[SWCollect] Full archives are now online

2004-06-17 Thread Jim Leonard
Well, that was easy -- good thing I kept the archives from the older version 
:-)  To view the archives, visit 
http://list.oldskool.org/mailman/private/swcollect/ .  Lots of interesting 
converstations over the years.  Sorry, there's no search facility yet, although 
the Mailman developers officially have it on their To-Do list.  I could easily 
install a search facility, but that would be yet another piece of software to 
maintain and frankly I'd rather wait until Mailman officially does it.

However, you will need your list password to view them; to get a reminder of 
what your password is, visit 
http://list.oldskool.org/mailman/listinfo/swcollect and scroll down to the 
bottom of the page, where you'll see a place to enter your email and a button 
"Edit Options" to press after you've done that.  That will take you to your own 
personal options for the list, which include getting a reminder of your 
password (and changing it, if you don't like it).

I personally would like the list archives to be public.  Anyone opposed to 
public archives?
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World's largest electronic gaming project:http://www.MobyGames.com/
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Re: [Swcollect] Mailing list is back in business

2004-06-17 Thread Jim Leonard
Lee K. Seitz wrote:
I see the archives are now available directly at the list's web
interface.  Will you be moving the old archives to this site, or do we
just start over?
I will try very hard to move the older archives over.  We have had 3+ years of 
some very neat conversations, so I have a high motivation to do this.

I didn't get the spam sent to the list.  At first I wondered why, but
now I see my ISP's Brightmail filter caught them before any of my own
filters even saw them.  It also caught Stefan's reply because he
quoted the whole message.  I'm not sure how I feel about this.  I'm
glad they caught it, but now worried they might start catching things
I don't want them to.
Well, you won't be getting any more spam from this list, so maybe that's a 
mitigating factor?

I made one more change, BTW:  Postings are limited to 1MB.  I am on a modem at 
work (don't ask) so I figured 1M was the largest size I could comfortably 
download.  If anyone has arguments to increase or decrease this number, let me 
know.
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Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
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[SWCollect] Spam has been squashed

2004-06-17 Thread Jim Leonard
Sorry, the spam was my fault, I forgot to configure something in the new 
mailing list software.  Since [EMAIL PROTECTED] is listed on the web, it 
was natural for spambots to pick up the address.  So, the only people allowed 
to post to the list are members of the list.

I made another change, that the list members were only available to other 
members of the list.  The email addresses are still obfuscated, however.
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[Swcollect] Mailing list is back in business

2004-06-16 Thread Jim Leonard
After trying fruitlessly to fix the older outdated software, the entire mailing 
list software was ripped out and replaced with the very functional GNU Mailman 
software.  As you'll notice at the bottom of this message, now we have a web 
front-end to the list.  You can view a list of subscribers (emails only, and 
obfuscated so spambots don't pick them up), view archives, manage your 
subscribed email, switch to a digest format, etc.  Pretty slick (although I 
only recommend the digest format for lurkers who don't post).

If you don't have access to the web, you can control your subscription via 
mailing "[EMAIL PROTECTED]" with a subject of "help" to get a list 
of options.  Along that track, subscribing to the list is done by emailing that 
same address but with a subject of "subscribe".  THIS IS DIFFERENT THAN THE 
OLDER METHOD, SO PLEASE UPDATE ANY WEB PAGES YOU HAVE THAT REFER PEOPLE TO THIS 
LIST.

If anyone has problems, please contact me.
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[SWCollect] Mailing List Maintenance

2004-06-16 Thread Jim Leonard
I cannot ignore the problems with the mailing list software any longer, so I 
will be upgrading the software starting right now.  Please try to not send any 
email to the lists until I am done, because it will most likely disappear.  I 
will email again when I'm done.
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Re: [SWCollect] Best copy protection?

2004-06-15 Thread Jim Leonard
Dan Chisarick wrote:
LucasArts (DOS-based) adventure games drove me crazy because the 
protection was written in the same interpreted code as the rest of the 
game (makes sense, some commercial protection schemes are based on their 
own VM, speaking of protection schemes repeating themselves).  Anyway, I 
found one generic solution for all of them.  I wrote something that took 
a snapshot of the data segment (only 64K) and wrote it to disk (using 
either Soft-Ice or "Undocumented DOS").  Do that twice in a row with a 
short pause in between before the protection screen, then do it again 
after the protection, using the manual, wheel or whatever to get past 
it.  Take the three 64k snapshots, and search for a byte that was 
unchanged between the first two but changed from like a 0 -> 1 or 0 -> 
255 between the second and third snapshot.  There'd only be 5-10 such 
locations.  One of them is a boolean flag letting the game know the 
protection passed and it doesn't have to display it again.  Write a 
loader that pops the 1 or 255 in that location on load but right before 
startup and it'd think it already ran the protection successfully.  
Poof.  Worked for 4-5 games I think.  My parents thought I was insane 
for that week (80 hours in 5 days, I'll never forget that).
You and everyone else who copied Sierra games (also interpreted).  Impressive 
-- I used a specific program for this kind of thing (ran the game in a V8086 so 
you could stop execution and do memory compares).  I guess that's cheating ;-)
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Re: [SWCollect] Home Computer Wars book

2004-06-15 Thread Jim Leonard
Lee K. Seitz wrote:
I noticed the book doesn't have an index, so I'm trying to compile a
basic one as I go for later reference.  I'll publish it on the web
when I'm finished.  Does this seem like a useful project? 
Not unless you plan to publish the book itself -- it's hard to find.
BTW, I just finished _Hard Drive_, about Microsoft and Bill Gates up
through c. 1993.  Next will probably either be _Hackers_, which I
started once but didn't finish, or John Sculley's _Odyssey_.
I'd like to recommend Accidental Empires by Robert X. Cringely.
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Re: [SWCollect] Interplay (was: Re: [SWCollect] Best copy protection?)

2004-06-15 Thread Jim Leonard
Pedro Quaresma wrote:
IIRC, this all started when they decided to increase console game 
production and reduce PC game production. Infogrames (now Atari) have 
announced they'll do the same, so I do not foresee a big future for them 
either.
As much as I don't like this, the numbers support it:  In 2003 there were about 
5 million PC games sold -- and 50 million console games sold.  Console games 
fuel the overwhelming majority of the 11 billion (!!) electronic entertainment 
industry.

Unfortunately I am imagining a future in which the only games publishers 
will be Sierra, Microsoft and Electronic Arts. :/
Take Sierra out of the picture and you'd be right :-(
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Re: [SWCollect] Best copy protection?

2004-06-15 Thread Jim Leonard
Lee K. Seitz wrote:
I thought the Empire Deluxe solution was good.  You only had to answer
this type of question when you ran the setup program, which set the
resolution, sound options, etc.  So, in general, you only had to do it
once or twice.  (You were required to run it once before playing.)  Of
course, if you'd been playing for months and decided to change a
setting, then you had to go find the manual, which was frustrating.
This is similar to Software Toolwork's stuff from the late 80's to early 90's: 
 The diskette protection was checked only when you installed the game.  They 
were also smart enough to take an "inventory" of the computer -- hardware, OS 
version, etc. -- so that if you tried to copy the installed game over to 
another machine, it would not work and ask to be reinstalled.

I'm seeing some parallels in copy-protection here:
- King's Quest II (encryption of executable and data files), 1985 -- Starforce 
3 (same thing), 2004
- Pirates! (run progressively worse), 1987 -- Macrovision (same thing), 2003
- Software Toolworks games (check during install, can't be moved) 1988-ish -- 
Windows XP activation (same thing), 2001.

Scary to see we're entering a "new era" of copy protection all over again... 
makes me long for the innovative days of lenslok, colored pictures on manuals, 
etc.  If things get really bad we're going to see the resurgence of 
copy-protection methods that *really sucked*, because they were unreliable. 
One method was "weak bits" that read differently every time you read the disk 
-- only problem is, the original disk itself would fail the check half the time!
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Re: [SWCollect] Best copy protection?

2004-06-15 Thread Jim Leonard
Marco Thorek wrote:
That reminds me of the original Pirates! copy protection: You had to
look up at what port the "gold fleet" was in a certain month.
It was more than that -- the disk was protected as well.  And it was protected 
VERY well:  Multiple checks throughout the game, and if it recognized a bad 
copy it would continue to let you play *but* the sea battles would get 
progressivly harder and harder until it was impossible to win.  Sneaky!
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Re: [SWCollect] Huge Japanese console auction

2004-06-15 Thread Jim Leonard
Feldhamer, Stuart wrote:
A friend sent me this link:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=62054&item=8111352149
Same thing happened to me (and the friend wasn't into collecting at all).  I 
think this auction is getting publicity because of the unrealistically high 
price tag.  I can see $10K-$20K for this stuff, but not $100K.
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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Jim Leonard
Edward Franks wrote:
He was already gone: http://www.inxile-entertainment.com/
I know, sorry if that wasn't clear.
I am hoping he will do something decent with the Bard's Tale project...  Him 
remaking Bard's Tale, and Sid Meier remaking Pirates! are two projects I'm 
eagerly anticipating.

Anyone else know of original designers or teams remaking older games?
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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Jim Leonard
Jim Leonard wrote:
Still, as "clever" as Starforce 3 is, I've seen worse.  In fact, I was 
wondering when better protection was going to come along 
(copy-protection became a bit of a joke once Windows and CDROMs rolled 
around -- Starforce 3 is the only thing that actually provides a 
challenge nowadays).
In fact, to respond to my own post, I just found that Starforce has two 
easily-found code sections, .brick and .sforce, and the ep (entry point) is 
6969h -- kind-of stands out, eh?  So this will be easy to crack on a 
per-game basis.

Nothing is uncrackable.  :-)  Whatever one man can create, another can destroy.
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Re: [SWCollect] Best copy protection?

2004-06-14 Thread Jim Leonard
Pedro Quaresma wrote:
Shadow of the Comet by Infogrames (back from the days when Infogrames 
was likeable -- ah that would start a whole new discussion! Anyone else 
following the end of Interplay?).
I heard Interplay's offices were shut down for a few days because they couldn't 
come up with worker's comp insurance.  :-(  I sincerely hope Brian Fargo will 
be able to create a new startup...

As far as difficulty goes, from what I've heard, the still uncrackable 
Starforce 3 (Beyond Divinity is an example) is still the worst.
Nothing is uncrackable.  Starforce is one of the best types of protection, 
though -- it directly accesses IDE CDROM drives without going through ANY 
system calls.  (Dunzhin for IBM PC (Warriors of Ras) was one of the new early 
PC releases to do this and it took a colleage of mine a full month to crack 
it.)  Starforce is also clever enough to figure out if it is running from an 
emulated drive such as those provided by Daemon Tools or Alcohol 120%.

Still, as "clever" as Starforce 3 is, I've seen worse.  In fact, I was 
wondering when better protection was going to come along (copy-protection 
became a bit of a joke once Windows and CDROMs rolled around -- Starforce 3 is 
the only thing that actually provides a challenge nowadays).
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[SWCollect] Game Music

2004-06-14 Thread Jim Leonard
I just found the following site:
http://www.mirsoft.info/
This place is fantastic -- if a game has MIDI or MOD music, it has probably 
been ripped and put here.  They also have ripping guides if you have a game 
they don't have.

For all other games that use custom formats or hardware, let me know -- I have 
a Roland SCC1, MT-32, Adlib, CMS, IBM Music Feature, Gravis Ultrasound, Adlib 
Gold, and other exotic hardware :-)
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Re: [SWCollect] Best copy protection?

2004-06-13 Thread Jim Leonard
Stuart Feldhamer wrote:
You made me think about the code wheel for Pool of Radiance. For some
reason, on my computer, the code that came up was "Savior" about 3/4 of the
time. So I copied the game for a friend of mine but didn't give him the code
wheel, telling him that he should try Savior, and if that didn't work, just
try again. On his computer, Savior NEVER came up!
LOL this was because of the truly terrible random-number generator in POR.  The 
game played like this too, in some sections (75% of the time you'd get the same 
types of encounters).  This PC-specific, I don't think the others had this 
problem but I could be wrong.

This reminds me of how a friend played Leisure Suit Larry 3:  The random seed 
for the copy protection was # of seconds from bootup.  So he launched his 
version of LSL3 from AUTOEXEC.BAT, right after bootup, and it would give him 
the same woman to identify 95% of the time.
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Re: [SWCollect] Best copy protection?

2004-06-12 Thread Jim Leonard
Marco Thorek wrote:
IIRC the game came with five-symbol codes printed in black on really
dark brown paper.
I was lucky enough to have a B&W hand scanner (remember those?) that used a red 
scanning beam.  A bit of adjustment to the contrast, and voila -- I could 
reproduce those like they were black on white sheets of paper.  :-)
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Re: [SWCollect] No market for Macintosh collectables?

2004-06-12 Thread Jim Leonard
Sorry -- I didn't, so I am overtly harsh on it sometimes.  I think it had a lot 
of good things going for it, but it had severe programming issues and an 
overall clunky presentation.

Maybe it got better as you progressed?  I got stuck after an hour and quit in 
frustration.

[EMAIL PROTECTED] wrote:
HEY!
I LIKED Free D.C.!
:)
Joe

From: Jim Leonard <[EMAIL PROTECTED]>
Date: 2004/06/11 Fri PM 07:00:19 EDT
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] No market for Macintosh collectables?
Awesome, thanks for the reference.
Unfortunately, he was responsible for the embarrassment that was Free D.C.! as 
well ;-)

Freddie Bingham wrote:

Maybe some more light could be shed by emailing this fellow:
http://www.channelzilch.com/doug/resume1.htm
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[SWCollect] Best copy protection?

2004-06-11 Thread Jim Leonard
I used to think that the best copy-protection was Rocket Ranger -- the 
codewheel was an integral part of moving around.  Then a fellow MobyGames 
volunteer wrote me this:

"The best copy protection ever would be the game Murder In Venice (Amiga). The 
game comes with over 40 clues - including ticket stubs, paper clips, pictures, 
even a film roll (that you have to break open to find a clue inside!!)."

I agree, that's really cool.  Anyone else have some good copy-protection 
schemes that they remember as being cool or clever?  Here's a few more I can 
think of:

- Future Wars. Copy protection showed a paint-by-numbers (outline) picture and 
asked you what color the section that was currently flashing was. How could you 
tell? The picture was in full color on the back cover of the manual. :-)

- Star Control.  Codewheel was just plain funny.
Anyone else have fond memories?
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Re: [SWCollect] Previously owned games resold by chains

2004-06-11 Thread Jim Leonard
Dan Chisarick wrote:
I still troll the used item bin for the very occasional vintage goodie 
that shows up.  Found two yesterday: LucasFilm's Tie Fighter and OOP's 
Perfect General II.  
At what store?  Those are a decade old.
Anyway, Tie Fighter was $3.99.  Perfect General II was $14.99.  WHAT?  I 
got the helpless shrug from the guy behind the counter "that's what came 
up in the computer".  
He's right; that probably was the last recorded price when Softsell or whatever 
warehouse they use last stocked the game.  Ten years ago that was a good price 
-- they obviously just haven't repriced it since then.

nothing the J Leonard blow-dryer 
technique can't handle (I'm afraid I'll damage the box w/the heat, but 
I'll give it a shot anyway).  
I can't take credit for that technique; I believe either Tom or Chris first 
suggested it to me once 3+ years ago when we were out trolling for oldgames in 
the northern Illinois region.  As for hurting the box, it's difficult to hurt 
the box doing that.  It is easy to hurt 5.25" DISKS doing that, but I have used 
it to remove large ugly labels from 5.25" disks before.

One box even had the original receipt in 
it, with the buyer's name and address.  Maybe I'll drop him a post-card 
and ask him if he has anything else to sell.  
THAT technique was first suggested by Chris, no doubt about it ;-)
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Re: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Jim Leonard
Awesome, thanks for the reference.
Unfortunately, he was responsible for the embarrassment that was Free D.C.! as 
well ;-)

Freddie Bingham wrote:
Maybe some more light could be shed by emailing this fellow:
http://www.channelzilch.com/doug/resume1.htm
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Re: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Jim Leonard
Peter Olafson wrote:
Primarily, yes. But King of Chicago was released for the Mac first and 
later ported to the Amiga.
That contradicts everything I know about Cinemaware, so either you're wrong 
(not likely) or my knowledge is incomplete (likely).  Is there a reference or 
person I can consult to learn more about this?
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Re: [SWCollect] Time to blend topics

2004-06-11 Thread Jim Leonard
Edward Franks wrote:
What I find an interesting observation of human nature in action is 
the fact so many folks that download stuff illegally turn the whole 
business into some noble moral imperative.  But that's a whole 'nother 
topic.
Which can be quite funny sometimes, depending on the mental capacity of the 
individual.  Or it can be very tedious, like the whole Abandonware movement, 
which I try to distance myself from.
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Re: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Jim Leonard
Peter Olafson wrote:
Oh, sure; there were probably dozens of games that were Mac-first 
(others include King of Chicago and virtually every game designed by 
Wait, King of Chicago, the Cinemaware game?  All Cinemawares were primarily 
Amiga and then ported to other platforms.
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Re: [SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Jim Leonard
Peter Olafson wrote:
The upshot is that, without much encouragement from the top, few game 
publishers invested heavily in the Mac market. (To be sure, there are 
exceptions, like Bungie, Cassady & Greene, pre-Activision Infocom, early 
Cyan, and, later on, companies like GT Interactive's MacSoft). Most 
I seem to remember a ton of mostly-unique games that originated on Mac (or were 
at least very popular on the Mac and took advantage of a mouse interface) and 
were eventually ported to other platforms -- things like Alter Ego (might have 
been on other platforms first), Dark Castle, Armor Alley, and ICOM adventure 
games... is my memory just faulty, or weren't there any unique Mac games?  (Or 
there *were* but they didn't sell?)

The sports-game market seems to have a different ethic. In another 
genre, NBA Live 97 might be considered collectible; as a sports game, 
it's just old. I suspect sports gamers are so geared to playing with the 
current rosters that they don't look back as much as, say, adventure gamers.
I had forgotten about the roster aspect.  However, this doesn't explain 
non-roster games like golfing, racing, etc.
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[SWCollect] No market for Macintosh collectables?

2004-06-11 Thread Jim Leonard
I was just amazed by this:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=51333&item=5703687968
One bid, six games in good condition, $8?  I have two questions based on this 
occurance:

1. Is there just no market for Macintosh software collectables?  Why the hell not?
2. Along those lines, how come there's no market for Sports game collectables 
(any platform)?

Normally I'd rack up #2 as the "if it's not an adventure, it's not collectable" 
mentality that 95% of the software collecting scene shares, but that doesn't 
explain #1.  I'm very confused...!
--
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Re: [SWCollect] Time to blend topics

2004-06-11 Thread Jim Leonard
Edward Franks wrote:
I have done this for some music -- download music illegally, listen to 
it, buy the CD.  Nowadays I just listen to streaming radio and/or 
download it for later listening.
The golden-goose questions are how many people download 
illegally/buy later and just what percentage of what they download do 
they buy honestly buy later?  Given the packrat mentality of so many 
people into pirating I would be surprised if either of those figures was 
more than 10%.  Just look at the usage figures for BitTorrent.  I don't 
think that many people are sharing Linux ISOs.  ;-)
True.  But at least I'm honest about it ;-)
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Re: [SWCollect] Time to blend topics

2004-06-09 Thread Jim Leonard
Jim Leonard wrote:
Tom of Quest Studios has a whole website on this:  
http://www.queststudios.com/
Forgot to mention that the MIDI files Tom has on his site were created using a 
very novel method:  The program played the notes to what it thought was a 
Roland MT-32, but instead was a MIDI patch cable running to another computer 
with a MIDI board which RECORDED the MIDI information into a file.  So even 
Sierra games, which used a custom format that wasn't straight MIDI, were able 
to be captured and reworked into normal MIDI files.  Very clever indeed.
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Re: [SWCollect] Time to blend topics

2004-06-09 Thread Jim Leonard
[EMAIL PROTECTED] wrote:
Understand that 'Roland Files' are actually plain, old MIDI files, played on a special sound card called the Roland Sound Canvas, or SCC1 or Roland RAP 10.  In most cases, the music was composed on this type of card, because it had the best samples of it's day.
Actually, "roland files" were typically composed on an MT-32, which was a MIDI 
module but not general MIDI.  The Sound Canvas/SCC1 was the first General MIDI 
board, and it did sound awesome, but it didn't arrive until 1992.  All the 
Roland MIDI stuff from 1988 to 1992 was MT-32 custom patches, and does not 
sound right if you simply play the file.

Tom of Quest Studios has a whole website on this:  http://www.queststudios.com/
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Re: [SWCollect] Time to blend topics

2004-06-09 Thread Jim Leonard
Stephen S. Lee wrote:
OK, I didn't know that DOSBox could do that.  I'll look into that!
Remember, the emulation is about 95%.  It sounds good, although the Adlib 
emulation gets a couple of volumes wrong for some reason.  So if it doesn't 
quite sound "the way you remember it", don't blame your memory.

What would a "high-quality"
cable be, for one thing?  (I don't know; I'd like to specifically know so
I can buy one at Radio Shack or wherever.)  
Any Monster cable (Best Buy, Circuit City, etc.) will do fine.
> Also, what program would you
recommend for this?  It'd be nice to be able to edit things like the
silence at the beginning of each *.WAV file.
Goldwave is shareware and pretty good.  Audacity is free and also pretty good, 
although the interface is not intuitive and may take some tweaking (for 
example, you load your files, process them in full 32-bit floating point bit 
depth, then RENDER them to a new file -- not exactly the Windows metaphor for 
working with files).

If you're willing to pay, Sound Forge is the best single-track (mono or stereo) 
editor for the price.  There are more expensive solutions, and less, but 
price-to-performance Sound Forge is the best.

Adobe bought CoolEdit and turned it into Adobe Audition -- haven't tried it, 
but a lot of people used to swear by CoolEdit.

What I was wondering was if there's a shortcut that would enable me to
take a game, extract all the Roland sound files from it, and convert them
directly into *.WAV files, but from what you say and from what I've read,
this isn't possible.
Not by a longshot.  But a Rolant MT-32 emulator is currently being worked on, 
so who knows, maybe in a few years...
--
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Want to help an ambitious games project? http://www.mobygames.com/
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Re: [SWCollect] Time to blend topics

2004-06-09 Thread Jim Leonard
Edward Franks wrote:
On a personal level, I've met few people that would actually copy 
something illegally and then pay for a legit copy when it was 
available.  YMMV
I have done this for some music -- download music illegally, listen to it, buy 
the CD.  Nowadays I just listen to streaming radio and/or download it for later 
listening.
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Re: [SWCollect] Time to blend topics

2004-06-09 Thread Jim Leonard
Tomas Buteler wrote:
Ouch! That hurt... :) As a third-world resident, allow
me to clear a couple of issues:
I should have explicitly mentioned Asia, since that was what I was thinking 
about -- sorry!
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Re: [SWCollect] Time to blend topics

2004-06-09 Thread Jim Leonard
Stephen S. Lee wrote:
Actually, where can I find a collection of such extractions?  I was
I wasn't aware of a collection, hence my desire to someday make a radio station 
for it :-)

planning to do this myself for a bunch of older games (Might & Magic
III-V, Civilization I, Lands of Lore I, etc.)  I was planning to extract
all the music from each game; is there a faster way of doing this than
just getting the game to play each tune and recording it?
There are three main ways of doing (IBM PC) music:
1. Extract the files and try to get them to play in a player.  Works best for 
MOD, MIDI, and some other formats like .ROL/.CMF (Adlib/Soundblaster).  When 
playing MIDI you *might* be able to improve quality by playing it on a modern 
sound card under Windows, but it depends on the wavetable quality of your card 
and/or whether or not the MIDI is General MIDI (fixed instrument patches) or 
had custom instruments/instrument mappings.  As for Redbook (CD) audio, just 
rip the tracks.  For ripping, I recommend EAC (Exact Audio Copy), as it has 
special processes for dealing with scratched CDs to produce the least errors, 
and besides it's free.  Most online databases like CDDB and FreeDB will *not* 
have the individual tracks named, so just rip everything as Track01, Track02, 
etc. and sift through it later.

2. Emulation.  DOSBox (dosbox.sourceforge.net) does a 95% job of emulating PC 
Speaker, Sound Blaster, Adlib, and Tandy/PCjr *and* you can record the output 
to a mono .WAV file.  If emulating anything OTHER than PC Speaker, you need to 
change the output rate from 22KHz to 44.1KHz or else it may sound muted (not as 
"bright").  For PC Speaker, 22KHz is perfect.

3. Record the actual games themselves with a sound card (play game on one 
machine, run a cable to another machine, record).  Use high-quality cables and 
recording settings (at *least* 32KHz, 16-bit) for the best results.  If you're 
lucky, you can "cheat" a little by having cards that do things digitally -- on 
an AWE32, you can use the digital out connection to record Adlib, and on a Pro 
Media Spectrum 3D card (one of the last cards Media Vision put out before they 
died) you can play and record on the same card.  I believe SB Live! cards can 
do this as well (you select the "what I hear" source for recording) but it is 
hard to get SB Live! and newer cards to actually *play sound* from older games.

Regardless of how you get the sound, if you're going to preserve it properly in 
MP3 format, use LAME with "--preset standard" if you want to ensure nearly 
transparent quality without unnecessarily wasting space.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] Time to blend topics

2004-06-09 Thread Jim Leonard
[EMAIL PROTECTED] wrote:
By the way, with the help of some Australian friends, I was able to actually extract the speech from the FM-Towns Ultima 6--a 3 year quest for me (AND a few others in this forum!)
Geez, you should have asked me.  I have been screwing around with PC audio for 
two decades and probably could have done it for you in an afternoon.  I've 
decompressed, extracted, and converted audio from RealSound games back in the 
late 1980s, for example.

For that matter, anyone who wants any audio out of a game, music or otherwise, 
talk to me first.  I also have a 386 with a Sound Blaster and MT-32 hooked up 
dedicated to recording older game sound/music.

According to the law, if a sample runs less than 30 seconds, it is legal to 'lift', and even use in your own work, WITHOUT the permission of the creator, or copyright holder (we've seen this in rap music for years).  
I don't know where you got that impression, but that's not the law and even a 
2-second sample can get you sued.  The first highly-public case of this was Rob 
Base and DJ EZ Rock with their album "It Takes Two" in 1988.  (They sampled 
Maze for the song "Joy and Pain" and got sued.)  Another case in 1987 was Pump 
Up The Volume by M/A/R/R/S (although the money from that settlement went to a 
children's charity).

This is why, when I remastered the audio for Mindcandy, I removed the rap vocal 
in one of the music pieces.

Would posting the sound samples on the Internet be a violation of copyright law?  
Not if your usage is covered under the Fair Use clause of the copyright act. 
Are they there for educational, historical, or reference purposes?  I'd say 
yes, so you seem to be fine.  Also, you aren't costing anyone any money and 
aren't misrepresenting the trademarks, which is the type of thing that would 
get a lawyer interested.

I have been accused in many forums of 'weilding my morality like a club'.  I patiently await Jim's response--and anyone else's views...are my previous comments on this topic now hypocritical?  :)
Not at all.  I freely admit that I used to pirate stuff in the 1980s, but since 
I never would have paid for it, and I never contributed to anyone else getting 
out of paying money for it, I don't feel I did anything wrong.  Back then, 
there was no such thing as a "demo" for a game -- you either bought the game or 
you didn't.  Nowadays there are demos for practically anything you want to buy, 
so software piracy is a lot harder to justify.

I still pirate older software, but for the purposes of documenting it in 
MobyGames.  I download a game I don't own, document it on MobyGames, and delete 
my copy when I'm done; I can always grab it again from some source if I need it 
later.  Since I do so to facilitate historical and educational documentation, 
it is covered under Fair Use.  Besides, I'm not preventing companies from 
getting revenue, which is the real thing you have to worry about.  So yes, I'm 
a pirate, but it's not like I'm trafficing Madden 2005 into China or anything 
(which *IS* a real concern, third-world countries are responsible for actual 
revenue loss in the software industry).

As for your own morality, I don't have a problem with it :-)  It's good to have 
some morals in today's society as long as they're reasonable and logical.  If 
someone's morals force them to, oh, say, murder abortion doctors, well then 
those aren't good morals :-) .  The fact that you are examining your actions 
and our current laws shows intelligence and freethinking.

Bottom line:  If you have snippets of music/speech online because you are 
documenting the game and the game's experience for historical reasons, you have 
nothing to worry about.  (If you had the ENTIRE speech online and were SELLING 
it, well then that would be a problem.)
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] Another one?!

2004-06-08 Thread Jim Leonard
Edward Franks wrote:
I just want to point out you used a couple of bad examples.  ;-)  
I was going for expensive/old :-)  Okay, replace Starcross with Michael 
Berlyn's "Cyborg" ($150+ last I checked).  Anyway, I'm sure people got the idea.

Also, in the US, the First Sale Doctrine establishes that once you 
sell something (as the maker) that's all the money you're going to get. 
 A maker has no right to get more money on the sale of used items.  
That's like saying it would be wrong to buy a used or out of print book 
because the author wouldn't get any money.
Agreed, but some people don't understand this.  When I pirate a 20+ year old 
game to try it out, people sometimes tell me that I'm short-changing the author 
-- what, like buying a 2nd-hand copy on ebay gives the author money?
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
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Re: [SWCollect] Fm Towns Origin Stuff

2004-06-08 Thread Jim Leonard
Freddie Bingham wrote:
Some Fm Towns are 486 machines.
Cool, I had no idea.
We added FM Towns to MobyGames a few months ago -- Since FM Towns is just a 386 
or 486 with a CDROM and enhanced graphics and sound, I just added "FM Towns" 
under graphics options for DOS games and "FM Towns" again as a sound option for 
DOS games.  Any other differences I should know about?

Do FM Towns machines themselves crop up on ebay or are otherwise available? 
Emulators?  I would love to document some of the FM Towns-specific versions for 
MobyGames...
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
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Re: [SWCollect] Fm Towns Origin Stuff

2004-06-08 Thread Jim Leonard
Does the Wing Commander have full speech, both in the cutscenes of the Tiger's 
Claw and in-game fighting?  I ask because the only port I know of to have that 
is Sega CD (which I find hard to believe, maybe 3do has it too?)

[EMAIL PROTECTED] wrote:
YES, Freddie!
Although I have U6, and the Wing Commander one, I do *NOT* have the Strike Commander.
Give me a price--I'll buy all of the Origin ones (If noone else wants them)
Joe
From: "Freddie Bingham" <[EMAIL PROTECTED]>
Date: 2004/06/08 Tue PM 02:04:44 EDT
To: <[EMAIL PROTECTED]>
Subject: [SWCollect] Fm Towns Origin Stuff
Anyone interested in any of the items pictured in the attachment? Let me
know ASAP if you are.
Thanks
Freddie
Lucasarts Museum - http://lucasarts.vintagegaming.org
<http://lucasarts.vintagegaming.org/> 




Anyone interested in any of the items pictured in the attachment? Let 
me know ASAP if you are.
 
Thanks
Freddie
 
Lucasarts Museum - http://lucasarts.vintagegaming.org 
<http://lucasarts.vintagegaming.org/>
 

--------

--
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World's largest electronic gaming project:http://www.MobyGames.com/
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Re: [SWCollect] Fm Towns Origin Stuff

2004-06-08 Thread Jim Leonard
Strike Commander runs on FM Towns?  I thought the last FM Towns machine was a 
386.  No 386 I know can run Strike Commander effectively...

Freddie Bingham wrote:
Hi Joe
I do not have these but I can get them. Of course I have to arrange a price
with the seller for to pay for them and that is based on what I can then
turn them around for. I can always sell the UVI and the Wing Commander on
eBay.  Make me an offer for the Strike Commander (or all three) so I know
the ballpark on what you are willing to pay.
Thanks
Freddie
Lucasarts Museum - http://lucasarts.vintagegaming.org
 


-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] 
Sent: Tuesday, June 08, 2004 12:33 PM
To: [EMAIL PROTECTED]
Subject: Re: [SWCollect] Fm Towns Origin Stuff

YES, Freddie!
Although I have U6, and the Wing Commander one, I do *NOT* 
have the Strike Commander.

Give me a price--I'll buy all of the Origin ones (If noone 
else wants them)

Joe
From: "Freddie Bingham" <[EMAIL PROTECTED]>
Date: 2004/06/08 Tue PM 02:04:44 EDT
To: <[EMAIL PROTECTED]>
Subject: [SWCollect] Fm Towns Origin Stuff
Anyone interested in any of the items pictured in the 
attachment? Let 

me know ASAP if you are.
Thanks
Freddie
Lucasarts Museum - http://lucasarts.vintagegaming.org
<http://lucasarts.vintagegaming.org/>



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Re: [SWCollect] Another one?!

2004-06-08 Thread Jim Leonard
Peter Olafson wrote:
But I do think it's worth exploring the "fair use" question and, failing 
that, whether there's an Internet equivalent of the RIAA (which someone 
else mentioned) that could address issues relating to Internet radio 
broadcast of CDs. Perhaps it's a simple affair.
Nothing is in place currently, however the RIAA prosecutes anyone found 
streaming video it did not pay them a license for.  So I don't think I'll have 
a problem streaming video/computer game music.
--
Jim Leonard ([EMAIL PROTECTED])
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Re: [SWCollect] Tom Snyder Productions

2004-06-08 Thread Jim Leonard
Feldhamer, Stuart wrote:
I believe that #1 is true, although he's not the same Tom Snyder from late night TV. :)
Now THAT was a hilarious picture you painted:  "It's a comic book that ah, that 
you can ah, branch all over the damn place to get more insight.  See this?  See 
this?  I animated the scenes using crude vector graphics!  Ah huah huah huah ha 
ha ha ha!"

People not familiar with TV's Tom Snyder can ignore the above :)
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Re: [SWCollect] Another one?!

2004-06-08 Thread Jim Leonard
Feldhamer, Stuart wrote:
On another note, I don't know if sharing the MP3 files with Jim is 
necessarily illegal. It may be covered under "fair use" laws, like 
making a copy of a tape for a friend. 
It's only covered under Fair Use if you make a backup copy for *yourself*.  If 
you give that copy to a friend, then you'd have to make a really strong 
argument that the copy was "off-site storage for disaster recovery" or else it 
doesn't hold up.

Dan C. and other former pirates^H^H^H^H^H^H^Hsoftware reverse-engineer 
hobbyists will agree with me that current/former software pirates know the most 
about copyright and intellectual property laws without actually being lawyers.  :-D
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Re: [SWCollect] Another one?!

2004-06-08 Thread Jim Leonard
Peter Olafson wrote:
I confess I'm unfamiliar with the mechanics of streaming, but do you 
really need EA's permission to do so? (Origin no longer exists even in 
UO server-farm form.) Wouldn't this considered a "permitted use" of the 
media?
Just because the founding copyright holder no longer exists doesn't mean that 
*somebody* doesn't own the copyright.  In fact, I think it's obvious that 
Electronic Arts owns all of Origin's Ultima and Wing Commander intellectual 
properties.  I'm sure that if I wrote a Wing Commander-like game, with WC 
properties ("Kilrathi", "Tiger's Claw", etc.) and used the string "Wing 
Commander" somewhere in the title, that I would get sued even if I wasn't 
selling the thing.
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[SWCollect] Tom Snyder Productions

2004-06-08 Thread Jim Leonard
Some questions for John, et al:
1. Tom Snyder Productions (responsible for Infocomics, American Challenge, 
other early games) -- is he also the Tom Snyder responsible for 
"squigglevision" (Dr. Katz) animation and other animation projects?

2. If #1 is true, then is he invited to the Apple get-together?
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Re: [SWCollect] Another one?!

2004-06-08 Thread Jim Leonard
[EMAIL PROTECTED] wrote:
I believe that this is as illegal as copying *ANY* music file.
Why doesn't Jim just bid on it, and then he can do what he wants with the music?
Because it wouldn't be any more legal that way (I have no explicit permission 
from Origin to stream the music).  In all honesty, I just want to hear it.  I 
have no intention of collecting it.  I'm not a fan of the music per se, I just 
want to hear how it turned out.

I can see a morality issue coming, so I'm going to head it off:  For older 
games that you are curious about, do you download a copy to try, or do you 
spend $150 or more to collect a copy you can open and play?  For example, I 
have never played Starcross and would like to give it a try.  Should I spend 
crazy amounts of money for a Starcross collectable, knowing that any money I 
spend will never get back to the people who made it (and the collectable itself 
will go down in value when I open it to get at the disk), or should I just 
download a copy and try it out?  Hopefully you agree the latter is the more 
practical choice.

Before anyone accuses me of being a pirate, I own 600+ new and collectable 
games.  I also own 100+ music CDs and 100+ DVDs.  I do buy things, you know :-) 
I just don't feel I need to collect something just to give it a shot.
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Re: [SWCollect] Another one?!

2004-06-08 Thread Jim Leonard
Pedro Quaresma wrote:
Would this be legal? :) If so I have no problem of trying to rip .mp3 
files from it and ftp-ing them to you.
No, not legal at all, so if you want to decline on that basis I completely 
understand.  I'm just gathering up files for a "game music" streaming radio 
station I'd like to run someday (plus I'd like to hear the music on the disc -- 
I wonder if they remastered it in any way, or if it's just MT-32 output from 
the games themselves).  MP3 is totally fine (I prefer "lame --preset standard" 
or other similar VBR, but CBR 192K or higher is okay).  If you're willing to do 
 this, email me for FTP site upload to make it easy for you.

And thanks :)
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Re: [SWCollect] Kids and Classic Gaming

2004-06-04 Thread Jim Leonard
Stuart Feldhamer wrote:
Of course, back then I didn't know what Montezuma's Revenge really was, 
hence why Panama Joe (or whatever his name was) was running so fast : )
OMG... I just *now* got the joke, after playing the game for 15+ years!
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Re: [SWCollect] Another one?!

2004-06-04 Thread Jim Leonard
For anyone who already has this:  Is anyone willing to make a copy of this for 
me?  I am working on a streaming radio station of game music, and I would like 
to have selections from this be a part of it, but I would rather avoid spending 
$120 just to get the music (I am not an Origin collector).

Pedro Quaresma wrote:
Yes these are particularly rare. Or were at least :) These are the 
"fabled" Origin Soundtrack Vol. 1 we talked about a month ago.

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Para: [EMAIL PROTECTED]
A/C:
Ref:
cc: (bcc: Pedro Quaresma/SCAETANO)
Assunto: Re: [SWCollect] Another one?!
	*Jim Leonard <[EMAIL PROTECTED]>*
03-06-2004 16:53
	Solicita-se resposta a swcollect


Are these particularly rare?  I wouldn't imagine this fetching a lot, 
but then
again I'm not an Origin devotee so I wouldn't know.  I bought the Rocket 
Ranger
comic book (an item in a similar vein) for $2, for example...

Pedro Quaresma wrote:
 >
 > 
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=8108709630&sspagename=STRK%3AMEWA%3AIT&rd=1 

 >
 >
 > Surely this seller must've found the motherlode of Origin Soundtracks? :)
 >
 > --
 > Pedro R. Quaresma
 > Salvador Caetano IMVT
 > Div. Sistemas de Informação / Systems and Information Division
 > Administração e Desenvolvimento Lotus Notes /
 > Lotus Notes Administration and Development
 > [EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)
 >
 > Toyota Prius '01, Aqua Ice Opalescent, 40K km., "Esperanza"
 >
 > 'People don't quit playing because they grow old. They grow old because
 > they quit playing.' - Oliver Wendell Holmes
 >
 >
 >
 >
 >
 > ToyotaShopping - A sua Loja Toyota Online
 > http://www.toyota.pt
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Re: [SWCollect] June 22, 1979

2004-06-03 Thread Jim Leonard
Peter Olafson wrote:
I could be wrong, but I doubt anyone remains at Activision from the 
Infocom days to remind them.
True, but they were all gone when Activision published those Infocom 
compilations, so I thought there was some small hope.
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Re: [SWCollect] Kids and Classic Gaming

2004-06-03 Thread Jim Leonard
[EMAIL PROTECTED] wrote:
In a message dated 06/03/2004 11:08:52 AM Central Daylight Time, 
[EMAIL PROTECTED] writes:


They are *much worse* at the classic games in terms of skill, but they 
still
*enjoy playing them*.  And to hear them laugh when they play Boxing 
against
each other is to die for.  THAT is having fun.  That is what games are 
all about.

Gosh I used to play that one against my brother Jim (he usually kicked 
my butt, he's 10 years younger). Simple graphics, white and black boxers 
(racially correct or just so you'd know who is who? ;)). But still fun 
and challenging. Hey you got them playing 2600 Adventure yet (tell them 
the story behind the "hidden dot"), also fun to try to get EVERY object 
in one room. Montezuma's Revenge sweet 2600 game too.
My brother used to go ape over Montezuma's Revenge for PC.  We had a pirated 
copy and he could beat every difficulty.  Another quest that nearly consumed 
him was Airball, and also King's Quest 2.
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Re: [SWCollect] June 22, 1979

2004-06-03 Thread Jim Leonard
Feldhamer, Stuart wrote:
LOL! That's a good one, Jim!
I wasn't joking :-(   Oh, well...
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Re: [SWCollect] June 22, 1979

2004-06-03 Thread Jim Leonard
Stephen Emond wrote:
This year IS the 25th Anniversary of Akalabeth (and by extension, Ultima).
However I believe June 22, 1979 was the date Infocom was formed.
Correct.  Is Activision planning any sort of special celebration?
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Re: [SWCollect] Kids and Classic Gaming

2004-06-03 Thread Jim Leonard
As someone who has a 4.5-yr-old and a 7-yr-old, who play both modern and 
classic games (at my insistcnce), I too LOL'd at some of the comments.  But the 
whole thing was a bit depressing, too:  The kids in the article weren't aware 
that you can still challenge yourself and have fun with older games.  Some of 
the games my kids like to play:

- Luigi's Mansion (a truly horrible game in terms of gameplay)
- Super Mario Sunshine
- Super Smash Brothers Melee
- Sonic Heroes
- Sonic Adventure (both)
..etc.  In other words, typical Nintendo and Sega licensee crap (although I 
like the Sonic games).  However, they *also* enjoy the following:

- Pac Man (emulated)
- Sonic The Hedgehog (original Genesis, 1990, on a real Genesis)
- Marble Madness (emulated)
- Rampage (we have emulated, gameboy, lynx versions :-)
- Donkey Kong (Colecovision port, on a real Colecovision)
- Super Mario Bros. (NES emulated)
- Boxing (Activision, Atari 2600, on a real 2600)
They are *much worse* at the classic games in terms of skill, but they still 
*enjoy playing them*.  And to hear them laugh when they play Boxing against 
each other is to die for.  THAT is having fun.  That is what games are all about.

(Along those lines, I have no problem cheating in games if they are starting to 
frustrate me.  I tried to get past the final boss in Luigi's Mansion for 3 
solid hours before I just went and got an Action Reply to get past the thing. 
Games aren't fun if they're unfair.)

Dan Chisarick wrote:
Well, this answers a lot of questions about the current state of video 
games... I LOL at a couple of the comments, most of them from "Donkey 
Kong".


On May 31, 2004, at 3:20 PM, C.E. Forman wrote:
I saw this too.  Hilarious!  I loved the fact that they were
over-thinking, over-analyzing everything, believing the different
colors on the blocks in Tetris meant something, wondering if you can
do stuff with the umbrella and purse in DK, rapid-fire in Space
Invaders, etc.
 
- Original Message -
*From:* [EMAIL PROTECTED]
*To:* [EMAIL PROTECTED]
*Sent:* Monday, May 31, 2004 8:54 AM
*Subject:* [SWCollect] Kids and Classic Gaming

"Cute" ;)
http://www.egmmag.com/article2/0,2053,1487038,00.asp


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Re: [SWCollect] June 22, 1979

2004-06-03 Thread Jim Leonard
Marco Thorek wrote:
The 25th anniversary is coming up :-)
For the informal collectors on this list, care to expand on what that date 
means?  I can imagine people thinking it's related to either:

- Zork
- Adventure
- Akalabeth
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Re: [SWCollect] Another one?!

2004-06-03 Thread Jim Leonard
Are these particularly rare?  I wouldn't imagine this fetching a lot, but then 
again I'm not an Origin devotee so I wouldn't know.  I bought the Rocket Ranger 
comic book (an item in a similar vein) for $2, for example...

Pedro Quaresma wrote:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=8108709630&sspagename=STRK%3AMEWA%3AIT&rd=1 

Surely this seller must've found the motherlode of Origin Soundtracks? :)
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Administração e Desenvolvimento Lotus Notes /
Lotus Notes Administration and Development
[EMAIL PROTECTED] // +351 22 7867000 (ext. 3492)
Toyota Prius '01, Aqua Ice Opalescent, 40K km., "Esperanza"
'People don't quit playing because they grow old. They grow old because 
they quit playing.' - Oliver Wendell Holmes



ToyotaShopping - A sua Loja Toyota Online
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Re: [SWCollect] Sierra cover artists (was: Drash...)

2004-05-25 Thread Jim Leonard
Jukka Eronen wrote:
BTW does anyone here own original game art?
Cover art or ingame?
Nope, but I wish I did of a few titles (I would love the Starflight cover, for 
example).  The closest thing I have would be my Rocket Ranger comic book.
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Re: [SWCollect] Nit-picking at its finest

2004-05-24 Thread Jim Leonard
[EMAIL PROTECTED] wrote:
> (and Jim, if you want to banish me for my statements, I'll go quietly..*sniff!*
No banishment necesary.  :)
The funny thing is, while I certainly wasn't advocating forgery, I wasn't 
making a joke either.  I'm very serious when I ask:  How could you tell it was 
a forgery?  Personally, I can't see how you could.  The Akalabeth label was so 
crude to begin with that it most likely could be forged effortlessly, unlike 
most "professional" games.  And that is both intriguing and a wee bit ominous 
at the same time.

I posed the same question to a guy I met this weekend at Midwest Gaming Classic 
who owned a TON of Atari prototypes and loaner/beta carts, and his answer was a 
bit more reassuring (over half he got directly from the programmer, the rest 
have little identifying marks, etc.)  But for the few that he could not verify, 
I asked if he could tell, honestly, if they were authentic (and he had paid as 
much as $800 for some).  He admitted that, no, he couldn't, and if it was 
proven they were forgeries he didn't want to know :)

I would hope that the response to such paranoia, if I'm instilling that in 
people, is better validity, background, and "pedigree" controls.  I would hate 
to see a hoarding, secretive underground society response instead, where the 
only way to see a game cover was to travel to the guy's house, or view a JPG 
that is so obscured by watermarks that you can't make out the text or artwork.

Sorry to wax this way -- The con I just came back from had some people paying 
for tables out of their own pocket *just to show off their collection*, they 
weren't even selling anything.  And one guy, who owned every single Lynx game 
(in multiples necessary to play multiplayer, even), had them all out for public 
playing, including 8 Lynx units!  It was very refreshing to see that kind of 
mentality for a change.

So there's my $0.02.
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Re: [SWCollect] Nit-picking at its finest

2004-05-23 Thread Jim Leonard
[EMAIL PROTECTED] wrote:
*Putting an original akalabeth sticker on a 'non-original' disk is a forgery.  

*Putting an original sticker on a disk that has the data copied from an original Akalabeth is a forgery.
But how could you tell?  I'm *NOT ADVOCATING THIS*, just posing the question.
Also, Garriot has done this himself -- he has taken some of the original 
labels, put them on disks, put the program on it, and given them to friends and 
those have sold for $300 or more.

It's an interesting problem.  How could you tell it was a forgery?
The value of an Akalabeth made your way is exactly ZERO.  
See above.  Garriot has done this and the value wasn't zero.
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Re: [SWCollect] Nit-picking at its finest

2004-05-21 Thread Jim Leonard
Nope, I've never attached a bumper sticker to any car I own :-)
[EMAIL PROTECTED] wrote:
In a message dated 05/21/2004 1:58:14 PM Central Daylight Time, 
[EMAIL PROTECTED] writes:


Honestly, I just don't like unattached stickers :) but of course I 
don't want
to diminish the "worth" by attaching it.

Eh heh, you got bumper stickers on your car Jim? If so I hope they say 
"Go White Sox"

Tom
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Re: [SWCollect] Nit-picking at its finest

2004-05-21 Thread Jim Leonard
[EMAIL PROTECTED] wrote:
Display yes, if JUST collection purposes no. Heck I've got an original 
on the backing Akalabeth disk label, I plan on keeping it like that, 
rarer than the game ;)
Hm... Now see, I would probably take a blank disk, write Akalabeth to it, and 
put the sticker on -- wouldn't that be worth just a tiny bit more?
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Re: [SWCollect] Nit-picking at its finest

2004-05-21 Thread Jim Leonard
[EMAIL PROTECTED] wrote:
In a message dated 05/20/2004 10:59:24 PM Central Daylight Time, 
[EMAIL PROTECTED] writes:

I'd keep it as it is Jim, you can always attach it in the future if you 
want, no going back. Just curious, why would you want to attach it 
unless you were going  to sell it? Even then probably best to give buyer 
the choice?
Honestly, I just don't like unattached stickers :) but of course I don't want 
to diminish the "worth" by attaching it.
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Re: [SWCollect] Nit-picking at its finest

2004-05-20 Thread Jim Leonard
LOL !!!  God I needed that!  I've had one hell of a horrible day today :)
I like this logic, btw.  I'm still curious to hear opinions, but I think I'll 
leave the sticker off.

Stephen Emond wrote:
And that my friends is the exact reason you will never be able to buy a loaf
of toast ;)
Steve
-Original Message-
From: Stuart Feldhamer [mailto:[EMAIL PROTECTED] 
Sent: Thursday, May 20, 2004 9:11 PM
To: [EMAIL PROTECTED]
Subject: RE: [SWCollect] Nit-picking at its finest

Let me apply some Talmudic logic here:
The general rule is, whensoever A can be converted into B, but B cannot be
converted into A, A must be worth at least as much as, if not more than, B.
: )
Stuart
-Original Message-
From: Jim Leonard [mailto:[EMAIL PROTECTED]
Sent: Friday, May 21, 2004 12:00 AM
To: [EMAIL PROTECTED]
Subject: [SWCollect] Nit-picking at its finest
Even with my superior powers of anality, I am unable to answer the following
question:
Which Wing Commander III filmcan is "worth" more:  With the front circular
sticker attached, or not attached (pristine, still on its wax backing,
inside
the can)?
I have the latter, and I'm debating whether or not to attach the sticker to
the
can (like I found it on my first one).  Advice?
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[SWCollect] Nit-picking at its finest

2004-05-20 Thread Jim Leonard
Even with my superior powers of anality, I am unable to answer the following 
question:

Which Wing Commander III filmcan is "worth" more:  With the front circular 
sticker attached, or not attached (pristine, still on its wax backing, inside 
the can)?

I have the latter, and I'm debating whether or not to attach the sticker to the 
can (like I found it on my first one).  Advice?
--
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Re: [SWCollect] So obviously Mt. Drash is no longer rare....

2004-05-16 Thread Jim Leonard
John Romero wrote:
Actually, we had a NeoGeo at id back at the start of 1991
You're correct, my dates are off.  Still, $650 for a console?  And looking on 
ebay, we see... $550?  Sheesh.
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Re: [SWCollect] So obviously Mt. Drash is no longer rare....

2004-05-15 Thread Jim Leonard
Josh Lulewicz wrote:

So there was a game released for the Neo Geo Advanced Entertainment 
System (Home Console) that people claim there are only 3 or 4 of.
That console never ceases to amaze me.  When it first came out in the mid 
1990s, it retailed for $650 for the console and each game was between $190 and 
$250.  (The high cost of the games were because they were often 32, 48, or even 
64 megaBYTES of ROM.  The high cost of the console, I have no idea, since it 
was only marginally more powerful than other 16-bit consoles of the era.)  So, 
ten years later, you would expect prices for an older console and games to go 
down, right?  WRONG, they are the same and even higher!  I went to a Neo Geo 
booth at CGExpo2K3 when I wasn't working my own booth and was amazed to see 
prices of $300, $500, even $900 for Neo Geo game carts.

Madness, I tell you.  Madness!  I have played most Neo Geo games via emulation, 
and while some are pretty good, they're not THAT good.
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Re: [SWCollect] Mailing list work

2004-05-13 Thread Jim Leonard
[EMAIL PROTECTED] wrote:

***Jim Leonard wrote:*
"(The motivation behind this is part of my Master Plan(tm) for softwarecollecting.org, 
which is to become a big helpful source of software collecting for people new to the hobby:  a 
FAQ, an illustrated list of MobyScale grades..."
**
Gee whiz Jim, I hope I didn't create any work for you with my suggestion... ;)
Not at all -- if you check the registration date for that domain, you'll see it 
predates your suggestions by a few years :)
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[SWCollect] Mailing list work

2004-05-13 Thread Jim Leonard
Just a quick note that the swcollect mailing list software is still a 
bit broken -- currently there is no way to subscribe or unsubscribe.  I 
am still working on the problem and plan to have it fixed this weekend.

Along those lines, I have the ability to create a threaded index of the 
list archives, maybe even have it searchable.  For doing the most good 
and being the most useful, I was planning on having this searchable 
threaded archive be available to the public and search engines.  What I 
would like to hear are any arguments against that so that I don't anger 
anyone on the list.  For example:  email addresses public/not public, 
mean words about a buyer/seller, etc.  *WITH* these arguments I would 
like a proposed solution.

Keep in mind that a public searchable threaded archive of the list is 
*already available* here: 
http://www.mail-archive.com/[EMAIL PROTECTED]/ but it only goes 
back four months.

(The motivation behind this is part of my Master Plan(tm) for 
softwarecollecting.org, which is to become a big helpful source of 
software collecting for people new to the hobby:  a FAQ, an illustrated 
list of MobyScale grades, photos of various shrinkwraps and how to tell 
which is real/fake, etc.)
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Re: [SWCollect] So obviously Mt. Drash is no longer rare....

2004-05-12 Thread Jim Leonard
Marco Thorek wrote:

Is there actually a game out there of which only one single copy exists? 
Sure, give me an hour and I'll whip one up.  I'll be happy to sell you the 
absolutely positively only copy of said game for the low low price of $800 :-)

*One* copy?  One published copy, or one remaining?  For the former, no.  For 
the latter, who can ever know?
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Re: [SWCollect] Ouch

2004-05-11 Thread Jim Leonard
Dan Chisarick wrote:

Ok, generally I keep out of the grading discussions because I toss 
shrinkwrap on games like I would on sandwiches (in contrast to the 
death-threat below).  Question: How do you handle funk?  Basement funk 
(game stored in a damp cellar), smoker's house, cat used the space 10" 
away as a litterbox, etc.  All of these categorize a few boxes of games 
I own (and all from the same seller).  They're in fine condition, but 
they'll curl your nose.  You can't possibly say that something could be 
visually immaculate but conjure images of the corner bar could be graded 
near mint, etc.  They didn't come from the factory this way...
That's a new one.  How about NM (funk: ED)  ;-)
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Re: [SWCollect] Ouch

2004-05-11 Thread Jim Leonard
[EMAIL PROTECTED] wrote:

Is anyone interested in doing something like this?  If we each took a certain grade, we could accomplish a lot:
Yes, this was the main reason I registered www.softwarecollecting.org -- to 
create an illustrated FAQ of all this stuff, and also a FAQ derived from the 
mailing list over the past three years -- you know, resources for people who 
want to get into software collecting.  I'm hella busy right now, but it's 
definitely on my todo list.
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Re: [SWCollect] Ouch

2004-05-11 Thread Jim Leonard
Freddie Bingham wrote:
Again .. I still disagree for the simple fact that a game can
re-shrinkwrapped and one can obtain the same quality of wrap that most games
That is not true at all -- I can identify with greater than 99% accuracy 
whether or not something has been re-wrapped.  And although Chris has never 
worked in a software store, I'll bet he can easily hit 95%-99% as well.

were shipped in (the softer, more pliable wrap).  Take a hole punch to it
..
> A LOT more re-wrapping went on at Babbage's though as we had pretty low
How do you hole-punch something that has already been wrapped?  Having worked 
at Babbage's, you know how the process works -- on heating, the wrap contracts, 
so you couldn't punch it beforehand (it would expand and distort).  And if you 
know of a way to hole-punch wrap after it has been wrapped, please explain it 
to me :-)  Finally, the feel of store rewraps is much crisper and more brittle 
than factory, so it's really almost impossible to do this properly.

I think I need to work on that illustrated FAQ idea...

How do you guys use this scale anyway? I've had games quoted to me a few
times based on this, and in my experience, the grades are always over-blown
unless it is something from Chris' store. 
Do not blame the grading scale for that, blame dishonest people!

Personally, I don't grade games as my perspective will be different than
yours so I just send pictures.
I would rather have both a picture and a grade, because unless you're going to 
take well-lit pictures with a 3MP or higher camera from multiple angles, it 
isn't going to represent the item properly.
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Re: [SWCollect] Ouch and I Don't Like This threads

2004-05-10 Thread Jim Leonard
Stuart Feldhamer wrote:

At the most superficial level, both of these are signs that the hobby is on
its way to becoming more commercialized.
A bit of a stretch, but I see your point.  Maybe commercialization is a 
necessary step toward getting our hobby more recognized?  More 
recognition means more participants, and more participants means more 
items that get shaken loose...
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Re: [SWCollect] Ouch and I Don't Like This threads

2004-05-10 Thread Jim Leonard
Stuart Feldhamer wrote:

Hmmm...

If I had to summarize:

Most people are unhappy that the prices are going ridiculously high.

There is a big argument about whether it should be MS or M(S).

Nobody sees the connection between these two threads?
I don't, actually...?
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Re: [SWCollect] Ouch

2004-05-10 Thread Jim Leonard
Freddie Bingham wrote:

I still maintain the guide is confusing since you have one situation where a
grade and modifier can not be used together. 
Taken at face value, yes, I can see how this might be confusing. 
However, if someone understands the motivation behind software 
collecting and the terms used, then it becomes clear why Mint always 
needs Sealed.

Maybe there is confusion over why the term Mint was chosen?  Because 
"mint condition" implies, in numismatics anyway, "freshly minted" or "in 
the same condition as it was created in the mint".  The pinnacle of 
condition in most grading scales implies Mint condition, and since a 
wrapped package is the only condition that can be considered "factory 
perfect", the Sealed part was added quite intentionally.

It seems to me that the biggest
problem is that the scale deviates from other, much more established grading
scales in use in other fields of collecting. I can not find any scales that
define a near mint rating as actually being mint and this is the biggest
problem I have with this list.  I don't see how having shrink-wrap, means
that we need a scale that deviates from other scales.
It is precisely *because* our hobby has different indications of quality 
that the MobyScale was created.  Sealed items are worth more than 
unsealed items, so the fact that it is sealed is a gradiation of 
quality, and should be noted.  When researching hobbies and grading 
scales in creating the MobyScale, I couldn't find any particular one 
that was a good match; most of them didn't apply to a hobby where 
factory authenticity can be verified (wrapped, sealed, etc.), and the 
ones that did mention it didn't regard it highly.

I would be interested to learn of other hobbies that value 
shrinkwrapped/sealed items to be of higher quality, and also what 
grading systems they use.

I know it won't be changed but I just want to it to be known that there are
others who disagree with it.
Duly noted, and I (and others) value your input.  The goal of the Scale 
was to avoid confusion; if you use your own scale, just make sure it can 
be referenced -- on a web page, in a listing, etc. -- so that further 
confusion can be avoided.  It's no secret that the primary motivation of 
myself (and others who contributed to it) was purchsing things online 
labeled as "Mint" when it was received opened, or seeing items described 
as "Very Fine ++" and "Good Near Fine" and wondering what the hell that 
meant :-)
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Re: [SWCollect] Ouch

2004-05-10 Thread Jim Leonard
Alexander Zöller wrote:

Good idea!  I've never seen that usage before, but "(wrap: G)" makes
perfect sense and is valid.  If you agree, I can add it to the FAQ
section of the MobyScale -- let me know.
That would be nice! It would really help for the few cases in which one may
want to also describe the condition of the wrap in the abbreviated form.
Excellent.  I've added it to the MobyScale, which now inches up to 
revision 1.03.  The full permanent location of the MobyScale, as always, 
is "http://www.mobygames.com/info/MobyScale";.
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Re: [SWCollect] Ouch

2004-05-10 Thread Jim Leonard
Holger Bachert wrote:

To me, "mint" means simply no blemishes or defects in the packaging
or media.


especially when
every dodo can reshrink whatever he wants (and that happens all the time).
Yes, which is why I am working (slowly) on a FAQ/web page of how to 
determine what wrap is original and which is reshrunk.  It is my hope to 
put that, and other informational documents regarding to software 
collecting, at www.softwarecollecting.org (empty at the moment).

just my 2 ct of course.
Which you are perfectly entitled to :-) and is always welcome.  My 
personal opinion lies in the middle:  Mint Sealed items are obviously 
worth more than Near Mint items, but as to *how much more* is completely 
open to debate (and in some cases, not very much more at all).
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Re: [SWCollect] Ouch

2004-05-10 Thread Jim Leonard
Peter Olafson wrote:

To me, "mint" means simply no blemishes or defects in the packaging or 
media.
That has been a traditional definition in many hobbies, yes.  However, 
most examples of that usage in other hobbies were for hobbies for which 
there was no shrinkwrap.  In numismatics (coin collecting) for example, 
most collectable coins do not come shrinkwrapped because they were 
minted before shrinkwrap existed.

In fact, I'd argue that a shrinked game can't be verified as "mint" 
because you can't inspect the contents without breaking the shrinkwrap, 
and hence can't know whether (for example) the slider on one of the disk 
sliders has lost its spring or the CD case has a broken hinge. And this 
does occasionally happen even with factory-fresh titles.
This is true; in fact, I own a 7th Guest that did NOT have the videotape 
in it even though it was advertised on the box.  (And I bought and 
opened it specifically for the tape.)  But this is rare, and also a risk 
in any sealed collectable.

Some people on this list (myself included) have no problem "cracking the 
wrap" to play the game, or just see what's inside.  This obviously 
changes a game from MS to Near Mint.  There is *nothing wrong* with a 
Near Mint item; it is simply a fraction lower on the Scale than MS.  In 
fact, it should be pointed out that the MobyScale grades are NOT LINEAR 
(I'm not shouting, just emphasising).  I say again, they are NOT equally 
seperated from each other.  From the Scale's FAQ:  "We deliberately 
created granular grades for the best conditions and coarse grades (only 
two) for poor conditions.  This was done to best serve the needs of 
collectors without overwhelming them."

For my part, I'd prefer that sellers avoid such labels and instead use 
detailed, specific descriptions of games and their contents.
That way, there is no possibility for confusion.
This is very true.  For those who use the MobyScale, they want a 
consistent scale in shorthand because they deal in large volumes of 
software in both their personal collections and/or business.  But there 
is nothing that says they have to use the MobyScale, or any scale for 
that matter, as long as everything is properly described.
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Re: [SWCollect] Ouch

2004-05-10 Thread Jim Leonard
Alexander Zöller wrote:

I presume you are saying VG (S) is also wrong because as per
the scale, the game would grade MS regardless of how dirty the wrap is,
No, that is not what I am saying.  VG (S) means a box that has a few 
defects (usually crushing, a dent, etc.) but still has the shrinkwrap.

I think the confusion comes from S being both part of the abbreviation 
for "Mint" and being a modifier.  The "Sealed" part was added because 
Mint software is always sealed, so it was made part of Mint to avoid 
confusion for people new to the hobby.

I guess in retrospect, having "Mint Sealed" can confuse some people, but 
it was *more* confusing to have someone sell you something described as 
"mint" and then getting an open box.

as long as it's binding? This is where I have some concerns. Worst case:
an unopened game in a dirty, smeared wrap could be passed off as MS and
sold as such. "It was in the factory wrap after all."
Not if they were using the MobyScale properly it couldn't.  For example, 
I own a few ED(S) games -- they have been totally crushed, but still 
have binding wrap on them.  Mind you, these games probably won't stay in 
my collection for long ;-) but they do exist.

Yes, I'm aware this is nitpicking what I do ;) But I try to accurately grade
my games and I don't think it's justified to grade a shrinked game MS even
when the wrap looks and is dirty. And I'm also hesitant to use G (S) instead
in such a case as the box and contents are, after all, mint.
Well, G (S) to describe the WRAP would be incorrect usage of the Scale. 
 As for an MS game with non-perfect wrap, you can always use actual 
words to clarify in those cases, such as "Wrap is slightly yellowed and 
brittle due to age and/or poor quality of the wrap used at the factory" 
-- surely you don't have that many...

And don't worry about nitpicking -- hell, that was the reason for the 
MobyScale in the first place!  :-D  All collectors are inherently 
nitpicky, I think, to many degrees.

Yes, silly mistake there. Try that again: MS (wrap: G). Something like that!
Good idea!  I've never seen that usage before, but "(wrap: G)" makes 
perfect sense and is valid.  If you agree, I can add it to the FAQ 
section of the MobyScale -- let me know.

But I think the way a shrinked game is stored will have a noticable effect
on how its wrap will age. Stored in the dark or always displayed in bright
sunlight, etc. 20 years down the road we will have games with the wrap
nearly falling apart (still 'binding' though :-)) and others which even
wrap-wise still look as if they came out of the factory yesterday.
Indeed, which will most likely lead to a few smacks-upside-the-head :-) 
 I can picture it now:  "Dufus!  You proudly displayed your complete 
Mt. Drash in your apartment window for a week for bragging rights?"  Of 
course this would probably yellow the BOX and not the wrap ;)
--
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World's largest electronic gaming project:http://www.MobyGames.com/
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Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] Ouch

2004-05-10 Thread Jim Leonard
BL wrote:

Jim, we've been over this a few times before.
Say I have 2 wrapped boxes, and rip the wrap off one, then rip the wrap
off the other a year later - the first one's box is still in Near Mint,
while
you are telling me that the one I just ripped the wrap off is should be
considered the same, since Mint is only possible with S?  
Yes, that is exactly what I (and most other people on this list) are 
saying.  Mint = as it arrives out of the factory; without the wrap, it 
is no longer as it arrives out of the factory.

As I wrote earlier, you can use whatever method of grading you like -- 
everyone is a free person :) and can do whatever they want to.  But for 
the purpose of being consistant and avoiding confusion like this, many 
(if not most) of us here on the list use the MobyScale, because we 
invented it and came to a consensus.
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Re: [SWCollect] Ouch

2004-05-10 Thread Jim Leonard
Alexander Zöller wrote:

Right. So would you agree that both box and wrap need to be immaculate to
score a MS rating? IMO the MobyScale doesn't imply this though: "No
noticable defects *and* sealed in original factory or store shrinkwrap or
sticker."
You are correct.  Not immaculate, just still wrapped.

Sounds to me as if the box needs to be perfect, while the wrap needs to be
the factory type, regardless of condition. Please correct me if I'm wrong.
You are not wrong.  Wrap, of any binding nature, implies that the 
contents of the box are complete and intact.  If you have wrap but it is 
not binding (ie falling off and you can open the box around it) then it 
can't be considered MS because the contents may be incomplete.

M (S) for a sealed, perfect game in a dirty, discolored wrap goes against
the MobyScale scale and therefore should not be used. I could use VG (S)
Wrong; see above explanation.

Strictly IMHO, the grades are associated with the box, not the wrap.
They are.

We have a modifier for a wrap that is torn (T), but none for the wrap's
general condition. Maybe that is something which could be added?
I am open to debate on this issue.  Personally I don't see the need to 
grade the wrap, but if anyone has any opinions, I'm open to hearing them.

E.g.: M (S,G) for a perfect box in the original factory wrap, which is
only in good condition, but has no tears.
M must be S or else you can't use M.  So hopefully you meant something 
like VG (S,G).

This may appear overly accurate to some of you, but it may become important
by the time factory shrinkwrap will start to deteriorate because of its
age -- mostly turning a yellow color and becoming brittle, that is.
Old/yellow/brittle wrap is not something I would consider meaningful to 
collecting, because unless you artifically age the process (store your 
games in direct sunlight, etc.) every single shrinked game, regardless 
of condition of the box, will have the same wrap.  All 30-yr-old games 
will have brittle wrap, all 5-yr-old games will have common perfect 
wrap, etc.  But I am only one person, of course; any other opinions out 
there?

And Jim, once opened, it can no longer be mint. No question about that.
Just making sure :-)
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Re: [SWCollect] Ouch

2004-05-10 Thread Jim Leonard
BL wrote:

Oh no, not the M/S conversation again.. hehe, I've learned to just drop this
one - yes, there's an anomoly in the scale, and no it won't be corrected. :)
Mint means "as it comes from the factory".  I don't think this fact is 
in dispute.  Since coming from the factory also means factory 
shrinkwrapped, how can something that is open be considered Mint?

Debate on this issue is welcome, because I want to hear other people's 
opinion.  It won't change the Scale, though, since we talked about that 
for months to get it right (and in fact was the primary purpose of this 
mailing list).

You can use whatever scale you like, but make sure you clarify it as 
your own and publish it somewhere where we can reference it.  Most 
people here use the MobyScale system for grading the condition of 
software (because we all created and agreed on it), so if you use your 
own you need to clarify that.
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Re: [SWCollect] I don't like this at all...

2004-05-10 Thread Jim Leonard
BL wrote:

In any case though, I propose we start an investigation, and over time, 
formulate a ever-growing list of these people and "black list" them so 
That's a bad idea.  Many of them simply collect this way, or do so 
intentionally so that they can raise money to buy the software they've 
always wanted for their collection.

There are many very respectful veterans of this hobby on this list and I 
wouldn't want any of them blacklisted just because they have or had 
practiced this a few times.

someone is paying for it, which makes me wonder - is something worth 
what it's "supposed to be" worth, or is it worth what even 1 person is 
willing to pay, even if it's a lot more than that?
Things are "worth" whatever someone is willing to pay for them.
--
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Re: [SWCollect] Ouch

2004-05-10 Thread Jim Leonard
[EMAIL PROTECTED] wrote:

Wiz I've got Wiz 2 shrinked, not only that a rare "demo" copy :) It is 
Demo copies are considered rarer than typical releases?  I guess that's 
technically true, but I hadn't encountered that mentality before.

Having worked in both a Babbage's and Egghead Software in my youth, I 
can tell you that most demo copies of software have "DEMO / NOT FOR 
RESALE" stickers all over everything, and what we had in the store was 
always beat up real bad (NOT always from employee handling, they arrived 
that way).

The only DEMO software I still have in my collection is Stunt Driver 
from Spectrum Holobyte, and I would like to replace it with a full 
retail copy one of these days.
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Re: [SWCollect] I don't like this at all...

2004-05-10 Thread Jim Leonard
Per-Olof Karlsson wrote:

I agree. There are already quite a few people on eBay who sweep up as 
many bargains as they can, only to list them a week or two later for a 
much higher price. Kind of destroys the hobby, methinks.
There will always be people who want to make some money; I don't have a 
problem with that at all.  Most hobbies have support business on the 
side,  (scrapbooking, coin collection, comics, etc.) so this is to be 
expected with our hobby as well as it gets larger.
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Re: [SWCollect] Ouch

2004-05-10 Thread Jim Leonard
Alexander Zöller wrote:

Would MS indicate not only the box and contents, but also the wrap is in
flawless condition?
For me M(S) means the box is perfect and shrinked, while it does leave some
variability for the condition of the wrap, which even if free of tears may
be in lesser shape at times (store stickers, grime that has settled into
the wrap, age discoloration, etc.).
If it has been opened, it cannot be considered Mint any more.  That's 
what Near Mint (NM) is for.  For complete details, consult 
http://www.mobygames.com/info/MobyScale

Hugh:  What official URL should I list in the MobyScale for your CURIOUS 
site?
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Re: [SWCollect] I don't like this at all...

2004-05-10 Thread Jim Leonard
BL wrote:

Why would you hope it fades back to normal?  I think it's great - if I
thought that 50 years from now all the games I've collected were going to be
worth the same amount of money, I wouldn't feel any urgency to collect.
I have never collected purely as an investment.  I collect titles that 
mean a lot to me personally, or titles that I respect very highly due to 
what they did/meant to the industry.  But never for money; it's too 
volatile.  There are people out there who just want to play the games 
and think downloading Abandonware is "collecting", for example -- there 
will always be people like that, so the industry will shift all the 
time.  Until we get to be a bigger industry, we won't have the same 
common-sense "protection" that, for example, the comic book industry has 
against reprints being considered as worth a lot.
--
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[SWCollect] Mailing list update

2004-05-04 Thread Jim Leonard
I am in the process of upgrading the mailing list software that powers this 
mailing list.  It is possible that the list will cease to function while I do 
this.  If it does, please hang tight while I fix it.

I expect to be done upgrading by the weekend.
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Re: [SWCollect] OT: Your real life adventures?

2004-05-03 Thread Jim Leonard
It was a great story, I enjoyed it.  :)  I wish I had something similar 
to voice, although the only trouble I ever got in was travelling 
cross-country coming back from NAID'96 (a 1996 demoparty in Quebec).  My 
friend and I were having so much fun discussing video games, demos, etc. 
that I wasn't watching the gas indicator and we ran out of gas.  Utterly 
by coincidence, we drifted to a stop about one mile from an overpass in 
the middle of nowhere; we walked to the overpass, climbed over a 
barbed-wire fence, and found ourselves staring at a 24-hour gas station. 
 I believe I had a +10 Luck modifier that day ;-)

To anyone who has *programmed* a game, this might be entertaining:
Recently I had some compression questions and I started to participate 
in comp.compression.  I discovered that there is usually one or two 
people every few months who crop up claiming to have come up with an 
algorithm to losslessly compress *any* data by at least one bit.  (Of 
course this completely violates the Counting Argument and is impossible, 
because otherwise you could use such an algorithm recursively to 
compress terabytes into one bit, which is obviously silly.)

There was one such person recently who honestly thought his algorithm 
worked, and was ignorant to explanations on how it could not possibly 
function.  All of his posts reminded me of the period in my life when I 
could have sworn I could perceive patterns in all random data.  Honestly 
trying to help him, I posted the following:

---begin---
When I was young and experimenting with graphics programming, I
created a simple program that plotted random dots on the screen.  I
noticed that they formed on the screen in a "grid" that moved in a
counter-clockwise pattern, listing slowly downward and to the left.  I
then thought the random-number generator was broken, so I tried it in
a completely different language on a completely different computer --
same thing.  Tried a third language -- same thing.  I chalked it up to
an effect of trying to produce analog systems on computers and forgot
about it.  Later, when I was about 14, I was sitting in the front seat
of a parked car and it started to rain.  To my utter amazement, the
drops started falling on the windshield in the same grid-like
counter-clockwise pattern!  For almost 7 years, if you asked me, I
would have sworn on heaven and earth that I could see a pattern in all
random things.  It wasn't until I was 21 and starting to experiment
with digital video, specifically informal research into the human
visual system, that I realized how foolish I'd been.  The grid-like
arrangement and slowly-drifting counter-clockwise motion that I had
perceived was simply my brain attempting to make sense of random data,
as human brains are prone to do.  Today, whenever I witness random
data forming, I still "recognize" the "pattern" and chuckle to myself,
but I no longer believe that there is a pattern in randomness, or that
random data lacks entropy.
end
So, for anyone who has coded "plot random pixels all over the screen" as 
their first graphics program, you now know what kind of madness it can 
lead to ;-)  The moral of the story:  "When one is postulating 
correlations or causations extent in reality, one should always remember 
that the human brain is mainly a pattern recognition engine.  And it is 
such a persistent pattern recognition engine that it often perceives 
patterns where none exist." -- Jeff Walther, Usenet, 1999

Jukka Eronen wrote:
John Romero wrote:
Um, I thought maybe at the end you would have found an old Akalabeth or
copy of Stuart Smith's >"Fracas" in the cabin...
SOMETHING collection-related! J

Well, we've had off-topic conversations before :) (but put OT on title now)
Ok, how's this for a real life adventure?-) (or arcade in this case).
http://www.pacmanhattan.com/about.php
Quite the coincidence I actually just had thought were there actually
any games brought to life (like the topic at hand could also be interpreted)
and just happened to see that link (without searching).
Any similar links?
Well role-playing and such are are a bit similar too,
but any other based on games?
- Jukka
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Re: [SWCollect] Even marginally ethical?

2004-04-27 Thread Jim Leonard
Stephane Racle wrote:
That is, a lot of white-collar criminals only get a "slap on the wrist".
Sad to say, that is true.  :-(
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Re: [SWCollect] Even marginally ethical?

2004-04-27 Thread Jim Leonard
Stephane Racle wrote:
And it goes on every day in a number of industries. :-)
Yes, but that doesn't mean it has to go on in ours.  This mailing list 
has several prominent people of the software collecting movement as 
members, and I don't think it's a stretch to say that, if we all acted 
in unison, we could strongly influence the state of software collecting 
today.  So, (slaps Dan on the wrist again)

BTW, if it sounds like I'm mad or harboring something, I'm not.  I'm 
just presenting one side of the debate.  Belive me, I have a lot of 
software that goes for $5 today and would have gone for $40 4-5 years 
ago... price fixing would help me earn some cash.  But I'm not willing 
to trade my morals and ethics for it :)
--
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Re: [SWCollect] Even marginally ethical?

2004-04-27 Thread Jim Leonard
Dan Chisarick wrote:
Not quite.  The idea is that no outsider bids on the item.
Doesn't matter -- it's still deception to raise the price of an item. 
Just because *that one auction* doesn't sell at the higher price doesn't 
mean that others won't.  It's artificial price fixing.  (slaps Dan on wrist)
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Re: [SWCollect] Even marginally ethical?

2004-04-26 Thread Jim Leonard
Dan Chisarick wrote:
Evil?  Immoral?  Risky?  
All of the above.  It's called "shilling" on ebay, and gets you 
booted'n'banned.  Not in favor of it.  :)
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Re: [SWCollect] New Article from The Origin Museum

2004-04-26 Thread Jim Leonard
Vincent Joguin wrote:
If it's <1 sec. in the emulator, then it's a bad emulator ;-)
For those who didn't get the joke, Vincent has written several 
emulators.  :-)
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Re: [SWCollect] New Article from The Origin Museum

2004-04-26 Thread Jim Leonard
C.E. Forman wrote:
So just collect two of everything ;-)
AND the original hardware to play it on, right Jim?  If you want the full
experience, you can't settle for < 1 second load time on an emulator when
you could have 45 seconds on the original Apple.  B-)
Hey, 45 seconds only added to the anticipation and gave you time to 
think.  I liked the pacing.  So yes, I do believe that, and that's why I 
have X machines crammed into my crawlspace (don't tell my wife!) :-)
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Re: [SWCollect] New Article from The Origin Museum

2004-04-25 Thread Jim Leonard
[EMAIL PROTECTED] wrote:
I have complete confidence that the data will survive--I'll leave that aspect to the collector-types that dig THAT aspect of collecting (Jim, Dan, etc.--VERY capable hands!)  I prefer to distinguish what WE do as 'preservation'.  It shows respect for the MEDIUM, as well as the MEDIA--and with that, a fuller respect for the hobby as a whole.
If I can add to this:  I believe that the MEDIUM you write about isn't complete 
without the actual gameplay experience:  Loading the game, looking at the title 
screen with anticipation, gameplay mechanics, looking at maps, consulting 
add-ins/feelies.  I feel that it is imperative that the game be experienced 
before it can be considered truly preserved.

So just collect two of everything ;-)
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Re: [SWCollect] Retro PC game collecting officially became big business

2004-04-25 Thread Jim Leonard
The economy has been picking up.  I am trying to find a new IT position and 
things aren't so bleak any more, so I would imagine this translates to software 
collecting bidding/selling.

Hugh Falk wrote:
I was waiting for things to die down a bit before bringing this topic 
up, but the last few weeks have brought an extraordinary amount of 
activity on eBay…both in the number of good, old PC games for sale and 
the prices being paid.  My watch list has never been so full.  In fact, 
I’d say my watch list over the last few weeks was as long as the 
previous six months (maybe a year).  At least 3 individual sellers had 
lots to offer:
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[SWCollect] Lost my email

2004-04-17 Thread Jim Leonard
I just accidentally deleted all of my inbox, which was about 80 messages of 
"things to do for other people".  If you are/were waiting on me for a favor or 
something, please email me again so that it doesn't get lost to the ether.
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Re: [SWCollect] Computist

2004-04-12 Thread Jim Leonard
Jim Leonard wrote:

Dan Chisarick wrote:

JPEG: I guess I was lazy because the scanner supports JPEG, TIFF, PCT 
and PSD as native outputs.  I can scan each page w/its own settings 
(color vs B&W pretty much) in TIFF format and post-process the scans 
into PNG.
One more thing I wanted to add:  Don't be afraid of B&W Lineart.  For a 
full page of B&W text/code with no photos, it really is the best option. 
 Try a scan of Computist at 600 DPI at your scanner's Line Art setting 
(NO dithering) for a text page as a test.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] Computist

2004-04-12 Thread Jim Leonard
Dan Chisarick wrote:

JPEG: I guess I was lazy because the scanner supports JPEG, TIFF, PCT 
and PSD as native outputs.  I can scan each page w/its own settings 
(color vs B&W pretty much) in TIFF format and post-process the scans 
into PNG.
JPEG is fantastic if there are any full-page ads or photos or something 
-- you scan those at 300 DPI with some sort of descreening option turned 
on and it turns out great, then JPEG turns it into a managable size. 
But for just B&W text, it's the last thing you want to use.

PDF: I was going for the 'book binding' wrapper rather than having a ZIP 
of loose pages, but when I look at even my original scans... they're 
only 17MB for the individual pages, but the resulting PDF is 43!  I'm 
willing to bet that there is some optimization I can do to make the PDF 
files smaller w/o compromising the quality, but that's my last 
priority.  I was also thinking annotations, the 'searchable image' 
option, etc.
If you're going to use PDF, you should OCR the images to turn stuff into 
usuable text.  Adobe Acrobat's Capture has a checkbox'd option to do OCR 
but *leave* the image in place so that any bad OCR won't mangle the 
displayed results (but the text will still be hidden and searchable). 
That is probably the only reason to use PDF.  Otherwise, as you found 
out, it's better to just archive a series of image files, properly numbered.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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Re: [SWCollect] Computist

2004-04-12 Thread Jim Leonard
Dan Chisarick wrote:
Any feedback appreciated before I 
make 93+ more mistakes... (remaining issues).
While I'd like to say you should run it through OCR, I can see from the 
content (which kicks f**king ass, btw) that OCR would most likely murder it. 
But 43MB per issue is nuts.  So, my suggestions are:

- Don't use JPEG for 8-bit B&W text.  JPEG was architected for continuous-tone 
images, not harshly-contrasting edges (like text).  Use something lossless 
(preferably PNG) for text.  Don't believe me?  As proof, I used Acrobat on 
your PDF to extract the source JPGs for page 10 (there are two that make up 
the page) and I combined them in Photoshop, then saved out to a grayscale 
(8-bit) PNG.  Total size of source JPGs was 781K, but the PNG as saved from 
Photoshop was 465K.  For extra crunching, I let PNGGauntlet chew on that file 
for about 10 minutes and it got it down to 316K.  (Since PNGGauntlet can batch 
files overnight, making the time it takes a non-issue, I usually include it in 
all of my processes.)

- Scan at 600 DPI halftone (that's 2-color B&W) for text-only pages without 
color.  Not only will you completely eliminate "bleed" from the other side of 
the page, but it will compress better than anything else.  You're archiving 
text; at that high a resolution (600 DPI), you don't need anti-aliased edges. 
 Again, as an example, I scanned a text-only page without color or photos as 
600 DPI and the resulting PNG saved out of Photoshop was 363K.  Running 
through PNGGauntlet for 12 minutes shaved it down to 270K.  That's four times 
your previous scanning resolution at 1/3rd the filesize (and it's perfectly 
clean and readable).

- Don't deliver the images in a PDF wrapper.  I love PDF, but it's meant for 
text mixed with images, not just images.  Try just a .zip (with no compression 
of course) with all the images.

BTW, if you would like the exact images I scanned, I still have them on the 
hard drive -- I'm not just making numbers up, you can see the test files for 
yourself.  Just tell me where to email them.
--
Jim Leonard ([EMAIL PROTECTED])http://www.oldskool.org/
Want to help an ambitious games project? http://www.mobygames.com/
Or check out some trippy MindCandy at http://www.mindcandydvd.com/

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[SWCollect] Esoteric Question #274

2004-04-08 Thread Jim Leonard
In your opinion, which is worth more?  Consider three nearly identical 
items in terms of content and quality, except:

#1 has a registration card
#2 has a registration card but it is filled out with the previous owners 
details (he just never sent it in)
#3 has no registration card

(BTW, there's no need to take this seriously.  :)  But still, you have 
to wonder, eh?  I ranked the above in what I consider most to least 
worth, but I'm curious if anyone disagrees.
--
Jim Leonard ([EMAIL PROTECTED])
World's largest electronic gaming project:http://www.MobyGames.com/
A delicious slice of the demoscene:http://www.MindCandyDVD.com/
Various oldskool PC rants and ramblings:   http://www.oldskool.org/

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