[Audyssey] More SAPI Frustration

2008-11-23 Thread Terrence van Ettinger AKA Angus MacLaren
Hello, all,
Well, I've tried a few things to get my SAPI fixed, since I'd really like 
to be able to use it with vipmud, but it still isn't quite right.  Here's what 
I've tried:
I've installed Jim Kitchen's winkit file.
I've reinstalled the SpeechSDK5.1.exe package.
I've also installed the tts as well again.

Now, my SAPI-dependent programs don't freak, but they don't speak either.  
VipMud, however, dings at me every time it tries to speak, but doesn't speak.  
Can anyone suggest what I need to do to fix this?  I like VipMud, and would 
like to use it to the max...having a separate voice for editing and incoming 
would be totally excellent!

Thanks,
Terrence
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Re: [Audyssey] Lone wolf sound pack.

2008-11-23 Thread dark

Sounds cool, I'd be interested in that one as well.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 23, 2008 2:37 AM
Subject: Re: [Audyssey] Lone wolf sound pack.



Hi Chris,
If you think the original LW sounds and music are good you really need to 
get my Lonewolf  sound pack. I digitally remastered many effects and 
replaced some effects with better ones. As soon as I find it I'll upload 
it. I have found some better sounds since then so I will likely release an 
updated Lonwolf sound pack soon.


Chris Hallsworth wrote:
A tutorial would be nice as I don't quite understand how to play it. Nice 
music and ambient sounds though.


--
Chris Hallsworth



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Re: [Audyssey] Lone wolf sound pack.

2008-11-23 Thread dark
I get that much, but I'll be the first to admit my spacial logic isn't 
great, and more often than not I don't end up getting into position until 
the ship's past me.


Beware the Grue!

Dark.
- Original Message - 
From: Willem [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 23, 2008 3:59 AM
Subject: Re: [Audyssey] Lone wolf sound pack.


I must say, these days when I play it, my vector theory comes in handy, but 
I've been playing lonewolf long before I did physics. It's just a matter of 
logic.


If a ship moves from your right to your left, you should aim ferther to 
the left than its current possission. I use the tracking solution to know 
when exactly to shoot, but sometimes I guess.
- Original Message - 
From: dark [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 21, 2008 7:57 PM
Subject: Re: [Audyssey] Lone wolf sound pack.


It my just be my rather pants sense of spacial location and direction I 
think. In shades or something along those lines it's possible to do that 
via sound, - but in Lw it seems you really! need to have a good 
instant grasp of basic geometry and angles to work out the best firing 
solutions.





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Re: [Audyssey] Lone wolf sound pack.

2008-11-23 Thread dark
the mission 2 destroyer is fairly easy,  but the ones guarding the 
aircraft carriers in I believe mission 4 were a pest!


It wasn't their hunting of me that was a problem, it was the fact that I 
just couldn't! targit the ones going at 30 nots.


What I ended up doing was diving, getting into exact firing position at one 
of the aircraft carriers, rapidly surficing, unloading all my missiles,   
then diving again!


It got the job done, but it was rather time consuming to say the least, and 
I'd have much rather been able to down the destroyers!


Beware the Grue!

Dark.
-  



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Re: [Audyssey] More SAPI Frustration

2008-11-23 Thread Trouble

Go back to Jim's site and grab
http://www.kitchensinc.griffithsgoodies.com/ttsgames/deluserlex.exedeluserlex.exe 
37k bytes November 2006


That file will fix your sappi problem, it has fixed at least 90% of 
the problems.


At 04:33 AM 11/23/2008, you wrote:

Hello, all,
Well, I've tried a few things to get my SAPI fixed, since I'd 
really like to be able to use it with vipmud, but it still isn't 
quite right.  Here's what I've tried:

I've installed Jim Kitchen's winkit file.
I've reinstalled the SpeechSDK5.1.exe package.
I've also installed the tts as well again.

Now, my SAPI-dependent programs don't freak, but they don't 
speak either.  VipMud, however, dings at me every time it tries to 
speak, but doesn't speak.  Can anyone suggest what I need to do to 
fix this?  I like VipMud, and would like to use it to the 
max...having a separate voice for editing and incoming would be 
totally excellent!


Thanks,
Terrence
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Tim
trouble
Verizon support tech
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Re: [Audyssey] Lone wolf sound pack.

2008-11-23 Thread dark
Well superliam I never had trouble with myself, in fact I didn't hear raul's 
walkthrough until I'd first finished the game, - but Lw is a very! 
different story.


Beware the Grue!

Dark.
-  



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Re: [Audyssey] Lone wolf sound pack.

2008-11-23 Thread dark

that was what I meant thom, some extra tutorial missions would be great.

btw, 99 missions? i've only got up to 92.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 23, 2008 2:56 AM
Subject: Re: [Audyssey] Lone wolf sound pack.



Hi,
I don't know if it is possible to cover every single mission in detail, 
but what it sounds like is what people need is a few simple training 
missions. Once you get the basic game mechanics it is really quite easy. I 
have beaten every mission out there for Lonewolf, and some of them were 
difficult and some were easy. Most of the ones I wrote such as the Midway 
mission was designed to be challenging. David Lant's missions were also 
designed for advanced players. Though, none of his missions have topped my 
battleship missions where you had to like destroy practically the entire 
Japanese Navy to get to the battleships. Even on easy that one is a pain 
to beat, and I remember David Greenwood teasing me about how evil I was 
for making such a difficult mission. Lol!





matheus wrote:

hi all.
i also think that a walkthroug explaining how to shoot correctly,
explaining the missions and all of the game works will be very helpfull
if it's maded. i realy don't know exactly how to play this game
correctly.




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Re: [Audyssey] Lone wolf sound pack.

2008-11-23 Thread Rick

Midway is my favorite mission.
I have yet to sink the battle ship though.
I cant spell it's name. I'm beginning to think it's unsinkable.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 23, 2008 12:26 AM
Subject: Re: [Audyssey] Lone wolf sound pack.



Hi,
Well, most of the time I am able to guess when to fire without using the 
built in targeting solution. I find being able to figure that out on my 
own comes in handy in some seriously tight situations. My favorite tactic 
is to take on the destroyers when they are actively hunting me. For 
example, take mission 2. To be honest I find that mission a bit boring 
because taking out the destroyer guarding the oil  platforms is a piece of 
cake to sink. So to make the mission more interesting I will get his 
attention by flashing my radar, sonar, or something to let him know I am 
out there. Then, I basically try and out fox him in a one on one battle. I 
rarely loose on level 5 up against a single destroyer in a one on one 
fight. Though, I am speaking of the regular Lonewolf enemy destroyers. the 
ones I created for the Lonewolf Midway Island mission are real tough guys. 
Don't try and take one of those on in a one on one fight.


Smile.


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[Audyssey] night of parasite chapter 3.

2008-11-23 Thread shaun everiss
Hi all.
Ok  I found the blade.
However now what.
Usually if there is a trap that goes somewhere 
there is a door or something in front of it or within jumping distance.
I know that one has  beaten the game, the blade goes slice, slice, stop for 1 
second or maybe less then slice, slice again.
My stratogy is this, if I jump this blade in theory I should be a step away 
from it and it should be behind me.
I invision the blade is being a fixed saw like device.
Based on that I know in theory I can jump it.
If this is what must be done tell me, However I really can't see any other way 
passed it
the other thing is that the blade seems impassable otherwise.
I have one second to step so I should jump.
getting back may be the issue, I noticed there is a card door later in the 
chapter so I suspect I don't verse everything at the end where the blade is, 
the good thing is that the guidence says there is only 1 blade.
It sertainly is hidden well though.


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Re: [Audyssey] Lone wolf sound pack.

2008-11-23 Thread shaun everiss
well I don't botheer with the target system, as long as you can get a direct on 
angle to the target, ie 0 degrees then hitting it is not a problem.
At 06:26 p.m. 23/11/2008, you wrote:
Hi,
Well, most of the time I am able to guess when to fire without using the built 
in targeting solution. I find being able to figure that out on my own comes in 
handy in some seriously tight situations. My favorite tactic is to take on the 
destroyers when they are actively hunting me. For example, take mission 2. To 
be honest I find that mission a bit boring because taking out the destroyer 
guarding the oil  platforms is a piece of cake to sink. So to make the mission 
more interesting I will get his attention by flashing my radar, sonar, or 
something to let him know I am out there. Then, I basically try and out fox 
him in a one on one battle. I rarely loose on level 5 up against a single 
destroyer in a one on one fight. Though, I am speaking of the regular Lonewolf 
enemy destroyers. the ones I created for the Lonewolf Midway Island mission 
are real tough guys. Don't try and take one of those on in a one on one fight.

Smile.


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[Audyssey] night of parasite help.

2008-11-23 Thread shaun everiss
Hi guys.
can't jump the blade and when I steped left to get round it I found a bollard.
Now unless I am mistaken its a dead end unless there is a way to get buy.
I thought I got buy since the blade was not making noise, but obviously I was 
inside it and hit the edge or something.
however if this is the case there either is a large wall in front of it or the 
passage continues.
If possible I'd like to jump it but this is a tricky thing.
also the rats are a nusance, they use all my amo.
I am using all of it just to fight them.
there really needs to be something like rat poision that I can use to kill all 
the rats for the duration of the time I am in the room, in question.


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Re: [Audyssey] night of parasite help.

2008-11-23 Thread shaun everiss
I managed to figure out the blade timing, 
but still nothing on the other side, I don't have time once in the blade,  next 
time I will  try to move right then next time left, but I am almost out of 
options.
At 05:09 a.m. 24/11/2008, you wrote:
Hi guys.
can't jump the blade and when I steped left to get round it I found a bollard.
Now unless I am mistaken its a dead end unless there is a way to get buy.
I thought I got buy since the blade was not making noise, but obviously I was 
inside it and hit the edge or something.
however if this is the case there either is a large wall in front of it or the 
passage continues.
If possible I'd like to jump it but this is a tricky thing.
also the rats are a nusance, they use all my amo.
I am using all of it just to fight them.
there really needs to be something like rat poision that I can use to kill all 
the rats for the duration of the time I am in the room, in question.


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Re: [Audyssey] night of parasite help.

2008-11-23 Thread shaun everiss
I managed to figure out the blade timing, 
but still nothing on the other side, I don't have time once in the blade,  next 
time I will  try to move right then next time left, but I am almost out of 
options.
At 05:09 a.m. 24/11/2008, you wrote:
Hi guys.
can't jump the blade and when I steped left to get round it I found a bollard.
Now unless I am mistaken its a dead end unless there is a way to get buy.
I thought I got buy since the blade was not making noise, but obviously I was 
inside it and hit the edge or something.
however if this is the case there either is a large wall in front of it or the 
passage continues.
If possible I'd like to jump it but this is a tricky thing.
also the rats are a nusance, they use all my amo.
I am using all of it just to fight them.
there really needs to be something like rat poision that I can use to kill all 
the rats for the duration of the time I am in the room, in question.


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Re: [Audyssey] night of parasite help.

2008-11-23 Thread Munawar Bijani

Hi,
Whent he blades stop, step on them and go left there's the fifth exit there. 
Your discussion about the blades gave me a clue lol, I spent half an hour 
walking around that room trying to find the hidden door.

Munawar A. Bijani
Are you certain you will awaken from bed tomorrow?
mailto:[EMAIL PROTECTED]
http://www.bpcprograms.com
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 23, 2008 11:17 AM
Subject: Re: [Audyssey] night of parasite help.



I managed to figure out the blade timing,
but still nothing on the other side, I don't have time once in the blade, 
next time I will  try to move right then next time left, but I am almost 
out of options.

At 05:09 a.m. 24/11/2008, you wrote:

Hi guys.
can't jump the blade and when I steped left to get round it I found a 
bollard.

Now unless I am mistaken its a dead end unless there is a way to get buy.
I thought I got buy since the blade was not making noise, but obviously I 
was inside it and hit the edge or something.
however if this is the case there either is a large wall in front of it or 
the passage continues.

If possible I'd like to jump it but this is a tricky thing.
also the rats are a nusance, they use all my amo.
I am using all of it just to fight them.
there really needs to be something like rat poision that I can use to kill 
all the rats for the duration of the time I am in the room, in question.



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Re: [Audyssey] night of parasite help.

2008-11-23 Thread shaun everiss
aah thanks muna.
When I found all 4 enterances at the bottem I knew there was only 1 left to go.
but it seemed impossible to get to.
The only thing is that the monsters don't attack when I am close to the blades, 
so that gives me time to reload my gun.
and equip my kits.
Due to carefull management I actually got off better than I should have in the 
other 2 chapters.
Ill go start banging away, thanks tonns.
At 07:58 a.m. 24/11/2008, you wrote:
Hi,
Whent he blades stop, step on them and go left there's the fifth exit there. 
Your discussion about the blades gave me a clue lol, I spent half an hour 
walking around that room trying to find the hidden door.
Munawar A. Bijani
Are you certain you will awaken from bed tomorrow?
mailto:[EMAIL PROTECTED]
http://www.bpcprograms.com
- Original Message - From: shaun everiss [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 23, 2008 11:17 AM
Subject: Re: [Audyssey] night of parasite help.


I managed to figure out the blade timing,
but still nothing on the other side, I don't have time once in the blade, 
next time I will  try to move right then next time left, but I am almost out 
of options.
At 05:09 a.m. 24/11/2008, you wrote:
Hi guys.
can't jump the blade and when I steped left to get round it I found a 
bollard.
Now unless I am mistaken its a dead end unless there is a way to get buy.
I thought I got buy since the blade was not making noise, but obviously I 
was inside it and hit the edge or something.
however if this is the case there either is a large wall in front of it or 
the passage continues.
If possible I'd like to jump it but this is a tricky thing.
also the rats are a nusance, they use all my amo.
I am using all of it just to fight them.
there really needs to be something like rat poision that I can use to kill 
all the rats for the duration of the time I am in the room, in question.


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[Audyssey] NOP lab help

2008-11-23 Thread Casey Mathews
Hello. I've managed to do everything in chapter 2. The only thing I can't 
seem to do is to kill the parasite in the lab. I here  a wierd noise, then I 
die. I HP is around 125. Any hints?

thanks

Casey 



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Re: [Audyssey] NOP lab help

2008-11-23 Thread kerry

I'm wondering, what game is this? and where could i get this.

- Original Message - 
From: Casey Mathews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 23, 2008 4:08 PM
Subject: [Audyssey] NOP lab help


Hello. I've managed to do everything in chapter 2. The only thing I can't 
seem to do is to kill the parasite in the lab. I here  a wierd noise, then 
I die. I HP is around 125. Any hints?

thanks

Casey

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No virus found in this incoming message.
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Date: 11/22/2008 6:59 PM






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Re: [Audyssey] NOP lab help

2008-11-23 Thread Casey Mathews

It is the night of parasite, go to www.audiogames.net to get it.


Casey Mathews
Web Friendly Help | Demystifying Tech
www.webfriendlyhelp.com


- Original Message - 
From: kerry [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 23, 2008 3:12 PM
Subject: Re: [Audyssey] NOP lab help



I'm wondering, what game is this? and where could i get this.

- Original Message - 
From: Casey Mathews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 23, 2008 4:08 PM
Subject: [Audyssey] NOP lab help


Hello. I've managed to do everything in chapter 2. The only thing I can't 
seem to do is to kill the parasite in the lab. I here  a wierd noise, 
then I die. I HP is around 125. Any hints?

thanks

Casey

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Date: 11/22/2008 6:59 PM






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[Audyssey] NOP code sheet?

2008-11-23 Thread johnny tai
Just got the the third floor in chapter 2, but I can't seem to find a way to
use the code sheet?
Greatful for any help.
JST


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Re: [Audyssey] NOP code sheet?

2008-11-23 Thread Casey Mathews

navigate to the code sheet then press the letter q.


Casey Mathews
Web Friendly Help | Demystifying Tech
www.webfriendlyhelp.com


- Original Message - 
From: johnny tai [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 23, 2008 3:44 PM
Subject: [Audyssey] NOP code sheet?


Just got the the third floor in chapter 2, but I can't seem to find a way 
to

use the code sheet?
Greatful for any help.
JST


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[Audyssey] another boss question

2008-11-23 Thread shaun everiss
Hi.
I have got up to the 2 blades in chapter 3.
I got passed those but now I hve this bos to handle.
Problem is I can't get to him, that easily, how is the best way to do that, I 
get closets and acid and other things and its almost impossible to get there 
then bang.
I get hit with his lasers and die.
I have almost no amo for the rifle or pistol although I have a box spare for 
the pistol and a few medkits as well as some amo for the minigun.
I have an iron key so I suppose I really need to get another weapon.
at first I thought he was the one needed to shoot with the pest gun but no 
obviously not as he keeps getting me, at any case he is hard to get at.
Of the minor bosses I have I have killed 2 of them so far this chapter, there 
is a yello door and a blue door all of which I need look at but this is a 
really chalanging chapter.
The mosquitos are getting annoying.
I'd kill em if I knew i could get more amo for the pest gun.
they get in the way in fact they shoot me when I try to get in to the boss area.


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Re: [Audyssey] NOP code sheet?

2008-11-23 Thread shaun everiss
select the sheet and push q to read it.
this works for all codes.
type in the numbers when you get to the door that needs it.

Just got the the third floor in chapter 2, but I can't seem to find a way to
use the code sheet?
Greatful for any help.
JST


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[Audyssey] more nop stuff

2008-11-23 Thread shaun everiss
I found another assembler in one of the small rooms in the second layer.
One issue is that it seems to be inside an electric box.
I got to the box and jumped it but could not find it.
No big deal, but still.
The other thing is the object in the sub store room.
Since I can't find any other reason for it I am sure that this is the iron tank 
for the key I got in the game.
But I have looked all over the store room and can't find it even on the shelves.
So where is this object don't even know what it is.


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Re: [Audyssey] More SAPI Frustration

2008-11-23 Thread Terrence van Ettinger AKA Angus MacLaren

I did that; it didn't have an impact.

--
From: Trouble [EMAIL PROTECTED]
Sent: Sunday, November 23, 2008 3:55 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] More SAPI Frustration


Go back to Jim's site and grab
http://www.kitchensinc.griffithsgoodies.com/ttsgames/deluserlex.exedeluserlex.exe 
37k bytes November 2006


That file will fix your sappi problem, it has fixed at least 90% of the 
problems.


At 04:33 AM 11/23/2008, you wrote:

Hello, all,
Well, I've tried a few things to get my SAPI fixed, since I'd really 
like to be able to use it with vipmud, but it still isn't quite right. 
Here's what I've tried:

I've installed Jim Kitchen's winkit file.
I've reinstalled the SpeechSDK5.1.exe package.
I've also installed the tts as well again.

Now, my SAPI-dependent programs don't freak, but they don't speak 
either.  VipMud, however, dings at me every time it tries to speak, but 
doesn't speak.  Can anyone suggest what I need to do to fix this?  I like 
VipMud, and would like to use it to the max...having a separate voice for 
editing and incoming would be totally excellent!


Thanks,
Terrence
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Tim
trouble
Verizon support tech
Never offend people with style when you can offend them with substance.
--Sam Brown

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To subscribe or info: http://www.freelists.org/webpage/blindeudora

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Re: [Audyssey] lone wolf missions

2008-11-23 Thread Thomas Ward

Hi,
Yeah, that one was really tricky. I remember beating it, but for the 
life of me I can't remember how I did it. All I can say is there was a 
trick to completing it.


Charles Rivard wrote:
Mission 30 has always given me fits.  It the one in which you have to 
shoot down the blimps.


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Re: [Audyssey] More SAPI Frustration

2008-11-23 Thread Thomas Ward

Hi Tarrence,
Have you tried running deluserlex.exe? If not download it and run it. It 
should correct the problem you are having with sapi.

Smile.

Terrence van Ettinger AKA Angus MacLaren wrote:

Hello, all,
Well, I've tried a few things to get my SAPI fixed, since I'd really like 
to be able to use it with vipmud, but it still isn't quite right.  Here's what 
I've tried:
I've installed Jim Kitchen's winkit file.
I've reinstalled the SpeechSDK5.1.exe package.
I've also installed the tts as well again.

Now, my SAPI-dependent programs don't freak, but they don't speak either.  
VipMud, however, dings at me every time it tries to speak, but doesn't speak.  
Can anyone suggest what I need to do to fix this?  I like VipMud, and would 
like to use it to the max...having a separate voice for editing and incoming 
would be totally excellent!

Thanks,
Terrence
  



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Re: [Audyssey] Lone wolf sound pack.

2008-11-23 Thread Thomas Ward

Hi,
Its been a while since I played that mission, but I think it was the 
Japanese battleship Yomato. Whatever its name the battleship isn't 
invincible. just takes several hits before he will die.  If memory 
serves me it takes like 10 to 12 torpedoes to sink him. Like I said I 
made the enemies challenging.


Rick wrote:

Midway is my favorite mission.
I have yet to sink the battle ship though.
I cant spell it's name. I'm beginning to think it's unsinkable.



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[Audyssey] the next boss

2008-11-23 Thread shaun everiss
Hi.
Ok guys I need some assistance in this.
The iron tank must be further on in the level.
I had to brave an electric box  in the storeroom but I got the asembler now and 
some more amo although have used all med kits, my hp is 180 of 200 its almost 
full.

now exactly how do I get to the last boss with the blue magnetic card?
there is an acid pond in the way.
and I can't see him obviously he can see me.
anyway There is no way around the cupboard.
I can't even get into an optimal solution.
and then I die.
I may just have to quit, this is quite hard, how do I get at this guy, I have a 
minigun now, there is no more amo for the rifle, for me anyway.
I have that and the pistol there is enough for each at least for now.


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[Audyssey] ran across a very random mod for half life 2

2008-11-23 Thread alex wallis
hi list.
for a few days now, i've been looking into mods for mainstream games that might 
make them playable by the blind.
literally a few minutes ago, i ran across well all i can describe it as is a 
very strange sounding mod for half-life 2 called the blind monks society.
from the sound of things it is fairly simplistic but i haven't even had a 
chance to look at it yet, all i've done is download the file containing the 
mod, so i suppose next step is to get a copy of half life 2 from somewhere.
apparently this mod only takes around half an hour to play, but still i thought 
i should send the info to the list.
oh for those of you wanting to download it the download servers are a little 
tricky to work with.
if none of you can dl it, send a message to the gamers list and i can stick the 
rar up on send space or something.
anyway, go to 
http://www.moddb.com/mods/blind-monks-society

to get the mod. if anyone manages to get this working before me, can you let 
the list no?
if you cclick the download link you get taken to a new page where you can find 
links to the mirrors hosting the file.
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[Audyssey] game with lots of things to kill

2008-11-23 Thread lindsay
Hi folks, i fancy a game with lots of killing in it, any suggestions what I 
could play?

Lindsay Cowell



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Re: [Audyssey] game with lots of things to kill

2008-11-23 Thread Charles Rivard

Lots of things, as in targets?  Let's see.  From

www.gmagames.com

you can get Lone Wolf and GMA Tank Commander.

From

www.draconisentertainment.com

you can get Aliens in the Outback.

From

www.bscgames.com

you can get   Troopanum2,

and from

wwwlkitchensinc.net

you can get Puppy1, which is part of a whole flock of free Windows text to 
speech games.


---
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- Original Message - 
From: [EMAIL PROTECTED]

To: Gamers List Gamers@audyssey.org
Sent: Sunday, November 23, 2008 3:16 PM
Subject: [Audyssey] game with lots of things to kill


Hi folks, i fancy a game with lots of killing in it, any suggestions what 
I could play?


Lindsay Cowell



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Re: [Audyssey] More SAPI Frustration

2008-11-23 Thread Thomas Ward

Hi,

P.S.

Please, state if you are using Windows XP or Vista. If using Vista make 
sure you have installed 5.3 not 5.1. Version 5.1 is not, I repete, not 
fully compatible with Vista.

Cheers.


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[Audyssey] problem in night of parasit

2008-11-23 Thread Kevin

Hi Gamers,

i have a problem in night of parasite.
i m in the 3. capter. There is a room andd ther is a asempler. but, wen 
i get it, the game sys:

burden is to heawi to get it.
can you help me?
sorry for my bad inglish.

regards Kevin

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[Audyssey] Top Speed 2.1 tournament

2008-11-23 Thread Lukáš Hosnedl

Hi list!
I am probably supposed to introduce myself briefly, as I used to be an 
active member of this list some months or years ago bud then I had to 
retreat and stay quiet for a long period due to certain unpleasant 
circumstances, which means that many of the present members have already 
probably forgotten about me, and any newcomers won't know me at all. I never 
ceased to bean active audiogamer, however, even when there was no public 
word from me to the blind-gaming community. :-)
My name is Lukas Hosnedl (the first name is gonna be tough enough for native 
speakers, I think, so it will do :-D), I am 18 years old, I live in the 
Czech Republic (let's say that it's located approximately in the center of 
Europe) and I've been totally blind since birth. Various computer-related 
stuff, including programming and gaming, has always fascinated me, urging me 
to get to know as much as I was able to comprehend from those areas, and to 
get my hands on plenty of computer or Play Station games, either mainstream 
ones with sighted assistance or those accessible to us. I also love music, 
especially all guitar genres, and all sorts of literature, all these hobbies 
in both forms, passive and active. :-)
I was able to come back to this nice list now, but unfortunately I can't 
guarantee or estimate how long I will be able to stay...
Here, finally, comes the main reason for my subscription and participation, 
suggested by the subject line.
As the first and second release candidatesfor Top Speed v2.1 have finally 
been released, after years of anticipation, bringing quite a few changes and 
new features that we had hoped for since the last update and many more, 
obvious or not, a more or less complex idea of mine can at last come true.
Over the last couple of days, I have been testing the new releases intensely 
with my good friend who, in addition, is a much better racer than I myself 
am, we have discussed this idea a lot, and now give it to you for 
consideration, and we strongly encourage you to go ahead and join us!
As you must have already guessed by now, we plan to host a huge Top Speed 
tournament - well, it does not have to be that huge, it should be just huge 
enough for the amount of feedback and willing players we receive.

The basic idea is as follows:
1. Anyone who feels like it should subscribe to the tournament within the 
next day or two - we do not have a lot of free time currently. Depending on 
how many people will be interested, we may be able to play a single 
qualifying race with everyone to judge their skills, but that is not very 
probable. We think about this possibility only because we will probably have 
to divide the players into two or more separate groups, each containing up 
to 5 or 6 players for the races. We believe that 5 or 6 human players at 
once is the maximum we can risk for the game to still be playable at a 
reasonable level. If there will be no qualification races, then the groups 
will probably be made up just randomly or we might settle an arrangement. A 
number of around 20 players in total should be the ceiling - we ain't 
probably ready for something even bigger.
2. Every player should give us their contact information for synchronization 
purposes. Either me or my friend (actually, some of you could still remember 
Jiri Fenz from the Mah 1 tournaments) should host the games, as we have 
tried and confirmed that both of us are capable of providing a fast, stable 
and reliable enough server for most connection conditions. No more than two 
servers running at once should ever be required during this tournament. 
Everyone is most sincerely welcome to join us, no matter how you consider 
yourself, this event is intended for everyone just to have a nice and funny 
competition. In fact, this whole thing started only because we were curious 
to witness how other topspeeders from all over the world drive. :-) It is 
strongly advised though that you do not have an ordinary telephone modem 
connection (slow game performance, could lead to inaccurate race results or 
connection failures on your part) and that you have enough free time to be 
able to keep up with the rest of us for up to three afternoons. If a player 
just does not respond in time for the next phase of the tournament to begin, 
he will have bad luck and will be eliminated from the tournament, although 
we will try to wait for a few hours if necessary to equalize time zone 
differences to some extend.
3. When a comunication platform with each player is established, a 
comfortable time frame is set for the first race and the grouping of players 
is decided, we shall randomly choose two of the official race tracks for the 
first round of the tournament. There are currently 11 race tracks in the 
game, 3 of them being introduced in the new version (America, Austria, 
Belgium, England, France, Germany, Ireland, Italy, Portugal, Spain, the 
Netherlands). We believe that this principle is the fairest possibility 

Re: [Audyssey] game with lots of things to kill

2008-11-23 Thread Lukás Hosnedl

Lots of stuff. :-)
Shades of Doom from www.gmagames.com, they also have GMA Tank Commander, 
Lone Wolf and Trek 2000 but these are rather simulation games, so you will 
be killing as well but it's much harder to learn to play these games and 
killing is not the main concept here. Then you could play some space 
invaders like arcade stuff: Troopanum 2 from www.bscgames.com, Alien 
OUtback, should be up at www.draconisentertainment.com. Audioquake is quite 
complex to learn for someone who has no experience with games of this kind 
but can be downloaded from http://agrip.org.uk, along with links to some 
mods (sounds that make it look like an all new game). There ought to be some 
ohter first person shooters out there, but they ain't either as high-quality 
and nice-sounding audiogames like I am used to, or they just didn't occur to 
me off the top of my head. These were the few games that I like the best and 
play the most often. Hope this helps.

Lukas
- Original Message - 
From: [EMAIL PROTECTED]

To: Gamers List Gamers@audyssey.org
Sent: Monday, November 24, 2008 12:16 AM
Subject: [Audyssey] game with lots of things to kill


Hi folks, i fancy a game with lots of killing in it, any suggestions what 
I could play?


Lindsay Cowell



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Re: [Audyssey] Lone wolf sound pack.

2008-11-23 Thread Casey D. Weeks
Dark, I can create that mission for you. Do you want it timed? Also want Any 
minds? Where will you want to be placed on the map or do you care? You can drop 
me a message including all the details you can about what you want in the 
mission in my inbox, but be shure the subject maches the email or I might over 
look it. On the other hand, I wish LW came with better sounds, so as soon as 
the soundpack is up, I'll grab it.
---
I also rather like lone wolf and have no regrets of buying it, but I do wish 
I was a litle less pants at the game.

I can only barely get passed mission five, the one with the aircraft 
carriers, and that only after loots of practice and failed attempts.

Despite having all the missions from gma games saved, I really haven't 
played it much sinse I always get so destroyed.

It'd be cool if someone who knows about the mission parza could create some 
more practice and tutorial missions,  with stuff like how to hit a 
destroyer going at 30 nots, and a bit more of a chance to work out proper 
firing solutions for various angles of ships, not just 90, 45 and 180 
degrees.

I admit though, I haven't exactly played the game much after my abysmal 
attempts at the first few missions, so if there are in fact easier more 
practice style missions later on I might well have missed them.

Beware the Grue!

Dark. 



  

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Re: [Audyssey] ran across a very random mod for half life 2

2008-11-23 Thread shaun everiss
sounds interesting.
I have a friend with halflife 2.
I will try it and see.
this does sound interesting.
At 12:15 p.m. 24/11/2008, you wrote:
hi list.
for a few days now, i've been looking into mods for mainstream games that 
might make them playable by the blind.
literally a few minutes ago, i ran across well all i can describe it as is a 
very strange sounding mod for half-life 2 called the blind monks society.
from the sound of things it is fairly simplistic but i haven't even had a 
chance to look at it yet, all i've done is download the file containing the 
mod, so i suppose next step is to get a copy of half life 2 from somewhere.
apparently this mod only takes around half an hour to play, but still i 
thought i should send the info to the list.
oh for those of you wanting to download it the download servers are a little 
tricky to work with.
if none of you can dl it, send a message to the gamers list and i can stick 
the rar up on send space or something.
anyway, go to 
http://www.moddb.com/mods/blind-monks-society

to get the mod. if anyone manages to get this working before me, can you let 
the list no?
if you cclick the download link you get taken to a new page where you can find 
links to the mirrors hosting the file.
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[Audyssey] NOP - error running the very installer

2008-11-23 Thread Lukáš Hosnedl

Hi list,
well, I sent another, rather lengthy e-mail to this list yesterday but it 
doesn't seem to have gotten through, perhaps the moderators did not have 
enough time to read and approve it yet, which would be no wonder. I hope it 
appears here eventually. :-)

Now, however, this one will be much shorter. Hope it gets through.
I was told about Night of the parasites, so I tried to download it from 
Audiogames. I made several attempts with MS IE7 but always got the common 
Windows access denied dialogue (make sure that the disc has not write 
protection on it and that it's not full) during the actual copying of the 
file itself to the desired location. Ok, so I thought it may be an odd error 
on the server side and I asked a friend to upload the file directly to my 
private ftp. He did, but the problem pertains, I am still unable to run the 
very file. Very odd, have never seen anything like this happen before, does 
anyone please have any idea as to why this could be happening?
I will now roughly translate the dialogue I am receiving every time I run 
the file, no matter from which location (I tried renaming it and copying it 
to several different places):
Windows doesn't have access to the specified path, device or file, or you 
do not have enough rights to run this file.
So that's it. I would very much appreciate any possible aids on this. My 
friend seems to have no problems like this at all, but I very sincerely hope 
that someone of you gamers has also experienced this error and can offer a 
solution.


Thanks in advance and take care everybody,
Lukas 



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Re: [Audyssey] ran across a very random mod for half life 2

2008-11-23 Thread jicjaws12
one son of a bitch is another
**Check out smokin’ hot deals on laptops, desktops and more from 
Dell.  Shop Deals 
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[Audyssey] half life2 mod

2008-11-23 Thread shaun everiss
Hi all.
just looked at the mod, its described as  full version, not sure what they mean 
by that but to me that means a mod which is a standalone thing.
there is an installer which  I am pulling down or rather waiting for servers.


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Re: [Audyssey] ran across a very random mod for half life 2

2008-11-23 Thread dark

Hello Alex.

I've actually been in contact with the developer of that Mod in the 
past, - there's a topic about it somewhere on audiogames.net with a link 
to a utube vid of someone playing it (though not doing too well).


I wasn't able to try it myself being totally without a copy of halflife 2, 
but I do know someone visually impared who does. he said it was a fun play, 
but several factors also made it more complex,  such as the fact that 
instead of walls to the playing area, you can just endlessly walk in one 
direction.


Also, while it's a great idea and advert for audio games, the problem was 
the developer had to specifically create and place all of the sound objects 
and sources in the Mod, for the mod.


Many objects in the actual halflife 2 game do not unfortunately have 
properties which could be modified to have them create sound, or have the 
player have tools such as a sonar.


All navigation in the Mod is done by specifically placed sound objects,   
and according to my friend who tried the game (who also has played shades of 
doom), the spacing and audio navigation wasn't half as smooth as in shades.


so, a fun game, and a great way to get people interested in audio games, but 
sadly not an accessible halflife 2, - though the developer did say he 
was interested in perhaps making more audio games,  maybe something 
actually programmed by himself, so it's not all doom and gloom.


Beware the Grue!

Dark. 



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Re: [Audyssey] game with lots of things to kill

2008-11-23 Thread dark

Hmmm, killing.

Well for blowing up stuff and explosions, something like judgement day from 
lworks is always good,  gma tank commander to (though that one needs 
more stratogy).


for something more up close and personal, I suggest shades, or maybe even 
night of parasite!


Perhaps if we ask Phil nicely, he could create a chain sore murder game 
using the gma engine? That would be great for getting off 
rustration!  - joking,  or at least half joking!


Beware the Grue!

Dark. 



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Re: [Audyssey] Lone wolf sound pack.

2008-11-23 Thread dark

Thanks Casey, that's an incredibly kind offer.

Perhaps something that plays a bit more like a cross betwene the first 
mission and a tutorial, with ships of various speeds passing at various 
points, and some handy messages popping up during the mission to give hints 
as to where would be a good targiting angle and placement.


My problem is working out where I should put my sub to shoot a moving ship 
once I know it's course, sinse this seems to change hugely with the course 
and speed of the targit, so some hints and practice in this would be great.


You could even give it some atmosphere and plot by having it be your 
qualification course for becoming a sub captain, or something similar.


Btw, what happens about mission numbers? I have all the 75 missions from gma 
games, bringing my total up to 92, but I'd imagine people have created 
more,  probably taking the total over the 99 mark. What happens then?


Oh, and where are these extra missions? If david is not hosting them at Gma, 
might they be hosted elsewhere?The same goes for this tutorial mission if 
your kind enough to create it casey, sinse it should deffinately be 
available to everyone I think.


Beware the Grue!

Dark. 



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Re: [Audyssey] ran across a very random mod for half life 2

2008-11-23 Thread Orin

Hi Alex,

I think this mod also takes advantage of the seeing with sound program  
the VOIce, because someone did say they were able to troverse Half  
Life with that. That program does take a lot of learning though,  
though and he said in this version of the changelog for the program  
that OCR is supported exparimentally.

On Nov 23, 2008, at 6:15 PM, alex wallis wrote:


hi list.
for a few days now, i've been looking into mods for mainstream games  
that might make them playable by the blind.
literally a few minutes ago, i ran across well all i can describe it  
as is a very strange sounding mod for half-life 2 called the blind  
monks society.
from the sound of things it is fairly simplistic but i haven't even  
had a chance to look at it yet, all i've done is download the file  
containing the mod, so i suppose next step is to get a copy of half  
life 2 from somewhere.
apparently this mod only takes around half an hour to play, but  
still i thought i should send the info to the list.
oh for those of you wanting to download it the download servers are  
a little tricky to work with.
if none of you can dl it, send a message to the gamers list and i  
can stick the rar up on send space or something.

anyway, go to
http://www.moddb.com/mods/blind-monks-society

to get the mod. if anyone manages to get this working before me, can  
you let the list no?
if you cclick the download link you get taken to a new page where  
you can find links to the mirrors hosting the file.

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Re: [Audyssey] game with lots of things to kill

2008-11-23 Thread Ryan Strunk
There already is a chainsaw in Shades of Doom.

Ryan

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of dark
Sent: Saturday, November 22, 2008 6:15 PM
To: [EMAIL PROTECTED]; Gamers Discussion list
Subject: Re: [Audyssey] game with lots of things to kill

Hmmm, killing.

Well for blowing up stuff and explosions, something like judgement day from
lworks is always good,  gma tank commander to (though that one needs
more stratogy).

for something more up close and personal, I suggest shades, or maybe even
night of parasite!

Perhaps if we ask Phil nicely, he could create a chain sore murder game
using the gma engine? That would be great for getting off rustration!  -
joking,  or at least half joking!

Beware the Grue!

Dark. 


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Re: [Audyssey] game with lots of things to kill

2008-11-23 Thread dark
yep I know, but with it being a ways into the game, and! requiring limited 
amo, chance to go on a chainsaw murder spree is sadly limited, lol!


Beware the Grue!

Dark.
-  



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Re: [Audyssey] ran across a very random mod for half l ife 2

2008-11-23 Thread matheus
hi man,
i'm having difficulty to download this mod.
if you can upload it to ss, i'll realy appreciate it!
-Mensagem original-
De: alex wallis [EMAIL PROTECTED]
Para: gamers@audyssey.org
Data: Domingo, 23 de Novembro de 2008 23:15
Assunto: [Audyssey] ran across a very random mod for half life 2

hi list.
for a few days now, i've been looking into mods for mainstream games that might 
make them playable by the blind.
literally a few minutes ago, i ran across well all i can describe it as is a 
very strange sounding mod for half-life 2 called the blind monks society.
from the sound of things it is fairly simplistic but i haven't even had a 
chance to look at it yet, all i've done is download the file containing the 
mod, so i suppose next step is to get a copy of half life 2 from somewhere.
apparently this mod only takes around half an hour to play, but still i thought 
i should send the info to the list.
oh for those of you wanting to download it the download servers are a little 
tricky to work with.
if none of you can dl it, send a message to the gamers list and i can stick the 
rar up on send space or something.
anyway, go to
http://www.moddb.com/mods/blind-monks-society

to get the mod. if anyone manages to get this working before me, can you let 
the list no?
if you cclick the download link you get taken to a new page where you can find 
links to the mirrors hosting the file.
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Internal Virus Database is out-of-date.
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Re: [Audyssey] ran across a very random mod for half life 2

2008-11-23 Thread alex wallis
  Hi.
ok but other than this mod is half life 2 completely inaccessible?
during my searches on the net, i also ran across a discussion on some kind of 
forum about world of warcraft where some person claimed they new of people who 
are blind playing it as the audio landscape is rich enough to navigate. i no it 
has been said wow is inaccessible but does anyone no if what this person said 
is true or if they haven't got a clue?

i dropped the person who posted the message an e mail asking for more 
information.
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Re: [Audyssey] ran across a very random mod for half life 2

2008-11-23 Thread shaun everiss
aah ok so this thing is not worth the download then.
I just got the file but I'll delete it now.
At 01:11 p.m. 23/11/2008, you wrote:
Hello Alex.

I've actually been in contact with the developer of that Mod in the past, 
- there's a topic about it somewhere on audiogames.net with a link to a 
utube vid of someone playing it (though not doing too well).

I wasn't able to try it myself being totally without a copy of halflife 2, but 
I do know someone visually impared who does. he said it was a fun play, but 
several factors also made it more complex,  such as the fact that instead 
of walls to the playing area, you can just endlessly walk in one direction.

Also, while it's a great idea and advert for audio games, the problem was the 
developer had to specifically create and place all of the sound objects and 
sources in the Mod, for the mod.

Many objects in the actual halflife 2 game do not unfortunately have 
properties which could be modified to have them create sound, or have the 
player have tools such as a sonar.

All navigation in the Mod is done by specifically placed sound objects,   
and according to my friend who tried the game (who also has played shades of 
doom), the spacing and audio navigation wasn't half as smooth as in shades.

so, a fun game, and a great way to get people interested in audio games, but 
sadly not an accessible halflife 2, - though the developer did say he was 
interested in perhaps making more audio games,  maybe something actually 
programmed by himself, so it's not all doom and gloom.

Beware the Grue!

Dark. 

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Re: [Audyssey] ran across a very random mod for half life 2

2008-11-23 Thread shaun everiss
I never got that project to run right at least not in the way it was designed 
for.
At 01:23 p.m. 24/11/2008, you wrote:
Hi Alex,

I think this mod also takes advantage of the seeing with sound program  
the VOIce, because someone did say they were able to troverse Half  
Life with that. That program does take a lot of learning though,  
though and he said in this version of the changelog for the program  
that OCR is supported exparimentally.
On Nov 23, 2008, at 6:15 PM, alex wallis wrote:

hi list.
for a few days now, i've been looking into mods for mainstream games  
that might make them playable by the blind.
literally a few minutes ago, i ran across well all i can describe it  
as is a very strange sounding mod for half-life 2 called the blind  
monks society.
from the sound of things it is fairly simplistic but i haven't even  
had a chance to look at it yet, all i've done is download the file  
containing the mod, so i suppose next step is to get a copy of half  
life 2 from somewhere.
apparently this mod only takes around half an hour to play, but  
still i thought i should send the info to the list.
oh for those of you wanting to download it the download servers are  
a little tricky to work with.
if none of you can dl it, send a message to the gamers list and i  
can stick the rar up on send space or something.
anyway, go to
http://www.moddb.com/mods/blind-monks-society

to get the mod. if anyone manages to get this working before me, can  
you let the list no?
if you cclick the download link you get taken to a new page where  
you can find links to the mirrors hosting the file.
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[Audyssey] Anyone fancy a kick about?

2008-11-23 Thread dark
Hi. 

I've just downloaded the demo of super football in order to write a game entry 
for audiogames.net. 

I did originally try the game back in 2006 during my big playthrough and 
investigation of audiogames, but decided not to buy it, sinse it seemed to boil 
down to a comparatively symple boppit style game,  pluss I wasn't too keen 
on the synth comontator. Thanks to a new computer, I was able to try it again, 
and do a write up for audiogames.net,  which should hopefully be 
informative for anyone confused about the game. 

Anyway, so now I've got three days super football demo time, and even if I'm 
not buying it, I might as well have a litle fun. 

Anyone fancy a ten minute friendly? 

You can probably guess my knickname for the game, ;D. 

Beware the Grue! 

Dark.
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[Audyssey] appologies mods!

2008-11-23 Thread dark
Hi. 

Appologies to Thom, Raul, Phil, Jim, and anyone else who might be a mod. 

I accidently sent a couple of males to the list from my private E-mail address, 
 which obviously will bounce.

sinse said address is obviously private, I'd rather not write it here, but if 
you recieve some E-mails from someone called luke hewitt,  please just 
ignore. 

sorry again, I've been fixing E-mail addresses this week, and in setting up my 
private one and my university one (which was a regular nightmare), I forgot the 
default address for sending got changed. 

Beware the Grue! 

Dark.
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Re: [Audyssey] Top Speed 2.1 tournament

2008-11-23 Thread Yohandy
I'd take part, but unfortunately I can't install the game. anyone have any 
fix for this dll error I'm getting?



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Re: [Audyssey] Top Speed 2.1 tournament

2008-11-23 Thread K. Matthew
Your not the only one, I just downloaded the game, and installed.  And
click. . . Crash.  We are sorry, but you can't play this game due to it's
not compatible with Vista. . .

Odd. 2.0 worked.  Oh well.  I'll wait.

Matt

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Yohandy
Sent: Sunday, November 23, 2008 8:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Top Speed 2.1 tournament

I'd take part, but unfortunately I can't install the game. anyone have any 
fix for this dll error I'm getting?


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Re: [Audyssey] Top Speed 2.1 tournament

2008-11-23 Thread K. Matthew
Let me take that back.  I thought of something.  I went to desktop, and
right click and run as a administrator. And uhm.  The game works.

Ignore the last email.

Matt

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of K. Matthew
Sent: Sunday, November 23, 2008 8:58 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Top Speed 2.1 tournament

Your not the only one, I just downloaded the game, and installed.  And
click. . . Crash.  We are sorry, but you can't play this game due to it's
not compatible with Vista. . .

Odd. 2.0 worked.  Oh well.  I'll wait.

Matt

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of Yohandy
Sent: Sunday, November 23, 2008 8:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Top Speed 2.1 tournament

I'd take part, but unfortunately I can't install the game. anyone have any 
fix for this dll error I'm getting?


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Re: [Audyssey] More SAPI Frustration

2008-11-23 Thread Terrence van Ettinger AKA Angus MacLaren
It seems I have 2 LH voices plus Mike and Mary; none of them read anything 
for me though.


--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Sunday, November 23, 2008 2:35 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] More SAPI Frustration


Hi Tarence,
Ok, let us try this tact. What Sapi voices do you currently have 
installed. It is very important to know if you have installed and 
uninstalled any third-party Sapi voices such as those from Scansoft, 
Cepstral, ESpeak, etc. I know of a case in point where a gamer installed 
some Cepstral voices to try them with Montezuma's Revenge, removed them 
and after that his Sapi voices completely stopped working. Apparently 
Microsoft's Speech API is very easy to break and if you do the wrong thing 
say goodbye to it.



Terrence van Ettinger AKA Angus MacLaren wrote:

I did that; it didn't have an impact.




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Re: [Audyssey] More SAPI Frustration

2008-11-23 Thread Terrence van Ettinger AKA Angus MacLaren

OH!  Duh!  I'm on XP; I'd mensioned that before but should have again.

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Sunday, November 23, 2008 2:36 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] More SAPI Frustration


Hi,

P.S.

Please, state if you are using Windows XP or Vista. If using Vista make 
sure you have installed 5.3 not 5.1. Version 5.1 is not, I repete, not 
fully compatible with Vista.

Cheers.


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[Audyssey] Updated Lonewolf sound pack released.

2008-11-23 Thread Thomas Ward

  Greetings gamers,
Do to popular request I have uploaded the latest Lonewolf sound pack to 
the USA Games server.


ChangesSince Version 1

1. Merged the PCS Games and USA Games versions of the Lonewolf sound 
packs into one sound pack.

2. Updated various sounds with better quality effects.
3. Added several stereo sound effects.

Downloading the Sound Pack

File Size: 26.8 KB
Version: 2.0
Download from:
http://www.usagames.us/downloads/games/gma-games/LW-Sound-Pack2.zip

Cheers!


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Re: [Audyssey] Updated Lonewolf sound pack released.

2008-11-23 Thread Thomas Ward

Hi all,
Oops! I wrote the wrong file size. I meant 26.8 MB not 26.8 KB.
Smile.

Thomas Ward wrote:

  Greetings gamers,
Do to popular request I have uploaded the latest Lonewolf sound pack 
to the USA Games server.


ChangesSince Version 1

1. Merged the PCS Games and USA Games versions of the Lonewolf sound 
packs into one sound pack.

2. Updated various sounds with better quality effects.
3. Added several stereo sound effects.

Downloading the Sound Pack

File Size: 26.8 KB
Version: 2.0
Download from:
http://www.usagames.us/downloads/games/gma-games/LW-Sound-Pack2.zip

Cheers!


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Re: [Audyssey] Updated Lonewolf sound pack released.

2008-11-23 Thread dark

Lol Tom, I was thinking that sounded a bit small.

Seriously thanks for the pack I'll look forward to trying it. I hope you've 
got a good sinking sound there,  sinse that's one I'll probably be 
hereing a lot, ;D.


Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 24, 2008 3:50 AM
Subject: Re: [Audyssey] Updated Lonewolf sound pack released.



Hi all,
Oops! I wrote the wrong file size. I meant 26.8 MB not 26.8 KB.
Smile.

Thomas Ward wrote:

  Greetings gamers,
Do to popular request I have uploaded the latest Lonewolf sound pack to 
the USA Games server.


ChangesSince Version 1

1. Merged the PCS Games and USA Games versions of the Lonewolf sound 
packs into one sound pack.

2. Updated various sounds with better quality effects.
3. Added several stereo sound effects.

Downloading the Sound Pack

File Size: 26.8 KB
Version: 2.0
Download from:
http://www.usagames.us/downloads/games/gma-games/LW-Sound-Pack2.zip

Cheers!


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[Audyssey] sho down.

2008-11-23 Thread ian mcnamara
hi were can i get the sho down game from? 

thanks ian. 
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Re: [Audyssey] Lone wolf sound pack.

2008-11-23 Thread Thomas Ward

Hi Dark,
Well, do to limitations in Lonewolf itself it is not possible to add 
hints, tips, and tricks while playing the game. Though, some of your 
other suggestions are possible.
I'd suggest listening to Raul's audio walkthrough on Lonewolf first to 
get an idea of how the game is play. The address is

http://games.asmodian.net
if I am not mistaken.

dark wrote:

Thanks Casey, that's an incredibly kind offer.

Perhaps something that plays a bit more like a cross betwene the first 
mission and a tutorial, with ships of various speeds passing at 
various points, and some handy messages popping up during the mission 
to give hints as to where would be a good targiting angle and placement.


My problem is working out where I should put my sub to shoot a moving 
ship once I know it's course, sinse this seems to change hugely with 
the course and speed of the targit, so some hints and practice in this 
would be great.


You could even give it some atmosphere and plot by having it be your 
qualification course for becoming a sub captain, or something similar.


Btw, what happens about mission numbers? I have all the 75 missions 
from gma games, bringing my total up to 92, but I'd imagine people 
have created more,  probably taking the total over the 99 mark. 
What happens then?


Oh, and where are these extra missions? If david is not hosting them 
at Gma, might they be hosted elsewhere?The same goes for this tutorial 
mission if your kind enough to create it casey, sinse it should 
deffinately be available to everyone I think.


Beware the Grue!

Dark.



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Re: [Audyssey] game with lots of things to kill

2008-11-23 Thread Thomas Ward

Hi,
You got that right. The chainsaw is cool, but don't try it if their are 
mutants carrying laser pistols and automatic bolt guns. You'll die 
pretty fast that way.


dark wrote:
yep I know, but with it being a ways into the game, and! requiring 
limited amo, chance to go on a chainsaw murder spree is sadly limited, 
lol!


Beware the Grue!

Dark.
- 


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[Audyssey] Lonewolf targeting.

2008-11-23 Thread Thomas Ward

Hi Dark,
Well, keep in mind when firing you want to hit the enemy ship in the 
port or starboard side. Obviously, that offers a lot larger target than 
trying to go for a bow or stern shot.  Though, bow and stern shots are 
possible once you get skilled at the game.
Let us take mission 1 as an example. Don't move since the first cargo 
ship is going to litterally pass your bow in a minute or so. Just open 
your doors, when you view the cargo ship, press period follow by the 
number one. When the tone of the target gets very high pitched press f6 
and drop one or two torpedoes into the sucker. Close the torpedo doors 
and wait for the cargo ship to sink. A destroyer will pass, but if the 
cargo ship hasn't sunk don't fire since it is still in your way. If you 
want to hit both very quickly I usually turn 15 degrees to port, bearing 
345, and fire upon the first cargo ship so I can later change heading to 
0 so I can kill the destroyer. Try that and see if that helps.

Cheers.






dark wrote:
I get that much, but I'll be the first to admit my spacial logic isn't 
great, and more often than not I don't end up getting into position 
until the ship's past me.


Beware the Grue!



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[Audyssey] Lonewolf enemy destroyers.

2008-11-23 Thread Thomas Ward

Hi Dark,
Smile. Those destroyers are a bit tricky. Hint if you aren't skilled 
enough to hit them at full speed then your best tactic is to go down to 
say 60 feet, wait it out, and when they stop hunting you surface and 
blow the suckers away.


dark wrote:
the mission 2 destroyer is fairly easy,  but the ones guarding the 
aircraft carriers in I believe mission 4 were a pest!


It wasn't their hunting of me that was a problem, it was the fact that 
I just couldn't! targit the ones going at 30 nots.


What I ended up doing was diving, getting into exact firing position 
at one of the aircraft carriers, rapidly surficing, unloading all my 
missiles,   then diving again!


It got the job done, but it was rather time consuming to say the 
least, and I'd have much rather been able to down the destroyers!


Beware the Grue!

Dark.
- 


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Re: [Audyssey] Updated Lonewolf sound pack released.

2008-11-23 Thread Charles Rivard

Somehow, I figured that was an underestimation of the file size.  (grin)

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Pretty is as pretty does.
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 23, 2008 7:50 PM
Subject: Re: [Audyssey] Updated Lonewolf sound pack released.



Hi all,
Oops! I wrote the wrong file size. I meant 26.8 MB not 26.8 KB.
Smile.

Thomas Ward wrote:

  Greetings gamers,
Do to popular request I have uploaded the latest Lonewolf sound pack to 
the USA Games server.


ChangesSince Version 1

1. Merged the PCS Games and USA Games versions of the Lonewolf sound 
packs into one sound pack.

2. Updated various sounds with better quality effects.
3. Added several stereo sound effects.

Downloading the Sound Pack

File Size: 26.8 KB
Version: 2.0
Download from:
http://www.usagames.us/downloads/games/gma-games/LW-Sound-Pack2.zip

Cheers!


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Re: [Audyssey] half life2 mod

2008-11-23 Thread Che
 What are you referring to here, is this a mod for the blind or something 
else?
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Sunday, November 23, 2008 6:11 PM
Subject: [Audyssey] half life2 mod



Hi all.
just looked at the mod, its described as  full version, not sure what they 
mean by that but to me that means a mod which is a standalone thing.
there is an installer which  I am pulling down or rather waiting for 
servers.



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Re: [Audyssey] half life2 mod

2008-11-23 Thread Che
 Sorry, had my messages collapsed and saw this one before the previous 
thread, helps if you keep a topic in one thread if you can for folks that 
blow through messages with collapse on.

later,
che

- Original Message - 
From: Che [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 23, 2008 11:48 PM
Subject: Re: [Audyssey] half life2 mod


 What are you referring to here, is this a mod for the blind or something 
else?
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Sunday, November 23, 2008 6:11 PM
Subject: [Audyssey] half life2 mod



Hi all.
just looked at the mod, its described as  full version, not sure what 
they mean by that but to me that means a mod which is a standalone thing.
there is an installer which  I am pulling down or rather waiting for 
servers.



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Re: [Audyssey] Updated Lonewolf sound pack released.

2008-11-23 Thread shaun everiss
you mean mb tom, its 26.1mb.
At 04:45 p.m. 24/11/2008, you wrote:
  Greetings gamers,
Do to popular request I have uploaded the latest Lonewolf sound pack to the 
USA Games server.

ChangesSince Version 1

1. Merged the PCS Games and USA Games versions of the Lonewolf sound packs 
into one sound pack.
2. Updated various sounds with better quality effects.
3. Added several stereo sound effects.

Downloading the Sound Pack

File Size: 26.8 KB
Version: 2.0
Download from:
http://www.usagames.us/downloads/games/gma-games/LW-Sound-Pack2.zip

Cheers!


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Re: [Audyssey] Updated Lonewolf sound pack released.

2008-11-23 Thread Thomas Ward

Hi Shaun,
Yes, that is what I meant. A typo on my part. Smile.

shaun everiss wrote:

you mean mb tom, its 26.1mb.
  



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Re: [Audyssey] appologies mods!

2008-11-23 Thread Stephen

lucky luke
At 12:29 PM 23/11/2008, you wrote:

Hi.

Appologies to Thom, Raul, Phil, Jim, and anyone else who might be a mod.

I accidently sent a couple of males to the list from my private 
E-mail address,  which obviously will bounce.


sinse said address is obviously private, I'd rather not write it 
here, but if you recieve some E-mails from someone called luke 
hewitt,  please just ignore.


sorry again, I've been fixing E-mail addresses this week, and in 
setting up my private one and my university one (which was a regular 
nightmare), I forgot the default address for sending got changed.


Beware the Grue!

Dark.
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Re: [Audyssey] ran across a very random mod for half life 2

2008-11-23 Thread Lukás Hosnedl
That's ridiculous. When you already got the file, then why not at least try 
it out for yourself? :-D There is a proverb here in the Czech Republic that, 
roughly translated, would sound like trust but check. :-)

Lukas
- Original Message - 
From: shaun everiss [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 24, 2008 2:09 AM
Subject: Re: [Audyssey] ran across a very random mod for half life 2



aah ok so this thing is not worth the download then.
I just got the file but I'll delete it now.
At 01:11 p.m. 23/11/2008, you wrote:

Hello Alex.

I've actually been in contact with the developer of that Mod in the 
past, - there's a topic about it somewhere on audiogames.net with a 
link to a utube vid of someone playing it (though not doing too well).


I wasn't able to try it myself being totally without a copy of halflife 2, 
but I do know someone visually impared who does. he said it was a fun 
play, but several factors also made it more complex,  such as the fact 
that instead of walls to the playing area, you can just endlessly walk in 
one direction.


Also, while it's a great idea and advert for audio games, the problem was 
the developer had to specifically create and place all of the sound 
objects and sources in the Mod, for the mod.


Many objects in the actual halflife 2 game do not unfortunately have 
properties which could be modified to have them create sound, or have the 
player have tools such as a sonar.


All navigation in the Mod is done by specifically placed sound 
objects, 
and according to my friend who tried the game (who also has played shades 
of doom), the spacing and audio navigation wasn't half as smooth as in 
shades.


so, a fun game, and a great way to get people interested in audio games, 
but sadly not an accessible halflife 2, - though the developer did say 
he was interested in perhaps making more audio games,  maybe something 
actually programmed by himself, so it's not all doom and gloom.


Beware the Grue!

Dark.

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Re: [Audyssey] Top Speed 2.1 tournament

2008-11-23 Thread Lukás Hosnedl
That's very sad and strange. I have never experienced any errors with any 
version of Top Speed (the X-sight utility pack is a different story though), 
not to mention a dll error, so I can't tell what's wrong, but I already 
heard several complaints about an installation error during the two days 
time I am back up on this list... Perhaps the developers should be warned 
about this, might write to them.

Lukas
- Original Message - 
From: Yohandy [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 24, 2008 3:32 AM
Subject: Re: [Audyssey] Top Speed 2.1 tournament


I'd take part, but unfortunately I can't install the game. anyone have any 
fix for this dll error I'm getting?



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