[Audyssey] Later PCS DOS Games (was Re: the SOD beginnings - Re: Q)

2009-12-19 Thread James Dietz
Hey,

Reading back on issues of audyssey I remember PCS had a lot of more
complex maze-type games out.  David Greenwood did Lone Wolf back in
1998, but PCS had a Pac-Man game, Tank Game, Cops N' Robbers game (I'm
not sure if I'm making that one up) and everything. I remember playing
Fox N' Hounds when I was 7; that was a very early map-based game with
no directional sound or anything. Anyway did anyone ever get into
those versions of Pac-Man? Listening to the sounds I can tell things
were just panned out beforehand because there was no way to pan sounds
in DOS.  Did people really get into these? There were a lot of them.

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Re: [Audyssey] Blastbay Studios - Upcoming release!

2009-12-19 Thread Hayden Presley
In that case...just keep being genrrous! 
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Philip Bennefall
Sent: Saturday, December 19, 2009 11:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Blastbay Studios - Upcoming release!

Hi Hayden,

I was feeling unusually generous at the time so I decided to make it free. 
The game is too short to be worth any money, anyway.

Kind regards,

Philip Bennefall
- Original Message - 
From: "Hayden Presley" 
To: "'Gamers Discussion list'" 
Sent: Sunday, December 20, 2009 6:27 AM
Subject: Re: [Audyssey] Blastbay Studios - Upcoming release!


> Will it be free? Sounds good though, so you'll get my money otherwise.
> Best Regards,
> Hayden
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of lirin
> Sent: Saturday, December 19, 2009 11:11 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Blastbay Studios - Upcoming release!
>
> Hi phillip.
>
>
> I checked a preview of the game, and it's really good, especially for a
> christmas time, and some boring hours in could evenings.
>
> Really, good work.
>
>
> Cheers
>
> Tom
>
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Re: [Audyssey] Blastbay Studios - Upcoming release!

2009-12-19 Thread Philip Bennefall

Hi Tom,

I'm very glad you like it, now let's hope you enjoy playing the actual thing 
also. Grin.


Kind regards,

Philip Bennefall
- Original Message - 
From: "lirin" 

To: "Gamers Discussion list" 
Sent: Sunday, December 20, 2009 6:10 AM
Subject: Re: [Audyssey] Blastbay Studios - Upcoming release!



Hi phillip.


I checked a preview of the game, and it's really good, especially for a
christmas time, and some boring hours in could evenings.

Really, good work.


Cheers

Tom

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Re: [Audyssey] Blastbay Studios - Upcoming release!

2009-12-19 Thread Philip Bennefall

Hi Hayden,

I was feeling unusually generous at the time so I decided to make it free. 
The game is too short to be worth any money, anyway.


Kind regards,

Philip Bennefall
- Original Message - 
From: "Hayden Presley" 

To: "'Gamers Discussion list'" 
Sent: Sunday, December 20, 2009 6:27 AM
Subject: Re: [Audyssey] Blastbay Studios - Upcoming release!



Will it be free? Sounds good though, so you'll get my money otherwise.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of lirin
Sent: Saturday, December 19, 2009 11:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Blastbay Studios - Upcoming release!

Hi phillip.


I checked a preview of the game, and it's really good, especially for a
christmas time, and some boring hours in could evenings.

Really, good work.


Cheers

Tom

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Re: [Audyssey] Blastbay Studios - Upcoming release!

2009-12-19 Thread Hayden Presley
Will it be free? Sounds good though, so you'll get my money otherwise.
Best Regards,
Hayden

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of lirin
Sent: Saturday, December 19, 2009 11:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Blastbay Studios - Upcoming release!

Hi phillip.


I checked a preview of the game, and it's really good, especially for a 
christmas time, and some boring hours in could evenings.

Really, good work.


Cheers

Tom

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Re: [Audyssey] Blastbay Studios - Upcoming release!

2009-12-19 Thread lirin

Hi phillip.


I checked a preview of the game, and it's really good, especially for a 
christmas time, and some boring hours in could evenings.


Really, good work.


Cheers

Tom

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[Audyssey] Blastbay Studios - Upcoming release!

2009-12-19 Thread Philip Bennefall
Hi all,

I'd like to begin by wishing all of you a merry Christmas, and to inform you 
that this year our old friend Santa Claus is in major trouble.

>From the inner depths of the Blastbay workshop emerges our latest free game 
>called Kringle Crash. Santa's elves are not particularly pleased with their 
>working conditions and so they want to put the grand old man in his place once 
>and for all. He does not go willingly, though, and Kringle Crash is the 
>result. You have to try and recover all of the gifts and put them on your 
>sleigh, as well as try to prevent the elves from happily chucking the presents 
>into a massive garbage disposal unit. All of this has to be done in just four 
>minutes of super intensive action.

The game features an original soundtrack as well as professional acting and 
sound effects. A sneak preview is now available. However, I did not do 
particularly well... Can I blame it on the fact that it was 05:30 in the 
morning?

The link is at:
http://www.blastbay.com/audio/kringle_crash_preview.mp3

This game will be released before Christmas, so keep your eyes or shall I say 
chimneys, open!

Kind regards,

Philip Bennefall
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Re: [Audyssey] the SOD beginnings - Re: Q

2009-12-19 Thread Thomas Ward

Hi Phil,
Oh, yeah. I do remember the split setup for Shades of Doom. for an 
accessible game back then that was considered huge. Lol!
Now, that everyone I know is on cable for internet it takes , what, 
maybe two or three minutes to download? Back then it took two or three 
hours to download. A lot has changed in just under 10 years.



Cheers!


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Re: [Audyssey] the SOD beginnings - Re: Q

2009-12-19 Thread Thomas Ward

Hi James,
If he did write a Dos prototype it was never released to my knoledge. 
Besides that by 1999 and 2000 Dos was effectively the Dead Operating 
System. Most people, definitely me, were using Windos instead of Dos. 
Well, I was using older versions of Linux too, but it wasn't accessible 
then like it is today.


James Dietz wrote:

I remember reading in one of the later issues (after your excerpt)
that he originally developed a DOS prototype. It was broken and slow
and weird so he had to make the decision to switch to windows.  I
don't actually remember playing a DOS prototype though - was that ever
released?
Anyway I think SOD is the most incredibly revolutionizing accessible
game yet. Engrossing atmosphere and slightly random for high replay.
  



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Re: [Audyssey] the SOD beginnings - Re: Q

2009-12-19 Thread James Dietz
I remember reading in one of the later issues (after your excerpt)
that he originally developed a DOS prototype. It was broken and slow
and weird so he had to make the decision to switch to windows.  I
don't actually remember playing a DOS prototype though - was that ever
released?
Anyway I think SOD is the most incredibly revolutionizing accessible
game yet. Engrossing atmosphere and slightly random for high replay.

On 12/19/09, Thomas Ward  wrote:
> Hi Charles,
> No, Shades of Doom was a Windows game from the beginning. Lonewolf and
> Trek 99 were originally Dos games. However, he went back and wrote those
> games in Visual Basic 6 to run on Windows 95/98 later on.
>
> Charles Rivard wrote:
>> As I recall, SOD was comprised of 4 files that you installed in sequence.
>> Also, was it a DOS game?, or was that Lone Wolf's first version.
>> ---
>> In God we trust!
>>
>
>
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Re: [Audyssey] the SOD beginnings - Re: Q

2009-12-19 Thread Thomas Ward

Hi Charles,
No, Shades of Doom was a Windows game from the beginning. Lonewolf and 
Trek 99 were originally Dos games. However, he went back and wrote those 
games in Visual Basic 6 to run on Windows 95/98 later on.


Charles Rivard wrote:
As I recall, SOD was comprised of 4 files that you installed in sequence. 
Also, was it a DOS game?, or was that Lone Wolf's first version.

---
In God we trust!
  



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Re: [Audyssey] Doom of DOS

2009-12-19 Thread Thomas Ward

Hi Phil,
Not only that but keep in mind that Dos and the early Windows releases 
were 16 byt operating systems. When 95 came out Microsoft moved to a 
completely 32 byt operating system forcing developers not only to 
upgrade, but to convert their programs to 32 byt as well. They 
completely dumped a bunch of Windows 3.x era APIs in favor of the Win32 
API which has become the Windows standard ever since. It was a major 
leap for the times and we are seeing the same thing when we compare 
Windows XP and the new 64 byt versions of Windows 7.
At any rate Windows 95 completely revolutionized the PC game industry. 
Not only our sector, but the entire mainstream market was transformed. 
The Introduction of DirectX saw a massive leap in graphics technology, 
better sound support, a wider selection of game controllers, you name 
it. Using Dos for games was in a word just plane dumb after 95 hit the 
scene. Nobody wanted to go back.


P.S.

I still love using cout or printf to write text directly to the screen. 
Saves a lot of work drawing your own full screen window just for a 
simple application.


Cheers!


Phil Vlasak wrote:

Hi Jim,
Yeah, Shades of doom was also the doom of the DOS game.
Me and Carl were happy creating DOS games for the blind just like you 
were, then Shades of Doom came along and all we heard from customers 
was do your games work with Windows!

Come to think of it Windows 95 was the doom of games for DOS.
And when Carl tried to convert one of our DOS games to Windows, he got 
so many errors he decided it wasn't worth the effort and stopped. Of 
course, back then in 1999 Carl didn't have windows 95 or a windows 95 
screen reading program, so not only was he trying to write game for an 
operating system he didn't know, he was using a screen reader that he 
was not comfortable with.
Yes Windows 98 was out but the screen readers were not quite ready yet 
for it.

By the way our DOS games were written in Borland C plus plus for DOS.
So he was Couting everything to the screen.
grin.
Phil



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Re: [Audyssey] speculative html game programming

2009-12-19 Thread Thomas Ward

Hi Dark,
Well, for the type of game you are thinking of you wouldn't actually 
write the game in html. The game itself would be written in some sort of 
web based scripting language like perl, php, Javascript, and the html 
would be used to link the various scripts together and obviously display 
the text on screen. However, the game mechanics, as it were, would all 
be done in your script language of choice. Various settings, user stats, 
etc would be stored on your server in something like a MySQL database 
which requires a third language SQL to actually write the database for 
storing your values.


HTH


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Re: [Audyssey] Doom of DOS, was Triple J Shooter

2009-12-19 Thread Phil Vlasak

Hi Charles,
I don't have the source code on it but I think it might have been either Any 
Night Football or Monopoly.
Those two played sounds but they did not have to be positioned in the stereo 
field.
I think he couldn't get the games to compile and fixing errors that you did 
not understand would have been a long and tedious task.

Phil

- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Sunday, December 20, 2009 12:47 AM
Subject: Re: [Audyssey] Doom of DOS, was Triple J Shooter



Which game did he try to make playable on a Windows system?  Was it Shoot
97?  That was one of my favorites, and I would like you to remake it, if
possible?  I think the first game I got from you was the DOS bowling game.
---
In God we trust!
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Saturday, December 19, 2009 3:23 PM
Subject: [Audyssey] Doom of DOS, was Triple J Shooter


Hi Jim,
Yeah, Shades of doom was also the doom of the DOS game.
Me and Carl were happy creating DOS games for the blind just like you 
were,

then Shades of Doom came along and all we heard from customers was do your
games work with Windows!
Come to think of it Windows 95 was the doom of games for DOS.
And when Carl tried to convert one of our DOS games to Windows, he got so
many errors he decided it wasn't worth the effort and stopped. Of course,
back then in 1999 Carl didn't have windows 95 or a windows 95 screen 
reading
program, so not only was he trying to write game for an operating system 
he
didn't know, he was using a screen reader that he was not comfortable 
with.

Yes Windows 98 was out but the screen readers were not quite ready yet for
it.
By the way our DOS games were written in Borland C plus plus for DOS.
So he was Couting everything to the screen.
grin.
Phil

- Original Message - 
From: "Jim Kitchen" 

To: "Yohandy" 
Sent: Saturday, December 19, 2009 5:55 PM
Subject: Re: [Audyssey] Triple J Shooter



Hi Yohandy,

It didn't used to be this way.  I blame it all on David Greenwood. 
Back when it was PCS Games and me, we would put out games and people 
would

play and comment on them.  But then in 1999 - 2000 David Greenwood was
working on the first accessable first person shooter game.  He asked on
list for suggestions and comments.  It became a group effert.  Every 
since

then it is like all accessible games are group efferts.  Not that it is
all bad, I mean I have added lots of features and tweeks to my games from
the suggestions of others.  Oh yeah that game by the way was Shades of
Doom.

BFN

Jim



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Re: [Audyssey] the SOD beginnings - Re: Q

2009-12-19 Thread Phil Vlasak

Hi Charles and all,
I hope Michael Feir will excuse me for reprinting the beginning of Shades of 
Doom from,

Audyssey; Computer Games Accessible to the Blind
Issue 18: May/June/July, 1999

From David Greenwood:


Michael,

I have an idea which could be carried out on the Audyssey mail list
and reported on an ongoing basis in the Audyssey Magazine.

I thought it may be fun and interesting to design and develop a
game using ideas from the Audyssey mail list members. We could
present a basic game scenario and encourage the mail list
participants to provide interactive feedback.  I manage an
Information Systems department for a medium sized international
company and we have used JADD, Joint Application Design and
Development, to develop many systems.  It seems to work well in
most cases.
I would find it interesting, both professionally and as a
Gamer, to head up this project.

How it might work -

I will present the initial scenario and some ideas on how the user
interface might work.  I will then sit back and wait for feedback.
Mail list participants can comment on each other's ideas and when
things settle down I will prepare a summary of our design to date.
This summary may need to be a questionnaire with each participant
voting on opinions which can't be agreed on.

I will then go away and develop a proto-type. Each participant will
then down-load the proto-type and the mail list discussion will
continue for another round.  This may be an iteractive process
which may go on for several months.

Each participant will obtain a free copy of the final game, and PCS
will then be free to sell it as one of their commercial games.  I
would suggest it could be sold to all other Audyssey subscribers at
a somewhat reduced price, say $$15, but this must be discussed with
PCS first.

A Scenario suggestion -

The game could be loosely based on the highly graphical and popular
"Doom".

You find yourself in a maze of tunnels.  From a distance you here
the sounds of approaching monsters.  From the volume and direction
of the sounds, you can decide to run or attack.  You must find a
way to the next level of the maze while collecting weapons,
ammunition, and receiving points for killing monsters.  You
initially start off with a single shot
rifle an 30 rounds of ammunition.  Hidden in each level of the maze
is a more powerful weapon which you will want since the monsters
get a little tougher the farther you go.

The sound will be continuous allowing you to walk, run, or shoot
regardless of the sound playing.  You will always shoot in the
direction you are walking, but the skill will be deciding on how
much ammunition to use and how close you will allow the monster to
come before shooting.  Fast reflexes will also come into play.  You
will also need to be careful of monsters lurking around corners.
Each level will contain different monsters with different
abilities.  You can identify the monster by its sound.

There will be boulders to move, doors to find, pitfalls to avoid,
and other things we can decide on later.  I believe this game can
provide the same entertainment value that Doom or Wolfenstein
delivers.

What do you think?


David Greenwood


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Re: [Audyssey] Doom of DOS, was Triple J Shooter

2009-12-19 Thread Charles Rivard
Which game did he try to make playable on a Windows system?  Was it Shoot 
97?  That was one of my favorites, and I would like you to remake it, if 
possible?  I think the first game I got from you was the DOS bowling game.
---
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- Original Message - 
From: "Phil Vlasak" 
To: "Gamers Discussion list" 
Sent: Saturday, December 19, 2009 3:23 PM
Subject: [Audyssey] Doom of DOS, was Triple J Shooter


Hi Jim,
Yeah, Shades of doom was also the doom of the DOS game.
Me and Carl were happy creating DOS games for the blind just like you were,
then Shades of Doom came along and all we heard from customers was do your
games work with Windows!
Come to think of it Windows 95 was the doom of games for DOS.
And when Carl tried to convert one of our DOS games to Windows, he got so
many errors he decided it wasn't worth the effort and stopped. Of course,
back then in 1999 Carl didn't have windows 95 or a windows 95 screen reading
program, so not only was he trying to write game for an operating system he
didn't know, he was using a screen reader that he was not comfortable with.
Yes Windows 98 was out but the screen readers were not quite ready yet for
it.
By the way our DOS games were written in Borland C plus plus for DOS.
So he was Couting everything to the screen.
grin.
Phil

- Original Message - 
From: "Jim Kitchen" 
To: "Yohandy" 
Sent: Saturday, December 19, 2009 5:55 PM
Subject: Re: [Audyssey] Triple J Shooter


> Hi Yohandy,
>
> It didn't used to be this way.  I blame it all on David Greenwood. 
> Back when it was PCS Games and me, we would put out games and people would
> play and comment on them.  But then in 1999 - 2000 David Greenwood was
> working on the first accessable first person shooter game.  He asked on
> list for suggestions and comments.  It became a group effert.  Every since
> then it is like all accessible games are group efferts.  Not that it is
> all bad, I mean I have added lots of features and tweeks to my games from
> the suggestions of others.  Oh yeah that game by the way was Shades of
> Doom.
>
> BFN
>
> Jim
>

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Re: [Audyssey] the SOD beginnings - Re: Q

2009-12-19 Thread Phil Vlasak

Hi Charles,
I am sure Shades Of Doom was a windows game from the beginning.
David's Lone Wolf and Star Trek 2000 started as DOS games.
SOD came in 5 parts as no one back then had high speed downloads and he 
wanted the dial up download to not last all day.

smiles,
Phil

- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Saturday, December 19, 2009 11:54 PM
Subject: [Audyssey] the SOD beginnings - Re: Q



As I recall, SOD was comprised of 4 files that you installed in sequence.
Also, was it a DOS game?, or was that Lone Wolf's first version.
---
In God we trust!
- Original Message - 
From: "Thomas Ward" 

To: "Gamers Discussion list" 
Sent: Saturday, December 19, 2009 2:20 PM
Subject: [Audyssey] Q


Hi Jim,
Oh, yeah. i remember that. Shades of Doom was really the first fully
accessible First Person Shooter for the blind. I was quite impressed
when it came onto the seen, and the fact he let us test the Alpha
version of the game. Up until then all I could find is card and puzzle
games, text adventures, which were not the kinds of games I normally
played before I lost my sight. Anway, I joined the GMA list primarily
because David Greenwood was more open with what he was doing than some
of the others who were making games then.


Jim Kitchen wrote:

Hi Yohandy,

It didn't used to be this way.  I blame it all on David Greenwood.
  Back when it was PCS Games and me, we would put out games and
people would play and comment on them.  But then in 1999 - 2000 David
Greenwood was working on the first accessable first person shooter
game.  He asked on list for suggestions and comments.  It became a
group effert.  Every since then it is like all accessible games are
group efferts.  Not that it is all bad, I mean I have added lots of
features and tweeks to my games from the suggestions of others.  Oh
yeah that game by the way was Shades of Doom.

BFN

Jim



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[Audyssey] Doom of DOS, was Triple J Shooter

2009-12-19 Thread Phil Vlasak

Hi Jim,
Yeah, Shades of doom was also the doom of the DOS game.
Me and Carl were happy creating DOS games for the blind just like you were, 
then Shades of Doom came along and all we heard from customers was do your 
games work with Windows!

Come to think of it Windows 95 was the doom of games for DOS.
And when Carl tried to convert one of our DOS games to Windows, he got so 
many errors he decided it wasn't worth the effort and stopped. Of course, 
back then in 1999 Carl didn't have windows 95 or a windows 95 screen reading 
program, so not only was he trying to write game for an operating system he 
didn't know, he was using a screen reader that he was not comfortable with.
Yes Windows 98 was out but the screen readers were not quite ready yet for 
it.

By the way our DOS games were written in Borland C plus plus for DOS.
So he was Couting everything to the screen.
grin.
Phil

- Original Message - 
From: "Jim Kitchen" 

To: "Yohandy" 
Sent: Saturday, December 19, 2009 5:55 PM
Subject: Re: [Audyssey] Triple J Shooter



Hi Yohandy,

It didn't used to be this way.  I blame it all on David Greenwood.  
Back when it was PCS Games and me, we would put out games and people would 
play and comment on them.  But then in 1999 - 2000 David Greenwood was 
working on the first accessable first person shooter game.  He asked on 
list for suggestions and comments.  It became a group effert.  Every since 
then it is like all accessible games are group efferts.  Not that it is 
all bad, I mean I have added lots of features and tweeks to my games from 
the suggestions of others.  Oh yeah that game by the way was Shades of 
Doom.


BFN

Jim



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Re: [Audyssey] speculative html game programming

2009-12-19 Thread Harmony Neil
Hellow,
I know HTML, but haven't really managed to learn PHP or Javascript yet
because my laptop is being a ... when it comes to running a server of any
kind, although it is more powerful than most so it should work fine.
Anyway, I'd say probably use Javascript obviously along with HTML to make an
online game, but you can use PHP if you only want stuff to be displayed on
the page rather than use text, sound and pictures/videos. 
Probably doesn't make much sense, but still. 
Hope that kind of helps,
Harmony.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 20 December 2009 12:50 AM
To: Gamers@audyssey.org
Subject: [Audyssey] speculative html game programming

Hi. 

this is just a bit of idel speculation on my part here. 

something I've always wanted to do for many years is program a text rpg in
html along the lines of Sryth. I've spent a fair amount of time working out
hopefully interesting systems for game mechanics such as tactical turn based
combat, exploration and wilderness navigation, several different areas, and
indeed a hopefully interesting experience system. 

all this is thus far totally in speculation land, and sinse I'll be busy
with my thesis for another couple of years, i'm making no promises. 

Just for interests' sake though, I would be quite interested to know how you
would go about programming an html gamebook style adventure,  even a
basic one with the standard fighting fantasy rules. 

I know some basic formatting commands in html,  but not to write in
systems for hp, dice combat or checking inventory. Would that require
javascript or a similar second language? 

As I said, this is certainly in no way a promise, more a sort of "how
realistic would my speculations be once my thesis is finished" sort of
thing. 

While I understand much of the theory of programming,  having studdied
both formal logic and metaphysics, and had vaguely in depth chats with my
friend who's a software designer, --- I've little idea of the
practicalities. 

if someone has any suggestion for something I can look at I'd be interested
to here it,  and who knows, time permitting i might have a crack at
writing something myself (sinse afterall some good descriptive writing and
basic dice combat rules can go a long way to making a good gamebook). 

Beware the grue! 

Dark.
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Re: [Audyssey] Naive C++ Questions

2009-12-19 Thread Harmony Neil
When I do eventually get round to making a proper game after quite a while
of learning and practicing, I really want to include sound and graphics if I
can so everyone can play, whether they're blind or sighted. 
I really should find Dark Basic or else download something that I can't
remember what Tom said it's called to do c++ or c~


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jim Kitchen
Sent: 19 December 2009 10:55 PM
To: Che
Subject: Re: [Audyssey] Naive C++ Questions

Hi Che,

Thanks.  I may take a look at C sharp.  The only thing is, as I said to
Thomas, I think that I will just stick with VB6 for my games.  I mean with
the problem of people needing to have the correct Net stuff installed etc.
But as I said I just love programming and should take a look at other
languages.  But I do know and like BB6 and do not think that it would not be
able to do anything that I would want it to do.

I do believe that such games as Shades of Doom, Lone Wolf, Tank Commander,
Sarah, Pacman Talks, Pinball extreme, Monkey business and maybe all of the
BSC games are all written in VB6.  Maybe for fast paced graphics it may not
be able to keep up, but for accessible sound based games, I think that it
can.

BFN

 Jim

Thank you for reading this message!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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[Audyssey] the SOD beginnings - Re: Q

2009-12-19 Thread Charles Rivard
As I recall, SOD was comprised of 4 files that you installed in sequence. 
Also, was it a DOS game?, or was that Lone Wolf's first version.
---
In God we trust!
- Original Message - 
From: "Thomas Ward" 
To: "Gamers Discussion list" 
Sent: Saturday, December 19, 2009 2:20 PM
Subject: [Audyssey] Q


Hi Jim,
Oh, yeah. i remember that. Shades of Doom was really the first fully
accessible First Person Shooter for the blind. I was quite impressed
when it came onto the seen, and the fact he let us test the Alpha
version of the game. Up until then all I could find is card and puzzle
games, text adventures, which were not the kinds of games I normally
played before I lost my sight. Anway, I joined the GMA list primarily
because David Greenwood was more open with what he was doing than some
of the others who were making games then.


Jim Kitchen wrote:
> Hi Yohandy,
>
> It didn't used to be this way.  I blame it all on David Greenwood.
>   Back when it was PCS Games and me, we would put out games and
> people would play and comment on them.  But then in 1999 - 2000 David
> Greenwood was working on the first accessable first person shooter
> game.  He asked on list for suggestions and comments.  It became a
> group effert.  Every since then it is like all accessible games are
> group efferts.  Not that it is all bad, I mean I have added lots of
> features and tweeks to my games from the suggestions of others.  Oh
> yeah that game by the way was Shades of Doom.
>
> BFN
>
> Jim


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[Audyssey] speculative html game programming

2009-12-19 Thread dark
Hi. 

this is just a bit of idel speculation on my part here. 

something I've always wanted to do for many years is program a text rpg in html 
along the lines of Sryth. I've spent a fair amount of time working out 
hopefully interesting systems for game mechanics such as tactical turn based 
combat, exploration and wilderness navigation, several different areas, and 
indeed a hopefully interesting experience system. 

all this is thus far totally in speculation land, and sinse I'll be busy with 
my thesis for another couple of years, i'm making no promises. 

Just for interests' sake though, I would be quite interested to know how you 
would go about programming an html gamebook style adventure,  even a basic 
one with the standard fighting fantasy rules. 

I know some basic formatting commands in html,  but not to write in systems 
for hp, dice combat or checking inventory. Would that require javascript or a 
similar second language? 

As I said, this is certainly in no way a promise, more a sort of "how realistic 
would my speculations be once my thesis is finished" sort of thing. 

While I understand much of the theory of programming,  having studdied both 
formal logic and metaphysics, and had vaguely in depth chats with my friend 
who's a software designer, --- I've little idea of the practicalities. 

if someone has any suggestion for something I can look at I'd be interested to 
here it,  and who knows, time permitting i might have a crack at writing 
something myself (sinse afterall some good descriptive writing and basic dice 
combat rules can go a long way to making a good gamebook). 

Beware the grue! 

Dark.
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[Audyssey] Q

2009-12-19 Thread Thomas Ward

Hi Jim,
Oh, yeah. i remember that. Shades of Doom was really the first fully 
accessible First Person Shooter for the blind. I was quite impressed 
when it came onto the seen, and the fact he let us test the Alpha 
version of the game. Up until then all I could find is card and puzzle 
games, text adventures, which were not the kinds of games I normally 
played before I lost my sight. Anway, I joined the GMA list primarily 
because David Greenwood was more open with what he was doing than some 
of the others who were making games then.



Jim Kitchen wrote:

Hi Yohandy,

It didn't used to be this way.  I blame it all on David Greenwood. 
  Back when it was PCS Games and me, we would put out games and 
people would play and comment on them.  But then in 1999 - 2000 David 
Greenwood was working on the first accessable first person shooter 
game.  He asked on list for suggestions and comments.  It became a 
group effert.  Every since then it is like all accessible games are 
group efferts.  Not that it is all bad, I mean I have added lots of 
features and tweeks to my games from the suggestions of others.  Oh 
yeah that game by the way was Shades of Doom.


BFN

Jim



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Re: [Audyssey] Naive C++ Questions

2009-12-19 Thread Thomas Ward

Hi Jim,
Well, my biggest problem with .NET wasn't the languages or the .NET 
Framework so much as Managed DirectX. It doesn't ship with Windows, and 
nor does Microsoft plan to make it a core component since DirectSound 
and the older DirectX libraries are on their way out anyway. So I 
constantly had to help users get that installed.
However, Managed DirectX isn't a game developer's only option here. 
There are free and open source projects like SdlDotNet which would be 
perfectly fine for your games or SlimDX. There are some commercial audio 
libraries out there like FMOD Ex and Irrklang. Either way DirectX really 
isn't necessary these days to create a good game. It is just that people 
have gotten so use to having DirectX they don't know their alternatives.


Cheers!


Jim Kitchen wrote:

Hi Che,

Thanks.  I may take a look at C sharp.  The only thing is, as I said 
to Thomas, I think that I will just stick with VB6 for my games.  I 
mean with the problem of people needing to have the correct Net stuff 
installed etc.  But as I said I just love programming and should take 
a look at other languages.  But I do know and like BB6 and do not 
think that it would not be able to do anything that I would want it to 
do.


I do believe that such games as Shades of Doom, Lone Wolf, Tank 
Commander, Sarah, Pacman Talks, Pinball extreme, Monkey business and 
maybe all of the BSC games are all written in VB6.  Maybe for fast 
paced graphics it may not be able to keep up, but for accessible sound 
based games, I think that it can.


BFN

Jim



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Re: [Audyssey] Naive C++ Questions

2009-12-19 Thread Thomas Ward

Hi Jim,
Yeah, the basic programming languages have evolved quite a lot over the 
years as has everything else. Microsoft's Visual Basic project was a 
smash hit with a lot of average people as it took most of the difficulty 
out of programming complex programs quickly and as simply as possible. 
When Microsoft began shipping VB 6 libraries with DirectX 7 and DirectX 
8 a lot of average home users began using Visual Basic for creating 
their own games. Unfortunately, as the demands for higher 
specifications, features, etc were introduced Visual Basic 6 and even 
directX itself were not able to meet the demands of bleeding edge 
software development.
For example, in 1995 when DirectX was released Microsoft had intended 
the API to be a simple interface for various sound cards, video cards, 
and handle various input devices through one single API. Well, as time 
went on and computers got better game development companies wanted to 
have the ability to draw better 3d graphics, produce realistic 3d audio 
environments, support more advanced controllers, etc. Microsoft made 
these upgrades to DirectX, but the primary design was for a Windows 
95/98 era computer. As a result in 2005 when Microsoft was designing the 
XBox 360 and Windows Vista they realized the current DirectX 
architecture was far passed its prime, no longer could meet todays 
demands for high end video games, and so they started over with a 
completely new DirectX API called XNA that will replace DirectX 
eventually. In 2007 when the early releases of the XNA libraries were 
released they began dropping support for older libraries like DXVB8.dll, 
the Managed DirectX libraries, and moved their C++ versions to the 
legacy branch of the API.
As a result their new libraries are much more advanced and a lot more 
high end than the old Windows 95/98 era of DirectX ever could hope to 
be. With XAudio2 it goes far beyond simple panning or the concept of 
using 3d buffers for audio. It now gives the developer the control to 
have a 5.1 or 7.1 surround sound setup. Improved dsp effects using audio 
graphs. The ability to split stereo sounds into separate channels and 
play each channel back differently. The ability to submix multiple sound 
sources in order to create a dynamic sound played in real time. I could 
go on and on, but the point is they've really been working on a totally 
new sound and video architecture for Windows Vista and Windows 7 that 
blows earlier releases of Windows and DirectX away.
Anyway, during the same basic time period your beloved Visual Basic 6 
was also being scrapped. Not because Visual Basic 6 was no good, but was 
becoming outdated. Businesses wanted all of the rich abilities and 
features of languages like Java that were quick to design, that were 
fully portable, and was something like the Visual Basic they knew and 
loved. Microsoft accordingly came out with Visual Basic .NET in 2002 and 
have got glowing praise from the business community for it. Once that 
happened Visual Basic 6 went into the trash heap a long with a lot of 
their older technologies when Vista and Windows 7 came out.


Cheers!


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Re: [Audyssey] Naive C++ Questions

2009-12-19 Thread Jim Kitchen

Hi Che,

Thanks.  I may take a look at C sharp.  The only thing is, as I said to Thomas, 
I think that I will just stick with VB6 for my games.  I mean with the problem 
of people needing to have the correct Net stuff installed etc.  But as I said I 
just love programming and should take a look at other languages.  But I do know 
and like BB6 and do not think that it would not be able to do anything that I 
would want it to do.

I do believe that such games as Shades of Doom, Lone Wolf, Tank Commander, 
Sarah, Pacman Talks, Pinball extreme, Monkey business and maybe all of the BSC 
games are all written in VB6.  Maybe for fast paced graphics it may not be able 
to keep up, but for accessible sound based games, I think that it can.

BFN

Jim

Thank you for reading this message!

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Re: [Audyssey] Triple J Shooter

2009-12-19 Thread Jim Kitchen

Hi Thomas,

Yeah, I was just being ornery.  I didn't expect comments or at least not any positive 
ones from ladies about TJS.  I really ought to get to work on the women spanking men 
part of spanker. 

BFN

Jim

Born to be spanked.

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Re: [Audyssey] Naive C++ Questions

2009-12-19 Thread Jim Kitchen

Hi Thomas,

Yeah, I have heard else where that VB Net is popular in the business community.

Thank you for the suggestion for me to check out the Learning Visual Basic .NET 
from book share.

I was really just curious, doubt that I will switch languages for my games.  I 
mean just installing my WinKit.zip file gives all of the libraries necessary to 
run my games.  Much better I think than all of the Net stuff like I think that 
you have found out.

I am curious about all of the different programming languages even though I will 
probably stay with VB6.  Basic has changed over the years.  I mean, I remember when 
Basic had peek and poke.  And I used to draw pictures by redefining the character 
set.  Almost like braille in that a I think was lighting up the first cell.  D was 
lighting up all of the first four.  So ad would be the first cell and three not lit 
and the last four lit.  It was 30 years ago, so I may have that wrong.  I know that 
it went from 0 to 9 and a to f or something like that.  One of the pictures that I 
drew was the Star Ship Enterprise for my first version of Star Mule.  It was cool, it 
had running lights, flashing lights, lettering etc.  I over wrote it by accident in a 
second with the code for the game by giving it the wrong or same file name. 


BFN

Jim

BASIC programmers never die, they GOSUB and don't RETURN.

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Re: [Audyssey] Triple J Shooter

2009-12-19 Thread Jim Kitchen

Hi Richard,

Cool, thanks, I will work on the scoring slash speech thing and leave game play 
as it is.

BFN

Jim

Nothing increases your golf score like witnesses.

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Re: [Audyssey] Triple J Shooter

2009-12-19 Thread Jim Kitchen

Hi Ryan,

Yes, definitely, if your speakers are not set up for good stereo separation, I 
would use headphones for playing Triple J Shooter.  The same for many of my 
other games such as baseball, puppy 1, Mach 1, pong etc where the location of 
the sounds are essential for game play.

HTH

BFN

Jim

(This message in Stereo where available)

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Re: [Audyssey] Triple J Shooter

2009-12-19 Thread Jim Kitchen

Hi Yohandy,

It didn't used to be this way.  I blame it all on David Greenwood.   Back 
when it was PCS Games and me, we would put out games and people would play and 
comment on them.  But then in 1999 - 2000 David Greenwood was working on the first 
accessable first person shooter game.  He asked on list for suggestions and comments. 
 It became a group effert.  Every since then it is like all accessible games are 
group efferts.  Not that it is all bad, I mean I have added lots of features and 
tweeks to my games from the suggestions of others.  Oh yeah that game by the way was 
Shades of Doom.

BFN

Jim

Predestination was doomed from the start.

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[Audyssey] name that Christmas carol

2009-12-19 Thread Eleanor

Hey - is the last one, number 20,  "Little Drummer Boy"?
Eleanor Robinson
7-128 Software

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Re: [Audyssey] help finding games for deaf/mtion impaired

2009-12-19 Thread Sharon Hooley
We should invent a vibrating platform, kind of lie the old optacon.  I've 
noticed on Independent Living Aids' site, a game system that can give you 
bumps or some kind of tactile experience, but it seems that it's an aid for 
hearing sound.  It was very expensive. 



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Re: [Audyssey] Crazy Tennis

2009-12-19 Thread Sharon Hooley

I think you can hit a ball no matter if it's just started, if it's centered.

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Re: [Audyssey] Crazy Tennis

2009-12-19 Thread Sharon Hooley
Yes, you listen for where the ball is bouncing, say from the left.  then you 
move your left arrow key until you hear it in the middle.  then you zap it 
with the control key!  I've been almost addicted to this game, to the point 
of dreaming about it! :)


Hth,

Sharon 



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Re: [Audyssey] A question about Mush Client?

2009-12-19 Thread Oriol Gómez
Hi,
well
the alter aeon thing in mush, if you go to the text folder,
worlds/alteraeon/texts
there's a folder called scripting
You can find some stuff there.
hth

On 12/18/09, Greg  wrote:
> Hello all,
> I have started using the custom Mush Client found on Alter Aeons website.
> The latest version of Mush has made it possible to control tab between the
> input and output fields similar to VIP Mud.  Is there somewhere where I can
> get some tutorials or the like on how to make alias's and triggers for Mush?
>
> Thanks in advance,
> Greg W.
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Re: [Audyssey] Regarding twitter?

2009-12-19 Thread dark

Thanks Aiden.

that makes more sense. i see Klango has a twitter client,  I'll probably 
give that a try sinse the Klango ui is about as user friendly as it's 
possible to be,  in fact if the various twitter games are playable on 
klango, they might count as self-voicing audio games, ;D.


Beware the Grue!

Dark.
- Original Message - 
From: "Aiden Gardiner" 

To: "Gamers Discussion list" 
Sent: Saturday, December 19, 2009 8:00 PM
Subject: Re: [Audyssey] Regarding twitter?



Hi Dark,

Twitter is a microblogging service primarily, although it has its own API, 
so some developers have created games such as 140 mafia which utilise the 
platform. You do need to register, however, just like many other social 
networking sites, it is completely free to do so. The reason twitter is 
known as a microblogging service is that the maximum length of a post is 
140 characters. you do have a kind of profile, however it is limmited 
compared to a site such as facebook. If you would like more informmation, 
go to

www.twitter.com

Also, email me off list if you would like to follow me if you decide to 
register for the service.


HTH.

Aiden
- Original Message - 
From: "dark" 

To: 
Sent: Saturday, December 19, 2009 7:24 PM
Subject: [Audyssey] Regarding twitter?



Hi.

There have been a few postings about twitter lately. I always assumed 
twitter was just another form of occasionally updated content, such as an 
rss feed, however if it's able to run games I'd guess this is different.


sinse Klango now has a twitter client, I'd be interested to know 
precisely what twitter is and how it works,  do you need to register? 
is it similar to facebook with a page and profile?


appologies if I seem amazingly dim here,  just put this down to my 
usual policy with anything computer related,  ie, I learn enough to 
allow me to do what I'm able to do, rather than learning things for their 
own sake, now however, twitter is encroaching into games land,  it's 
about time i found out!


I could of course just look up twitter on wikipedia, - but I well 
suspect I'll get a better explanation here.


thanks in advance.

Dark.
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Re: [Audyssey] music buying question

2009-12-19 Thread Ch.B.
Have you tried itunes yet? I use itunes software version 8 with jaws 10 and
it works pretty good for me.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Allen
Sent: Saturday, December 19, 2009 9:36 PM
To: Blind Gamers
Subject: [Audyssey] music buying question

Does anyone know of a site where individual songs can be purchased and then
downloaded?
I used to use the Walmart music downloads but that site will make my
remaining hair turn white from the frustration.  It used to be a breeze to
buy a song then download it as an .mp3 file, but they obviously have changed
it.
So I hope someone out there knows of a nicely accessible online music store.

Thanks

Allen
allen.j...@foxvalley.net
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Re: [Audyssey] Crazy Tennis

2009-12-19 Thread Charles Rivard
Whichever way works.  I follow the ball's motion across the screen and try 
to get there just ahead of when it arrives.  I sometimes anticipate where 
it's going to be when it gets to me.  It depends on how quickly it is 
moving.
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In God we trust!
- Original Message - 
From: "Harmony Neil" 
To: "'Gamers Discussion list'" 
Sent: Saturday, December 19, 2009 3:24 AM
Subject: [Audyssey] Crazy Tennis


Hellow,

I downloaded the game crazy tennis, but is the idea do move the arrow keys
in the direction of the balls so you're kind of chasing them, or to wait for
them to come to you and then hhit them with the control key?

Thank you,

Harmony.

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[Audyssey] music buying question

2009-12-19 Thread Allen
Does anyone know of a site where individual songs can be purchased and then 
downloaded?
I used to use the Walmart music downloads but that site will make my remaining 
hair turn white from the frustration.  It used to be a breeze to buy a song 
then download it as an .mp3 file, but they obviously have changed it.
So I hope someone out there knows of a nicely accessible online music store.

Thanks

Allen
allen.j...@foxvalley.net
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[Audyssey] the Christmas Carol puzzles

2009-12-19 Thread Charles Rivard
Keep your answers and compare them to those I give after I receive them.
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Re: [Audyssey] Regarding twitter?

2009-12-19 Thread Aiden Gardiner

Hi Dark,

Twitter is a microblogging service primarily, although it has its own API, 
so some developers have created games such as 140 mafia which utilise the 
platform. You do need to register, however, just like many other social 
networking sites, it is completely free to do so. The reason twitter is 
known as a microblogging service is that the maximum length of a post is 140 
characters. you do have a kind of profile, however it is limmited compared 
to a site such as facebook. If you would like more informmation, go to

www.twitter.com

Also, email me off list if you would like to follow me if you decide to 
register for the service.


HTH.

Aiden
- Original Message - 
From: "dark" 

To: 
Sent: Saturday, December 19, 2009 7:24 PM
Subject: [Audyssey] Regarding twitter?



Hi.

There have been a few postings about twitter lately. I always assumed 
twitter was just another form of occasionally updated content, such as an 
rss feed, however if it's able to run games I'd guess this is different.


sinse Klango now has a twitter client, I'd be interested to know precisely 
what twitter is and how it works,  do you need to register? is it 
similar to facebook with a page and profile?


appologies if I seem amazingly dim here,  just put this down to my 
usual policy with anything computer related,  ie, I learn enough to 
allow me to do what I'm able to do, rather than learning things for their 
own sake, now however, twitter is encroaching into games land,  it's 
about time i found out!


I could of course just look up twitter on wikipedia, - but I well 
suspect I'll get a better explanation here.


thanks in advance.

Dark.
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[Audyssey] Regarding twitter?

2009-12-19 Thread dark
Hi. 

There have been a few postings about twitter lately. I always assumed twitter 
was just another form of occasionally updated content, such as an rss feed, 
however if it's able to run games I'd guess this is different. 

sinse Klango now has a twitter client, I'd be interested to know precisely what 
twitter is and how it works,  do you need to register? is it similar to 
facebook with a page and profile? 

appologies if I seem amazingly dim here,  just put this down to my usual 
policy with anything computer related,  ie, I learn enough to allow me to 
do what I'm able to do, rather than learning things for their own sake, now 
however, twitter is encroaching into games land,  it's about time i found 
out!

I could of course just look up twitter on wikipedia, - but I well suspect 
I'll get a better explanation here. 

thanks in advance. 

Dark.
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Re: [Audyssey] Crazy Tennis

2009-12-19 Thread Harmony Neil
Can we actually see the score board, or can we only post our scores to it?  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 19 December 2009 7:19 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Crazy Tennis

Well, you might not be able to hit the ball until it's at a certain 
distance,  but I don't remember it being a major issue.

Unfortunately sinse English isn't the first language of Vip gameszone, this 
isn't the first time people have had issues with their instructions,   
which is a shame sinse they've produced some pretty fun games.

Lords of the galaxy i was particularly impressed with,  i just wish 
they'd fix the gameplay balance issues so competative games are a bit less 
based on random chance and who gets to buy the markit planets first.

Beware the grue!

Dark.
- Original Message - 
From: "Harmony Neil" 
To: "'Gamers Discussion list'" 
Sent: Saturday, December 19, 2009 6:11 PM
Subject: Re: [Audyssey] Crazy Tennis


>I like that game.  That's what I thought, but the instructions sounded as 
>if
> you had to just wait for the ball to come to you or something.
> Thanks,
> Harmony.
>
> -Original Message-
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of dark
> Sent: 19 December 2009 6:06 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Crazy Tennis
>
> Hi.
>
> Move the arrows until you center the balls, then hit them back with the
> control key i believe (though it's a while sinse I played the game so you
> might have to check the keys). It really does! get rather crazy when 
> you've
> got a load of balls coming at you at once.
>
> Beware the grue!
>
> Dark.
> - Original Message - 
> From: "Harmony Neil" 
> To: "'Gamers Discussion list'" 
> Sent: Saturday, December 19, 2009 1:24 PM
> Subject: [Audyssey] Crazy Tennis
>
>
>> Hellow,
>>
>> I downloaded the game crazy tennis, but is the idea do move the arrow 
>> keys
>> in the direction of the balls so you're kind of chasing them, or to wait
>> for
>> them to come to you and then hhit them with the control key?
>>
>> Thank you,
>>
>> Harmony.
>>
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>
>
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Re: [Audyssey] Crazy Tennis

2009-12-19 Thread dark
Well, you might not be able to hit the ball until it's at a certain 
distance,  but I don't remember it being a major issue.


Unfortunately sinse English isn't the first language of Vip gameszone, this 
isn't the first time people have had issues with their instructions,   
which is a shame sinse they've produced some pretty fun games.


Lords of the galaxy i was particularly impressed with,  i just wish 
they'd fix the gameplay balance issues so competative games are a bit less 
based on random chance and who gets to buy the markit planets first.


Beware the grue!

Dark.
- Original Message - 
From: "Harmony Neil" 

To: "'Gamers Discussion list'" 
Sent: Saturday, December 19, 2009 6:11 PM
Subject: Re: [Audyssey] Crazy Tennis


I like that game.  That's what I thought, but the instructions sounded as 
if

you had to just wait for the ball to come to you or something.
Thanks,
Harmony.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 19 December 2009 6:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Crazy Tennis

Hi.

Move the arrows until you center the balls, then hit them back with the
control key i believe (though it's a while sinse I played the game so you
might have to check the keys). It really does! get rather crazy when 
you've

got a load of balls coming at you at once.

Beware the grue!

Dark.
- Original Message - 
From: "Harmony Neil" 

To: "'Gamers Discussion list'" 
Sent: Saturday, December 19, 2009 1:24 PM
Subject: [Audyssey] Crazy Tennis



Hellow,

I downloaded the game crazy tennis, but is the idea do move the arrow 
keys

in the direction of the balls so you're kind of chasing them, or to wait
for
them to come to you and then hhit them with the control key?

Thank you,

Harmony.

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Re: [Audyssey] question on spoonbill games

2009-12-19 Thread dark

Hi Shirly.

Just send an E-mail to ga...@spoonbillsoftware.auu with the request.

if this ever comes up in future and you find a mail to link, just press your 
applications key (probably one left of your right control key), and select 
properties, that'll give you an E-mail address you can copy into whatever 
mail system you wish.


Hth.

Beware the Grue!

dark.
- Original Message - 
From: "Shirley Starblanket" 

To: 
Sent: Saturday, December 19, 2009 3:08 PM
Subject: [Audyssey] question on spoonbill games


Hey guys. It's been a long time since I emailed you. Hey, I'm wondering if 
anyone knows how to email Spoonbill software? There's a limk on the site 
but when i click on it, it keeps taking me to Outlook which I don't have. 
I have web based mail. Can someone help me? Thanks. Merry Christmas.



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Re: [Audyssey] light tech is up again

2009-12-19 Thread dark

Yep, that's the fellow!

Glad to see it's back, though it's anybody's guess whether this is just 
their web hosts sorting things out or whether they're coming back in force.


Beware the grue!

Dark.
- Original Message - 
From: "Mauricio Almeida" 

To: 
Sent: Saturday, December 19, 2009 4:55 PM
Subject: [Audyssey] light tech is up again



guys, not sure if this was the lighttech that you were saying stopped
working, but, if it is, i can tell you its up again
http://www.lighttechinteractive.com/webpage/index.php

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Re: [Audyssey] Crazy Tennis

2009-12-19 Thread Harmony Neil
I like that game.  That's what I thought, but the instructions sounded as if
you had to just wait for the ball to come to you or something.  
Thanks,
Harmony.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 19 December 2009 6:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Crazy Tennis

Hi.

Move the arrows until you center the balls, then hit them back with the 
control key i believe (though it's a while sinse I played the game so you 
might have to check the keys). It really does! get rather crazy when you've 
got a load of balls coming at you at once.

Beware the grue!

Dark.
- Original Message - 
From: "Harmony Neil" 
To: "'Gamers Discussion list'" 
Sent: Saturday, December 19, 2009 1:24 PM
Subject: [Audyssey] Crazy Tennis


> Hellow,
>
> I downloaded the game crazy tennis, but is the idea do move the arrow keys
> in the direction of the balls so you're kind of chasing them, or to wait 
> for
> them to come to you and then hhit them with the control key?
>
> Thank you,
>
> Harmony.
>
> ---
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> gamers-unsubscr...@audyssey.org.
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> http://www.mail-archive.com/gam...@audyssey.org.
> If you have any questions or concerns regarding the management of the 
> list,
> please send E-mail to gamers-ow...@audyssey.org. 


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Re: [Audyssey] Crazy Tennis

2009-12-19 Thread dark

Hi.

Move the arrows until you center the balls, then hit them back with the 
control key i believe (though it's a while sinse I played the game so you 
might have to check the keys). It really does! get rather crazy when you've 
got a load of balls coming at you at once.


Beware the grue!

Dark.
- Original Message - 
From: "Harmony Neil" 

To: "'Gamers Discussion list'" 
Sent: Saturday, December 19, 2009 1:24 PM
Subject: [Audyssey] Crazy Tennis



Hellow,

I downloaded the game crazy tennis, but is the idea do move the arrow keys
in the direction of the balls so you're kind of chasing them, or to wait 
for

them to come to you and then hhit them with the control key?

Thank you,

Harmony.

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Re: [Audyssey] Lone Wolf Sound Pack

2009-12-19 Thread dark
Nice to here phil,  though it doesn't surprise me in the least, 
afterall vip mud came out of the blue too.


Beware the grue,  who came out of the blue too too, to eat you, should 
he get the chance to!


Dark.
- Original Message - 
From: "Phil Vlasak" 

To: "Gamers Discussion list" 
Sent: Saturday, December 19, 2009 12:07 PM
Subject: Re: [Audyssey] Lone Wolf Sound Pack



Hi Petr,
David Greenwood is beta testing a new game that he announced on his list 
but I will not describe it as it is too early in development and he does 
not want to get swamped with messages asking when is it ready.
I think he intends to eventually work on the Loan Wolf upgrade but has not 
written about it in a while.

I think the new game is his priority number one.
Phil

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[Audyssey] light tech is up again

2009-12-19 Thread Mauricio Almeida
guys, not sure if this was the lighttech that you were saying stopped
working, but, if it is, i can tell you its up again
http://www.lighttechinteractive.com/webpage/index.php

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[Audyssey] question on spoonbill games

2009-12-19 Thread Shirley Starblanket
Hey guys. It's been a long time since I emailed you. Hey, I'm wondering if 
anyone knows how to email Spoonbill software? There's a limk on the site but 
when i click on it, it keeps taking me to Outlook which I don't have. I have 
web based mail. Can someone help me? Thanks. Merry Christmas.


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[Audyssey] Crazy Tennis

2009-12-19 Thread Harmony Neil
Hellow,

I downloaded the game crazy tennis, but is the idea do move the arrow keys
in the direction of the balls so you're kind of chasing them, or to wait for
them to come to you and then hhit them with the control key?  

Thank you,

Harmony.  

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Re: [Audyssey] help finding games for deaf/mtion impaired

2009-12-19 Thread Matt
Hello.  Well I should know from first hand what playing as a Deaf-blind 
gamer is like.


For one, the game would have to be able to use the braille display, 
second it can't be too complex.  Mainly due that most deaf blind folks 
depending on if they ever seen or hear will not hve the clue on the 
concept of most games.


For me, I've seen, and heard  in my lifetime which has been short.  
*grin*  I'm only thirty two.   Anyhow.  I've play games since the 
commador days up to the 360 xbox.  i've even did some basic programming 
for a time as well.


But, ever since I went deaf and lost all my vision, I've had to rely on 
braille to play games.


Only games I've been able to play is Srwith, Kingdom of Loaf and all in 
play.  Not tried Chee card games yet.


Far as action goes that would be a hard game to even get a person who 
never seen or hear in their life to understand.


Luckly I have hearing once in a while and found out I wil be able to 
get those copular implants I might be able to play more sound type games.


though I enjoy playing Dominos, paper card games, and several other 
type hands on games as long as you got good communication with the 
person your playing it can be fun.


But that is just me..  I understand what alot of game terminologys are.

So a RPG that is all text that uses the braille display would be your 
best bet if you are to make a game for anyone to play.


I know the VIP that GMA games came out with is not any good for me to 
play.  Mainly cause of the fact you have to type every little thing to 
do something and no blind deaf person I know of is going to sit there 
for hours doing that.


Matt.

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] help finding games for deaf/mtion impaired

2009-12-19 Thread Harmony Neil
Sounds a cool idea.  There are a couple of deafblind mailing lists, but not
specifically related to games.  
Harmony.  

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Sharon Hooley
Sent: 17 December 2009 11:06 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] help finding games for deaf/mtion impaired

I would add the question, which games are accessible for deafblind players? 
I have a suggestion for hard-of-hearing folks like me who have a hard time 
with surround sound.  Maybe there could be a conversion alternative for an 
action-packed game that could use time reaction challenges instead of 
knowing directly where the sound is coming from.  For example, if a monster 
is chasing you, you would normally dodge it knowing which way it's headed. 
But in my conversion, it would be just a matter of timing, like I have to 
decide quickly what action to take before time runs out and I get killed.

Sharon 


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Re: [Audyssey] Lone Wolf Sound Pack

2009-12-19 Thread Phil Vlasak

Hi Petr,
David Greenwood is beta testing a new game that he announced on his list but 
I will not describe it as it is too early in development and he does not 
want to get swamped with messages asking when is it ready.
I think he intends to eventually work on the Loan Wolf upgrade but has not 
written about it in a while.

I think the new game is his priority number one.
Phil 



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Re: [Audyssey] name that Christmas carol

2009-12-19 Thread dark
Oh btw, I haven't read any of the other messages about these litle 
puzles,  I'll be interested to see how right I personally was,  no 
offense to Ron and Tom.


Beware the grue!

Dark.
- Original Message - 
From: "Charles Rivard" 

To: 
Sent: Saturday, December 19, 2009 7:19 AM
Subject: [Audyssey] name that Christmas carol


I have not worked these out yet.  They came into my inbox, and look fun. 
When I receive the answers, I will send them.  Have fun until then.


1 Quadruped with Crimson Proboscis

2 Eight P.M. to Six A.M. without Noise

3 Minuscule Hamlet in the Near East

4 Ancient Benevolent Despot

5 Exuberance Directed to the Planet

6 Listen, Aerial Spirits Announcing

7 Trio of Monarchs

8 Yonder in the Holy Rack

9 Cherubim Audited from Aloft

10 Assemble, Everyone Who Believes

11 Hollowed Post Meridian

12 Fantasia of a Colorless December 25

13 A Dozen Twenty-Four Hour Yule Periods

14 Befell During the transparent Bewitching Hour

15 Homo Sapien of Crystallized Vapor

16 Desire a Pair of Incisors on December 25

17 I Spied My Maternal Parent Osculating

18 Perambulating Through A December A Solstice Fantasy

19 Adorn the Vestibule

20 Tin Tintinnabulums


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In God we trust!
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Re: [Audyssey] name that Christmas carol

2009-12-19 Thread dark
okay I'll have a go, but some of these were more guesses than others (I'm 
stil not certain on number 8):


1: Rudolf the red nosed raindeer.

2: silent night.

3:Oh Little town of bethlehem.

4: Good king wensleslass.

5: joy to the world.

6: hark the herald angels sing.

7: We three kings.

8: Away in a manger?

9: Angels from the relms of glory.

10: Oh come all yee faithful.

11: Oh holy night.

12: I'm dreaming of a white christmas.

13: The twelve days of christmas.

14: It came upon a midnight clear.

15: Frosty the snowman.

16: all I want for christmas is my two front teeth.

17: I saw mummy kissing santa clause.

18: Walking in a winter wonderland.

19: deck the halls.

20: 



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