could give a brief guidance on that - given that I've been messing around on
that stuff for a spell now!
...
Thank you!
Cheers,
David
--------
David Glenn
---
D Glenn 3D Computer Graphics Entertainment.
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and resources that I would hack this out, but one
of the sad drawbacks of having a job is not having the time. It must be that
most people still see this technology as a flash in the pan, but I think it’s
taking on traction.
...
Thank you!
David Glenn.
David Glenn
OSG projects. Hands down, it's still my faveret format for Sim models -
dispight me being pushed into using FBX and OBJ formats by my handlers. Cheers
to Brede Johansson!
David Glenn
---
D Glenn 3D Computer Graphics Entertainment.
www.dglenn.com
-
Greetings John!
As you know, I'm all set for siggraph. If there is anything you what me to
bring let me know asap so I can pack accordingly!
...
Thank you!
Cheers,
David
David Glenn
---
D Glenn 3D Computer Graphics Entertainment.
www.dglenn.com
Greetings All!
I was just wondering if there is any plans to have the OSG BOF at SIGGRAPH 2018?
David Glenn
---
D Glenn 3D Computer Graphics Entertainment.
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some proof of
concept demo?
Time to shine!
D Glenn
David Glenn
---
D Glenn 3D Computer Graphics Entertainment.
www.dglenn.com
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.
David Glenn
---
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www.dglenn.com
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Greetings Robert!
Just to let you know! I'm getting that message. Goggle it and I wound up here!
So, I guess that you all chose to ignore it or I'm doing something wrong and
the men in black are going to take me away! Bye!
...
Thank you!
Cheers,
David
David
well.
>
>
> Regards,
>
>
> J.
>
> --
> Post generated by Mail2Forum
Hay J!
in that OSG Oculus Viewer, have they gotten the chance to try or add the Touch
Controllers Yet?
Just wondering!
David Glenn
---
.
Oh! and I got a little home sick and thought I would drop buy and ask how
things are coming along! :)
Any Progress?
...
David Glenn
---
D Glenn 3D Computer Graphics Entertainment.
www.dglenn.com
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Hi,
I don't know who is in the LA area and is attending SCaLE 14x or going to
attend LAVR Winter Conference this weekend, but I'm planning to be at both one
way or another. If your attending, I might see you there!
Cheers!
...
David Glenn
---
D Glenn 3D
>
>
>
>
>
> On Tuesday, December 8, 2015 8:50 PM, David Glenn <> wrote:
>
>
>
> Greetings All!
>
> Got my OSVR HDKv1.3 last week! I had to wait till the weekend to really try
> it out and there are still parts of it that I have not tried out yet
, but it's not a VR Demo as it is just a way to test head tracking
movement.
...
Thank you!
Cheers,
David
David Glenn
---
D Glenn 3D Computer Graphics Entertainment.
www.dglenn.com
--
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Figure that it might not be at
the level of Crescent Bay, but it can't be any worse than DK1.
That's about the level that I've been able to study at in given that I'm not a
AAA game developer.
FYI: My lone game credit in my resume was WWII-online!
David Glenn
Greetings All!
Is anyone experimenting with OSVR yet?
I know that there is some Oculus stuff that people have tried with some limited
success, but just wondering if anyone looked at it from the OSVR standpoint!
...
Thank you!
Cheers,
David
David Glenn
David Glenn
---
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www.dglenn.com
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.
Sorry for any mistakes or misspellings I made.
Hopefully the YouTube videos that I plan to make will cover all the questions
that you just can't cover in a BOF.
Using osgEarth is a lot of fun and I have found to be very useful!
...
Thank you!
D Glenn
David Glenn
Greetings!
I was hoping to work on osgEarth this year, but most of my efforts has been
diverted due to the demands of my handlers.
Mostly VR and Unity related stuff!
But I will be at SIGGRAPH this year!
D Glenn
David Glenn
---
D Glenn 3D Computer Graphics
@alphapixel (https://twitter.com/alphapixel) facebook.com/alphapixel
(http://facebook.com/alphapixel) (775) 623-PIXL [7495]
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David Glenn
---
D Glenn 3D Computer Graphics Entertainment.
www.dglenn.com
are going to be the early
adopters from what I understand. I will see how that goes as I'm in the middle
of researching VR for Simulation, raping my brain around the Time Warp function
and taking notes!
D Glenn
David Glenn
---
D Glenn 3D Computer Graphics
it in later VS versions.
Hi David,
I recently submitted a fix to VPB which resolves this linker bug for all VS
versions.
See: http://forum.openscenegraph.org/viewtopic.php?t=14756
Great job with the videos BTW!
Best regards
Björn
David Glenn
, 2015 at 1:33 PM, David Glenn () wrote:
Greetings All,
Sorry that I haven't posted I've been very busy lately!
I've been meaning to post the location of the YouTube videos that I made
based the presentation I gave at SIGGRAPH last year, but I've been
stretched for time with my added
David Glenn
---
D Glenn 3D Computer Graphics Entertainment.
www.dglenn.com
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.
2014-05-27 22:05 GMT+02:00 David Glenn ():
Greetings All!
I know I have been working with Linux for a few years and maybe I've been
away from Windows too long, and this may seem silly to some but here it
goes!
I've been moving some of my stuff to windows
with core libraries that are compiled in release for
now and I'm wondering what work around I'm missing to get the stuff to compile
in Debug w/o setting off the False Alarm Bells on my system!
...
Thank you!
David Glenn
---
D Glenn 3D Computer Graphics
up for a presentation if
you like!
I'm currently tied up in a Unity Game Engine animation demo for A-Kon 25 in
Dallas, but after that raps-up in early June, I will be working on the OSG
YouTube stuff almost exclusively.
David Glenn
---
D Glenn 3D Computer
! |-)
...
David Glenn
---
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www.dglenn.com
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the vpb command line shell, cd to the directory that I what to build
my stuff and let her rip! No complaints yet!!
David Glenn
---
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www.dglenn.com
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like that too.
other than that, my first steps to building the osg Qt viewer under Qt 5.1 has
not worked out too well in RH 6.2 (64bit). Qt 4.8.5 has been better, but I have
yet to test some of the stuff I have, so the verdict is still out!
David Glenn
---
D
Nathan Mielcarek wrote:
http://www.downforeveryoneorjustme.com/http://www.khronos.org/
(http://www.downforeveryoneorjustme.com/http://www.khronos.org/)
On Wed, Oct 23, 2013 at 9:27 AM, David Glenn () wrote:
Greetings All!
Has anyone noticed that khronos.org (http://khronos.org
Nathan Mielcarek wrote:
http://www.downforeveryoneorjustme.com/http://www.khronos.org/
(http://www.downforeveryoneorjustme.com/http://www.khronos.org/)
On Wed, Oct 23, 2013 at 9:27 AM, David Glenn () wrote:
Greetings All!
Has anyone noticed that khronos.org (http://khronos.org
Greetings All!
Has anyone noticed that khronos.org is down or is it me?
Thank you!
D Glenn
David Glenn
---
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www.dglenn.com
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is
the best version to move to?
...
Thank you in advance!
D Glenn
David Glenn
---
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www.dglenn.com
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as this would overlap with American morning.
If you have already testing things out let me know what worked well/what to
look out for when setting things up.
Cheers,
Robert.
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David Glenn
---
D Glenn
-Original Message-
From: [mailto:] On Behalf Of David Glenn
Sent: Wednesday, July 03, 2013 8:37 AM
To:
Subject: Re: Three Weeks until the Openscenegraph BOF at Siggraph
Greetings John and Robert!
If I don't get kidnapped at Comic Con I will be there!
I have some experience
: Haven’t tested it with my iPhone hotspot yet!
...
Thank you!
D Glenn
David Glenn
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did not go as far as this and did not do as well. Mostly because they
where hacks using preexisting terrain elements that where clearly not made for
paging. This makes much more sense to me.
David Glenn
---
D Glenn 3D Computer Graphics Entertainment
Greetings!
Pardon me, but can you also convert .dds using the Gimp?
...
D Glenn
David Glenn
---
D Glenn 3D Computer Graphics Entertainment.
www.dglenn.com
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Greetings All!
For anyone who is sentimental, SGI has announced that issuance of Performer
licenses will end as of 06/30/2013.
Good thing that I now use OpenSceneGraph!
...
David Glenn - D Glenn 3D Computer Graphic Entertainment!
David Glenn
---
D Glenn 3D
S2LR wrote:
SGI? I didn't know they were still around...;^)
-Original Message-
From:
[mailto:] On Behalf Of David
Glenn
Sent: Monday, March 25, 2013 3:54 PM
To:
Subject: SGI: Performer licensesing Ends!
Greetings All!
For anyone who is sentimental, SGI has announced
no call to do that?
I needed to change that because the Display program that I'm working on uses
the viewing area (a.k.a the zoom) rather than moving the camera closer the
terrain. It worked out very well.
D Glenn
David Glenn
---
D Glenn 3D Computer
this week and see if they really what
me to do that!
D Glenn
robertosfield wrote:
Hi David,
On 2 November 2012 23:30, David Glenn () wrote:
Greetings All!
I did some analytical research on the files that VPB makes and confirmed
that the software builds a map to a LOD
David Glenn
---
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www.dglenn.com
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get to the level where the texture resolution is the highest it
stops, even if it's before the max number of levels you specified.
So L11 might be the last level with the highest resolution texture for your
database.
--
Christophe
2012/10/30 David Glenn ()
robertosfield
/31 David Glenn ()
O.K. Then the -l command sets the limit of the LOD you can have and not
how many LOD's your terrain is going to have! By default it maxes out at 30
and the only reason to use it is to limit the LOD's (and detail) of your
terrain, Right?
D Glenn
declic
Specify the number of PagedLOD levels to generate.
So the last one is the one you want, so just add a -l 5 or something
similar to your osgdem or vpbmaster command line.
Robert.
On 5 September 2012 23:44, David Glenn wrote:
Greetings All!
I'm just getting the time to do
maybe get it on a double layer DVD, if not , a blue ray
disk. I figure that if I can cut back on the resolution in areas that I don’t
need to be at 1 meter resolution, I can cut the size in whole of the terrain to
something more manageable.
Dglenn
David Glenn
Greetings eveyone that attened the OSG BOF for SIGGRAPH 2012
Had a good time at the BOF, look forward to next year.
Thank you!
David Glenn
---
D Glenn 3D Computer Graphics amp; Media Systems.
www.dglenn.com
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David Glenn
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www.dglenn.com
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spam filter - if you have one!
David Glenn
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www.dglenn.com
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Well, it sent me an e-mail to fix it! Think I'm up and running agein! Sorry for
the bother!!
D Glenn
David Glenn
---
D Glenn 3D Computer Graphics amp; Media Systems.
www.dglenn.com
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Greetings All!
I assume that we are going to have a BOF this year, since I just went over the
SIGGRAPH conference schedule and there is a listing with John's name on it
hosting.
See you there!
David Glenn - D Glenn
David Glenn
---
D Glenn 3D Computer
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David Glenn
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www.dglenn.com
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. I've been told that I can do it
in GLSL but I'm not that smart of Shaders.
Anyone has any ideas?
D Glenn
David Glenn
---
D Glenn 3D Computer Graphics amp; Media Systems.
www.dglenn.com
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robertosfield wrote:
Hi David,
On 29 March 2012 17:34, David Glenn wrote:
Well, since it not a submission per say. Here is the sample source code
that John wanted me to so you all.
The program doesn't compile for me, I presume because it has been
updated to compile against
Well, since it not a submission per say. Here is the sample source code that
John wanted me to so you all.
Enjoy! Comments welcome!!
...
Laters!
D Glenn
David Glenn
---
D Glenn 3D Computer Graphics amp; Media Systems.
www.dglenn.com
David Glenn
---
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www.dglenn.com
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robertosfield wrote:
Hi Glenn,
I'm afraid the whole university network is down right now. We'll need
to wait till that get things back online.
Robert.
On 7 March 2012 23:23, David Glenn wrote:
Greetings!
Is the main OSG website up?
Tried to get on without any seccess
robertosfield wrote:
Hi David,
On 8 March 2012 16:28, David Glenn wrote:
At a University? All this time I thought that since OSG is so user involved
in its development, I figured that it was controlled through some backwoods
Linux server some ware in Europe. Shows you how much I
David Glenn
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www.dglenn.com
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Greetings!
Is the main OSG website up?
Tried to get on without any seccess!
D Glenn
David Glenn
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www.dglenn.com
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Greetings! Well, since no one reponded to my question, I assume that the answer
is no - or they are too buzy hacking Kinects.
Thanks!
D Glenn
David Glenn
---
D Glenn 3D Computer Graphics amp; Media Systems.
www.dglenn.com
--
Read this topic
David Glenn
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to share data between two viewer ?
Thank you!
Cheers,
Aurelien
Well, I would look at it differently (like using slave cameras), but in this
case, have you tried dynamically linking the node?
D Glenn
David Glenn
---
D Glenn 3D Computer Graphics amp
Greetings All!
Pardon me for asking dumb questions agein, but I was wondering if OSG's Obj
plugin can read the unit format that is in a Maya OBJ file and how.
Thanks!
...
D Glenn C.G.E.
David Glenn
---
D Glenn 3D Computer Graphics amp; Media Systems
in the process.
They are more concerned over a Windows driver than Linux I think!
David Glenn
---
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www.dglenn.com
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a 260.19.44 driver. I using that on a Quatro 4000 in
my lab right now and it works very well!
I do get rather irritated when a company can't fess-up to their mistakes and
use the Not My Problem excuse!
David Glenn
---
D Glenn 3D Computer Graphics amp; Media
are a Lightwave 10 or 10.1 user, you have to buy the prerelease version as
an upgrade to the full Lightwave 11.
Note:
One of the new features of Lightwave 11 is the new interoperability between
itself and other products including Unity.
Anyway, Enjoy All!
David Glenn
of the casual or intermediate modelers out there that I know of
that has had exposure to Creator.
...
D Glenn
David Glenn
---
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www.dglenn.com
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()));
Thank you!
David
David Glenn
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Greetings Paul!
I tested the second method just about every way I can think of and it meets our
requirements, so I'm going with it unless you can come up with a better answer
(I can always change it). So check it when you have the time.
Thanks!
David.
David Glenn
Greetings Paul:
Managed to test your patch on OSG 2.8.1 and OSG 3.0.1 before I called it the
week and on both it works fine!
Thanks! Good Job Paul!
...
David Glenn - D Glenn Computer Graphics Media Systems.
D Glenn (a.k.a David Glenn) - Moving Heaven and Earth
-push_back(osg::Vec4(_PrimaryColor.r(), (_PrimaryColor.g(),
(_PrimaryColor.b(), 1.0 - getTransparency()));
Both seem to work in my perspective, but I was wondering what you thought or
you had a better idea!
...
David Glenn – D Glenn Computer Graphics Media Systems
D
.
...
Thank you!
David Glenn - D Glenn 3D Computer Graphics Media Systems.
D Glenn (a.k.a David Glenn) - Moving Heaven and Earth!
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Paul Martz wrote:
On 9/27/2011 10:55 AM, David Glenn wrote:
Greetings All:
Something I found that is interesting in Creator 3.4 (Open Flight) that is
not reflected in OSG.
In Creator Face Attributes, under the Drawing tab, If your set the Shade to
Gouraud, you are shading
!
D Glenn (a.k.a David Glenn) - Moving Heaven and Earth!
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Hay John.
Maybe next year I can get my Miku Miku Dance port to OSG done and I can
entertain the crowd with a singing, dancing figure as a demo. Or would that be
a bit over the top for a technical audience?
D Glenn
D Glenn (a.k.a David Glenn) - Moving Heaven and Earth
on the Forum.
I hope you all come to SIGGRAPH next year in my neighborhood! L.A. is a fun
town to visit!
FYI: Vancouver was allot of fun too in it's own way! I loved Tim Hortons -
better than McDees!
...
Thank you!
D Glenn
D Glenn (a.k.a David Glenn) - Moving Heaven
Hi John!
Looks Like I will be at SIGGRAPH this year after all. It won't be at the
request of the NAVY, but under my moolighting position as rep from D Glenn 3D
Computer Graphic Systems. So if I can get in there in time, I will be there!
...
David Glenn
D Glenn (a.k.a
that was holding things up.
Oh, and Linux users, don't think that since you’re not using WinDozze that you
out of the woods either. I've seen my share of crap on laptops using Linux as
well.
D Glenn.
D Glenn (a.k.a David Glenn) - Moving Heaven and Earth
());
Anyway, I'm still wondering if this is something to add or it should have been
called be default (hence it’s a bug)!
Laters!
-
D Glenn
D Glenn (a.k.a David Glenn) - Moving Heaven and Earth!
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Greetings!
I woun't be there! I didn't get my pasport in time for the debrefing I now have
to do! I may be at SIGGRAPH AISA this year if I can gather the $5K it will take
for me to traval there! Maybe there is a BOF there for OSG!
D Glenn
D Glenn (a.k.a David Glenn
Well, that sounds dull! Oh Well!
D Glenn
John F. Richardson wrote:
Hello,
There are no BOF's at SIGGRAPH Asia according to their website.
John F. Richardson
-Original Message-
From:
[mailto:] On Behalf Of David Glenn
Sent: Thursday, July 07, 2011 10:25 AM
To:
Subject
someware becose I've never seen anyting about this in any of the example
code that I've seen so far! Maybe we have a bug?
...
D Glenn
D Glenn (a.k.a David Glenn) - Moving Heaven and Earth!
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?
...
Thank you!
Cheers,
Michael
Greetings:
Well, I checked the code and unless it is changed someware else by defalt the
setting for dubble sided lighting in LightModel.ccp is set to false.
Any arguments to the contrary?
D Glenn
D Glenn (a.k.a David Glenn) - Moving
.
19.05.2011, 03:27, David Glenn :
Jason Daly wrote:
On 05/18/2011 05:14 AM, Fred Smith wrote:
Hi,
The only problem that I personally heard about is about the slow
transfer speed to/from GPU memory on Fermi cards. DMA transfers are
said to be slower than on GTX 2xx
Jason Daly wrote:
On 05/19/2011 12:07 PM, David Glenn wrote
Well I'm using a far chunk of terrain that is very texture based and I
haven't seen any issues. Maybe I'm making a mistake getting the 460's and
sould try the GTX 280.
By texture-based do you mean you're reading
with Quadro!
...
D Glenn
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http
robertosfield wrote:
Hi David,
On Tue, Mar 29, 2011 at 11:33 PM, David Glenn
wrote:
I checked and I have display list set to False, VBO set to True and Data
Verince is set to DYNAMIC.
You could try setting VBO to False as well as the display list. I
wouldn't expect
robertosfield wrote:
Hi David,
On Tue, Mar 29, 2011 at 1:51 AM, David Glenn wrote:
The staff here has run into an interesting problem! It seems that if you
draw a long line with many vector points in, that the only way that I can
properly control the color is to define the node
robertosfield wrote:
Hi David,
Are you seeing precision issues on the data?
Not off hand the trails seem to be as stable as everything else! What should I
looking for? I may be missing what ever it is!
D Glenn (a.k.a David Glenn) - Moving Heaven and Earth
Greetings Robort!
I checked and I have display list set to False, VBO set to True and Data
Verince is set to DYNAMIC.
...
D Glenn
D Glenn (a.k.a David Glenn) - Moving Heaven and Earth!
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be 0.0001 or -0.0001 but not 0. I know that my feeble
mind can’t figure it out :| and you all, full of wisdom, would Know why -
Right? ;)
...
Thank you!
D Glenn
D Glenn (a.k.a David Glenn) - Moving Heaven and Earth!
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has
been in development in the past 6 months.
I kind of figured that a stable version of that development code would be the
new released code by now, why not?
...
D Glenn
D Glenn (a.k.a David Glenn) - Moving Heaven and Earth!
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it
with us! At least I think, we are rather starved for Shader ideas here. Oh
Yea, be careful to avoid any Stupid Shader Tricks! :)
Laters!
--
D Glenn
D Glenn (a.k.a David Glenn) - Moving Heaven and Earth!
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a son of one!
...
D Glenn
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examples of OSG doing that kind of
stuff and I don't recall anything! In fact I've seen one exaple that even
segest the usage of nerbs and only a token segestion of using shaders in OSG!
:x Somthing they need to work on, or so I think!
D Glenn.
D Glenn (a.k.a David Glenn
(a.k.a David Glenn) - Moving Heaven and Earth!
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D Glenn (a.k.a David Glenn) - Moving Heaven and Earth!
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http://forum.openscenegraph.org/viewtopic.php?p=36437#36437
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