Re: Softimage mailing list: 2019 by the numbers

2020-01-10 Thread Stephen Davidson
I still make money using it for all my 3D work. Even though Redshift 3D no longer supports it, I still use the last version that works with XSI. On Fri, Jan 10, 2020, 7:38 PM Matt Lind wrote: > Most telling statistic is that Stephen Blair is the top poster of the > year, and he typically only

Re: The Softimage mailing list

2019-11-11 Thread Stephen Davidson
I still make money using Softimage/Redshift 3D! I have tried to learn other software, but I find Softimage is still the fastest to model and animate. Then, they released the latest version of Blender. Hey, that looks very familiar ! I believe it is time for me to switch over. slowly :) If

Re: Any Dinosaurs Still Lurking?

2018-05-12 Thread Stephen Davidson
I still lurk. I still use Softimage with Redshift3D. I still make money doing 3D animation for Commercial TV/media. I will retire in about 6 years, so I don't think I will need to learn a new application. I believe the next step would have been to look at something like Unity or Unreal. It would

Re: Friday Flashback #321

2017-11-24 Thread Stephen Davidson
Such a true statement. He just didn't know about Redshift 3D, at that time. If he had, he may have rethought the rendering solution. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com 3D Animation Magic Facebook page

Re: Friday Flashback #313

2017-09-01 Thread Stephen Davidson
Why wait? Redshift 3D fully supports Softimage, and uses GPU rendering. At $500 for the first year, and $250 / year thereafter, it is a steal! It saved my business! On Wed, Aug 30, 2017, 8:36 PM Jason S wrote: > > Thanks :) > > Also on rendering side, > > there is a new

Re: inevitable misery...

2017-08-04 Thread Stephen Davidson
My biggest fear is Autodesk acquiring Redshift. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com 3D Animation Magic Facebook page *Any sufficiently advanced technology is indistinguishable from magic* -

Re: Uber Shader from BLENDER, now on SOFTIMAGE!

2017-07-06 Thread Stephen Davidson
Good start, but I don't see the point of using Cycles if the GPU is not supported. Maybe I am missing something. I am a Redshift user, so I will be hard to sway ;) Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is

Re: CAD files from rhino

2017-06-12 Thread Stephen Davidson
Have you tried SketchUp? It can export XSI as well as FBX, DAE, and more. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com 3D Animation Magic Facebook page *Any sufficiently advanced technology is

Re: Possibly the most random sighting of XSI yet...

2016-12-18 Thread Stephen Davidson
Makes we want to buy one. :) Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke On Sun, Dec 18, 2016 at 6:22 AM Dan Yargici

Re: Softimage 2014 SP2 - Crashing when opening material editor

2016-11-08 Thread Stephen Davidson
Turn off the material ball preview, then load your scene. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com 3D Animation Magic Facebook page *Any sufficiently advanced technology is indistinguishable from

Re: Wiki EOL soon

2016-08-22 Thread Stephen Davidson
I use Softimage for all my 3D work, and use the Wiki as a quick reference guide. I do not plan on going to the dark side, so I don't expect any further support from AD. I managed to grab the existing Wiki (almost all) using HTTrack (thanks for that tip, guys) Glad to hear that the blog is not

Re: Wiki EOL soon

2016-08-17 Thread Stephen Davidson
There is always this: https://xsisupport.com/2014/04/17/softimage-2015-user-guide-compiled-help-file/ Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke

Re: redshift materials show gray in viewport

2016-08-16 Thread Stephen Davidson
ead of "Track shader tree" works. > ᐧ > > On Tue, Aug 16, 2016 at 3:41 AM, Dave Gallagher Softimage < > davegsoftimagel...@gmail.com> wrote: > >> Yes, it renders great. It's only the viewport that isn't showing the >> colors I'll hunt around more, thanks! &g

Re: redshift materials show gray in viewport

2016-08-15 Thread Stephen Davidson
If you are talking about the viewport and not the render, then it is probably you viewport settings. There are a lot of them. Does it render ok? If so, it is not Redshift. On Mon, Aug 15, 2016, 8:31 PM Dave Gallagher Softimage < davegsoftimagel...@gmail.com> wrote: > > Good thought Matt. But

Re: Path constrained camera and endless loop

2016-06-23 Thread Stephen Davidson
Never played with "cycle with offset". Sound interesting. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke On Thu, Jun 23,

Re: Path constrained camera and endless loop

2016-06-22 Thread Stephen Davidson
works with open curves too. If the motion is extrapolated as continuous, then the object, or camera, will continue off the end, of the open curve, in the same directionforever Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced

Re: Compositing app choice

2016-05-27 Thread Stephen Davidson
. Clarke <http://www.3danimationmagic.com/> On Fri, May 27, 2016 at 11:43 AM Stephen Davidson <magic...@bellsouth.net> wrote: > I do...I do... :) > After Effects can do quite a lot. Adding scripts can > do even more. I like that they open a series of .pic files with >

Re: Compositing app choice

2016-05-27 Thread Stephen Davidson
I do...I do... :) After Effects can do quite a lot. Adding scripts can do even more. I like that they open a series of .pic files with no problems. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is

Re: Momentum / implosiafx plugins

2016-05-26 Thread Stephen Davidson
That is extremely kind of you, Oleg. It will certainly make the EOL experience,on Softimage, a better one. Thank you! Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C.

Re: script log at startup

2016-04-25 Thread Stephen Davidson
enter > > __ > > Opinions stated here-in are strictly those of the author and do not > > represent the opinions of NASA or any other party. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-

Re: script log at startup

2016-04-22 Thread Stephen Davidson
ther party. > > > > *From:* softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] *On Behalf Of *Stephen Davidson > *Sent:* Friday, April 22, 2016 4:05 PM > > > *To:* softimage@listproc.autodesk.com > *Subject:* Re: script log at startup &

Re: script log at startup

2016-04-22 Thread Stephen Davidson
Shot in the dark, here, but does the network path have an extremely long address? I have had issues with long path names and/or unusual characters in the path. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is

Re: The best news all week. H indie supports redshift3d.

2016-04-22 Thread Stephen Davidson
Great News! Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke On Fri, Apr 22, 2016 at 3:39 PM Ognjen Vukovic

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Stephen Davidson
AD don't you DARE touch the amazing Redshift ! Adam, you should be ashamed of yourself for even mentioning it. ;) On Mon, Apr 18, 2016 at 8:43 AM Adam Seeley wrote: > Arnold today, Redshift tomorrow? > > > -- Softimage Mailing List. To unsubscribe, send a mail to

Re: Autodesk acquires Solid Angle

2016-04-18 Thread Stephen Davidson
That should kill it. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke On Mon, Apr 18, 2016 at 8:18 AM Oliver Weingarten

Re: Match moving newbie!

2016-03-25 Thread Stephen Davidson
I see some rotoscoping in your future... I highly recommend Mocha Pro for that. I even has a 3D camera solver, in case your footage camera does move. After Effects includes the light version, which has no camera solver, but still has excellent

Re: -Camera. Frames issues

2016-03-11 Thread Stephen Davidson
final output. > > > http://electronics.stackexchange.com/questions/164249/is-the-design-decision-for-different-frequencies-in-pal-and-ntsc-related-to-the > > This seems to back it up a bit. > > On 11 March 2016 at 13:29, Stephen Davidson <magic...@bellsouth.net> >

Re: -Camera. Frames issues

2016-03-11 Thread Stephen Davidson
Atlantic, PAL is 25. Film is 24FPS. > > My experience since college is film, so I've been working 24FPS and I'm > not actually sure what HD has done to frame rates. > > On 11 March 2016 at 06:19, Stephen Davidson <magic...@bellsouth.net> > wrote: > >> Actually, TV

Re: -Camera. Frames issues

2016-03-10 Thread Stephen Davidson
e this on TV and some documentary, > so 24fps. but my issue will continue then. I can't render with Arnold that > thing, i already have all animated. Maybe it's some feature for the > SolidAngle team... > > On Thu, Mar 10, 2016 at 8:01 PM, Stephen Davidson <magic...@bellsouth.

Re: -Camera. Frames issues

2016-03-10 Thread Stephen Davidson
is indistinguishable from magic* - Arthur C. Clarke <http://www.3danimationmagic.com/> On Thu, Mar 10, 2016 at 4:45 PM Tenshi . <tenshu...@gmail.com> wrote: > *You know if Sitoa support Field Rendering? * > > On Wed, Mar 9, 2016 at 5:43 PM, Stephen Davidson <magic..

Re: -Camera. Frames issues

2016-03-09 Thread Stephen Davidson
If this is going to be on YouTube, you can't use field rendering, anyway. BUT... YouTube will play back up to 60 fps. Here is the info about that.: https://creatoracademy.withgoogle.com/page/lesson/frame-rate?hl=en That, along with slight motion blur, should play as smooth as silk. Best Regards,

Re: -Camera. Frames issues

2016-03-09 Thread Stephen Davidson
That is definitely a frame rate stutter, (which is normal) and it can be minimized with motion blur, but the only true way to get rid of it is to select a higher frame rate for playback and render. This is why I-Max looks so smooth. Not only is at higher resolution, but higher frame rate. What is

Re: -Camera. Frames issues

2016-02-27 Thread Stephen Davidson
Sounds to me that it is just a frames per second, and camera traveled path, logistics problem. If your camera travels 200 units in 200 frames, then the resulting frames would be set 1 unit apart. To reduce the "skipping", you would increase either the time it takes to go from the beginning to the

Re: Softimage and CMYK

2016-02-09 Thread Stephen Davidson
You must have the client re-output the pdf's with an rgb color format. Trying to convert CMYK back to rgb, is next to impossible. I have tried to do this with poor results. Remember there is also a difference between reflective color and transmission color that makes the matching process even

Re: MSVCR110.dll - event ID 1000 crash

2016-02-09 Thread Stephen Davidson
Hi Paul try reinstalling, or updating your Visual C++ Redistributable for Visual Studio 2012 Update 4 available here: https://www.microsoft.com/en-au/download/details.aspx?id=30679 That is an error out of Photoshop, as well. Best Regards, * Stephen P. Davidson* *(954) 552-7956*

Re: MSVCR110.dll - event ID 1000 crash

2016-02-09 Thread Stephen Davidson
is indistinguishable from magic* - Arthur C. Clarke <http://www.3danimationmagic.com/> On Tue, Feb 9, 2016 at 5:44 PM Stephen Davidson <magic...@bellsouth.net> wrote: > Hi Paul try reinstalling, or updating your > Visual C++ Redistributable for Visual Studio 2012 Update 4

Re: Goodbyes (was this is the end...)

2016-02-05 Thread Stephen Davidson
:) Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke On Fri, Feb 5, 2016 at 9:02 PM Adam Sale wrote: >

Re: this is the end......

2016-02-03 Thread Stephen Davidson
Could this help? http://www.si-community.com/community/viewtopic.php?f=4=5115 Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke

Re: Goodbyes (was this is the end...)

2016-01-31 Thread Stephen Davidson
I belong to another group, called the Speed Razor Video Editing , on Yahoo. It was a discussion group that was formed after Speed Razor was shelved, many years ago. The Yahoo groups behave very similarly to the Softimage mail group. We would

Re: this is the end......

2016-01-27 Thread Stephen Davidson
I am a freelancer still using Softimage with Redshift... Just in case you need one. :) I plan on using Softimage for at least 5 more years, or until something better comes along. I still have not found any software that allows me to get my projects done so quickly with great results. Best

Re: Happy New Year list

2016-01-05 Thread Stephen Davidson
Glad to hear that you are still hanging in there, Ed! Happy New Year! Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke On

Re: Redshift users?

2016-01-05 Thread Stephen Davidson
Every render I run, on Softimage is run through Redshift. I have been using Redshift since Beta, and am a very happy customer. No volumetrics, yet, though. On Tue, Jan 5, 2016, 7:32 AM Morten Bartholdy wrote: > Out of curiosity - how many of you have started using or

Re: OT:Houdini indie render solution

2015-10-28 Thread Stephen Davidson
I know that Redshift's requirement is that the strands be set to segment. If they are any other setting then they don't render. I have not tried this in Blender, yet. It is on my list of stuff I need to do. That's all I know. Sorry. Best Regards, * Stephen P. Davidson* *(954) 552-7956*

Re: OT:Houdini indie render solution

2015-10-28 Thread Stephen Davidson
while about having the necessary clean and valid > StrandOrientation and StrandSize attributes and the like, which might have > been why yours didn't render. Strands are very robust in Redshift IMO. > > DAN > > > On Wed, Oct 28, 2015 at 6:51 PM, Stephen Davidson <ma

Re: deja view

2015-09-18 Thread Stephen Davidson
Just save the scene in a new database, using save as, making sure you select the copy external files under project, option. see here: http://softimage.wiki.softimage.com/xsidocs/scenes_SavingScenes.htm On Fri, Sep 18, 2015 at 2:17 PM Ponthieux, Joseph G. (LARC-E1A)[LITES] <

Re: AA Ocean on softimage (revisited) - Mental Ray

2015-09-07 Thread Stephen Davidson
The dll files should be copied to a Plugins subdirectory of your Workgroup path On Mon, Sep 7, 2015 at 10:35 AM Pierre Schiller < activemotionpictu...@gmail.com> wrote: > Good day, team. > I followed this link on how to setup AA Ocean for softimage (I´m using > 2014 sp2) >

Re: SoftimageExplosiaFX released

2015-09-02 Thread Stephen Davidson
Very nice. Any plans to include a Redshift render shader? Thanks so much. On Wed, Sep 2, 2015 at 2:12 PM Oleg Bliznuk wrote: > Hi all, > > I am glad to present a new Softimage plugin for simulating fluid dynamics > - Softimage ExplosiaFX. > Check it out here:

Re: The Untimely Death of Softimage -the comic

2015-07-11 Thread Stephen Davidson
I'm sure Softimage has died for freelance operators for existing production facilities, but to freelance animation producers, like myself, it is still a superior tool to get 3D animation completed from start to finish in the shortest time possible. With Redshift 3D it is even more efficient, as

Re: Get rid of your flip phone and get current on maya!

2015-07-08 Thread Stephen Davidson
I find it amazing that marketing is so out of touch with their target audience ... $125 / month ... that's maybe an hour of your time? Are there any freelance 3D animators out there that get $125 / hour? Maybe I'm out of touch...maybe 10 years ago. I will be using Softimage, with Redshift 3D,

Re: Mixamo 2015 tutorial for Softimage (video)

2015-06-18 Thread Stephen Davidson
. The only thing is that when I export mixamo .bvh I get on softimage real softimage bones! so I don´t know how these would work (tag) if they´re real softimage bones. I´ll keep trying tho´. Thanks. On Thu, Jun 18, 2015 at 6:07 PM, Stephen Davidson magic...@bellsouth.net wrote: I think

Re: Mixamo 2015 tutorial for Softimage (video)

2015-06-18 Thread Stephen Davidson
I think this will help: http://softimage.wiki.softimage.com/xsidocs/mocap_RetargetingC3DMocapData.htm On Thu, Jun 18, 2015 at 3:09 PM Pierre Schiller activemotionpictu...@gmail.com wrote: Hi guys, I was trying MIXAMO, a company now bought for ADOBE (soon to be fully integrated

Re: GATOR - A feature in Softimage since 2008

2015-05-27 Thread Stephen Davidson
Very nice, Pierre, Just because someone tells you Softimage is EOL, you don't have to believe them. Life is a relative term, anyway. As long as something is useful, I still consider it having life. I never did learn how to use Gator, though. You have inspired me to learn it. Thanks. On Tue,

Re: dripping

2015-05-19 Thread Stephen Davidson
How about this compound? https://vimeo.com/81695137 On Mon, May 18, 2015 at 8:26 AM, Chris Marshall chrismarshal...@gmail.com wrote: Hi I'm trying to create an effect of an object dripping, as if melting. So imagine an icecream cone with dripping around the edge. I thought I might be able to

Re: dripping

2015-05-19 Thread Stephen Davidson
There is also the melt geometry compound found here: http://www.si-community.com/community/viewtopic.php?f=19t=289 On Tue, May 19, 2015 at 12:51 PM, Stephen Davidson magic...@bellsouth.net wrote: How about this compound? https://vimeo.com/81695137 On Mon, May 18, 2015 at 8:26 AM, Chris

Re: Is purchasing a new softimage license impossible?

2015-05-18 Thread Stephen Davidson
I am involved with both Sylvain's mailing list, as well as this one. No problem with fragmentation here. Heck, I even belong to a video editing mailing list (Razor Users Group), even though I rarely need to edit, and the group is based on Speed Razor, which is long gone. If fact, the group (razor

Re: Friday Flashback #223

2015-05-08 Thread Stephen Davidson
Am I the only one here, left, that started with 1.0? I think Joey did too, but I'm not sure. On Fri, May 8, 2015 at 2:05 PM, Eric Thivierge ethivie...@gmail.com wrote: Yeah I started on 4.0 / 4.2... was wondering when Stephen was going to get to this release. :)

Re: Friday Flashback #223

2015-05-08 Thread Stephen Davidson
, at 22:42, Stephen Davidson magic...@bellsouth.net wrote: Am I the only one here, left, that started with 1.0? I think Joey did too, but I'm not sure. On Fri, May 8, 2015 at 2:05 PM, Eric Thivierge ethivie...@gmail.com wrote: Yeah I started on 4.0 / 4.2... was wondering when Stephen

Re: volumetric particle render - with motion blur

2015-04-27 Thread Stephen Davidson
I believe the solution to this is DeformcreateSubframe Deformation applied to the point cloud. This will give accurate and adjustable motion blur to your pointcloud. On Fri, Apr 24, 2015 at 6:35 AM, Andi Farhall hack...@outlook.com wrote: Hi chaps, it's been ages (years) since I've used

Re: OBJ import problems

2015-02-20 Thread Stephen Davidson
I usually run my Turbosquid models through Okino Polytrans, first, before importing to Softimage. That way I can get it into a native Softimage format (.scn) Sometimes the textures are causing the problem, and have to be re-linked after the conversion. On Fri, Feb 20, 2015 at 7:13 AM, Morten

Re: Get texture map color and udim

2014-11-01 Thread Stephen Davidson
Does this help? http://vimeo.com/100931734 On Sat, Nov 1, 2014 at 6:42 PM, Ognjen Vukovic ognj...@gmail.com wrote: Hi everyone. Does anyone know how one would go around getting a udim texture into an ice tree... i cant seem to get it working, im trying to color some fur from Paul's fuzz

Re: SemiOT: organizing images textures

2014-10-17 Thread Stephen Davidson
Thanks, Paul...good reviews. I just wanted to let you know that FastStone does not handle HDMI files. On Fri, Oct 17, 2014 at 10:42 AM, olivier jeannel olivier.jean...@noos.fr wrote: Nice, I'm having a look. Thank you Rob ! Le 17/10/2014 16:25, Rob Wuijster a écrit : Suitcase Fusion

Re: SemiOT: organizing images textures

2014-10-16 Thread Stephen Davidson
I'm with Paul. I have not found a great solution, yet. I have also been using InranView. I have also started using XnView, but it doesn't handle video previews. I was considering making a web interface to browse my image/footage library, but it seems like too much work. I hope someone posts a

Re: SemiOT: organizing images textures

2014-10-16 Thread Stephen Davidson
For quick video viewing, I use DJView http://windjview.sourceforge.net/ I leave it on my desktop as an icon, and just drag the video file from my file browser onto the DJView icon. The reason that I like it, is because it will deal with a series of stills (even Softimage .pic files) I hope you

Re: Mouse

2014-09-30 Thread Stephen Davidson
I have used the Logitech performance wireless mouse http://www.logitech.com/en-us/product/performance-mouse-mx for over 5 years. Good, overall. Complaints? needs recharging often. The buttons will eventually wear out over time. For the pricegood value. On Tue, Sep 30, 2014 at 6:35 AM,

Re: Mouse

2014-09-30 Thread Stephen Davidson
counterstrike and COD :) G On 2014-09-30 04:30 PM, Stephen Davidson wrote: I have used the Logitech performance wireless mouse http://www.logitech.com/en-us/product/performance-mouse-mx for over 5 years. Good, overall. Complaints? needs recharging often. The buttons will eventually wear

Re: Mouse

2014-09-30 Thread Stephen Davidson
, 2014 at 3:54 PM, Stephen Davidson magic...@bellsouth.net wrote: I agree with Paul, about the Logitech Performance MX mouse eating batteries. Paul, I replaced my rechargeable battery with an energizer nh15 http://www.amazon.com/Energizer-NH15-Pre-Charged-Rechargeable-Batteries/dp/B00I9KXJ8I which

Re: external material libraries.....

2014-09-20 Thread Stephen Davidson
could this be of help? http://www.chris-g.net/2012/07/11/localise-matlib-in-softimage/ On Sat, Sep 20, 2014 at 2:18 PM, pete...@skynet.be wrote: well, that's what you end up doing - everything is built into the model - reference it in scenes and add animation on it and override

Re: HDRI Light Studio for Softimage addon

2014-09-17 Thread Stephen Davidson
+1 Redshift is amazing! Nice to see HDRI for Softimage works with Redshift. On Wed, Sep 17, 2014 at 3:15 AM, Arvid Björn arvidbj...@gmail.com wrote: We completely switched over to Redshift a while back, and this seems like a pretty awesome addition to the Soft+RS combo! =) On Wed, Sep 17,

Re: ICE VorleX Muscle System

2014-09-17 Thread Stephen Davidson
Here is a more recent version. https://vimeo.com/85228649 On Wed, Sep 17, 2014 at 11:47 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: That looks amazing. so nice :P On 17 September 2014 16:34, Paulo Cesar Duarte paulocdua...@gmail.com wrote: Looks very good:

Re: Fuel-3d Scanner

2014-09-16 Thread Stephen Davidson
None, that I know of, unfortunately. On Mon, Sep 15, 2014 at 7:46 PM, Ed Manning etmth...@gmail.com wrote: On Mon, Sep 15, 2014 at 7:34 PM, Stephen Davidson magic...@bellsouth.net wrote: Be forewarned... does not work well with transparent and/or shiny objects is there a non-contact

Re: HDRI Light Studio for Softimage addon

2014-09-16 Thread Stephen Davidson
DEAD is a relative term. SI is only dead as far as a revenue generator for the ones who tried to kill it. I think that now there are many that see how much life this app still has. Thanks, Ben, for making this available to the dead? SI community. On Tue, Sep 16, 2014 at 10:33 AM, Emilio

Re: Fuel-3d Scanner

2014-09-15 Thread Stephen Davidson
Be forewarned... does not work well with transparent and/or shiny objects On Mon, Sep 15, 2014 at 5:32 PM, Angus Davidson angus.david...@wits.ac.za wrote: Was wondering if anyone on list has used the Fuel-3d scanner. We are looking at getting one for a project I am working on for my MA thesis.

facial mocap service

2014-09-02 Thread Stephen Davidson
Anyone know of a facial mocap service that they have used and could recommend? Not for me, but an associate in another list. -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* -

Re: This is what Mark Schoennagel is upto these days

2014-08-27 Thread Stephen Davidson
Thanks for the link. Mark is one of the good guys. I'm sure he will do well there. On Wed, Aug 27, 2014 at 4:44 AM, Alok Gandhi alok.gandhi2...@gmail.com wrote: http://youtu.be/RxP3pfl9QYg Sent from my iPhone -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*

Re: Pre-modeled Threaded parts

2014-08-25 Thread Stephen Davidson
here is a free bolt model on Turbosquid... http://www.turbosquid.com/3d-models/free-bolt-assembly-nut-3d-model/317816 That could be a start. On Sun, Aug 24, 2014 at 7:41 PM, Ryan Maguire rpmagu...@gmail.com wrote: Hello, Does anyone know of an online library or a add-on that allows for the

Re: Pre-modeled Threaded parts

2014-08-25 Thread Stephen Davidson
found this too: http://www.tracepartsonline.net/(S(ipa2ldiqucufqn554lemcvic))/content.aspx?ClsID=%2fS_DIN%2fC21%2fC21.060%2fC21.060.010%2ftp=2st=0Lang=enClass=DINfwsid=GLOBALV3ttl=Bolts%2c+screws%2c+studs On Sun, Aug 24, 2014 at 7:41 PM, Ryan Maguire rpmagu...@gmail.com wrote: Hello, Does

Re: online reviewing tools?

2014-07-29 Thread Stephen Davidson
I use Takeoff Video http://www.takeoffvideo.com/. It allows the client to make comments at specific timecodes. I have been using it for about 3 years, now. Inexpensive, and reliable. Uses fairly good quality MP4 compression and will play in mobile as well as PC and MAC. On Tue, Jul 29, 2014 at

Face rig software on Indegogo

2014-07-25 Thread Stephen Davidson
check it out https://www.indiegogo.com/projects/facerig -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com

Re: Maya, not that complicated...

2014-07-25 Thread Stephen Davidson
That is really great. I like how the guy explains why animators change their computers a lot. :) On Fri, Jul 25, 2014 at 5:56 PM, Maurício Cuencas maurici...@live.com wrote: And people still talk about Softimage. Maya is the future! -- Date: Fri, 25 Jul 2014

creative meeting

2014-07-01 Thread Stephen Davidson
enjoy https://www.youtube.com/watch?v=BKorP55Aqvg -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com

A freelance job.... really?

2014-06-27 Thread Stephen Davidson
I just thought I would post this freelance 3D animation Job, from Craigslist, for our professional animation group's ammusement. I sure gave me a good laugh http://miami.craigslist.org/mdc/cpg/4529563953.html -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*

Re: A freelance job.... really?

2014-06-27 Thread Stephen Davidson
, Eric Thivierge wrote: No, that seems awfully typical. On Friday, June 27, 2014 10:03:46 AM, Tim Crowson wrote: That sounds awfully deliberate. :-D -Tim On 6/27/2014 8:54 AM, Stephen Davidson wrote: I just thought I would post this freelance 3D animation Job, from Craigslist, for our

Re: Photogrammetry - what do you use?

2014-06-04 Thread Stephen Davidson
Be aware that there is no Photogrammetry solution, that I have found that will deal well with transparent and/or shiny objects. I do a lot of product modeling, from prototypes, and I have not found any Photogrammetry solution that works better than taking front, side, top, and 3/4 view photos, and

Re: Photogrammetry - what do you use?

2014-06-04 Thread Stephen Davidson
I have used several. The latest was Autodesk's 123D Catch. I follow the photographing instructions using a tripod and a textured background. The problem lies in the reflected images and distorted transparency (refraction) giving the software false information about the 3D scene. Matt Lind also

Re: Photogrammetry - what do you use?

2014-06-04 Thread Stephen Davidson
this http://3dprintingindustry.com/2013/09/16/3-sweep-sweeps-the-net-with-smart-2d-to-3d-conversion/ looks very promising, but still in development, I believe. On Wed, Jan 29, 2014 at 10:08 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: Hello friends, I am currently

Re: OT: Now that the grief over softimage, how did you get over your it on your daily basis?

2014-05-22 Thread Stephen Davidson
There is no grief, here. The software is definitely NOT over. Initially I thought Oh no (clean version), but once I thought about it, as I was getting my new license for Redshift 3D, I realized that whatever I need this existing software to do, I can do with ICE. I am only just starting to learn

Re: [OT] : Automated green screen removal / keying

2014-04-25 Thread Stephen Davidson
I use Primatte Keyer http://www.redgiant.com/products/all/primatte-keyer/ within After Effects, for all my green screen work. Although not a totally automated process, nor would you want it to be, it is one of the easiest that I have used. It is also excellent about removing green spill from the

Re: lag when editing components

2014-04-22 Thread Stephen Davidson
Have you tried: the below, from a previous post, here.: *FOR IMMEDIATE RELEASE* *April 15, 2014* *SOFTIMAGE QUALITYBLEED VULNERABILITY* Discovered by Security Researchers Gibli, Barosin, Pancres, Friedman, Akita, Jones, Panisset, Barbieri and Piparo Psyop experienced a Eureka moment today,

Re: Rendering to multichannel EXR

2014-04-20 Thread Stephen Davidson
around. Anyway, thanks! :) At least I know I wasn't missing something through the standard UI... Yours sincerely, Siew Yi Liang On 4/19/2014 7:58 AM, Stephen Davidson wrote: I believe you can also create multichannel exr's in Vray, as well. You are only restricted to separate passes

Re: Rendering to multichannel EXR

2014-04-19 Thread Stephen Davidson
... Yours sincerely, Siew Yi Liang On 4/18/2014 7:06 AM, Stephen Davidson wrote: yes... still there. define the render channel (ambient, specular, etc.), then change the format to EXR look here: http://softimage.wiki.softimage.com/xsidocs

Re: Rendering to multichannel EXR

2014-04-19 Thread Stephen Davidson
I believe you can also create multichannel exr's in Vray, as well. You are only restricted to separate passes, in mentalray, in Softimage. On Sat, Apr 19, 2014 at 10:39 AM, Stephen Davidson magic...@bellsouth.netwrote: Sorry, I misread your original question. It is not possible to have

Re: Rendering to multichannel EXR

2014-04-18 Thread Stephen Davidson
yes... still there. define the render channel (ambient, specular, etc.), then change the format to EXR look here: http://softimage.wiki.softimage.com/xsidocs/renderchannels_RenderingBuiltInandPresetChannels.htm#Rgu19596 On Fri, Apr 18, 2014 at 6:36 AM, Siew Yi Liang soni...@gmail.com wrote:

Re: Carpet unfurl

2014-04-17 Thread Stephen Davidson
this? http://www.si-community.com/community/viewtopic.php?f=11t=2970 On Thu, Apr 17, 2014 at 7:09 AM, royston michaels royston...@gmail.comwrote: Hi list, I stumbled across a video online of a carpet unfurling using syflex mimic null and now can't seem to find it. Anyone have a link to

Re: best way to timewarp sims?

2014-04-17 Thread Stephen Davidson
It depends on the render time I prefer rendering at slowest speed, and time ramp the comp. Better motion resolution and more options, in case the art director wants to change the timing. But art directors never change their mind, do they? ;) On Thu, Apr 17, 2014 at 1:39 PM, Chris Johnson

Re: HQV Causing Major Slowness with File Save and Reference Model Updates

2014-04-16 Thread Stephen Davidson
Is this the same as disabling the HQDisplay options in the Preferences, or should I run this script every time I start SI? It seems to help a lot. Thanks. On Wed, Apr 16, 2014 at 1:04 PM, Steven Caron car...@gmail.com wrote: this certainly constitutes as something the dev team should try and

Re: Please Trim posts!!

2014-04-02 Thread Stephen Davidson
Actually, Gmail, by default, will trim your mail. The problem lies in that it determines the trim based on what you have already seen. If that changes by one character, it no longer gets trimmed. Look below this email, which I have not manually trimmed. You should just see ... (which indicates

Re: 3D Printing experience on Softimage

2014-04-02 Thread Stephen Davidson
It does not start shipping till June On Wed, Apr 2, 2014 at 2:13 PM, David Rivera activemotionpictu...@yahoo.com wrote: Hey everyone, thanks for your replies on the previous subject of Quadro K4000. Yesterday I was googling around for 3d printers. I really liked this one:

Re: Please Trim posts!!

2014-04-02 Thread Stephen Davidson
Yes, that is how I understand it On Wed, Apr 2, 2014 at 2:52 PM, Rob Chapman tekano@gmail.com wrote: So to re-iterate, if you see the .. then it has NOT been trimmed properly as not everyone is reading these in the full gmail app, I always have to scroll through a mile long email just

Re: 3D Printing experience on Softimage

2014-04-02 Thread Stephen Davidson
I thought 1 SI unit = 1 cm. On Wed, Apr 2, 2014 at 3:09 PM, Doeke Wartena clankil...@gmail.com wrote: To reply to your topic title. I 3d printed some stuff and i used Softimage but since sizes had to be very correct Softimage was quite a bitch. 2014-04-02 21:04 GMT+02:00 Stephen Davidson

Re: 3D Printing experience on Softimage

2014-04-02 Thread Stephen Davidson
sorry...I meant 1 si unit = 10cm On Wed, Apr 2, 2014 at 4:24 PM, Stephen Davidson magic...@bellsouth.netwrote: I thought 1 SI unit = 1 cm. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable

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