Re: [Audyssey] Entombed Error Message...

2009-02-05 Thread Trenton Matthews

I just downloaded the latest version of En-tombed as well, and it seems 
that when either your character or any of the enemies tries to heal when 
using espeak voices, it crashes.
Will get error message when it happens again.
Trenton, the T Man!

On 2/1/2009 7:09 PM, Dakotah Rickard wrote:
 Greets, all.

 Recently installed the latest Entombed Alpha.

 I received the following error message:

 Microsoft.Xna.Framework
 Error loading Content\title. This file was compiled using the wrong
 version of the XNA Framework. Microsoft.Xna.Framework System.IO.Stream
 PrepareStream(System.IO.Stream, System.String)

 What am I missing?

 Thanks.

 Signed:
 Dakotah Rickard

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Re: [Audyssey] DirectX for Mac?

2009-02-05 Thread Trenton Matthews

Hello Tom and Josh,
Here is the web site to the official MacDX home page:
http://macdx.coderus.com/
This may help you both out, hopefully.
FYI:  Site was found by doing a Live! search.

Trenton, the T Man!
On 2/5/2009 8:41 PM, Thomas Ward wrote:
 Hi Josh,
 That makes sense. It is completely possible the games I am speaking 
 of, Elite Force and Elite force II, are making reference to using 
 DirectX via wine or Darwin. Although, they don't mention wine or 
 darwin specifically chanses are good that is what they meant. I can 
 find absolutely no definative evidence, passed or present, of a 
 DirectX for Mac OS. However, what I have found out, after some 
 extensive googling, that the Elite Force games are playable under 
 Linux via wine and DirectX with some dificulty. So I am assuming here 
 that wine is required for those games to run on Mac as well.
 Since I want to natively support Mac OS I guess I have to use SDL, 
 PyGame, or SDLDotNet, to really natively support Mac OS myself. As you 
 say using wine for games is extremely flaky. I've tried it with some 
 accessible games, and it is a pain to get working. Even if you do the 
 games suck under wine.

 Draconis Entertainment wrote:
 Hi Tom,

 There are some flaky attempts to use DirectX via Wine on Mac OS X, 
 but everything I've heard is that it is extremely unstable.  It's 
 possible that as far back as 10.1 that Microsoft was providing 
 DirectX for Mac, I'm not sure.  They were offering INternet Explorer 
 for Mac and such around that time frame, which is of course long gone.

 On Feb 5, 2009, at 5:16 PM, Thomas Ward wrote:

 Hi,
 This question is for those gamers using Mac OS X. Recently I read on 
 a web site there is a port of DirectX 9 for Mac OS X. However, when 
 I tried to google for more information about it I came up empty. I 
 don't know if this is a fully integrated component of Mac OS 
 leopard, an optional add on, or a discontinued product, but I was 
 wondering if any of you Mac users can shed some light on this for 
 me. Reason I am asking if there is indeed a DirectX port for Mac OS 
 X it is possible I might be able to port my games to Mac easier than 
 I thought. However, without any confirmation there is a DirectX for 
 Mac, no documentation, etc that makes it pretty difficult to 
 establish if I can easily port my games or not.
 Basically, my thinking here is this. I know that the MDX libraries I 
 use are basically nothing more than C-Sharp and Visual Basic wrapper 
 classes for the core C++ based DirectX libraries. So if there were 
 Mac specific ports for say dinput.dll, dsound.dll, dsound3d.dll, etc 
 then there is a posability installing the managed wrappers to Mac os 
 would allow me to target the Mac platform. This needs testing of 
 course, but before I do anything I need to confirm if Mac OS Leopard 
 ships with or has a DirectX 9 update.
 Thanks.

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Re: [Audyssey] Creating a Mud was Question for Thomas Ward

2009-02-01 Thread Trenton Matthews

Adding to Tom's talk here, you can also try
Vinux (formally Vibuntu
http://vinux.org.uk
as its an even more! accesible version of the ubuntu platform.
Current version is v1.2, however it uses ubuntu v8.10 as the operating 
system.

Trenton, the T Man!


On 1/31/2009 10:17 AM, Thomas Ward wrote:
 Hi Bill,
 Well, if you are serious about creating a mud server from scratch, and 
 wish to do it right,  that is a pretty big undertaking. I don't want 
 to be discurraging, but it is a rather big project. At any rate here 
 is my take for a project like that.
 First, you need to get the proper software, tools, and environment to 
 build your mud server. For games like mud servers I absolutely, 
 totally, recommend using a dedicated Linux based computer to host the 
 mud. The most accessible, blind friendly, Linux os out there is Ubuntu 
 8.10. You can download the cd for free from
 http://www.ubuntu.com
 and they have a getting started wiki on sight. Also check out the Orca 
 wiki on
 http://live.gnome.org/Orca
 which has getting started information for new blind Linux users new to 
 Linux screen readers, magnification, etc. There are howto docs on 
 there how to install Linux with speech and so on. Plus the Orca list 
 is another great resource.
 If you were absolutely dead set on using Windows for your mud server 
 it can be done using a Unix ssubsystem such as Cigwin on Windows 
 Server 2003 or 2008, but it is not recommended. There are a lot of 
 reasons why I personally say go the hole hog and put Linux on an extra 
 PC you might have laying around to act as your mud server platform. So 
 why use Linux instead of Windows?

 1. Linux is more reliable - Windows based servers tend to crash or 
 freeze more often than Linux installations,
 that generally run for weeks if not months without needing a reboot.
 2. You can install and upgrade new software applications without the 
 you need to restart the computer to complete
 the installation hastle Windows always gives you when installing 
 software. That of course results in down time for a mud on Windows.
 3. Better proformence - the same program, running on the same hardware 
 (dual-boot) will tend to
 run faster under Linux than under Windows. Especially, when comparing 
 a Ubuntu Linux server vs Windows Server 2008.
 4. Much better networking with multi-user support - Windows Server 
 2003/2008 servers tend to slow down quite a bit when you hit about 100 
 simultaneous connections. By contrast, Ubuntu Linux is geared up to 
 handle many connections at the same time, that is why most web
 servers and mud servers are Linux, not Windows based.
 5. Free software - things you need like the C++ compiler, SQL server, 
 web server, and many other
 software applications are free under Linux. Since the entire operating 
 system, screen reader and all, is free it will save you money and will 
 cost you nothing but your electric bill to run your mud server.
 6. More support - stuff like the startup scripts out there are 
 geared to a Linux installation.
 7. Better tools - installing snippets is easier with patch and 
 diff which work best
 under Unix (again, they work OK under Cygwin too).
 8. Viruses and worms - you know most PCs these days are Windows PCs, 
 and that is exactly
 what the worm/virus/trojan horse writers are targetting. With Linux 
 you tend to be
 left alone most of the time.
 8. Better firewalling - Linux comes with built-in firewall tools 
 (again, I know that
 XP/Vista does too) which make it easier to secure your connections.
 I don't really want to start an operating system flame war, and I 
 use Windows (for
 example to develop most of my software and like a lot of aspects of 
 it, however for good,
 solid, mudding I think it is hard to pass by Linux as the mud server 
 platform.

 As far as a programming language goes definitely go with C++. Linux is 
 geared mainly for C/C++ development, and to my knolege must mud 
 servers are written in C/C++ using the gcc compiler that comes with 
 most Linux distributions or can be downloaded for free if not. I've 
 heard of some mud servers written in Java, and I suppose that is ok, 
 but my vote is for C++. Keep in mind that you will have to get into 
 some rather advanced topics such as socket programming just to make it 
 online playable and that isn't the funnest or easiest thing to do in 
 C++. What you might want to do when starting out is grab a free open 
 source mud server to practice with, find out how they handled this or 
 that, and use it for a template for your own server.
 HTH.

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Re: [Audyssey] haunted factory

2009-01-31 Thread Trenton Matthews

You will find a Run And Older Klango
in the programs menu once you run klango. It however still uses the 
older version.
On 1/30/2009 10:17 AM, william lomas wrote:
 It doesn't work on the newer klango how odd


 On 30 Jan 2009, at 16:57, Jimmy Odin Kristoffersen wrote:

 Hi.

 Try:
 http://www.klangogames.com/
 - Original Message - From: william lomas 
 
 To: Gamers Discussion list 
 Sent: Friday, January 30, 2009 5:45 PM
 Subject: [Audyssey] haunted factory


 hi does haunted factory game still exist?
 if so where do you get it?
 also the pirate memory game? or was that for the old klango and not
 the new one?


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Re: [Audyssey] MOTA

2009-01-31 Thread Trenton Matthews

Besides with Klango?

On 1/31/2009 1:17 AM, william lomas wrote:
 it is ashame there is not a guide available that learns one who to 
 program audiogames using a certain language

 On 31 Jan 2009, at 03:58, Thomas Ward wrote:

 Hi Bryan,
 Sure. Basically, your source code can be written in any ascii text 
 editor as long as you remember to give it the proper file extention 
 for the programming language you are using such as: *.cs for C-Sharp, 
 *.vb for Visual Basic .NET, *.py for Python, etc.  That said there 
 are some advantages to using a full IDE like Visual Studio rather 
 than writing your code in a generic editor like notepad. Visual 
 Studio formats your source code as you type it, has autocompletion, 
 and of course you can select various Windows controls from the 
 toolbox that automatically generates the code for buttons, labels, 
 timers, etc. On the other hand I prefer using textpad or notepad just 
 because I don't have to deal with all the child windows and other 
 visual junk on the screen in Visual Studio.




 Bryan Peterson wrote:
 Ok so the actual code is written in a plain old text editor like 
 Notepad? I've been wondering about that.


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Re: [Audyssey] YOUTUBE CONVERSION TO STEREO AUDIO

2009-01-26 Thread Trenton Matthews

This was probably answered by now, but you just paste in a you tube URL 
in to the edit box on the page, the press the go button, and after 
that, it converts. And you'll find a download for the mp3 link after its 
done.
Hope this helps!
  On 1/23/2009 9:11 AM, Clement Chou wrote:
 Hmm. I'll give this a try.. how is this supposed to work?
 - Original Message - From: Trenton Matthews 
 
 To: 
 Sent: Friday, January 23, 2009 8:00 AM
 Subject: Re: [Audyssey] YOUTUBE CONVERSION TO STEREO AUDIO



 Have you tried using the service:
 http://listentoyoutube.com
 yet?

 Trenton, the T Man!


 On 1/22/2009 5:37 PM, Clement Chou wrote:
 There are some game videos that I'm trying to convert to audio, but 
 it converts to mono... is there a way to convert them to stereo? 
 Using free youtube to iPod converter doesn't work for some reason, 
 even when I set it to stereo and addfmt=18 to the end of the url.
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Re: [Audyssey] OT: sepstral and e-speak voices was Cross Platform Speech Support

2009-01-26 Thread Trenton Matthews

There are also character voices from cepstral, like a dog, or a whisper, 
and they are 6 dollars.

On 1/25/2009 5:35 PM, shaun everiss wrote:
 www.nextup.com should be a place to get the cepstral but they cost I think 35 
 bucks per voice.
 espeak is at
 http://espeak.sourceforge.net
 its free.
 both synths I think are sapi 5x compatible so should have no issue running on 
 any modern system, xp and up.
 If you are thinking about loading on anything else below xp there is the sapi 
 5 packages you need to download I think win98 is the earliest you can load 
 these on.
 At 10:31 a.m. 26/01/2009, you wrote:

 This is getting a little off-topic, so I've changed the message to reflect 
 that.  Does anyone know how/where I can get either the Sepstral or e-speak 
 voices, as I have heard good things about each? And how I can get them 
 co-working with JAWITHS?

 Kelby
 Oh Adam's sons, how cleverly you defend yourself from all that might do you 
 good.

 --Aslan the Lion



  
 - Original Message -
 From: Thomas Ward To: jbann...@7128.com, Gamers Discussion list

   
 Date sent: Sun, 25 Jan 2009 15:26:33 -0600 (CST)
 Subject: Re: [Audyssey] Cross Platform Speech Support

 Hi John,
 Smile.  Oh, i know that, but I am really looking for something

 much more
  
 human/realistic for the Tomb Hunter series.  Besides FreeTTS is a

 Java
  
 based TTS Engine and the Tomb Hunter series is written in C#.  If

 I were
  
 going to go through the difficulty of writing a .NET wrapper for

 a
  
 speech system I'd likely do it for something like the Cepstral

 voices or
  
 E-Speak.
 Cheers.

 John Bannick wrote:

 Thomas,
  
 The FreeTTS Kevin16 voice may drive you up the wall but it's
  
 totally
  
 free, totally IP unencumbered, it's easy to code against, it
  
 always works,
  
 and it's totally cross-platform.
  
 That being said, the sound is not my favorite either and I'd
  
 really like
  
 to get the FreeTTS JSAPI interface working.  Then maybe I could
  
 use Mike
  
 (which we use as a WAV file for our audio splash screen) and the
  
 other
  
 better voices.
  
 John Bannick
 www.7128.com
  

  
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Re: [Audyssey] YOUTUBE CONVERSION TO STEREO AUDIO

2009-01-23 Thread Trenton Matthews

Have you tried using the service:
http://listentoyoutube.com
yet?

Trenton, the T Man!


On 1/22/2009 5:37 PM, Clement Chou wrote:
 There are some game videos that I'm trying to convert to audio, but it 
 converts to mono... is there a way to convert them to stereo? Using free 
 youtube to iPod converter doesn't work for some reason, even when I set it to 
 stereo and addfmt=18 to the end of the url.
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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Trenton Matthews

*giggles, grins bright*
Now that, cracks, me, up!
Trenton, the T Man!


On 1/21/2009 8:57 AM, Thomas Ward wrote:
 Hi Trenton,
 Big grin. I guess if you did the voice overs I'd have to change 
 Angela's profile to a guy dressed up in women's cloathing. Now, that 
 would be a unique character profile wouldn't it? Lol!

 Trenton Matthews wrote:
 Um, ...
 um, ...
 I was going to only do a voice for the menus, not for angel.
 *embarassed*
 I'm a baritone male, no way a saprano.


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Re: [Audyssey] Cross Platform Speech Support

2009-01-21 Thread Trenton Matthews

And to clarify, there are currently 3 games in the TR series that are 
sidescrollers on the gameboy platform.


On 1/21/2009 10:29 AM, Thomas Ward wrote:
 Hi Lukas,
 Yeah. Though, adding that cross platform support isn't the easiest or 
 funnest thing I've done in a while. The Alpha 0.4 engine for MOTA was 
 really stable on Windows, but now that I have switched the code over 
 to the cross platform Genesis engine I'm experiencing a lot of updates 
 and bug fixing for the next few weeks. It is going to take a while to 
 get 0.5 stable for private tester release let alone public release.
 As for being similar to Tomb Raider I am counting on its similarity to 
 Tomb Raider to be a selling point. Being a side-scroller MOTA won't 
 exactly have all the effect as a full 3D game would have, but there 
 will be other games in this Tomb Hunter series to add additional Tomb 
 Raider style game play.


 Lukás Hosnedl wrote:
 Just great! This should also make the development a bit faster and 
 much less exhausting for you, I think. I just can't wait to see the 
 results and to give you constructive feedback as one who has also 
 seen and played a few of the Tomb Raider games with sighted 
 assistance when the right time and something to base the feedback on 
 arrives. And the alternative system gamers should also be pretty 
 happy. Your projects will be the first really complex and immersive 
 audiogames that are portable. Thumbs up and keep up the great work! :-)
 Lukas


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Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Trenton Matthews

Hi Tom!
For a sapi option, I'd use scansoft Samantha.
For a human voicing option, I'd be happy to help out with voicing the 
menus, as I can do several different voices on q
Feel free to reply off list to me, if you wish for me to send any voice, 
and i'd like to hear any feedback about this as well!

Trenton
  recordings
On 1/17/2009 8:26 PM, Thomas Ward wrote:
 Hi all,
 As most of you know I am currently updating MOTA 0.5 to use the new 
 cross platform Genesis engine that uses open source game development 
 APIs such as SDL rather than DirectX. However, I do need your input on 
 something since there obviously is going to be a rather big difference 
 in the way speech is handled with the new engine.
 In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
 support from the Windows specific engine. Since there is no Sapi 5 on 
 Mac OS and Linux the newer Genesis engine uses wav files of 
 pre-recorded speech to announce status messages, menus, etc rather 
 than any OS specific TTS engine. There are several other game 
 developers that do it this way like Draconis, GMA, and BSC so this 
 isn't something new for accessible games. It is also just easier to do 
 it this way when building a cross platform engine rather than trying 
 to support Gnome-Speech, Apple Voices, and Sapi 5 with the  same game 
 engine. Which brings me to my question.
 I was going to have someone do the voice overs for the menus, status 
 messages, for 0.5 but do to other commitments and scheduling our plans 
 fell through. For the time being i am going to have to record all the 
 messages using a TTS engine such as the ATT Voices, Scansoft Voices, 
 Cepstral Voices, etc. If you had a choice which of the following 
 voices do you personally prefer?

 ATT Crystal
 ATT Mike
 Scansoft Daniel
 Scansoft Emily
 Scansoft Jill
 Scansoft Karen
 Scansoft Lee
 Scansoft Samantha
 Scansoft Tom
 Other

 Thanks.

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Re: [Audyssey] Cross Platform Speech Support

2009-01-20 Thread Trenton Matthews

Um, ...
um, ...
I was going to only do a voice for the menus, not for angel.
*embarassed*
I'm a baritone male, no way a saprano.
Sorry...



 *Smile* I hope you have a high voice, as you'll be pretending to be 
 Angela.
 Trenton Matthews wrote:
 Hi Tom!
 For a sapi option, I'd use scansoft Samantha.
 For a human voicing option, I'd be happy to help out with voicing the 
 menus, as I can do several different voices on q
 Feel free to reply off list to me, if you wish for me to send any 
 voice, and i'd like to hear any feedback about this as well!

 Trenton
   recordings
 On 1/17/2009 8:26 PM, Thomas Ward wrote:
 Hi all,
 As most of you know I am currently updating MOTA 0.5 to use the new 
 cross platform Genesis engine that uses open source game development 
 APIs such as SDL rather than DirectX. However, I do need your input 
 on something since there obviously is going to be a rather big 
 difference in the way speech is handled with the new engine.
 In the current 0.4 release of MOTA the game gets DirectX and Sapi 5 
 support from the Windows specific engine. Since there is no Sapi 5 
 on Mac OS and Linux the newer Genesis engine uses wav files of 
 pre-recorded speech to announce status messages, menus, etc rather 
 than any OS specific TTS engine. There are several other game 
 developers that do it this way like Draconis, GMA, and BSC so this 
 isn't something new for accessible games. It is also just easier to 
 do it this way when building a cross platform engine rather than 
 trying to support Gnome-Speech, Apple Voices, and Sapi 5 with the  
 same game engine. Which brings me to my question.
 I was going to have someone do the voice overs for the menus, status 
 messages, for 0.5 but do to other commitments and scheduling our 
 plans fell through. For the time being i am going to have to record 
 all the messages using a TTS engine such as the ATT Voices, 
 Scansoft Voices, Cepstral Voices, etc. If you had a choice which of 
 the following voices do you personally prefer?

 ATT Crystal
 ATT Mike
 Scansoft Daniel
 Scansoft Emily
 Scansoft Jill
 Scansoft Karen
 Scansoft Lee
 Scansoft Samantha
 Scansoft Tom
 Other

 Thanks.

 ---
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Re: [Audyssey] clango player

2009-01-07 Thread Trenton Matthews

Yes indeed!
Klango does have quite a lot of patential.
Now as Klango will be havin a web browser most likely, as they are 
introducing RSS feeds to the 2.1 version, a web site for interactive 
fiction games you can play online can be found at:

http://www.ifiction.org
And if anyone hasn't heard the news yet abou the exciting new features in 
klango player 2.1 coming soon, visit

http://en.klango.net/2009/01/04/klango-21-features-and-a-plan/
and spread the word!

Trenton
--
From: Shadow Dragon elementalult...@hotmail.com
Sent: Wednesday, January 07, 2009 3:36 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] clango player

That's actually an interesting suggestion. I bet klango could be made to 
read text adventures. Not entirely certain but I imagine something could 
be worked out. It could never be a fully-featured screen reader, but I can 
definitely see it having a lot of potential andeventually expanding to 
encumpass a lot more fields than it does now.


--
From: dark d...@xgam.org
Sent: Wednesday, January 07, 2009 12:48 AM
To: 0722001...@vodamail.co.za; Gamers Discussion list 
gamers@audyssey.org

Subject: Re: [Audyssey] clango player


Well we could, but we'd be wrong.

A screen reader is intended to give access to on screen text in just 
about any context text could appear,  within programs, in 
windows,  even in flash pains if text is used.


Klango player does not do this. It provides self-voicing access to a 
number of handy services,  most of which are unique to the player 
such as the Klango forum.


You could not for instance, pick up a text adventure and expect Klango 
player to read it,  sinse that's not what Klango player is for.


Beware the Grue!

Dark.
- Original Message - 
From: 0722001...@vodamail.co.za

To: gamers gamers@audyssey.org
Sent: Wednesday, January 07, 2009 7:21 AM
Subject: [Audyssey] clango player



Can we call the clango player a screen reader?


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Re: [Audyssey] Mud clients?

2009-01-05 Thread Trenton Matthews

VIP Mud from
http://gmagames.com
is the one I use when connecting to muds.
Made for accessibility and for sighted folks as well!


--
From: Kirstan Mooney kmoo...@ihug.co.nz
Sent: Monday, January 05, 2009 5:32 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Mud clients?


You know, I so totally agree.  I have been mudding for years and use Gmud,
but it would be sooo nice to be able to try other clients out and read or
hear a bit of info about them.
Kirstan.

kmoo...@ihug.co.nz
- Original Message - 
From: lelia struv...@yahoo.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, January 06, 2009 12:18 PM
Subject: [Audyssey] Mud clients?


You know what i wish?
I wish that there would be some either reviews or trailers of mud clients 
so

that teknically challenged people who want to play muds with clients could
understand how to use the client? I've read some of both the alder client
and the vip mud client manual and I just don't get how to start or even
where to begin.

Lelia
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No virus found in this incoming message.
Checked by AVG - http://www.avg.com
Version: 8.0.176 / Virus Database: 270.10.2/1876 - Release Date: 1/5/2009
9:44 AM


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[Audyssey] Dancing The Klango couldn't get more exciting! Or can it...

2009-01-04 Thread Trenton Matthews
Hello to you all!
Dark I'm sure from the Iviry Tower can make this in to a more inspiring 
story, but here are the latest features to the upcoming Klango Player 2.1 from 
the Klango website!

http://en.klango.net/2009/01/04/klango-21-features-and-a-plan/

This news will be most exciting to Dark, as an Audiogames.net forum he can 
soon create in the land!
And before I forget, here's a list of the accessible games that Klango has from 
other blind gaming companies:

. TopSpeed 2
2. Sound RTS
3. Super Deekout (demo version, without page added)

You can find them in the external applications section of the programs 
section with in the Klango Player.
Enjoy everyone, and keep Dancing The Klango!

Trenton
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Re: [Audyssey] DanZ Games was Dancing The Klango

2009-01-04 Thread Trenton Matthews

Now that would be awesome!
You got my vote on this one!


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, January 04, 2009 3:29 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] DanZ Games was Dancing The Klango


Hi all,
If some people would like I can rebuild the DanZ Games setups to just 
include the patch as well as add in the Windows Vista Dependancies for the 
games.

Cheers!

Michael Feir wrote:
That's interesting. The way Dan Zingaro released it, you need two files. 
There's the superdeakout demo file and then you need the sdfull.exe file. 
It may actually be a zip file. I can't remember. If you have both those 
files and install them correctly, you get the full game which has been 
released as freeware. I suspect somebody may have figured that some users 
of Klango may have found it hard to understand that you have to install 
the demo first and then use the sdfull file to overwrite the original 
demo program so the game works correctly. I've had to explain that to a 
number of people so it's an understandable if unfortunate circumstance. 
Why they don't just include freeware games which can run and install more 
simply and/or simply explain the unusual requirement to getting the full 
version of Superdeakout, I don't know.

Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com




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Re: [Audyssey] Dancing The Klango couldn't get more exciting! Orcanit...

2009-01-04 Thread Trenton Matthews

Hmm. You may wish to visit the Klango Developers site by going to:
http://klango.net/dev
, you may find an answer there.
I'd also visit:
http://support.klango.net
and submit a ticket to them.
I'd like to know who submitted those games as well to the program.

--
From: dark d...@xgam.org
Sent: Sunday, January 04, 2009 2:30 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Dancing The Klango couldn't get more exciting! 
Orcanit...



Hi Trenton.

Actually, if I read the features correctly, it'd be nicest to just get 
Klango linked up with the audiogames.net forum I think. That way both 
sides would bennifit.


Reguarding the games, why only the demo version of super deakout? Is there 
a problem with the registration zip archive?


Beware the Grue!

Dark.
- Original Message - 
From: Trenton Matthews tmatthews...@live.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, January 04, 2009 5:23 PM
Subject: [Audyssey] Dancing The Klango couldn't get more exciting! Or 
canit...




Hello to you all!
Dark I'm sure from the Iviry Tower can make this in to a more inspiring 
story, but here are the latest features to the upcoming Klango Player 2.1 
from the Klango website!


http://en.klango.net/2009/01/04/klango-21-features-and-a-plan/

This news will be most exciting to Dark, as an Audiogames.net forum he 
can soon create in the land!
And before I forget, here's a list of the accessible games that Klango 
has from other blind gaming companies:


. TopSpeed 2
2. Sound RTS
3. Super Deekout (demo version, without page added)

You can find them in the external applications section of the 
programs section with in the Klango Player.

Enjoy everyone, and keep Dancing The Klango!

Trenton
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[Audyssey] Gaming Galaxy Update!

2009-01-03 Thread Trenton Matthews
My my my, its been awhile!
Ok folks, here's the latest web site updates to the galaxy, which I hope you 
all enjoy.

1. BSC Games has returnned to the galaxy!
2. Draconis Entertainment has returnned to the galaxy!
3. Links to all of the Fantastic Games lists have been added to the Gaming 
Galaxy Planets! section.
4. The new site for USA Games Interactive has been added to the USA Games 
page. Need clearification if links to games that are mirrored by USA should 
have their own separate pages or should be included on the USA Games page. For 
example, games from Danzi Games.
5. The Galaxy News will be updated with the latest web site changes, and so 
will the Gaming Galaxy Discussion Room.
6. Still waiting to see if the Klango team will create an Audio Games.net 
forum for Klango users, or that creations of user forums will be implimented 
in the next update.

Hope you like the updates, and feedback is always welcomed!
Regards,
Trenton
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Re: [Audyssey] Aemon deluxe

2008-12-31 Thread Trenton Matthews
There was an article I posted about the matter, although since I forgot 
where it is, have to look in the archives for it.



--
From: Thomas Ward thomasward1...@gmail.com
Sent: Tuesday, December 30, 2008 9:43 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Aemon deluxe


Hi Dark,
No, we have bigger problems under Vista. At least from my experience the 
program won't even execute. Vista takes serious issue witht the fact Eamon 
is a 16 byt application and is not  a 32 byt application. I honestly 
haven't looked into the matter too much, but in my initial testing Vista 
basically pitchd a fit when i tried to run it. I hope someone can find a 
simple solution, but I think probably not.


dark wrote:
I've been in contact with the eamon dev about fixing the fullscreen and 
40 character issues, sinse it's a pest for Hal.


if it's only fullscreen applications that cause trouble on vista maybe 
this would help with that as well?


Beware the Grue!



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Re: [Audyssey] Code factory games

2008-12-29 Thread Trenton Matthews
Time Adventures is available on the web, however the exact link I don't have 
currently. The file is 600 MB in size do to having the Spanish and english 
versions both there.



--
From: Claudio claudio.z...@bluewin.ch
Sent: Monday, December 29, 2008 6:33 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Code factory games


Yes Bryan, time adventures  works also on Vista.
But as code factory don't sells it any more and the game is on cd, you 
don't have any chance to get it.

Maybe a member on this list is willing to sell it to you milos...
Regards,
Claudio.

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Re: [Audyssey] the gamebooks of Arborell

2008-12-29 Thread Trenton Matthews

Just wait til Windows Seven comes out.
Not liking the results for it. By the way, I hear the Windows Seven start up 
sound is quite strange.
From a gaming perspective, has anyone tried Windows Seven beta with any of 

the blind friendly games out there yet?


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Sunday, December 28, 2008 10:04 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] the gamebooks of Arborell


Hi Lora,
Smile. Well, Windows Vista is a completely different case. As I have 
mentioned on list several times before Microsoft is doing quite a lot of 
house cleaning on Windows Vista, removing older technology support, and as 
a result a lot of software you own may not work on Vista. Microsoft is 
also introducing a lot of new technologies that is probably the way of the 
future for Windows users.
For example, alot of gamers here aren't too happy to buy a Windows Vista 
system and discover that several VB 6 libraries to run their favorite 
accessible game is missing. They have to understand that fundimentally to 
a programmer Visual Basic 6 anything is very very old technology. Those 
Visual Basic 6 dll files were released in 1998 for Windows 95/Windows 98 
era computers. From a software development point of view those dll files 
are 10 years old, and are extremely ancient. Microsoft has began removing 
them so that Visual Basic developers will begin porting their VB 6 apps to 
VB .NET which is fully supported on Vista. As a result it is likely going 
to be a while before a lot of companies, especially small accessible game 
developers, get updated to the Vista platform and standards.



Lora wrote:
I agree that it's generally a good thing, but you just never know 
anymore.

After all, I've heard that things that work with XP no longer work with
Vista.

I'll be glad to see my Pacmate.  It feels like it has taken forever, but
they've actually been very quick about returning it, I'm just impatient.
Hopefully I'll have it before New Year's Eve.


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, December 27, 2008 8:16 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] the gamebooks of Arborell

Hi,
As far as I know it should. The Omni has newer software than the Pacmate,
and generally that is a good thing in the software business.
Smile.

Lora wrote:

Hi, Ken,

I just sent in my Pacmate to upgrade it to an Omni.  Will this still 
play on the Omni?  And once I get the Pacmate back, would you be willing 
to help me get started?  This sounds like something I'd enjoy


Thanks.






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Re: [Audyssey] Code factory games

2008-12-29 Thread Trenton Matthews
There was a download of Time Adventures on the ACE Games Online site. 
However do to elegal operations with the site owner, it has been tossed 
away.



--
From: Kevin Weispfennig kevin.weispfen...@gmx.net
Sent: Monday, December 29, 2008 9:02 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Code factory games


Hey! I wanna have it to, if you can find it.
--
Email: kevin.weispfen...@gmx.net
Homepage: http://www.weisi4u.de
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- Original Message - 
From: Trenton Matthews tmatthews...@live.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, December 29, 2008 3:33 PM
Subject: Re: [Audyssey] Code factory games


Time Adventures is available on the web, however the exact link I don't 
have currently. The file is 600 MB in size do to having the Spanish and 
english versions both there.



--
From: Claudio claudio.z...@bluewin.ch
Sent: Monday, December 29, 2008 6:33 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Code factory games


Yes Bryan, time adventures  works also on Vista.
But as code factory don't sells it any more and the game is on cd, you 
don't have any chance to get it.

Maybe a member on this list is willing to sell it to you milos...
Regards,
Claudio.

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Re: [Audyssey] Windows 7 gaming was gamebooks of Arborell

2008-12-29 Thread Trenton Matthews

Thanks for letting me know about that.
I wonder if Draconis Entertaiment will be making their games Windows 7 
compatible starting in 2009 as well.



--
From: Thomas Ward thomasward1...@gmail.com
Sent: Monday, December 29, 2008 12:52 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Windows 7 gaming was gamebooks of Arborell


Hi Trenton,
Yes, I have. I did manage to get ahold of the Windows 7 early beta and 
things are not looking too good for the majority of accessible games. The 
Windows 7 beta release I tested did not ship with any VB 6 support at all 
natively. That means the majority of the accessible games out there from 
GMA, Jim Kitchen, BSC, L-Works, DanZ Games, and so on are not going to 
work out of the box with Windows 7. I'm sorry to say unless those 
developers are willing to put the time and money into going to something 
like VB .NET. Those games are going to be difficult to get running on 
Windows 7, and you basically have to force a full VB 6 runtime install on 
there and hope it all works when Win 7 is finally released.
On the bright side those developers who have walked away from VB and are 
using .NET technologies should be good to go. Rail Racer current demo 
worked fine on Windows 7 once you installed a copy of the managed DirectX 
libraries and .NET Framework 1.1. The 3D Volocity game by BPC Programs 
also worked ok. All of the USA Games products are being made Windows 7 
ready. Beyond that have fun installing and fiddling with VB 6 libraries 
trying to get them to run properly.





Trenton Matthews wrote:

Just wait til Windows Seven comes out.
Not liking the results for it. By the way, I hear the Windows Seven start 
up sound is quite strange.
From a gaming perspective, has anyone tried Windows Seven beta with any 
of

the blind friendly games out there yet?



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-27 Thread Trenton Matthews

*chuckles*
Well, um, I knew that.
*smile*



--
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, December 27, 2008 9:03 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


Hi Trenton,
Actually, neither. If you click the buy now link it will take you to the 
shopping cart page which will tell you that there are no items currently 
for sale. I suppose that is a bit confusing, but I haven't added it to the 
cart yet because it isn't ready for sale.

Smile.

- Original Message - 
From: Trenton Matthews tmatthews...@live.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 26, 2008 8:54 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



Oh how wonderful!
I can't wait for this game!
I see there's a buy this game link on the web site already.
Is it for preorders for newer customers, or for original Montezooma 
customers.



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-26 Thread Trenton Matthews

Now this, is what I call an adventure!
That was an excellent trailor!


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Wednesday, December 24, 2008 8:07 AM
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Subject: Re: [Audyssey] /Tomb Hunter trailer released.


Hi Charles,
I am glad you like the music. Purchasing that quality of music isn't 
cheap. I have hired someone to do the theme music and scoring for the 
game, but he charges royalty fees on his music. Fortunately, since Tomb 
Hunter is going to be a full game series of games sharing many of the same 
music tracks I'll get my money back eventually.


- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, December 24, 2008 1:24 AM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


I like that opening and closing music!  Phil's suggestion about the 3 57 
magnum is a good one, and I agree with someone else's post about the sound 
of collecting arrows, but you've already answered that one.  This is going 
to be one! neat! side scroller!


---
Laughter is the best medicine.  Look around you and



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-26 Thread Trenton Matthews

*smile*
Credit goes out to me for the Lara Croft sounds there.
Now if we can just find a good replacement voice actor for her...
Any women up for the challenege?
*grins again*


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Tuesday, December 23, 2008 9:20 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


Hi,
Actually, what you heard was my original sounds and music for the game. I 
legally own 99% of the sounds and music that was previewed in the demo. In 
fact, the only sound effects that were borrowed from Tomb Raider were the 
ones for Lara Croft which I have been using as a place holder for Angela 
Carter. The rest is all  original USA Games audio content.
As for the Cyclops at the end of level 1 he is a type of mini-boss of 
sorts. The reason he doesn't have any special attacks is because Geek 
mythology doesn't really mention any for the ;Cyclopses in the epics. 
While it is true the Cyclopses did create Zues's thunderbolt, Hades's 
helment, and Posidan's trident the Cyclopses were  forbiddento use those 
weapons themselves. The only thing besides their skill as master weapon 
creators they are known for is their large size and superhuman strength. 
Thatis why no special attacks, moves, etc.
As far as the main boss you have to fight here is a hint. In the Hall of 
Wisdom you get to ssquare off witht Kampe the dragon who guards the Orgb 
of Wisdom. She is really going to be mean and tough.  She has two attacks. 
She can hit you with fire breath at a distance or hit you with her 
scorpion tail up close. Either way you are in deep trouble.


- Original Message - 
From: Shadow Dragon elementalult...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, December 23, 2008 10:05 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


The game sounds pretty good. I like the fact that there'll actually be 
combat in it now, that seems to spice things up along with the 
platforming elements. Just a couple of questions though. Just curious as 
to when you're planning to put in original sounds? I seem to recall you 
mensioning those were from some tomb raider game or other. Pretty good 
sounds actually and they fit the setting, but I don't know how well it'd 
go if you released them in the actual game, especially if you've already 
been busted once.


And also, was the cyclopse dude at the end a boss monster? If so, I was 
kind of wondering if you planned to give the bosses more special attacks 
and such to make the battles more interesting and sepperate them from the 
norm. As it was it seemed kind of like it was just a bigger enemy with 
more hp that could deal more damage. If I remember right, wasn't it the 
cyclopses that forged Zeus's thunderbolts? Something along those lines 
anyway. Maybe they could have a special attack involving hurled 
lightningbolts, and perhaps some kind of attack involving their eye? A 
gaze that stuns or some kind of beam or something. Just curious. Would be 
kind of neat to see platforming elements introduced into the more 
difficult boss battles as well, would add a whole new level of intensity.



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Re: [Audyssey] /Tomb Hunter trailer released.

2008-12-26 Thread Trenton Matthews

Oh how wonderful!
I can't wait for this game!
I see there's a buy this game link on the web site already.
Is it for preorders for newer customers, or for original Montezooma 
customers.


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Friday, December 26, 2008 1:38 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] /Tomb Hunter trailer released.


Hi,
Oh, I got a voice acter for the job already. However, she is currently off 
on holiday at the moment.

Smile.

- Original Message - 
From: Trenton Matthews tmatthews...@live.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, December 26, 2008 12:14 PM
Subject: Re: [Audyssey] /Tomb Hunter trailer released.



*smile*
Credit goes out to me for the Lara Croft sounds there.
Now if we can just find a good replacement voice actor for her...
Any women up for the challenege?
*grins again*



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Re: [Audyssey] Eamon, Beginners cave

2008-12-20 Thread Trenton Matthews

No way!
Which version are ya playing? And I wasn't sure how to get into the water 
when I visited the pirates place.

Neat!


--
From: Sarah Haake ti...@gmx.net
Sent: Friday, December 19, 2008 1:46 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Eamon, Beginners cave


Hi all,

I read a lot about Eamon in this list and now tried it myself to see what 
it's like.


The system works fine for me, but I have a problem in the Beginners cave 
already. It seems that I overlooked something quite obvious, because 
everyone else seems to have no problems with it. But I'm a bit stuck and 
hope someone can help.


s
p
o
i
l
e
r
s
p
a
c
e

I'm in the pirate's cave and want to go into the sea. I have a book which 
changes me into a fish and I read it right there. I become a fish but I 
get eaten by a big fish when I enter the sea. I don't know what to do 
about that. I think I went everywhere, I also found the secret passage to 
the temple. But I didn't find anything to help me here.


Well, thanks in advance for your help and best regards


Sarah

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Re: [Audyssey] USA Games Web Site

2008-12-20 Thread Trenton Matthews
To follow up, that means all of the links on the USA Games page inside the 
Gaming galaxy are also down.

Thank you for the info there Tom, shall update that page ASAP!


--
From: Thomas Ward thomasward1...@gmail.com
Sent: Saturday, December 20, 2008 7:11 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] USA Games Web Site


Hello Gamers,
Unfortunately do to circumstances out of our control we had to license
a new domain name for our web site. As of now the official web site
for USA Games Interactive is:
http://www.usagamesinteractive.com
Do to the change in web addresses many of the links on our web site is
currently broken, and all of the mailing lists and e-mail accounts
were lost in the transfer. As a result we will be spending a lot of
time this week just fixing broken links, restoring the mailing lists
to operational status, restoring the e-mail accounts, etc.
So at this point the web site is up and running again, but it needs a
lot of repair and work to get it back to the way it was a week ago. So
if you go to the new USA Games web site and get a page under
construction message or find broken links don't worry as we are
probably working on it in our free time.
Happy holidays.

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Re: [Audyssey] A question about a few of the things you said here?

2008-12-18 Thread Trenton Matthews

By For Now
No, I'm not leaving, just quoting what jim says.
*smile*


--
From: lelia struv...@yahoo.com
Sent: Thursday, December 18, 2008 3:10 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] A question about a few of the things you said here?


Hi I know what hth means but what does bfn mean?

and thanks Jim for letting me know about the games, I tried mak 1 and whew 
you gotta be paying attention.


Thanks for the time and patients you all put in to your games.

lelia
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: lelia Gamers@audyssey.org
Sent: Thursday, December 18, 2008 3:58 AM
Subject: Re: [Audyssey] A question about a few of the things you said 
here?




Hi Lelia,

No, brain, reader, waver and the braille reference guide are not actually 
games.


Brain is a little program that I wrote that plays back the sounds that I 
recorded of my brain when I stuck a probe in my ear.  Actually it just 
plays little random sounds. grin


Reader is just a simple little text file reader program that reads the 
text file with a sapi5 voice.


Waver is just a simple little wave file player program.  But it can pick 
and play the files randomly or by search criteria etc.


And of course the braille reference guide program is just a grade 2 
braille reference guide.


HTH

BFN

Jim

C. E. O. Kitchen's Inc.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Audio Games.net, Audyssey, And Klango Teaming up!

2008-12-09 Thread Trenton Matthews

No luck with the audio games forum yet, however i can difinitely start 
a thread on my own. However i'd rather get a forum started since there 
is quite a lot of threads in the games computers and internet forum 
where the thread would go.
Glad Eamon is working out for ya! I'll get back into it later on this week.
My user name is TManTV on there.
Talk with ya soon!
Trenton


On 12/9/2008 7:02 AM, dark wrote:
 Hi Trenton.

 I've now got both Klango,  and Eamon delux working successfully, 
 so feel free to send me a Klango message on there if you wish.

 I'll also have a look for those topics you mentioned, (I've been in 
 contact with Bill teal recently myself reguarding the audiogames.net 
 site entries for his stuff),  did you get the forum up?

 Sorry this is so late, I've been eaten by things to do recently.

 Beware the Grue!

 Dark.
 - Original Message - From: Trenton Matthews 
 
 To: Gamers Discussion list 
 Sent: Tuesday, November 18, 2008 1:53 PM
 Subject: [Audyssey] Audio Games.net, Audyssey, And Klango Teaming up!


 Hi folks!

 Several of the folks around the world of Klango are wondering if 
 anyone on Audio Games.net and I myself am wondering on Audyssey are 
 wanting to have a way that Klango users and other gaming users can 
 interact in within the same world. I wonder if it'd be a problem for 
 audyssey to have their own forum on Klango! Same with Audio 
 Games.net. More interaction would be quite an awesome thing, 
 especially since a topic for eamon adventurers I made is on there, 
 and also, a topic for Night Of Parasite is on there as well!
 If anyone thinks it's a good idea, sign up for a Klango account at:
 http://klango.net
 and make your opinions heard!
 PS. Dark from the ivory tower is requested to sign up from a few 
 Klangans, (as klango users are officially called,) plus any other 
 gamers, as the vast world is wanting their knowledge! Also, a topic 
 for the folks at the audio network
 http://pressakey.net
 was brought up, and I'm hoping to get Bill from there to be apart of 
 the world as well!
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Re: [Audyssey] help is here for those painful eamon deluxe problems

2008-12-08 Thread Trenton Matthews

Now that's what I call getting it done!
Good job!
Can't wait to see how the progress is going to be coming along!


--
From: Stephen [EMAIL PROTECTED]
Sent: Monday, December 08, 2008 1:41 AM
To: gamers@audyssey.org
Subject: [Audyssey] help is here for those painful eamon deluxe problems


Greetings!
This afternoon, frank kunze, author of eamon deluxe got in contact with 
me.

Here is his message
Subject: Eamon Deluxe
Hello, this is Frank, the author of Eamon Deluxe. Matthew Clark forwarded 
me your
emails. If you have any questions or problems I'll be happy to try and 
help you.

-Frank
To avoid spam, I'd rather not put his email address up on here, but if 
each of you writes to me privately I'll give you his email address 
directly.
btw: All eamon adventures are written in quick basic, including the code 
for the main hall.  There is a graphical screen and a text screen, 
Possibly you are trying to access the graphical screen with the console 
window, which is of course why you aren't able to read anythinwith your 
screenreader.  Also dont forget that the screen is switched to 40 column 
display mode which makes matters even worse.
The entire system is written in quick basic which uses the .bas file 
format.
They are just ascii text files, so are easily edited using programs like 
notepad, so someone on here who knows how quick basic works can freely 
edit and change things.
It is best to play the game using a program like dosbox, unfortunately, 
dosbox cannot be read using jaws or windows, but the method I use requires 
that you have an external speech synthesiser attached to a serial port, 
using the ASAP screenreader program.
Since this is not possible for everyone, I'll have a chat with frank and 
see if he can somehow port the system to windows, or maybe change some 
stuff around so that your screenreader is able to access the console 
screen no matter what.



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Re: [Audyssey] Thoughts about new text adventures.

2008-12-08 Thread Trenton Matthews

And that's what I'd like to see as well!
The set up just seems very simple, but perfect for a RPG world.


--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Sunday, December 07, 2008 9:08 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Thoughts about new text adventures.


Hi Dark,
Oh, I see what you mean. After creating your character have an adventure 
list that comes up that lists all the possible locations or possible 
adventures to choose from for your character.


Choose an Adventure.
(1) A Haunting in Blackwood
(2) Captured by River Pirates
(3) Lair of the Ice Lord
(4) Legend of the Werewolf
Enter your choice...

Is that kind of what you have in mind by a Eamon style adventure lobby? 
All of the above adventures can be played using the same character, but 
would all be independant quests and adventures.


dark wrote:

Hi Tom.

I didn't literally mean Eamon in terms of parza,  actually I'm not 
convinced of parzing commands in an rpg.


I only meant in the sense of a single centralized location like Eamon's 
main hall, from which a number of adventures could be accessed, and onto 
which more adventures could be added which could then all be undertaken 
with the same character.


I'd love the writing adventuresw option, sinse it's something I've very 
much always fancied doing, but do not have the skills required.


I have considdered writing a gamebook, and even have a plot, story, 
setting and several scenarios in mind, however I've yet to find a 
coherent way of creating a section plan, - even if writing in plane 
text, to show which section links to which and keep track of which bits 
of the book need writing.


A tree diagram would be ideal, but as two years of formal logic showed 
me, representing tree diagrams in textual form is a right pest! 
especially with a long tree.


This could of course just be me and my abysmal spacial/tabular  logic 
understanding.


Anyway, the point is adventure creation would rock if possible and the 
Eamon model would be the best for that.


Beware the Grue!

DArk.



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Re: [Audyssey] Thoughts about new text adventures.

2008-12-08 Thread Trenton Matthews

And most text adventure games out there are definitely freeware.
Yes, some shareware, like Hampton Maner for example, wonder if anyone's 
ever heard ov that one.



--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Sunday, December 07, 2008 7:32 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Thoughts about new text adventures.


Hi,
Yes. The thing to keep in mind is that if I were to add sounds and music I 
would not be able to release this as a free project. I was sincerely 
hoping to make this a free venture, and if I have to pay for sounds/music 
then I have to charge for those additions to the game which isn't what I 
had planned for.
Also one of the goals I really want to try with this game is begin opening 
USA Games up to multiple platforms. I did a lot of research this passed 
year, and I discovered the only realistic way to do that is to use simple 
user interfaces like text and as little proprietary operating system 
specifics as possible. Making cross platform games is difficult unless you 
want to use something like SDL ESpeak, and other open source technologies 
instead of Sapi, DirectX, etc. So I'll start with something simple and 
work from there.


dark wrote:

My thoughts exactly.

the point is it's a text adventure, so it's all about the writing 
quality.


If however tom's game has rpg like features such as combat, bosses etc, 
some sounds or music would be a nice addition, - though by no means 
essential.


Beware the Grue!

Dark.



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Re: [Audyssey] Thoughts about new text adventures.

2008-12-07 Thread Trenton Matthews

Now that's a cool idea!
I wonder what creations we can all come up with!



 - Original Message -
 From: Thomas Ward  To: gamers@audyssey.org
 Date sent: Sun, 07 Dec 2008 01:51:25 -0500
 Subject: [Audyssey] Thoughts about new text adventures.

 Hi everyone,
 Over the last few months I have really been getting into 
 interactive
 fiction games, and really enjoy the old text adventures.  As a 
 result
 that has me thinking of some possible game projects after 
 Mysteries of
 the Ancients and Raceway are released.
 One idea I have been thinking of is producing a handful of USA 
 Games
 text adventures for Mac, Windows, and Linux that is similar to 
 classic
 if titles.  With web based games like Sryth around I have 
 discovered the
 classic DND text adventure style game still can be quite 
 addictive given
 enough adventures and puzzles in it.  What do you all think of 
 this idea?
 Cheers!


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Re: [Audyssey] Beware of the Death Key

2008-12-05 Thread Trenton Matthews

As I have a del d630 laptop, unfortunately the death key is right next 
to the power' button.
Now isn't that nice!
*sighs deeply*
Volume buttons are in the same row where the power and mute buttons are, 
far left hand corner above the keyboard.


On 12/5/2008 5:56 AM, dark wrote:
 Thankfully, most of the keyboards I've seen have had obviously placed 
 mute keys as well,  and my laptop, you actually have to push the 
 volume slider in to mute.

 A far more serious problem I've had is when something like Windows 
 media player decides to randomly mute the computer for no readily 
 apparent reason.

 Luckily, I can see enough to know when windows are open, and so am now 
 quite adept at unchecking the mute check box without any assistance 
 from Hal,   but hellish problems can ensue if I get the causes of 
 the trouble mixed up, and accidently activate one thing while trying 
 to deactivate another.

 I remember a very nasty experience which involved me in the end 
 phoning dolpin, and going through everything from altering the 
 settings of my surround sound system (not fun, sinse other than seeing 
 whether it's turn on or not I've got no clue as to what's happening 
 with it), to mucking about with physical speaker leads, to checking 
 and unchecking the mute check box, to the mute key on my keyboard.

 It was finally the surround sound system settings which had suffered a 
 wrong button pressing from me, but to work that out I had to plug a Cd 
 player into the system, play with the settings until I could here 
 that, plug my headphones into my Pc, play with the mute button and 
 volume settings until I could here that, then! reconnect five speakers!

 needless to say, I've been very careful with the surround sound system 
 settings sinse then.

 Beware the Grue! (which is only slightly more scary than the death key).

 Dark.

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Re: [Audyssey] Some ideas for games

2008-11-29 Thread Trenton Matthews

You mean like with grand theaft auto, but without the stealing?
That doesn't sound like a bad creation there!
I wonder if that could be done with Klango too!

Trenton



On 11/29/2008 9:02 AM, Kevin Weispfennig wrote:
 Hi Gamers,


I have some new ideas for AUdiogames:
I wu'd like to have a game where you have to walk around and kill
 people and also be able to take cars and race to different places
 where you have to win races and get money. THen you'll have to drive
 again around kill some new people and then you'll have to make some
 missions and thenn if you've all this done you've to drive around kill
 some people, be able to buy some things in the store and just have
 fun. And online too. LIke there to peoples. ONe for example drives the
 car and the other one shootes the Peoples with the Gun or something.
 That's sound's not easy. But it wu'd be cool to have a game like
 this.






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Re: [Audyssey] Top Speed 2.1 suggestions/ideas.

2008-11-29 Thread Trenton Matthews

I'd like that too as well.

On 11/29/2008 9:35 AM, Dakotah Rickard wrote:
 Hi all.

 I personally like the individual IP server set-up we've got now. Rail
 Racer is good, and it's a centralized location, but running a server
 like that with enough bandwidth to cover the networking demands isn't
 free.

 I have one more suggestion, and I think that it's simple enough that
 it should pose no problems. I like the new cars that have been added
 to ts 2.1. They're great. I'd like to suggest that all the old cars
 from the Top Speed Alpha be added, not just the pickup truck.

 I know that this means lots of default cars, but I think it'd be very
 interesting, seeing as it would provide the player with another ...
 six cars to choose from, if memory serves.

 By the way, if you do this, please keep the Classic. I know it
 sounds a lot like the ... German Auto? (Can't spell in Dutch, sorry...
 but keep them both. They don't seem to be the same car or sound.

 I'd also like to see the Californian Street Racer put in there as
 well. It was made by you guys, and it's a well-balanced car. Maybe
 also put Zandvoort? the track wherever it would belong. That's
 another good track that could come shipped with the game.

 Player-made vhc and trk files are good, and now it doesn't matter who
 made the trk file, but the more vhc files we can use in multiplayer,
 the better.

 Sorry for the long post.

 Signed:
 Dakotah Rickard

 On 11/29/08, Leonard de Ruijter  wrote:

 Hey,

 Top Speed 2 is a completely free game, no money for it. Top Speed 3
 may, but we like creation of free games.
 be,
 -
 Regards,
 Leonard de Ruijter
 e-mail: mailto:[EMAIL PROTECTED]


 On zaterdag 29 november 2008, at 16:06:15, wrote Kevin:

  
 Hello Claudio,

 Saturday, November 29, 2008, 11:38:18 AM, you wrote:

 What I don't like in topspeed is that you only can connect to another
 player
 if you have the ip...
 I personally would like a server like rail racer, where players can
 connect and play together vithout ip things...
 I've hoped that this will come in 2.1, but satly not...
  
 And, just an other idea from me is that if you're in a car and you
 have a good bandwith that you can like have your Microphone and when
 the other people are driving that they can hear in your car people
 speaking. Or something like that. And that with the hairpins. But
 TopSpeed is a coool Game. If we are doing some more things to it then
 it cu'd be cost some money, i wu'd buy it! It's a cool game!

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Re: [Audyssey] Lone wolf sound pack.

2008-11-21 Thread Trenton Matthews

Wish I was able to keep that...
Use to have it too.
Same with the christmas music!


--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Thursday, November 20, 2008 7:48 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Lone wolf sound pack.


Hi Rick,
Well for my sound pack back in February USA Games had a hacker break into 
our web servers and delete everything on the server. WE have been piecing 
the web site back together ever since. I checked the files on the server 
and the Lonewolf sound pack was something we never restored.


Rick wrote:

I went to audiogames.net, then to the mods section.
They have links for 2 sound packs, one by USA games and the other by PCS 
games, neither one works.

I get a 404 error.
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Re: [Audyssey] Sport games for the blind

2008-11-21 Thread Trenton Matthews
Well, Allen was suppose to have made one, however it was never ment to come 
to day light.

Allen from fantasy storm, that is..


--
From: Matheus [EMAIL PROTECTED]
Sent: Thursday, November 20, 2008 8:46 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Sport games for the blind


hm,
thoug a Basketball game will be very very very cool if someone made it!!


-Mensagem original-
De: Thomas Ward [EMAIL PROTECTED]
Para: Gamers Discussion list gamers@audyssey.org
Data: Quinta, 20 de Novembro de 2008 21:40
Assunto: Re: [Audyssey] Sport games for the blind

Hi Dark,
Just a slight correction. Jim Kitchen does not have a Basketball game.
As far as sports games he has Baseball, Football, Mach 1, Golf, and Pong.



dark wrote:

Hi.

If you look on www.audiogames.nett you can search under the catagory
sport to see several developers who've produced accessible sports
games.

the first I can think of though is of course Jim kitchin at
http://www.kitchensinc.net/ who has free self voicing golf and baskit
ball games pluss an American football game. then, www.vipgameszone.com
have Audio tenis and volleyball games, and an audio football game,
 this timee european football not american football.

those games aren't free, but have demos available, and you can play
them across the internet with other people.

hth.



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Re: [Audyssey] Sport games for the blind

2008-11-21 Thread Trenton Matthews
enough golf courses that can make all the real golf courses in the world 
tiney--!

Oh, and crazy tenis is a free sports game.
And you forgot socker from draconis!

From: Thomas Ward [EMAIL PROTECTED]
Sent: Thursday, November 20, 2008 7:40 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sport games for the blind


Hi Dark,
Just a slight correction. Jim Kitchen does not have a Basketball game. As 
far as sports games he has Baseball, Football, Mach 1, Golf, and Pong.




dark wrote:

Hi.

If you look on www.audiogames.nett you can search under the catagory 
sport to see several developers who've produced accessible sports 
games.


the first I can think of though is of course Jim kitchin at 
http://www.kitchensinc.net/ who has free self voicing golf and baskit 
ball games pluss an American football game. then, www.vipgameszone.com 
have Audio tenis and volleyball games, and an audio football game,   
this timee european football not american football.


those games aren't free, but have demos available, and you can play them 
across the internet with other people.


hth.



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Re: [Audyssey] Sport games for the blind

2008-11-21 Thread Trenton Matthews

Um, I ment Socker, as in
Socker-Star from Draconis's ESP Pinball.


--
From: dark [EMAIL PROTECTED]
Sent: Thursday, November 20, 2008 3:23 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sport games for the blind


Hi.

I did mention super football in the original message,  not that it 
partiularly matters.


Beware the grue!

Dark.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 21, 2008 10:00 PM
Subject: Re: [Audyssey] Sport games for the blind


enough golf courses that can make all the real golf courses in the 
world tiney--!

Oh, and crazy tenis is a free sports game.
And you forgot socker from draconis!

From: Thomas Ward [EMAIL PROTECTED]
Sent: Thursday, November 20, 2008 7:40 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sport games for the blind


Hi Dark,
Just a slight correction. Jim Kitchen does not have a Basketball game. 
As far as sports games he has Baseball, Football, Mach 1, Golf, and 
Pong.




dark wrote:

Hi.

If you look on www.audiogames.nett you can search under the catagory 
sport to see several developers who've produced accessible sports 
games.


the first I can think of though is of course Jim kitchin at 
http://www.kitchensinc.net/ who has free self voicing golf and baskit 
ball games pluss an American football game. then, www.vipgameszone.com 
have Audio tenis and volleyball games, and an audio football game,   
this timee european football not american football.


those games aren't free, but have demos available, and you can play 
them across the internet with other people.


hth.



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Re: [Audyssey] Sport games for the blind

2008-11-21 Thread Trenton Matthews

as I said earlier, Socker-Star from Draconis.
ESP Pinball Classic.


--
From: Ron Schamerhorn [EMAIL PROTECTED]
Sent: Friday, November 21, 2008 3:03 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sport games for the blind


Hi

 If you are meaning the pinball table, then there would also be the
baseball table in PB Extreme.


- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 21, 2008 5:00 PM
Subject: Re: [Audyssey] Sport games for the blind


enough golf courses that can make all the real golf courses in the world
tiney--!
Oh, and crazy tenis is a free sports game.
And you forgot socker from draconis!


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Re: [Audyssey] Lone wolf sound pack.

2008-11-21 Thread Trenton Matthews

that was the USA games one.


--
From: shaun everiss [EMAIL PROTECTED]
Sent: Friday, November 21, 2008 4:32 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Lone wolf sound pack.


what startrek one.
I never heard of a startrek lonewolf pack but I'd like one.
At 11:55 a.m. 22/11/2008, you wrote:

you know there was also this other cool one which had some sounds from
startreck and really cool deck gun sounds

On 11/21/08, Rick [EMAIL PROTECTED] wrote:

Thanks, I would appreciate that.
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 20, 2008 9:46 PM
Subject: Re: [Audyssey] Lone wolf sound pack.



Hi Rick,
It was probably the one I made a few years back. I'll upload it to the 
USA


Games server this weekend and give you a link to the file.

Rick wrote:

Hi list.
Awhile back I had a sound pack for lone wolf, but lost it in a hard 
drive


failure.
I don't remember who made it or where I got it.
Does anybody know if it still available for download, and if so where 
can


I get it?
Thanks in advance for any help.
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Re: [Audyssey] Tenpin alley question

2008-11-20 Thread Trenton Matthews
The only version I have is the way bacQ original version, with the more 
prettier music logo.



--
From: piotru[ [EMAIL PROTECTED]
Sent: Thursday, November 20, 2008 12:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Tenpin alley question

Choose create a new player from the menu. and follow the svreens. to 
manage players select player statistics, press delete on a player to 
delete it, press enter to open stats. note this is only doable in the full 
version, and if anyone has tenpinalley 1.1 send it since it's not 
available and 2.0 (what ever is latest version doesn't work) I'm locked up 
in runtome error 71 at start up.
- Original Message - 
From: Angellko21 [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 20, 2008 8:05 PM
Subject: Re: [Audyssey] Tenpin alley question


and how I can play against other human friend?
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 20, 2008 8:01 PM
Subject: Re: [Audyssey] Tenpin alley question


Nope, you can't play against the computer. The game was designed to be
played either alone or with other human players.
- Original Message - 
From: Angellko21 [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 20, 2008 11:55 AM
Subject: [Audyssey] Tenpin alley question


Thanks very much,I want to ask you,this game is for one player or I can 
play
against computer and how?Please,write me back,because I play only alone 
with

me.:)
Lukáš Kakara


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Re: [Audyssey] Tenpin alley question

2008-11-20 Thread Trenton Matthews
To answer your reply, going with what charles I believe said about the 
licensing thing, best not to upload the adora version of it, even though it's 
a demo.
Still though, the old adora logo was much prettier, and more magical in my 
opinion. Wish they could do something like that for newer updates!




--
From: piotru[ [EMAIL PROTECTED]
Sent: Thursday, November 20, 2008 12:33 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Tenpin alley question


If it will accept my key then I'm all for it you might upload it.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 20, 2008 8:29 PM
Subject: Re: [Audyssey] Tenpin alley question


The only version I have is the way bacQ original version, with the more
prettier music logo.


--
From: piotru[ [EMAIL PROTECTED]
Sent: Thursday, November 20, 2008 12:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Tenpin alley question

Choose create a new player from the menu. and follow the svreens. to 
manage players select player statistics, press delete on a player to 
delete it, press enter to open stats. note this is only doable in the 
full version, and if anyone has tenpinalley 1.1 send it since it's not 
available and 2.0 (what ever is latest version doesn't work) I'm locked 
up in runtome error 71 at start up.
- Original Message - 
From: Angellko21 [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 20, 2008 8:05 PM
Subject: Re: [Audyssey] Tenpin alley question


and how I can play against other human friend?
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 20, 2008 8:01 PM
Subject: Re: [Audyssey] Tenpin alley question


Nope, you can't play against the computer. The game was designed to be
played either alone or with other human players.
- Original Message - 
From: Angellko21 [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 20, 2008 11:55 AM
Subject: [Audyssey] Tenpin alley question


Thanks very much,I want to ask you,this game is for one player or I can 
play
against computer and how?Please,write me back,because I play only alone 
with

me.:)
Lukáš Kakara


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http://www.nod32.cz



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Tanie rozmowy telefoniczne!
Sprawdz  http://link.interia.pl/f1f94

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Re: [Audyssey] Tenpin alley question

2008-11-20 Thread Trenton Matthews
It should. There was a review done for blind cool tech on it. And no, it 
wasn't as great as yours.

Heard the whole thing, and yours was more informational and descriptive!

--
From: Charles Rivard [EMAIL PROTECTED]
Sent: Thursday, November 20, 2008 4:33 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Tenpin alley question

Page up doesn't skip through it by speeding it up as in the original 
version??  I don't have the newer version, so don't know.


---
Pretty is as pretty does.
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 20, 2008 1:29 PM
Subject: Re: [Audyssey] Tenpin alley question


And not nearly as annoying! You can't even skip the new one in TPA, though
you can in the other Draconis titles. Where's the logic in that?
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 20, 2008 1:23 PM
Subject: Re: [Audyssey] Tenpin alley question


To answer your reply, going with what charles I believe said about the
licensing thing, best not to upload the adora version of it, even though
it's
a demo.
Still though, the old adora logo was much prettier, and more magical in 
my

opinion. Wish they could do something like that for newer updates!



--
From: piotru[ [EMAIL PROTECTED]
Sent: Thursday, November 20, 2008 12:33 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Tenpin alley question


If it will accept my key then I'm all for it you might upload it.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 20, 2008 8:29 PM
Subject: Re: [Audyssey] Tenpin alley question


The only version I have is the way bacQ original version, with the more
prettier music logo.


--
From: piotru[ [EMAIL PROTECTED]
Sent: Thursday, November 20, 2008 12:13 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Tenpin alley question

Choose create a new player from the menu. and follow the svreens. to 
manage players select player statistics, press delete on a player to 
delete it, press enter to open stats. note this is only doable in the 
full version, and if anyone has tenpinalley 1.1 send it since it's not 
available and 2.0 (what ever is latest version doesn't work) I'm locked 
up in runtome error 71 at start up.
- Original Message - 
From: Angellko21 [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 20, 2008 8:05 PM
Subject: Re: [Audyssey] Tenpin alley question


and how I can play against other human friend?
- Original Message - 
From: Bryan Peterson [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 20, 2008 8:01 PM
Subject: Re: [Audyssey] Tenpin alley question


Nope, you can't play against the computer. The game was designed to be
played either alone or with other human players.
- Original Message - 
From: Angellko21 [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 20, 2008 11:55 AM
Subject: [Audyssey] Tenpin alley question


Thanks very much,I want to ask you,this game is for one player or I can 
play
against computer and how?Please,write me back,because I play only alone 
with

me.:)
Lukáš Kakara


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__ Informace od NOD32 3627 (20081120) __

Tato zprava byla proverena antivirovym systemem NOD32.
http://www.nod32.cz



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Re: [Audyssey] Fantastic Vista Computers and How to get games toplayon them

2008-11-19 Thread Trenton Matthews
I wonder if he could add that walkthrough to his fantastic games 
collection.

He'll have four of them if he adds that one!


--
From: dark [EMAIL PROTECTED]
Sent: Tuesday, November 18, 2008 2:52 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Fantastic Vista Computers and How to get games 
toplayon them



Lol Phil!

I never thought those gelatinous blobs would've been so generous!

congrats on your persistance and I'm really glad you got things working.

Beware the Grue!
#
Dark.
- Original Message - 
From: Phil Vlasak [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Cc: [EMAIL PROTECTED]
Sent: Wednesday, November 19, 2008 3:44 AM
Subject: [Audyssey] Fantastic Vista Computers and How to get games to 
playon them




Fantastic Vista Computers and How to get games to play on them.
by Phil Vlasak
We installed JFW on the new Vista computer then Installed several games.
Super Egg Hunt, version 1.1.
Bop It Ultimate, version 1.1.
SuperDog's Bone Hunt, version 1.1.
Jim Kitchen's WinLife3.
Trying to play them gave the same message:
Project1
Run-time error '429':
ActiveX component can't create object

We checked and DirectX 10 was updated and installed.
We even installed the last DirectX 9 with no help in playing the games.
Finally after ten hours of trying everything I could think of, with all 
hope

gone I took a chance and with my last ounce of strength, I installed,
Shades of Doom, version 1.2.
We used the default settings and put it into
C:\Program Files.
Suddenly, Angels started to sing and we danced around the computer room 
as

the game ran perfectly!
Then we tried all the other games and they all ran perfectly.
Hallelujah
David must have put every last VB6 library in that baby.
Now I can get on to the difficult task of importing Email, Address book 
and

DMA music onto the new computer.

Next we


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[Audyssey] Audio Games.net, Audyssey, And Klango Teaming up!

2008-11-18 Thread Trenton Matthews
Hi folks!

Several of the folks around the world of Klango are wondering if anyone on 
Audio Games.net and I myself am wondering on Audyssey are wanting to have a way 
that Klango users and other gaming users can interact in within the same world. 
I wonder if it'd be a problem for audyssey to have their own forum on Klango! 
Same with Audio Games.net. More interaction would be quite an awesome thing, 
especially since a topic for eamon adventurers I made is on there, and also, a 
topic for Night Of Parasite is on there as well! 
If anyone thinks it's a good idea, sign up for a Klango account at:
http://klango.net
and make your opinions heard!
PS. Dark from the ivory tower is requested to sign up from a few Klangans, 
(as klango users are officially called,) plus any other gamers, as the vast 
world is wanting their knowledge! Also, a topic for the folks at the audio 
network 
http://pressakey.net
was brought up, and I'm hoping to get Bill from there to be apart of the world 
as well! 
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Re: [Audyssey] Eamon is driving me crazy!

2008-11-18 Thread Trenton Matthews

Ah yes,...
You can still get them for the apple 2E, or use an apple emulator as well, 
have no experience with the apple emulator myself.
I wonder how hard it would be to pla those now these days on an apple 
emulator. But yes, for me, I prefer sticking with the windows and dos side 
of things.



--
From: MissWings [EMAIL PROTECTED]
Sent: Monday, November 17, 2008 10:56 PM
To: Gamers Discussion list gamers@audyssey.org; Gamers Discussion list 
gamers@audyssey.org

Subject: Re: [Audyssey] Eamon is driving me crazy!

I remember playing these Eamon games at a friend of mine's when I was 
younger and really liking them ... only problem was I hardly ever visited 
her so really only got through the first adventure that came on the master 
disk, plus maybe another one for sure.  I'm assuming this is for Windows, 
but I still doubt I'd be able to use it at the moment as everything 
nowadays is being programmed for XP or higher, and I'm still stuck using 
Windows Millennium.  Sounds like a neat game though.  Wish I could play 
it.  I might give it a try when we get plans going for me to use an XP 
computer that we have here in our house that's not being used.  I'll give 
one of my roommates the one I'm on now, so maybe it won't be too long and 
I can try some of these new games out for myself.


MissWings

At 05:58 PM 11/16/2008, Trenton Matthews wrote:
We may have to go for John Nelson's verson of the series til we can figure 
this out.

Here's the manual if you need it:
http://eamonag.org/manuals/EamonDX-player-manual.htm#1.5
The deluxe version is not confusing, although annoying at the start. The 
manual said something about removing the qbasic program, so I'm gonna try 
that. Although I wonder if that will even help.

From: dark [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 4:44 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Eamon is driving me crazy!


Okay, all my manipulations with the window seem to have worked.

the good news is changing the window size to 800 x 600 manually in the 
properties tab of the Eamon window (you have to right click the top of 
the window to get it), does create a big enough window to view all on 
screen text.


the bad news is, whenever I attempt to run anything in the game involving 
characters, ie, choosing a character, editing a character,  I get a 
weerd program screen with lots of code on it and something about 
debugging!


I've tried putting the window and fonts and stuff back,  but no joy, 
and in fact if I remember rightly this is why i stopped mucking about 
with Eamon the other day!


obn the one hand, i'm just about to give up with this,  on the other 
if I can get this bloody thing to work, i might have cracked the text 
issue!


g

Beware the Grue!

Dark.
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Re: [Audyssey] did it ever come out

2008-11-18 Thread Trenton Matthews

ah, the game from Nick.
Haven't heard anything about besides what I've read from the link provided 
by Phil.

I believe the game was called boating week.
Will double check that though...
--
From: Will Lomas [EMAIL PROTECTED]
Sent: Tuesday, November 18, 2008 8:26 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] did it ever come out

hi wasn't there a game coming out about a family going on a boat trip  or 
something and you had to survive

was it called dangerous waters or something


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Re: [Audyssey] Eamon is driving me crazy!

2008-11-18 Thread Trenton Matthews

just open the command prompt on from the run diallog with windows+r
Either type in cmd or command in there, and you should be good to go.
Good luck!

--
From: MissWings [EMAIL PROTECTED]
Sent: Tuesday, November 18, 2008 6:41 PM
To: Gamers Discussion list gamers@audyssey.org; Gamers Discussion list 
gamers@audyssey.org

Subject: Re: [Audyssey] Eamon is driving me crazy!

I have no idea what an Apple 2E emulator is either, and I'm not sure if I 
can even use Dos on this computer, so like I said I'm probably out of luck 
playing these.  It would be fun to play them again though if there was a 
way of doing it, so I may take a look at getting this whenever I get the 
XP computer up and going again.


MissWings

At 09:01 AM 11/18/2008, Trenton Matthews wrote:

Ah yes,...
You can still get them for the apple 2E, or use an apple emulator as well, 
have no experience with the apple emulator myself.
I wonder how hard it would be to pla those now these days on an apple 
emulator. But yes, for me, I prefer sticking with the windows and dos side 
of things.



--
From: MissWings [EMAIL PROTECTED]
Sent: Monday, November 17, 2008 10:56 PM
To: Gamers Discussion list gamers@audyssey.org; Gamers Discussion 
list gamers@audyssey.org

Subject: Re: [Audyssey] Eamon is driving me crazy!

I remember playing these Eamon games at a friend of mine's when I was 
younger and really liking them ... only problem was I hardly ever visited 
her so really only got through the first adventure that came on the 
master disk, plus maybe another one for sure.  I'm assuming this is for 
Windows, but I still doubt I'd be able to use it at the moment as 
everything nowadays is being programmed for XP or higher, and I'm still 
stuck using Windows Millennium.  Sounds like a neat game though.  Wish I 
could play it.  I might give it a try when we get plans going for me to 
use an XP computer that we have here in our house that's not being used. 
I'll give one of my roommates the one I'm on now, so maybe it won't be 
too long and I can try some of these new games out for myself.


MissWings

At 05:58 PM 11/16/2008, Trenton Matthews wrote:
We may have to go for John Nelson's verson of the series til we can 
figure this out.

Here's the manual if you need it:
http://eamonag.org/manuals/EamonDX-player-manual.htm#1.5
The deluxe version is not confusing, although annoying at the start. The 
manual said something about removing the qbasic program, so I'm gonna 
try that. Although I wonder if that will even help.

From: dark [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 4:44 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Eamon is driving me crazy!


Okay, all my manipulations with the window seem to have worked.

the good news is changing the window size to 800 x 600 manually in the 
properties tab of the Eamon window (you have to right click the top of 
the window to get it), does create a big enough window to view all on 
screen text.


the bad news is, whenever I attempt to run anything in the game 
involving characters, ie, choosing a character, editing a 
character,  I get a weerd program screen with lots of code on it 
and something about debugging!


I've tried putting the window and fonts and stuff back,  but no 
joy, and in fact if I remember rightly this is why i stopped mucking 
about with Eamon the other day!


obn the one hand, i'm just about to give up with this,  on the 
other if I can get this bloody thing to work, i might have cracked the 
text issue!


g

Beware the Grue!

Dark.
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Re: [Audyssey] Winfrotz tts versions

2008-11-17 Thread Trenton Matthews
Here's a link to the dos versions of Winfrotz, with dosfrotz at the top, 
v2.4

http://www.inform-fiction.org/zmachine/dos.html
To confirm, winfrotz tts is still at v1.5.1
Looked on the web site at 7:30 AM this morning.

--
From: dark [EMAIL PROTECTED]
Sent: Sunday, November 16, 2008 3:36 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Winfrotz tts versions


Hi.

I'm trying to sort out If interpreter pages for audiogames.net. Does 
anyone know if Winfrotz tts 151 is stil the most recent version?


i checked the binery revelations site, and that seemed to be the most 
recent listed, - but I'm not certain.


Advice would be apprciated.

Oh, and yes I know, standard win frotz also works fine with screen readers 
as well.


Beware the Grue!

Dark.
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Re: [Audyssey] Winfrotz tts versions

2008-11-17 Thread Trenton Matthews

Ah, get the picture!
Yes, wish the TTS version of Winfrotz was updated more, however it isn't bad 
to say the least.


--
From: dark [EMAIL PROTECTED]
Sent: Sunday, November 16, 2008 10:05 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Winfrotz tts versions

hmmm trenton, sinse there are some nice windows alternative (as I said, 
winfrotz has always worked fine for me), why would I want to use Ms doss, 
which may or may not work with xp?


Afterall, unlike Eamon, the inform stuff is machine independent, it's just 
a case of having an interpreter to run it with.


Beware the Gru!

Dark.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 17, 2008 2:40 PM
Subject: Re: [Audyssey] Winfrotz tts versions


Here's a link to the dos versions of Winfrotz, with dosfrotz at the 
top, v2.4

http://www.inform-fiction.org/zmachine/dos.html
To confirm, winfrotz tts is still at v1.5.1
Looked on the web site at 7:30 AM this morning.

--
From: dark [EMAIL PROTECTED]
Sent: Sunday, November 16, 2008 3:36 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Winfrotz tts versions


Hi.

I'm trying to sort out If interpreter pages for audiogames.net. Does 
anyone know if Winfrotz tts 151 is stil the most recent version?


i checked the binery revelations site, and that seemed to be the most 
recent listed, - but I'm not certain.


Advice would be apprciated.

Oh, and yes I know, standard win frotz also works fine with screen 
readers as well.


Beware the Grue!

Dark.
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Re: [Audyssey] Winfrotz tts versions

2008-11-17 Thread Trenton Matthews

That's definitely agreeable!


--
From: dark [EMAIL PROTECTED]
Sent: Sunday, November 16, 2008 12:03 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Winfrotz tts versions

It's a shame,  though the only feature it would be really nice for 
winfrotz tts to have is a way of shutting the speech up, sinse it can't 
half go on a bit.


Beware the Grue!

Dark.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 17, 2008 6:45 PM
Subject: Re: [Audyssey] Winfrotz tts versions



Ah, get the picture!
Yes, wish the TTS version of Winfrotz was updated more, however it isn't 
bad to say the least.


--
From: dark [EMAIL PROTECTED]
Sent: Sunday, November 16, 2008 10:05 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Winfrotz tts versions

hmmm trenton, sinse there are some nice windows alternative (as I said, 
winfrotz has always worked fine for me), why would I want to use Ms 
doss, which may or may not work with xp?


Afterall, unlike Eamon, the inform stuff is machine independent, it's 
just a case of having an interpreter to run it with.


Beware the Gru!

Dark.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 17, 2008 2:40 PM
Subject: Re: [Audyssey] Winfrotz tts versions


Here's a link to the dos versions of Winfrotz, with dosfrotz at the 
top, v2.4

http://www.inform-fiction.org/zmachine/dos.html
To confirm, winfrotz tts is still at v1.5.1
Looked on the web site at 7:30 AM this morning.

--
From: dark [EMAIL PROTECTED]
Sent: Sunday, November 16, 2008 3:36 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Winfrotz tts versions


Hi.

I'm trying to sort out If interpreter pages for audiogames.net. Does 
anyone know if Winfrotz tts 151 is stil the most recent version?


i checked the binery revelations site, and that seemed to be the most 
recent listed, - but I'm not certain.


Advice would be apprciated.

Oh, and yes I know, standard win frotz also works fine with screen 
readers as well.


Beware the Grue!

Dark.
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Re: [Audyssey] Sryth Forum

2008-11-16 Thread Trenton Matthews

Here's a tip:
http://www.getfirrefox.com
is a more direct URL for everything Firefox, and to grab the latest 
version.

Hope this helps!


--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Sunday, November 16, 2008 8:20 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sryth Forum

My suggestion is to either Email the Gamemaster, which you can do from 
within the game, and have him help you wih that. Or you can download 
Mozilla Firefox if you don't already have it. There's an add-on for 
Firefox that was designed to dal with just that situation. It's called Web 
Visum. Firefox can be found at www.mozilla.com. THe plug-in can be 
downloaded from www.webvisum.com. I personally recommend that way because 
sometimes the GM can be difficult to contact, A because he's got a family 
outside Sryth and B his Spam filter sometimes gets in the way. If you need 
help wih this you can write me offlist and I'll try to help you get going.
- Original Message - 
From: William L. Houts [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 16, 2008 7:01 AM
Subject: [Audyssey] Sryth Forum




I'm trrying to register an account on the Sryth Forum, but of course I'm 
halted by the visual security key thing.  Are there any Sryth players who 
who use the forum and how do you go about getting your account?


--Bill


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[Audyssey] Eamon Deluxe, Successful On Windows Vista!

2008-11-16 Thread Trenton Matthews

Hey folks,
Here's the steps on how I got Eamon Deluxe to work oon Windows Vista. This 
is method 2 of 3 from the article:
Workaround to This System Does Not Support Full Screen Mode in Windows 
Vista

Find the full article at:
http://www.mydigitallife.info/2007/06/27/workaround-to-this-system-does-not-support-full-screen-mode-in-windows-vista/
My own findings will follow:
*Text from article starts here*
The following steps guide you on how to install the Standard VGA Graphics 
Adapter in Vista.
1. Right-click on the Windows desktop and then choose Personalize from the 
pop up contextual menu.

2. Click on Display Settings link from the Personalization dialog window.
3. On the Monitor tab of Display Settings window, click on Advanced 
Settings. button.
4. If you're not already on the Adapter tab, click on Adapter tab to 
activate it. Then click on the
Properties button under the Adapter Type section. Allow UAC permission 
request.

Properties of Video Adapter
5. On the Display Adapter Properties window, click on Driver tab.
6. Click on Update Driver. button. Then select Browse My Computer for 
Driver Software option.

Browse for Vista driver
7. Click on Let me pick from a list of device drivers on my computer 
option.

Pick from a list of device drivers
8. Select and highlight Standard VGA Graphics Adapter from the list when 
prompted to select a

device driver you want to install for this hardware, then click on Next.
Standard VGA Graphics Adapter
9. Windows Vista will install the new standard VGA video driver to replace 
the original driver for
your graphics accelerator. If your monitor goes blank (no signal), wait five 
minutes, then power
down your computer and restart it normally. If your monitor does not go 
blank, wait while the

driver is installed.
10. Click on Close or OK button on all dialog boxes repetitively until you're 
back to the desktop

or your computer restarted.
11. Restart your computer if you're not prompted and have not already done 
so.
Once computer rebooted, you should be able to open programs or command 
prompt shell in full screen
window. You may need to set the resolution again, as everything related to 
display settings is

likely to be reset.
If you want to reverse this procedure and install back the video display 
card's manufacturer
driver, follow the same instructions again, but choose the option to let 
Windows automatically
install the appropriate software for your system instead of browsing your 
computer for driver
software. If you unable to do so by clicking on Properties button on Adapter 
tab, go to Device
Manager and directly select Update Driver Software on right click context 
menu.

*text from article ends here*

Once I started my vista machine, It beeped at me! No worries however... 
Just power off your machine, then press enter twice, and you'll get back 
to your Windows Environment.
I'll be sending this info off to the developer of Eamon Deluxe, and  will 
also be adding this info to the Eamon V I P web site (still in beta,) and 
will be working on that for most of the day.

Take care all!

Trenton



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Re: [Audyssey] Eamon Deluxe, Successful On Windows Vista!

2008-11-16 Thread Trenton Matthews
All it does, is it will reset your display settings back to 800 by 600, 
however you can jump back to the settings you wish by visiting the control 
panel.

And sadly, this has to be done for any older DOS program that uses the
command.com
service.
The only other option besides that one, is using DosBox
from:
http://www.dosbox.com/--
which by the way, I have never used.
Hope this clears up everything.

From: shaun everiss [EMAIL PROTECTED]
Sent: Sunday, November 16, 2008 10:56 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Eamon Deluxe, Successful On Windows Vista!

hmmm I wouldn't change drivers, what does it do to screenreaders, at any 
rate I wouldn't go mangling your systtem just for one game.
It does make sence though old dos qbasic only supported standard ega, vga, 
mono and cga screens.
It makes me wander why they still used dos for this game, really they 
should use windows console at least.

At 06:51 a.m. 17/11/2008, you wrote:

Hey folks,
Here's the steps on how I got Eamon Deluxe to work oon Windows Vista. This 
is method 2 of 3 from the article:
Workaround to This System Does Not Support Full Screen Mode in Windows 
Vista

Find the full article at:
http://www.mydigitallife.info/2007/06/27/workaround-to-this-system-does-not-support-full-screen-mode-in-windows-vista/
My own findings will follow:
*Text from article starts here*
The following steps guide you on how to install the Standard VGA Graphics 
Adapter in Vista.
1. Right-click on the Windows desktop and then choose Personalize from the 
pop up contextual menu.

2. Click on Display Settings link from the Personalization dialog window.
3. On the Monitor tab of Display Settings window, click on Advanced 
Settings. button.
4. If you're not already on the Adapter tab, click on Adapter tab to 
activate it. Then click on the
Properties button under the Adapter Type section. Allow UAC permission 
request.

Properties of Video Adapter
5. On the Display Adapter Properties window, click on Driver tab.
6. Click on Update Driver. button. Then select Browse My Computer for 
Driver Software option.

Browse for Vista driver
7. Click on Let me pick from a list of device drivers on my computer 
option.

Pick from a list of device drivers
8. Select and highlight Standard VGA Graphics Adapter from the list when 
prompted to select a

device driver you want to install for this hardware, then click on Next.
Standard VGA Graphics Adapter
9. Windows Vista will install the new standard VGA video driver to replace 
the original driver for
your graphics accelerator. If your monitor goes blank (no signal), wait 
five minutes, then power
down your computer and restart it normally. If your monitor does not go 
blank, wait while the

driver is installed.
10. Click on Close or OK button on all dialog boxes repetitively until 
you're back to the desktop

or your computer restarted.
11. Restart your computer if you're not prompted and have not already done 
so.
Once computer rebooted, you should be able to open programs or command 
prompt shell in full screen
window. You may need to set the resolution again, as everything related to 
display settings is

likely to be reset.
If you want to reverse this procedure and install back the video display 
card's manufacturer
driver, follow the same instructions again, but choose the option to let 
Windows automatically
install the appropriate software for your system instead of browsing your 
computer for driver
software. If you unable to do so by clicking on Properties button on 
Adapter tab, go to Device
Manager and directly select Update Driver Software on right click context 
menu.

*text from article ends here*

Once I started my vista machine, It beeped at me! No worries however... 
Just power off your machine, then press enter twice, and you'll get back 
to your Windows Environment.
I'll be sending this info off to the developer of Eamon Deluxe, and  will 
also be adding this info to the Eamon V I P web site (still in beta,) 
and will be working on that for most of the day.

Take care all!

Trenton


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Re: [Audyssey] Eamon Deluxe, Successful On Windows Vista!

2008-11-16 Thread Trenton Matthews

Hello dark,
The installer does work with the instructions I gave out earlier, and as I 
said, they worked successfully, however at least on my vista machine, the 
installer for some reason will not read for my sake. Window-eyes and NVDA 
will not read it, neither will system access do to the graphic on the screen 
I think. I wonder if there is a way to bypass the screen, and just have it 
automattically install.

--
From: dark [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 11:31 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Eamon Deluxe, Successful On Windows Vista!


Hi trenton.

while I have no problems running Eamon Delux on my Xp machine, i do 
however have one issue you might be able to help me with.


YFor some odd reason, hal cannot interact with the Eamon text when running 
in full screen mode, so it's necessary to play in a window.


this is absolutely fine, accept that the ends of a couple of lines get cut 
off the right side of the window.


i've tried all ways I can think of, playing with the font, playing with 
the window size, playing with the text buffering, but whatever i do, a 
couple of words are stil missing from the ends of long lines in the eamon 
text.


Sinse you mention running the game on a window in Vista, i wondered if 
you'd come up against the same issue, and could perhaps give advice,   
sinse apart from this everything is fine.


Beware the Grue!

Dark.

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Re: [Audyssey] Eamon Deluxe, Successful On Windows Vista!

2008-11-16 Thread Trenton Matthews

Follow Up for dark!
I'm able to bring up the installer more easily by typping in command 
instead of cmd, as it seems to work better for it. Let ya know the 
results, and I'll get the answer to your question as well.



--
From: dark [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 11:31 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Eamon Deluxe, Successful On Windows Vista!


Hi trenton.

while I have no problems running Eamon Delux on my Xp machine, i do 
however have one issue you might be able to help me with.


YFor some odd reason, hal cannot interact with the Eamon text when running 
in full screen mode, so it's necessary to play in a window.


this is absolutely fine, accept that the ends of a couple of lines get cut 
off the right side of the window.


i've tried all ways I can think of, playing with the font, playing with 
the window size, playing with the text buffering, but whatever i do, a 
couple of words are stil missing from the ends of long lines in the eamon 
text.


Sinse you mention running the game on a window in Vista, i wondered if 
you'd come up against the same issue, and could perhaps give advice,   
sinse apart from this everything is fine.


Beware the Grue!

Dark.

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Re: [Audyssey] Eamon Deluxe, Successful On Windows Vista!

2008-11-16 Thread Trenton Matthews

ok, I was finally able to run it.
However, its going quite slow. And so far, the only way to read the text is 
to alt-tab back to the window. everytime you type in a command.

still working with it myself.
I'll let ya know if I come up with an easy solution here.


--
From: dark [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 11:31 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Eamon Deluxe, Successful On Windows Vista!


Hi trenton.

while I have no problems running Eamon Delux on my Xp machine, i do 
however have one issue you might be able to help me with.


YFor some odd reason, hal cannot interact with the Eamon text when running 
in full screen mode, so it's necessary to play in a window.


this is absolutely fine, accept that the ends of a couple of lines get cut 
off the right side of the window.


i've tried all ways I can think of, playing with the font, playing with 
the window size, playing with the text buffering, but whatever i do, a 
couple of words are stil missing from the ends of long lines in the eamon 
text.


Sinse you mention running the game on a window in Vista, i wondered if 
you'd come up against the same issue, and could perhaps give advice,   
sinse apart from this everything is fine.


Beware the Grue!

Dark.

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Re: [Audyssey] Eamon is driving me crazy!

2008-11-16 Thread Trenton Matthews
We may have to go for John Nelson's verson of the series til we can figure 
this out.

Here's the manual if you need it:
http://eamonag.org/manuals/EamonDX-player-manual.htm#1.5
The deluxe version is not confusing, although annoying at the start. The 
manual said something about removing the qbasic program, so I'm gonna try 
that. Although I wonder if that will even help.

From: dark [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 4:44 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Eamon is driving me crazy!


Okay, all my manipulations with the window seem to have worked.

the good news is changing the window size to 800 x 600 manually in the 
properties tab of the Eamon window (you have to right click the top of the 
window to get it), does create a big enough window to view all on screen 
text.


the bad news is, whenever I attempt to run anything in the game involving 
characters, ie, choosing a character, editing a character,  I get a 
weerd program screen with lots of code on it and something about 
debugging!


I've tried putting the window and fonts and stuff back,  but no joy, 
and in fact if I remember rightly this is why i stopped mucking about with 
Eamon the other day!


obn the one hand, i'm just about to give up with this,  on the other 
if I can get this bloody thing to work, i might have cracked the text 
issue!


g

Beware the Grue!

Dark.
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Re: [Audyssey] Eamon is driving me crazy!

2008-11-16 Thread Trenton Matthews
That's for sure, and there should be a text-mode and a graphics mode I 
suppose, but it defaults to only text. I tried looking in the control 
panel in the main eamon deluxe menu, and tried toggling options and such, 
confused however.

So hopefully I'm doing something right...


--
From: dark [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 5:02 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Eamon is driving me crazy!

Okay, I've been reluctant to try that sinse running doss programs under Xp 
isnt' all that fun, tand the site indicated that the Ms doss Eamon wasn't 
being worked on.


the weerd thing is,  if I can get the character issue fixed, I believe 
I've got a workable solution to the vanishing text issue.


i'll certainly be E-mailing the developer about this one I think.

Beware the Grue!

dark.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 16, 2008 11:58 PM
Subject: Re: [Audyssey] Eamon is driving me crazy!


We may have to go for John Nelson's verson of the series til we can 
figure this out.

Here's the manual if you need it:
http://eamonag.org/manuals/EamonDX-player-manual.htm#1.5
The deluxe version is not confusing, although annoying at the start. The 
manual said something about removing the qbasic program, so I'm gonna try 
that. Although I wonder if that will even help.

From: dark [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 4:44 PM
To: Gamers@audyssey.org
Subject: [Audyssey] Eamon is driving me crazy!


Okay, all my manipulations with the window seem to have worked.

the good news is changing the window size to 800 x 600 manually in the 
properties tab of the Eamon window (you have to right click the top of 
the window to get it), does create a big enough window to view all on 
screen text.


the bad news is, whenever I attempt to run anything in the game 
involving characters, ie, choosing a character, editing a 
character,  I get a weerd program screen with lots of code on it and 
something about debugging!


I've tried putting the window and fonts and stuff back,  but no joy, 
and in fact if I remember rightly this is why i stopped mucking about 
with Eamon the other day!


obn the one hand, i'm just about to give up with this,  on the other 
if I can get this bloody thing to work, i might have cracked the text 
issue!


g

Beware the Grue!

Dark.
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Re: [Audyssey] Eamon Deluxe, Successful On Windows Vista!

2008-11-16 Thread Trenton Matthews

I've been using the eamondx.bat file instead of the eamon.bat file.
I wonder if there's a big difference between the two.


--
From: dark [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 3:35 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Eamon Deluxe, Successful On Windows Vista!


Hi Trenton.

Hmmm that's odd. I find once I press alt enter to return from fullscreen 
to window, things are fine apart from the cutting off text issue I 
mentioned.


this is just running the Eamon.bat file by pressing enter on it in windows 
explorer,  not trying to run directly from the command prompt (I can't 
actually remember how to get the command prompt up anyway in windows xp, 
;D).


when going to, or exiting from the main hall, ie, whenever the first main 
menue appears, the game goes back to running fulscreen , so it's necessary 
to prrress alt enter again, --- but this isn't a problem.


I've been considdering putting together an E-mail for the Eamon delux dev, 
requesting some vi related changes.


thus far I've got the following:

1: Ability to set the game to display text correctly in a window so as to 
work with hal.


2: use of greater than sign as menue marker as an alternative to the text 
highlighting that's currently used.


3: illimination of flashing text on first startup screen.

I know a full windows port would be nice,  but my feeling is the fewer 
changes we ask for, the more likely to get things fixed we are.


it'd be really good if we could get Eamon working though, sinse some of 
the games look interesting, and I like the idea of a more violent, hack 
and slash type of text adventure to play from time to time.


Beware the Grue!

dark.

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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Trenton Matthews

Now that's the spearit!


--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 12:08 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] MOTA Random items.


Hi everyone,
I know earlier I said I wouldn't add random monsters and items to 
Mysteries of the Ancients, but I think I just changed my mind. I have done 
some experimental testing with randomly placing a monster in a room and as 
it turns out I don't think it is going to be all that difficult to do 
after all. I have added some experimental code to the game engine to 
randomly generate an enemy when the player activates a trigger. Right now 
I have only tested this with a couple of monsters, but it works fine. I 
like the new trigger method of doing things so well I am going to add the 
new code to the main engine as a full feature.
Once I get random monsters working I can do the same with randomly 
triggering gold coins, healing potions, ancient scrolls, etc. Bottom line 
now that I figured out an easy and sane way to do it for Mysteries of the 
Ancients I plan to work on it this weekend. By Monday, luck be with me, I 
will have a game complete with random items and enemies. I don't know 
about you guys, but I am suddenly very excited. When the new random 
generator goes in this game it will blow Montezuma's Revenge away in 
replay value.

Cheers.



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Re: [Audyssey] MOTA Trailer Released!

2008-11-15 Thread Trenton Matthews

I like it!


--
From: Yohandy [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 8:29 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Trailer Released!


that's not a bug, it's a feature! invisible enemies! lol

- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 15, 2008 1:22 AM
Subject: Re: [Audyssey] MOTA Trailer Released!



Hi Phil,
Grin. I know what you mean. Anyway, what you asked for is no problem. I 
have added it to the things to do list and it will get done over the 
weekend.
I have scheduled Saturday, I guess later today, as an all afternoon 
program MOTA day. I have several bugs to fix, namely a skeleton who is 
totally silent, except when he hits you with his sword. He is extremely 
difficult to beat, because it is hard to shoot him when you don't have a 
clue where he is coming from. He might come up from behind and slice you 
or do the all out front slice and dice thing up close and personal.  You 
just sort of have to pull the trigger and hope you blast him one. That is 
one bug I can't wait to fix.



Phil Vlasak wrote:

Hi Tom,
I think of a side scroller as 2 d but having everything on a flat plain 
against the screen of the computer.

So you have left and right and also up and down.
but no in and out.
Your character can climb ladders and ropes but can also be attacked from 
above or below.

Now all those commenting on this, keep it clean.
I know in and out has another meaning.
smiles,
Phil



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[Audyssey] Eamon Adventurers Guild For The Blind Online

2008-11-15 Thread Trenton Matthews
Hello everyone,

Since the topic of Eamon has come back to the audyssey world, I'm creating a 
web site specifically fore blind eamon adventurers. 
As this web site is certainly not ready for the public, I have decided to make 
it a beta one for everyone here at audyssey.
The address is:
http://beta.tmantv.net/eamon
The building process has not been started yet, do to needing a catchy name 
for it. Currently, the name for the web site is Eamon V I P. If anyone can 
think of a much better name for it, please let me know! 
There will also be a discussion forum for the game as well once the official 
site is up. For Klango users, a discussion thread will be created  for the mean 
time. I'll be passing  this info to klango users as well. And of course, an 
email address specifically for eamon blind adventurers will be made also! 
Please me know what you think!

Trenton Matthews
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Re: [Audyssey] MOTA Random items.

2008-11-15 Thread Trenton Matthews

You are starting to scare me!
But its cool you're talking your way through it like this! Its making this 
saturday more exciting!



--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 1:43 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Random items.


Hi Claudio,
Oh, yeah. I have had the new monster spon code in for a couple of hours 
and already they have given me my share of nasty surprises. In my last 
game I opened up a stone door to see if there was a potion inside, because 
my health was running low, and no sooner did I take one step in the room 
and a skeleton killed me with his sword. I didn't know the bone faced 
creep was standing right behind the door.  I had know way of knowing he 
randomly got sponned behind the door so his attack came as a really nasty 
surprise. Grr.
Anyway, I am glad I am working on the random spon code. It is certainly a 
lot more interesting not knowing if a skeleton is going to slice you, 
harpy is going to fry you, or a centaur is going to hurl a fireball your 
way.


Claudio wrote:

Hi Thomas!
That's really cool!
It's nice that every time I start the game I don't know where a monster 
is!

hahaha
Very cool!
Regards,
claudio.

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Re: [Audyssey] Mars game for Dos.

2008-11-15 Thread Trenton Matthews

By any chance, was it called Monument of Mars?
http://www.classic-pc-games.com/pc/arcade_action/monument_of_mars.html


--
From: Ryan Conroy [EMAIL PROTECTED]
Sent: Saturday, November 15, 2008 1:58 PM
To: gamers@audyssey.org
Subject: [Audyssey] Mars game for Dos.


Hi all,

Anyone know where I can get this game? I searched online for it, but I can 
not find it.

Any help would be appreciated.
Ryan C.

Click to become a massage therapist and work for yourself.
http://thirdpartyoffers.juno.com/TGL2131/fc/PnY6rbtvk61KNlgrlR9TOipVhmLkbAJ5F0NM8YPrbJXoTVD0SQvEA/
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[Audyssey] Eamon Deluxe For Vista Users

2008-11-14 Thread Trenton Matthews

Hello all:
For you folks that run on vista, including myself, here's an article I've 
found that describes the procceedure:

http://www.mydigitallife.info/2007/06/27/workaround-to-this-system-does-not-support-full-screen-mode-in-windows-vista/
http://www.mydigitallife.info/2007/06/27/workaround-to-this-system-does-not-support-full-screen-mode-in-windows-vista/
To be safe on my part, I'm staying the orinal ms dos version of the eamon 
adventures until another vista user can successfully get the deluxe series 
to work. And yes folks, this of course is a microsoft problem obviously.




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Re: [Audyssey] Daus.

2008-11-14 Thread Trenton Matthews

It doesn't make since to me ither, but ok.


--
From: valiant8086 [EMAIL PROTECTED]
Sent: Friday, November 14, 2008 2:28 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Daus.


Hi.
oh, only windows 95? Hmm interesting, I thought 98 had the full dos as 
well?

Lol learn something every hour.
Cheers:
 - Original Message - 
 From: Thomas Ward

 To: Gamers Discussion list
 Sent: Thursday, November 13, 2008 4:55 PM
 Subject: Re: [Audyssey] Daus.


 Hi Ryan,
 MS Dos hasn't shipped with Windows since Windows 95. However, Windows XP
 does have what is called the Windows command prompt which will run
 several older Dos applications. To access it just press the Windows
 Key+r and type command. Press enter on ok and you will get a command
 prompt in order to type commands.
 Now, I really do feel like an old fart. You younger kids really have no
 idea what using computers were like say 15 years ago when Dos was the
 only thing we had.  Windows had just came out, butJaws for Windows,
 Window Eyes, etc didn't exist yet so we happily typed commands all day
 long. It might do everyone some good if they could learn about the
 Windows command line, formerly Dos, ec as it still comes in handy these
 days for some older games and programs.

 Ryan Conroy wrote:
  Hi,
 
  I for some reason do not have MS Daus on my system. Is there a place to 
download it or something?

  Thanks in advance,
  Ryan
  
  Click for free info on college degrees.
  
http://thirdpartyoffers.juno.com/TGL2131/fc/Ioyw6iieX4qbo1nvhoMs00MHTAH2bP6waX2e0gRDzOMGZcNoMxAC1m/

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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Trenton Matthews

Well well Tom,
You've out done yourself ith that trailor of yours!
Is the voice that's doing all the jumpping and stuff gonna do the menus as 
well? I wonder if Allison from TR Aniversary could do the voice. Probably 
not, but it sure would be awesome!



--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Friday, November 14, 2008 1:46 PM
To: gamers@audyssey.org
Subject: [Audyssey] MOTA Trailer Released!


Greetings gamers,
USA Games Interactive would like to announce the release of the long 
awaited audio trailer for Mysteries of the Ancients Alpha 1. In this 
trailer you will follow Angela Carter as she explores an underground 
temple. However, unlike the full game Angela Carter has been given most of 
her weapons at the beginning of the game so that we might better show off 
some of her new weapons, attacks, and what is in store for later levels of 
the game
Developers note. .Do to financial reasons we have not been able to 
purchase original music and  have not yet completed adding original sound 
effects to MOTA. Music and player sounds for the trailer have been 
borrowed from Tomb Raider Angel of Darkness.
Finally, if you would like to listen to the Tomb Hunter trailer click the 
following link to begin the download.

http://www.usagames.us/downloads/trailers/MOTA.mp3
Games Beyond Imagination
USA Games Interactive
http://www.usagames.us


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Re: [Audyssey] MOTA Trailer Released!

2008-11-14 Thread Trenton Matthews

Ah, just like the earlier adventure.
Neo Speech Paul would go nice with this, as that's who I'm using.


--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Friday, November 14, 2008 3:47 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] MOTA Trailer Released!


Hi Trenton,
All of the menus, stats, etc are spoken by Sapi 5 compliant voices. So if 
you have a TTS engine like Realspeak, ATT, Cepstral, or MS Sapi that is 
what it will use to speak everything.

Cheers.

Trenton Matthews wrote:

Well well Tom,
You've out done yourself ith that trailor of yours!
Is the voice that's doing all the jumpping and stuff gonna do the menus 
as well? I wonder if Allison from TR Aniversary could do the voice. 
Probably not, but it sure would be awesome!



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[Audyssey] Eamon Deluxe

2008-11-13 Thread Trenton Matthews
And here's the page to download a new adaptationfor DOS and Windows 
entitled Eamon Deluxe, which has its own flair if you will...
http://eamonag.org/pages/eamondx.htm

And yes folks, I've just started my adventuring into the world, and I'm liking 
it! 
Catch ya all later!


PS. No dos on a computer? Saying its not there? What a strange outcome! Why 
other systems call it a terminal is a little different. 
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Re: [Audyssey] Daus.

2008-11-13 Thread Trenton Matthews

Windows+r is the correct command acctually.

--
From: Ryan Conroy [EMAIL PROTECTED]
Sent: Thursday, November 13, 2008 10:20 AM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Daus.

I tried pressing alt plus R on my desktop and nothing happened. It just 
stays on the desktop.

I don't know how I removed it, but I think I did a long time ago.
This computer is pretty old. Can I buy a CD or something to put it back on 
there?

Ryan

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Re: [Audyssey] Eamon trouble

2008-11-13 Thread Trenton Matthews
Here is the MS DOS version done by John Nelson if anyone has troulbe with 
the other one:

http://eamonag.org/pages/eamon-PC.htm


--
From: dark [EMAIL PROTECTED]
Sent: Wednesday, November 12, 2008 11:11 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Eamon trouble


I'm really sorry to say my celibration might have been a bit early.

I've download the eamon delux full collection, tried to run the 
install, - and no readable text!


I can't even get to Hal's commands to check the focus,  which is 
distinctly od.


Has anyone found a way of getting this to output readable text?

Thanks in advance,

Beware the Grue!

Dark.
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Re: [Audyssey] Eamon Deluxe

2008-11-13 Thread Trenton Matthews

*grins*
Have fun guys!


--
From: dark [EMAIL PROTECTED]
Sent: Wednesday, November 12, 2008 10:35 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Eamon Deluxe


Wow! a Pc port.

thank you Trenton for doing the investigating I never bothered to do.

Oh wait a second, - this means I'll have to write yet another game 
page,  ooh horror! no! Dm! you!

(joking, of course).

Beware the Grue!

Dark.

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Re: [Audyssey] Eamon trouble

2008-11-13 Thread Trenton Matthews
I have played with the offiecial dos version,, however not ith the deluxe 
one.

What seems to be the problem?


--
From: Bryan Mckinnish [EMAIL PROTECTED]
Sent: Thursday, November 13, 2008 1:03 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Eamon trouble


Hmm.
I tryed putting it in window mode with the program properties, and it 
still doesn't work. I wonder what's up? I'm using windows vista.



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Re: [Audyssey] Eamon trouble

2008-11-13 Thread Trenton Matthews

Oh, wait... that is the problem! Hmmm...
I'll have to play with the deluxe one myself as ell.


--
From: Bryan Mckinnish [EMAIL PROTECTED]
Sent: Thursday, November 13, 2008 1:03 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Eamon trouble


Hmm.
I tryed putting it in window mode with the program properties, and it 
still doesn't work. I wonder what's up? I'm using windows vista.



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Re: [Audyssey] Eamon trouble.

2008-11-13 Thread Trenton Matthews

Its best if you run that in a dos command prompt.


--
From: Ryan Conroy [EMAIL PROTECTED]
Sent: Thursday, November 13, 2008 1:25 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey] Eamon trouble.

I installed it to the C drive, but now when I click on the EamonXD.bat 
file I can't read anything. This is for the dellux eddition.

Any one else have any luck?


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Re: [Audyssey] Eamon trouble

2008-11-13 Thread Trenton Matthews
That's why I use NVDA most of the time for that game. Actually, I use it all 
the time!



--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Thursday, November 13, 2008 1:30 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Eamon trouble

As I said, Window-Eyes gets fnky, sort of slggish. I can't use the mouse 
reading keys.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 13, 2008 1:17 PM
Subject: Re: [Audyssey] Eamon trouble


I have played with the offiecial dos version,, however not ith the 
deluxe one.

What seems to be the problem?


--
From: Bryan Mckinnish [EMAIL PROTECTED]
Sent: Thursday, November 13, 2008 1:03 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Eamon trouble


Hmm.
I tryed putting it in window mode with the program properties, and it 
still doesn't work. I wonder what's up? I'm using windows vista.



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[Audyssey] Miner Gaming Galaxy Update!

2008-11-13 Thread Trenton Matthews

Hey folks,

Audio Games.net is now at the top of the gaming galaxy page, under PCS 
Games, which thanks to a small notice from one of the staff at AG, uh, 
 lets just say, ... a word was changed on the main page of the galaxy 
to be on the safe side.





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Re: [Audyssey] Eamon trouble

2008-11-13 Thread Trenton Matthews

Here's the link to all Eamon manuals on the Eamon AG site:
http://eamonag.org/pages/eamon_manuals.htm

In the deluxe one, it seems that the author has a copy? of qbasic in 
there? So I'm think you're gonna need that.



--
From: Bryan Mckinnish [EMAIL PROTECTED]
Sent: Thursday, November 13, 2008 1:44 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Eamon trouble


Hmm. I got the dos version to work.
I couldn't get the deluxe  version to work.
When i run the installer, I get this message.
Msdos 16 bit sub system.
This application doesn't support full screan.
I set it to run a regular window, but it keeps on doing that.


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Re: [Audyssey] Release Candidate for Top Speed 2.1 has arrived!

2008-11-13 Thread Trenton Matthews

Well, now this is gonna be cool to check out!
OO, another company to add to the galaxy! Hmm. I wonder when the TS 
Community is gonna come back.


--
From: Leonard de Ruijter [EMAIL PROTECTED]
Sent: Thursday, November 13, 2008 1:59 PM
To: Audyssey gamers discussion list gamers@audyssey.org
Subject: [Audyssey] Release Candidate for Top Speed 2.1 has arrived!




Exactly four years after the first public release of Top Speed 1.1, an 
updated version of Top Speed 2 is available for testing. Top Speed 2.1 has 
some bug fixes compared to 2.0 aswell as some minor new features:


the menu has been rearranged
some new sounds, tracks and cars
more realistic physics model
support for custom tracks in multiplayer
Known issues:
In the menu, two sounds won't be playing simultaneously anymore, except in 
the local internet game selection menu, where this issue can still occur.
The ReadMe contains some 'empty' sections. This will be fixed in the final 
release.
Sometimes the game crashes when you leave the assign keys section of the 
options menu
The X-Sight Interactive TS2 Utility Pack also could contain some bugs or 
problems. As this pack isn't a product of Playing in the dark, you can 
send your bug reports or questions to [EMAIL PROTECTED]
We would like to thank Davy Kager from Ducktail Games for the programming 
assistance. A special thanks to Damien Sadler for contributing the 
TS2Pack. Also a thank you for Arjan Tool, Melanie van Egmond, Axel Vugts 
and Florian Bijers for the initial testing.
Note: This is a release candidate version, which means that the game could 
still contain some bugs and issues. Please mail your bug reports (with the 
tracing.txt file attached) to [EMAIL PROTECTED]


Happy racing, Davy, Bram, Pieter and Leonard


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Re: [Audyssey] Daus.

2008-11-13 Thread Trenton Matthews

I believe there was a dos in windows 98 as well, but could be rong.
Not sure in Windows ME



--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Thursday, November 13, 2008 2:55 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Daus.


Hi Ryan,
MS Dos hasn't shipped with Windows since Windows 95. However, Windows XP 
does have what is called the Windows command prompt which will run several 
older Dos applications. To access it just press the Windows Key+r and type 
command. Press enter on ok and you will get a command prompt in order to 
type commands.
Now, I really do feel like an old fart. You younger kids really have no 
idea what using computers were like say 15 years ago when Dos was the only 
thing we had.  Windows had just came out, butJaws for Windows, Window 
Eyes, etc didn't exist yet so we happily typed commands all day long. It 
might do everyone some good if they could learn about the Windows command 
line, formerly Dos, ec as it still comes in handy these days for some 
older games and programs.


Ryan Conroy wrote:

Hi,

I for some reason do not have MS Daus on my system. Is there a place to 
download it or something?

Thanks in advance,
Ryan

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Re: [Audyssey] Games for blind children?

2008-11-13 Thread Trenton Matthews
Danzy Games's web site is still up shockingly, and I think search party 
would also be a good game to play. Same ith that maze one.


--
From: dark [EMAIL PROTECTED]
Sent: Wednesday, November 12, 2008 4:03 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Games for blind children?


Hi chris.

what age of children?

if their really young,  ie, 3-6 you could try 
http://wwwx.cs.unc.edu/~gb/wp/research/hark-the-sound/


vip gameszone have some games for older kids, as do 7-128. if the kids are 
older you could try Mudsplat, a game aimed at children,  I also here 
that the american printing house for the blind games such as Armadillo 
army and termite torpedo will do for children,  you can find them at 
http://sun1.aph.org/tech/index.html


you could also check the audiogames.net index under educational 
games,   but again that'd depend on ags.


If their old enough,  ie somewhere over 8, , generally mmost 
audiogames, especially the simpler arcade style ones like Troopanum, super 
deakout or the lworks short games might be worhth investigating,   
though obviously games like shades, or hunter would be a bad idea!


Hth.

Beware the Grue!

Dark.


- Original Message - 
From: Chris Hallsworth [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 13, 2008 9:55 PM
Subject: [Audyssey] Games for blind children?



Hi all, what games are there available for blind children? Thanks!

--
Chris Hallsworth
e-mail: [EMAIL PROTECTED]
MSN: [EMAIL PROTECTED]
skype: chrishallsworth7266
klango: chrishallsworth

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Re: [Audyssey] Eamon trouble

2008-11-13 Thread Trenton Matthews

Thanks to the world of Wikipedia, here's your answer!
http://en.wikipedia.org/wiki/Donald_Brown_(programmer)
To put it simply though, he's still alive.



--
From: Stephen [EMAIL PROTECTED]
Sent: Thursday, November 13, 2008 8:56 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Eamon trouble

Hi guys. does anyone know if the original eamon orther donald brown is 
still alive?

At 06:55 AM 14/11/2008, you wrote:
Here is the MS DOS version done by John Nelson if anyone has troulbe 
with the other one:

http://eamonag.org/pages/eamon-PC.htm


--
From: dark [EMAIL PROTECTED]
Sent: Wednesday, November 12, 2008 11:11 AM
To: Gamers@audyssey.org
Subject: [Audyssey] Eamon trouble


I'm really sorry to say my celibration might have been a bit early.

I've download the eamon delux full collection, tried to run the 
install, - and no readable text!


I can't even get to Hal's commands to check the focus,  which is 
distinctly od.


Has anyone found a way of getting this to output readable text?

Thanks in advance,

Beware the Grue!

Dark.
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Re: [Audyssey] Daus.

2008-11-13 Thread Trenton Matthews
If there was a dos in ME, I do not know, as I never had an ME computer, and 
I hear it was terrible anyway!



--
From: Ryan Chou [EMAIL PROTECTED]
Sent: Thursday, November 13, 2008 8:08 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Daus.


wasn't there something called doss mode?

On 11/13/08, Trenton Matthews [EMAIL PROTECTED] wrote:

I believe there was a dos in windows 98 as well, but could be rong.
Not sure in Windows ME



--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Thursday, November 13, 2008 2:55 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Daus.


Hi Ryan,
MS Dos hasn't shipped with Windows since Windows 95. However, Windows XP
does have what is called the Windows command prompt which will run 
several


older Dos applications. To access it just press the Windows Key+r and 
type


command. Press enter on ok and you will get a command prompt in order to
type commands.
Now, I really do feel like an old fart. You younger kids really have no
idea what using computers were like say 15 years ago when Dos was the 
only


thing we had.  Windows had just came out, butJaws for Windows, Window
Eyes, etc didn't exist yet so we happily typed commands all day long. It
might do everyone some good if they could learn about the Windows 
command

line, formerly Dos, ec as it still comes in handy these days for some
older games and programs.

Ryan Conroy wrote:

Hi,

I for some reason do not have MS Daus on my system. Is there a place to
download it or something?
Thanks in advance,
Ryan

Click for free info on college degrees.
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Re: [Audyssey] Apple computers.

2008-11-12 Thread Trenton Matthews

I'll dive into it, and let ya know.


--
From: Will Lomas [EMAIL PROTECTED]
Sent: Wednesday, November 12, 2008 11:43 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Apple computers.


are these games accessible to us having no sight?

On 11 Nov 2008, at 18:32, dark wrote:

No need to buy the disks, everything is available at 
http://www.eamonag.org/index.html


I've not investigated running them though myself sinse it would  involve 
emulators.


Beware the Grue!

Dark.
- Original Message - From: Ryan Conroy [EMAIL PROTECTED]

To: Gamers@audyssey.org
Sent: Wednesday, November 12, 2008 5:43 PM
Subject: [Audyssey] Apple computers.



Hi all,

This may be a little off topic, so I do appoligize.
I was wondering if anyone had an old Apple 2 E computer with the  Eamon 
discs for it? I'd be willing to buy it if you're up for  selling it.

Email me off list.
Thanks,
Ryan C.



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[Audyssey] Eamon Guild Fore MS DOS!

2008-11-12 Thread Trenton Matthews

Hello all!
I now present you with the link to Eamon for the microsoft disk operating 
system!

http://eamonag.org/pages/eamon-PC.htm

And folks? I think e know the best screen reader to play the game on I'm 
sure.

*grin*
Here is a tip before diving in to the adventure:
Save the file of course in an easy location, but after you have located the 
file, right click/open context menu, and if you have 7-zip, go to its 
sub-menu, and choose the option extract here. Once done, it produces a 
PC_Eamon folder, which I myself renamed it to eamon by pressing f2 on 
the pc_eamon folder. After that, move the eamon folder to your c 
drive, then enter the  dos/command prompt, and type:

cd \eamon
then on the next, type
eamon
And there you go!
And now, e just wait for Draconis for there magic touch!
*salutes to Josh!*




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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Trenton Matthews

Who knows.
The original Tomb Raider series that the Tomb Hunter series is based off of, 
(include that in the read me if possible,) had a Tomb Raider Level Editor 
back in the classics. By the way folks, there is footage of the first TR 
game on the Sega Satern You Tube, in beta form! May wish to check that out 
if ya wish.




--
From: dark [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 4:38 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] USA Games News 11/10/2008


hi Tom.

wow! it's taken me a while to get to this E-mail. The new game sounds 
great, I've been wanting something decent in 2D for ages, and this is 
certainly sounding good.


Presumably, sinse the genesis engine will now do 2d, when you eventually 
release the engine as a game creation tool, it'll be possible to make 2D 
games with it? that would be great!


You could also considder a level editer for Mota,  though I could 
understand if either A this wouldn't be possible technically, or B, you'd 
prefer to keep the game and it's elements stand alone and not have people 
mucking about with it too much.


finally, I gather from your explanation that the actual structure of the 
levels is redesigned, which is great! I do however stil admire the initial 
level design and gameplay of the first Monti game, (I have the old 10 beta 
installed on my laptop), and I was wondering if either A you could release 
the levels as some kind of level pack for mota (a side quest with no plot, 
just for nostalgia), or B, rename the old game to something else and 
release it as is.


i really think that hard work you put in shouldn't go to waste, and while 
undoubtedly the new game will be an improvement, it's also worth 
remembering that the old one was good in it's way as well,  good 
enough for myself, and many other people to pay for.


Beware the Grue!
Dark.

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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Trenton Matthews
I agree as well, to release the original Monty levels as part of a level 
pack. Why don't we call it:

Tomb Hunter MOTA, The Lost Levels.


--
From: dark [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 4:38 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] USA Games News 11/10/2008


hi Tom.

wow! it's taken me a while to get to this E-mail. The new game sounds 
great, I've been wanting something decent in 2D for ages, and this is 
certainly sounding good.


Presumably, sinse the genesis engine will now do 2d, when you eventually 
release the engine as a game creation tool, it'll be possible to make 2D 
games with it? that would be great!


You could also considder a level editer for Mota,  though I could 
understand if either A this wouldn't be possible technically, or B, you'd 
prefer to keep the game and it's elements stand alone and not have people 
mucking about with it too much.


finally, I gather from your explanation that the actual structure of the 
levels is redesigned, which is great! I do however stil admire the initial 
level design and gameplay of the first Monti game, (I have the old 10 beta 
installed on my laptop), and I was wondering if either A you could release 
the levels as some kind of level pack for mota (a side quest with no plot, 
just for nostalgia), or B, rename the old game to something else and 
release it as is.


i really think that hard work you put in shouldn't go to waste, and while 
undoubtedly the new game will be an improvement, it's also worth 
remembering that the old one was good in it's way as well,  good 
enough for myself, and many other people to pay for.


Beware the Grue!
Dark.

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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Trenton Matthews

Indeed.
I wonder if Tom could make an official eb site for the game:
www.tombhunter.net
or
tombhunter.usagames.us
or similarly:
www.usagames.us/tombhunter
I like the first and second urls the best!

--
From: dark [EMAIL PROTECTED]
Sent: Monday, November 10, 2008 9:45 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] USA Games News 11/10/2008


Rather reminds me of Marrio though.

If it was a level pack it'd be sort of cool to have an explanation,   
something like Angela Carter's failed expedition to the temple of 
Montizuma.


in fact I'm fairly certain the name montizuma's temple wouldn't irritate 
anybody!


Beware the grue!

dark.
- Original Message - 
From: Trenton Matthews [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 11, 2008 4:42 PM
Subject: Re: [Audyssey] USA Games News 11/10/2008


I agree as well, to release the original Monty levels as part of a level 
pack. Why don't we call it:

Tomb Hunter MOTA, The Lost Levels.


--
From: dark [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 4:38 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] USA Games News 11/10/2008


hi Tom.

wow! it's taken me a while to get to this E-mail. The new game sounds 
great, I've been wanting something decent in 2D for ages, and this is 
certainly sounding good.


Presumably, sinse the genesis engine will now do 2d, when you eventually 
release the engine as a game creation tool, it'll be possible to make 2D 
games with it? that would be great!


You could also considder a level editer for Mota,  though I could 
understand if either A this wouldn't be possible technically, or B, 
you'd prefer to keep the game and it's elements stand alone and not have 
people mucking about with it too much.


finally, I gather from your explanation that the actual structure of the 
levels is redesigned, which is great! I do however stil admire the 
initial level design and gameplay of the first Monti game, (I have the 
old 10 beta installed on my laptop), and I was wondering if either A you 
could release the levels as some kind of level pack for mota (a side 
quest with no plot, just for nostalgia), or B, rename the old game to 
something else and release it as is.


i really think that hard work you put in shouldn't go to waste, and 
while undoubtedly the new game will be an improvement, it's also worth 
remembering that the old one was good in it's way as well,  good 
enough for myself, and many other people to pay for.


Beware the Grue!
Dark.

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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Trenton Matthews

Ah, makes since.
Come to think of it, the emen gild of free adventures, which I thought 
they were going to start creating, I wish they'd get back to it! Something 
about another dev picking up from where they left off has come to my 
reading.



--
From: Will Lomas [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 10:02 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.


yeah i agree really just release new titles
it has been years since anything fresh came out from draconis so a new 
title will give us all something to aim for and enjoy we all know how  to 
play monkey business so why release it again


On 11 Nov 2008, at 16:55, Ryan Conroy wrote:

Why can't we forget about games like Monkey business and move on  now? 
These games have been out for years, why are we changing them.  If 
anything, there should be a Monkey Business part 2 or something.  Not 
keep adding on to the existing titles.

Just my two scents worth.
Ryan C.
_
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features.

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Re: [Audyssey] Notes from Draconis Entertainment: Behind the Veil

2008-11-11 Thread Trenton Matthews
Making the trainning level have more stuff to do once you're inside the 
lab should be added. For example, turn on and off the dryer, and actually 
open it!



--
From: dark [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 4:32 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the Veil


Wow! sounds great.

I do have one question. Will the new versions of classic games be 
available to people who already have licenses, or will they be more along 
the lines of what Esp pinball Xtreme was to esp pinball classic.


Speaking of Pinball, I deffinately hope more tables are on the way!

Finally, i was also wondering if you'd considder adding some more 
navigation options into Monkey business,  such as a surrounding 
objects scan and perhaps fine tune the object detection a bit. I really 
like the audio in the game, but there's no denying I'm pretty terrible at 
it (I've never actually got passed the jungle level), and perhaps some 
more navigation aides ala Sarah and the castle of Witchcraft and Wizardry 
would certainly help.


Beware the Grue!

Dark.
- Original Message - 
From: Draconis Entertainment [EMAIL PROTECTED]

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, November 09, 2008 10:30 PM
Subject: [Audyssey] Notes from Draconis Entertainment: Behind the Veil



Greetings gamers,

If you've been wondering what was happening with Draconis  Entertainment, 
it's time to lift just the corner of the veil of  secrecy for a quick 
peek.


First, if you've tried to contact us in recent weeks and not received  a 
response, or have placed an order and not yet received your  registration 
key, our web host has been having some significant  problems with our 
email servers.  We were not aware of the existence  of these problems, 
nor the extent to which they were effecting us,  until recently, as email 
would sometimes be fine, and other times get  lost in the ether.  Please 
contact us again if you're still waiting  for a response.  Chances are, 
our reply or your original message was a  casualty.  We believe that our 
web host has corrected the problem.


For quite some time, we've been developing new tools and techniques  for 
the future of accessible gaming.  The fruits of those efforts are  coming 
together at long last, and we will have new games to release in  short 
order.


What can you expect to see from Draconis Entertainment?  The following 
are some of our plans.  They are subject to change.


1.  All future game titles will be fully cross-platform for both Mac  OS 
X and Windows XP/Vista.  Versions of the games for both operating 
systems will always be released simultaneously.


2. Our first new release will be a freebie game, available to all on  the 
web site.


3. Following the freebie game, we will be releasing both brand-new 
titles, as well as entirely rewritten versions of our classic games 
which will take advantage of our new gaming engines and be cross- 
platform for Mac and Windows.  These releases will be staggered  between 
new games and new versions of old games.


4. New versions of old games will be substantially enhanced from 
previous versions with tons of new features, audio, and in many cases 
new modes of game play, or entirely new sub-games.


5. We expect new game releases to come much more quickly, now that the 
framework for the future has been designed and is well underway.  We 
hope to avoid problems like those experienced under Vista.


More soon, and thank you for sticking with us during this time of 
transition.



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Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

2008-11-11 Thread Trenton Matthews

Um, how do you complete the wild west level anyway!



--
From: Bryan Peterson [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 10:04 AM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the mail.

Personally I like the idea of updating the existing games. I mean yes I'm 
all for new games, sequels to the originals and things, but you can't deny 
that Monkey Business in particular could use a few changes. For one thing 
they're still trying to figure out why some of us can't play the Wild West 
level, since they apparently can't reproduce that. Also, and this is just 
my opinion, they could have done a much better job on Professor Smegal's 
voice. I hope that's one of the things they correct.
- Original Message - 
From: Ryan Conroy [EMAIL PROTECTED]

To: gamers@audyssey.org
Sent: Tuesday, November 11, 2008 9:55 AM
Subject: Re: [Audyssey] Notes from Draconis Entertainment: Behind the 
mail.



Why can't we forget about games like Monkey business and move on now? 
These games have been out for years, why are we changing them. If 
anything, there should be a Monkey Business part 2 or something. Not keep 
adding on to the existing titles.

Just my two scents worth.
Ryan C.
_
Click here to find the perfect picture with our powerful photo search 
features.

http://thirdpartyoffers.juno.com/TGL2111/fc/Ioyw6iiedABxE8l1B8n1FcALJaryVbDlKJ5R3ZWWkC9QTvWpe5aB5C/?count=1234567890
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Re: [Audyssey] MOTA Clasic vs New Levels

2008-11-11 Thread Trenton Matthews
I still say keep the new levels, then add the old ones as extra ones. 
Thus, The Lost Levels.

But that's just me.


--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 6:24 PM
To: gamers@audyssey.org
Subject: [Audyssey] MOTA Clasic vs New Levels


Hi everyone,
Since the recent USA Games news letter has brought the subject up of 
classic verses the new game levels I thought I would open this topic up to 
the entire community for discussion. Since this game has nearly 200 
pre-orders awaiting to be filled your input on this matter is very 
important to me.
As some of you correctly guessed I had initially planned on redesigning 
all of the levels from scratch. To give the game a complete new look and 
feel. However, the new levels aren't set in stone so to speak. I am 
willing to do some compromising on this matter.
Some of you who are interested in the project would like to see the 
classic Montezuma's Revenge levels return to the game. I can certainly do 
that, but I might have to make a few miner modifications to them to 
include some of the new features I have added to the game such as locked 
statues, new traps, etc. So the first question is, how many of you are 
interested in seeing the classic Montezuma's Revenge levels return to 
MOTA?
On the other hand the new levels I have been drafting are specifically 
tailored for MOTA and it's unique style of game play. If we decide to go 
with all new levels that gives me a lot of room to be more creative and 
give the game a fresh look and feel so to speak. So the second question 
is, how many of you are in favor of all new levels?

Thanks.


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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Trenton Matthews

Nice!

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 5:09 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] USA Games News 11/10/2008


Hi Trenton,
Actually, the level editor for the first Tomb Raider games was written by 
a third-party developer. It was never officially supported by Edos 
Interactive and Core Design.
However, the new Legend engine used to develope Tomb Raider Legend, 
Anniversary, and Underworld does have a level editor. You can do all kinds 
of things including give Lara Croft new outfits etc.


Trenton Matthews wrote:

Who knows.
The original Tomb Raider series that the Tomb Hunter series is based off 
of, (include that in the read me if possible,) had a Tomb Raider Level 
Editor back in the classics. By the way folks, there is footage of the 
first TR game on the Sega Satern You Tube, in beta form! May wish to 
check that out if ya wish.







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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Trenton Matthews

Hmm..
One thing is for sure, definitely a history section and behind the sceens 
of Tomb Hunter, and I'll give my backround of the sounds that I 
contributed to you, and here I got them from.
It ould be cool to have a Tomb Hunter's forum, and definitely that would be 
an aesome thing for the public to talk about it.

And lastly for now,
I wonder how many fan sites would be made for it!
That of course, is up to us, me being the first!
*grins happily!

--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 6:37 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] USA Games News 11/10/2008


Hi Trenton,
Sure I can always ad another subdomain to my web site like
tombhunter.usagames.us
to give the game its own web site, but what would be the purpose of doing 
so?
I imagine if I was going to open it up to a complete Tomb Hunter forum 
like there is for Tomb Raider complete with fan fiction stories, game 
rreviews, faqs, walkthroughs, etc itmight be worth it. As it is right now 
there is just the game itself. Have any ideas for the web site if I 
decided to launch it?



Trenton Matthews wrote:

Indeed.
I wonder if Tom could make an official eb site for the game:
www.tombhunter.net
or
tombhunter.usagames.us
or similarly:
www.usagames.us/tombhunter
I like the first and second urls the best!



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Re: [Audyssey] USA Games News 11/10/2008

2008-11-11 Thread Trenton Matthews

I get the picture.
I don't see why the new ones can't stay then.


--
From: Thomas Ward [EMAIL PROTECTED]
Sent: Tuesday, November 11, 2008 6:30 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] USA Games News 11/10/2008


Hi Trenton,
Well, Part of the problem is the old levels are completely uncompatible 
with the new engine. In order to add the original levels I would have to 
completely write them from scratch. I'm actually a bit surprised that 
people are this interested in the classic levels.
I mean I can add them, but I personally find them a bit dull compared to 
the kinds of levels I had planned on creating for the game.


Trenton Matthews wrote:
I agree as well, to release the original Monty levels as part of a 
level pack. Why don't we call it:

Tomb Hunter MOTA, The Lost Levels.



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