Re: What use is ICE really?

2014-03-25 Thread Chris Marshall
If the original didn't get through...

On 25 March 2014 12:10, Chris Marshall chrismarshal...@gmail.com wrote:

 This was a simple effect using ICE to create welding on a logo, which was
 incredibly simple in ICE using input objects, ICE and polygonizer.
 https://vimeo.com/90008824



Re: What use is ICE really?

2014-03-25 Thread Oscar Gonzalez Diez
Hi everyone,

Another lurker here. I have been a Softimage addict for nearly 20 years
now. Thanks to ICE I have been able to have a very creative and
experimental approach to TD work without any need for writing scripts. Its
workflow, which has become an intrinsic part of my every day working needs,
has the perfect poise of technical and artistic control, making possible to
develop original tools and methods while still having fun... it simply
rules.

Here are a few examples of ICE work.

https://vimeo.com/84659937 - Beatcam
Audio sync  animation rigs.
https://vimeo.com/79189726 - Forcefield look dev tests
Everything, rendered in ICE using emRPC by Mootzoid.
https://vimeo.com/78178475 - Vodafone Add Power
Egg to kitten opening transformation: ICE animation rigs, ICE hair
https://vimeo.com/73644980 - Sprint Dream look dev tests
Animation rigs
https://vimeo.com/73640024 - Film4 Werewolf
Ice hair, skin deformation, animation rigs.
https://vimeo.com/43841733 - Lexus One Million Miles look dev tests
Everything, rendered in ICE with emRPC.
https://vimeo.com/31812694 - LG Sleeping beauty
Dust breaking effect.
https://vimeo.com/31809971 - Lexus Hello Someday look dev tests.
Everything.

Oscar


-- 
Oscar González Diez
oscargonzalez.tv
wall.oscargonzalez.tv
vimeo.com/oscargonzalez


Re: What use is ICE really?

2014-03-22 Thread Byungchul Kang
Yes!! Ice crowd is very great!!  I have a lot of ice crowd rd experiences
on my jobs at MBC ( TV channel of South Korea ) about 10+ projects.
https://vimeo.com/73429479
https://vimeo.com/52531138
https://vimeo.com/48785305
https://vimeo.com/40859520
https://vimeo.com/36810887



2014-03-23 1:19 GMT+09:00 Tom Kleinenberg zagan...@gmail.com:

 I worked on 2 films in Softimage, Zambezia and Khumba. We had some very
 talented people but we were a fairly small crew so we needed a very
 efficient pipeline. The second film we worked on, Khumba, used ICE for fur,
 feathers, foliage generation, plant distribution and general set dressing,
 dust effects, fire effects etc. There may have been some rigging stuff as
 well, I wasn't that involved with that side of things.

 https://www.youtube.com/watch?v=GhE9aR8Qwzc

 https://www.behance.net/gallery/Khumba-Plants-and-Distribution/6028177


 http://www.popularmechanics.co.za/tech/triggerfish-animation-takes-cinema-audiences-by-storm/



 On 21 March 2014 23:05, Ed Manning etmth...@gmail.com wrote:

 On Fri, Mar 21, 2014 at 5:03 PM, Bk p...@bustykelp.com wrote:

 We should make an edit of all this ice work into a 2-3 mins showcase.
 That would really ram home the point.. Call it what is ice?


 Agree, but I think we'd need more like 20 minutes to even scratch the
 surface.


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Re: What use is ICE really?

2014-03-22 Thread Tim Marinov
Here some of my stuff done with ICE:

https://vimeo.com/80227846
Simple example of the custom ICE crowd system I've done based on Craig
Reynolds Steering Behaviors paper.

https://vimeo.com/75137589
Impact compound

https://vimeo.com/41321274
ICE FeatherGenerator

https://vimeo.com/14156380
This one was done with XSI 7 long time ago.As I remember I done it all in
one point cloud without any comp tricks and at that time there wasn't any
other software except Houdini maybe that can do that so easily .

https://vimeo.com/17346298
https://vimeo.com/17347655

Just playing with ICE

https://vimeo.com/14153302

Dynamic ComputerMouse Rig


You can ignore the text below because most of it was said already in other
threads but I am too emotional right now after looking at this great work
with ICE and I felt I have to write it . Please excuse my English .




This is the worst decision Autodesk did, and I am sure will have big impact
for them as a company !I am pretty sure that they are going to loose ME
industry in 3 to 4 years if they don't change their moves and reconsider
some of their decisions...They lost and keep losing the most important
think for them as a company the trust of their customers and this is
something that they won't be able to win back easily. Because they are so
big and greedy they forget to look down to their basis and see that what
keeps them up there are humans and not toys  with which they can play their
corporate games and shift them around.
Autodesk, It is true the Softimage community is small but you don't see the
big picture hereyou don't pissed only us but the entire CG industry.
And BTW the bad word and the bad news  is something that spreads really
fast .
Autodesk in case you are not aware what you are killing right now it's
called ICE and is great and innovative technology, which I am sure that you
won't be able to recreate in the next 2-3 years,and after that will be too
late for you!You have it now and the big question is why don't use it as it
is ?I think because the people that take the decision in this company are
not aware what  they have or worst they don't care. I have a feeling also
that you want to sell us only black boxes that are managed only by you, but
I am telling you this won't work for you in the long term...By buying
plugins and trying to put them together as a  black boxes you don't realize
that what you are creating in the end is ugly frankenstein monster that
nobody really likes.And now you are trying to force us to stare at this
boxy monster Maya every day. No thanks, I prefer to work with the elegant
dude called Houdini!
(BTW Not long after the acquisition I knew and many of us knew that
Autodesk will make Softimage to fade out and then kill it. Actually
Autodesk is very predictable company for me they proved many times in the
past that you can't trust them ! So not long after acquisition I started to
focus more on Houdini and now I am very happy about my decision at that
time . SideFX is a company that makes their product with passion and love,
they are first to implement the latest technology and always listen to
their customers.)


Autodesk, ICE is great technology that opens the artistic creativity to go
much further than any other solution you are offering. It is open enough to
create your art in the way you want it to be created and is not dictated by
the black box boundaries. The Result of this freedom you can find it in the
most beautiful and visually rich project done last 5 - 6 years  ,all done
by a great artists using the most artistic friendly and technically deep
application that you have to offer Softimage . And you are ready to loose
all of that including the artists as your customers...and maybe at some
point some of the studios ?

here are some examples :

http://www.subaru-global.com/news2011n001100.html
https://vimeo.com/4060100
https://vimeo.com/24069938
https://vimeo.com/44672943
https://vimeo.com/23902379

for more check here :
http://www.si-community.com/community/viewtopic.php?f=25t=2739start=180

I really hope Autodesk reconsider their decision .Hope dies last... But if
they don't  I have where to go.





A


On Sat, Mar 22, 2014 at 4:28 PM, Byungchul Kang k...@cgndev.com wrote:

 Yes!! Ice crowd is very great!!  I have a lot of ice crowd rd experiences
 on my jobs at MBC ( TV channel of South Korea ) about 10+ projects.
 https://vimeo.com/73429479
 https://vimeo.com/52531138
 https://vimeo.com/48785305
 https://vimeo.com/40859520
 https://vimeo.com/36810887



 2014-03-23 1:19 GMT+09:00 Tom Kleinenberg zagan...@gmail.com:

 I worked on 2 films in Softimage, Zambezia and Khumba. We had some very
 talented people but we were a fairly small crew so we needed a very
 efficient pipeline. The second film we worked on, Khumba, used ICE for fur,
 feathers, foliage generation, plant distribution and general set dressing,
 dust effects, fire effects etc. There may have been some rigging stuff as
 well, I wasn't that involved with that 

Re: What use is ICE really?

2014-03-22 Thread Andre De Angelis
+ 1

 On 23 Mar 2014, at 8:09 am, Tim Marinov tim.mari...@gmail.com wrote:
 
 Here some of my stuff done with ICE:
 
 https://vimeo.com/80227846
 Simple example of the custom ICE crowd system I've done based on Craig 
 Reynolds Steering Behaviors paper.
 
 https://vimeo.com/75137589
 Impact compound
 
 https://vimeo.com/41321274
 ICE FeatherGenerator
 
 https://vimeo.com/14156380
 This one was done with XSI 7 long time ago.As I remember I done it all in one 
 point cloud without any comp tricks and at that time there wasn't any other 
 software except Houdini maybe that can do that so easily .
 
 https://vimeo.com/17346298
 https://vimeo.com/17347655
 
 Just playing with ICE
 
 https://vimeo.com/14153302
 
 Dynamic ComputerMouse Rig
 
 
 You can ignore the text below because most of it was said already in other 
 threads but I am too emotional right now after looking at this great work 
 with ICE and I felt I have to write it . Please excuse my English .
 
 
 
 
 This is the worst decision Autodesk did, and I am sure will have big impact 
 for them as a company !I am pretty sure that they are going to loose ME 
 industry in 3 to 4 years if they don't change their moves and reconsider some 
 of their decisions...They lost and keep losing the most important think for 
 them as a company the trust of their customers and this is something that 
 they won't be able to win back easily. Because they are so big and greedy 
 they forget to look down to their basis and see that what keeps them up there 
 are humans and not toys  with which they can play their corporate games and 
 shift them around.
 Autodesk, It is true the Softimage community is small but you don't see the 
 big picture hereyou don't pissed only us but the entire CG industry. And 
 BTW the bad word and the bad news  is something that spreads really fast .
 Autodesk in case you are not aware what you are killing right now it's called 
 ICE and is great and innovative technology, which I am sure that you won't be 
 able to recreate in the next 2-3 years,and after that will be too late for 
 you!You have it now and the big question is why don't use it as it is ?I 
 think because the people that take the decision in this company are not aware 
 what  they have or worst they don't care. I have a feeling also that you want 
 to sell us only black boxes that are managed only by you, but I am telling 
 you this won't work for you in the long term...By buying plugins and trying 
 to put them together as a  black boxes you don't realize that what you are 
 creating in the end is ugly frankenstein monster that nobody really likes.And 
 now you are trying to force us to stare at this boxy monster Maya every day. 
 No thanks, I prefer to work with the elegant dude called Houdini!
 (BTW Not long after the acquisition I knew and many of us knew that Autodesk 
 will make Softimage to fade out and then kill it. Actually Autodesk is very 
 predictable company for me they proved many times in the past that you can't 
 trust them ! So not long after acquisition I started to focus more on Houdini 
 and now I am very happy about my decision at that time . SideFX is a company 
 that makes their product with passion and love, they are first to implement 
 the latest technology and always listen to their customers.)
 
 
 Autodesk, ICE is great technology that opens the artistic creativity to go 
 much further than any other solution you are offering. It is open enough to 
 create your art in the way you want it to be created and is not dictated by 
 the black box boundaries. The Result of this freedom you can find it in the 
 most beautiful and visually rich project done last 5 - 6 years  ,all done by 
 a great artists using the most artistic friendly and technically deep 
 application that you have to offer Softimage . And you are ready to loose all 
 of that including the artists as your customers...and maybe at some point 
 some of the studios ?
 
 here are some examples :
 
 http://www.subaru-global.com/news2011n001100.html
 https://vimeo.com/4060100
 https://vimeo.com/24069938
 https://vimeo.com/44672943
 https://vimeo.com/23902379
 
 for more check here : 
 http://www.si-community.com/community/viewtopic.php?f=25t=2739start=180
 
 I really hope Autodesk reconsider their decision .Hope dies last... But if 
 they don't  I have where to go.
 
 
 
 
 
 A
 
 
 On Sat, Mar 22, 2014 at 4:28 PM, Byungchul Kang k...@cgndev.com wrote:
 Yes!! Ice crowd is very great!!  I have a lot of ice crowd rd experiences 
 on my jobs at MBC ( TV channel of South Korea ) about 10+ projects.
 https://vimeo.com/73429479 
 https://vimeo.com/52531138
 https://vimeo.com/48785305
 https://vimeo.com/40859520
 https://vimeo.com/36810887
 
 
 
 2014-03-23 1:19 GMT+09:00 Tom Kleinenberg zagan...@gmail.com:
 
 I worked on 2 films in Softimage, Zambezia and Khumba. We had some very 
 talented people but we were a fairly small crew so we needed a very 
 efficient pipeline. The second film we 

Re: What use is ICE really?

2014-03-22 Thread David Saber

Yes it's very nice, does it exist online?


Re: What use is ICE really?

2014-03-22 Thread Stefan Kubicek

It looks like http://rray.de/xsi/



Yes it's very nice, does it exist online?



--
---
   Stefan Kubicek
---
   keyvis digital imagery
  Alfred Feierfeilstraße 3
   A-2380 Perchtoldsdorf bei Wien
 Phone:+43/699/12614231
  www.keyvis.at  ste...@keyvis.at
--  This email and its attachments are   --
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Re: What use is ICE really?

2014-03-22 Thread Sebastien Sterling
Frozen, snow Tech Demo, can anyone think of a reason why these sorts of
behaviours, could not be reproduced in ICE ?

That would be a fun one to demonstrate at SIGGRAPH, funny to think, the
technology existed several years before frozen was even in production.

http://www.mirror.co.uk/news/weird-news/video-disney-reveal-frozen-snow-2852130


On 22 March 2014 22:59, Stefan Kubicek s...@tidbit-images.com wrote:

 It looks like http://rray.de/xsi/



  Yes it's very nice, does it exist online?



 --
 ---
Stefan Kubicek
 ---
keyvis digital imagery
   Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
  Phone:+43/699/12614231
   www.keyvis.at  ste...@keyvis.at
 --  This email and its attachments are   --
 --confidential and for the recipient only--




Re: What use is ICE really?

2014-03-22 Thread Gustavo Eggert Boehs
For one, ICE does not have a built in volume grid context.

Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/


2014-03-22 20:17 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com
:

 Frozen, snow Tech Demo, can anyone think of a reason why these sorts of
 behaviours, could not be reproduced in ICE ?

 That would be a fun one to demonstrate at SIGGRAPH, funny to think, the
 technology existed several years before frozen was even in production.


 http://www.mirror.co.uk/news/weird-news/video-disney-reveal-frozen-snow-2852130


 On 22 March 2014 22:59, Stefan Kubicek s...@tidbit-images.com wrote:

 It looks like http://rray.de/xsi/



  Yes it's very nice, does it exist online?



 --
 ---
Stefan Kubicek
 ---
keyvis digital imagery
   Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
  Phone:+43/699/12614231
   www.keyvis.at  ste...@keyvis.at
 --  This email and its attachments are   --
 --confidential and for the recipient only--





Re: What use is ICE really?

2014-03-22 Thread Raffaele Fragapane
You might have some chance with Lagoa, but nowhere near the same scale and
cross-shot consistency. Things done for a test or one shot is one thing,
having them happen over hundreds is a completely different challenge.
Stuff like that is a lot more down to the solvers than it is to anything
else, but you could get close enough with Lagoa still, I'm sure.


On Sun, Mar 23, 2014 at 10:17 AM, Sebastien Sterling 
sebastien.sterl...@gmail.com wrote:

 Frozen, snow Tech Demo, can anyone think of a reason why these sorts of
 behaviours, could not be reproduced in ICE ?

 That would be a fun one to demonstrate at SIGGRAPH, funny to think, the
 technology existed several years before frozen was even in production.


 http://www.mirror.co.uk/news/weird-news/video-disney-reveal-frozen-snow-2852130


 On 22 March 2014 22:59, Stefan Kubicek s...@tidbit-images.com wrote:

 It looks like http://rray.de/xsi/



  Yes it's very nice, does it exist online?



 --
 ---
Stefan Kubicek
 ---
keyvis digital imagery
   Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
  Phone:+43/699/12614231
   www.keyvis.at  ste...@keyvis.at
 --  This email and its attachments are   --
 --confidential and for the recipient only--





-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!


Re: What use is ICE really?

2014-03-22 Thread Sebastien Sterling
I'm not a Tech Virtuoso so please indulge me, Is this volume grid context
something that ICE can't deal with. or is it just a matter of their not
being a specific solver written to demonstrate this behaviour, like Raff is
saying for Lagoa.

Is it an inbuilt limitation, or just that such a compound hasn't ever been
built ?

I'm just asking cause, as Raff pointed out, and from the Lagoa 1.0 demo, a
lot of things LOOK similar (not suggesting their are solved the same way).

https://vimeo.com/13457383


On 22 March 2014 23:27, Raffaele Fragapane raffsxsil...@googlemail.comwrote:

 You might have some chance with Lagoa, but nowhere near the same scale and
 cross-shot consistency. Things done for a test or one shot is one thing,
 having them happen over hundreds is a completely different challenge.
 Stuff like that is a lot more down to the solvers than it is to anything
 else, but you could get close enough with Lagoa still, I'm sure.


 On Sun, Mar 23, 2014 at 10:17 AM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 Frozen, snow Tech Demo, can anyone think of a reason why these sorts of
 behaviours, could not be reproduced in ICE ?

 That would be a fun one to demonstrate at SIGGRAPH, funny to think, the
 technology existed several years before frozen was even in production.


 http://www.mirror.co.uk/news/weird-news/video-disney-reveal-frozen-snow-2852130


 On 22 March 2014 22:59, Stefan Kubicek s...@tidbit-images.com wrote:

 It looks like http://rray.de/xsi/



  Yes it's very nice, does it exist online?



 --
 ---
Stefan Kubicek
 ---
keyvis digital imagery
   Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
  Phone:+43/699/12614231
   www.keyvis.at  ste...@keyvis.at
 --  This email and its attachments are   --
 --confidential and for the recipient only--





 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



Re: What use is ICE really?

2014-03-22 Thread Emilio Hernandez
For that kind of solution for bigger fluid volumes, you can go with a
RealFlow/Softimage option.

You can read the solved cached grid fluid domain from Realflow into the ICE
tree with all its attributes like, particle speed, etc.  I am not so sure,
but I believe that latest emPoligonyzer can read those attributes and mesh
it accordingly  and generate UV.

The workflow we have been using with Softimage/Realflow, looks like the
Maya/Bifrost from the webinar video.

The advantage of having the solution of the grid domain in ICE is that you
can still intereact with it further more.

From what I watched at that video, I believe that it is totally feasible to
have a Softimage/Realflow solution just like Maya/Bifrost if someone could
write the bridge as Realflow can be launched by command line in the
background and python scripted as well.

You will get the grid fluid domain solved in realflow running in the
background and get back the solution into the ICE tree.  With the
additional splash and foam.

Cheers!



---
Emilio Hernández   VFX  3D animation.


2014-03-22 17:27 GMT-06:00 Raffaele Fragapane raffsxsil...@googlemail.com:

 You might have some chance with Lagoa, but nowhere near the same scale and
 cross-shot consistency. Things done for a test or one shot is one thing,
 having them happen over hundreds is a completely different challenge.
 Stuff like that is a lot more down to the solvers than it is to anything
 else, but you could get close enough with Lagoa still, I'm sure.


 On Sun, Mar 23, 2014 at 10:17 AM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 Frozen, snow Tech Demo, can anyone think of a reason why these sorts of
 behaviours, could not be reproduced in ICE ?

 That would be a fun one to demonstrate at SIGGRAPH, funny to think, the
 technology existed several years before frozen was even in production.


 http://www.mirror.co.uk/news/weird-news/video-disney-reveal-frozen-snow-2852130


 On 22 March 2014 22:59, Stefan Kubicek s...@tidbit-images.com wrote:

 It looks like http://rray.de/xsi/



  Yes it's very nice, does it exist online?



 --
 ---
Stefan Kubicek
 ---
keyvis digital imagery
   Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
  Phone:+43/699/12614231
   www.keyvis.at  ste...@keyvis.at
 --  This email and its attachments are   --
 --confidential and for the recipient only--





 --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!



Re: What use is ICE really?

2014-03-22 Thread Gustavo Eggert Boehs
2014-03-22 20:47 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com
:

 Is this volume grid context something that ICE can't deal with. or is it
 just a matter of their not being a specific solver written to demonstrate
 this behaviour, like Raff is saying for Lagoa.


I'm not saying you cant do ice with ICE (:p). It is just that in the
specific video you pointed to the guy specifically explains that they use
particles to define the mass, but velocity and collision calculation
happens on grids. ICE is great at dealing with particles, you can even
build a grid with particles, but you dont have many tools for dealing with
grids (which are often used in smoke simulatores) specifically, nor a
native grid context (ie: no self.VolumePosition or GridPosition like we
have PointPosition, VertexPosition, PolyPosition and so on...). I have no
experience in trying to recreate such a thing in ICE, but I assume it is
not easy to implement the nicest papers out there which describe dynamic
and even adaptive ways to do this...

emFluid5, for example, is a not only a nice fluid solver but also a tool
for creating and messing with such grids. but vanilla ICE does not have
that.


Re: What use is ICE really?

2014-03-22 Thread Andre De Angelis
Fair point, but really, doesn't the very fact that emFluid5 exists and has been 
so elegantly implemented into ICE serve to illustrate the power and flexibility 
of ICE?  In fact, emFluid5 in ICE looks like a far more elegant and integrated 
solution than a stand alone app like Bifrost importing caches from Maya.

From what we've seen, Bifrost does one thing and one thing only, and 
furthermore, in it's present state it  appears it could interact with Softimage 
 just as effectively as it does with Maya.

 On 23 Mar 2014, at 11:20 am, Gustavo Eggert Boehs gustav...@gmail.com wrote:
 
 
 2014-03-22 20:47 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com:
 Is this volume grid context something that ICE can't deal with. or is it 
 just a matter of their not being a specific solver written to demonstrate 
 this behaviour, like Raff is saying for Lagoa.
 
 I'm not saying you cant do ice with ICE (:p). It is just that in the specific 
 video you pointed to the guy specifically explains that they use particles to 
 define the mass, but velocity and collision calculation happens on grids. ICE 
 is great at dealing with particles, you can even build a grid with particles, 
 but you dont have many tools for dealing with grids (which are often used in 
 smoke simulatores) specifically, nor a native grid context (ie: no 
 self.VolumePosition or GridPosition like we have PointPosition, 
 VertexPosition, PolyPosition and so on...). I have no experience in trying to 
 recreate such a thing in ICE, but I assume it is not easy to implement the 
 nicest papers out there which describe dynamic and even adaptive ways to do 
 this...

 emFluid5, for example, is a not only a nice fluid solver but also a tool for 
 creating and messing with such grids. but vanilla ICE does not have that.
 


What use is ICE really?

2014-03-21 Thread Alastair Hearsum

Folks

We had a chat with a senior chap at Autodesk. There was hint of surprise 
at one use of ICE that I mentioned in passing. I think we over estimate 
the understanding of what ICE gets used for and its all pervading 
usefulness. I'd like to invite people to share their ice work especially 
if its more obscure (without giving away your trade secrets obviously). 
Here are some starters for us. Please keep the explanations as short as 
possible to attract Autodesk to read them.


http://www.glassworks.co.uk/video/love
1) Fine feathers created totally with ice strands
2) Feather system created in ice
3) Cats fur : ice strands

http://www.glassworks.co.uk/video/tadpoles-master
1) Totally ice strand vegetation
2) Ice driven water surface
3) Render tadpoles have ice compound which auomatically detects the shot 
number and selects the correct cache


http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
1) Ice creating the cotton balls unravelling

http://www.glassworks.co.uk/node/549
1) Ice crowd

http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
1) Object IDs picked up in ice and use to assign materials of 
supermarket aisle items


https://vimeo.com/87096859
Some holes aesthetically
1) ice rigid body pens transferring their attributes to lagoa ice fluid 
melted pens

2)Ice fracturing bottle

http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
1) Intervened in Momentum ice plugin to extract vectors and modulate them

http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin
1) Hair created from scratch in ice strands including clumping

http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview
1) Ice rigid bodies combine with ice syflex and custom hand cooked 
verlet for the strings


And many many more.


--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

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intended recipient, be advised that you have received this e-mail in 
error and that any use, dissemination, forwarding, printing, or copying 
of this e-mail is strictly prohibited. If this transmission is received 
in error please kindly return it to the sender and delete this message 
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Re: What use is ICE really?

2014-03-21 Thread Alastair Hearsum

Correction


http://www.glassworks.co.uk/video/model-britainsearch-type=brandterm=talk
1) Ice crowd



Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private 
and confidential and are intended solely for the stated recipient(s). 
Any views or opinions presented are solely those of the author and do 
not necessarily represent those of the Company. If you are not the 
intended recipient, be advised that you have received this e-mail in 
error and that any use, dissemination, forwarding, printing, or copying 
of this e-mail is strictly prohibited. If this transmission is received 
in error please kindly return it to the sender and delete this message 
from your system.

On 21/03/2014 11:12, Alastair Hearsum wrote:

Folks

We had a chat with a senior chap at Autodesk. There was hint of 
surprise at one use of ICE that I mentioned in passing. I think we 
over estimate the understanding of what ICE gets used for and its all 
pervading usefulness. I'd like to invite people to share their ice 
work especially if its more obscure (without giving away your trade 
secrets obviously). Here are some starters for us. Please keep the 
explanations as short as possible to attract Autodesk to read them.


http://www.glassworks.co.uk/video/love
1) Fine feathers created totally with ice strands
2) Feather system created in ice
3) Cats fur : ice strands

http://www.glassworks.co.uk/video/tadpoles-master
1) Totally ice strand vegetation
2) Ice driven water surface
3) Render tadpoles have ice compound which auomatically detects the 
shot number and selects the correct cache


http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
1) Ice creating the cotton balls unravelling

http://www.glassworks.co.uk/node/549
1) Ice crowd

http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
1) Object IDs picked up in ice and use to assign materials of 
supermarket aisle items


https://vimeo.com/87096859
Some holes aesthetically
1) ice rigid body pens transferring their attributes to lagoa ice 
fluid melted pens

2)Ice fracturing bottle

http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
1) Intervened in Momentum ice plugin to extract vectors and modulate them

http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin
1) Hair created from scratch in ice strands including clumping

http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview
1) Ice rigid bodies combine with ice syflex and custom hand cooked 
verlet for the strings


And many many more.


--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received this 
e-mail in error and that any use, dissemination, forwarding, printing, 
or copying of this e-mail is strictly prohibited. If this transmission 
is received in error please kindly return it to the sender and delete 
this message from your system.




Re: What use is ICE really?

2014-03-21 Thread olivier jeannel

What's the point ? Understanding of Ice for Maya ?

Le 21/03/2014 12:12, Alastair Hearsum a écrit :

Folks

We had a chat with a senior chap at Autodesk. There was hint of 
surprise at one use of ICE that I mentioned in passing. I think we 
over estimate the understanding of what ICE gets used for and its all 
pervading usefulness. I'd like to invite people to share their ice 
work especially if its more obscure (without giving away your trade 
secrets obviously). Here are some starters for us. Please keep the 
explanations as short as possible to attract Autodesk to read them.


http://www.glassworks.co.uk/video/love
1) Fine feathers created totally with ice strands
2) Feather system created in ice
3) Cats fur : ice strands

http://www.glassworks.co.uk/video/tadpoles-master
1) Totally ice strand vegetation
2) Ice driven water surface
3) Render tadpoles have ice compound which auomatically detects the 
shot number and selects the correct cache


http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
1) Ice creating the cotton balls unravelling

http://www.glassworks.co.uk/node/549
1) Ice crowd

http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
1) Object IDs picked up in ice and use to assign materials of 
supermarket aisle items


https://vimeo.com/87096859
Some holes aesthetically
1) ice rigid body pens transferring their attributes to lagoa ice 
fluid melted pens

2)Ice fracturing bottle

http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
1) Intervened in Momentum ice plugin to extract vectors and modulate them

http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin
1) Hair created from scratch in ice strands including clumping

http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview
1) Ice rigid bodies combine with ice syflex and custom hand cooked 
verlet for the strings


And many many more.


--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received this 
e-mail in error and that any use, dissemination, forwarding, printing, 
or copying of this e-mail is strictly prohibited. If this transmission 
is received in error please kindly return it to the sender and delete 
this message from your system.




Re: What use is ICE really?

2014-03-21 Thread Alastair Hearsum
The point is to get Autodesk to understand the power and all pervading 
nature of ICE and for that to inform their development of Bifrost



Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private 
and confidential and are intended solely for the stated recipient(s). 
Any views or opinions presented are solely those of the author and do 
not necessarily represent those of the Company. If you are not the 
intended recipient, be advised that you have received this e-mail in 
error and that any use, dissemination, forwarding, printing, or copying 
of this e-mail is strictly prohibited. If this transmission is received 
in error please kindly return it to the sender and delete this message 
from your system.

On 21/03/2014 11:17, olivier jeannel wrote:

What's the point ? Understanding of Ice for Maya ?

Le 21/03/2014 12:12, Alastair Hearsum a écrit :

Folks

We had a chat with a senior chap at Autodesk. There was hint of 
surprise at one use of ICE that I mentioned in passing. I think we 
over estimate the understanding of what ICE gets used for and its all 
pervading usefulness. I'd like to invite people to share their ice 
work especially if its more obscure (without giving away your trade 
secrets obviously). Here are some starters for us. Please keep the 
explanations as short as possible to attract Autodesk to read them.


http://www.glassworks.co.uk/video/love
1) Fine feathers created totally with ice strands
2) Feather system created in ice
3) Cats fur : ice strands

http://www.glassworks.co.uk/video/tadpoles-master
1) Totally ice strand vegetation
2) Ice driven water surface
3) Render tadpoles have ice compound which auomatically detects the 
shot number and selects the correct cache


http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
1) Ice creating the cotton balls unravelling

http://www.glassworks.co.uk/node/549
1) Ice crowd

http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
1) Object IDs picked up in ice and use to assign materials of 
supermarket aisle items


https://vimeo.com/87096859
Some holes aesthetically
1) ice rigid body pens transferring their attributes to lagoa ice 
fluid melted pens

2)Ice fracturing bottle

http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
1) Intervened in Momentum ice plugin to extract vectors and modulate them

http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin
1) Hair created from scratch in ice strands including clumping

http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview
1) Ice rigid bodies combine with ice syflex and custom hand cooked 
verlet for the strings


And many many more.


--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered 
office 25 Harley Street, London, W1G 9BR. VAT registration number: 
86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received 
this e-mail in error and that any use, dissemination, forwarding, 
printing, or copying of this e-mail is strictly prohibited. If this 
transmission is received in error please kindly return it to the 
sender and delete this message from your system.






Re: What use is ICE really?

2014-03-21 Thread Oscar Juarez
It might help with the transition time period with support and bug fixing,
it's a tool that is not available in another Autodesk software, it's a
point for consideration on the transition period.


On Fri, Mar 21, 2014 at 12:19 PM, Alastair Hearsum hear...@glassworks.co.uk
 wrote:

  The point is to get Autodesk to understand the power and all pervading
 nature of ICE and for that to inform their development of Bifrost



  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.
  On 21/03/2014 11:17, olivier jeannel wrote:

 What's the point ? Understanding of Ice for Maya ?

 Le 21/03/2014 12:12, Alastair Hearsum a écrit :

 Folks

 We had a chat with a senior chap at Autodesk. There was hint of surprise
 at one use of ICE that I mentioned in passing. I think we over estimate the
 understanding of what ICE gets used for and its all pervading usefulness.
 I'd like to invite people to share their ice work especially if its more
 obscure (without giving away your trade secrets obviously). Here are some
 starters for us. Please keep the explanations as short as possible to
 attract Autodesk to read them.

 http://www.glassworks.co.uk/video/love
 1) Fine feathers created totally with ice strands
 2) Feather system created in ice
 3) Cats fur : ice strands

 http://www.glassworks.co.uk/video/tadpoles-master
 1) Totally ice strand vegetation
 2) Ice driven water surface
 3) Render tadpoles have ice compound which auomatically detects the shot
 number and selects the correct cache

 http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
 1) Ice creating the cotton balls unravelling

 http://www.glassworks.co.uk/node/549
 1) Ice crowd

 http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
 1) Object IDs picked up in ice and use to assign materials of supermarket
 aisle items

 https://vimeo.com/87096859
 Some holes aesthetically
 1) ice rigid body pens transferring their attributes to lagoa ice fluid
 melted pens
 2)Ice fracturing bottle

 http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
 1) Intervened in Momentum ice plugin to extract vectors and modulate them


 http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin
 1) Hair created from scratch in ice strands including clumping


 http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview
 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet
 for the strings

 And many many more.


 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.






Re: What use is ICE really?

2014-03-21 Thread Artur Woźniak
We tried that for the last couple of years. Ice was self promoting and self
evolving entity that seemed to be a splinter in the Autodesk's eye.
I think Ice was the most amazing feature that was developed within the Main
Three and yet they still marketed the viewcube and viewport 2 to simplify
the comparison.
I don't thing there is any chance of communication parallel (can I say
that?) between Autodesk and the community. They killed it and now they only
keep kicking the corpse while everybody watches.

I will stay with SI for as long as I can. I will use Maya, learn C4D and
Houdini (modo I know a bit already), but I say, let move on. I don't want
fake promises just to be disappointed again. You wanna talk to someone who
listens (The Foundry, SideFX).

Artur


2014-03-21 12:23 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com:

 It might help with the transition time period with support and bug fixing,
 it's a tool that is not available in another Autodesk software, it's a
 point for consideration on the transition period.


 On Fri, Mar 21, 2014 at 12:19 PM, Alastair Hearsum 
 hear...@glassworks.co.uk wrote:

  The point is to get Autodesk to understand the power and all pervading
 nature of ICE and for that to inform their development of Bifrost



  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.
  On 21/03/2014 11:17, olivier jeannel wrote:

 What's the point ? Understanding of Ice for Maya ?

 Le 21/03/2014 12:12, Alastair Hearsum a écrit :

 Folks

 We had a chat with a senior chap at Autodesk. There was hint of surprise
 at one use of ICE that I mentioned in passing. I think we over estimate the
 understanding of what ICE gets used for and its all pervading usefulness.
 I'd like to invite people to share their ice work especially if its more
 obscure (without giving away your trade secrets obviously). Here are some
 starters for us. Please keep the explanations as short as possible to
 attract Autodesk to read them.

 http://www.glassworks.co.uk/video/love
 1) Fine feathers created totally with ice strands
 2) Feather system created in ice
 3) Cats fur : ice strands

 http://www.glassworks.co.uk/video/tadpoles-master
 1) Totally ice strand vegetation
 2) Ice driven water surface
 3) Render tadpoles have ice compound which auomatically detects the shot
 number and selects the correct cache

 http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
 1) Ice creating the cotton balls unravelling

 http://www.glassworks.co.uk/node/549
 1) Ice crowd

 http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
 1) Object IDs picked up in ice and use to assign materials of supermarket
 aisle items

 https://vimeo.com/87096859
 Some holes aesthetically
 1) ice rigid body pens transferring their attributes to lagoa ice fluid
 melted pens
 2)Ice fracturing bottle

 http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
 1) Intervened in Momentum ice plugin to extract vectors and modulate them


 http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin
 1) Hair created from scratch in ice strands including clumping


 http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview
 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet
 for the strings

 And many many more.


 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily 

Re: What use is ICE really?

2014-03-21 Thread Matt Morris
When I first heard about ICE I thought it was just for particles, but its
speeded up my character rigging workflow massively.

https://vimeo.com/50523730
Video showing a set of shapes automatically connected to face controls, and
secondary deformers (dorritos) added, all in ice. (bit older, scuse the
capture quality)

https://vimeo.com/77202592
Extending and reusing that work for these guys, also all the hair was ice
(kristinka).



On 21 March 2014 11:23, Oscar Juarez tridi.animei...@gmail.com wrote:

 It might help with the transition time period with support and bug fixing,
 it's a tool that is not available in another Autodesk software, it's a
 point for consideration on the transition period.


 On Fri, Mar 21, 2014 at 12:19 PM, Alastair Hearsum 
 hear...@glassworks.co.uk wrote:

  The point is to get Autodesk to understand the power and all pervading
 nature of ICE and for that to inform their development of Bifrost



  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.
  On 21/03/2014 11:17, olivier jeannel wrote:

 What's the point ? Understanding of Ice for Maya ?

 Le 21/03/2014 12:12, Alastair Hearsum a écrit :

 Folks

 We had a chat with a senior chap at Autodesk. There was hint of surprise
 at one use of ICE that I mentioned in passing. I think we over estimate the
 understanding of what ICE gets used for and its all pervading usefulness.
 I'd like to invite people to share their ice work especially if its more
 obscure (without giving away your trade secrets obviously). Here are some
 starters for us. Please keep the explanations as short as possible to
 attract Autodesk to read them.

 http://www.glassworks.co.uk/video/love
 1) Fine feathers created totally with ice strands
 2) Feather system created in ice
 3) Cats fur : ice strands

 http://www.glassworks.co.uk/video/tadpoles-master
 1) Totally ice strand vegetation
 2) Ice driven water surface
 3) Render tadpoles have ice compound which auomatically detects the shot
 number and selects the correct cache

 http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
 1) Ice creating the cotton balls unravelling

 http://www.glassworks.co.uk/node/549
 1) Ice crowd

 http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
 1) Object IDs picked up in ice and use to assign materials of supermarket
 aisle items

 https://vimeo.com/87096859
 Some holes aesthetically
 1) ice rigid body pens transferring their attributes to lagoa ice fluid
 melted pens
 2)Ice fracturing bottle

 http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
 1) Intervened in Momentum ice plugin to extract vectors and modulate them


 http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin
 1) Hair created from scratch in ice strands including clumping


 http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview
 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet
 for the strings

 And many many more.


 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this 

Re: What use is ICE really?

2014-03-21 Thread Dan Yargici
Shall we just keep this thread for it's original purpose and not turn it
into a discussion?  i.e. posting work with descriptions of how ICE was used.

DAN


On Fri, Mar 21, 2014 at 1:39 PM, Artur Woźniak artur.w...@gmail.com wrote:

 We tried that for the last couple of years. Ice was self promoting and
 self evolving entity that seemed to be a splinter in the Autodesk's eye.
 I think Ice was the most amazing feature that was developed within the
 Main Three and yet they still marketed the viewcube and viewport 2 to
 simplify the comparison.
 I don't thing there is any chance of communication parallel (can I say
 that?) between Autodesk and the community. They killed it and now they only
 keep kicking the corpse while everybody watches.

 I will stay with SI for as long as I can. I will use Maya, learn C4D and
 Houdini (modo I know a bit already), but I say, let move on. I don't want
 fake promises just to be disappointed again. You wanna talk to someone who
 listens (The Foundry, SideFX).

 Artur


 2014-03-21 12:23 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com:

 It might help with the transition time period with support and bug fixing,
 it's a tool that is not available in another Autodesk software, it's a
 point for consideration on the transition period.


 On Fri, Mar 21, 2014 at 12:19 PM, Alastair Hearsum 
 hear...@glassworks.co.uk wrote:

  The point is to get Autodesk to understand the power and all pervading
 nature of ICE and for that to inform their development of Bifrost



  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged,
 private and confidential and are intended solely for the stated
 recipient(s). Any views or opinions presented are solely those of the
 author and do not necessarily represent those of the Company. If you are
 not the intended recipient, be advised that you have received this e-mail
 in error and that any use, dissemination, forwarding, printing, or copying
 of this e-mail is strictly prohibited. If this transmission is received in
 error please kindly return it to the sender and delete this message from
 your system.
  On 21/03/2014 11:17, olivier jeannel wrote:

 What's the point ? Understanding of Ice for Maya ?

 Le 21/03/2014 12:12, Alastair Hearsum a écrit :

 Folks

 We had a chat with a senior chap at Autodesk. There was hint of surprise
 at one use of ICE that I mentioned in passing. I think we over estimate the
 understanding of what ICE gets used for and its all pervading usefulness.
 I'd like to invite people to share their ice work especially if its more
 obscure (without giving away your trade secrets obviously). Here are some
 starters for us. Please keep the explanations as short as possible to
 attract Autodesk to read them.

 http://www.glassworks.co.uk/video/love
 1) Fine feathers created totally with ice strands
 2) Feather system created in ice
 3) Cats fur : ice strands

 http://www.glassworks.co.uk/video/tadpoles-master
 1) Totally ice strand vegetation
 2) Ice driven water surface
 3) Render tadpoles have ice compound which auomatically detects the shot
 number and selects the correct cache

 http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
 1) Ice creating the cotton balls unravelling

 http://www.glassworks.co.uk/node/549
 1) Ice crowd


 http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
 1) Object IDs picked up in ice and use to assign materials of
 supermarket aisle items

 https://vimeo.com/87096859
 Some holes aesthetically
 1) ice rigid body pens transferring their attributes to lagoa ice fluid
 melted pens
 2)Ice fracturing bottle

 http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
 1) Intervened in Momentum ice plugin to extract vectors and modulate them


 http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin
 1) Hair created from scratch in ice strands including clumping


 http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview
 1) Ice rigid bodies combine with ice syflex and custom hand cooked
 verlet for the strings

 And many many more.


 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you 

RE: What use is ICE really?

2014-03-21 Thread Sofronis Efstathiou
These excellent videos by Mr Sale have been invaluable for students looking to 
create their facial rigs. We have built on these and it's been great. Really 
powerful stuff - and very, very artist friendly, especially as a number of our 
students are from a non-3D backgrounds - i.e. sculptors, graphic designers, 
painters, illustrators, 2D animators etc.

http://vimeo.com/26980409

http://vimeo.com/26996037

And the rest - http://vimeo.com/thejoncrow/videos/page:6/sort:date

By the way, thanks for making these available Adam - really appreciated!

Cheers

Sofronis Efstathiou

Postgraduate Framework Leader and BFX Competition  Festival Director
Computer Animation Academic Group
National Centre for Computer Animation

Email: sefstath...@bournemouth.ac.ukmailto:sefstath...@bournemouth.ac.uk

Tel: +44 (0) 1202 965805


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Morris
Sent: 21 March 2014 11:39
To: softimage@listproc.autodesk.com
Subject: Re: What use is ICE really?

When I first heard about ICE I thought it was just for particles, but its 
speeded up my character rigging workflow massively.

https://vimeo.com/50523730
Video showing a set of shapes automatically connected to face controls, and 
secondary deformers (dorritos) added, all in ice. (bit older, scuse the capture 
quality)

https://vimeo.com/77202592
Extending and reusing that work for these guys, also all the hair was ice 
(kristinka).



[http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]

BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer 
charter. Information about the accessibility of University buildings can be 
found on the BU DisabledGo 
webpageshttp://www.disabledgo.com/en/org/bournemouth-university

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Re: What use is ICE really?

2014-03-21 Thread Perry Harovas
I understand the feelings you have Artur, but I agree with Dan in that we
should keep this thread for it's purpose as started by Alastair.
With that in mind:

-Inter-object communication that can be used to extract things like contact
maps, deformations, thickness and curvature to drive shading effects.
-The ability to read data from ICE into the renderer(s) and use that to
control mixing of materials or lighting effects
-Debugging as a way to find the min/max of a range needed to achieve an
effect
-Custom geometry deformers, with things like Test Inside Geometry or
Test Inside Null or Has Collided, etc.





On Fri, Mar 21, 2014 at 7:41 AM, Dan Yargici danyarg...@gmail.com wrote:

 Shall we just keep this thread for it's original purpose and not turn it
 into a discussion?  i.e. posting work with descriptions of how ICE was used.

 DAN


 On Fri, Mar 21, 2014 at 1:39 PM, Artur Woźniak artur.w...@gmail.comwrote:

 We tried that for the last couple of years. Ice was self promoting and
 self evolving entity that seemed to be a splinter in the Autodesk's eye.
 I think Ice was the most amazing feature that was developed within the
 Main Three and yet they still marketed the viewcube and viewport 2 to
 simplify the comparison.
 I don't thing there is any chance of communication parallel (can I say
 that?) between Autodesk and the community. They killed it and now they only
 keep kicking the corpse while everybody watches.

 I will stay with SI for as long as I can. I will use Maya, learn C4D and
 Houdini (modo I know a bit already), but I say, let move on. I don't want
 fake promises just to be disappointed again. You wanna talk to someone who
 listens (The Foundry, SideFX).

 Artur


 2014-03-21 12:23 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com:

 It might help with the transition time period with support and bug
 fixing, it's a tool that is not available in another Autodesk software,
 it's a point for consideration on the transition period.


 On Fri, Mar 21, 2014 at 12:19 PM, Alastair Hearsum 
 hear...@glassworks.co.uk wrote:

  The point is to get Autodesk to understand the power and all
 pervading nature of ICE and for that to inform their development of Bifrost



  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged,
 private and confidential and are intended solely for the stated
 recipient(s). Any views or opinions presented are solely those of the
 author and do not necessarily represent those of the Company. If you are
 not the intended recipient, be advised that you have received this e-mail
 in error and that any use, dissemination, forwarding, printing, or copying
 of this e-mail is strictly prohibited. If this transmission is received in
 error please kindly return it to the sender and delete this message from
 your system.
  On 21/03/2014 11:17, olivier jeannel wrote:

 What's the point ? Understanding of Ice for Maya ?

 Le 21/03/2014 12:12, Alastair Hearsum a écrit :

 Folks

 We had a chat with a senior chap at Autodesk. There was hint of
 surprise at one use of ICE that I mentioned in passing. I think we over
 estimate the understanding of what ICE gets used for and its all pervading
 usefulness. I'd like to invite people to share their ice work especially if
 its more obscure (without giving away your trade secrets obviously). Here
 are some starters for us. Please keep the explanations as short as possible
 to attract Autodesk to read them.

 http://www.glassworks.co.uk/video/love
 1) Fine feathers created totally with ice strands
 2) Feather system created in ice
 3) Cats fur : ice strands

 http://www.glassworks.co.uk/video/tadpoles-master
 1) Totally ice strand vegetation
 2) Ice driven water surface
 3) Render tadpoles have ice compound which auomatically detects the
 shot number and selects the correct cache

 http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
 1) Ice creating the cotton balls unravelling

 http://www.glassworks.co.uk/node/549
 1) Ice crowd


 http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
 1) Object IDs picked up in ice and use to assign materials of
 supermarket aisle items

 https://vimeo.com/87096859
 Some holes aesthetically
 1) ice rigid body pens transferring their attributes to lagoa ice fluid
 melted pens
 2)Ice fracturing bottle

 http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
 1) Intervened in Momentum ice plugin to extract vectors and modulate
 them


 http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin
 1) Hair 

Re: What use is ICE really?

2014-03-21 Thread Jacob Gonzalez
Besides the all the amazing stuff you can do with (like some stuff Alistair
has mentioned), ICE is also great to convert simple but tedious everyday
tasks into flexible/easy to tweak workflows:

An small example: right now I am lighting a Stadium. So instead of placing
rows of lights manually (both the geo and the actual arnold_spot_light) I
populate the lights with ICE (simply emitting from a curve). I make changes
to the setup very fast.

The traditional way would be: the modeller places all the lights by hand,
and I place all the light sources by hand. And every change we make, we
change every thing by handEven with a Python script will never as
fast/ flexible and re-usable as with ICE!

A small, simple example but it makes my day :)

J


On Fri, Mar 21, 2014 at 11:41 AM, Dan Yargici danyarg...@gmail.com wrote:

 Shall we just keep this thread for it's original purpose and not turn it
 into a discussion?  i.e. posting work with descriptions of how ICE was used.

 DAN


 On Fri, Mar 21, 2014 at 1:39 PM, Artur Woźniak artur.w...@gmail.comwrote:

 We tried that for the last couple of years. Ice was self promoting and
 self evolving entity that seemed to be a splinter in the Autodesk's eye.
 I think Ice was the most amazing feature that was developed within the
 Main Three and yet they still marketed the viewcube and viewport 2 to
 simplify the comparison.
 I don't thing there is any chance of communication parallel (can I say
 that?) between Autodesk and the community. They killed it and now they only
 keep kicking the corpse while everybody watches.

 I will stay with SI for as long as I can. I will use Maya, learn C4D and
 Houdini (modo I know a bit already), but I say, let move on. I don't want
 fake promises just to be disappointed again. You wanna talk to someone who
 listens (The Foundry, SideFX).

 Artur


 2014-03-21 12:23 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com:

 It might help with the transition time period with support and bug
 fixing, it's a tool that is not available in another Autodesk software,
 it's a point for consideration on the transition period.


 On Fri, Mar 21, 2014 at 12:19 PM, Alastair Hearsum 
 hear...@glassworks.co.uk wrote:

  The point is to get Autodesk to understand the power and all
 pervading nature of ICE and for that to inform their development of Bifrost



  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged,
 private and confidential and are intended solely for the stated
 recipient(s). Any views or opinions presented are solely those of the
 author and do not necessarily represent those of the Company. If you are
 not the intended recipient, be advised that you have received this e-mail
 in error and that any use, dissemination, forwarding, printing, or copying
 of this e-mail is strictly prohibited. If this transmission is received in
 error please kindly return it to the sender and delete this message from
 your system.
  On 21/03/2014 11:17, olivier jeannel wrote:

 What's the point ? Understanding of Ice for Maya ?

 Le 21/03/2014 12:12, Alastair Hearsum a écrit :

 Folks

 We had a chat with a senior chap at Autodesk. There was hint of
 surprise at one use of ICE that I mentioned in passing. I think we over
 estimate the understanding of what ICE gets used for and its all pervading
 usefulness. I'd like to invite people to share their ice work especially if
 its more obscure (without giving away your trade secrets obviously). Here
 are some starters for us. Please keep the explanations as short as possible
 to attract Autodesk to read them.

 http://www.glassworks.co.uk/video/love
 1) Fine feathers created totally with ice strands
 2) Feather system created in ice
 3) Cats fur : ice strands

 http://www.glassworks.co.uk/video/tadpoles-master
 1) Totally ice strand vegetation
 2) Ice driven water surface
 3) Render tadpoles have ice compound which auomatically detects the
 shot number and selects the correct cache

 http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
 1) Ice creating the cotton balls unravelling

 http://www.glassworks.co.uk/node/549
 1) Ice crowd


 http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
 1) Object IDs picked up in ice and use to assign materials of
 supermarket aisle items

 https://vimeo.com/87096859
 Some holes aesthetically
 1) ice rigid body pens transferring their attributes to lagoa ice fluid
 melted pens
 2)Ice fracturing bottle

 http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
 1) Intervened in 

Re: What use is ICE really?

2014-03-21 Thread Alastair Hearsum

sorry our website isn't playing ball. Its the wrong link

https://www.youtube.com/watch?v=RZZOUq-FoG0
1) ice crowd

Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private 
and confidential and are intended solely for the stated recipient(s). 
Any views or opinions presented are solely those of the author and do 
not necessarily represent those of the Company. If you are not the 
intended recipient, be advised that you have received this e-mail in 
error and that any use, dissemination, forwarding, printing, or copying 
of this e-mail is strictly prohibited. If this transmission is received 
in error please kindly return it to the sender and delete this message 
from your system.

On 21/03/2014 11:17, Alastair Hearsum wrote:

Correction


http://www.glassworks.co.uk/video/model-britainsearch-type=brandterm=talk
1) Ice crowd



Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received this 
e-mail in error and that any use, dissemination, forwarding, printing, 
or copying of this e-mail is strictly prohibited. If this transmission 
is received in error please kindly return it to the sender and delete 
this message from your system.

On 21/03/2014 11:12, Alastair Hearsum wrote:

Folks

We had a chat with a senior chap at Autodesk. There was hint of 
surprise at one use of ICE that I mentioned in passing. I think we 
over estimate the understanding of what ICE gets used for and its all 
pervading usefulness. I'd like to invite people to share their ice 
work especially if its more obscure (without giving away your trade 
secrets obviously). Here are some starters for us. Please keep the 
explanations as short as possible to attract Autodesk to read them.


http://www.glassworks.co.uk/video/love
1) Fine feathers created totally with ice strands
2) Feather system created in ice
3) Cats fur : ice strands

http://www.glassworks.co.uk/video/tadpoles-master
1) Totally ice strand vegetation
2) Ice driven water surface
3) Render tadpoles have ice compound which auomatically detects the 
shot number and selects the correct cache


http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
1) Ice creating the cotton balls unravelling

http://www.glassworks.co.uk/node/549
1) Ice crowd

http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
1) Object IDs picked up in ice and use to assign materials of 
supermarket aisle items


https://vimeo.com/87096859
Some holes aesthetically
1) ice rigid body pens transferring their attributes to lagoa ice 
fluid melted pens

2)Ice fracturing bottle

http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
1) Intervened in Momentum ice plugin to extract vectors and modulate them

http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin
1) Hair created from scratch in ice strands including clumping

http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview
1) Ice rigid bodies combine with ice syflex and custom hand cooked 
verlet for the strings


And many many more.


--
Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered 
office 25 Harley Street, London, W1G 9BR. VAT registration number: 
86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, 
private and confidential and are intended solely for the stated 
recipient(s). Any views or opinions presented are solely those of the 
author and do not necessarily represent those of the Company. If you 
are not the intended recipient, be advised that you have received 
this e-mail in error and that any use, dissemination, 

Re: What use is ICE really?

2014-03-21 Thread Juan Brockhaus
Hi,

totally agree with Jacob.
can't talk about the project at the moment, but...

I'm building shapes/objects made out of dominoes. I made different
compounds to stack and pile dominoes in different ways and methods. And if
the shapes/objects I have to create (and even the domino) change, it is all
instantly updated.
Only right at the end I add a Sim node and the whole things collapses...
(obviously controlled with nulls, forces, etc...) The Sim is the last 5% of
what I use ICE for.


and another non-sim-ICE use example

http://www.themill.com/work/qoros/shredder.aspx
in most shots ICE to shred the car, keep rendernormals intact, bind HiRes
to LowRes, etc (no sim, this is all hand animated...)


Juan


On Fri, Mar 21, 2014 at 12:02 PM, Alastair Hearsum hear...@glassworks.co.uk
 wrote:

  sorry our website isn't playing ball. Its the wrong link

 https://www.youtube.com/watch?v=RZZOUq-FoG0

 1) ice crowd

  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.
  On 21/03/2014 11:17, Alastair Hearsum wrote:

 Correction


 http://www.glassworks.co.uk/video/model-britainsearch-type=brandterm=talkhttp://www.glassworks.co.uk/node/549
 1) Ice crowd



  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.
  On 21/03/2014 11:12, Alastair Hearsum wrote:

 Folks

 We had a chat with a senior chap at Autodesk. There was hint of surprise
 at one use of ICE that I mentioned in passing. I think we over estimate the
 understanding of what ICE gets used for and its all pervading usefulness.
 I'd like to invite people to share their ice work especially if its more
 obscure (without giving away your trade secrets obviously). Here are some
 starters for us. Please keep the explanations as short as possible to
 attract Autodesk to read them.

 http://www.glassworks.co.uk/video/love
 1) Fine feathers created totally with ice strands
 2) Feather system created in ice
 3) Cats fur : ice strands

 http://www.glassworks.co.uk/video/tadpoles-master
 1) Totally ice strand vegetation
 2) Ice driven water surface
 3) Render tadpoles have ice compound which auomatically detects the shot
 number and selects the correct cache

 http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
 1) Ice creating the cotton balls unravelling

 http://www.glassworks.co.uk/node/549
 1) Ice crowd

 http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
 1) Object IDs picked up in ice and use to assign materials of supermarket
 aisle items

 https://vimeo.com/87096859
 Some holes aesthetically
 1) ice rigid body pens transferring their attributes to lagoa ice fluid
 melted pens
 2)Ice fracturing bottle

 http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
 1) Intervened in Momentum ice plugin to extract vectors and modulate them


 http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin
 1) Hair created from scratch in ice strands including clumping


 http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview
 1) Ice rigid bodies 

Re: What use is ICE really?

2014-03-21 Thread David Barosin
Here's a little personal indulgence.  An ICE mazes generator.

https://www.youtube.com/watch?v=VfiBD9DnnjY
https://www.youtube.com/watch?v=mR5X_mOFWKE
https://www.youtube.com/watch?v=5Z3KCrf4Zbo

It was a great feeling to finally do something off the clock.  Softimage
still gets me excited and is a big part of why I enjoy what I do.

Thanks Alastair for suggesting this.




On Fri, Mar 21, 2014 at 7:49 AM, Sofronis Efstathiou 
sefstath...@bournemouth.ac.uk wrote:

  These excellent videos by Mr Sale have been invaluable for students
 looking to create their facial rigs. We have built on these and it's been
 great. Really powerful stuff - and very, very artist friendly, especially
 as a number of our students are from a non-3D backgrounds - i.e. sculptors,
 graphic designers, painters, illustrators, 2D animators etc.



 http://vimeo.com/26980409



 http://vimeo.com/26996037



 And the rest - http://vimeo.com/thejoncrow/videos/page:6/sort:date



 By the way, thanks for making these available Adam - really appreciated!



 Cheers



 Sofronis Efstathiou

 Postgraduate Framework Leader and BFX Competition  Festival Director

 Computer Animation Academic Group

 *National Centre for Computer Animation*


 Email: sefstath...@bournemouth.ac.uk



 Tel: +44 (0) 1202 965805





 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Morris
 *Sent:* 21 March 2014 11:39
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: What use is ICE really?



 When I first heard about ICE I thought it was just for particles, but its
 speeded up my character rigging workflow massively.



 https://vimeo.com/50523730

 Video showing a set of shapes automatically connected to face controls,
 and secondary deformers (dorritos) added, all in ice. (bit older, scuse the
 capture quality)



 https://vimeo.com/77202592

 Extending and reusing that work for these guys, also all the hair was ice
 (kristinka).





   BU is a Disability Two Ticks Employer and has signed up to the
 Mindful Employer charter. Information about the accessibility of University
 buildings can be found on the BU DisabledGo 
 webpageshttp://www.disabledgo.com/en/org/bournemouth-university

 This email is intended only for the person to whom it is addressed and may
 contain confidential information. If you have received this email in error,
 please notify the sender and delete this email, which must not be copied,
 distributed or disclosed to any other person.

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Re: What use is ICE really?

2014-03-21 Thread Paul Griswold
I typically use ICE for motion graphics.  I try to avoid simulation as much
as possible so I can have artistic control over the results.

To me, fluid simulation is the absolute last thing I would be interested in
or need.

-Paul



On Fri, Mar 21, 2014 at 8:06 AM, Juan Brockhaus juanxsil...@gmail.comwrote:

 Hi,

 totally agree with Jacob.
 can't talk about the project at the moment, but...

 I'm building shapes/objects made out of dominoes. I made different
 compounds to stack and pile dominoes in different ways and methods. And if
 the shapes/objects I have to create (and even the domino) change, it is all
 instantly updated.
 Only right at the end I add a Sim node and the whole things collapses...
 (obviously controlled with nulls, forces, etc...) The Sim is the last 5% of
 what I use ICE for.


 and another non-sim-ICE use example

 http://www.themill.com/work/qoros/shredder.aspx
 in most shots ICE to shred the car, keep rendernormals intact, bind HiRes
 to LowRes, etc (no sim, this is all hand animated...)


 Juan


 On Fri, Mar 21, 2014 at 12:02 PM, Alastair Hearsum 
 hear...@glassworks.co.uk wrote:

  sorry our website isn't playing ball. Its the wrong link

 https://www.youtube.com/watch?v=RZZOUq-FoG0

 1) ice crowd

  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.
  On 21/03/2014 11:17, Alastair Hearsum wrote:

 Correction



 http://www.glassworks.co.uk/video/model-britainsearch-type=brandterm=talkhttp://www.glassworks.co.uk/node/549
 1) Ice crowd



  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.
  On 21/03/2014 11:12, Alastair Hearsum wrote:

 Folks

 We had a chat with a senior chap at Autodesk. There was hint of surprise
 at one use of ICE that I mentioned in passing. I think we over estimate the
 understanding of what ICE gets used for and its all pervading usefulness.
 I'd like to invite people to share their ice work especially if its more
 obscure (without giving away your trade secrets obviously). Here are some
 starters for us. Please keep the explanations as short as possible to
 attract Autodesk to read them.

 http://www.glassworks.co.uk/video/love
 1) Fine feathers created totally with ice strands
 2) Feather system created in ice
 3) Cats fur : ice strands

 http://www.glassworks.co.uk/video/tadpoles-master
 1) Totally ice strand vegetation
 2) Ice driven water surface
 3) Render tadpoles have ice compound which auomatically detects the shot
 number and selects the correct cache

 http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
 1) Ice creating the cotton balls unravelling

 http://www.glassworks.co.uk/node/549
 1) Ice crowd

 http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
 1) Object IDs picked up in ice and use to assign materials of supermarket
 aisle items

 https://vimeo.com/87096859
 Some holes aesthetically
 1) ice rigid body pens transferring their attributes to lagoa ice fluid
 melted pens
 2)Ice fracturing bottle

 http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
 

Re: What use is ICE really?

2014-03-21 Thread Adam Seeley
Maybe a look through the rray site would help to see the number of ways it's 
been used as well.
There used to be a way of filtering to just show ICE related entries but I 
can't see it there anymore.

http://www.rray.de/xsi/

The open beauty of ICE of course is that you can dig down into the compounds, 
cut bits out, replace bits, extract bits for use else where, combine trees and 
all so easily.
The fact that people can adapt research papers into open compounds that remain 
open and accesible is amazing.

If AD can create an equivalent in Maya in a nice Humanizzzed interface by the 
time Soft finally shuffles of it's mortal coil, then super-duper and yippee.
That seems to exist in Soft already of course, but that's another thread.

Adam. 

_

http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley





 From: Alastair Hearsum hear...@glassworks.co.uk
To: softimage@listproc.autodesk.com 
Sent: Friday, 21 March 2014, 11:19
Subject: Re: What use is ICE really?
 


The point is to get Autodesk to understand the power and all pervading nature 
of ICE and for that to inform their development of Bifrost



 
Alastair Hearsum 
Head of 3d 

33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk 
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk 
(Company registered in England with number 04759979. Registered office 25 
Harley Street, London, W1G 9BR. VAT registration number: 86729) 
Please consider the environment before you print this email. 
DISCLAIMER: This e-mail and attachments are strictly privileged, private and 
confidential and are intended solely for the stated recipient(s). Any views or 
opinions presented are solely those of the author and do not necessarily 
represent those of the Company. If you are not the intended recipient, be 
advised that you have received this e-mail in error and that any use, 
dissemination, forwarding, printing, or copying of this e-mail is strictly 
prohibited. If this transmission is received in error please kindly return it 
to the sender and delete this message from your system. 
On 21/03/2014 11:17, olivier jeannel wrote:

What's the point ? Understanding of Ice for Maya ?

Le 21/03/2014 12:12, Alastair Hearsum a écrit :

Folks

We had a chat with a senior chap at Autodesk. There was hint of
surprise at one use of ICE that I mentioned in passing. I think
we over estimate the understanding of what ICE gets used for and
its all pervading usefulness. I'd like to invite people to share
their ice work especially if its more obscure (without giving
away your trade secrets obviously). Here are some starters for
us. Please keep the explanations as short as possible to attract
Autodesk to read them.

http://www.glassworks.co.uk/video/love
1) Fine feathers created totally with ice strands
2) Feather system created in ice
3) Cats fur : ice strands

http://www.glassworks.co.uk/video/tadpoles-master
1) Totally ice strand vegetation
2) Ice driven water surface
3) Render tadpoles have ice compound which auomatically detects
the shot number and selects the correct cache

http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
1) Ice creating the cotton balls unravelling

http://www.glassworks.co.uk/node/549
1) Ice crowd

http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
1) Object IDs picked up in ice and use to assign materials of
supermarket aisle items

https://vimeo.com/87096859
Some holes aesthetically
1) ice rigid body pens transferring their attributes to lagoa
ice fluid melted pens
2)Ice fracturing bottle

http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
1) Intervened in Momentum ice plugin to extract vectors and
modulate them

http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin
1) Hair created from scratch in ice strands including clumping

http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview
1) Ice rigid bodies combine with ice syflex and custom hand
cooked verlet for the strings

And many many more.



-- 
 
Alastair Hearsum 
Head of 3d 

33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk 
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk 
(Company registered in England with number 04759979. Registered office 25 
Harley Street, London, W1G 9BR. VAT registration number: 86729) 
Please consider the environment before you print this email. 
DISCLAIMER: This e-mail and attachments are strictly privileged, private and 
confidential and are intended solely for the stated recipient(s). Any views or 
opinions presented are solely those of the author and do not necessarily 
represent those of the Company. If you are not the intended recipient, be 
advised that you have received this e-mail in error and that any use

Re: What use is ICE really?

2014-03-21 Thread Paul Doyle
Sorry if it was already linked, but there's a nice vimeo group for ICE
videos here: https://vimeo.com/groups/ice

Shows a lot of work as well as plugins and other capabilities.


On 21 March 2014 08:26, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 I typically use ICE for motion graphics.  I try to avoid simulation as
 much as possible so I can have artistic control over the results.

 To me, fluid simulation is the absolute last thing I would be interested
 in or need.

 -Paul



 On Fri, Mar 21, 2014 at 8:06 AM, Juan Brockhaus juanxsil...@gmail.comwrote:

 Hi,

 totally agree with Jacob.
 can't talk about the project at the moment, but...

 I'm building shapes/objects made out of dominoes. I made different
 compounds to stack and pile dominoes in different ways and methods. And if
 the shapes/objects I have to create (and even the domino) change, it is all
 instantly updated.
 Only right at the end I add a Sim node and the whole things collapses...
 (obviously controlled with nulls, forces, etc...) The Sim is the last 5% of
 what I use ICE for.


 and another non-sim-ICE use example

 http://www.themill.com/work/qoros/shredder.aspx
 in most shots ICE to shred the car, keep rendernormals intact, bind HiRes
 to LowRes, etc (no sim, this is all hand animated...)


 Juan


 On Fri, Mar 21, 2014 at 12:02 PM, Alastair Hearsum 
 hear...@glassworks.co.uk wrote:

  sorry our website isn't playing ball. Its the wrong link

 https://www.youtube.com/watch?v=RZZOUq-FoG0

 1) ice crowd

  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged,
 private and confidential and are intended solely for the stated
 recipient(s). Any views or opinions presented are solely those of the
 author and do not necessarily represent those of the Company. If you are
 not the intended recipient, be advised that you have received this e-mail
 in error and that any use, dissemination, forwarding, printing, or copying
 of this e-mail is strictly prohibited. If this transmission is received in
 error please kindly return it to the sender and delete this message from
 your system.
  On 21/03/2014 11:17, Alastair Hearsum wrote:

 Correction



 http://www.glassworks.co.uk/video/model-britainsearch-type=brandterm=talkhttp://www.glassworks.co.uk/node/549
 1) Ice crowd



  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged,
 private and confidential and are intended solely for the stated
 recipient(s). Any views or opinions presented are solely those of the
 author and do not necessarily represent those of the Company. If you are
 not the intended recipient, be advised that you have received this e-mail
 in error and that any use, dissemination, forwarding, printing, or copying
 of this e-mail is strictly prohibited. If this transmission is received in
 error please kindly return it to the sender and delete this message from
 your system.
  On 21/03/2014 11:12, Alastair Hearsum wrote:

 Folks

 We had a chat with a senior chap at Autodesk. There was hint of surprise
 at one use of ICE that I mentioned in passing. I think we over estimate the
 understanding of what ICE gets used for and its all pervading usefulness.
 I'd like to invite people to share their ice work especially if its more
 obscure (without giving away your trade secrets obviously). Here are some
 starters for us. Please keep the explanations as short as possible to
 attract Autodesk to read them.

 http://www.glassworks.co.uk/video/love
 1) Fine feathers created totally with ice strands
 2) Feather system created in ice
 3) Cats fur : ice strands

 http://www.glassworks.co.uk/video/tadpoles-master
 1) Totally ice strand vegetation
 2) Ice driven water surface
 3) Render tadpoles have ice compound which auomatically detects the shot
 number and selects the correct cache

 http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
 1) Ice creating the cotton balls unravelling

 http://www.glassworks.co.uk/node/549
 1) Ice crowd


 http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
 1) Object IDs picked up in ice and use to 

Re: What use is ICE really?

2014-03-21 Thread Ed Manning
I can't speak for them, but as an occasional freelancer at PSYOP, I can say
that some of their best/coolest work was critically dependent on ICE.
 Maybe one of the guys from there could add specific, official examples
(hint, hint)?


Re: What use is ICE really?

2014-03-21 Thread Sebastian Kowalski
http://www.sekow.com/subaru_carparts
„vegetation“ system, rigs (character, flowers, camera), instancing galore, 
procedural aov management and so many more.. whole job would not been possible 
without ICE.

http://www.sekow.com/catrice_color
more ’traditional’ simulation. dust, fluids and shatter.. additional render 
support 
but again, crucial in scene management. 

http://www.sekow.com/kaercher_breeze
dirt, bubbles and some fluids

http://www.sekow.com/schwab_rollover
pseudo swarm behavior and modeling

http://www.sekow.com/anz
neural networks out of strands, completely direct-able, no simulation involved 
at all.

https://vimeo.com/89426397
post it setup, stop motion behavior .. technical animation

there is so much more, I use it every friggin day. the most fun I have lately 
is in building whole scene management systems using just string type nodes.
the tight relationship to the render tree.. damn I could cry

.sebastian

——— 
http://www.sekow.com



Am 21.03.2014 um 13:32 schrieb Paul Doyle technove...@gmail.com:

 Sorry if it was already linked, but there's a nice vimeo group for ICE videos 
 here: https://vimeo.com/groups/ice
 
 Shows a lot of work as well as plugins and other capabilities.
 
 
 On 21 March 2014 08:26, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:
 I typically use ICE for motion graphics.  I try to avoid simulation as much 
 as possible so I can have artistic control over the results.
 
 To me, fluid simulation is the absolute last thing I would be interested in 
 or need.
 
 -Paul
 
 
 
 On Fri, Mar 21, 2014 at 8:06 AM, Juan Brockhaus juanxsil...@gmail.com wrote:
 Hi,
 
 totally agree with Jacob.
 can't talk about the project at the moment, but...
 
 I'm building shapes/objects made out of dominoes. I made different compounds 
 to stack and pile dominoes in different ways and methods. And if the 
 shapes/objects I have to create (and even the domino) change, it is all 
 instantly updated.
 Only right at the end I add a Sim node and the whole things collapses... 
 (obviously controlled with nulls, forces, etc...) The Sim is the last 5% of 
 what I use ICE for.
 
 
 and another non-sim-ICE use example
 
 http://www.themill.com/work/qoros/shredder.aspx
 in most shots ICE to shred the car, keep rendernormals intact, bind HiRes to 
 LowRes, etc (no sim, this is all hand animated...)
 
 
 Juan
 
 
 On Fri, Mar 21, 2014 at 12:02 PM, Alastair Hearsum hear...@glassworks.co.uk 
 wrote:
 sorry our website isn't playing ball. Its the wrong link
 
 https://www.youtube.com/watch?v=RZZOUq-FoG0
 
 1) ice crowd
 
 Alastair Hearsum
 Head of 3d
 
 33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk
 Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
 (Company registered in England with number 04759979. Registered office 25 
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
 Please consider the environment before you print this email.
 DISCLAIMER: This e-mail and attachments are strictly privileged, private and 
 confidential and are intended solely for the stated recipient(s). Any views 
 or opinions presented are solely those of the author and do not necessarily 
 represent those of the Company. If you are not the intended recipient, be 
 advised that you have received this e-mail in error and that any use, 
 dissemination, forwarding, printing, or copying of this e-mail is strictly 
 prohibited. If this transmission is received in error please kindly return it 
 to the sender and delete this message from your system.
 On 21/03/2014 11:17, Alastair Hearsum wrote:
 Correction
 
 
 http://www.glassworks.co.uk/video/model-britainsearch-type=brandterm=talk
 1) Ice crowd
 
 
 
 Alastair Hearsum
 Head of 3d
 
 33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk
 Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
 (Company registered in England with number 04759979. Registered office 25 
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
 Please consider the environment before you print this email.
 DISCLAIMER: This e-mail and attachments are strictly privileged, private and 
 confidential and are intended solely for the stated recipient(s). Any views 
 or opinions presented are solely those of the author and do not necessarily 
 represent those of the Company. If you are not the intended recipient, be 
 advised that you have received this e-mail in error and that any use, 
 dissemination, forwarding, printing, or copying of this e-mail is strictly 
 prohibited. If this transmission is received in error please kindly return 
 it to the sender and delete this message from your system.
 On 21/03/2014 11:12, Alastair Hearsum wrote:
 Folks
 
 We had a chat with a senior chap at Autodesk. There was hint of surprise at 
 one use of ICE that I mentioned in passing. I think we over estimate the 
 understanding of what ICE gets used for and its all 

Re: What use is ICE really?

2014-03-21 Thread Emilio Hernandez
Rigging

Shapes
https://vimeo.com/84282621

https://vimeo.com/56920748

https://vimeo.com/56543471

https://vimeo.com/56799629

Tools
https://vimeo.com/83064545

Cheers



---
Emilio Hernández   VFX  3D animation.


2014-03-21 6:58 GMT-06:00 Sebastian Kowalski l...@sekow.com:

 http://www.sekow.com/subaru_carparts
 vegetation system, rigs (character, flowers, camera), instancing galore,
 procedural aov management and so many more.. whole job would not been
 possible without ICE.

 http://www.sekow.com/catrice_color
 more 'traditional' simulation. dust, fluids and shatter.. additional
 render support
 but again, crucial in scene management.

 http://www.sekow.com/kaercher_breeze
 dirt, bubbles and some fluids

 http://www.sekow.com/schwab_rollover
 pseudo swarm behavior and modeling

 http://www.sekow.com/anz
 neural networks out of strands, completely direct-able, no simulation
 involved at all.

 https://vimeo.com/89426397
 post it setup, stop motion behavior .. technical animation

 there is so much more, I use it every friggin day. the most fun I have
 lately is in building whole scene management systems using just string type
 nodes.
 the tight relationship to the render tree.. damn I could cry

 .sebastian

 --
 http://www.sekow.com



 Am 21.03.2014 um 13:32 schrieb Paul Doyle technove...@gmail.com:

 Sorry if it was already linked, but there's a nice vimeo group for ICE
 videos here: https://vimeo.com/groups/ice

 Shows a lot of work as well as plugins and other capabilities.


 On 21 March 2014 08:26, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 I typically use ICE for motion graphics.  I try to avoid simulation as
 much as possible so I can have artistic control over the results.

 To me, fluid simulation is the absolute last thing I would be interested
 in or need.

 -Paul



 On Fri, Mar 21, 2014 at 8:06 AM, Juan Brockhaus juanxsil...@gmail.comwrote:

 Hi,

 totally agree with Jacob.
 can't talk about the project at the moment, but...

 I'm building shapes/objects made out of dominoes. I made different
 compounds to stack and pile dominoes in different ways and methods. And if
 the shapes/objects I have to create (and even the domino) change, it is all
 instantly updated.
 Only right at the end I add a Sim node and the whole things collapses...
 (obviously controlled with nulls, forces, etc...) The Sim is the last 5% of
 what I use ICE for.


 and another non-sim-ICE use example

 http://www.themill.com/work/qoros/shredder.aspx
 in most shots ICE to shred the car, keep rendernormals intact, bind
 HiRes to LowRes, etc (no sim, this is all hand animated...)


 Juan


 On Fri, Mar 21, 2014 at 12:02 PM, Alastair Hearsum 
 hear...@glassworks.co.uk wrote:

  sorry our website isn't playing ball. Its the wrong link

 https://www.youtube.com/watch?v=RZZOUq-FoG0

 1) ice crowd

  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged,
 private and confidential and are intended solely for the stated
 recipient(s). Any views or opinions presented are solely those of the
 author and do not necessarily represent those of the Company. If you are
 not the intended recipient, be advised that you have received this e-mail
 in error and that any use, dissemination, forwarding, printing, or copying
 of this e-mail is strictly prohibited. If this transmission is received in
 error please kindly return it to the sender and delete this message from
 your system.
  On 21/03/2014 11:17, Alastair Hearsum wrote:

 Correction



 http://www.glassworks.co.uk/video/model-britainsearch-type=brandterm=talkhttp://www.glassworks.co.uk/node/549
 1) Ice crowd



  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged,
 private and confidential and are intended solely for the stated
 recipient(s). Any views or opinions presented are solely those of the
 author and do not necessarily represent those of the Company. If you are
 not the intended recipient, be advised that you have received this e-mail
 in error and that any use, dissemination, 

Re: What use is ICE really?

2014-03-21 Thread Morten Bartholdy
Great initiative Alastair.

While I can't offer examples of ingenious ways to make good use of ICE -
many others here can - I will take the opportunity to advocate for not only
developing Bifrost to work in a similar fashion to ICE, but also take it
one step further for those of us less technically inclined.

I love ICE, use Mootzoid and Exocortex plugins regularly and probably
generally use ICE on 80-90% of my productions, one way or another, so don't
get me wrong here. It is however also a fact that I spend way too much time
trying to do stuff that should be very easy, but failing to do so because
of context mismatches and incompatible data types, like when I want to use
pointcloud data on a polygonal mesh or the other way around. Handling and
controlling orientation comes to mind too - this has often taken too much
time when all I want to do is something similar to the UI constraints, with
choice of axis for orientation constraints etc.

So in order to make more of the (hopefully coming) power of Bifrost
available to less technical artists, I would suggest to go further in
creating higher level control nodes too, but certainly not sacrificing the
low level access to the nuts and bolts for those who understand this.

Hoping I am not the only one wishing for something like this, I realize it
would be a fase 4 in the Bifrost rollout :)


Morten







Den 21. marts 2014 kl. 12:12 skrev Alastair Hearsum
hear...@glassworks.co.uk:

 
 We had a chat with a senior chap at Autodesk. There was hint of surprise at
 one use of ICE that I mentioned in passing. I think we over estimate the
 understanding of what ICE gets used for and its all pervading usefulness.
 I'd like to invite people to share their ice work especially if its more
 obscure (without giving away your trade secrets obviously). Here are some
 starters for us. Please keep the explanations as short as possible to
 attract Autodesk to read them.
 
 http://www.glassworks.co.uk/video/love
 http://www.glassworks.co.uk/video/love
 1) Fine feathers created totally with ice strands
 2) Feather system created in ice
 3) Cats fur : ice strands
 
 http://www.glassworks.co.uk/video/tadpoles-master
 http://www.glassworks.co.uk/video/tadpoles-master
 1) Totally ice strand vegetation
 2) Ice driven water surface
 3) Render tadpoles have ice compound which auomatically detects the shot
 number and selects the correct cache
 
 http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
 http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
 1) Ice creating the cotton balls unravelling
 
 http://www.glassworks.co.uk/node/549 http://www.glassworks.co.uk/node/549
 1) Ice crowd
 
 http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
 http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
 1) Object IDs picked up in ice and use to assign materials of supermarket
 aisle items
 
 https://vimeo.com/87096859 https://vimeo.com/87096859
 Some holes aesthetically
 1) ice rigid body pens transferring their attributes to lagoa ice fluid
 melted pens
 2)Ice fracturing bottle
 
 http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
 http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
 1) Intervened in Momentum ice plugin to extract vectors and modulate them
 
 http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin
 http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin
 1) Hair created from scratch in ice strands including clumping
 
 http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview
 http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview
 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet
 for the strings
 
 And many many more.
 
 
 --
 Alastair Hearsum
 Head of 3d
 
 
 [GLASSWORKS]
 33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
 
 
 Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
 
 (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
 
 Please consider the environment before you print this email.
 
 DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.


Re: What use is ICE really?

2014-03-21 Thread Alastair Hearsum

Great stuff

Keep it all coming everyone


A

Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 
25 Harley Street, London, W1G 9BR. VAT registration number: 86729)

Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private 
and confidential and are intended solely for the stated recipient(s). 
Any views or opinions presented are solely those of the author and do 
not necessarily represent those of the Company. If you are not the 
intended recipient, be advised that you have received this e-mail in 
error and that any use, dissemination, forwarding, printing, or copying 
of this e-mail is strictly prohibited. If this transmission is received 
in error please kindly return it to the sender and delete this message 
from your system.

On 21/03/2014 12:58, Sebastian Kowalski wrote:

http://www.sekow.com/subaru_carparts
„vegetation“ system, rigs (character, flowers, camera), instancing 
galore, procedural aov management and so many more.. whole job would 
not been possible without ICE.


http://www.sekow.com/catrice_color
more ’traditional’ simulation. dust, fluids and shatter.. additional 
render support

but again, crucial in scene management.

http://www.sekow.com/kaercher_breeze
dirt, bubbles and some fluids

http://www.sekow.com/schwab_rollover
pseudo swarm behavior and modeling

http://www.sekow.com/anz
neural networks out of strands, completely direct-able, no simulation 
involved at all.


https://vimeo.com/89426397
post it setup, stop motion behavior .. technical animation

there is so much more, I use it every friggin day. the most fun I have 
lately is in building whole scene management systems using just string 
type nodes.

the tight relationship to the render tree.. damn I could cry

.sebastian

———
http://www.sekow.com



Am 21.03.2014 um 13:32 schrieb Paul Doyle technove...@gmail.com:

Sorry if it was already linked, but there's a nice vimeo group for 
ICE videos here: https://vimeo.com/groups/ice


Shows a lot of work as well as plugins and other capabilities.


On 21 March 2014 08:26, Paul Griswold 
pgrisw...@fusiondigitalproductions.com 
mailto:pgrisw...@fusiondigitalproductions.com wrote:


I typically use ICE for motion graphics.  I try to avoid
simulation as much as possible so I can have artistic control
over the results.

To me, fluid simulation is the absolute last thing I would be
interested in or need.

-Paul



On Fri, Mar 21, 2014 at 8:06 AM, Juan Brockhaus
juanxsil...@gmail.com mailto:juanxsil...@gmail.com wrote:

Hi,

totally agree with Jacob.
can't talk about the project at the moment, but...

I'm building shapes/objects made out of dominoes. I made
different compounds to stack and pile dominoes in different
ways and methods. And if the shapes/objects I have to create
(and even the domino) change, it is all instantly updated.
Only right at the end I add a Sim node and the whole things
collapses... (obviously controlled with nulls, forces,
etc...) The Sim is the last 5% of what I use ICE for.


and another non-sim-ICE use example

http://www.themill.com/work/qoros/shredder.aspx
in most shots ICE to shred the car, keep rendernormals
intact, bind HiRes to LowRes, etc (no sim, this is all hand
animated...)


Juan


On Fri, Mar 21, 2014 at 12:02 PM, Alastair Hearsum
hear...@glassworks.co.uk mailto:hear...@glassworks.co.uk
wrote:

sorry our website isn't playing ball. Its the wrong link

https://www.youtube.com/watch?v=RZZOUq-FoG0

1) ice crowd

Alastair Hearsum
Head of 3d
GLASSWORKS
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182 tel:%2B44%20%280%2920%207434%201182
glassworks.co.uk http://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at
glassworks.co.uk http://glassworks.co.uk/
(Company registered in England with number 04759979.
Registered office 25 Harley Street, London, W1G 9BR. VAT
registration number: 86729)
Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly
privileged, private and confidential and are intended
solely for the stated recipient(s). Any views or opinions
presented are solely those of the author and do not
necessarily represent those of the Company. If you are
not the intended recipient, be 

Re: What use is ICE really?

2014-03-21 Thread Morten Bartholdy
I think the Polynoid guys are too busy to post, but big parts of their work
is heavily ICE driven. I mention them spefically because they were so kind
to give me access to a strand setup they used for this:

http://www.polynoid.tv/infiniti-blue-essence/

I used it for creating similar flowy glowing energy streaks for a logo
animation, which I can't show here as it is not released yet, but I talked
to some Maya people here who said they had no idea how to do something like
that and it would probably require a very skilled scripter/coder for Maya
:)


Morten






Den 21. marts 2014 kl. 14:11 skrev Alastair Hearsum
hear...@glassworks.co.uk:

 Great stuff
 
 Keep it all coming everyone
 
 
 A
 
 Alastair Hearsum
 Head of 3d
 
 
 [GLASSWORKS]
 33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
 
 
 Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
 
 (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
 
 Please consider the environment before you print this email.
 
 DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.
 On 21/03/2014 12:58, Sebastian Kowalski wrote:
 http://www.sekow.com/subaru_carparts http://www.sekow.com/subaru_carparts
 „vegetation“ system, rigs (character, flowers, camera), instancing galore,
 procedural aov management and so many more.. whole job would not been
 possible without ICE.
 
 http://www.sekow.com/catrice_color http://www.sekow.com/catrice_color
 more ’traditional’ simulation. dust, fluids and shatter.. additional render
 support
 but again, crucial in scene management.
 
 http://www.sekow.com/kaercher_breeze http://www.sekow.com/kaercher_breeze
 dirt, bubbles and some fluids
 
 http://www.sekow.com/schwab_rollover http://www.sekow.com/schwab_rollover
 pseudo swarm behavior and modeling
 
 http://www.sekow.com/anz http://www.sekow.com/anz
 neural networks out of strands, completely direct-able, no simulation
 involved at all.
 
 https://vimeo.com/89426397 https://vimeo.com/89426397
 post it setup, stop motion behavior .. technical animation
 
 there is so much more, I use it every friggin day. the most fun I have
 lately is in building whole scene management systems using just string type
 nodes.
 the tight relationship to the render tree.. damn I could cry
 
 .sebastian
 
 ———
 http://www.sekow.com http://www.sekow.com
 
 
 
 Am 21.03.2014 um 13:32 schrieb Paul Doyle technove...@gmail.com
 mailto:technove...@gmail.com :
 
 Sorry if it was already linked, but there's a nice vimeo group for ICE
 videos here:  https://vimeo.com/groups/ice https://vimeo.com/groups/ice
 
 Shows a lot of work as well as plugins and other capabilities.
 
 
 On 21 March 2014 08:26, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com
 mailto:pgrisw...@fusiondigitalproductions.com  wrote:
 I typically use ICE for motion graphics.  I try to avoid simulation as much
 as possible so I can have artistic control over the results.
 
 To me, fluid simulation is the absolute last thing I would be interested in
 or need.
 
 -Paul
 
 
 
 On Fri, Mar 21, 2014 at 8:06 AM, Juan Brockhaus  juanxsil...@gmail.com
 mailto:juanxsil...@gmail.com  wrote:
 Hi,
 totally agree with Jacob.
 can't talk about the project at the moment, but...
 
 I'm building shapes/objects made out of dominoes. I made different
 compounds to stack and pile dominoes in different ways and methods. And if
 the shapes/objects I have to create (and even the domino) change, it is all
 instantly updated.
 Only right at the end I add a Sim node and the whole things collapses...
 (obviously controlled with nulls, forces, etc...) The Sim is the last 5% of
 what I use ICE for.
 
 and another non-sim-ICE use example
 
 http://www.themill.com/work/qoros/shredder.aspx
 http://www.themill.com/work/qoros/shredder.aspx
 in most shots ICE to shred the car, keep rendernormals intact, bind HiRes
 to LowRes, etc (no sim, this is all hand animated...)
 
 
 Juan
 
 
 On Fri, Mar 21, 2014 at 12:02 PM, Alastair Hearsum 
 hear...@glassworks.co.uk mailto:hear...@glassworks.co.uk  wrote:
 sorry our website isn't playing ball. Its the wrong link
 
 https://www.youtube.com/watch?v=RZZOUq-FoG0
 https://www.youtube.com/watch?v=RZZOUq-FoG0
 
 1) ice crowd
 
 Alastair Hearsum
 Head of 3d
 
 
 [GLASSWORKS]
 33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182 

RE: What use is ICE really?

2014-03-21 Thread Nick Angus
Johnnie Walker: Ice scattering of objects, spice particle sims, tree 
leaves/fruit.
https://vimeo.com/album/2447847/video/50901027

Qantas: Water droplets and rain sims
https://vimeo.com/album/2447847/video/50901027

Abbotts: Grass, Oat particles stuck to bread, oat sims
https://vimeo.com/album/2447847/video/61127819

Ubank: Debris/paper, luggage, falling branches, snow impacts
https://vimeo.com/album/2447847/video/37924795

Nissin Polar Bears: All fur done with ICE, plus snow footprints displaced at 
rendertime using ICE data
https://vimeo.com/83473492

Cadbury: chocolate swirl, balloons
https://vimeo.com/65947988

And heaps more I can't even remember

Cheers, Nick







From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alastair Hearsum
Sent: Friday, 21 March 2014 9:12 PM
To: softimage@listproc.autodesk.com
Subject: What use is ICE really?

Folks

We had a chat with a senior chap at Autodesk. There was hint of surprise at one 
use of ICE that I mentioned in passing. I think we over estimate the 
understanding of what ICE gets used for and its all pervading usefulness. I'd 
like to invite people to share their ice work especially if its more obscure 
(without giving away your trade secrets obviously). Here are some starters for 
us. Please keep the explanations as short as possible to attract Autodesk to 
read them.

http://www.glassworks.co.uk/video/love
1) Fine feathers created totally with ice strands
2) Feather system created in ice
3) Cats fur : ice strands

http://www.glassworks.co.uk/video/tadpoles-master
1) Totally ice strand vegetation
2) Ice driven water surface
3) Render tadpoles have ice compound which auomatically detects the shot number 
and selects the correct cache

http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
1) Ice creating the cotton balls unravelling

http://www.glassworks.co.uk/node/549
1) Ice crowd

http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
1) Object IDs picked up in ice and use to assign materials of supermarket aisle 
items

https://vimeo.com/87096859
Some holes aesthetically
1) ice rigid body pens transferring their attributes to lagoa ice fluid melted 
pens
2)Ice fracturing bottle

http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
1) Intervened in Momentum ice plugin to extract vectors and modulate them

http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin
1) Hair created from scratch in ice strands including clumping

http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview
1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet for 
the strings

And many many more.

--
Alastair Hearsum
Head of 3d
[GLASSWORKS]
33/34 Great Pulteney Street
London
W1F 9NP
+44 (0)20 7434 1182
glassworks.co.ukhttp://www.glassworks.co.uk/
Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
(Company registered in England with number 04759979. Registered office 25 
Harley Street, London, W1G 9BR. VAT registration number: 86729)
Please consider the environment before you print this email.
DISCLAIMER: This e-mail and attachments are strictly privileged, private and 
confidential and are intended solely for the stated recipient(s). Any views or 
opinions presented are solely those of the author and do not necessarily 
represent those of the Company. If you are not the intended recipient, be 
advised that you have received this e-mail in error and that any use, 
dissemination, forwarding, printing, or copying of this e-mail is strictly 
prohibited. If this transmission is received in error please kindly return it 
to the sender and delete this message from your system.


Re: What use is ICE really?

2014-03-21 Thread Ilija Brunck
Hello everybody,

first of all, we are sorry about the absence in the last weeks. We've been
super busy and it was hard to even find time to read through all the things
going on here.

So maybe this is also a good time for a first general comment on the whole
(quite sad) situation:
We as a studio will for sure keep using Softimage over the coming years and
not switch to another package. Besides all the sadness about the death of
Softimage we see something good in the whole situation. We are quite sure
all this creates lots of potential for innovation and that something great
will come out of this.
For us at the moment we are super happy with our pipeline and see little
need for change. We'll carefully watch everything that's happening and will
try to play a part in the development of the better things to come.

So, to comment on Projects done with ICE: Basically I can say we use it
heavily in every project we are doing and I can without doubt say that we
could not produce the work we do without ICE. Here's a couple of examples:

http://www.polynoid.tv/loom/
- All the spiderweb, the whole second abstract part of the film, fur and
much more

http://www.polynoid.tv/infiniti-blue-essence/
- all ICE besides the car

http://www.polynoid.tv/mtv-ema-2011/
- effects, crowds, geometry distribution/creation, animation

http://www.polynoid.tv/lenovo-thinkpad/
- the carbon

http://www.polynoid.tv/fud/
- all ice.snow stuff, all cortana elements and much more

http://www.polynoid.tv/mtv-idol/
- crowds / effects

http://www.woodblock.tv/project/crime-investigation-ice/
- animation / effects

http://www.woodblock.tv/project/dragon-eternity/
- crowds / effects / animation

As I said, for us it's an absolutely necessary tool in our pipeline and we
can not imagine going back to a pre ICE world.


All the best from Berlin,
Ilija




On Fri, Mar 21, 2014 at 2:19 PM, Morten Bartholdy x...@colorshopvfx.dkwrote:

   I think the Polynoid guys are too busy to post, but big parts of their
 work is heavily ICE driven. I mention them spefically because they were so
 kind to give me access to a strand setup they used for this:



 http://www.polynoid.tv/infiniti-blue-essence/


   I used it for creating similar flowy glowing energy streaks for a logo
 animation, which I can't show here as it is not released yet, but I talked
 to some Maya people here who said they had no idea how to do something like
 that and it would probably require a very skilled scripter/coder for Maya :)





 Morten











-- 
Ilija Brunck

+573183232393
+491773402874
il...@polynoid.tv
www.polynoid.tv


Re: What use is ICE really?

2014-03-21 Thread paul
Some of my stuff

Making a renderer
https://vimeo.com/20648346

remapping topology
https://vimeo.com/43532240

transferring deformation to different topology
https://vimeo.com/26116783

image manipulation
https://vimeo.com/33588786

texture instance flow
https://vimeo.com/37304814

facial mocap solver
https://vimeo.com/40589904

muscles
https://vimeo.com/43913057

applying corrective shapes
https://vimeo.com/67402407

space invaders
https://vimeo.com/75699841

tree maker
https://vimeo.com/76144838
forest maker
https://vimeo.com/76411577

fur system
https://vimeo.com/80382153

anatomical deformation
https://vimeo.com/88245138





Re: What use is ICE really?

2014-03-21 Thread Toonafish

Ha ! I was just thinking Paul should post his ICE renderer video :-)

- Ronald

On 3/21/2014 15:02, p...@bustykelp.com wrote:

Some of my stuff
Making a renderer
https://vimeo.com/20648346
remapping topology
https://vimeo.com/43532240
transferring deformation to different topology
https://vimeo.com/26116783
image manipulation
https://vimeo.com/33588786
texture instance flow
https://vimeo.com/37304814
facial mocap solver
https://vimeo.com/40589904
muscles
https://vimeo.com/43913057
applying corrective shapes
https://vimeo.com/67402407
space invaders
https://vimeo.com/75699841
tree maker
https://vimeo.com/76144838
forest maker
https://vimeo.com/76411577
fur system
https://vimeo.com/80382153
anatomical deformation
https://vimeo.com/88245138




Re: What use is ICE really?

2014-03-21 Thread Andy Goehler
That sounds interesting, care to give me a hint?

Andy

On Mar 21, 2014, at 13:58, Sebastian Kowalski l...@sekow.com wrote:

 procedural aov management



Re: What use is ICE really?

2014-03-21 Thread Emilio Hernandez
Another one

https://vimeo.com/83324855

---
Emilio Hernández   VFX  3D animation.


2014-03-21 7:44 GMT-06:00 Ilija Brunck il...@polynoid.org:

 Hello everybody,

 first of all, we are sorry about the absence in the last weeks. We've been
 super busy and it was hard to even find time to read through all the things
 going on here.

 So maybe this is also a good time for a first general comment on the whole
 (quite sad) situation:
 We as a studio will for sure keep using Softimage over the coming years
 and not switch to another package. Besides all the sadness about the death
 of Softimage we see something good in the whole situation. We are quite
 sure all this creates lots of potential for innovation and that something
 great will come out of this.
 For us at the moment we are super happy with our pipeline and see little
 need for change. We'll carefully watch everything that's happening and will
 try to play a part in the development of the better things to come.

 So, to comment on Projects done with ICE: Basically I can say we use it
 heavily in every project we are doing and I can without doubt say that we
 could not produce the work we do without ICE. Here's a couple of examples:

 http://www.polynoid.tv/loom/
 - All the spiderweb, the whole second abstract part of the film, fur and
 much more

 http://www.polynoid.tv/infiniti-blue-essence/
 - all ICE besides the car

 http://www.polynoid.tv/mtv-ema-2011/
 - effects, crowds, geometry distribution/creation, animation

 http://www.polynoid.tv/lenovo-thinkpad/
 - the carbon

 http://www.polynoid.tv/fud/
 - all ice.snow stuff, all cortana elements and much more

 http://www.polynoid.tv/mtv-idol/
 - crowds / effects

 http://www.woodblock.tv/project/crime-investigation-ice/
 - animation / effects

 http://www.woodblock.tv/project/dragon-eternity/
 - crowds / effects / animation

 As I said, for us it's an absolutely necessary tool in our pipeline and we
 can not imagine going back to a pre ICE world.


 All the best from Berlin,
 Ilija




 On Fri, Mar 21, 2014 at 2:19 PM, Morten Bartholdy x...@colorshopvfx.dkwrote:

   I think the Polynoid guys are too busy to post, but big parts of their
 work is heavily ICE driven. I mention them spefically because they were so
 kind to give me access to a strand setup they used for this:



 http://www.polynoid.tv/infiniti-blue-essence/


   I used it for creating similar flowy glowing energy streaks for a logo
 animation, which I can't show here as it is not released yet, but I talked
 to some Maya people here who said they had no idea how to do something like
 that and it would probably require a very skilled scripter/coder for Maya :)





 Morten











 --
 Ilija Brunck

 +573183232393
 +491773402874
 il...@polynoid.tv
 www.polynoid.tv




Re: What use is ICE really?

2014-03-21 Thread Chris Marshall
These are actually particle tests but I thought looked interesting as
experiments



On 21 March 2014 14:25, Emilio Hernandez emi...@e-roja.com wrote:

 Another one

 https://vimeo.com/83324855

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-21 7:44 GMT-06:00 Ilija Brunck il...@polynoid.org:

 Hello everybody,

 first of all, we are sorry about the absence in the last weeks. We've
 been super busy and it was hard to even find time to read through all the
 things going on here.

 So maybe this is also a good time for a first general comment on the
 whole (quite sad) situation:
 We as a studio will for sure keep using Softimage over the coming years
 and not switch to another package. Besides all the sadness about the death
 of Softimage we see something good in the whole situation. We are quite
 sure all this creates lots of potential for innovation and that something
 great will come out of this.
 For us at the moment we are super happy with our pipeline and see little
 need for change. We'll carefully watch everything that's happening and will
 try to play a part in the development of the better things to come.

 So, to comment on Projects done with ICE: Basically I can say we use it
 heavily in every project we are doing and I can without doubt say that we
 could not produce the work we do without ICE. Here's a couple of examples:

 http://www.polynoid.tv/loom/
 - All the spiderweb, the whole second abstract part of the film, fur and
 much more

 http://www.polynoid.tv/infiniti-blue-essence/
 - all ICE besides the car

 http://www.polynoid.tv/mtv-ema-2011/
 - effects, crowds, geometry distribution/creation, animation

 http://www.polynoid.tv/lenovo-thinkpad/
 - the carbon

 http://www.polynoid.tv/fud/
 - all ice.snow stuff, all cortana elements and much more

 http://www.polynoid.tv/mtv-idol/
 - crowds / effects

 http://www.woodblock.tv/project/crime-investigation-ice/
 - animation / effects

 http://www.woodblock.tv/project/dragon-eternity/
 - crowds / effects / animation

 As I said, for us it's an absolutely necessary tool in our pipeline and
 we can not imagine going back to a pre ICE world.


 All the best from Berlin,
 Ilija




 On Fri, Mar 21, 2014 at 2:19 PM, Morten Bartholdy 
 x...@colorshopvfx.dkwrote:

   I think the Polynoid guys are too busy to post, but big parts of
 their work is heavily ICE driven. I mention them spefically because they
 were so kind to give me access to a strand setup they used for this:



 http://www.polynoid.tv/infiniti-blue-essence/


   I used it for creating similar flowy glowing energy streaks for a
 logo animation, which I can't show here as it is not released yet, but I
 talked to some Maya people here who said they had no idea how to do
 something like that and it would probably require a very skilled
 scripter/coder for Maya :)





 Morten











 --
 Ilija Brunck

 +573183232393
 +491773402874
 il...@polynoid.tv
 www.polynoid.tv





-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: What use is ICE really?

2014-03-21 Thread Chris Marshall
Ah I appear to have posted nothing!
Sorry about that. Here are the links

https://vimeo.com/36448859

https://vimeo.com/37270403

https://vimeo.com/77203638

https://vimeo.com/76951979

https://vimeo.com/12483521

https://vimeo.com/7937077





On 21 March 2014 14:37, Chris Marshall chrismarshal...@gmail.com wrote:

 These are actually particle tests but I thought looked interesting as
 experiments



 On 21 March 2014 14:25, Emilio Hernandez emi...@e-roja.com wrote:

 Another one

 https://vimeo.com/83324855

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-21 7:44 GMT-06:00 Ilija Brunck il...@polynoid.org:

 Hello everybody,

 first of all, we are sorry about the absence in the last weeks. We've
 been super busy and it was hard to even find time to read through all the
 things going on here.

 So maybe this is also a good time for a first general comment on the
 whole (quite sad) situation:
 We as a studio will for sure keep using Softimage over the coming years
 and not switch to another package. Besides all the sadness about the death
 of Softimage we see something good in the whole situation. We are quite
 sure all this creates lots of potential for innovation and that something
 great will come out of this.
 For us at the moment we are super happy with our pipeline and see little
 need for change. We'll carefully watch everything that's happening and will
 try to play a part in the development of the better things to come.

 So, to comment on Projects done with ICE: Basically I can say we use it
 heavily in every project we are doing and I can without doubt say that we
 could not produce the work we do without ICE. Here's a couple of examples:

 http://www.polynoid.tv/loom/
 - All the spiderweb, the whole second abstract part of the film, fur and
 much more

 http://www.polynoid.tv/infiniti-blue-essence/
 - all ICE besides the car

 http://www.polynoid.tv/mtv-ema-2011/
 - effects, crowds, geometry distribution/creation, animation

 http://www.polynoid.tv/lenovo-thinkpad/
 - the carbon

 http://www.polynoid.tv/fud/
 - all ice.snow stuff, all cortana elements and much more

 http://www.polynoid.tv/mtv-idol/
 - crowds / effects

 http://www.woodblock.tv/project/crime-investigation-ice/
 - animation / effects

 http://www.woodblock.tv/project/dragon-eternity/
 - crowds / effects / animation

 As I said, for us it's an absolutely necessary tool in our pipeline and
 we can not imagine going back to a pre ICE world.


 All the best from Berlin,
 Ilija




 On Fri, Mar 21, 2014 at 2:19 PM, Morten Bartholdy 
 x...@colorshopvfx.dkwrote:

   I think the Polynoid guys are too busy to post, but big parts of
 their work is heavily ICE driven. I mention them spefically because they
 were so kind to give me access to a strand setup they used for this:



 http://www.polynoid.tv/infiniti-blue-essence/


   I used it for creating similar flowy glowing energy streaks for a
 logo animation, which I can't show here as it is not released yet, but I
 talked to some Maya people here who said they had no idea how to do
 something like that and it would probably require a very skilled
 scripter/coder for Maya :)





 Morten











 --
 Ilija Brunck

 +573183232393
 +491773402874
 il...@polynoid.tv
 www.polynoid.tv





 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




-- 

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk


Re: What use is ICE really?

2014-03-21 Thread Ed Manning
Some tests --

ICE modeling, animation, procedural lighting (I guess it's technically
texturing)

https://vimeo.com/82347039

https://vimeo.com/79642973

https://vimeo.com/78064818


Re: What use is ICE really?

2014-03-21 Thread olivier jeannel

Chris, Some of them are 4 years ago, and still so inspirative !
Le 21/03/2014 15:41, Chris Marshall a écrit :

Ah I appear to have posted nothing!
Sorry about that. Here are the links

https://vimeo.com/36448859

https://vimeo.com/37270403

https://vimeo.com/77203638

https://vimeo.com/76951979

https://vimeo.com/12483521

https://vimeo.com/7937077





On 21 March 2014 14:37, Chris Marshall chrismarshal...@gmail.com 
mailto:chrismarshal...@gmail.com wrote:


These are actually particle tests but I thought looked interesting
as experiments



On 21 March 2014 14:25, Emilio Hernandez emi...@e-roja.com
mailto:emi...@e-roja.com wrote:

Another one

https://vimeo.com/83324855

---
Emilio Hernández   VFX  3D animation.


2014-03-21 7:44 GMT-06:00 Ilija Brunck il...@polynoid.org
mailto:il...@polynoid.org:

Hello everybody,

first of all, we are sorry about the absence in the last
weeks. We've been super busy and it was hard to even find
time to read through all the things going on here.

So maybe this is also a good time for a first general
comment on the whole (quite sad) situation:
We as a studio will for sure keep using Softimage over the
coming years and not switch to another package. Besides
all the sadness about the death of Softimage we see
something good in the whole situation. We are quite sure
all this creates lots of potential for innovation and that
something great will come out of this.
For us at the moment we are super happy with our pipeline
and see little need for change. We'll carefully watch
everything that's happening and will try to play a part in
the development of the better things to come.

So, to comment on Projects done with ICE: Basically I can
say we use it heavily in every project we are doing and I
can without doubt say that we could not produce the work
we do without ICE. Here's a couple of examples:

http://www.polynoid.tv/loom/
- All the spiderweb, the whole second abstract part of the
film, fur and much more

http://www.polynoid.tv/infiniti-blue-essence/
- all ICE besides the car

http://www.polynoid.tv/mtv-ema-2011/
- effects, crowds, geometry distribution/creation, animation

http://www.polynoid.tv/lenovo-thinkpad/
- the carbon

http://www.polynoid.tv/fud/
- all ice.snow stuff, all cortana elements and much more

http://www.polynoid.tv/mtv-idol/
- crowds / effects

http://www.woodblock.tv/project/crime-investigation-ice/
- animation / effects

http://www.woodblock.tv/project/dragon-eternity/
- crowds / effects / animation

As I said, for us it's an absolutely necessary tool in our
pipeline and we can not imagine going back to a pre ICE world.


All the best from Berlin,
Ilija




On Fri, Mar 21, 2014 at 2:19 PM, Morten Bartholdy
x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk wrote:

I think the Polynoid guys are too busy to post, but
big parts of their work is heavily ICE driven. I
mention them spefically because they were so kind to
give me access to a strand setup they used for this:

http://www.polynoid.tv/infiniti-blue-essence/


I used it for creating similar flowy glowing energy
streaks for a logo animation, which I can't show here
as it is not released yet, but I talked to some Maya
people here who said they had no idea how to do
something like that and it would probably require a
very skilled scripter/coder for Maya :)

Morten




-- 
Ilija Brunck


+573183232393
+491773402874 tel:%2B491773402874
il...@polynoid.tv mailto:il...@polynoid.tv
www.polynoid.tv http://www.polynoid.tv





-- 


Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk http://www.mintmotion.co.uk




--

Chris Marshall
Mint Motion Limited
029 20 37 27 57
07730 533 115
www.mintmotion.co.uk http://www.mintmotion.co.uk





Re: What use is ICE really?

2014-03-21 Thread Ed Manning
And although they include a lot of what's been mentioned, you get a real
sense of the scope of things people do with ICE by looking here:

https://vimeo.com/groups/ice

https://vimeo.com/search/page:2/sort:relevant/format:thumbnail?q=softimage+ice

https://www.youtube.com/results?search_query=softimage%20icesm=3

Sort of a pity that it took something like the current crisis to get people
from Autodesk to be aware of these things...


Re: What use is ICE really?

2014-03-21 Thread Jeffrey Dates
I think it would be an amusing exercise to do a comparison of technique and
workflow for these projects.   What would it take to do the SAME effect in
Maya!?

Side by side.  It would show how one framework is capable of so much more
than 'just particles'.   Maya will have to tap every corner of it's toolset
to achieve the same effects..  If it even can in all cases.






On Fri, Mar 21, 2014 at 11:00 AM, Ed Manning etmth...@gmail.com wrote:

 Some tests --

 ICE modeling, animation, procedural lighting (I guess it's technically
 texturing)

 https://vimeo.com/82347039

 https://vimeo.com/79642973

 https://vimeo.com/78064818





Re: What use is ICE really?

2014-03-21 Thread Chris Marshall
Thanks Olivier,
This was how I leared ICE, experiment experiment experiment. Some of these
techniques have ended up in actual jobs, some not.


On 21 March 2014 15:01, olivier jeannel olivier.jean...@noos.fr wrote:

 Chris, Some of them are 4 years ago, and still so inspirative !
 Le 21/03/2014 15:41, Chris Marshall a écrit :



   Ah I appear to have posted nothing!
  Sorry about that. Here are the links

 https://vimeo.com/36448859

 https://vimeo.com/37270403

 https://vimeo.com/77203638

 https://vimeo.com/76951979

 https://vimeo.com/12483521

 https://vimeo.com/7937077






Re: What use is ICE really?

2014-03-21 Thread Jonah Friedman
Wow, where do I start? Every time there's a challenge or a problem, I reach
for ICE. Virtually every project I've worked on over the last three years
at Psyop NY has made use of ICE in at least some minor way, and most
projects in a really major way.

By no means a complete list, and I'm absolutely not giving credit to enough
people

Also I want to stress that while this is mostly a list of things I worked
on, a lot of the ICE tasks listed on here were NOT done by me.


LG:

http://www.psyop.tv/lg-somethings-lurking/

This one takes me back. One of my first big ICE projects. ICE dust sharks,
ice strands for carpet fibers, ice disintegration of dust sharks.


JBL:

http://www.psyop.tv/jbl-ear-of-the-tornado/
Infinite high detail ground plane was made using a hex tile system created
in ICE. Tornado was simulated in houdini by Miguel but the particles were
modified for rendering in ICE and rendered in Soft.


Wolfenstein:

http://www.psyop.tv/bethesda-wolfenstein-the-new-order/

Blackbody emission sparks that instance lights to approximate the
illumnation coming from the sparks. All the rain of course. ICE based
tangents everywhere to control a ward shader. Also water surface that came
from naiad was used to advect a bunch the oil slicks.


Coke Zero:

http://www.psyop.tv/coke-zero-2012-coke-zero/
Our whole own crowd system which works in ICE, called BigAssCrowd. It works
by playing back looking animations in any particular order using time
instancing, and it knows where attachment points are for heads, hands, etc
and so can instance big foam finger or foam cowboy hats on everything.

Whole custom crowd system, built in 2 weeks together with Dave Barosin.


Morrisons:

http://www.psyop.tv/morrisons-guest/

Cracking of the ginger bread man works via a tangent based tension map that
creates data for stretching only along the tangent. In areas where
stretching happens along the tangent, a displacement map of cracks against
the tangent are turned on. We also had an artist control for biasing the
tension, with interactive artist feedback.
Development time: half day for proof of concept, 1.5 days for production
version

On top of that there's all the various snow in the air, snow on the ground,
glitter, and tons of crumbs and sugar crystals on the ginger bread guy.


Also the bird used Ruffle, our entirely ICE based feather system which uses
ICE to instance feathers that are made.. out of strands generated by ICE.

Telstra:

http://www.psyop.tv/telstra-big-night-in/

Made the Entwiner, which creates 3D knits entirely out of strands. The only
downside was we had to re-model the characters using NURBs, and then deform
those nurbs using the animation geometry. Those deformers were made in ICE,
of course.

Mio:

http://www.psyop.tv/mio-nose-job/

Lots of mios. ICE feathers by Todd Akita in this one, and ICE haircuts.
Lots of little ICE things too, like deforming render geometry with
animation geometry, deforming softimage hair growing geometry with
animation geometry.


3M Post Its:

http://digitalcanvas.co/2014/03/05/digital-canvas-interviews-psyop/

Everything is an instance. Not sure how to even approach this job without a
porgrammable procedural instancer.


Fanta Waterfall:

http://www.psyop.tv/fanta-waterfall/

I didn't personally work on this, and these avatar jungles show what a
couple people who were using ICE for almost the first time can pull of.


Friskies:

http://www.psyop.tv/friskies-alice/

ICE instancing and Ruffle feathers everywhere.



Anyway I can't complete this list because I have to get some work done
today. It's hard to think of an area of work ICE hasn't touched. It's been
amazing for us and the idea of losing it is very painful.






On Fri, Mar 21, 2014 at 10:20 AM, Toonafish ron...@toonafish.nl wrote:

  Ha ! I was just thinking Paul should post his ICE renderer video :-)

 - Ronald


 On 3/21/2014 15:02, p...@bustykelp.com wrote:

  Some of my stuff

 Making a renderer
 https://vimeo.com/20648346

 remapping topology
 https://vimeo.com/43532240

 transferring deformation to different topology
 https://vimeo.com/26116783

 image manipulation
 https://vimeo.com/33588786

 texture instance flow
 https://vimeo.com/37304814

 facial mocap solver
 https://vimeo.com/40589904

 muscles
 https://vimeo.com/43913057

 applying corrective shapes
 https://vimeo.com/67402407

 space invaders
 https://vimeo.com/75699841

 tree maker
 https://vimeo.com/76144838
 forest maker
 https://vimeo.com/76411577

 fur system
 https://vimeo.com/80382153

 anatomical deformation
 https://vimeo.com/88245138









Re: What use is ICE really?

2014-03-21 Thread Ed Manning
On Fri, Mar 21, 2014 at 11:06 AM, Jeffrey Dates jda...@kungfukoi.comwrote:

 I think it would be an amusing exercise to do a comparison of technique
 and workflow for these projects.   What would it take to do the SAME effect
 in Maya!?

 Side by side.  It would show how one framework is capable of so much more
 than 'just particles'.   Maya will have to tap every corner of it's toolset
 to achieve the same effects..  If it even can in all cases.


And many of these were done by artists who would never think of themselves
as TDs or even script writers -- certainly any Maya solutions to most of
these challenges would require scripting ability at a minimum, and probably
a significant amount of work by bona fide TDs, possibly hard-coding nodes.







Re: What use is ICE really?

2014-03-21 Thread Rob Chapman
here is less traditional ICE particle stuff of mine

https://vimeo.com/85980324   - testing MR mila shaders with displacent -
geometry provided by ICE

https://vimeo.com/83380348 - OPen VDB ICE nodes making a procedural cloud

https://vimeo.com/82245823 - diffuse reaction on a 2D Ice grid

https://vimeo.com/76553500 - Ice spring force constraint

https://vimeo.com/58959437 - strands growing random walks

https://vimeo.com/57583956 - converting Disney SeExpr into Ice nodes

https://vimeo.com/52592684 - faking mie scatter on geometry with a 1 high
pixel hdri file

list goes on. ICE is not just particles!


On 21 March 2014 14:41, Chris Marshall chrismarshal...@gmail.com wrote:

 Ah I appear to have posted nothing!
 Sorry about that. Here are the links

 https://vimeo.com/36448859

 https://vimeo.com/37270403

 https://vimeo.com/77203638

 https://vimeo.com/76951979

 https://vimeo.com/12483521

 https://vimeo.com/7937077





 On 21 March 2014 14:37, Chris Marshall chrismarshal...@gmail.com wrote:

 These are actually particle tests but I thought looked interesting as
 experiments



 On 21 March 2014 14:25, Emilio Hernandez emi...@e-roja.com wrote:

 Another one

 https://vimeo.com/83324855

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-21 7:44 GMT-06:00 Ilija Brunck il...@polynoid.org:

 Hello everybody,

 first of all, we are sorry about the absence in the last weeks. We've
 been super busy and it was hard to even find time to read through all the
 things going on here.

 So maybe this is also a good time for a first general comment on the
 whole (quite sad) situation:
 We as a studio will for sure keep using Softimage over the coming years
 and not switch to another package. Besides all the sadness about the death
 of Softimage we see something good in the whole situation. We are quite
 sure all this creates lots of potential for innovation and that something
 great will come out of this.
 For us at the moment we are super happy with our pipeline and see
 little need for change. We'll carefully watch everything that's happening
 and will try to play a part in the development of the better things to 
 come.

 So, to comment on Projects done with ICE: Basically I can say we use it
 heavily in every project we are doing and I can without doubt say that we
 could not produce the work we do without ICE. Here's a couple of examples:

 http://www.polynoid.tv/loom/
 - All the spiderweb, the whole second abstract part of the film, fur
 and much more

 http://www.polynoid.tv/infiniti-blue-essence/
 - all ICE besides the car

 http://www.polynoid.tv/mtv-ema-2011/
 - effects, crowds, geometry distribution/creation, animation

 http://www.polynoid.tv/lenovo-thinkpad/
 - the carbon

 http://www.polynoid.tv/fud/
 - all ice.snow stuff, all cortana elements and much more

 http://www.polynoid.tv/mtv-idol/
 - crowds / effects

 http://www.woodblock.tv/project/crime-investigation-ice/
 - animation / effects

 http://www.woodblock.tv/project/dragon-eternity/
 - crowds / effects / animation

 As I said, for us it's an absolutely necessary tool in our pipeline and
 we can not imagine going back to a pre ICE world.


 All the best from Berlin,
 Ilija




 On Fri, Mar 21, 2014 at 2:19 PM, Morten Bartholdy 
 x...@colorshopvfx.dkwrote:

   I think the Polynoid guys are too busy to post, but big parts of
 their work is heavily ICE driven. I mention them spefically because they
 were so kind to give me access to a strand setup they used for this:



 http://www.polynoid.tv/infiniti-blue-essence/


   I used it for creating similar flowy glowing energy streaks for a
 logo animation, which I can't show here as it is not released yet, but I
 talked to some Maya people here who said they had no idea how to do
 something like that and it would probably require a very skilled
 scripter/coder for Maya :)





 Morten











 --
 Ilija Brunck

 +573183232393
 +491773402874
 il...@polynoid.tv
 www.polynoid.tv





 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




 --

 Chris Marshall
 Mint Motion Limited
 029 20 37 27 57
 07730 533 115
 www.mintmotion.co.uk




Re: What use is ICE really?

2014-03-21 Thread Jeffrey Dates
Agreed Ed.

The fact ICE is accessible to generalists to do advanced technical FX
without a TD, or scripting, is lost on Autodesk I'm afraid.




On Fri, Mar 21, 2014 at 11:14 AM, Ed Manning etmth...@gmail.com wrote:


 On Fri, Mar 21, 2014 at 11:06 AM, Jeffrey Dates jda...@kungfukoi.comwrote:

 I think it would be an amusing exercise to do a comparison of technique
 and workflow for these projects.   What would it take to do the SAME effect
 in Maya!?

 Side by side.  It would show how one framework is capable of so much more
 than 'just particles'.   Maya will have to tap every corner of it's toolset
 to achieve the same effects..  If it even can in all cases.


 And many of these were done by artists who would never think of themselves
 as TDs or even script writers -- certainly any Maya solutions to most of
 these challenges would require scripting ability at a minimum, and probably
 a significant amount of work by bona fide TDs, possibly hard-coding nodes.








Re: What use is ICE really?

2014-03-21 Thread Ed Manning
On Fri, Mar 21, 2014 at 11:18 AM, Jeffrey Dates jda...@kungfukoi.comwrote:

 Agreed Ed.

 The fact ICE is accessible to generalists to do advanced technical FX
 without a TD, or scripting, is lost on Autodesk I'm afraid.


It certainly has been until now.  Perhaps if we keep clubbing them with it
while we seem to have their attention...


Re: What use is ICE really?

2014-03-21 Thread Mirko Jankovic
And after all of these  examples Softimage and with it ICE are axed leaving
empty space for time when bifrost maybe some day will get near to it but
juding by analysis from a lot of much more experienced people that will
actually never happen and despite being hgih above eveything on
evloutionary scle it will hit the wall and die off along with Softimage
:(


On Fri, Mar 21, 2014 at 4:18 PM, Jeffrey Dates jda...@kungfukoi.com wrote:

 Agreed Ed.

 The fact ICE is accessible to generalists to do advanced technical FX
 without a TD, or scripting, is lost on Autodesk I'm afraid.




 On Fri, Mar 21, 2014 at 11:14 AM, Ed Manning etmth...@gmail.com wrote:


 On Fri, Mar 21, 2014 at 11:06 AM, Jeffrey Dates jda...@kungfukoi.comwrote:

 I think it would be an amusing exercise to do a comparison of technique
 and workflow for these projects.   What would it take to do the SAME effect
 in Maya!?

 Side by side.  It would show how one framework is capable of so much
 more than 'just particles'.   Maya will have to tap every corner of it's
 toolset to achieve the same effects..  If it even can in all cases.


 And many of these were done by artists who would never think of
 themselves as TDs or even script writers -- certainly any Maya solutions to
 most of these challenges would require scripting ability at a minimum, and
 probably a significant amount of work by bona fide TDs, possibly
 hard-coding nodes.









Re: What use is ICE really?

2014-03-21 Thread Stephen Davidson
I haven't seen Zybrand Jacobs posting here, so I thought I should
post this:
https://vimeo.com/48832905

...a very useful set of grass growing Ice compounds




On Fri, Mar 21, 2014 at 7:12 AM, Alastair Hearsum
hear...@glassworks.co.ukwrote:

  Folks

 We had a chat with a senior chap at Autodesk. There was hint of surprise
 at one use of ICE that I mentioned in passing. I think we over estimate the
 understanding of what ICE gets used for and its all pervading usefulness.
 I'd like to invite people to share their ice work especially if its more
 obscure (without giving away your trade secrets obviously). Here are some
 starters for us. Please keep the explanations as short as possible to
 attract Autodesk to read them.

 http://www.glassworks.co.uk/video/love
 1) Fine feathers created totally with ice strands
 2) Feather system created in ice
 3) Cats fur : ice strands

 http://www.glassworks.co.uk/video/tadpoles-master
 1) Totally ice strand vegetation
 2) Ice driven water surface
 3) Render tadpoles have ice compound which auomatically detects the shot
 number and selects the correct cache

 http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
 1) Ice creating the cotton balls unravelling

 http://www.glassworks.co.uk/node/549
 1) Ice crowd

 http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
 1) Object IDs picked up in ice and use to assign materials of supermarket
 aisle items

 https://vimeo.com/87096859
 Some holes aesthetically
 1) ice rigid body pens transferring their attributes to lagoa ice fluid
 melted pens
 2)Ice fracturing bottle

 http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
 1) Intervened in Momentum ice plugin to extract vectors and modulate them


 http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin
 1) Hair created from scratch in ice strands including clumping


 http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview
 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet
 for the strings

 And many many more.


 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: What use is ICE really?

2014-03-21 Thread Paul Griswold
Someone PLEASE save all of this for the (hopeful) SIGGRAPH Softimage booth!



On Fri, Mar 21, 2014 at 11:27 AM, Stephen Davidson
magic...@bellsouth.netwrote:

 I haven't seen Zybrand Jacobs posting here, so I thought I should
 post this:
 https://vimeo.com/48832905

 ...a very useful set of grass growing Ice compounds




 On Fri, Mar 21, 2014 at 7:12 AM, Alastair Hearsum 
 hear...@glassworks.co.uk wrote:

  Folks

 We had a chat with a senior chap at Autodesk. There was hint of surprise
 at one use of ICE that I mentioned in passing. I think we over estimate the
 understanding of what ICE gets used for and its all pervading usefulness.
 I'd like to invite people to share their ice work especially if its more
 obscure (without giving away your trade secrets obviously). Here are some
 starters for us. Please keep the explanations as short as possible to
 attract Autodesk to read them.

 http://www.glassworks.co.uk/video/love
 1) Fine feathers created totally with ice strands
 2) Feather system created in ice
 3) Cats fur : ice strands

 http://www.glassworks.co.uk/video/tadpoles-master
 1) Totally ice strand vegetation
 2) Ice driven water surface
 3) Render tadpoles have ice compound which auomatically detects the shot
 number and selects the correct cache

 http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
 1) Ice creating the cotton balls unravelling

 http://www.glassworks.co.uk/node/549
 1) Ice crowd

 http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
 1) Object IDs picked up in ice and use to assign materials of supermarket
 aisle items

 https://vimeo.com/87096859
 Some holes aesthetically
 1) ice rigid body pens transferring their attributes to lagoa ice fluid
 melted pens
 2)Ice fracturing bottle

 http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
 1) Intervened in Momentum ice plugin to extract vectors and modulate them


 http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin
 1) Hair created from scratch in ice strands including clumping


 http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview
 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet
 for the strings

 And many many more.


 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.




 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956 *sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com



Re: What use is ICE really?

2014-03-21 Thread Stephen Davidson
I have to ask Are you saying that AD doesn't know the value of ICE
added to Softimage,
or they don't know the value of ICE being added to another one of their
products?

If it is the later, then I would not be interested in helping AD with their
product development.
They have already said, over and over, that Softimage is EOL. I think we
are beating a
dead horse. If they don't know the value of what they killed, then so be it.



On Fri, Mar 21, 2014 at 7:12 AM, Alastair Hearsum
hear...@glassworks.co.ukwrote:

  Folks

 We had a chat with a senior chap at Autodesk. There was hint of surprise
 at one use of ICE that I mentioned in passing. I think we over estimate the
 understanding of what ICE gets used for and its all pervading usefulness.
 I'd like to invite people to share their ice work especially if its more
 obscure (without giving away your trade secrets obviously). Here are some
 starters for us. Please keep the explanations as short as possible to
 attract Autodesk to read them.

 http://www.glassworks.co.uk/video/love
 1) Fine feathers created totally with ice strands
 2) Feather system created in ice
 3) Cats fur : ice strands

 http://www.glassworks.co.uk/video/tadpoles-master
 1) Totally ice strand vegetation
 2) Ice driven water surface
 3) Render tadpoles have ice compound which auomatically detects the shot
 number and selects the correct cache

 http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
 1) Ice creating the cotton balls unravelling

 http://www.glassworks.co.uk/node/549
 1) Ice crowd

 http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
 1) Object IDs picked up in ice and use to assign materials of supermarket
 aisle items

 https://vimeo.com/87096859
 Some holes aesthetically
 1) ice rigid body pens transferring their attributes to lagoa ice fluid
 melted pens
 2)Ice fracturing bottle

 http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
 1) Intervened in Momentum ice plugin to extract vectors and modulate them


 http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin
 1) Hair created from scratch in ice strands including clumping


 http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview
 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet
 for the strings

 And many many more.


 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office 25
 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.




-- 

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: What use is ICE really?

2014-03-21 Thread Dan Yargici
Can I suggest again that we keep this thread for it's intended purpose and
not turn it into a discussion...

DAN


On Fri, Mar 21, 2014 at 6:24 PM, Stephen Davidson magic...@bellsouth.netwrote:

 I have to ask Are you saying that AD doesn't know the value of ICE
 added to Softimage,
 or they don't know the value of ICE being added to another one of their
 products?

 If it is the later, then I would not be interested in helping AD with
 their product development.
 They have already said, over and over, that Softimage is EOL. I think we
 are beating a
 dead horse. If they don't know the value of what they killed, then so be
 it.



 On Fri, Mar 21, 2014 at 7:12 AM, Alastair Hearsum 
 hear...@glassworks.co.uk wrote:

  Folks

 We had a chat with a senior chap at Autodesk. There was hint of surprise
 at one use of ICE that I mentioned in passing. I think we over estimate the
 understanding of what ICE gets used for and its all pervading usefulness.
 I'd like to invite people to share their ice work especially if its more
 obscure (without giving away your trade secrets obviously). Here are some
 starters for us. Please keep the explanations as short as possible to
 attract Autodesk to read them.

 http://www.glassworks.co.uk/video/love
 1) Fine feathers created totally with ice strands
 2) Feather system created in ice
 3) Cats fur : ice strands

 http://www.glassworks.co.uk/video/tadpoles-master
 1) Totally ice strand vegetation
 2) Ice driven water surface
 3) Render tadpoles have ice compound which auomatically detects the shot
 number and selects the correct cache

 http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
 1) Ice creating the cotton balls unravelling

 http://www.glassworks.co.uk/node/549
 1) Ice crowd

 http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
 1) Object IDs picked up in ice and use to assign materials of supermarket
 aisle items

 https://vimeo.com/87096859
 Some holes aesthetically
 1) ice rigid body pens transferring their attributes to lagoa ice fluid
 melted pens
 2)Ice fracturing bottle

 http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
 1) Intervened in Momentum ice plugin to extract vectors and modulate them


 http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin
 1) Hair created from scratch in ice strands including clumping


 http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview
 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet
 for the strings

 And many many more.


 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged, private
 and confidential and are intended solely for the stated recipient(s). Any
 views or opinions presented are solely those of the author and do not
 necessarily represent those of the Company. If you are not the intended
 recipient, be advised that you have received this e-mail in error and that
 any use, dissemination, forwarding, printing, or copying of this e-mail is
 strictly prohibited. If this transmission is received in error please
 kindly return it to the sender and delete this message from your system.




 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956*sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com



Re: What use is ICE really?

2014-03-21 Thread Juan Brockhaus
+1 Dan!

...and remember that Qatar job we did, where you populated the whole
Stadium surrounding with Lights, Scaffolding, Structures, etc with ICE?
;-)





On Fri, Mar 21, 2014 at 4:28 PM, Dan Yargici danyarg...@gmail.com wrote:

 Can I suggest again that we keep this thread for it's intended purpose and
 not turn it into a discussion...

 DAN


 On Fri, Mar 21, 2014 at 6:24 PM, Stephen Davidson 
 magic...@bellsouth.netwrote:

 I have to ask Are you saying that AD doesn't know the value of ICE
 added to Softimage,
 or they don't know the value of ICE being added to another one of their
 products?

 If it is the later, then I would not be interested in helping AD with
 their product development.
 They have already said, over and over, that Softimage is EOL. I think we
 are beating a
 dead horse. If they don't know the value of what they killed, then so be
 it.



 On Fri, Mar 21, 2014 at 7:12 AM, Alastair Hearsum 
 hear...@glassworks.co.uk wrote:

  Folks

 We had a chat with a senior chap at Autodesk. There was hint of surprise
 at one use of ICE that I mentioned in passing. I think we over estimate the
 understanding of what ICE gets used for and its all pervading usefulness.
 I'd like to invite people to share their ice work especially if its more
 obscure (without giving away your trade secrets obviously). Here are some
 starters for us. Please keep the explanations as short as possible to
 attract Autodesk to read them.

 http://www.glassworks.co.uk/video/love
 1) Fine feathers created totally with ice strands
 2) Feather system created in ice
 3) Cats fur : ice strands

 http://www.glassworks.co.uk/video/tadpoles-master
 1) Totally ice strand vegetation
 2) Ice driven water surface
 3) Render tadpoles have ice compound which auomatically detects the shot
 number and selects the correct cache

 http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star
 1) Ice creating the cotton balls unravelling

 http://www.glassworks.co.uk/node/549
 1) Ice crowd


 http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg
 1) Object IDs picked up in ice and use to assign materials of
 supermarket aisle items

 https://vimeo.com/87096859
 Some holes aesthetically
 1) ice rigid body pens transferring their attributes to lagoa ice fluid
 melted pens
 2)Ice fracturing bottle

 http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
 1) Intervened in Momentum ice plugin to extract vectors and modulate them


 http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin
 1) Hair created from scratch in ice strands including clumping


 http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview
 1) Ice rigid bodies combine with ice syflex and custom hand cooked
 verlet for the strings

 And many many more.


 --
  Alastair Hearsum
  Head of 3d
 [image: GLASSWORKS]
  33/34 Great Pulteney Street
 London
 W1F 9NP
 +44 (0)20 7434 1182
 glassworks.co.uk http://www.glassworks.co.uk/
  Glassworks Terms and Conditions of Sale can be found at
 glassworks.co.uk
  (Company registered in England with number 04759979. Registered office
 25 Harley Street, London, W1G 9BR. VAT registration number: 86729)
  Please consider the environment before you print this email.
  DISCLAIMER: This e-mail and attachments are strictly privileged,
 private and confidential and are intended solely for the stated
 recipient(s). Any views or opinions presented are solely those of the
 author and do not necessarily represent those of the Company. If you are
 not the intended recipient, be advised that you have received this e-mail
 in error and that any use, dissemination, forwarding, printing, or copying
 of this e-mail is strictly prohibited. If this transmission is received in
 error please kindly return it to the sender and delete this message from
 your system.




 --

 Best Regards,
 *  Stephen P. Davidson*

 *(954) 552-7956 %28954%29%20552-7956*sdavid...@3danimationmagic.com

 *Any sufficiently advanced technology is indistinguishable from magic*


- Arthur C. Clarke

 http://www.3danimationmagic.com





Re: What use is ICE really?

2014-03-21 Thread peter_b
a few situations I remember where I found ICE to be an unexpected lifesaver:
-
Recreating these cartoon characters for a series – there were certain handdrawn 
traits in the concept art, to evoke certain materials. There was no 
straightforward 3D solution, not possible to model or rig it, the usual fur and 
particles was totally inappropriate for this, it ended up not looking good and 
creating rendertime overhead - and there was a hundred or so shots to do with 
up to 5 characters.
Roto-drawing (which the studio is experienced in ) the traits on top of the 
rendered animation was considered but not feasible for the time and budget. The 
client was ready to abandon it in order to get the production out of the door.
Using ICE I could generate those traits dynamically on the animated characters, 
respecting the way they were drawn in the concepts, with temporal consistency, 
and by transferring certain attributes from the surface to shaders I could 
seamlessly blend them with the underlying surface – and it’s very particular 
cartoony look.
Several weeks worth of estimated manual labor, which would also totally screw 
the shot’s workflow, ended up being a single evening for making an ICE setup – 
copy and paste onto a few bodyparts on the characters – done.
Thanks to reference models and the passes system, not a single thing had to be 
done per shot - all of which were already broken out and set up for rendering. 
The next iteration of the renders had the drawn traits at no extra cost. The 
producer didn’t understand how we had managed to get all the work done – 
thought we’d outsourced it to asia overnight.
-
I had to create this videowall/set (a grid of cubes and lights) that was 
dynamically changing. The idea was to have this set come alive, reacting to a 
videoclip – cubes rotation and scaling - doing waves and transitions and what 
not – only, there was no clip, no timing, nothing. I ended up generating and 
animating it in ICE, with states, probabilities, some logic nodes, driven with 
a handfull of nulls for different events. The whole thing non destructive, the 
timing totally adaptable.
What looked like a week of work to animate at least (a 5 minute sequence) and 
involving some complex setups, and was going to be totally unflexible, doing 
carefully timed and offset keyframes on hundreds of nulls  – took just a day 
and a half – and could be extended upon on a whim. I was kind of sad when it 
was over – as I found I only scratched the surface of what could be done.
-
I had to visualise a complex scenic setup - think of holographic projections, 
made up of suspended chains of ledlights – each on a rig – interacting with 
water - representing “ghosts” – all doing a choreography.
After thinking a bit of some shortcuts to illustrate the concept - which was 
all the client really needed - I ended up generating the whole thing “as is” – 
in ICE of course.  Every single led as a capsule particle, it’s light turning 
on or off – hundreds of chains, many thousands of leds – driven by volumes. I 
could even easily change the resolution of the whole system – to see how 
detailed the holographic image was going to be. How many LEDs would be needed 
and how much detail could be represented with them. Another of those “this is 
going to take so much time to do in 3D” setups that ends up being very simple 
in ICE.

Oh – sorry for digressing – just need bullet points.

“Complex interactive and dynamic, technical, procedural setups, done in a 
fraction of the time, requiring no TD skills” That’s what ICE is for me.
Particles, FX - that’s only scratching the surface of it – it’s applications 
are everywhere.






From: Toonafish 
Sent: Friday, March 21, 2014 3:20 PM
To: softimage@listproc.autodesk.com 
Subject: Re: What use is ICE really?

Ha ! I was just thinking Paul should post his ICE renderer video :-)

- Ronald

On 3/21/2014 15:02, p...@bustykelp.com wrote:

  Some of my stuff

  Making a renderer
  https://vimeo.com/20648346

  remapping topology
  https://vimeo.com/43532240

  transferring deformation to different topology
  https://vimeo.com/26116783

  image manipulation
  https://vimeo.com/33588786

  texture instance flow
  https://vimeo.com/37304814

  facial mocap solver
  https://vimeo.com/40589904

  muscles
  https://vimeo.com/43913057

  applying corrective shapes
  https://vimeo.com/67402407

  space invaders
  https://vimeo.com/75699841

  tree maker
  https://vimeo.com/76144838
  forest maker
  https://vimeo.com/76411577

  fur system
  https://vimeo.com/80382153

  anatomical deformation
  https://vimeo.com/88245138







Re: What use is ICE really?

2014-03-21 Thread Stephen Davidson
my apologies.


On Fri, Mar 21, 2014 at 12:28 PM, Dan Yargici danyarg...@gmail.com wrote:

 Can I suggest again that we keep this thread for it's intended purpose and
 not turn it into a discussion...

 DAN


 --

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke

http://www.3danimationmagic.com


Re: What use is ICE really?

2014-03-21 Thread Bradley Gabe
ICE driving custom deforms and shapes over Face Robot
http://vimeo.com/23593380

3 artists. 3 weeks.


Re: What use is ICE really?

2014-03-21 Thread Bradley Gabe
And a hundred other bizarre little experiments, unexpected projects, and
clever hacks including:


   - Rubik's cube solver
   - Automated insect walk cycle http://vimeo.com/28059403
   - Flocking behavior http://vimeo.com/5295530
   - Motion analysis for muscle firing
   - Real time performance capture interpolation
   - Stop motion animation filter
   - Theoretical biology experiments http://vimeo.com/6863958
   - Bio-macromolecular modeling http://vimeo.com/10764085
   - Logic-based constraint behavior
   - Envelope volume retention
   - Logic-based animation mixer switching http://vimeo.com/6870765
   - MRI data interpolation
   - Custom match moving rig
   - UV mapping operators http://vimeo.com/8848143
   - image to volume model interpolation
   - image meta data parser (using pixel color values to precisely control
   texture distribution onto instances)


In summary, ICE is what made technical CG work *fun* again.



On Fri, Mar 21, 2014 at 1:29 PM, Bradley Gabe witha...@gmail.com wrote:

 ICE driving custom deforms and shapes over Face Robot
 http://vimeo.com/23593380

 3 artists. 3 weeks.




Re: What use is ICE really?

2014-03-21 Thread Nils Engler
Folding Paper
http://schnellhammer.net/blog/2011/06/skoda-paperworld/

Cutting and Disconnecting Geometry
http://vimeo.com/35326491

Semi-Automated Lighting Workflow using LIDAR Data and HDR Images
http://vimeo.com/81807399
http://vimeo.com/86325379



Re: What use is ICE really?

2014-03-21 Thread Tim Crowson
Am I the only one who finds it bizarre that we should illustrate to AD 
why ICE is cool? Shouldn't the applications of its product be well-known 
to them, considering the decision to kill it? I'm not saying this to be 
facetious...but shouldn't they, as the entity that develops and 
maintains it, be aware of how it has been used, and aware of the 
capabilities of their own software?


Alastair, was the question posed because the person you spoke with was 
genuinely unaware of what their product (ICE) does? Say it ain't so. We 
bought this and developed it, but we don't really know what it is...


 -Tim


Re: What use is ICE really?

2014-03-21 Thread John Richard Sanchez
The answer is self evident.


On Fri, Mar 21, 2014 at 4:34 PM, Tim Crowson tim.crow...@magneticdreams.com
 wrote:

 Am I the only one who finds it bizarre that we should illustrate to AD why
 ICE is cool? Shouldn't the applications of its product be well-known to
 them, considering the decision to kill it? I'm not saying this to be
 facetious...but shouldn't they, as the entity that develops and maintains
 it, be aware of how it has been used, and aware of the capabilities of
 their own software?

 Alastair, was the question posed because the person you spoke with was
 genuinely unaware of what their product (ICE) does? Say it ain't so. We
 bought this and developed it, but we don't really know what it is...

  -Tim




-- 
www.johnrichardsanchez.com


Re: What use is ICE really?

2014-03-21 Thread Tim Crowson

No I don't think it is. I know people are pissed off, but still...

Alastair is the one who reported the chat in the first place, so I'm 
just curious to get more info about the statements made by the AD rep. 
Was he asking this because he didn't know, or because he did know but 
was merely encouraging us to make a point?


-Tim

On 3/21/2014 3:38 PM, John Richard Sanchez wrote:

The answer is self evident.


On Fri, Mar 21, 2014 at 4:34 PM, Tim Crowson 
tim.crow...@magneticdreams.com 
mailto:tim.crow...@magneticdreams.com wrote:


Am I the only one who finds it bizarre that we should illustrate
to AD why ICE is cool? Shouldn't the applications of its product
be well-known to them, considering the decision to kill it? I'm
not saying this to be facetious...but shouldn't they, as the
entity that develops and maintains it, be aware of how it has been
used, and aware of the capabilities of their own software?

Alastair, was the question posed because the person you spoke with
was genuinely unaware of what their product (ICE) does? Say it
ain't so. We bought this and developed it, but we don't really
know what it is...

 -Tim




--
www.johnrichardsanchez.com http://www.johnrichardsanchez.com


--
Signature



Re: What use is ICE really?

2014-03-21 Thread Jean-Louis Billard
I keep asking myself if anyone at Autodesk even considers the possibility that 
they might have made a big mistake?


Anyway, here’s some ICE stuff:

https://vimeo.com/68035569 — Neural network creation
https://vimeo.com/64077456 — ICE used to control the boat movement on the 
water, as well as for all the boat rigging and sails simulation
https://vimeo.com/60450003 — Used to create and then explode the ice…
https://vimeo.com/43619675 — ICE used for the grass, but also for a 
cobbled-stone-road-designer compound
https://vimeo.com/30435359 — Used for the crosshatching as well as some other 
inking
https://vimeo.com/14934033 — ICE strands
https://vimeo.com/89426397 — Post-its generated and controlled in ICE (you’ll 
likely have seen it in another thread)

Obviously ICE is also used in “invisible” ways in many other jobs, making 
things work behind the scenes.

Jean-Louis





On 21 Mar 2014, at 21:34, Tim Crowson tim.crow...@magneticdreams.com wrote:

 Am I the only one who finds it bizarre that we should illustrate to AD why 
 ICE is cool? Shouldn't the applications of its product be well-known to them, 
 considering the decision to kill it? I'm not saying this to be 
 facetious...but shouldn't they, as the entity that develops and maintains it, 
 be aware of how it has been used, and aware of the capabilities of their own 
 software?
 
 Alastair, was the question posed because the person you spoke with was 
 genuinely unaware of what their product (ICE) does? Say it ain't so. We 
 bought this and developed it, but we don't really know what it is...
 
 -Tim
 



Jean-Louis Billard

Digital Golem
BE: +32 (0) 484 263 563
UK: +44 (0) 7973 660 119
jean-lo...@digitalgolem.com
http://www.digitalgolem.com/
53 Rue Gustave Huberti
1030 Brussels







Re: What use is ICE really?

2014-03-21 Thread Bk
We should make an edit of all this ice work into a 2-3 mins showcase. That 
would really ram home the point.. Call it what is ice?



On 21 Mar 2014, at 20:43, Tim Crowson tim.crow...@magneticdreams.com wrote:

 No I don't think it is. I know people are pissed off, but still...
 
 Alastair is the one who reported the chat in the first place, so I'm just 
 curious to get more info about the statements made by the AD rep. Was he 
 asking this because he didn't know, or because he did know but was merely 
 encouraging us to make a point?
 
 -Tim
 
 On 3/21/2014 3:38 PM, John Richard Sanchez wrote:
 The answer is self evident.
 
 
 On Fri, Mar 21, 2014 at 4:34 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:
 Am I the only one who finds it bizarre that we should illustrate to AD why 
 ICE is cool? Shouldn't the applications of its product be well-known to 
 them, considering the decision to kill it? I'm not saying this to be 
 facetious...but shouldn't they, as the entity that develops and maintains 
 it, be aware of how it has been used, and aware of the capabilities of their 
 own software?
 
 Alastair, was the question posed because the person you spoke with was 
 genuinely unaware of what their product (ICE) does? Say it ain't so. We 
 bought this and developed it, but we don't really know what it is...
 
  -Tim
 
 
 
 -- 
 www.johnrichardsanchez.com
 
 -- 
  
 
  


Re: What use is ICE really?

2014-03-21 Thread Ed Manning
On Fri, Mar 21, 2014 at 5:03 PM, Bk p...@bustykelp.com wrote:

 We should make an edit of all this ice work into a 2-3 mins showcase. That
 would really ram home the point.. Call it what is ice?


Agree, but I think we'd need more like 20 minutes to even scratch the
surface.


Re: What use is ICE really?

2014-03-21 Thread Greg Punchatz

I keep asking myself if anyone at Autodesk even considers the possibility that they 
might have made a big mistake?

If they are not, they have already lost the war.to error is human, 
to fowl up like this and not question not only your recent decisions,  
but all of them that led to this point, would be beyond stupid.



*Greg Punchatz*
*Sr. Creative Director*
Janimation
214.823.7760
www.janimation.com http://www.janimation.com



Re: What use is ICE really?

2014-03-21 Thread Ed Manning
RE: Jason's post and all the others.

A HUGE factor in ICE's usefulness, especially to non-CS type like me, is
the fact that most compounds are published so that they can be opened and
freely edited.  You learn a LOT by opening up other people's compounds.
 And it makes it possible to build on something that's
almost-but-not-quite-what-you-need -- which you can't do with a plug-in.


Re: What use is ICE really?

2014-03-21 Thread Ludovick Michaud
Control
Flexibility
Scalabity

Ludovick William Michaud
mobile: *214.632.6756*
*www.linkedin.com/in/ludovickwmichaud
http://www.linkedin.com/in/ludovickwmichaud*
+Shading / Lighting / Compositing
+CG Supervisor / Sr. Technical Director / Creative Director



On Fri, Mar 21, 2014 at 5:41 PM, Ed Manning etmth...@gmail.com wrote:

 RE: Jason's post and all the others.

 A HUGE factor in ICE's usefulness, especially to non-CS type like me, is
 the fact that most compounds are published so that they can be opened and
 freely edited.  You learn a LOT by opening up other people's compounds.
  And it makes it possible to build on something that's
 almost-but-not-quite-what-you-need -- which you can't do with a plug-in.





Re: What use is ICE really?

2014-03-21 Thread Jason S




Ludo!!! :)

On 03/21/14 18:49, Ludovick Michaud wrote:

  
  Control
  Flexibility
  Scalabity
  
  
  
  
  
  Ludovick William Michaud
mobile: 214.632.6756
  www.linkedin.com/in/ludovickwmichaud
  +Shading /
Lighting / Compositing
  
  
  +CG Supervisor / Sr. Technical Director / Creative Director
  
  
  
  
  
  
  
  On Fri, Mar 21, 2014 at 5:41 PM, Ed Manning etmth...@gmail.com
wrote:
  

RE: Jason's post and all the others.


A HUGE factor in ICE's usefulness,
especially to non-CS type like me, is the fact that most compounds are
"published" so that they can be opened and freely edited. You learn a
LOT by opening up other people's compounds. And it makes it possible
to build on something that's almost-but-not-quite-what-you-need --
which you can't do with a plug-in.





  
  
  
  






Re: What use is ICE really?

2014-03-21 Thread Ludovick Michaud
Always there Jason.
Always reading and watching :D


Re: What use is ICE really?

2014-03-21 Thread Greg Punchatz
Best thread EVER  I dare Carl Bass to watch ALL these videos and think
the of killing Soft was the smart thing to do reallybreath taking
work.

 XSI and ICE could and CAN still be the Unity of the 3D DCCs if given the
proper support of AD.  The original right click and upload compound was a
great idea... and one that could make AD some money...the uploader could
make some cash...every one is happy.

Would somebody be kind enough to forward this thread to Mr. Bass?

Softimage is dead...Long live XSI  (Vodka has kicked in)


On Fri, Mar 21, 2014 at 6:00 PM, Ludovick Michaud 
ludovickwmich...@gmail.com wrote:

 Always there Jason.
 Always reading and watching :D




Re: What use is ICE really?

2014-03-21 Thread Jason S




Yes (!) 

along with Compounds, made of other Compounds, made of ...


On 03/21/14 18:41, Ed Manning wrote:

RE: Jason's post and all the others.


A HUGE factor in ICE's usefulness, especially
to non-CS type like me, is the fact that most compounds are "published"
so that they can be opened and freely edited. You learn a LOT by
opening up other people's compounds. And it makes it possible to build
on something that's almost-but-not-quite-what-you-need -- which you
can't do with a plug-in.








Re: What use is ICE really?

2014-03-21 Thread Ed Manning
I really can't imagine a CEO of any company the size of AD taking the time
to pay that much attention to videos he probably doesn't have the technical
background or context to even follow them.

I doubt Bass even made, or had to sign off on, the decision to kill Soft,
anyway.

It would be nice to reach him on a personal level, I agree, but in a
rational world, only in order to take advantage of his level of influence
and control to reverse this decision.  Not likely, however.


Re: What use is ICE really?

2014-03-21 Thread Greg Punchatz
Well duh :) , but I had a shot of Vodka on an empty stomach ... and I don't
drink, or at least I did not before this announcement.

Carl is not a dumb man, and he might actually have a clue after watching
these videos.

I am sure he knew this was going to happen. He might not realize however
XSI is actually in better shape as of this moment than any of the 3d apps
he owns.. because the mangers between him and us  don't really get the
power that is there, well at least until now , and that there is a market
he could own again.. the post house

Bring back the Discreet Logic's BRAND AND CULTURE put Maya, Soft and
all the finishing systems back into a culture that understands its users.

Put Soft in the hands of people who really care, give them ONE TENTH the
money you are for maya or max, give XSI the power to compete within the
company, let there be sharing of code between apps!  Its silly not to water
all your plants to see which one will grow...and keep growing.

  I don't think is that there was anyone to champion XSI development after
the whole slow down boys,  you are making the Maya guys look bad episode
that sucked the life out of anyone trying to innovate on the Softimage dev
side of things.

Signed only a slightly less drunk Greg...


On Fri, Mar 21, 2014 at 6:45 PM, Ed Manning etmth...@gmail.com wrote:

 I really can't imagine a CEO of any company the size of AD taking the time
 to pay that much attention to videos he probably doesn't have the technical
 background or context to even follow them.

 I doubt Bass even made, or had to sign off on, the decision to kill Soft,
 anyway.

 It would be nice to reach him on a personal level, I agree, but in a
 rational world, only in order to take advantage of his level of influence
 and control to reverse this decision.  Not likely, however.





Re: What use is ICE really?

2014-03-21 Thread Ed Manning
would love to hear more about that 'slow down boys' episode... when was
that?  Every year at SIGGRAPH?

#snark #sorry


Re: What use is ICE really?

2014-03-21 Thread Andre De Angelis
The scope and quality of work shows here is stunning and a tribute to the
vision of those who designed XSI and ICE. At the risk of being
non-constructive, this really does serve to underline the sheer scope of
AD's short sightedness. They are killing an application that is 5 years
ahead of Maya, so that they can focus on creating features and future
products that one can only hope will offer the same power and
flexibility5 years from now.

It will be interesting to see what AD has to offer in 2 years from now and
whether it even comes close to plugging the gaping holes that have created.


On Sat, Mar 22, 2014 at 10:45 AM, Ed Manning etmth...@gmail.com wrote:

 I really can't imagine a CEO of any company the size of AD taking the time
 to pay that much attention to videos he probably doesn't have the technical
 background or context to even follow them.

 I doubt Bass even made, or had to sign off on, the decision to kill Soft,
 anyway.

 It would be nice to reach him on a personal level, I agree, but in a
 rational world, only in order to take advantage of his level of influence
 and control to reverse this decision.  Not likely, however.





-- 
Andre De Angelis