Re: [osg-users] OSG BOF at SIGGRAPH 2019 in Los Angeles

2019-07-22 Thread David Glenn
could give a brief guidance on that - given that I've been messing around on that stuff for a spell now! ... Thank you! Cheers, David -------- David Glenn --- D Glenn 3D Computer Graphics Entertainment. www.dglenn.com -- Read this topic online

[osg-users] Osing OpenXR in OSG

2019-06-24 Thread David Glenn
and resources that I would hack this out, but one of the sad drawbacks of having a job is not having the time. It must be that most people still see this technology as a flash in the pan, but I think it’s taking on traction. ... Thank you! David Glenn. David Glenn

Re: [osg-users] Unbounded growth in OpenFlight ReaderWriter

2018-07-31 Thread David Glenn
OSG projects. Hands down, it's still my faveret format for Sim models - dispight me being pushed into using FBX and OBJ formats by my handlers. Cheers to Brede Johansson! David Glenn --- D Glenn 3D Computer Graphics Entertainment. www.dglenn.com -

Re: [osg-users] Twenty one (21) days till the OpenScenegrapg BOF in Vancouver

2018-07-24 Thread David Glenn
Greetings John! As you know, I'm all set for siggraph. If there is anything you what me to bring let me know asap so I can pack accordingly! ... Thank you! Cheers, David David Glenn --- D Glenn 3D Computer Graphics Entertainment. www.dglenn.com

[osg-users] OSG BOF at SIGGRAPH 2018

2018-06-19 Thread David Glenn
Greetings All! I was just wondering if there is any plans to have the OSG BOF at SIGGRAPH 2018? David Glenn --- D Glenn 3D Computer Graphics Entertainment. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org

[osg-users] So what is the status of VR camera to be used in OSG in 2018?

2018-04-09 Thread David Glenn
some proof of concept demo? Time to shine! D Glenn David Glenn --- D Glenn 3D Computer Graphics Entertainment. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73276#73276

Re: [osg-users] first attempts with PagedLODs

2017-01-24 Thread David Glenn
. David Glenn --- D Glenn 3D Computer Graphics Entertainment. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=70047#70047 ___ osg-users mailing list osg-users

Re: [osg-users] Replies with "Incident ID"'s returned for every post I sent to this list... Is that normal?

2017-01-20 Thread David Glenn
Greetings Robert! Just to let you know! I'm getting that message. Goggle it and I wound up here! So, I guess that you all chose to ignore it or I'm doing something wrong and the men in black are going to take me away! Bye! ... Thank you! Cheers, David David

Re: [osg-users] OpenVR, Oculus or HTC - Vive in OSG? Status as of Nov 2016!

2017-01-20 Thread David Glenn
well.  > > > Regards, > > > J. > > -- > Post generated by Mail2Forum Hay J! in that OSG Oculus Viewer, have they gotten the chance to try or add the Touch Controllers Yet? Just wondering! David Glenn ---

[osg-users] OpenVR, Oculus or HTC - Vive in OSG? Status as of Nov 2016!

2016-11-28 Thread David Glenn
. Oh! and I got a little home sick and thought I would drop buy and ask how things are coming along! :) Any Progress? ... David Glenn --- D Glenn 3D Computer Graphics Entertainment. www.dglenn.com -- Read this topic online here: http

[osg-users] SCaLE 14x and LAVR Winter Conference

2016-01-22 Thread David Glenn
Hi, I don't know who is in the LA area and is attending SCaLE 14x or going to attend LAVR Winter Conference this weekend, but I'm planning to be at both one way or another. If your attending, I might see you there! Cheers! ... David Glenn --- D Glenn 3D

Re: [osg-users] Anyone Experimenting with OSVR

2016-01-14 Thread David Glenn
> > > > > > On Tuesday, December 8, 2015 8:50 PM, David Glenn <> wrote: > > > > Greetings All! > > Got my OSVR HDKv1.3 last week! I had to wait till the weekend to really try > it out and there are still parts of it that I have not tried out yet

Re: [osg-users] Anyone Experimenting with OSVR

2015-12-08 Thread David Glenn
, but it's not a VR Demo as it is just a way to test head tracking movement. ... Thank you! Cheers, David David Glenn --- D Glenn 3D Computer Graphics Entertainment. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org

Re: [osg-users] Anyone Experimenting with OSVR

2015-11-19 Thread David Glenn
Figure that it might not be at the level of Crescent Bay, but it can't be any worse than DK1. That's about the level that I've been able to study at in given that I'm not a AAA game developer. FYI: My lone game credit in my resume was WWII-online! David Glenn

[osg-users] Anyone Experimenting with OSVR

2015-11-09 Thread David Glenn
Greetings All! Is anyone experimenting with OSVR yet? I know that there is some Oculus stuff that people have tried with some limited success, but just wondering if anyone looked at it from the OSVR standpoint! ... Thank you! Cheers, David David Glenn

Re: [osg-users] OSG BOF at SIGGRAPH was a SUCCESS

2015-10-19 Thread David Glenn
David Glenn --- D Glenn 3D Computer Graphics Entertainment. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65380#65380 ___ osg-users mailing list osg-users

Re: [osg-users] OSG BOF at SIGGRAPH was a SUCCESS

2015-08-19 Thread David Glenn
. Sorry for any mistakes or misspellings I made. Hopefully the YouTube videos that I plan to make will cover all the questions that you just can't cover in a BOF. Using osgEarth is a lot of fun and I have found to be very useful! ... Thank you! D Glenn David Glenn

Re: [osg-users] OSG BOF at SIGGRAPH 2015 is 6 weeks away

2015-07-08 Thread David Glenn
Greetings! I was hoping to work on osgEarth this year, but most of my efforts has been diverted due to the demands of my handlers. Mostly VR and Unity related stuff! But I will be at SIGGRAPH this year! D Glenn David Glenn --- D Glenn 3D Computer Graphics

Re: [osg-users] Thoughts on Vulkan

2015-04-14 Thread David Glenn
@alphapixel (https://twitter.com/alphapixel) facebook.com/alphapixel (http://facebook.com/alphapixel) (775) 623-PIXL [7495] -- Post generated by Mail2Forum David Glenn --- D Glenn 3D Computer Graphics Entertainment. www.dglenn.com

Re: [osg-users] Thoughts on Vulkan

2015-04-13 Thread David Glenn
are going to be the early adopters from what I understand. I will see how that goes as I'm in the middle of researching VR for Simulation, raping my brain around the Time Warp function and taking notes! D Glenn David Glenn --- D Glenn 3D Computer Graphics

Re: [osg-users] Uning Virtual Planet Builder in MS Windows!

2015-04-06 Thread David Glenn
it in later VS versions. Hi David, I recently submitted a fix to VPB which resolves this linker bug for all VS versions. See: http://forum.openscenegraph.org/viewtopic.php?t=14756 Great job with the videos BTW! Best regards Björn David Glenn

Re: [osg-users] Uning Virtual Planet Builder in MS Windows!

2015-04-02 Thread David Glenn
, 2015 at 1:33 PM, David Glenn () wrote: Greetings All, Sorry that I haven't posted I've been very busy lately! I've been meaning to post the location of the YouTube videos that I made based the presentation I gave at SIGGRAPH last year, but I've been stretched for time with my added

[osg-users] Uning Virtual Planet Builder in MS Windows!

2015-03-30 Thread David Glenn
David Glenn --- D Glenn 3D Computer Graphics Entertainment. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=63231#63231 ___ osg-users mailing list osg-users

Re: [osg-users] Probems with compiling osg3.2.0 in debug vs. release in Windows.

2014-05-28 Thread David Glenn
. 2014-05-27 22:05 GMT+02:00 David Glenn (): Greetings All! I know I have been working with Linux for a few years and maybe I've been away from Windows too long, and this may seem silly to some but here it goes! I've been moving some of my stuff to windows

[osg-users] Probems with compiling osg3.2.0 in debug vs. release in Windows.

2014-05-27 Thread David Glenn
with core libraries that are compiled in release for now and I'm wondering what work around I'm missing to get the stuff to compile in Debug w/o setting off the False Alarm Bells on my system! ... Thank you! David Glenn --- D Glenn 3D Computer Graphics

Re: [osg-users] OpenSceneGraph BOF at SIGGRAPH 2014

2014-05-21 Thread David Glenn
up for a presentation if you like! I'm currently tied up in a Unity Game Engine animation demo for A-Kon 25 in Dallas, but after that raps-up in early June, I will be working on the OSG YouTube stuff almost exclusively. David Glenn --- D Glenn 3D Computer

[osg-users] SIGGRAPH OSG BOF for 2014

2014-04-29 Thread David Glenn
! |-) ... David Glenn --- D Glenn 3D Computer Graphics Entertainment. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=59205#59205 ___ osg-users mailing list

Re: [osg-users] [vpb] Windows and weird error messages

2014-04-17 Thread David Glenn
the vpb command line shell, cd to the directory that I what to build my stuff and let her rip! No complaints yet!! David Glenn --- D Glenn 3D Computer Graphics Entertainment. www.dglenn.com -- Read this topic online here: http

Re: [osg-users] [build] Problems compiling OSG 3.2 with QT 5.1

2013-11-15 Thread David Glenn
like that too. other than that, my first steps to building the osg Qt viewer under Qt 5.1 has not worked out too well in RH 6.2 (64bit). Qt 4.8.5 has been better, but I have yet to test some of the stuff I have, so the verdict is still out! David Glenn --- D

Re: [osg-users] [forum] what happened to khronos.org?

2013-10-29 Thread David Glenn
Nathan Mielcarek wrote: http://www.downforeveryoneorjustme.com/http://www.khronos.org/ (http://www.downforeveryoneorjustme.com/http://www.khronos.org/) On Wed, Oct 23, 2013 at 9:27 AM, David Glenn () wrote: Greetings All! Has anyone noticed that khronos.org (http://khronos.org

Re: [osg-users] [forum] what happened to khronos.org?

2013-10-29 Thread David Glenn
Nathan Mielcarek wrote: http://www.downforeveryoneorjustme.com/http://www.khronos.org/ (http://www.downforeveryoneorjustme.com/http://www.khronos.org/) On Wed, Oct 23, 2013 at 9:27 AM, David Glenn () wrote: Greetings All! Has anyone noticed that khronos.org (http://khronos.org

[osg-users] [forum] what happened to khronos.org?

2013-10-23 Thread David Glenn
Greetings All! Has anyone noticed that khronos.org is down or is it me? Thank you! D Glenn David Glenn --- D Glenn 3D Computer Graphics Entertainment. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org

[osg-users] migration from 32 bit OSG 2.8.1 to OSG current 64 bit release on RHTE 6

2013-09-26 Thread David Glenn
is the best version to move to? ... Thank you in advance! D Glenn David Glenn --- D Glenn 3D Computer Graphics Entertainment. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56502#56502

Re: [osg-users] Three Weeks until the Openscenegraph BOF at Siggraph

2013-07-18 Thread David Glenn
as this would overlap with American morning. If you have already testing things out let me know what worked well/what to look out for when setting things up. Cheers, Robert. -- Post generated by Mail2Forum David Glenn --- D Glenn

Re: [osg-users] Three Weeks until the Openscenegraph BOF at Siggraph

2013-07-09 Thread David Glenn
-Original Message- From: [mailto:] On Behalf Of David Glenn Sent: Wednesday, July 03, 2013 8:37 AM To: Subject: Re: Three Weeks until the Openscenegraph BOF at Siggraph Greetings John and Robert! If I don't get kidnapped at Comic Con I will be there! I have some experience

Re: [osg-users] Three Weeks until the Openscenegraph BOF at Siggraph

2013-07-03 Thread David Glenn
: Haven’t tested it with my iPhone hotspot yet! ... Thank you! D Glenn David Glenn --- D Glenn 3D Computer Graphics Entertainment. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=55118#55118

Re: [osg-users] AlphaPixel Whitepaper on VirtualPlanetBuilder/OSGDEM

2013-05-20 Thread David Glenn
did not go as far as this and did not do as well. Mostly because they where hacks using preexisting terrain elements that where clearly not made for paging. This makes much more sense to me. David Glenn --- D Glenn 3D Computer Graphics Entertainment

Re: [osg-users] Converting .ive model to .osg - including textures

2013-04-11 Thread David Glenn
Greetings! Pardon me, but can you also convert .dds using the Gimp? ... D Glenn David Glenn --- D Glenn 3D Computer Graphics Entertainment. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53554

[osg-users] SGI: Performer licensesing Ends!

2013-03-25 Thread David Glenn
Greetings All! For anyone who is sentimental, SGI has announced that issuance of Performer licenses will end as of 06/30/2013. Good thing that I now use OpenSceneGraph! ... David Glenn - D Glenn 3D Computer Graphic Entertainment! David Glenn --- D Glenn 3D

Re: [osg-users] SGI: Performer licensesing Ends!

2013-03-25 Thread David Glenn
S2LR wrote: SGI? I didn't know they were still around...;^) -Original Message- From: [mailto:] On Behalf Of David Glenn Sent: Monday, March 25, 2013 3:54 PM To: Subject: SGI: Performer licensesing Ends! Greetings All! For anyone who is sentimental, SGI has announced

Re: [osg-users] [vpb] Quesions about LOD in VPB

2012-11-08 Thread David Glenn
no call to do that? I needed to change that because the Display program that I'm working on uses the viewing area (a.k.a the zoom) rather than moving the camera closer the terrain. It worked out very well. D Glenn David Glenn --- D Glenn 3D Computer

Re: [osg-users] [vpb] Quesions about LOD in VPB

2012-11-05 Thread David Glenn
this week and see if they really what me to do that! D Glenn robertosfield wrote: Hi David, On 2 November 2012 23:30, David Glenn () wrote: Greetings All! I did some analytical research on the files that VPB makes and confirmed that the software builds a map to a LOD

Re: [osg-users] [vpb] Quesions about LOD in VPB

2012-11-02 Thread David Glenn
David Glenn --- D Glenn 3D Computer Graphics amp; Media Systems. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=50957#50957 ___ osg-users mailing list osg-users

Re: [osg-users] [vpb] Quesions about LOD in VPB

2012-10-31 Thread David Glenn
get to the level where the texture resolution is the highest it stops, even if it's before the max number of levels you specified. So L11 might be the last level with the highest resolution texture for your database. --  Christophe 2012/10/30 David Glenn () robertosfield

Re: [osg-users] [vpb] Quesions about LOD in VPB

2012-10-31 Thread David Glenn
/31 David Glenn () O.K. Then the -l command sets the limit of the LOD you can have and not how many LOD's your terrain is going to have! By default it maxes out at 30 and the only reason to use it is to limit the LOD's (and detail) of your terrain, Right? D Glenn declic

Re: [osg-users] [vpb] Quesions about LOD in VPB

2012-10-30 Thread David Glenn
Specify the number of PagedLOD levels to generate. So the last one is the one you want, so just add a -l 5 or something similar to your osgdem or vpbmaster command line. Robert. On 5 September 2012 23:44, David Glenn wrote: Greetings All! I'm just getting the time to do

[osg-users] [vpb] Quesions about LOD in VPB

2012-09-05 Thread David Glenn
maybe get it on a double layer DVD, if not , a blue ray disk. I figure that if I can cut back on the resolution in areas that I don’t need to be at 1 meter resolution, I can cut the size in whole of the terrain to something more manageable. Dglenn David Glenn

Re: [osg-users] OpenScenegraph Siggraph 2012 BOF Final Call for Presentations

2012-08-10 Thread David Glenn
Greetings eveyone that attened the OSG BOF for SIGGRAPH 2012 Had a good time at the BOF, look forward to next year. Thank you! David Glenn --- D Glenn 3D Computer Graphics amp; Media Systems. www.dglenn.com -- Read this topic online here

Re: [osg-users] AlphaPixel (and OSG?) swag and apparel?

2012-07-03 Thread David Glenn
by Mail2Forum David Glenn --- D Glenn 3D Computer Graphics amp; Media Systems. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48655#48655 ___ osg

Re: [osg-users] 139.com Spam

2012-06-12 Thread David Glenn
spam filter - if you have one! David Glenn --- D Glenn 3D Computer Graphics amp; Media Systems. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48258#48258

Re: [osg-users] Reset my account

2012-06-11 Thread David Glenn
Well, it sent me an e-mail to fix it! Think I'm up and running agein! Sorry for the bother!! D Glenn David Glenn --- D Glenn 3D Computer Graphics amp; Media Systems. www.dglenn.com -- Read this topic online here: http

[osg-users] SIGGRAPH 2012: OpenSceneGraph BOF

2012-06-06 Thread David Glenn
Greetings All! I assume that we are going to have a BOF this year, since I just went over the SIGGRAPH conference schedule and there is a listing with John's name on it hosting. See you there! David Glenn - D Glenn David Glenn --- D Glenn 3D Computer

Re: [osg-users] Why no games with OSG?

2012-05-23 Thread David Glenn
generated by Mail2Forum David Glenn --- D Glenn 3D Computer Graphics amp; Media Systems. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=47826#47826

[osg-users] Adding texture layers in OSG.

2012-04-09 Thread David Glenn
. I've been told that I can do it in GLSL but I'm not that smart of Shaders. Anyone has any ideas? D Glenn David Glenn --- D Glenn 3D Computer Graphics amp; Media Systems. www.dglenn.com -- Read this topic online here: http

Re: [osg-users] Text Class Sizing Issue!

2012-04-02 Thread David Glenn
robertosfield wrote: Hi David, On 29 March 2012 17:34, David Glenn wrote: Well, since it not a submission per say. Here is the sample source code that John wanted me to so you all. The program doesn't compile for me, I presume because it has been updated to compile against

Re: [osg-users] Text Class Sizing Issue!

2012-03-29 Thread David Glenn
Well, since it not a submission per say. Here is the sample source code that John wanted me to so you all. Enjoy! Comments welcome!! ... Laters! D Glenn David Glenn --- D Glenn 3D Computer Graphics amp; Media Systems. www.dglenn.com

[osg-users] Text Class Sizing Issue!

2012-03-26 Thread David Glenn
David Glenn --- D Glenn 3D Computer Graphics amp; Media Systems. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46600#46600 ___ osg-users mailing list osg-users

Re: [osg-users] [forum] Is the main OSG website up?

2012-03-08 Thread David Glenn
robertosfield wrote: Hi Glenn, I'm afraid the whole university network is down right now. We'll need to wait till that get things back online. Robert. On 7 March 2012 23:23, David Glenn wrote: Greetings! Is the main OSG website up? Tried to get on without any seccess

Re: [osg-users] [forum] Is the main OSG website up?

2012-03-08 Thread David Glenn
robertosfield wrote: Hi David, On 8 March 2012 16:28, David Glenn wrote: At a University? All this time I thought that since OSG is so user involved in its development, I figured that it was controlled through some backwoods Linux server some ware in Europe.  Shows you how much I

[osg-users] osg::text Question on character size when set to SCREEN_COORDS mode

2012-03-08 Thread David Glenn
David Glenn --- D Glenn 3D Computer Graphics amp; Media Systems. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=46120#46120 ___ osg-users mailing list osg-users

[osg-users] [forum] Is the main OSG website up?

2012-03-07 Thread David Glenn
Greetings! Is the main OSG website up? Tried to get on without any seccess! D Glenn David Glenn --- D Glenn 3D Computer Graphics amp; Media Systems. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org

Re: [osg-users] Sony Move.me

2012-01-10 Thread David Glenn
Greetings! Well, since no one reponded to my question, I assume that the answer is no - or they are too buzy hacking Kinects. Thanks! D Glenn David Glenn --- D Glenn 3D Computer Graphics amp; Media Systems. www.dglenn.com -- Read this topic

[osg-users] Sony Move.me

2012-01-03 Thread David Glenn
David Glenn --- D Glenn 3D Computer Graphics amp; Media Systems. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44564#44564 ___ osg-users mailing

Re: [osg-users] Single scene, multiple viewers : problem with texture

2011-11-28 Thread David Glenn
to share data between two viewer ? Thank you! Cheers, Aurelien Well, I would look at it differently (like using slave cameras), but in this case, have you tried dynamically linking the node? D Glenn David Glenn --- D Glenn 3D Computer Graphics amp

[osg-users] maya OBJ files - getting the unit settings

2011-11-22 Thread David Glenn
Greetings All! Pardon me for asking dumb questions agein, but I was wondering if OSG's Obj plugin can read the unit format that is in a Maya OBJ file and how. Thanks! ... D Glenn C.G.E. David Glenn --- D Glenn 3D Computer Graphics amp; Media Systems

Re: [osg-users] NVIDIA Driver Problem?

2011-11-14 Thread David Glenn
in the process. They are more concerned over a Windows driver than Linux I think! David Glenn --- D Glenn 3D Computer Graphics amp; Media Systems. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43874

Re: [osg-users] NVIDIA Driver Problem?

2011-11-14 Thread David Glenn
a 260.19.44 driver. I using that on a Quatro 4000 in my lab right now and it works very well! I do get rather irritated when a company can't fess-up to their mistakes and use the Not My Problem excuse! David Glenn --- D Glenn 3D Computer Graphics amp; Media

[osg-users] [forum] Lightwave 11 Prerelease is now available

2011-11-14 Thread David Glenn
are a Lightwave 10 or 10.1 user, you have to buy the prerelease version as an upgrade to the full Lightwave 11. Note: One of the new features of Lightwave 11 is the new interoperability between itself and other products including Unity. Anyway, Enjoy All! David Glenn

Re: [osg-users] 3D models used in OSG ?

2011-11-01 Thread David Glenn
of the casual or intermediate modelers out there that I know of that has had exposure to Creator. ... D Glenn David Glenn --- D Glenn Computer Graphics amp; Media Systems. www.dglenn.com -- Read this topic online here: http

Re: [osg-users] Open Flight characteristic not reflected in the current OSG

2011-10-11 Thread David Glenn
())); Thank you! David David Glenn --- D Glenn Computer Graphics amp; Media Systems. www.dglenn.com -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43337#43337

Re: [osg-users] Open Flight characteristic not reflected in the current OSG

2011-10-06 Thread David Glenn
Greetings Paul! I tested the second method just about every way I can think of and it meets our requirements, so I'm going with it unless you can come up with a better answer (I can always change it). So check it when you have the time. Thanks! David. David Glenn

Re: [osg-users] Open Flight characteristic not reflected in the current OSG

2011-09-29 Thread David Glenn
Greetings Paul: Managed to test your patch on OSG 2.8.1 and OSG 3.0.1 before I called it the week and on both it works fine! Thanks! Good Job Paul! ... David Glenn - D Glenn Computer Graphics Media Systems. D Glenn (a.k.a David Glenn) - Moving Heaven and Earth

Re: [osg-users] Open Flight characteristic not reflected in the current OSG

2011-09-29 Thread David Glenn
-push_back(osg::Vec4(_PrimaryColor.r(), (_PrimaryColor.g(), (_PrimaryColor.b(), 1.0 - getTransparency())); Both seem to work in my perspective, but I was wondering what you thought or you had a better idea! ... David Glenn – D Glenn Computer Graphics Media Systems D

[osg-users] Open Flight characteristic not reflected in the current OSG

2011-09-27 Thread David Glenn
. ... Thank you! David Glenn - D Glenn 3D Computer Graphics Media Systems. D Glenn (a.k.a David Glenn) - Moving Heaven and Earth! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43046#43046

Re: [osg-users] Open Flight characteristic not reflected in the current OSG

2011-09-27 Thread David Glenn
Paul Martz wrote: On 9/27/2011 10:55 AM, David Glenn wrote: Greetings All: Something I found that is interesting in Creator 3.4 (Open Flight) that is not reflected in OSG. In Creator Face Attributes, under the Drawing tab, If your set the Shade to Gouraud, you are shading

Re: [osg-users] Wiki pollution

2011-08-26 Thread David Glenn
! D Glenn (a.k.a David Glenn) - Moving Heaven and Earth! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42263#42263 ___ osg-users mailing list osg-users

Re: [osg-users] SIGGRAPH 2011 OpenSceneGraph BOF

2011-08-22 Thread David Glenn
Hay John. Maybe next year I can get my Miku Miku Dance port to OSG done and I can entertain the crowd with a singing, dancing figure as a demo. Or would that be a bit over the top for a technical audience? D Glenn D Glenn (a.k.a David Glenn) - Moving Heaven and Earth

Re: [osg-users] SIGGRAPH 2011 OpenSceneGraph BOF

2011-08-16 Thread David Glenn
on the Forum. I hope you all come to SIGGRAPH next year in my neighborhood! L.A. is a fun town to visit! FYI: Vancouver was allot of fun too in it's own way! I loved Tim Hortons - better than McDees! ... Thank you! D Glenn D Glenn (a.k.a David Glenn) - Moving Heaven

Re: [osg-users] 33 days till OpenScengraph BOF at SIGGRAPH 2011

2011-07-29 Thread David Glenn
Hi John! Looks Like I will be at SIGGRAPH this year after all. It won't be at the request of the NAVY, but under my moolighting position as rep from D Glenn 3D Computer Graphic Systems. So if I can get in there in time, I will be there! ... David Glenn D Glenn (a.k.a

Re: [osg-users] ATI FirePro M8900

2011-07-15 Thread David Glenn
that was holding things up. Oh, and Linux users, don't think that since you’re not using WinDozze that you out of the woods either. I've seen my share of crap on laptops using Linux as well. D Glenn. D Glenn (a.k.a David Glenn) - Moving Heaven and Earth

Re: [osg-users] assignment of context ID in osgViewer::GraphicsWindowEnbedded

2011-07-11 Thread David Glenn
()); Anyway, I'm still wondering if this is something to add or it should have been called be default (hence it’s a bug)! Laters! - D Glenn D Glenn (a.k.a David Glenn) - Moving Heaven and Earth! -- Read this topic online here: http

Re: [osg-users] 33 days till OpenScengraph BOF at SIGGRAPH 2011

2011-07-07 Thread David Glenn
Greetings! I woun't be there! I didn't get my pasport in time for the debrefing I now have to do! I may be at SIGGRAPH AISA this year if I can gather the $5K it will take for me to traval there! Maybe there is a BOF there for OSG! D Glenn D Glenn (a.k.a David Glenn

Re: [osg-users] 33 days till OpenScengraph BOF at SIGGRAPH 2011

2011-07-07 Thread David Glenn
Well, that sounds dull! Oh Well! D Glenn John F. Richardson wrote: Hello, There are no BOF's at SIGGRAPH Asia according to their website. John F. Richardson -Original Message- From: [mailto:] On Behalf Of David Glenn Sent: Thursday, July 07, 2011 10:25 AM To: Subject

[osg-users] assignment of context ID in osgViewer::GraphicsWindowEnbedded

2011-07-05 Thread David Glenn
someware becose I've never seen anyting about this in any of the example code that I've seen so far! Maybe we have a bug? ... D Glenn D Glenn (a.k.a David Glenn) - Moving Heaven and Earth! -- Read this topic online here: http://forum.openscenegraph.org

Re: [osg-users] Performace issue with nVidia 400 series

2011-05-24 Thread David Glenn
? ... Thank you! Cheers, Michael Greetings: Well, I checked the code and unless it is changed someware else by defalt the setting for dubble sided lighting in LightModel.ccp is set to false. Any arguments to the contrary? D Glenn D Glenn (a.k.a David Glenn) - Moving

Re: [osg-users] Performace issue with nVidia 400 series

2011-05-19 Thread David Glenn
. 19.05.2011, 03:27, David Glenn : Jason Daly wrote:  On 05/18/2011 05:14 AM, Fred Smith wrote:  Hi,  The only problem that I personally heard about is about the slow transfer speed to/from GPU memory on Fermi cards. DMA transfers are said to be slower than on GTX 2xx

Re: [osg-users] Performace issue with nVidia 400 series

2011-05-19 Thread David Glenn
Jason Daly wrote: On 05/19/2011 12:07 PM, David Glenn wrote Well I'm using a far chunk of terrain that is very texture based and I haven't seen any issues. Maybe I'm making a mistake getting the 460's and sould try the GTX 280. By texture-based do you mean you're reading

Re: [osg-users] Performace issue with nVidia 400 series

2011-05-18 Thread David Glenn
with Quadro! ... D Glenn D Glenn (a.k.a David Glenn) - Moving Heaven and Earth! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39509#39509 ___ osg-users mailing list osg-users

Re: [osg-users] Performace issue with nVidia 400 series

2011-05-18 Thread David Glenn
D Glenn (a.k.a David Glenn) - Moving Heaven and Earth! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39519#39519 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Node Nomals effecting color in line Primitives

2011-03-30 Thread David Glenn
robertosfield wrote: Hi David, On Tue, Mar 29, 2011 at 11:33 PM, David Glenn wrote: I checked and I have display list set to False, VBO set to True and Data Verince is set to DYNAMIC. You could try setting VBO to False as well as the display list. I wouldn't expect

Re: [osg-users] Node Nomals effecting color in line Primitives

2011-03-29 Thread David Glenn
robertosfield wrote: Hi David, On Tue, Mar 29, 2011 at 1:51 AM, David Glenn wrote: The staff here has run into an interesting problem! It seems that if you draw a long line with many vector points in, that the only way that I can properly control the color is to define the node

Re: [osg-users] Node Nomals effecting color in line Primitives

2011-03-29 Thread David Glenn
robertosfield wrote: Hi David, Are you seeing precision issues on the data? Not off hand the trails seem to be as stable as everything else! What should I looking for? I may be missing what ever it is! D Glenn (a.k.a David Glenn) - Moving Heaven and Earth

Re: [osg-users] Node Nomals effecting color in line Primitives

2011-03-29 Thread David Glenn
Greetings Robort! I checked and I have display list set to False, VBO set to True and Data Verince is set to DYNAMIC. ... D Glenn D Glenn (a.k.a David Glenn) - Moving Heaven and Earth! -- Read this topic online here: http://forum.openscenegraph.org

[osg-users] Node Nomals effecting color in line Primitives

2011-03-28 Thread David Glenn
be 0.0001 or -0.0001 but not 0. I know that my feeble mind can’t figure it out :| and you all, full of wisdom, would Know why - Right? ;) ... Thank you! D Glenn D Glenn (a.k.a David Glenn) - Moving Heaven and Earth! -- Read this topic online here

Re: [osg-users] Interest in new releases of 2.8.x?

2011-03-16 Thread David Glenn
has been in development in the past 6 months. I kind of figured that a stable version of that development code would be the new released code by now, why not? ... D Glenn D Glenn (a.k.a David Glenn) - Moving Heaven and Earth! -- Read this topic online

Re: Marching Cube Example?

2011-02-16 Thread David Glenn
it with us! At least I think, we are rather starved for Shader ideas here. Oh Yea, be careful to avoid any Stupid Shader Tricks! :) Laters! -- D Glenn D Glenn (a.k.a David Glenn) - Moving Heaven and Earth! -- Read this topic online here: http

Re: Marching Cube Example?

2011-02-15 Thread David Glenn
a son of one! ... D Glenn D Glenn (a.k.a David Glenn) - Moving Heaven and Earth! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36701#36701 ___ osg-users mailing list osg-users

Re: Marching Cube Example?

2011-02-15 Thread David Glenn
examples of OSG doing that kind of stuff and I don't recall anything! In fact I've seen one exaple that even segest the usage of nerbs and only a token segestion of using shaders in OSG! :x Somthing they need to work on, or so I think! D Glenn. D Glenn (a.k.a David Glenn

Re: Marching Cube Example?

2011-02-15 Thread David Glenn
(a.k.a David Glenn) - Moving Heaven and Earth! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36707#36707 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org

Re: [osg-users] Generating multitouch events

2011-02-07 Thread David Glenn
D Glenn (a.k.a David Glenn) - Moving Heaven and Earth! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36437#36437 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

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