Hi Maurice,
Since you brought this up, I thought I would throw in my 2 cents worth
and below is a quote from a friend of my who has been in the 3D industry
for over 25 years.
The reason I am upset about the killing of XSI is XSI was created from
the ground up and not pasted together like Maya
Hi Chris,
There is a beach called Mancora just up north of where you are that I can
recommend. It's a surfer spot and I remember some good vibes and waves ;)
On Thursday, 13 March 2014, Christopher Crouzet
christopher.crou...@gmail.com wrote:
Nah, I'm in Pimentel atm, next to Chiclayo, in the
Here are two nodes (soft 2013 and up, windows 64bit):
1. getCurveInfo - Gives you all the information like isAnimated, number of
keys, key and frame value.
2. getParamData - Needs a param and array of frames to get values at,
returns array of values at provided array of frames.
download from:
Thank you Tim, Great news!
On 3/12/2014 11:19 PM, Tim Crowson wrote:
Dan, there is a global Pref to turn this off. /Prefs Display
OpenGL Trackball Rotation / unckeck/'Trackball Rotation'/
-Tim
On 3/12/2014 8:16 PM, Dan Pejril wrote:
Hi David,
This is a great idea, thank you for taking
I'll keep it super short. the troubling thing here is that Softimage does
many things that are just plain superior to Maya (Rigging, Weighting, Mixer,
Shape Manager, Ice, athough that one is a big if as from what I
understand, Bifrost is supposed to be the next big thing (but how long to
He beats me I have only been in it since 1995 :)
But I was at Softimage when Sumatra and DS were both COM based applications on
a shared code base and it was a massive struggle to get those products
shippable, Using this reasoning you could also argue that capabilities like the
FX Tree and the
BTW I am not saying that Softimage is not elegantly designed I am just trying
to say that things are not always as clear cut and simple as you would think
Maurice Patel
Autodesk : Tél: 514 954-7134
-Original Message-
From: softimage-boun...@listproc.autodesk.com
+1 to what Rob said!
Maybe we should setup a google document for collecting stuff like:
Artists (maybe already some groups because they are in the same office anyway)
Available Characters (who provides)
Needed Characters (and who does them)
Another maybe: create a google group or g+-community
Hey Paul,
I´m looking forward to seeing your piece come together.
It´s a really nice team effort and gives a good opportunity
to come together and create something lasting and unique.
I understand that many would prefer to show their artist´s skills instead
of showing themselves in a
There is a bit of perspective of view issue here.
To developers Maya sounds like god given tol to work on.
On the other hand to artists Softimage is god given tool to work on.
Now at the end what is more important - developers to have smooth day
developing or artists to have smooth workflow? :)
And I apologize for not trimming my previous posts
maurice
attachment: winmail.dat
i would like to count me in too, my skills are animation, generalist and AFX
On Thu, Mar 13, 2014 at 8:40 AM, Thomas Volkmann
li...@thomasvolkmann.comwrote:
+1 to what Rob said!
Maybe we should setup a google document for collecting stuff like:
Artists (maybe already some groups
Hi all,
I would like to offer my services on the project.
I am a generalist with my prefers skills leaning towards the character
animation and rigging side.
I'm not sure how or where I can help but I am willing to donate some time
where possible .
Sent from HTC one
Darren Cullis
Character
Hi Mirko,
If only it were that simple. But if I publicly said that Maya users were not
artists my inbox would swell a few hundred thousand times :). But the reality
is that most of the Maya users out there are artists not developers.
Maurice Patel
Autodesk : Tél: 514 954-7134
From:
Hope I’m not late to the party - sure I’d love to contribute in some way –
generalist, will do lighting, particles, compositing,...
Paul,
as far as your “varied CG characters purposely going somewhere” idea – it would
be cool to really build this from something tiny, intimate to something
Comparing Maya and Softimage jobs/projects I worked on for the last 10-15 yrs,
I would come to the conclusion that I worked on many almost vanilla install
Softimage projects while the Maya projects involved a significantly higher
amount
of using scripted extensions and plug-in functionality.
Yes, it went through Alok.
Seems like a very useful tool. I don't have many ideas on how to approach
this though, sorry.
On Thu, Mar 13, 2014 at 8:24 AM, Alok Gandhi alok.gandhi2...@gmail.comwrote:
testing 1 2 3 ...
did anybody see this post ? Since I did not see any response, I was
Hi Tim,
I don't think anyone here at Autodesk would disagree with you there. Softimage
and 3ds Max were designed very much to be out of the box. Maya was designed
differently. But Maya users have been asking for more artist friendly workflows
and tools out of the box and we believe we can do
Hello again Maurice.
I am sorry to say that killing Softimage is the worst decision ever made by
Autodesk, as Autodesk does not have a true alternative for a better
software than Softimage. Maybe Maya is stronger than Softimage in other
aspects, but the ones that we care as artists/users Maya is
On 03/13/14 4:14, Maurice Patel wrote:
Hi Mirko,
If only it were that simple. But if I publicly said that Maya users were not
artists my inbox would swell a few hundred thousand times:). But the reality is
that most of the Maya users out there are artists not developers.
I don't think the
Exactly.
What Raff said.
-M
--
Martin Chatterjee
[ Freelance Technical Director ]
[ http://www.chatterjee.de ]
[ https://vimeo.com/chatterjee ]
On Thu, Mar 13, 2014 at 9:35 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
I would honestly think the opposite.
As an
As far as I know, that has always been a problem with the Shadow node, I
think when I've had to use the shadow node, I turn off shadow cast on
visible faces, I basically have used this as a shadow catcher, why you need
the shadow cast on visible faces? that should come out with your shading
and
The more time I spend with modo, the more I love it. I was a LW user years
(10+) ago, so it’s a kinda refreshing memories.
The major issue to me now is the lack of direct control over hard-edge and
soft-edge.
Cheers
Szabolcs
From: softimage-boun...@listproc.autodesk.com
Hi Emilio .. to be (able to be more) fair, you have to put (practice
putting) your own emotions aside ;)
On 03/13/14 4:38, Emilio Hernandez wrote:
Hello again Maurice.
I am sorry to say that killing Softimage is the worst decision ever
made by Autodesk, as Autodesk does not have a true
Probably a long shot but you can't argue with the results.
http://rhythm.com/labs/
Hi there
You can use the edge weight tool to do just that.
from the inline help
The Edge Weight tool allows you to add creasing to subdivision surfaces without
adding additional geometry by creating a weight on various edges. To use the
tool simply select an edge or edges and click on the
Hello Jason. Even though my emotions play an important role in my job,
when it comes to work I am a lean, clean polished machine, and Maya is not
as lean, as clean, and polished as Softimage, nor I have found another DCC
tool.
Honestly IMHO if you are taking something out of the market is
Hello Oscar, thanks for your answer!
Well, if you look at my FX tree:
http://david.saber.free.fr/bazaar/xsi/cups_fxtree.jpg
I also have a final gathering pass that I darken through color correct.
Then I input it in the shadow areas (self shadow + drop shadow).
In my beauty pass, the shadow on
Amazing 8)
This exists?
On 2014-03-13 00:43, Cristobal Infante wrote:
A bit OT but octane looking everyday more impressive and the
integration with Cinema 4D is pretty solid.
But check out this guy rendering with 4 titans from the standalone
version.
...and it's rendered
Agree with Raff.
As an individual you can even keep Softimage in your pipeline at some
degree for years until you find something better to replace that old
Softimage. You only have to train yourself and you can do it while you work
with SI at some degree. Or even try different solutions until you
I've seen this before and it was the viewport camera clipping min value in
that instance.
Hope that helps!
DAN
Sent from my phone...
On 13 Mar 2014 07:52, Martin Yara furik...@gmail.com wrote:
Today my colleague was working in SI and suddenly he couldn't move
anything in the scene. I've
Hello
It seems as if I may have some contact with Autodesk shortly! I want to
be armed with some points. What I'd like is your top 5 features that
make Softimage great that we'd miss if we migrated to something else.
Please don't give me more than 5 and please don't go on too long
1, clean elegant interface
3. Artist driven WorkFlow
3. ICE
4. Particle Strands
5. Animation Mixer
On 13 March 2014 09:54, Alastair Hearsum hear...@glassworks.co.uk wrote:
Hello
It seems as if I may have some contact with Autodesk shortly! I want to be
armed with some points. What I'd like
1 - ICE:
Extremely flexible system for creating all kinds of FX, deformers, etc...
2 - Operator Stack:
True non-destructive workflow and the ability to rearrange operators and inputs at any time (directly related to ICE aswell).
3 - Extremely streamlined UI:
Everything works with
Only adding some thoughts at the complaining.
What sadden me is also the loss of something valuable as a piece of art in
human culture.
Like loosing pieces of literature, or paintings.
Software is immaterial, is the product of creative thinking and you
perceive it mostly using it with your mind;
If it gets any faster, it's like running a game ;-)
Very impressive!!
Rob
E r...@casema.nl
\/-\/\/
On 13-3-2014 10:52, David Saber wrote:
Amazing 8)
This exists?
On 2014-03-13 00:43, Cristobal Infante wrote:
A bit OT but octane looking everyday more impressive
Hmmm only 5?
1. working renderpass system (don't want to explain the mess that is in
Maya)
2. ICE (obviously)
3. construction modes linear workflow (going back without breaking
stuff, or having to start over)
4. data management models (also asset management)
5. UI / SRT / fields
+ Instancing with ICE, give each instance custom attributes that can be used in
the rendertree
+ Construction Modes (using right now: have a 'deform by curve' in 2ndmodeling
stack. Modifiyng and using lattices in the first. One viewport showing result
and one only current mode)
There's probably
Passes, partitions and overrides. - simplicity of setup and amount of
control per pass.
ICE - not just for particles, use it for mesh deformations, strands,
texture work, all sorts.
GATOR - for a character rigger this has been a godsend.
Non-linear workflow - the ability to go back and remodel a
1) Passes/Partitions
2) ICE is obvious, but one of the main reasons it's so handy is because
of...
3) The Stack - how easy it is to order and reorder, remove individual
operators etc.
4) Plugins that are easily hooked into the existing GUI
5) GATOR
On 13 March 2014 09:54, Alastair Hearsum
You need a machine with 4 titans that's about EURO 5000 euros or more I
believe. So it comes at a price...
On Thursday, 13 March 2014, Rob Wuijster r...@casema.nl wrote:
If it gets any faster, it's like running a game ;-)
Very impressive!!
Rob
E r...@casema.nl
- UI and interaction at a whole
- Operators, construction stack
- Passes, partitions
- Modeling tools
- ICE
.:.
Christian Lattuada
On Thu, Mar 13, 2014 at 11:11 AM, Matt Morris matt...@gmail.com wrote:
Passes, partitions and overrides. - simplicity of setup and amount of
OK, but it works for SDS only, and I need shading control on real time objects
via edge hardening or softening
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: Thursday, March 13, 2014 10:35 AM
To:
Thanks Dan! That was it!
Never though camera clipping would affect the translation handle.
Martin
On Thu, Mar 13, 2014 at 6:53 PM, Dan Yargici danyarg...@gmail.com wrote:
I've seen this before and it was the viewport camera clipping min value in
that instance.
Hope that helps!
DAN
Looks very interesting indeed.
If they do move it forward as a commercial package and keep the dev team in
a similar mind set it could be fantastic.
On 13 March 2014 09:17, Tim Bolland tim_boll...@hotmail.co.uk wrote:
Probably a long shot but you can't argue with the results.
Ahh okay got you. That one I dont know
From: Szabolcs Matefy [szabol...@crytek.com]
Sent: 13 March 2014 12:17 PM
To: softimage@listproc.autodesk.com
Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your mail
here
OK, but it works for SDS
http://3dcinetv.com/softimage-to-modo/
David your site seems to be down, well at least when i try and see it?
anyone else having this problem?
Daniel Sweeney
3D Creative Director
*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk
On Thu, Mar 13,
+1 on this from Leo Quensel
1 - ICE:
Extremely flexible system for creating all kinds of FX, deformers, etc...
2 - Operator Stack:
True non-destructive workflow and the ability to rearrange operators and inputs
at any time (directly related to ICE aswell).
3 - Extremely streamlined UI:
Passes, Partitions, Overrides,Framebuffer - an good way to organize and
manipulate your render output
ICE - not only as a particle/sim tool, but as an overall allrounding
toolset to create/prototype and/or manipulate
Non destructive Workflow/Operator Stack
Clean UI/Workflow
Shadertree
1. non-destructive workflow
2. Scene explorer and organisation (operator stack, reference models...)
3. rigging and animation (weighting, GATOR...)
4. render passes
5. ICE
On Thu, Mar 13, 2014 at 11:34 AM, Tim Borgmann i...@bt-3d.de wrote:
Passes, Partitions, Overrides,Framebuffer - an good
- Render setup system hugely flexible, visual and powerful. Passes,
partitions, overrides and the like. Makes using all other packages seem
like a real ball ache.
- ICE of course. It empowers you to create something hugely complex in a
very time efficient and flexible manner without needing to be
Ice
Ice
Ice
Ice
modelling tools
operator-stack
community
third-party developers
shape-manager
intuitiv
easy to learn
non-linear-workflow
passes, partition overrides
user-interface easy changeable
Gator
missing fur-tools
--
*Walter Volbers*
Senior Animator
*FIFTYEIGHT*3D
Animation Digital
*Operator stack*
being able to reorganize and stack deformers makes rigging a lot easier,
especially if you add ICE to it
*UI*
especially the consistency of tools throughout the various windows, the
schematic view and the middle click
*Passes and partitions*
all, everybody else mentioned
My five as simply put as i can.
workflow - fast an intuitive, enable me to hit ever decreasing deadline.
Ice - a complete game changer, give me the ability to always find a solution to
a client's requests.
Render setups - Pass, partitions and overides make multi pass rendering very
easy to
1. ICE
2. FX Tree for compositing, migrating to other 3d software would require us
to purchase other compositing software
3. Modeling ease of use and stack
4. Passes
5. Everything about it completely ROCKS!
It's a complete toolkit in one package, basically, and there's nothing else
like it.
Let me see if I understood your rendertree, you are rendering your beauty
without any shadows right? then an FG pass which you add to the beauty pass
two times, one normal and one darkened and masked with the shadow pass.
It's being a while since I've rendered in this kind of components, but
Now we have 51 people.. I think that’s probably enough to start with
First up, we’ll need a Central place to organise this from. That bit isn’t my
forte so if anyone has experience of setting that up and would like to step
forward I’d be grateful.
wlEmoticon-smile[1].png
1. ICE
2. Procedural workflow mindset
3. ANIMATION TOOLSET (we have alt playback framerate, a fast motion
trail , proxy parameters, viewport parameters,
synoptic HTML support, HLE curve editing etc.)
4. render region in viewport and accompanying pass system
5. Modeling toolset and interactivity
1. It is the only product on the market that allows a small shop or
freelancer produce a project end-to-end without requiring a team of people.
The smallest shop can still be a competitor.
2. Pass system.
3. ICE
4. Text-based interface that is logical easy to get up to speed with
(ie. a Maya
1. render passes
2. ICE
3. workflow speed
4. interface setup
5. workflow philosophy (if there is such a thing)
Artur
2014-03-13 12:06 GMT+01:00 Siew Yi Liang soni...@gmail.com:
1. ICE
2. Procedural workflow mindset
3. ANIMATION TOOLSET (we have alt playback framerate, a fast motion trail
1. UI is Intuitive - When you want to do something everything is in one
place, Maya has so many places for UI elements its obscene.. shelves..
dialogs attributes across nodes .. you need 5 windows open to work on
anything.
2. The Deformers are flexible, you can envelope(skin) a mesh using any
Hi Paul,
In your possibly last act of coordinating this, I'd - if I were you -
lock down your story idea as the way forward, in that a discussion how
the story will ultimately play out stays on the table, but new story
ideas needn't be discussed anymore...
Greetz
Leendert
--
Leendert A.
I'm setting up a teamwork.com as we speak.
2014-03-13 12:22 GMT+01:00 Leendert A. Hartog hirazib...@live.nl:
Hi Paul,
In your possibly last act of coordinating this, I'd - if I were you -
lock down your story idea as the way forward, in that a discussion how
the story will ultimately play
1. Tool/gfxSequencer API
2. Gator
3. Operators (ICE, scops - dev and gen usage)
4. Rig and shapes workflow
5. M-tool
--
Jon Swindells
jon_swinde...@fastmail.fm
aaah, look what i think here, since the discussion is yet open and noone
said the opposie. i`ll start from a far if you`ll allow - why we like the
cartoons - we are escaping from reality with the, we love them because of
the characters - because they are NOT LIKE US. The cartoon characters are
Well, I'm happy with it, but I don't want to be a dictator.
It seems to have got a pretty positive response so unless I get complaints
we'll go with it as a base
-Original Message-
From: Leendert A. Hartog
Sent: Thursday, March 13, 2014 11:22 AM
To: softimage@listproc.autodesk.com
Understood, but these kind of projects need decision makers and final
decisions to even remotely get forward.
That's why I mentioned it.
Greetz
Leendert
p...@bustykelp.com schreef op 13-3-2014 12:35:
I don't want to be a dictator
--
Leendert A. Hartog – Softimage hobbyist
AKA Hirazi Blue –
i`m against and told why
2014-03-13 15:35 GMT+04:00 p...@bustykelp.com:
Well, I'm happy with it, but I don't want to be a dictator.
It seems to have got a pretty positive response so unless I get complaints
we'll go with it as a base
-Original Message- From: Leendert A. Hartog
I'd have liked to do a more abstract but visually strong short ( tim
Borgmann style)
showing the potentiality of XSI, and trying to show some the modelling,
workflow, ICE and other aspects in a surreal way, but Paul idea is a better
understandable more direct way to speak.
I'll stay with it.
1. Modelling tools - (everything from snapping / m etc...hell, even the
bevel tool is something I cant live without)
2. UI - from the layout to things like multiple instances of the same
windows, locking panels etc (I can live without the viewcube...I know its
autodesk's gold star feature,
I understand that its hard to get 51 people to agree on something. We are all
different.
What do you propose we do about it?
From: Nika Ragua
Sent: Thursday, March 13, 2014 11:42 AM
To: softimage@listproc.autodesk.com
Subject: Re: A germ of an idea.
i`m against and told why
2014-03-13
Happy to go with paul's idea, its a clear message, if the characters just
gather and then walk off somewhere else, what is that saying? I don't think
its communicates as clearly.
On 13 March 2014 11:42, Nika Ragua nikaragu...@gmail.com wrote:
i`m against and told why
2014-03-13 15:35
Hi Maurice
I've started a thread that you might be interested in.
Alastair
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at
I just want to add, i'm very dissapointed. Not only because Autodesk isn't
hearing the user base; they didn't do anything in the past either to solve
the Softimage problem.(marketing/development. That's all).
We are here. People are talking a lot about the subject. There's a lot of
user base
1 - UI: clean, UNCLUTTERED, TEXT-BASED (I just hate gaudy, kitchy
icons!), intuitive, consistent. Multi-PPGs, supra/sticky keys, all
the small goodies (MMB etc), ...
2 - scene interaction: almost no viewport clutter, clean snapping,
perfect working pivot, perfect selection engine, ...
3 -
1- Operator Stack (Modeling, Shape Modeling Animation, Secondary Shape
Modeling)
2 - GATOR, Ultimapper, Motor
3- World/Local Coordinates always available
4- Shape Manager
5- Constraints/Parent Compensation and Neutral Pose info
On Thu, Mar 13, 2014 at 11:53 AM, Eugen Sares
1. full functionality available to a non-scripting, non-technical artist
(some people are calling this the out-of-the-box or pipeline-in-a-box
quality)
2. ICE, which extends this notion to a granular level
3. workflow smoothness -- relatively few clicks, multi-ppg mode,
Render Pass management and Overrides.
Render Tree
ICE
Excellent and customizable interface.
Non-linear approach.
well maybe its a decision how it ends, I really like the idea.
Could be they are all gathering at one point as been discussed, but it
could be all gathering at one operators desk using softimage?
all the characters gather behind him as he is making a character or some
scene in softimage. he
ok it’s a very condensed commercial clip – of course their demo material is
kick-ass - so it’s bound to look attractive – but it does seem like something
special.
looks both pipeline and artist friendly, hi-tech at the artist’s fingertips,
very production minded.
Highlevel control, both coarse
Let's dream...
1 - ICE
2 - Rendering workflow (Passes, etc..)
3 - Animation and Rigging toolset
4 - Modelling and Texturing toolset
5 - Artist driven Non-Linear Workflow
Jordi Bares
jordiba...@gmail.com
On 13 Mar 2014, at 12:11, Robert Cole rob...@texturelighting.com wrote:
Render Pass
(scratching a head) i can suggest the following as opposite to vinaigrette
of characters - ONE, but cool character, good dramatic plot, 1 min length,
it won`t kick very hard to your time resources, not directly connected to
softimage particulary, i can do it if you guys not so desperately want
someone suggested the White Horse on Newburgh street, 6:30 ish.
a
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Reeves
Sent: 07 March 2014 11:11
To: softimage@listproc.autodesk.com
Subject: Re: wake
Will
1. Scene Explorer which is great for scene assembly, more intuitive,
cleaner and fast, also helps setting up passes faster while maya Outliner
is as close as bad as 3dsMax's Object lister, both quite limited compared
to XSI's
2. It has a good and efficient construction stack which works!!!
Haha yeah I know it, thanks. I'm more into less touristic places though,
such as Cajamarca and Chachapoyas :)
On 13 March 2014 02:07, Cristobal Infante cgc...@gmail.com wrote:
Hi Chris,
There is a beach called Mancora just up north of where you are that I can
recommend. It's a surfer spot
and how to rule 51 artists ? with a discussion, voting and overwhelming
majority - c`mon, boys, lets be creative - no need to be a small cog in a
machine in this project
2014-03-13 16:19 GMT+04:00 Nika Ragua nikaragu...@gmail.com:
(scratching a head) i can suggest the following as opposite
I’m thinking that, instead of trying to shoot out own footage for the epic
shots, It would be better to edit together stock shots like this and add CGI
entities. (the very specific stuff will probably need bespoke Backgrounds of
course)
What do you suggest?
Pauls idea seems pretty straight forward and effective. If save us should be
the last words can be a topic for discussion (I'd rather go with FU AD).
But otherwise as stated before:
the story works
it's easy splittable for different teams to work on
the audience doesn't need
You are welcome to organise a vote if you like. As I said. I’m not trying to
force this down anyone’s throat ,but just trying to keep up some momentum. If I
hear enough negativity toward my idea, I’ll happily reassess it, but it seems
that most people either think its worth pursuing or have
-- Originalnachricht --
Von: Maurice Patel maurice.pa...@autodesk.com
An: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Gesendet: 13.03.2014 09:34:16
Betreff: RE: A more graceful retirement - my counter offer
Hi Tim,
I don't think anyone here at Autodesk would
As Paul said;
+1 on this from Leo Quensel
1 - ICE:
Extremely flexible system for creating all kinds of FX, deformers, etc...
2 - Operator Stack:
True non-destructive workflow and the ability to rearrange operators and
inputs at any time (directly related to ICE aswell).
3 -
Hi,
thanks for all the effort Alastair!!
here are mine
1 - ICE (sim and swiss army knife - game changer!)
2 - Animation and Rigging toolset
3 - Artist driven Non-Linear Workflow
4 - Rendering workflow (Passes, Partitions, etc..)
5 - scripting and workgroups
much more of course there is, but
Hi Maurice
As I've mentioned I've asked fellow SI users for their top 5 SI features
and why they are passionate about them. This would be useful reading if
you want our input.
Alastair
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
Unfortunately it doesn't seem like Autodesk had any idea who Softimage
users even are before making the decision to take away our main tool.
It's been said over and over again. If we felt Maya or Max were the best
tool for the job, we'd buy it. But there are dozens and dozens of reasons
why Maya
I made a spreadsheet with all the users.
https://docs.google.com/spreadsheet/ccc?key=0AqqQMl3Y0K4QdDd4NG5TZGRTYXRoa2s2MElTb1lET0Eusp=sharing
Atm, it's a mess. I need everyone that's on the list to clear his own row.
That is, removing the number in front. Fill in your skills, add your email,
could do, Jordi are you bringing some more poo candy ;)
On Thursday, 13 March 2014, adrian wyer adrian.w...@fluid-pictures.com
wrote:
someone suggested the White Horse on Newburgh street, 6:30 ish.
a
--
*From:*
Hello, chaps. I hope you can help.
I need to get a partition to define which image folder to look into based
upon some sort of token.
I've got a footy team playing but I need to automate the selection of
different kits.
Something like naming the partition 'Newcastle' which would get the machine
Unfortunately I am taking some poo candy to an awards ceremony.. :-P
Next time ;-)
Jordi Bares
jordiba...@gmail.com
On 13 Mar 2014, at 13:15, Cristobal Infante cgc...@gmail.com wrote:
could do, Jordi are you bringing some more poo candy ;)
On Thursday, 13 March 2014, adrian wyer
1. Non linear character pipe
2. Passes.. Partitions.. Render tree design
3. Poly Modeling
4. Explorer
5. ICE
*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com http://www.janimation.com
On
Stack concept is probably my favorite feature that I know Maya won't have
ever but I'll try not to post the same tools everybody is posting:
- Snapping that simply works as you expect. Most Maya users slide the mouse
to snap to points. We just click.
- Move Tool (M key)
Maya's NEX Modeling
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