Re: [Audyssey] Possible MOTA Features
Hi Michael, The Genesis engine already has that functionality. You can create custom settings for Sapi such as rate, volume, and voice. So that's not really a big issue here. However, I can say I see both sides of this debate from an end users point of view and as a programmer as well. As a programmer myself I can say it is just simpler to grab the default settings from the control panel, and use those rather than write a bunch of extra code to manually pass custom settings like rate, volume, and pitch. Its not super complicated, but takes more time of course. As an end user though I clearly see the advantage of being able to set custom settings on a per game basis. After all, if you have a number of Sapi voices one might sound better in game x than in game y. For instance, in my WWE wrestling game I want a male voice to act as a commentator for the game. If I add Sapi support to Mysteries of the Ancients I'd obviously want to select a female voice like Heather for the game. In that light being able to custom select voice, rate, pitch, volume, is essential, and why I actively support that feature in my games. I don't know if you ever played some of my earlier games like Montezuma's Revenge/Montezuma's Return it used Sapi 5 support. You could select custom settings for voice, pitch, rate, volume, etc. I wouldn't consider creating a game that uses Sapi without that functionality. Cheers! On 11/12/11, Michael Gauler michael.gau...@gmx.de wrote: Hi Thomas, I know the advantages of using whatever speech engine is available on the user's computer. But if this is done then you would need to find a way to create some configuration options for your games which don't change system defaults. For example, let's talk about SAPI. It should be possible to select any SAPI voice without changing the default voice from within the Windows control panel. It also should be possible to change the speed of the voice and/or pitch where it is applicable and save that into something where it can be kept so that you don't have to configure it every time the game starts. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Oh my goodness! I am sorry! I had no idea! I lost Kenya in September due to prostate cancer, so I know how you feel. I'm going back to get another dog in a month or 2. ok sorry guys... Lets get back to gaming now. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Friday, November 11, 2011 10:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] Possible MOTA Features Jonna died of a sudden heart attack in February of 2004 at the age of 10 and a half. Then came Carolina in April of that year, who had to be put to sleep due to hip displasia in August of this year. I'm now training with my first Lab after having had 4 Shepherds. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, November 11, 2011 6:34 PM Subject: Re: [Audyssey] Possible MOTA Features What happened to Jonna? Write me off list if you like. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Friday, November 11, 2011 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Possible MOTA Features I know there are tons of responses, but I haven't looked at them yet because I've been busy training with my fifth dog guide. I would prefer the direct screen reader access option if it isn't too much work for you or if it doesn't delay the game longer than you'd like. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 10:52 AM Subject: [Audyssey] Possible MOTA Features Hi everyone, As I mentioned a few days back in the USA Games general news letter the Genesis 3D Engine is getting a major work over in v1.2, and I now have access to some additional features that weren't available when I ported Mysteries of the Ancients to C++ a year ago. Which brings up a question I thought I'd throw out to you, the customers, as this would drastically effect the final version of the game. One of the new features in v1.2 of the engine is direct screen reader support. I was wondering if you are in favor of using the direct screen reader support in Mysteries of the Ancients v1.0, or if you'd rather keep the Acapela Heather speech clips present in beta 22? The reason I am asking is I know there were quite a number of complaints over the past few months about being able to change the voice, speech rate, speech volume, etc and by using direct screen reader support you could do this easily. It would also make it easier for me to update an develop the game as I wouldn't have to relie upon wav files for speech output. On the downside I have already agreed to help people like Blind Games Brazil to have them convert the game to Portuguese and I'd feel as though I was cheating them by changing development of the speech output at this point. Any thoughts/suggestions here? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6622 (2011) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6622 (2011) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management
Re: [Audyssey] Possible MOTA Features
Good luck with that Dark. I will be going back to the Seeing Eye in a month or so for my second guide.. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, November 12, 2011 12:05 AM To: Gamers Discussion list Subject: Re: [Audyssey] Possible MOTA Features Ironic You should bring this up now Charles. The reason I've been a litle quiet, and somewhat reticent about playing audio games with headphones (particularly swamp), is I'e been training with my first guide dog for the last three weeks and I've frankly been too worried to stick on a pair of headphones, especially when it comes to stretching headphone cables across the room. that's why i've mainly been playing games like core exiles which i can do on speakers alone. We qualified last tuesday though and things seem to be setling out, though she stil acts rather lost and seems to miss the trainer. her Name is reever and she's a black lab retriever cross. Guiding has been fine, but the actual getting used to me part has been quite difficult as she's been rather depressed, though she has enjoyed wandering around the city of Durham and going to my tabletop rp sessions. hopefully she'll get used to me and settle down soon. My mum visiting with her guide dog helped, sinse then reever became jealous. Oh, and if people were wondering why I haven't been posting news on audiogames.net, why I haven't tried swamp etc, that is indeed the reason why. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6622 (2011) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6623 (2012) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6623 (2012) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Hi Thomas, I know the advantages of using whatever speech engine is available on the user's computer. But if this is done then you would need to find a way to create some configuration options for your games which don't change system defaults. For example, let's talk about SAPI. It should be possible to select any SAPI voice without changing the default voice from within the Windows control panel. It also should be possible to change the speed of the voice and/or pitch where it is applicable and save that into something where it can be kept so that you don't have to configure it every time the game starts. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Hi Michael. For someone who plays constantly with sapi, I must confess I don't agree such config changes in a game are absolutely! necessary, sinse you can just set them by default in windows for all your sapi games. While there is the odd occasion you might want different settings for different games, I think you may be overestimating the importance of this feature just slightly. Indeed, the only occasion I can think of where I want sapi altered in a game specific way is with mushclient, sinse I want the speech rather faster than usual to keep up with mud messages, but generally even in jim kitchin'[s games I just have things set as I'd like. As I said, it's a nice feature to have just in case, but I don't think it's absolutely necessarily. Beware the grue! dark. - Original Message - From: Michael Gauler michael.gau...@gmx.de To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 12, 2011 3:35 PM Subject: Re: [Audyssey] Possible MOTA Features Hi Thomas, I know the advantages of using whatever speech engine is available on the user's computer. But if this is done then you would need to find a way to create some configuration options for your games which don't change system defaults. For example, let's talk about SAPI. It should be possible to select any SAPI voice without changing the default voice from within the Windows control panel. It also should be possible to change the speed of the voice and/or pitch where it is applicable and save that into something where it can be kept so that you don't have to configure it every time the game starts. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Be able to have specific SAPI voice and settings for each game is far from useless. Think on this: Personnally my mother tongue is french, so my default voice is a french one. However, I would certainly like to set an english voice for my english games... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Hi Quentin. i never actually said setting sapi specifically in games was useless and therefore shouldn't be included, only that it was not absolutely essential. Michael's post seemed to imply that unless this option was added to a game, it wasn't worth having, where as games like spoonbill stil get on without it just using the control panel. it's a bit like having an option to set the keyboard controlls. Some games have it, some don't. it's a good thing when it's there, but lack of it doesn't automatically doom a game to being dire. I hope that clears things up. Beware the grue! Dark. - Original Message - From: QuentinC quent...@cfardel.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 12, 2011 7:45 PM Subject: Re: [Audyssey] Possible MOTA Features Be able to have specific SAPI voice and settings for each game is far from useless. Think on this: Personnally my mother tongue is french, so my default voice is a french one. However, I would certainly like to set an english voice for my english games... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Hi Dark, I didn't want to say that it is absolutely necessary to have all SAPI options available. But if you are using avoice in a non English language as your default voice, running a game without changing it in the control panel might cause you some problems. Besides, I know some programs which use their own SAPI configuration sets, and why not use them, so every program can be configured individually instead of having to rely only on the settings of the control panel. That was one big problem with Blind Man's Bluff. There was a SAPI 5 version, but actually changing the voice for the game only didn't work in the unstable 1.3 version. Thus it is better, if you have the option to do the configuration completely. If you go to include permanent voice changes (each time game starts, the same voice is used unless you change it within the game), then why not also add the proper configuration parameters of voices which are volume, rate of speech and pitch (not all voices support adjustments of all three parameters)? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Hi, That's true. The reason there isn't much overhead in a game like Mysteries of the Ancients is due to the fact it is written purely in native C++. With C++ I can micromanage CPU usage as well as ram usage. Where with the .Net languages, for example, the developer lets the garbage collecter do the clean up work which wastes CPU and memory on clean up deuty. In one way that's good,but it still isn't 100% efficientuse of your CPU power and memory. That, I think, is the issue with GTC and other games written in VB 6. The language was designed specifically for ease of use rather than efficient programming. There is no way to micromanage CPU usage and memory so some CPU output and memory is waisted on the VB runtime which acts as a bridge between application and native Windows libraries.However, that really isn't a big deal on newer systems these days. My thoughts simply are if I can use an existing speech service be it Jaws, Window-eyes, NVDA, Sapi, whatever it will be far easier to update and maintain games because I won't have to record, edit, and load x number of wav files for speech. I'll be able to use that CPU power and memory for more sound effects as needed. The speech will be more dinamic as I'll be able to pass message strings to the speech service in real time rather than figure out what wav file has the message I need, load it, and then play it back, etc. Cheers! On 11/10/11, john jpcarnemo...@comcast.net wrote: MOTA doesn't really use that much cpu as is, though this may just be my machine. I've got games (gtc and toc to name the ones that come to mind) that blow straight through one of my cores even idling. As far as ram goes, unless somebody has a really old xp machine, you could do a lot more than the game is now without affecting them. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
I know there are tons of responses, but I haven't looked at them yet because I've been busy training with my fifth dog guide. I would prefer the direct screen reader access option if it isn't too much work for you or if it doesn't delay the game longer than you'd like. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 10:52 AM Subject: [Audyssey] Possible MOTA Features Hi everyone, As I mentioned a few days back in the USA Games general news letter the Genesis 3D Engine is getting a major work over in v1.2, and I now have access to some additional features that weren't available when I ported Mysteries of the Ancients to C++ a year ago. Which brings up a question I thought I'd throw out to you, the customers, as this would drastically effect the final version of the game. One of the new features in v1.2 of the engine is direct screen reader support. I was wondering if you are in favor of using the direct screen reader support in Mysteries of the Ancients v1.0, or if you'd rather keep the Acapela Heather speech clips present in beta 22? The reason I am asking is I know there were quite a number of complaints over the past few months about being able to change the voice, speech rate, speech volume, etc and by using direct screen reader support you could do this easily. It would also make it easier for me to update an develop the game as I wouldn't have to relie upon wav files for speech output. On the downside I have already agreed to help people like Blind Games Brazil to have them convert the game to Portuguese and I'd feel as though I was cheating them by changing development of the speech output at this point. Any thoughts/suggestions here? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
What happened to Jonna? Write me off list if you like. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Friday, November 11, 2011 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Possible MOTA Features I know there are tons of responses, but I haven't looked at them yet because I've been busy training with my fifth dog guide. I would prefer the direct screen reader access option if it isn't too much work for you or if it doesn't delay the game longer than you'd like. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 10:52 AM Subject: [Audyssey] Possible MOTA Features Hi everyone, As I mentioned a few days back in the USA Games general news letter the Genesis 3D Engine is getting a major work over in v1.2, and I now have access to some additional features that weren't available when I ported Mysteries of the Ancients to C++ a year ago. Which brings up a question I thought I'd throw out to you, the customers, as this would drastically effect the final version of the game. One of the new features in v1.2 of the engine is direct screen reader support. I was wondering if you are in favor of using the direct screen reader support in Mysteries of the Ancients v1.0, or if you'd rather keep the Acapela Heather speech clips present in beta 22? The reason I am asking is I know there were quite a number of complaints over the past few months about being able to change the voice, speech rate, speech volume, etc and by using direct screen reader support you could do this easily. It would also make it easier for me to update an develop the game as I wouldn't have to relie upon wav files for speech output. On the downside I have already agreed to help people like Blind Games Brazil to have them convert the game to Portuguese and I'd feel as though I was cheating them by changing development of the speech output at this point. Any thoughts/suggestions here? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6622 (2011) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6622 (2011) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Jonna died of a sudden heart attack in February of 2004 at the age of 10 and a half. Then came Carolina in April of that year, who had to be put to sleep due to hip displasia in August of this year. I'm now training with my first Lab after having had 4 Shepherds. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, November 11, 2011 6:34 PM Subject: Re: [Audyssey] Possible MOTA Features What happened to Jonna? Write me off list if you like. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Friday, November 11, 2011 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Possible MOTA Features I know there are tons of responses, but I haven't looked at them yet because I've been busy training with my fifth dog guide. I would prefer the direct screen reader access option if it isn't too much work for you or if it doesn't delay the game longer than you'd like. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 10:52 AM Subject: [Audyssey] Possible MOTA Features Hi everyone, As I mentioned a few days back in the USA Games general news letter the Genesis 3D Engine is getting a major work over in v1.2, and I now have access to some additional features that weren't available when I ported Mysteries of the Ancients to C++ a year ago. Which brings up a question I thought I'd throw out to you, the customers, as this would drastically effect the final version of the game. One of the new features in v1.2 of the engine is direct screen reader support. I was wondering if you are in favor of using the direct screen reader support in Mysteries of the Ancients v1.0, or if you'd rather keep the Acapela Heather speech clips present in beta 22? The reason I am asking is I know there were quite a number of complaints over the past few months about being able to change the voice, speech rate, speech volume, etc and by using direct screen reader support you could do this easily. It would also make it easier for me to update an develop the game as I wouldn't have to relie upon wav files for speech output. On the downside I have already agreed to help people like Blind Games Brazil to have them convert the game to Portuguese and I'd feel as though I was cheating them by changing development of the speech output at this point. Any thoughts/suggestions here? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6622 (2011) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6622 (2011) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers
Re: [Audyssey] Possible MOTA Features
Ironic You should bring this up now Charles. The reason I've been a litle quiet, and somewhat reticent about playing audio games with headphones (particularly swamp), is I'e been training with my first guide dog for the last three weeks and I've frankly been too worried to stick on a pair of headphones, especially when it comes to stretching headphone cables across the room. that's why i've mainly been playing games like core exiles which i can do on speakers alone. We qualified last tuesday though and things seem to be setling out, though she stil acts rather lost and seems to miss the trainer. her Name is reever and she's a black lab retriever cross. Guiding has been fine, but the actual getting used to me part has been quite difficult as she's been rather depressed, though she has enjoyed wandering around the city of Durham and going to my tabletop rp sessions. hopefully she'll get used to me and settle down soon. My mum visiting with her guide dog helped, sinse then reever became jealous. Oh, and if people were wondering why I haven't been posting news on audiogames.net, why I haven't tried swamp etc, that is indeed the reason why. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Tell your new puppy to Beware the grue! Getting used to one another does take time. If her guide work is good, the bonding will come. I know. I've been through it before. Purdue is my fifth dog guide. --- Be positive! When it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 11, 2011 9:05 PM Subject: Re: [Audyssey] Possible MOTA Features Ironic You should bring this up now Charles. The reason I've been a litle quiet, and somewhat reticent about playing audio games with headphones (particularly swamp), is I'e been training with my first guide dog for the last three weeks and I've frankly been too worried to stick on a pair of headphones, especially when it comes to stretching headphone cables across the room. that's why i've mainly been playing games like core exiles which i can do on speakers alone. We qualified last tuesday though and things seem to be setling out, though she stil acts rather lost and seems to miss the trainer. her Name is reever and she's a black lab retriever cross. Guiding has been fine, but the actual getting used to me part has been quite difficult as she's been rather depressed, though she has enjoyed wandering around the city of Durham and going to my tabletop rp sessions. hopefully she'll get used to me and settle down soon. My mum visiting with her guide dog helped, sinse then reever became jealous. Oh, and if people were wondering why I haven't been posting news on audiogames.net, why I haven't tried swamp etc, that is indeed the reason why. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
My vote is for screen reader support. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, November 10, 2011 1:53 PM To: Gamers Discussion list Subject: [Audyssey] Possible MOTA Features Hi everyone, As I mentioned a few days back in the USA Games general news letter the Genesis 3D Engine is getting a major work over in v1.2, and I now have access to some additional features that weren't available when I ported Mysteries of the Ancients to C++ a year ago. Which brings up a question I thought I'd throw out to you, the customers, as this would drastically effect the final version of the game. One of the new features in v1.2 of the engine is direct screen reader support. I was wondering if you are in favor of using the direct screen reader support in Mysteries of the Ancients v1.0, or if you'd rather keep the Acapela Heather speech clips present in beta 22? The reason I am asking is I know there were quite a number of complaints over the past few months about being able to change the voice, speech rate, speech volume, etc and by using direct screen reader support you could do this easily. It would also make it easier for me to update an develop the game as I wouldn't have to relie upon wav files for speech output. On the downside I have already agreed to help people like Blind Games Brazil to have them convert the game to Portuguese and I'd feel as though I was cheating them by changing development of the speech output at this point. Any thoughts/suggestions here? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Only problem with that is that I'd have to use Eloquence for speach in the game and I really don't want to do that. Because Sapi voices, particularly the quality ones, are rather sluggish when using screen readers. They're coming to take me away, ha-haaa! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 11:52 AM Subject: [Audyssey] Possible MOTA Features Hi everyone, As I mentioned a few days back in the USA Games general news letter the Genesis 3D Engine is getting a major work over in v1.2, and I now have access to some additional features that weren't available when I ported Mysteries of the Ancients to C++ a year ago. Which brings up a question I thought I'd throw out to you, the customers, as this would drastically effect the final version of the game. One of the new features in v1.2 of the engine is direct screen reader support. I was wondering if you are in favor of using the direct screen reader support in Mysteries of the Ancients v1.0, or if you'd rather keep the Acapela Heather speech clips present in beta 22? The reason I am asking is I know there were quite a number of complaints over the past few months about being able to change the voice, speech rate, speech volume, etc and by using direct screen reader support you could do this easily. It would also make it easier for me to update an develop the game as I wouldn't have to relie upon wav files for speech output. On the downside I have already agreed to help people like Blind Games Brazil to have them convert the game to Portuguese and I'd feel as though I was cheating them by changing development of the speech output at this point. Any thoughts/suggestions here? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
well direct reader support would reduce the size so I am all for it. I use nvda on a regular basis. At 01:52 p.m. 10/11/2011 -0500, you wrote: Hi everyone, As I mentioned a few days back in the USA Games general news letter the Genesis 3D Engine is getting a major work over in v1.2, and I now have access to some additional features that weren't available when I ported Mysteries of the Ancients to C++ a year ago. Which brings up a question I thought I'd throw out to you, the customers, as this would drastically effect the final version of the game. One of the new features in v1.2 of the engine is direct screen reader support. I was wondering if you are in favor of using the direct screen reader support in Mysteries of the Ancients v1.0, or if you'd rather keep the Acapela Heather speech clips present in beta 22? The reason I am asking is I know there were quite a number of complaints over the past few months about being able to change the voice, speech rate, speech volume, etc and by using direct screen reader support you could do this easily. It would also make it easier for me to update an develop the game as I wouldn't have to relie upon wav files for speech output. On the downside I have already agreed to help people like Blind Games Brazil to have them convert the game to Portuguese and I'd feel as though I was cheating them by changing development of the speech output at this point. Any thoughts/suggestions here? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Well it depends what your cpu and memmory requirements are. i have high quality voices now, with my core2 and 2gb ram on xp it works but yeah things are a bit slower. On the newer systems the i series i3 and up there shouldn't be any problem. Not sure how 64 bit oses would effect as I have only had 32 bit experience and it looks good. Using something like espeak though robotic that it is would still be ok its clear enough. At 11:57 a.m. 10/11/2011 -0700, you wrote: Only problem with that is that I'd have to use Eloquence for speach in the game and I really don't want to do that. Because Sapi voices, particularly the quality ones, are rather sluggish when using screen readers. They're coming to take me away, ha-haaa! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 11:52 AM Subject: [Audyssey] Possible MOTA Features Hi everyone, As I mentioned a few days back in the USA Games general news letter the Genesis 3D Engine is getting a major work over in v1.2, and I now have access to some additional features that weren't available when I ported Mysteries of the Ancients to C++ a year ago. Which brings up a question I thought I'd throw out to you, the customers, as this would drastically effect the final version of the game. One of the new features in v1.2 of the engine is direct screen reader support. I was wondering if you are in favor of using the direct screen reader support in Mysteries of the Ancients v1.0, or if you'd rather keep the Acapela Heather speech clips present in beta 22? The reason I am asking is I know there were quite a number of complaints over the past few months about being able to change the voice, speech rate, speech volume, etc and by using direct screen reader support you could do this easily. It would also make it easier for me to update an develop the game as I wouldn't have to relie upon wav files for speech output. On the downside I have already agreed to help people like Blind Games Brazil to have them convert the game to Portuguese and I'd feel as though I was cheating them by changing development of the speech output at this point. Any thoughts/suggestions here? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Hi, Actually, doing it this way would probably be a lot better on over all system performance simply because the game is accessing an existing speech service. Sapi, for example, doesn't take up that much ram unless you are using one of the higher quality voices like Ivona Amy, Bryan, Kendra, etc but even then it is better than loading x number of *.wav files into memory for speech output. It will both save on CPU power and memory. I can't see how this would do anything but improve matters for the better. As for 64-bit that isn't really a big issue. Yes, some 32-bit Sapi voices don't play well with 64-bit versions of Windows, but there are other alternatives like switching over to your screen reader for speech output instead. So regardless if you are using Vocalizer, RealSpeak, Eloquence, Dectalk Access, whatever you can just tset that up to be the default TTS engine instead via your screen reader. Cheers! On 11/10/11, shaun everiss sm.ever...@gmail.com wrote: Well it depends what your cpu and memmory requirements are. i have high quality voices now, with my core2 and 2gb ram on xp it works but yeah things are a bit slower. On the newer systems the i series i3 and up there shouldn't be any problem. Not sure how 64 bit oses would effect as I have only had 32 bit experience and it looks good. Using something like espeak though robotic that it is would still be ok its clear enough. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Hi, Well, NVDA support is definitely working good with G3D. I'm still working on JFW, Window-Eyes, System Access, and other screen readers but NVDA does work great with the engine. Cheers! On 11/10/11, shaun everiss sm.ever...@gmail.com wrote: well direct reader support would reduce the size so I am all for it. I use nvda on a regular basis. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Hi Thomas, I would like you to keep the Acapela Heather speech. I think her voice fits perfectly with the game and the main character. One possibility is after the side stroller version is done, you could add the SAPI to the 3D version. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 1:52 PM Subject: [Audyssey] Possible MOTA Features Hi everyone, As I mentioned a few days back in the USA Games general news letter the Genesis 3D Engine is getting a major work over in v1.2, and I now have access to some additional features that weren't available when I ported Mysteries of the Ancients to C++ a year ago. Which brings up a question I thought I'd throw out to you, the customers, as this would drastically effect the final version of the game. One of the new features in v1.2 of the engine is direct screen reader support. I was wondering if you are in favor of using the direct screen reader support in Mysteries of the Ancients v1.0, or if you'd rather keep the Acapela Heather speech clips present in beta 22? The reason I am asking is I know there were quite a number of complaints over the past few months about being able to change the voice, speech rate, speech volume, etc and by using direct screen reader support you could do this easily. It would also make it easier for me to update an develop the game as I wouldn't have to relie upon wav files for speech output. On the downside I have already agreed to help people like Blind Games Brazil to have them convert the game to Portuguese and I'd feel as though I was cheating them by changing development of the speech output at this point. Any thoughts/suggestions here? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1411 / Virus Database: 2092/4008 - Release Date: 11/10/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Ugh. I hate Espeak. They're coming to take me away, ha-haaa! - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 12:11 PM Subject: Re: [Audyssey] Possible MOTA Features Well it depends what your cpu and memmory requirements are. i have high quality voices now, with my core2 and 2gb ram on xp it works but yeah things are a bit slower. On the newer systems the i series i3 and up there shouldn't be any problem. Not sure how 64 bit oses would effect as I have only had 32 bit experience and it looks good. Using something like espeak though robotic that it is would still be ok its clear enough. At 11:57 a.m. 10/11/2011 -0700, you wrote: Only problem with that is that I'd have to use Eloquence for speach in the game and I really don't want to do that. Because Sapi voices, particularly the quality ones, are rather sluggish when using screen readers. They're coming to take me away, ha-haaa! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 11:52 AM Subject: [Audyssey] Possible MOTA Features Hi everyone, As I mentioned a few days back in the USA Games general news letter the Genesis 3D Engine is getting a major work over in v1.2, and I now have access to some additional features that weren't available when I ported Mysteries of the Ancients to C++ a year ago. Which brings up a question I thought I'd throw out to you, the customers, as this would drastically effect the final version of the game. One of the new features in v1.2 of the engine is direct screen reader support. I was wondering if you are in favor of using the direct screen reader support in Mysteries of the Ancients v1.0, or if you'd rather keep the Acapela Heather speech clips present in beta 22? The reason I am asking is I know there were quite a number of complaints over the past few months about being able to change the voice, speech rate, speech volume, etc and by using direct screen reader support you could do this easily. It would also make it easier for me to update an develop the game as I wouldn't have to relie upon wav files for speech output. On the downside I have already agreed to help people like Blind Games Brazil to have them convert the game to Portuguese and I'd feel as though I was cheating them by changing development of the speech output at this point. Any thoughts/suggestions here? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Side Stroller? LOL. They're coming to take me away, ha-haaa! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 1:20 PM Subject: Re: [Audyssey] Possible MOTA Features Hi Thomas, I would like you to keep the Acapela Heather speech. I think her voice fits perfectly with the game and the main character. One possibility is after the side stroller version is done, you could add the SAPI to the 3D version. Phil - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 1:52 PM Subject: [Audyssey] Possible MOTA Features Hi everyone, As I mentioned a few days back in the USA Games general news letter the Genesis 3D Engine is getting a major work over in v1.2, and I now have access to some additional features that weren't available when I ported Mysteries of the Ancients to C++ a year ago. Which brings up a question I thought I'd throw out to you, the customers, as this would drastically effect the final version of the game. One of the new features in v1.2 of the engine is direct screen reader support. I was wondering if you are in favor of using the direct screen reader support in Mysteries of the Ancients v1.0, or if you'd rather keep the Acapela Heather speech clips present in beta 22? The reason I am asking is I know there were quite a number of complaints over the past few months about being able to change the voice, speech rate, speech volume, etc and by using direct screen reader support you could do this easily. It would also make it easier for me to update an develop the game as I wouldn't have to relie upon wav files for speech output. On the downside I have already agreed to help people like Blind Games Brazil to have them convert the game to Portuguese and I'd feel as though I was cheating them by changing development of the speech output at this point. Any thoughts/suggestions here? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1411 / Virus Database: 2092/4008 - Release Date: 11/10/11 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Hi Bryan, I take your point, but I can say from using Sapi 5 support that Ivona Bryan or Ivona Amy is no more sluggish in a game than using wav files for speech. So your point doesn't really apply here. Yeah, if you were using a screen reader for normal input/output Sapi voices are too sluggish to keep up, but in games its not really a big issue. Jim Kitchen's games work well enough using the higher quality Sapi voices. Cheers! On 11/10/11, Bryan Peterson bpeterson2...@cableone.net wrote: Only problem with that is that I'd have to use Eloquence for speach in the game and I really don't want to do that. Because Sapi voices, particularly the quality ones, are rather sluggish when using screen readers. They're coming to take me away, ha-haaa! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Hi Phil, Un fortunately, that won't work. The 3d version is being developed in tandem with the side-scroller version, and they both are using the same engine, basically the same code, and I don't want to rewrite all the menus, status messages, etc for one version and maintain the wav files for the other primarily because I won't be able to share code between the projects without reworking it every time I need to add something to one or the other. So if I am going to convert the code to use screen reader support I'll do it for both or not at all. However, I do take your point that Heather does sound good for the game. Its not very flexible and not exactly the best way to get speech output, but it does sound decent. That's a good reason to hang on to it, but I'll wait and see what others have to say before making a final decision which way to swing with this. HTH On 11/10/11, Phil Vlasak p...@pcsgames.net wrote: Hi Thomas, I would like you to keep the Acapela Heather speech. I think her voice fits perfectly with the game and the main character. One possibility is after the side scroller version is done, you could add the SAPI to the 3D version. Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Hello Thomas, Think on something if you are switching to real-time speech instead of prerecorded speech. Make your game translatable, for example by externalizing all sentances used into a separate text file. I know some people who might buy it if the game would be available in their mother tongue. For example on the french mailing-list about accessible games, there are some people who are very entousiastic when they hear about certain games, but when they are said that these games are only in english, the discussion suddenly stops... IF you want an example: emtombed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Hi, Yeah, I understand that. Its for that reason I have considered leaving MOTA as it currently is. Someone can record new speech files for the game in French, Spanish, italian, whatever and just over write the English files if needed. That would make it easier to modify the language in that case. The problem with what your suggesting by creating language files that can be edited is that's a whole lot more work than i have time for. I'm hoping for a Christmas, or near Christmas release, so I don't want to rework the game any more than I have to. i don't know how difficult it would be to replace all the status messages etc with text files that get passed off to a screen reader, Sapi, etc. Cheers! On 11/10/11, QuentinC quent...@cfardel.net wrote: Hello Thomas, Think on something if you are switching to real-time speech instead of prerecorded speech. Make your game translatable, for example by externalizing all sentances used into a separate text file. I know some people who might buy it if the game would be available in their mother tongue. For example on the french mailing-list about accessible games, there are some people who are very entousiastic when they hear about certain games, but when they are said that these games are only in english, the discussion suddenly stops... IF you want an example: emtombed. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
hi, If you go for screen reader support, then I'd then suggest you do the strings in external lng files, so we could avoid the cheating part. I see how this could help, since in Poland I also know many people who don't play a lot of audio games, simply because they don't know English. it would also help in pronouncing numbers, since in Polish (and i'm sure in other languages) the way numbers over 99 aren't just pronounced by slapping a hundred at the end of them, so letting the screen reader handle that would certainly sound considerably better. As for my actual vote though, I'd rather stick to heather, it just seems more natural this way and helps get into the atmosphere of the game. I'd have to agree with what bryan said about using eloquence. On 11/10/2011 7:52 PM, Thomas Ward wrote: Hi everyone, As I mentioned a few days back in the USA Games general news letter the Genesis 3D Engine is getting a major work over in v1.2, and I now have access to some additional features that weren't available when I ported Mysteries of the Ancients to C++ a year ago. Which brings up a question I thought I'd throw out to you, the customers, as this would drastically effect the final version of the game. One of the new features in v1.2 of the engine is direct screen reader support. I was wondering if you are in favor of using the direct screen reader support in Mysteries of the Ancients v1.0, or if you'd rather keep the Acapela Heather speech clips present in beta 22? The reason I am asking is I know there were quite a number of complaints over the past few months about being able to change the voice, speech rate, speech volume, etc and by using direct screen reader support you could do this easily. It would also make it easier for me to update an develop the game as I wouldn't have to relie upon wav files for speech output. On the downside I have already agreed to help people like Blind Games Brazil to have them convert the game to Portuguese and I'd feel as though I was cheating them by changing development of the speech output at this point. Any thoughts/suggestions here? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Hi, Right. Well, wenever I do begin using real time speech via Jaws, Window-Eyes, I can look at adding the strings externally, but I think that's a bit too much work for the kind of schedule I've put the MOTA project on. In the meantime I'm leaning to just keeping the speech as it currently is as a lot of people like Heather. So no need to change it if the majority of people are happier that way. I can work on making the xperience a little smoother etc and just work with the wav files as is. Cheers! On 11/10/11, pitermach piterm...@gmail.com wrote: hi, If you go for screen reader support, then I'd then suggest you do the strings in external lng files, so we could avoid the cheating part. I see how this could help, since in Poland I also know many people who don't play a lot of audio games, simply because they don't know English. it would also help in pronouncing numbers, since in Polish (and i'm sure in other languages) the way numbers over 99 aren't just pronounced by slapping a hundred at the end of them, so letting the screen reader handle that would certainly sound considerably better. As for my actual vote though, I'd rather stick to heather, it just seems more natural this way and helps get into the atmosphere of the game. I'd have to agree with what bryan said about using eloquence. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Since the discussion has started and since someone talked about eloquence, I have a question: is it legal or definitely illegal to let a game, or more generally, a program, connect to eloquence directly ? I'm thinking on something I saw once some time ago: sapi-to-eloquence bridges, or script/plugins or little cheats existing for certain games that make eloquence speaking instead of sapi. Note that all these things have in common that they doesn't embed a copy of eloquence themselves, they generally only use it if it has been installed by another program (i.e. jaws of course, but also IBM home page reader, older softwares that still use IBM viavoice, etc.) I know that the discussion is difficult, for example the status of using eloquence with NVDA is not very clear... but I would like very much to have a clear answer about that topic, in order to be definitely fixed on what is allowed and what is not. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
I totally think this would be the best method. keep things as they are, then for any future games, add the screen reader support. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 5:16 PM Subject: Re: [Audyssey] Possible MOTA Features Hi, Right. Well, wenever I do begin using real time speech via Jaws, Window-Eyes, I can look at adding the strings externally, but I think that's a bit too much work for the kind of schedule I've put the MOTA project on. In the meantime I'm leaning to just keeping the speech as it currently is as a lot of people like Heather. So no need to change it if the majority of people are happier that way. I can work on making the xperience a little smoother etc and just work with the wav files as is. Cheers! On 11/10/11, pitermach piterm...@gmail.com wrote: hi, If you go for screen reader support, then I'd then suggest you do the strings in external lng files, so we could avoid the cheating part. I see how this could help, since in Poland I also know many people who don't play a lot of audio games, simply because they don't know English. it would also help in pronouncing numbers, since in Polish (and i'm sure in other languages) the way numbers over 99 aren't just pronounced by slapping a hundred at the end of them, so letting the screen reader handle that would certainly sound considerably better. As for my actual vote though, I'd rather stick to heather, it just seems more natural this way and helps get into the atmosphere of the game. I'd have to agree with what bryan said about using eloquence. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
Hi Quentin, I'm not really sure myself. Its tricky because the license for Eloquence 6 has changed from prior versions. For example, earlier versions of Eloquence that came with IBM Viavoice were built using Sapi 4, and was free to use with other Sapi 4 applications that supported Sapi 4. However, with version 6 Eloquence has become fairly proprietary in terms of its end user license agreement. However, if you are connecting to Eloquence via COM I don't think they can legally stop you from supporting the TTS engine since its using a common interface. What would be illegal is if you created a game and provided a copy of Eloquence with the game as you would illegally be redistributing the software, but just adding COM support for it in your speech API shouldn't be illegal if I got my facks straight. That's the problem with NVDA. Writing a speech driver for Eloquence is perfectly legal as far as I know, but NVDA can't ship the TTS engine with the screen reader legally because NVDA doesn't have a license to redistribute. That's my understanding of the problem with NVDA and Eloquence. HTH On 11/10/11, QuentinC quent...@cfardel.net wrote: Since the discussion has started and since someone talked about eloquence, I have a question: is it legal or definitely illegal to let a game, or more generally, a program, connect to eloquence directly ? I'm thinking on something I saw once some time ago: sapi-to-eloquence bridges, or script/plugins or little cheats existing for certain games that make eloquence speaking instead of sapi. Note that all these things have in common that they doesn't embed a copy of eloquence themselves, they generally only use it if it has been installed by another program (i.e. jaws of course, but also IBM home page reader, older softwares that still use IBM viavoice, etc.) I know that the discussion is difficult, for example the status of using eloquence with NVDA is not very clear... but I would like very much to have a clear answer about that topic, in order to be definitely fixed on what is allowed and what is not. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
I agree. This game's brought you enough headaches as it is. Finish it as is and worry about screen reader support later, especially given the possible complications involved in multilanguage support. They're coming to take me away, ha-haaa! - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 3:40 PM Subject: Re: [Audyssey] Possible MOTA Features I totally think this would be the best method. keep things as they are, then for any future games, add the screen reader support. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 5:16 PM Subject: Re: [Audyssey] Possible MOTA Features Hi, Right. Well, wenever I do begin using real time speech via Jaws, Window-Eyes, I can look at adding the strings externally, but I think that's a bit too much work for the kind of schedule I've put the MOTA project on. In the meantime I'm leaning to just keeping the speech as it currently is as a lot of people like Heather. So no need to change it if the majority of people are happier that way. I can work on making the xperience a little smoother etc and just work with the wav files as is. Cheers! On 11/10/11, pitermach piterm...@gmail.com wrote: hi, If you go for screen reader support, then I'd then suggest you do the strings in external lng files, so we could avoid the cheating part. I see how this could help, since in Poland I also know many people who don't play a lot of audio games, simply because they don't know English. it would also help in pronouncing numbers, since in Polish (and i'm sure in other languages) the way numbers over 99 aren't just pronounced by slapping a hundred at the end of them, so letting the screen reader handle that would certainly sound considerably better. As for my actual vote though, I'd rather stick to heather, it just seems more natural this way and helps get into the atmosphere of the game. I'd have to agree with what bryan said about using eloquence. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
My vote is the same please. Thanks Tim - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, November 10, 2011 12:54 PM Subject: Re: [Audyssey] Possible MOTA Features My vote is for screen reader support. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, November 10, 2011 1:53 PM To: Gamers Discussion list Subject: [Audyssey] Possible MOTA Features Hi everyone, As I mentioned a few days back in the USA Games general news letter the Genesis 3D Engine is getting a major work over in v1.2, and I now have access to some additional features that weren't available when I ported Mysteries of the Ancients to C++ a year ago. Which brings up a question I thought I'd throw out to you, the customers, as this would drastically effect the final version of the game. One of the new features in v1.2 of the engine is direct screen reader support. I was wondering if you are in favor of using the direct screen reader support in Mysteries of the Ancients v1.0, or if you'd rather keep the Acapela Heather speech clips present in beta 22? The reason I am asking is I know there were quite a number of complaints over the past few months about being able to change the voice, speech rate, speech volume, etc and by using direct screen reader support you could do this easily. It would also make it easier for me to update an develop the game as I wouldn't have to relie upon wav files for speech output. On the downside I have already agreed to help people like Blind Games Brazil to have them convert the game to Portuguese and I'd feel as though I was cheating them by changing development of the speech output at this point. Any thoughts/suggestions here? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com _ NOD32 EMON 6619 (2010) information _ This message was checked by NOD32 antivirus system http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
I like heather, but i'm not leaning very far in any direction. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 10 Nov 2011 13:52:38 -0500 Subject: [Audyssey] Possible MOTA Features Hi everyone, As I mentioned a few days back in the USA Games general news letter the Genesis 3D Engine is getting a major work over in v1.2, and I now have access to some additional features that weren't available when I ported Mysteries of the Ancients to C++ a year ago. Which brings up a question I thought I'd throw out to you, the customers, as this would drastically effect the final version of the game. One of the new features in v1.2 of the engine is direct screen reader support. I was wondering if you are in favor of using the direct screen reader support in Mysteries of the Ancients v1.0, or if you'd rather keep the Acapela Heather speech clips present in beta 22? The reason I am asking is I know there were quite a number of complaints over the past few months about being able to change the voice, speech rate, speech volume, etc and by using direct screen reader support you could do this easily. It would also make it easier for me to update an develop the game as I wouldn't have to relie upon wav files for speech output. On the downside I have already agreed to help people like Blind Games Brazil to have them convert the game to Portuguese and I'd feel as though I was cheating them by changing development of the speech output at this point. Any thoughts/suggestions here? Thanks. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
MOTA doesn't really use that much cpu as is, though this may just be my machine. I've got games (gtc and toc to name the ones that come to mind) that blow straight through one of my cores even idling. As far as ram goes, unless somebody has a really old xp machine, you could do a lot more than the game is now without affecting them. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 10 Nov 2011 14:23:27 -0500 Subject: Re: [Audyssey] Possible MOTA Features Hi, Actually, doing it this way would probably be a lot better on over all system performance simply because the game is accessing an existing speech service. Sapi, for example, doesn't take up that much ram unless you are using one of the higher quality voices like Ivona Amy, Bryan, Kendra, etc but even then it is better than loading x number of *.wav files into memory for speech output. It will both save on CPU power and memory. I can't see how this would do anything but improve matters for the better. As for 64-bit that isn't really a big issue. Yes, some 32-bit Sapi voices don't play well with 64-bit versions of Windows, but there are other alternatives like switching over to your screen reader for speech output instead. So regardless if you are using Vocalizer, RealSpeak, Eloquence, Dectalk Access, whatever you can just tset that up to be the default TTS engine instead via your screen reader. Cheers! On 11/10/11, shaun everiss sm.ever...@gmail.com wrote: Well it depends what your cpu and memmory requirements are. i have high quality voices now, with my core2 and 2gb ram on xp it works but yeah things are a bit slower. On the newer systems the i series i3 and up there shouldn't be any problem. Not sure how 64 bit oses would effect as I have only had 32 bit experience and it looks good. Using something like espeak though robotic that it is would still be ok its clear enough. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Possible MOTA Features
this is what I've noticed as well. realseak daniel is fine with sapi and indeed how I play most games, however in supernova even in their new vocalize form it's just too slow for me. Actually this also begs the question of why the hell scansoft only do those stupid product specific licenses, sinse obviously that's not how their voices even work to best advantage. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.