Re: [Flightgear-devel] reviews etc.

2006-10-19 Thread Lee Elliott
On Wednesday 18 October 2006 22:27, Andy Ross wrote: Lee Elliott wrote: Melchior FRANZ wrote: Weird: http://cgi.ebay.com/FLIGHTGEAR-2006-PROFESSIONAL-AVIATION -FLIGHT-SIMULATOR_W0QQitemZ160036333084QQcmdZViewItem It is actually FlightGear - this person appears to have re

Re: [Flightgear-devel] reviews etc.

2006-10-17 Thread Lee Elliott
On Tuesday 17 October 2006 18:23, Melchior FRANZ wrote: [snip...] Weird: http://cgi.ebay.com/FLIGHTGEAR-2006-PROFESSIONAL-AVIATION-FLIG HT-SIMULATOR_W0QQitemZ160036333084QQcmdZViewItem m. It is actually FlightGear - this person appears to have re-packaged FG i.e. basic system with most

Re: [Flightgear-devel] obj-ac conversion question...

2006-09-19 Thread Lee Elliott
On Tuesday 19 September 2006 14:10, Jeff Koppe wrote: Hi All, I've been making/texturing a aircraft model in Wings3d, exporting to .obj and using Blender to convert to .ac. But since either the Blender .obj import or .ac export is not perfect, this workflow requires some tweaking of the

[Flightgear-devel] Problems with 2d panel instruments

2006-09-19 Thread Lee Elliott
Hi all, after updating from cvs a couple of days ago I found that all the 2d instruments I use for displaying info appear to be cropped into the top left hand corner and are now unreadable. Anyone else seeing this? I suspect it's something to do with 're-sizing' them in the panel.xml file -

[Flightgear-devel] YASim feature request

2006-08-30 Thread Lee Elliott
Probably one for Andy... I've been messing about with the B-52F and I've hit a problem with landing in cross-winds. The real a/c has steering on both front and rear sets of wheels so that it can make a crabbed landing and this is where the first aspect of the problem lies - there only seems

Re: [Flightgear-devel] view change crashes

2006-08-23 Thread Lee Elliott
On Wednesday 23 August 2006 03:45, Curtis L. Olson wrote: [snip...] For what it's worth I can reliably trigger this bug by running: fgfs --airport=N59 Once FG starts up, hit the v key to switch to the outside view. This seems to trigger the bug every time. Thanks, Curt. Just tried it

Re: [Flightgear-devel] VRP for Rascal110

2006-08-20 Thread Lee Elliott
On Sunday 20 August 2006 22:53, Martin Spott wrote: To Lee and/or Curt: After our guest we had this evening asked me to take his new model airplane out for a ride, I decided to check with the FlightGear Rascal to renew my feeling for these small aircraft as I didn't fly any model aircraft

Re: [Flightgear-devel] B52 around the earth flight

2006-08-15 Thread Lee Elliott
On Monday 14 August 2006 23:12, Julien Pierru wrote: I successfully flew around the earth with the B52, following the historic flight flown by 3 B52 in January 1957. It took me around 40 hours and 6 air to air refueling from a KC135 flown by shavlir to make it. Only the first 3 aar were

[Flightgear-devel] Abrupt wind visibility changes with real weather fetch

2006-08-13 Thread Lee Elliott
Hi all, it occurred to me that a relatively simple solution to the abrupt wind and visibility changes we get when using real weather fetch would be to write the 'fetched' data to an 'incoming' weather branch in the property tree and then use nasal listeners on each leaf to interpolate the

Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-08 Thread Lee Elliott
On Tuesday 08 August 2006 12:08, Joacim Persson wrote: On Tue, 8 Aug 2006, Lee Elliott wrote: Thanks for posting this observation - this is clearly a bit wacky (not that accelerating w/o +energy wasn't) - can you reproduce it? Now that I tested it again, I saw however that the FF number

Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-07 Thread Lee Elliott
On Monday 07 August 2006 11:50, Joacim Persson wrote: On Fri, 4 Aug 2006, Curtis L. Olson wrote: Based on my understanding of YASim, this has to be some sort of bug in the core yasim code since it's getting energy from nowhere. Might be some sort of numerical/roundoff issue, perhaps some

Re: [Flightgear-devel] YASim fixes from Maik / compatibility warning

2006-08-07 Thread Lee Elliott
On Monday 07 August 2006 17:50, Andy Ross wrote: Note to all YASim aircraft authors: the first fix discussed below is correct and has to be applied, but will (or at least may) have the effect of modifying the solution results of all YASim aircraft (tails are likely to be more effective: that

Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-07 Thread Lee Elliott
On Monday 07 August 2006 18:36, Melchior FRANZ wrote: * Lee Elliott -- Monday 07 August 2006 02:16: Can you reproduce it while under control of the A/P? That should help me reproduce it here. Didn't try. It's really easy to reproduce when you follow the instructions. I don't think the AP

Re: [Flightgear-devel] YASim fixes from Maik / compatibility warning

2006-08-07 Thread Lee Elliott
On Tuesday 08 August 2006 00:42, Josh Babcock wrote: Lee Elliott wrote: Reading the comments in the commits, I think it will help things... The B-29 seems OK. Actually, one of the things I've been thinking about it to overlay the 3d model with the YASim geometry model... ...but then I

Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-06 Thread Lee Elliott
On Friday 04 August 2006 15:26, Melchior FRANZ wrote: * Curtis L. Olson -- Friday 04 August 2006 15:34: I will point out that while it's possible to force the YF-23 into this extreme state, if you fly it in a more normal range, it behaves pretty normally. Not for me. I actually noticed

Re: [Flightgear-devel] Creating a 3D cockpit, new developer

2006-08-06 Thread Lee Elliott
On Saturday 05 August 2006 13:04, Maxwell wrote: As crazy as it sounds, I've been unable to find a large jet in FlightGear with a good, functional 3D cockpit. FGFS seems, however, to have a lot of potential, and I want to contribute if I can. I should say I have a lot more ambition than

Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-03 Thread Lee Elliott
On Tuesday 01 August 2006 22:50, Melchior FRANZ wrote: * Lee Elliott -- Tuesday 01 August 2006 23:40: Again, IIRC, the real (Y)F-23 could (was intended) get to 65000ft so with the YASim YF-23 under weight and too powerful it's able to climb just a bit too high:) That's a minor

Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-02 Thread Lee Elliott
On Wednesday 02 August 2006 00:03, Josh Babcock wrote: Lee Elliott wrote: dearth of good info on the YF-23 when I originally did it. I Should you find a moment, I feel that I should point this out: http://www.flight-manuals-on-cd.com/YFN.html Josh Ta for that - I might have a look

Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-01 Thread Lee Elliott
I think this is resulting from a combination of factors. The YASim YF-23, as currently defined, probably doesn't weigh enough and the engines are a bit too powerful, both due to a dearth of good info on the YF-23 when I originally did it. I suspect that this means that it can get to 74000ft

Re: [Flightgear-devel] YF-23/yasim: how to climb to 163000 ft

2006-08-01 Thread Lee Elliott
On Tuesday 01 August 2006 22:50, Melchior FRANZ wrote: * Lee Elliott -- Tuesday 01 August 2006 23:40: Again, IIRC, the real (Y)F-23 could (was intended) get to 65000ft so with the YASim YF-23 under weight and too powerful it's able to climb just a bit too high:) That's a minor

Re: [Flightgear-devel] Energy worm in hud

2006-07-29 Thread Lee Elliott
On Saturday 29 July 2006 00:18, Melchior FRANZ wrote: * Lee Elliott -- Saturday 29 July 2006 01:03: I saw that the test for ilcanclaw was re-introduced in hud_ladr.cxx and it seems to stop the energy worm from working No. It hasn't ever been changed there (Cockpit/hud_ladr.cxx). I only

[Flightgear-devel] Energy worm in hud

2006-07-28 Thread Lee Elliott
Probably one for Melchior... I saw that the test for ilcanclaw was re-introduced in hud_ladr.cxx and it seems to stop the energy worm from working. It works again if I remove the test. LeeE - Take Surveys. Earn Cash.

Re: [Flightgear-devel] Texture in the new OV10 linked to the A-10

2006-07-16 Thread Lee Elliott
On Sunday 16 July 2006 00:43, Julien Pierru wrote: I don't think we did link, are you talking about the UHF? (we made a copy of the texture in the OV10 directory). Julien [EMAIL PROTECTED]:~$ grep -r A-10 FlightGear/Aircraft/OV10/

Re: [Flightgear-devel] A New Sun

2006-07-16 Thread Lee Elliott
I once tried to do some aurorae using very large 3d objects and while I could see them ok I couldn't get any colour in to them - they just looked white and the transparency I used in the texture was ineffective, so I could see the entire object, sharp edges and all :( dunno if you might have

[Flightgear-devel] Texture in the new OV10 linked to the A-10

2006-07-15 Thread Lee Elliott
Hi, I just noticed that the new OV10 references a texture from the A-10 - this might be a problem if someone doesn't have the A-10 installed. It would probably be better to copy the file in to the OV10. LeeE - Using

[Flightgear-devel] HUD updates

2006-07-06 Thread Lee Elliott
Hi Melchior, Re your recent updates on the HUD code: I see you have done away with the test on ilcanclaw for the energy worm in hud_ladr.cxx and I've been doing this locally for a few years now. I couldn't trace the source of ilcanclaw or what it was supposed to do but testing for it usually

[Flightgear-devel] Problem with the generic attitude-indicator

2006-06-24 Thread Lee Elliott
Hello all, I've been having problems trying to get the generic 2d attitude-indicator working - it's permanently rolled over, showing 40 deg roll and 12 deg pitch. I suspected I was missing something in the electrical subsystem but I haven't been able spot it. LeeE Using Tomcat but need to

Re: [Flightgear-devel] Memory leak

2006-06-21 Thread Lee Elliott
On Wednesday 21 June 2006 08:35, dene maxwell wrote: From: Torsten Dreyer [EMAIL PROTECTED] Reply-To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Memory

Re: [Flightgear-devel] Memory leak

2006-06-20 Thread Lee Elliott
On Tuesday 20 June 2006 08:19, Vivian Meazza wrote: Dave Perry I have had lock-ups on longer X-C flights with the pa24-250 recently that could be from a memory leak. So I used the system monitor to check on VM growth. The only 2D pannel used in the pa24-250 is the radio stack. So I

Re: [Flightgear-devel] Memory leak

2006-06-17 Thread Lee Elliott
On Saturday 17 June 2006 07:34, Melchior FRANZ wrote: * Lee Elliott -- Saturday 17 June 2006 05:02: Is anyone else seeing a memory leak in current cvs? I would be surprised if we had no leaks at all. But in a short test with $ fgfs --aircraft=ufo --airport=kufo ... i didn't see anything

Re: [Flightgear-devel] Memory leak

2006-06-17 Thread Lee Elliott
On Saturday 17 June 2006 20:18, Vivian Meazza wrote: Lee On Saturday 17 June 2006 07:34, Melchior FRANZ wrote: * Lee Elliott -- Saturday 17 June 2006 05:02: Is anyone else seeing a memory leak in current cvs? I would be surprised if we had no leaks at all. But in a short test

Re: [Flightgear-devel] A few notes from Blender's AC3D exporter plugin programmer: Sir William P. Germano

2006-06-17 Thread Lee Elliott
On Saturday 17 June 2006 22:35, Roberto Inzerillo wrote: Hi people, I contacted William and asked him to add a simple option to his exporter pulgin. He was soon back with an answer and a new customized ac3d plugin which accomodates my request. He was very kind and, after having read a few

[Flightgear-devel] Memory leak

2006-06-16 Thread Lee Elliott
Hello all, Is anyone else seeing a memory leak in current cvs? After using all my real ram fg starts gobbling through VM at about 1 mb every 5 seconds or so, even when flying around the same area. LeeE ___ Flightgear-devel mailing list

Re: [Flightgear-devel] vatsim

2006-06-13 Thread Lee Elliott
What exactly do you mean by compromising Open Source in the context of getting FG working with closed source/proprietary software? While I much prefer O/S I'll use whatever software I want and don't feel any qualms about using C/S proprietary software. Software is a tool, not a religion and

Re: [Flightgear-devel] vatsim

2006-06-13 Thread Lee Elliott
On Tuesday 13 June 2006 23:26, Arnt Karlsen wrote: On Tue, 13 Jun 2006 21:29:05 +0100, Lee wrote in message [EMAIL PROTECTED]: What exactly do you mean by compromising Open Source in the context of getting FG working with closed source/proprietary software? ..usually this is done by

Re: [Flightgear-devel] Lee Elliot-ComperSwift

2006-06-07 Thread Lee Elliott
On Wednesday 07 June 2006 13:35, Arnt Karlsen wrote: On Wed, 07 Jun 2006 01:26:22 -0400, Josh wrote in message [EMAIL PROTECTED]: Lee Elliott wrote: lowest I dared stall? Like he had a choice? ..or no chute? Or, not wanting to risk an unique plane? Could be fun modelling it to see how

Re: [Flightgear-devel] GPL licensing question.

2006-06-06 Thread Lee Elliott
On Tuesday 06 June 2006 17:52, Curtis L. Olson wrote: Here's a question for all you amateur lawyers and GPL experts out there. Let's say that someone wants to create a proprietary aircraft within the FlightGear system, and then distribute a larger system that includes FlightGear + that

Re: [Flightgear-devel] Lee Elliot-ComperSwift

2006-06-06 Thread Lee Elliott
On Tuesday 06 June 2006 21:40, dene maxwell wrote: Hi Dene, Just as well I said I would check :) Here are the _correct_ figures for the Comper Swift fitted with the Pobjoy R seven cylinder radial engine (as modelled) Cruise: 120 mph (104.2 kt) Max: 140 mph (121.6 kt) Landing/Stall

Re: [Flightgear-devel] Lee Elliot-CompterSwift

2006-06-05 Thread Lee Elliott
On Sunday 04 June 2006 09:46, dene maxwell wrote: Hi Lee, I have some questions regarding the ComperSwift; I would like to use it in the FGLive-KOSH CD being put together by Arnt... i know under GPL I don't have to ask for permission but would like your comment... particularly as I'm

Re: [Flightgear-devel] Harrier checkin

2006-06-05 Thread Lee Elliott
On Sunday 04 June 2006 08:40, Georg Vollnhals wrote: Josh Babcock schrieb: AJ MacLeod wrote: My only request at this stage is an easy one - that the aircraft starts off with the parking brake engaged. There are few things more irritating than having the fg screen fade in only to find

[Flightgear-devel] WIP

2006-05-29 Thread Lee Elliott
Hello all, some screen grabs... http://www.overthetop.freeserve.co.uk/SU-37-00.png http://www.overthetop.freeserve.co.uk/SU-37-01.png http://www.overthetop.freeserve.co.uk/SU-37-02.png http://www.overthetop.freeserve.co.uk/SU-37-03.png ...about 25% done Probably the hardest thing I've ever

Re: [Flightgear-devel] Performance monitoring

2006-05-18 Thread Lee Elliott
On Thursday 18 May 2006 16:58, Berndt, Jon S wrote: [HTML snipped...] Can anyone tell me what the name of the routines is that allows one to determine the performance details of a Linux application? Is it 'time' you're thinking of? LeeE

Re: [Flightgear-devel] Property Browser: old dog, new tricks

2006-05-18 Thread Lee Elliott
On Thursday 18 May 2006 18:12, Martin Spott wrote: Melchior FRANZ wrote: - doesn't scroll the list back to top after editing value (which was very annoying) Fixing this is a really great idea. Thanks, Martin. Seconded, thirded.. LeeE

Re: [Flightgear-devel] F-14 undercarriage animation / Blender / SF.net lists

2006-05-18 Thread Lee Elliott
On Thursday 18 May 2006 22:11, AJ MacLeod wrote: Forwarding this to the list as requested. And because there are lots of people here much better qualified than I to answer the animation questions :-) Cheers, AJ -- Forwarded Message -- From: flying.toaster To: AJ

Re: [Flightgear-devel] F-14 anyone?

2006-05-09 Thread Lee Elliott
On Tuesday 09 May 2006 06:29, flying.toaster wrote: [snip...] In many respects the F-14 design is very similar to that of the SU-27 family of aircraft. True enough, for instance landing gear design (downlocks are located on the engine nacelle), poded engines, twin tails, blah, blah. But

Re: [Flightgear-devel] Flaps question

2006-05-08 Thread Lee Elliott
On Monday 08 May 2006 19:46, Justin Smithies wrote: Hi all, I have a quick question that someone is bound to know the answer to. On my aircraft model i need the flaps to step through 7 positions. But i noticed that the nasal script controls.nas is hard coded to 3 equal positions

Re: [Flightgear-devel] F-14 anyone?

2006-05-08 Thread Lee Elliott
On Saturday 06 May 2006 22:02, flying.toaster wrote: 3D model started. You can check out the 1000 polygons on AVSIM forum Cheer up it's only a few months away ;o) Looks like an F-14 :) I've got to say that imo this is quite an ambitious project but it looks pretty good so far. What are

Re: [Flightgear-devel] Better way to edit XML files

2006-05-04 Thread Lee Elliott
On Wednesday 03 May 2006 23:44, Curtis L. Olson wrote: Christian Mayer wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 dene maxwell schrieb: Very interested in VI ...IIRC it is *nix based? ...after quick google search, is VIM VI iMproved? Is there a windows based version of

Re: [Flightgear-devel] Me262

2006-04-25 Thread Lee Elliott
On Tuesday 25 April 2006 20:28, Georg Vollnhals wrote: ng. What the subject said is apparently correct: today the First Flight in Manching / Germany I guess today rellay means today ! That is very right, it is the First Flight of one of the rebuild planes in Manching/Germany.

[Flightgear-devel] menu not working

2006-04-25 Thread Lee Elliott
Hello all, back at the beginning of April I reported a problem where the top menu and any open dialogue windows stop responding to mouse clicks. The problem is intermittent in that some times it happens immediately and sometimes it doesn't happen at all. I get nothing from setting

[Flightgear-devel] Heads up for Curt.

2006-04-25 Thread Lee Elliott
Hi Curt, I've sent you a few e-mails over the last month re updates and queries but haven't heard anything from you - are my e-mails getting through? LeeE --- Using Tomcat but need to do more? Need to support web services, security? Get

Re: [Flightgear-devel] Re: Textures Part II.

2006-04-24 Thread Lee Elliott
On Monday 24 April 2006 12:16, Martin Spott wrote: Melchior FRANZ wrote: There's a reason why hardly any graphics professional uses a flatscreen for his work. Those people insist on CRTs. My CRT was quite cheap, and doesn't seem to have a linear voltage/brightness curve, but colors are

Re: [Flightgear-devel] Use of old maps

2006-04-12 Thread Lee Elliott
On Wednesday 12 April 2006 20:23, Jon Stockill wrote: Ralf Gerlich wrote: IANAL, but you might be even better off than you think. At least here in Germany, courts seem to consider only the map itself (its presentation) to be protected by copyright but not the base data (such as elevation

Re: [Flightgear-devel] Re: [Flightgear-users] Stalls

2006-04-08 Thread Lee Elliott
On Friday 07 April 2006 00:19, Andy Ross wrote: [redirecting to flightgear-devel] Lee Elliott wrote: However, I think this could faked very convincingly already in YASim and probably in JSBSim too, simply by playing with mass distribution depending on conditions (anyone want to give

Re: [Flightgear-devel] Re: AP messed up? agl-hold vs. terrain-follow

2006-04-08 Thread Lee Elliott
On Friday 07 April 2006 07:56, Melchior FRANZ wrote: * Lee Elliott -- Friday 07 April 2006 00:31: now all we need from everyone else is a decision on 'agl-hold' vs. 'terrain-follow'. Okay. I flipped a coin, and agl-hold won! :-P No, seriously: If nobody objects I will tomorrow switch all

Re: [Flightgear-devel] Re: AP messed up? agl-hold vs. terrain-follow

2006-04-06 Thread Lee Elliott
On Thursday 06 April 2006 10:50, Melchior FRANZ wrote: * Melchior FRANZ -- Wednesday 05 April 2006 07:51: * Lee Elliott -- Tuesday 04 April 2006 22:49: There also seem to be some quirks in the way that the A/P gui handles things - if you already have an A/P mode engaged but didn't set

Re: [Flightgear-devel] Update: Experimental lighter-than-air support for JSBSim and FlightGear

2006-04-05 Thread Lee Elliott
On Wednesday 05 April 2006 10:24, [EMAIL PROTECTED] wrote: Hi! I am experimenting with some lighter-than-air support for JSBSim and FlightGear. The progress is not fast, but it is there. Currently, I have implemented enough to make free flying balloons behave sort of decently[0] and it

[Flightgear-devel] Menu problem

2006-04-05 Thread Lee Elliott
Hi all, can anyone else reproduce this? Start FG with a flight plan i.e. --flight-plan=foo Clear the route via the menu drop down. Add a way point and hit _return_ The menu no longer responds to mouse clicks but the mouse appears to work ok otherwise i.e. right clicks and on the panel. If

Re: [Flightgear-devel] Multiplayer radar

2006-04-04 Thread Lee Elliott
On Monday 03 April 2006 10:56, AJ MacLeod wrote: On Sunday 02 April 2006 15:15, Lee Elliott wrote: I occurred to me that if the multiplayer aircraft positions were exposed in the property tree it would be pretty (well, relatively) easy to to make a working radar instrument. You mean

Re: [Flightgear-devel] AP messed up? agl-hold vs. terrain-follow

2006-04-04 Thread Lee Elliott
On Monday 03 April 2006 19:54, Melchior FRANZ wrote: There seems to be a problem with terrain following: - the keyboard binding (Ctrl-t) uses terrain-follow - the AP dialog uses agl-hold - half of the aircraft use terrain-follow - the other half uses agl-hold - Generic/generic-autopilot.xml

[Flightgear-devel] Multiplayer radar

2006-04-02 Thread Lee Elliott
Hello all, I occurred to me that if the multiplayer aircraft positions were exposed in the property tree it would be pretty (well, relatively) easy to to make a working radar instrument. If the multiplayer server also handled AI aircraft their positions could be exposed and monitored too.

Re: [Flightgear-devel] b1900d questions.....

2006-03-28 Thread Lee Elliott
On Tuesday 28 March 2006 10:26, Vivian Meazza wrote: Martin Spott wrote Hello Syd, two points I would like to comment on: syd sandy wrote: The flight dynamics seem a bit off , Im not sure if anyone modified them again , but it seems to want to stall at take off speeds... I

Re: [Flightgear-devel] Particle systems and tile changes

2006-03-28 Thread Lee Elliott
On Tuesday 28 March 2006 16:20, Tiago Gusmão wrote: Hi I'm trying to use particles (there was an older thread), basically they're working, but they're attached to the aircraft, which makes them not very useful. Here are a few screenshots: http://gusmao.home.sapo.pt/p1.jpg

Re: [Flightgear-devel] airports list

2006-03-27 Thread Lee Elliott
On Sunday 26 March 2006 10:26, Paul Surgeon wrote: On Saturday 25 March 2006 19:48, David Megginson wrote: On 25/03/06, Melchior FRANZ [EMAIL PROTECTED] wrote: The airports list is barely usable: there are so many entries in it that you don't easily find anything. And the slider

Re: [Flightgear-devel] Aircraft thumbnails on the download page

2006-03-25 Thread Lee Elliott
On Saturday 25 March 2006 16:00, Curtis L. Olson wrote: Lee Elliott wrote: Hmm... didn't think there was a copy of the Canberra in cvs until we put your updated version in. Just checked and I don't have a copy in my cvs here. When you sent me the first of your updated versions I noticed

[Flightgear-devel] Problem/bug with view centering via mouse

2006-03-21 Thread Lee Elliott
Hello all, Alexis and I have hit a problem while configuring the cockpit view in the A-10. Alexis has used pitch-offset-deg-12/pitch-offset-deg in the view[0]/config to pitch the cockpit view down, which works ok, but we've found that if you switch to a chase view and use the mouse to pan

Re: [Flightgear-devel] A-10 with 3D cokpit

2006-03-16 Thread Lee Elliott
On Thursday 16 March 2006 16:58, Georg Vollnhals wrote: Martin Spott schrieb: Lee Elliott wrote: On Wednesday 15 March 2006 01:47, Georg Vollnhals wrote: 2. although this is *not* your problem as you are doing the panel work, I want to report that is was not nice to fly the a/c by hand

Re: [Flightgear-devel] A-10 with 3D cokpit

2006-03-15 Thread Lee Elliott
On Wednesday 15 March 2006 01:47, Georg Vollnhals wrote: alexis bory schrieb: hi, I put on my server an .tgz of the a10. http://croo.murgl.org/fgfs/A-10/A-10.tar.gz I'll try to freeze the dev and concentrate in some weigth and textures optimization, plus tiddy up, until (maybe)

Re: [Flightgear-devel] /sim/replay/view gone lame

2006-03-15 Thread Lee Elliott
On Wednesday 15 March 2006 21:33, Josh Babcock wrote: I don't know when this started, but /sim/replay/view no longer does anything for me. Here's what I have in my preferences.xml file: sim replay duration type=double60/duration view type=int6/view

Re: [Flightgear-devel] A-10 with 3D cokpit

2006-03-15 Thread Lee Elliott
On Thursday 16 March 2006 01:29, Georg Vollnhals wrote: Lee Elliott schrieb: On Wednesday 15 March 2006 01:47, Georg Vollnhals wrote: alexis bory schrieb: hi, I wasn't sure what you actually meant by sensible in the 'nick' axis. Anyway, cutting to the chase, what

Re: [Flightgear-devel] Next FlightGear Release - upcoming.

2006-03-09 Thread Lee Elliott
On Thursday 09 March 2006 19:35, David Megginson wrote: On 09/03/06, Curtis L. Olson [EMAIL PROTECTED] wrote: 3. Any other major issues? The TerraGear scenery bug with the Great Lakes (and possibly other large inland lakes?) is pretty serious -- it leaves many midwest U.S. and central

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-26 Thread Lee Elliott
On Sunday 26 February 2006 12:09, alexis bory wrote: Lee Elliott a écrit : On Saturday 25 February 2006 17:56, alexis bory wrote: I'll do that ASAP, maybe sunday night or monday. I can't see any need for a separate folder - add your stuff to the A-10, your name and comments

Re: [Flightgear-devel] A-10 3D cockpit progress

2006-02-25 Thread Lee Elliott
On Saturday 25 February 2006 17:56, alexis bory wrote: Lee Elliott a écrit : On Friday 24 February 2006 21:11, alexis bory wrote: 10 more days and I will put a .tgz too :) How are those folk who like flying the A-10 getting on with the current version in cvs? OK, Martin said quite

Re: [Flightgear-devel] model accumulation

2006-02-25 Thread Lee Elliott
On Saturday 25 February 2006 22:08, Melchior FRANZ wrote: Is everyone aware that we *never* free model branches? They are only accumulated until fgfs is exited. If you teleport from KSFO to LOWW/Europe, then you still have the KSFO terminal in memory. Doesn't sound like a good idea to me.

Re: [Flightgear-devel] Detlef Faber - links for FW190 question Bf109

2006-02-11 Thread Lee Elliott
Yeah - that's interesting background info that would be useful to include in a readme or something. That's if you haven't already done so:) LeeE --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems?

Re: [Flightgear-devel] A-10 3D cockpit

2006-02-08 Thread Lee Elliott
On Wednesday 08 February 2006 06:29, Martin Spott wrote: Lee Elliott wrote: However, if people are flying it and liking it I don't want to break it for them, so it would be handy if people could let me know if they're using cvs FG or the last official release, I've almost always been

Re: [Flightgear-devel] A-10 3D cockpit

2006-02-07 Thread Lee Elliott
On Monday 06 February 2006 23:14, alexis bory wrote: Martin Spott a écrit : alexis bory wrote: Before going farther I'd like to know if any body else allready do the same work. Lee Elliott did the A-10, you'd probably ask him to coordinate the effort. I'd love to see a nice copckpit

Re: [Flightgear-devel] ILS ceased working for me

2006-01-31 Thread Lee Elliott
On Saturday 28 January 2006 15:32, Frederic Bouvier wrote: Lee Elliott wrote: I think Atlas needs updating now, to correctly align the ILS triangles with the runways... http://sourceforge.net/mailarchive/message.php?msg_id=14599912 -Fred Thanks :) LeeE

Re: [Flightgear-devel] Battery Realism (Nasal Electrical System)

2006-01-21 Thread Lee Elliott
On Thursday 19 January 2006 23:59, Steve Knoblock wrote: I have been digging into the NASAL electrical system code (supplied with the C172---I cannot speak for any other aircraft that runs a modified system). I have always appreciated when a flight sim models behavior of the battery in a

Re: [Flightgear-devel] Model this?

2006-01-04 Thread Lee Elliott
On Wednesday 04 Jan 2006 16:59, Gerard ROBIN wrote: Le mercredi 04 janvier 2006 à 10:06 -0600, Curtis L. Olson a écrit : If any of you airplane designers are bored with your current projects, here's an idea for you: http://www.billabongclipper.com I've done some work with the chief

Re: [Flightgear-devel] Re: XF-23 has strange shadow

2005-12-21 Thread Lee Elliott
On Wednesday 21 Dec 2005 11:12, Martin Spott wrote: Pigeon wrote: http://document.ihg.uni-duisburg.de/bitmap/FGFS/YF-23_01.jp g So the square shadow is the 'real' shadow of the fake shadow or something? :) The square shadow is the fake. To my knowledge there were only two