Shynola rules, the "Go with the flow" music video is still one of my
favourites!
Congrats to Jellyfish for the great works.
Cheers.
-------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.co
ou can't accidentaly edit them.
-----------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/21 Alan Fregtman
> Any chance for Linux support?
>
> Also, what do you see as the benefits to OpenGL icons over say,
> curve-based ones?
&
You can already get local kinematics, you can't just set them.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/21 Sebastien Sterling
> Would this make rigging in
ity/download/file.php?id=2981>
Cheers
A.
-------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
te:
>
>> What do you mean with "customized curves", and "vector-like operations
>> like booleans", if I may ask? Real Nurbs-curve mangling in the 3D-scene?
>> If you did curve booleans already, I could spare me the effort and ask
>> you for considering re
I couldn't have explained it better !
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/19 Raffaele Fragapane
> The most effort intensive way you could possibly imagine
Damn it, my bad :/
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/19 Chris Chia
> Arnold? ;)
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> so
I love the work of the lighting team here, it's all renderman
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/19 olivier jeannel
> What about rendering ?
>
> Le 19
Thanks for the example, I'll try tonight!
I also started to mockup a simple version, and surprise, it's working..
I'll keep you informed if I find where the problem is.
Cheers
-------
Ahmidou Lyazidi
Director | TD | CG artist
http://vi
t?
Cheers.
-------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/12 Vladimir Jankijevic
> +100
> It would be great to have access to this data. The ability to build my own
> locations would be useful sometimes :)
> I
nt me to some ressources on the web about this?
Thanks!!
-------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
2013/6/10 Marc-Andre Belzile
> Alternatively, you could store C++ buffers in your struct in
but I think it's lost because of the size parameter in
UserDataMap.PutItemValue
I tried to set the real size ( sizeof(vector)+ sizeof(double)*vector::size()
) but this gave me some crazy results.
Any idea?
Thanks
-------
Ahmidou Lyazidi
Director | TD |
I know it's not helping, but I did a few linux and windows c++ plugins
lately, and never had those issues. That's pretty weird.
-------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
http://www.cappuccino-films.com
20
what is your debuger saying?
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/5/22 Matt Lind
> Scripting and C++ are not 1:1. It might not be necessary to set parameter
> classification to ‘siClassifTopo
I asked Mohammad,* *and he gave me the autorisation to share his sources:
https://bitbucket.org/ahmidou_lyazidi/so_cubicbeziercurve
Cheers
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/5/16 Matt Lind
> BTW –
to perform way faster:
http://shaderop.com/2011/07/cubic-bezier-curve-node-for-softimage-ice/index.html
A
-------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/5/15 Matt Lind
> well, let's answer the questions first:
amp;p=12643#p12643
Cheers
A.
-------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/5/9 Steven Caron
> @ahmidou
>
> if you don't have plans to market/sell it, maybe share the code?
>
>
> On Wed, May 8, 2013 at 9:27 PM, Ahmidou Lyazidi wrote:
&g
Hi Sebastien,
There is a 64bit version in the archive, and you can smooth/relax by
choosing the option in the RMB menu.
By the way I have an updated version at home with the undo working, I'll
post it tonight
---
Ahmidou Lyazidi
Director | TD
ayer depth distance
per layer opacity
surface object space strokes (to draw on objects)
wacom presure
Cheers
-------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/4/18 Enrique Caballero
> Not to drive the point too strongl
Not exactly the same thing, but I have a compound that match an object to
it's UVs.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/4/17 andialias
> Hi there,
> is there a plugin or Ice-tree to unfold an
It's supposed to work, it is for me, but softimage must have been launch.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/4/16 Szabolcs Matefy
> To me (Win7 latest updates) it’s not available. It wants t
That's a good idea! Kickstarter is for US or UK resident only, what would
be the best worldwide alternative?
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/4/16 Raffaele Fragapane
> kickstart it for 10 buc
s and Felix for the tips). I'm trying to see how I can speed up
things now.
This one will be free :)
Cheers
-------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/4/14 Steven Caron
> i think the one ahmidou is propos
Hello guys,
I'm thinking of making a grease pencil tool, but I would like to know if
there is a real interest in it, and what would be a faire price for this
kind of tool
Thanks
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ah
And by the way, as I said earlier, if you make a custom freeze button that
will only freeze the stack and not the projection,
the factory swim feature will preserve the UVs.
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
Sorry I mixed it up with the pin feature...
Anyway what would be a fair price for a preserve UV feature ?
2013/4/4 Matt Lind
> No it isn’t. We just had that discussion.
>
>
>
ature
request, that's a shame...
-------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/3/30 Sebastien Sterling
> well then sit back and watch Houdini cream you :P
>
>
> On 29 March 2013 21:21, Jason S w
I can see the attachment too!
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/3/29 Dan Yargici
> I can see them (Gmail)
>
> DAN
>
>
> On Fri, Mar 29, 2013 at 1:32 PM, Stephen Blair wrote:
>
ou can as Piotrek for his swim uvs:
https://vimeo.com/46540432
Cheers
-----------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/3/29 Matt Lind
> I think the point is that many of these features are not readily available
&
AFAIK
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/3/28 Ahmidou Lyazidi
> AKAIK, you can't transfer bones and IK
>
> -------
> Ahmidou Lyazidi
>
AKAIK, you can't transfer bones and IK
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/3/28 Eric Thivierge
> Knowing Simon, he wants to rig something in Soft and get it over to Maya
> with the whole rig
that a all levels locked ICE tree can be freezed (bug?!), but
you ca still make an operator that will lock a point and all it's attached
properties.
Locked operators are not freezable.
Cheers
-----------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
Also, the HQV demo is kind of a fail, the ambient occlusion is full of
artifacts, and you can see how slow it is to refresh at the end when
he move the PPG...
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/3/26
The custom primitives are missing from the new feature list...
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/3/26 Luc-Eric Rousseau :
> http://www.autodesk.com/products/autodesk-softimage/overview
ps.
my 2 cents
-------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/3/15 Alan Fregtman
> I think what Francois was probably trying to say (and what I would say) is
> it takes some time to truly understand the core of an enormous codebase
> like that of any
77 secs for the Living room, that's impressive!!
---
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/3/14 Nicolas Burtnyk :
> Hey guys,
>
> Thanks for the great responses. I think I've responded to eve
I just found an old post of you explaining the problems, that's a
shame the CDH and sequencers are not rock solid, as well as we don't
have a modern viewport.
Particulary when the supposed dominant SI market is videogames in Japan...
-------
Ahmid
Couldn't you use the graphic sequencer ton intergrate you own DirectX engine?
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/3/13 Matt Lind :
> We'd prefer a true DX11.
>
> Our project tried to use DirectX from the beginning as our principal eng
that it's compiling al the shader
trees on the fly, the more you have, the longer it will be.
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/3/13 Luc-Eric Rousseau :
> On Tue, Mar 12, 2013 at 1:42 PM, Greg Punchatz wrote:
>> I would like a directx version o
http://youtu.be/lFeLDc2CzOs
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/2/26 Steven Caron :
> haha, exactly :)
>
>
>
> On Mon, Feb 25, 2013 at 2:12 PM, Meng-Yang Lu wrote:
>>
>> I think we should align our chroma greens a bit bett
Schrödinger parrots ?
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/2/15 Eric Thivierge :
> Is the parrot sitting on a leopard?
>
>
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Thu,
And it's generaly easier to manipulate arrays in SCOPs than in ICE
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
2013/2/8 Raffaele Fragapane
> SCOPs have their time and place, and for certain things python isn't
> necessarily noticeably slower
I will find the vector between the point and the
> object and then use that to rotate around.
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
hader should be used, where are problems, would
>> it be compatble with e.g. the Maya viewport, ...
>>
>>
>>
>> 3) Similar plugins.
>>
>> Do you know any other plugins for SI that display custom stuff?
>>
>>
>>
>> 4)And at last, if you know someone who can just develop this shader, let
>> me know.
>>
>> Saves a lot of time :-)
>>
>>
>>
>>
>>
>> thanks,
>>
>> Holger Schönberger
>> Binary Alchemy - digital materialization
>>
>>
>>
>
>
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
can see
> whats connected, script wise Eric's method works.
>
>
> On Thu, Dec 6, 2012 at 4:31 PM, Ahmidou Lyazidi wrote:
>
>> Ho you want the opposite, sorry I read it too fast
>>
>>
>> 2012/12/6 Raffaele Fragapane
>>
>>> The basic idea of a p
is downstream of them.
> What you talk about is a push inspection, which outside of caches or
> inspecting the whole scene and looking for the connection is impossible.
>
> What Eric suggested is more or less your only option.
>
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
irrtümlich erhalten haben,
>> informieren Sie bitte
>> sofort den Absender und vernichten Sie diese Mail. Das unerlaubte
>> Kopieren sowie die
>> unbefugte Weitergabe dieser Mail ist nicht gestattet.
>>
>> This e-mail may contain confidential and/or privileged information. If
>> you are not the intended
>> recipient (or have received this e-mail in error) please notify the
>> sender immediately and destroy
>> this e-mail. Any unauthorized copying, disclosure or distribution of the
>> material in this e-mail is
>> strictly forbidden.
>
>
>
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
> time they load a scene / asset. May give them the false impression that
>> someone doesn't know how to fix / deal with the issue. They may also tend
>> to ignore actual error messages too because they are used to ignoring them.
>> To each their own as it goes.
>>
>>
>>
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>>
>>
>> On Sat, Dec 1, 2012 at 8:48 AM, Matt Lind
>> wrote:
>>
>>
>>
>> ** **
>>
>
>
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
On Wed, Nov 14, 2012 at 3:27 PM, Xavier Lapointe > wrote:
>
>> Looks like your vector has flipped? Could you just calculate the shortest
>> path and compare the values?
>>
>> I had some trouble as well at some point with this.
>>
>
>
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
updated with round corners instead of the miter ones.
Cheers
2012/11/4 Ahmidou Lyazidi
> Thanks guys! I don't like beer, but you can send wine :)
> About the offset, there was a margin, I corrected it and added an option
> to export per projection files.
> I also renamed the
gt;> On 3 November 2012 10:07, Stefan Andersson wrote:
>>
>> Very awesome of you! I'll send Eric the beers as requested... from Eric
>> :)
>>
>> Note to the* Softimage devs*
>>
>> 1.) Implement these scripts
>> 2.) The lenght of the "Tools
Just forgot to say, it's obiviou but as it's a vector file, you can choose
whatever size you want while importing in photoshop.
Have a nice week end!
2012/11/3 Ahmidou Lyazidi
> I have seen some people complaining about the UV stamp feature in
> Softimage, and I also found
he files in your plugin folder, the command is located in the
tool menu of the texture editor.
You can also run it as a command:
Application.stampUV( name, path, collection of UVprojections )
Ho and the per UV projection is not working yet.
Cheers
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
timage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi
> Sent: 19 October 2012 08:56
> To: softimage@listproc.autodesk.com
> Subject: Re: [custom tool sdk] Disabling snapping when ctrl is pressed
>
> Hi Minrui,
> Thanks fo
elProduct=Softimage
>
>
> > More details on this, rectangle pick a knot while ctrl is down return
> > extra imagniary indice (like 3442 when there is only 4 knots) if:
> > -the knot is the 2nd one (indice =1)
> > -more than one knot is picked
> >
> > Weird...
&g
More details on this, rectangle pick a knot while ctrl is down return extra
imagniary indice (like 3442 when there is only 4 knots) if:
-the knot is the 2nd one (indice =1)
-more than one knot is picked
Weird...
2012/10/19 Ahmidou Lyazidi
> Hi
> I'm working on a tool that ne
tool, right?
Is there a way to completely disable the snapping tool while using a custom
one?
Brent, anyone?
Cheers!!
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
w.ethivierge.com
>
>
> On Thu, Oct 11, 2012 at 9:26 AM, Greg Punchatz wrote:
>
>> Why not?..they make me feel warm and fuzzy ;)
>>
>> ------
>> *Greg Punchatz*
>> *Sr. Creative Director*
>> Janimation
>> 214.823.7760
>> www.janimation.com
>>
>
>
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
the problem so it's not holding anything up.
>
> I've sent it off to AD, and we'll see what comes of that.
>
>
>
> On 03/10/2012 00:50, Ahmidou Lyazidi wrote:
>
> The tail have a very particular problem, on each tail objects there is a
> hidden evolve op (the
nto another model, everything works.. Haven t used the XSI Tail since
> ages but that was the workflow
>
>
> On Wed, Oct 3, 2012 at 12:50 AM, Ahmidou Lyazidi wrote:
>
>> The tail have a very particular problem, on each tail objects there is a
>> hidden evolve op (t
ly being the spine
> of the character and created using the Skeleton>Create Spine command in
> XSI. I have figured a work around this but has anyone else experienced a
> similar problem? The Rig was built in 2012 SAP but the problem is also
> present in 2013.
>
> m@
>
>
>
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
Hi there
I'm still diving in the C++ world and I was wondering if there is a list of
data types that can be stored in a c++ user data map?
Is is only the numeric types ? It seems arrays(any kind) and CStrings embed
in a struct can't be read back.
Thanks
--
Ahmidou Lyazidi
Director
Thank to Xavier Lapointe, the example was wrong:
const unsigned char* pInternalData = NULL ;
instead of
unsigned char* pInternalData = NULL ;
Cheers
2012/9/28 Ahmidou Lyazidi
> Hi List
> I'm playing with userdatamaps, and can't even have the example working:
>
> unsign
t
unsigned char * &, unsigned int &)'
Any experience with this? I'm on linux and 2012 SAP
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
ar...@gmail.com>>>
> wrote:
>
> but my sessions isn't over... render, hide region, file save as, unhide
> region. doesn't work...
>
> but if i leave the region open when saving it works as expected.
>
> s
>
> On Fri, Sep 7, 2012 at 6:55 PM, Chris Chia <mailto:chris.c...@autodesk.com><mailto:chris.c...@autodesk.com chris.c...@autodesk.com>>> wrote:
> I guess the render region saves in buffer, and logically it should only be
> accessible within a session... Isn't it?
>
> Chris
>
> ** **
>
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
d toyed with the idea a while ago, and had started looking into some
> > assistend binding building, but it's a fair chunk of work, and just
> getting
> > part of App to even register and LogMessage working required going pretty
> > far up the chain (just to give you an idea).
> >
> > If you fancy a nightly project... :p
>
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
using.
>>
>> Any way to get rid of ICE Attributes on meshes in 2012? I know there are
>> methods in 2013 but not 2012. Either that or some other workaround would be
>> great.
>>
>> Inner rage monster surfacing quickly. >:(
>>
>>
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>
>
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
gtman
>> wrote:
>>
>>> Though on second thought, I guess I could still use it to identify a
>>> single digit instead of the Find in String.
>>>
>>> Is that where you were hinting?
>>>
>>>
>>> On Thu, Aug 16, 2012 at 10:00 AM
; wrote:
>
>> wow so many posts, so little time :D
>>
>> the strings thing looks like may come very handy eventually...
>> the orientation trick is great, I really miss that when I go to other DCCs
>>
>
>
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
nominated to be Autodesk Softimage
> Masters this year...
>
> If you have an Area account and are feeling like voting...
>
> Helge told me they have really nice Autodesk Jacket for the winners :)
>
>
>
> http://www.the-area.com/masters
>
>
>
> ;-)
>
>
>
>
>
> Jeremie
>
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
dy have any tips to improve XSI viewport performance? Or are we just
> behind the performance curve.
>
> Votch Levi
>
>
>
>
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
if only we could do that and get those compound parameter as an array in
ICE *dreaming* .
2012/7/21 Ahmidou Lyazidi
> Yes, but that's not really the same :)
>
>
>
>
>
> 2012/7/21 Eric Thivierge
>
>> I believe you can create custom parameter sets on cus
unfortunately. :\
>
>
> Eric Thivierge
> http://www.ethivierge.com
>
>
> On Sat, Jul 21, 2012 at 7:43 PM, Ahmidou Lyazidi wrote:
>
>> I'd say no, but was hopping for some undocumented method :)
>>
>>
>> 2012/7/21 Ah
I'd say no, but was hopping for some undocumented method :)
2012/7/21 Ahmidou Lyazidi
> The subsection folder for parameters
> http://download.autodesk.com/global/docs/softimage2013/en_us/sdkguide/files/CompoundParameter.htm
>
>
> 2012/7/21 Eric Thivierge
>
>> Wha
--
> Eric Thivierge
> http://www.ethivierge.com
>
>
>
> On Sat, Jul 21, 2012 at 1:39 PM, Ahmidou Lyazidi wrote:
>
>>
>> Hello,
>> Is there any way to create our own parameter compound on a custom
>> property?
>> This could be handy!
>>
>&
Hello,
Is there any way to create our own parameter compound on a custom property?
This could be handy!
Cheers
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
gt; [image: Description: ALT_signature_NANGUS]
>
> ** **
>
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
<>
> Same thing applies to rig initialization which should be put in a separate
> ICE tree as outlined in the docs.
> --
> Brent
>
> From: softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] On Behalf Of Ahmidou Lyazidi
> Sent: 04 July 2
ing
>> with OM commands.
>>
>> On Wed, Jul 4, 2012 at 2:05 PM, Steven Caron <
>> car...@gmail.com> wrote:
>>
>>> what type of improvements are you suggesting?
>>>
>>> while i dont have Connect methods for ports, adding new Ports to node
--
>> Eric Thivierge
>> http://www.ethivierge.com
>>
>
>
>
> --
> ---
> Simon Ben Anderson
> blog: http://vinyldevelopment.wordpress.com/
>
>
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
t; any official word has ever been handed down.
>
>
> Eric Thivierge
> http://www.ethivierge.com
>
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
ance
> test it and make a informed decision about how the customer's should use
> it. a shame i know... in fact i didn't spend near as much time with it as i
> wanted to (many factors, but one being the ICE kine changed through out the
> beta).
>
> s
>
>
> On Tue,
It's even faster than the ICE kine rabbit way where all the calculations
are stored in one big array, and have a per driven icetree reading the
array...
2012/7/4 Ahmidou Lyazidi
> Hi list
> I was doing some performance testing with ICE kinematics and found out
> that having man
avior?
Thanks
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
Does someone tryed softimage on the new MBP? Is it compatible with the new
retina display and does it perform well?
Thanks
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
And while searching I also noticed some weird things in the SDK's
documentation(2012 SAP).
The KinematicState object have some strange properties and method that
normaly belong to parameters, like source,value , addExpression.
2012/6/27 Ahmidou Lyazidi
> Hi,
> I'm 99% su
;null" to an object
"cube"
out >null.kine.global.IndpCns_E
in >null.kine.Constraints.poscns.blends.PosePoseCns_D
Shouldn't the input be the cube's global kinematics?
Ho and selecting the "null.kine.Constraints.poscns.blends.PosePoseCns_D"
and open
Nice one :)
http://www.cemyuksel.com/research/stitchmeshes/
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
on Pickard
> Very cool! So amazing to see this in Softimage! :)
>
> Regards,
> Simon
>
>
> On 3 May 2012 09:55, Ahmidou Lyazidi wrote:
>
>> Hi Jo, and thanks for the snipet!
>> I already have a structure not that far, but my problem is elsewhere. The
>> fcu
;
> Subject: Re: [C++] store Fcurve in a CRefArray?
>
> Hey Ahmidou,
> Is the ref you try to add to the array is the ref returned by the
> "FCurve::GetRef()" method ?
> -jo
>
>
> 2012/5/2 Ahmidou Lyazidi ahmidou@gmail.com>>
> Hi
> Is it possible
" \__/"
> print msg.format("", *bfrag.cpoints)
> return None
>
>
> def log_obj_motionpath():
> for obj in Application.Selection:
> mp = build_motion_path(obj)
>
> print "source: {0}".f
ht) and convert the relative components of that
> vector into pairs for the fcurves handles. Should, in theory, be close
> enough.
> I had only toyed with it, and it was approximate (not perfect), but close
> enough.
>
>
> On Mon, Apr 30, 2012 at 10:40 PM, Ahmidou Lyazidi
>
Hi
Is it possible ? I can't get it working...
Thanks
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
I think I got it :)
2012/4/30 Halim Negadi
> Looks awesome Ahmidou, can't wait to play with it.
> Cheers,
> H.
>
>
> On Mon, Apr 30, 2012 at 4:44 PM, Ahmidou Lyazidi wrote:
>
>> Well, as soon as I have resolved the tangent handle stuff :) I'm su
w :)
>
> No virus found in this message.
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>
>
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
Video updated :)
http://vimeo.com/20538565
2012/4/30 Ahmidou Lyazidi
> Hello
> I have almost finished my tool for editing position fcurves directly in
> the viewport.
> It's working fine, and I will post a video later today. Now I would like
> to add a tangent editing
&g
, Xavier Lapointe wrote:
>
>> Yeah the point position average is another way, but I'm a little
>> concerned about performance issue I could face. But maybe this is the most
>> accurate way I could with ..
>
>
>
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
(near origin), but not its real
> position in space (might be N units away). Is there a way I can get it? I
> thought of couple of ways, but nothing trivial.
>
> Any hints would be appreciated.
>
> Thanks!
>
> --
> Xavier
>
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
ering Bezier algos
but that's not really what I'm after...
Would someone enlighten me about this !?
Thanks
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
ogram Files (x86)\Microsoft Visual Studio 10.0\VC
> instead of
> C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC \bin
>
> I really don't know how to fix this, and google didn't help that much.
> Any idea?
>
> Thanks
> --
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>
>
--
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos
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