Re: [Audyssey] question about input methods for swamp

2011-11-16 Thread Thomas Ward
Hi,

Well, I think your issue is that for the XBox 360 controllers etc
games are suppose to use Microsoft's new XInput library. However, many
older games use DirectInput instead. There are no doubt some
compatibility issues with XBox controllers and DirectInput exist
because the API is now 10 years old and hasn't been updated in years.

Cheers!


On 11/15/11, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 I use the basic, yet best selling, xbox 360 controller as a joypad.
 Unfortunately, most of the games I have don't like it much, despite
 the fact that it's supposed to be fine.

 Signed:
 Dakotah Rickard

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Re: [Audyssey] question about input methods for swamp

2011-11-16 Thread Dakotah Rickard
It's just that it functions, is supposed to function, as a standard
gamepad. It's supposed to be mappable, and if it were a problem with
just a few buttons not working, that'd make sense. However, it's more
that some games see some buttons and not others, and other games see
buttons that the first games didn't, while not seeing some that they
did. It's like the game doesn't ... like the controller. Which is
weird.

Signed:
Dakotah Rickard

On 11/16/11, Thomas Ward thomasward1...@gmail.com wrote:
 Hi,

 Well, I think your issue is that for the XBox 360 controllers etc
 games are suppose to use Microsoft's new XInput library. However, many
 older games use DirectInput instead. There are no doubt some
 compatibility issues with XBox controllers and DirectInput exist
 because the API is now 10 years old and hasn't been updated in years.

 Cheers!


 On 11/15/11, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 I use the basic, yet best selling, xbox 360 controller as a joypad.
 Unfortunately, most of the games I have don't like it much, despite
 the fact that it's supposed to be fine.

 Signed:
 Dakotah Rickard

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Re: [Audyssey] question about input methods for swamp

2011-11-16 Thread Thomas Ward
Hi,

Yeah, I agree that the mouse might be the middle ground here between
keyboards and joysticks. Especially, the specific gaming models that
have 5 to 8 buttons on them.

A couple of years ago I made a simple light saber dueling game where
the mouse controlled the light saber and the a, d, w, and x keys moved
you around in the game. I must say it made a huge difference in game
play as you could adopt true sword fighting styles or improvize as
needed. What made it superior to keyboard input alone is things like
being able to perform diagnal slashes, a quick horizontal slash, a
virtical slash, stabs, spin the saber around in a quick circle, etc.
Its not easy to get a keyboard to perform that smoothly.

Then, if we have a gaming mouse with say 8 buttons you can do pretty
much anything from a mouse. You can run, jump, spin in a circle,
crawl, etc as there are enough buttons to allow you free movement and
to modify as needed. That frees your other hand up to use the keyboard
for review commands and so on.



On 11/14/11, dark d...@xgam.org wrote:
 Hi tom.

 I am okay if I don't need the sholder buttons, and can hold a gamepad with
 my index and middle fingers on the pad, and my index, middle and ring
 fingers on the buttons to the right. This is the way I used to hold Atari
 2600, and amigar joysticks (back in the days when they had just the one fire
 button), arcade game controls and indeed pads with no shoulder buttons such
 as those on the sega mastersystem.

 For me, I just got too used to having for instance jump shoot and run
 activated by three different fingers, with my index or middle finger ready
 to hit other buttons for stuff like extra weapons.

 Take a game like mega man 4 onwards or super metroid where you need to jump
 around, slide, and dodge all while holding the fire button to have a charged
 up shot ready. that would be damnably! difficult on a joypad, indeed I've
 seen mega man guides which devote hole sections to how to do this while
 holding buttons just with the thumb!

 the hole process of just! using the thumb and ignoring all other fingers
 just seems utterly insane to me!

 As for specials, well firstly there joysticks rock! whether it's just
 holding buttons and directions, or something more complex like the motions
 in streetfighter type games where you'd need to for instance do forward,
 down, diagonal down forward and punch to perform a dragon punch,  all in
 a smooth flowing motion.

 As an interesting fact though, there is! actually  a beatemup made for pc
 keyboards exclusively.
 this was the game One must fall 2097. It was a beatemup produced for pc dos
 in 1997 where you controlled giant robots with their own stats and could
 fight in tournaments. The battles though were one on just like in mortal
 combat or streetfighter.

 A friend of mine sent me a preconfigured dosbox copy a couple of years ago,
 and surprisingly it plays extremely well on pc keyboard, even moves like
 activating fireballs with a half circle cross ie, right, down left punch, or
 doing Jaguar's drop attack where you could hit down and punch in mid air to
 grab your opponent off up the ground and flip them over your head.

 I admit the game was programmed specifically! to play on keyboards, sinse
 most pc owners at the time didn't have joypads, but I was amazed how well it
 worked even so.


 so for me, it's either a decent arcade joystick, or keyboard currently,
 though hopefully I'll be able to extend that to mouse as well.

 Beware the grue!

 Dark.


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Re: [Audyssey] question about input methods for swamp

2011-11-16 Thread Darren Duff
Dude! A lightsaber game? When! Where! How! Lol
! I wanna play mommy! 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Wednesday, November 16, 2011 9:58 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about input methods for swamp

Hi,

Yeah, I agree that the mouse might be the middle ground here between
keyboards and joysticks. Especially, the specific gaming models that have 5
to 8 buttons on them.

A couple of years ago I made a simple light saber dueling game where the
mouse controlled the light saber and the a, d, w, and x keys moved you
around in the game. I must say it made a huge difference in game play as you
could adopt true sword fighting styles or improvize as needed. What made it
superior to keyboard input alone is things like being able to perform
diagnal slashes, a quick horizontal slash, a virtical slash, stabs, spin the
saber around in a quick circle, etc.
Its not easy to get a keyboard to perform that smoothly.

Then, if we have a gaming mouse with say 8 buttons you can do pretty much
anything from a mouse. You can run, jump, spin in a circle, crawl, etc as
there are enough buttons to allow you free movement and to modify as needed.
That frees your other hand up to use the keyboard for review commands and so
on.



On 11/14/11, dark d...@xgam.org wrote:
 Hi tom.

 I am okay if I don't need the sholder buttons, and can hold a gamepad 
 with my index and middle fingers on the pad, and my index, middle and 
 ring fingers on the buttons to the right. This is the way I used to 
 hold Atari 2600, and amigar joysticks (back in the days when they had 
 just the one fire button), arcade game controls and indeed pads with 
 no shoulder buttons such as those on the sega mastersystem.

 For me, I just got too used to having for instance jump shoot and run 
 activated by three different fingers, with my index or middle finger 
 ready to hit other buttons for stuff like extra weapons.

 Take a game like mega man 4 onwards or super metroid where you need to 
 jump around, slide, and dodge all while holding the fire button to 
 have a charged up shot ready. that would be damnably! difficult on a 
 joypad, indeed I've seen mega man guides which devote hole sections to 
 how to do this while holding buttons just with the thumb!

 the hole process of just! using the thumb and ignoring all other 
 fingers just seems utterly insane to me!

 As for specials, well firstly there joysticks rock! whether it's just 
 holding buttons and directions, or something more complex like the 
 motions in streetfighter type games where you'd need to for instance 
 do forward, down, diagonal down forward and punch to perform a dragon 
 punch,  all in a smooth flowing motion.

 As an interesting fact though, there is! actually  a beatemup made for 
 pc keyboards exclusively.
 this was the game One must fall 2097. It was a beatemup produced for 
 pc dos in 1997 where you controlled giant robots with their own stats 
 and could fight in tournaments. The battles though were one on just 
 like in mortal combat or streetfighter.

 A friend of mine sent me a preconfigured dosbox copy a couple of years 
 ago, and surprisingly it plays extremely well on pc keyboard, even 
 moves like activating fireballs with a half circle cross ie, right, 
 down left punch, or doing Jaguar's drop attack where you could hit 
 down and punch in mid air to grab your opponent off up the ground and flip
them over your head.

 I admit the game was programmed specifically! to play on keyboards, 
 sinse most pc owners at the time didn't have joypads, but I was amazed 
 how well it worked even so.


 so for me, it's either a decent arcade joystick, or keyboard 
 currently, though hopefully I'll be able to extend that to mouse as well.

 Beware the grue!

 Dark.


 ---
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Re: [Audyssey] question about input methods for swamp

2011-11-16 Thread Thomas Ward
Hi,

Yeah, that's pretty  weird. Not sure what to tell you, but I've been
looking into XBox 360 controller support and if I find out what causes
your issue I'll let you know.

On 11/16/11, Dakotah Rickard dakotah.rick...@gmail.com wrote:
 It's just that it functions, is supposed to function, as a standard
 gamepad. It's supposed to be mappable, and if it were a problem with
 just a few buttons not working, that'd make sense. However, it's more
 that some games see some buttons and not others, and other games see
 buttons that the first games didn't, while not seeing some that they
 did. It's like the game doesn't ... like the controller. Which is
 weird.

 Signed:
 Dakotah Rickard

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Re: [Audyssey] question about input methods for swamp

2011-11-16 Thread Thomas Ward
Hi,

The light saber deuling game  was a test application only. I'm not
even sure I have a copy of it any more. Although, I could probably
recreate it if needed. Said functionality will likely find its way
into some game or other as I will likely want to add sword fighting
etc to future games.

Cheers!


On 11/16/11, Darren Duff duff...@gmail.com wrote:
 Dude! A lightsaber game? When! Where! How! Lol
 ! I wanna play mommy!

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Re: [Audyssey] question about input methods for swamp

2011-11-16 Thread dark

Hi tom.

I might invest in a gaming mouse at some point if more games use one, and 
certainly even though I'm not hugely experienced with the mouse I'd rather 
use one than a joypad, sinse unlike a joypad a mouse uses your hole hand and 
has logical things for your fingers to do.


That light saber game sounds cool! jeremy was speculating about the mouse on 
the audiogames.net forum a while ago and why people were so reluctant to 
play his daytona game, and one thought I had then is perhaps we need less 
complex, more practice type games to use the mouse. Swamp from what I've 
seen has fairly similar controls to say shades of doom (leaving aside the 
multiplayer), but uses the mouse to aime.


Games that use a familiar concept but do it with the mouse might be a nice 
way to move people forward. Afterall, mainstream gamers will be using the 
mouse all the time to move round the screen and click on things, where as vi 
gamers won't.


thus, a symple sterrio targiting game like whoopass, or a boppit game where 
the sounds corresponded to mouse directions might be a nice training 
exercize here.


I remember brian smart's mouse game attempts, and those were deffinately 
going the right way, something like that might be helpful here too,  say 
a light saber training sim with the floating droid in Starwars.


Beware the grue!

Dark. 



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Re: [Audyssey] question about input methods for swamp

2011-11-15 Thread Dakotah Rickard
I use the basic, yet best selling, xbox 360 controller as a joypad.
Unfortunately, most of the games I have don't like it much, despite
the fact that it's supposed to be fine.

Signed:
Dakotah Rickard

On 11/14/11, dark d...@xgam.org wrote:
 Hi tom.

 I am okay if I don't need the sholder buttons, and can hold a gamepad with
 my index and middle fingers on the pad, and my index, middle and ring
 fingers on the buttons to the right. This is the way I used to hold Atari
 2600, and amigar joysticks (back in the days when they had just the one fire
 button), arcade game controls and indeed pads with no shoulder buttons such
 as those on the sega mastersystem.

 For me, I just got too used to having for instance jump shoot and run
 activated by three different fingers, with my index or middle finger ready
 to hit other buttons for stuff like extra weapons.

 Take a game like mega man 4 onwards or super metroid where you need to jump
 around, slide, and dodge all while holding the fire button to have a charged
 up shot ready. that would be damnably! difficult on a joypad, indeed I've
 seen mega man guides which devote hole sections to how to do this while
 holding buttons just with the thumb!

 the hole process of just! using the thumb and ignoring all other fingers
 just seems utterly insane to me!

 As for specials, well firstly there joysticks rock! whether it's just
 holding buttons and directions, or something more complex like the motions
 in streetfighter type games where you'd need to for instance do forward,
 down, diagonal down forward and punch to perform a dragon punch,  all in
 a smooth flowing motion.

 As an interesting fact though, there is! actually  a beatemup made for pc
 keyboards exclusively.
 this was the game One must fall 2097. It was a beatemup produced for pc dos
 in 1997 where you controlled giant robots with their own stats and could
 fight in tournaments. The battles though were one on just like in mortal
 combat or streetfighter.

 A friend of mine sent me a preconfigured dosbox copy a couple of years ago,
 and surprisingly it plays extremely well on pc keyboard, even moves like
 activating fireballs with a half circle cross ie, right, down left punch, or
 doing Jaguar's drop attack where you could hit down and punch in mid air to
 grab your opponent off up the ground and flip them over your head.

 I admit the game was programmed specifically! to play on keyboards, sinse
 most pc owners at the time didn't have joypads, but I was amazed how well it
 worked even so.


 so for me, it's either a decent arcade joystick, or keyboard currently,
 though hopefully I'll be able to extend that to mouse as well.

 Beware the grue!

 Dark.


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Darren Duff
I would suggest buying a USB mouse or something cheap and easy to let you
play the game. Being lazy in my opinion as no excuse to miss out on such a
great game. IN other words, it's really worth using the mouse.  You won't
regret it once you get the knack of doing it. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of alex wallis
Sent: Monday, November 14, 2011 1:15 PM
To: gamers@audyssey.org
Subject: [Audyssey] question about input methods for swamp

Hi list.
I guess this question has been asked before, but is there a way I can play
swamp without the mouse?
I realise that the mouse is more accurate than keyboard navigation, however
I am playing on a laptop, and so only have a track pad.
also, I can easily see myself clicking outside the window and opening other
stuff on the computer, plus, I guess I am just lazy and would rather use the
keyboard.
perhaps some alternative keystrokes could be added such as control for
firing your gun etc, of course I guess movement will be a bit of a problem
given the arrow keys control radar functions, but I would really rather use
the keyboard for navigation and firing of weapons.
I just had a thought, perhaps alt and the arrow keys could be added in to
allow for navigation with the keyboard. so alt and up could move you
forward, alt and down could move you back, and alt left and right could side
step you.

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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread john

Here's what I did, my concerns were the same. Go into your mouse
properties, and set the speed to 0%. Play the game (your turning 
will be *very* slow). As you play, keep changing the mouse 
speed/sensitivity until you like the way it works. You can not 
click outside of the window, a feature I'm absolutely in love 
with. After a while, it really grew on me.


*- Original Message -
From: alex wallis alexwallis...@googlemail.com
To: gamers@audyssey.org
Date sent: Mon, 14 Nov 2011 18:14:31 +
Subject: [Audyssey] question about input methods for swamp

Hi list.
I guess this question has been asked before,
but is there a way I can play swamp without the mouse?
I realise that the mouse is more accurate than keyboard 
navigation,

however I am playing on a laptop, and so only have a track pad.
also, I can easily see myself clicking outside the window and 
opening
other stuff on the computer, plus, I guess I am just lazy and 
would

rather use the keyboard.
perhaps some alternative keystrokes could be added such as 
control for

firing your gun etc,
of course I guess movement will be a bit of a problem given the 
arrow
keys control radar functions, but I would really rather use the 
keyboard

for navigation and firing of weapons.
I just had a thought, perhaps alt and the arrow keys could be 
added in
to allow for navigation with the keyboard. so alt and up could 
move you
forward, alt and down could move you back, and alt left and right 
could

side step you.

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the list,

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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Jeremy Kaldobsky
Yes this is definitely a question that has been asked a lot, lol.  I have the 
game coded so that you can't accidentally move the mouse outside of the game's 
window, in fact, the mouse cursor stays perfectly centered on the screen and 
can not move while the game is running.

While it would be possible for the current Swamp game to have keyboard support, 
I am choosing not to add it.  If the support exists, then I will be constantly 
limited as I add and change controls and map content.  Juggling 2 totally 
different ways to play is more trouble than it's worth, since I am actually 
wanting people to use a mouse in this game.  If I was neutral about it and 
didn't really care which was used, I would be willing to bend a little more in 
order to maintain separate keyboard support.

Clearly people will not all agree with my pro mouse stance for Swamp, and I do 
apologize for those who are unhappy with it, but I'm kind of trying to hold my 
ground in order to establish the mouse as a valid input method.  If given any 
other choice, I think most people wouldn't even give the mouse a chance.  By 
forcing people to use the mouse, I have a feeling many people have grown to 
like it.  In short, I'm totally being a jerk with the controls, just to force 
people to try something they don't want to try, haha!  I can admit it.


 Hi list.
 I guess this question has been asked before,
 but is there a way I can play swamp without the mouse?
 I realise that the mouse is more accurate than keyboard
 navigation,
 however I am playing on a laptop, and so only have a track
 pad.
 also, I can easily see myself clicking outside the window
 and opening other stuff on the computer, plus, I guess I am
 just lazy and would rather use the keyboard.
 perhaps some alternative keystrokes could be added such as
 control for firing your gun etc,
 of course I guess movement will be a bit of a problem given
 the arrow keys control radar functions, but I would really
 rather use the keyboard for navigation and firing of
 weapons.
 I just had a thought, perhaps alt and the arrow keys could
 be added in to allow for navigation with the keyboard. so
 alt and up could move you forward, alt and down could move
 you back, and alt left and right could side step you.


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Shane Davidson
Does it work with a touchpad? Because when I'm on the laptop I don't have an
external mouse

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Darren Duff
Sent: Monday, November 14, 2011 2:03 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] question about input methods for swamp

I would suggest buying a USB mouse or something cheap and easy to let you
play the game. Being lazy in my opinion as no excuse to miss out on such a
great game. IN other words, it's really worth using the mouse.  You won't
regret it once you get the knack of doing it. 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of alex wallis
Sent: Monday, November 14, 2011 1:15 PM
To: gamers@audyssey.org
Subject: [Audyssey] question about input methods for swamp

Hi list.
I guess this question has been asked before, but is there a way I can play
swamp without the mouse?
I realise that the mouse is more accurate than keyboard navigation, however
I am playing on a laptop, and so only have a track pad.
also, I can easily see myself clicking outside the window and opening other
stuff on the computer, plus, I guess I am just lazy and would rather use the
keyboard.
perhaps some alternative keystrokes could be added such as control for
firing your gun etc, of course I guess movement will be a bit of a problem
given the arrow keys control radar functions, but I would really rather use
the keyboard for navigation and firing of weapons.
I just had a thought, perhaps alt and the arrow keys could be added in to
allow for navigation with the keyboard. so alt and up could move you
forward, alt and down could move you back, and alt left and right could side
step you.

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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Jeremy Kaldobsky
Yes, a laptop touch pad will work.  Also if anyone happens to have a touch 
screen monitor it should work as well.

 Does it work with a touchpad? Because
 when I'm on the laptop I don't have an
 external mouse


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Shane Davidson
Awesome!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, November 14, 2011 2:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about input methods for swamp

Yes, a laptop touch pad will work.  Also if anyone happens to have a touch
screen monitor it should work as well.

 Does it work with a touchpad? Because
 when I'm on the laptop I don't have an external mouse


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread john
It worked with me, congrats. The game is quite a bit more fluid 
than many things I've played.


- Original Message -
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 14 Nov 2011 11:20:32 -0800 (PST)
Subject: Re: [Audyssey] question about input methods for swamp

Yes this is definitely a question that has been asked a lot, lol.  
I have the game coded so that you can't accidentally move the 
mouse outside of the game's window, in fact, the mouse cursor 
stays perfectly centered on the screen and can not move while the 
game is running.


While it would be possible for the current Swamp game to have 
keyboard support, I am choosing not to add it.  If the support 
exists, then I will be constantly limited as I add and change 
controls and map content.  Juggling 2 totally different ways to 
play is more trouble than it's worth, since I am actually wanting 
people to use a mouse in this game.  If I was neutral about it 
and didn't really care which was used, I would be willing to bend 
a little more in order to maintain separate keyboard support.


Clearly people will not all agree with my pro mouse stance for 
Swamp, and I do apologize for those who are unhappy with it, but 
I'm kind of trying to hold my ground in order to establish the 
mouse as a valid input method.  If given any other choice, I 
think most people wouldn't even give the mouse a chance.  By 
forcing people to use the mouse, I have a feeling many people 
have grown to like it.  In short, I'm totally being a jerk with 
the controls, just to force people to try something they don't 
want to try, haha!  I can admit it.



Hi list.
I guess this question has been asked before,
but is there a way I can play swamp without the mouse?
I realise that the mouse is more accurate than keyboard
navigation,
however I am playing on a laptop, and so only have a track
pad.
also, I can easily see myself clicking outside the window
and opening other stuff on the computer, plus, I guess I am
just lazy and would rather use the keyboard.
perhaps some alternative keystrokes could be added such as
control for firing your gun etc,
of course I guess movement will be a bit of a problem given
the arrow keys control radar functions, but I would really
rather use the keyboard for navigation and firing of
weapons.
I just had a thought, perhaps alt and the arrow keys could
be added in to allow for navigation with the keyboard. so
alt and up could move you forward, alt and down could move
you back, and alt left and right could side step you.


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread john
It does, I actually find the trackpad much easier to use than a 
standard mouse, though that may be due to the fact that I only 
tried a normal one once (my main machine is my laptop).


- Original Message -
From: Shane Davidson sh...@shaned.net
To: 'Gamers Discussion list' gamers@audyssey.org
Date sent: Mon, 14 Nov 2011 14:25:35 -0500
Subject: Re: [Audyssey] question about input methods for swamp

Does it work with a touchpad? Because when I'm on the laptop I 
don't have an

external mouse

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of Darren Duff
Sent: Monday, November 14, 2011 2:03 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] question about input methods for swamp

I would suggest buying a USB mouse or something cheap and easy to 
let you
play the game. Being lazy in my opinion as no excuse to miss out 
on such a
great game. IN other words, it's really worth using the mouse.  
You won't

regret it once you get the knack of doing it.

-Original Message-
From: gamers-boun...@audyssey.org 
[mailto:gamers-boun...@audyssey.org] On

Behalf Of alex wallis
Sent: Monday, November 14, 2011 1:15 PM
To: gamers@audyssey.org
Subject: [Audyssey] question about input methods for swamp

Hi list.
I guess this question has been asked before, but is there a way I 
can play

swamp without the mouse?
I realise that the mouse is more accurate than keyboard 
navigation, however

I am playing on a laptop, and so only have a track pad.
also, I can easily see myself clicking outside the window and 
opening other
stuff on the computer, plus, I guess I am just lazy and would 
rather use the

keyboard.
perhaps some alternative keystrokes could be added such as 
control for
firing your gun etc, of course I guess movement will be a bit of 
a problem
given the arrow keys control radar functions, but I would really 
rather use

the keyboard for navigation and firing of weapons.
I just had a thought, perhaps alt and the arrow keys could be 
added in to
allow for navigation with the keyboard. so alt and up could move 
you
forward, alt and down could move you back, and alt left and right 
could side

step you.

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_


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http://www.eset.com





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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Johnny Tai
I love using the mouse for this- it adds a certain of...not sure the word I 
need, but it makes you feel like you're playing a real first person shooter 
rather than just another audio game. if that makes sense.
Though I'll admit I don't use the mouse to aim yet- but that's cause I can't 
aim worth jack with my hearing issue currently lol- I tend to just sweep all 
around me and waste lots of ammo.



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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread john

Straifing rules!!! Only problem with it is that you:
1. attract every zombie nearby (get everybody to one location and 
tell them there's going to be a big flashy party)
2: waist all your rifle/pistol ammo, I go through three clips in 
twenty seconds with the assault rifle.
Oh and 3: devastate your accuracy percentage (who cares, I've got 
1200 kills with 36%, and you've got 400 with 65% haha).


- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 14 Nov 2011 11:41:28 -0800
Subject: Re: [Audyssey] question about input methods for swamp

I love using the mouse for this- it adds a certain of...not sure 
the word I
need, but it makes you feel like you're playing a real first 
person shooter

rather than just another audio game. if that makes sense.
Though I'll admit I don't use the mouse to aim yet- but that's 
cause I can't
aim worth jack with my hearing issue currently lol- I tend to 
just sweep all

around me and waste lots of ammo.


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Che

  hey jeremy, good for you man.
  i sent the idea up the flagpole of forcing users to use only a mouse 
with rail racer, and got such a massive negative response, i ended up 
putting in the option for keyboard support, even though the keyboard 
input isn't as accurate, or frankly in my opinion, as fun.
  i applaud your decision here, its not like a mouse is going to break 
anyones bank, and almost all computer systems come with one anyhow.
  Hopefully more AG gamers and developers will realize the mouse is a 
great way to interact with our games and it will soon be the norm 
instead of the exception.
  for you folks out there not playing swamp because you don't want to 
break out a mouse, your seriously missing potentially the game of the 
year.

  See you in zombie land.
  Che


On 11/14/2011 1:20 PM, Jeremy Kaldobsky wrote:

Yes this is definitely a question that has been asked a lot, lol.  I have the 
game coded so that you can't accidentally move the mouse outside of the game's 
window, in fact, the mouse cursor stays perfectly centered on the screen and 
can not move while the game is running.

While it would be possible for the current Swamp game to have keyboard support, 
I am choosing not to add it.  If the support exists, then I will be constantly 
limited as I add and change controls and map content.  Juggling 2 totally 
different ways to play is more trouble than it's worth, since I am actually 
wanting people to use a mouse in this game.  If I was neutral about it and 
didn't really care which was used, I would be willing to bend a little more in 
order to maintain separate keyboard support.

Clearly people will not all agree with my pro mouse stance for Swamp, and I do 
apologize for those who are unhappy with it, but I'm kind of trying to hold my 
ground in order to establish the mouse as a valid input method.  If given any 
other choice, I think most people wouldn't even give the mouse a chance.  By 
forcing people to use the mouse, I have a feeling many people have grown to 
like it.  In short, I'm totally being a jerk with the controls, just to force 
people to try something they don't want to try, haha!  I can admit it.



Hi list.
I guess this question has been asked before,
but is there a way I can play swamp without the mouse?
I realise that the mouse is more accurate than keyboard
navigation,
however I am playing on a laptop, and so only have a track
pad.
also, I can easily see myself clicking outside the window
and opening other stuff on the computer, plus, I guess I am
just lazy and would rather use the keyboard.
perhaps some alternative keystrokes could be added such as
control for firing your gun etc,
of course I guess movement will be a bit of a problem given
the arrow keys control radar functions, but I would really
rather use the keyboard for navigation and firing of
weapons.
I just had a thought, perhaps alt and the arrow keys could
be added in to allow for navigation with the keyboard. so
alt and up could move you forward, alt and down could move
you back, and alt left and right could side step you.



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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Dakotah Rickard
I play on my netbook, using my touchpad. Honestly, I haven't tried it
with a normal mouse yet. Still, I love it, and I'm glad to have tried
the new method.

Thanks for being a jerk, man.

As for accuracy, it depends on your playing style. I'm trying not to
go crazy with characters, but currently I have three, with 65%, 45%,
and 40% respectively. The 65% is me actually playing as me, meaning I
never, ever shoot without thinking I'd hit, because it attracts
zombies and makes me unsure of what's going on for a second. I'm
weird, in that I'm already enjoying the roleplay.

Signed:
Dakotah Rickard

On 11/14/11, john jpcarnemo...@comcast.net wrote:
 Straifing rules!!! Only problem with it is that you:
 1. attract every zombie nearby (get everybody to one location and
 tell them there's going to be a big flashy party)
 2: waist all your rifle/pistol ammo, I go through three clips in
 twenty seconds with the assault rifle.
 Oh and 3: devastate your accuracy percentage (who cares, I've got
 1200 kills with 36%, and you've got 400 with 65% haha).

  - Original Message -
 From: Johnny Tai johnnyti...@shaw.ca
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Mon, 14 Nov 2011 11:41:28 -0800
 Subject: Re: [Audyssey] question about input methods for swamp

 I love using the mouse for this- it adds a certain of...not sure
 the word I
 need, but it makes you feel like you're playing a real first
 person shooter
 rather than just another audio game. if that makes sense.
 Though I'll admit I don't use the mouse to aim yet- but that's
 cause I can't
 aim worth jack with my hearing issue currently lol- I tend to
 just sweep all
 around me and waste lots of ammo.


 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Christopher Bartlett
For me, the track pad wasn't a good method as I kept accidentally firing.  I
prefer my trusty $20 usb wireless mouse, and would never go back to keyboard
controls.  In fact, I find I miss the fluidity and speed of the mouse in Sod
and GMA Tank Commander.

Chee, I'm probably going to d/l a demo of RailRacer, now that I've lost my
mouse cherry.  Where do I find it?

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Dakotah Rickard
Sent: Monday, November 14, 2011 3:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about input methods for swamp

I play on my netbook, using my touchpad. Honestly, I haven't tried it
with a normal mouse yet. Still, I love it, and I'm glad to have tried
the new method.

Thanks for being a jerk, man.

As for accuracy, it depends on your playing style. I'm trying not to
go crazy with characters, but currently I have three, with 65%, 45%,
and 40% respectively. The 65% is me actually playing as me, meaning I
never, ever shoot without thinking I'd hit, because it attracts
zombies and makes me unsure of what's going on for a second. I'm
weird, in that I'm already enjoying the roleplay.

Signed:
Dakotah Rickard

On 11/14/11, john jpcarnemo...@comcast.net wrote:
 Straifing rules!!! Only problem with it is that you:
 1. attract every zombie nearby (get everybody to one location and
 tell them there's going to be a big flashy party)
 2: waist all your rifle/pistol ammo, I go through three clips in
 twenty seconds with the assault rifle.
 Oh and 3: devastate your accuracy percentage (who cares, I've got
 1200 kills with 36%, and you've got 400 with 65% haha).

  - Original Message -
 From: Johnny Tai johnnyti...@shaw.ca
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Mon, 14 Nov 2011 11:41:28 -0800
 Subject: Re: [Audyssey] question about input methods for swamp

 I love using the mouse for this- it adds a certain of...not sure
 the word I
 need, but it makes you feel like you're playing a real first
 person shooter
 rather than just another audio game. if that makes sense.
 Though I'll admit I don't use the mouse to aim yet- but that's
 cause I can't
 aim worth jack with my hearing issue currently lol- I tend to
 just sweep all
 around me and waste lots of ammo.


 ---
 Gamers mailing list __ Gamers@audyssey.org
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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Darren Duff
Che.

Well said and I couldn't agree more!

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Monday, November 14, 2011 3:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about input methods for swamp

   hey jeremy, good for you man.
   i sent the idea up the flagpole of forcing users to use only a mouse with
rail racer, and got such a massive negative response, i ended up putting in
the option for keyboard support, even though the keyboard input isn't as
accurate, or frankly in my opinion, as fun.
   i applaud your decision here, its not like a mouse is going to break
anyones bank, and almost all computer systems come with one anyhow.
   Hopefully more AG gamers and developers will realize the mouse is a great
way to interact with our games and it will soon be the norm instead of the
exception.
   for you folks out there not playing swamp because you don't want to break
out a mouse, your seriously missing potentially the game of the year.
   See you in zombie land.
   Che


On 11/14/2011 1:20 PM, Jeremy Kaldobsky wrote:
 Yes this is definitely a question that has been asked a lot, lol.  I have
the game coded so that you can't accidentally move the mouse outside of the
game's window, in fact, the mouse cursor stays perfectly centered on the
screen and can not move while the game is running.

 While it would be possible for the current Swamp game to have keyboard
support, I am choosing not to add it.  If the support exists, then I will be
constantly limited as I add and change controls and map content.  Juggling 2
totally different ways to play is more trouble than it's worth, since I am
actually wanting people to use a mouse in this game.  If I was neutral about
it and didn't really care which was used, I would be willing to bend a
little more in order to maintain separate keyboard support.

 Clearly people will not all agree with my pro mouse stance for Swamp, and
I do apologize for those who are unhappy with it, but I'm kind of trying to
hold my ground in order to establish the mouse as a valid input method.  If
given any other choice, I think most people wouldn't even give the mouse a
chance.  By forcing people to use the mouse, I have a feeling many people
have grown to like it.  In short, I'm totally being a jerk with the
controls, just to force people to try something they don't want to try,
haha!  I can admit it.


 Hi list.
 I guess this question has been asked before, but is there a way I can 
 play swamp without the mouse?
 I realise that the mouse is more accurate than keyboard navigation, 
 however I am playing on a laptop, and so only have a track pad.
 also, I can easily see myself clicking outside the window and opening 
 other stuff on the computer, plus, I guess I am just lazy and would 
 rather use the keyboard.
 perhaps some alternative keystrokes could be added such as control 
 for firing your gun etc, of course I guess movement will be a bit of 
 a problem given the arrow keys control radar functions, but I would 
 really rather use the keyboard for navigation and firing of weapons.
 I just had a thought, perhaps alt and the arrow keys could be added 
 in to allow for navigation with the keyboard. so alt and up could 
 move you forward, alt and down could move you back, and alt left and 
 right could side step you.


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Jeremy Kaldobsky
Thank you for that Che!  I also believe it will be very cool to see developers 
use the mouse in future titles.  I'm sure your Rail Racer game is going to see 
quite a few more players giving the mouse controls a try.


 Well said and I couldn't agree more!


    hey jeremy, good for you man.
    i sent the idea up the flagpole of
 forcing users to use only a mouse with
 rail racer, and got such a massive negative response, i
 ended up putting in
 the option for keyboard support, even though the keyboard
 input isn't as
 accurate, or frankly in my opinion, as fun.
    i applaud your decision here, its not
 like a mouse is going to break
 anyones bank, and almost all computer systems come with one
 anyhow.
    Hopefully more AG gamers and developers
 will realize the mouse is a great
 way to interact with our games and it will soon be the norm
 instead of the
 exception.
    for you folks out there not playing swamp
 because you don't want to break
 out a mouse, your seriously missing potentially the game of
 the year.
    See you in zombie land.
    Che


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Darren Duff
And  I think that's ok... I'm sorry, but people need to learn to except
change and start thinking outside the box. Get out of your comfort zone!
Know what I mean? 

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, November 14, 2011 2:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about input methods for swamp

Yes this is definitely a question that has been asked a lot, lol.  I have
the game coded so that you can't accidentally move the mouse outside of the
game's window, in fact, the mouse cursor stays perfectly centered on the
screen and can not move while the game is running.

While it would be possible for the current Swamp game to have keyboard
support, I am choosing not to add it.  If the support exists, then I will be
constantly limited as I add and change controls and map content.  Juggling 2
totally different ways to play is more trouble than it's worth, since I am
actually wanting people to use a mouse in this game.  If I was neutral about
it and didn't really care which was used, I would be willing to bend a
little more in order to maintain separate keyboard support.

Clearly people will not all agree with my pro mouse stance for Swamp, and I
do apologize for those who are unhappy with it, but I'm kind of trying to
hold my ground in order to establish the mouse as a valid input method.  If
given any other choice, I think most people wouldn't even give the mouse a
chance.  By forcing people to use the mouse, I have a feeling many people
have grown to like it.  In short, I'm totally being a jerk with the
controls, just to force people to try something they don't want to try,
haha!  I can admit it.


 Hi list.
 I guess this question has been asked before, but is there a way I can 
 play swamp without the mouse?
 I realise that the mouse is more accurate than keyboard navigation, 
 however I am playing on a laptop, and so only have a track pad.
 also, I can easily see myself clicking outside the window and opening 
 other stuff on the computer, plus, I guess I am just lazy and would 
 rather use the keyboard.
 perhaps some alternative keystrokes could be added such as control for 
 firing your gun etc, of course I guess movement will be a bit of a 
 problem given the arrow keys control radar functions, but I would 
 really rather use the keyboard for navigation and firing of weapons.
 I just had a thought, perhaps alt and the arrow keys could be added in 
 to allow for navigation with the keyboard. so alt and up could move 
 you forward, alt and down could move you back, and alt left and right 
 could side step you.


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread dark
For me, who has always been an arcade joystick fan even the keyboard took 
some getting used to!


I hate joypads with a passion after trying for many years, but I just cannot 
cope with the hole business of using only your thumb for most of the 
buttons! I don't know if it's my typing, my playing of instruments like 
piano and flute that make extensive use of all! fingers, but the hole 
methodology behind joypad holding I've just not got at all, and that's after 
trying right back to the days when we first got our snes.


Thus, when i began playing games on the pc, while a million miles better 
than a joypad the keyboard took significant getting used to, indeed i used 
to get finger ache from using the curser keys.


now however, I'm extremely! happy with the key board, so much so I haven't 
even bothered buying the usb adapter for my x arcade joystick to plug into 
the pc, though it deffinately has one.


So personally I'm all in favour of trying the mouse. it'll stil take getting 
used to, but is a long way from impossible, afterall if I'd stuck to my 
comfort zone I'd have never played pc games on the keyboard at all!


And whatever way I think of it, the mouse is better than a joypad,  heck 
for me, playing a game with my nose would be better than a joypad :D.


Beware the grue!

Dark.



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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Valiant8086

Hi.
What is wrong with the touch pad? My touch pad works great.
Sent with Thunderbird 3.1.14 portable.

On 11/14/2011 1:14 PM, alex wallis wrote:

Hi list.
I guess this question has been asked before,
but is there a way I can play swamp without the mouse?
I realise that the mouse is more accurate than keyboard navigation,
however I am playing on a laptop, and so only have a track pad.
also, I can easily see myself clicking outside the window and opening 
other stuff on the computer, plus, I guess I am just lazy and would 
rather use the keyboard.
perhaps some alternative keystrokes could be added such as control for 
firing your gun etc,
of course I guess movement will be a bit of a problem given the arrow 
keys control radar functions, but I would really rather use the 
keyboard for navigation and firing of weapons.
I just had a thought, perhaps alt and the arrow keys could be added in 
to allow for navigation with the keyboard. so alt and up could move 
you forward, alt and down could move you back, and alt left and right 
could side step you.


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Valiant8086

Hi.
I do, and it doesn't. I already mentioned this, maybe you missed it or 
it didn't get sent.


Mine makes the weapon fire when I touch, and then doesn't let me swing 
around. Weird. That's ok though because it has an inch square touch pad 
on the right side of the screen and left and right click on the left. 
Though like I said in my earlier email, apparently the computer isn't 
powerful enough to run swamp. The game's loop doesn't go fast enough 
assuming it does use a loop and it acts like it. I have to hold down my 
left or right click for a second or so to get anything to happen. And 
everything happens about half speed. It's kind of cheating on my part 
because I have double the time to react to a zombie.


Sent with Thunderbird 3.1.14 portable.

On 11/14/2011 2:27 PM, Jeremy Kaldobsky wrote:

Yes, a laptop touch pad will work.  Also if anyone happens to have a touch 
screen monitor it should work as well.


Does it work with a touchpad? Because
when I'm on the laptop I don't have an
external mouse


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Valiant8086
Jeremy, can you add a way to walk forward with the keyboard though? We 
will still require the mouse to aim and fire. The problem is mac touch 
pads can't right click, Hitting alt to walk instead, for that situation, 
would be very nice. And I don't think it's giving up on your stance, as 
aiming with cardinal directions just won't cut it. Actually I can do it 
but I still prefer my touch pad for that. It would help me even on my hp 
computer because I can't right and left click at the same time do to the 
way my touch pad is designed. I mentioned that a few emails ago. If you 
touch the bottom left corner of the touch pad while holding down the 
bottom right corner you fire your weapon and stop walking, even though 
you aren't pressing down the bottom left side. This is because the touch 
pad uses it's touch sensor to figure out which button you want to click 
left or right, and only has one physical button located under the pad, 
at the very bottom of it in the center. It seems to check left click 
first, then right. If you touch left side but have it pressed down with 
right, it thinks you're left clicking and totally ignores the right 
click. Also, do you know a way to cheat and disable tap to click without 
doing it manually in your touch pad settings? I need tap to click to be 
on to turn my touch pad on and off, since I have to touch the top left 
corner of it twice quickly to do that and turning off tap to click 
disables that ability. I can manually turn my touch pad off but it comes 
back on after I restart my computer and I have to manually turn it off 
once again. If swamp could somehow ignore tap to click that would sure 
be nice. Actually that would probably fix the fire on touch problem with 
touch screens too, although I think it still won't turn.



Sent with Thunderbird 3.1.16 portable.

On 11/14/2011 5:46 PM, Valiant8086 wrote:

Hi.
I do, and it doesn't. I already mentioned this, maybe you missed it or 
it didn't get sent.


Mine makes the weapon fire when I touch, and then doesn't let me swing 
around. Weird. That's ok though because it has an inch square touch 
pad on the right side of the screen and left and right click on the 
left. Though like I said in my earlier email, apparently the computer 
isn't powerful enough to run swamp. The game's loop doesn't go fast 
enough assuming it does use a loop and it acts like it. I have to hold 
down my left or right click for a second or so to get anything to 
happen. And everything happens about half speed. It's kind of cheating 
on my part because I have double the time to react to a zombie.


Sent with Thunderbird 3.1.14 portable.

On 11/14/2011 2:27 PM, Jeremy Kaldobsky wrote:
Yes, a laptop touch pad will work.  Also if anyone happens to have a 
touch screen monitor it should work as well.



Does it work with a touchpad? Because
when I'm on the laptop I don't have an
external mouse


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Thomas Ward
Hi Dark,

Ouch! You definately seem to have a serious grudge against gamepads. Lol!

As for myself I am totally the opposite. I love gamepads, prefer them
over a keyboard, and generally play games like Mysteries of the
Ancients exclusively using my Logitech F510 gamepad. So that is my
personal comfort zone.

I suppose the reason for that is I got hooked on gamepads when
Nintendo introduced them with the original NES. I could use my left
thumb to move around using the POV hat, and the right thumb to press
the A and B buttons. Essentially, modern gamepads like the F510 aren't
that much different accept for the fact there are 10 to 12 buttons to
choose from now plus a variety of extra controls available depending
on gamepad make and model.

In any case I just find gamepads way more flexable than a keyboard.
Especially, when it comes to adding special moves that can't easily be
performed on a keyboard.

For instance, in a game like Double Dragon you might push the POV hat
up while pressing the fire button to deliver an uppercut. Push down
and fire to deliver a jab to the stomach. Press up with fire and jump
to deliver a flying kick. I suppose the same could be accomplished on
the keyboard, but doesn't seem as natural to me.

Cheers!


On 11/14/11, dark d...@xgam.org wrote:
 For me, who has always been an arcade joystick fan even the keyboard took
 some getting used to!

 I hate joypads with a passion after trying for many years, but I just cannot
 cope with the hole business of using only your thumb for most of the
 buttons! I don't know if it's my typing, my playing of instruments like
 piano and flute that make extensive use of all! fingers, but the hole
 methodology behind joypad holding I've just not got at all, and that's after
 trying right back to the days when we first got our snes.

 Thus, when i began playing games on the pc, while a million miles better
 than a joypad the keyboard took significant getting used to, indeed i used
 to get finger ache from using the curser keys.

 now however, I'm extremely! happy with the key board, so much so I haven't
 even bothered buying the usb adapter for my x arcade joystick to plug into
 the pc, though it deffinately has one.

 So personally I'm all in favour of trying the mouse. it'll stil take getting
 used to, but is a long way from impossible, afterall if I'd stuck to my
 comfort zone I'd have never played pc games on the keyboard at all!

 And whatever way I think of it, the mouse is better than a joypad,  heck
 for me, playing a game with my nose would be better than a joypad :D.

 Beware the grue!

 Dark.



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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread shaun everiss

no not unless you get the first version wich is keyboard driven.
At 06:14 p.m. 14/11/2011 +, you wrote:

Hi list.
I guess this question has been asked before,
but is there a way I can play swamp without the mouse?
I realise that the mouse is more accurate than keyboard navigation,
however I am playing on a laptop, and so only have a track pad.
also, I can easily see myself clicking outside the window and 
opening other stuff on the computer, plus, I guess I am just lazy 
and would rather use the keyboard.
perhaps some alternative keystrokes could be added such as control 
for firing your gun etc,
of course I guess movement will be a bit of a problem given the 
arrow keys control radar functions, but I would really rather use 
the keyboard for navigation and firing of weapons.
I just had a thought, perhaps alt and the arrow keys could be added 
in to allow for navigation with the keyboard. so alt and up could 
move you forward, alt and down could move you back, and alt left and 
right could side step you.


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread shaun everiss

I didn't aggree at first but I have since started to enjoy using my mouse.
At 11:20 a.m. 14/11/2011 -0800, you wrote:
Yes this is definitely a question that has been asked a lot, lol.  I 
have the game coded so that you can't accidentally move the mouse 
outside of the game's window, in fact, the mouse cursor stays 
perfectly centered on the screen and can not move while the game is running.


While it would be possible for the current Swamp game to have 
keyboard support, I am choosing not to add it.  If the support 
exists, then I will be constantly limited as I add and change 
controls and map content.  Juggling 2 totally different ways to play 
is more trouble than it's worth, since I am actually wanting people 
to use a mouse in this game.  If I was neutral about it and didn't 
really care which was used, I would be willing to bend a little more 
in order to maintain separate keyboard support.


Clearly people will not all agree with my pro mouse stance for 
Swamp, and I do apologize for those who are unhappy with it, but I'm 
kind of trying to hold my ground in order to establish the mouse as 
a valid input method.  If given any other choice, I think most 
people wouldn't even give the mouse a chance.  By forcing people to 
use the mouse, I have a feeling many people have grown to like 
it.  In short, I'm totally being a jerk with the controls, just to 
force people to try something they don't want to try, haha!  I can admit it.



 Hi list.
 I guess this question has been asked before,
 but is there a way I can play swamp without the mouse?
 I realise that the mouse is more accurate than keyboard
 navigation,
 however I am playing on a laptop, and so only have a track
 pad.
 also, I can easily see myself clicking outside the window
 and opening other stuff on the computer, plus, I guess I am
 just lazy and would rather use the keyboard.
 perhaps some alternative keystrokes could be added such as
 control for firing your gun etc,
 of course I guess movement will be a bit of a problem given
 the arrow keys control radar functions, but I would really
 rather use the keyboard for navigation and firing of
 weapons.
 I just had a thought, perhaps alt and the arrow keys could
 be added in to allow for navigation with the keyboard. so
 alt and up could move you forward, alt and down could move
 you back, and alt left and right could side step you.


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Thomas Ward
Hi Darren,

Yep. I hear you there. Far too many blind gamers are stuck in their
little comfort zones, and while they complain there aren't that many
accessible mainstream games available any time someone like Jeremy
starts adding mainstream features like mouse support they wine and
complain about it. If they truly want accesible games of a mainstream
quality they are going to have to get out of their comfort zones and
learn to use a mouse, joystick, and other alternative game controllers
besides the keyboard for a change.

On 11/14/11, Darren Duff duff...@gmail.com wrote:
 And  I think that's ok... I'm sorry, but people need to learn to except
 change and start thinking outside the box. Get out of your comfort zone!
 Know what I mean?

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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread shaun everiss

well there are gaming mice which have the resolution and programmable buttons.
And when my mouse fails I may even get one of those.
At 01:59 p.m. 14/11/2011 -0600, you wrote:

  hey jeremy, good for you man.
  i sent the idea up the flagpole of forcing users to use only a 
mouse with rail racer, and got such a massive negative response, i 
ended up putting in the option for keyboard support, even though 
the keyboard input isn't as accurate, or frankly in my opinion, as fun.
  i applaud your decision here, its not like a mouse is going to 
break anyones bank, and almost all computer systems come with one anyhow.
  Hopefully more AG gamers and developers will realize the mouse is 
a great way to interact with our games and it will soon be the norm 
instead of the exception.
  for you folks out there not playing swamp because you don't want 
to break out a mouse, your seriously missing potentially the game of the year.

  See you in zombie land.
  Che


On 11/14/2011 1:20 PM, Jeremy Kaldobsky wrote:
Yes this is definitely a question that has been asked a lot, 
lol.  I have the game coded so that you can't accidentally move the 
mouse outside of the game's window, in fact, the mouse cursor stays 
perfectly centered on the screen and can not move while the game is running.


While it would be possible for the current Swamp game to have 
keyboard support, I am choosing not to add it.  If the support 
exists, then I will be constantly limited as I add and change 
controls and map content.  Juggling 2 totally different ways to 
play is more trouble than it's worth, since I am actually wanting 
people to use a mouse in this game.  If I was neutral about it and 
didn't really care which was used, I would be willing to bend a 
little more in order to maintain separate keyboard support.


Clearly people will not all agree with my pro mouse stance for 
Swamp, and I do apologize for those who are unhappy with it, but 
I'm kind of trying to hold my ground in order to establish the 
mouse as a valid input method.  If given any other choice, I think 
most people wouldn't even give the mouse a chance.  By forcing 
people to use the mouse, I have a feeling many people have grown to 
like it.  In short, I'm totally being a jerk with the controls, 
just to force people to try something they don't want to try, 
haha!  I can admit it.




Hi list.
I guess this question has been asked before,
but is there a way I can play swamp without the mouse?
I realise that the mouse is more accurate than keyboard
navigation,
however I am playing on a laptop, and so only have a track
pad.
also, I can easily see myself clicking outside the window
and opening other stuff on the computer, plus, I guess I am
just lazy and would rather use the keyboard.
perhaps some alternative keystrokes could be added such as
control for firing your gun etc,
of course I guess movement will be a bit of a problem given
the arrow keys control radar functions, but I would really
rather use the keyboard for navigation and firing of
weapons.
I just had a thought, perhaps alt and the arrow keys could
be added in to allow for navigation with the keyboard. so
alt and up could move you forward, alt and down could move
you back, and alt left and right could side step you.



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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Thomas Ward
Hi,

The gaming mice are actually quite nice. The Logitech one I purchased
for testing with my games has 8 buttons, and has a special grip for
extra comfort.  It has force feedback, and seems to take quite a
beating. I'd highly recommend getting a gaming mouse for serious game
play. Especially, if the game supports a gaming mouse and all the
buttons. It really frees your hands up to play smoother and more
accurate than a keyboard.





On 11/14/11, shaun everiss sm.ever...@gmail.com wrote:
 well there are gaming mice which have the resolution and programmable
 buttons.
 And when my mouse fails I may even get one of those.

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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread shaun everiss

I started with a stick but a mouse is more compact.
Yes its definately something I am really thinking about.
With your logitech did you have any issue accessing the software at all.
Good gaming mice are usually 120-150 bucks as compaired to the sticks 
that can be double that or more pluss I really don't have the space 
for much more than a mouse sized object.

At 06:53 p.m. 14/11/2011 -0500, you wrote:

Hi,

The gaming mice are actually quite nice. The Logitech one I purchased
for testing with my games has 8 buttons, and has a special grip for
extra comfort.  It has force feedback, and seems to take quite a
beating. I'd highly recommend getting a gaming mouse for serious game
play. Especially, if the game supports a gaming mouse and all the
buttons. It really frees your hands up to play smoother and more
accurate than a keyboard.





On 11/14/11, shaun everiss sm.ever...@gmail.com wrote:
 well there are gaming mice which have the resolution and programmable
 buttons.
 And when my mouse fails I may even get one of those.

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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Christopher Bartlett
Do you have graphics turned on?   I noticed a substantial performance hit
with graphics.

Chris Bartlett


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Valiant8086
Sent: Monday, November 14, 2011 5:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about input methods for swamp

Hi.
I do, and it doesn't. I already mentioned this, maybe you missed it or 
it didn't get sent.

Mine makes the weapon fire when I touch, and then doesn't let me swing 
around. Weird. That's ok though because it has an inch square touch pad 
on the right side of the screen and left and right click on the left. 
Though like I said in my earlier email, apparently the computer isn't 
powerful enough to run swamp. The game's loop doesn't go fast enough 
assuming it does use a loop and it acts like it. I have to hold down my 
left or right click for a second or so to get anything to happen. And 
everything happens about half speed. It's kind of cheating on my part 
because I have double the time to react to a zombie.

Sent with Thunderbird 3.1.14 portable.

On 11/14/2011 2:27 PM, Jeremy Kaldobsky wrote:
 Yes, a laptop touch pad will work.  Also if anyone happens to have a touch
screen monitor it should work as well.

 Does it work with a touchpad? Because
 when I'm on the laptop I don't have an
 external mouse

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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Jeremy Kaldobsky
There isn't any way for Swamp to ignore the tap to click feature of your touch 
pad.  You would have to use the control panel to adjust it.


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Thomas Ward
Hi Shaun,

The Logitech software isn't really that accessible. It is about the
same as the software that ships with their joysticks and gamepads in
terms of accessibility. Although, I really haven't had a big need to
use the software myself.

As far as price goes I didn't pay nearly that much for my mouse. I
think I payed something like $45 USD for my little furry friend. Yeah,
it is a lower end model, but it does the job. So if you are worried
about paying $125 to $150 for a gaming mouse that isn't necessary. At
least from what is available here in the USA.

Cheers!

On 11/14/11, shaun everiss sm.ever...@gmail.com wrote:
 I started with a stick but a mouse is more compact.
 Yes its definately something I am really thinking about.
 With your logitech did you have any issue accessing the software at all.
 Good gaming mice are usually 120-150 bucks as compaired to the sticks
 that can be double that or more pluss I really don't have the space
 for much more than a mouse sized object.

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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Jeremy Kaldobsky
Yes, definitely keep graphics turned off if you can't see them anyway.  I threw 
those together and never went back to clean up the code.  You will take a 
performance hit unless you're running a very nice machine.  It's very low on my 
to-do list, but eventually I'll probably rework the graphics code so that it's 
not such a resource hog.


 Do you have graphics turned
 on?   I noticed a substantial performance
 hit
 with graphics.
 
     Chris Bartlett


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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread john
While I think this might be nice, I'd also like to see the mouse 
button left in, as it is possible for me to play with only the
mouse, and I really like doing this while changing location with 
my laptop.

- Original Message -
From: Valiant8086 valiant8...@lavabit.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 14 Nov 2011 17:57:08 -0500
Subject: Re: [Audyssey] question about input methods for swamp

Jeremy, can you add a way to walk forward with the keyboard 
though? We
will still require the mouse to aim and fire. The problem is mac 
touch
pads can't right click, Hitting alt to walk instead, for that 
situation,
would be very nice. And I don't think it's giving up on your 
stance, as
aiming with cardinal directions just won't cut it. Actually I can 
do it
but I still prefer my touch pad for that. It would help me even 
on my hp
computer because I can't right and left click at the same time do 
to the
way my touch pad is designed. I mentioned that a few emails ago. 
If you
touch the bottom left corner of the touch pad while holding down 
the
bottom right corner you fire your weapon and stop walking, even 
though
you aren't pressing down the bottom left side. This is because 
the touch
pad uses it's touch sensor to figure out which button you want to 
click
left or right, and only has one physical button located under the 
pad,
at the very bottom of it in the center. It seems to check left 
click
first, then right. If you touch left side but have it pressed 
down with
right, it thinks you're left clicking and totally ignores the 
right
click. Also, do you know a way to cheat and disable tap to click 
without
doing it manually in your touch pad settings? I need tap to click 
to be
on to turn my touch pad on and off, since I have to touch the top 
left
corner of it twice quickly to do that and turning off tap to 
click
disables that ability. I can manually turn my touch pad off but 
it comes
back on after I restart my computer and I have to manually turn 
it off
once again. If swamp could somehow ignore tap to click that would 
sure
be nice. Actually that would probably fix the fire on touch 
problem with

touch screens too, although I think it still won't turn.


Sent with Thunderbird 3.1.16 portable.

On 11/14/2011 5:46 PM, Valiant8086 wrote:
Hi.
I do, and it doesn't. I already mentioned this, maybe you missed 
it or

it didn't get sent.

Mine makes the weapon fire when I touch, and then doesn't let me 
swing
around. Weird. That's ok though because it has an inch square 
touch
pad on the right side of the screen and left and right click on 
the
left. Though like I said in my earlier email, apparently the 
computer
isn't powerful enough to run swamp. The game's loop doesn't go 
fast
enough assuming it does use a loop and it acts like it. I have 
to hold
down my left or right click for a second or so to get anything 
to
happen. And everything happens about half speed. It's kind of 
cheating

on my part because I have double the time to react to a zombie.

Sent with Thunderbird 3.1.14 portable.

On 11/14/2011 2:27 PM, Jeremy Kaldobsky wrote:
Yes, a laptop touch pad will work.  Also if anyone happens to 
have a

touch screen monitor it should work as well.

Does it work with a touchpad? Because
when I'm on the laptop I don't have an
external mouse

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Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread dark

Hi tom.

I am okay if I don't need the sholder buttons, and can hold a gamepad with 
my index and middle fingers on the pad, and my index, middle and ring 
fingers on the buttons to the right. This is the way I used to hold Atari 
2600, and amigar joysticks (back in the days when they had just the one fire 
button), arcade game controls and indeed pads with no shoulder buttons such 
as those on the sega mastersystem.


For me, I just got too used to having for instance jump shoot and run 
activated by three different fingers, with my index or middle finger ready 
to hit other buttons for stuff like extra weapons.


Take a game like mega man 4 onwards or super metroid where you need to jump 
around, slide, and dodge all while holding the fire button to have a charged 
up shot ready. that would be damnably! difficult on a joypad, indeed I've 
seen mega man guides which devote hole sections to how to do this while 
holding buttons just with the thumb!


the hole process of just! using the thumb and ignoring all other fingers 
just seems utterly insane to me!


As for specials, well firstly there joysticks rock! whether it's just 
holding buttons and directions, or something more complex like the motions 
in streetfighter type games where you'd need to for instance do forward, 
down, diagonal down forward and punch to perform a dragon punch,  all in 
a smooth flowing motion.


As an interesting fact though, there is! actually  a beatemup made for pc 
keyboards exclusively.
this was the game One must fall 2097. It was a beatemup produced for pc dos 
in 1997 where you controlled giant robots with their own stats and could 
fight in tournaments. The battles though were one on just like in mortal 
combat or streetfighter.


A friend of mine sent me a preconfigured dosbox copy a couple of years ago, 
and surprisingly it plays extremely well on pc keyboard, even moves like 
activating fireballs with a half circle cross ie, right, down left punch, or 
doing Jaguar's drop attack where you could hit down and punch in mid air to 
grab your opponent off up the ground and flip them over your head.


I admit the game was programmed specifically! to play on keyboards, sinse 
most pc owners at the time didn't have joypads, but I was amazed how well it 
worked even so.



so for me, it's either a decent arcade joystick, or keyboard currently, 
though hopefully I'll be able to extend that to mouse as well.


Beware the grue!

Dark. 



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