[Maya] Tangents in graph editor

2020-07-07 Thread David Saber
Hello, I find tangent handles in Maya's graph editor very frustrating. In XSI, by default, tangents handles left and right have untied length. Then you can use a function that links the length of the handles, left and right. But in Maya, by default, the handles are linked EVEN IF THEY DON'T

Re: OT - extruding in Maya?

2020-07-02 Thread Nicole Beeckmans-Jacqmain
ilisation which "does not move on". Le ven. 3 juil. 2020 à 00:49, Matt Lind a écrit : > It has been 6 years since retirement. People move on. > > Matt > > > > Message: 1 > > Date: Thu, 2 Jul 2020 11:46:39 +0100 > > From: Chris Marshall > > Su

Re: OT - extruding in Maya?

2020-07-02 Thread Matt Lind
It has been 6 years since retirement. People move on. Matt > Message: 1 > Date: Thu, 2 Jul 2020 11:46:39 +0100 > From: Chris Marshall > Subject: Re: OT - extruding in Maya? > To: > > > It's getting very quiet in here -- Softimage Mailing List. To unsubscribe,

Re: OT - extruding in Maya?

2020-07-02 Thread Andi Farhall
-2Fu7wj2YGjnusbUT9zr5PCKzeVtMBpHnOyaN35AU1eooAwIoVv6KuJUyLnaRvYfXbkdK4rJHTzI7Tphxpf6jtJ1SyUVOMb3me1dw-2FU-3D Subject: Re: OT - extruding in Maya? It's getting very quiet in here On Fri, 26 Jun 2020 at 11:58, mailto:x...@colorshopvfx.dk>> wrote: Apologies for the Maya OT - this is the only place where it is possible to get sensible fe

Re: OT - extruding in Maya?

2020-07-02 Thread Chris Marshall
It's getting very quiet in here On Fri, 26 Jun 2020 at 11:58, wrote: > Apologies for the Maya OT - this is the only place where it is possible to > get sensible feedback also on Maya stuff. > > > As you will know if you have used Maya, the extrude tools sucks spades >

OT - extruding in Maya?

2020-06-26 Thread xsi
Apologies for the Maya OT - this is the only place where it is possible to get sensible feedback also on Maya stuff. As you will know if you have used Maya, the extrude tools sucks spades compared to XSI's . My question is if you have come across good scripts or third party tools that do

Re: [Maya] Add value to multiple Keyframes

2020-05-20 Thread David Saber
crease or decrease the value of a whole group of keyframes. Check the attached image. Is it possible to do the same in Maya? Thanks

Re: [Maya] Add value to multiple Keyframes

2020-05-16 Thread Mirko Jankovic
eah if you type +=5 it'll add 5 to each selected key > [input box maya numbers.gif] > in the gif I do +=-3 to make it minus 3 from it's original value > > On Fri, May 15, 2020 at 7:07 AM David Saber wrote: > >> Hi all, >> >> In Softimage's animation editor, it was easy

Re: [Maya] Add value to multiple Keyframes

2020-05-15 Thread Eugene Flormata
yeah if you type +=5 it'll add 5 to each selected key [image: input box maya numbers.gif] in the gif I do +=-3 to make it minus 3 from it's original value On Fri, May 15, 2020 at 7:07 AM David Saber wrote: > Hi all, > > In Softimage's animation editor, it was easy to increase or

Re: Maya Price

2020-05-10 Thread Tenshi
your money somewhere else believe me. Luck! On Sun, May 10, 2020, 04:35 Mirko Jankovic wrote: > If yoiu are lucky to have maya indi available at your country at all > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listpr

Re: Maya Price

2020-05-10 Thread Mirko Jankovic
If yoiu are lucky to have maya indi available at your country at all-- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: Maya Price

2020-05-10 Thread Matt Morris
I'd let it expire for the perm soft and Maya lic, and then pic up Maya indie for the character stuff. Blender is worth adding to the arsenal for sure. On Sun, 10 May 2020, 00:56 J R Sanchez, wrote: > Honestly you are not getting much. There is a Maya Indie as well. > > > http

Re: Maya Price

2020-05-09 Thread J R Sanchez
Honestly you are not getting much. There is a Maya Indie as well. https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rsOelCL9r8TPNhamPpv5mE369XOklYHyTRTB0zhd4u-2BK35T-2FCBCMU-2FpYUYY7TE9MEI-2FQ8-2B0E2pP8jCXTnM6uEvn83tvjqU9qabjPo5fu7tTyLjlVmQnGvFpoZwkmDaLXr7DqbJkBTvkObfrobQzva9A

Re: Maya Price

2020-05-09 Thread phil harbath
My one question was not sarcastic, what do you get for the trading in a permanent license for subscription (the price doubles). I can still maintain my Maya/Softimage license for 1 more year then it has to be converted to subscription however they have discontinued the Entertainment suite

Re: Maya Price

2020-05-09 Thread J R Sanchez
more than the mograph only toolset it once was. You'd need to factor in a > subscription to X-Particles too but it's still a way lower combined cost > than Maya/Houdini. > > On Fri, 8 May 2020 at 02:43, phil harbath > wrote: > >> I had been renewing my maintenance for Maya/Sof

Re: Maya Price

2020-05-08 Thread Jordi Bares
the mograph only toolset it once was. You'd need to factor in a > subscription to X-Particles too but it's still a way lower combined cost than > Maya/Houdini. > > On Fri, 8 May 2020 at 02:43, phil harbath <mailto:phil.harb...@jamination.com>> wrote: > I had been renewing my

Re: Maya Price

2020-05-08 Thread Jonathan Moore
through a period of strong innovation over the last 3/4 years, it's far more than the mograph only toolset it once was. You'd need to factor in a subscription to X-Particles too but it's still a way lower combined cost than Maya/Houdini. On Fri, 8 May 2020 at 02:43, phil harbath wrote: > I

Maya Price

2020-05-07 Thread phil harbath
I had been renewing my maintenance for Maya/Softimage and Entertainment Suite/Softimage for last several years and the price, while increasing was reasonable. Now they want me to trade those in for non-network versions and no Entertainment suite (just Maya), for almost 2x the price to rent

Re: [Maya] Freeze cycle equivalent?

2020-02-12 Thread Enrique Caballero
You can bake the animation, animation tab/key menu/bake animation On Mon, Feb 3, 2020 at 12:35 AM David Saber wrote: > Hello again , hope I'm not dogging you with my Maya questions. > > > In Soft, in the animation editor, we could set the animation to cycle > between , for ex

Re: [Maya] Spring equivalent?

2020-02-02 Thread Jeremie Passerin
We wrote our own at Blur It's open source

Re: OT - Maya rigging tools advice

2020-02-02 Thread David Saber
t; David > > > > On 2020-01-31 14:04, x...@colorshopvfx.dk wrote: >> I wish I needed to ask more questions about XSI, but sigh... >> >> I have lost my booksmarks for Maya related rigging tools and tips. I >> know mGear is out there, but do you clever heads have ad

[Maya] Freeze cycle equivalent?

2020-02-02 Thread David Saber
Hello again , hope I'm not dogging you with my Maya questions. In Soft, in the animation editor, we could set the animation to cycle between , for example, frames 1 to 24. Then we could freeze the cycle , say , from frame 1 to frame 144. Is there anyway to do this in Maya? I searched

Re: OT - Maya rigging tools advice

2020-02-02 Thread David Saber
-2Fq5Uh94-2BgdRTCL6IGOGPAe4 Cheerrs, David On 2020-01-31 14:04, x...@colorshopvfx.dk wrote: > I wish I needed to ask more questions about XSI, but sigh... > > I have lost my booksmarks for Maya related rigging tools and tips. I > know mGear is out there, but do you clever heads

Re: [Maya] Spring equivalent?

2020-02-02 Thread David Saber
Thanks a lot! -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

OT - Maya rigging tools advice

2020-01-31 Thread xsi
I wish I needed to ask more questions about XSI, but sigh... I have lost my booksmarks for Maya related rigging tools and tips. I know mGear is out there, but do you clever heads have advice for a poor XSI lover who needs to start rigging in Maya (other than not pull out the hair)? Thanks

Re: [Maya] Spring equivalent?

2020-01-28 Thread Ben Beckett
Hi David Hair curves driving a bone chain. Ben On Tue, 28 Jan 2020 at 08:00, David Saber wrote: > Hey all, I hope you are still alive and kicking!! > > I'd like to know what's the Maya equivalent for Softimage's springs? To > animate follow through on joints? > >

[Maya] Spring equivalent?

2020-01-28 Thread David Saber
Hey all, I hope you are still alive and kicking!! I'd like to know what's the Maya equivalent for Softimage's springs? To animate follow through on joints? Thanks! David -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubs

Re: OT - Maya Instancing issues - want to pick the brains of the hivemind

2020-01-09 Thread Eugene Flormata
I did a big scene once with rs and mash in Maya. I had to export the mash stuff to instanced objects in their own scene. Then rs proxy those, then bring that rs proxy into the main render scene. The working render scene was just a bunch of nested instanced rs proxies of buildings. If I had

OT - Maya Instancing issues - want to pick the brains of the hivemind

2020-01-09 Thread xsi
Happy New Year everyone :) I don't want to whine about Maya here (although there is plenty to whine about) but have run into a serious snag, and think many of you clever heads have touched on this and might be in the know. Unfortunately my worklife, like many others, now center around

Re: OTish - Maya Camera Projection?

2019-08-30 Thread Martin Yara
In Maya you can create a Projection Node and put it in a Material. The Texture will be projected to the objects using this material, but it won't affect the UVs. I don't know if there is anything like the Softimage UV projections. Martin On Thu, Aug 29, 2019 at 10:47 PM wrote: > Apolog

OTish - Maya Camera Projection?

2019-08-29 Thread xsi
Apologies for asking Maya related questions here, but Autocraps Forums are no help and you guys are the closest I get to a comprehensive likeminded hivemind with some Maya knowledge :) I am doing some modeling work based on reference photos in Maya currently, and in XSI I would just set up

Re: Image Filtering in Maya?

2018-07-12 Thread F Sanchez
= On Thu, Jul 12, 2018 at 5:42 PM, Meng-Yang Lu wrote: > In the maya file node, the first drop box defaults to quadratic but it has > other filters too. Then check prefilter and adjust the radius. Is that > what you mean? > > > On Thu, Jul 12, 2018 at 1:04 PM, F Sanchez

Re: Image Filtering in Maya?

2018-07-12 Thread Meng-Yang Lu
In the maya file node, the first drop box defaults to quadratic but it has other filters too. Then check prefilter and adjust the radius. Is that what you mean? On Thu, Jul 12, 2018 at 1:04 PM, F Sanchez wrote: > One of the many things I love about XSI was the Image Filtering in the >

Image Filtering in Maya?

2018-07-12 Thread F Sanchez
One of the many things I love about XSI was the Image Filtering in the Image node in the render tree...ah the days of good tools. sigh! But I digress. Is there such a tool in the Hypershade? I used it stop banding on speaker or radio grills. Worked like a charm in product animations.

Re: OTish - Maya namespaces - clearing that up

2018-06-17 Thread Enrique Caballero
that the animator doesn't really need to use the outliner much. Coming from Softimage, I was shocked at how name dependent Maya was, and how hopelessly crazy the outliner can become with all of the SETS and the super long name spaces. So we basically worked around it, but yah... every one of our assets has

Re: Maya Manipulators How to keep them in the vieport.

2018-06-15 Thread Anto Matkovic
If you mean Softimage COG transform mode for single object, that's not entirely possible in Maya. You can use MMB to move selected object (without having visible manipulator), once Move Tool is active. Shift + MMB is constraint to certain XYZ axis. It's possible to have a center of rotation

Re: Maya Manipulators How to keep them in the vieport.

2018-06-14 Thread Stefan Kubicek
You mean you want to see the manipulator even when the object to be manipulated is off screen? Afaik this is a very Softimage-specific feature, I'm almost certain neither Maya nor 3dsmax do that. I remember a conversation I had with a colleague in 2007 that even if Softimage would stop

Maya Manipulators How to keep them in the vieport.

2018-06-14 Thread F Sanchez
I would like to keep the manipulator always visible even if I zoom in on something. How do I do this in Maya? I know there must be a way. I just cant find any mention of this. Anyone? https://urldefense.proofpoint.com/v2/url?u=https-3A__sanchezfilms.wixsite.com_rebel=DwIBaQ=76Q6Tcqc

Re: OTish - Maya namespaces - clearing that up

2018-06-14 Thread Morten Bartholdy
aces: > > continue > > print "Removing namespace {}".format(nsp) > > cmds.namespace(removeNamespace=nsp, mergeNamespaceWithRoot=True) > > > > > > > > > > > On Thu, Jun 14, 2018 at 4:47 PM, Stefan Kubicek > wrote: > >

Re: OTish - Maya namespaces - clearing that up

2018-06-14 Thread Enrique Caballero
e print "Removing namespace {}".format(nsp) cmds.namespace(removeNamespace=nsp, mergeNamespaceWithRoot=True) On Thu, Jun 14, 2018 at 4:47 PM, Stefan Kubicek wrote: > Everybody hates Namespaces, but you don't necessarily need to use them. > First of all: Maya is more permissive with regard

Re: OTish - Maya namespaces - clearing that up

2018-06-14 Thread Stefan Kubicek
Everybody hates Namespaces, but you don't necessarily need to use them. First of all: Maya is more permissive with regards to duplicate names since it only demands an objects "Full Name" (i.e. the name of the object prepended by all it's parent's names) to be unique in a scene. In

OTish - Maya namespaces - clearing that up

2018-06-14 Thread Morten Bartholdy
I am sure I am not the only one finding Mayas namespaces extremely annoying. If I do a search on Maya namespaces, numerous hits explain how namespaces are annoying and how to handle them and/or get rid of them via built-in tools, scripts, or other methods - one of these even come from

Re: The Maya Chronicles - or how retarded that software is...

2018-06-12 Thread Pierre Schiller
Look at something as basic as modeling, I can't be quick and efficient > with that petty toolset Maya has to offer, no matter what. Uv is a > nightmare, everything is deprecated, badly implemented, unstable and badly > designed. > In the mean while I continue to develop for SI. > Chee

Re: The Maya Chronicles - or how retarded that software is...

2018-06-12 Thread coto radu
Hey guys, I agree. We don't even have to go as far as animation/weight mapping etc. Look at something as basic as modeling, I can't be quick and  efficient with that petty toolset Maya has to offer, no matter what. Uv is a nightmare, everything is deprecated, badly implemented, unstable

Re: The Maya Chronicles - or how retarded that software is...

2018-06-12 Thread Pierre Schiller
@Pedro Santos, most of us stand with that choice: not taking Maya / being reject by studio. The day EOL was announced for SI, I decided that -if I was to work for Maya- it would only be as an animator. Guess what? Even the timeline has this clumsy workflow to make it scrub/play and, to do it often

Re: The Maya Chronicles - or how retarded that software is...

2018-06-12 Thread Anto Matkovic
Well, by looking at Maya default hotkeys, these typical MMB+ctrl+ hold+ something,  I'd say this must be done for someone with eight or more tentacles :)Generally, I think this analogy has sense - certain extraterrestrial solution must be great for crew of Borg cube, but... not really

Re: The Maya Chronicles - or how retarded that software is...

2018-06-12 Thread pedro santos
While I have many Animation jobs closed to me, since I never got into Maya to be "my new home", you guys sure don't convince me of my wrong ways and give in :) Cheers P On 11 June 2018 at 22:58, Jordi Bares wrote: > When you don’t know any better... > > jb > > On 11 J

Re: The Maya Chronicles - or how retarded that software is...

2018-06-11 Thread Jordi Bares
When you don’t know any better... jb > On 11 Jun 2018, at 18:53, Tenshi wrote: > > I just don't understand. This is like the Ufo thing, we know they're out > there but most people can't recognized or willing to understand there's a > possibility. > So why we all know May

Re: The Maya Chronicles - or how retarded that software is...

2018-06-11 Thread Tenshi
I just don't understand. This is like the Ufo thing, we know they're out there but most people can't recognized or willing to understand there's a possibility. So why we all know Maya sucks and the so called "industry" keep accepting this weird deform creature? Why Softimage.. why.. O

Re: The Maya Chronicles - or how retarded that software is...

2018-06-11 Thread mirkoj.animator
Thank you!! Sent from my Samsung Galaxy smartphone. null-- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: The Maya Chronicles - or how retarded that software is...

2018-06-11 Thread Tim Leydecker
http://help.autodesk.com/view/MAYAUL/2018/ENU/?caas=caas/sfdcarticles/sfdcarticles/Restore-the-Legacy-Viewport-in-Maya-2018.html Issue: By default, the Legacy Viewport is not available in Maya 2018. Solution: Activate the Legacy Viewport in the Maya.env for Maya 2018: 1. Documents > M

Re: The Maya Chronicles - or how retarded that software is...

2018-06-11 Thread Mirko Jankovic
What idiot figured that it is great idea to have only VP2.0 and then loading scenes takes minutes longer stuck at retarded VP2.0 processing and processing and processing... I hate maya.. so deeply, so much On Wed, Apr 18, 2018 at 3:40 PM Ponthieux, Joseph G. (LARC-E1A)[LITES II] < j.pon

Re: Improving Maya.... - no seriously :)

2018-06-07 Thread Chris Marshall
oun...@listproc.autodesk.com> on behalf of Morten Bartholdy < >> x...@colorshopvfx.dk> >> *Sent:* Tuesday, June 5, 2018 8:09:23 AM >> *To:* Userlist, Softimage >> *Subject:* Improving Maya - no seriously :) >> >> >> So I stumbled over this one

Re: Improving Maya.... - no seriously :)

2018-06-05 Thread Graham Bell
...@listproc.autodesk.com < > softimage-boun...@listproc.autodesk.com> on behalf of Morten Bartholdy < > x...@colorshopvfx.dk> > *Sent:* Tuesday, June 5, 2018 8:09:23 AM > *To:* Userlist, Softimage > *Subject:* Improving Maya - no seriously :) > > > So I st

RE: Improving Maya.... - no seriously :)

2018-06-05 Thread Andres Stephens
=gsJcOrvBPD7uWDeu901bGGbltnX6UBZCdiDBLTRrSYo=YqkzLQN4ezimEcih3VqskeknetJ1KBW7-6VMdbmLwVk= -Draise From: softimage-boun...@listproc.autodesk.com on behalf of Morten Bartholdy Sent: Tuesday, June 5, 2018 8:09:23 AM To: Userlist, Softimage Subject: Improving Maya - no seriously :) So I

Improving Maya.... - no seriously :)

2018-06-05 Thread Morten Bartholdy
So I stumbled over this one via the XSI group on FB - worth a shot if it can make our lives a bit easier along the way.

EM Polygenizer for Maya question

2018-06-04 Thread Chris Johnson
Anyone know which button turns off the internal/concave geo in maya on an EMpolygenizer Mesh? I only want the outer shell. I remember there being a button in Softimage. Can't find it in maya -- Chris Johnson | www.someonescousin.com | 416.473.1624 <https://urldefense.proofpoint.

emPolygonizer for Maya?

2018-05-28 Thread Chris Johnson
Anyone used this yet in production. I used it on a number of projects in XSI and loved it. Have to ask, no offense Erik, are there any other options for this kind of thing in Maya? Other 3rd Party geo wrappers? Thanks in advance -- Chris Johnson | www.someonescousin.com | 416.473.1624

Re: Set Driven Key Copy/Paste in Maya

2018-05-12 Thread Enrique Caballero
Let me know if it does burn you as I am curious but not brave enough to try in production. I actually quite enjoy rigging in Maya now, once I redid all of the stupid hotkeys and wrote some scripts for collapsing namespaces I'm near as fast in Maya as I was in Softimage. In some ways i prefer

Re: Set Driven Key Copy/Paste in Maya

2018-05-11 Thread Adam Sale
It hasn't bitten me yet.. .touch wood, but in the absence of any sort of duplicate symmetry tool that works, and rebuilding the entire opposite side from scratch, I haven't found a better solution, unless its the old Maya adage of 'just writing a tool for that ' Adam On Fri, May 11, 2018 at 12

Re: Set Driven Key Copy/Paste in Maya

2018-05-11 Thread Enrique Caballero
I've been avoiding negative scaling in Maya as it's not as forgiving as Softimage was with that. I used to mirror rigging components in softimage by scaling (-1,-1,-1) and rotation x by 180. Worked just fine, used that technique in multiple productions (happy feet, legend of the gaurdians used

Re: Set Driven Key Copy/Paste in Maya

2018-05-10 Thread Adam Sale
Duplicate special with input graph checked on is the key to mirroring more complex hierarchies in Maya. That, and making sure every striking element involved in the rig needs to be parented under a group node that is at the origin. This group node and children is what you duplicate special

Re: ice to maya workflow

2018-05-03 Thread Jonathan Moore
Chris, If this is still causing you problems, the missing part of the jigsaw is likely to be UserData in Maya. This is used by the renderer to pick up the per particle attributes and map it to the renderer. This is a simple example for Redshift in Maya (but the tree looks identical for Arnold

Re: ice to maya workflow

2018-05-03 Thread Orlando Esponda
Hello Chris, I'm not sure what kind of attributes are you trying to send from Soft to Maya, but this video may help (or not hehehe) Softimage ICE instances to Maya <https://urldefense.proofpoint.com/v2/url?u=https-3A__vimeo.com_55909515=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_

Re: ice to maya workflow

2018-05-02 Thread Chris Marshall
Thanks a lot Morten!! That works! Superb! So I can see my particles in Maya, I just need to figure out how to add some of the attributes that they had in soft. Cheers On 2 May 2018 at 11:21, Morten Bartholdy <x...@colorshopvfx.dk> wrote: > Chris, I have just been there – same issue.

Re: ice to maya workflow

2018-05-02 Thread Morten Bartholdy
Chris, I have just been there - same issue. A couple of bits are missing n the Exocortex installation info. You need to create a folder directly in the C: root and name it ExocortexCrateAlembic and unzipped or copy the maya version folder directly into it - like this: C:\ExocortexAlembic

Re: Set Driven Key Copy/Paste in Maya

2018-05-02 Thread Anto Matkovic
. Fortunately Maya could copy entire rig or elements from scene o scene.Duplicate in Node Editor makes a duplicate of only selected nodes, but leaves them unconnected.As alternative, it worth to try 'duplicate special' (from edit menu) with some of available options, while this, by default, makes a copy

Re: ice to maya workflow

2018-05-01 Thread Chris Marshall
Hi Jon, No not yet. I'm updating my soft licenses and have had issues. But I looked at it this morning and was following installation of the maya .mod files but as I've never done any installation of maya plugins before, I was struggling. I was trying to follow the Exocortex instructions

Re: ice to maya workflow

2018-05-01 Thread Jonathan Moore
Chris, Did you manage to get your ICE particles into Maya? jm On 30 April 2018 at 11:02, Chris Marshall <chrismarshal...@gmail.com> wrote: > > Hi, > Is there a workflow for getting ice particles into Maya? > Thanks > Chris > > > > > If you'd like to unsubsc

Re: ice to maya workflow

2018-05-01 Thread Chris Marshall
OK Thanks Jonathan, I'll take a look. Cheers Chris On 30 April 2018 at 11:28, Jonathan Moore <jonathan.moo...@gmail.com> wrote: > > Alembic, but you have to use Exocortex Crate in Maya, the native Alembic > importer dosn't import correctly (probably because it doesn't recognise

Re: Set Driven Key Copy/Paste in Maya

2018-04-30 Thread Eugene Flormata
-uz4XdriySafV9LG1VtJ5NPrEljMuz8= , I'm on the next set of taught python classes now. I started taking python classes for maya on this site, I think i saw some specific for maya rigging as well. they might help my current plan is to learn as much coding as i can for artists while eventually learning to replace all my

Re: Set Driven Key Copy/Paste in Maya

2018-04-30 Thread Morten Bartholdy
I feel your pain Paul. There is just about no fun having to work in Maya, and I have not even begun to look at rigging... Cheers Morten > Den 30. april 2018 klokken 17:30 skrev p...@bustykelp.com: > > > In fact I think I’d prefer to work in a supermarket than do this all day &g

Re: Set Driven Key Copy/Paste in Maya

2018-04-30 Thread paul
Thanks. I decided to redo it with the Node editor.. Thinking it might work a bit like ICE. However, after completing one leg, I discovered that you can’t just copy and paste that stuff either as it makes all kinds of new stuff in the scene. What a mess. I just don’t understand how Maya works

Re: Set Driven Key Copy/Paste in Maya

2018-04-30 Thread Ben Barker
In Maya set driven keys are the same node as normal animation keys, the animCurve node: http://download.autodesk.com/us/maya/2008help/Nodes/animCurve.html There's a bunch of child nodes listed there with two letters after the "animCurve", which is the specific input/output that node h

Re: Set Driven Key Copy/Paste in Maya

2018-04-30 Thread paul
I should make it clear that I’m not learning Maya to supercede Softimage. I’m as happy with XSI as I’ve ever been and its going to continue to be my primary software. However, I have to learn to Rig in Maya as part of a thing I’m doing for a while. (And Its not fun.) From: Olivier Jeannel

Re: Set Driven Key Copy/Paste in Maya

2018-04-30 Thread Olivier Jeannel
Paul is learning Maya ? What world are we living in ? 2018-04-30 14:55 GMT+02:00 Matt Morris <matt...@gmail.com>: > > Commiserations :( Its why I'm girding myself to learn python finally. > > You can avoid set driven keys pretty much with utility nodes in maya, > someth

Re: Set Driven Key Copy/Paste in Maya

2018-04-30 Thread Matt Morris
Commiserations :( Its why I'm girding myself to learn python finally. You can avoid set driven keys pretty much with utility nodes in maya, something like remap values will allow you to link attributes to SRT values. Those can be duplicated easily enough with ctrl-d (avoiding ctrl-c/ctrl-v

Set Driven Key Copy/Paste in Maya

2018-04-30 Thread paul
Hello all, I am being forced into learning Maya again after an abandoned attempt last year. I am finding almost everything frustrating and harder than it needs to be, but todays annoying frustration is.. Copying expressions.. ( no drag and drop then edit - here) I set up a foot controller

Re: ice to maya workflow

2018-04-30 Thread Jonathan Moore
Alembic, but you have to use Exocortex Crate in Maya, the native Alembic importer dosn't import correctly (probably because it doesn't recognise the attribute names). I've collated all the Exocortex Crate builds up to Maya 2018 (maintained by the community). https://urldefense.proofpoint.com/v2

ice to maya workflow

2018-04-30 Thread Chris Marshall
Hi, Is there a workflow for getting ice particles into Maya? Thanks Chris -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.If you'd like to unsubscribe and stop receiving th

Re: OT'ish - Installing Crate for Maya?

2018-04-28 Thread Fabricio Chamon
I believe maya does support multiple uv sets in its current built in abc implementation (at least from 2017 onwards). I have used it many times, the thing is it is super picky about the file format and how it is constructed (when coming from houdini in my case). I had plenty of issues to transfer

Re: OT'ish - Installing Crate for Maya?

2018-04-27 Thread Orlando Esponda
Does your .mod file point to the right path? (in your case I think it's C:/ExocortexAlembic/Maya2016/Module please note it uses forward slashes). Also you need the right build for the right Maya version. For instance a 2016 build won't work on 2016.5 On Tue, Apr 24, 2018 at 2:43 AM, Morten

Re: OT'ish - Installing Crate for Maya?

2018-04-24 Thread Morten Bartholdy
\Maya2016\Module Still it does not show up in Maya, so I am kind of stuck. Morten > Den 23. april 2018 klokken 15:44 skrev Morten Bartholdy > <x...@colorshopvfx.dk>: > > > I have run into Mayas alembic IO not supporting multiple UV sets (surprise), > so I am trying t

OT'ish - Installing Crate for Maya?

2018-04-23 Thread Morten Bartholdy
I have run into Mayas alembic IO not supporting multiple UV sets (surprise), so I am trying to install Crate for Maya. Unfortunately I have no Maya plugin installation experience and our current Maya artist is not terribly techy. The Crate documentation says to copy

RE: The Maya Chronicles - or how retarded that software is...

2018-04-18 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber Sent: Wednesday, April 18, 2018 5:11 AM To: softimage@listproc.autodesk.com Subject: Re: The Maya Chronicles - or how retarded that software is... Okay I re did it again on a new blank scene. New

Re: The Maya Chronicles - or how retarded that software is...

2018-04-18 Thread Stefan Kubicek
To be fair, that was the case in Softimage too occasionally. E.g. changing a color swatch resulted in 3 "Set Value" commands issued, one for each color component, which had to be undone separately. On 18.04.2018 11:24, Artur W wrote: > Ctrl+Z doesn't work as you might expect in May

Re: The Maya Chronicles - or how retarded that software is...

2018-04-18 Thread Artur W
Ctrl+Z doesn't work as you might expect in Maya. It seems that 1 click or 1 option change may produce series of commands and Ctrl+Z reverts only the last one, so in consequence you may have to do it several times to go back where you need. Artur 2018-04-18 11:10 GMT+02:00 David Saber <davi

Re: Maya: Object view?

2018-04-18 Thread David Saber
afraid in Maya you have to use the OLD fashioned way: create a camera that will be a child of the Global Motion Controller... right? David On 2018-04-17 17:02, Ponthieux, Joseph G. (LARC-E1A)[LITES II] wrote: > In a viewport of choice, click on: > Show>Isolate Select>V

Re: Maya: Object view?

2018-04-18 Thread Matt Morris
ng still thanks to the motion compensation. > > This is very handy because now I have the face of the character always > available and not running around the scene. So I can animate the face > easily. > > I'm afraid in Maya you have to use the OLD fashioned way: create a > camera that will

RE: The Maya Chronicles - or how retarded that software is...

2018-04-17 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
rection. But I can't imagine what. Did you perform this in a clean scene? What version of maya? Joey -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of David Saber Sent: Tuesday, April 17, 2018 9:55 AM

RE: Maya: Object view?

2018-04-17 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=7w04Jpv4e7mcijsD3PIhlExHPVDKw7guMkV2npxtN6I=b2rksVoNQIHLl_AGIFwHpCrWeWjGRvMJt58FgTqufoY= <softimage@listproc.autodesk.com> Subject: Maya: Object view? Is there an object view in Maya... ??? :-0 -- Softimage

Re: The Maya Chronicles - or how retarded that software is...

2018-04-17 Thread David Saber
Maya is full of surprises. Here's my story today: I wanted to create a wavy surface so I got a polygon grid and selected every second points and translated in Y. Then I applied a smooth. The result was bizarre: only the edges were wavy shaped, the rest was flat. I was not happy so I undid

Maya: Object view?

2018-04-17 Thread David Saber
Is there an object view in Maya... ??? :-0 -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: The Maya Chronicles - or how retarded that software is...

2018-04-10 Thread Jordi Bares
We humans are resilient to pain, that is certainly true. jb > On 6 Apr 2018, at 21:11, Pierre Schiller <activemotionpictu...@gmail.com> > wrote: > > Oh I guess I have something to thank Maya for I relate to that "ctrl+s" > every 2 or 3 minutes symptom. Ye

Re: The Maya Chronicles - or how retarded that software is...

2018-04-10 Thread Christoph Zippel
It works best if you leave it closed! > Am 06.04.2018 um 22:11 schrieb Pierre Schiller > <activemotionpictu...@gmail.com>: > > Oh I guess I have something to thank Maya for I relate to that "ctrl+s" > every 2 or 3 minutes symptom. Yes, specially with buggy B

Re: The Maya Chronicles - or how retarded that software is...

2018-04-06 Thread Pierre Schiller
Oh I guess I have something to thank Maya for I relate to that "ctrl+s" every 2 or 3 minutes symptom. Yes, specially with buggy Blender (pre-alpha-dev-highly-experimental-nightly) builds I get on the repository, and *still deliver a full work saved session* because of the &qu

Re: The Maya Chronicles - or how retarded that software is...

2018-04-06 Thread Enter Reality
just Ctrl+s every 5-10 minutes, but sometimes I still forgot to do that, and I loose 20-30 minutes of work, because the crashes happen that often. I still rely on Maya for rigging and now also modeling, but its a real nightmare every time I open Maya 2018-03-31 14:48 GMT+02:00 Ben Barker <ben.

Re: Softimage/Maya 2105 worth?

2018-04-04 Thread Jonathan Moore
the sale of an entire business. >>>>>>> >>>>>>> I also imagine that it's find-able as a crack in several corners of >>>>>>> the Internet, so if anyone really wanted a copy they could get it for >>>>>>> free. >>

Re: Softimage/Maya 2105 worth?

2018-04-04 Thread Olivier Jeannel
t;>>>> except as an asset in the sale of an entire business. >>>>>> >>>>>> I also imagine that it's find-able as a crack in several corners of >>>>>> the Internet, so if anyone really wanted a copy they could get it for >&

Re: Softimage/Maya 2105 worth?

2018-04-04 Thread Jonathan Moore
gt; I also imagine that it's find-able as a crack in several corners of >>>>> the Internet, so if anyone really wanted a copy they could get it for >>>>> free. >>>>> >>>>> It's too bad. If I could legally buy more perpetual

  1   2   3   4   5   6   7   8   9   10   >