Re: A more graceful retirement - my counter offer

2014-03-13 Thread Leoung O'Young
Hi Maurice, Since you brought this up, I thought I would throw in my 2 cents worth and below is a quote from a friend of my who has been in the 3D industry for over 25 years. The reason I am upset about the killing of XSI is XSI was created from the ground up and not pasted together like Maya

Re: Softimage Has Been Killed, the Future of CG Softwares Is Now in TD's Hands

2014-03-13 Thread Cristobal Infante
Hi Chris, There is a beach called Mancora just up north of where you are that I can recommend. It's a surfer spot and I remember some good vibes and waves ;) On Thursday, 13 March 2014, Christopher Crouzet christopher.crou...@gmail.com wrote: Nah, I'm in Pimentel atm, next to Chiclayo, in the

Re: Get an attribute a specific time.

2014-03-13 Thread Alok Gandhi
Here are two nodes (soft 2013 and up, windows 64bit): 1. getCurveInfo - Gives you all the information like isAnimated, number of keys, key and frame value. 2. getParamData - Needs a param and array of frames to get values at, returns array of values at provided array of frames. download from:

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Dan Pejril
Thank you Tim, Great news! On 3/12/2014 11:19 PM, Tim Crowson wrote: Dan, there is a global Pref to turn this off. /Prefs Display OpenGL Trackball Rotation / unckeck/'Trackball Rotation'/ -Tim On 3/12/2014 8:16 PM, Dan Pejril wrote: Hi David, This is a great idea, thank you for taking

Re: A more graceful retirement - my counter offer

2014-03-13 Thread phil harbath
I'll keep it super short. the troubling thing here is that Softimage does many things that are just plain superior to Maya (Rigging, Weighting, Mixer, Shape Manager, Ice, athough that one is a big if as from what I understand, Bifrost is supposed to be the next big thing (but how long to

RE: A more graceful retirement - my counter offer

2014-03-13 Thread Maurice Patel
He beats me I have only been in it since 1995 :) But I was at Softimage when Sumatra and DS were both COM based applications on a shared code base and it was a massive struggle to get those products shippable, Using this reasoning you could also argue that capabilities like the FX Tree and the

RE: A more graceful retirement - my counter offer

2014-03-13 Thread Maurice Patel
BTW I am not saying that Softimage is not elegantly designed I am just trying to say that things are not always as clear cut and simple as you would think Maurice Patel Autodesk : Tél:  514 954-7134 -Original Message- From: softimage-boun...@listproc.autodesk.com

Re: A germ of an idea.

2014-03-13 Thread Thomas Volkmann
+1 to what Rob said! Maybe we should setup a google document for collecting stuff like: Artists (maybe already some groups because they are in the same office anyway) Available Characters (who provides) Needed Characters (and who does them) Another maybe: create a google group or g+-community

Re: A germ of an idea.

2014-03-13 Thread Tim Leydecker
Hey Paul, I´m looking forward to seeing your piece come together. It´s a really nice team effort and gives a good opportunity to come together and create something lasting and unique. I understand that many would prefer to show their artist´s skills instead of showing themselves in a

Re: A more graceful retirement - my counter offer

2014-03-13 Thread Mirko Jankovic
There is a bit of perspective of view issue here. To developers Maya sounds like god given tol to work on. On the other hand to artists Softimage is god given tool to work on. Now at the end what is more important - developers to have smooth day developing or artists to have smooth workflow? :)

RE: A more graceful retirement - my counter offer

2014-03-13 Thread Maurice Patel
And I apologize for not trimming my previous posts maurice attachment: winmail.dat

Re: A germ of an idea.

2014-03-13 Thread Mladen Kevic
i would like to count me in too, my skills are animation, generalist and AFX On Thu, Mar 13, 2014 at 8:40 AM, Thomas Volkmann li...@thomasvolkmann.comwrote: +1 to what Rob said! Maybe we should setup a google document for collecting stuff like: Artists (maybe already some groups

Re: A germ of an idea.

2014-03-13 Thread Darren Cullis
Hi all, I would like to offer my services on the project. I am a generalist with my prefers skills leaning towards the character animation and rigging side. I'm not sure how or where I can help but I am willing to donate some time where possible . Sent from HTC one Darren Cullis Character

RE: A more graceful retirement - my counter offer

2014-03-13 Thread Maurice Patel
Hi Mirko, If only it were that simple. But if I publicly said that Maya users were not artists my inbox would swell a few hundred thousand times :). But the reality is that most of the Maya users out there are artists not developers. Maurice Patel Autodesk : Tél: 514 954-7134 From:

Re: A germ of an idea.

2014-03-13 Thread peter_b
Hope I’m not late to the party - sure I’d love to contribute in some way – generalist, will do lighting, particles, compositing,... Paul, as far as your “varied CG characters purposely going somewhere” idea – it would be cool to really build this from something tiny, intimate to something

Re: A more graceful retirement - my counter offer

2014-03-13 Thread Tim Leydecker
Comparing Maya and Softimage jobs/projects I worked on for the last 10-15 yrs, I would come to the conclusion that I worked on many almost vanilla install Softimage projects while the Maya projects involved a significantly higher amount of using scripted extensions and plug-in functionality.

Re: [OT] : Automated Scribing for White Board Videos

2014-03-13 Thread Oscar Juarez
Yes, it went through Alok. Seems like a very useful tool. I don't have many ideas on how to approach this though, sorry. On Thu, Mar 13, 2014 at 8:24 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote: testing 1 2 3 ... did anybody see this post ? Since I did not see any response, I was

RE: A more graceful retirement - my counter offer

2014-03-13 Thread Maurice Patel
Hi Tim, I don't think anyone here at Autodesk would disagree with you there. Softimage and 3ds Max were designed very much to be out of the box. Maya was designed differently. But Maya users have been asking for more artist friendly workflows and tools out of the box and we believe we can do

Re: A more graceful retirement - my counter offer

2014-03-13 Thread Emilio Hernandez
Hello again Maurice. I am sorry to say that killing Softimage is the worst decision ever made by Autodesk, as Autodesk does not have a true alternative for a better software than Softimage. Maybe Maya is stronger than Softimage in other aspects, but the ones that we care as artists/users Maya is

Re: A more graceful retirement - my counter offer

2014-03-13 Thread Jason S
On 03/13/14 4:14, Maurice Patel wrote: Hi Mirko, If only it were that simple. But if I publicly said that Maya users were not artists my inbox would swell a few hundred thousand times:). But the reality is that most of the Maya users out there are artists not developers. I don't think the

Re: Open letter to Autodesk

2014-03-13 Thread Martin Chatterjee
Exactly. What Raff said. -M -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ] On Thu, Mar 13, 2014 at 9:35 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: I would honestly think the opposite. As an

Re: Area lights shadows look like steps

2014-03-13 Thread Oscar Juarez
As far as I know, that has always been a problem with the Shadow node, I think when I've had to use the shadow node, I turn off shadow cast on visible faces, I basically have used this as a shadow catcher, why you need the shadow cast on visible faces? that should come out with your shading and

RE: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Szabolcs Matefy
The more time I spend with modo, the more I love it. I was a LW user years (10+) ago, so it’s a kinda refreshing memories. The major issue to me now is the lack of direct control over hard-edge and soft-edge. Cheers Szabolcs From: softimage-boun...@listproc.autodesk.com

Re: A more graceful retirement - my counter offer

2014-03-13 Thread Jason S
Hi Emilio .. to be (able to be more) fair, you have to put (practice putting) your own emotions aside ;) On 03/13/14 4:38, Emilio Hernandez wrote: Hello again Maurice. I am sorry to say that killing Softimage is the worst decision ever made by Autodesk, as Autodesk does not have a true

RH Voodo

2014-03-13 Thread Tim Bolland
Probably a long shot but you can't argue with the results. http://rhythm.com/labs/

RE: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Angus Davidson
Hi there You can use the edge weight tool to do just that. from the inline help The Edge Weight tool allows you to add creasing to subdivision surfaces without adding additional geometry by creating a weight on various edges. To use the tool simply select an edge or edges and click on the

Re: A more graceful retirement - my counter offer

2014-03-13 Thread Emilio Hernandez
Hello Jason. Even though my emotions play an important role in my job, when it comes to work I am a lean, clean polished machine, and Maya is not as lean, as clean, and polished as Softimage, nor I have found another DCC tool. Honestly IMHO if you are taking something out of the market is

Re: Area lights shadows look like steps

2014-03-13 Thread David Saber
Hello Oscar, thanks for your answer! Well, if you look at my FX tree: http://david.saber.free.fr/bazaar/xsi/cups_fxtree.jpg I also have a final gathering pass that I darken through color correct. Then I input it in the shadow areas (self shadow + drop shadow). In my beauty pass, the shadow on

Re: Cinema 4D an option?

2014-03-13 Thread David Saber
Amazing 8) This exists? On 2014-03-13 00:43, Cristobal Infante wrote: A bit OT but octane looking everyday more impressive and the integration with Cinema 4D is pretty solid. But check out this guy rendering with 4 titans from the standalone version. ...and it's rendered

Re: Open letter to Autodesk

2014-03-13 Thread Martin Yara
Agree with Raff. As an individual you can even keep Softimage in your pipeline at some degree for years until you find something better to replace that old Softimage. You only have to train yourself and you can do it while you work with SI at some degree. Or even try different solutions until you

Re: Translate handle doesn't work

2014-03-13 Thread Dan Yargici
I've seen this before and it was the viewport camera clipping min value in that instance. Hope that helps! DAN Sent from my phone... On 13 Mar 2014 07:52, Martin Yara furik...@gmail.com wrote: Today my colleague was working in SI and suddenly he couldn't move anything in the scene. I've

YOUR TOP 5

2014-03-13 Thread Alastair Hearsum
Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like is your top 5 features that make Softimage great that we'd miss if we migrated to something else. Please don't give me more than 5 and please don't go on too long

Re: YOUR TOP 5

2014-03-13 Thread Rob Chapman
1, clean elegant interface 3. Artist driven WorkFlow 3. ICE 4. Particle Strands 5. Animation Mixer On 13 March 2014 09:54, Alastair Hearsum hear...@glassworks.co.uk wrote: Hello It seems as if I may have some contact with Autodesk shortly! I want to be armed with some points. What I'd like

Aw: YOUR TOP 5

2014-03-13 Thread Leo Quensel
1 - ICE: Extremely flexible system for creating all kinds of FX, deformers, etc... 2 - Operator Stack: True non-destructive workflow and the ability to rearrange operators and inputs at any time (directly related to ICE aswell). 3 - Extremely streamlined UI: Everything works with

Re: A more graceful retirement - my counter offer

2014-03-13 Thread Christian Lattuada
Only adding some thoughts at the complaining. What sadden me is also the loss of something valuable as a piece of art in human culture. Like loosing pieces of literature, or paintings. Software is immaterial, is the product of creative thinking and you perceive it mostly using it with your mind;

Re: Cinema 4D an option?

2014-03-13 Thread Rob Wuijster
If it gets any faster, it's like running a game ;-) Very impressive!! Rob E r...@casema.nl \/-\/\/ On 13-3-2014 10:52, David Saber wrote: Amazing 8) This exists? On 2014-03-13 00:43, Cristobal Infante wrote: A bit OT but octane looking everyday more impressive

Re: YOUR TOP 5

2014-03-13 Thread Rob Wuijster
Hmmm only 5? 1. working renderpass system (don't want to explain the mess that is in Maya) 2. ICE (obviously) 3. construction modes linear workflow (going back without breaking stuff, or having to start over) 4. data management models (also asset management) 5. UI / SRT / fields

Re: YOUR TOP 5

2014-03-13 Thread Thomas Volkmann
+ Instancing with ICE, give each instance custom attributes that can be used in the rendertree + Construction Modes (using right now: have a 'deform by curve' in 2ndmodeling stack. Modifiyng and using lattices in the first. One viewport showing result and one only current mode) There's probably

Re: YOUR TOP 5

2014-03-13 Thread Matt Morris
Passes, partitions and overrides. - simplicity of setup and amount of control per pass. ICE - not just for particles, use it for mesh deformations, strands, texture work, all sorts. GATOR - for a character rigger this has been a godsend. Non-linear workflow - the ability to go back and remodel a

Re: YOUR TOP 5

2014-03-13 Thread Peter Agg
1) Passes/Partitions 2) ICE is obvious, but one of the main reasons it's so handy is because of... 3) The Stack - how easy it is to order and reorder, remove individual operators etc. 4) Plugins that are easily hooked into the existing GUI 5) GATOR On 13 March 2014 09:54, Alastair Hearsum

Re: Cinema 4D an option?

2014-03-13 Thread Cristobal Infante
You need a machine with 4 titans that's about EURO 5000 euros or more I believe. So it comes at a price... On Thursday, 13 March 2014, Rob Wuijster r...@casema.nl wrote: If it gets any faster, it's like running a game ;-) Very impressive!! Rob E r...@casema.nl

Re: YOUR TOP 5

2014-03-13 Thread Christian Lattuada
- UI and interaction at a whole - Operators, construction stack - Passes, partitions - Modeling tools - ICE .:. Christian Lattuada On Thu, Mar 13, 2014 at 11:11 AM, Matt Morris matt...@gmail.com wrote: Passes, partitions and overrides. - simplicity of setup and amount of

RE: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Szabolcs Matefy
OK, but it works for SDS only, and I need shading control on real time objects via edge hardening or softening From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson Sent: Thursday, March 13, 2014 10:35 AM To:

Re: Translate handle doesn't work

2014-03-13 Thread Martin Yara
Thanks Dan! That was it! Never though camera clipping would affect the translation handle. Martin On Thu, Mar 13, 2014 at 6:53 PM, Dan Yargici danyarg...@gmail.com wrote: I've seen this before and it was the viewport camera clipping min value in that instance. Hope that helps! DAN

Re: RH Voodo

2014-03-13 Thread Richard Costin
Looks very interesting indeed. If they do move it forward as a commercial package and keep the dev team in a similar mind set it could be fantastic. On 13 March 2014 09:17, Tim Bolland tim_boll...@hotmail.co.uk wrote: Probably a long shot but you can't argue with the results.

RE: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Angus Davidson
Ahh okay got you. That one I dont know From: Szabolcs Matefy [szabol...@crytek.com] Sent: 13 March 2014 12:17 PM To: softimage@listproc.autodesk.com Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your mail here OK, but it works for SDS

Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Daniel Sweeney
http://3dcinetv.com/softimage-to-modo/ David your site seems to be down, well at least when i try and see it? anyone else having this problem? Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Thu, Mar 13,

Re: YOUR TOP 5

2014-03-13 Thread paul
+1 on this from Leo Quensel 1 - ICE: Extremely flexible system for creating all kinds of FX, deformers, etc... 2 - Operator Stack: True non-destructive workflow and the ability to rearrange operators and inputs at any time (directly related to ICE aswell). 3 - Extremely streamlined UI:

Re: YOUR TOP 5

2014-03-13 Thread Tim Borgmann
Passes, Partitions, Overrides,Framebuffer - an good way to organize and manipulate your render output ICE - not only as a particle/sim tool, but as an overall allrounding toolset to create/prototype and/or manipulate Non destructive Workflow/Operator Stack Clean UI/Workflow Shadertree

Re: YOUR TOP 5

2014-03-13 Thread Mirko Jankovic
1. non-destructive workflow 2. Scene explorer and organisation (operator stack, reference models...) 3. rigging and animation (weighting, GATOR...) 4. render passes 5. ICE On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann i...@bt-3d.de wrote: Passes, Partitions, Overrides,Framebuffer - an good

Re: YOUR TOP 5

2014-03-13 Thread Richard Costin
- Render setup system hugely flexible, visual and powerful. Passes, partitions, overrides and the like. Makes using all other packages seem like a real ball ache. - ICE of course. It empowers you to create something hugely complex in a very time efficient and flexible manner without needing to be

Re: YOUR TOP 5

2014-03-13 Thread wavo
Ice Ice Ice Ice modelling tools operator-stack community third-party developers shape-manager intuitiv easy to learn non-linear-workflow passes, partition overrides user-interface easy changeable Gator missing fur-tools -- *Walter Volbers* Senior Animator *FIFTYEIGHT*3D Animation Digital

Re: YOUR TOP 5

2014-03-13 Thread Norbert Kiehne
*Operator stack* being able to reorganize and stack deformers makes rigging a lot easier, especially if you add ICE to it *UI* especially the consistency of tools throughout the various windows, the schematic view and the middle click *Passes and partitions* all, everybody else mentioned

RE: YOUR TOP 5

2014-03-13 Thread Andi Farhall
My five as simply put as i can. workflow - fast an intuitive, enable me to hit ever decreasing deadline. Ice - a complete game changer, give me the ability to always find a solution to a client's requests. Render setups - Pass, partitions and overides make multi pass rendering very easy to

Re: YOUR TOP 5

2014-03-13 Thread Chris Marshall
1. ICE 2. FX Tree for compositing, migrating to other 3d software would require us to purchase other compositing software 3. Modeling ease of use and stack 4. Passes 5. Everything about it completely ROCKS! It's a complete toolkit in one package, basically, and there's nothing else like it.

Re: Area lights shadows look like steps

2014-03-13 Thread Oscar Juarez
Let me see if I understood your rendertree, you are rendering your beauty without any shadows right? then an FG pass which you add to the beauty pass two times, one normal and one darkened and masked with the shadow pass. It's being a while since I've rendered in this kind of components, but

Re: A germ of an idea.

2014-03-13 Thread paul
Now we have 51 people.. I think that’s probably enough to start with First up, we’ll need a Central place to organise this from. That bit isn’t my forte so if anyone has experience of setting that up and would like to step forward I’d be grateful. wlEmoticon-smile[1].png

Re: YOUR TOP 5

2014-03-13 Thread Siew Yi Liang
1. ICE 2. Procedural workflow mindset 3. ANIMATION TOOLSET (we have alt playback framerate, a fast motion trail , proxy parameters, viewport parameters, synoptic HTML support, HLE curve editing etc.) 4. render region in viewport and accompanying pass system 5. Modeling toolset and interactivity

Re: YOUR TOP 5

2014-03-13 Thread Paul Griswold
1. It is the only product on the market that allows a small shop or freelancer produce a project end-to-end without requiring a team of people. The smallest shop can still be a competitor. 2. Pass system. 3. ICE 4. Text-based interface that is logical easy to get up to speed with (ie. a Maya

Re: YOUR TOP 5

2014-03-13 Thread Artur Woźniak
1. render passes 2. ICE 3. workflow speed 4. interface setup 5. workflow philosophy (if there is such a thing) Artur 2014-03-13 12:06 GMT+01:00 Siew Yi Liang soni...@gmail.com: 1. ICE 2. Procedural workflow mindset 3. ANIMATION TOOLSET (we have alt playback framerate, a fast motion trail

Re: YOUR TOP 5

2014-03-13 Thread joshxsi
1. UI is Intuitive - When you want to do something everything is in one place, Maya has so many places for UI elements its obscene.. shelves.. dialogs attributes across nodes .. you need 5 windows open to work on anything. 2. The Deformers are flexible, you can envelope(skin) a mesh using any

Re: A germ of an idea.

2014-03-13 Thread Leendert A. Hartog
Hi Paul, In your possibly last act of coordinating this, I'd - if I were you - lock down your story idea as the way forward, in that a discussion how the story will ultimately play out stays on the table, but new story ideas needn't be discussed anymore... Greetz Leendert -- Leendert A.

Re: A germ of an idea.

2014-03-13 Thread Doeke Wartena
I'm setting up a teamwork.com as we speak. 2014-03-13 12:22 GMT+01:00 Leendert A. Hartog hirazib...@live.nl: Hi Paul, In your possibly last act of coordinating this, I'd - if I were you - lock down your story idea as the way forward, in that a discussion how the story will ultimately play

Re: YOUR TOP 5

2014-03-13 Thread Jon Swindells
1. Tool/gfxSequencer API 2. Gator 3. Operators (ICE, scops - dev and gen usage) 4. Rig and shapes workflow 5. M-tool -- Jon Swindells jon_swinde...@fastmail.fm

Re: A germ of an idea.

2014-03-13 Thread Nika Ragua
aaah, look what i think here, since the discussion is yet open and noone said the opposie. i`ll start from a far if you`ll allow - why we like the cartoons - we are escaping from reality with the, we love them because of the characters - because they are NOT LIKE US. The cartoon characters are

Re: A germ of an idea.

2014-03-13 Thread paul
Well, I'm happy with it, but I don't want to be a dictator. It seems to have got a pretty positive response so unless I get complaints we'll go with it as a base -Original Message- From: Leendert A. Hartog Sent: Thursday, March 13, 2014 11:22 AM To: softimage@listproc.autodesk.com

Re: A germ of an idea.

2014-03-13 Thread Leendert A. Hartog
Understood, but these kind of projects need decision makers and final decisions to even remotely get forward. That's why I mentioned it. Greetz Leendert p...@bustykelp.com schreef op 13-3-2014 12:35: I don't want to be a dictator -- Leendert A. Hartog – Softimage hobbyist AKA Hirazi Blue –

Re: A germ of an idea.

2014-03-13 Thread Nika Ragua
i`m against and told why 2014-03-13 15:35 GMT+04:00 p...@bustykelp.com: Well, I'm happy with it, but I don't want to be a dictator. It seems to have got a pretty positive response so unless I get complaints we'll go with it as a base -Original Message- From: Leendert A. Hartog

Re: A germ of an idea.

2014-03-13 Thread Christian Lattuada
I'd have liked to do a more abstract but visually strong short ( tim Borgmann style) showing the potentiality of XSI, and trying to show some the modelling, workflow, ICE and other aspects in a surreal way, but Paul idea is a better understandable more direct way to speak. I'll stay with it.

Re: YOUR TOP 5

2014-03-13 Thread James De Colling
1. Modelling tools - (everything from snapping / m etc...hell, even the bevel tool is something I cant live without) 2. UI - from the layout to things like multiple instances of the same windows, locking panels etc (I can live without the viewcube...I know its autodesk's gold star feature,

Re: A germ of an idea.

2014-03-13 Thread paul
I understand that its hard to get 51 people to agree on something. We are all different. What do you propose we do about it? From: Nika Ragua Sent: Thursday, March 13, 2014 11:42 AM To: softimage@listproc.autodesk.com Subject: Re: A germ of an idea. i`m against and told why 2014-03-13

Re: A germ of an idea.

2014-03-13 Thread Matt Morris
Happy to go with paul's idea, its a clear message, if the characters just gather and then walk off somewhere else, what is that saying? I don't think its communicates as clearly. On 13 March 2014 11:42, Nika Ragua nikaragu...@gmail.com wrote: i`m against and told why 2014-03-13 15:35

Re: YOUR TOP 5

2014-03-13 Thread Alastair Hearsum
Hi Maurice I've started a thread that you might be interested in. Alastair Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at

Re: A more graceful retirement - my counter offer

2014-03-13 Thread Tenshi Sama
I just want to add, i'm very dissapointed. Not only because Autodesk isn't hearing the user base; they didn't do anything in the past either to solve the Softimage problem.(marketing/development. That's all). We are here. People are talking a lot about the subject. There's a lot of user base

Re: YOUR TOP 5

2014-03-13 Thread Eugen Sares
1 - UI: clean, UNCLUTTERED, TEXT-BASED (I just hate gaudy, kitchy icons!), intuitive, consistent. Multi-PPGs, supra/sticky keys, all the small goodies (MMB etc), ... 2 - scene interaction: almost no viewport clutter, clean snapping, perfect working pivot, perfect selection engine, ... 3 -

Re: YOUR TOP 5

2014-03-13 Thread Marco Peixoto
1- Operator Stack (Modeling, Shape Modeling Animation, Secondary Shape Modeling) 2 - GATOR, Ultimapper, Motor 3- World/Local Coordinates always available 4- Shape Manager 5- Constraints/Parent Compensation and Neutral Pose info On Thu, Mar 13, 2014 at 11:53 AM, Eugen Sares

Re: YOUR TOP 5

2014-03-13 Thread Ed Manning
1. full functionality available to a non-scripting, non-technical artist (some people are calling this the out-of-the-box or pipeline-in-a-box quality) 2. ICE, which extends this notion to a granular level 3. workflow smoothness -- relatively few clicks, multi-ppg mode,

Re: YOUR TOP 5

2014-03-13 Thread Robert Cole
Render Pass management and Overrides. Render Tree ICE Excellent and customizable interface. Non-linear approach.

Re: A germ of an idea.

2014-03-13 Thread Daniel Sweeney
well maybe its a decision how it ends, I really like the idea. Could be they are all gathering at one point as been discussed, but it could be all gathering at one operators desk using softimage? all the characters gather behind him as he is making a character or some scene in softimage. he

Re: RH Voodo

2014-03-13 Thread peter_b
ok it’s a very condensed commercial clip – of course their demo material is kick-ass - so it’s bound to look attractive – but it does seem like something special. looks both pipeline and artist friendly, hi-tech at the artist’s fingertips, very production minded. Highlevel control, both coarse

Re: YOUR TOP 5

2014-03-13 Thread Jordi Bares
Let's dream... 1 - ICE 2 - Rendering workflow (Passes, etc..) 3 - Animation and Rigging toolset 4 - Modelling and Texturing toolset 5 - Artist driven Non-Linear Workflow Jordi Bares jordiba...@gmail.com On 13 Mar 2014, at 12:11, Robert Cole rob...@texturelighting.com wrote: Render Pass

Re: A germ of an idea.

2014-03-13 Thread Nika Ragua
(scratching a head) i can suggest the following as opposite to vinaigrette of characters - ONE, but cool character, good dramatic plot, 1 min length, it won`t kick very hard to your time resources, not directly connected to softimage particulary, i can do it if you guys not so desperately want

RE: wake

2014-03-13 Thread adrian wyer
someone suggested the White Horse on Newburgh street, 6:30 ish. a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Reeves Sent: 07 March 2014 11:11 To: softimage@listproc.autodesk.com Subject: Re: wake Will

Re: YOUR TOP 5

2014-03-13 Thread Nuno Conceicao
1. Scene Explorer which is great for scene assembly, more intuitive, cleaner and fast, also helps setting up passes faster while maya Outliner is as close as bad as 3dsMax's Object lister, both quite limited compared to XSI's 2. It has a good and efficient construction stack which works!!!

Re: Softimage Has Been Killed, the Future of CG Softwares Is Now in TD's Hands

2014-03-13 Thread Christopher Crouzet
Haha yeah I know it, thanks. I'm more into less touristic places though, such as Cajamarca and Chachapoyas :) On 13 March 2014 02:07, Cristobal Infante cgc...@gmail.com wrote: Hi Chris, There is a beach called Mancora just up north of where you are that I can recommend. It's a surfer spot

Re: A germ of an idea.

2014-03-13 Thread Nika Ragua
and how to rule 51 artists ? with a discussion, voting and overwhelming majority - c`mon, boys, lets be creative - no need to be a small cog in a machine in this project 2014-03-13 16:19 GMT+04:00 Nika Ragua nikaragu...@gmail.com: (scratching a head) i can suggest the following as opposite

Re: A germ of an idea.

2014-03-13 Thread paul
I’m thinking that, instead of trying to shoot out own footage for the epic shots, It would be better to edit together stock shots like this and add CGI entities. (the very specific stuff will probably need bespoke Backgrounds of course)

Re: A germ of an idea.

2014-03-13 Thread Thomas Volkmann
What do you suggest? Pauls idea seems pretty straight forward and effective. If save us should be the last words can be a topic for discussion (I'd rather go with FU AD). But otherwise as stated before: the story works it's easy splittable for different teams to work on the audience doesn't need

Re: A germ of an idea.

2014-03-13 Thread paul
You are welcome to organise a vote if you like. As I said. I’m not trying to force this down anyone’s throat ,but just trying to keep up some momentum. If I hear enough negativity toward my idea, I’ll happily reassess it, but it seems that most people either think its worth pursuing or have

Re[2]: A more graceful retirement - my counter offer

2014-03-13 Thread Eugen Sares
-- Originalnachricht -- Von: Maurice Patel maurice.pa...@autodesk.com An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Gesendet: 13.03.2014 09:34:16 Betreff: RE: A more graceful retirement - my counter offer Hi Tim, I don't think anyone here at Autodesk would

RE: YOUR TOP 5

2014-03-13 Thread adrian wyer
As Paul said; +1 on this from Leo Quensel 1 - ICE: Extremely flexible system for creating all kinds of FX, deformers, etc... 2 - Operator Stack: True non-destructive workflow and the ability to rearrange operators and inputs at any time (directly related to ICE aswell). 3 -

Re: YOUR TOP 5

2014-03-13 Thread Juan Brockhaus
Hi, thanks for all the effort Alastair!! here are mine 1 - ICE (sim and swiss army knife - game changer!) 2 - Animation and Rigging toolset 3 - Artist driven Non-Linear Workflow 4 - Rendering workflow (Passes, Partitions, etc..) 5 - scripting and workgroups much more of course there is, but

Re: A more graceful retirement - my counter offer

2014-03-13 Thread Alastair Hearsum
Hi Maurice As I've mentioned I've asked fellow SI users for their top 5 SI features and why they are passionate about them. This would be useful reading if you want our input. Alastair Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182

Re: Re[2]: A more graceful retirement - my counter offer

2014-03-13 Thread Paul Griswold
Unfortunately it doesn't seem like Autodesk had any idea who Softimage users even are before making the decision to take away our main tool. It's been said over and over again. If we felt Maya or Max were the best tool for the job, we'd buy it. But there are dozens and dozens of reasons why Maya

Re: A germ of an idea.

2014-03-13 Thread Doeke Wartena
I made a spreadsheet with all the users. https://docs.google.com/spreadsheet/ccc?key=0AqqQMl3Y0K4QdDd4NG5TZGRTYXRoa2s2MElTb1lET0Eusp=sharing Atm, it's a mess. I need everyone that's on the list to clear his own row. That is, removing the number in front. Fill in your skills, add your email,

Re: wake

2014-03-13 Thread Cristobal Infante
could do, Jordi are you bringing some more poo candy ;) On Thursday, 13 March 2014, adrian wyer adrian.w...@fluid-pictures.com wrote: someone suggested the White Horse on Newburgh street, 6:30 ish. a -- *From:*

Point partition to new folder

2014-03-13 Thread David Spare
Hello, chaps. I hope you can help. I need to get a partition to define which image folder to look into based upon some sort of token. I've got a footy team playing but I need to automate the selection of different kits. Something like naming the partition 'Newcastle' which would get the machine

Re: wake

2014-03-13 Thread Jordi Bares
Unfortunately I am taking some poo candy to an awards ceremony.. :-P Next time ;-) Jordi Bares jordiba...@gmail.com On 13 Mar 2014, at 13:15, Cristobal Infante cgc...@gmail.com wrote: could do, Jordi are you bringing some more poo candy ;) On Thursday, 13 March 2014, adrian wyer

Re: YOUR TOP 5

2014-03-13 Thread Greg Punchatz
1. Non linear character pipe 2. Passes.. Partitions.. Render tree design 3. Poly Modeling 4. Explorer 5. ICE *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com http://www.janimation.com On

Re: YOUR TOP 5

2014-03-13 Thread Martin Yara
Stack concept is probably my favorite feature that I know Maya won't have ever but I'll try not to post the same tools everybody is posting: - Snapping that simply works as you expect. Most Maya users slide the mouse to snap to points. We just click. - Move Tool (M key) Maya's NEX Modeling

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