple circle, black boarder, and an alpha channel. I'm using OSG1.2, and trying to read it in via the png pluggin, and apply it to an object. The PNG loads, but the alpha channel is being ignored, and I get solid white instead of the

Re: [osg-users] PNG not displaying correctly..

2009-02-27 Thread Stephan Maximilian Huber
neil.hug...@tesco.net schrieb: Hi All, Please find attached a png file that has a purple circle, black boarder, and an alpha channel. I'm using OSG1.2, and trying to read it in via the png pluggin, and apply it to an object. The PNG loads, but the alpha channel is being ignored, and I

Re: [osg-users] Positioning PrecipitationEffect

2009-02-27 Thread Jason Beverage
Hi Robert, It really depends on the model. With the dataset in the screenshots (which is the boston example from osgGIS), no, everything looks fine as long as I stay relatively close to the dataset. However, I have another dataset that we use that is a much larger geospatial extent, and it

Re: [osg-users] PNG not displaying correctly..

2009-02-27 Thread Paul Martz
Try osgviewer --image filename and see if you get different results. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com +1 303 859 9466 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] CMake 2.6a build system and OpenSceneGraph - problems with long paths?

2009-02-27 Thread Christian Buchner
I have to correct myself. I was using cmake 2.6.2 (installed from cmake-2.6.2-win32-x86.exe). Shortening the directory names did in fact solve the build problem for me. Maybe it should be put in some sort of OpenSceneGraph FAQ (or the platform specific Wiki page) that path names approaching

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Jason Daly
Robert Osfield wrote: I would just love to get open source OpenGL drivers to a point that they match the proprietary ones on all platforms, once you get to this point there is no turning back, the open source development model will just outpace the proprietary solutions in terms of features and

Re: [osg-users] Positioning PrecipitationEffect

2009-02-27 Thread Robert Osfield
Hi Jason, I'm a bit rusty on the implementation - it's been a couple of years since I wrote it. Could you provide a model that reproduces the problems whilst your still in the model. Robert. On Fri, Feb 27, 2009 at 5:16 PM, Jason Beverage jasonbever...@gmail.com wrote: Hi Robert, It really

[osg-users] Default camera render order?

2009-02-27 Thread Chris Glasnapp
Why is the default render order of a Camera POST_RENDER, rather than NESTED_RENDER? Thanks! -Chris ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Jean-Sébastien Guay
Hi Robert, I just don't see us going anywhere with this discussion, we have different points of view and discussing them doesn't do any good, so let's just go back to writing great software and promoting OpenGL and OSG as much as we can! Actions speak louder than words. J-S --

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Jean-Sébastien Guay
Hi Robert, Interestingly the OpenGL driver for this chipset is far far better on Linux than on Windows. I suspect the Open Source driver is responsible for this. This is a really interesting and encouraging finding. Makes me wonder if an open source driver might be possible under WIndows as

Re: [osg-users] GraphicsWindowCocoa : Cocoa backend for osgViewer

2009-02-27 Thread Stephan Huber
Hi Sylvain Sylvain MARIE schrieb: Great! Would you mind sharing your initial work? Anything speeding up the osgViewer/Cocoa is welcome. And I can definitely live with some limited implementation for a start :-) We could add the shared contexts, fullscreen mode, etc. later, right? I think

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Robert Osfield
Hi J-S, I don't expect to win your over, but I sure want to correct things as see as off target so that others in the community don't get the wrong impression about stuff like OpenGL, etc. Robert. On Fri, Feb 27, 2009 at 6:20 PM, Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com wrote: Hi

Re: [osg-users] OpenGL and OSG advocacy

2009-02-27 Thread Sukender
Hi Robert, hi all, I downloaded the officials OpenGL logos and registered (as requested on the site) using the email address I use for posting here, indicating it was for openscenegraph.org. I uploaded the standard logo+small version on the FTP. Robert, could you add the big one on the front

Re: [osg-users] GraphicsWindowCocoa : Cocoa backend for osgViewer

2009-02-27 Thread Robert Osfield
Hi Stephan, On Fri, Feb 27, 2009 at 6:41 PM, Stephan Huber ratzf...@digitalmind.de wrote: The current state of GraphicsWindowCocoa is: * basic event-handling is functional (mouse + keyboard) * basic window-management is functional * resizing + moving of windows does not work correctly, the

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-27 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
It works on Windows *and* XBox 360! Hmmm...is that really cross-platform since the embedded OS on Xbox 360 really has its roots in Windows 2000? While the Xbox 360 is technically a different platform, it still has Microsoft all over it. I guess if one drinks the Microsoft Kool-Aid, then I'll

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-27 Thread Robert Osfield
On Fri, Feb 27, 2009 at 7:29 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: It works on Windows *and* XBox 360! Hmmm...is that really cross-platform since the embedded OS on Xbox 360 really has its roots in Windows 2000? I think the statement might have

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Jean-Sébastien Guay
Hi Robert, I don't expect to win your over, but I sure want to correct things as see as off target so that others in the community don't get the wrong impression about stuff like OpenGL, etc. I'm still not convinced that OpenGL itself can be considered a standard, but that's mostly

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Paul Speed
Jean-Sébastien Guay wrote: Hi Robert, I don't expect to win your over, but I sure want to correct things as see as off target so that others in the community don't get the wrong impression about stuff like OpenGL, etc. I'm still not convinced that OpenGL itself can be considered a

Re: [osg-users] osgdem permission error

2009-02-27 Thread christophe loustaunau
Hi Dario, Try to set explicitly the output directory with : osgdem.exe -d ps_height_1k.png -o myDirectory\output.ive and make sure you have write permission in myDirectory. If that doesn't work, change the output level : set OSG_NOTIFY_LEVEL = DEBUG, and see what it tells. Regards. On Fri,

Re: [osg-users] Disabling small feature culling for a subgraph

2009-02-27 Thread Per Fahlberg
Hi Robert, I've been busy with other work and only now been able to try your proposed change and found that it doesn't quite work as expected. When I run the attached modified osgscribe example with the attached box-sphere.osg model the small feature culling only culls the entire model, i.e.

Re: [osg-users] Default camera render order?

2009-02-27 Thread Robert Osfield
HI Chris, On Fri, Feb 27, 2009 at 6:15 PM, Chris Glasnapp chris.glasn...@gmail.com wrote: Why is the default render order of a Camera POST_RENDER, rather than NESTED_RENDER? I'm afraid I don't recall the exact reason. The svn logs for Camera.cpp might reveal something. Is there are reason why

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Jean-Sébastien Guay
Hi Paul, I guess the rest of us spectators are just confused about what OpenGL would have to do to become a standard using your metrics. Where is the bar set and why are they not reaching it? Yes, I guess that's where my confusion stems from too. I always thought an actual standard had to

Re: [osg-users] New ffmpeg plugin checked into svn/trunk

2009-02-27 Thread Jason Daly
Robert Osfield wrote: Hi Jason, On Thu, Feb 26, 2009 at 9:10 PM, Jason Daly jd...@ist.ucf.edu wrote: OpenAL is an obvious possibility for this. The OpenAL-Soft implementation at http://kcat.strangesoft.net/openal.html supports almost all of the platforms that OSG supports, and there are

Re: [osg-users] New ffmpeg plugin checked into svn/trunk

2009-02-27 Thread Jason Daly
Robert Osfield wrote: Do you have any links to a tutorial that illustrates what these few lines of code might be? Also if anyone's interested, you can find the OpenAL spec here: http://connect.creativelabs.com/openal/Documentation/OpenAL 1.1 Specification.htm --J

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Jean-Sébastien Guay
Hi Paul, I don't quite understand how open standards work, and how they're different from me just saying here's a document that defines something, I hereby declare it standard. Where do you draw the line? I would have thought the term standard carried more weight and couldn't be just used by

Re: [osg-users] Default camera render order?

2009-02-27 Thread Chris Glasnapp
I guess the only reason I ask is that it seems like CullVisitor is doing extra work with rtts if the camera render order != NESTED_RENDER, although I'm not quite sure exactly how that code works, so it may be very lightweight. The earliest revision in svn of Camera.cpp has the default render order

Re: [osg-users] New ffmpeg plugin checked into svn/trunk

2009-02-27 Thread Robert Osfield
Hi Jason, Thanks for quick tutorial :-) I've just checked in what will be the interface for getting audio data from a ImageStream, bascially we have two new pure virtual base classes osg::AudioStream (that handles the reading of the audio data) and osg::AudioSink(Interface) that will be

Re: [osg-users] Default camera render order?

2009-02-27 Thread Robert Osfield
Hi Chris, On Fri, Feb 27, 2009 at 8:26 PM, Chris Glasnapp chris.glasn...@gmail.com wrote: I guess the only reason I ask is that it seems like CullVisitor is doing extra work with rtts if the camera render order != NESTED_RENDER, although I'm not quite sure exactly how that code works, so it

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Paul Speed
Jean-Sébastien Guay wrote: Hi Paul, I don't quite understand how open standards work, and how they're different from me just saying here's a document that defines something, I hereby declare it standard. Where do you draw the line? I would have thought the term standard carried more weight

Re: [osg-users] Eric Wing's osgdb_ImageIO image plugin for OSX

2009-02-27 Thread Eric Sokolowsky
Excellent. I look forward to trying it out. On Fri, Feb 27, 2009 at 7:58 AM, Stephan Maximilian Huber ratzf...@digitalmind.de wrote: Hi, Eric Sokolowsky schrieb: Here's Eric Wing's ImageIO plugin. It was actually submitted to osg-submissions in October 2007 but nothing was ever done with

Re: [osg-users] New ffmpeg plugin checked into svn/trunk

2009-02-27 Thread Jason Daly
Robert Osfield wrote: Hi Jason, Thanks for quick tutorial :-) I've just checked in what will be the interface for getting audio data from a ImageStream, bascially we have two new pure virtual base classes osg::AudioStream (that handles the reading of the audio data) and

Re: [osg-users] Disabling small feature culling for a subgraph

2009-02-27 Thread Per Fahlberg
A correction, my earlier proposed fix also solves this problem if the cull callback is changed to also modify the culling mode of the cull visitor, so that the callback reads something like this: ... osg::CullSettings::CullingMode cullVisitorCullingMode = cv-getCullingMode();

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Jason Daly
Jean-Sébastien Guay wrote: Yes, I guess that's where my confusion stems from too. I always thought an actual standard had to be ratified by an independent standards body (ANSI, ISO, CSA here in Canada, ...). In this view, a company or consortium of companies could not unilaterally say that

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Jean-Sébastien Guay
Hi Paul, Yes, if MS did that they would have a competing open standard. Though none of us would probably care much since the earth would have shifted off of its axis and hurtled into the sun. ;) OK, aside from the joke (which I agree with, it was a far-fetched hypothesis, but just to test

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-27 Thread Jason Daly
Robert Osfield wrote: On Fri, Feb 27, 2009 at 7:29 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: It works on Windows *and* XBox 360! Hmmm...is that really cross-platform since the embedded OS on Xbox 360 really has its roots in Windows 2000?

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Jean-Sébastien Guay
Hi Jason, What standards body ratified TCP/IP? ;-) Hmmm, getting even more off track here, but as far as I know TCP/IP is not a standard (other than a de facto standard, which it certainly is). It's defined by RFCs and not a standard. So it's ratified by no standards body since it's not a

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Jason Daly
Jean-Sébastien Guay wrote: Hi Jason, What standards body ratified TCP/IP? ;-) Hmmm, getting even more off track here, but as far as I know TCP/IP is not a standard (other than a de facto standard, which it certainly is). It's defined by RFCs and not a standard. So it's ratified by

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Paul Martz
Hypothetical situation: As I see it, if Microsoft decided to make a standards committee for Direct3D and other companies joined, it would be just as much a standard for graphics as OpenGL is. None of the two would be able to say they're *the* standard for graphics unless some independent

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Jean-Sébastien Guay
Hi Old Man Martz, ;-) Sorry I keep taking us down memory lane, but I think it's important to look at parallels with historical events. Oh no, I find this really interesting. I got onto the 3D scene from a gaming/demoscene background, on the PC in the early 90s. So I'm aware of what

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Paul Speed
Jean-Sébastien Guay wrote: Hi Old Man Martz, ;-) Sorry I keep taking us down memory lane, but I think it's important to look at parallels with historical events. Oh no, I find this really interesting. I got onto the 3D scene from a gaming/demoscene background, on the PC in the early

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Jean-Sébastien Guay
Hi Jason, Well, if I can't get you to call TCP/IP an open standard, I'm out of ammo... ;-) Oh yeah, sure, it is an open standard. I have seen the light :-) (I still have some unanswered questions, but I'll do some reading and not bore you with them since this mailing list is not the place

[osg-users] extend osgforest with a tree position raster mask

2009-02-27 Thread Christian Sam
hi, i would like to extend the example-program osgforest in a way so that the placement of trees becomes user-controllable via an additional raster mask. in detail: a 1bit rasterfile should mark treeless areas with a value of 0 and tree-covered areas with a value of 1. subsequent this

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Jean-Sébastien Guay
Hi Paul, Just thought it was funny because just earlier today I was going through another box and found my well turned, hand-printed, Glide manual. Was a fun trip thumbing through that. Heh, I had one of those too! :-) And what's more, I actually have two nostalgia machines which I plug

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Jason Daly
Jean-Sébastien Guay wrote: And what's more, I actually have two nostalgia machines which I plug in once in a while. The first has a Cirrus Logic CL-GD5428 card (1MB, yessir), and the other has a Voodoo2 12MB. I'll probably keep those till I die, just because that was the time when it all

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Paul Speed
Jean-Sébastien Guay wrote: Hi Paul, Just thought it was funny because just earlier today I was going through another box and found my well turned, hand-printed, Glide manual. Was a fun trip thumbing through that. Heh, I had one of those too! :-) And what's more, I actually have two

[osg-users] Problem compiling latest trunk, ffmpeg problem

2009-02-27 Thread Alejandro Aguilar Sierra
Hi, I just updated both ffmpeg and osg/trunk, compiled and instaled ffmpeg but osg can't compile because these errors: [ 98%] Building CXX object src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegDecoderVideo.o /home/ale/src/osg/trunk/src/osgPlugins/ffmpeg/FFmpegDecoderVideo.cpp: In

Re: [osg-users] Texture corruption in VPB.

2009-02-27 Thread J.P. Delport
Hi, I think you might be running into the corner equalisation bug. Search osg-submissions for the thread vpb - fix for corner equalisation The fix is not yet merged in vpb. jp Ken Sewell wrote: VPB seems to be corrupting parts of its textures. I've attached the file I used to replicate

Re: [osg-users] Problem compiling latest trunk, ffmpeg problem

2009-02-27 Thread J.P. Delport
Hi, Alejandro Aguilar Sierra wrote: Hi, I just updated both ffmpeg and osg/trunk, compiled and instaled ffmpeg but osg can't compile because these errors: [ 98%] Building CXX object src/osgPlugins/ffmpeg/CMakeFiles/osgdb_ffmpeg.dir/FFmpegDecoderVideo.o

Re: [osg-users] strange object clipping

2009-02-27 Thread Robert Osfield
Hi Ben, The visuals do look like they suggest a problem with the near/far computation or clamping of near/far. I'm not aware of a bugs in the bounding box calculation of ShapeDrawable, but it could certainly be an area to look into. Could you output the model to .osg, test this in osgviewer to