Adam, did you get my mail?
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 3/19/2014 2:54 PM, Adam Sale wrote:
Hey All.. Sigg is in my neck of the wood
switching between objects? if not these are needed for sure... add those
feature requests to the "how to make maya not suck" ;) list!
----
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.jani
Are selections remembered on objects Maya now? During the session and
when you reload your scene?
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
And shader effects are 3rd party I believe...and it only works for the view
port... sigh
Same with the modeling tools...just upgraded what they bought
Here is the problem
The folks in charge don't know that they have a problem... They accept a 99
percent failure rate as reasonable...smaller
Its more like Dancing in the Dark...
On Mon, Mar 17, 2014 at 8:15 PM, Perry Harovas wrote:
> After seeing that webinar,I'm certainly not going to "dance the night
> away".
>
>
> On Mon, Mar 17, 2014 at 9:13 PM, Greg Punchatz wrote:
>
>> That's becaus
That's because cause you are to young to remember records...
On Mon, Mar 17, 2014 at 8:10 PM, Adam Sale wrote:
> I always thought it was wrecking machine...
>
>
>
> On Mon, Mar 17, 2014 at 6:08 PM, Greg Punchatz wrote:
>
>> Oh can't you see me standing her
Oh can't you see me standing here,
I've got my back against the record machine
I ain't the worst that you've seen.- Maya
On Mon, Mar 17, 2014 at 8:03 PM, Bradley Gabe wrote:
> So what you're saying, in essence is, might as well jump. Go ahead and
> jump.
>
>
>
>> To quote the great American poe
Watched the whole thing... taking emotions out of it... for the moment.
This is what I could gather about ADs plans..
Max is dead too... at least for MandE focus on the "one" was repeated
many times. To be honest, that's what they should do.. focus on one. I
think they chose the wrong "one
I cried so hard I laughed ..
Sent from my iPhone
> On Mar 17, 2014, at 1:48 PM, olivier jeannel wrote:
>
> Don't want to argue who's suffering more, the big shops or the small one.
> But nonetheless, I feel like a passive actor in a gay porno...
>
> Le 17/03/2014 19:45, Chris Marshall a éc
Just replayed the whole depressing thing... it cuts off at the end ..
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 3/17/2014 12:07 PM, Richard Costin
Hopefully a pissed off Carl Bass stormed in and pulled the plug... I can
only hope :)
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 3/17/2014 11
0 dollars if you have been under support.
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 3/17/2014 11:28 AM, Nicolas Esposito wrote:
Live strea
I just sent one question... why should we trust AD?
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 3/17/2014 11:26 AM, Dan Yargici wrote:
Me too...
just lost link
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 3/17/2014 11:23 AM, Ognjen Vukovic wrote:
Just wow.
On Mon, Mar 17, 2014 at 5:21 PM,
Chris,
I am all ears, we are very interested in talking (as you know you were
supposed to call or visit me a while back ; )
Emilio, please don't be rude... while I think Chris's company and perhaps
his are views and perception are misinformed and or misguided, they are
not evil people. Name c
Thanks for adding your voice .. you do have his email address right?
On Sat, Mar 15, 2014 at 10:13 AM, Perry Harovas wrote:
> Dear Mr. Bass
>
> My name is Perry Harovas.
>
> You don't know me, but I am a 10 year Softimage user.
> 10 years is actually a small amount of time when compared to my
>
alone animation packings in the works? I would love to
see an animation package with no overhead to slow the characters down..
On Fri, Mar 14, 2014 at 11:57 PM, Greg Punchatz wrote:
>
>
>
> On Fri, Mar 14, 2014 at 10:35 PM, Perry Harovas wrote:
>
>> Sounds like exactly
On Fri, Mar 14, 2014 at 10:35 PM, Perry Harovas wrote:
> Sounds like exactly what is needed to move forward with true DCC agnostic
> workflow.
> Thank you all for doing this!
>
>
>
> On Fri, Mar 14, 2014 at 11:25 PM, Morten Bartholdy
> wrote:
>
>> This is a great initiative Paul! It will be exc
As the resident ape expert / fan I can say with out a doubt this is as good
as wee have seen to date...weta / R& H included.
On Fri, Mar 14, 2014 at 11:20 AM, Francisco Criado wrote:
> picking up my jaw from the floor here! wow!
>
> F.
>
>
>
> 2014-03-14 13:18 GMT-03:00 olivier jeannel :
>
> Fa
I like the idea, I was thinking along the same lines but much BIGGER. Let's
kick the shit of Autodesk at their own game...3d development.
I think we should set up this has a PUBLIC challenge, us agasinst Autodesk
Maya dev team, in a development death match. Thinking this would go much
further in s
I wont use it... it never was up to par IMO. It has the worst UI and
workflow of the entire app.
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 3/1
1. Non linear character pipe
2. Passes.. Partitions.. Render tree design
3. Poly Modeling
4. Explorer
5. ICE
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
Indeed
On Wed, Mar 12, 2014 at 9:56 AM, Paul Griswold <
pgrisw...@fusiondigitalproductions.com> wrote:
>
> I was talking to a friend about the Softimage situation. He's not in the
> industry (works in the medical field). After I'd explained the situation
> and had mentioned the Lego Movie,
I am in..
I would be happy to edit it all together into a cohesive piece . Put music
to it etc
Hey Dallas softimage peeps, l can help you get your story told as well
just give me a shout.
I would love to interview people that I know that worked with soft for only
a short time that wanted to
Tim in my eyes you are one of the true artists of 3-D, I find you work
consistently inspirational.
Thanks for lending your voice to our cause.
Sent from my iPhone
> On Mar 11, 2014, at 11:21 AM, Tim Borgmann wrote:
>
> Hi,
> unfortunately my english is not good enough to express my feeling
Maya's current state of spaghetti code .
----
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 3/11/2014 2:47 PM, Eric Turman wrote:
Propoganda
On Tue, Mar
I don't think that WAS the plan but things change. Lets say I have
a pretty good record at reading the Tea leaves The thing is they CANT
tell us even if they wanted to.
There are some smart and not so smart folks up at AD but after trying
to add to the maya code base for all t
you list the top 10 third parties you would like me to
>>> reach out to follow up with? Or is there anyone on the list who is a third
>>> party developer that can elaborate? For the SDK it is a really tough battle
>>> as it was just not part of the core of the orig
Done
On Tue, Mar 11, 2014 at 9:53 AM, Francisco Criado wrote:
> It would be nice if it posted on autodesk area too, like the one from
> Alastair, so we can share that link.
> F.
>
>
>
> 2014-03-11 11:41 GMT-03:00 Francisco Criado :
>
> Aleready posted on facebook and linkedin. Maybe with Glasswo
Chris V..
For me it would be different than some other folks, but these are the
things that would ease my transition.
1. Ptex support
2. Udim support
3.Remove the current HQ viewport and port the max or maya version if
possible.
4. More robust cluster support..from API to render passes.
5.Multi
"Greg, can I post your letter on Facebook?" PLEASE!
Well Sylvain the Shed works inspires me now! The Sea serpents were for
spykids 2.. that was a blast! We got mentioned in a review from Roger Ebert
for that, good times!
Hello Autodesk,
My name is Greg Punchatz , Senior Creative Director at Janimation. I have a
proposal, or call it a counter offer on the proper way to retire Softimage.
First off, if you don't know who I am, I feel like I have been part of the
Softimage team since the beginning of Sumatra te
Ive been buying lotto tickets with this in mind since AD bought soft
they bought it for ten..would they sell it for 20?
On Mon, Mar 10, 2014 at 2:13 PM, olivier jeannel wrote:
> drunk
> Le 10/03/2014 19:55, Jordi Bares a écrit :
>
> drink..
>
> Jordi Bares
> jordiba...@gmail.com
>
> On 10
Perfect
Sent from my iPhone
> On Mar 8, 2014, at 11:20 PM, Emilio Hernandez wrote:
>
> http://e-roja.com/the-truth-about-softimage-and-autodesk/
> ---
> Emilio Hernández VFX & 3D animation.
Not even close that's all pre canned stuff from what I have seen...
nothing like the power of passes in xsi.. I can override ANYTHING in
soft... a material to an objects position in space.. I have had overides
that change characters into entire new ones with out referring to a single
new piece
It really is the dark ages... I have thought for some time AD should have
used just the pass system alone as a reason for big studios to adopt
soft...The only thing close is Katana but thats a whole different can
of worms... it would be so much easier to market soft as the scene
assembler of th
you forgot to trim your post ;)
Mario... Change has already happened... there is already talk from AD about
further discussions going on internally.
I am asking for the same modest support we have had under AD...plus just a
bit of marketing..
"And, one of most important thing is, there is no *Subdivision* modeling in
Maya. There used to be, but it's gone. They normally use *Smooth* to
render... how ridiculous software is that..."
I have heard some crap about maya that blows my mind but I am pretty
sure you are missing something.. o
Sorry for not trimming that last post Steve ;) Using gmail as my main mail
app is new to me. It auto hides the previous reply's on my end.
another post.
>>>>>
>>>>> Now as we have seen what happend to SI (and might happen again if they
>>>>> keep it up) which company is going to stick to SI ?
>>>>> I mean were are we guys gonna find jobs with SI ?
>>>>>
>>
Keep up the noise people!!
Change has already happened keep up the pressure folks. Write to your
congressman..Ermm, I mean this guy...
chris.vienn...@autodesk.com
Please PLEASE... don't name call... but for god's sake let him know why
this is a BIG MISTAKE for his company and yours! It's wor
I have been eying Modo for some time... I would love to see what Brad is
cooking up...
On Thu, Mar 6, 2014 at 9:24 PM, Rares Halmagean wrote:
> I'll give a go!
>
> On 3/6/2014 4:37 PM, Christoph Muetze wrote:
>
> a Modo webinar? Count me in!
>
> Chris
>
> On 06/03/14 22:46, David Rivera wr
I have had that movie downloaded to my desktop since the rant I started six
months ago He is lying ... Any animator or police investigator can tell
you that.. I imagine a guy with a gun to his just off screen ...
Sent from my iPhone
> On Mar 4, 2014, at 6:05 PM, Eric Turman wrote:
>
Amen
Sent from my iPhone
> On Mar 4, 2014, at 12:29 PM, Rob Wuijster wrote:
>
> If they're at it, have them rip out the hideous
> Renderlayers/Passes/Contribution Maps mess, and implement something that
> works like in Softimage...
>
> \/-\/\/
> On 4-3-2014 19:10
Indeed Can't look at AD unless they change this one.
Before it was " damn this sucks ... I guess I will give it a good look again...
What choice do I have . Then I read this crock of giant shit.
AD Fix this now!
Sent from my iPhone
> On Mar 4, 2014, at 12:01 PM, Martin Chatterjee
Negativity is fine as long as there is a joke mixed in for comic
relief.
Are saying AD is the Alien from an original Star Trek episode called
"Dave of the Dove"??
----
*Greg Punchatz*
*Sr. Creative Director*
the wrong places!!!
----
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
sorry dude... Soft is dead.LONG LIVE SOFT!...be it dead or alive!!
Sorry for "The Who" reference to all you who are to young to know what
the hell I am talking about.
----
*Greg Punchatz*
*Sr. Creativ
Wow.
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 2/27/2014 10:39 AM, Eric Thivierge wrote:
FYI, some of the Fabric guys have been trying to resp
Jordi, As far as character and creature animation, how and what are you
using for that? I have never seen anything move at a decent clip while
watching Houdini demos and have heard nothing but nightmares from
people try to do character work in it.
Does it have the user friendly tools for riggi
"Like"
Sent from my iPhone
> On Dec 20, 2013, at 11:51 AM, "adrian wyer"
> wrote:
>
> ahhh crap, can't help keep getting pulled back into this f*@king thread!
>
> i tell clients we use softimage, they say... "is that like maya?" and i say
> no, softimage, it was the software that won an os
100x better?"
Then Mark Schonagol was made king of the world.
all BS ... but I would prefer to start this rumor
--
----
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
I am trying to reach Danil Krivoruchko who made an awesome Plexus
compound that can be seen here.
https://vimeo.com/44314479
I PMed him but have not heard back, does anyone out there know how to
contact him?
--
*Greg
Brilliant work guys!
And why did AD buy Xgen???
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 11/22/2013 9:00 AM, Alan Fregtman wrote:
Wow! Stella
Forget my request to move on to em_tree (although I want it) but here is a
plug in I think a lot of us need. Something like Marvelous Designer but
inside Softimage and most importantly without such a embarrassing bad nameJ
Might be a good place to start thinking about using FABRIC engine to d
True
Sent from my iPhone
> On Oct 30, 2013, at 5:25 PM, Meng-Yang Lu wrote:
>
> Houdini Sneak Peeks are as bad as Autodesk's Marketing from Softimage...
>
> Boom.
>
> -Lu
>
>
>> On Wed, Oct 30, 2013 at 2:58 PM, Ben Rogall
>> wrote:
>> Those mandibles don't seem to be bouncing quite the w
wn reason.
----
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 10/24/2013 10:52 AM, olivier jeannel wrote:
I was about to say this as well. Save at frame 1. Mute all your
viewport before opening.
I had the same issue latel
I love this kind of stuff and Tim Borgmann is the king of kewl motion
design in my book...along with polynoid.
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.
Is it possible to transfer the charcters back to Max and Maya and retain
the ability to have them textured properly in both apps?
Thanks everyone
--
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
Thanks for dropping in Stefan...BTW who are you:)
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eric Thivierge
Sent: Thursday, October 10, 2013 8:44 AM
To: softimage@listproc.autodesk.com
Subject: Re: Unoffic
LOLJen Goldfinch rescued me.
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 10/1/2013 3:42 PM, Matt Lind wrote:
Show us what it looks like and
an find that image let me know!
--
----
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
--
To unsubscribe: mail softimage-requ...@listproc.aut
"hey, this Softimage thing is pretty amazing! We could sell this!"
That is the only message we need AD to understandSoftimage is
amazingSoftimage could make them money IF the marketed/supported it
right.
I think this is fine list to bitch on Just do it in an official bitch
thread . I was was pleasantly surprised to see soft being included in some
promotions. Turning a thread which was meant for positive reinforcement for
Autodesk into this constant the sky is falling thread is where I see t
1? the one being ILM?
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 9/27/2013 9:25 AM, Stephen Blair wrote:
In 1998, how many customers accounted
http://forums.cgsociety.org/showthread.php?f=59&t=1125810
I would love to hear people's experiences with this new flavor of
3Delight if anyone has had the chance to test.
--
----
*Greg Punchatz*
*Sr. Creative
What Eric was trying to get across is that you can make a small grid that is
interactive
just like arête. The deal is that the grid will tile and
apparently there is a way to bake out a map seq in the toolset that can be
used to tile an ocean grid that you make(this I did not know
we have always
j
o and some of the work flow / UI looked great.. Then the needless
expressions and dog slow tree scene made me forget about the good parts.
Sent from my iPhone
On Aug 9, 2013, at 9:27 AM, Luc-Eric Rousseau wrote:
> On Fri, Aug 9, 2013 at 7:46 AM, Greg Punchatz wrote:
>> I thought the hai
Thanks Luc Eric,
I thought the hair stuff looked very very nice... but the tree demo was
simply sad. It SEEMED much slower than ICE for only a few low poly trees,
and like you said I would expect it to very fast and scalable. The video
makes it seem like just the opposite. It seems with Arnold s
"Like"
Sent from my iPhone
On Aug 1, 2013, at 11:05 PM, Andy Moorer wrote:
> Hi gang. I wanted to give a shout out to the folks who worked on Nike
> Evolution, it just posted. Those who weren't involved, this is a pretty nice
> story...
>
> A young studio, Royale, got interested in this ICE
That looks so sweet!!
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 7/31/2013 8:15 AM, Stefan Kubicek wrote:
This is sweet! It reminds me a
t;> mispronounce.
>>
>>
>>
>>
>>
>> Matt
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> From: softimage-boun...@listproc.autodesk.com
>> [mailto:softimage-boun...@listproc.autodesk.com] On Beh
should do, see if they keep threating clients and users
> like that then.
>
> my humble 2 cents.
>
> From: Greg Punchatz
> Sent: Wednesday, July 31, 2013 12:23 AM
> To: Softimage List
> Subject: Why did I pay support?? Why did I buy a suite ? I want my moneyback!
>
o bite the bullet and switch to Maya what would you miss the
most?"
Only time will tell if I read your tea leaves correctly .
Sent from my iPhone
On Jul 30, 2013, at 6:48 PM, Luc-Eric Rousseau wrote:
> On Tue, Jul 30, 2013 at 6:23 PM, Greg Punchatz wrote:
>> I am also hugely disap
one know any good lawyers that will
work for next years support money ;)
--
----
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
Ice is more than a simulation environment ... It's deep ties to the program
make it useful for so many more things... Biofrost sounds like its a stand
alone app for simulation vs something that could be used for character
animation or anything else you can imagine.
Can biofrost work in a chara
etc., realize the game isn't over.
>>>
>>> -Paul
>>>
>>>
>>>
>>>
>>>
>>> On Thu, Jul 25, 2013 at 9:10 AM, Graham Bell
>>> wrote:
>>>
>>>> Fair dues Greg...
>>>>
>>>>
#x27;t over.
>
> -Paul
>
>
>
>
>
> On Thu, Jul 25, 2013 at 9:10 AM, Graham Bell wrote:
>> Fair dues Greg...
>>
>> Fyi, the 'boss' is Chris Bradshaw. He took over from Marc Petit and Marc and
>> Frank report into him.
>>
>
's apparent they
> will be discontinuing all DCCs and focusing their efforts selling their new
> product Autodesk Blender.
>
> Frankly i find the absence of Autodesk at the Siggraph floor either arrogant
> or just plain stupid.
>
> Very apparent from all the talks this year
tart
> figuring out how you can re-engineer a staged process into your needs and
> workflow.
> I'm succeeding pretty well at home these days, better than I ever expected
> to. Even as an individual I'm finding the big-arse DCC apps are more and more
> expensive OGL and grap
Frankly M&E AD needs new TOP down leadership
It's so beyond broken that no matter how hard the people below them try to show
them the light they refuse to look.
They still think Flame is still a valid product.. Single threaded piece of poo
IMO. I am so surprised they can still sell the pr
Flashback #129
>
> You mentioned the clown incident every once in a while but I don't think I
> ever saw pictures. Maybe a refresher is in order? (:-)
>
> On 7/19/2013 3:24 PM, Greg Punchatz wrote:
> I TOLD you not to look at it!!
>
> From: softimage-boun...@lis
dinner which had 11 attendees. That year
was the smallest overall attendance I could remember for a Siggraph.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
Sent: Friday, July 19, 2013 10:34 AM
To: softimage
and Brad Gabe wore socks with sandals... an Ludo wanted to go to Oooters
(Hooters)
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 7/19/2013 12
production
in total.
Some of the peeps that worked on it include
Greg Punchatz- CG Sup and CD on the janimation side
Steve Palaia- Senior Generalist and compositor
Mitchell Lotierzo- Senior TD
Dave Sisk - Senior FX
Julia Bacak- Animation
Jason Stambollian- Freelance Fx
Rares Halmagean
Damn...now I wish I was going to Siggraph
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 7/16/2013 9:11 AM, Guillaume Laforge wrote:
I've been c
Howdy Paul,
Will RTR be in soft???
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Doyle
Sent: Monday, July 15, 2013 1:04 PM
To: softimage@listproc.autodesk.com
Subject: Fabric Engine at Siggraph 2013
Hi guys - finally hav
Sounds brilliant . I need to see the movie now.
Sent from my iPhone
On Jul 2, 2013, at 11:19 AM, Mathieu Leclaire wrote:
> Hi guys,
>
> I just wanted to share some information on the shots we did for White House
> Down.
>
> First off, there's an article in fxguide that explains a bit what
neighboring
it would look at to smooth the hair styles out.
Big picture idea is you could style hair very roughly then smooth it out
with this tool set.
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
It only happens when your in the middle of a demo :)
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 3/26/2013 3:38 PM, Adam Sale wrote:
I've del
works.
Thanks
----
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 3/19/2013 11:05 AM, Stephen Blair wrote:
Hi Greg
Ass files are per frame.
Shaders and textures and procedurals are external to the ass file.
Vendor doesn't ne
.
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 3/18/2013 6:25 PM, Gene Crucean wrote:
is there a
way to include them in the .ass?
Things to watch out for?
Thanks guys and gals.
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 3/18/2013 6
l our own.
----
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 3/15/2013 4:56 PM, Steven Caron wrote:
transparency is tricky for sure, but not impossible
WTF part 3.. I agree with Matt for once!!
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 3/14/2013 1:58 PM, Matt Lind wrote:
WTF? (part 2)
I
this being windows only.
----
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com>
On 3/12/2013 12:27 PM, Christian Gotzinger wrote:
Very cool clip there. It says t
I have found the HQV useful ... and so has Jason Stambollian
https://vimeo.com/groups/ice/videos/60198312
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com <http://www.janimation.com&
I just bought a new computer and I am trying to install my Softimage suites
(wont call it a maya suite). I must have used up too many installs, but even
after uninstalling from my old machine I can't use my serial number.
So I was wondering, can I use a usb network device like a dongle so I can
av
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