Re: [osg-users] Is there a way to use a lump of user created memorywith Vec3Arrays or other osg Vec Arrays

2008-07-31 Thread Gordon Tomlinson
t for inspiration. Good luck! Jason On Thu, Jul 31, 2008 at 3:41 PM, Gordon Tomlinson <[EMAIL PROTECTED]> wrote: Ok I know I'm reaching and hoping here ;) typically with say Vec3Array you populate along the lines of osg::ref_ptr verts = new osg::Vec3Array; verts->push_back(1, 1, 1 ));

[osg-users] Is there a way to use a lump of user created memory with Vec3Arrays or other osg Vec Arrays

2008-07-31 Thread Gordon Tomlinson
the array to visualise it Best Regards Gordon ______ Gordon Tomlinson Product Manager (3d) Email : gordon.tomlinson @ overwatch.com __ "Self defence is not a function of l

Re: [osg-users] GraphicsWindowWin32 Minimize Console Flood

2008-07-31 Thread Gordon Tomlinson
I get his as well _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Thursday, July 31, 2008 10:49 AM To: [EMAIL PROTECTED] Subject: [osg-users] GraphicsWindowWin32 Minimize Console Flood Hello osg gang. I'm sure that I'm not the only one t

Re: [osg-users] A problem related to the ive file size and loading speed

2008-07-31 Thread Gordon Tomlinson
Perhaps a read of http://www.catb.org/~esr/faqs/smart-questions.html is required by Fangqin -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Melis Sent: Thursday, July 31, 2008 11:04 AM To: OpenSceneGraph Users Subject: Re: [osg-users] A problem rela

Re: [osg-users] RE : Re: Getting texture coordinates of loadedmodels

2008-07-31 Thread Gordon Tomlinson
A drawable does not have to be osg::Geometry ( ShapeDrawAble for instance ;) ) I can see many cases were it does not need to be Geometry in the classic sense, where my node for instance is a basically a Opengl node were I do my own Opengl calls etc -Original Message- From: [EMAIL PROTEC

Re: [osg-users] RE : Re: Getting texture coordinates of loadedmodels

2008-07-31 Thread Gordon Tomlinson
Once again the ShapeDrawbles confuse the issue 1) YOU CANNOT do what you want with ShapeDrawables END of story 1) DON’T USE ShapeDrawable they are there as an aid to some geometric operations and not designed FOR Rendering use ( Robert has said many times he regrets the dang things) 2) Shape

Re: [osg-users] osgViewer on MFC

2008-07-31 Thread Gordon Tomlinson
Uhmm.. The OpenSceneGraph\examples\osgviewerMFC example shows you how to use OSG with MFC Use the example as you base _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ümit Uzun Sent: Wednesday, July 30, 2008 11:27 AM To: OpenSceneGraph Users Subject: [osg-users] osgV

Re: [osg-users] glGetString returning NULL

2008-07-31 Thread Gordon Tomlinson
/Thread as your doing below ( UNLESS you have OSG in Single Thread MODE ) __ Gordon Tomlinson [EMAIL PROTECTED] IM: [EMAIL PROTECTED] www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] glGetString returning NULL

2008-07-31 Thread Gordon Tomlinson
) __ Gordon Tomlinson <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED] IM: <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED] <http://www.vis-sim.com/> www.vis-sim.com <http://www.gordontomlinson.com/>

Re: [osg-users] transparency becomes dark

2008-07-30 Thread Gordon Tomlinson
OGL sets up a default material , you may be picking this up -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dieter Pfeffer Sent: Wednesday, July 30, 2008 8:09 AM To: OpenSceneGraph Users Subject: Re: [osg-users] transparency becomes dark Thanks Ulrich a

Re: [osg-users] Using SSE within OSG

2008-07-29 Thread Gordon Tomlinson
HI I can only go buy our low level masters and their profiling shows that the hand road asm'ed SSE code is significantly fasted than MS VS compiled code Obviously this our experience in our environments and we computationally heavily and moving and editing terra-bytes of data around in real-tim

Re: [osg-users] Using SSE within OSG

2008-07-29 Thread Gordon Tomlinson
MS does a very poor job, I know most of our SSE is asm'ed _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Spilling Sent: Tuesday, July 29, 2008 9:11 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Using SSE within OSG Benjamin, may I suggest that

Re: [osg-users] Using SSE within OSG

2008-07-29 Thread Gordon Tomlinson
Hi David My company makes very heavy use of SSE in our main products, and there are vast speed improvements to be gained, sadly I don't have permission to provide profiling data We use SSE's for heavy heavy matrix work outside of OSG, we use some we have added to our OSG/OGL apps such as for no

Re: [osg-users] Problem using osg::ColorMatrix

2008-07-28 Thread Gordon Tomlinson
Having never used a ColorMatrix in OpenGL or OSG What effect is this supposed to produce ? Do you have screen grabs of what it should look like if done in raw Opengl ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rahul Jain Sent: Monday, July 28, 20

Re: [osg-users] Boundingsphere precision question

2008-07-27 Thread Gordon Tomlinson
When you collecting/drawing your bounding volume Are you taking into account the bounding boxes are localized with respect to the geometry they contain And NOT to the origin or any transforms __ Gordon Tomlinson Email   : [EMAIL PROTECTED

Re: [osg-users] Matrixf multiply Optimization

2008-07-27 Thread Gordon Tomlinson
Hi David I know we use it in our app with dynamic allocations ( thru new ) this is on Windoze with VS, not doing it with unions though I used it for the first time when working with a Lidar reader recently __ Gordon Tomlinson

Re: [osg-users] problems with new version OSG 2.6.0

2008-07-27 Thread Gordon Tomlinson
You could debug the issue, find the problem and possibly fix it, after all you’re the one that is experiencing the issue and you have full the source code __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM

Re: [osg-users] [osg-submissions] Matrixf multiply Optimization

2008-07-26 Thread Gordon Tomlinson
Can you not use an alignment #pragma around the struct to force alignment size ? #pragma pack( push, 16 ) union { struct { __m128 _R0,_R1,_R2,_R3; }; value_type _mat[4][4]; } #pragma pack( pop ) __ Gordon

Re: [osg-users] locking 3d text in front of camera

2008-07-26 Thread Gordon Tomlinson
Look around the osgHud examples and search mail archive for previous post it may help you get what you want __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis

Re: [osg-users] ref_ptr, ptr and leaking question (quite simple)

2008-07-26 Thread Gordon Tomlinson
Hi No leak, the reference count is Zero after you create the instance The count is only incremented when you add the instance to a parent So in your example below the count will be 1 after viewer.setSceneData(g) ... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]

Re: [osg-users] How to read out the coordinate info from model files

2008-07-26 Thread Gordon Tomlinson
modeler considered the origin center of the model __ Gordon Tomlinson www.vis-sim.com www.gordontomlinson.com __ -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [osg-users] How to read out the coordinate info from model files

2008-07-25 Thread Gordon Tomlinson
None that I'm aware of The OSG file readers are about loading the data into the scene graph, not about probing files for properties or meta data You will have to implement your own probe mechanism for this _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of TANG Fangqin

Re: [osg-users] Moving from Producer to osgViewer

2008-07-25 Thread Gordon Tomlinson
Have you tried ? It took us not more than a couple days to move away form producer in our apps Some things a little different and you pick up those up quickly when you convert -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruno Carneiro de Castro Se

Re: [osg-users] Freetype Plugin not found

2008-07-24 Thread Gordon Tomlinson
Also make sure in your projects that the manifests are being embedded the doe need to be imbedded -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ariasgore Sent: Thursday, July 24, 2008 8:42 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Freetype Plu

Re: [osg-users] Freetype Plugin not found

2008-07-24 Thread Gordon Tomlinson
Are you using Visual Studio 2005 ? You can get this type message if you have VS2005 installed but not the VS2005 SP! patch -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ariasgore Sent: Thursday, July 24, 2008 8:42 AM To: OpenSceneGraph Users Subject:

Re: [osg-users] Is this a too dirty hack?

2008-07-23 Thread Gordon Tomlinson
Has Max head room entered the OSG ;) Your email is repeating ;) ,at least for me -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, July 23, 2008 8:02 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Is this a too dirty ha

Re: [osg-users] projects using OSG that appear on the web

2008-07-23 Thread Gordon Tomlinson
Looks like an interesting project _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David _ Sent: Wednesday, July 23, 2008 7:51 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] projects using OSG that appear on the web Hi, i´ve seen that there are some proje

Re: [osg-users] IntersectVisitors and LODs

2008-07-23 Thread Gordon Tomlinson
Try a search of the mail list archive or through google (1st hit) http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2007- December/005306.html -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Javier Taibo Sent: Wednesday, July 23,

Re: [osg-users] Is this a too dirty hack?

2008-07-23 Thread Gordon Tomlinson
who care's if it dirty, if it works it works ;) I'm still not sure why your doing this, this way, as you have to add all your nodes to your scene, and if you add a simple addNodestoScene type function that say does somehting like addNodestoScene ( osgDb::LoadNode("myfile.flt")) or similar the you

Re: [osg-users] osg/GL + glut.h interaction

2008-07-23 Thread Gordon Tomlinson
good old windoze __ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM  : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] Sun, moon, clouds. Any recommendations?

2008-07-21 Thread Gordon Tomlinson
Hi Chris We used the osgEphemeris project that Don Burns did along with some of our stuff on top There were issues that had to be dealt with but it worked ok ... Certainly better than working from Scratch... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf

Re: [osg-users] material attributes of an object

2008-07-21 Thread Gordon Tomlinson
Look around and in the examples for osg::Material and osg::StateSets ( The OSG uses Materials just the same as OGL, ) You could apply a material state to a root node of your object Have a root round the Examples and a search of the mail-list archives, there have been some recent discussion on u

Re: [osg-users] Render to Texture

2008-07-21 Thread Gordon Tomlinson
HI WRT your OGL read, I suspect you are doing this in a process with NO OGL context, OSG 2.x is multi-threaded by default unlike 1.x, so you can only do OGL calls in the Draw process with say a draw callback ( see examples and mailing list archive on the subject) Also See the examples in 2.4/5 f

Re: [osg-users] osg::Light Simple Question ?

2008-07-19 Thread Gordon Tomlinson
The reason you need GL_RESCALE_NORMAL is because you have scaled your terrain. OpenGL by default does NOT scale normal on a scale matrix because the act of rescale requires the use of sqr roots and this is expensive. when you have a lot of them every frame ( see any good OpenGL book for details)

Re: [osg-users] osg::Light Simple Question ?

2008-07-19 Thread Gordon Tomlinson
Does your terrain does have Normals ? Also you have a scale on your terrain (and a non-uniform scale at that) so you WILL have to re-normalize your normals See http://www.vis-sim.com/osg/osg_faq_1.htm#f19 _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ümit Uzun Sen

Re: [osg-users] Plugin Problem, osgDB doesn't find plugins

2008-07-18 Thread Gordon Tomlinson
Do you have the location of the missing Dll's in your path ? The location needs to be... Or place all the DLL's in the same directory as your applications exe.. See my posts on my forums about Dll search orders under windows http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=14 -Original Mes

Re: [osg-users] help

2008-07-18 Thread Gordon Tomlinson
You have the source code and you have the crash, so one way to find the cause of the issue, is for you to debug the code, set some break points in and around the functions of the crash as shown in your stack trace -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Beh

Re: [osg-users] How to take a picture of my scene?

2008-07-15 Thread Gordon Tomlinson
A search of the mailing list archives will answer this often asked question you need a valid graphics context to do this which is typically available in the draw process, t _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Carlos Sanches Sent: Tuesday, July 15, 2008 12:23

Re: [osg-users] memory leak about osg MFC project AGAIN

2008-07-14 Thread Gordon Tomlinson
This is a compiler problem not an OSG problem, so you really need to ask Microsoft, it's a problem with their compiler and code not OSG __ Gordon Tomlinson __ From: [

Re: [osg-users] Artoolkit 2.72.1

2008-07-11 Thread Gordon Tomlinson
ecial rectangular markers: You put these special markers in a scene. You record the scene with your camera (calibrated) The library automatically detect markers and by analysing perspective deformation of those, it estimates the pose of the camera relatively to the markers. 2008/7/11 Gordon Toml

Re: [osg-users] Artoolkit 2.72.1

2008-07-11 Thread Gordon Tomlinson
What is Artoolkit? , I don’t recall having heard of that before especially with respects to OSG -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Luis Miguel Granado Sent: Friday, July 11, 2008 6:13 AM To: OpenSceneGraph Users Subject: [osg-users] Artoolkit

Re: [osg-users] Transparency on a drawable

2008-07-11 Thread Gordon Tomlinson
Vincent You post your initial question at a little over 2 hours ago.. you need to give people time to possibly respond maybe 1-2 days http://www.catb.org/~esr/faqs/smart-questions.html also a search of the mailing list archive will throw up quite a few discussions and solutions on this very

Re: [osg-users] Weird driver problems?

2008-07-10 Thread Gordon Tomlinson
A little note on automatic updates on Video drivers, they are typically quite OLD, take the one for my 8800 the automatic update wanted to place a 9/2007 on my machine yet I have a 4/2008 driver already installed... Note sure what MS are upto... -Original Message- From: [EMAIL PROTECTED

Re: [osg-users] animated 3d model loading

2008-07-09 Thread Gordon Tomlinson
Users Subject: Re: [osg-users] animated 3d model loading >.< Are there any plugins that do support it? -Mark On Wed, Jul 9, 2008 at 9:58 AM, Gordon Tomlinson <[EMAIL PROTECTED]> wrote: The Collada import plug-in for OSG does not support skeleton/skinning at this time... So not a route

Re: [osg-users] animated 3d model loading

2008-07-09 Thread Gordon Tomlinson
The Collada import plug-in for OSG does not support skeleton/skinning at this time... So not a route you could really use unless you want to add support to the Collada plug-in ;) _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mark Henderson Sent: Wednesday, July 09

Re: [osg-users] unsubscribe

2008-07-09 Thread Gordon Tomlinson
YOU need to go here http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org to unsubscribe __ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM  : [EMAIL PROTECTED] Website : www.vis-sim.com

Re: [osg-users] How to byte-align Vec4Array

2008-07-08 Thread Gordon Tomlinson
As long as the compiler follows the C++ spec , stl vectors should be contiguous memory But note vec4 could be either a vec4f or vec4d so will only be 16 bytes if it expands to vec4f _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David Spilling Sent: Tuesday, July 08, 2

Re: [osg-users] Centroid Varying Shader Variable

2008-07-07 Thread Gordon Tomlinson
And the answer was ? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Monday, July 07, 2008 5:31 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Centroid Varying Shader Variable Never mind I guess I found my answers here

Re: [osg-users] is there a way to select an invisible object?

2008-07-07 Thread Gordon Tomlinson
If you write your own intersection visitor or extend one then YOU can do want when your visitor hits a osg::Switch node -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gianluca Natale Sent: Monday, July 07, 2008 8:23 AM To: 'OpenSceneGraph Users' Subject

Re: [osg-users] Problems with loading model in OSG 2.2

2008-07-05 Thread Gordon Tomlinson
ave a bad build, try a full clean and full rebuild 8) Turn on all exceptions, see if your throwing a lot for some reason 9) Check the OpenGl Vendor string to ensure you're not picking up Microsoft software driver for some reason ___

Re: [osg-users] no IME support for fullscreen application using osgViewer::Viewer

2008-07-04 Thread Gordon Tomlinson
this would need to be done by users who use IME and it would certainly need to be #ifdef'd/config'd out for majority users as their systems typically would not have support for IME ______ Gordon Tomlinson Email   : [EMAIL PRO

Re: [osg-users] What happens to the Low-res data of a PagedLod whenthe hi-res data has been paged in ?

2008-07-03 Thread Gordon Tomlinson
Robert Osfield Sent: Thursday, July 03, 2008 11:43 AM To: OpenSceneGraph Users Subject: Re: [osg-users] What happens to the Low-res data of a PagedLod whenthe hi-res data has been paged in ? On Thu, Jul 3, 2008 at 4:35 PM, Gordon Tomlinson <[EMAIL PROTECTED]> wrote: > What happens to the Low

[osg-users] What happens to the Low-res data of a PagedLod when the hi-res data has been paged in ?

2008-07-03 Thread Gordon Tomlinson
__ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com __ Telephone (Cell): (+1) 571-265-2612 Telephone (Work): (+1) 703-437-7651 "Self defence is not a functi

Re: [osg-users] How to take a picture of my scene?

2008-06-27 Thread Gordon Tomlinson
You most likely do not have a valid Opengl Context as you doing this in the main Application thread You will need to make you application single threaded if you want to do it this way Or the traditional way would be with a post draw call back ( there are many examples floating around ) _

Re: [osg-users] osgViewer help needed

2008-06-27 Thread Gordon Tomlinson
view. We'd run out of bits pretty quickly. John -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Gordon Tomlinson Sent: Friday, June 27, 2008 2:39 PM To: 'OpenSceneGraph Users' Subject: Re: [osg-users] osgViewer help needed Node Masks is the t

Re: [osg-users] osgViewer help needed

2008-06-27 Thread Gordon Tomlinson
Node Masks is the thing to look at using -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Argentieri, John-P63223 Sent: Friday, June 27, 2008 2:28 PM To: [EMAIL PROTECTED] Subject: Re: [osg-users] osgViewer help needed Robert, That will be difficult to a

Re: [osg-users] Debug Libraries error (0xc0150002)

2008-06-27 Thread Gordon Tomlinson
It is Service Pack 1 for Visual Studio 2005 This is a MUST have patch for VS -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: Friday, June 27, 2008 10:44 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Debug Libraries error

Re: [osg-users] manipulating vertices from a node loadedbyReadNodeFile()

2008-06-26 Thread Gordon Tomlinson
Well you will have to walk the node returned by ReadNodeFile scenegraph, typically with a nodevisitor until you find osg::geode, look through the sample and examples they show how to walk a scenegraph and how to create nodes and geom, the mail archives while also contain pointers if not code on h

Re: [osg-users] Warning on 64bits: cast to pointer fromintegerofdifferent size

2008-06-26 Thread Gordon Tomlinson
One issue to watch out for with code going from windows 32 bit to 64 bit code At times people use the trick of passing a pointers address around using integers, which works a treat on win32, But doing this on 64bit system on windows will kill you... From: [EMAI

Re: [osg-users] [Not OSG related question] Virtual memory management on Windows

2008-06-25 Thread Gordon Tomlinson
d stuff, thankfully we have an engineer that does ;) and no you cannot have him ;) __ Gordon Tomlinson Email : <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : <mailto:[EMAIL PROTECTED]> [EMAIL PROTECTED] Website : <h

Re: [osg-users] OT: Collada with Embedded Textures

2008-06-24 Thread Gordon Tomlinson
to use an . Then you'll get your image data back as a string from the DOM, which you can parse however you want. Using an is really just as good as using since nobody supports anyway. On Mon, 2008-06-23 at 22:16 -0400, Gordon Tomlinson wrote: > Hey I'm complaining :) > >

Re: [osg-users] OT: Collada with Embedded Textures

2008-06-23 Thread Gordon Tomlinson
anism __ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM  : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ -Original Message- From: [

Re: [osg-users] camera view matrix problems...

2008-06-23 Thread Gordon Tomlinson
See http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/CameraCont rol Note the values given to a matrix for HPR are Radians not degrees __ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM  : [EMAIL

Re: [osg-users] Quick question: how to change the color of a node.

2008-06-23 Thread Gordon Tomlinson
Some possibilities 1) Could use a shader 2) You could apply a material color 3) You traverse the nodes scene graph, finds it geometry, retrieves the color arrays and change their values _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of hui Sent: Monday, June 23, 2008

Re: [osg-users] How to control a car in a big scene?

2008-06-23 Thread Gordon Tomlinson
Look at the code of and how the Drive Manipulator works then use it and the other manipulators/motion models as a template. Then you create your own manipulators/motion model with the physics and properties etc that you require for your application -Original Message- From: [EMAIL PROTECT

Re: [osg-users] osgmovied a.avi (QuickTime plugin --osgdb_qtd.dll ) error!

2008-06-22 Thread Gordon Tomlinson
I believe ttat’s a quicktime error and not OSG error Try Google “quicktime error 2095” __ Gordon Tomlinson From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ? ? Sent: Sunday, June 22, 2008 9:23 AM To: osg-users

Re: [osg-users] POLL: Where do you get your OSG binaries?

2008-06-21 Thread Gordon Tomlinson
r so, as I have real life requirements on my time such as work If I do find enough free time to work with the new software I'll certainly inform the list and transfer vote to it, but as said I cannot say when that might happen __________ Gord

Re: [osg-users] OT: Collada with Embedded Textures

2008-06-18 Thread Gordon Tomlinson
ew to all etc. Thanks for the help __ Gordon Tomlinson Email : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinso

[osg-users] OT: Collada with Embedded Textures

2008-06-18 Thread Gordon Tomlinson
failed to help so far, any one know of such a best anywhere ? Best Regards Gordon __ Gordon Tomlinson Email : gordon.tomlinson @ overwatch.com YIM/AIM: Gordon3dBrit MSN IM : Gordon3dBrit @ 3dSceneGraph.com

Re: [osg-users] problem with osg 2.4 stable release

2008-06-18 Thread Gordon Tomlinson
HI OK the POLL is UP at http://www.vis-sim.com/3dsceneBB/viewtopic.php?t=1035 There's a slight glitch the forum software will not allow me to set voting to a non-registered user... So you need to register :(, I will see if I can hack the PHP/db tonight to allow this to happen

Re: [osg-users] problem with osg 2.4 stable release

2008-06-18 Thread Gordon Tomlinson
No I turned off the need to register for the Poll -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Melis Sent: Wednesday, June 18, 2008 11:38 AM To: OpenSceneGraph Users Subject: Re: [osg-users] problem with osg 2.4 stable release Gordon Tomlinson

Re: [osg-users] problem with osg 2.4 stable release

2008-06-18 Thread Gordon Tomlinson
OK I have change the Poll forum http://www.vis-sim.com/3dsceneBB/viewforum.php?f=34 To aid the poll for OSG I have relaxed permissions, you don't need to be registered ( but I'll have to watch what happens ) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

Re: [osg-users] problem with osg 2.4 stable release

2008-06-18 Thread Gordon Tomlinson
I could turn the reg requirements of on the Poll/forum if folks don't won't to register Looks like only one option can be voted for, but if non registered voting is allowed you may be able to vote more than once -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Be

Re: [osg-users] problem with osg 2.4 stable release

2008-06-18 Thread Gordon Tomlinson
Just a side note, some Plugins licenses do not allow static linking so you need to check that issue -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Melis Sent: Wednesday, June 18, 2008 10:21 AM To: OpenSceneGraph Users Subject: Re: [osg-users] problem

Re: [osg-users] problem with osg 2.4 stable release

2008-06-18 Thread Gordon Tomlinson
No problem doing a poll on http://www.vis-sim.com/3dsceneBB/, the form is setup for users to create polls... ( please note I have *.gmail.com on new account addresses disabled due to high spam attacks, I will turn this off if needed -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAI

Re: [osg-users] OpenFlight exporter question

2008-06-18 Thread Gordon Tomlinson
it's called 'Significant > Size', which is a single value. On the Open Flight LOD node > > Obviously it up to the scene graph what field means ;), the OSG flight > loader may not support this ( not checked ), so to support it Changes > may need to be made to the re

Re: [osg-users] question about osg::image

2008-06-18 Thread Gordon Tomlinson
See your GL header GL/gl.h this is were you will find most defines as per OGL 1.2 ( maybe 1.4), after that you have to look in the extension headers _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David _ Sent: Wednesday, June 18, 2008 8:15 AM To: osg-users@lists.opensce

Re: [osg-users] OpenFlight exporter question

2008-06-17 Thread Gordon Tomlinson
may need to be made to the read and write ______ Gordon Tomlinson Email   : [EMAIL PROTECTED] YIM/AIM : gordon3dBrit MSN IM  : [EMAIL PROTECTED] Website : www.vis-sim.com www.gord

Re: [osg-users] Documentation any? (+Optimizer question)

2008-06-16 Thread Gordon Tomlinson
Paul Martz already answered second question "The OSG Ref Man v2.2 contains an environment variable reference that documents the Optimizer flags (see the OSG_OPTIMIZER env var). " And as to documentation issues have a search through the archives there was some very long discussions on this, and

Re: [osg-users] Documentation any? (+Optimizer question)

2008-06-16 Thread Gordon Tomlinson
What do you mean 'Good docs don't grow on trees' ? dang nabbit someone has been telling me pork pies again :) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mike Weiblen Sent: Monday, June 16, 2008 11:54 AM To: [EMAIL PROTECTED]; OpenSceneGraph

Re: [osg-users] Problem loading plugins

2008-06-14 Thread Gordon Tomlinson
Other things to check/understand If you are using MikeW's pre-build 3rdParty packaged files you should be using Visual Studio 2005 and VS SP1 must be installed ( other wise you must build them your self) Note you cannot use MikeW's 3rd party prebuilt package with VS2003 or VS2008, if you are

Re: [osg-users] osg Node kits

2008-06-13 Thread Gordon Tomlinson
HI Peter Its really is as simple as Paul says, a Node Kit simply extends a basic OSG node to do a specialised task not support directly by the core node types, just as an osg::Group derives from osg::node and to provide a method to group one or more nodes , while a osg::Transform provides a n

Re: [osg-users] Need help getting the osg::ColorMask I previously set

2008-06-12 Thread Gordon Tomlinson
Hi One things I noticed is you do 'osg::ColorMask mask'. This is wrong you need this to be a pointer to an osg::ColorMask instance FYI If you post a question my code won't compile at least provide the compilation errors... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [osg-users] Precompiled 64-bit OSG dependencies available?

2008-06-09 Thread Gordon Tomlinson
4bit stuff ) ______ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is not a function of learning tricks but is a function of how quickly and intensely one can arouse one

Re: [osg-users] Unable to find plugin

2008-06-05 Thread Gordon Tomlinson
You have 2008 ;). so you could contribute I'm sure Mike would share his build stuff etc ... __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinso

Re: [osg-users] Unable to find plugin

2008-06-05 Thread Gordon Tomlinson
If your running VS 2008 then you will HAVE to compile all the 3rd party dependencies yourself... At this time nobody is contributing a package like Mike W's package for VS2005/SP1 __ Gordon Tomlinson Email : [EMAIL PROTECTED] We

Re: [osg-users] Unable to find plugin

2008-06-05 Thread Gordon Tomlinson
its for Visual Studio 2005/VS8.0 I HIGHLY would recommend that any one running 2005 installs Sp1 for VS2005/VS8.0 I know we will be still on V2005 for at least 2 years __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website

Re: [osg-users] Unable to find plugin

2008-06-05 Thread Gordon Tomlinson
show quite a few dialogs on the issue ;).. __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defence is not a functi

Re: [osg-users] Unable to find plugin

2008-06-05 Thread Gordon Tomlinson
one using VS2005 upgrade to Sp1, it fixes alot of issues and saves much grief __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com

Re: [osg-users] finding normal of models

2008-06-04 Thread Gordon Tomlinson
orth, up, right etc.. you have a chance with scale/units. you have to know the orientation details of the models Sorry not much help really ______ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gord

Re: [osg-users] Crash on first example - push_back call

2008-06-01 Thread Gordon Tomlinson
have but I'm only using VS2005) it may or may not be related __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com www.gordontomlinson.com __ "Self defe

Re: [osg-users] Vertex attributes: how does implementation of osg::State::disableVertexAttribPointersAboveAndIncluding() work, it is almost never called

2008-05-31 Thread Gordon Tomlinson
led glActiveTexture() and glBindTexture() or set the OSG texture state up. Do your arrays have the correct number of verts /indices in them?, Have you check your indices to see that they contain correct numbers. __ Gordon Tomlinson Em

Re: [osg-users] Error in Viewer.Frame()

2008-05-29 Thread Gordon Tomlinson
Are you doing this in the same thread ? You might want to post more of the code your using, to give folks a chance to see what may at issue __ Gordon Tomlinson Email : [EMAIL PROTECTED] Website : www.vis-sim.com

Re: [osg-users] Plugin problems with Visual Studio 2008

2008-05-28 Thread Gordon Tomlinson
Your question is way too vague and contains no information which can let people try to help you See http://www.catb.org/~esr/faqs/smart-questions.html _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of lucas Grijander Sent: Wednesday, May 28, 2008 10:15 AM To: OpenScen

Re: [osg-users] Community Documentation Initiative [Was: Too muchsupport!!!!!]

2008-05-28 Thread Gordon Tomlinson
Hi For 1) please go a head and update the wiki :) For 3) See Paul an Bobs enhance OSG documentation and books http://www.skew-matrix.com/books.asp -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of John Vidar Larring Sent: Wednesday, May 28, 2008 10:21 AM T

Re: [osg-users] Osg::Viewer Windows Forms Application

2008-05-23 Thread Gordon Tomlinson
x27;s about osgDoNET and it's in C#, contrary to me who use Windows Forms Application in C++. Thanks Gordon Tomlinson a écrit : > Please search the mail archives this has been discussed several times > recently > > > > -Original Message- > From: [EMAIL PROTECTED]

Re: [osg-users] Too much support!!!!!

2008-05-23 Thread Gordon Tomlinson
I would also add a link to http://www.catb.org/~esr/faqs/smart-questions.html on new subscribers Perhaps we can put template together that includes 10-20 look here for that answer, wiki's,vis-sim faqs, OSG faqs, OGL forums , how to ask, producer , QT, VPRN, etc Then if we reply consistently wit

Re: [osg-users] Osg::Viewer Windows Forms Application

2008-05-23 Thread Gordon Tomlinson
Please search the mail archives this has been discussed several times recently -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Aurélien YOL Sent: Friday, May 23, 2008 11:23 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Osg::Viewer Windo

Re: [osg-users] Small object frustum culling

2008-05-23 Thread Gordon Tomlinson
al Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Melis Sent: Friday, May 23, 2008 12:26 PM To: OpenSceneGraph Users Subject: Re: [osg-users] Small object frustum culling Gordon Tomlinson wrote: >Robert is saying you should create your scene graph such that it

Re: [osg-users] Small object frustum culling

2008-05-23 Thread Gordon Tomlinson
Robert is saying you should create your scene graph such that it replicates a quad tree and separate the billboards in to geo-spatially partitioned groups See http://www.vis-sim.com/imgdp/dbpart1.jpg, your tree is like the last one 'Root B' which is a very bad tree for a scene graph The middle

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