Re: Small Annoying Things

2012-08-16 Thread Toonafish
Oeh, let me add a few as well: - Raycast / no raycast toggle only works for default rectangle selection tool. Would be swell if all other selection tools would support this too, at the moment they are all only ray-cast, which renders them almost useless in most cases. - Hidden components should

Re: Small Annoying Things

2012-08-17 Thread Toonafish
On Fri, Aug 17, 2012 at 1:18 PM, Matt Lowery ma...@glassworks.co.uk wrote: One more thing, the inconsistent file browsers. The windows 7 file browser often seems to be standard browser for functions inside softimage. ( browsing to the out put path of a cache for example.) It would be better

Re: Weight transfer question

2012-08-17 Thread Toonafish
Couldn't you just give the Nulls identical names to the deformers, and then simply load a previously saved envelope ? - Ronald On Fri, Aug 17, 2012 at 1:14 PM, Kris Kelly kris.blackno...@gmail.comwrote: Hi Guys, Has anyone any experience in transfering the weight map properties of a

Re: 2013 Weirdness with setting keyframes...anyone else getting this?

2012-09-22 Thread Toonafish
yep, there's definitely something fishy with this scene. I can't reproduce the first problem of the key on frame 34 not responding untill frame 35. But when I try moving the null, it jumps back to the keyframed position every time. Even when I create a new Null in the same scene, create some

Zbrush tangent vector displacement maps

2012-10-26 Thread Toonafish
Hi, Has anyone been able to get the Mental Ray vector displacement shader to work with tangent vector displacement maps coming from Zbrush ? The diagnostic file tells me I should use a FlipandSwitch setting of 10, but that only results in chewing gum :

AD Support issues

2012-12-04 Thread Toonafish
Is anyone from AD support on this list ? There seems to be an issue with consumersupport. I can't seem to get in touch with them anymore and I no longer get confirmations to my replies. Is this just me ? Thanks. -Ronald

Re: AD Support issues

2012-12-04 Thread Toonafish
consumerupport ;-) Thanks, I already found Manny's email address on the list. On 12/4/2012 16:50, Stephen Blair wrote: What is consumerreport ? The only people from AD support who would be on this list are technical support people like Manny. On 04/12/2012 10:40 AM, Toonafish wrote

Scene crash on load

2013-01-11 Thread Toonafish
I have a scene that suddenly crashes on load. And when I try to merge it with a new scene Softimage crashes to the desktop as well. is there any other secret solution that might save me a few hours of work ? If only we could save scenes in ASCII SI 2013 SP 1 / Win 7 64bit Thanks, -

Re: Scene crash on load

2013-01-11 Thread Toonafish
told me when I was at Soft). On 11/01/2013 11:52 AM, Toonafish wrote: I have a scene that suddenly crashes on load. And when I try to merge it with a new scene Softimage crashes to the desktop as well. is there any other secret solution that might save me a few hours of work ? If only we could

Re: Scene crash on load

2013-01-11 Thread Toonafish
but its not a magic solution, eg Fabrice here said 2 out 10 times success rate On 11 January 2013 17:27, Toonafish ron...@toonafish.nl mailto:ron...@toonafish.nl wrote: in preferencesdata management as far as I remember when I last had this and was helped, it creates a text file

Re: Scene crash on load

2013-01-11 Thread Toonafish
if you have a client deadline! hope it works for you but its not a magic solution, eg Fabrice here said 2 out 10 times success rate On 11 January 2013 17:27, Toonafish ron...@toonafish.nl mailto:ron...@toonafish.nl wrote: in preferencesdata management as far as I remember when I

Re: Scene crash on load

2013-01-11 Thread Toonafish
Of *Toonafish *Sent:* 11 January 2013 17:55 *To:* softimage@listproc.autodesk.com *Subject:* Re: Scene crash on load Thanks, I'll need to give it a shot if I don't want to loose a days work. Seems like all backups are corrupt as well. The weird thing is I was able to load the last backup scene, and saved

Re: Scene crash on load

2013-01-11 Thread Toonafish
I'll give it a shot. Thanks Fabrice. - Ronald On 1/11/2013 19:27, Fabrice Altman wrote: Maybe mentioned before, but try renaming your user prefs folder C:\Users\...\Autodesk\Softimage_20xx Soft will re-create fresh ones at start-up.

Re: Scene crash on load

2013-01-14 Thread Toonafish
I was able to retrieve some crucial bits from the corrupted scene with the Journal File and reloading the scene several times, so not everything is lost. Thanks for the tip Rob, and for the help everyone. cheers, - Ronald On 1/11/2013 18:54, Toonafish wrote: Thanks, I'll need to give

Re: Surface Flowing Particles

2013-01-29 Thread Toonafish
Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl

Re: 4Seven Tutorial LK Lightning 2.0 Sneak Peek

2013-02-09 Thread Toonafish
. I can't wait for you guys to get your hands on 2.0, it's a lot of fun. -- Ronald van Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron

Re: Octane render

2013-02-13 Thread Toonafish
yep, been playing with it the last few days and I'm really impressed by the speed and quality of Octane. But comparing both Arnold and Octane, all I can say is for most stuff Arnold is still better suited and production proven, but Octane is a nice addition. Some scenes I tested that took

Re: Octane render

2013-02-13 Thread Toonafish
an I7 3930 with a Geforce GTX 960 with 2048 MB, but I'd go for more memory on the card if possible. On 2/13/2013 16:08, Ed Manning wrote: mind sharing your system config? I'm debating what card to put in a box for Octane On Wed, Feb 13, 2013 at 9:57 AM, Toonafish ron...@toonafish.nl

Re: Octane render

2013-02-13 Thread Toonafish
in the Octane prefs to meters. - Ronald On 2/13/2013 16:27, Jimmy Marrero wrote: If you have the time, can you explain the workflow with using both octane and softimage without an interactive viewport in soft?? Thanks On Wed, Feb 13, 2013 at 10:24 AM, Toonafish ron...@toonafish.nl mailto:ron

Re: Octane render

2013-02-13 Thread Toonafish
Nope, this is the best there is for SI at the moment as far as I know. - Ronald On 2/13/2013 17:14, Emilio Hernandez wrote: Is the interactive window in softimage plugin available yet? Personally I don't like switching between apps to see how the render is coming. 2013/2/13 Toonafish ron

Re: Octane render

2013-02-13 Thread Toonafish
beween Softimage and Maxwell is great with Fire. No fooling around or tweaking things outside the software. I hope that Next Limit will add the GPU processing and perhaps it will be as fast as Octane. 2013/2/13 Toonafish ron...@toonafish.nl mailto:ron...@toonafish.nl Nope, this is the best

Re: Octane render

2013-02-13 Thread Toonafish
outside the software. I hope that Next Limit will add the GPU processing and perhaps it will be as fast as Octane. 2013/2/13 Toonafish ron...@toonafish.nl mailto:ron...@toonafish.nl Nope, this is the best there is for SI at the moment as far as I know. - Ronald On 2/13/2013 17:14

Re: Octane render

2013-02-13 Thread Toonafish
Here's the classroom scene I used. It's not mine, I think it was created by Alex Sandri. I can do an Arnold test as well tomorrow, but I suspect it will take muuucho longer to get this quality without a lot of optimizing. https://dl.dropbox.com/u/4271217/Classroom_SI.rar - Ronald On

Re: Octane render

2013-02-13 Thread Toonafish
yep, Octane does not support subdivisions or displacements, also only camera motion blur. - Ronald On 2/14/2013 1:01, James De Colling wrote: What are the limitations with the gpu renderers? Last time I looked at it, subdivision / displacement was unsupported, I assume that's changed

Re: Octane render

2013-02-14 Thread Toonafish
That would be swell. But I think we'd also might have to include setup time then. I'm sure a with a lot of hours tweaking, testing and some smart trickery you can get faster render speeds in a lot of renderers, but the whole point with these unbiased renderers is that you hardly have to send

Re: Octane render

2013-02-14 Thread Toonafish
, especially on interior scenes... Stephan 2013/2/14 Toonafish ron...@toonafish.nl mailto:ron...@toonafish.nl That would be swell. But I think we'd also might have to include setup time then. I'm sure a with a lot of hours tweaking, testing and some smart trickery you can get faster render

Re: Octane render

2013-02-14 Thread Toonafish
show me the pudding ! - Ronald On 2/14/2013 03:10, Andreas Bystrom wrote: prman can render that classroom in 7.5 minutes with better quality On Thu, Feb 14, 2013 at 7:37 AM, Toonafish ron...@toonafish.nl mailto:ron...@toonafish.nl wrote: just to show off the speed ;-) stopped

Re: Octane render

2013-02-14 Thread Toonafish
This time I let the classroom bake for 45 minutes, still a tiny bit of noise in the unsharp dark areas because of the DOF. But I don't mind. https://dl.dropbox.com/u/4271217/octane_classroom_pathtracing-16bounces-45min.png So..where's all them 5 minute high quality Prman and MentalRay

Re: Octane render

2013-02-14 Thread Toonafish
...that's not a blackboard, it's a workout bench hanging from the wall :-) - Ronald On 2/14/2013 16:03, Ed Manning wrote: Will someone PLEASE put some edgeloops or hard edges on those blackboards so they don't shade like domes? ;-) On Thu, Feb 14, 2013 at 7:28 AM, Toonafish ron

Re: Octane render

2013-02-14 Thread Toonafish
Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to 10. Setting the diffuse bounces to 16 as in Octane was just slowing Arnold down too much. https://dl.dropbox.com/u/4271217/Arnold_Classroom_AA10_DiffSamples-7_DiffRays-5_2h-10min.png Still some fine noise in the DOF, and

Re: Octane render

2013-02-14 Thread Toonafish
quality loss. with some tricks you could get a better and faster result cheers, chris -- christian keller visual effects|direction +49 179 69 36 248 chris3...@me.com http://vimeo.com/channels/96149 Am 14. Februar 2013 um 18:34 schrieb Toonafish ron...@toonafish.nl: Arnold took 2 Hours and 10

Re: Octane render

2013-02-14 Thread Toonafish
at 9:34 AM, Toonafish ron...@toonafish.nl mailto:ron...@toonafish.nl wrote: Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces and AA set to 10. Setting the diffuse bounces to 16 as in Octane was just slowing Arnold down too much. https://dl.dropbox.com/u/4271217

Re: Octane render

2013-02-14 Thread Toonafish
of octane and a graphics card purchase over an arnold license and a machine with the same number of processors as in your graphics card. s On Thu, Feb 14, 2013 at 9:34 AM, Toonafish ron...@toonafish.nl mailto:ron...@toonafish.nl wrote: Arnold took 2 Hours and 10 minutes with 5 Diffuse bounces

Re: Octane render

2013-02-14 Thread Toonafish
edgeloops or hard edges on those blackboards so they don't shade like domes? ;-) On Thu, Feb 14, 2013 at 7:28 AM, Toonafish ron...@toonafish.nl wrote: This time I let the classroom

Re: Octane render

2013-02-14 Thread Toonafish
/geforce_gtx_690_nvidias_dual-kepler_videocard_benchmarked if so, that is over 3000 cores! On Thu, Feb 14, 2013 at 11:26 AM, Toonafish ron...@toonafish.nl mailto:ron...@toonafish.nl wrote: scene file : https://dl.dropbox.com/u/4271217/Arnold_Classroom.rar I'm rendering on a 6 core i7

Re: Octane render

2013-02-14 Thread Toonafish
/ lighting / render knob tweaking. but you can let it go for 2 hours...! sheesh, I'd be very unhappy with 5 minutes :) but its a good proof that more time = better quality..? On 14 February 2013 09:38, Toonafish ron...@toonafish.nl mailto:ron...@toonafish.nl wrote: That would be swell. But I think

Re: Octane render

2013-02-14 Thread Toonafish
oversampling takes care of diffuse areas as well. Also, for this scene with the large windows you may get away with 2 or 3 bounces. On Thu, Feb 14, 2013 at 8:26 PM, Toonafish ron...@toonafish.nl mailto:ron...@toonafish.nl wrote: scene file : https://dl.dropbox.com/u/4271217

Re: Octane render

2013-02-15 Thread Toonafish
You took the word rendertweaking to a whole new level to get your rendertimes down ;-) Not as realistic as the unbiased renders I think, but very nice results. I'd be curious to see an actual rendertime on a single workstation with a decent CPU. - Ronald On 2/15/2013 13:09, Sven Constable

Re: Octane render

2013-02-16 Thread Toonafish
caustics??? Bring it ON!!! -- Ronald van Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31

Re: Octane render

2013-02-20 Thread Toonafish
Very nice ! Is the intergrated plugin available for download, or did you Kick someone's Ass to get it ? - Ronald On 2/19/2013 19:22, Stephan Woermann wrote: Maybe a little bit late. But the scene was good to test my plugin. ~2:05 with a GTX670. Settings are shown in the image... Stephan

Re: SI 2014 sneak peek

2013-02-27 Thread Toonafish
On 2/27/2013 23:08, Ahmidou Lyazidi wrote: http://area.autodesk.com/blogs/shawn/sneak-peek-time Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos

Re: fader override

2013-03-04 Thread Toonafish
maybe you could use the Card_Opacity shader ? If you plug every material into in the card_opacity node, you could fade the opacity of each object with an override, without affecting the transparencies of the materials. - Ronald On 3/4/2013 21:32, Ponthieux, Joseph G. (LARC-E1A)[LITES] wrote:

Re: Softimage 2014

2013-03-27 Thread Toonafish
N, not again!! I'm still recovering from the pain in my rectum after paying a grand for 2013 :-/ - Ronald

Re: Softimage 2014

2013-03-27 Thread Toonafish
No need for custom parameters, just plugin in a scalar or integer node and you're set to override a value On 3/27/2013 14:10, Chris Chia wrote: It makes it so much easier to override parameters without going thru the hard way with the custom parameters... And it makes it easy to track what

Re: Softimage 2014

2013-03-27 Thread Toonafish
Chia wrote: Ice overrides can do more than just overriding a base node value ;) On 27 Mar, 2013, at 9:33 PM, Toonafish ron...@toonafish.nl wrote: No need for custom parameters, just plugin in a scalar or integer node and you're set to override a value On 3/27/2013 14:10, Chris Chia wrote

Re: creating atlas textures

2013-04-01 Thread Toonafish
With a litte cheating you can use the packing feature in Unfold. Just create some new UV's with Unfold, copy/paste the old ones into the Unfold UV's and use the packing. - Ronald On 4/1/2013 15:29, James De Colling wrote: What I generally do for atlas work is create a cluster for each

Re: Softimage 2014

2013-04-08 Thread Toonafish
I used Modo as a modeler for quite some time before completely switching to SI. Just got tired of swapping from one app to another and now I'm doing most of the modeling in SI as well. I think for most modeling and UV tasks Modo is much easier to use, the only thing that annoys me every time

Re: Softimage 2014

2013-04-08 Thread Toonafish
...but I prefer brunettes with bigger boobs. If you get the idea J That's prolly because bigger boobs aren't obstructed so much, so they are much easier to select in shaded mode ;-) - Ronald

Re: Softimage 2014

2013-04-08 Thread Toonafish
Hey thanks a bunch Steffen, completely missed that one. Sorry for the tripple post btw, donno what made that happen - Ronald On 4/8/2013 15:04, Steffen Dünner wrote: 2013/4/8 Toonafish ron...@toonafish.nl mailto:ron...@toonafish.nl the only thing that annoys me every time I model

Re: Softimage 2014

2013-04-12 Thread Toonafish
installing right now, no download available. There just seems to be an online install available this time. - Ronald On 4/12/2013 20:28, phil harbath wrote: Softimage facebook says its available to subscription members, it doesn’t seem to be available to me yet... anyone else have any luck.

Re: Softimage 2014

2013-04-12 Thread Toonafish
wrote: I am curious where this online installer is located. *From:* Toonafish mailto:ron...@toonafish.nl *Sent:* Friday, April 12, 2013 3:08 PM *To:* softimage@listproc.autodesk.com mailto:softimage@listproc.autodesk.com *Subject:* Re: Softimage 2014 installing right now, no download available

Re: Softimage 2014

2013-04-12 Thread Toonafish
Ah, that works better :-) Thanks, donno how I could overlook that one. - Ronald On 4/12/2013 21:22, Stephen Blair wrote: You can download or install. http://screencast.com/t/j1OAP86J4W Install Now takes care of the download and extraction for you. On 12/04/2013 3:08 PM, Toonafish wrote

Re: [Pool] Any interest for a grease pencil tool?

2013-04-13 Thread Toonafish
I think Thiago Costa already made one a while ago : http://thiagocosta.net/tc-sketch-v11-grease-pencil-for-xsi/ The link to the addon is dead, but lucky for us there's www.rray.de, just do a search for TC Sketch there. - Ronald On 4/13/2013 2:34, Ahmidou Lyazidi wrote: Hello guys, I'm

Re: Softimage promo

2013-04-15 Thread Toonafish
hahahaha ! That's brilliant ! - Ronald On 4/15/2013 16:48, Ed Harriss wrote: Email is rarely misunderstood however here is a good example. http://www.27bslash6.com/missy.html I like cats. Ed *From:*softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com]

Loop playback in animation sequencer

2013-04-19 Thread Toonafish
Is the playback loop setting broken in the shiny new Camera Sequence Editor in 2014 ? It does not seem to matter if I toggle it on or off in the Playback Options. Thanks, - Ronald

Re: Would you like to recover your scene?

2013-09-07 Thread Toonafish
-- Octavian Ureche +40 732 774 313 (GMT+2) Animation Visual Effects www.okto.ro http://www.okto.ro -- Ronald van Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20

Re: uv broken on export

2013-09-09 Thread Toonafish
If you're using GOZ try export - import an Obj manually. - Ronald On 9/9/2013 11:40, Gerbrand Nel wrote: Hey Guys and Girls. I've done a search on broken uv's in the archive, and it seems like I'm not the only one having this problem. No solution though :( The problem is as follows: I

Re: OT Match mover questions

2013-09-15 Thread Toonafish
Maybe give Blender a shot, I used it for some tracking a while ago and it worked very well. - Ronald On 9/13/2013 14:46, Gerbrand Nel wrote: I know the rest of the world is on pf track, but we have allot of shots to track and only 1 pf license. I would like to help the tracking along in

Re: Unofficial Softimage user voice

2013-10-05 Thread Toonafish
Great initiative, let's hope AD takes notice. Just added an idea to the list, time to sacrifice some small animals. - Ronald On 10/4/2013 17:23, Gregory Ducatel wrote: Hi Guys, In order to centralise ideas, features... In one place I have opened an unofficial Softimage user voice.

Re: New Plugin: LK Fabric

2013-10-09 Thread Toonafish
Wow, muchos gracias Leonard and Royale !! What a generous gift. Just gave it a spin, and the interactivity and renderspeed is amazing. I'm sure this will come in extremely handy. Thanks again guys, - Ronald On 10/9/2013 12:31, Leonard Koch wrote: Hey list, today I have a new plugin for

Re: Clip maps in Soft

2013-10-09 Thread Toonafish
You can use the Card_Opacity_mip material for that I think. -Ronald On 10/9/2013 19:26, Adrian Lopez wrote: Folks, I'm sure this has been discussed before on the forum, but a search turned up nothing. Lightwave has a clip map function that lets you use an alpha or black and white image,

Re: Clip maps in Soft

2013-10-09 Thread Toonafish
--- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl -- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject unsubscribe and reply

Re: New Plugin: LK Fabric

2013-10-10 Thread Toonafish
Leonards Knitting Nodes - Ronald On 10/10/2013 11:46, Stefan Kubicek wrote: LKYarnMaster, ..SpeedThreads, ..PowerThreads. How about LKCartwright, after the British inventor Edmund Cartwright who invented to mechanical Loom, aka Power Loom. I always find it very hard to come up with

Re: Chris Chia

2013-10-21 Thread Toonafish
Ah, you're impersonating a push up bra ? ;-) - Ronald On 10/21/2013 13:28, Chris Chia wrote: Yes I have decided to give offline support instead. Haha Chris On 21 Oct, 2013, at 6:18 PM, Szabolcs Matefy szabol...@crytek.com mailto:szabol...@crytek.com wrote: Ahem. I see. Unfortunate

Re: rumor, Soft dead within the next year

2013-12-20 Thread Toonafish
If it's not AD, it will be rumours like this that will kill Softimage in the end ... - Ronald On 12/20/2013 18:03, Kris Rivel wrote: Sorry...can't resist. Nasty rumor going around that Soft will be done within the next year. I'm just hearing this from a few NYC peeps. I personally find it

Re: Convert selection from UVsto polygons?

2013-12-21 Thread Toonafish
intial geometry. If all three(Max, Maya, Softimage) where one, I´d be fucked... tim -- Ronald van Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292

Re: Convert selection from UVsto polygons?

2013-12-21 Thread Toonafish
to be displayed as thicker than edges inside a shell. Cheers, tim On 21.12.2013 13:58, Toonafish wrote: I'm not sure if I understood your problem correctly. But if you select an object in Softimage and go into any component mode ( polygon, points, edges ) and select some vertices

Re: rumor, Soft dead within the next year

2014-01-02 Thread Toonafish
Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl

Re: Remember location in Anim Editor per curve.

2014-01-21 Thread Toonafish
That would be a great feature ! - Ronald On 1/21/2014 03:49, Simon Pickard wrote: If I'm editing say an rotx curve of an object / joint, whatever, I want Soft to remember the framing in the curve editor when I click on a different channel, say roty. If I then click back on rotx it should

Exocortex

2014-01-28 Thread Toonafish
Hi, If someone from Exocortex reads this post, please get in touch with me ( ronald at toonafish dot nl ). Sorry to abuse this list, but I've been trying the support email adress and phone several times, but no luck so far. Thanks, - Ronald

Re: Softimage Hair options?

2014-02-16 Thread Toonafish
brought a lot of benefits. Cheers, tim -- Ronald van Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl

Re: Update to the Softtimage Transition Plan

2014-03-09 Thread Toonafish
AD products ? it may seem redundant, but this question has not been answered. -- Ronald van Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email

Re: A germ of an idea.

2014-03-12 Thread Toonafish
Thats a great idea! And all are walking to the beat of this tune :http://youtu.be/AWtCittJyr0 ;-) -Ronald On 3/12/2014 03:03, Bk wrote: Ok, I can't sleep and have had an idea. I think it would be good to make a visual metaphor of the situation. I've been thinking that we would need to do

Re: OT:[MAYA] interaction

2014-03-14 Thread Toonafish
I suspect AD has secretly removed that functionality from Maya because they believe that this way they can really focus on developing something much more innovative. Meanwhile please use manual framing and polygonloops. ;-) -Ronald On 3/14/2014 8:56, Gerbrand Nel wrote: I just want to check

Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya or Max or any Suite.

2014-03-15 Thread Toonafish
Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl

Re: Maya render region!

2014-03-20 Thread Toonafish
I'm sure they'll buy both and kill 'm, because they are certrain they can come up with something much more innovative. -Ronald On 3/20/2014 11:48, pete...@skynet.be wrote: probably they’ll kill the commercial one, just to screw it’s users. *From:* Jason S mailto:jasonsta...@gmail.com *Sent:*

Re: What use is ICE really?

2014-03-21 Thread Toonafish
Ha ! I was just thinking Paul should post his ICE renderer video :-) - Ronald On 3/21/2014 15:02, p...@bustykelp.com wrote: Some of my stuff Making a renderer https://vimeo.com/20648346 remapping topology https://vimeo.com/43532240 transferring deformation to different topology

Re: ICE - When will we have todays functionality in Maya?

2014-03-21 Thread Toonafish
I suspect this is because the money for AD is in getting everyone rental on the cloud. Just as they are doing with the CAD side of their userbase. So in few years when we're all on Maya 360 they can plug it into other software as well and rent in out separately. -Ronald On 3/21/2014 14:52,

Re: An Open Letter to Carl Bass

2014-03-25 Thread Toonafish
yeah, pearls before swine I tell youpearls before swine... AD seems to simply follow the road to the easyest buck with no consideration for much else. There's nothing wrong with making a buck. But a badly managed business that goes for the biggest profit possible by blindy following the

Re: Oculus Rift

2014-03-27 Thread Toonafish
Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl

Re: Whats an efficient workflow for importing .IGS?

2014-05-19 Thread Toonafish
You could also try http://moi3d.com -Ronald On 5/19/2014 20:31, Ryan Maguire wrote: I haven't found a decent way of getting .IGS files into softimage without having to rebuild parts of the mesh. I have tried 3ds max and everything always imports flawlessly in that software, I guess this . I

Re: Camera addon for use with Redshift

2014-06-03 Thread Toonafish
Great stuff !! Thanks Emilio. -Ronald On 6/3/2014 02:39, Emilio Hernandez wrote: Hello list. I want to share with you the ehRSCamera addon for use with Redshift. In the link you will find a pdf file with the documentation describing its features and use, as well as the xsiaddon in case you

Re: Camera addon for use with Redshift

2014-06-03 Thread Toonafish
had similar experience? Ivan On Tue, Jun 3, 2014 at 1:05 PM, Ivan Vasiljevic klebed...@gmail.com mailto:klebed...@gmail.com wrote: Great stuff, thanks for sharing. I'll give it a go! Cheers. Ivan On Tue, Jun 3, 2014 at 12:46 PM, Toonafish ron...@toonafish.nl mailto:ron

Re: meshpaint daft question

2014-06-18 Thread Toonafish
did you try the r key ? -Ronald On 6/18/2014 12:09, Adam Seeley wrote: Hi, This is great for multi-placement on surfaces. http://vimeo.com/41703655 Does anyone know how to change the brush size though? I've tried a whole bunch of ctrl/shift/alt options. Cheers, Adam.

Re: Multiple Objects, Snapping w/ unexpected results - 2014 2014 sp2

2014-06-26 Thread Toonafish
--- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl

Re: EOL and using older Softimages

2014-08-11 Thread Toonafish
--- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron...@toonafish.nl

Re: Pre-modeled Threaded parts

2014-08-25 Thread Toonafish
screws : http://www.solidcomponents.com/company/default.asp?SCCC=SCCMW32NCVisualID=20566Lang=44AdvTitleString=screw -Ronald On 8/25/2014 01:41, Ryan Maguire wrote: Hello, Does anyone know of an online library or a add-on that allows for the creation or import of male female threaded parts

Re: Muscle system. Free/

2014-09-24 Thread Toonafish
Great ! Free muscles for Softies ! -Ronald On 9/24/2014 10:31, Max Evgrafov wrote: https://vimeo.com/106103487 plug https://www.dropbox.com/s/ptwaw35rfz2mutf/VorleXMuscleSystem2PRO.zip?dl=0 doc https://www.dropbox.com/s/lx2fv87vvq91gzd/VorleXShapeKeyCreationTechnique.doc?dl=0 --

Re: Export Meshed Particles Sequence

2014-10-22 Thread Toonafish
you could export as an Obj sequence, just activate separate files per frame. -Ronald On 10/22/2014 10:57, Morten Bartholdy wrote: My mistake- it is not instances per se but Primitives, Custom Polygon Meshes I meant. It allows the application of geometry on particles but I see no way to

AD subscription

2014-12-12 Thread Toonafish
Can anyone get into AD subscription center ? Just installed 2015 SP1 and trying to get my product key, but it looks like the subscription site is down. Thanks -Ronald

Re: AD subscription

2014-12-12 Thread Toonafish
For a serial number, yes, you can get it from the Sub Center. Or for an install, you could just enter 123-12345678 On Fri, Dec 12, 2014 at 7:08 AM, Toonafish ron...@toonafish.nl mailto:ron...@toonafish.nl wrote: Can anyone get into AD subscription center ? Just installed 2015 SP1 and trying

Re: AD subscription

2014-12-13 Thread Toonafish
using? Jill From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Toonafish Sent: December-12-14 8:09 AM To: softimage@listproc.autodesk.com Subject: Re: AD subscription Ah, great that worked ! Thanks Stephen. Weird Leendert, I still get

Re: AD subscription

2014-12-13 Thread Toonafish
Meh, just tried it on my laptop which I never ever used to sign in. And same story on my desktop at home, blank page in Firefox after signing in But thanks Leendert. - Ronald On 12/13/2014 17:31, Leendert A. Hartog wrote: By which I meant internet cache cookies. Greetz Leendert

Re: Feather System

2015-01-24 Thread Toonafish
Wow, great ! Thanks a lot Fabricio ! -Ronald On 1/23/2015 20:39, Fabricio Chamon wrote: Hi soft people! after the tragic softimage EOL announcement, I'm slowly learning houdini/maya. For those sticking with SI (me included), here's a tool I've been using for months to groom birds and

Re: Scripting making geoapproximation local?

2015-04-28 Thread Toonafish
couldn't you just select all objects and add a geoapproximation property ? - Ronald On 4/27/2015 12:02, Morten Bartholdy wrote: I have load of objects to which I need to make the geoapproximation local and set it at various values, so I am trying to script it. However if I do one object

Re: The shadow over The Foundry

2015-04-27 Thread Toonafish
-The-Foundry.html Good? Bad? Adobe to be the next Autodesk-Evil-Corp-Inc? -- Ronald van Vemden --- 3D Graphics Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: ron

Ik/FK blend broken ?

2015-06-19 Thread Toonafish
I'm trying to use the auto FK/IK blend slider in my kinematic bone chain. But no matter what I do, as soon as I set an FK keyframe in my bones, the IK stops working for all the bones but the last one. When I use the slider, with the IK effector and FK on the bones keyframed, only the last

Re: collision objects

2015-06-19 Thread Toonafish
I created a small example scene with 4 passive rigid bodies and one active bouncing ball using basic out of the box dynamics in SI 2015: https://dl.dropboxusercontent.com/u/4271217/collisions.rar Of course you'd need to plot the simulated ball before export to UE4. cheers, -Ronald On Fri, Jun

Re: OT: I know a lot has been said about MODO but this...!?!

2015-06-30 Thread Toonafish
Modo is nice, if you like bugs and crashes 801 was less then stable, but with 901 I feel like a beta tester. It's been like this for so many releases, I've kind of given up on Modo. -Ronald On Tue, Jun 30, 2015 at 1:11 AM, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Also keep in

Re: Continued use of Softimage question

2015-08-20 Thread toonafish
I stopped using Modo as much as I did for different reasons, and it doesn’t work as reliable as it does in Softimage, but you can keep your tool active while selecting other components by activating “select through” in Modo. Don’t know why that isn’t activated by default though, just like the

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