.
Date: Tue, 18 Mar 2014 20:33:41 -0400
From: d...@upbeatunique.com
To: activemotionpictu...@yahoo.com; softimage@listproc.autodesk.com
Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your
mail here
The more videos I have been watching and exploring
transitioning to MODO? -Please add your
mail here
The more videos I have been watching and exploring in the program, the
more I am liking it.
I am no where near doing what I can in Softimage but there are a lot of
nice things in there.
Some of the workflows are a different paradigm, but I can see
Hi Daniel Kim. We´re building up the list for the benefit of sharing what´s it
been to go to Modo.
We are partially waiting for the MODO webinar to come. Then you´ll see this
thread (and their mails) move
a little more regarding topics.
In the mean time, I myself am watching every modo video I
The more videos I have been watching and exploring in the program, the
more I am liking it.
I am no where near doing what I can in Softimage but there are a lot of
nice things in there.
Some of the workflows are a different paradigm, but I can see myself
picking it up quickly.
Looking forward
hello, i am interested in learning modo and its tools sets.
Date: Tue, 18 Mar 2014 20:33:41 -0400
From: d...@upbeatunique.com
To: activemotionpictu...@yahoo.com; softimage@listproc.autodesk.com
Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your
mail here
clausing; softimage@listproc.autodesk.com;
softimage@listproc.autodesk.com
Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail
here
@Jhon Clausing, no man, actually we´re tightening this together.
I think the softimage fellowship should be carried for ever. Even
: Saturday, March 15, 2014 2:20 AM
To: john clausing; softimage@listproc.autodesk.com;
softimage@listproc.autodesk.com
Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail
here
@Jhon Clausing, no man, actually we´re tightening this together.
I think the softimage
So, many people are adding their email for Modo here, and anyone know how
to connect each other with those email?
Is there going to be a mailing list like Softimage?
---
Daniel Kim
Animation Director Professional 3D Generalist
mpe...@gmail.com
:)
On Mon, Mar 17, 2014 at 8:17 PM, Daniel Kim danielki...@gmail.com wrote:
So, many people are adding their email for Modo here, and anyone know how
to connect each other with those email?
Is there going to be a mailing list like Softimage?
the shader tree is fun and easy to work, you can override many materials and
have groups of materials sharing certains part, that make it easy to modify and
lighter for rendering since doesn't have to compile deiferent chonks of shaders
all the time.
shader tree oppose to other 3d packages,
a talk about modo as a plataform (Nexus) vs a modeler only product...
sorta directed at ex-XSI users
http://community.thefoundry.co.uk/discussion/topic.aspx?f=3t=85865
Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/
2014-03-16
Yes materials are not closed entities like they are in Softimage. Also,
if you need to make the shader tree easier to read, there is an option
to filter by current selection, so that the tree will only show
materials that are assigned to the current selection.
-Tim
On 3/16/2014 5:45 AM,
I think i might give it a try again as i played around with it once a
couple of months ago.
Heres the mail.
ognj...@gmail.com
On Sun, Mar 16, 2014 at 8:53 PM, Tim Crowson tim.crow...@magneticdreams.com
wrote:
Yes materials are not closed entities like they are in Softimage. Also,
if you
This video has been posted before, so I credit the one who did it.
In the mean time: Play from minute 48 onwards.
I was crying in joy. How could´ve we have not seen this in our softimage era?
* Passes and materials interactive architecture: YES give me TWO to go, please!!
* Swipe cursor over
Tim, thank you so much!
Great explanation, and thanks for taking the time to explain.
Here is more info:
I also found that these three videos are VERY well put together to describe
these concepts in depth.
https://www.youtube.com/channel/UCP6sGw7AB-WiKWHUgpXwWgg
The one called SHADER TREE FIGHT
is it too late to add my email for MODO?
here it is
jclausin...@yahoo.com
On Friday, March 14, 2014 9:20 AM, Perry Harovas perryharo...@gmail.com wrote:
Tim, thank you so much!
Great explanation, and thanks for taking the time to explain.
Here is more info:
I also found that these three
Yeah Greg Leuenberger (who made those vids) is a really awesome guy and
knows his Modo very well. I hadn't seen that video yet, but it seemed
very insightful!
The Shader Tree is probably (almost certainly?) the most controversial
area of Modo. But honestly I find that the people who are
Certainly considering Modo, looks like it has a lot of potential. Had my
eye on it for a good while but never could find the time to delve into it.
kev@gmail.com
On 14 March 2014 13:56, Tim Crowson tim.crow...@magneticdreams.com wrote:
Yeah Greg Leuenberger (who made those vids) is a
@Jhon Clausing, no man, actually we´re tightening this together.
I think the softimage fellowship should be carried for ever. Even if it means
to move
on to another software. :)
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel
On Friday, March 14, 2014 8:26 AM, john clausing
Thank you for sharing Perry, I´ve posted today´s article; basically to help
softimage fellows out there to find a place where Modo info
is related to softimage. Credited you here:
http://3dcinetv.com/softimage-to-modo/
David Rivera
3D Compositor/Animator
LinkedIN
Behance
VFX Reel
On
Thank you Tim, Great news!
On 3/12/2014 11:19 PM, Tim Crowson wrote:
Dan, there is a global Pref to turn this off. /Prefs Display
OpenGL Trackball Rotation / unckeck/'Trackball Rotation'/
-Tim
On 3/12/2014 8:16 PM, Dan Pejril wrote:
Hi David,
This is a great idea, thank you for taking
-boun...@listproc.autodesk.com] On Behalf Of Dan Pejril
Sent: Thursday, March 13, 2014 8:21 AM
To: softimage@listproc.autodesk.com
Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail
here
Thank you Tim, Great news!
On 3/12/2014 11:19 PM, Tim Crowson wrote:
Dan
From: Szabolcs Matefy [szabol...@crytek.com]
Sent: 13 March 2014 11:02 AM
To: softimage@listproc.autodesk.com
Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your mail
here
The more time I spend with modo, the more I love it. I was a LW user years
(10+) ago
@listproc.autodesk.com
Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your mail
here
Hi there
You can use the edge weight tool to do just that.
from the inline help
The Edge Weight tool allows you to add creasing to subdivision surfaces without
adding additional geometry
Ahh okay got you. That one I dont know
From: Szabolcs Matefy [szabol...@crytek.com]
Sent: 13 March 2014 12:17 PM
To: softimage@listproc.autodesk.com
Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your mail
here
OK, but it works for SDS only
Davidson
*Sent:* Thursday, March 13, 2014 10:35 AM
*To:* softimage@listproc.autodesk.com
*Subject:* RE: Anyone in the SI list transitioning to MODO? -Please add
your mail here
Hi there
You can use the edge weight tool to do just that.
from the inline help
The Edge Weight tool allows
By the way, if any of you get into Modo's render passes, you need to be
sure you understand what they are. The first thing you want to do is to
turn off 'Auto-Add'. Just do it. Otherwise you'll shoot yourself later,
once you understand what passes are
So Passes.
In Modo,
Yea i thought that might be the case, knew a dude with Modo 501 and it
wasn't there, i had hoped it would get implemented since, its pretty
essential. strange that maya should have it over a app dedicated to
modeling :P
On 13 March 2014 16:29, Tim Crowson tim.crow...@magneticdreams.com wrote:
Tim, thanks for this info.
I have a question that maybe you can answer:
Does modo have a way to define a user-specified (created) AOV?
One that doesn't exist in the factory list (which is extensive, BTW!).
Thank you,
Perry
On Thu, Mar 13, 2014 at 12:49 PM, Sebastien Sterling
Great tip!
On 3/13/2014 12:29 PM, Tim Crowson wrote:
By the way, if any of you get into Modo's render passes, you need to
be sure you understand what they are. The first thing you want to do
is to turn off 'Auto-Add'. Just do it. Otherwise you'll shoot yourself
later, once you understand what
Davidson
Sent: Thursday, March 13, 2014 10:35 AM
To: softimage@listproc.autodesk.com
Subject: RE: Anyone in the SI list transitioning to MODO? -Please add your
mail here
Hi there
You can use the edge weight tool to do just that.
from the inline help
The Edge Weight tool allows you to add
Thank you for adding your emails to this thread. I´m also looking forward for
the modo webinar. In the mean time I'm setting up a page on my website dedicated
to the subject of transitioning to Modo: http://3dcinetv.com/softimage-to-modo/
I know we are still a SI user mailing list. I don't
add me in, gonna do the transition to modo and houdini.
cont...@marioreitbauer.com
2014-03-11 17:00 GMT+01:00 Ahmed Barakat ahmed.barakat.mail...@gmail.com:
I would sure like to take a look at it aabara...@gmail.com
On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson
Looking as well - snosilm...@gmail.com
On Wed, Mar 12, 2014 at 5:55 PM, Mario Reitbauer
cont...@marioreitbauer.atwrote:
add me in, gonna do the transition to modo and houdini.
cont...@marioreitbauer.com
2014-03-11 17:00 GMT+01:00 Ahmed Barakat ahmed.barakat.mail...@gmail.com
:
I would
Seriously evaluating modo as all this evolves.
Please add me:
perryharo...@gmail.com
Thank you!
On Mar 12, 2014, at 5:55 PM, Mario Reitbauer cont...@marioreitbauer.at
wrote:
add me in, gonna do the transition to modo and houdini.
cont...@marioreitbauer.com
2014-03-11 17:00
I downloaded Modo trial and training with my colleagues in office.
Interface is pretty new, but I am getting used to it. I guess Modo has good
and bad points from Softimage.
Even though we are not rushing ourself to transfer software to another, but
it will be good to know one good software for
Unfortunately Modo has flaws.
Photoshop like shader tree
Action centers that do what they want. It requires some serious getting
used to.
Artur
2014-03-13 0:56 GMT+01:00 Daniel Kim danielki...@gmail.com:
I downloaded Modo trial and training with my colleagues in office.
Interface is pretty
I'm certainly wouldn't say Im transitioning to Modo, but I totally believe in
their dedication and vision and Brad has to be one of if not THE most
communicative leaders and that counts for a lot in my book. They listen and
react properly and are forward thinking.
Modo currently lacks hugely
I believe that The Foundry and Luxology can create great combo and can
bring it to the another level.
Let's wait for 801 which is due shortly, last I heard.
Artur
2014-03-13 1:00 GMT+01:00 Bk p...@bustykelp.com:
I'm certainly wouldn't say Im transitioning to Modo, but I totally believe
in
Paul, you should really have a look at redshift for interiors, its already
a great integration into soft, and the lighting model works brilliantly for
occluded interiors where arnold struggles, as you can mix brute force with
point cloud methods to get the best of both. And its very fast, as long
Hi David,
This is a great idea, thank you for taking this on. I am seriously
evaluating it, but haven't had much time recently.
I did find one thing that was driving me crazy. That is how Modo's
camera navigation works in the viewport (the trackball effect). If you
click on the gear icon in
It should work.
Artur
2014-03-13 2:16 GMT+01:00 Dan Pejril d...@upbeatunique.com:
Hi David,
This is a great idea, thank you for taking this on. I am seriously
evaluating it, but haven't had much time recently.
I did find one thing that was driving me crazy. That is how Modo's camera
I have been evaluating it for about a week or so.
Here are my thoughts:
*THE GOOD-*
The renderer is pretty fantastic in modo. It has Shading Rate, ala PRMan, a
way of rendering to a certain degree of refinement, then saving it out, and
later on picking up
from where you left off until the frame
I agree with most of ideas about Modo.
It's not yet complete tool, but I think 801 or 901 would be a lot better
than Maya. I believe this because Modo dev team listen what user want.
I am going to slowly transfer tools from SI to something else. Modo is
going to be first try, then I don't know
Oh, one more very awesome thing:
Free Unlimited render nodes.
Really. Yes, I said FREE.
I also said UNLIMITED.
And also, Brad Peebler is a fantastic guy.
Knows about the business, AND can use his own software!
He does a fairly regular podcast.
Happily promotes other people, artists (Foundry
Those free nodes. Do they work over render farm clients like deadline? Last
time I checked (4 years ago) it needed licences for that.
Free render nodes worked on the basis of extra rendering threads for local
render (distributed render).
Is it still true?
Artur
2014-03-13 2:37 GMT+01:00 Perry
@Perry
Good info~!
I wish I could have a personal connection with Brad, so I can talk about
something to improve Modo...
---
Daniel Kim
Animation Director Professional 3D Generalist
http://www.danielkim3d.com
Dan, there is a global Pref to turn this off. /Prefs Display OpenGL
Trackball Rotation / unckeck/'Trackball Rotation'/
-Tim
On 3/12/2014 8:16 PM, Dan Pejril wrote:
Hi David,
This is a great idea, thank you for taking this on. I am seriously
evaluating it, but haven't had much time
Tim, you just made my night.
Thank you!
Dan and I have been going nuts looking for that.
Thanks a lot!
Perry
On Wed, Mar 12, 2014 at 11:19 PM, Tim Crowson
tim.crow...@magneticdreams.com wrote:
Dan, there is a global Pref to turn this off. *Prefs Display OpenGL
Trackball Rotation *
Just started playing with it as well, of the bat the scene interaction is
kinda contrived; its an Alt based so kinda like maya, Alt+left click
rotates fine... SHIFT+Alt+left click Pans and CTRL+Alt+left click for
zooms. i mean sure it works, but did it really need to take up 2 extra keys
on the
I would sure like to take a look at it aabara...@gmail.com
On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com
wrote:
Yes the lack of non-rigging-related operator stack (not just history)
has been an issue for some people who really do like to model more
I am evaluating modo now as an alternative, and it looks really promising,
however, I miss the history. But since I worked with LW before SI for four
years, it's really fun to feel a somehow familiar feeling :D
From: softimage-boun...@listproc.autodesk.com
Yes the lack of non-rigging-related operator stack (not just history)
has been an issue for some people who really do like to model more
procedurally. In rigging, you'll find that deformers are stacked using
Order of Operations, similarly to the operator stack in Softimage, on a
per-deformer
Will be evaluating modo too. Have a duel pipeline for as long as soft works
I think.
Wonder if this webinar with brad will happen soon? Be good to hear some
input.
On Mar 8, 2014 11:20 PM, Jason S jasonsta...@gmail.com wrote:
Agree that that should be part of the final requests... apart from
We'll jump on the Modo train (at least partly as long as Softimage still
runs on current hardware). I think it has great potential and at that
pricetag it's really a no-brainer to add to ones arsenal. ;)
I've been watching / evaluating it for some time now and so far I have only
been pleasantly
Would like to take a closer look at it myself.
okt...@gmail.com
On Sun, Mar 9, 2014 at 12:12 PM, Steffen Dünner
steffen.duen...@gmail.comwrote:
We'll jump on the Modo train (at least partly as long as Softimage still
runs on current hardware). I think it has great potential and at that
Not really thinking about transitioning yet, but it doesn't hurt have it in
the tools.
tridi.animei...@gmail.com
On Sun, Mar 9, 2014 at 11:27 AM, Octavian Ureche okt...@gmail.com wrote:
Would like to take a closer look at it myself.
okt...@gmail.com
On Sun, Mar 9, 2014 at 12:12 PM,
I will continue to use softimage as long as possible, and in parallel
evaluate the non autodesk alternatives. MODO will be one of them.
mich...@lowend.se
2014-03-09 11:54 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com:
Not really thinking about transitioning yet, but it doesn't hurt have
Last I heard he was trying to set something up for sometime next week.
As soon as I hear anything else I'll post an update.
-Tim
On 3/9/2014 3:26 AM, Daniel Sweeney wrote:
Will be evaluating modo too. Have a duel pipeline for as long as soft
works I think.
Wonder if this webinar with brad
...looking forward to spending some time with Modo...
c...@glarestudios.de
On 08/03/14 23:36, Eugen Sares wrote:
Looking into it as well now...
m...@eugensares.at mailto:m...@eugensares.at
Very interested in Modo and I have just downloaded the Demo...
d...@upbeatunique.com
On 3/9/2014 1:57 PM, Christoph Muetze wrote:
...looking forward to spending some time with Modo...
c...@glarestudios.de
On 08/03/14 23:36, Eugen Sares wrote:
Looking into it as well now...
Thank you Tim. I´d be great to hear from anyone who´s been doing Modo
in-the-depths for all kinds of stuff like: animation (rigging), modeling,
rendering. I was checking out the help documents and they have a really
mind-foward mentality regarding modeling and pass bulding. Looking foward to
interested, but not as much as i'm interested in SI.
doekewart...@gmail.com
2014-03-09 18:58 GMT+01:00 David Rivera activemotionpictu...@yahoo.com:
Thank you Tim. I´d be great to hear from anyone who´s been doing Modo
in-the-depths for all kinds of stuff like: animation (rigging), modeling,
I need to find our next software for office. We all are already Maya
professionals, but I like to try Modo.
danielki...@gmail.com
I am transitioning to it from Softimage.
On Sun, Mar 9, 2014 at 3:51 PM, Daniel Kim danielki...@gmail.com wrote:
I need to find our next software for office. We all are already Maya
professionals, but I like to try Modo.
danielki...@gmail.com
--
Perry Harovas
203-448-7206
@Perry Harovas
Yes we are too. We are all Softimage professionals and also some other
software :)
---
Daniel Kim
Animation Director Professional 3D Generalist
http://www.danielkim3d.com
mushin@gmail.com
Ill give it a try ... although im sad to leave si for good ... the market
in my country is focused on max or maya but I'd love to givr modo a serious
try
On Mar 8, 2014 11:23 PM, David Rivera activemotionpictu...@yahoo.com
wrote:
Hi, I was really touched by some of the
At realise we were about to embark on a project and were contemplating the idea
of getting a couple of Softimage licenses, in parallel we are testing Modo too
to complement the modelling side but now seems the Softimage route is closed so
we will either wait to see what Side Effects do as a
Closed/Open is a matter of interpretation so it seems.
On 03/08/14 15:55, Emilio Hernandez wrote:
Well there is always the option to hire some Softimage freelancers to
add more seats to your studio in case you need them.
Fortunatley we are at a stage now, that archives can be easily move
We're not transitioning to Modo, but I have used it for years and am
more than willing to assist in what capacity I can. We've got a few more
here as well who are long-time Modo users (Gideon, Sergio...). Modo is a
very different app to Softimage! Some things can be translated, others
will
or whether we
would need to go Maya for that.
From: Nasser Al-Ostath [mushin@gmail.com]
Sent: 08 March 2014 10:49 PM
To: David Rivera
Cc: softimage@listproc.autodesk.com
Subject: Re: Anyone in the SI list transitioning to MODO? -Please add your mail
here
Evaluating MODO.
Will use Soft til I can't,
Maya if I must,
and MODO as needed (if it works out).
m...@bluecstudios.com
On Mar 8, 2014, at 5:20 PM, Jason S jasonsta...@gmail.com wrote:
Agree that that should be part of the final requests... apart from the new
Softimaya part.
At least
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