[osg-users] Question about libtiff usage

2018-12-12 Thread Brian Davis-LGC
Hi, all. I see that libtiff is a dependency of OpenSceneGraph. Does anyone know what function it provides and if OSG will work if libtiff.dll is removed? Thanks, Brian -- This e-mail, including any attached files, may contain

[osg-users] Textured PointSprites broken when upgrading from 3.5.6 to 3.6.2

2018-09-05 Thread Brian Hutchison
ine osg::ref_ptr createTexture(const std::string & aResourcesPath, const std::string & aImageName) { const auto imagePath = aResourcesPath + "/images/" + aImageName; return new osg::Texture2D(osgDB::readRefImageFile(imagePath)); } Are you aware of any issues with textu

Re: [osg-users] DXF file with text crashes on Intersect

2018-05-30 Thread Brian Hutchison
were getting away with in the old version. Thanks, Cheers, Brian -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73895#73895 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] DXF file with text crashes on Intersect

2018-05-30 Thread Brian Hutchison
were getting away with in the old version. Thanks, Cheers, Brian -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73894#73894 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] DXF file with text crashes on Intersect

2018-05-30 Thread Brian Hutchison
files and lets you pick) here is a DXF file which has this issue. Zooming in around the center you should find some text labels and picking over some text should trigger the crash. Cheers, Brian -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73893

[osg-users] DXF file with text crashes on Intersect

2018-05-29 Thread Brian Hutchison
lude them via a NodeMask, but would prefer not to have to do so. I see that there is a more recent build of osg available - is this something which has been fixed since 3.5.6? I can post a copy of an affected DXF if it would help. Thank you! Cheers, Brian[/code] -- Read thi

Re: [osg-users] Problems with osgText::Text internal transformations and LineSegmentIntersector

2018-03-21 Thread Brian Hutchison
Hi Robert, Thanks for the quick response. I will give that a try at some point and let you know if it helped. Do you have a timescale for the release of 5.6.0? Thanks, Brian -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73141#73141

[osg-users] Problems with osgText::Text internal transformations and LineSegmentIntersector

2018-03-20 Thread Brian Hutchison
ference. I would be very happy if I was simply not calling something I should be to initalise the Text or its container correctly. We are using OSG 3.5.6 statically linked via VCPKG. Any help gratefully received, Thanks, Brian[/code] -- Read this topic online here: http:/

Re: [osg-users] [EXTERNAL] Re: Is there a binary distribution available for version 3.4.0?

2017-10-05 Thread Brian Davis
definition of publicly maintained as well. One available from openscenegraph.org would certainly meet that criteria, but I’m not sure when we go outside of that. Many thanks for the responses, Brian From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Chris Hanson Sent

Re: [osg-users] [EXTERNAL] Re: Is there a binary distribution available for version 3.4.0?

2017-10-05 Thread Brian Davis
Thanks for the response, Stuart. Much appreciated. Do you have a Visual Studio 2013 version? It looks like no, based on your web site, but I wanted to ask. Cheers, Brian From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Stuart Mentzer Sent: Thursday, October

[osg-users] Is there a binary distribution available for version 3.4.0?

2017-10-05 Thread Brian Davis
interested in using a public binary distribution if available. Thanks, Brian -- This e-mail, including any attached files, may contain confidential and privileged information for the sole use of the intended recipient. Any

Re: [osg-users] Enable, Disable Multible Shaders

2016-01-05 Thread Brian Perry
worked. It was a lot more elegant solution to use than turning off shaders for the object. I tried putting in an empty program object and that didn't work. This was the only thing that worked. Thank you! Cheers, Brian -- Read this topic online here: http://forum.openscenegrap

Re: [osg-users] Enable, Disable Multible Shaders

2015-12-30 Thread Brian Perry
't seem to disable the object from casting a shadow. Someone told me that there are attributes on textures and geometry that allow you to make it so that texture or geometry doesn't cast a shadow. Thank you! Brian -- Read this topic online here: http://forum.openscenegra

Re: [osg-users] [build] building osgAndroidExampleGLES* on Ubuntu 10.04 with android-ndk-r7

2012-07-24 Thread Brian Rojas
\ -losgDB \ -losgAnimation \ -losgUtil \ -losg \ -lOpenThreads include $(BUILD_SHARED_LIBRARY) I just had to add -lgnustl_static to the LOCAL_LDLIBS Brian -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=48979#48979

Re: [osg-users] Suggestion for Cuda + OSG, smooth particle hydrodynamic

2011-10-25 Thread brian tse
st as maximum possible for robotic control application. They has to be separated. Thank you very much for your help! Appreciate all your effort. Cheers, brian -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43549#

[osg-users] Suggestion for Cuda + OSG, smooth particle hydrodynamic

2011-10-23 Thread brian tse
array. Is this the right way to do it? Thank you very much in advance. I really appreciate your effort. Cheers, Brian -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43510#43510 ___ osg-users mailin

[osg-users] Any idea how to tell ccmake to build MINGW on Cygwin

2011-09-22 Thread Brian Keener
I was trying to build a Windows version of OSG on Cygwin (I can build an X version) and wasn't having any luck. Now that Cygwin has a cross-compiler for MINGW (reworked - not the old -MNO_CYGWIN option) I thought I would give that a try. Seems I can tell it where all the pertinent compiler an

Re: [osg-users] Attempting X11 (lib issue) and Windows (GLfloat issue) compiles forOSG in Cygwin

2011-08-19 Thread Brian Keener
Robert Osfield wrote: > HI Brian, > > On Tue, Aug 16, 2011 at 10:12 PM, Brian Keener > wrote: > > Well that makes the X11 version perfectly with standard Cygwin > > installed and my one change to cmakelists.txt in osgViewer source. > > > > Still cannot get

Re: [osg-users] Attempting X11 (lib issue) and Windows (GLfloat issue) compiles forOSG in Cygwin

2011-08-16 Thread Brian Keener
Skai Ware wrote: > Hi Brian, > Compiling OSG 3 with cygwin is perhaps today not feasible due > to the objectives from cygwin team to remove the WIN32 define. > Have you tried to cmake OSG with > cmake . -DCMAKE_LEGACY_CYGWIN_WIN32=1 > Well that makes the X11 version perfe

[osg-users] Attempting X11 (lib issue) and Windows (GLfloat issue) compiles forOSG in Cygwin

2011-07-21 Thread Brian Keener
I attempted to get OSG to compile in Cygwin and I finally got an X11 version to compile. I had problem with osgViewer which did not seem to want to add the libraries X11 and Xrandr even though it saw them. I could add the libraries to link.txt for the modules that failed and then execute and

Re: [osg-users] building for xcode on os x

2011-07-20 Thread Brian Rojas
OSXTips > > I don't know wether that information is outdatet, but there should be some > Xcode templates available for OSG. > Generally speaking, adding the libraries and setting the include path should > be sufficient. > > 2011/7/20 Brian Rojas > Success! It insta

Re: [osg-users] building for xcode on os x

2011-07-20 Thread Brian Rojas
:12 AM, Michael Chechow wrote: > You can set the architecture in CMake: CMAKE_OSX_ARCHITECTURES = i386 > > 2011/7/20 Brian Rojas > I'm not using make I'm using xcode, so I'm not sure how that would be done if > it's possible > > I tried building in make

Re: [osg-users] building for xcode on os x

2011-07-20 Thread Brian Rojas
cture x86_64 collect2: ld returned 1 exit status make[2]: *** [lib/libosgDB.3.0.0.dylib] Error 1 make[1]: *** [src/osgDB/CMakeFiles/osgDB.dir/all] Error 2 make: *** [all] Error 2 On Jul 20, 2011, at 3:00 AM, Michael Chechow wrote: > How about using "sudo" to avoid the permission probl

Re: [osg-users] building for xcode on os x

2011-07-19 Thread Brian Rojas
location > of MacPorts. > > Could you try to compile using make in the Terminal? > > > 2011/7/19 Brian Rojas > I installed jasper using Macports and it installed ok, i checked by running > jasper --version and got: > > 1.900.1 > libjasper 1.900.1 > > H

Re: [osg-users] building for xcode on os x

2011-07-19 Thread Brian Rojas
On Jul 19, 2011, at 4:55 PM, Michael Chechow wrote: > Is the JASPER_INCLUDE_DIR set correctly within cmake? > On my machine it is set to /opt/local/include, which is the standard location > of MacPorts. > > Could you try to compile using make in the Terminal? > > > 2011/

Re: [osg-users] building for xcode on os x

2011-07-19 Thread Brian Rojas
e, which is the standard location of MacPorts. Could you try to compile using make in the Terminal? 2011/7/19 Brian Rojas > I installed jasper using Macports and it installed ok, i checked by running > jasper --version and got: > > 1.900.1 > libjasper 1.900.1 > > However

Re: [osg-users] building for xcode on os x

2011-07-19 Thread Brian Rojas
> Install it (using MacPorts for example) and then rerun CMake in order to > configure the build script correctly. > > Michael > > 2011/7/19 Brian Rojas > I'm getting the following errors when trying to build osg for xcode on mac os > x. > > Does anyone have an

[osg-users] building for xcode on os x

2011-07-18 Thread Brian Rojas
I'm getting the following errors when trying to build osg for xcode on mac os x. Does anyone have any idea what's going on and how to fix. I'm a newbie and following instructions for osg book and this is what i got: osgdb_jp2 /Users/brojas/Desktop/OpenSceneGraph-3.0.0/src/osgPlugins/jp2/Reade

[osg-users] How do I get osgviewer on Cygwin to compile with -lX11 & -lXrandr

2011-07-06 Thread Brian Keener
I tried building OSG on Cygwin 1.7 and I first tried to do it without X but it seems that osgviewer seems to insist on X11 and that WIN32 option has been removed (or is that what you get if you leave it at none). At any rate I finally accepted the defaults (except adding -DNOMINMAX and was b

[osg-users] Will OSG handle RAS to some other format before I try to get it to compile in Cygwin

2011-06-28 Thread Brian Keener
A year or so back I was able to get OSG to compile on Cygwin. Recently tried again and I am having a few issues. Of course in the meantime I have moved from Cygwin 1.5 to 1.7 and that has major changes plus the GCC/G++ 4.3.4 compiler and changes within that to create the cross compiler as oppo

[osg-users] Original material names not used during export/write in osgconv

2011-02-22 Thread Brian White
Thank you! Cheers, Brian -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36994#36994 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] [build] Building only osgconv

2011-02-22 Thread Brian White
Hi, I've got a server installation that has no GUI environment and I'd like to compile just osgconv so that no X11 or other GUI-related libraries are required. Is this possible? Thank you! Cheers, Brian -- Read this topic online here: http://forum.openscen

Re: [osg-users] depth and stencil buffers in multi-pass rtt

2011-01-10 Thread Brian R Hill
g wrong. clear masks rtt camera 1 is color, depth, stencil rtt camera 2 is color only projections both cameras have the same projection depth range not doing anything with depth range i'll look through the renderstage code. brian This is a PRIVATE message. If you are not the intended rec

[osg-users] depth and stencil buffers in multi-pass rtt

2011-01-09 Thread Brian ...
oot rtt camera 1 scene group 1 rtt camera 2 scene group 2 the color, depth, and stencil textures look ok coming out of camera 1, but the depth and stencil textures after camera 2 are blank (all zero). is this the right way to do this?

Re: [osg-users] Using a manipulator to follow a moving object

2010-12-09 Thread Brian Palmer
Manipulator the distance is set. It appears to follow in center and rotation only. Any ideas on how to get the NodeTrackerManipulator to follow a smaller object in a larger scene? Thank you! Cheers, Brian -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.ph

[osg-users] Using a manipulator to follow a moving object

2010-12-09 Thread Brian Palmer
en global (x,y,z -model coordinates) to viewing (cameraManipulator) coordinates? ViewerQT* canvas; canvas->getCameraManipulator()->setTransformation(eye, center, up); Thank you! Cheers, Brian -- Read this topic online here: http://forum.opens

Re: [osg-users] Using a manipulator to follow a moving object

2010-12-09 Thread Brian Palmer
Hi, Sorry, I missed this reference in the wiki. I'll try to do better next time. I haven't got this working yet, but can't help but think this will be the right way to implement what I'm looking for. Thank you! Cheers, Brian -- Read this top

[osg-users] rotating osgParticle::FireEffect

2010-10-21 Thread Brian Tomko
What is the best way to rotate an osgParticle::FireEffect? It defaults to spraying particles down the +Z axis, but I want the effect to spray down the +Y axis. I tried modifying the class so that the emitter was added to a positionattitudetransform but that does not seem to change anything. A

[osg-users] osgmovie and gif files

2010-10-12 Thread Brian Tomko
e is the only class I see that inherits from ImageStream. Thanks, Brian -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=32668#32668 ___ osg-users mailing list osg-users@lists.openscenegraph.org http:/

Re: [osg-users] viewer->removeSlave does not make HUD visibly disappear

2010-10-04 Thread Brian Tomko
I found the problem. I had a reference pointer to my camera which prevented the camera from getting deleted by the removeSlave function. I didn't want to delete the camera, so I just did Code: cameraHUD->setViewport(NULL); which worked. Then I could set the viewport again when I wanted the

Re: [osg-users] Rendering left & right stereo frames in separate threads?

2010-10-01 Thread Brian Tomko
stateSet->setAttributeAndModes(m_blendFunc, osg::StateAttribute::ON); I enabled point sprites so that my texture would show up: Code: m_pointSprite = new osg::PointSprite(); m_stateSet->setTextureAttributeAndModes(0, m_pointSprite, osg::StateAttribute::ON); I sorted all p

[osg-users] viewer->removeSlave does not make HUD visibly disappear

2010-09-30 Thread Brian Tomko
mSlaves(); m_viewer->addSlave(m_cameraHUD, false); Now, when I decide I want to remove the HUD with the following code, it removes but the HUD is still visible. Code: if (!m_viewer->removeSlave(slaveID)) { std::cout << "error removing slave " << slaveID << &q

Re: [osg-users] Blending Multiple Texture on one triangle mesh with coordinate control

2010-09-27 Thread Brian Tse
seems to let me set any texture unit higher than 0. I have changed it to shadowtexture, and it works. I will tidy my code up and post it up to check if it is the most "optimized". Once again, Many thanks for your help, we appreciate your time. Brian -- Read this to

Re: [osg-users] Blending Multiple Texture on one triangle mesh with coordinate control

2010-09-18 Thread Brian Tse
graphic) we can not do it via Blender or 3dMAX. Do you know if any function in osg i should look into to do that function? Many Thanks for your help and we appreciate your effort. Regards Brian -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31796

[osg-users] Blending Multiple Texture on one triangle mesh with coordinate control

2010-09-16 Thread Brian Tse
the mesh vertices coordinate information with multiple texture? Thank you very much and sorry this might be a very obvious question. Your Answer will be very helpful. Brian -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31690#31690

Re: [osg-users] Rendering left & right stereo frames in separate threads?

2010-09-15 Thread Brian Tomko
other structure other than Positionattitudetransform that I can use where I can do all the matrix computations in my other thread so that viewer.frame() doesn't have to do them? Any other suggestions? ... Thank you Brian -- Read this topic online

[osg-users] Rendering left & right stereo frames in separate threads?

2010-09-12 Thread Brian Tomko
using osg 2.8.3 on windows. ... Thank you Brian -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31539#31539 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] EXTERNAL: Re: TerraPage terrain LODs are jumping again - have LODranges to b

2010-09-09 Thread Salomon, Brian D
edLOD count exceeds _targetMaximumNumberOfPageLOD. It is also obscured in OSG versions prior to 2.9.x that seem to use expiryTime differently. Regards, Brian -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Beha

Re: [osg-users] Issue with normal vectors

2010-08-26 Thread Brian R Hill
Just try this and see how it works: geometry->setNormalBinding(osg::Geometry::BIND_PER_VERTEX); Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE: Regardless of content, thi

Re: [osg-users] Issue with normal vectors

2010-08-25 Thread Brian R Hill
Try BIND_PER_VERTEX Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE: Regardless of content, this e-mail shall not operate to bind CSC to any order or other contract unless

Re: [osg-users] FBX Plugin: animation speed not as expected...

2010-07-13 Thread Salomon, Brian D
ail a sample file to demonstrate this (~15 MB). Thanks, Brian From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Alessandro Terenzi Sent: Friday, July 09, 2010 6:56 AM To: OpenSceneGraph Users Subject: EXTERNAL: Re: [osg-users] FBX P

[osg-users] [osgPlugins] Exception Raised in Loading Multiple Collada Files with readNodeFile()

2010-05-26 Thread Brian Leung Sze Wing
d the second dae file. Weird that if the second file is an ive file, everything seems fine. Thank you! Cheers, Brian -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27919#27919 ___ os

Re: [osg-users] Increase image-quality -> increase 'Draw' time

2010-03-18 Thread Brian ...
Rick, The draw/gpu time is going up because you're making it do more work. Google is your friend, look up the terms to get a basic understanding what they are. Brian > From: rick.apple...@altenpts.nl > Date: Thu, 18 Mar 2010 15:18:07 + > To: osg-users@lists.openscenegraph

[osg-users] Off Topic: EPX-50 Anyone know anything about these?

2010-03-12 Thread Brian ...
Folks, I'm looking for any info I can find on the Rockwell Collins EPX-50. One of our marketing guys wants to move our visual applications to these. We currently run osg on commodity hardware.

Re: [osg-users] Would someone be willing to help me diagnose a performance issue?

2009-11-10 Thread Brian R Hill
root to an .ive file, which you can load into osgViewer. A really good tool to use is an OpenGL command logger. It logs all the actual OpenGL commands that OSG is issuing and can help identify problem areas. Brian -osg-users-boun...@lists.openscenegraph.org wrote: - To: osg-users@lists.ope

Re: [osg-users] Loading mesh without textures

2009-10-15 Thread Brian R Hill
Just loop it through osgconv to strip the textures out. osgconv original_file_with_textures.ive new_file_no_textures.osg osgconv new_file_no_textures.osg new_file_no_textures.ive Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly

Re: [osg-users] Rendering Optimizations Not Working

2009-09-30 Thread Brian ...
tate. BTW - kudos to the developers of bugle. I've never used an opengl trace logger before and was really excited about the insight it provides. Thanks for your help. Brian > Date: Wed, 30 Sep 2009 15:52:06 +0100 > From: robert.osfi...@gmail.com > To: osg-users@lists.openscenegraph

Re: [osg-users] Rendering Optimizations Not Working

2009-09-30 Thread Brian Hill
I found the problem. The complex app was creating it's own root node and setting it's rendering hint to transparency. Not sure why it did that. Now it's working like a charm. Thanks, Brian -- Read this topic online here: http://forum.openscenegraph.org/viewto

[osg-users] Rendering Optimizations Not Working

2009-09-24 Thread Brian R Hill
scene. I'm digging through the complex app to see if there's a "disable_rendering_optimizations" call. Does anyone know what would cause this type of behavior? Thanks, Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying

Re: [osg-users] Huge triangle mesh / Geometry Clipmap

2009-09-16 Thread Brian R Hill
Have you looked into streaming meshes? I've only looked at them briefly, but they look somewhat related. Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE: Regardless of co

Re: [osg-users] Transforming on coordinate system

2009-09-11 Thread Brian ...
ed reading for anyone working with OSG. "Mathematical Elements for Computer Graphics", David Rogers and Alan Adams Brian > From: akilan.thangam...@gmail.com > Date: Fri, 11 Sep 2009 11:44:47 + > To: osg-users@lists.openscenegraph.org > Subject: [osg-users] T

Re: [osg-users] Paging strategies for road tiles

2009-08-26 Thread Brian R Hill
Hi Bjorn, It looks like the problem is your tiles are larger than 2000 m radius. Try setting the range to the tile radius, or some multiple (1.5 * radius, 2.0 * radius). Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us

Re: [osg-users] How to read big openscenegraph files?

2009-08-25 Thread Brian R Hill
Hi Nick, It won't touch any nodes other than the externally referenced node/file. Check out the code, it's really pretty simple. Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in deli

Re: [osg-users] How to read big openscenegraph files?

2009-08-25 Thread Brian R Hill
Use the source attached to this link. It should do what you want. http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg05445.html Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in

Re: [osg-users] Turning off main osgViewer camera

2009-08-11 Thread Brian R Hill
Try setting the main camera node mask to 0 when you don't want it to render and 0x when you do. Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE: Regardless of co

Re: [osg-users] Infinite Grid in OSG

2009-08-07 Thread Brian R Hill
Andrew, I would recommend converting your glBegin/glEnd code to use native osg drawing constructs (geode,geometry,primitives,...). Check out the osggeometry example. Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e

Re: [osg-users] Infinite Grid in OSG

2009-08-07 Thread Brian R Hill
Andrew, You could implement it as an ortho projection (look at HUD examples) and draw text and lines as geometry based on current scale and position. Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the

Re: [osg-users] RenderStage::draw order of copyTexture and PostDrawCallback

2009-08-05 Thread Brian R Hill
absolutely last thing drawn. The postdraw makes this easy. Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE: Regardless of content, this e-mail shall not operate to bind CSC to any

Re: [osg-users] RenderStage::draw order of copyTexture and PostDrawCallback

2009-08-05 Thread Brian R Hill
postdraw to apply to the image before the copy. It just depends on what the intended purpose of the postdraw is. Personally I feel the postdraw should occur before the copy and that the copied image should be accessed on the cpu side during the update phase. Brian This is a PRIVATE message. If you

Re: [osg-users] RenderStage::draw order of copyTexture and PostDrawCallback

2009-08-05 Thread Brian R Hill
self in the postdrawcallback after the filtering. Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE: Regardless of content, this e-mail shall not operate to bind CSC to any order or othe

Re: [osg-users] Offscreen Rendering - clamping problem

2009-08-05 Thread Brian R Hill
I think I found the reason. It looks like X windows doesn't support floating point pbuffers. Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE: Regardless of content, this e

[osg-users] RenderStage::draw order of copyTexture and PostDrawCallback

2009-08-05 Thread Brian R Hill
ing in the image/texture not having the postdraw effects. Is there a reason why the copy isn't after the postdrawcallback? Thanks, Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in

[osg-users] Offscreen Rendering - clamping problem

2009-08-05 Thread Brian R Hill
on why the copy isn't after the postdrawcallback? Thanks, Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE: Regardless of content, this e-mail shall not operate to bind CSC

[osg-users] Offscreen Rendering - clamping problem

2009-08-04 Thread Brian R Hill
It uses a shader to write an input uniform float "val" to the pbuffer. The "val" varies from -1.0 ... 2.0. Any help would be appreciated. Thanks, Brian (See attached file: offscreenrender.cpp) offscreenrender.cpp Description: Binary data __

Re: [osg-users] OSG and WPF Questions

2009-07-30 Thread Brian Stewart
dealt with by handling the events at the WinForms level, and then drilling down the mouse drag info to my OSG render loop. Best of luck, Brian -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=15651#15651

Re: [osg-users] osgscreencapture offscreen rendering - clamping floats

2009-07-24 Thread Brian R Hill
e); ext->glUnmapBuffer(GL_PIXEL_PACK_BUFFER); ext->glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); Thanks, Brian -osg-users-boun...@lists.openscenegraph.org wrote: - To: osg-users@lists.openscenegraph.org From: "Art Tevs" Sent by: osg-users-boun...@lists.openscenegraph.org Date: 07/2

[osg-users] osgscreencapture offscreen rendering - clamping floats

2009-07-24 Thread Brian R Hill
Folks, I've been working with the osgscreencapature example to use pbuffers for offscreen rendering. I'm having a problem with floating point values being clamped [0.0 - 1.0]. Any ideas on how to turn the clamping off? Brian This is a PRIVATE message. If you are not the intended

Re: [osg-users] Collision Response

2009-07-23 Thread Brian R Hill
Brett, That's a huge and complex topic that's not directly related to OSG. Google collision detection and response. Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE:

Re: [osg-users] Rendering Performance and Proper Way to have millions of moveable objects

2009-07-13 Thread Brian R Hill
Sounds like a CAD application. Look into occlusion culling and imposters. Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE: Regardless of content, this e-mail shall not operate to

[osg-users] Custom EventHandlers and Manipulator problem

2009-06-30 Thread Brian Stewart
with MS Visual Studio 2008 on Vista-64. Thank you! Cheers, Brian -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=14712#14712 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

[osg-users] MatrixManipulator::home(double) doesn't seem to work

2009-06-14 Thread Brian Stewart
tion and orientation? Is this a bug that's been fixed in a more recent version? Thank you! Cheers, Brian -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13969#13969 ___ osg-users mailing l

Re: [osg-users] Cygwin Compile Question OSG 2.8.1

2009-06-11 Thread Brian Keener
Alberto Luaces wrote: > on the Cygwin list just told me that my OSG package would only be > included in Cygwin if it used the X subsystem instead of the native > windows one. I may be confusing two issues but seems I got OSG to build some of the examples (osgViewer using GraphicsWindowX11.cpp).

Re: [osg-users] Outline Effect traversal crash

2009-05-22 Thread Brian Stewart
s possible in OSG? I have searched though the archives, but without a lot of success yet. Just a pointer to some techniques that might work, or to a forum thread I missed would be a great help! Thank you! Cheers, Brian -- Read this topic online here: http://forum.openscen

Re: [osg-users] Outline Effect traversal crash

2009-05-21 Thread Brian Stewart
the effect with an instance of osgFX::Scribe, then everything worked correctly. So something was amiss in the Outline effect itself. I was using it only because I did not know about the Scribe effect, which is better for my purposes anyway. Thank you! Brian -- Read this topic

Re: [osg-users] Outline Effect traversal crash

2009-05-21 Thread Brian Stewart
h during a traversal, did that specifically mean the Update Traversal, when NodeCallbacks are called, and that modifications in event callbacks are OK? Thank you! Cheers, Brian -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=1

[osg-users] Outline Effect traversal crash

2009-05-20 Thread Brian Stewart
ted! Thank you! Brian -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12628#12628 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cg

Re: [osg-users] What is everyone doing for GUIs?

2009-05-18 Thread Brian Stewart
Hi, We are using WPF, which is Windows-only, of course. We have a thin layer written in C++/CLI that wraps our code that uses OSG. Brian Stewart -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12433#12433

Re: [osg-users] osgOcean release

2009-05-06 Thread Brian R Hill
y the ocean surface for height/geometry info. Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE: Regardless of content, this e-mail shall not operate to bind CSC to any order or other con

Re: [osg-users] Support becoming less and less personal

2009-05-06 Thread Brian R Hill
and helping someone, not just throwing information out into a void. I don't know the solution. Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE: Regardless of content, this e-

Re: [osg-users] osgOcean release

2009-05-06 Thread Brian R Hill
Kim, I've been really excited about checking out your ocean but haven't had the time. Soon. FFTW is GPL. Are you concerned about this? Brian -osg-users-boun...@lists.openscenegraph.org wrote: - To: OpenSceneGraph Users From: David Spilling Sent by: osg-

[osg-users] Shaders on Slave Cameras

2009-04-27 Thread Brian R Hill
Folks, I want to render slave cameras with different shaders. It doesn't seem to work (osg 2.2). They are all rendered the same way as the main camera. Can I do this? Brian ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Dinamic Line Drawing

2009-04-17 Thread Brian R Hill
ume was incorrect. Your performance issues can be due to a number of things. How many verts do you have? Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE: Regardless of cont

Re: [osg-users] Dinamic Line Drawing

2009-04-16 Thread Brian R Hill
Your bounding volume may not be correct. Try calling dirtyBound(). Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE: Regardless of content, this e-mail shall not operate to bind

Re: [osg-users] Light Manager

2009-04-09 Thread Brian R Hill
ts; Since a switch is a groud, you can use it as both a group and a switch. Also, using dynamic_cast isn't bad. There are situations where it might not be optimal. But for your intended use - key press events - it's absolutley acceptable. Brian This is a PRIVATE message. If you

Re: [osg-users] Dinamic Line Drawing

2009-04-09 Thread Brian ...
change or override the computeBound() method). Brian > Date: Thu, 9 Apr 2009 18:13:07 +0530 > From: rah...@vizexperts.com > To: osg-users@lists.openscenegraph.org > Subject: Re: [osg-users] Dinamic Line Drawing > > Hi Sergey, > > You need to add your new vertic

Re: [osg-users] SGI declares bankruptcy (UNCLASSIFIED)

2009-04-02 Thread Brian Stewart
So sad. I had the first Indigo that would digitize video back in '92, and later on I had an Onyx in my house for about a year. It did use a lot of electricity though... This certainly wasn't a surprise, but I will miss them. -- Read this topic online here: http://forum.opensceneg

Re: [osg-users] SGI declares bankruptcy (UNCLASSIFIED)

2009-04-02 Thread Brian R Hill
I grew up on SGI's starting with the VGX (1990) all the way through the IR-3 (2001). It was a fun and exciting time. Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE: Regar

Re: [osg-users] osgUtil::Simplifier in OpenSceneGraph 1.1 or 1.2 Version

2009-04-02 Thread Brian R Hill
Sam, Robert suggested back porting the osgUtil::Simplifier class. Grab those files and add them to your 1.x distribution. Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE

Re: [osg-users] osgUtil::Simplifier in OpenSceneGraph 1.1 or 1.2 Version

2009-04-02 Thread Brian R Hill
oaders but were able to make changes on the .flt side. Just make sure you test the models extensively. Brian This is a PRIVATE message. If you are not the intended recipient, please delete without copying and kindly advise us by e-mail of the mistake in delivery. NOTE: Regardless of content, t

[osg-users] Import Large Meshes

2009-03-31 Thread Brian R Hill
Folks, I'm trying to import large meshes, +10 million verts, +20 million tris from obj files. I'm not familiar with the terrain generation/processing parts of OSG and was wondering if there are any utilities that I can use to subdivide these or convert to pageable chunks. Thanks, Bria

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