Re: [osg-users] Any OSGEdit like apps around?

2019-10-11 Thread Raymond de Vries
Hi Paul, Maybe a stupid question but have you tried the osgedit? I see that people have put it on github too. Would be nice to update it and revive it? Essentially the OSG has not changed that much after all... Cheers, good luck Raymond On 10/11/2019 4:07 AM, Paul Leopard wrote: Hi, Well

Re: [osg-users] Integrate Qt into OSG - not OSG into Qt osgQt

2019-10-03 Thread Raymond de Vries
Hi, Wrt Qt: you might be interested in the upcoming rendering interface abstraction where no direct OpenGL calls are made anymore. Not sure if it helps, let us know! Cheers, good luck, Raymond On 10/2/2019 8:02 PM, Jan Ciger wrote: Hello, On 02/10/2019 15:23, Trajce Nikolov NICK wrote:

Re: [osg-users] [osgPlugins] Video Integration in OSG

2019-09-26 Thread Raymond de Vries
Hi Franz-Josef, Plz check out osgrecipes, it has such vlc integration. Regards Raymond > Op 26 sep. 2019 om 16:56 heeft Franz-Josef Schneider het > volgende geschreven: > > Hi, > my students and I use OSG since 15 years and it works fine. We create plugins > for Mathematics and Computer

Re: [osg-users] [build] Building OSG 3.6.4 in Win64 TDM GNU.

2019-09-19 Thread Raymond de Vries
Hey Zachary, You could do yourself a favor and check how many messages you sent about this subject. And therefore how much time you have been asking from the people in the (very friendly and patient) community of the OSG. Let's speak for myself, answering one of your questions "Are there

Re: [osg-users] OSG to OptiX integration from 2012

2019-08-03 Thread Raymond de Vries
Hi Chris, I am looking through old mail and saw your questions. I have seen the code and as far as I can remember it was not used for rendering. It was not open source. Send me a PM for more details if you like. Cheers Raymond On 7/12/2019 9:09 AM, Chris Hanson wrote: While looking into

Re: [osg-users] OpenSceneGraph-3.6.4-rc8 tagged, please test

2019-07-22 Thread Raymond de Vries
Hi Robert, Still builds fine with MSVC2017 64 bit, including a lot of dependencies like the osgEarth. Cheers, Raymond On 7/22/2019 8:27 PM, Robert Osfield wrote: Hi All, Some further refinements are now checked in so I've wrapped them up in the 3.6.4-release candidate 8:

Re: [osg-users] osgPhysics + physX

2019-03-13 Thread Raymond de Vries
Hi Nick, Just to be sure, you are aware of the osgRecipes and osgPhysX I guess?! What are your simple questions that you have? Keep us posted about your findings, please. Cheers, Raymond On 3/13/2019 9:45 AM, Trajce Nikolov NICK wrote: Hi community, anyone familiar with these two and

Re: [osg-users] playing videos with audio channels with the ffmpeg plugin

2018-11-22 Thread Raymond de Vries
and willing to share? Thanks a bunch! On Thu, Nov 22, 2018 at 11:15 AM Raymond de Vries <mailto:reede...@gmail.com>> wrote: Hi, Reading the source code of the osgmovie example there is sample code for using SDL or SDL2. Maybe that helps? Cheers, good luck, Raymond

Re: [osg-users] playing videos with audio channels with the ffmpeg plugin

2018-11-21 Thread Raymond de Vries
Hi, Also check this one: https://github.com/xarray/osgRecipes/wiki and then search for VLC. The VLC will play your audio too, and is synchronised. Not ready for spatial audio though... Cheers, hth, Raymond On 11/21/2018 10:31 PM, Chris Hanson wrote: Refer to Mattias Helsing's answer

Re: [osg-users] playing videos with audio channels with the ffmpeg plugin

2018-11-21 Thread Raymond de Vries
Hi, Reading the source code of the osgmovie example there is sample code for using SDL or SDL2. Maybe that helps? Cheers, good luck, Raymond On 11/21/2018 10:31 PM, Chris Hanson wrote: Refer to Mattias Helsing's answer here: http://forum.openscenegraph.org/viewtopic.php?t=9707 You need an

Re: [osg-users] [Help] OSG + ArKit: Problem converting coordinate system

2018-10-09 Thread Raymond de Vries
Hi Rodrigo, Without having read your mail in detail I have a suggestion. Do you know artoolkit and the integration with osg? It sounds to me that you can learn from that project. https://github.com/artoolkit/artoolkit5 https://github.com/artoolkit/artoolkit5/tree/master/examples/simpleOSG

Re: [osg-users] Why is osgText::Text very slow when its text is changed?

2018-07-03 Thread Raymond de Vries
Hi Igor, I would suggest to use the latest version of the OSG since the text code has been changed a lot. Not sure if it resolves your issue but worth a try. Cheers, Raymond On 7/4/2018 7:31 AM, Igor Spiridonov wrote: Hi. I have about 4000 osg::Text drawables in the scene. If i'm

Re: [osg-users] ANGLE/UWP support checked into OSG github

2018-06-04 Thread Raymond de Vries
Hi Michael, Isn't this work necessary for the Hololens? Cheers Raymond On 6/4/2018 2:36 PM, michael kapelko wrote: Hi. Now that Windows Phone is dead, I wonder if UWP still makes any sense to invest into. OSG runs fine on newest Windows as it is now, so I wonder why would we want UWP for.

Re: [osg-users] Fetch png image from the web

2017-12-05 Thread Raymond de Vries
, Bruno Oliveira wrote: I was wondering if OSG had wrappers for cUrl and libpng! 2017-12-02 19:27 GMT+00:00 Raymond de Vries <ree...@xs4all.nl <mailto:ree...@xs4all.nl>>: Hi Bruno, Did you try it just by using a full url? I believe that when you have the curl plugin built,

Re: [osg-users] Fetch png image from the web

2017-12-02 Thread Raymond de Vries
Hi Bruno, Did you try it just by using a full url? I believe that when you have the curl plugin built, and the png plugin of course, it will work as you expect. Cheers Raymond Verstuurd vanaf mijn iPad > Op 2 dec. 2017 om 19:21 heeft Bruno Oliveira > het

Re: [osg-users] load a osg model with rigged animation (exported by 3dsmax)

2017-11-24 Thread Raymond de Vries
Nice that it works. Thanks for the feedback. Cheers Raymond On 24/11/2017 13:50, Andrea Martini wrote: Hi to all, it seems that the problem is caused by 3DSmax exporter (both fbx and osgt). I used the blender exporter (fbx) and i was able to load animation. Thank you! Cheers, Andrea

Re: [osg-users] load a osg model with rigged animation (exported by 3dsmax)

2017-11-24 Thread Raymond de Vries
Hi, Not knowing the details of your model and how it is setup, it is hard/impossible to make other suggestions. I do know that the fbx format does support skinned models and that the osg fbx plugin can load and render them properly. Fbx supports a lot of combinations so I suggest to look

Re: [osg-users] load a osg model with rigged animation (exported by 3dsmax)

2017-11-24 Thread Raymond de Vries
Hi Andrea, I second Alberto's suggestion to use fbx when working with 3dsmax. Latest OSG versions are finding the latest FBX SDK versions correctly and the fbx plugin is built properly. At least, I can confirm this for Visual Studio on Windows. You did not write details about your code and

Re: [osg-users] New osgAnimation developments now merged with OSG master

2017-11-12 Thread Raymond de Vries
Hi Julien, I expected this indeed, your combination of RigHWTrans and MDI. I have been watching your movies. Is there a way that I/we out a similar scenario? Either here or a pm. I would be happy to try out more scenarios. Cheers, Raymond Verstuurd vanaf mijn iPad > Op 12 nov. 2017 om

Re: [osg-users] New osgAnimation developments now merged with OSG master

2017-11-12 Thread Raymond de Vries
Hi Robert, Julien, Fyi, I rebuilt master with VS2015 32 bit and all it (still) building fine. Nathan is also rendering fine. Julien, can you elaborate what has changed from a user's point of view wrt your osganimation changes? What did you improve in particular and what other/new

Re: [osg-users] [osganimation branch] Review, test, critics

2017-11-10 Thread Raymond de Vries
Hi Julien, Robert, The fix in the osganimation branch is working with VS2015 too. Fyi, the original nathan.osg in git is also working ok. Nice :-) Cheers, Raymond On 11/6/2017 7:40 AM, Raymond de Vries wrote: Hi Julien, Thanks for sharing. I will look at it this week, hopefully others

Re: [osg-users] People currently using the ffmpeg/libavcodec plugin?

2017-11-05 Thread Raymond de Vries
if it works for people. Arthur On Fri, Nov 3, 2017 at 11:26 AM, Chris Hanson <xe...@alphapixel.com <mailto:xe...@alphapixel.com>> wrote: That's weird. Why isn't this a part of the main OSG distribution? On Fri, Nov 3, 2017 at 11:52 AM, Raymo

Re: [osg-users] [osganimation branch] Review, test, critics

2017-11-05 Thread Raymond de Vries
in skinning.vert ) Once these tests validated elsewhere than my computer, It will confort me in the validity of the branch so i can make PRs to master (and to osgdata). Cheers robertosfield wrote: Hi Raymond & Julien, On 2 November 2017 at 14:17, Raymond de Vries < ()> wrote: I have no

Re: [osg-users] People currently using the ffmpeg/libavcodec plugin?

2017-11-03 Thread Raymond De Vries
Hi Chris, I remember a few discussions about this subject. Please search the archives. One of them is https://bitbucket.org/digitalis/osg-ffmpeg-plugin if I remember correctly this one can do 4k.. plz keep us updated. Cheers! Raymond > On Nov 3, 2017, at 17:07, Chris Hanson

Re: [osg-users] [osganimation branch] Review, test, critics

2017-11-03 Thread Raymond de Vries
robertosfield wrote: Hi Raymond & Julien, On 2 November 2017 at 14:17, Raymond de Vries < ()> wrote: I have not seen any issues in our own use of the osgAnimation. We tested in a few different setups and all seems ok. The only thing is that the example did not work for me with Visual S

Re: [osg-users] [osganimation branch] Review, test, critics

2017-11-02 Thread Raymond De Vries
make PRs to master (and to osgdata). > > Cheers > > > robertosfield wrote: >> Hi Raymond & Julien, >> >>> On 2 November 2017 at 14:17, Raymond de Vries < ()> wrote: >>> >>> I have not seen any issues in our own use of the osgAn

Re: [osg-users] [osganimation branch] Review, test, critics

2017-11-02 Thread Raymond de Vries
Hi Robert, I have not seen any issues in our own use of the osgAnimation. We tested in a few different setups and all seems ok. The only thing is that the example did not work for me with Visual Studio 2015, while it does work for Julien. Cheers Raymond On 11/2/2017 2:55 PM, Robert

Re: [osg-users] [osganimation branch] Review, test, critics

2017-10-31 Thread Raymond de Vries
On 30-10-2017 16:08, Raymond de Vries wrote: Hi Robert, On 10/30/2017 4:04 PM, Robert Osfield wrote: Hi Raymond, On 30 October 2017 at 14:58, Raymond de Vries < ()> wrote: With these changes applied, did you get a chance to test how the new rev of osgAnimation is w

Re: [osg-users] [osganimation branch] Review, test, critics

2017-10-31 Thread Raymond de Vries
Julien, To start with, can you point us which model we should use to try out the osganimationhardware example? nathan.osg does not load. Can you share a model that should work? Thanks, cheers, Raymond On 30-10-2017 16:08, Raymond de Vries wrote: Hi Robert, On 10/30/2017 4:04 PM, Robert

Re: [osg-users] [osganimation branch] Review, test, critics

2017-10-31 Thread Raymond de Vries
Hi Julien, To start with, can you point us which model we should use to try out the osganimationhardware example? nathan.osg does not load. Can you share a model that should work? Thanks, cheers, Raymond On 30-10-2017 16:08, Raymond de Vries wrote: Hi Robert, On 10/30/2017 4:04 PM

Re: [osg-users] [osganimation branch] Review, test, critics

2017-10-30 Thread Raymond de Vries
Hi Robert, On 10/30/2017 4:04 PM, Robert Osfield wrote: Hi Raymond, On 30 October 2017 at 14:58, Raymond de Vries <ree...@xs4all.nl <mailto:ree...@xs4all.nl>> wrote: With these changes applied, did you get a chance to test how the new rev of osgAnimation is working?

Re: [osg-users] [osganimation branch] Review, test, critics

2017-10-30 Thread Raymond de Vries
Hi Robert, On 10/30/2017 3:53 PM, Robert Osfield wrote: On 30 October 2017 at 13:05, Robert Osfield <robert.osfi...@gmail.com <mailto:robert.osfi...@gmail.com>> wrote: Hi Raymond, On 30 October 2017 at 12:42, Raymond de Vries <ree...@xs4all.nl <mailto:ree...

Re: [osg-users] [osganimation branch] Review, test, critics

2017-10-30 Thread Raymond de Vries
Hi Robert, Yes, indeed, please see the submissions mail ;-) Cheers Raymond On 10/30/2017 1:40 PM, Robert Osfield wrote: Hi Raymond et. al, On 27 October 2017 at 19:24, Raymond de Vries <ree...@xs4all.nl <mailto:ree...@xs4all.nl>> wrote: I will give it another try

Re: [osg-users] [osganimation branch] Review, test, critics

2017-10-27 Thread Raymond de Vries
Hi Robert, I will give it another try this weekend and let you know how it goes. Hope it can be resolved quickly. Cheers, Raymond Sent from my iPad > On Oct 27, 2017, at 18:33, Robert Osfield <robert.osfi...@gmail.com> wrote: > > Hi Raymond, > >> On 27 October 2

Re: [osg-users] [osganimation branch] Review, test, critics

2017-10-27 Thread Raymond de Vries
Hi, FWIW, I tried to build the osganimation branch last week or so with Visual Studio 2015 and it did not build. I did not have time to look into the issues but plan to do so asap. Fyi, I will test with fbx models that I have used successfully with previous versions of the OSG. Cheers,

Re: [osg-users] OpenSceneGaph-3.5.7 developer release tagged

2017-10-11 Thread Raymond de Vries
Hi Robert, all, Fyi, I have done a build with VS2015 32 bit on Windows 10 and the osg builds fine. Cheers Raymond On 10/9/2017 1:33 PM, Robert Osfield wrote: Hi All, I have just tagged the 3.5.7 developer release to wrap up various community and my own fixes/refinements since May.

Re: [osg-users] Adapting a height field with a triangle/polygon?

2017-09-07 Thread Raymond de Vries
Hi everyone, Thanks a lot for your suggestions. Based on your extra remarks, we will make up our minds and go on. Cheers, Raymond On 6-9-2017 10:23, Robert Osfield wrote: Hi Raymond, There a number of ways of mixing polygonal data with height fields, the best way will depend upon the

Re: [osg-users] [osganimation branch] Review, test, critics

2017-09-05 Thread Raymond de Vries
Hi Julien, This sounds promising and I will try it out. For my/our understanding: should we be able to use our models from for instance fbx files as-is? Is there a relation, or will there be, with your MDI work? Cheers, Raymond Verstuurd vanaf mijn iPad > Op 5 sep. 2017 om 20:57 heeft

Re: [osg-users] (no subject)

2017-07-03 Thread Raymond de Vries
Hi Michael, Nice job, will certainly use it! Cheers, Raymond On 7/1/2017 10:04 AM, Robert Osfield wrote: Great work Michael :-) On 30 June 2017 at 18:16, michael kapelko wrote: Hi. TL;DR Sample OpenSceneGraph application in Web:

Re: [osg-users] Diaplay problem of OSG 3.4.0 on WIN10

2017-06-11 Thread Raymond De Vries
Hi, I don't think it is an issue of the osg itself. Please search the mailing list/forum for similar questions about this. It has to do with windows display scaling. Hth, regards Raymond > On Jun 11, 2017, at 09:57, sangjingrui wrote: > > Thank you for your patience of

Re: [osg-users] Update to Depth Patitioner

2017-05-23 Thread Raymond de Vries
Hi Ravi, It is hard not to be interested, after your enthousiast mail. So yes! Cheers, Raymond On 23-5-2017 23:04, Ravi Mathur wrote: Hi all, A looong time ago I had created the DepthPartitionNode, which split up an OSG scene into multiple depth partitions and rendered them with multiple

Re: [osg-users] Draw instance quads not working

2017-05-22 Thread Raymond de Vries
Hi Bruno, Can you provide more information about your setup? Platform, gfx card, osg version, etc. Have you seen and tried the osg example osgdrawinstanced? Writing "not working" is probably too little info for people to help you ;-) Cheers, Raymond On 5/22/2017 8:17 PM, Bruno Oliveira

Re: [osg-users] Capture image on iOS get black image

2016-12-28 Thread Raymond de Vries
Dear Duc, If you read your own first mail with the code snippet you pasted: virtual void operator () (osg::RenderInfo& renderInfo) const { #if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) glReadBuffer(_readBuffer); #else

Re: [osg-users] OSG with Qt on Android fails to render anything

2016-10-24 Thread Raymond de Vries
Hi Andrea, One question/test: have you been able to run osgviewerQt on Windows for instance? Usually, I need to patch src/osgQt/GraphicsWindowQt.cpp in 2 locations in order to prevent illegal values for scaled_width and/or scaled_height: void GLWidget::resizeEvent( QResizeEvent* event ) {

Re: [osg-users] Master renders with OpenGL error on OSX

2016-10-19 Thread Raymond de Vries
(there is release for Mac OS too) or this apitrace. You can easely catch the OpenGL: error - with gDebugger it can show you the source code line producing the error On Sat, Oct 15, 2016 at 2:26 PM, Raymond de Vries <ree...@xs4all.nl <mailto:ree...@xs4all.nl>> wrote: Hi Robert, Ouch, t

Re: [osg-users] Master renders with OpenGL error on OSX

2016-10-15 Thread Raymond de Vries
specified will not change the setting, so will default to ONCE_PER_FRAME. Robert. On 15 October 2016 at 09:13, Raymond de Vries <ree...@xs4all.nl> wrote: Hi, I did another test and the output with default settings is (NOTICE): ViewerBase::configureAffinity() numProcessors=8 databasePage

Re: [osg-users] Master renders with OpenGL error on OSX

2016-10-15 Thread Raymond de Vries
at after RenderBin::draw(..) Cheers, hth, Raymond On 14-10-2016 13:51, Raymond de Vries wrote: Hi Robert, Yes, indeed, that's the OpenGL error. I have build the same version on Windows (nvidia card) and no such error so I am not sure of course if it has to do with OSX or not. The last

Re: [osg-users] Master renders with OpenGL error on OSX

2016-10-14 Thread Raymond de Vries
closely to what might be causing the GL error. Another useful bit of information is the last OSG version that doesn't report the above error on our system. It could be that the cause of the GL error precedes the VAO work. Cheers, Robert. On 14 October 2016 at 11:13, Raymond de Vries <

[osg-users] Master renders with OpenGL error on OSX

2016-10-14 Thread Raymond de Vries
Hi Robert, I just tried a build from this mornings git master on my Mac book (up to date OSX and dependencies) and both the default and VAO paths result in OpenGL errors. I have attached 2 (stripped) logs which I created after I increased the notify level. Rendering results of cow, cessna and

Re: [osg-users] New LUA plugin fails to link

2014-04-30 Thread Raymond de Vries
Hi Robert, Aha ok, I see. I thought that 3.2.1 was new enough to give it a try. I see the included sources now in the trunk... Obviously my trunk copy was not recent enough to notice it earlier. I did a few tests and only from rev 14114 (From Stephan Huber, fix for building lua plugin from

Re: [osg-users] New LUA plugin fails to link

2014-04-29 Thread Raymond de Vries
Hi, Coincidence, or not, I was going to report the same :-) On windows, lua is not a standard thing so I guess that it is not built often. Nor used? I am trying to build the plugin with lua from https://code.google.com/p/luaforwindows/ (5.1.4) with 32 bit visual studio 2008 (vc9). What

Re: [osg-users] Bit OT: building OSG on Windows 8?

2013-11-25 Thread Raymond de Vries
of settings. Thanks for your help. cheers Raymond On 11/24/2013 2:27 PM, Simon Hammett wrote: Ah, you might have a broken cmake. One of the versions I downloaded recently was broken for windows; had to update to a point release. On 24 November 2013 07:57, Raymond de Vries ree...@xs4all.nl

Re: [osg-users] Bit OT: building OSG on Windows 8?

2013-11-23 Thread Raymond de Vries
supposed similar problems could be triggered by other programs in the background scanning filesystem for changes. In my case killing TortoiseGIT cache process was helping me. Wojtek 2013/11/22 Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl Hi, No, I am using a local account

Re: [osg-users] Bit OT: building OSG on Windows 8?

2013-11-23 Thread Raymond de Vries
Hi Terry, Ok, that makes sense to me, and matches my findings so far. I have tried to get access to C: by changing the permissions but no luck so far, despite all the instructions online. I find it pretty hard to accept that windows is trying to protect me and not let me use my machine as I

Re: [osg-users] Bit OT: building OSG on Windows 8?

2013-11-23 Thread Raymond de Vries
On Nov 23, 2013, at 23:33, Raymond de Vries ree...@xs4all.nl wrote: Hi Terry, Ok, that makes sense to me, and matches my findings so far. I have tried to get access to C: by changing the permissions but no luck so far, despite all the instructions online. I find it pretty hard to accept

Re: [osg-users] Bit OT: building OSG on Windows 8?

2013-11-23 Thread Raymond de Vries
build rule which is trying to run mt. If so delete the rule and let VS take care of running mt On 23 November 2013 22:48, Raymond de Vries ree...@xs4all.nl wrote: Hi guys, Can you tell me which combination of tools you are using on windows 8? The error that I get (Access Denied) comes

[osg-users] Bit OT: building OSG on Windows 8?

2013-11-22 Thread Raymond de Vries
Hi guys, It's OT but I do like to ask your help with building the OSG on Windows 8. I was wondering if anyone can give me a hand with building the OSG on Windows 8. I have build OSG numerous times on any other platform but now I am trying to build the OSG (3.1.1 but that does not matter) on

Re: [osg-users] Bit OT: building OSG on Windows 8?

2013-11-22 Thread Raymond de Vries
Hi, No, I am using a local account. It's a fresh installation. Did you change any settings for your account? cheers Raymond On 11/22/2013 10:42 PM, Torben Dannhauer wrote: Hi, Im compiling various projects including OSG on windows 8 with VS 2012 and VS2013 - I have no problem with such

Re: [osg-users] receiving network stream using osg and ffmpeg...

2013-09-26 Thread Raymond de Vries
Hi, From what I remember, the original mail on the list about the ffmpeg plugin mentioned such a setup. Maybe you can look that message up? Plz keep us posted about your findings. hth Raymond On 9/26/2013 1:56 AM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: Has anyone had any

Re: [osg-users] Building on Mac OSX, error on OSXAVFoundationVideo.mm

2013-04-03 Thread Raymond de Vries
/13 11:24 PM, Raymond de Vries wrote: Hi guys, I am trying to build osg 3.1.5 for Mac OSX with Xcode 4.6.1 using the SDK MacOSX10.8.sdk. I have tried 3.1.4 and compilation stops with the same error: .../src/osgPlugins/avfoundation/OSXAVFoundationVideo.mm:111:5: error: unknown type name

[osg-users] Building on Mac OSX, error on OSXAVFoundationVideo.mm

2013-04-02 Thread Raymond de Vries
Hi guys, I am trying to build osg 3.1.5 for Mac OSX with Xcode 4.6.1 using the SDK MacOSX10.8.sdk. I have tried 3.1.4 and compilation stops with the same error: .../src/osgPlugins/avfoundation/OSXAVFoundationVideo.mm:111:5: error: unknown type name 'AVPlayerItemVideoOutput'

Re: [osg-users] Texture coords in osgmultiplerenderingtargets.

2012-10-10 Thread Raymond de Vries
Hi, That is because TextureRectangle is used and not Texture2D. Look up the difference in the OpenGL pages. HTH Raymond On 10/10/2012 2:46 PM, Peterakos wrote: Hello. in the example osgmultiplerenderingtargets, why are the texture coordinates initialized as: 0,0 tex_width, 0

Re: [osg-users] First OSG application on Ipad

2012-05-03 Thread Raymond de Vries
Hi, Ok, good to know. I think I will try it out. thanks Raymond On 5/3/2012 9:47 AM, Eduardo Poyart wrote: Raymond, In case it helps, my port is pretty much up to date, and it avoids cmake problems, dependencies and so on. It works with the latest XCode and it uses ObjectiveC Automatic

Re: [osg-users] First OSG application on Ipad

2012-05-03 Thread Raymond de Vries
Hi Stephan, I would like to follow your procedure to build a set of iOS libs and I am following your instructions in this mail and on the new website (which is progressing nicely btw, congrats!). I have some questions though... In this mail, you mention that cmake nightly build should be

Re: [osg-users] First OSG application on Ipad

2012-05-03 Thread Raymond de Vries
for Xcode - Late March 2012 (did not build yet) osgIPhoneViewer now builds properly and starts (in simulator). thanks a lot! Raymond On 5/3/2012 11:50 AM, Stephan Maximilian Huber wrote: Hi Raymond, Am 03.05.12 11:18, schrieb Raymond de Vries: I would like to follow your procedure to build

Re: [osg-users] First OSG application on Ipad

2012-05-02 Thread Raymond de Vries
Hi Stephan, Thomas, I would like to follow your procedure to build a set of iOS libs and I am following your instructions in this mail and on the new website (which is progressing nicely btw, congrats!). I have some questions though... In this mail, you mention that cmake nightly build

Re: [osg-users] Multi-threaded loading example?

2012-02-19 Thread Raymond de Vries
O, that was pretty dumb of me. It's the databasepager of course... So plz don't mind my silly question. Regards Raymond Sent from my iPad On Feb 17, 2012, at 8:10 PM, Raymond de Vries ree...@xs4all.nl wrote: Hi, I am pretty sure that I have seen an example (standard OSG) that shows how

[osg-users] Multi-threaded loading example?

2012-02-17 Thread Raymond de Vries
Hi, I am pretty sure that I have seen an example (standard OSG) that shows how to load models from different threads, at the same time. I can't find it anymore though...?! Can anyone point me at an example that shows this? Thanks a lot, cheers Raymond

Re: [osg-users] Problems Reading PNG Files

2011-07-04 Thread Raymond de Vries
Hi, Fyi: (most of the times) libpng depends on libz too. Do you have that one in your path as well? hth Raymond On 7/4/2011 4:49 PM, Paul Martz wrote: If you set OSG_NOTIFY_LEVEL=DEBUG_FP in your environment, you can see each directory that OSG searches when attempting to lead the plugin.

Re: [osg-users] Error in example?

2011-05-18 Thread Raymond de Vries
Hi, Are you sure that the shaders can be found properly? I.e. is the OSG_FILE_PATH set? Raymond On 5/18/11 11:22 PM, mike.weib...@gmail.com wrote: What OS, GPU, driver? -- mew --Original Message-- From: John Warner Sender: osg-users-boun...@lists.openscenegraph.org To:

Re: [osg-users] osgexport for blender?

2011-05-07 Thread Raymond de Vries
Hi Martin, I believe that you can use the blender osg exporter only up until version 2.49b, i.e. 2.5 and higher cannot be used. Also, take into account (I got that info from Cedric) that the model needs to have up-to-date materials. The older materials are not exported. good luck Raymond

Re: [osg-users] osgexport for blender?

2011-05-07 Thread Raymond de Vries
Hi, Ok, no prob. Fyi: I used 2.49b and the model exported ok. cheers, have fun Raymond On 5/7/2011 11:39 AM, Martin Scheffler wrote: Reedev: I used the 2.57 plugin tghat damyon posted. Thank you! Cheers, Martin -- Read this topic online here:

Re: [osg-users] Y up to Z up

2011-04-27 Thread Raymond de Vries
Hi Aitor, I was wondering if you had posted an example about what you did. I would like to try out exactly the same. Thanks a lot, cheers Raymond On 4/5/2011 5:03 PM, Aitor Ardanza wrote: Ok, I got it! All my problems were on the orientation of the bones in the model... Now,

Re: [osg-users] OpenSceneGraph-2.8.4-rc3 now tagged

2011-04-07 Thread Raymond de Vries
Hi, Fyi: I built and tested on Mac OSX Snow Leopard and the ffmpeg plugin is working ok. Thanks for all the hard work! Raymond On 4/7/2011 4:43 AM, Chris 'Xenon' Hanson wrote: http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.4-rc3 This is intended to be the

Re: [osg-users] Y up to Z up

2011-04-05 Thread Raymond de Vries
Congrats, Aitor! You must be a happy man! :-) On 4/5/2011 5:03 PM, Aitor Ardanza wrote: Ok, I got it! All my problems were on the orientation of the bones in the model... Now, the avatar is animated well, though a bit slowly ... I will need a more powerful graphics card! I'll

[osg-users] How to create animated characters with 3dsmax, to use the osgAnimation character animation?

2011-04-05 Thread Raymond de Vries
Hi, I am making the move from cal3d/osgCal towards the osgAnimation character animation. Now I would like to keep using my current models and I wonder what the best way is to get my characters into osgAnimation. Does anyone have advice? Can fbx do the job? thanks a lot Raymond

Re: [osg-users] Y up to Z up

2011-03-31 Thread Raymond de Vries
Hi Aitor, I don't have a solution (but I am following your work with great interest!) but maybe the Ogre example on openni.org might give you some clues. It can be found here: https://github.com/OpenNI/SampleAppSinbad cheers, have fun Raymond On 3/31/2011 12:02 PM, J.P. Delport wrote:

[osg-users] osgmovie with webcam image on OSX?

2011-03-07 Thread Raymond de Vries
Hi, I am pretty new to MacOSX and I am trying to get a live image from the webcam on my MacBook Pro in osgmovie (osg 2.9.11). I have read that this should be possible with the quicktime plugin but on the other hand I see that the quicktime plugin is deprecated in favor of the imageio plugin.

Re: [osg-users] osganimationsolid example

2010-07-08 Thread Raymond de Vries
Hi Gianni, As far as I can see the euler animation is not working at all: no rotation. The euler animation is not 'routed', so to say. There are no 'pre-defined' words or so, the words have to match for correct routing (like the 'position'). regards Raymond On 7/7/2010 6:31 PM, Gianni

Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Raymond de Vries
Hi Robert, I am using osgAnimation more and more and it seems to me that at least 2 examples are not working 100%: - osganimationtimeline does not animate the diffuse material for the head, as far as I can see (nathan.osg) - osganimationsolid does not animate the 2nd animation (euler), as far

Re: [osg-users] Developer release of OSG and VPB imminent, please test.

2010-06-18 Thread Raymond de Vries
Hi Robert, Sure, good idea. Thnx for the motivation to bug Cedric :-P I'll do that, and I can try it out almost immediately. Have fun. Raymond On 6/18/2010 11:52 AM, Robert Osfield wrote: Hi Raymond, I'll leave this to Cedric Pinson to pick up on. If it's easy for him to fix then I'll

[osg-users] Best way to get transformation animations from 3dsmax into osgAnimation?

2010-06-17 Thread Raymond de Vries
Hi list, I've got models which are modeled in 3dsmax and are exported with OSGExp to .ive or .osg. I have (transformation) animations in 3dsmax (8 or 9) which are then exported to AnimationPathCallbacks. When I load these in osg they are animating nicely. However, I would like to have

Re: [osg-users] Strange error only in debug mode

2010-06-11 Thread Raymond de Vries
Hi, Fyi, you can also remove a callback by using NULL, the ref counting would clean it up then. Would that help? Cheers Raymond On 6/11/2010 1:34 PM, Alberto Luaces wrote: daniele argiolas writes: Thank you. I don't understand where is the error because in my program I simply call

Re: [osg-users] Using osgAnimation for material animation?

2010-06-10 Thread Raymond de Vries
of both osg and osg-data. Cheers Raymond On 6/9/2010 3:02 PM, Raymond de Vries wrote: Hi, Ah, I did take a look at nathan but not close enough, obviously... Any idea how to get it from 3dsmax? thnx Raymond On 6/9/2010 2:51 PM, Serge Lages wrote: Hi, Have a look to the nathan.osg example

Re: [osg-users] [osgPlugins] FBX plugin: transparency and reflection maps...

2010-06-09 Thread Raymond de Vries
Hi guys, With great interest I am reading all the FBX related threads. I picked it myself and the first tests are working well. Thanks for your efforts! Michael, you mention 3D Studio Max... Which version are you using? I have 3dsmax8 and 9 so I wonder if I can use these too. Thanks

Re: [osg-users] [osgPlugins] FBX plugin: transparency and reflection maps...

2010-06-09 Thread Raymond de Vries
Quicktime Viewer can view an FBX file, OpenSceneGraph should be able to view it just as well or better. For the majority of files this is true, but if you find any that don't display correctly please let me know and I'll do my best to get it fixed. Cheers! On 9 June 2010 10:35, Raymond de

[osg-users] Using osgAnimation for material animation?

2010-06-09 Thread Raymond de Vries
Hi everyone, I would like to find a way to animate my material (amb, diff, spec, emiss), and more specifically for now: the alpha component. Now that osgAnimation is very useful I would like to implement this via osgAnimation. In the examples (svn) I don't see an example, or else I am

Re: [osg-users] Using osgAnimation for material animation?

2010-06-09 Thread Raymond de Vries
:48 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi everyone, I would like to find a way to animate my material (amb, diff, spec, emiss), and more specifically for now: the alpha component. Now that osgAnimation is very useful I would like to implement

Re: [osg-users] AnimationPathCallback doesn't work for collada file?

2010-04-27 Thread Raymond de Vries
Hi, Thanks for sharing, although I don't understand why this is working and your other approach is not... cheers Raymond On 4/27/2010 4:55 PM, daniele argiolas wrote: The problem was that applied the updatecallback directly to the node. Now I make a MatrixTransform object and I add the

Re: [osg-users] de-interleave with directshow plugin?

2010-04-27 Thread Raymond de Vries
. best regards Raymond On 4/22/2010 10:45 AM, Raymond de Vries wrote: Hi Sege, I searched the web a lot as well and I couldn't find a solution either. I wonder if this is possible at all, at the directshow level. Thinking and trying further, I see that vlc has a de-interlace option. This would

[osg-users] de-interleave with directshow plugin?

2010-04-22 Thread Raymond de Vries
Hi, I am using the directshow plugin with great fun, and now I encounter a firewire based camera that gives me interleaved images. I use the plugin on Windows 7 and the camera is found properly (drivers installed automatically). The image from the camera produce ugly artifacts when I use the

Re: [osg-users] de-interleave with directshow plugin?

2010-04-22 Thread Raymond de Vries
, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi, I am using the directshow plugin with great fun, and now I encounter a firewire based camera that gives me interleaved images. I use the plugin on Windows 7 and the camera is found properly (drivers installed

[osg-users] Multi-GPU on Windows 7, second window is black when the first window has focus?

2010-02-23 Thread Raymond de Vries
Hi osg-users, I would like to report/ask a problem that I encounter when I use 2 GeForce GTS 250 cards in my Windows 7 Home Premium 32 bit system. With all the combinations of enabled/disabled SLI and connected/disconnected SLI bridge, I get a black window on my 2nd monitor when I use

Re: [osg-users] Multi-GPU on Windows 7, second window is black when the first window has focus?

2010-02-23 Thread Raymond de Vries
Hi J-S, Fyi: I tried to go back in time w.r.t. nvidia drivers but the helpful (sigh...) windows update kept installing version 196.21 somehow... I installed 196.34 (from laptopvideo2go) and the problem is still the same. I do have the OpenGL knowledge but lack of time to dive into this. Is

Re: [osg-users] Multi-GPU on Windows 7, second window is black when the first window has focus?

2010-02-23 Thread Raymond de Vries
-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Raymond de Vries Sent: 23 February 2010 15:30 To: OpenSceneGraph Users Subject: [osg-users] Multi-GPU on Windows 7, second window is black when the first window has focus? Hi osg-users, I would

Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-05 Thread Raymond de Vries
problem ! ;) http://www.tharsis-software.com/1-29972-Realisation.php On Thu, Feb 4, 2010 at 6:56 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi guys, I would like to say a big 'thank you' for this nice plugin. After quite some time installing SDKs and building I

Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-05 Thread Raymond de Vries
low-level'? 'more low-level is most likely better performing.. thnx for your thoughts Raymond Serge Lages wrote: Yes everything you can see on our website is OSG based ! ;) On Fri, Feb 5, 2010 at 5:39 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi, That's

Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-05 Thread Raymond de Vries
. But that would result in some dependancies that I don't want/like. regards Raymond -Nick On Fri, Feb 5, 2010 at 6:56 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: hmm, sweet. Incl multitouch :-) Btw how do you do streaming with directshow? What do you use

Re: [osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-04 Thread Raymond de Vries
Raymond Serge Lages wrote: I think it's one of the latest : Microsoft DirectX SDK (August 2009) On Wed, Feb 3, 2010 at 7:03 PM, Raymond de Vries ree...@xs4all.nl mailto:ree...@xs4all.nl wrote: Hi, Ok, nice to hear. Which version of directx are you using? My directshow build on Vista

[osg-users] Trying out the directshow plugin - how to build the release version of BaseClasses?

2010-02-03 Thread Raymond de Vries
Hi, most likely Cedric and/or Jason (Beverage), I would like to try out your directshow plugin in svn, and now I am in the process of building the BaseClasses of the windows platform sdk. Although I've searched the net and the platform sdk docs, I cannot see how I can produce a release

  1   2   >