Re: [Flightgear-users] Flight Gear

2002-09-22 Thread Erik Hofman

Richard S. Russell wrote:
 Hello Again:
 
 I was able to install SimGear.  I installed it to 
 /usr/local/source/SimGear-0.2.0/ .
 Is that the correct directory to install it to.  When it came time to 
 install Flight Gear...I used the following command:
 
 #  ./configure --with-plib=/usr/include/plib/ 
 --with-metakit=/usr/local/lib 
 --with-simgear=/usr/local/source/Simgear-0.2.0/ 
 --prefix=/usr/local/FlightGear

The problem with this configuration is that iw won't have the header 
files and libraries installed at the proper places.

Try installing SimGear in /usr/local also.

Erik



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Re: [Flightgear-users] Trouble compiling Atlas (missing glut?)

2002-11-06 Thread Erik Hofman
Adam wrote:

Trying to install Atlas - latest version. Installed Plib,
Simgear (and even the database package). 

However, when I try 
_
./configure --with-plib=/usr/include/plib
--with-simgear=/usr/local/include/simgear --with-x
--x-include=/usr/X11R6/include --x-libraries=/usr/X11R6/lib
_
I get 
_



Unable to find the necessary OpenGL or GLUT libraries.
See config.log for automated test details and results ...
_
And config.log shows 
_
configure:3062: checking for glutGetModifiers in -lglut
configure:3081: gcc -o conftest -g -O2   conftest.c -lglut 
-lm  15/usr/bin/ld: cannot find -lglut

Do you have the glut library installed and is it in the LD_LIBRARY_PATH?
I think the same problem did happen to SimGear, and my guess is that you 
have to add /usr/local/lib to your /etc/ld.conf file.


I also had to comment out line 1442 in configure as it was
giving the error: 
_
./configure: line 1442: syntax error near unexpected token
`no,'./configure: line 1442: `wi_EXTRA_DIRS(no,
${EXTRA_DIRS})'

You might want to tru to run .autogen.sh in the Atlas directory to get 
rid of this problem?

Erik


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Re: [Flightgear-users] Newbie Compile Survival Tips

2002-12-22 Thread Erik Hofman
Mike Bonar wrote:

After another couple of days trying to get a working compile, I realized that 
I could use some survival skills.  A few basic questions:

Can I run ./configure over and over again without any kind of backout?

Yep.


If make fails, do I need to run make clean before running make again?


No need.


When do you run make distclean?  I tried it and it didn't do anything.


Distclean is for creating a situation in which you can be sure there 
aren't any compilation dependant files lift in the source tree. So if 
nothing has compiled yet, make distclean doesn't do much.

Are there any tests to make sure that plib, metakit, and zlib are installed 
correctly?

For mopst of them it just a matter of looking if the appropriate library 
is installed in the right directory, and (when you want to compile 
something against it) also make sure the header files are in the right 
place.


If I am starting over, do I have to redo metakit and zlib if their installs 
worked fine?

Certainly not.


Is it enough to delete the directories created during the installs in order to 
start over, or do I need to hunt down the binaries and delete them as well?  
If so, is there a list of files to hunt?

If the build system is still in tact (you haven't done a 'make 
(dist)clean'), it's as easy as 'make uninstall'.

Erik


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Re: R: [Flightgear-users] projectors for visual systems

2003-01-02 Thread Erik Hofman
Paolo Leoncini wrote:

Bruce,



Yet if your interest is not towards serious flight-sim, in the sense of
military training, I'd vote for DLP: high liminosity, higher contrast, good
resolution per proj'r (latest Texas chips perform 720p res, i.e. 1280x720,
or 1280x1024 at less than 10K€), ability to setup passive stereo w/
polarizing filters (since DLP light is not pre-polarized internally), etc.
Yet warn of too much light (e.g. 2000 ansi lumen) since of the hot-spots.


This seems to be a nice projector then ( 
http://www.panoramtech.com/products/gvr120e.html ) but I don't have any 
experience with these kind of systems (the only system I've a little 
expirience with is from the Singer-Link F-16 trainter from the late 70's).

But PanoramTech does have experience with FlightGear ( 
http://flightgear.org/Projects/RayChair/raychair.html and 
http://www.panoramtech.com/products/pv290.html ) so maybe they can give 
you some advice about this subject.

Erik


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Re: [Flightgear-users] Why doesn't the DC3 work?

2003-01-10 Thread Erik Hofman
Larry wrote:


What all do I need to get of the CVS version?
Just the FlightGear part?
 

If you want to compile it yourself you have to make sure SimGear, 
FlightGear and the base package are always in sync (use the CVS version 
for all these packages).

Otherwise you may want to wait another week or two, bacause I expect a 
new developper release to show up soon ...

Erik

 



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Re: [Flightgear-users] Ideas for Improvement

2003-01-14 Thread Erik Hofman
Benjamin Lee Solosy wrote:

  


--disable-jsbsim: Disable JSBSimm FDM (in case of trouble compiling it). 
--disable-yasim: Disable YASim FDM (in case of trouble compiling it). 
--disable-larcsim: Disable LaRCsim FDM (in case of trouble compiling it). 
--disable-uiuc: Disable UIUC FDM (in case of trouble compiling it).

Where are these coming from?

As far as I know, it is attempted to include them several times, but it 
never got applied to CVS. If it is in the source for one of the 
platforms, then I strongly disagree to that unless it gets available in 
the base source code.

Erik


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[Flightgear-users] Re: [Flightgear-cvslogs] CVS: FlightGear/src/ATC ATC.cxx,1.2,1.3ATC.hxx,1.3,1.4 ATCVoice.cxx,1.4,1.5 ATCVoice.hxx,1.3,1.4 ATCmgr.cxx,1.9,1.10ATCmgr.hxx,1.8,1.9 atis.cxx,1.7,1.8

2003-02-18 Thread Erik Hofman
David Luff wrote:

Update of /var/cvs/FlightGear-0.9/FlightGear/src/ATC
In directory seneca:/tmp/cvs-serv17407

Modified Files:
	ATC.cxx ATC.hxx ATCVoice.cxx ATCVoice.hxx ATCmgr.cxx 
	ATCmgr.hxx atis.cxx 
Log Message:
Added basic support for using more than one voice.  The render function is moved out of ATCmgr and into the ATC base class.

David, et all.

I must say that I realy appreciate your work going into this. It must be 
a lot of work getting it together and it's a very nice addition to 
FlightGear.

Thanks!

Erik


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Re: [Flightgear-users] Menu?

2003-03-08 Thread Erik Hofman
Adam wrote:
Sorry if this question has been asked, but I've been out of touch with
what's going on in flightgear for the last couple of months, and have just
got a latest CVS version working again. 

A couple of questions:

What's happened to the menu? I used to press f10 and it would come and go -
but now nothing. It was quite useful for setting the autopilot to go to an
airport code.
It should be there, just make sure you have the corresponding base 
package installed.

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Re: [Flightgear-users] I am no longer the only bird in the sky!

2003-04-04 Thread Erik Hofman
Jonathan Gardner wrote:
On Friday, the 04th day of April, in the year of our Lord 2003, at 06:15

EH  What's the Langoliers?
EH 
EH A mini serie about a passenger aircraft traveling through a time-hole 
EH ending up in the past. And because it's the past they are the only 
EH people around. But what about that noise?

I actually hadn't thought about the miniseries as I didn't catch but the
last 5 minutes of it, but I have recently reread it. It's the first story
in the four story book by Stephen King: Four Past Midnight.
To be fair, the only book I've read fairly recently was The Hitch Hiker 
guide.  But now that you mention it, it was indeed bases on these books 
of Steven King.

It's not quite as simple as traveling in time, it's more like they ended
up in space (in general, not outer) after time was finished with it. All
the people were gone, living only in the present and not just past the
present. The people who survived going through the rip in time were the
only people they came across, all the stuff was there although it was
losing its vitality until the final clean up by these balls that simply
erased space in their wake. 
As simple as traveling in time?
Anyhow, this is indeed a better description of the phenominon. I must 
admid the story is quite catching and I enjoyed the miniseries.

Erik

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Re: [Flightgear-users] jsbsim vs. yasim

2003-06-06 Thread Erik Hofman
George Patterson wrote:

Getting the multi-pilot thing working in Flight Gear could be more fun. 
There is a functional multiplayer implementation included in the latest 
release. Although it is using peer-to-peer rater than using a dedicated 
server, it's working quite well.

Erik



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Re: [Flightgear-users] Advice on graphics cards please

2003-05-31 Thread Erik Hofman
Pedro Vasconcelos wrote:

Erik,

I was curious about what resolution are you running FGFS? I get 70-90 fps fullscreen at 1680x1050 on my Dell inspiron laptop (with a GeForce4 Go 4200 -- sweet laptop :-)). 
This is on the default SFO startup senario.
I'm using 1024x768. But 60 is the average number I get.
It is ofter much higher (over 100 sometimes) but also sometimes much 
lower (down to 25 every now and then).

Note that I'm not able to set the AGP to 8x yet (maybe after a BIOS 
upgrade, but I haven't checked).

Erik

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Re: [Flightgear-users] Linux compile problem (HELP!)

2003-06-01 Thread Erik Hofman
C Sanjayan Rosenmund wrote:
Runing Debiam Linux (testing), and compiling from CVS as of today,
plib compiles fine, Simgear compiles fine, then Flightgear gives me
this:
undefined reference to `c4_Storage::c4_Storage[in-charge](char const*,
int)' 
Could we move 'depreciate MetaKit' into the top ten of most important 
changes please?

and the error goes on for several pages. . .
am I missing something?
is anyone else having this trouble?
am I doing something stupid (probably)?
this happens after this command is given in the Makefile:
First, check whether you have a version of metakit already installed on 
your system (libmk4.* and mk4.h). If so, remove it and use the one 
supplied by SimGear in the src-libs directory.

That should solve this problem.

Erik

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Re: [Flightgear-users] measurement unit choice

2003-06-17 Thread Erik Hofman
K. Ari Krupnikov wrote:
How did the FlightGear team decide what units to use internally? What
were the tradeoffs? Did the available data sources and the units they
use influence the decision?
I need to decide what units to use in calculations for rendering SVG
from DAFIF and FAA data. Since they both use US units, I'm
considering using that. What's people's experience here, how difficult
is to interconvert NM, ', (for print size specifications), etc?
I believe the conclusion was to use aviation common units as a default. 
So US units would be fine in this case.

Erik



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Re: [Flightgear-users] Building FlightGear

2003-07-09 Thread Erik Hofman
brett holcomb wrote:
Thank you that helps considerably.

BTW, what is zlib used for in flight gear?
The scenery files for one.
But basically every(?) file could be compressed using gzip.
Erik



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Re: [Flightgear-users] Re: Still no luck with CVS install

2003-08-11 Thread Erik Hofman
mat churchill wrote:
Thanks Erik,

How do I make fgLoadAircraft static
You can crab the latest CVS version.

Erik

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Re: [Flightgear-users] I Need Help Building Scenery

2003-08-14 Thread Erik Hofman
Jon Stockill wrote:
On Sun, 10 Aug 2003, Erik Hofman wrote:


http://www.stockill.org.uk/fgfs/


No, since there was a lot of talk about working direct from the DAFIF
data, which would basically have made it redundant.
Pitty.
I'm not sure that's a good idea.
Erik



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Re: [Flightgear-users] Windows MS Sidewinder Force Feedback 2

2003-08-14 Thread Erik Hofman
Al West wrote:
Hi,

 

I am running FG on windows 2000 and have a MS Sidewinder Force Feedback 
Precision Pro 2 USB joystick.

FG detects just a normal joystick  3 axis (pitch, roll, throttle) how 
do I get it to work with all four axis  the PoV hat and the buttons.
It could be a naming issue. We've had that joysticks have a different 
name under windows.

Could you give the output of js_demo.

Also an explanation of how I can change button and PoV hat allocations 
would be nice too.
Here's a document that would be helpful:

http://rockfish.net/fg/README.Joystick

Erik

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Re: [Flightgear-users] CH PRODUCTS Yoke and Pedals - details forjoystick.xml ?

2003-08-14 Thread Erik Hofman
Sid Boyce wrote:
SuSE Linux 8.2 --- I have modded the kernel and compiled in the mods, 
lsusb sees them both, on js_demo/jstest they both look good, the Pedals 
as /dev/js0 and the Yoke as /dev/js1, but they do not work in fgfs (I 
think 0.9.2 or may be CVS got 17th. July). I can vaguely remember having 
to change joystick.xml going back quite a while, but have no record of 
what was done. Trying with fgfs --control=joystick.
What is the output of js_demo.

Erik

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Re: [Flightgear-users] Wow!: SRTM-3 + Terra + TerraFit

2003-08-25 Thread Erik Hofman
David Megginson wrote:

Here's what it looks like with SRTM-3 and Terra:

  http://www.megginson.com/private/meech-lake-srtm3.jpg
The lake itself seems to fit really well in the SRTM data!

Erik

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Re: [Flightgear-users] Aero-Matic update

2003-09-06 Thread Erik Hofman
David Culp wrote:
Version 0.4 of Aero-Matic is out now, and includes a new aircraft category, 
Multi-Engine Prop Transport, which will provide a configuration file for 
airplanes such as the Beech 1900, B-17, Fokker 50, etc.

If you don't enter a wing area for your airplane, Aero-Matic will guess one 
based on an estimated 57 lb/sq-ft wing loading for this category.
In flight this looks to be much more realistic for the Fokker 50. But it 
looks like the flaps are not effective enough. It requires the whole 
runway to take off, and even then it is very harsh.

But that might be because I don't understand it enough yet.

If I want a turboprop I chose turboprop for both aircraft and engine, 
and the I don't need to define a propeller but instead it uses the 
direct thruster doesn't it?

Erik

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Re: [Flightgear-users] animation for models imported from msfs

2003-09-26 Thread Erik Hofman
Innis Cunningham wrote:
Hi Kameshwar
To see how the animations might be done have a look at the T38-model XML 
file in the models folder in the T38 folder.
Unfortunately you can not animate a MSFS A/C without first converting it 
to AC3D so you can name the things you want to animate  
eg:nosegear.lhaileron and the like.For this you will need the AC3D program.
I dont know if you can do the animations using Blender I will leave that 
to the Blender Boys on the list
Another thing is if the MSFS model has the objects to animate.Depending 
what model you have they may not have flaps, elevators, rudders even 
gear.In this case you have to build the objects first before you can 
animate them.
Have you converted any MSFS A/C yet.
Going back to the T38. I had to convert it to AC3D before I could do the 
animations on it.
To correct the T-38 engine phantoms I converted the model using this 
small utility created by David:

http://www.a1.nl/~ehofman/fgfs/download/3dconvert-0.1.tar.gz

When compiled agains the CVS version of plib it does a pretty good job 
at converting .mdl files to .ac format.

Erik



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Re: [Flightgear-users] animation for models imported from msfs

2003-09-26 Thread Erik Hofman
K. Prasad wrote:
Hi Erik,

Could you please give me the binaries of this program
and plib for linux? If not i'll go and compile plib on
linux.
Unfortunately not, I'm using IRIX myself.

Erik

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Re: [Flightgear-users] Flightgear view postitioned under plane looking down

2003-10-11 Thread Erik Hofman
Seamus Thomas Carroll wrote:
Hi,

Does anyone know how to position a view point under the plane looking 
downwards?  Ideally I would like to simulate a four axis camera mounted on 
the bottom of a plane looking down.

I have read about modifying the chase view to look down at the plane but 
this is not what I am after.


You could use that view and set the view distance to a negative number I 
guess?

Erik

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Re: [Flightgear-users] Flight Gear new user

2003-10-19 Thread Erik Hofman
David Luff wrote:

Yes, we really ought to not output the base not found message when the user puts --help on the command line.  Or maybe output it, but at least output the help as well!
We can't output the help message because it is *in* the base package.

Erik

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[Flightgear-users] Re: [Flightgear-devel] FlightGear v0.9.3 announcement

2003-10-25 Thread Erik Hofman
Curtis L. Olson wrote:

 FlightGear 0.9.3 is now finalized and the source code (and ready to
 run windows package) is uploaded to the ftp server and the web site
 has been updated.

 All you developers who build prepackaged versions can go crazy now
 with official builds for v0.9.3 ... Debian, Mandrake, Mac OS X, Irix,
 Solaris, Slackware, Redhat, Gentoo ... yeah I'm looking at you.

 As soon as packages are ready to go, let me know where they are hosted
 and I will try to get the main web page updated:

 http://www.flightgear.org/Downloads/binary.html
IRIX binaries of FlightGear 0.9.3 are now available at the usual location:

http://www.a1.nl/~ehofman/fgfs/

Erik



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Re: [Flightgear-users] Configuration file for slow machines

2003-11-02 Thread Erik Hofman
Rodrigo Gomes Flores wrote:
Erik,

Is this configuration for Win32?
When you say put in your home directory you mean to save the html file
and put in FSFG root directory?
Thanks!


I don't use windows myself, so this is for UNIX like operating systems. 
However it should be possible to put this file in the root directory of 
the base package (FlightGear/data) and rename it to system.fgfsrc if I 
am correct.

Erik

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Re: [Flightgear-users] Low Rider effect

2003-11-10 Thread Erik Hofman
Richard Harke wrote:
I downloaded the w130n30 scenery tile so I could
have the area near to home. I tried starting up at
SMF (--airport=KSMF) but I get a very disturbing rocking
or bouncing effect (like a low rider)  This is with the brakes on
and the throttle at idle. In one case, the effect was so bad
I crashed nose down into the pavement and the simulation
froze. Two times I was able to wait it out and the other try
did not have this problem. A possibly related thing is
that sometimes the controls are not centered even though
the joystick is. For example, one time the yoke was rolled
full left thouh the joystick was centered. Moving the joystick
controls seems to fix this but it needs to be done before
applying power.
Has anyone else experienced this?
Do you have --model-hz=60 or something similar in your ~/.fgfsrc or 
$FG_ROOT/data/system.fgfsrc file?

If so, you have to remove that to get rid of that effect.

Erik

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Re: [Flightgear-users] My screen shot.

2003-11-14 Thread Erik Hofman
Sacha Schlegel wrote:
Hi Erik

Is the Golden Gate Bridge in the latest version of the terrain?
It is in the latest version of the base package. You won't get the 
static scenery when downloading the scenery from the flightgear webpage.

Erik

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Re: [Flightgear-users] Knoppix / NVIDIA / Flightgear / newbie questions

2003-12-26 Thread Erik Hofman
Ronny Standtke wrote:
Hi everybody,

I could not get the scenario to start from chosen coordinates. I downloaded 
and installed the local area (e000n40.tar.gz) and started FlightGear, e.g. 
like this:
$ fgfs --lat=47 --lon=7.5
After the progrum run I discovered by browsing the internal properties that 
the longitude and the latitude where correct but the altitude was at - 
feet so I started FlightGear like this:
$ fgfs --lat=47 --lon=7.5 --altitude=4000
But this didnt change a thing.
You need to add -in-air to disable the ground initialization routines.

BTW. There is a discussion about this subject in the flightgear-devel 
mailing list right now. Maybe you should subscribe to that list as well?

Erik

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Re: [Flightgear-users] Broken Scenery?

2004-01-08 Thread Erik Hofman
C Sanjayan Rosenmund wrote:

Recently, I discovered that several files gave CRC errors on untarring. 
out of all the files, these are the only ones that exibit errors, and I 
have re-downloaded them three times to make sure that it was not an 
error in transmission. The files in question are these:

-rw-r--r--1 root src   13M 2004-01-07 19:46 e000n60.tar.gz
-rw-r--r--1 root src   30M 2004-01-07 19:46 e010n60.tar.gz
-rw-r--r--1 root src  8.3M 2004-01-07 19:46 e020n00.tar.gz
-rw-r--r--1 root src   25M 2004-01-07 19:46 e020n40.tar.gz
-rw-r--r--1 root src   25M 2004-01-07 19:46 e020s20.tar.gz
-rw-r--r--1 root src   13M 2004-01-07 19:47 e050n20.tar.gz
-rw-r--r--1 root src   18M 2004-01-07 19:48 e090n30.tar.gz
-rw-r--r--1 root src   25M 2004-01-07 19:48 e100n10.tar.gz
-rw-r--r--1 root src   27M 2004-01-07 19:48 e110n50.tar.gz
-rw-r--r--1 root src  476K 2004-01-07 19:48 e110s70.tar.gz
-rw-r--r--1 root src  7.5M 2004-01-07 19:48 e120n70.tar.gz
-rw-r--r--1 root src   24M 2004-01-07 19:49 e150n60.tar.gz
-rw-r--r--1 root src   27M 2004-01-07 19:49 w050s10.tar.gz
-rw-r--r--1 root src   16M 2004-01-07 19:49 w070s40.tar.gz
-rw-r--r--1 root src   16M 2004-01-07 19:50 w100n60.tar.gz
-rw-r--r--1 root src   44M 2004-01-07 19:50 w120n30.tar.gz
-rw-r--r--1 root src   34M 2004-01-07 19:51 w160n60.tar.gz
Are these just broken? Was this a known thing? Or had no one mentioned 
this to anyone before? The date on the actual files (these are the 
copies that I made from the download target directory) is 07/2001.
Where did you donwload the files from?
I'm fairly sure these were modified to use the STRM30 data rather than 
the GTOPO30 just prior to the release of FlightGear 0.9.3

Erik

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Re: [Flightgear-users] Compiling

2004-01-08 Thread Erik Hofman
Simon Walters wrote:
I downloaded flightgear and ran the configure script. When it came to the part where it looked for glut, it said it couldn't find it, although I know exactly where the files are. How do I tell the configure script that the glut files are in /usr/include/GL?
Configure doesn't only look for the presence of the header files but it 
also tries to compile a test application with the library. So it could 
be it can't find the library, or the library and the header files don't 
match.

You can find more info about it in your config.log file.

Erik

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Re: [Flightgear-users] PCI vs AGP vs video memory

2004-01-26 Thread Erik Hofman
K. Ari Krupnikov wrote:
How much benefit is there to using AGP? Would adding memory to a PCI
card be better than using AGP?
I have a choice between 64M AGP nVidia GeForce4 MX 440-SE card and a
128M PCI 5200. Which would you expect to give a better framerate in
FG? How about a 256M PCI? Does it even make sense to have as much
memory on the graphics card as you have main memory? Will there be
enough data to use that memory up?
I think for this particular set of video adapters it is a tough 
question. For cards that support 4x or 8x AGP the question would be 
easy, go for AGP.

In this case it's a matter of testing it I guess.
The way I see it the PCI/5200's capabilities probably outperform the 
loss in data transfer rate between AGP and PCI.

Erik

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Re: [Flightgear-users] I/O Problem

2004-01-26 Thread Erik Hofman
[EMAIL PROTECTED] wrote:
Greetings All:

I have an I/O error that I need help with.  I'm trying to send some 
basic flight parameter data out over my com port, but I keep getting and 
I/O write error.  Specifically, FG tells me:

Error writing data.
Serial I/O write error: The handle is invalid.
I get this everytime it tries to write the data to the com port.  Can 
someone please interprete this for me, and tell me how to fix this?
Looking at this I don't understand the code very well, it looks like 
this message is always sent on Windows. Does FlightGear sent the data 
anyhow, regardless of the message?

Erik

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Re: [Flightgear-users] Re: View Problems

2004-03-11 Thread Erik Hofman
James Meade wrote:
Yes, when the joystick is unplugged the view still scrolls down and to
the left. That is why I don't think it's a joystick prob. I will try
looking for the command in the tree as was suggested, but first I think
I'll try a clean install. Maybe it'll help. 

PS Does FlightGear model helicopters yet?
Yes there is (unfinished?) support for helicopters. Actually there was 
support for helicopters in 0.9.3 already. 0.9.4 will add some 
improvements to that.

Erik

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Re: [Flightgear-users] Flightgear CVS config problem with SimGear CVS

2004-04-10 Thread Erik Hofman
Adam wrote:

Thanks Erik - however, I'm slightly puzzled, as I don't have
a config.sub file in the cvs checkout. I thought there may
be a symlink or something there, but apparently not. Any
ideas about where this file might be? According to locate,
which would reflect my old source tree as I've not updated
it this morning, there used to be a config.sub file there.
However, I've since deleted it.


Ah, you still need to run ./autogen.sh first.

Erik

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Re: [Flightgear-users] How to set a default runway for an airport?

2004-04-15 Thread Erik Hofman

On 4/14/04 at 9:43 AM David Megginson wrote:

runways
 22
   circuit
 direction
   R
   true
  /R
 /direction
 agl
   !--only need to specify agl if not 1000ft--
 /agl
   /circuit
 /22
/runways
Erik

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Re: [Flightgear-users] No graphics after motherboard swap - Win98

2004-04-22 Thread Erik Hofman
Pate Mark-marpate1 wrote:

Hi all,

Having obtained a new [for me] motherboard recently (HP VL400 733MHz), I found that I had to completely re-install windows for it to recognise the on-board soundcard. On completion of this, I installed my Herules 3D graphics card and DirectX 8  --- could this be a problem?
FlightGear uses OpenGL rather than DirectX. So you have to make sure 
that the proper drivers are installed (preferably the latest driver for 
your platform).

Erik

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Re: [Flightgear-users] windows error

2004-05-04 Thread Erik Hofman
Richard Bytheway wrote:

%1 is a bash construct, the Windows command shell equivalent is $1
It's actually the other way around.

Erik

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Re: [Flightgear-users] Building CVS

2004-08-07 Thread Erik Hofman
Brett I. Holcomb wrote:
I'm creatig a Gentoo Linux ebuild for FlightGear CVS and I'm getting a 
little confused by the dependencies for FlightGear CVS. The docs (step 5 
- compile,  in anonymous CVS build on the web page) say we need the 
following:

Glut
Zlib
Plib
Metakit
Simgear
The page says that metakit is used by simgear as is plib.
The documentation seems to get a bit out of date.
Metakit isn't used by FlightGear anymore. It was never needed for plib.
Instead you now need:
SimGear:
 - plib
 - OpenAL
 - zlib
FlightGear:
 - plib
 - SimGear (and all of it's dependencies)

1.  I assume plib is required by flightgear as well as simgear?  In 
other words is it listed above because simgear needs it or does  
FlightGear use it directly.
FlightGear also uses plib directly.
2.  The simgear web page says that for simgear 0.3.6 we need plib = 
1.8.0 and openal.  There is no mention of metakit.  Is metakit no longer 
a requirement for simgear?  Is it needed by FlightGear itself?
Metakit isn't needed anymore. OpenAL is needed for SimGear and hence 
also for FlightGear.

HTH
Erik
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Re: [Flightgear-users] tracers

2004-08-23 Thread Erik Hofman
Frederic Bouvier wrote:
Perhaps the model could take advantage of the dist-scale animation. It makes
the model scale dependant of the distance, like in radio towers for the light 
billboards
I'm not sure. Since there could be a good number of tracers in the 
scenery at some point it might be wise to keep the fancy stuff to a minimum?

Erik
--
Searching for a 60 to 100 passenger Jetliner?
http://www.rekkof.nl/
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Re: [Flightgear-users] tracers

2004-08-23 Thread Erik Hofman
Frederic Bouvier wrote:
Erik Hofman wrote:
Frederic Bouvier wrote:

Perhaps the model could take advantage of the dist-scale animation. It makes
the model scale dependant of the distance, like in radio towers for the light 
billboards
I'm not sure. Since there could be a good number of tracers in the 
scenery at some point it might be wise to keep the fancy stuff to a minimum?
Remember that a billboard is just a single quad. And it has to be transformed 
anyway,
so it might prove to be more efficient.
The current model already is a billboard but the framerate already drops 
about 2 fps when releasing a number of tracers. Adding distance checking 
might reduce the framerate even more.

Erik
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Re: [Flightgear-users] tracers

2004-08-23 Thread Erik Hofman
Vivian Meazza wrote:
This seems to be the way to go. Where can I find the definitions for the
billboard and dist-scale animations?
The billboard is defined in:
FlightGear/data/Models/Geometry/tracer.xml
Erik
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Re: [Flightgear-users] tracers

2004-08-23 Thread Erik Hofman
Vivian Meazza wrote:
I've got a nice colour, using your texture, but making sure that the rounds
are only visible from behind ... 
Removing the billboard animation from the configuration file would cause 
that.

Erik
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Re: [Flightgear-users] Error in build (yesterday's CVS)

2004-09-19 Thread Erik Hofman
Horst J. Wobig wrote:
- plib-1.8.3 (should I upgrade?)
We always try to be compatible with at least the latest stable release 
of plib. If something changed in FlightGear which makes it incompatible 
then that has to be fixed.

Erik
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Re: [Flightgear-users] real helicopter crask

2004-10-14 Thread Erik Hofman
Arnt Karlsen wrote:
We also have a few guys here who can write a good model if you 
have _pre-crash_ pictures of the chopper, or of similar ones.
The real image itself is not relevant. What we are looking for are the
attitudes the chopper assumed during the descend. In any case it was a
Panther I think. Any one knows it?

..no, url anyone?
It's the military version of the Dauphin. It is now incorporated into 
the Eurocopter program:

http://www.eurocopter.com/site/FO/scripts/siteFO_contenu.php?arbo=2noeu_id=66lang=EN
Erik
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Re: [Flightgear-users] real helicopter crask

2004-10-15 Thread Erik Hofman
Ampere K. Hardraade wrote:
Are you sure it is not the Chinese's Z-9G?  The Z-9G is an export version 
afterall.

http://images.google.ca/images?hl=enlr=ie=ISO-8859-1q=z-9gbtnG=Search
Hmm, The Chinese copy-and-paste techniques are remarkable...
Erik
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[Flightgear-users] Re: [Flightgear-announce] FlightGear v0.9.6

2004-10-13 Thread Erik Hofman
The IRIX binary package can be downloaded at the usual place now:
http://www.1stweb.nl/~ehofman/fgfs
Erik
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[Flightgear-users] Replay (Was: real helicopter crask)

2004-10-15 Thread Erik Hofman
Erik Hofman wrote:
I have updated the generic protocol to also accept input data. A small 
input file can be found here:

http://www.a1.nl/~ehofman/fgfs/downloads/j3cub
If you put this file in /tmp you can play the flight back using the 
following command line:

fgfs --aircraft=j3cub --timeofday=morning 
--generic=file,in,6,/tmp/j3cub,playback --fdm=null

You will need the latest CVS version of FlightGear and the base package 
for this.
Just in case you want to play with this some more,the protocol 
configuration file is located in the base package 
(data/Protocols/replay.xml). Documentation about the protocol can be 
found in the README.Protocol file in the same directory but for input 
the format is ignored, which means you will can only provide numbers 
at this time (which is not much of a restriction though).

Erik
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Re: [Flightgear-users] Flyable aircraft

2004-10-17 Thread Erik Hofman
Andreas wrote:
It's the one from the 0.9.6 base package. Attached.
I just flew it and I could reproduce it, but not always. My conditions 
were:
- straight flight
- 34000 feet of altitude
- 290 knots airspeed
- mach 0.85

A little left bank was preceeded by a right one.
Also, the vertical speed indicator is not working (and the AP is not 
working also, but I guess you know that already).

My ~/.fgfsrc is also attached.

--fg-root=/usr/share/FlightGear
--control=joystick
--enable-game-mode
--fog-nicest
--enable-random-objects
--enable-ai-models
--prop:/environment/params/real-world-weather-fetch=true
These oscillations can happen when new weather is fetched. I would urge 
to try without this option and then report back.

Erik
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Re: [Flightgear-users] Simgear ERROR !!!

2004-10-17 Thread Erik Hofman
Stefan Lucian Palade wrote:
Ok now i have an error for you !

so what's wrong here ?
It looks like you don't have the header files of OpenAL installed. You 
will have to do a make install for OpenAL or install dhe openal-dev 
package first.

Erik
()
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Re: [Flightgear-users] GPS DISREGARD LAST EMAIL

2004-09-28 Thread Erik Hofman
louis holleman wrote:
Once more my FG history:
1. Installed the Windoze 0.9.5a stuff, which left me with a proggy that got stuck once 
the flying window appeared. It simply quit time after time.
2. I then tried the 0.9.4 installer (uninstalled the previous 1 first), which ran OK (tho' with 
the same probs I'm experiencing now).
3. I then simply ran the 0.9.5a installer over the old one, and I had a working 0.9.5a.
4. I then replaced the 0.9.5a exe with the 0.9.6 one, changed the version file and that's 
where I am now.
You are aware of the fact that you need the base package matching the 
binary, don't you? If they don't match then don't expect too much help 
in solving the problems.

Erik
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Re: [Flightgear-users] PC-7 Startup Fuel State

2004-10-03 Thread Erik Hofman
Nick Coleman wrote:
For me, flying the PC-7 runs out of fuel after about 20-30 minutes of 
flight.  I don't know the real PC-7 at all, but the initial fuel load 
in pc7-set.xml of 118 gals per wing seems a little low.

Am I doing something wrong, or is the startup fuel state set too low?
According to the type certification document it has a fuel capacity of 
490 liters (which should be 155 US gallons). So actually it is set to 
high with 2(188 gallons. I'm not (yet) sure how accurate the fuel rate 
is for the PC-7.

Al in all I would guess 20-30 minutes is about right for this turboprop.
Erik
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Re: [Flightgear-users] CVS build of FG aborts on startup

2004-10-03 Thread Erik Hofman
Paul Surgeon wrote:
Hi guys
I downloaded the latest CVS version of FG and it aborts on startup during 
joystick initialization.

Everything compiled and installed without any hassles.
Any ideas?
Does the same happen with different aircraft?
Is there anything special in your .fgfsrc file or command line option?
Does setting --log-level=info shows anything else?
Erik
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Re: [Flightgear-users] Navion - where is it?

2004-10-03 Thread Erik Hofman
Wolfram Kuss wrote:
Here is a 3D model:
http://wolfram.kuss.bei.t-online.de/FGFS/FGFS.htm
Actually it's two, but the first one is much better.
I don't know how many tens of hours I stared at it while testing
something in PLIB or PPE, snif!
It is a very nice 3D model from a looks per poly efficiency rating,
highly recommended to people with less than the best computer.
Good to see you back again. Are you planning on working on PPE again, or 
has it become a stale project?

Erik
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Re: [Flightgear-users] CVS build of FG aborts on startup

2004-10-03 Thread Erik Hofman
Paul Surgeon wrote:
On Sunday, 3 October 2004 11:52, Erik Hofman wrote:
Does the same happen with different aircraft?
Is there anything special in your .fgfsrc file or command line option?
Does setting --log-level=info shows anything else?

I tried to load the 172, 737, 747, asw20 and I get the same error.
I can't find the hidden file called fgfsrc - is it a problem if it's missing?
On UNIX it could be located in your home directory. It's perfectly fine 
if it's not there, it just a file that can contain your personal 
preferences.


--log-level=info shows no extra info
I tried to run it with gdb and it gave me this :
Program received signal SIG32, Real-time event 32.
0x4002b714 in pthread_getconcurrency () from /lib/i686/libpthread.so.0
Did you do a make clean before building the packages?
Also, is there any chance there is an old version of one of those 
packages around that the compiler could have picked up at compile time?

If all of that fails then I'm afraid there might be a problem with 
OpenAL on your system (one way to check this is to compile FlightGear by 
specifying --without-threads).

Erik
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Re: [Flightgear-users] Navion - where is it?

2004-10-04 Thread Erik Hofman
Wolfram Kuss wrote:
Is there a doc on the format (IOW, what tags and data to put into it
for animations?).
I believe this is the latest version of what is possible right now:
http://www.flightgear.org/Docs/fgfs-model-howto.html
Erik
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Re: [Flightgear-users] CVS build of FG aborts on startup

2004-10-05 Thread Erik Hofman
Paul Surgeon wrote:
If all of that fails then I'm afraid there might be a problem with
OpenAL on your system (one way to check this is to compile FlightGear by
specifying --without-threads).
I tried to run configure using --without-threads but it still configures using 
threads.  (threads : yes)
It looks like this option is not properly implemented.
You should use --with-threads=no instead.
Erik
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Re: [Flightgear-users] Query about FDM

2004-10-06 Thread Erik Hofman
senthil kumar wrote:
Hai,
   I am using flightgear-0.9.4. I have a doubt, When I use 
FDM=ADA there is problem in landing gear (Aircraft - YF-23).
I'm amazed you can actually use the YF-23 when using the ADA FDM.
You will have to keep in mind that every configuration is written for a 
specific FDM (YASim in case of the YF-23) which is not compatible with 
*any* other FDM!

 
How can I implement landing gear in this FDM ?
 
What's the difference between other FDM and ADA FDM ?
I'm, not completely sure what the benefits are of the ADA FDM, but there 
has not been any development of the ADA FDM for several years.

I would suggest taking either the YASim FDM, the JSBSim FDM or 
alternately the UIUC/LaRCsim FDM instead.

Erik
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Re: [Flightgear-users] (OT) SAFe-mail.net

2004-10-17 Thread Erik Hofman
David Culp wrote:
When posting here I keep getting a bounce from [EMAIL PROTECTED] saying 
that I'm not on the recipient's Allowed List.  I would click the secure link 
as instructed except it looks like it would make a great email harvesting 
tool.  Is SAFe-mail legit?  What if we all used it?  Wouldn't that make a 
huge mess?
It is getting annoying...
Erik
(No, I don't want to be a trusted user)
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Re: [Flightgear-users] unresolved external symbol

2004-10-18 Thread Erik Hofman
Thomas Oswald wrote:
dear fellow flyers,
 
 
I tried to compile flight gear_0.9.5 under windows by using the visual 
c++.net compiler. plib and simgear comiled and linked fine, as well as 
compiling the flight gear sources. but when trying to link, I got about 
1 ! unresolved external symbol messages. what did I do wrong ?
It would be nice to see at least a few of them.
Erik
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Re: [Flightgear-users] Flyable aircraft

2004-10-18 Thread Erik Hofman
Andreas wrote:
--prop:/environment/params/real-world-weather-fetch=true

These oscillations can happen when new weather is fetched. I would 
urge to try without this option and then report back.

Ok.
BTW, is there an option to make flightgear output the whole flight to a 
file so that you could take a look at it and perhaps even watch FG doing 
my flight?
You can experiment with the generic I/O protocol a bit.
Please take a look at README.IO in the Docs (or docs-mini) directory and 
README.Protocol file in the Protocols directory in the base package.

Erik
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Re: [Flightgear-users] real helicopter crask

2004-10-20 Thread Erik Hofman
Erik Hofman wrote:
I've committed a protocol configuration file that reads the ACMS file 
and puts its data in the property tree. Unfortunately there is no FDM 
that reads the accelerations and translates them into world coordinates 
so it's not very useful at the moment.

One way to handle this data is to write a small FDM that does exactly 
that, read the values and convert it to lat/lon/alt positions.
I have now updated the code to add a ACMS specific FDM. This requires 
the latest CVS version of the base package and of FlightGear. It also 
requires FlightGear to be compiled using --enable-sp-fdms

When all is set you can run the flight using (providing the file is 
copied to /tmp first):

fgfs --aircraft=bo105 \
 --generic=file,in,1,/tmp/flight_007.txt,acms \
 --fdm=acms
Erik
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Re: [Flightgear-users] Frame rates (was Re: Outa the box and outa sight)

2004-10-21 Thread Erik Hofman
Chris Metzler wrote:
My framerates are, for the most part, good enough that I've been
experimenting with the values in materials.xml, increasing the
surface density of ground structures.  I was able to double the
density of all the urban structures without a significant frame
rate hit (but with some odd results in the timing of the first
render for many of the structures).  But sadly, the one I most
wanted to up -- the tree density -- can't really be adjusted.
There are already a lot of trees, even at low densities; and if
I double the surface density, I get tons of DList stack overflow
messages and the framerate drops to 2.  It's a shame, because I'd
love for the forests to be more flush.
I have been experimenting with using the ssgaBillboards class as used in 
the shrubs demo of plib (plib/examples/src/ssg/shrubs/) Although I got 
it working I never got the trees to show up in the scenery (they might 
well be displayed at the other end of the earth because I have little 
experience with coordination systems).

If you want a challenge you might want to look at that.
Erik
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Re: [Flightgear-users] high pitched noise while on the ground

2004-10-22 Thread Erik Hofman
Andreas wrote:
fg-0.9.6
default aircraft
Sometimes while I'm on the ground there is a very high pitched noise and 
the aircraft behaves like it's stuck. I have to give a lot of power for 
it to move around (no, the brakes are not applied). Suddenly it moves 
and the noise goes away. Feels like it was stuck on a hole or something. 
Any idea what it is?
The high pitched noise is suppose to represent the propeller working 
at high angle of attack. When this happens it is probably caused by the 
trimming routine trimming the aircraft for startup (slowly moving it 
downwards until it rests on the ground).

Erik
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Re: [Flightgear-users] classifying development status of aircraftextending fgrun (was: Flyable aircraft)

2004-10-22 Thread Erik Hofman
Jon S Berndt wrote:
Yes, in fact FlightGear does keep all aircraft in their own directory 
now, does it not?
Yes, well .. almost.
Aircraft designers (like myself) tend not to duplicate stuff but much 
rather point to it, even if it resides in another aircraft directory.

But it *is* possible and not hard to do either.
Erik
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Re: [Flightgear-users] Spitfire issues

2004-10-25 Thread Erik Hofman
Vivian Meazza wrote:
Andreas wrote:

Is the program crashing on:
FATAL: ac_to_gl: Unrecognised token 'crease 61.00
I thought 0.9.6 recognizes the crease token? Mine does, but ... this version
issue gets a bit confusing. 
It does, provided you used a patched version of the CVS version of plib ...
Erik
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Re: [Flightgear-users] Spitfire issues

2004-10-25 Thread Erik Hofman
[EMAIL PROTECTED] wrote:
On Mon, Oct 25, 2004 at 04:19:34PM +0100, Vivian Meazza wrote:
I'm not using windows. Should I aply the plib patch mentioned earlier and
build FG again?
If you update plib you will need to rebuild SimGear and FlightGear.
Similarly, if you update SimGear you will need to rebuild FlightGear
This is _always_ the case.
You are right. Too bad they don't use shared libraries yet.
That won't change anything.
Erik
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Re: [Flightgear-users] generic network input

2004-10-26 Thread Erik Hofman
Jonathan Huber wrote:
I'm trying to feed input into flightgear through the network, but without 
any luck. I want to use a generic protocol and only update certain 
fields. Is it true that flightgear doesn't support the input direction 
for generic i/o? Are there other ways to facillitate this?
I depends, FlightGear 0.9.6 didn't support it yet, but it has been 
implemented about two weeks ago. So if you can compile CVS you are able 
to use the generic protocol to feed properties using files, sockets or a 
serial connection.

Erik
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Re: [Flightgear-users] Base package check failed on Windows 2000

2004-10-26 Thread Erik Hofman
Ampere K. Hardraade wrote:
http://forums.avsim.net/dcboard.php?az=show_mesgforum=198topic_id=313mesg_id=313page=
Perhaps somebody can help this guy out?
This sounds like he has to provide he (proper) path to the base package 
since it doesn't find any.

Erik
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Re: [Flightgear-users] [OT] New AN-225 under construction

2004-10-26 Thread Erik Hofman
Ampere K. Hardraade wrote:
http://www.airliners.net/open.file/699985/L/
Looks like you can fit quite a number of Cessna's in that hangar.
Erik
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Re: [Flightgear-users] New Livery for 747

2004-10-29 Thread Erik Hofman
Paul Surgeon wrote:
I'm in favour of larger textures.
Even my old 128MB Ti4200 sits with an almost empty bank of video RAM when 
running FlightGear.
Even the original Geforce can handle 2048x2048 with the correct drivers!

However I think we should still support the older hardware with fallback 
textures and have some way of setting the texture detail level of the 
aircraft like is done in MSFS so that the user can pick their performance 
level.
plib already scales down textures to fit them into the maximum allowed 
texture size. So that shouldn't be a problem.

Erik
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Re: [Flightgear-users] Version 0.9.6 crashes on WinXP SP2

2004-10-29 Thread Erik Hofman
Vivian Meazza wrote:
Yes, of course. But if many Winodows users (even with very common
hardware) can't use FGFS anymore then we've lost multiplatform.

Certainly there would be a problem if we were to use cutting edge stuff from
OpenAl or OpenGL etc., before updated drivers are available from Realtec or
Nvidia, and of course there is the danger that very old cards will be left
behind. But to run FGFS (or any other current flightsim) you need reasonably
up-to-date and capable hardware. 
When using the Creative OpenAL drivers there is always a fallback driver 
that either uses DirectSound, Direct3D or EAX. SO pretty much everybody 
should be able to use it, even with ancient hardware.

Erik
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Re: [Flightgear-devel] Re: [Flightgear-users] [PATCH] classifyingdevelopment status of aircraft extending fgrun

2004-10-29 Thread Erik Hofman
Vivian Meazza wrote:
Lee wrote:

Would someone with cvs access do me a favour and add an 'alpha'
status to the a/c I've done?  These would be:
A-10, AN-225, B-52F, BAC-TSR2, ComperSwift and YF-23
Good as that eh? ;-)
Mine are all how the hell did I do that!. I'm not sure Boris caters for
that category.
I would think they are all beta. This is what I have in mind:
alpha== missing a crucial part (like 3d model) or bad
flight model
beta == flies pretty well (not perfect) and has 3d model
(with animations)and a (3d) panel
early production == almost finished, may still omit some features
production   == all ready for certification
Erik
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Re: [Flightgear-devel] Re: [Flightgear-users] [PATCH] classifying development status of aircraft extending fgrun

2004-10-29 Thread Erik Hofman
Lee Elliott wrote:
Would someone with cvs access do me a favour and add an 'alpha' 
status to the a/c I've done?  These would be:

A-10, AN-225, B-52F, BAC-TSR2, ComperSwift and YF-23
Done.
Erik
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Re: [Flightgear-users] Texture sizes (was Re: New Livery for 747)

2004-10-30 Thread Erik Hofman
Chris Metzler wrote:
Imagine that we decide to go from using
one ground texture for a particular surface type to four (drawn from
randomly) to decrease the 'checkerboard effect'. 
Been there, done that.
See BuiltUpCover in materials.xml and notice there are two texture tags.
Erik
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Re: [Flightgear-users] Texture sizes (was Re: New Livery for 747)

2004-10-30 Thread Erik Hofman
Paul Surgeon wrote:
On Saturday, 30 October 2004 11:02, Erik Hofman wrote:
Chris Metzler wrote:
Imagine that we decide to go from using
one ground texture for a particular surface type to four (drawn from
randomly) to decrease the 'checkerboard effect'.
Been there, done that.
See BuiltUpCover in materials.xml and notice there are two texture tags.
Now that is interesting!
I never knew something like that was in FG and I'm busy with some textures at 
the moment.

So if I create 4 grass textures that can be tilable in any combination and I 
stick 4 texture definitions into the materials.xml file will FG randomly pick 
them for me?
Well, they are not tilable because the tile edges are not rectangular. 
But yes, the textures will be chosen on a round-robin base which turned 
out to look much more natural than simple random (and which has other 
advantages).

I would say, play with it and decide for yourself.
Erik
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Re: [Flightgear-users] New Livery for 747

2004-11-01 Thread Erik Hofman
Ampere K. Hardraade wrote:
Oops, wrong link.
Here is the correct one:
http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=326mesg_id=330#330
If you want to test this new livery without the need to overwrite your 
own 747 directory, grab the following file which installs the necessary 
files alongside the current model and which keeps the current livery:

http://www.1stweb.nl/~ehofman/fgfs/download/747-lotr.tar.bz2
You will have to extract this file while you are in the 
data/Aircraft/747 directory.

Erik
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Re: [Flightgear-users] dutch person needed

2004-11-04 Thread Erik Hofman
[EMAIL PROTECTED] wrote:
hi,
I received a mail from a dutch speaking man (Klaas Krijgsheld
[EMAIL PROTECTED]). I am able to understand  it, but neither am
able to help him nor know how to write it. 
I'll take care of this.
Erik
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[Flightgear-users] ~

2004-11-04 Thread Erik Hofman
David Megginson wrote:
 I don't speak Dutch either (at all), but here's my guess:
=***=
Hello Carsten Hoefer:
I hope that you can read Dutch, since I don't understand enough German
to put my question in German.  My [zoon?] and I have both downloaded
[son]
FlightGear, and we both have an identical problem, as follows: after
selecting an airplane and airport we get the message: about to
overwrite C:/Program Files\FlightGear/data/system.fgfsrc. do you want
to continue, yes or no.
We both have new very new PCs with XP Pro.  What's going on, or what
are we doing wrong?  Since your e-mail address is in the help [file?],
I felt free to ask you for help.
Best wishes,
 K. Krijhsheld
=***=
Erik can tell me what I mistranslated when he has a chance to reply.
Impressive, very well done!
Erik
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Re: [Flightgear-users] dutch person needed

2004-11-04 Thread Erik Hofman
David Megginson wrote:
On Thu, 04 Nov 2004 18:34:39 +0100, Erik Hofman [EMAIL PROTECTED] wrote:

I'll take care of this.

Excellent.  Can you tell me what zoon means?  
Son. It's that easy :-)
Erik
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Re: [Flightgear-users] dutch person needed

2004-11-04 Thread Erik Hofman
Steven Beeckman wrote:
Zoon means son as in The son of George W. Bush senior is George W. 
Bush junior.
I don't think there is an old W.
If it's necessary I'll do the reply to Klaas Krijgsheld :-). (FYI, we 
speak both Dutch as French in Belgium).
I've already contacted the original sender, but thanks for the offer.
Erik
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Re: [Flightgear-users] Tiny Airfields

2004-11-09 Thread Erik Hofman
Nick Coleman wrote:
BTW, what's the procedure for sending attachments on this list?  OK, or
not?
Normally I would say  10Kb (approx.) is okay, otherwise use an URL instead.
Erik
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Re: [Flightgear-users] glut 3.7 still needed ?

2004-11-11 Thread Erik Hofman
Sid Boyce wrote:
FlightGear-0.9.6 won't build on SuSE 9.2, i had the same errors on 9.1. 
It's linking in libGLU.so.1 from xorg-x11-Mesa-6.8.1-15 (on 9.2) even 
with --enable-sdl. freeglut-2.2.0-82 is installed and glut-3.7 no longer 
is at the URL in the docs.
Glut is still needed for some test programs. If you move to the src 
directory and and run 'make install' there, everything should work out fine.

BTW. I found glut at this location now:
http://reality.sgiweb.org/freeware/source/glut/
Or you could use Freeglut instead:
http://freeglut.sourceforge.net/
Erik
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Re: [Flightgear-users] glut 3.7 still needed ?

2004-11-11 Thread Erik Hofman
Jon Stockill wrote:
Curtis L. Olson wrote:
For what it's worth, we can't drop glut support entirely.  SDL does 
not play well with multiheaded systems ... i.e. if you go full screen 
with SDL on one of your displays, you other display is completely 
locked out.  That's not good if you are trying to run something like 
an instructor/operator gui or moving map on the second monitor.

After the discussiond on starting the spitfire (and thinking I was just 
being stupid for months) I recompiled using SDL yesterday - I can start 
the spitfire now, but:

* I need to use --enable-fullscreen instead of --enable-game-mode
yes.
* When exiting, if the screen resolution has been changed it's not 
restored, effectively leaving you with a small window onto a large 
desktop, which you can pan around.
This is a known limitation of SDL.
Erik
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Re: [Flightgear-users] glut 3.7 still needed ?

2004-11-11 Thread Erik Hofman
Curtis L. Olson wrote:
Erik Hofman wrote:
* When exiting, if the screen resolution has been changed it's not 
restored, effectively leaving you with a small window onto a large 
desktop, which you can pan around.
This is a known limitation of SDL.
Are you sure?  Other SDL apps seem to return to the original desktop 
resolution just fine.
Ok. Let me put it this way, this was a know limitation of FlightGear's 
SDL code at the time it was implemented, and I'm not aware of any 
changes since then.

Erik
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Re: [Flightgear-users] Permission problems?

2004-11-20 Thread Erik Hofman
Sid Boyce wrote:
Had a thought in the early hours, unplug the CH Yoke and Pedals and 
start fgfs with --control=keyboard and it works. That seems to confirm 
there is a problem in FlightGear-0.9.6 handling the CH yoke. I haven't 
got another joystick to try to see if the problem is confined to the CH 
Products stuff.
The Pro Yoke configuration was changed two weeks ago. Maye you have 
better luck with this one:

html
http://cvs.flightgear.org/cgi-bin/viewcvs/viewcvs.cgi/data/Input/Joysticks/CH/pro-yoke-usb.xml?rev=1.15cvsroot=FlightGear-0.9content-type=text/vnd.viewcvs-markup
/html
Erik
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Re: [Flightgear-users] About Multiple Display Synchronization

2004-11-26 Thread Erik Hofman
Tingting Wang wrote:
Hi,
Thanks a lot, I have made synchronization successfully following your
advices:) Now, one machine could control other  two slaved machines.
But, I can't make 3 scenes conneted to a whole. Each one displays the
same scene. How to adjust the angles? Which docs explain it?
fgfs -h -v
--view-offset=valueSpecify the default forward view direction as
   an offset from straight ahead. Allowable values
   are LEFT, RIGHT, CENTER, or a specific number
   in degrees
Erik
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Re: [Flightgear-users] Query about Resolution

2004-11-30 Thread Erik Hofman
senthil kumar wrote:
Hai,
 
When I go to the height of 2,00,000 ft, I can view 
the world from that height as a square area. Which doesn't match with 
the real world. I think it should be circular form... Am I correct?
Neh, the world is a cube ...
:-)
The problem is that we use square chunks of scenery and don't have a 
LOD (Level Of Detail) scheme to (dynamically) limit the number of 
vertices. So to get a large enough part of the scenery to fill the 
visual area at high altitude we need every fast 3d hardware at this 
time. To be able to see something at high altitude, just a small part of 
the scenery is drawn.

 
   2. What's the resolution of the flightgear visual?
The same as the resolution of your screen.
Erik
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Re: [Flightgear-users] Error w/ latest CVS update

2004-12-01 Thread Erik Hofman
Mr Michael Rawlins wrote:
I'm getting these errors when trying to start using
--aircraft=fokker100
Failed to tie property fcs/spoiler-control to object
methods
Failed to tie property output-value to object methods
Failed to tie property output-norm to object methods
Hmm, I don't think these are real errors but rather warnings. I'm not 
sure why they are generated at this moment. Does the model still show up 
and can you fly it?
Recap: I posted two days ago about engine failure of
the Fokker 100 after 150 nm. BTW, thanks to all for
their efforts on modeling this aircraft! 
That would be me. :-/
This morning I performed a CVS update (cvs update -d
-P) for FG source and data, as well as Simgear.  Make
and make install went fine with no errors. The c172
and j3cub now load fine, the 737 gave me this:
Failed to load systems system model: 
/usr/local/FlightGear-0.9/data/Aircraft/737/Systems/737-systems.xml
This file seems absent from CVS, David?
Erik
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Re: [Flightgear-users] Error w/ latest CVS update

2004-12-02 Thread Erik Hofman
Mr Michael Rawlins wrote:
--- Erik Hofman  wrote:
Hmm, I don't think these are real errors but rather
warnings. I'm not 
sure why they are generated at this moment. Does the
model still show up 
and can you fly it?

No. The FG window comes up, I hear about one second of
engine, and then the FG window vanishes.
Sorry, but my first post of errors left out:
Segmentation fault 

Ah, got it. I was feeding one of the engines from a non existent fuel 
tank. This is fixed in CVS now.

Erik
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Re: [Flightgear-users] Joystick Error -Seg Fault

2004-12-05 Thread Erik Hofman
Mark Wells wrote:
 Flightgear runs great if I use the keyboard. If I plug in my CH
flightstick pro, run lsusb -v (so the usb subsystem picks it up) and then
run the exact same command for flightgear, I get a seg fault:
/usr/bin/fgfs --fg-root=/usr/share/FlightGear   --aircraft=c182
Segmentation fault
 Any Ideas?
I think the previous version of the CH joystick configuration was 
broken. You might want tot try this one:

html
http://cvs.flightgear.org/cgi-bin/viewcvs/viewcvs.cgi/data/Input/Joysticks/CH/pro-yoke-usb.xml?rev=1.15cvsroot=FlightGear-0.9content-type=text/vnd.viewcvs-markup
/html
Erik
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Re: [Flightgear-users] [from AVSIM] Failed to creat OpenGL context message encountered in Windows XP

2004-12-05 Thread Erik Hofman
Ampere K. Hardraade wrote:
http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=423mode=full
This often happens when the color depth isn't 24-bit or 32-bit. This has 
 been fixed just last week, so for the previous official version you 
will need to change the screen settings.

Erik
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Re: [Flightgear-users] [from AVSIM] Joy stick setup on Windows XP

2004-12-06 Thread Erik Hofman
Ampere K. Hardraade wrote:
http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=45mode=full
http://baron.flightgear.org/pipermail/flightgear-users/2004-December/009702.html
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Re: [Flightgear-users] Re: fgfs 0.9.6 scenery instalation

2004-12-07 Thread Erik Hofman
Ampere K. Hardraade wrote:
Seem like things are really starting to get complicated, especially for new 
users.

Perhaps it will be a good idea to think about having a config-file that is 
loaded everytime Flightgear starts?
Like ~/.fgfsrc or $FG_ROOT/data/fgfs.sysem ?
Erik
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Re: [Flightgear-users] [from AVSIM] Joy stick setup on Windows XP

2004-12-07 Thread Erik Hofman
Ampere K. Hardraade wrote:
I apologize for not doing the homework for him before brining the question to 
here.
No problem, I just thought it would be fun to give an answer this way.
 :-)
Erik
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Re: [Flightgear-users] Re: fgfs 0.9.6 scenery instalation

2004-12-08 Thread Erik Hofman
Andrew Midosn wrote:
I don't know if this will be of interest to anyone,
but I have started working on a 'front-end' to
FlightGear. It's written in Python using the wxPython
GUI library, and at the moment just lets you select an
aircraft, airport and runway, although I was planning
on including as many of the command-line arguments as
I can. I started it because I' too lazy to keep typing
the arguments in, but I like to experiment. :-) I was
thinking that it could be extended to read .fgfsrc, or
a separate config file, to get a set of startup
defaults. I'll look into getting it hosted somewhere,
if anyone would like to take a look.
Are you familliar with fgrun:
http://sourceforge.net/projects/fgrun
This is a C++ utility doing basically the same.
Erik
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Re: [Flightgear-users] NASA Worldwind

2004-12-09 Thread Erik Hofman
Paul Surgeon wrote:
Just out of interest has anyone ever done a poll to find out who uses what OS 
for FG?
It would be interesting and possibly useful info to see what OS's are the most 
popular for FG especially amongst the developer community.
IRIX for development and occasionally for flying.
(Xandros) Linux for occasional development and for flying.
Erik
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Re: [Flightgear-users] NASA Worldwind

2004-12-09 Thread Erik Hofman
Lee Elliott wrote:
BTW, is everyone who posts to this list still getting spammed by 
[EMAIL PROTECTED]

I am and it's a real pita.
I don't see that anymore?
Erik
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Re: [Flightgear-users] NASA Worldwind

2004-12-10 Thread Erik Hofman
Curtis L. Olson wrote:
What lists is this happening on.  I did send a note to this user a month 
or so ago, and thought the issue was resolved.  Have these replies 
started up again, or is it only certain lists where it is happening?  I 
think I accidentally clicked on the link in one of his replies and 
registered myself so I no longer see these from my own mail.  I almost 
wish I hadn't because I can't exactly take it back now.
I think it it plain stupid from the domain owner of safe-mail.net. This 
type of behavior is unacceptable from a mailing-list point of view. I 
would suggest anybody who still receives the mail to sent a complaint to:

[EMAIL PROTECTED]
and explain tat you didn't sign up for this unsolicited mail and want it 
to stop.

Erik
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Re: [Flightgear-users] [from AVSIM] Config file parse error: C:/Program Files/FlightGear/data/system.fgfsrc '--prop: encountered in XP

2004-12-12 Thread Erik Hofman
Ampere K. Hardraade wrote:
http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=442mode=full
Changing the content inside fgfsrc didn't work.  I am out of idea. =(
I think he's using fgrun. That utility will always overwrite the 
contents of the .fgfsrc file on Unix. Maybe the same thing happens on 
Windows with the system.fgfsrc file?

While we are at it:
http://forums.avsim.net/dcboard.php?az=show_topicforum=198topic_id=446mode=full
I can't find any similar problem in the archive.
If I understand this problem correctly then he has to add the additional 
scenery to get the other airports to show up.

Erik
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