Re: [Audyssey] USA Games Halloween Project
I'm not sure that's necessarily true Bryan. I agree that judgement day was a great achievement, but certainly now if someone started working on another space invaders game I'd be rather concerned how unique they could make it, where as if someone started on another type of game we have fewer examples of I'd be less concerned. Suppose for instance someone decided to make another tank Driving game. There is a lot they could stick in, they could for instance make combat a litle more strategic than action orientated with angle calculation and position as in Scorched earth, they could set it in the future and have completely different weapons like lasers and more missiles, or they could even make it a one on one battle game in which you needed to blow up the enemy tank where you had choices of what tank to play as with each having strengths and weaknesses like beat em up characters, as the game Cyber sled did. Heck, even if they just made the gameplay the same as Gma tank commander, they could probably stil! make the game a unique experience by including different levels to explore and different enemies in the game. Where as a space invaders game, however differently you made the enemies, or another traditional game we have many examples of like blackjack or solitare would need to have something pretty unique about it in order to stand out. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Greg. Yes, it is possible with windows, but the compression rates, ease of use and ability to create different archives isn't that good, where as 7zip is fantastic for such things. I hope you find it useful. beware the grue! Dark. - Original Message - From: Greg Steel greegste...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 6:54 AM Subject: Re: [Audyssey] USA Games Halloween Project Cool thanks Dark I have it. I wasn't sure of what to do I did it with windows. So I know what to do for next time. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 10:34 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi greg. I'd recommend getting 7zip from http://www.7zip.com/ this is a free zipping tool, and does an absolutely fantastic job as well as being really easy to use. When you've installed it, just hit the application key (or any right click type thing), on the folder, and find the 7zip option. In there will be a menue that lets you do various things, but the one you use most is the add to archive item at the top. Hit this and you'll be in a box where you can choose various things like compression method, or archive type such as zip or 7z as well as name the file (by default it'll be the name of the folder but you can change this if you want), if you don't want to change anything (which you probably won't), just hit enter and wait a bit and vuala! It's extremely simple to use and it's compression levels are great. You can also use the same process to compress multiple files and zip them up by selecting them as you would to copy and paste, and it also unzips more efficiently than windows does and will tell you if there are any errors. it can unzip Ra, iso, zip and several other formats, and can zip up in zip, ta, or 7z format. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Reaction
Reaction log file for 09-28-2011 By Jim Kitchen Your average reaction time was .1462 seconds Your fastest reaction time was .016 Your slowest reaction time was .203 you were faster than the record by .0008 seconds The record reaction time was .1470 seconds, by Jim. on 9/13/2011 1 = .094 2 = .188 3 = .187 4 = .156 5 = .203 6 = .125 7 = .188 8 = .188 9 = .187 10 = .172 11 = .172 12 = .078 13 = .156 14 = .187 15 = .047 16 = .188 17 = .187 18 = .172 19 = .172 20 = .016 21 = .047 22 = .109 Jim Kitchensinc, where we put the fun back in dysfunctional. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi dark, I've said this before and it may not be popular but it's true never the less, all these space invader and word type games boppit and the like are simply killing the community. It's turning the whole idea of audio games being a credible market into a joke quite honestly. Thus why I said a long time ago that these types of games shouldn't be allowed for submition for the audyssey magazine because anybody reading it is going to think lol jees is this all people who are blind are capable of playing? No thanks I'll stick with what I know. In order to be credible we have to adapt ourselves to what's happening today in the gaming market. Whilst I've had disagreements in the passed with people like Thomas it has to be said I do think he's on the right track here however. People like Thomas, jeramy and the like can go a long way to bringing our community to where it needs to be. What's the point in banging on about how we'd like to see more mainstream game companies take more notice of the smaller blind market when we don't even look like we'd be credible customers? Lets face it, word games are fun but they're mostly played on cell phones, boppit games are for the age ranges with single figure numbers in them for the most part and quite frankly there's plenty of them around already, so all the likes of Nintendo sega electronic arts thq have to do is to read our mags and see just how many of these entries there are and well I think you have your answer. Our community as it stands at the moment doesn't stand up to the sorts of games that are out there today! Like for example http://www.egosoft.com -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 29 September 2011 07:47 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project I'm not sure that's necessarily true Bryan. I agree that judgement day was a great achievement, but certainly now if someone started working on another space invaders game I'd be rather concerned how unique they could make it, where as if someone started on another type of game we have fewer examples of I'd be less concerned. Suppose for instance someone decided to make another tank Driving game. There is a lot they could stick in, they could for instance make combat a litle more strategic than action orientated with angle calculation and position as in Scorched earth, they could set it in the future and have completely different weapons like lasers and more missiles, or they could even make it a one on one battle game in which you needed to blow up the enemy tank where you had choices of what tank to play as with each having strengths and weaknesses like beat em up characters, as the game Cyber sled did. Heck, even if they just made the gameplay the same as Gma tank commander, they could probably stil! make the game a unique experience by including different levels to explore and different enemies in the game. Where as a space invaders game, however differently you made the enemies, or another traditional game we have many examples of like blackjack or solitare would need to have something pretty unique about it in order to stand out. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Ah, I see. I would never have guessed you'd edited those, that was a masterfull job. I use sound forge myself, it's nice to see a fellow user. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 28 Sep 2011 22:13:51 -0400 Subject: Re: [Audyssey] USA Games Halloween Project Hi, Well, I have Soundforge and Goldwave, and I did a decent job with the zombies in MOTA simply by lowering the pitch of some screams and growns. I'll probably end up doing something similar for the monsters here once I find the right voice for the character. Not every voice sounds quite right, got the touch so to speak, when altered. Cheers! On 9/28/11, john jpcarnemo...@comcast.net wrote: On the subject of the dogs in shades, have you ever had one of those things pop out of an alcove at you? If that's not scary, I really don't know what is. As far as modifying a voice goes, there's something to be said for messing around with the affects in an audio editing program to see what you can turn out. Perhaps lowering the pitch and distorting the sound a bit might give you what your looking for?- Original Message - --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Actuallly, windows gets standard zip compression rates (tested with winzip and 7-zip) but the zip format gets the least compression as a reule. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 29 Sep 2011 07:48:47 +0100 Subject: Re: [Audyssey] USA Games Halloween Project Hi Greg. Yes, it is possible with windows, but the compression rates, ease of use and ability to create different archives isn't that good, where as 7zip is fantastic for such things. I hope you find it useful. beware the grue! Dark. - Original Message - From: Greg Steel greegste...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 6:54 AM Subject: Re: [Audyssey] USA Games Halloween Project Cool thanks Dark I have it. I wasn't sure of what to do I did it with windows. So I know what to do for next time. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 10:34 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi greg. I'd recommend getting 7zip from http://www.7zip.com/ this is a free zipping tool, and does an absolutely fantastic job as well as being really easy to use. When you've installed it, just hit the application key (or any right click type thing), on the folder, and find the 7zip option. In there will be a menue that lets you do various things, but the one you use most is the add to archive item at the top. Hit this and you'll be in a box where you can choose various things like compression method, or archive type such as zip or 7z as well as name the file (by default it'll be the name of the folder but you can change this if you want), if you don't want to change anything (which you probably won't), just hit enter and wait a bit and vuala! It's extremely simple to use and it's compression levels are great. You can also use the same process to compress multiple files and zip them up by selecting them as you would to copy and paste, and it also unzips more efficiently than windows does and will tell you if there are any errors. it can unzip Ra, iso, zip and several other formats, and can zip up in zip, ta, or 7z format. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] side scrollers
AH thanks. I've never played hunter, but tarzan should have been obvious. Now that you mention pb-games, I can think of the recordings I've scene of the science invasion beta, that one was a side scroller as well. Also, the danger city beta that was on the x-site interactive website for a while was a side scroller, as well as chopper challenge. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 28 Sep 2011 22:10:12 -0400 Subject: Re: [Audyssey] USA Games Halloween Project Hi John, Yeah, you did overlook a few. Off the top of my head you forgot Tarzan Junior by PB Games, and Hunter by BSC. There is also a side-scroller level in Pipe II although the game generally isn't really a side-scroller throughout the entire game. On 9/28/11, john jpcarnemo...@comcast.net wrote: Off the top of my head: super liam mota battlezome q9 palace punch-up and kringle crash (though these two are debateable) and I believe I'm missing a few others. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Darren. While I agree we need more complex games simply for the need of having! complex games, I'm not sure about the mainstream companies arguement. If anyone googled audio games net or asked for information, of course! we'd tell them about games like castaways, time of conflict, shades of doom, mota etc. Also, if you look on audiogames.net the genre catagories make it pretty clear that there are! games that are more than simple arcade style, so I think the evidence is out there if someone wants to look. Myself though, I am very much less convinced mainstream companies would ever look into making audio games unless about a million people became blind. There might be the odd one like Sound voyager as a novelty, but a novelty is only novel if it's rare. while people naturally do! compare audio games to mainstream games, this is just plane unreasonable. It's like comparing an ameter film produced with ten thousand dollars budgit to the latest multimillion dollar blockbuster. of course! an ameter film maker who has to show a hellicotper blowing up by buying a scale model and filling it with fireworks is not going to get the same effect as a big studio who can just spend a few hundred thousand dollars on a real x military chopper and blow it up! Comparing audiogames to indi games on the pc, it is true there is a gap, being that indi games include some pretty complex and astounding things, even if stil miles behind what's available from Nintendo, thq, sony etc. However, I will say that in the past few years I've seen a lot of progress in what is done in audio. Look at stratogy games. Four years ago, there wasn't anything other than galaxy ranger which boarders on being an aarcade game and really doesn't make massive use of the map or resources. Then we had sound rts, time of conflict and castaways, and now we're getting into some really quite complex affairs controlling hundreds of units at a time. So hopefully things will! improve. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Darren, That is the reason I personally got into writing audio games in the first place. When I lost my sight I had come from a fairly mainstream gaming background. I had played everything from the original Packman right up to the FPS shooters like Doom, Quake, and Jedi Knight. I had played games like Tomb Raider which had just come out while I was in high school. So when I came to the audio games community I was shocked to find people were playing text adventures or Space Invader clones like Troopenum, Dark Destroyer, etc as that style or genre of game was at least 20 years behind the mainstream. For me it was like stepping into a timewarp. Of course, I was attending Wright State at the time and was beginning my programming studies in the late 90's and I understood the problems VI developers faced. Many of the VI game developers here maintain they were self-taught. That's fair, but there are certain advantages to being professionally trained. One of those is before you even step into a programming class you have to have a certain amount of math which is required for advanced programming such as video games. Another is the fact a person majoring in a computer science degree will not study one language like Visual Basic, but be trained in a number of languages like C++, SQL, Java, Visual Basic, etc. That kind of in depth training allows a developer to pick and choose the right kind of language for a specific kind of project. To weigh features of language x, and find out if it is capable of handling the requirements needed by the project. Anyway, it seemed to me at the time that GMA was the only audio game developer who was willing to try something like Shades of Doom and later Tank Commander. David Greenwood paved the road so to speak for guys like me to create games that were quite a lot more advanced than Troopenum or some other Space Invader Clone or word game. To him I give a lot of credit for breaking the mold of the typical audio game that was out at that time. I decided once I had the time to work on it that I'd enter the audio games market and produce more high-tech games using some of my own experience and skills. Which is what I am doing and why I do it. I do it for fun, but I also think it is rewarding trying to improve accessibility standards and set new standards for audio games too. Like you said it probably is not a popular view, but I just know that seeing another BopIt type game or Space Invader clone isn't what this community needs. I realize amateur developers need to practice, but they need to learn not to release every practice project they write. I've seen a handful of those types of games since BGT came out, and I think releasing too many simple practice projects will give the mainstream gaming community the wrong idea that we can only play simple games. Which is simply not true. Cheers! On 9/29/11, Darren Harris darren_g_har...@btinternet.com wrote: Hi dark, I've said this before and it may not be popular but it's true never the less, all these space invader and word type games boppit and the like are simply killing the community. It's turning the whole idea of audio games being a credible market into a joke quite honestly. Thus why I said a long time ago that these types of games shouldn't be allowed for submition for the audyssey magazine because anybody reading it is going to think lol jees is this all people who are blind are capable of playing? No thanks I'll stick with what I know. In order to be credible we have to adapt ourselves to what's happening today in the gaming market. Whilst I've had disagreements in the passed with people like Thomas it has to be said I do think he's on the right track here however. People like Thomas, jeramy and the like can go a long way to bringing our community to where it needs to be. What's the point in banging on about how we'd like to see more mainstream game companies take more notice of the smaller blind market when we don't even look like we'd be credible customers? Lets face it, word games are fun but they're mostly played on cell phones, boppit games are for the age ranges with single figure numbers in them for the most part and quite frankly there's plenty of them around already, so all the likes of Nintendo sega electronic arts thq have to do is to read our mags and see just how many of these entries there are and well I think you have your answer. Our community as it stands at the moment doesn't stand up to the sorts of games that are out there today! Like for example http://www.egosoft.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding
Re: [Audyssey] USA Games Halloween Project
Hi Dark, Yeah, here is to hoping things will improve. Like Darren, though, I am concerned the kind of message we send if we focus too much on any specific type of game or genre. Sure there is a place for word games, virtical shooters like Space Invaders, and probably room for simple Duck Hunt knock-offs like Pull. Still, there is a lot of room to grow, and most developers have not tapped the full potential of the style or genres of the games they do create. I blame that on lack of practical experience. Since many have been blind from birth, have no experience playing independant or mainstream games, they don't have any idea how far below standards their games really are if we compare them to mainstream game x. However, you are absolutely right about the differences between a mainstream company and VI independant developers. Lack of professional training, lack of money to purchase high quality sound effects, and plane simple lack of experience with mainstream games in general are all problems facing this community as a whole. Its hard to strive for something like that without money, proper training for it, and little to no experience creating games like that. Cheers! On 9/29/11, dark d...@xgam.org wrote: Hi Darren. While I agree we need more complex games simply for the need of having! complex games, I'm not sure about the mainstream companies arguement. If anyone googled audio games net or asked for information, of course! we'd tell them about games like castaways, time of conflict, shades of doom, mota etc. Also, if you look on audiogames.net the genre catagories make it pretty clear that there are! games that are more than simple arcade style, so I think the evidence is out there if someone wants to look. Myself though, I am very much less convinced mainstream companies would ever look into making audio games unless about a million people became blind. There might be the odd one like Sound voyager as a novelty, but a novelty is only novel if it's rare. while people naturally do! compare audio games to mainstream games, this is just plane unreasonable. It's like comparing an ameter film produced with ten thousand dollars budgit to the latest multimillion dollar blockbuster. of course! an ameter film maker who has to show a hellicotper blowing up by buying a scale model and filling it with fireworks is not going to get the same effect as a big studio who can just spend a few hundred thousand dollars on a real x military chopper and blow it up! Comparing audiogames to indi games on the pc, it is true there is a gap, being that indi games include some pretty complex and astounding things, even if stil miles behind what's available from Nintendo, thq, sony etc. However, I will say that in the past few years I've seen a lot of progress in what is done in audio. Look at stratogy games. Four years ago, there wasn't anything other than galaxy ranger which boarders on being an aarcade game and really doesn't make massive use of the map or resources. Then we had sound rts, time of conflict and castaways, and now we're getting into some really quite complex affairs controlling hundreds of units at a time. So hopefully things will! improve. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Dark, This is really getting off topic here, but you are correct. There are a number of ways a game developer could create another tank simulation like GMA Tank Commander, but make it completely different. For instance, there is a World War II tank game, I think it is called Metal of Honor, where you command an M4 taking on Panzor and Tiger tanks. I've played it and the game is hard. In large part because like the real World War II tanks they are based on a frontal assault on a Panzor or Tiger tank is pure suicide. The only way to take them out is to use your speed to get in behind the enemy position and fire shells into the rear of the enemy tanks where the armor plating is thin. That kind of tactical planning etc hasn't been tried yet in an audio game. Tank Commander is good, but the example above is just one of many ways a VI game developer could take a tank game idea and make it very different. Cheers! On 9/29/11, dark d...@xgam.org wrote: I'm not sure that's necessarily true Bryan. I agree that judgement day was a great achievement, but certainly now if someone started working on another space invaders game I'd be rather concerned how unique they could make it, where as if someone started on another type of game we have fewer examples of I'd be less concerned. Suppose for instance someone decided to make another tank Driving game. There is a lot they could stick in, they could for instance make combat a litle more strategic than action orientated with angle calculation and position as in Scorched earth, they could set it in the future and have completely different weapons like lasers and more missiles, or they could even make it a one on one battle game in which you needed to blow up the enemy tank where you had choices of what tank to play as with each having strengths and weaknesses like beat em up characters, as the game Cyber sled did. Heck, even if they just made the gameplay the same as Gma tank commander, they could probably stil! make the game a unique experience by including different levels to explore and different enemies in the game. Where as a space invaders game, however differently you made the enemies, or another traditional game we have many examples of like blackjack or solitare would need to have something pretty unique about it in order to stand out. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi dark, Oh yeah I think that with the addition of games like castaways there is definite improvements. I do agree with that. But they should be at the forefront of the community. For example, for resource management type games have castaways for action games pick between tank commander and lw. What am saying is that these titles need to be there for everybody to see without having to look for them. Any company who ever it may be will obviously do the research and the math but they will also take what is easiest to find as a definitive result. So have a couple arcade games up there. Packman talks is a good example of that as well. I think though that what really is required of the mainstream game companies isn't so much that they make audio only games but they incorporate much more audio elements into their games for those that want it. like entombed, another groundbreaking game, using wind to tell you the direction of the next passage is as you pass it, it's things like this, adding elements into the game that are obviously pointers for those that need it but also can add to the atmosphere of the game. For example Jason could have simply used a beeping noise to tell you the next passage was there and where it was but he didn't. he chose to use something that would add to the game whilst acting as an audio pointer. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 29 September 2011 12:27 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Darren. While I agree we need more complex games simply for the need of having! complex games, I'm not sure about the mainstream companies arguement. If anyone googled audio games net or asked for information, of course! we'd tell them about games like castaways, time of conflict, shades of doom, mota etc. Also, if you look on audiogames.net the genre catagories make it pretty clear that there are! games that are more than simple arcade style, so I think the evidence is out there if someone wants to look. Myself though, I am very much less convinced mainstream companies would ever look into making audio games unless about a million people became blind. There might be the odd one like Sound voyager as a novelty, but a novelty is only novel if it's rare. while people naturally do! compare audio games to mainstream games, this is just plane unreasonable. It's like comparing an ameter film produced with ten thousand dollars budgit to the latest multimillion dollar blockbuster. of course! an ameter film maker who has to show a hellicotper blowing up by buying a scale model and filling it with fireworks is not going to get the same effect as a big studio who can just spend a few hundred thousand dollars on a real x military chopper and blow it up! Comparing audiogames to indi games on the pc, it is true there is a gap, being that indi games include some pretty complex and astounding things, even if stil miles behind what's available from Nintendo, thq, sony etc. However, I will say that in the past few years I've seen a lot of progress in what is done in audio. Look at stratogy games. Four years ago, there wasn't anything other than galaxy ranger which boarders on being an aarcade game and really doesn't make massive use of the map or resources. Then we had sound rts, time of conflict and castaways, and now we're getting into some really quite complex affairs controlling hundreds of units at a time. So hopefully things will! improve. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Will, No. The game will be divided up into different levels like any other game. The only difference you will notice is full 3d movement, and of course all of the rooms etc will be drawn to scale. There will be other differences like if you walk up a staircase you will actually walk up the staircase, or down it depending on what direction you are going. There will, of course, require 3d targeting as well. That's enough, I think, for an introduction to 3d game play for most people. There are technical reasons why it would not be a good idea to contain the entire game in a single level. For one if you want to put a certain number of monsters on each floor you can reuse enemy objects per game level instead of having to create a couple of hundred enemy objects. Why do that when you can just reset the object variables, reset them to defaults, and reuse the same type of enemy you killed on the previous floor/level? Another is sound effects. Loading sounds, music, etc takes processor power and memory. Again if you can reuse a sound that's no problem. However, if you have hundreds of enemies and special items on a single game level it gets complicated trying to manage all of those sound effects. Its easier to just cut it down to the top 50 sounds you need for that specific level and handle sounds etc on a level per level basis. It saves the developer work, and saves processor power and memory usage as well. Make sense? Cheers! On 9/29/11, william lomas will.d.lo...@gmail.com wrote: will it if it 3d just b one big sprawling level? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Oh yeah david greenwood really did start the ball rolling. At first I only bought his games because they really were the only ones worth playing. The last title I purchased was entombed which I really do have to get back into again because I rather liked it. lol it gave me a few interesting dreams when I went to sleep at night! Especially when I played as a necromancer ahahaha! My partner would ask me if I had some sort of complex issue because of the amount of boddies I carried around in case I needed them!!! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 29 September 2011 13:05 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Darren, That is the reason I personally got into writing audio games in the first place. When I lost my sight I had come from a fairly mainstream gaming background. I had played everything from the original Packman right up to the FPS shooters like Doom, Quake, and Jedi Knight. I had played games like Tomb Raider which had just come out while I was in high school. So when I came to the audio games community I was shocked to find people were playing text adventures or Space Invader clones like Troopenum, Dark Destroyer, etc as that style or genre of game was at least 20 years behind the mainstream. For me it was like stepping into a timewarp. Of course, I was attending Wright State at the time and was beginning my programming studies in the late 90's and I understood the problems VI developers faced. Many of the VI game developers here maintain they were self-taught. That's fair, but there are certain advantages to being professionally trained. One of those is before you even step into a programming class you have to have a certain amount of math which is required for advanced programming such as video games. Another is the fact a person majoring in a computer science degree will not study one language like Visual Basic, but be trained in a number of languages like C++, SQL, Java, Visual Basic, etc. That kind of in depth training allows a developer to pick and choose the right kind of language for a specific kind of project. To weigh features of language x, and find out if it is capable of handling the requirements needed by the project. Anyway, it seemed to me at the time that GMA was the only audio game developer who was willing to try something like Shades of Doom and later Tank Commander. David Greenwood paved the road so to speak for guys like me to create games that were quite a lot more advanced than Troopenum or some other Space Invader Clone or word game. To him I give a lot of credit for breaking the mold of the typical audio game that was out at that time. I decided once I had the time to work on it that I'd enter the audio games market and produce more high-tech games using some of my own experience and skills. Which is what I am doing and why I do it. I do it for fun, but I also think it is rewarding trying to improve accessibility standards and set new standards for audio games too. Like you said it probably is not a popular view, but I just know that seeing another BopIt type game or Space Invader clone isn't what this community needs. I realize amateur developers need to practice, but they need to learn not to release every practice project they write. I've seen a handful of those types of games since BGT came out, and I think releasing too many simple practice projects will give the mainstream gaming community the wrong idea that we can only play simple games. Which is simply not true. Cheers! On 9/29/11, Darren Harris darren_g_har...@btinternet.com wrote: Hi dark, I've said this before and it may not be popular but it's true never the less, all these space invader and word type games boppit and the like are simply killing the community. It's turning the whole idea of audio games being a credible market into a joke quite honestly. Thus why I said a long time ago that these types of games shouldn't be allowed for submition for the audyssey magazine because anybody reading it is going to think lol jees is this all people who are blind are capable of playing? No thanks I'll stick with what I know. In order to be credible we have to adapt ourselves to what's happening today in the gaming market. Whilst I've had disagreements in the passed with people like Thomas it has to be said I do think he's on the right track here however. People like Thomas, jeramy and the like can go a long way to bringing our community to where it needs to be. What's the point in banging on about how we'd like to see more mainstream game companies take more notice of the smaller blind market when we don't even look like we'd be credible customers? Lets face it, word games are fun but they're mostly played on cell phones, boppit games are for the age ranges with single figure numbers in them for the most part and quite frankly there's plenty of them
Re: [Audyssey] USA Games Halloween Project
Hi, Just a couple of miner corrections. The file types are rar and tar. Not ra and ta. Not sure why but Dark seems to have missed a couple of r's in his post. :D Cheers! On 9/29/11, dark d...@xgam.org wrote: Hi greg. I'd recommend getting 7zip from http://www.7zip.com/ this is a free zipping tool, and does an absolutely fantastic job as well as being really easy to use. When you've installed it, just hit the application key (or any right click type thing), on the folder, and find the 7zip option. In there will be a menue that lets you do various things, but the one you use most is the add to archive item at the top. Hit this and you'll be in a box where you can choose various things like compression method, or archive type such as zip or 7z as well as name the file (by default it'll be the name of the folder but you can change this if you want), if you don't want to change anything (which you probably won't), just hit enter and wait a bit and vuala! It's extremely simple to use and it's compression levels are great. You can also use the same process to compress multiple files and zip them up by selecting them as you would to copy and paste, and it also unzips more efficiently than windows does and will tell you if there are any errors. it can unzip Ra, iso, zip and several other formats, and can zip up in zip, ta, or 7z format. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] mainstream game experiences
Hi all, the recent conversation on mainstream games has gotten me thinking about the experiences I've had with them. I'm curious to see what kind of experiences you guys have had, whether it be how you play a certain game, or what you do to enjoy it. For my part, beyond the novalogic games I mentioned earlier, I've found a lot of mainstream games entirely useless. A prime example of this would be the lego star wars series by lukas arts. Believe it or not, the first two games in that group were in mono. Anyway, I'd like to here about what how you play mainstream games, or what kind of things to do to better understand them. I'd be interested in any strategies you use to help improve accessability. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Dark, Yeah, I'd agree with that. Up until Montezuma's Revenge, now MOTA, came out there weren't any audio side-scrollers that were true side-scrollers. Super Liam and Q9 are primarily 1d games. IE walk left/right. There are no ladders, staircases, or things to jump onto that would give you a y axis of movement. Just an x axis. Which is fairly simplistic for the style and genre of games they represent. However, I think Phil's new game, Perilous Hearts, is going to have everyone beat. Its very advanced in terms of AI, great sound effects, and the way you have to climb trees, walk along branches, is very much in the style of the newer Pitfall games where you have to do a fair amount of jumping from tree to tree, branch to branch, to get over dangerous traps in the jungle. So it should be interesting to see Phil's creativity in action as far as Perilous Hearts is concerned. Cheers! On 9/29/11, dark d...@xgam.org wrote: I'd also argue that only mota and hopefully perilous hearts are realside scrollers in the sense of using vertical movement. Compare this to where we have for instance over 20 space invaders games and the difference should be obvious. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Greg, I highly recommend the free archiving tool 7zip. It has great compression, is totally free, and is as good as Winzip, Winrar, or any of the other professional zip tools. You can get it from http://www.7zip.com and as Dark mentioned it can open several file types including Windows, Mac, and Linux archive file types. On 9/28/11, Greg Steel greegste...@sbcglobal.net wrote: Hi Tom I made a folder with all of my sound effect Horror cds in it. How do I compress it in a zip or rar format? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
I'd have to say 7-zip is better than anything on the market (I've had experiences with several of them). It supports far more types than anything else, ans has many more compression options. Also, it's help files are much more detailed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Thomas, this is my own opinion and my own experience here. I was born blind. And it is true that I never played mainstream console games. However I know the basics of games like Tomb Raider or Doom or Quake. Even if vi developers might not have the money for expensive sounds or music and maybe less experience than longtime mainstream developers, this seems not enough to explain why some games are way behind their mainstream versions. Even if we might have some unexperienced developers in comparison to mainstream developers, this doesn't explain, why Sound RTS is the only full real time strathegy game, when such things are much older than our products. There we had and might still have the Age of Empires game series, of which many sighted people know even if they haven't played them yet. Or we have the total lack of really big RPGs. I mean, everyone probably knows Final Fantasy by name and theese were originally created before Windows. Or the Elder Scrolls series. OK, maybe we couldn't do a clone due to license issues, but that's not keeping us from inventing something new. While games like Shades of Doom and some other titles are not bad products, no one seemed to want to create another of them with a new story. You said that the problem might be lack of mainstream knowledge, but that doesn't explain away the fact of less creativity. We have interactive fiction titles and free gamebooks. But why not create an audio version of something like out of the game books (provided it would be allowed)? Or we had the talk about RPGs. Why don't we have games like Alter Aeon or Sryth made into a something for offline play and with audio? Creativity is apparently there. And if our developers might have not enough knowledge or experience to atempt something like it, why not do it with a team instead of doing it alone? I would not say I do know all about games or game styles, but I have experimented on my own with and without sighted assistance. I know several blind PC users in Germany who are glad if JAWS or whatever they use can read a program and its controls. But they are not the ones who use the advanced tools (e.G. various JAWS tools) to help make unknown objects accessible. I at least have tried and in some cases it was enough to use some things like labeling graphics or such simple things to improove my access to a given program. I also think that not enough training in using such things as screen readers is given to thoose who would need it, especially if it is their first contact with such technology, especially, if we are dealing with people who became blind or visually impaired after their birth... But that's far enough in that direction . But the Things I know are enough to know that I'd like to have more RPGs for example. And finally I am interested in the upcoming game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi John, Grin. I consider Soundforge Professional every bit a part of a developers toolkit as his/her compilers and debuggers. If you can edit and modify game sounds you are pretty much out of luck when it comes to game development goes. Even if you buy stock royalty free sounds and music from a company it is helpful to edit them as needed for the project. Cheers! On 9/29/11, john jpcarnemo...@comcast.net wrote: Ah, I see. I would never have guessed you'd edited those, that was a masterfull job. I use sound forge myself, it's nice to see a fellow user. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi tom. I think part of the problem is simply one of information. while I agree with you about training and lack of experience, there does also seem to be a conceptual and technological issue as well. People with functional eyeballs get about %80 of information about the world visually. This not only comes in the form of complete and very quick spacial information, but also an instant recognition of objects, which is naturally completely unconscious. So, computers use vision as a chief output medium. Sinse the users own brain will naturally recognize objects, the computer just needs pictures of them for the user to recognize, and sinse the screen is visually speaking a large area for outputting information, a lot of space can be shown which a person looking at the screen can comprehend in a single glance, whether it's a virtual character in a 2D or 3D environment, or a map of a complex stratogy situation. Extra atmospheric fluff or mechanical complexities can be added, animation, sound etc, but in order to setup the situation of a game and get the user to understand what the game is about and what is being required of them it's only necessary to show them standard elements and leave the rest up to the visual cortex. In representing a game just! in audio though, you lose all of that. Most objects need specific identification, sinse only a few sounds (barking dogs, wind etc), are readily identifyable completely devorced from all context. Also because in real life things like tables, walls, cliff edges etc do not! naturally make sound, it's necessary to either have the sounds be representational, or to have an extra layer of audio navigation ontop. To add to this, audio only comes from the left and right, and at most you can only distinguish five or six information bearing sounds at once, perhaps 8-10 if your really good. But comapre this to a visual overview of a large amount of infromation. This may change if larger scale tactile desplays ever become useable, but that's in the future. Even just using black and white, on a tv screen it's possible to create a 2 dimentional game. Because you have two dimentions to play with and a comparatively large surface to show object position, you can test the players spacial reactions and force them to judge relative speeds and positions of more than one object, eg, two bats and a ball. In audio however you don't have this advantage at all. Most sounds will need extra explanation, and in order to show even a fully 2D space, you'll need to think up some pretty novel ways of using sound and possibly some navigation aides, and that's before we even get into environment, variety of objects or anything else. So, because left/right with a few sounds is the easiest baseline, left/right is often what you get, eg, space invaders. Becausesounds can play at once, it's hard to show the position of many objects, so instead of getting an exercise in judgement you get a here it react to it type of boppit situation. Audio games of course have grown a lot sinse they began, but where as the beginning of visual games was at least 2D and requiring spacial judgement, the beginning of audio games was 1D and required nothing but fast reactions. Of course, audio can go further, especially with some interesting tools. This is one reason I so much admire the context sensative menues in time of conflict, sinse they let players get through a hole load of very coplex information about the spacial location and distribution of units in very short order. if you'd asked me in 2007 whether i thought an audio game could be created where you commanded hundreds of units on a huge world map, I'd have probably said no, and I'm very pleased to be wrong. nevertheless, it is stil true audio games, simply by virtue of being! audio are harder to design and create from the standpoint of giving information to the player. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Wow dark, that was amazing. You've obviously done some major research here. ONe thing I'd like to add, while sighted people may look at a table or some kind of pillar and they can see the object the same in the real world as they do in a game, some vi people (myself included) may use echos of nearby sounds to pick out objects. Unfortunately, we can't really do this in audio (or at least I've never scene it) which also limits how much info we have access to. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 29 Sep 2011 14:43:34 +0100 Subject: Re: [Audyssey] USA Games Halloween Project Hi tom. I think part of the problem is simply one of information. while I agree with you about training and lack of experience, there does also seem to be a conceptual and technological issue as well. People with functional eyeballs get about %80 of information about the world visually. This not only comes in the form of complete and very quick spacial information, but also an instant recognition of objects, which is naturally completely unconscious. So, computers use vision as a chief output medium. Sinse the users own brain will naturally recognize objects, the computer just needs pictures of them for the user to recognize, and sinse the screen is visually speaking a large area for outputting information, a lot of space can be shown which a person looking at the screen can comprehend in a single glance, whether it's a virtual character in a 2D or 3D environment, or a map of a complex stratogy situation. Extra atmospheric fluff or mechanical complexities can be added, animation, sound etc, but in order to setup the situation of a game and get the user to understand what the game is about and what is being required of them it's only necessary to show them standard elements and leave the rest up to the visual cortex. In representing a game just! in audio though, you lose all of that. Most objects need specific identification, sinse only a few sounds (barking dogs, wind etc), are readily identifyable completely devorced from all context. Also because in real life things like tables, walls, cliff edges etc do not! naturally make sound, it's necessary to either have the sounds be representational, or to have an extra layer of audio navigation ontop. To add to this, audio only comes from the left and right, and at most you can only distinguish five or six information bearing sounds at once, perhaps 8-10 if your really good. But comapre this to a visual overview of a large amount of infromation. This may change if larger scale tactile desplays ever become useable, but that's in the future. Even just using black and white, on a tv screen it's possible to create a 2 dimentional game. Because you have two dimentions to play with and a comparatively large surface to show object position, you can test the players spacial reactions and force them to judge relative speeds and positions of more than one object, eg, two bats and a ball. In audio however you don't have this advantage at all. Most sounds will need extra explanation, and in order to show even a fully 2D space, you'll need to think up some pretty novel ways of using sound and possibly some navigation aides, and that's before we even get into environment, variety of objects or anything else. So, because left/right with a few sounds is the easiest baseline, left/right is often what you get, eg, space invaders. Becausesounds can play at once, it's hard to show the position of many objects, so instead of getting an exercise in judgement you get a here it react to it type of boppit situation. Audio games of course have grown a lot sinse they began, but where as the beginning of visual games was at least 2D and requiring spacial judgement, the beginning of audio games was 1D and required nothing but fast reactions. Of course, audio can go further, especially with some interesting tools. This is one reason I so much admire the context sensative menues in time of conflict, sinse they let players get through a hole load of very coplex information about the spacial location and distribution of units in very short order. if you'd asked me in 2007 whether i thought an audio game could be created where you commanded hundreds of units on a huge world map, I'd have probably said no, and I'm very pleased to be wrong. nevertheless, it is stil true audio games, simply by virtue of being! audio are harder to design and create from the standpoint of giving information to the player. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at
Re: [Audyssey] USA Games Halloween Project
Hi Darren. The wind thing in entombed actually came up after a discussion on the audiogames.net forum of how to show passages in four directions, it was actually a nice example of community in put I think. i'm afraid I'm even more scheptical about whether a mainstream company would include audio elements in games just at the request of people who lack site. Remember that companies like Capcom, Nintendo etc are motivated by one thing and one thing only, making money! Many companies who make even standard products like tinned food don't include any sort of considderation for visually impared people, simply because there just aren't enough visually impared people to make cash off such things, this is also why once you add the word accessible to something you can slam a few more zeroes on the price because fewer people are going to buy ite. Only 0.6 percent of the entire world's population are classed as blind, that is roughly speaking one in every 250 people. Out of that 0.6 percent, 50 percent will be over the age of 70, and thus very unlikely to play computer games, meaning only about 0.3 percent of people, or about 1 in every 400 have the potential (and that's not counting people of a younger age who are simply not gamers). This makes for a very small group of people overall. If a company won't even include accessible lables on cans of food, something which almost everyone is guaranteed to buy at some point, why would a company include accessible features in something that a very very very! low percentage of people would buy? Heck, games companies regularly show litle regard even for their fans in trying to generate prophit, jacking up prices, making limited additions to increase demand, refusing releases in some regions, mucking up story lines just to bring out another game. This is why a lot of indi developers tend to think that the gaming industry has cheapened and commercialized the hole experience, and so try to write their own games. I freely admit, my experiences dealing with Capcom and nintendo, as well as what I've read and found out and my underlying misstrust of motives in the capitalist system anyway may make me more scheptical, though I must confess the research i've done into disability generally for my thesis also supports this sort of conclusion. All I can say is, thank the powers for Indi devs who are prepared to go the extra mile! Anyway, getting away from the gloom and doom, your comment about up there rather confuses me. If developers check audiogmaes.net, they can see the genre of games involved, or are you suggesting some sort of showcase list be drawn up specifically to show people the potential of what is possible in audio? That might be a good idea in itself. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi tom. On the single level point, there is actually another way around it. What games like Metroid do, --- something I'd love to see done in audio actually, is have a large series of connected rooms. The game only loads the monsters in the current room, thus cutting down lag time, you can slay all monsters in a room, however when you leave a room and return the monsters are back as they reload. This isn't a problem though, sinse you can gather refill items from monsters. some rooms have exits you can't reach or unlock without particular items, so the game becomes a big hunt through a maze like layout, with some rooms harder to get to than others, and hole regions of the maze inaccessible without certain items. Obviously the easier a room is to get to, the easier the enemies in it. What the old metroid games did about redoing enemies was pallet swap. For instance you'd get green versions in one part of the planet, then later get red versions that behaved the same way, but moved faster, took more damage and hurt you a lot more if they hit. Pitch swapping, or even just the fact that your in a different environment could let you know that the evil super wolves inside! the crypt are much easier than the puny wolves outside. I'm not suggesting this (though I believe one of the playstation castlevania games did follow a very similar layout), however it is something you might want to think about for a possible future title, sinse it gives some great options for exploration. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Ah, the english accent of orphius strikes again! My mistake. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 1:41 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi, Just a couple of miner corrections. The file types are rar and tar. Not ra and ta. Not sure why but Dark seems to have missed a couple of r's in his post. :D Cheers! On 9/29/11, dark d...@xgam.org wrote: Hi greg. I'd recommend getting 7zip from http://www.7zip.com/ this is a free zipping tool, and does an absolutely fantastic job as well as being really easy to use. When you've installed it, just hit the application key (or any right click type thing), on the folder, and find the 7zip option. In there will be a menue that lets you do various things, but the one you use most is the add to archive item at the top. Hit this and you'll be in a box where you can choose various things like compression method, or archive type such as zip or 7z as well as name the file (by default it'll be the name of the folder but you can change this if you want), if you don't want to change anything (which you probably won't), just hit enter and wait a bit and vuala! It's extremely simple to use and it's compression levels are great. You can also use the same process to compress multiple files and zip them up by selecting them as you would to copy and paste, and it also unzips more efficiently than windows does and will tell you if there are any errors. it can unzip Ra, iso, zip and several other formats, and can zip up in zip, ta, or 7z format. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Michael. leaving aside sounds and music, remember that programming a game is not an easy activity. People need training and qualification to do it, then the actual writing of the code is quite a tricky business is in itself, especially if you have to do everything from scratch. Even for a game like sound rts, you are talking hundreds of lines of code, and for something like age of empires you are talking millions! if you are a company with a huge great budgit you can higher many professional people. Because you are paying them, they will all have to work together and use the same programming language, and you'll have someone managing them, getting some to write different bits of code. If your a single person, or a small group, this simply is not possible to do. This is why indi games are not up to the same sort of size or complexity as many mainstream games. While I do agree that more could be done in audio, in order to create something like final fantasy your talking a huge! amount of work. entombed, awsome though it is, is not near the standard of many rpg games even released on the Snes 20 years ago, let alone what is being released today. So while I agree more could deffinately be done, we do have to be reasonable. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi John. Echos are actually a very good way to show space in audio, though obviously you cannot really defign what an object is. The Gma engine supported them a litle, but again there is rpobably more that could be done with them as an element to show space in games. Beware the grue! Dark. - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 3:09 PM Subject: Re: [Audyssey] USA Games Halloween Project Wow dark, that was amazing. You've obviously done some major research here. ONe thing I'd like to add, while sighted people may look at a table or some kind of pillar and they can see the object the same in the real world as they do in a game, some vi people (myself included) may use echos of nearby sounds to pick out objects. Unfortunately, we can't really do this in audio (or at least I've never scene it) which also limits how much info we have access to. - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 29 Sep 2011 14:43:34 +0100 Subject: Re: [Audyssey] USA Games Halloween Project Hi tom. I think part of the problem is simply one of information. while I agree with you about training and lack of experience, there does also seem to be a conceptual and technological issue as well. People with functional eyeballs get about %80 of information about the world visually. This not only comes in the form of complete and very quick spacial information, but also an instant recognition of objects, which is naturally completely unconscious. So, computers use vision as a chief output medium. Sinse the users own brain will naturally recognize objects, the computer just needs pictures of them for the user to recognize, and sinse the screen is visually speaking a large area for outputting information, a lot of space can be shown which a person looking at the screen can comprehend in a single glance, whether it's a virtual character in a 2D or 3D environment, or a map of a complex stratogy situation. Extra atmospheric fluff or mechanical complexities can be added, animation, sound etc, but in order to setup the situation of a game and get the user to understand what the game is about and what is being required of them it's only necessary to show them standard elements and leave the rest up to the visual cortex. In representing a game just! in audio though, you lose all of that. Most objects need specific identification, sinse only a few sounds (barking dogs, wind etc), are readily identifyable completely devorced from all context. Also because in real life things like tables, walls, cliff edges etc do not! naturally make sound, it's necessary to either have the sounds be representational, or to have an extra layer of audio navigation ontop. To add to this, audio only comes from the left and right, and at most you can only distinguish five or six information bearing sounds at once, perhaps 8-10 if your really good. But comapre this to a visual overview of a large amount of infromation. This may change if larger scale tactile desplays ever become useable, but that's in the future. Even just using black and white, on a tv screen it's possible to create a 2 dimentional game. Because you have two dimentions to play with and a comparatively large surface to show object position, you can test the players spacial reactions and force them to judge relative speeds and positions of more than one object, eg, two bats and a ball. In audio however you don't have this advantage at all. Most sounds will need extra explanation, and in order to show even a fully 2D space, you'll need to think up some pretty novel ways of using sound and possibly some navigation aides, and that's before we even get into environment, variety of objects or anything else. So, because left/right with a few sounds is the easiest baseline, left/right is often what you get, eg, space invaders. Becausesounds can play at once, it's hard to show the position of many objects, so instead of getting an exercise in judgement you get a here it react to it type of boppit situation. Audio games of course have grown a lot sinse they began, but where as the beginning of visual games was at least 2D and requiring spacial judgement, the beginning of audio games was 1D and required nothing but fast reactions. Of course, audio can go further, especially with some interesting tools. This is one reason I so much admire the context sensative menues in time of conflict, sinse they let players get through a hole load of very coplex information about the spacial location and distribution of units in very short order. if you'd asked me in 2007 whether i thought an audio game could be created where you commanded hundreds of units on a huge world map, I'd have probably said no, and I'm very pleased to be wrong. nevertheless, it is stil true
Re: [Audyssey] USA Games Halloween Project
Hi Dark, That is an excellent overview of the situation. As I can not constructively add to what you've already said I won't try. However, your explanation is a good one for why and how the audio games community has drifted into simple game concepts like BopIt, Space Invaders, etc without venturing into something like Time of Conflict earlier than this. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Michael, Yeah, I understand where you are coming from. However, it is unrealistic for a community our size and with one or two man operations. Its not possible for a single indi developer to crank out anything remotely as advanced or complex as Final Fantasy. Although, it might be possible to create something on a smaller scale. Its one thing for a single developer to spend a year or two writing say 50,000 lines of code and quite another for a company who can hire fully trained teams of specialists who can crank out millions of lines a code per year. That's in part why there is no Final Fantasy or Galaxy Civilization games for the VI audio games community. No one is willing to spend the 5 to 10 years it will take to produce a single game on that level. Certainly not me. Unfortunately, its not a simple case of getting all the VI game developers together to do it. We all use different programming languages, different development tools, and are pretty individual on how we do things. For instance, I consider myself primarily a C++ developer. David Greenwood from GMA is a Visual Basic 6 programmer. For us to be able to colaberate on a project one of us would have to switch programming languages just to get started unless we picked a tool like the GMA Engine which I feel is out of date considering Visual Basic 6 is no longer supported on Windows 7 or on the Windows 8 beta. This doesn't even count the potential for cross-platform design and certain areas of game development I've been researching for quite some time. As most VI game developers are Windows only users we could hardly agree if one developer uses a Mac, another uses Linux, and all the rest use Windows. Who's platform takes priority? Anyway, what I'm saying is its not practical. You need a dedicated team with similar skills, similar level of training, same programming language, tools, operating system, etc in order to pull off a project like Final Fantasy. The VI audio game developers just do not have those resources to speak of. As for using Gamebooks for game ideas its a matter of copyrights. Anything and everything game related is copyrighted. You can only use a game story and characters if the author or company who produces that work gives you written permission, or that it is within the fair use terms of the copyright laws. Otherwise using a copyrighted work without permission can end up getting you fined, sued, or at the very least hastled by the copyright holder. So its generally not good practice to go around steeling someone's work. I will say, however, that I've been working on writing documents here and there for a potential RPG game. It is an audio/text adventure, but as I've got many other things on my plate it could be a very very long time before I actually work on it if at all. I've borrowed some design elements from Entombed, but is a text adventure type game more like Sryth with several cities, individual quests, and lots of weapons and armor combinations. Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] alter aeon gold advice
HI all, I'm just wondering if any of you alter aeon players would have any suggestions as to where I could get a relatively stable gold supply? I'm finding funds rather short at the moment, and the griphins are a little tough to be considered a resource at the moment. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Dark, while I am not an expert in programming myself, I know a few things and how tricky it can be to just create a simple program... I have done so myself with other people in a small team... But the point about simple VS complex games in our community is another. Look at Sryth. I have played it a bit some years ago and while my stay was short due to not enough time, I know of it. You are correct in saying that starting from scratch with game creation is nothing done in few days. But obviously some people managed, if they did not, then we wouldn't have entombed or Shades of Doom etc. And if we have creators of games like Sryth, which already exists, using such a thing as a basis for something audio RPG related would theoretically be not so bad, right? But you are right, some Super Nintendo RPGs are in some ways still better than aspects of Entombed. If I create classes of spellcasters, then it is a bit weak to give each class one main offensive spell only with no way of permanently getting more spells. Yes, you have scrolls in Entombed, but by finding one, you get one usage of the spell. But why shouldn't a Necromancer have unholy light, or whatever it is called. While more work would be needed to make Entombed bigger (I'll use it as an example), adding more skills and abilities to the established core shouldn't be less difficult for the developer, since the game in its current form is stable (Don't know many bugs) and working mostly fine... The other question I'd like to ask about the community in general is, why not many games (Top Speed or Sound RTS) get improoved with time. Many games are developed, (don't know development time) and then they are released at a specific point in time. If there are no problems or serious bugs, they are finished . But most mainstream games are released and updated more or less frequently, and not all updates are just for error correction, but possibly with new content or with improovements of gameplay if people's feedback requires it... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Thomas, first , back to combined projects. You are right, that everyone here probably uses different programming languages and tools. But isn't that the reason why mainstream companies have special tools or game engines to solve that problem? What about all the games with the Unreal Engine for example? And isn't BGT, G3D or the GMA engine supposed to be that bridge which would (theoretically) allow you to write a game together with David? This is hypothetical, but shouldn't we do greather projects in the future with such tools? And about game books: I didn't say we should steal anyone's work. It was just a suggestion to make a point. We have games like Sryth or the Arborell game books. If the creators would theoretically aggree to it, why could it not be done converting one of them into an audio game? And even if it would not be allowed, to use such game material as an example to learn how they work and what they do contain (game play and other elements, like Sryth, which is already an RPG), then we would have at least a starting point... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] convention fun
A Wee experience: I know it isn't spelled that way, but it sounds right. (grin) Last weekend, I went to the Oklahoma State convention of the American Council of the Blind. One of the activities was bowling with the Wee. Based on the few minutes I spent, I have to say that it is not accessible if there is no sighted assistance. Someone with eyesight did the aiming, and I had no way of determining what pins remained standing after the first ball had been thrown. The only control I had was the timing and speed of the shot. In a group of players, it was interactive competitive fun, but, to me, someone else was doing most of the important work. Darts, anyone? On another note, the talking dart board was a blast! I did the aiming and throwing. It was my skill that made me win or lose, and I knew what was happening as each player, including myself, took their turn. The board is the same size as those found in bars and other game rooms. I think it is an official size, or standard size, or something like that. If I get the money, and I have the space for either of these, I would immediately buy a talking dart board. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Is that like when he mentions a litle bit rather than a little bit? (ornery grin) --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 7:41 AM Subject: Re: [Audyssey] USA Games Halloween Project Hi, Just a couple of miner corrections. The file types are rar and tar. Not ra and ta. Not sure why but Dark seems to have missed a couple of r's in his post. :D Cheers! On 9/29/11, dark d...@xgam.org wrote: Hi greg. I'd recommend getting 7zip from http://www.7zip.com/ this is a free zipping tool, and does an absolutely fantastic job as well as being really easy to use. When you've installed it, just hit the application key (or any right click type thing), on the folder, and find the 7zip option. In there will be a menue that lets you do various things, but the one you use most is the add to archive item at the top. Hit this and you'll be in a box where you can choose various things like compression method, or archive type such as zip or 7z as well as name the file (by default it'll be the name of the folder but you can change this if you want), if you don't want to change anything (which you probably won't), just hit enter and wait a bit and vuala! It's extremely simple to use and it's compression levels are great. You can also use the same process to compress multiple files and zip them up by selecting them as you would to copy and paste, and it also unzips more efficiently than windows does and will tell you if there are any errors. it can unzip Ra, iso, zip and several other formats, and can zip up in zip, ta, or 7z format. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] sounds for the usa games project
Hi Thomas, I'm not sure if you've already thought of this, but you might be able to get some decent horror sounds from the horror folder that accompanies sound forge. I'm not absolutely certain weather or not this comes with the download (my audio studio is the cd version) but I'm of the opinion that some of those might help. Best of luck, John. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
No Charse itt iss totaly diferent! Beware the grue! Dark. - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 6:22 PM Subject: Re: [Audyssey] USA Games Halloween Project Is that like when he mentions a litle bit rather than a little bit? (ornery grin) --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 7:41 AM Subject: Re: [Audyssey] USA Games Halloween Project Hi, Just a couple of miner corrections. The file types are rar and tar. Not ra and ta. Not sure why but Dark seems to have missed a couple of r's in his post. :D Cheers! On 9/29/11, dark d...@xgam.org wrote: Hi greg. I'd recommend getting 7zip from http://www.7zip.com/ this is a free zipping tool, and does an absolutely fantastic job as well as being really easy to use. When you've installed it, just hit the application key (or any right click type thing), on the folder, and find the 7zip option. In there will be a menue that lets you do various things, but the one you use most is the add to archive item at the top. Hit this and you'll be in a box where you can choose various things like compression method, or archive type such as zip or 7z as well as name the file (by default it'll be the name of the folder but you can change this if you want), if you don't want to change anything (which you probably won't), just hit enter and wait a bit and vuala! It's extremely simple to use and it's compression levels are great. You can also use the same process to compress multiple files and zip them up by selecting them as you would to copy and paste, and it also unzips more efficiently than windows does and will tell you if there are any errors. it can unzip Ra, iso, zip and several other formats, and can zip up in zip, ta, or 7z format. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream game experiences
well one major thing with mainstreamers is that they need loads of guts. Since us blindies don't really need large 500mb up external video cards, sound cards and big processers and enough memmory to control the borg well ok, maybe the sound cards, processers and memmory is probably something we may need, but not the graphics cards. And we only need what is needed to run our stuff. I can seeme for esxample buying another duelcore old beast from ebay or an old system with a lagit or otherwise pirated xp on it because its all I will ever need unless I get given the cash to get a propper version of windows and office or have to upgrade readers again or something. So its safe to say we run with what is stock in the system bar ram maybe at least most general people that are not total geeks do. And some of our stuff is old because we don't have funding or need. There is no reason to play mainstreamers at least we can't because of just the way we are. We are blind, and the power we would need, besides we don't usually need all that much. SOme friends like lego starwars can be played with friends, though, lets see. I really havn't played my games that much latesly. I have silent steel and teraformas which are bad examples, but I have not as yet stretched the power of my laptop and its as old as now at least 6 years. I aggree I have stretched and killed the power on previous systems but not now. Do I think we will ever reach mainstreamhood. Its possible. We can for a reasonable sum get the cpu, drives and memmory we would need. ANd yes for those of us inclined for audio the soundcard and other things. ANd yes the gamepads mice and joysticks and other devices maybe. But the external video cards are something we may never get, there is no point. Ofcause excluding shared systems, which others use and even then the crappy internal card will go with our screenreaders and well. Then there are driver updates and the fact some external cards can cause trouble. And then its a quick dirty reformat and pulling that card, and stuffing it in a cupboard and forgetting about it. For consoles we may have better success but for only those interested in such things. Will we really hit mainstreamers? Well if one day we can afford all the hardware then maybe. But who knows. At 01:46 a.m. 30/09/2011, you wrote: Hi all, the recent conversation on mainstream games has gotten me thinking about the experiences I've had with them. I'm curious to see what kind of experiences you guys have had, whether it be how you play a certain game, or what you do to enjoy it. For my part, beyond the novalogic games I mentioned earlier, I've found a lot of mainstream games entirely useless. A prime example of this would be the lego star wars series by lukas arts. Believe it or not, the first two games in that group were in mono. Anyway, I'd like to here about what how you play mainstream games, or what kind of things to do to better understand them. I'd be interested in any strategies you use to help improve accessability. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
well the industry started easy. And there is almost no motivation to get things going, we don't have teams of people working on things. When we do things the longer they take the bigger the flames. Not to mention that gaming development can't be a full life long job. And at minimal our games still need to run on someone's pentium 100, a lot of blind people still use old single core systems with old systems, I still know people that use cracked coppies of win998 and lower because they can't afford anything else. So if we just didn't do any legacy development past xp and up maybe we could concentrate on actual real games but thats our lot, I still have a single core I use on ocation. It was a struggle to upgrade everything, i have 2 dulecores and 1 i3 though only one of the duelcores is mine. ANd its really old. At 01:49 a.m. 30/09/2011, you wrote: Hi Dark, Yeah, I'd agree with that. Up until Montezuma's Revenge, now MOTA, came out there weren't any audio side-scrollers that were true side-scrollers. Super Liam and Q9 are primarily 1d games. IE walk left/right. There are no ladders, staircases, or things to jump onto that would give you a y axis of movement. Just an x axis. Which is fairly simplistic for the style and genre of games they represent. However, I think Phil's new game, Perilous Hearts, is going to have everyone beat. Its very advanced in terms of AI, great sound effects, and the way you have to climb trees, walk along branches, is very much in the style of the newer Pitfall games where you have to do a fair amount of jumping from tree to tree, branch to branch, to get over dangerous traps in the jungle. So it should be interesting to see Phil's creativity in action as far as Perilous Hearts is concerned. Cheers! On 9/29/11, dark d...@xgam.org wrote: I'd also argue that only mota and hopefully perilous hearts are realside scrollers in the sense of using vertical movement. Compare this to where we have for instance over 20 space invaders games and the difference should be obvious. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
I think another real aspect of this is the lack of technology and goes back to the legacy thing above. We don't or well didn't have the tools back then. as a result we have to deal with a legacy autoit, vb6 and other inferior languages as the basis for our games. including directx8. We don't have that many games that support the dx9 and up or dotnet standards. If we do its mostly 1.1, 1.0, or 2.0. I think we may have one or 2 games running 3.5 and maybe 4.0, and xna, but really thats our limit. Python has some traction but I doubt we will ever get up there, at least not till we ditch all the old languages. And since about 90% of all games are in those outdated crappy and has been languages I can't see the backlog will ever clear itself, at least not right away. And ofcause the blind start simple and unless you have been exposed to the otherside or wanted to try and not stayed in your assigned boxes where you are put then you never know and therefore you never do. Also the bg community is only in its first generation cycle its still vary young. So give it another 100-500 years and maybe it will work or it will die. Even when biggish games come, since its only 1 real person its so fragile that anything from the biggest disaster to the smallest illness can derail everything. The industry is like a mudflat, unstable at best at worse it could collapse at any time. There are probably only a few devs that actually have the ideas of how the other side the rest of us are just along for the ride. and though we may have a chance with the engines comming out, we are not yet going to go foreward at least not that much for now. At 01:59 a.m. 30/09/2011, you wrote: Hi Thomas, this is my own opinion and my own experience here. I was born blind. And it is true that I never played mainstream console games. However I know the basics of games like Tomb Raider or Doom or Quake. Even if vi developers might not have the money for expensive sounds or music and maybe less experience than longtime mainstream developers, this seems not enough to explain why some games are way behind their mainstream versions. Even if we might have some unexperienced developers in comparison to mainstream developers, this doesn't explain, why Sound RTS is the only full real time strathegy game, when such things are much older than our products. There we had and might still have the Age of Empires game series, of which many sighted people know even if they haven't played them yet. Or we have the total lack of really big RPGs. I mean, everyone probably knows Final Fantasy by name and theese were originally created before Windows. Or the Elder Scrolls series. OK, maybe we couldn't do a clone due to license issues, but that's not keeping us from inventing something new. While games like Shades of Doom and some other titles are not bad products, no one seemed to want to create another of them with a new story. You said that the problem might be lack of mainstream knowledge, but that doesn't explain away the fact of less creativity. We have interactive fiction titles and free gamebooks. But why not create an audio version of something like out of the game books (provided it would be allowed)? Or we had the talk about RPGs. Why don't we have games like Alter Aeon or Sryth made into a something for offline play and with audio? Creativity is apparently there. And if our developers might have not enough knowledge or experience to atempt something like it, why not do it with a team instead of doing it alone? I would not say I do know all about games or game styles, but I have experimented on my own with and without sighted assistance. I know several blind PC users in Germany who are glad if JAWS or whatever they use can read a program and its controls. But they are not the ones who use the advanced tools (e.G. various JAWS tools) to help make unknown objects accessible. I at least have tried and in some cases it was enough to use some things like labeling graphics or such simple things to improove my access to a given program. I also think that not enough training in using such things as screen readers is given to thoose who would need it, especially if it is their first contact with such technology, especially, if we are dealing with people who became blind or visually impaired after their birth... But that's far enough in that direction . But the Things I know are enough to know that I'd like to have more RPGs for example. And finally I am interested in the upcoming game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list,
Re: [Audyssey] USA Games Halloween Project
not to mention that the bigger sound you want the larger space you need for audio stuff. I have speakers but would still use headphones. I don't have any real space to put any more audio in here. I may upgrade my speaker set but that means the old one will need to go to the dump because I can't have it in here. At 02:43 a.m. 30/09/2011, you wrote: Hi tom. I think part of the problem is simply one of information. while I agree with you about training and lack of experience, there does also seem to be a conceptual and technological issue as well. People with functional eyeballs get about %80 of information about the world visually. This not only comes in the form of complete and very quick spacial information, but also an instant recognition of objects, which is naturally completely unconscious. So, computers use vision as a chief output medium. Sinse the users own brain will naturally recognize objects, the computer just needs pictures of them for the user to recognize, and sinse the screen is visually speaking a large area for outputting information, a lot of space can be shown which a person looking at the screen can comprehend in a single glance, whether it's a virtual character in a 2D or 3D environment, or a map of a complex stratogy situation. Extra atmospheric fluff or mechanical complexities can be added, animation, sound etc, but in order to setup the situation of a game and get the user to understand what the game is about and what is being required of them it's only necessary to show them standard elements and leave the rest up to the visual cortex. In representing a game just! in audio though, you lose all of that. Most objects need specific identification, sinse only a few sounds (barking dogs, wind etc), are readily identifyable completely devorced from all context. Also because in real life things like tables, walls, cliff edges etc do not! naturally make sound, it's necessary to either have the sounds be representational, or to have an extra layer of audio navigation ontop. To add to this, audio only comes from the left and right, and at most you can only distinguish five or six information bearing sounds at once, perhaps 8-10 if your really good. But comapre this to a visual overview of a large amount of infromation. This may change if larger scale tactile desplays ever become useable, but that's in the future. Even just using black and white, on a tv screen it's possible to create a 2 dimentional game. Because you have two dimentions to play with and a comparatively large surface to show object position, you can test the players spacial reactions and force them to judge relative speeds and positions of more than one object, eg, two bats and a ball. In audio however you don't have this advantage at all. Most sounds will need extra explanation, and in order to show even a fully 2D space, you'll need to think up some pretty novel ways of using sound and possibly some navigation aides, and that's before we even get into environment, variety of objects or anything else. So, because left/right with a few sounds is the easiest baseline, left/right is often what you get, eg, space invaders. Becausesounds can play at once, it's hard to show the position of many objects, so instead of getting an exercise in judgement you get a here it react to it type of boppit situation. Audio games of course have grown a lot sinse they began, but where as the beginning of visual games was at least 2D and requiring spacial judgement, the beginning of audio games was 1D and required nothing but fast reactions. Of course, audio can go further, especially with some interesting tools. This is one reason I so much admire the context sensative menues in time of conflict, sinse they let players get through a hole load of very coplex information about the spacial location and distribution of units in very short order. if you'd asked me in 2007 whether i thought an audio game could be created where you commanded hundreds of units on a huge world map, I'd have probably said no, and I'm very pleased to be wrong. nevertheless, it is stil true audio games, simply by virtue of being! audio are harder to design and create from the standpoint of giving information to the player. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes
[Audyssey] please help.
Hello I just install neospeech to my windows 7 computer but I am having a bit of problem. I can't get my neospeech to work with the kitchensinc games. However I can get it to work with narrator. I set the voice as my default voice but when I go into the kitchensinc program I don't get any voice at all. When I use the narrator voice it works just fine with the games. So how can I fix this problem? Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mainstream game experiences
Hmmm, I've actually got a beautiful laptop that can run pretty much anything, though I do see where you're coming from. I've actually got a windows 98 machine within three feet of me (6 gb hardrive, 96 mb ram (after upgrade) and a 350 mhz processor) right next to my two very modern windows 7 machines, and I'm not sure which one runs my games better. Honistly, the mainstream comunity gets a bit of pity from me, look at the amount of money they have to spend on an upgrade for their video card (to play one game, I would have had to spend well over $110), and I can't think of any audiogame that can't run on any half-decent xp machine. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.4
Yay! Thanks for fixing the bug with the walls. A thousand people? I think the most I ever had was a hundred and thirty. Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: audyssey gamers@audyssey.org Sent: Wednesday, September 28, 2011 9:00 PM Subject: [Audyssey] Castaways version 2.4 I've FINALLY! gotten around to posting the next Castaways version. The biggest change with the new version is the handful of bug fixes. I've also finally updated the language file so that translators can change the game's text to fit with their own language. Even though I strongly recommend against it, rofl, the game's population limit has been increased from 500 to 1000. This has been requested many times so I will give the people what they want, even though the game will undoubtedly run very slow with such a huge population. Goblins and Zombies can no longer attack the ship in the water. I've fixed the bug so now enemy troops will not spawn at the edge of the map if a wall is already present there. I think I've solved the recently reported bug where resources were vanishing from certain buildings. The game now pauses when you reach messages about soldiers dedicating their lives as the more advanced troops. I've added in a sandbox mission which is especially designed for new players to familiarize themselves with the game before facing any enemies. There is no way to actually win while playing the sandbox mission, it is only for practice. The new language file can be found here. www.kaldobsky.com/audiogames/castawayslang.zip For those who aren't aware of how the language file works, here is a quick summary. Every piece of text in the game has been written twice in the file, starting from the longest message down to the shortest. Leave the top line exactly how it already is, and use it for reference as you translate the next line. The second copy of the line needs to be replaced with the equivalent for the language you are working on. When you are finished, rename the file language.txt and put it into your castaways directory. If you've created the file correctly, the game's dialog will be displayed as the new language. The language file can then be posted for others to easily download and experience the game in another language. I haven't put the suggested ALT job keys into the game yet, but I intend to do that soon. I also haven't added the option to remove all pauses from the resource messages, the end of mission status sheet, or the new multiplayer stuff. The link to the game is here: www.kaldobsky.com/audiogames/castaways.zip --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.4
I think my person best was like 60 or 65. There are some truly insane people though, who have crashed the game because they passed its 500 population limit. I simply cannot imagine how many messages you would have to go through for every single tick of game time. My hat is off to them, lol. Oh, I had some time this morning so I coded the ALT key shortcut for jobs. I'm also in the process of programming mission 5! :D Hopefully it won't take too long for me to have this all ready to post. Yay! Thanks for fixing the bug with the walls. A thousand people? I think the most I ever had was a hundred and thirty. Christina --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.4
Now, I want to try it and see how many people I can manage. Looking forward to Mission Five! Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 5:41 PM Subject: Re: [Audyssey] Castaways version 2.4 I think my person best was like 60 or 65. There are some truly insane people though, who have crashed the game because they passed its 500 population limit. I simply cannot imagine how many messages you would have to go through for every single tick of game time. My hat is off to them, lol. Oh, I had some time this morning so I coded the ALT key shortcut for jobs. I'm also in the process of programming mission 5! :D Hopefully it won't take too long for me to have this all ready to post. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi,L Ol...it strikes often. Perhaps my favorite from you is calling Amiga Amiger. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Thursday, September 29, 2011 9:23 AM To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Ah, the english accent of orphius strikes again! My mistake. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 1:41 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi, Just a couple of miner corrections. The file types are rar and tar. Not ra and ta. Not sure why but Dark seems to have missed a couple of r's in his post. :D Cheers! On 9/29/11, dark d...@xgam.org wrote: Hi greg. I'd recommend getting 7zip from http://www.7zip.com/ this is a free zipping tool, and does an absolutely fantastic job as well as being really easy to use. When you've installed it, just hit the application key (or any right click type thing), on the folder, and find the 7zip option. In there will be a menue that lets you do various things, but the one you use most is the add to archive item at the top. Hit this and you'll be in a box where you can choose various things like compression method, or archive type such as zip or 7z as well as name the file (by default it'll be the name of the folder but you can change this if you want), if you don't want to change anything (which you probably won't), just hit enter and wait a bit and vuala! It's extremely simple to use and it's compression levels are great. You can also use the same process to compress multiple files and zip them up by selecting them as you would to copy and paste, and it also unzips more efficiently than windows does and will tell you if there are any errors. it can unzip Ra, iso, zip and several other formats, and can zip up in zip, ta, or 7z format. hth. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1410 / Virus Database: 1520/3926 - Release Date: 09/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] side scrollers
Hi, Really I'd have to disagree with that last one, and say CHoppe Challenge was more a Space Invaders Clone than anything else. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of john Sent: Thursday, September 29, 2011 6:21 AM To: Gamers Discussion list Subject: Re: [Audyssey] side scrollers AH thanks. I've never played hunter, but tarzan should have been obvious. Now that you mention pb-games, I can think of the recordings I've scene of the science invasion beta, that one was a side scroller as well. Also, the danger city beta that was on the x-site interactive website for a while was a side scroller, as well as chopper challenge. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Wed, 28 Sep 2011 22:10:12 -0400 Subject: Re: [Audyssey] USA Games Halloween Project Hi John, Yeah, you did overlook a few. Off the top of my head you forgot Tarzan Junior by PB Games, and Hunter by BSC. There is also a side-scroller level in Pipe II although the game generally isn't really a side-scroller throughout the entire game. On 9/28/11, john jpcarnemo...@comcast.net wrote: Off the top of my head: super liam mota battlezome q9 palace punch-up and kringle crash (though these two are debateable) and I believe I'm missing a few others. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1410 / Virus Database: 1520/3926 - Release Date: 09/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
HI, That's definitely tre. After beating it once through, I said the heck with these monsters and just pressed F5 to get passed them. Fighting them all the time, every time, you go into reigons beyond the twon is just ridiculous. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, September 28, 2011 10:38 AM To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Agreed on Chillingham, and even morea waste of cash sinse it's uncertain the game will ever arive if you buy it! , I didn't mean it as a serious suggestion i was just trying to think of any games that even came remotely close to Horror, - all the more reason for one really. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, September 28, 2011 3:30 PM Subject: Re: [Audyssey] USA Games Halloween Project Hi, Ug...Chillingham definitely is a bit too comical for my tastes. For example, when you kill a vampire, witch, or werewolf it sounds like something out of a comidy than a horror film. Oh, I'm melting! Like where have we heard that one before? Plus to be honest the entire style of that game is a bit boring after a while. Once you complete the game there is absolutely 0 replay value. Q9 is a simpleside-scroller and it has 10 times the replay value of Chillingham. I think Chillingham is at best a waiste of cash. Cheers! On 9/28/11, dark d...@xgam.org wrote: Well shades of doom would count as a litle horrible I think ;D. Actually it was the atmosphere in the game that convinced me audio games were worth playing in the first place, and how about descent into madness? that being said I do know what you mean, we have no supernatural horror games at all, so one would deffinately be welcome. Oh, well I suppose chillingham, though really that games' atmosphere and plot are so completely comic it's difficult to take anything seriously. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1410 / Virus Database: 1520/3926 - Release Date: 09/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi, Try Pet Cemetary. Or perhaps Salem's Lot. Lol...But That's off topic so I'll stop now. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Lori Duncan Sent: Wednesday, September 28, 2011 8:58 AM To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Steven King, oh no!! anything but that, I was stupid enough to buy the one about the graveyard dramatised audio book, scared me out of my mind, especially the child with the scalpol. -- From: Darren Harris darren_g_har...@btinternet.com Sent: Wednesday, September 28, 2011 2:26 PM To: 'Gamers Discussion list' gamers@audyssey.org Subject: Re: [Audyssey] USA Games Halloween Project Yeah there really isn't a game of horrors out there is there, we need that. Something ver'r'r'r'r'r'r'ry Stephen king styled horror lol -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 28 September 2011 12:44 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Daren, Grin. Oh, there is lots of monsters I've got planned for the game. Werewolves, vampires, undead knights, skeletal swordsman, Frankenstein's Monster, the Mummy, Lady Dracula, Count Dracula, etc. It will be a fright fest of monsters to be sure. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: Hi tom, Do a 3d game. Something along the lines of doom or woofenstine. Going through a castle getting attacked by bats vampires and the like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1410 / Virus Database: 1520/3926 - Release Date: 09/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi Dark, Yes, I did like the atmosphere in Decent into Madness. There was too much whispering for my liking, but I did like the story line and the wafers you picked up along the way. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, September 28, 2011 8:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Well shades of doom would count as a litle horrible I think ;D. Actually it was the atmosphere in the game that convinced me audio games were worth playing in the first place, and how about descent into madness? that being said I do know what you mean, we have no supernatural horror games at all, so one would deffinately be welcome. Oh, well I suppose chillingham, though really that games' atmosphere and plot are so completely comic it's difficult to take anything seriously. Beware the Grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 28, 2011 2:26 PM Subject: Re: [Audyssey] USA Games Halloween Project Yeah there really isn't a game of horrors out there is there, we need that. Something ver'r'r'r'r'r'r'ry Stephen king styled horror lol -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 28 September 2011 12:44 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Daren, Grin. Oh, there is lots of monsters I've got planned for the game. Werewolves, vampires, undead knights, skeletal swordsman, Frankenstein's Monster, the Mummy, Lady Dracula, Count Dracula, etc. It will be a fright fest of monsters to be sure. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: Hi tom, Do a 3d game. Something along the lines of doom or woofenstine. Going through a castle getting attacked by bats vampires and the like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1410 / Virus Database: 1520/3926 - Release Date: 09/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] USA Games Halloween Project
Hi haiden. I agree on the whispering, it might have been better if they just read the lines rather than tried to make them scary, sinse the atmosphere and plot is scary enough, but I don't mind this at all. The only problem with descent into madness is the lack of saving bug. I actually got to the final scene of the game but made the wrong choice and ooopse! That's why I've never completed it (though I should probably give it another try). While I understand that you need betas of software, it is rather disappointing that in all the time sinse it's released the team haven't at least fixed that bug so that the game saves properly, but ah well. beware the grue! Dark. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, September 30, 2011 12:25 AM Subject: Re: [Audyssey] USA Games Halloween Project Hi Dark, Yes, I did like the atmosphere in Decent into Madness. There was too much whispering for my liking, but I did like the story line and the wafers you picked up along the way. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Wednesday, September 28, 2011 8:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Well shades of doom would count as a litle horrible I think ;D. Actually it was the atmosphere in the game that convinced me audio games were worth playing in the first place, and how about descent into madness? that being said I do know what you mean, we have no supernatural horror games at all, so one would deffinately be welcome. Oh, well I suppose chillingham, though really that games' atmosphere and plot are so completely comic it's difficult to take anything seriously. Beware the Grue! Dark. - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, September 28, 2011 2:26 PM Subject: Re: [Audyssey] USA Games Halloween Project Yeah there really isn't a game of horrors out there is there, we need that. Something ver'r'r'r'r'r'r'ry Stephen king styled horror lol -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 28 September 2011 12:44 To: Gamers Discussion list Subject: Re: [Audyssey] USA Games Halloween Project Hi Daren, Grin. Oh, there is lots of monsters I've got planned for the game. Werewolves, vampires, undead knights, skeletal swordsman, Frankenstein's Monster, the Mummy, Lady Dracula, Count Dracula, etc. It will be a fright fest of monsters to be sure. Cheers! On 9/28/11, Darren Harris darren_g_har...@btinternet.com wrote: Hi tom, Do a 3d game. Something along the lines of doom or woofenstine. Going through a castle getting attacked by bats vampires and the like. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1410 / Virus Database: 1520/3926 - Release Date: 09/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the
Re: [Audyssey] Great game!
Hi Thomas, I won't badger you about this one too much, considering that you are working on your HOlloween project, but any idea as to when MOTA RC1 will go public? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, September 25, 2011 7:41 AM To: Gamers Discussion list Subject: Re: [Audyssey] Great game! Well actually Tom I wonder why your surprised. A game like Super metroid, prince of persia or even any of the later Mega man x or zero games takes hours to find and complete, whether that's practicing against bosses to get special awards, trying to find all items in the game, or doing challenges such as finishing the game with low percentage of items or in a low amount of time to get special bonuses. While I'm totally in favour of a 3D game as well, remember that in audio we stil really haven't even scratched the surface of what is possible in a side scroller at all, - heck most of the games we have can't be said to even have a real y dimention anyway. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, September 25, 2011 8:58 AM Subject: Re: [Audyssey] Great game! Hi Curt, Glad to hear it. You'll discover things aare a bit different in release candidate 1, but over all the game is quite entertaining for a 1.0 release. I'm really surprised how much replay value this game has for a 2d side-scroller. Cheers! On 9/24/11, Curt Taubert curttaub...@bellsouth.net wrote: I finally beat the demo of the MOTA game. That was fun. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1410 / Virus Database: 1520/3926 - Release Date: 09/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Great game!
When it's ready? LOL. It's hard for me to turn on that radio when I'm at home. 'Cuz every song has got some Autotune. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, September 29, 2011 6:34 PM Subject: Re: [Audyssey] Great game! Hi Thomas, I won't badger you about this one too much, considering that you are working on your HOlloween project, but any idea as to when MOTA RC1 will go public? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, September 25, 2011 7:41 AM To: Gamers Discussion list Subject: Re: [Audyssey] Great game! Well actually Tom I wonder why your surprised. A game like Super metroid, prince of persia or even any of the later Mega man x or zero games takes hours to find and complete, whether that's practicing against bosses to get special awards, trying to find all items in the game, or doing challenges such as finishing the game with low percentage of items or in a low amount of time to get special bonuses. While I'm totally in favour of a 3D game as well, remember that in audio we stil really haven't even scratched the surface of what is possible in a side scroller at all, - heck most of the games we have can't be said to even have a real y dimention anyway. Beware the grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, September 25, 2011 8:58 AM Subject: Re: [Audyssey] Great game! Hi Curt, Glad to hear it. You'll discover things aare a bit different in release candidate 1, but over all the game is quite entertaining for a 1.0 release. I'm really surprised how much replay value this game has for a 2d side-scroller. Cheers! On 9/24/11, Curt Taubert curttaub...@bellsouth.net wrote: I finally beat the demo of the MOTA game. That was fun. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1410 / Virus Database: 1520/3926 - Release Date: 09/29/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Castaways version 2.4
Managing a large population is not difficult. Your food and resources will just get more and more and you will become a supplier for other online players. haha! After some point when you get things settled down, to play the game is just simply hitting the space bar to let it carry on running when there is injurys or illness. When playing a real game, I don't see a need to create such a large population. Now I want to see how many people my computer can cope before it becomes sluggish and crash. haha! 锦发/Steady Goh Steady strum and sing guitar lessons; learn to play like the original and sound like a professional! http://www.soft.com.sg/forum/showthread.php/207845-Steady-guitar-lesson-learn-to-play-like-the-original-and-sound-like-a-professional?p=1140645#post1140645 http://www.dropbox.com/gallery/2106729/1/Steady%27s%20interview?h=bc0b40 fb: http://facebook.com/steadyguitar - Original Message - From: Christina greensleev...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, September 30, 2011 6:00 AM Subject: Re: [Audyssey] Castaways version 2.4 Now, I want to try it and see how many people I can manage. Looking forward to Mission Five! Christina - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 29, 2011 5:41 PM Subject: Re: [Audyssey] Castaways version 2.4 I think my person best was like 60 or 65. There are some truly insane people though, who have crashed the game because they passed its 500 population limit. I simply cannot imagine how many messages you would have to go through for every single tick of game time. My hat is off to them, lol. Oh, I had some time this morning so I coded the ALT key shortcut for jobs. I'm also in the process of programming mission 5! :D Hopefully it won't take too long for me to have this all ready to post. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.