Re: creating atlas textures

2013-04-01 Thread Tim Leydecker
Hey Carl, if you select all three objects and display the Texture Editor, do the UV shells overlap? If yes: 1) The UV layout needs to be modified and the combined texture inputs baked into a new, single map that is assigned to a ne, single material. All clusters and modeling history can be del

Re: Finalgathering made less frustrating: mx_fgshooter

2013-03-31 Thread Tim Leydecker
timage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker Sent: Friday, March 29, 2013 15:36 To: softimage@listproc.autodesk.com Subject: Finalgathering made less frustrating: mx_fgshooter Hi guys, there´s a lot to be desired about mental ray´s imp

Finalgathering made less frustrating: mx_fgshooter

2013-03-29 Thread Tim Leydecker
Hi guys, there´s a lot to be desired about mental ray´s implementation and user friendliness. I don´t even want to start about having at least an in depth documentation including practical examples. Nevertheless, there´s yet another node that may come in handy but has probably slipped your rada

Re: Kojima san uses Softimage in MGS 5! Again!

2013-03-29 Thread Tim Leydecker
Personally, I really like the detail in the BF3 characters&assets&environment. If you google a bit you can find a few of the characters in 3ds/maya/xsi format, including textures sometimes, there´s loads of people using these meshes for their own mods or as proportions&detail reference for their

Re: Camera distance to an object

2013-03-29 Thread Tim Leydecker
Hey Ben, the farther offset the null is off center to the center of the camera view the more "off" the DOF would be because the DOF effect is sets in respect to the viewplane of the camera and it would take some Pythagorean theorem (http://en.wikipedia.org/wiki/Hypotenuse) to get the desired majo

Re: Moving a rigged character and animation from Softimage into Maya.

2013-03-27 Thread Tim Leydecker
On 28.03.2013 01:19, Eric Thivierge wrote: Knowing Simon, he wants to rig something in Soft and get it over to Maya with the whole rig intact not just the point caching. He wants controls, skinning, constraints, the whole shebang! *shudder* constraints *shudder* What next? Nested reference

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-27 Thread Tim Leydecker
will need a lot of them to have something that will perhaps perform like Softimage. Not to mention to take a deep breath before diving into the hypershade node, maya nodes and where is the connection that you are looking. 2013/3/27 Tim Leydecker Wait, I惻l just checked my spelling. f***. sat

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-27 Thread Tim Leydecker
scale for the slider would have been 0.01 to 2 I think. sven -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker Sent: Wednesday, March 27, 2013 23:56 To: softimage@listproc.autodesk.com Subject

Re: Moving a rigged character and animation from Softimage into Maya.

2013-03-27 Thread Tim Leydecker
How about pointcaching/alembifying/plotting your character asset? That stuff is supposed to be supported out of the 2012/2013 box via *.fbx, pointcache and alembic. alembic Crate, a 3rd party wrapper tool you might like to look into can be found here: http://exocortex.com/products/crate/ It

Re: Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-27 Thread Tim Leydecker
Wait, I´ll just checked my spelling. f***. satellite. no typo. I´m bored of this mental crap. But thanks for the info, Stephen. It´s welcome as always, helps making a decision. Cheers, tim On 28.03.2013 00:18, Stephen Blair wrote: On 27/03/2013 6:56 PM, Tim Leydecker wrote: Any info

Softimage 2013/2014 Irradiance Particles - IP Optimize still single threaded?

2013-03-27 Thread Tim Leydecker
I´m using xsi2012sap here and find it brutally anoying to see the Irradiance Particle calculation´s IP Optimize use a single CPU thread only, especially for settings with Importons Density dialed above 1. At least I can´t tell a quality increase between a setting of 1 to 2, just the way you´d wan

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Tim Leydecker
000 Annecy FRANCE On Wed, Mar 27, 2013 at 9:26 AM, Tim Leydecker wrote: Personally, I´m hesistant to using two or more cards with SLI because of micro stuttering: http://en.wikipedia.org/wiki/** Micro_stuttering <http://en.wikipedia.org/wiki/Micro_stuttering> If there would be a solution to t

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Tim Leydecker
wrote: On the other hand Titan is more expensive than 2 gtx680 if I'm not mistaken... and i bet that with two 680 in SLI, when multi GPU is supported you will have better performance than with 1 titan right? On Wed, Mar 27, 2013 at 8:55 AM, Tim Leydecker wrote: The GTX Titan is not a gi

Re: Announcing Redshift - Biased GPU Renderer

2013-03-27 Thread Tim Leydecker
The GTX Titan is not a gimmick but uses the successor to the chip series used in the GTX 680, e.g. the GT(X) 6xx series uses the GK104, while the GTX Titan uses the GK110. You can find the GK110 in the Tesla K20, too. You could describe the GTX690 as a gimmick, as it uses two GK104 on one card to

Re: Softimage 2014

2013-03-26 Thread Tim Leydecker
the desktop and getting away with it... Cheers, tim On 26.03.2013 11:31, Tim Leydecker wrote: That´s my point. >> Therefor, the Autodesk suites should actually be cheaper than buying any >> one of the 3d apps, It is a pain in the arse constantly having to verify all pos

Re: Softimage 2014

2013-03-26 Thread Tim Leydecker
ive good argument that constantly going to different applications can be faster than sticking inside your main application and pushing project. On Tue, Mar 26, 2013 at 11:08 AM, Tim Leydecker wrote: Autodesk Homepage got redesigned. Nice. New Autodesk logo. Nice. Back in my graphics design univer

Re: Softimage 2014

2013-03-26 Thread Tim Leydecker
Autodesk Homepage got redesigned. Nice. New Autodesk logo. Nice. Back in my graphics design university days, that´s what our teachers always got off on. Reinvent yourself, get yourself a new look and people will perceive you and your business from a fresh perspective. The amount of money spent o

Re: Adobe & Maxon join forces

2013-03-21 Thread Tim Leydecker
How about asking Adobe to support *.fbx? They already support reading *.ma files for cameras, lights and nulls. An upgrade to a filtered support of *.fbx, e.g. only the camera, nulls and lights or maybe even any kind of (plotted/baked) keyframe data (you can always plot/bake SRT animation to a l

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-15 Thread Tim Leydecker
With Arnold, you have to embrace the concept of simplicity in settings for tweaking wholeheartedly and accept it´s meant to be unbiased, lean&mean brute force physical correct. There are ways to optimize on a per shader level to influence what an individual rays "sees" or "hits" as well as optimi

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Tim Leydecker
You may want to google the GTX Titan (GK110) for speed comparisons and the older GTX 680/670 (GK104) for price/performance comparisons, too. I will likely switch from a Quadro to one of the above cards even thought the newest Quadro cards have a more competitive price than one has come to expect

Re: mR satellite crashing

2013-03-13 Thread Tim Leydecker
getting me that far: http://xsisupport.com/2011/04/03/softimage-2012-setting-up-satellite-rendering/ On 13.03.2013 10:41, Tim Leydecker wrote: Hi, I´ve two machines, one xp64, one win7. both run xsi2012sap and both have identical mi-raysatsi2012_3_9_1_44 [portnumber]/tcp entries in their ../et

mR satellite crashing

2013-03-13 Thread Tim Leydecker
Hi, I´ve two machines, one xp64, one win7. both run xsi2012sap and both have identical mi-raysatsi2012_3_9_1_44 [portnumber]/tcp entries in their ../etc/services file. Both machines check out a GUI/network license correctly, e.g. will start xsi locally just fine and properly access a shared wo

Re: batch render licenses with satellites (mr)

2013-02-28 Thread Tim Leydecker
How about looking into a RenderManager that supports tile based rendering first? RoyalRender or Deadline (one of them even supports tile based Arnold Rendering, can´t remember which one) How about one VRay licence, comes with 10 distributed rendering nodes and would also offer interactive render

Re: Octane render

2013-02-26 Thread Tim Leydecker
having an adaptive sampling solution. Won't make me use MR though... On Mon, Feb 25, 2013 at 7:04 PM, Tim Leydecker mailto:bauero...@gmx.de>> wrote: Thanks for the hint to unified sampling! Nice. Here´s a mR unified sampling version with DOF. *Switched to Gauss

Re: Octane render

2013-02-25 Thread Tim Leydecker
his. Oh man, I'm so happy I'm not in Mental Land anymore... On Mon, Feb 25, 2013 at 8:04 PM, Tim Leydecker mailto:bauero...@gmx.de>> wrote: Thanks for the hint to unified sampling! Nice. Here´s a mR unified sampling version with DOF. *Switched to Gaussian (3) for Filtering. *1/8

Re: Octane render

2013-02-23 Thread Tim Leydecker
On 24.02.2013 00:23, Ciaran Moloney wrote: You should probably have a look at unified sampling. Will do. Never found the time to look into that and Irradiance Particles. Cheers, tim On Sat, Feb 23, 2013 at 11:31 AM, Tim Leydecker mailto:bauero...@gmx.de>> wrote: Hi,

Re: Octane render

2013-02-22 Thread Tim Leydecker
23.02.2013 03:33, Steven Caron wrote: 9 hrs! what would the rendertime be if it was using your whole machine? On Fri, Feb 22, 2013 at 6:28 PM, Tim Leydecker mailto:bauero...@gmx.de>> wrote: ' INFO : RC 0.4 info : wallclock 9:12:28.06 for rendering

Re: everybody's favorite question...

2013-01-12 Thread Tim Leydecker
Hi Matt, for people in the US, there´s pretty good refurbished hardware available from Apple, Dell, HP and possibly a bunch more: HP http://www.hp.com/sbso/buspurchase_refurbished_specials.html? Dell (laptop link but there´s more if you search for refurbished on the site) http://www.dell.com/us

Re: Renderer comparisons

2013-01-11 Thread Tim Leydecker
again depending on who did the LUT and if they cared to talk/check back with 3D but you can´t have everything... There is a lot of things to break and destroy there. Cheers, tim On 28.12.2012 13:50, Tim Leydecker wrote: I can´t comment on renderman compliant renderers but have some

Re: URGENT Softimage license question within a company !!!

2013-01-10 Thread Tim Leydecker
Hey Sebastian, no harm done. I´m with Stephan, owner and licensee is a nasty difference. The old days where nice, a physical dongle providing prove, control and means of actually bringing your license to where you needed it. It was easy to forget or snap the USB one, too :-) Cheers, tim O

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Tim Leydecker
I generalized to make it read easier but won´t insist on this simplification used for the sake of illustrating a big, heavy thing that may be intimidating at times, exceed the scope of ones own field of view or just as well be magic thing that mostly goes unnoticed. My primary concern was to poin

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Tim Leydecker
Pipelines are lovely. Each and every single one of them is different and yet they are all the same in terms of being rigidly slow in adapting to the needs they were implemented to adress in the first place. The only thing worse is a wildly grown, undocumented and none consistent approach to gett

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Tim Leydecker
e i can just fuck off? I am a young artist, this may not seem much to other people but to me its my career, i'm just trying to make my way. On 8 January 2013 12:19, Tim Leydecker mailto:bauero...@gmx.de>> wrote: Hi Sebastian, be glad you have IT. Please under

Re: Softimage Viewport rather slow?

2013-01-08 Thread Tim Leydecker
You could try an ugly hack: Export the outer shell to Zbrush and decimate it there. It will most likely give you holes and errors here and there but the overall shape may survive reasonably well even around some 50K-100K polys. Manually polishing/merging/optimizing here and there may improve the

Re: URGENT Softimage license question within a company !!!

2013-01-08 Thread Tim Leydecker
Hi Sebastian, be glad you have IT. Please understand the legal consequences for the administrator when installing a software and making it available to use (via the network) to others than the registered user. By the book, it would indeed be neccessary to verify if this is a license that has to

Re: Particle clumping technique

2013-01-07 Thread Tim Leydecker
Hi Sandy, I had the pleasure to get to use some nicely fractured and animated houses from Sebastian and his collegues once, he´s really good at breaking things apart. I have no idea how they did it. An alternative might be some Houdini inspiration, I am intrigued by this tutorial description:

Re: Renderer comparisons

2012-12-28 Thread Tim Leydecker
I can´t comment on renderman compliant renderers but have some production experience with VRay and Arnold as a Lighter. There is a freelance special for VRay (valid until 15.0.2013) currently. http://www.chaosgroup.com/en/2/german_promos.html Don´t know if this is restricted to Europe or even G

Re: Rumors

2012-12-21 Thread Tim Leydecker
image-boun...@listproc.autodesk.com> [mailto:softimage-boun...@listproc.autodesk.com <mailto:softimage-boun...@listproc.autodesk.com>] On Behalf Of Tim Leydecker Sent: 20 décembre 2012 06:42 To: softimage@listproc.autodesk.com <mailto:softimage@listproc.autodesk.com> Subject: Re: Rumors

Re: Rumors

2012-12-20 Thread Tim Leydecker
Hey Sandy, from what I´ve seen in your posts on this list, I would imagine you´d pick up Maya pretty quickly and would bring long-standing production experience to a project which is something that is actually getting rarer nowadays. I must admit that it is becoming more difficult to make HR or

Re: Semi OT : Charging the modelling

2012-11-17 Thread Tim Leydecker
Given you´re mail account, you´re based in France. That´s EU territory. 19% VAT. I guess remote work, home office. Your own equipment, hardware and software. Your own hours plus the above overhead. You guess it would take you 4-5 days to complete the task. Adding 3 revision steps to that mea

Re: xsi's "Attached to Camera" feature in maya?

2012-10-23 Thread Tim Leydecker
XSI has a big advantage over Maya when creating UVs based on the Camera. In Maya2012x64, if you create UVs using the active (persp/cam) view, you´ll get the UVs *autonormalized* into the 0-1 UV range. Which is introducing stretch and distortion if all you want is to create UVs that *align* with

Re: lens shaders for rendermapping

2012-09-25 Thread Tim Leydecker
For simple tonemapping, you could pipe a ColorCorrection into the shading network to mimik the effect of a lensshader while baking via rendermap. Or you can put the rendermapped result, e.g. the texture through another rendering using a lensshader on that camera. There is a mia camera projecti

Re: Our latest work

2012-09-20 Thread Tim Leydecker
Beautiful set design and 3d extensions on that. So many nice compositing/integration and CC tweaks - it´s awesome. Lovely look and eye for detail. Cheers, tim On 20.09.2012 09:35, Nick Angus wrote: Thanks everyone, it was lots of fun + pain, some of the rendertimes for the tree rooms hit n

Re: In case you missed it..

2012-09-13 Thread Tim Leydecker
On 14.09.2012 01:22, Bradley Gabe wrote: De愒r Mr. L惴ydec愉er (a.k.a. Tim?), Some愀ne went and re惴laced all y惻ur apos愒rop愉es with random Asi愀n te惴t symbols. Sinc惴rely, Your friendly neighborhood Grammarman. PS - Sorry about the non-愒/equitur/. On Thu, Sep 13, 2012 at 6:00 PM, Tim Leydecker

Re: In case you missed it..

2012-09-13 Thread Tim Leydecker
Hi Maurice, isn´t Softimage available as part of those affordable student license packages? Afaik, it´s pretty easy nowadays to get legal access to Autodesk software for education if you´re a student but I´m not sure everybody actually knows how easy it is to get at that? At least for a stud

Re: Softimage 2013 with Mudbox 2012

2012-09-12 Thread Tim Leydecker
*.fbx and *.obj export should work. The "Send to" may not work but personally, I find even if constantly progressively refining, you import a basemesh (or some meshes) once, then work on a specific element, then update, which is perfectly fine to do with just *.obj export? It´s maybe not as fl

Re: Motionbuilder/Softimage default rig for MocapData slap-ons?

2012-09-11 Thread Tim Leydecker
eally depends. On Tue, Sep 11, 2012 at 11:02 AM, Tim Leydecker mailto:bauero...@gmx.de>> wrote: Thanks guys. Yes, once the MotionBuilder Template Rig is tagged, one can save that tagtemplate and re-use it. Do you guys have recommendations for using the Biped or the Armored Guy or

Re: Motionbuilder/Softimage default rig for MocapData slap-ons?

2012-09-11 Thread Tim Leydecker
; [adamfs...@gmail.com] > *Sent:* 11 September 2012 18:03 > *To:* softimage@listproc.autodesk.com > *Subject:* Re: Motionbuilder/Softimage default rig for MocapData slap-ons? > > hey Tim.. far as I remember you can export a tagTemplate for reimport onto > other characters.

Re: Motionbuilder/Softimage default rig for MocapData slap-ons?

2012-09-11 Thread Tim Leydecker
rig, the armoured man or any of the others? This way I would have to only once create a tagtemplate for *.bvh import... Cheers, tim On 11.09.2012 15:33, Tim Leydecker wrote: ,/. change fixes my garbled result but how do I get the imported Motor file to show up as an action? I thought you do

Re: Motionbuilder/Softimage default rig for MocapData slap-ons?

2012-09-11 Thread Tim Leydecker
animation mixer? no? do i need to plot the motor file? why isn´t it an action clip? cheers, tim On 11.09.2012 14:26, Tim Leydecker wrote: Bingo. Steve, Thank you. That´s it. Arghh. The second time you point this out to me, if i recall correctly. Nice little fuck up ,/. Gives alot of

Re: Motionbuilder/Softimage default rig for MocapData slap-ons?

2012-09-11 Thread Tim Leydecker
license transfer... Cheers, tim On 11.09.2012 14:10, Stephen Blair wrote: Maybe this? http://xsisupport.com/2011/02/24/motor-load-motion-malfunction/ On Tue, Sep 11, 2012 at 7:48 AM, Tim Leydecker mailto:bauero...@gmx.de>> wrote: Hi Chris, I get garbage when I try Rob´s walkt

Re: Motionbuilder/Softimage default rig for MocapData slap-ons?

2012-09-11 Thread Tim Leydecker
n or little dude works) they have to be set up for MOTOR or something with tags already 2. Animate > Tools > Motor > get motion 3. it usually points to C:\Program Files\Autodesk\Softimage XX\Data\XSI_SAMPLES\Actions 4. whole load of mocap data files converted to Motor already.

Re: Motionbuilder/Softimage default rig for MocapData slap-ons?

2012-09-11 Thread Tim Leydecker
mplate comes tagged for Motor already but that´s a start. (Using 2012sp1) Cheers, tim On 11.09.2012 12:03, Tim Leydecker wrote: Hi Rob, thanks! I haven´t touched the Softimage Animate menue much, especially in the last three years... Completely missed Motor and the Actions library

Re: Motionbuilder/Softimage default rig for MocapData slap-ons?

2012-09-11 Thread Tim Leydecker
a\XSI_SAMPLES\Actions 4. whole load of mocap data files converted to Motor already. :) On 11 September 2012 10:35, Tim Leydecker mailto:bauero...@gmx.de>> wrote: Hi guys, I´m poking through Motionbuilder currently, trying to find out how to best set up a human biped rig

Re: Softimage 2013 crowdfx character sample mesh?

2012-09-11 Thread Tim Leydecker
and work seamlessly. Eric Thivierge http://www.ethivierge.com On Tue, Sep 11, 2012 at 7:24 PM, Tim Leydecker mailto:bauero...@gmx.de>> wrote: Hi guys, can anyone of you share a *.fbx of one of the sample characters that come with the 2013 Softimage relea

Motionbuilder/Softimage default rig for MocapData slap-ons?

2012-09-11 Thread Tim Leydecker
Hi guys, I´m poking through Motionbuilder currently, trying to find out how to best set up a human biped rig that would let me easily slap-on "found footage" MoCap data. Do you guys have a good link to freeware Mocap sources? What rig layout do you guys use to be most flexible? Is there somet

Softimage 2013 crowdfx character sample mesh?

2012-09-11 Thread Tim Leydecker
Hi guys, can anyone of you share a *.fbx of one of the sample characters that come with the 2013 Softimage release? One of those from the video files, the marching Soldier or the Knight with Shield&Sword? I could use a template mesh to find out about the bindpose/T-Pose/Default-Stance they ar

Re: A sad day, in this part of the country, for digital artists.

2012-09-10 Thread Tim Leydecker
Hats off to the guys who had hoped to built their career there, both the students enrolling in the "hands on" university and all the artists working there now without a job. The Vancouver branch had lot´s of job postings lately. I don´t mean to be cynic when I admit that I always wanted to own

Re: ICE in Maya is an engineer's worst nightmare

2012-09-06 Thread Tim Leydecker
Hi Luc-Eric, Hi Graham, can you guys talk with the Maya UI group about a better way to incorporate Duncan Brinsmead´s parameter options? I know, the alternative Houdini way of having to pipe together everything over and over yourself and ideally mentally debugging the graph even before placing

Re: Bye Bye

2012-09-01 Thread Tim Leydecker
Guillaume, I had big hopes for what you´d bring to Maya... Cheers, tim P.S: For anyone not in the FabricEngine Beta, there´s still this maybe: http://betali.st/startups/fabric On 01.09.2012 04:49, Guillaume Laforge wrote: Hi Guys, I just wanted to say thank you for all the good words I

Re: Friday Flashback

2012-08-31 Thread Tim Leydecker
Thanks Stephen. For the countless times you instantly came up with an answer or even directly pointed to a solution for any kind of Softimage related question. I´ve learned a lot by just reading through your many posts and have come to really like the way you handled things on this list. Thank

Re: Autodesk Layoffs

2012-08-26 Thread Tim Leydecker
You guys are right. I had taken the red uniforms as given naturally... On 27.08.2012 01:49, Eric Lampi wrote: I thought it was such diverse elements as fear, surprise, ruthless efficiency, an almost fanatical devotion to the Pope and nice red uniforms. Eric On Sun, Aug 26, 2012 at 7:39 PM, Br

Re: Autodesk Layoffs

2012-08-26 Thread Tim Leydecker
Bold statement: Layoffs create an air of crisis, which leads to fear, which leads to taking a job for less. --- I´ve worked freelance for more than 13 years now. I´ve seen a lot of people bend or twist when they felt in danger of losing something as precious as their a job and was just as m

Re: Small Annoying Things

2012-08-25 Thread Tim Leydecker
softimage 2012sp1: Using "M" having "sym" active is ignored? Wouldn´t it be nice to do tweaks symetrical, especially with "prop" active? Cheers, tim

Re: Autodesk Layoffs

2012-08-25 Thread Tim Leydecker
7% layoffs is quite a few people. There are testable approaches to online/cloud based application options offered from Autodesk: http://www.123dapp.com/ Personally, I think that has a few catches. *Your entire business day depends completely an active and fully functional internet connection

Re: Windows 8 - anyone?

2012-08-20 Thread Tim Leydecker
Hi Sam, here´s a pretty good download database for all sorts of Apple related tools, beware it´s in german. Fortunately, lot´s of english teminology anyway: http://www.heise.de/download/apple-50002505000/ I tend to go there first if I need a misc. tool, as the site belongs to a german computer

Re: Windows 8 - anyone?

2012-08-19 Thread Tim Leydecker
> Did I miss anyone? Producers, Clients, Agency? ... h264´s for approvals sent to the iPhone/MacBookAir/iPad. you´ll never know what gamma settings your windows mp4 will give them unless you check it on a mac yourself. ...or just use vimeo to convert it for you... --- Comparing xp64 with win

Re: OT: Windows 8 - anyone?

2012-08-18 Thread Tim Leydecker
> this makes me think about Apple rumour to let go the dev on the mac pros... Is this latest news? The late 2012 MacPros are, umhh, not impressive but apple mgmnt has promised something really great for next year... I wonder how much this is a result of Jobs gone (r.i.p.) and Intel not feeling

Re: A few Softimage Questions

2012-08-16 Thread Tim Leydecker
Here´s some nice info on how Ubisoft does it: http://www.youtube.com/watch?v=jzkSNCeHuSA You may also find Marc Schoenagel´s blog (Softimage Evangelist) has a video of him playing with a Microsoft kinect and real-time capture directly into the Softimage viewport. There´s also someone on the lis

Re: A few Softimage Questions

2012-08-15 Thread Tim Leydecker
> I have recently been doing some RnD with video based facial motion capture and utilizing FaceRobot with decent results, but only on a static head so far without attaching to a body. > Hi Daniel, if you´re comfortable using 3DsMax for animation, would you think you can setup a workflow *to si

Re: Autodesk Masters

2012-08-14 Thread Tim Leydecker
In the Autodesk Junior Masters Section is a captions copy&paste error that seems to have slipped attention in the setup of the site: "Stephanie Goehringer Michelle Kwon is a ... [more...] " The full info text seems correct. Whom do you contact to get this fixed? How? Hat´s of to Todd and

Re: Siggraph - Softimage?

2012-08-11 Thread Tim Leydecker
Hey Ben, On 10.08.2012 05:16, Ben Rogall wrote: When he wrote 2014, I assumed he meant Softimage 2014, not year 2014. yes. It´s probably meant to read Softimage 2014 in April 2013, e.g. next major release around next april... Cheers, tim On 8/9/2012 6:51 PM, Tim Leydecker wrote

Re: Siggraph - Softimage?

2012-08-09 Thread Tim Leydecker
good info: no sap this time, next major release(s across the board) to be expected in april 2014. some well deserved kudos to chris and the new singapore team. cheers, tim P.S: Personally, I´m no fan of sap benefits, it´s a marketing tool to enforce subscription imho. Both Maya and Mudbox

Re: Blending displacement using raylength

2012-08-09 Thread Tim Leydecker
this product <http://www.mentalfloss.com/blogs/archives/130875>, maybe I will do an exception ;). On Thu, Aug 9, 2012 at 5:44 AM, Tim Leydecker mailto:bauero...@gmx.de>> wrote: Hi Guillaume, could you I ask you to add a Service beer pack 2 with controls to mask only t

Re: Blending displacement using raylength

2012-08-09 Thread Tim Leydecker
Hi Guillaume, could you I ask you to add a Service beer pack 2 with controls to mask only the area visble in camera? E.g. everything else outside the camera´s view isn´t displaced. I´m not sure how much of an optimization this is as it depends solely on how displacement is implemented in gener

Re: can we get something similar for our community?

2012-07-12 Thread Tim Leydecker
ime for itself and then some more to make it Pro... On 13.07.2012 01:57, Tim Leydecker wrote: Thanks for the mudbox link. I really, really need to vent some things there... *.tim On 12.07.2012 19:33, Luc-Eric Rousseau wrote: Give it time, the maya one is just a few days old. On

Re: can we get something similar for our community?

2012-07-12 Thread Tim Leydecker
Thanks for the mudbox link. I really, really need to vent some things there... *.tim On 12.07.2012 19:33, Luc-Eric Rousseau wrote: Give it time, the maya one is just a few days old. On Jul 12, 2012 8:09 AM, "Vladimir Jankijevic" mailto:vladi...@elefantstudios.ch>> wrote: Hello Softima

Re: WHATTA HELL???????

2012-07-06 Thread Tim Leydecker
Thanks Chris! I´ll see if I can set up a generic repro scene on the weekend or on Monday. At least for the Regularize after Unfold thing. Regarding *.scn files not opening, I´m lucky enough to only have that on very rare occasions with third party render engines but usually merging scenes solv

Re: WHATTA HELL???????

2012-07-06 Thread Tim Leydecker
Hi Szabolcs, about corrupted UVs. I´m currently creating UVs for existing meshes and have found a few things to watch for. *It´s not a good idea to delete the source mesh directly after pasting UVs onto a target. Freezing the target´s modeling stack first is a lot better. *I avoid referenced

Re: Who has switched to Vray and loves it?

2012-06-21 Thread Tim Leydecker
It´s perfectly fine for 02:00 am... I´ve used VRay on a few seconds or maybe minutes of various car commercials, a 15sec one-shot commercial with rendered DOF and some nastily quick but heavy fluid sim (lighting&shading&rendering a frosted Realflow sim) using nothing but a stinky 3 point/spec lig

Re: price increases?

2012-06-16 Thread Tim Leydecker
On 15.06.2012 18:21, Byron Nash wrote: > Is this an effort to get everyone on subscription? I haven't heard any word about that going up. (crossing fingers!) I personally like subscription. +1 I just recently tried to consolidate my licenses into one single subscription covered Ultimate packa

Re: ERROR : 2356 - This plug-in is not installed: ...

2012-06-05 Thread Tim Leydecker
Fregtman wrote: Didn't it used to be that to get rid of render options from an engine you no longer have installed you simply had to merge your scene with a fresh empty one? Did you try that, Tim? On Tue, Jun 5, 2012 at 7:09 AM, Tim Leydecker mailto:bauero...@gmx.de>> wrote:

Re: ERROR : 2356 - This plug-in is not installed: ...

2012-06-05 Thread Tim Leydecker
a hair pulling day. >> >> >> Matt >> >> >> >> >> >> -Original Message- >> From: softimage-boun...@listproc.autodesk.com >> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Leydecker >> Sent: Tuesday, June 0

ERROR : 2356 - This plug-in is not installed: ...

2012-06-05 Thread Tim Leydecker
Hi guys, I have a scene that has been shared but seems to have used Exocortex Fury at some point. For the task I´m dealing with, this is not required but the scene comes with geometry and especially Pass&Render settings I´d like to keep and wouldn´t want to rebuild from scratch. ERROR : 2356

Re: OT: hulk smash

2012-05-24 Thread Tim Leydecker
Where´s the SSS effect within the areas of strong shadows? Is this a raw beauty - prior to a shot comp? It´s crazy how much detail the skin color texture and the pant´s color texture would need to match the actual AA crispness of the 5K renderings. Looking at the hands, feet and shoulders in 622

Re: Not getting any emais from the list

2012-05-22 Thread Tim Leydecker
Same feel here, I´d expect around 30 mails/day on an average working day and at least 10-12 mails for a weekend´s day but got only 7 mails on monday... Spring, good weather, zee germans? Cheers, tim On 21.05.2012 21:16, Nicolas Burtnyk wrote: I unsubscribed and resubscribed (and received t

Re: Divide one big texture into smaller pieces

2012-05-19 Thread Tim Leydecker
tiles don't coincide with the edges of the huge texture. We had to adapt to a world grid, so the top left corner of the top left segment is not the top left corner of the huge texture. On Fri, May 18, 2012 at 12:54 PM, Tim Leydecker mailto:bauero...@gmx.de>> wrote: Hey Christian

Re: Divide one big texture into smaller pieces

2012-05-18 Thread Tim Leydecker
Hey Christian, if you have access to ZBrush, you could load one segment and the Photoshop-cropped texture and try the "Fix seams" command. It´ll extend the color around the UVshell borders by 4-16px. This may be enough to hide the seams. Another thing that comes to mind is the backround color

Re: NURBS import

2012-05-16 Thread Tim Leydecker
output polygons with correct normals. Curiously, the file sizes for the resulting FBX was much smaller than from Rhino or Maya. On Tue, May 15, 2012 at 3:48 AM, Tim Leydecker mailto:bauero...@gmx.de>> wrote: Hi Byron, I´d like to suggest you take the time to clean up the object i

Re: NURBS import

2012-05-15 Thread Tim Leydecker
Hi Byron, I´d like to suggest you take the time to clean up the object in Maya. The advantage is that your Normalpass will output useful information, all shaders computing refraction or transparency, subsurface scattering and last but not least reflection will give reliable output... I know, i

Re: uk subscription pricing

2012-05-05 Thread Tim Leydecker
Hey John, yeah, also took advantage of the suite upgrade, getting subscription and Motionbuilder/Mudbox along with 3DSMax ontop my existing Softimage license. Now I´m looking for consolidating Maya and the 3DSMax/Softimage suite into the Ultimate/Mega/Giga bundle. I can´t find crossgrade options

Re: uk subscription pricing

2012-05-04 Thread Tim Leydecker
Regarding being pushed toward suites. I´m a freelancer but have found less and less needs for a commercial license at home over the course of the last two, three years. Owning one Maya lic and one Max/Soft lic, I would have expected to get a crossgrade offer for an "all inclusive suite" PremiumM

Re: Lagoa demoscenes

2012-05-03 Thread Tim Leydecker
Thanks for sharing! Cheers, tim On 03.05.2012 15:14, Guillaume Laforge wrote: Hello Eugen, I remember this scene, I made it before Soft 2011.5 release :). I just found this backup in my dropbox : http://dl.dropbox.com/u/5533643/Softimage/Lagoa_Demo_Scenes.rar Looking into this zip file, it

Re: Geo lights

2012-04-25 Thread Tim Leydecker
Here´s nice ressources: http://3dlight.blogspot.de/ Adapted Nederhorst settings: http://www.youtube.com/watch?v=ZURdN48My9I The reason it may feel slow is the Brute Force GI method picked for primary GI calculations and the number of max subdivisions (>32-64) for Adaptive DMC allowed but ba

Re: Geo lights

2012-04-24 Thread Tim Leydecker
It´s a tricky question. mental ray has the user type shape mode for area lights since a few dot releases, which basically allows to pick a geometry as the light´s shape. I´m not sure to which extend this has been exposed in the GUI, as usual... The alternative would be to use the ctrl_studio sh

Re: Intro to the new team (was RE: Softimage development)

2012-04-23 Thread Tim Leydecker
Hey Mark, this one is blocked by GEMA (i.e. zee germans copyrights enforcement agency?) in Germany: http://www.youtube.com/watch?v=9RWjCN462Cs - 2012 Winner best video But for anyone in Germany interested in at least seeing you do the Axl: http://www.youtube.com/watch?v=uu7dEtzLuOY nice. wel

Re: Softimage development

2012-04-19 Thread Tim Leydecker
Hey guys, I´m looking forward to the benefits of getting Softimage knowledge injected into Maya and hope for a significant boost in Maya´s particle engine, it´s performance, it´s GUI and the general approach to accessing and manipulating data. I would think that the node based ICE approach is so

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