: [Audyssey] MOTA 18 - levers?
LOL
Sounds like mike has one to.
- Original Message -
From: The Addictor kenwdow...@neo.rr.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:55 PM
Subject: Re: [Audyssey] MOTA 18
I agree with you Phil.
saygilar sevgiler.
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 11:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Thomas,
I completely disagree with your logic
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Thomas,
I completely disagree with your logic that the levers should not be
described. In many sighted games the items are colored differently to
indicate that they go together, so a gold key unlocks a gold lock.
I could understand your thinking
PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Thomas,
I completely disagree with your logic that the levers should not be
described. In many sighted games the items are colored differently to
indicate that they go together, so a gold key unlocks a gold lock.
I could understand your thinking
: Re: [Audyssey] MOTA 18 - levers?
If you want my opinion, I think Mike and Mary are Sam's children. Lol.
Regards,
Damien.
- Original Message -
From: Shane Lowe shanel...@insightbb.com
To: The Addictor kenwdow...@neo.rr.com; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday
www.TheAddictor.com
- Original Message -
From: Damien Pendleton dam...@x-sight-interactive.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 3:06 AM
Subject: Re: [Audyssey] MOTA 18 - levers?
If you want my opinion, I think Mike and Mary are Sam's children. Lol.
Regards
Hi,
How do you do prerecorded speach?
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 9:25 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Phil.
Sometimes things are colour coded or demarkated in similar
Hi,
No, Anna can't be grandmother. She is practically brand new and was
first introduced in Sapi 5.3. So she must be grand daughter. If you
ask me she's a huge improvement over Sam, Mary, and Mike.
On 4/6/11, burakyuksek burakyuksek...@gmail.com wrote:
Yes! But I think mary is mother, mike is
Hi Muhammed,
Easy. On Windows I use a program called Text Aloud which converts Sapi
speech into wav or mp3 format. Then, I can copy the files into my
game's speech directory and use them kind of like a synth except of
course its just wav files instead of he actual TTS Engine.
On Linux most TTS
What voice wouldn't be?
---
Shepherds are the best beasts!
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 1:08 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi,
No, Anna can't
: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 2:08 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi,
No, Anna can't be grandmother. She is practically brand new and was
first introduced in Sapi 5.3. So she must be grand
Hi Charles,
I said Microsoft Anna couldn't be grandma because it ships with SAPI
5.3 and 5.4 by default instead of Sam, Mary, and Mike which are older
5.1 voices. If you don't know what I'm talking about Microsoft Anna is
the default voice for Windows Vista and Windows 7 which comes with
SAPI 5.3
they go away but if the statue relocks they come back but you have to
go back and foreward a bit to make it all come up again.
This game is defenately a different approach and learning curve to
what most blind gamers are used to.
Right now its a bit hard to do some stuff but part is just getting
Spoilers Shawn! Spoilers!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Tuesday, April 05, 2011 5:55 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA 18 - levers?
they go away but if the statue
I do agree about the speach. It was a little fast for me.
We are the Knights who say...Ni!
- Original Message -
From: Damien Pendleton dam...@x-sight-interactive.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 1:02 AM
Subject: [Audyssey] MOTA 18 -
As far as the speech, I think it's just right, and as far as the
jumps--well, two traps close together would be a challenge of reflexes to
let go of the keys quickly.
Ken Downey
The Addictor
www.TheAddictor.com
- Original Message -
From: Damien Pendleton dam...@x-sight-interactive.net
Hi Damien,
Damien wrote:
Good work on this beta.
My reply:
Thanks. I certainly put a lot of time and energy into this one.
Damien wrote:
I would suggest slowing the narrator speech down. Although I and possibly a load
of other people could understand it at that rate, I personally know of
then that all in
all a really good job. from Mich.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 12:42 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Damien,
Damien wrote:
Good work on this beta
Hi Thomas,You wrote about the levers,
Angela pulls it and it
unlocks a statue somewhere else in the tomb. New in this release the
statues are time so if you don't get there, and open it in a certain
length of time the lock will reset, and you will have to travel back
to the correct lever, pull it
Hi Thomas,
I didn't know the levers and statues were already labeled.
I still think a ticking sound when the timed levers are counting down would
make the run to the statue more exciting.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
and then have a deep voice saying statue locked!!! how cool!!
On 5 Apr 2011, at 18:56, Phil Vlasak wrote:
Hi Thomas,
I didn't know the levers and statues were already labeled.
I still think a ticking sound when the timed levers are counting down would
make the run to the statue more
Hi,
Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise.
Cheers!
On 4/5/11,
] MOTA 18 - levers?
Hi,
Well, I'll look at sslowing it down some. However, the thought of
doing all that work over again makes me want to scream. I just spent
the last week working on that, and nothing but that. So to hear people
need the voice slower is something of an unexpected surprise
To: gamers@audyssey.org
Sent: Tuesday, April 05, 2011 8:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
hi thomas. i have a suggestion then:
why not use the sapi voice that the user currently have installed
instead of forcing everyone to use this voice? some peoples will prefer
voices from scansoft
-interactive.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 5 de Abril de 2011 20:28
Assunto: Re: [Audyssey] MOTA 18 - levers?
Hi Matthias,
You could easily argue that about SAPI as well. There are good voices out
there, but they cost a great deal and tend to lag some, so one is only left
Hi Phil,
Phil wrote:
Each lever and statue could be numbered. So lever 1 opens statue 1 and so on.
My reply:
Well, that would completely defeat the point of the puzzle. In games
like Tomb Raider there is no way to know which lever, switch, or chain
opens what door until you try it. You just
Hi,
There are two reasons I'm not using Sapi.
One, that is one more dependency I have to build into my game source
code. I have made no secret of the fact eventually I want to port the
game to Mac and Linux for those markets. Using Sapi just makes it that
much harder to port because I have to
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 3:45 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Phil,
Phil wrote:
Each lever and statue could be numbered. So lever 1 opens statue 1 and so
on.
My reply:
Well, that would completely defeat the point
Hi tom.
While I agree about keeping the lables off switches and statues, I do agree
with Phil that there should be an indicator when the time runs out, eg, a
door slamming sound or an extra lever sound or similar sinse this just helps
the player to know how long he/she has next time he/she
: Terça, 5 de Abril de 2011 16:00
Assunto: Re: [Audyssey] MOTA 18 - levers?
Hi Thomas,
I completely disagree with your logic that the levers should not be
described. In many sighted games the items are colored differently to
indicate that they go together, so a gold key unlocks a gold lock.
I could
gamers@audyssey.org
Data: Terça, 5 de Abril de 2011 15:57
Assunto: Re: [Audyssey] MOTA 18 - levers?
Hi,
There are two reasons I'm not using Sapi.
One, that is one more dependency I have to build into my game source
code. I have made no secret of the fact eventually I want to port the
game to Mac
that are on the way.
Sincerely
Mauricio almeida
Blind games brazil
-Mensagem original-
De: Matheus r.c. souza an...@bol.com.br
Para: gamers@audyssey.org
Data: 5 de Abril de 2011 17:12
Assunto: Re: [Audyssey] MOTA 18 - levers?
hi thomas.
but there are two sides of the coin here. if you use
Hi Phil.
Sometimes things are colour coded or demarkated in similar ways, sometimes
otherwise, it all depends upon situation and general overall difficulty of
the game.
I personally think until Tom's switch puzles get far more complex and there
are many more statues in range of one lever,
the hidden puzzles marked door and lock.
Phil
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 4:25 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Phil.
Sometimes things are colour coded or demarkated in similar ways
That's really my point Phil.
Currently Tom hasn't got any puzles like that in the game. I'm sure If he
did, he would stick in different levers in that room just for that puzle.
but for general useage and the type of puzles he's got now, I personally
think the current lever system is
Puzzles, not puzles!
---
Shepherds are the best beasts!
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 3:41 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
That's really my point Phil.
Currently Tom hasn't got
: Tuesday, April 05, 2011 1:28 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Matthias,
You could easily argue that about SAPI as well. There are good voices out
there, but they cost a great deal and tend to lag some, so one is only left
with the smaller and inferior voices of Sam, Mike and Mary, all
PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Puzzles, not puzles!
---
Shepherds are the best beasts!
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 3:41 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
That's
...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 10:00 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Not to mention the fact that Sam sounds suicidally depressed. I wish I still
had that sound file of him I created...
We are the Knights who say...Ni
and lock.
Phil
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 05, 2011 4:25 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Phil.
Sometimes things are colour coded or demarkated in similar ways, sometimes
Hi,
I happen to agree with you. Personally, using SAPI or any other text
to speech system is often a downgrade as not everyone has a quality
voice. Especially, for those of who use Linux and for most Linux users
all they get for free is Festival or ESpeak. You only get good Linux
voices like ATT,
-interactive.net
Para: Gamers Discussion list gamers@audyssey.org
Data: Terça, 5 de Abril de 2011 20:28
Assunto: Re: [Audyssey] MOTA 18 - levers?
Hi Matthias,
You could easily argue that about SAPI as well. There are good voices out
there, but they cost a great deal and tend to lag some, so one is only
, 2011 5:23 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
They should use Sam if ever there's a zombey game and the zombey's talk
Smile I'm tempted to google Who created the microsoft sam voice then
send them an email asking them if their imagination was taking a night off
at the time.
- Original
Hi Matheus,
Matheus wrote:
but there are two sides of the coin here. if you use these recorded
speech clips it will be more time consuming for you to adjust it,
because you will always get complaints that the speech is too fast, that
some users don't like this voice and that they may have
LOL
Sounds like mike has one to.
- Original Message -
From: The Addictor kenwdow...@neo.rr.com
To: Lori Duncan lori_dunca...@hotmail.com; Gamers Discussion list
gamers@audyssey.org
Sent: Tuesday, April 05, 2011 5:55 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
I think it's just
Hi Damien,
That's a good point. Let's take the Cepstral voices. I don't think $30
USD is exactly sky high, but other than reading books etc they are too
slow for screen readers. I own a couple of them for Linux such as
Cepstral David, Callie, and Diane, and the voices are nice voices for
Linux.
Discussion list gamers@audyssey.org
Data: Terça, 5 de Abril de 2011 17:33
Assunto: Re: [Audyssey] MOTA 18 - levers?
Hi,
I happen to agree with you. Personally, using SAPI or any other text
to speech system is often a downgrade as not everyone has a quality
voice. Especially, for those of who use
: [Audyssey] MOTA 18 - levers?
Hi Matheus,
Matheus wrote:
but there are two sides of the coin here. if you use these recorded
speech clips it will be more time consuming for you to adjust it,
because you will always get complaints that the speech is too fast, that
some users don't like this voice
@audyssey.org
Sent: Tuesday, April 05, 2011 5:24 PM
Subject: Re: [Audyssey] MOTA 18 - levers?
Hi Phil,
However, that is not the case. There is not 10 levers on any level,
and the current system is fairly basic. Obviously, if there were 10
levers and x number of doors I might want to properly
Hi,
No problem, and thanks for the work you guys are doing. As I mentioned
to Matheus the kind of work you are doing simply isn't possible with
SAPI right now anyway. I'm certainly not going to hand my source code
to someone else, and adding some sort of language data file to the
game is far too
Hi Phil,
Nope, that's definitely not the case. Besides the five bronze levers
you know about there are a couple of hidden pressure switches to lower
bridges, etc, but people probably have a good idea what those do
already anyway. So no it isn't like you will have 20 levers and 20
doors to unlock.
Hi Matheus,
Like I explained to Dark, must have been about a month back, a lot of
issues like that are going to be taken care of once I get all the
levels finished. So the enchanted sword which is clearly the most
powerful in the game won't appear until a later game level. the only
reason you
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