[Audyssey] Airik the Cleric

2014-07-06 Thread paul lemm
Hi Everyone,

 

Really wanted to try the Airik the cleric game. I've gone to the games web
page but the download link for the demo  doesn't  work. Does anyone else
know where I might be able to get a copy of the game?

 

Paul Lemm

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Re: [Audyssey] Airik the cleric

2014-07-06 Thread paul lemm
Oops I didn't  think my Airik the cleric  post had sent due to some issues
I've been having sending emails, so apologies if a duplicate comes through
later.

Thanks for the update though brian, shame there's no demo though as the game
sounds good fun and It would be good to try, well looks like I'll just have
to wait until the developer finishes the game or releases another demo .

Paul lemm

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan
Peterson
Sent: Monday, June 30, 2014 1:34 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] Airik the cleric

I don't think there's been a demo available for a long time. But while I
have no doubt that ake will deliver at some point I suspect he goes by a
different time table than the rest of us and that his idea of soon is
wildly different from the rest of ours. Smile.



Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me
with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my
blurglecruncheon, see if I don't!
-Original Message-
From: Paul Lemm
Sent: Saturday, June 28, 2014 11:50 AM
To: 'Gamers Discussion list'
Subject: [Audyssey] Airik the cleric

Hi Everyone,



Really wanted to try the Airik the cleric game. I've gone to the games web
page but the download link for the demo  doesn't  work. Does anyone else
know where I might be able to get a copy of the game?



Paul Lemm

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[Audyssey] Airik the cleric

2014-06-30 Thread Paul Lemm
Hi Everyone,

 

Really wanted to try the Airik the cleric game. I've gone to the games web
page but the download link for the demo  doesn't  work. Does anyone else
know where I might be able to get a copy of the game?

 

Paul Lemm

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Re: [Audyssey] Airik the cleric

2014-06-30 Thread Bryan Peterson
I don't think there's been a demo available for a long time. But while I 
have no doubt that ake will deliver at some point I suspect he goes by a 
different time table than the rest of us and that his idea of soon is 
wildly different from the rest of ours. Smile.




Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I 
don't!
-Original Message- 
From: Paul Lemm

Sent: Saturday, June 28, 2014 11:50 AM
To: 'Gamers Discussion list'
Subject: [Audyssey] Airik the cleric

Hi Everyone,



Really wanted to try the Airik the cleric game. I've gone to the games web
page but the download link for the demo  doesn't  work. Does anyone else
know where I might be able to get a copy of the game?



Paul Lemm

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[Audyssey] Airik the Cleric

2012-02-09 Thread steve cullen
Hi Everyone,
The Version of Airik the Cleric I have is 1.4. does anyone have a direct
download link so I can download version 1.6? 
Thank you all very much Please feel free to email me at 
sculle...@verizon.net
Sincerely,
Steve Cullen


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Re: [Audyssey] Airik the Cleric

2012-02-09 Thread dark

Hi Steve.

Nobody has a link to download the full version of Airik, that is the way 
Breakerbox do things. You pay them, you get a mail with the download. All 
that is available on their site is the demo version.

However, just drop them a mail and they should send you the newer version.

hth.

Beware the gRue!

DArk.
- Original Message - 
From: steve cullen sculle...@verizon.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, February 09, 2012 5:57 PM
Subject: [Audyssey] Airik the Cleric



Hi Everyone,
The Version of Airik the Cleric I have is 1.4. does anyone have a direct
download link so I can download version 1.6?
Thank you all very much Please feel free to email me at
sculle...@verizon.net
Sincerely,
Steve Cullen


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Re: [Audyssey] Airik the Cleric

2012-02-09 Thread BRYAN PETERSON
Just be aware it might take a little while for them to get back to
you. But it's been my experience that sooner or later they always do.

On 2/9/12, dark d...@xgam.org wrote:
 Hi Steve.

 Nobody has a link to download the full version of Airik, that is the way
 Breakerbox do things. You pay them, you get a mail with the download. All
 that is available on their site is the demo version.
 However, just drop them a mail and they should send you the newer version.

 hth.

 Beware the gRue!

 DArk.
 - Original Message -
 From: steve cullen sculle...@verizon.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, February 09, 2012 5:57 PM
 Subject: [Audyssey] Airik the Cleric


 Hi Everyone,
 The Version of Airik the Cleric I have is 1.4. does anyone have a direct
 download link so I can download version 1.6?
 Thank you all very much Please feel free to email me at
 sculle...@verizon.net
 Sincerely,
 Steve Cullen


 ---
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 list,
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[Audyssey] Airik the Cleric

2012-02-07 Thread steve cullen
Hi Everyone,
I am kind of an old new member to the list.
Any way heres my question for the group, how do I get past the guard at the
gate? in Airik the Cleric. I got the weapon  I learned how to use it I went
into the river and got across and the music changes and I can't get any
where after that every time  I go to the guard at the gate he says something
like you can't go through the gate until you get the permission of the lead
guard. Thank you all very much. Please 
Feel free to email me at 
sculle...@verizon.net
Sincerely,
Steve Cullen


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Re: [Audyssey] Airik the Cleric

2012-02-07 Thread dark

Hi Steve and welcome back.
There are two guards, the lieutenant to the south guarding the southern 
gate, and the guard on the path to the north.


the Lieutenant tells you the captain has gone north, so obviously you need 
to look for him. go north, and the north guard will stop you and ask for the 
lieutenant's permission, so go talk to him again, then the north guard will 
let you pass.


hth.

Beware the grue!

Dark.
- Original Message - 
From: steve cullen sculle...@verizon.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, February 07, 2012 4:10 PM
Subject: [Audyssey] Airik the Cleric



Hi Everyone,
I am kind of an old new member to the list.
Any way heres my question for the group, how do I get past the guard at 
the
gate? in Airik the Cleric. I got the weapon  I learned how to use it I 
went

into the river and got across and the music changes and I can't get any
where after that every time  I go to the guard at the gate he says 
something
like you can't go through the gate until you get the permission of the 
lead

guard. Thank you all very much. Please
Feel free to email me at
sculle...@verizon.net
Sincerely,
Steve Cullen


---
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list,
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Re: [Audyssey] Airik the Cleric

2012-02-07 Thread BRYAN PETERSON
Yup. That north path leads to the first real dungeon of the game. I'm
actually considering doing a YouTube Let's Play of the game while i
wait for Jake to Email me the script for Airik II. Because he's hinted
that ye old Sea Captain Baronway will feature much more prominently in
that game and indeed he and Airik talk together quite extensively from
what I was told. So it'll be sort of like in The Simpsons when Burns
and Smithers get into a heated conversation since both were voiced by
actor Harry Shearer.

On 2/7/12, dark d...@xgam.org wrote:
 Hi Steve and welcome back.
 There are two guards, the lieutenant to the south guarding the southern
 gate, and the guard on the path to the north.

 the Lieutenant tells you the captain has gone north, so obviously you need
 to look for him. go north, and the north guard will stop you and ask for the

 lieutenant's permission, so go talk to him again, then the north guard will

 let you pass.

 hth.

 Beware the grue!

 Dark.
 - Original Message -
 From: steve cullen sculle...@verizon.net
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Tuesday, February 07, 2012 4:10 PM
 Subject: [Audyssey] Airik the Cleric


 Hi Everyone,
 I am kind of an old new member to the list.
 Any way heres my question for the group, how do I get past the guard at
 the
 gate? in Airik the Cleric. I got the weapon  I learned how to use it I
 went
 into the river and got across and the music changes and I can't get any
 where after that every time  I go to the guard at the gate he says
 something
 like you can't go through the gate until you get the permission of the
 lead
 guard. Thank you all very much. Please
 Feel free to email me at
 sculle...@verizon.net
 Sincerely,
 Steve Cullen


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
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 list,
 please send E-mail to gamers-ow...@audyssey.org.


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Re: [Audyssey] Airik the Cleric

2012-02-07 Thread dark
I'd like that bryan, sinse even though i voiced the chief and some other 
parts, I've not actually heard them in the game yet.
I'll also be glad to come back for airik Ii as well, though i might have the 
same problem if the chief and the villain get into a discussion! :D.


Beware the grue!

Dark.
- Original Message - 
From: BRYAN PETERSON bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, February 07, 2012 6:41 PM
Subject: Re: [Audyssey] Airik the Cleric



Yup. That north path leads to the first real dungeon of the game. I'm
actually considering doing a YouTube Let's Play of the game while i
wait for Jake to Email me the script for Airik II. Because he's hinted
that ye old Sea Captain Baronway will feature much more prominently in
that game and indeed he and Airik talk together quite extensively from
what I was told. So it'll be sort of like in The Simpsons when Burns
and Smithers get into a heated conversation since both were voiced by
actor Harry Shearer.

On 2/7/12, dark d...@xgam.org wrote:

Hi Steve and welcome back.
There are two guards, the lieutenant to the south guarding the southern
gate, and the guard on the path to the north.

the Lieutenant tells you the captain has gone north, so obviously you 
need
to look for him. go north, and the north guard will stop you and ask for 
the


lieutenant's permission, so go talk to him again, then the north guard 
will


let you pass.

hth.

Beware the grue!

Dark.
- Original Message -
From: steve cullen sculle...@verizon.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, February 07, 2012 4:10 PM
Subject: [Audyssey] Airik the Cleric



Hi Everyone,
I am kind of an old new member to the list.
Any way heres my question for the group, how do I get past the guard at
the
gate? in Airik the Cleric. I got the weapon  I learned how to use it I
went
into the river and got across and the music changes and I can't get any
where after that every time  I go to the guard at the gate he says
something
like you can't go through the gate until you get the permission of the
lead
guard. Thank you all very much. Please
Feel free to email me at
sculle...@verizon.net
Sincerely,
Steve Cullen


---
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[Audyssey] Airik the Cleric help

2011-07-30 Thread James Howard
Hi, was trying to play Airik the Cleric, I have been able to get the
staff, but after that I'm not sure what to do, I've found some
crystals, but thats about it, also I've found a stone platform, but
not sure what to do with it. Right now I'm stuck with no progress, not
sure how to proceed, any help would be appriciated.
thanks in advance.

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Re: [Audyssey] Airik the Cleric a scam?

2011-06-14 Thread burakyuksek
Philip, sorry for the off topic but can I ask, what is the stage of the 
upcoming game? I am wandering too much these times.

saygilar sevgiler.
- Original Message - 
From: Philip Bennefall phi...@blastbay.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, June 14, 2011 12:06 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi Kevin,

I actually tried AutoIt for game development but found that it doesn't 
work too well. Sure you can make a few simple things with it, but it 
seriously falls behind if you start getting into speed critical things 
because it does no pre-compilation into an instruction tree/intermediate 
byte code set, it interprets everything on the fly. That is why I built 
BGT in the first place, because I wanted a high level game engine that ran 
fast.


And just like Thomas mentions regarding his engine, BGT is pretty much the 
same in that regard. The components do work together in a few cases, but 
for the most part they are separate little libraries that are all linked 
into the same executable in the end. The latest version has seen 
significant improvements both in the feature set and in the over-all 
performance, and therefore I am using it for all of my own games now.


Kind regards,

Philip Bennefall
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 10:49 PM
Subject: Re: [Audyssey] Airik the Cleric a scam?


Hi,

This is a really, really nice explanation and sum-up of everything. Very 
well written, I couldn't have done it any better.
Sure, to write a basic concept of a game very quickly, BGT would be 
enough. But then, to compile it, you would have to purchase the lite 
version ($30) already. Of course you would get that back if you get 
pre-orders, but still. Then you could use Autoit.
In itself, I think Autoit is very neat, I even have seen a couple of games 
including graphics written in it. And as I do use it myself, I can say 
that getting a game up and running is very easy and can be done extremely 
quickly.
So, it all depends on what you want to use, how much time you have, and 
pretty much that.



Sent from my iPhone

On 13.06.2011, at 20:11, Thomas Ward thomasward1...@gmail.com wrote:


Hi Dark,

Well, the time it takes to actually create a game depends on a number
of factors. The development tools,  programming language, plus the
amount of available free time a developer has on hand in the first
place.

For example, I am currently writing all of my game code in C++. That
takes considerably more time than say Visual Basic because there is a
lot more involved in getting a basic game up and running. C++ is a lot
more low-level, bare bones, meaning you have to go the extra mile to
get things done. Using something like DirectSound is a perfect example
of this.

If you use C++ and Microsoft's DirectSound API there are no native
functions available to open and load wavs, mp3s, or wma files into a
sound buffer. Its up to you, the game developer, to write that code
using something like Microsoft's WinMM.dll  to load that sound data,
and then pass that off to an available sound buffer. With a language
like Visual Basic 6 you can just add DX8VB.dll to your VB project, and
you don't have to worry about  writing your own code to open and load
sound files. Microsoft has done all the grunt work for you, and have
wrapped DirectX with a piece of middleware, DX8VB.dll, that simplifies
the process of initializing DirectX, handling sound data, and you can
focus on more important things like writing your game. This is why I
suspect most game developers like Jeremy and Jim Kitchen use VB. Its
just easier and speeds up time, because it is designed for rapid
design  and deployment where C++  was not.

That's why Philip Bennefall and I both have written game
engines/toolkits. Since all the really low-level stuff like audio,
input, speech, whatever is something we are going to use in every
single game it makes sense to build some sort of middleware that gives
a quick and easy interface to DirectX, Sapi, and so on. I'm not sure
of BGT's over all design, but I  can say G3D is essentually several
static libraries I wrote to wrap DirectX and the Windows API. For
instance, input.lib wraps DirectInput, speech.lib wraps MS Sapi,
window.lib wraps the WWin32 API, and I purchased streemway.lib from
Philip to wrap DirectSound. All of these libraries gives me that easy
access you get out of the box with Visual Basic or one of the .Net
languages because all that work is done for you. So obviously this
takes us more time in getting started than someone starting out with a
different language, because we have to write all that initial code,
helper classes, and functions.

Bottom line, if I want to be a little speed demon like Jeremy I could
do that too provided I chose to use something else other than C++.
Give me C# .Net or VB .Net, the open source Slim DX API for DirectX

Re: [Audyssey] Airik the Cleric a scam?

2011-06-14 Thread Trouble
I don't think he had any intentions and yes he did prove to be a 
scam. Even though he turned over something like work to Tom. he got 
prepaid for some and never delivered.
I personally know someone that ordered raceway, and every email sent 
was unanswered. After a year and a half. They still had no update or 
game. That is a scam. The law states in any company a service offered 
and paid for has to be done in a timely manner. Anything paid for and 
never delivered on is called frod!
You can say what you want, but when turned in for frod he disappeared 
when the law hit home.

I am just glad I wasn't one of the dozens that got nailed by him.

At 08:15 PM 6/13/2011, you wrote:

And Max Shrapnel? Did he have the best of intentions on that one, too?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, June 13, 2011 5:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Airik the Cleric a scam?

Hi Bryan,

True, but often times this community jumps to the wrong conclusion when they
don't have any evidence to prove their opinions false. Here is a case in
point.

Back in 2005 when James North had  not produced working copies of
Montezuma's Revenge and Raceway there was this huge group of people who said
it was all a scam. That opinion was false as I happen to have the original
source code, written in VB 6, for Raceway and Montezuma's Revenge that
proves he was in deed working on those games as well as his changelog files
etc. From what I seen of reading through his personal notes and such is that
there would be long stretches between updates. He might start working on
something on a Sunday,  stop working on it for a few days, and take up with
it on Friday night.
This looks to me like a man working around a busy schedule rather than
someone who was outright trying to scam people. As to why he would say the
game would be released on x, and turn around and then say it was not ready
I'll never know. All I can say based on his notes is that he was in deed
working on it, but progress was slow and spread out over a haphazard
schedule. If James North had just been more forthcoming about his work
schedule people might have understood, but since he said nothing people
asumed the worst.

Bottom line, I think we could be seeing something very similar. I'm pretty
sure Jake has no intention to scam people. It is more likely there have been
delays, setbacks, he never planned on and regardless of what he says or does
there will be a few people who won't believe a word he says until he
produces the game. If he does produce it I'm also pretty certain his
detracters will not be man or woman enough to apologise for dragging his
name through the mud.

Cheers!


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Re: [Audyssey] Airik the Cleric a scam?

2011-06-14 Thread Thomas Ward
Hi,

I don't want to get into the which language is better than language x
debate again, but I do want to say that I've also tried AutoIt, and
its really not ideal for any serious game development. There is the
speed critical issues like Philip said, and there is security issues
that need to be taken into consideration too. If you are a commercial
developer like Philip and I a developer needs a language that can't
easily be reverse engineered and converted back into readable code,
and unfortunately AutoIt apps can be hacked very easily. A number of
runtime languages have this issue, and a commercial developer ends up
having to pay extra money on development tools to obfuscate or some
other method of keeping the code from being cracked.

For instance, take Java. It is a language I rather like because it is
fast, portible, and is fairly easy to learn compared to something like
C++. One of its down sides though is security. A developer needs an
obfuscation tool to scramble the compiled *.class files otherwise a
cracker can simply unpack the jar files with jar, run the class files
through a decompiler, convert them back to readable Java source code,
make whatever changes are needed, recompile the class files with
javac, repack the jar file with jar, and have himself or herself a
free software product. AutoIt has similar security risks for a
developer, and and is why I would not recommend it for anyone looking
at creating commercial games.
That's not to say C++ apps can't be reversed engineered, but it takes
a bit more technical skill to do it. A lot of times a cracker has to
read the actual assembly code which is harder than C or C++. This can
be prevented by encrypting the binary.

Then, there are the speed critical issues Philip mentioned. The reason
why Philip and I both picked C++ is it  runs faster, has  better
low-level access to the hardware and APIs for the target platform, and
you can always wrap that engine using a high-level scripting language
like Angelscript, TCL, whatever. Angelscript just doesn't quite cut it
when it comes to issues like that.

Cheers!

On 6/13/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Kevin,

 I actually tried AutoIt for game development but found that it doesn't work
 too well. Sure you can make a few simple things with it, but it seriously
 falls behind if you start getting into speed critical things because it does
 no pre-compilation into an instruction tree/intermediate byte code set, it
 interprets everything on the fly. That is why I built BGT in the first
 place, because I wanted a high level game engine that ran fast.

 And just like Thomas mentions regarding his engine, BGT is pretty much the
 same in that regard. The components do work together in a few cases, but for
 the most part they are separate little libraries that are all linked into
 the same executable in the end. The latest version has seen significant
 improvements both in the feature set and in the over-all performance, and
 therefore I am using it for all of my own games now.

 Kind regards,

 Philip Bennefall

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Re: [Audyssey] Airik the Cleric a scam?

2011-06-14 Thread Thomas Ward
Hi guys,

Regardless of how you come down on the issue I do have both VB 6 and
VB .Net copies of USA Raceway. It is not complete, but I can say the
game was in development when I took over the project. As I understand
it James North had just start converting his games to VB .Net a little
prior to when I took over them, and that would justifiable delay
releases if you take in account he had to rewrite everything to take
advantage of the newer .Net platform and technologies. So if that's a
scam in your book so be it, but I have evidence that says differently.

Cheers!




On 6/14/11, Trouble troub...@columbus.rr.com wrote:
 I don't think he had any intentions and yes he did prove to be a
 scam. Even though he turned over something like work to Tom. he got
 prepaid for some and never delivered.
 I personally know someone that ordered raceway, and every email sent
 was unanswered. After a year and a half. They still had no update or
 game. That is a scam. The law states in any company a service offered
 and paid for has to be done in a timely manner. Anything paid for and
 never delivered on is called frod!
 You can say what you want, but when turned in for frod he disappeared
 when the law hit home.
 I am just glad I wasn't one of the dozens that got nailed by him.

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Re: [Audyssey] Airik the Cleric a scam?

2011-06-14 Thread Kevin Weispfennig
Hi,

*sighs*
That was so totally not what I was trying to say.
All I really wanted to do is add my opinion on the scam deal, and not talk 
about Autoit's Problems (Which I'm fully aware about BTW). 
I was just trying to say that it is possible to throw something together, 
promissing 
Enouhg for someone to preorder anything. 



Sent from my iPhone

On 14.06.2011, at 16:07, Thomas Ward thomasward1...@gmail.com wrote:

 Hi,
 
 I don't want to get into the which language is better than language x
 debate again, but I do want to say that I've also tried AutoIt, and
 its really not ideal for any serious game development. There is the
 speed critical issues like Philip said, and there is security issues
 that need to be taken into consideration too. If you are a commercial
 developer like Philip and I a developer needs a language that can't
 easily be reverse engineered and converted back into readable code,
 and unfortunately AutoIt apps can be hacked very easily. A number of
 runtime languages have this issue, and a commercial developer ends up
 having to pay extra money on development tools to obfuscate or some
 other method of keeping the code from being cracked.
 
 For instance, take Java. It is a language I rather like because it is
 fast, portible, and is fairly easy to learn compared to something like
 C++. One of its down sides though is security. A developer needs an
 obfuscation tool to scramble the compiled *.class files otherwise a
 cracker can simply unpack the jar files with jar, run the class files
 through a decompiler, convert them back to readable Java source code,
 make whatever changes are needed, recompile the class files with
 javac, repack the jar file with jar, and have himself or herself a
 free software product. AutoIt has similar security risks for a
 developer, and and is why I would not recommend it for anyone looking
 at creating commercial games.
 That's not to say C++ apps can't be reversed engineered, but it takes
 a bit more technical skill to do it. A lot of times a cracker has to
 read the actual assembly code which is harder than C or C++. This can
 be prevented by encrypting the binary.
 
 Then, there are the speed critical issues Philip mentioned. The reason
 why Philip and I both picked C++ is it  runs faster, has  better
 low-level access to the hardware and APIs for the target platform, and
 you can always wrap that engine using a high-level scripting language
 like Angelscript, TCL, whatever. Angelscript just doesn't quite cut it
 when it comes to issues like that.
 
 Cheers!
 
 On 6/13/11, Philip Bennefall phi...@blastbay.com wrote:
 Hi Kevin,
 
 I actually tried AutoIt for game development but found that it doesn't work
 too well. Sure you can make a few simple things with it, but it seriously
 falls behind if you start getting into speed critical things because it does
 no pre-compilation into an instruction tree/intermediate byte code set, it
 interprets everything on the fly. That is why I built BGT in the first
 place, because I wanted a high level game engine that ran fast.
 
 And just like Thomas mentions regarding his engine, BGT is pretty much the
 same in that regard. The components do work together in a few cases, but for
 the most part they are separate little libraries that are all linked into
 the same executable in the end. The latest version has seen significant
 improvements both in the feature set and in the over-all performance, and
 therefore I am using it for all of my own games now.
 
 Kind regards,
 
 Philip Bennefall
 
 ---
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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Thomas Ward
Hi Bryan,

Well, the mistake Jacob is making and has made is by setting a date or
time period to begin looking for the game. If by chance he misses that
do to a real life situation, issue, etc people aren't going to be
inclined to believe him regardless of how real the delay is. He should
have told everyone the game is done when it is done, and quietly began
shipping keys and downloads before announcing its final release. That
way it was in some peoples hands before the news broke.

And yes, unfortunately, people are that vain that they will keep their
e-mail client open all day, check it every five seconds, in the hope
it will appear on the next send/recieve. When they don't get it in the
time they think they should get it they begin making noise and
complaining loudly they have been scammed.

Sheesh, I have personally been accused of the old scam theory myself.
After 19 betas of Mysteries of the Ancients many still think it is a
scam. I'm never going to release anything, never finish it, and nobody
will get their money's worth  and so on. Their welcome to their
opinions, but when I release it they'll just have to eat their words.

Cheers!



On 6/11/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 The subject line pretty much says it all. FOr the record I don't personally
 subscribe to that belief and, for the moment at least there only appear to
 be a few people who actually do. But since Airik didn't come out in May like
 Jacob said it might, those few people have been making their voices heard
 over on the audiogames.net forum, expressing the belief that the whole thing
 is a scam and this smug satisfaction, which I quite frankly find highly
 offensive, that they didn't preorder the game and therefore can laugh at
 those who did if, by chance, they turned out to be right. Well Jacob posted
 on the forum this morning with a list of additional features that would be
 in the full game and an admonishment to people to take differing time zones
 into consideration when awaiting their web links to the full version of the
 game. And apparently people are checking their Email every five seconds. I'm
 not quite that bad but almost. LOL. All I can say for sure is that if there
 isn't a major update soon the scam mentality is going to start to really
 take hold, which of course won't be good for Jacob if he wants to establish
 himself in this community. I will of course eat a few pairs of shorts if,
 after sending this, I hapen to check my own Email and find my link to the
 full game.
 We are the Knights who say...Ni!
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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Ian McNamara
Hi kept quite quiet on this topic so far. i personaly feel that people should 
not give releece dates for games and just bring it out when it is done. if i 
where going to releece a game i would not give any dates at all i'd just 
releece it and then tell people that it was out. if i where jackup that's what 
i would have done. you can't blame people for doubting this product though as 
he has not releced it yet and i have not herd any one say they have the game.

Ian McNamara
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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Thomas Ward
Hi Ian,

That is my thoughts exactly. If Jacob would not have given any release
dates  and released the game quietly to the preordered customers all
of this scam business could have and would have been avoided, or at
least most of it at any rate. Its easy to forget Alchemy and Bavisoft
have harmed the trust of this community, and now it has to be earned
rather than given freely these days.

Take Blind Adrenaline as an example. Che took preorders for Rail
Racer, and he delivered on that game and a lot more with his card
room. He has earned a lot of people's trust, including mine, and I'd
likely preorder from him in the future. Yet I wouldn't lay very much
money on the line for a game developer like Jacob who hasn't released
anything and does not have a record of delivering what he/she has
promised at this time. I am like everyone else more careful what I buy
from accessible game developers who I don't know or trust.

Cheers!




On 6/13/11, Ian McNamara ianandri...@googlemail.com wrote:
 Hi kept quite quiet on this topic so far. i personaly feel that people
 should not give releece dates for games and just bring it out when it is
 done. if i where going to releece a game i would not give any dates at all
 i'd just releece it and then tell people that it was out. if i where jackup
 that's what i would have done. you can't blame people for doubting this
 product though as he has not releced it yet and i have not herd any one say
 they have the game.

 Ian McNamara
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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread dark
It also strikes me making a partial demo and accepting preorders is far too 
much work for what return you'd get on a scam, in fact not much beyond 
making the game.


Myself, I'm content to wait, but I'm inclined to think that the reason Jake 
hasn't contactede anyone will be a good one, simply by virtue of his very 
open approach previously.


Beware the grue1

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 8:15 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi Bryan,

Well, the mistake Jacob is making and has made is by setting a date or
time period to begin looking for the game. If by chance he misses that
do to a real life situation, issue, etc people aren't going to be
inclined to believe him regardless of how real the delay is. He should
have told everyone the game is done when it is done, and quietly began
shipping keys and downloads before announcing its final release. That
way it was in some peoples hands before the news broke.

And yes, unfortunately, people are that vain that they will keep their
e-mail client open all day, check it every five seconds, in the hope
it will appear on the next send/recieve. When they don't get it in the
time they think they should get it they begin making noise and
complaining loudly they have been scammed.

Sheesh, I have personally been accused of the old scam theory myself.
After 19 betas of Mysteries of the Ancients many still think it is a
scam. I'm never going to release anything, never finish it, and nobody
will get their money's worth  and so on. Their welcome to their
opinions, but when I release it they'll just have to eat their words.

Cheers!



On 6/11/11, Bryan Peterson bpeterson2...@cableone.net wrote:
The subject line pretty much says it all. FOr the record I don't 
personally
subscribe to that belief and, for the moment at least there only appear 
to
be a few people who actually do. But since Airik didn't come out in May 
like

Jacob said it might, those few people have been making their voices heard
over on the audiogames.net forum, expressing the belief that the whole 
thing

is a scam and this smug satisfaction, which I quite frankly find highly
offensive, that they didn't preorder the game and therefore can laugh at
those who did if, by chance, they turned out to be right. Well Jacob 
posted
on the forum this morning with a list of additional features that would 
be
in the full game and an admonishment to people to take differing time 
zones
into consideration when awaiting their web links to the full version of 
the
game. And apparently people are checking their Email every five seconds. 
I'm
not quite that bad but almost. LOL. All I can say for sure is that if 
there

isn't a major update soon the scam mentality is going to start to really
take hold, which of course won't be good for Jacob if he wants to 
establish

himself in this community. I will of course eat a few pairs of shorts if,
after sending this, I hapen to check my own Email and find my link to the
full game.
We are the Knights who say...Ni!
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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Thomas Ward
Hi Dark,

In deed. There is more than enough evidence available he is working on
the game. The demo and from what I've heard of the game so far means
he is creating something. Plus $10 for the game doesn't seem like a
lot of money for a scam to me either. Assuming he got 100 preorders
that would only be $1,000. If he were out to really scam the community
wouldn't he try $20 or $30 in order to double or tripple his income
from the scam?

Cheers!

On 6/13/11, dark d...@xgam.org wrote:
 It also strikes me making a partial demo and accepting preorders is far too
 much work for what return you'd get on a scam, in fact not much beyond
 making the game.

 Myself, I'm content to wait, but I'm inclined to think that the reason Jake
 hasn't contactede anyone will be a good one, simply by virtue of his very
 open approach previously.

 Beware the grue1

 Dark.

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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Bryan Peterson
Yes, but try explaining that to the community at large. I'm inclined still 
to believe he does have a good reason, even though people have raised some 
good points. He's made no effort at all to contest the view that he's 
scamming, not that he would necessarily be likely to admit to it even if he 
was. Then again, it's entirely possible, even likely, that he's not even 
aware of the negative energy directed toward him. He might not read the 
entire topic before posting. I know I've done that before myself. So there's 
at least as much evidence to support the conclusion that he isn't scamming 
but had something come up that he'd prefer to keep private as there is to 
support the belief that he is scamming. And there's really nothing concrete 
to support that latter view yet. But you're right though. If he was really 
scamming I would think he would have done a lot more, not to mention charged 
more for it before screwing people over.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 1:47 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?


It also strikes me making a partial demo and accepting preorders is far 
too much work for what return you'd get on a scam, in fact not much beyond 
making the game.


Myself, I'm content to wait, but I'm inclined to think that the reason 
Jake hasn't contactede anyone will be a good one, simply by virtue of his 
very open approach previously.


Beware the grue1

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 8:15 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi Bryan,

Well, the mistake Jacob is making and has made is by setting a date or
time period to begin looking for the game. If by chance he misses that
do to a real life situation, issue, etc people aren't going to be
inclined to believe him regardless of how real the delay is. He should
have told everyone the game is done when it is done, and quietly began
shipping keys and downloads before announcing its final release. That
way it was in some peoples hands before the news broke.

And yes, unfortunately, people are that vain that they will keep their
e-mail client open all day, check it every five seconds, in the hope
it will appear on the next send/recieve. When they don't get it in the
time they think they should get it they begin making noise and
complaining loudly they have been scammed.

Sheesh, I have personally been accused of the old scam theory myself.
After 19 betas of Mysteries of the Ancients many still think it is a
scam. I'm never going to release anything, never finish it, and nobody
will get their money's worth  and so on. Their welcome to their
opinions, but when I release it they'll just have to eat their words.

Cheers!



On 6/11/11, Bryan Peterson bpeterson2...@cableone.net wrote:
The subject line pretty much says it all. FOr the record I don't 
personally
subscribe to that belief and, for the moment at least there only appear 
to
be a few people who actually do. But since Airik didn't come out in May 
like
Jacob said it might, those few people have been making their voices 
heard
over on the audiogames.net forum, expressing the belief that the whole 
thing

is a scam and this smug satisfaction, which I quite frankly find highly
offensive, that they didn't preorder the game and therefore can laugh at
those who did if, by chance, they turned out to be right. Well Jacob 
posted
on the forum this morning with a list of additional features that would 
be
in the full game and an admonishment to people to take differing time 
zones
into consideration when awaiting their web links to the full version of 
the
game. And apparently people are checking their Email every five seconds. 
I'm
not quite that bad but almost. LOL. All I can say for sure is that if 
there

isn't a major update soon the scam mentality is going to start to really
take hold, which of course won't be good for Jacob if he wants to 
establish
himself in this community. I will of course eat a few pairs of shorts 
if,
after sending this, I hapen to check my own Email and find my link to 
the

full game.
We are the Knights who say...Ni!
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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Ian McNamara
I love the demmo i've played so far and i really hope i get to see this game 
for real. it looked very promising and with the voice acting to that will make 
it even better. the fact he's releecing it for mac and itos makes it even 
cooler if we see it.

Ian McNamara
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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Bryan Peterson
And I still believe that. Like Thomas said, his low price wouldn't make 
sense for a scam since even a couple hundred preorders would only amount to 
a few thousand dollars at most. A few thousand preorders might have been 
another matter, but the day a single audio game sells that many copies will 
be the day we finally can break into the mainstream market. LOL. Seriously 
though, that couple grand from those two-hundred Airik preorders would 
hardly be enough to cover sound libraries for future titles, much less real 
life expenses. I still think Jacob's just a reasonable guy who, obviously 
unfamiliar with our community, is unaware of the past actions of some 
developers. He would therefore be unaware that his own actions, seemingly 
mirroring those of those few people whose names are now the next things to 
profanity in this community, could hurt his own prospects. I'm willing to 
give him at least till the beginning of next month if not longer before I 
even consider asking for any money back. If it is indeed going toward the 
development of future titles I don't want to interfere with that.

We are the Knights who say...Ni!
- Original Message - 
From: Ian McNamara ianandri...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 2:17 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?


I love the demmo i've played so far and i really hope i get to see this 
game for real. it looked very promising and with the voice acting to that 
will make it even better. the fact he's releecing it for mac and itos makes 
it even cooler if we see it.


Ian McNamara
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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread dark

Hi tom.

I've also been in private communication with him as well, and he seems like 
a very decent chap indeed.


Myself I can only ever think of one actual scam which has ever been 
perpetrated on behalf oof accessible games, and that was that loopy kid who 
modded superliam and claimed it was his game creation.


Really the accessible games community doesn't have enough money involved to 
make a scam worth while, and the contact betwene developers and players as 
with most indi devs would make something like that very difficult.


i Always feel the people who cry scam! scam! whenever things aren't to their 
satisfaction are a litle paranoid.


Me on the other hand, I'm not the least paranoid I know! everyone is out to 
get me, ;D.


Beware the grue!

DArk.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 9:03 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi Dark,

In deed. There is more than enough evidence available he is working on
the game. The demo and from what I've heard of the game so far means
he is creating something. Plus $10 for the game doesn't seem like a
lot of money for a scam to me either. Assuming he got 100 preorders
that would only be $1,000. If he were out to really scam the community
wouldn't he try $20 or $30 in order to double or tripple his income
from the scam?

Cheers!

On 6/13/11, dark d...@xgam.org wrote:
It also strikes me making a partial demo and accepting preorders is far 
too

much work for what return you'd get on a scam, in fact not much beyond
making the game.

Myself, I'm content to wait, but I'm inclined to think that the reason 
Jake

hasn't contactede anyone will be a good one, simply by virtue of his very
open approach previously.

Beware the grue1

Dark.


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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Bryan Peterson
Ah yes, I remember that. And if I'm not mistaken I was the one who brought 
that to the list's attention since I found it on Blindcooltech.com. Granted 
I didn't know right then that it was just an SL mod with different sounds 
and cutscenes. I just thought it was extremely corny and I remember that kid 
from the GMA list. And given the sighted population's general views on the 
blind community I would find it hard to believe, assuming Jyro himself is 
sighted, that they wouldn't realize that there wouldn't be enough money to 
make a scam worthwhile.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 2:32 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi tom.

I've also been in private communication with him as well, and he seems 
like a very decent chap indeed.


Myself I can only ever think of one actual scam which has ever been 
perpetrated on behalf oof accessible games, and that was that loopy kid 
who modded superliam and claimed it was his game creation.


Really the accessible games community doesn't have enough money involved 
to make a scam worth while, and the contact betwene developers and players 
as with most indi devs would make something like that very difficult.


i Always feel the people who cry scam! scam! whenever things aren't to 
their satisfaction are a litle paranoid.


Me on the other hand, I'm not the least paranoid I know! everyone is out 
to get me, ;D.


Beware the grue!

DArk.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 9:03 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi Dark,

In deed. There is more than enough evidence available he is working on
the game. The demo and from what I've heard of the game so far means
he is creating something. Plus $10 for the game doesn't seem like a
lot of money for a scam to me either. Assuming he got 100 preorders
that would only be $1,000. If he were out to really scam the community
wouldn't he try $20 or $30 in order to double or tripple his income
from the scam?

Cheers!

On 6/13/11, dark d...@xgam.org wrote:
It also strikes me making a partial demo and accepting preorders is far 
too

much work for what return you'd get on a scam, in fact not much beyond
making the game.

Myself, I'm content to wait, but I'm inclined to think that the reason 
Jake
hasn't contactede anyone will be a good one, simply by virtue of his 
very

open approach previously.

Beware the grue1

Dark.


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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Lisa Hayes
and our community is far two small for a scammer top hide in it and not get 
discovered.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 6:46 PM
Subject: Re: [Audyssey] Airik the Cleric a scam?


Ah yes, I remember that. And if I'm not mistaken I was the one who brought 
that to the list's attention since I found it on Blindcooltech.com. 
Granted I didn't know right then that it was just an SL mod with different 
sounds and cutscenes. I just thought it was extremely corny and I remember 
that kid from the GMA list. And given the sighted population's general 
views on the blind community I would find it hard to believe, assuming 
Jyro himself is sighted, that they wouldn't realize that there wouldn't be 
enough money to make a scam worthwhile.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 2:32 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi tom.

I've also been in private communication with him as well, and he seems 
like a very decent chap indeed.


Myself I can only ever think of one actual scam which has ever been 
perpetrated on behalf oof accessible games, and that was that loopy kid 
who modded superliam and claimed it was his game creation.


Really the accessible games community doesn't have enough money involved 
to make a scam worth while, and the contact betwene developers and 
players as with most indi devs would make something like that very 
difficult.


i Always feel the people who cry scam! scam! whenever things aren't to 
their satisfaction are a litle paranoid.


Me on the other hand, I'm not the least paranoid I know! everyone is out 
to get me, ;D.


Beware the grue!

DArk.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 9:03 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi Dark,

In deed. There is more than enough evidence available he is working on
the game. The demo and from what I've heard of the game so far means
he is creating something. Plus $10 for the game doesn't seem like a
lot of money for a scam to me either. Assuming he got 100 preorders
that would only be $1,000. If he were out to really scam the community
wouldn't he try $20 or $30 in order to double or tripple his income
from the scam?

Cheers!

On 6/13/11, dark d...@xgam.org wrote:
It also strikes me making a partial demo and accepting preorders is far 
too

much work for what return you'd get on a scam, in fact not much beyond
making the game.

Myself, I'm content to wait, but I'm inclined to think that the reason 
Jake
hasn't contactede anyone will be a good one, simply by virtue of his 
very

open approach previously.

Beware the grue1

Dark.


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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Bryan Peterson
Exactly. Problem is people are already claiming that they've discovered 
his scam simply because he hasn't delivered exactly when he said. Yes this 
has happened more than once and that's the basis of people's mistrust, but 
there could be technical problems he's not even aware of, or any number of 
other perfectly legit reasons for the delay. I may write him and see what if 
anything is going on, but I'm tempted to wait a bit.

We are the Knights who say...Ni!
- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 2:54 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?


and our community is far two small for a scammer top hide in it and not 
get discovered.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 6:46 PM
Subject: Re: [Audyssey] Airik the Cleric a scam?


Ah yes, I remember that. And if I'm not mistaken I was the one who 
brought that to the list's attention since I found it on 
Blindcooltech.com. Granted I didn't know right then that it was just an 
SL mod with different sounds and cutscenes. I just thought it was 
extremely corny and I remember that kid from the GMA list. And given the 
sighted population's general views on the blind community I would find it 
hard to believe, assuming Jyro himself is sighted, that they wouldn't 
realize that there wouldn't be enough money to make a scam worthwhile.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 2:32 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi tom.

I've also been in private communication with him as well, and he seems 
like a very decent chap indeed.


Myself I can only ever think of one actual scam which has ever been 
perpetrated on behalf oof accessible games, and that was that loopy kid 
who modded superliam and claimed it was his game creation.


Really the accessible games community doesn't have enough money involved 
to make a scam worth while, and the contact betwene developers and 
players as with most indi devs would make something like that very 
difficult.


i Always feel the people who cry scam! scam! whenever things aren't to 
their satisfaction are a litle paranoid.


Me on the other hand, I'm not the least paranoid I know! everyone is out 
to get me, ;D.


Beware the grue!

DArk.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 9:03 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi Dark,

In deed. There is more than enough evidence available he is working on
the game. The demo and from what I've heard of the game so far means
he is creating something. Plus $10 for the game doesn't seem like a
lot of money for a scam to me either. Assuming he got 100 preorders
that would only be $1,000. If he were out to really scam the community
wouldn't he try $20 or $30 in order to double or tripple his income
from the scam?

Cheers!

On 6/13/11, dark d...@xgam.org wrote:
It also strikes me making a partial demo and accepting preorders is 
far too

much work for what return you'd get on a scam, in fact not much beyond
making the game.

Myself, I'm content to wait, but I'm inclined to think that the reason 
Jake
hasn't contactede anyone will be a good one, simply by virtue of his 
very

open approach previously.

Beware the grue1

Dark.


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If you

Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Lisa Hayes
Yeah we're all so quick to judge and who apart from those who write games 
can judge not me that's sure and certain.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 6:57 PM
Subject: Re: [Audyssey] Airik the Cleric a scam?


Exactly. Problem is people are already claiming that they've discovered 
his scam simply because he hasn't delivered exactly when he said. Yes this 
has happened more than once and that's the basis of people's mistrust, but 
there could be technical problems he's not even aware of, or any number of 
other perfectly legit reasons for the delay. I may write him and see what 
if anything is going on, but I'm tempted to wait a bit.

We are the Knights who say...Ni!
- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 2:54 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?


and our community is far two small for a scammer top hide in it and not 
get discovered.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 6:46 PM
Subject: Re: [Audyssey] Airik the Cleric a scam?


Ah yes, I remember that. And if I'm not mistaken I was the one who 
brought that to the list's attention since I found it on 
Blindcooltech.com. Granted I didn't know right then that it was just an 
SL mod with different sounds and cutscenes. I just thought it was 
extremely corny and I remember that kid from the GMA list. And given the 
sighted population's general views on the blind community I would find 
it hard to believe, assuming Jyro himself is sighted, that they wouldn't 
realize that there wouldn't be enough money to make a scam worthwhile.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 2:32 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi tom.

I've also been in private communication with him as well, and he seems 
like a very decent chap indeed.


Myself I can only ever think of one actual scam which has ever been 
perpetrated on behalf oof accessible games, and that was that loopy kid 
who modded superliam and claimed it was his game creation.


Really the accessible games community doesn't have enough money 
involved to make a scam worth while, and the contact betwene developers 
and players as with most indi devs would make something like that very 
difficult.


i Always feel the people who cry scam! scam! whenever things aren't to 
their satisfaction are a litle paranoid.


Me on the other hand, I'm not the least paranoid I know! everyone is 
out to get me, ;D.


Beware the grue!

DArk.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 9:03 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi Dark,

In deed. There is more than enough evidence available he is working on
the game. The demo and from what I've heard of the game so far means
he is creating something. Plus $10 for the game doesn't seem like a
lot of money for a scam to me either. Assuming he got 100 preorders
that would only be $1,000. If he were out to really scam the community
wouldn't he try $20 or $30 in order to double or tripple his income
from the scam?

Cheers!

On 6/13/11, dark d...@xgam.org wrote:
It also strikes me making a partial demo and accepting preorders is 
far too
much work for what return you'd get on a scam, in fact not much 
beyond

making the game.

Myself, I'm content to wait, but I'm inclined to think that the 
reason Jake
hasn't contactede anyone will be a good one, simply by virtue of his 
very

open approach previously.

Beware the grue1

Dark.


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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Bryan Peterson
Yeah. and if he was scamming us why bother releasing multiple demos, each 
with more content and bug fixes than the last?

We are the Knights who say...Ni!
- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 3:28 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?


Yeah we're all so quick to judge and who apart from those who write games 
can judge not me that's sure and certain.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 6:57 PM
Subject: Re: [Audyssey] Airik the Cleric a scam?


Exactly. Problem is people are already claiming that they've discovered 
his scam simply because he hasn't delivered exactly when he said. Yes 
this has happened more than once and that's the basis of people's 
mistrust, but there could be technical problems he's not even aware of, 
or any number of other perfectly legit reasons for the delay. I may write 
him and see what if anything is going on, but I'm tempted to wait a bit.

We are the Knights who say...Ni!
- Original Message - 
From: Lisa Hayes lhay...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 2:54 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?


and our community is far two small for a scammer top hide in it and not 
get discovered.

Lisa Hayes




www.nutrimetics.com.au/lisahayes

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 6:46 PM
Subject: Re: [Audyssey] Airik the Cleric a scam?


Ah yes, I remember that. And if I'm not mistaken I was the one who 
brought that to the list's attention since I found it on 
Blindcooltech.com. Granted I didn't know right then that it was just an 
SL mod with different sounds and cutscenes. I just thought it was 
extremely corny and I remember that kid from the GMA list. And given 
the sighted population's general views on the blind community I would 
find it hard to believe, assuming Jyro himself is sighted, that they 
wouldn't realize that there wouldn't be enough money to make a scam 
worthwhile.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 2:32 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi tom.

I've also been in private communication with him as well, and he seems 
like a very decent chap indeed.


Myself I can only ever think of one actual scam which has ever been 
perpetrated on behalf oof accessible games, and that was that loopy 
kid who modded superliam and claimed it was his game creation.


Really the accessible games community doesn't have enough money 
involved to make a scam worth while, and the contact betwene 
developers and players as with most indi devs would make something 
like that very difficult.


i Always feel the people who cry scam! scam! whenever things aren't to 
their satisfaction are a litle paranoid.


Me on the other hand, I'm not the least paranoid I know! everyone is 
out to get me, ;D.


Beware the grue!

DArk.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 9:03 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi Dark,

In deed. There is more than enough evidence available he is working 
on

the game. The demo and from what I've heard of the game so far means
he is creating something. Plus $10 for the game doesn't seem like a
lot of money for a scam to me either. Assuming he got 100 preorders
that would only be $1,000. If he were out to really scam the 
community

wouldn't he try $20 or $30 in order to double or tripple his income
from the scam?

Cheers!

On 6/13/11, dark d...@xgam.org wrote:
It also strikes me making a partial demo and accepting preorders is 
far too
much work for what return you'd get on a scam, in fact not much 
beyond

making the game.

Myself, I'm content to wait, but I'm inclined to think that the 
reason Jake
hasn't contactede anyone will be a good one, simply by virtue of his 
very

open approach previously.

Beware the grue1

Dark.


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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Thomas Ward
Hi Bryan,

True, but often times this community jumps to the wrong conclusion
when they don't have any evidence to prove their opinions false. Here
is a case in point.

Back in 2005 when James North had  not produced working copies of
Montezuma's Revenge and Raceway there was this huge group of people
who said it was all a scam. That opinion was false as I happen to have
the original source code, written in VB 6, for Raceway and Montezuma's
Revenge that proves he was in deed working on those games as well as
his changelog files etc. From what I seen of reading through his
personal notes and such is that there would be long stretches between
updates. He might start working on something on a Sunday,  stop
working on it for a few days, and take up with it on Friday night.
This looks to me like a man working around a busy schedule rather than
someone who was outright trying to scam people. As to why he would say
the game would be released on x, and turn around and then say it was
not ready I'll never know. All I can say based on his notes is that he
was in deed working on it, but progress was slow and spread out over a
haphazard schedule. If James North had just been more forthcoming
about his work schedule people might have understood, but since he
said nothing people asumed the worst.

Bottom line, I think we could be seeing something very similar. I'm
pretty sure Jake has no intention to scam people. It is more likely
there have been delays, setbacks, he never planned on and regardless
of what he says or does there will be a few people who won't believe a
word he says until he produces the game. If he does produce it I'm
also pretty certain his detracters will not be man or woman enough to
apologise for dragging his name through the mud.

Cheers!


On 6/13/11, Bryan Peterson bpeterson2...@cableone.net wrote:
 Yes, but try explaining that to the community at large. I'm inclined still
 to believe he does have a good reason, even though people have raised some
 good points. He's made no effort at all to contest the view that he's
 scamming, not that he would necessarily be likely to admit to it even if he
 was. Then again, it's entirely possible, even likely, that he's not even
 aware of the negative energy directed toward him. He might not read the
 entire topic before posting. I know I've done that before myself. So there's
 at least as much evidence to support the conclusion that he isn't scamming
 but had something come up that he'd prefer to keep private as there is to
 support the belief that he is scamming. And there's really nothing concrete
 to support that latter view yet. But you're right though. If he was really
 scamming I would think he would have done a lot more, not to mention charged

 more for it before screwing people over.
 We are the Knights who say...Ni!

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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Thomas Ward
Hi Dark,

Yeah, that scam was a classic. It was also discovered pretty quickly
and the problem dealt with. The thing is that a real scam would be a
one time affair  as this community is of the opinion once bitten twice
shy. So whoever  actually tries to scam the community better get as
much money as he or she can, because they'll never get a second chance
to do it again. Anyone who has been around long enough knows that.

Bavisoft and Alchemy have left a bad impression on a lot of people,
and its a lot harder to get people to trust your intentions. Just look
at that message from yesterday where I got blasted for trying to
research various cross-platform technologies to bridge the gap between
Linux gaming and Windows gaming. I think most people realise I'm not
scamming them, but I think a lot of people doubt I'll ever get around
to releasing MOTA because of too much time spent on research rather
than development. Even though in actuality MOTA is nearing 1.0, and is
a lot closer to final release than  people give me credit for.
However, the only way to earn back their trust will be to release the
game, and maybe they'll not quite be so negative towards my future
projects.

Cheers!


On 6/13/11, dark d...@xgam.org wrote:
 Hi tom.

 I've also been in private communication with him as well, and he seems like
 a very decent chap indeed.

 Myself I can only ever think of one actual scam which has ever been
 perpetrated on behalf oof accessible games, and that was that loopy kid who
 modded superliam and claimed it was his game creation.

 Really the accessible games community doesn't have enough money involved to
 make a scam worth while, and the contact betwene developers and players as
 with most indi devs would make something like that very difficult.

 i Always feel the people who cry scam! scam! whenever things aren't to their
 satisfaction are a litle paranoid.

 Me on the other hand, I'm not the least paranoid I know! everyone is out to
 get me, ;D.

 Beware the grue!

 DArk.

---
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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Bryan Peterson
I agree. They'll find something else about him to complain about. ZBut that 
could be partly why I haven't touched my current BGT project in a couple 
months, well that and my divorce situation.And wile my current project is 
nothing special I could see some of those people turning on me the same way.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 4:05 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi Bryan,

True, but often times this community jumps to the wrong conclusion
when they don't have any evidence to prove their opinions false. Here
is a case in point.

Back in 2005 when James North had  not produced working copies of
Montezuma's Revenge and Raceway there was this huge group of people
who said it was all a scam. That opinion was false as I happen to have
the original source code, written in VB 6, for Raceway and Montezuma's
Revenge that proves he was in deed working on those games as well as
his changelog files etc. From what I seen of reading through his
personal notes and such is that there would be long stretches between
updates. He might start working on something on a Sunday,  stop
working on it for a few days, and take up with it on Friday night.
This looks to me like a man working around a busy schedule rather than
someone who was outright trying to scam people. As to why he would say
the game would be released on x, and turn around and then say it was
not ready I'll never know. All I can say based on his notes is that he
was in deed working on it, but progress was slow and spread out over a
haphazard schedule. If James North had just been more forthcoming
about his work schedule people might have understood, but since he
said nothing people asumed the worst.

Bottom line, I think we could be seeing something very similar. I'm
pretty sure Jake has no intention to scam people. It is more likely
there have been delays, setbacks, he never planned on and regardless
of what he says or does there will be a few people who won't believe a
word he says until he produces the game. If he does produce it I'm
also pretty certain his detracters will not be man or woman enough to
apologise for dragging his name through the mud.

Cheers!


On 6/13/11, Bryan Peterson bpeterson2...@cableone.net wrote:
Yes, but try explaining that to the community at large. I'm inclined 
still
to believe he does have a good reason, even though people have raised 
some

good points. He's made no effort at all to contest the view that he's
scamming, not that he would necessarily be likely to admit to it even if 
he

was. Then again, it's entirely possible, even likely, that he's not even
aware of the negative energy directed toward him. He might not read the
entire topic before posting. I know I've done that before myself. So 
there's
at least as much evidence to support the conclusion that he isn't 
scamming

but had something come up that he'd prefer to keep private as there is to
support the belief that he is scamming. And there's really nothing 
concrete
to support that latter view yet. But you're right though. If he was 
really
scamming I would think he would have done a lot more, not to mention 
charged



more for it before screwing people over.
We are the Knights who say...Ni!


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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Bryan Peterson
I've always believed that you'd come through with an excellent game, 
otherwise I wouldn't have preordered it when it was still Monte. And I'm 
eagerly anticipating the release of MOTA whatever some of those people say. 
I didn't quite get that Final Fantasy reference though.

We are the Knights who say...Ni!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 4:21 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi Dark,

Yeah, that scam was a classic. It was also discovered pretty quickly
and the problem dealt with. The thing is that a real scam would be a
one time affair  as this community is of the opinion once bitten twice
shy. So whoever  actually tries to scam the community better get as
much money as he or she can, because they'll never get a second chance
to do it again. Anyone who has been around long enough knows that.

Bavisoft and Alchemy have left a bad impression on a lot of people,
and its a lot harder to get people to trust your intentions. Just look
at that message from yesterday where I got blasted for trying to
research various cross-platform technologies to bridge the gap between
Linux gaming and Windows gaming. I think most people realise I'm not
scamming them, but I think a lot of people doubt I'll ever get around
to releasing MOTA because of too much time spent on research rather
than development. Even though in actuality MOTA is nearing 1.0, and is
a lot closer to final release than  people give me credit for.
However, the only way to earn back their trust will be to release the
game, and maybe they'll not quite be so negative towards my future
projects.

Cheers!


On 6/13/11, dark d...@xgam.org wrote:

Hi tom.

I've also been in private communication with him as well, and he seems 
like

a very decent chap indeed.

Myself I can only ever think of one actual scam which has ever been
perpetrated on behalf oof accessible games, and that was that loopy kid 
who

modded superliam and claimed it was his game creation.

Really the accessible games community doesn't have enough money involved 
to
make a scam worth while, and the contact betwene developers and players 
as

with most indi devs would make something like that very difficult.

i Always feel the people who cry scam! scam! whenever things aren't to 
their

satisfaction are a litle paranoid.

Me on the other hand, I'm not the least paranoid I know! everyone is out 
to

get me, ;D.

Beware the grue!

DArk.


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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Jeremy Kaldobsky
Well I have not pre ordered the game, and I wasn't around for any of the past 
trouble makers, so I have remained completely quiet on this topic.  I don't 
want to try guessing whether it is, or is not, a scam.

I just wanted to comment on the idea that $1000 or $2000 isn't enough of an 
incentive to scam the community.  Please remember, this is only theoretical, 
and I am not trying to link this to any of this Airik the Cleric business!

If the guy is sighted, people are correct who have noted, he probably wouldn't 
have realized how small it is.  I, myself, am sighted and I imagined the 
community here was much larger when I first showed up.  I'm the first to admit 
I'm poor, and man, a thousand dollars is a huge incentive to do something, 
though stealing that from people is not how I would want to obtain it.  Yes 
people have bills, and car insurance, and so forth, but a person running a scam 
would be making this money on the side.  There would be no reason to believe 
the guy actually had to support himself on profits from a scam, he presumably 
has a day job that does that.  

Yes, to some it seems like releasing a demo, and bug fixes, proves this is not 
a scam, but I believe when we theorize about what a real scammer would do, it 
seems logical.  I know how I would have done it, if I had a different sense of 
morality, and I certainly would have released a demo to prove to people 
something was coming.  So you take an afternoon, or a day, and you punch out 
some type of game demo.  That's really quite simple to do, and you can then 
write about all of the amazing things the game will have.  I wouldn't have to 
cover the cost of sound libraries, since I could just steal them from other 
sources.  If someone is scamming the community, why would they feel the need to 
pay for sounds?

I think the low pre order price is another thing that actually makes sense.  
It's all about balance, of course.  Since this would all be free money to the 
scammer, this is not the time to be greedy.  Offering a lower price means more 
people will be willing to pay in advance.  This is also the reason I, if I put 
myself into the mindset of a scammer, would push back the release date several 
times.  The longer things delay, the more people will wander in and pre order.  
Even with all of this Airik debating, I'm sure some people have still placed 
orders after the first release dates came and past.  In the end, the scam 
artist, using a fake name, could invest little more than a few days work to 
pull off the scam.  Now I'm sure a sighted stranger would have expected 3 or 4 
times as many pre orders, but as I've said, a thousand dollars is still more 
than enough money to make it worth it.

Boy, when I got near the end of what I wanted to say, I felt like I had just 
written a how to scam the audio games community manual!  Sorry if that's what 
it sounds like, and it wasn't my original intention.  I suppose the lesson to 
take away from all this, is that you should probably trust a developer before 
you're willing to hand them money early.  I also want to end this by, again, 
reminding everyone I am not trying to say anything about the current Airik the 
Cleric situation.  I don't feel it would be fair for me to guess on that, 
either way.




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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread dark

Hi Jeremy.

Interesting thoughts but I'll just point out one thing.

You mention punching out a demo in an afternoon

The speed at which you personally can program stuff is frankly unnatural! In 
fact given the wrate you create games, roughly one every six weeks to two 
months, you could nearly have enough to live on just from game sales alone, 
eg, if each game sold at 20 dollars each sold 150 copies, that'd be 18 
thousand dollars a year,  as I said almost! enough to live on.


However, most people cannot just punch out a demo that quickly.

I'd guess for most developers, creating a demo of a game like airik would 
take at least a fortnight of work, maybe more, and if your prepared to work 
a fortnight for a scam of a thousand usd or so you might as well go further 
and make the bloody game, - in fact as far as I've gathered from 
developers like Phil and Tom's work, the initial physics and engine creation 
is the hard part and making extra levels, objects etc is relatively simple 
(and a lot more fun), thus the Scam would, for most people be less trouble 
than it was worth, pluss of course, if I were such a scammer, why would I 
make an accessible game in the first place?


There are many sterriotypes about visually impared people, but an idea that 
we all are all wealthy enough to be tempting scam targits is not one of them 
I'd ever heard.


Myself, were I inclined to pull such a preorder scam, I'd put it out as a 
standard graphical independent game, and thus generate a good bit more cash 
with the same amount of work.


Btw, as I said, I stil do not think Airik is a scam, for all we know Jake 
has been run over by a bus and is in hospital, has won the national lottery 
and is sunning himself in the bahamas or has been kidnapped by aliens!


there are imho many more logical reasons the game could be delayed than 
scamming.


Beware the Grue!

Dark.
Beware the grue!

Dark.


- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 4:07 PM
Subject: Re: [Audyssey] Airik the Cleric a scam?


Well I have not pre ordered the game, and I wasn't around for any of the 
past trouble makers, so I have remained completely quiet on this topic.  I 
don't want to try guessing whether it is, or is not, a scam.


I just wanted to comment on the idea that $1000 or $2000 isn't enough of 
an incentive to scam the community.  Please remember, this is only 
theoretical, and I am not trying to link this to any of this Airik the 
Cleric business!


If the guy is sighted, people are correct who have noted, he probably 
wouldn't have realized how small it is.  I, myself, am sighted and I 
imagined the community here was much larger when I first showed up.  I'm 
the first to admit I'm poor, and man, a thousand dollars is a huge 
incentive to do something, though stealing that from people is not how I 
would want to obtain it.  Yes people have bills, and car insurance, and so 
forth, but a person running a scam would be making this money on the side. 
There would be no reason to believe the guy actually had to support 
himself on profits from a scam, he presumably has a day job that does 
that.


Yes, to some it seems like releasing a demo, and bug fixes, proves this is 
not a scam, but I believe when we theorize about what a real scammer would 
do, it seems logical.  I know how I would have done it, if I had a 
different sense of morality, and I certainly would have released a demo to 
prove to people something was coming.  So you take an afternoon, or a 
day, and you punch out some type of game demo.  That's really quite simple 
to do, and you can then write about all of the amazing things the game 
will have.  I wouldn't have to cover the cost of sound libraries, since I 
could just steal them from other sources.  If someone is scamming the 
community, why would they feel the need to pay for sounds?


I think the low pre order price is another thing that actually makes 
sense.  It's all about balance, of course.  Since this would all be free 
money to the scammer, this is not the time to be greedy.  Offering a lower 
price means more people will be willing to pay in advance.  This is also 
the reason I, if I put myself into the mindset of a scammer, would push 
back the release date several times.  The longer things delay, the more 
people will wander in and pre order.  Even with all of this Airik 
debating, I'm sure some people have still placed orders after the first 
release dates came and past.  In the end, the scam artist, using a fake 
name, could invest little more than a few days work to pull off the scam. 
Now I'm sure a sighted stranger would have expected 3 or 4 times as many 
pre orders, but as I've said, a thousand dollars is still more than enough 
money to make it worth it.


Boy, when I got near the end of what I wanted to say, I felt like I had 
just written a how to scam the audio games community manual

Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Bryan Peterson
And that's what I've been trying to explain to the folks on the audiogames 
forum. Haven't been all tat successful though. About all the non believers 
did was beg a moderator to close the topic and yell at the rest of us to 
give up.

We are the Knights who say...Ni!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 9:43 AM
Subject: Re: [Audyssey] Airik the Cleric a scam?



Hi Jeremy.

Interesting thoughts but I'll just point out one thing.

You mention punching out a demo in an afternoon

The speed at which you personally can program stuff is frankly unnatural! 
In fact given the wrate you create games, roughly one every six weeks to 
two months, you could nearly have enough to live on just from game sales 
alone, eg, if each game sold at 20 dollars each sold 150 copies, that'd be 
18 thousand dollars a year,  as I said almost! enough to live on.


However, most people cannot just punch out a demo that quickly.

I'd guess for most developers, creating a demo of a game like airik would 
take at least a fortnight of work, maybe more, and if your prepared to 
work a fortnight for a scam of a thousand usd or so you might as well go 
further and make the bloody game, - in fact as far as I've gathered 
from developers like Phil and Tom's work, the initial physics and engine 
creation is the hard part and making extra levels, objects etc is 
relatively simple (and a lot more fun), thus the Scam would, for most 
people be less trouble than it was worth, pluss of course, if I were such 
a scammer, why would I make an accessible game in the first place?


There are many sterriotypes about visually impared people, but an idea 
that we all are all wealthy enough to be tempting scam targits is not one 
of them I'd ever heard.


Myself, were I inclined to pull such a preorder scam, I'd put it out as a 
standard graphical independent game, and thus generate a good bit more 
cash with the same amount of work.


Btw, as I said, I stil do not think Airik is a scam, for all we know Jake 
has been run over by a bus and is in hospital, has won the national 
lottery and is sunning himself in the bahamas or has been kidnapped by 
aliens!


there are imho many more logical reasons the game could be delayed than 
scamming.


Beware the Grue!

Dark.
Beware the grue!

Dark.


- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 4:07 PM
Subject: Re: [Audyssey] Airik the Cleric a scam?


Well I have not pre ordered the game, and I wasn't around for any of the 
past trouble makers, so I have remained completely quiet on this topic. 
I don't want to try guessing whether it is, or is not, a scam.


I just wanted to comment on the idea that $1000 or $2000 isn't enough of 
an incentive to scam the community.  Please remember, this is only 
theoretical, and I am not trying to link this to any of this Airik the 
Cleric business!


If the guy is sighted, people are correct who have noted, he probably 
wouldn't have realized how small it is.  I, myself, am sighted and I 
imagined the community here was much larger when I first showed up.  I'm 
the first to admit I'm poor, and man, a thousand dollars is a huge 
incentive to do something, though stealing that from people is not how I 
would want to obtain it.  Yes people have bills, and car insurance, and 
so forth, but a person running a scam would be making this money on the 
side. There would be no reason to believe the guy actually had to support 
himself on profits from a scam, he presumably has a day job that does 
that.


Yes, to some it seems like releasing a demo, and bug fixes, proves this 
is not a scam, but I believe when we theorize about what a real scammer 
would do, it seems logical.  I know how I would have done it, if I had a 
different sense of morality, and I certainly would have released a demo 
to prove to people something was coming.  So you take an afternoon, or 
a day, and you punch out some type of game demo.  That's really quite 
simple to do, and you can then write about all of the amazing things the 
game will have.  I wouldn't have to cover the cost of sound libraries, 
since I could just steal them from other sources.  If someone is scamming 
the community, why would they feel the need to pay for sounds?


I think the low pre order price is another thing that actually makes 
sense.  It's all about balance, of course.  Since this would all be 
free money to the scammer, this is not the time to be greedy.  Offering 
a lower price means more people will be willing to pay in advance.  This 
is also the reason I, if I put myself into the mindset of a scammer, 
would push back the release date several times.  The longer things delay, 
the more people will wander in and pre order.  Even with all of this 
Airik debating, I'm sure some people have still placed orders after the 
first

Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Jeremy Kaldobsky
Dark, I suppose you're right that most people would take longer to make a demo. 
 I'm just used to my self, so I don't often consider the rest of the world.

I do, however, believe there is a visually impaired stereotype that does exist. 
 The belief is that any product directed toward the visually impaired, will 
sell more easily than one directed toward the main stream.  I happen to firmly 
believe this is true, and I happen to know it would be a lot harder to sell a 
small independent mainstream game than you might think.  As someone who has 
made independent mainstream games, I can assure you it even takes me a week or 
two to get them going!  Sound files can be grabbed from other sources, but 
graphics cannot.  More than anything else, artwork in games, and programming 
techniques to display those graphics smoothly, account for 80% of the project.

In the end, you are most likely correct Dark.  If creating the demo would take 
a while, it is probably less likely someone would try it.  Well, but then 
again, a sighted stranger would have expected many more pre orders, lol, now 
I've talked myself back full circle.  Haha, I'll stop.

It would be wonderful to, almost, support myself by selling games, but I think 
diminishing return would come in to play.  One would think that producing more 
games would equate to more money, but there are only so many people in the 
community, and people's spending money is finite.  As new games released too 
closely together, people simply would not be ready to spend more money on the 
new game yet.  Hmmm, now if I could only find the perfect balance!  Haha, just 
kidding!

--- On Mon, 6/13/11, dark d...@xgam.org wrote:

 From: dark d...@xgam.org
 Subject: Re: [Audyssey] Airik the Cleric a scam?
 To: Gamers Discussion list gamers@audyssey.org
 Date: Monday, June 13, 2011, 11:43 AM
 Hi Jeremy.
 
 Interesting thoughts but I'll just point out one thing.
 
 You mention punching out a demo in an afternoon
 
 The speed at which you personally can program stuff is
 frankly unnatural! In fact given the wrate you create games,
 roughly one every six weeks to two months, you could nearly
 have enough to live on just from game sales alone, eg, if
 each game sold at 20 dollars each sold 150 copies, that'd be
 18 thousand dollars a year,  as I said almost! enough to
 live on.
 
 However, most people cannot just punch out a demo that
 quickly.
 
 I'd guess for most developers, creating a demo of a game
 like airik would take at least a fortnight of work, maybe
 more, and if your prepared to work a fortnight for a scam of
 a thousand usd or so you might as well go further and make
 the bloody game, - in fact as far as I've gathered from
 developers like Phil and Tom's work, the initial physics and
 engine creation is the hard part and making extra levels,
 objects etc is relatively simple (and a lot more fun), thus
 the Scam would, for most people be less trouble than it was
 worth, pluss of course, if I were such a scammer, why would
 I make an accessible game in the first place?
 
 There are many sterriotypes about visually impared people,
 but an idea that we all are all wealthy enough to be
 tempting scam targits is not one of them I'd ever heard.
 
 Myself, were I inclined to pull such a preorder scam, I'd
 put it out as a standard graphical independent game, and
 thus generate a good bit more cash with the same amount of
 work.
 
 Btw, as I said, I stil do not think Airik is a scam, for
 all we know Jake has been run over by a bus and is in
 hospital, has won the national lottery and is sunning
 himself in the bahamas or has been kidnapped by aliens!
 
 there are imho many more logical reasons the game could be
 delayed than scamming.
 
 Beware the Grue!
 
 Dark.
 Beware the grue!
 
 Dark.
 
 
 - Original Message - From: Jeremy Kaldobsky
 jer...@kaldobsky.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, June 13, 2011 4:07 PM
 Subject: Re: [Audyssey] Airik the Cleric a scam?
 
 
  Well I have not pre ordered the game, and I wasn't
 around for any of the past trouble makers, so I have
 remained completely quiet on this topic.  I don't want
 to try guessing whether it is, or is not, a scam.
  
  I just wanted to comment on the idea that $1000 or
 $2000 isn't enough of an incentive to scam the
 community.  Please remember, this is only theoretical,
 and I am not trying to link this to any of this Airik the
 Cleric business!
  
  If the guy is sighted, people are correct who have
 noted, he probably wouldn't have realized how small it
 is.  I, myself, am sighted and I imagined the community
 here was much larger when I first showed up.  I'm the
 first to admit I'm poor, and man, a thousand dollars is a
 huge incentive to do something, though stealing that from
 people is not how I would want to obtain it.  Yes
 people have bills, and car insurance, and so forth, but a
 person running a scam would be making this money on the
 side. There would

Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread dark

Hi Jeremy.

that is true reguarding animation and graphics creation, I suppose because 
the indi graphical games I play tend to be the more successful and well 
established ones rather than first time efforts,  mostly because 
accessibility in indi games can be hit and miss and often a game can be hard 
work to work out due to things like menue structure (one reason I stick to 
some favourite titles and devs), I've played fewer indi graphical games than 
I have audio ones so am less certain of the process.


As regards games and spending money though, well being in England helps a 
lot sinse for me, many games are no more expensive than a pizza,  for 
instance preordering Airik actually cost roughly the same price as I spent 
on a cup of coffee and sandwich this morning simply by virtue of the 
exchange wrate.


Also though, remember different people have different interests.

For instance, if you made a sports or racing sim, I myself would be less 
likely to buy those sinse they do not appeal to me as much, while there are 
some people on the list who are not happy with full 3D fps audio and thus 
wouldn't buy those sorts of games.


Another possible way around though, might be to create audio games with 
other forms of output.


for instance, a game like entombed would appeal I think to many in the 
gamebook, mud, roguelike or text game playing communities were it to have 
textual output as well as screen reader support, sinse there are people who 
do not play games for graphics.


then, I've also found myself thinking that one mistake many audio game 
developers make is calling games accessible rather than contacting common 
indi redistributers.


Look at pappasanga, markited as an atmospheric adventure game with the twist 
of completely audio navigation.


I've had friends of mine play shades of doom and state how profoundly evil 
it is in atmosphere, yet it is not known to players of fps games.


It might actually be good to select several audio game titles and contact 
one of the major redistributers of indi graphical games, someone like game 
hippo, and see if they could be sold along side other games of similar types 
with the twist of being audio.


This would not only bring in more cash for developers, but also give people 
the idea that audio games exist and can be fun, and thus generate publicity.


In fact myself, there are some audio games that I find more interesting than 
the graphical versions, such as packman and pinball, sinse audio means more 
exploring rather than just getting a constant overview as you do playing the 
game graphically.


Btw, I did once talk to retroremakes.com about listing audio remakes of 
classic games, however they specify remakes must be free, thus many of the 
classic audio game remakes we have wouldn't qualify unfortunately.


Beware the gRue!

Dark. 



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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Thomas Ward
Hi Jeremy,

Well, I must say that does make sense.  $1,000 in the hand is better
than $0, and if we were talking about an actual scammer its possible
the person assumed the community was larger than it really is.  That
said, all of this does come back to the trust factor.

As I myself have pointed out in an earlier message the only time I
would pay money to a game developer taking preorders for a game is if
I have done business with him or her before, and can trust them to
keep their word. Guys like Che Martin I know I can trust as he took
preorders for Rail Racer, and delivered a superb product for the cost.
Somebody I haven't done business with I I have no idea of how good or
poor their product will be, and if he or she can be trusted based on
no prior releases or history with this community.

Cheers!

On 6/13/11, Jeremy Kaldobsky jer...@kaldobsky.com wrote:
 Well I have not pre ordered the game, and I wasn't around for any of the
 past trouble makers, so I have remained completely quiet on this topic.  I
 don't want to try guessing whether it is, or is not, a scam.

 I just wanted to comment on the idea that $1000 or $2000 isn't enough of an
 incentive to scam the community.  Please remember, this is only theoretical,
 and I am not trying to link this to any of this Airik the Cleric business!

 If the guy is sighted, people are correct who have noted, he probably
 wouldn't have realized how small it is.  I, myself, am sighted and I
 imagined the community here was much larger when I first showed up.  I'm the
 first to admit I'm poor, and man, a thousand dollars is a huge incentive to
 do something, though stealing that from people is not how I would want to
 obtain it.  Yes people have bills, and car insurance, and so forth, but a
 person running a scam would be making this money on the side.  There would
 be no reason to believe the guy actually had to support himself on profits
 from a scam, he presumably has a day job that does that.

 Yes, to some it seems like releasing a demo, and bug fixes, proves this is
 not a scam, but I believe when we theorize about what a real scammer would
 do, it seems logical.  I know how I would have done it, if I had a different
 sense of morality, and I certainly would have released a demo to prove to
 people something was coming.  So you take an afternoon, or a day, and you
 punch out some type of game demo.  That's really quite simple to do, and you
 can then write about all of the amazing things the game will have.  I
 wouldn't have to cover the cost of sound libraries, since I could just steal
 them from other sources.  If someone is scamming the community, why would
 they feel the need to pay for sounds?

 I think the low pre order price is another thing that actually makes sense.
 It's all about balance, of course.  Since this would all be free money to
 the scammer, this is not the time to be greedy.  Offering a lower price
 means more people will be willing to pay in advance.  This is also the
 reason I, if I put myself into the mindset of a scammer, would push back the
 release date several times.  The longer things delay, the more people will
 wander in and pre order.  Even with all of this Airik debating, I'm sure
 some people have still placed orders after the first release dates came and
 past.  In the end, the scam artist, using a fake name, could invest little
 more than a few days work to pull off the scam.  Now I'm sure a sighted
 stranger would have expected 3 or 4 times as many pre orders, but as I've
 said, a thousand dollars is still more than enough money to make it worth
 it.

 Boy, when I got near the end of what I wanted to say, I felt like I had just
 written a how to scam the audio games community manual!  Sorry if that's
 what it sounds like, and it wasn't my original intention.  I suppose the
 lesson to take away from all this, is that you should probably trust a
 developer before you're willing to hand them money early.  I also want to
 end this by, again, reminding everyone I am not trying to say anything about
 the current Airik the Cleric situation.  I don't feel it would be fair for
 me to guess on that, either way.




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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Jeremy Kaldobsky
Thomas, I completely agree.  If someone trusts a developer, because of past 
products, or extended time within the community, there's little harm in pre 
ordering a game.

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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Thomas Ward
Hi Dark,

Well, the time it takes to actually create a game depends on a number
of factors. The development tools,  programming language, plus the
amount of available free time a developer has on hand in the first
place.

For example, I am currently writing all of my game code in C++. That
takes considerably more time than say Visual Basic because there is a
lot more involved in getting a basic game up and running. C++ is a lot
 more low-level, bare bones, meaning you have to go the extra mile to
get things done. Using something like DirectSound is a perfect example
of this.

If you use C++ and Microsoft's DirectSound API there are no native
functions available to open and load wavs, mp3s, or wma files into a
sound buffer. Its up to you, the game developer, to write that code
using something like Microsoft's WinMM.dll  to load that sound data,
and then pass that off to an available sound buffer. With a language
like Visual Basic 6 you can just add DX8VB.dll to your VB project, and
you don't have to worry about  writing your own code to open and load
sound files. Microsoft has done all the grunt work for you, and have
wrapped DirectX with a piece of middleware, DX8VB.dll, that simplifies
the process of initializing DirectX, handling sound data, and you can
focus on more important things like writing your game. This is why I
suspect most game developers like Jeremy and Jim Kitchen use VB. Its
just easier and speeds up time, because it is designed for rapid
design  and deployment where C++  was not.

That's why Philip Bennefall and I both have written game
engines/toolkits. Since all the really low-level stuff like audio,
input, speech, whatever is something we are going to use in every
single game it makes sense to build some sort of middleware that gives
a quick and easy interface to DirectX, Sapi, and so on. I'm not sure
of BGT's over all design, but I  can say G3D is essentually several
static libraries I wrote to wrap DirectX and the Windows API. For
instance, input.lib wraps DirectInput, speech.lib wraps MS Sapi,
window.lib wraps the WWin32 API, and I purchased streemway.lib from
Philip to wrap DirectSound. All of these libraries gives me that easy
access you get out of the box with Visual Basic or one of the .Net
languages because all that work is done for you. So obviously this
takes us more time in getting started than someone starting out with a
different language, because we have to write all that initial code,
helper classes, and functions.

Bottom line, if I want to be a little speed demon like Jeremy I could
do that too provided I chose to use something else other than C++.
Give me C# .Net or VB .Net, the open source Slim DX API for DirectX,
and MS Sapi and I could spend a weekend and crank out a basic game
with very little time or difficulty just because  the entire purpose
of Microsoft's .Net Framework is not to have to do all the low-level
grunt work. The .Net Framework already wraps the Win32 API as well as
lots of other things and is just sitting there waiting to be used by a
developer. Diddo for something Like Java which is also another great
rapid development language and platform because the Java Runtime API
is fairly complete when it comes to everything you need for a basic
game.

Which brings us to the third problem, time. Not everyone has the time
to spend an entire weekend cranking out code. There are often other
priorities  like work, family, or just some time off to relax that
factors into a schedule.

If you have some time off on Friday night do you order a pizza, grab a
bottle of Coke, and sit down to watch WWE Smackdown for a couple of
hours or do you boot up your laptop and spend that time writing the
next audio game? The developer certainly needs time to live his or her
life just like everyone else so that must get factored into any
schedule for development as well as other things like work and family.
Oddly its this most basic of human needs, some simple rnr, that
totally gets ignored by the winers and complainers who don't get their
game on time.

Cheers!

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Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Kevin Weispfennig
Hi,

This is a really, really nice explanation and sum-up of everything. Very well 
written, I couldn't have done it any better.
Sure, to write a basic concept of a game very quickly, BGT would be enough. But 
then, to compile it, you would have to purchase the lite version ($30) already. 
Of course you would get that back if you get pre-orders, but still. Then you 
could use Autoit.
In itself, I think Autoit is very neat, I even have seen a couple of games 
including graphics written in it. And as I do use it myself, I can say that 
getting a game up and running is very easy and can be done extremely quickly.
So, it all depends on what you want to use, how much time you have, and pretty 
much that.


Sent from my iPhone

On 13.06.2011, at 20:11, Thomas Ward thomasward1...@gmail.com wrote:

 Hi Dark,
 
 Well, the time it takes to actually create a game depends on a number
 of factors. The development tools,  programming language, plus the
 amount of available free time a developer has on hand in the first
 place.
 
 For example, I am currently writing all of my game code in C++. That
 takes considerably more time than say Visual Basic because there is a
 lot more involved in getting a basic game up and running. C++ is a lot
 more low-level, bare bones, meaning you have to go the extra mile to
 get things done. Using something like DirectSound is a perfect example
 of this.
 
 If you use C++ and Microsoft's DirectSound API there are no native
 functions available to open and load wavs, mp3s, or wma files into a
 sound buffer. Its up to you, the game developer, to write that code
 using something like Microsoft's WinMM.dll  to load that sound data,
 and then pass that off to an available sound buffer. With a language
 like Visual Basic 6 you can just add DX8VB.dll to your VB project, and
 you don't have to worry about  writing your own code to open and load
 sound files. Microsoft has done all the grunt work for you, and have
 wrapped DirectX with a piece of middleware, DX8VB.dll, that simplifies
 the process of initializing DirectX, handling sound data, and you can
 focus on more important things like writing your game. This is why I
 suspect most game developers like Jeremy and Jim Kitchen use VB. Its
 just easier and speeds up time, because it is designed for rapid
 design  and deployment where C++  was not.
 
 That's why Philip Bennefall and I both have written game
 engines/toolkits. Since all the really low-level stuff like audio,
 input, speech, whatever is something we are going to use in every
 single game it makes sense to build some sort of middleware that gives
 a quick and easy interface to DirectX, Sapi, and so on. I'm not sure
 of BGT's over all design, but I  can say G3D is essentually several
 static libraries I wrote to wrap DirectX and the Windows API. For
 instance, input.lib wraps DirectInput, speech.lib wraps MS Sapi,
 window.lib wraps the WWin32 API, and I purchased streemway.lib from
 Philip to wrap DirectSound. All of these libraries gives me that easy
 access you get out of the box with Visual Basic or one of the .Net
 languages because all that work is done for you. So obviously this
 takes us more time in getting started than someone starting out with a
 different language, because we have to write all that initial code,
 helper classes, and functions.
 
 Bottom line, if I want to be a little speed demon like Jeremy I could
 do that too provided I chose to use something else other than C++.
 Give me C# .Net or VB .Net, the open source Slim DX API for DirectX,
 and MS Sapi and I could spend a weekend and crank out a basic game
 with very little time or difficulty just because  the entire purpose
 of Microsoft's .Net Framework is not to have to do all the low-level
 grunt work. The .Net Framework already wraps the Win32 API as well as
 lots of other things and is just sitting there waiting to be used by a
 developer. Diddo for something Like Java which is also another great
 rapid development language and platform because the Java Runtime API
 is fairly complete when it comes to everything you need for a basic
 game.
 
 Which brings us to the third problem, time. Not everyone has the time
 to spend an entire weekend cranking out code. There are often other
 priorities  like work, family, or just some time off to relax that
 factors into a schedule.
 
 If you have some time off on Friday night do you order a pizza, grab a
 bottle of Coke, and sit down to watch WWE Smackdown for a couple of
 hours or do you boot up your laptop and spend that time writing the
 next audio game? The developer certainly needs time to live his or her
 life just like everyone else so that must get factored into any
 schedule for development as well as other things like work and family.
 Oddly its this most basic of human needs, some simple rnr, that
 totally gets ignored by the winers and complainers who don't get their
 game on time.
 
 Cheers!
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you 

Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Philip Bennefall

Hi Kevin,

I actually tried AutoIt for game development but found that it doesn't work 
too well. Sure you can make a few simple things with it, but it seriously 
falls behind if you start getting into speed critical things because it does 
no pre-compilation into an instruction tree/intermediate byte code set, it 
interprets everything on the fly. That is why I built BGT in the first 
place, because I wanted a high level game engine that ran fast.


And just like Thomas mentions regarding his engine, BGT is pretty much the 
same in that regard. The components do work together in a few cases, but for 
the most part they are separate little libraries that are all linked into 
the same executable in the end. The latest version has seen significant 
improvements both in the feature set and in the over-all performance, and 
therefore I am using it for all of my own games now.


Kind regards,

Philip Bennefall
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 10:49 PM
Subject: Re: [Audyssey] Airik the Cleric a scam?


Hi,

This is a really, really nice explanation and sum-up of everything. Very 
well written, I couldn't have done it any better.
Sure, to write a basic concept of a game very quickly, BGT would be enough. 
But then, to compile it, you would have to purchase the lite version ($30) 
already. Of course you would get that back if you get pre-orders, but still. 
Then you could use Autoit.
In itself, I think Autoit is very neat, I even have seen a couple of games 
including graphics written in it. And as I do use it myself, I can say that 
getting a game up and running is very easy and can be done extremely 
quickly.
So, it all depends on what you want to use, how much time you have, and 
pretty much that.



Sent from my iPhone

On 13.06.2011, at 20:11, Thomas Ward thomasward1...@gmail.com wrote:


Hi Dark,

Well, the time it takes to actually create a game depends on a number
of factors. The development tools,  programming language, plus the
amount of available free time a developer has on hand in the first
place.

For example, I am currently writing all of my game code in C++. That
takes considerably more time than say Visual Basic because there is a
lot more involved in getting a basic game up and running. C++ is a lot
more low-level, bare bones, meaning you have to go the extra mile to
get things done. Using something like DirectSound is a perfect example
of this.

If you use C++ and Microsoft's DirectSound API there are no native
functions available to open and load wavs, mp3s, or wma files into a
sound buffer. Its up to you, the game developer, to write that code
using something like Microsoft's WinMM.dll  to load that sound data,
and then pass that off to an available sound buffer. With a language
like Visual Basic 6 you can just add DX8VB.dll to your VB project, and
you don't have to worry about  writing your own code to open and load
sound files. Microsoft has done all the grunt work for you, and have
wrapped DirectX with a piece of middleware, DX8VB.dll, that simplifies
the process of initializing DirectX, handling sound data, and you can
focus on more important things like writing your game. This is why I
suspect most game developers like Jeremy and Jim Kitchen use VB. Its
just easier and speeds up time, because it is designed for rapid
design  and deployment where C++  was not.

That's why Philip Bennefall and I both have written game
engines/toolkits. Since all the really low-level stuff like audio,
input, speech, whatever is something we are going to use in every
single game it makes sense to build some sort of middleware that gives
a quick and easy interface to DirectX, Sapi, and so on. I'm not sure
of BGT's over all design, but I  can say G3D is essentually several
static libraries I wrote to wrap DirectX and the Windows API. For
instance, input.lib wraps DirectInput, speech.lib wraps MS Sapi,
window.lib wraps the WWin32 API, and I purchased streemway.lib from
Philip to wrap DirectSound. All of these libraries gives me that easy
access you get out of the box with Visual Basic or one of the .Net
languages because all that work is done for you. So obviously this
takes us more time in getting started than someone starting out with a
different language, because we have to write all that initial code,
helper classes, and functions.

Bottom line, if I want to be a little speed demon like Jeremy I could
do that too provided I chose to use something else other than C++.
Give me C# .Net or VB .Net, the open source Slim DX API for DirectX,
and MS Sapi and I could spend a weekend and crank out a basic game
with very little time or difficulty just because  the entire purpose
of Microsoft's .Net Framework is not to have to do all the low-level
grunt work. The .Net Framework already wraps the Win32 API as well as
lots of other things and is just sitting there waiting to be used by a
developer

Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Hayden Presley

Hi,
Let us not forget also that AutoIt was not made for any kind of advanced 
program like a game--the whole idea is that it is a script automation 
language.

Best Regards,
Hayden

--
From: Philip Bennefall phi...@blastbay.com
Sent: Monday, June 13, 2011 4:06 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Airik the Cleric a scam?


Hi Kevin,

I actually tried AutoIt for game development but found that it doesn't 
work too well. Sure you can make a few simple things with it, but it 
seriously falls behind if you start getting into speed critical things 
because it does no pre-compilation into an instruction tree/intermediate 
byte code set, it interprets everything on the fly. That is why I built 
BGT in the first place, because I wanted a high level game engine that ran 
fast.


And just like Thomas mentions regarding his engine, BGT is pretty much the 
same in that regard. The components do work together in a few cases, but 
for the most part they are separate little libraries that are all linked 
into the same executable in the end. The latest version has seen 
significant improvements both in the feature set and in the over-all 
performance, and therefore I am using it for all of my own games now.


Kind regards,

Philip Bennefall
- Original Message - 
From: Kevin Weispfennig weis...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, June 13, 2011 10:49 PM
Subject: Re: [Audyssey] Airik the Cleric a scam?


Hi,

This is a really, really nice explanation and sum-up of everything. Very 
well written, I couldn't have done it any better.
Sure, to write a basic concept of a game very quickly, BGT would be 
enough. But then, to compile it, you would have to purchase the lite 
version ($30) already. Of course you would get that back if you get 
pre-orders, but still. Then you could use Autoit.
In itself, I think Autoit is very neat, I even have seen a couple of games 
including graphics written in it. And as I do use it myself, I can say 
that getting a game up and running is very easy and can be done extremely 
quickly.
So, it all depends on what you want to use, how much time you have, and 
pretty much that.



Sent from my iPhone

On 13.06.2011, at 20:11, Thomas Ward thomasward1...@gmail.com wrote:


Hi Dark,

Well, the time it takes to actually create a game depends on a number
of factors. The development tools,  programming language, plus the
amount of available free time a developer has on hand in the first
place.

For example, I am currently writing all of my game code in C++. That
takes considerably more time than say Visual Basic because there is a
lot more involved in getting a basic game up and running. C++ is a lot
more low-level, bare bones, meaning you have to go the extra mile to
get things done. Using something like DirectSound is a perfect example
of this.

If you use C++ and Microsoft's DirectSound API there are no native
functions available to open and load wavs, mp3s, or wma files into a
sound buffer. Its up to you, the game developer, to write that code
using something like Microsoft's WinMM.dll  to load that sound data,
and then pass that off to an available sound buffer. With a language
like Visual Basic 6 you can just add DX8VB.dll to your VB project, and
you don't have to worry about  writing your own code to open and load
sound files. Microsoft has done all the grunt work for you, and have
wrapped DirectX with a piece of middleware, DX8VB.dll, that simplifies
the process of initializing DirectX, handling sound data, and you can
focus on more important things like writing your game. This is why I
suspect most game developers like Jeremy and Jim Kitchen use VB. Its
just easier and speeds up time, because it is designed for rapid
design  and deployment where C++  was not.

That's why Philip Bennefall and I both have written game
engines/toolkits. Since all the really low-level stuff like audio,
input, speech, whatever is something we are going to use in every
single game it makes sense to build some sort of middleware that gives
a quick and easy interface to DirectX, Sapi, and so on. I'm not sure
of BGT's over all design, but I  can say G3D is essentually several
static libraries I wrote to wrap DirectX and the Windows API. For
instance, input.lib wraps DirectInput, speech.lib wraps MS Sapi,
window.lib wraps the WWin32 API, and I purchased streemway.lib from
Philip to wrap DirectSound. All of these libraries gives me that easy
access you get out of the box with Visual Basic or one of the .Net
languages because all that work is done for you. So obviously this
takes us more time in getting started than someone starting out with a
different language, because we have to write all that initial code,
helper classes, and functions.

Bottom line, if I want to be a little speed demon like Jeremy I could
do that too provided I chose to use something else other than C++.
Give me C# .Net

Re: [Audyssey] Airik the Cleric a scam?

2011-06-13 Thread Ryan Strunk
And Max Shrapnel? Did he have the best of intentions on that one, too?

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Monday, June 13, 2011 5:06 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Airik the Cleric a scam?

Hi Bryan,

True, but often times this community jumps to the wrong conclusion when they
don't have any evidence to prove their opinions false. Here is a case in
point.

Back in 2005 when James North had  not produced working copies of
Montezuma's Revenge and Raceway there was this huge group of people who said
it was all a scam. That opinion was false as I happen to have the original
source code, written in VB 6, for Raceway and Montezuma's Revenge that
proves he was in deed working on those games as well as his changelog files
etc. From what I seen of reading through his personal notes and such is that
there would be long stretches between updates. He might start working on
something on a Sunday,  stop working on it for a few days, and take up with
it on Friday night.
This looks to me like a man working around a busy schedule rather than
someone who was outright trying to scam people. As to why he would say the
game would be released on x, and turn around and then say it was not ready
I'll never know. All I can say based on his notes is that he was in deed
working on it, but progress was slow and spread out over a haphazard
schedule. If James North had just been more forthcoming about his work
schedule people might have understood, but since he said nothing people
asumed the worst.

Bottom line, I think we could be seeing something very similar. I'm pretty
sure Jake has no intention to scam people. It is more likely there have been
delays, setbacks, he never planned on and regardless of what he says or does
there will be a few people who won't believe a word he says until he
produces the game. If he does produce it I'm also pretty certain his
detracters will not be man or woman enough to apologise for dragging his
name through the mud.

Cheers!


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Re: [Audyssey] Airik the Cleric a scam?

2011-06-12 Thread Hayden Presley

Hi,
It doesn't help that we just decided Bavisoft was not delivering on their 
new games, nor were they allowing us to download their older titles--that 
kind of mentality, I suspect, isn't good for jacob in this project.

Best Regards,
Hayden

--
From: Bryan Peterson bpeterson2...@cableone.net
Sent: Saturday, June 11, 2011 12:22 PM
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] Airik the Cleric a scam?

The subject line pretty much says it all. FOr the record I don't 
personally subscribe to that belief and, for the moment at least there 
only appear to be a few people who actually do. But since Airik didn't 
come out in May like Jacob said it might, those few people have been 
making their voices heard over on the audiogames.net forum, expressing the 
belief that the whole thing is a scam and this smug satisfaction, which I 
quite frankly find highly offensive, that they didn't preorder the game 
and therefore can laugh at those who did if, by chance, they turned out to 
be right. Well Jacob posted on the forum this morning with a list of 
additional features that would be in the full game and an admonishment to 
people to take differing time zones into consideration when awaiting their 
web links to the full version of the game. And apparently people are 
checking their Email every five seconds. I'm not quite that bad but 
almost. LOL. All I can say for sure is that if there isn't a major update 
soon the scam mentality is going to start to really take hold, which of 
course won't be good for Jacob if he wants to establish himself in this 
community. I will of course eat a few pairs of shorts if, after sending 
this, I hapen to check my own Email and find my link to the full game.

We are the Knights who say...Ni!
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[Audyssey] Airik the Cleric a scam?

2011-06-11 Thread Bryan Peterson
The subject line pretty much says it all. FOr the record I don't personally 
subscribe to that belief and, for the moment at least there only appear to be a 
few people who actually do. But since Airik didn't come out in May like Jacob 
said it might, those few people have been making their voices heard over on the 
audiogames.net forum, expressing the belief that the whole thing is a scam and 
this smug satisfaction, which I quite frankly find highly offensive, that they 
didn't preorder the game and therefore can laugh at those who did if, by 
chance, they turned out to be right. Well Jacob posted on the forum this 
morning with a list of additional features that would be in the full game and 
an admonishment to people to take differing time zones into consideration when 
awaiting their web links to the full version of the game. And apparently people 
are checking their Email every five seconds. I'm not quite that bad but almost. 
LOL. All I can say for sure is that if there isn't a major update soon the scam 
mentality is going to start to really take hold, which of course won't be good 
for Jacob if he wants to establish himself in this community. I will of course 
eat a few pairs of shorts if, after sending this, I hapen to check my own Email 
and find my link to the full game.
We are the Knights who say...Ni!
---
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Re: [Audyssey] Airik the cleric question

2011-05-30 Thread Ron Schamerhorn
Well then I've obviously got to pay more attention.  I've found no such gap 
yet.

Ron

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 27, 2011 11:50 AM
Subject: Re: [Audyssey] Airik the cleric question


S
P
O
I
L
E
R
You need to head east and jump over the small gap. Then jump over the gap to
the south. The wall switch will remove the bars blocking the door at the top
of the ladder. The floor switch inside that room can only be activated with
the Ground Smash ability you get from collecting all the crystals.
We are the Knights who say...Ni!
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 27, 2011 4:03 AM
Subject: [Audyssey] Airik the cleric question


 Hi all

  Perhaps I'm missing something here.  But I'm looking for a hint about the
 first level I guess you would say.  I've gottten over the bridge, through
 the woods, and to the cave.  While there it seems I've found all the
 crystals/cubes.  however going up the ladder doesn't help, the barrier
 still
 stands.  I figured I knew what I was doing but apparently not.  Help would
 be appreciated.

 Ron


 ---
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 list,
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Re: [Audyssey] Airik the cleric question

2011-05-30 Thread dark

Hi Ron.

Once your up the ladder, if you use the find keys you'll see a locked door 
to the north, a dangerous drop to the west and a jump gap to the east, so 
head east a couple of steps until your at the gap and press space to jump.


Hth.

beware the grue!

Dark.
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 30, 2011 2:26 PM
Subject: Re: [Audyssey] Airik the cleric question


Well then I've obviously got to pay more attention.  I've found no such 
gap

yet.

Ron

- Original Message - 
From: Bryan Peterson bpeterson2...@cableone.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 27, 2011 11:50 AM
Subject: Re: [Audyssey] Airik the cleric question


S
P
O
I
L
E
R
You need to head east and jump over the small gap. Then jump over the gap 
to
the south. The wall switch will remove the bars blocking the door at the 
top
of the ladder. The floor switch inside that room can only be activated 
with

the Ground Smash ability you get from collecting all the crystals.
We are the Knights who say...Ni!
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 27, 2011 4:03 AM
Subject: [Audyssey] Airik the cleric question



Hi all

 Perhaps I'm missing something here.  But I'm looking for a hint about 
the

first level I guess you would say.  I've gottten over the bridge, through
the woods, and to the cave.  While there it seems I've found all the
crystals/cubes.  however going up the ladder doesn't help, the barrier
still
stands.  I figured I knew what I was doing but apparently not.  Help 
would

be appreciated.

Ron


---
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[Audyssey] Airik the cleric question

2011-05-27 Thread Ron Schamerhorn
Hi all

  Perhaps I'm missing something here.  But I'm looking for a hint about the 
first level I guess you would say.  I've gottten over the bridge, through 
the woods, and to the cave.  While there it seems I've found all the 
crystals/cubes.  however going up the ladder doesn't help, the barrier still 
stands.  I figured I knew what I was doing but apparently not.  Help would 
be appreciated.

Ron 


---
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Re: [Audyssey] Airik the cleric question

2011-05-27 Thread Bryan Peterson

S
P
O
I
L
E
R
You need to head east and jump over the small gap. Then jump over the gap to 
the south. The wall switch will remove the bars blocking the door at the top 
of the ladder. The floor switch inside that room can only be activated with 
the Ground Smash ability you get from collecting all the crystals.

We are the Knights who say...Ni!
- Original Message - 
From: Ron Schamerhorn blindwon...@cogeco.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 27, 2011 4:03 AM
Subject: [Audyssey] Airik the cleric question



Hi all

 Perhaps I'm missing something here.  But I'm looking for a hint about the
first level I guess you would say.  I've gottten over the bridge, through
the woods, and to the cave.  While there it seems I've found all the
crystals/cubes.  however going up the ladder doesn't help, the barrier 
still

stands.  I figured I knew what I was doing but apparently not.  Help would
be appreciated.

Ron


---
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