Re: What use is ICE really?
If the original didn't get through... On 25 March 2014 12:10, Chris Marshall chrismarshal...@gmail.com wrote: This was a simple effect using ICE to create welding on a logo, which was incredibly simple in ICE using input objects, ICE and polygonizer. https://vimeo.com/90008824
Re: What use is ICE really?
Hi everyone, Another lurker here. I have been a Softimage addict for nearly 20 years now. Thanks to ICE I have been able to have a very creative and experimental approach to TD work without any need for writing scripts. Its workflow, which has become an intrinsic part of my every day working needs, has the perfect poise of technical and artistic control, making possible to develop original tools and methods while still having fun... it simply rules. Here are a few examples of ICE work. https://vimeo.com/84659937 - Beatcam Audio sync animation rigs. https://vimeo.com/79189726 - Forcefield look dev tests Everything, rendered in ICE using emRPC by Mootzoid. https://vimeo.com/78178475 - Vodafone Add Power Egg to kitten opening transformation: ICE animation rigs, ICE hair https://vimeo.com/73644980 - Sprint Dream look dev tests Animation rigs https://vimeo.com/73640024 - Film4 Werewolf Ice hair, skin deformation, animation rigs. https://vimeo.com/43841733 - Lexus One Million Miles look dev tests Everything, rendered in ICE with emRPC. https://vimeo.com/31812694 - LG Sleeping beauty Dust breaking effect. https://vimeo.com/31809971 - Lexus Hello Someday look dev tests. Everything. Oscar -- Oscar González Diez oscargonzalez.tv wall.oscargonzalez.tv vimeo.com/oscargonzalez
Re: What use is ICE really?
Yes!! Ice crowd is very great!! I have a lot of ice crowd rd experiences on my jobs at MBC ( TV channel of South Korea ) about 10+ projects. https://vimeo.com/73429479 https://vimeo.com/52531138 https://vimeo.com/48785305 https://vimeo.com/40859520 https://vimeo.com/36810887 2014-03-23 1:19 GMT+09:00 Tom Kleinenberg zagan...@gmail.com: I worked on 2 films in Softimage, Zambezia and Khumba. We had some very talented people but we were a fairly small crew so we needed a very efficient pipeline. The second film we worked on, Khumba, used ICE for fur, feathers, foliage generation, plant distribution and general set dressing, dust effects, fire effects etc. There may have been some rigging stuff as well, I wasn't that involved with that side of things. https://www.youtube.com/watch?v=GhE9aR8Qwzc https://www.behance.net/gallery/Khumba-Plants-and-Distribution/6028177 http://www.popularmechanics.co.za/tech/triggerfish-animation-takes-cinema-audiences-by-storm/ On 21 March 2014 23:05, Ed Manning etmth...@gmail.com wrote: On Fri, Mar 21, 2014 at 5:03 PM, Bk p...@bustykelp.com wrote: We should make an edit of all this ice work into a 2-3 mins showcase. That would really ram home the point.. Call it what is ice? Agree, but I think we'd need more like 20 minutes to even scratch the surface. -- You received this message because you are subscribed to a topic in the Google Groups Softimage Mailing List Archive group. To unsubscribe from this topic, visit https://groups.google.com/d/topic/xsi_list/7aGyes8lBQE/unsubscribe. To unsubscribe from this group and all its topics, send an email to xsi_list+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/d/optout. -- *Byungchul Kang* | MBC CG TEAM [http://imbc.com] http://cgndev.com
Re: What use is ICE really?
Here some of my stuff done with ICE: https://vimeo.com/80227846 Simple example of the custom ICE crowd system I've done based on Craig Reynolds Steering Behaviors paper. https://vimeo.com/75137589 Impact compound https://vimeo.com/41321274 ICE FeatherGenerator https://vimeo.com/14156380 This one was done with XSI 7 long time ago.As I remember I done it all in one point cloud without any comp tricks and at that time there wasn't any other software except Houdini maybe that can do that so easily . https://vimeo.com/17346298 https://vimeo.com/17347655 Just playing with ICE https://vimeo.com/14153302 Dynamic ComputerMouse Rig You can ignore the text below because most of it was said already in other threads but I am too emotional right now after looking at this great work with ICE and I felt I have to write it . Please excuse my English . This is the worst decision Autodesk did, and I am sure will have big impact for them as a company !I am pretty sure that they are going to loose ME industry in 3 to 4 years if they don't change their moves and reconsider some of their decisions...They lost and keep losing the most important think for them as a company the trust of their customers and this is something that they won't be able to win back easily. Because they are so big and greedy they forget to look down to their basis and see that what keeps them up there are humans and not toys with which they can play their corporate games and shift them around. Autodesk, It is true the Softimage community is small but you don't see the big picture hereyou don't pissed only us but the entire CG industry. And BTW the bad word and the bad news is something that spreads really fast . Autodesk in case you are not aware what you are killing right now it's called ICE and is great and innovative technology, which I am sure that you won't be able to recreate in the next 2-3 years,and after that will be too late for you!You have it now and the big question is why don't use it as it is ?I think because the people that take the decision in this company are not aware what they have or worst they don't care. I have a feeling also that you want to sell us only black boxes that are managed only by you, but I am telling you this won't work for you in the long term...By buying plugins and trying to put them together as a black boxes you don't realize that what you are creating in the end is ugly frankenstein monster that nobody really likes.And now you are trying to force us to stare at this boxy monster Maya every day. No thanks, I prefer to work with the elegant dude called Houdini! (BTW Not long after the acquisition I knew and many of us knew that Autodesk will make Softimage to fade out and then kill it. Actually Autodesk is very predictable company for me they proved many times in the past that you can't trust them ! So not long after acquisition I started to focus more on Houdini and now I am very happy about my decision at that time . SideFX is a company that makes their product with passion and love, they are first to implement the latest technology and always listen to their customers.) Autodesk, ICE is great technology that opens the artistic creativity to go much further than any other solution you are offering. It is open enough to create your art in the way you want it to be created and is not dictated by the black box boundaries. The Result of this freedom you can find it in the most beautiful and visually rich project done last 5 - 6 years ,all done by a great artists using the most artistic friendly and technically deep application that you have to offer Softimage . And you are ready to loose all of that including the artists as your customers...and maybe at some point some of the studios ? here are some examples : http://www.subaru-global.com/news2011n001100.html https://vimeo.com/4060100 https://vimeo.com/24069938 https://vimeo.com/44672943 https://vimeo.com/23902379 for more check here : http://www.si-community.com/community/viewtopic.php?f=25t=2739start=180 I really hope Autodesk reconsider their decision .Hope dies last... But if they don't I have where to go. A On Sat, Mar 22, 2014 at 4:28 PM, Byungchul Kang k...@cgndev.com wrote: Yes!! Ice crowd is very great!! I have a lot of ice crowd rd experiences on my jobs at MBC ( TV channel of South Korea ) about 10+ projects. https://vimeo.com/73429479 https://vimeo.com/52531138 https://vimeo.com/48785305 https://vimeo.com/40859520 https://vimeo.com/36810887 2014-03-23 1:19 GMT+09:00 Tom Kleinenberg zagan...@gmail.com: I worked on 2 films in Softimage, Zambezia and Khumba. We had some very talented people but we were a fairly small crew so we needed a very efficient pipeline. The second film we worked on, Khumba, used ICE for fur, feathers, foliage generation, plant distribution and general set dressing, dust effects, fire effects etc. There may have been some rigging stuff as well, I wasn't that involved with that
Re: What use is ICE really?
+ 1 On 23 Mar 2014, at 8:09 am, Tim Marinov tim.mari...@gmail.com wrote: Here some of my stuff done with ICE: https://vimeo.com/80227846 Simple example of the custom ICE crowd system I've done based on Craig Reynolds Steering Behaviors paper. https://vimeo.com/75137589 Impact compound https://vimeo.com/41321274 ICE FeatherGenerator https://vimeo.com/14156380 This one was done with XSI 7 long time ago.As I remember I done it all in one point cloud without any comp tricks and at that time there wasn't any other software except Houdini maybe that can do that so easily . https://vimeo.com/17346298 https://vimeo.com/17347655 Just playing with ICE https://vimeo.com/14153302 Dynamic ComputerMouse Rig You can ignore the text below because most of it was said already in other threads but I am too emotional right now after looking at this great work with ICE and I felt I have to write it . Please excuse my English . This is the worst decision Autodesk did, and I am sure will have big impact for them as a company !I am pretty sure that they are going to loose ME industry in 3 to 4 years if they don't change their moves and reconsider some of their decisions...They lost and keep losing the most important think for them as a company the trust of their customers and this is something that they won't be able to win back easily. Because they are so big and greedy they forget to look down to their basis and see that what keeps them up there are humans and not toys with which they can play their corporate games and shift them around. Autodesk, It is true the Softimage community is small but you don't see the big picture hereyou don't pissed only us but the entire CG industry. And BTW the bad word and the bad news is something that spreads really fast . Autodesk in case you are not aware what you are killing right now it's called ICE and is great and innovative technology, which I am sure that you won't be able to recreate in the next 2-3 years,and after that will be too late for you!You have it now and the big question is why don't use it as it is ?I think because the people that take the decision in this company are not aware what they have or worst they don't care. I have a feeling also that you want to sell us only black boxes that are managed only by you, but I am telling you this won't work for you in the long term...By buying plugins and trying to put them together as a black boxes you don't realize that what you are creating in the end is ugly frankenstein monster that nobody really likes.And now you are trying to force us to stare at this boxy monster Maya every day. No thanks, I prefer to work with the elegant dude called Houdini! (BTW Not long after the acquisition I knew and many of us knew that Autodesk will make Softimage to fade out and then kill it. Actually Autodesk is very predictable company for me they proved many times in the past that you can't trust them ! So not long after acquisition I started to focus more on Houdini and now I am very happy about my decision at that time . SideFX is a company that makes their product with passion and love, they are first to implement the latest technology and always listen to their customers.) Autodesk, ICE is great technology that opens the artistic creativity to go much further than any other solution you are offering. It is open enough to create your art in the way you want it to be created and is not dictated by the black box boundaries. The Result of this freedom you can find it in the most beautiful and visually rich project done last 5 - 6 years ,all done by a great artists using the most artistic friendly and technically deep application that you have to offer Softimage . And you are ready to loose all of that including the artists as your customers...and maybe at some point some of the studios ? here are some examples : http://www.subaru-global.com/news2011n001100.html https://vimeo.com/4060100 https://vimeo.com/24069938 https://vimeo.com/44672943 https://vimeo.com/23902379 for more check here : http://www.si-community.com/community/viewtopic.php?f=25t=2739start=180 I really hope Autodesk reconsider their decision .Hope dies last... But if they don't I have where to go. A On Sat, Mar 22, 2014 at 4:28 PM, Byungchul Kang k...@cgndev.com wrote: Yes!! Ice crowd is very great!! I have a lot of ice crowd rd experiences on my jobs at MBC ( TV channel of South Korea ) about 10+ projects. https://vimeo.com/73429479 https://vimeo.com/52531138 https://vimeo.com/48785305 https://vimeo.com/40859520 https://vimeo.com/36810887 2014-03-23 1:19 GMT+09:00 Tom Kleinenberg zagan...@gmail.com: I worked on 2 films in Softimage, Zambezia and Khumba. We had some very talented people but we were a fairly small crew so we needed a very efficient pipeline. The second film we
Re: What use is ICE really?
Yes it's very nice, does it exist online?
Re: What use is ICE really?
It looks like http://rray.de/xsi/ Yes it's very nice, does it exist online? -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only--
Re: What use is ICE really?
Frozen, snow Tech Demo, can anyone think of a reason why these sorts of behaviours, could not be reproduced in ICE ? That would be a fun one to demonstrate at SIGGRAPH, funny to think, the technology existed several years before frozen was even in production. http://www.mirror.co.uk/news/weird-news/video-disney-reveal-frozen-snow-2852130 On 22 March 2014 22:59, Stefan Kubicek s...@tidbit-images.com wrote: It looks like http://rray.de/xsi/ Yes it's very nice, does it exist online? -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only--
Re: What use is ICE really?
For one, ICE does not have a built in volume grid context. Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2014-03-22 20:17 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com : Frozen, snow Tech Demo, can anyone think of a reason why these sorts of behaviours, could not be reproduced in ICE ? That would be a fun one to demonstrate at SIGGRAPH, funny to think, the technology existed several years before frozen was even in production. http://www.mirror.co.uk/news/weird-news/video-disney-reveal-frozen-snow-2852130 On 22 March 2014 22:59, Stefan Kubicek s...@tidbit-images.com wrote: It looks like http://rray.de/xsi/ Yes it's very nice, does it exist online? -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only--
Re: What use is ICE really?
You might have some chance with Lagoa, but nowhere near the same scale and cross-shot consistency. Things done for a test or one shot is one thing, having them happen over hundreds is a completely different challenge. Stuff like that is a lot more down to the solvers than it is to anything else, but you could get close enough with Lagoa still, I'm sure. On Sun, Mar 23, 2014 at 10:17 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Frozen, snow Tech Demo, can anyone think of a reason why these sorts of behaviours, could not be reproduced in ICE ? That would be a fun one to demonstrate at SIGGRAPH, funny to think, the technology existed several years before frozen was even in production. http://www.mirror.co.uk/news/weird-news/video-disney-reveal-frozen-snow-2852130 On 22 March 2014 22:59, Stefan Kubicek s...@tidbit-images.com wrote: It looks like http://rray.de/xsi/ Yes it's very nice, does it exist online? -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only-- -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: What use is ICE really?
I'm not a Tech Virtuoso so please indulge me, Is this volume grid context something that ICE can't deal with. or is it just a matter of their not being a specific solver written to demonstrate this behaviour, like Raff is saying for Lagoa. Is it an inbuilt limitation, or just that such a compound hasn't ever been built ? I'm just asking cause, as Raff pointed out, and from the Lagoa 1.0 demo, a lot of things LOOK similar (not suggesting their are solved the same way). https://vimeo.com/13457383 On 22 March 2014 23:27, Raffaele Fragapane raffsxsil...@googlemail.comwrote: You might have some chance with Lagoa, but nowhere near the same scale and cross-shot consistency. Things done for a test or one shot is one thing, having them happen over hundreds is a completely different challenge. Stuff like that is a lot more down to the solvers than it is to anything else, but you could get close enough with Lagoa still, I'm sure. On Sun, Mar 23, 2014 at 10:17 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Frozen, snow Tech Demo, can anyone think of a reason why these sorts of behaviours, could not be reproduced in ICE ? That would be a fun one to demonstrate at SIGGRAPH, funny to think, the technology existed several years before frozen was even in production. http://www.mirror.co.uk/news/weird-news/video-disney-reveal-frozen-snow-2852130 On 22 March 2014 22:59, Stefan Kubicek s...@tidbit-images.com wrote: It looks like http://rray.de/xsi/ Yes it's very nice, does it exist online? -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only-- -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: What use is ICE really?
For that kind of solution for bigger fluid volumes, you can go with a RealFlow/Softimage option. You can read the solved cached grid fluid domain from Realflow into the ICE tree with all its attributes like, particle speed, etc. I am not so sure, but I believe that latest emPoligonyzer can read those attributes and mesh it accordingly and generate UV. The workflow we have been using with Softimage/Realflow, looks like the Maya/Bifrost from the webinar video. The advantage of having the solution of the grid domain in ICE is that you can still intereact with it further more. From what I watched at that video, I believe that it is totally feasible to have a Softimage/Realflow solution just like Maya/Bifrost if someone could write the bridge as Realflow can be launched by command line in the background and python scripted as well. You will get the grid fluid domain solved in realflow running in the background and get back the solution into the ICE tree. With the additional splash and foam. Cheers! --- Emilio Hernández VFX 3D animation. 2014-03-22 17:27 GMT-06:00 Raffaele Fragapane raffsxsil...@googlemail.com: You might have some chance with Lagoa, but nowhere near the same scale and cross-shot consistency. Things done for a test or one shot is one thing, having them happen over hundreds is a completely different challenge. Stuff like that is a lot more down to the solvers than it is to anything else, but you could get close enough with Lagoa still, I'm sure. On Sun, Mar 23, 2014 at 10:17 AM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Frozen, snow Tech Demo, can anyone think of a reason why these sorts of behaviours, could not be reproduced in ICE ? That would be a fun one to demonstrate at SIGGRAPH, funny to think, the technology existed several years before frozen was even in production. http://www.mirror.co.uk/news/weird-news/video-disney-reveal-frozen-snow-2852130 On 22 March 2014 22:59, Stefan Kubicek s...@tidbit-images.com wrote: It looks like http://rray.de/xsi/ Yes it's very nice, does it exist online? -- --- Stefan Kubicek --- keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone:+43/699/12614231 www.keyvis.at ste...@keyvis.at -- This email and its attachments are -- --confidential and for the recipient only-- -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: What use is ICE really?
2014-03-22 20:47 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com : Is this volume grid context something that ICE can't deal with. or is it just a matter of their not being a specific solver written to demonstrate this behaviour, like Raff is saying for Lagoa. I'm not saying you cant do ice with ICE (:p). It is just that in the specific video you pointed to the guy specifically explains that they use particles to define the mass, but velocity and collision calculation happens on grids. ICE is great at dealing with particles, you can even build a grid with particles, but you dont have many tools for dealing with grids (which are often used in smoke simulatores) specifically, nor a native grid context (ie: no self.VolumePosition or GridPosition like we have PointPosition, VertexPosition, PolyPosition and so on...). I have no experience in trying to recreate such a thing in ICE, but I assume it is not easy to implement the nicest papers out there which describe dynamic and even adaptive ways to do this... emFluid5, for example, is a not only a nice fluid solver but also a tool for creating and messing with such grids. but vanilla ICE does not have that.
Re: What use is ICE really?
Fair point, but really, doesn't the very fact that emFluid5 exists and has been so elegantly implemented into ICE serve to illustrate the power and flexibility of ICE? In fact, emFluid5 in ICE looks like a far more elegant and integrated solution than a stand alone app like Bifrost importing caches from Maya. From what we've seen, Bifrost does one thing and one thing only, and furthermore, in it's present state it appears it could interact with Softimage just as effectively as it does with Maya. On 23 Mar 2014, at 11:20 am, Gustavo Eggert Boehs gustav...@gmail.com wrote: 2014-03-22 20:47 GMT-03:00 Sebastien Sterling sebastien.sterl...@gmail.com: Is this volume grid context something that ICE can't deal with. or is it just a matter of their not being a specific solver written to demonstrate this behaviour, like Raff is saying for Lagoa. I'm not saying you cant do ice with ICE (:p). It is just that in the specific video you pointed to the guy specifically explains that they use particles to define the mass, but velocity and collision calculation happens on grids. ICE is great at dealing with particles, you can even build a grid with particles, but you dont have many tools for dealing with grids (which are often used in smoke simulatores) specifically, nor a native grid context (ie: no self.VolumePosition or GridPosition like we have PointPosition, VertexPosition, PolyPosition and so on...). I have no experience in trying to recreate such a thing in ICE, but I assume it is not easy to implement the nicest papers out there which describe dynamic and even adaptive ways to do this... emFluid5, for example, is a not only a nice fluid solver but also a tool for creating and messing with such grids. but vanilla ICE does not have that.
What use is ICE really?
Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if its more obscure (without giving away your trade secrets obviously). Here are some starters for us. Please keep the explanations as short as possible to attract Autodesk to read them. http://www.glassworks.co.uk/video/love 1) Fine feathers created totally with ice strands 2) Feather system created in ice 3) Cats fur : ice strands http://www.glassworks.co.uk/video/tadpoles-master 1) Totally ice strand vegetation 2) Ice driven water surface 3) Render tadpoles have ice compound which auomatically detects the shot number and selects the correct cache http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star 1) Ice creating the cotton balls unravelling http://www.glassworks.co.uk/node/549 1) Ice crowd http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg 1) Object IDs picked up in ice and use to assign materials of supermarket aisle items https://vimeo.com/87096859 Some holes aesthetically 1) ice rigid body pens transferring their attributes to lagoa ice fluid melted pens 2)Ice fracturing bottle http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o 1) Intervened in Momentum ice plugin to extract vectors and modulate them http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin 1) Hair created from scratch in ice strands including clumping http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet for the strings And many many more. -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: What use is ICE really?
Correction http://www.glassworks.co.uk/video/model-britainsearch-type=brandterm=talk 1) Ice crowd Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 11:12, Alastair Hearsum wrote: Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if its more obscure (without giving away your trade secrets obviously). Here are some starters for us. Please keep the explanations as short as possible to attract Autodesk to read them. http://www.glassworks.co.uk/video/love 1) Fine feathers created totally with ice strands 2) Feather system created in ice 3) Cats fur : ice strands http://www.glassworks.co.uk/video/tadpoles-master 1) Totally ice strand vegetation 2) Ice driven water surface 3) Render tadpoles have ice compound which auomatically detects the shot number and selects the correct cache http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star 1) Ice creating the cotton balls unravelling http://www.glassworks.co.uk/node/549 1) Ice crowd http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg 1) Object IDs picked up in ice and use to assign materials of supermarket aisle items https://vimeo.com/87096859 Some holes aesthetically 1) ice rigid body pens transferring their attributes to lagoa ice fluid melted pens 2)Ice fracturing bottle http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o 1) Intervened in Momentum ice plugin to extract vectors and modulate them http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin 1) Hair created from scratch in ice strands including clumping http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet for the strings And many many more. -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: What use is ICE really?
What's the point ? Understanding of Ice for Maya ? Le 21/03/2014 12:12, Alastair Hearsum a écrit : Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if its more obscure (without giving away your trade secrets obviously). Here are some starters for us. Please keep the explanations as short as possible to attract Autodesk to read them. http://www.glassworks.co.uk/video/love 1) Fine feathers created totally with ice strands 2) Feather system created in ice 3) Cats fur : ice strands http://www.glassworks.co.uk/video/tadpoles-master 1) Totally ice strand vegetation 2) Ice driven water surface 3) Render tadpoles have ice compound which auomatically detects the shot number and selects the correct cache http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star 1) Ice creating the cotton balls unravelling http://www.glassworks.co.uk/node/549 1) Ice crowd http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg 1) Object IDs picked up in ice and use to assign materials of supermarket aisle items https://vimeo.com/87096859 Some holes aesthetically 1) ice rigid body pens transferring their attributes to lagoa ice fluid melted pens 2)Ice fracturing bottle http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o 1) Intervened in Momentum ice plugin to extract vectors and modulate them http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin 1) Hair created from scratch in ice strands including clumping http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet for the strings And many many more. -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: What use is ICE really?
The point is to get Autodesk to understand the power and all pervading nature of ICE and for that to inform their development of Bifrost Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 11:17, olivier jeannel wrote: What's the point ? Understanding of Ice for Maya ? Le 21/03/2014 12:12, Alastair Hearsum a écrit : Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if its more obscure (without giving away your trade secrets obviously). Here are some starters for us. Please keep the explanations as short as possible to attract Autodesk to read them. http://www.glassworks.co.uk/video/love 1) Fine feathers created totally with ice strands 2) Feather system created in ice 3) Cats fur : ice strands http://www.glassworks.co.uk/video/tadpoles-master 1) Totally ice strand vegetation 2) Ice driven water surface 3) Render tadpoles have ice compound which auomatically detects the shot number and selects the correct cache http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star 1) Ice creating the cotton balls unravelling http://www.glassworks.co.uk/node/549 1) Ice crowd http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg 1) Object IDs picked up in ice and use to assign materials of supermarket aisle items https://vimeo.com/87096859 Some holes aesthetically 1) ice rigid body pens transferring their attributes to lagoa ice fluid melted pens 2)Ice fracturing bottle http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o 1) Intervened in Momentum ice plugin to extract vectors and modulate them http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin 1) Hair created from scratch in ice strands including clumping http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet for the strings And many many more. -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: What use is ICE really?
It might help with the transition time period with support and bug fixing, it's a tool that is not available in another Autodesk software, it's a point for consideration on the transition period. On Fri, Mar 21, 2014 at 12:19 PM, Alastair Hearsum hear...@glassworks.co.uk wrote: The point is to get Autodesk to understand the power and all pervading nature of ICE and for that to inform their development of Bifrost Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 11:17, olivier jeannel wrote: What's the point ? Understanding of Ice for Maya ? Le 21/03/2014 12:12, Alastair Hearsum a écrit : Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if its more obscure (without giving away your trade secrets obviously). Here are some starters for us. Please keep the explanations as short as possible to attract Autodesk to read them. http://www.glassworks.co.uk/video/love 1) Fine feathers created totally with ice strands 2) Feather system created in ice 3) Cats fur : ice strands http://www.glassworks.co.uk/video/tadpoles-master 1) Totally ice strand vegetation 2) Ice driven water surface 3) Render tadpoles have ice compound which auomatically detects the shot number and selects the correct cache http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star 1) Ice creating the cotton balls unravelling http://www.glassworks.co.uk/node/549 1) Ice crowd http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg 1) Object IDs picked up in ice and use to assign materials of supermarket aisle items https://vimeo.com/87096859 Some holes aesthetically 1) ice rigid body pens transferring their attributes to lagoa ice fluid melted pens 2)Ice fracturing bottle http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o 1) Intervened in Momentum ice plugin to extract vectors and modulate them http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin 1) Hair created from scratch in ice strands including clumping http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet for the strings And many many more. -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: What use is ICE really?
We tried that for the last couple of years. Ice was self promoting and self evolving entity that seemed to be a splinter in the Autodesk's eye. I think Ice was the most amazing feature that was developed within the Main Three and yet they still marketed the viewcube and viewport 2 to simplify the comparison. I don't thing there is any chance of communication parallel (can I say that?) between Autodesk and the community. They killed it and now they only keep kicking the corpse while everybody watches. I will stay with SI for as long as I can. I will use Maya, learn C4D and Houdini (modo I know a bit already), but I say, let move on. I don't want fake promises just to be disappointed again. You wanna talk to someone who listens (The Foundry, SideFX). Artur 2014-03-21 12:23 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com: It might help with the transition time period with support and bug fixing, it's a tool that is not available in another Autodesk software, it's a point for consideration on the transition period. On Fri, Mar 21, 2014 at 12:19 PM, Alastair Hearsum hear...@glassworks.co.uk wrote: The point is to get Autodesk to understand the power and all pervading nature of ICE and for that to inform their development of Bifrost Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 11:17, olivier jeannel wrote: What's the point ? Understanding of Ice for Maya ? Le 21/03/2014 12:12, Alastair Hearsum a écrit : Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if its more obscure (without giving away your trade secrets obviously). Here are some starters for us. Please keep the explanations as short as possible to attract Autodesk to read them. http://www.glassworks.co.uk/video/love 1) Fine feathers created totally with ice strands 2) Feather system created in ice 3) Cats fur : ice strands http://www.glassworks.co.uk/video/tadpoles-master 1) Totally ice strand vegetation 2) Ice driven water surface 3) Render tadpoles have ice compound which auomatically detects the shot number and selects the correct cache http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star 1) Ice creating the cotton balls unravelling http://www.glassworks.co.uk/node/549 1) Ice crowd http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg 1) Object IDs picked up in ice and use to assign materials of supermarket aisle items https://vimeo.com/87096859 Some holes aesthetically 1) ice rigid body pens transferring their attributes to lagoa ice fluid melted pens 2)Ice fracturing bottle http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o 1) Intervened in Momentum ice plugin to extract vectors and modulate them http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin 1) Hair created from scratch in ice strands including clumping http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet for the strings And many many more. -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily
Re: What use is ICE really?
When I first heard about ICE I thought it was just for particles, but its speeded up my character rigging workflow massively. https://vimeo.com/50523730 Video showing a set of shapes automatically connected to face controls, and secondary deformers (dorritos) added, all in ice. (bit older, scuse the capture quality) https://vimeo.com/77202592 Extending and reusing that work for these guys, also all the hair was ice (kristinka). On 21 March 2014 11:23, Oscar Juarez tridi.animei...@gmail.com wrote: It might help with the transition time period with support and bug fixing, it's a tool that is not available in another Autodesk software, it's a point for consideration on the transition period. On Fri, Mar 21, 2014 at 12:19 PM, Alastair Hearsum hear...@glassworks.co.uk wrote: The point is to get Autodesk to understand the power and all pervading nature of ICE and for that to inform their development of Bifrost Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 11:17, olivier jeannel wrote: What's the point ? Understanding of Ice for Maya ? Le 21/03/2014 12:12, Alastair Hearsum a écrit : Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if its more obscure (without giving away your trade secrets obviously). Here are some starters for us. Please keep the explanations as short as possible to attract Autodesk to read them. http://www.glassworks.co.uk/video/love 1) Fine feathers created totally with ice strands 2) Feather system created in ice 3) Cats fur : ice strands http://www.glassworks.co.uk/video/tadpoles-master 1) Totally ice strand vegetation 2) Ice driven water surface 3) Render tadpoles have ice compound which auomatically detects the shot number and selects the correct cache http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star 1) Ice creating the cotton balls unravelling http://www.glassworks.co.uk/node/549 1) Ice crowd http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg 1) Object IDs picked up in ice and use to assign materials of supermarket aisle items https://vimeo.com/87096859 Some holes aesthetically 1) ice rigid body pens transferring their attributes to lagoa ice fluid melted pens 2)Ice fracturing bottle http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o 1) Intervened in Momentum ice plugin to extract vectors and modulate them http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin 1) Hair created from scratch in ice strands including clumping http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet for the strings And many many more. -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this
Re: What use is ICE really?
Shall we just keep this thread for it's original purpose and not turn it into a discussion? i.e. posting work with descriptions of how ICE was used. DAN On Fri, Mar 21, 2014 at 1:39 PM, Artur Woźniak artur.w...@gmail.com wrote: We tried that for the last couple of years. Ice was self promoting and self evolving entity that seemed to be a splinter in the Autodesk's eye. I think Ice was the most amazing feature that was developed within the Main Three and yet they still marketed the viewcube and viewport 2 to simplify the comparison. I don't thing there is any chance of communication parallel (can I say that?) between Autodesk and the community. They killed it and now they only keep kicking the corpse while everybody watches. I will stay with SI for as long as I can. I will use Maya, learn C4D and Houdini (modo I know a bit already), but I say, let move on. I don't want fake promises just to be disappointed again. You wanna talk to someone who listens (The Foundry, SideFX). Artur 2014-03-21 12:23 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com: It might help with the transition time period with support and bug fixing, it's a tool that is not available in another Autodesk software, it's a point for consideration on the transition period. On Fri, Mar 21, 2014 at 12:19 PM, Alastair Hearsum hear...@glassworks.co.uk wrote: The point is to get Autodesk to understand the power and all pervading nature of ICE and for that to inform their development of Bifrost Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 11:17, olivier jeannel wrote: What's the point ? Understanding of Ice for Maya ? Le 21/03/2014 12:12, Alastair Hearsum a écrit : Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if its more obscure (without giving away your trade secrets obviously). Here are some starters for us. Please keep the explanations as short as possible to attract Autodesk to read them. http://www.glassworks.co.uk/video/love 1) Fine feathers created totally with ice strands 2) Feather system created in ice 3) Cats fur : ice strands http://www.glassworks.co.uk/video/tadpoles-master 1) Totally ice strand vegetation 2) Ice driven water surface 3) Render tadpoles have ice compound which auomatically detects the shot number and selects the correct cache http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star 1) Ice creating the cotton balls unravelling http://www.glassworks.co.uk/node/549 1) Ice crowd http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg 1) Object IDs picked up in ice and use to assign materials of supermarket aisle items https://vimeo.com/87096859 Some holes aesthetically 1) ice rigid body pens transferring their attributes to lagoa ice fluid melted pens 2)Ice fracturing bottle http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o 1) Intervened in Momentum ice plugin to extract vectors and modulate them http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin 1) Hair created from scratch in ice strands including clumping http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet for the strings And many many more. -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you
RE: What use is ICE really?
These excellent videos by Mr Sale have been invaluable for students looking to create their facial rigs. We have built on these and it's been great. Really powerful stuff - and very, very artist friendly, especially as a number of our students are from a non-3D backgrounds - i.e. sculptors, graphic designers, painters, illustrators, 2D animators etc. http://vimeo.com/26980409 http://vimeo.com/26996037 And the rest - http://vimeo.com/thejoncrow/videos/page:6/sort:date By the way, thanks for making these available Adam - really appreciated! Cheers Sofronis Efstathiou Postgraduate Framework Leader and BFX Competition Festival Director Computer Animation Academic Group National Centre for Computer Animation Email: sefstath...@bournemouth.ac.ukmailto:sefstath...@bournemouth.ac.uk Tel: +44 (0) 1202 965805 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Morris Sent: 21 March 2014 11:39 To: softimage@listproc.autodesk.com Subject: Re: What use is ICE really? When I first heard about ICE I thought it was just for particles, but its speeded up my character rigging workflow massively. https://vimeo.com/50523730 Video showing a set of shapes automatically connected to face controls, and secondary deformers (dorritos) added, all in ice. (bit older, scuse the capture quality) https://vimeo.com/77202592 Extending and reusing that work for these guys, also all the hair was ice (kristinka). [http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg] BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer charter. Information about the accessibility of University buildings can be found on the BU DisabledGo webpageshttp://www.disabledgo.com/en/org/bournemouth-university This email is intended only for the person to whom it is addressed and may contain confidential information. If you have received this email in error, please notify the sender and delete this email, which must not be copied, distributed or disclosed to any other person. Any views or opinions presented are solely those of the author and do not necessarily represent those of Bournemouth University or its subsidiary companies. Nor can any contract be formed on behalf of the University or its subsidiary companies via email. -- This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean.
Re: What use is ICE really?
I understand the feelings you have Artur, but I agree with Dan in that we should keep this thread for it's purpose as started by Alastair. With that in mind: -Inter-object communication that can be used to extract things like contact maps, deformations, thickness and curvature to drive shading effects. -The ability to read data from ICE into the renderer(s) and use that to control mixing of materials or lighting effects -Debugging as a way to find the min/max of a range needed to achieve an effect -Custom geometry deformers, with things like Test Inside Geometry or Test Inside Null or Has Collided, etc. On Fri, Mar 21, 2014 at 7:41 AM, Dan Yargici danyarg...@gmail.com wrote: Shall we just keep this thread for it's original purpose and not turn it into a discussion? i.e. posting work with descriptions of how ICE was used. DAN On Fri, Mar 21, 2014 at 1:39 PM, Artur Woźniak artur.w...@gmail.comwrote: We tried that for the last couple of years. Ice was self promoting and self evolving entity that seemed to be a splinter in the Autodesk's eye. I think Ice was the most amazing feature that was developed within the Main Three and yet they still marketed the viewcube and viewport 2 to simplify the comparison. I don't thing there is any chance of communication parallel (can I say that?) between Autodesk and the community. They killed it and now they only keep kicking the corpse while everybody watches. I will stay with SI for as long as I can. I will use Maya, learn C4D and Houdini (modo I know a bit already), but I say, let move on. I don't want fake promises just to be disappointed again. You wanna talk to someone who listens (The Foundry, SideFX). Artur 2014-03-21 12:23 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com: It might help with the transition time period with support and bug fixing, it's a tool that is not available in another Autodesk software, it's a point for consideration on the transition period. On Fri, Mar 21, 2014 at 12:19 PM, Alastair Hearsum hear...@glassworks.co.uk wrote: The point is to get Autodesk to understand the power and all pervading nature of ICE and for that to inform their development of Bifrost Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 11:17, olivier jeannel wrote: What's the point ? Understanding of Ice for Maya ? Le 21/03/2014 12:12, Alastair Hearsum a écrit : Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if its more obscure (without giving away your trade secrets obviously). Here are some starters for us. Please keep the explanations as short as possible to attract Autodesk to read them. http://www.glassworks.co.uk/video/love 1) Fine feathers created totally with ice strands 2) Feather system created in ice 3) Cats fur : ice strands http://www.glassworks.co.uk/video/tadpoles-master 1) Totally ice strand vegetation 2) Ice driven water surface 3) Render tadpoles have ice compound which auomatically detects the shot number and selects the correct cache http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star 1) Ice creating the cotton balls unravelling http://www.glassworks.co.uk/node/549 1) Ice crowd http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg 1) Object IDs picked up in ice and use to assign materials of supermarket aisle items https://vimeo.com/87096859 Some holes aesthetically 1) ice rigid body pens transferring their attributes to lagoa ice fluid melted pens 2)Ice fracturing bottle http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o 1) Intervened in Momentum ice plugin to extract vectors and modulate them http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin 1) Hair
Re: What use is ICE really?
Besides the all the amazing stuff you can do with (like some stuff Alistair has mentioned), ICE is also great to convert simple but tedious everyday tasks into flexible/easy to tweak workflows: An small example: right now I am lighting a Stadium. So instead of placing rows of lights manually (both the geo and the actual arnold_spot_light) I populate the lights with ICE (simply emitting from a curve). I make changes to the setup very fast. The traditional way would be: the modeller places all the lights by hand, and I place all the light sources by hand. And every change we make, we change every thing by handEven with a Python script will never as fast/ flexible and re-usable as with ICE! A small, simple example but it makes my day :) J On Fri, Mar 21, 2014 at 11:41 AM, Dan Yargici danyarg...@gmail.com wrote: Shall we just keep this thread for it's original purpose and not turn it into a discussion? i.e. posting work with descriptions of how ICE was used. DAN On Fri, Mar 21, 2014 at 1:39 PM, Artur Woźniak artur.w...@gmail.comwrote: We tried that for the last couple of years. Ice was self promoting and self evolving entity that seemed to be a splinter in the Autodesk's eye. I think Ice was the most amazing feature that was developed within the Main Three and yet they still marketed the viewcube and viewport 2 to simplify the comparison. I don't thing there is any chance of communication parallel (can I say that?) between Autodesk and the community. They killed it and now they only keep kicking the corpse while everybody watches. I will stay with SI for as long as I can. I will use Maya, learn C4D and Houdini (modo I know a bit already), but I say, let move on. I don't want fake promises just to be disappointed again. You wanna talk to someone who listens (The Foundry, SideFX). Artur 2014-03-21 12:23 GMT+01:00 Oscar Juarez tridi.animei...@gmail.com: It might help with the transition time period with support and bug fixing, it's a tool that is not available in another Autodesk software, it's a point for consideration on the transition period. On Fri, Mar 21, 2014 at 12:19 PM, Alastair Hearsum hear...@glassworks.co.uk wrote: The point is to get Autodesk to understand the power and all pervading nature of ICE and for that to inform their development of Bifrost Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 11:17, olivier jeannel wrote: What's the point ? Understanding of Ice for Maya ? Le 21/03/2014 12:12, Alastair Hearsum a écrit : Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if its more obscure (without giving away your trade secrets obviously). Here are some starters for us. Please keep the explanations as short as possible to attract Autodesk to read them. http://www.glassworks.co.uk/video/love 1) Fine feathers created totally with ice strands 2) Feather system created in ice 3) Cats fur : ice strands http://www.glassworks.co.uk/video/tadpoles-master 1) Totally ice strand vegetation 2) Ice driven water surface 3) Render tadpoles have ice compound which auomatically detects the shot number and selects the correct cache http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star 1) Ice creating the cotton balls unravelling http://www.glassworks.co.uk/node/549 1) Ice crowd http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg 1) Object IDs picked up in ice and use to assign materials of supermarket aisle items https://vimeo.com/87096859 Some holes aesthetically 1) ice rigid body pens transferring their attributes to lagoa ice fluid melted pens 2)Ice fracturing bottle http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o 1) Intervened in
Re: What use is ICE really?
sorry our website isn't playing ball. Its the wrong link https://www.youtube.com/watch?v=RZZOUq-FoG0 1) ice crowd Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 11:17, Alastair Hearsum wrote: Correction http://www.glassworks.co.uk/video/model-britainsearch-type=brandterm=talk 1) Ice crowd Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 11:12, Alastair Hearsum wrote: Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if its more obscure (without giving away your trade secrets obviously). Here are some starters for us. Please keep the explanations as short as possible to attract Autodesk to read them. http://www.glassworks.co.uk/video/love 1) Fine feathers created totally with ice strands 2) Feather system created in ice 3) Cats fur : ice strands http://www.glassworks.co.uk/video/tadpoles-master 1) Totally ice strand vegetation 2) Ice driven water surface 3) Render tadpoles have ice compound which auomatically detects the shot number and selects the correct cache http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star 1) Ice creating the cotton balls unravelling http://www.glassworks.co.uk/node/549 1) Ice crowd http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg 1) Object IDs picked up in ice and use to assign materials of supermarket aisle items https://vimeo.com/87096859 Some holes aesthetically 1) ice rigid body pens transferring their attributes to lagoa ice fluid melted pens 2)Ice fracturing bottle http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o 1) Intervened in Momentum ice plugin to extract vectors and modulate them http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin 1) Hair created from scratch in ice strands including clumping http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet for the strings And many many more. -- Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination,
Re: What use is ICE really?
Hi, totally agree with Jacob. can't talk about the project at the moment, but... I'm building shapes/objects made out of dominoes. I made different compounds to stack and pile dominoes in different ways and methods. And if the shapes/objects I have to create (and even the domino) change, it is all instantly updated. Only right at the end I add a Sim node and the whole things collapses... (obviously controlled with nulls, forces, etc...) The Sim is the last 5% of what I use ICE for. and another non-sim-ICE use example http://www.themill.com/work/qoros/shredder.aspx in most shots ICE to shred the car, keep rendernormals intact, bind HiRes to LowRes, etc (no sim, this is all hand animated...) Juan On Fri, Mar 21, 2014 at 12:02 PM, Alastair Hearsum hear...@glassworks.co.uk wrote: sorry our website isn't playing ball. Its the wrong link https://www.youtube.com/watch?v=RZZOUq-FoG0 1) ice crowd Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 11:17, Alastair Hearsum wrote: Correction http://www.glassworks.co.uk/video/model-britainsearch-type=brandterm=talkhttp://www.glassworks.co.uk/node/549 1) Ice crowd Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 11:12, Alastair Hearsum wrote: Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if its more obscure (without giving away your trade secrets obviously). Here are some starters for us. Please keep the explanations as short as possible to attract Autodesk to read them. http://www.glassworks.co.uk/video/love 1) Fine feathers created totally with ice strands 2) Feather system created in ice 3) Cats fur : ice strands http://www.glassworks.co.uk/video/tadpoles-master 1) Totally ice strand vegetation 2) Ice driven water surface 3) Render tadpoles have ice compound which auomatically detects the shot number and selects the correct cache http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star 1) Ice creating the cotton balls unravelling http://www.glassworks.co.uk/node/549 1) Ice crowd http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg 1) Object IDs picked up in ice and use to assign materials of supermarket aisle items https://vimeo.com/87096859 Some holes aesthetically 1) ice rigid body pens transferring their attributes to lagoa ice fluid melted pens 2)Ice fracturing bottle http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o 1) Intervened in Momentum ice plugin to extract vectors and modulate them http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin 1) Hair created from scratch in ice strands including clumping http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview 1) Ice rigid bodies
Re: What use is ICE really?
Here's a little personal indulgence. An ICE mazes generator. https://www.youtube.com/watch?v=VfiBD9DnnjY https://www.youtube.com/watch?v=mR5X_mOFWKE https://www.youtube.com/watch?v=5Z3KCrf4Zbo It was a great feeling to finally do something off the clock. Softimage still gets me excited and is a big part of why I enjoy what I do. Thanks Alastair for suggesting this. On Fri, Mar 21, 2014 at 7:49 AM, Sofronis Efstathiou sefstath...@bournemouth.ac.uk wrote: These excellent videos by Mr Sale have been invaluable for students looking to create their facial rigs. We have built on these and it's been great. Really powerful stuff - and very, very artist friendly, especially as a number of our students are from a non-3D backgrounds - i.e. sculptors, graphic designers, painters, illustrators, 2D animators etc. http://vimeo.com/26980409 http://vimeo.com/26996037 And the rest - http://vimeo.com/thejoncrow/videos/page:6/sort:date By the way, thanks for making these available Adam - really appreciated! Cheers Sofronis Efstathiou Postgraduate Framework Leader and BFX Competition Festival Director Computer Animation Academic Group *National Centre for Computer Animation* Email: sefstath...@bournemouth.ac.uk Tel: +44 (0) 1202 965805 *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Morris *Sent:* 21 March 2014 11:39 *To:* softimage@listproc.autodesk.com *Subject:* Re: What use is ICE really? When I first heard about ICE I thought it was just for particles, but its speeded up my character rigging workflow massively. https://vimeo.com/50523730 Video showing a set of shapes automatically connected to face controls, and secondary deformers (dorritos) added, all in ice. (bit older, scuse the capture quality) https://vimeo.com/77202592 Extending and reusing that work for these guys, also all the hair was ice (kristinka). BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer charter. Information about the accessibility of University buildings can be found on the BU DisabledGo webpageshttp://www.disabledgo.com/en/org/bournemouth-university This email is intended only for the person to whom it is addressed and may contain confidential information. If you have received this email in error, please notify the sender and delete this email, which must not be copied, distributed or disclosed to any other person. Any views or opinions presented are solely those of the author and do not necessarily represent those of Bournemouth University or its subsidiary companies. Nor can any contract be formed on behalf of the University or its subsidiary companies via email. -- This message has been scanned for viruses and dangerous content by *MailScanner* http://www.mailscanner.info/, and is believed to be clean.
Re: What use is ICE really?
I typically use ICE for motion graphics. I try to avoid simulation as much as possible so I can have artistic control over the results. To me, fluid simulation is the absolute last thing I would be interested in or need. -Paul On Fri, Mar 21, 2014 at 8:06 AM, Juan Brockhaus juanxsil...@gmail.comwrote: Hi, totally agree with Jacob. can't talk about the project at the moment, but... I'm building shapes/objects made out of dominoes. I made different compounds to stack and pile dominoes in different ways and methods. And if the shapes/objects I have to create (and even the domino) change, it is all instantly updated. Only right at the end I add a Sim node and the whole things collapses... (obviously controlled with nulls, forces, etc...) The Sim is the last 5% of what I use ICE for. and another non-sim-ICE use example http://www.themill.com/work/qoros/shredder.aspx in most shots ICE to shred the car, keep rendernormals intact, bind HiRes to LowRes, etc (no sim, this is all hand animated...) Juan On Fri, Mar 21, 2014 at 12:02 PM, Alastair Hearsum hear...@glassworks.co.uk wrote: sorry our website isn't playing ball. Its the wrong link https://www.youtube.com/watch?v=RZZOUq-FoG0 1) ice crowd Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 11:17, Alastair Hearsum wrote: Correction http://www.glassworks.co.uk/video/model-britainsearch-type=brandterm=talkhttp://www.glassworks.co.uk/node/549 1) Ice crowd Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 11:12, Alastair Hearsum wrote: Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if its more obscure (without giving away your trade secrets obviously). Here are some starters for us. Please keep the explanations as short as possible to attract Autodesk to read them. http://www.glassworks.co.uk/video/love 1) Fine feathers created totally with ice strands 2) Feather system created in ice 3) Cats fur : ice strands http://www.glassworks.co.uk/video/tadpoles-master 1) Totally ice strand vegetation 2) Ice driven water surface 3) Render tadpoles have ice compound which auomatically detects the shot number and selects the correct cache http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star 1) Ice creating the cotton balls unravelling http://www.glassworks.co.uk/node/549 1) Ice crowd http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg 1) Object IDs picked up in ice and use to assign materials of supermarket aisle items https://vimeo.com/87096859 Some holes aesthetically 1) ice rigid body pens transferring their attributes to lagoa ice fluid melted pens 2)Ice fracturing bottle http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o
Re: What use is ICE really?
Maybe a look through the rray site would help to see the number of ways it's been used as well. There used to be a way of filtering to just show ICE related entries but I can't see it there anymore. http://www.rray.de/xsi/ The open beauty of ICE of course is that you can dig down into the compounds, cut bits out, replace bits, extract bits for use else where, combine trees and all so easily. The fact that people can adapt research papers into open compounds that remain open and accesible is amazing. If AD can create an equivalent in Maya in a nice Humanizzzed interface by the time Soft finally shuffles of it's mortal coil, then super-duper and yippee. That seems to exist in Soft already of course, but that's another thread. Adam. _ http://www.linkedin.com/in/adamseeleyuk https://vimeo.com/adamseeley From: Alastair Hearsum hear...@glassworks.co.uk To: softimage@listproc.autodesk.com Sent: Friday, 21 March 2014, 11:19 Subject: Re: What use is ICE really? The point is to get Autodesk to understand the power and all pervading nature of ICE and for that to inform their development of Bifrost Alastair Hearsum Head of 3d 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 11:17, olivier jeannel wrote: What's the point ? Understanding of Ice for Maya ? Le 21/03/2014 12:12, Alastair Hearsum a écrit : Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if its more obscure (without giving away your trade secrets obviously). Here are some starters for us. Please keep the explanations as short as possible to attract Autodesk to read them. http://www.glassworks.co.uk/video/love 1) Fine feathers created totally with ice strands 2) Feather system created in ice 3) Cats fur : ice strands http://www.glassworks.co.uk/video/tadpoles-master 1) Totally ice strand vegetation 2) Ice driven water surface 3) Render tadpoles have ice compound which auomatically detects the shot number and selects the correct cache http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star 1) Ice creating the cotton balls unravelling http://www.glassworks.co.uk/node/549 1) Ice crowd http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg 1) Object IDs picked up in ice and use to assign materials of supermarket aisle items https://vimeo.com/87096859 Some holes aesthetically 1) ice rigid body pens transferring their attributes to lagoa ice fluid melted pens 2)Ice fracturing bottle http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o 1) Intervened in Momentum ice plugin to extract vectors and modulate them http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin 1) Hair created from scratch in ice strands including clumping http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet for the strings And many many more. -- Alastair Hearsum Head of 3d 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use
Re: What use is ICE really?
Sorry if it was already linked, but there's a nice vimeo group for ICE videos here: https://vimeo.com/groups/ice Shows a lot of work as well as plugins and other capabilities. On 21 March 2014 08:26, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I typically use ICE for motion graphics. I try to avoid simulation as much as possible so I can have artistic control over the results. To me, fluid simulation is the absolute last thing I would be interested in or need. -Paul On Fri, Mar 21, 2014 at 8:06 AM, Juan Brockhaus juanxsil...@gmail.comwrote: Hi, totally agree with Jacob. can't talk about the project at the moment, but... I'm building shapes/objects made out of dominoes. I made different compounds to stack and pile dominoes in different ways and methods. And if the shapes/objects I have to create (and even the domino) change, it is all instantly updated. Only right at the end I add a Sim node and the whole things collapses... (obviously controlled with nulls, forces, etc...) The Sim is the last 5% of what I use ICE for. and another non-sim-ICE use example http://www.themill.com/work/qoros/shredder.aspx in most shots ICE to shred the car, keep rendernormals intact, bind HiRes to LowRes, etc (no sim, this is all hand animated...) Juan On Fri, Mar 21, 2014 at 12:02 PM, Alastair Hearsum hear...@glassworks.co.uk wrote: sorry our website isn't playing ball. Its the wrong link https://www.youtube.com/watch?v=RZZOUq-FoG0 1) ice crowd Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 11:17, Alastair Hearsum wrote: Correction http://www.glassworks.co.uk/video/model-britainsearch-type=brandterm=talkhttp://www.glassworks.co.uk/node/549 1) Ice crowd Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 11:12, Alastair Hearsum wrote: Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if its more obscure (without giving away your trade secrets obviously). Here are some starters for us. Please keep the explanations as short as possible to attract Autodesk to read them. http://www.glassworks.co.uk/video/love 1) Fine feathers created totally with ice strands 2) Feather system created in ice 3) Cats fur : ice strands http://www.glassworks.co.uk/video/tadpoles-master 1) Totally ice strand vegetation 2) Ice driven water surface 3) Render tadpoles have ice compound which auomatically detects the shot number and selects the correct cache http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star 1) Ice creating the cotton balls unravelling http://www.glassworks.co.uk/node/549 1) Ice crowd http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg 1) Object IDs picked up in ice and use to
Re: What use is ICE really?
I can't speak for them, but as an occasional freelancer at PSYOP, I can say that some of their best/coolest work was critically dependent on ICE. Maybe one of the guys from there could add specific, official examples (hint, hint)?
Re: What use is ICE really?
http://www.sekow.com/subaru_carparts „vegetation“ system, rigs (character, flowers, camera), instancing galore, procedural aov management and so many more.. whole job would not been possible without ICE. http://www.sekow.com/catrice_color more ’traditional’ simulation. dust, fluids and shatter.. additional render support but again, crucial in scene management. http://www.sekow.com/kaercher_breeze dirt, bubbles and some fluids http://www.sekow.com/schwab_rollover pseudo swarm behavior and modeling http://www.sekow.com/anz neural networks out of strands, completely direct-able, no simulation involved at all. https://vimeo.com/89426397 post it setup, stop motion behavior .. technical animation there is so much more, I use it every friggin day. the most fun I have lately is in building whole scene management systems using just string type nodes. the tight relationship to the render tree.. damn I could cry .sebastian ——— http://www.sekow.com Am 21.03.2014 um 13:32 schrieb Paul Doyle technove...@gmail.com: Sorry if it was already linked, but there's a nice vimeo group for ICE videos here: https://vimeo.com/groups/ice Shows a lot of work as well as plugins and other capabilities. On 21 March 2014 08:26, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I typically use ICE for motion graphics. I try to avoid simulation as much as possible so I can have artistic control over the results. To me, fluid simulation is the absolute last thing I would be interested in or need. -Paul On Fri, Mar 21, 2014 at 8:06 AM, Juan Brockhaus juanxsil...@gmail.com wrote: Hi, totally agree with Jacob. can't talk about the project at the moment, but... I'm building shapes/objects made out of dominoes. I made different compounds to stack and pile dominoes in different ways and methods. And if the shapes/objects I have to create (and even the domino) change, it is all instantly updated. Only right at the end I add a Sim node and the whole things collapses... (obviously controlled with nulls, forces, etc...) The Sim is the last 5% of what I use ICE for. and another non-sim-ICE use example http://www.themill.com/work/qoros/shredder.aspx in most shots ICE to shred the car, keep rendernormals intact, bind HiRes to LowRes, etc (no sim, this is all hand animated...) Juan On Fri, Mar 21, 2014 at 12:02 PM, Alastair Hearsum hear...@glassworks.co.uk wrote: sorry our website isn't playing ball. Its the wrong link https://www.youtube.com/watch?v=RZZOUq-FoG0 1) ice crowd Alastair Hearsum Head of 3d 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 11:17, Alastair Hearsum wrote: Correction http://www.glassworks.co.uk/video/model-britainsearch-type=brandterm=talk 1) Ice crowd Alastair Hearsum Head of 3d 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 11:12, Alastair Hearsum wrote: Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all
Re: What use is ICE really?
Rigging Shapes https://vimeo.com/84282621 https://vimeo.com/56920748 https://vimeo.com/56543471 https://vimeo.com/56799629 Tools https://vimeo.com/83064545 Cheers --- Emilio Hernández VFX 3D animation. 2014-03-21 6:58 GMT-06:00 Sebastian Kowalski l...@sekow.com: http://www.sekow.com/subaru_carparts vegetation system, rigs (character, flowers, camera), instancing galore, procedural aov management and so many more.. whole job would not been possible without ICE. http://www.sekow.com/catrice_color more 'traditional' simulation. dust, fluids and shatter.. additional render support but again, crucial in scene management. http://www.sekow.com/kaercher_breeze dirt, bubbles and some fluids http://www.sekow.com/schwab_rollover pseudo swarm behavior and modeling http://www.sekow.com/anz neural networks out of strands, completely direct-able, no simulation involved at all. https://vimeo.com/89426397 post it setup, stop motion behavior .. technical animation there is so much more, I use it every friggin day. the most fun I have lately is in building whole scene management systems using just string type nodes. the tight relationship to the render tree.. damn I could cry .sebastian -- http://www.sekow.com Am 21.03.2014 um 13:32 schrieb Paul Doyle technove...@gmail.com: Sorry if it was already linked, but there's a nice vimeo group for ICE videos here: https://vimeo.com/groups/ice Shows a lot of work as well as plugins and other capabilities. On 21 March 2014 08:26, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I typically use ICE for motion graphics. I try to avoid simulation as much as possible so I can have artistic control over the results. To me, fluid simulation is the absolute last thing I would be interested in or need. -Paul On Fri, Mar 21, 2014 at 8:06 AM, Juan Brockhaus juanxsil...@gmail.comwrote: Hi, totally agree with Jacob. can't talk about the project at the moment, but... I'm building shapes/objects made out of dominoes. I made different compounds to stack and pile dominoes in different ways and methods. And if the shapes/objects I have to create (and even the domino) change, it is all instantly updated. Only right at the end I add a Sim node and the whole things collapses... (obviously controlled with nulls, forces, etc...) The Sim is the last 5% of what I use ICE for. and another non-sim-ICE use example http://www.themill.com/work/qoros/shredder.aspx in most shots ICE to shred the car, keep rendernormals intact, bind HiRes to LowRes, etc (no sim, this is all hand animated...) Juan On Fri, Mar 21, 2014 at 12:02 PM, Alastair Hearsum hear...@glassworks.co.uk wrote: sorry our website isn't playing ball. Its the wrong link https://www.youtube.com/watch?v=RZZOUq-FoG0 1) ice crowd Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 11:17, Alastair Hearsum wrote: Correction http://www.glassworks.co.uk/video/model-britainsearch-type=brandterm=talkhttp://www.glassworks.co.uk/node/549 1) Ice crowd Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination,
Re: What use is ICE really?
Great initiative Alastair. While I can't offer examples of ingenious ways to make good use of ICE - many others here can - I will take the opportunity to advocate for not only developing Bifrost to work in a similar fashion to ICE, but also take it one step further for those of us less technically inclined. I love ICE, use Mootzoid and Exocortex plugins regularly and probably generally use ICE on 80-90% of my productions, one way or another, so don't get me wrong here. It is however also a fact that I spend way too much time trying to do stuff that should be very easy, but failing to do so because of context mismatches and incompatible data types, like when I want to use pointcloud data on a polygonal mesh or the other way around. Handling and controlling orientation comes to mind too - this has often taken too much time when all I want to do is something similar to the UI constraints, with choice of axis for orientation constraints etc. So in order to make more of the (hopefully coming) power of Bifrost available to less technical artists, I would suggest to go further in creating higher level control nodes too, but certainly not sacrificing the low level access to the nuts and bolts for those who understand this. Hoping I am not the only one wishing for something like this, I realize it would be a fase 4 in the Bifrost rollout :) Morten Den 21. marts 2014 kl. 12:12 skrev Alastair Hearsum hear...@glassworks.co.uk: We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if its more obscure (without giving away your trade secrets obviously). Here are some starters for us. Please keep the explanations as short as possible to attract Autodesk to read them. http://www.glassworks.co.uk/video/love http://www.glassworks.co.uk/video/love 1) Fine feathers created totally with ice strands 2) Feather system created in ice 3) Cats fur : ice strands http://www.glassworks.co.uk/video/tadpoles-master http://www.glassworks.co.uk/video/tadpoles-master 1) Totally ice strand vegetation 2) Ice driven water surface 3) Render tadpoles have ice compound which auomatically detects the shot number and selects the correct cache http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star 1) Ice creating the cotton balls unravelling http://www.glassworks.co.uk/node/549 http://www.glassworks.co.uk/node/549 1) Ice crowd http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg 1) Object IDs picked up in ice and use to assign materials of supermarket aisle items https://vimeo.com/87096859 https://vimeo.com/87096859 Some holes aesthetically 1) ice rigid body pens transferring their attributes to lagoa ice fluid melted pens 2)Ice fracturing bottle http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o 1) Intervened in Momentum ice plugin to extract vectors and modulate them http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin 1) Hair created from scratch in ice strands including clumping http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet for the strings And many many more. -- Alastair Hearsum Head of 3d [GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: What use is ICE really?
Great stuff Keep it all coming everyone A Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 12:58, Sebastian Kowalski wrote: http://www.sekow.com/subaru_carparts „vegetation“ system, rigs (character, flowers, camera), instancing galore, procedural aov management and so many more.. whole job would not been possible without ICE. http://www.sekow.com/catrice_color more ’traditional’ simulation. dust, fluids and shatter.. additional render support but again, crucial in scene management. http://www.sekow.com/kaercher_breeze dirt, bubbles and some fluids http://www.sekow.com/schwab_rollover pseudo swarm behavior and modeling http://www.sekow.com/anz neural networks out of strands, completely direct-able, no simulation involved at all. https://vimeo.com/89426397 post it setup, stop motion behavior .. technical animation there is so much more, I use it every friggin day. the most fun I have lately is in building whole scene management systems using just string type nodes. the tight relationship to the render tree.. damn I could cry .sebastian ——— http://www.sekow.com Am 21.03.2014 um 13:32 schrieb Paul Doyle technove...@gmail.com: Sorry if it was already linked, but there's a nice vimeo group for ICE videos here: https://vimeo.com/groups/ice Shows a lot of work as well as plugins and other capabilities. On 21 March 2014 08:26, Paul Griswold pgrisw...@fusiondigitalproductions.com mailto:pgrisw...@fusiondigitalproductions.com wrote: I typically use ICE for motion graphics. I try to avoid simulation as much as possible so I can have artistic control over the results. To me, fluid simulation is the absolute last thing I would be interested in or need. -Paul On Fri, Mar 21, 2014 at 8:06 AM, Juan Brockhaus juanxsil...@gmail.com mailto:juanxsil...@gmail.com wrote: Hi, totally agree with Jacob. can't talk about the project at the moment, but... I'm building shapes/objects made out of dominoes. I made different compounds to stack and pile dominoes in different ways and methods. And if the shapes/objects I have to create (and even the domino) change, it is all instantly updated. Only right at the end I add a Sim node and the whole things collapses... (obviously controlled with nulls, forces, etc...) The Sim is the last 5% of what I use ICE for. and another non-sim-ICE use example http://www.themill.com/work/qoros/shredder.aspx in most shots ICE to shred the car, keep rendernormals intact, bind HiRes to LowRes, etc (no sim, this is all hand animated...) Juan On Fri, Mar 21, 2014 at 12:02 PM, Alastair Hearsum hear...@glassworks.co.uk mailto:hear...@glassworks.co.uk wrote: sorry our website isn't playing ball. Its the wrong link https://www.youtube.com/watch?v=RZZOUq-FoG0 1) ice crowd Alastair Hearsum Head of 3d GLASSWORKS 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 tel:%2B44%20%280%2920%207434%201182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk http://glassworks.co.uk/ (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be
Re: What use is ICE really?
I think the Polynoid guys are too busy to post, but big parts of their work is heavily ICE driven. I mention them spefically because they were so kind to give me access to a strand setup they used for this: http://www.polynoid.tv/infiniti-blue-essence/ I used it for creating similar flowy glowing energy streaks for a logo animation, which I can't show here as it is not released yet, but I talked to some Maya people here who said they had no idea how to do something like that and it would probably require a very skilled scripter/coder for Maya :) Morten Den 21. marts 2014 kl. 14:11 skrev Alastair Hearsum hear...@glassworks.co.uk: Great stuff Keep it all coming everyone A Alastair Hearsum Head of 3d [GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. On 21/03/2014 12:58, Sebastian Kowalski wrote: http://www.sekow.com/subaru_carparts http://www.sekow.com/subaru_carparts „vegetation“ system, rigs (character, flowers, camera), instancing galore, procedural aov management and so many more.. whole job would not been possible without ICE. http://www.sekow.com/catrice_color http://www.sekow.com/catrice_color more ’traditional’ simulation. dust, fluids and shatter.. additional render support but again, crucial in scene management. http://www.sekow.com/kaercher_breeze http://www.sekow.com/kaercher_breeze dirt, bubbles and some fluids http://www.sekow.com/schwab_rollover http://www.sekow.com/schwab_rollover pseudo swarm behavior and modeling http://www.sekow.com/anz http://www.sekow.com/anz neural networks out of strands, completely direct-able, no simulation involved at all. https://vimeo.com/89426397 https://vimeo.com/89426397 post it setup, stop motion behavior .. technical animation there is so much more, I use it every friggin day. the most fun I have lately is in building whole scene management systems using just string type nodes. the tight relationship to the render tree.. damn I could cry .sebastian ——— http://www.sekow.com http://www.sekow.com Am 21.03.2014 um 13:32 schrieb Paul Doyle technove...@gmail.com mailto:technove...@gmail.com : Sorry if it was already linked, but there's a nice vimeo group for ICE videos here: https://vimeo.com/groups/ice https://vimeo.com/groups/ice Shows a lot of work as well as plugins and other capabilities. On 21 March 2014 08:26, Paul Griswold pgrisw...@fusiondigitalproductions.com mailto:pgrisw...@fusiondigitalproductions.com wrote: I typically use ICE for motion graphics. I try to avoid simulation as much as possible so I can have artistic control over the results. To me, fluid simulation is the absolute last thing I would be interested in or need. -Paul On Fri, Mar 21, 2014 at 8:06 AM, Juan Brockhaus juanxsil...@gmail.com mailto:juanxsil...@gmail.com wrote: Hi, totally agree with Jacob. can't talk about the project at the moment, but... I'm building shapes/objects made out of dominoes. I made different compounds to stack and pile dominoes in different ways and methods. And if the shapes/objects I have to create (and even the domino) change, it is all instantly updated. Only right at the end I add a Sim node and the whole things collapses... (obviously controlled with nulls, forces, etc...) The Sim is the last 5% of what I use ICE for. and another non-sim-ICE use example http://www.themill.com/work/qoros/shredder.aspx http://www.themill.com/work/qoros/shredder.aspx in most shots ICE to shred the car, keep rendernormals intact, bind HiRes to LowRes, etc (no sim, this is all hand animated...) Juan On Fri, Mar 21, 2014 at 12:02 PM, Alastair Hearsum hear...@glassworks.co.uk mailto:hear...@glassworks.co.uk wrote: sorry our website isn't playing ball. Its the wrong link https://www.youtube.com/watch?v=RZZOUq-FoG0 https://www.youtube.com/watch?v=RZZOUq-FoG0 1) ice crowd Alastair Hearsum Head of 3d [GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182
RE: What use is ICE really?
Johnnie Walker: Ice scattering of objects, spice particle sims, tree leaves/fruit. https://vimeo.com/album/2447847/video/50901027 Qantas: Water droplets and rain sims https://vimeo.com/album/2447847/video/50901027 Abbotts: Grass, Oat particles stuck to bread, oat sims https://vimeo.com/album/2447847/video/61127819 Ubank: Debris/paper, luggage, falling branches, snow impacts https://vimeo.com/album/2447847/video/37924795 Nissin Polar Bears: All fur done with ICE, plus snow footprints displaced at rendertime using ICE data https://vimeo.com/83473492 Cadbury: chocolate swirl, balloons https://vimeo.com/65947988 And heaps more I can't even remember Cheers, Nick From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alastair Hearsum Sent: Friday, 21 March 2014 9:12 PM To: softimage@listproc.autodesk.com Subject: What use is ICE really? Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if its more obscure (without giving away your trade secrets obviously). Here are some starters for us. Please keep the explanations as short as possible to attract Autodesk to read them. http://www.glassworks.co.uk/video/love 1) Fine feathers created totally with ice strands 2) Feather system created in ice 3) Cats fur : ice strands http://www.glassworks.co.uk/video/tadpoles-master 1) Totally ice strand vegetation 2) Ice driven water surface 3) Render tadpoles have ice compound which auomatically detects the shot number and selects the correct cache http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star 1) Ice creating the cotton balls unravelling http://www.glassworks.co.uk/node/549 1) Ice crowd http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg 1) Object IDs picked up in ice and use to assign materials of supermarket aisle items https://vimeo.com/87096859 Some holes aesthetically 1) ice rigid body pens transferring their attributes to lagoa ice fluid melted pens 2)Ice fracturing bottle http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o 1) Intervened in Momentum ice plugin to extract vectors and modulate them http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin 1) Hair created from scratch in ice strands including clumping http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet for the strings And many many more. -- Alastair Hearsum Head of 3d [GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.ukhttp://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system.
Re: What use is ICE really?
Hello everybody, first of all, we are sorry about the absence in the last weeks. We've been super busy and it was hard to even find time to read through all the things going on here. So maybe this is also a good time for a first general comment on the whole (quite sad) situation: We as a studio will for sure keep using Softimage over the coming years and not switch to another package. Besides all the sadness about the death of Softimage we see something good in the whole situation. We are quite sure all this creates lots of potential for innovation and that something great will come out of this. For us at the moment we are super happy with our pipeline and see little need for change. We'll carefully watch everything that's happening and will try to play a part in the development of the better things to come. So, to comment on Projects done with ICE: Basically I can say we use it heavily in every project we are doing and I can without doubt say that we could not produce the work we do without ICE. Here's a couple of examples: http://www.polynoid.tv/loom/ - All the spiderweb, the whole second abstract part of the film, fur and much more http://www.polynoid.tv/infiniti-blue-essence/ - all ICE besides the car http://www.polynoid.tv/mtv-ema-2011/ - effects, crowds, geometry distribution/creation, animation http://www.polynoid.tv/lenovo-thinkpad/ - the carbon http://www.polynoid.tv/fud/ - all ice.snow stuff, all cortana elements and much more http://www.polynoid.tv/mtv-idol/ - crowds / effects http://www.woodblock.tv/project/crime-investigation-ice/ - animation / effects http://www.woodblock.tv/project/dragon-eternity/ - crowds / effects / animation As I said, for us it's an absolutely necessary tool in our pipeline and we can not imagine going back to a pre ICE world. All the best from Berlin, Ilija On Fri, Mar 21, 2014 at 2:19 PM, Morten Bartholdy x...@colorshopvfx.dkwrote: I think the Polynoid guys are too busy to post, but big parts of their work is heavily ICE driven. I mention them spefically because they were so kind to give me access to a strand setup they used for this: http://www.polynoid.tv/infiniti-blue-essence/ I used it for creating similar flowy glowing energy streaks for a logo animation, which I can't show here as it is not released yet, but I talked to some Maya people here who said they had no idea how to do something like that and it would probably require a very skilled scripter/coder for Maya :) Morten -- Ilija Brunck +573183232393 +491773402874 il...@polynoid.tv www.polynoid.tv
Re: What use is ICE really?
Some of my stuff Making a renderer https://vimeo.com/20648346 remapping topology https://vimeo.com/43532240 transferring deformation to different topology https://vimeo.com/26116783 image manipulation https://vimeo.com/33588786 texture instance flow https://vimeo.com/37304814 facial mocap solver https://vimeo.com/40589904 muscles https://vimeo.com/43913057 applying corrective shapes https://vimeo.com/67402407 space invaders https://vimeo.com/75699841 tree maker https://vimeo.com/76144838 forest maker https://vimeo.com/76411577 fur system https://vimeo.com/80382153 anatomical deformation https://vimeo.com/88245138
Re: What use is ICE really?
Ha ! I was just thinking Paul should post his ICE renderer video :-) - Ronald On 3/21/2014 15:02, p...@bustykelp.com wrote: Some of my stuff Making a renderer https://vimeo.com/20648346 remapping topology https://vimeo.com/43532240 transferring deformation to different topology https://vimeo.com/26116783 image manipulation https://vimeo.com/33588786 texture instance flow https://vimeo.com/37304814 facial mocap solver https://vimeo.com/40589904 muscles https://vimeo.com/43913057 applying corrective shapes https://vimeo.com/67402407 space invaders https://vimeo.com/75699841 tree maker https://vimeo.com/76144838 forest maker https://vimeo.com/76411577 fur system https://vimeo.com/80382153 anatomical deformation https://vimeo.com/88245138
Re: What use is ICE really?
That sounds interesting, care to give me a hint? Andy On Mar 21, 2014, at 13:58, Sebastian Kowalski l...@sekow.com wrote: procedural aov management
Re: What use is ICE really?
Another one https://vimeo.com/83324855 --- Emilio Hernández VFX 3D animation. 2014-03-21 7:44 GMT-06:00 Ilija Brunck il...@polynoid.org: Hello everybody, first of all, we are sorry about the absence in the last weeks. We've been super busy and it was hard to even find time to read through all the things going on here. So maybe this is also a good time for a first general comment on the whole (quite sad) situation: We as a studio will for sure keep using Softimage over the coming years and not switch to another package. Besides all the sadness about the death of Softimage we see something good in the whole situation. We are quite sure all this creates lots of potential for innovation and that something great will come out of this. For us at the moment we are super happy with our pipeline and see little need for change. We'll carefully watch everything that's happening and will try to play a part in the development of the better things to come. So, to comment on Projects done with ICE: Basically I can say we use it heavily in every project we are doing and I can without doubt say that we could not produce the work we do without ICE. Here's a couple of examples: http://www.polynoid.tv/loom/ - All the spiderweb, the whole second abstract part of the film, fur and much more http://www.polynoid.tv/infiniti-blue-essence/ - all ICE besides the car http://www.polynoid.tv/mtv-ema-2011/ - effects, crowds, geometry distribution/creation, animation http://www.polynoid.tv/lenovo-thinkpad/ - the carbon http://www.polynoid.tv/fud/ - all ice.snow stuff, all cortana elements and much more http://www.polynoid.tv/mtv-idol/ - crowds / effects http://www.woodblock.tv/project/crime-investigation-ice/ - animation / effects http://www.woodblock.tv/project/dragon-eternity/ - crowds / effects / animation As I said, for us it's an absolutely necessary tool in our pipeline and we can not imagine going back to a pre ICE world. All the best from Berlin, Ilija On Fri, Mar 21, 2014 at 2:19 PM, Morten Bartholdy x...@colorshopvfx.dkwrote: I think the Polynoid guys are too busy to post, but big parts of their work is heavily ICE driven. I mention them spefically because they were so kind to give me access to a strand setup they used for this: http://www.polynoid.tv/infiniti-blue-essence/ I used it for creating similar flowy glowing energy streaks for a logo animation, which I can't show here as it is not released yet, but I talked to some Maya people here who said they had no idea how to do something like that and it would probably require a very skilled scripter/coder for Maya :) Morten -- Ilija Brunck +573183232393 +491773402874 il...@polynoid.tv www.polynoid.tv
Re: What use is ICE really?
These are actually particle tests but I thought looked interesting as experiments On 21 March 2014 14:25, Emilio Hernandez emi...@e-roja.com wrote: Another one https://vimeo.com/83324855 --- Emilio Hernández VFX 3D animation. 2014-03-21 7:44 GMT-06:00 Ilija Brunck il...@polynoid.org: Hello everybody, first of all, we are sorry about the absence in the last weeks. We've been super busy and it was hard to even find time to read through all the things going on here. So maybe this is also a good time for a first general comment on the whole (quite sad) situation: We as a studio will for sure keep using Softimage over the coming years and not switch to another package. Besides all the sadness about the death of Softimage we see something good in the whole situation. We are quite sure all this creates lots of potential for innovation and that something great will come out of this. For us at the moment we are super happy with our pipeline and see little need for change. We'll carefully watch everything that's happening and will try to play a part in the development of the better things to come. So, to comment on Projects done with ICE: Basically I can say we use it heavily in every project we are doing and I can without doubt say that we could not produce the work we do without ICE. Here's a couple of examples: http://www.polynoid.tv/loom/ - All the spiderweb, the whole second abstract part of the film, fur and much more http://www.polynoid.tv/infiniti-blue-essence/ - all ICE besides the car http://www.polynoid.tv/mtv-ema-2011/ - effects, crowds, geometry distribution/creation, animation http://www.polynoid.tv/lenovo-thinkpad/ - the carbon http://www.polynoid.tv/fud/ - all ice.snow stuff, all cortana elements and much more http://www.polynoid.tv/mtv-idol/ - crowds / effects http://www.woodblock.tv/project/crime-investigation-ice/ - animation / effects http://www.woodblock.tv/project/dragon-eternity/ - crowds / effects / animation As I said, for us it's an absolutely necessary tool in our pipeline and we can not imagine going back to a pre ICE world. All the best from Berlin, Ilija On Fri, Mar 21, 2014 at 2:19 PM, Morten Bartholdy x...@colorshopvfx.dkwrote: I think the Polynoid guys are too busy to post, but big parts of their work is heavily ICE driven. I mention them spefically because they were so kind to give me access to a strand setup they used for this: http://www.polynoid.tv/infiniti-blue-essence/ I used it for creating similar flowy glowing energy streaks for a logo animation, which I can't show here as it is not released yet, but I talked to some Maya people here who said they had no idea how to do something like that and it would probably require a very skilled scripter/coder for Maya :) Morten -- Ilija Brunck +573183232393 +491773402874 il...@polynoid.tv www.polynoid.tv -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: What use is ICE really?
Ah I appear to have posted nothing! Sorry about that. Here are the links https://vimeo.com/36448859 https://vimeo.com/37270403 https://vimeo.com/77203638 https://vimeo.com/76951979 https://vimeo.com/12483521 https://vimeo.com/7937077 On 21 March 2014 14:37, Chris Marshall chrismarshal...@gmail.com wrote: These are actually particle tests but I thought looked interesting as experiments On 21 March 2014 14:25, Emilio Hernandez emi...@e-roja.com wrote: Another one https://vimeo.com/83324855 --- Emilio Hernández VFX 3D animation. 2014-03-21 7:44 GMT-06:00 Ilija Brunck il...@polynoid.org: Hello everybody, first of all, we are sorry about the absence in the last weeks. We've been super busy and it was hard to even find time to read through all the things going on here. So maybe this is also a good time for a first general comment on the whole (quite sad) situation: We as a studio will for sure keep using Softimage over the coming years and not switch to another package. Besides all the sadness about the death of Softimage we see something good in the whole situation. We are quite sure all this creates lots of potential for innovation and that something great will come out of this. For us at the moment we are super happy with our pipeline and see little need for change. We'll carefully watch everything that's happening and will try to play a part in the development of the better things to come. So, to comment on Projects done with ICE: Basically I can say we use it heavily in every project we are doing and I can without doubt say that we could not produce the work we do without ICE. Here's a couple of examples: http://www.polynoid.tv/loom/ - All the spiderweb, the whole second abstract part of the film, fur and much more http://www.polynoid.tv/infiniti-blue-essence/ - all ICE besides the car http://www.polynoid.tv/mtv-ema-2011/ - effects, crowds, geometry distribution/creation, animation http://www.polynoid.tv/lenovo-thinkpad/ - the carbon http://www.polynoid.tv/fud/ - all ice.snow stuff, all cortana elements and much more http://www.polynoid.tv/mtv-idol/ - crowds / effects http://www.woodblock.tv/project/crime-investigation-ice/ - animation / effects http://www.woodblock.tv/project/dragon-eternity/ - crowds / effects / animation As I said, for us it's an absolutely necessary tool in our pipeline and we can not imagine going back to a pre ICE world. All the best from Berlin, Ilija On Fri, Mar 21, 2014 at 2:19 PM, Morten Bartholdy x...@colorshopvfx.dkwrote: I think the Polynoid guys are too busy to post, but big parts of their work is heavily ICE driven. I mention them spefically because they were so kind to give me access to a strand setup they used for this: http://www.polynoid.tv/infiniti-blue-essence/ I used it for creating similar flowy glowing energy streaks for a logo animation, which I can't show here as it is not released yet, but I talked to some Maya people here who said they had no idea how to do something like that and it would probably require a very skilled scripter/coder for Maya :) Morten -- Ilija Brunck +573183232393 +491773402874 il...@polynoid.tv www.polynoid.tv -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: What use is ICE really?
Some tests -- ICE modeling, animation, procedural lighting (I guess it's technically texturing) https://vimeo.com/82347039 https://vimeo.com/79642973 https://vimeo.com/78064818
Re: What use is ICE really?
Chris, Some of them are 4 years ago, and still so inspirative ! Le 21/03/2014 15:41, Chris Marshall a écrit : Ah I appear to have posted nothing! Sorry about that. Here are the links https://vimeo.com/36448859 https://vimeo.com/37270403 https://vimeo.com/77203638 https://vimeo.com/76951979 https://vimeo.com/12483521 https://vimeo.com/7937077 On 21 March 2014 14:37, Chris Marshall chrismarshal...@gmail.com mailto:chrismarshal...@gmail.com wrote: These are actually particle tests but I thought looked interesting as experiments On 21 March 2014 14:25, Emilio Hernandez emi...@e-roja.com mailto:emi...@e-roja.com wrote: Another one https://vimeo.com/83324855 --- Emilio Hernández VFX 3D animation. 2014-03-21 7:44 GMT-06:00 Ilija Brunck il...@polynoid.org mailto:il...@polynoid.org: Hello everybody, first of all, we are sorry about the absence in the last weeks. We've been super busy and it was hard to even find time to read through all the things going on here. So maybe this is also a good time for a first general comment on the whole (quite sad) situation: We as a studio will for sure keep using Softimage over the coming years and not switch to another package. Besides all the sadness about the death of Softimage we see something good in the whole situation. We are quite sure all this creates lots of potential for innovation and that something great will come out of this. For us at the moment we are super happy with our pipeline and see little need for change. We'll carefully watch everything that's happening and will try to play a part in the development of the better things to come. So, to comment on Projects done with ICE: Basically I can say we use it heavily in every project we are doing and I can without doubt say that we could not produce the work we do without ICE. Here's a couple of examples: http://www.polynoid.tv/loom/ - All the spiderweb, the whole second abstract part of the film, fur and much more http://www.polynoid.tv/infiniti-blue-essence/ - all ICE besides the car http://www.polynoid.tv/mtv-ema-2011/ - effects, crowds, geometry distribution/creation, animation http://www.polynoid.tv/lenovo-thinkpad/ - the carbon http://www.polynoid.tv/fud/ - all ice.snow stuff, all cortana elements and much more http://www.polynoid.tv/mtv-idol/ - crowds / effects http://www.woodblock.tv/project/crime-investigation-ice/ - animation / effects http://www.woodblock.tv/project/dragon-eternity/ - crowds / effects / animation As I said, for us it's an absolutely necessary tool in our pipeline and we can not imagine going back to a pre ICE world. All the best from Berlin, Ilija On Fri, Mar 21, 2014 at 2:19 PM, Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk wrote: I think the Polynoid guys are too busy to post, but big parts of their work is heavily ICE driven. I mention them spefically because they were so kind to give me access to a strand setup they used for this: http://www.polynoid.tv/infiniti-blue-essence/ I used it for creating similar flowy glowing energy streaks for a logo animation, which I can't show here as it is not released yet, but I talked to some Maya people here who said they had no idea how to do something like that and it would probably require a very skilled scripter/coder for Maya :) Morten -- Ilija Brunck +573183232393 +491773402874 tel:%2B491773402874 il...@polynoid.tv mailto:il...@polynoid.tv www.polynoid.tv http://www.polynoid.tv -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk http://www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk http://www.mintmotion.co.uk
Re: What use is ICE really?
And although they include a lot of what's been mentioned, you get a real sense of the scope of things people do with ICE by looking here: https://vimeo.com/groups/ice https://vimeo.com/search/page:2/sort:relevant/format:thumbnail?q=softimage+ice https://www.youtube.com/results?search_query=softimage%20icesm=3 Sort of a pity that it took something like the current crisis to get people from Autodesk to be aware of these things...
Re: What use is ICE really?
I think it would be an amusing exercise to do a comparison of technique and workflow for these projects. What would it take to do the SAME effect in Maya!? Side by side. It would show how one framework is capable of so much more than 'just particles'. Maya will have to tap every corner of it's toolset to achieve the same effects.. If it even can in all cases. On Fri, Mar 21, 2014 at 11:00 AM, Ed Manning etmth...@gmail.com wrote: Some tests -- ICE modeling, animation, procedural lighting (I guess it's technically texturing) https://vimeo.com/82347039 https://vimeo.com/79642973 https://vimeo.com/78064818
Re: What use is ICE really?
Thanks Olivier, This was how I leared ICE, experiment experiment experiment. Some of these techniques have ended up in actual jobs, some not. On 21 March 2014 15:01, olivier jeannel olivier.jean...@noos.fr wrote: Chris, Some of them are 4 years ago, and still so inspirative ! Le 21/03/2014 15:41, Chris Marshall a écrit : Ah I appear to have posted nothing! Sorry about that. Here are the links https://vimeo.com/36448859 https://vimeo.com/37270403 https://vimeo.com/77203638 https://vimeo.com/76951979 https://vimeo.com/12483521 https://vimeo.com/7937077
Re: What use is ICE really?
Wow, where do I start? Every time there's a challenge or a problem, I reach for ICE. Virtually every project I've worked on over the last three years at Psyop NY has made use of ICE in at least some minor way, and most projects in a really major way. By no means a complete list, and I'm absolutely not giving credit to enough people Also I want to stress that while this is mostly a list of things I worked on, a lot of the ICE tasks listed on here were NOT done by me. LG: http://www.psyop.tv/lg-somethings-lurking/ This one takes me back. One of my first big ICE projects. ICE dust sharks, ice strands for carpet fibers, ice disintegration of dust sharks. JBL: http://www.psyop.tv/jbl-ear-of-the-tornado/ Infinite high detail ground plane was made using a hex tile system created in ICE. Tornado was simulated in houdini by Miguel but the particles were modified for rendering in ICE and rendered in Soft. Wolfenstein: http://www.psyop.tv/bethesda-wolfenstein-the-new-order/ Blackbody emission sparks that instance lights to approximate the illumnation coming from the sparks. All the rain of course. ICE based tangents everywhere to control a ward shader. Also water surface that came from naiad was used to advect a bunch the oil slicks. Coke Zero: http://www.psyop.tv/coke-zero-2012-coke-zero/ Our whole own crowd system which works in ICE, called BigAssCrowd. It works by playing back looking animations in any particular order using time instancing, and it knows where attachment points are for heads, hands, etc and so can instance big foam finger or foam cowboy hats on everything. Whole custom crowd system, built in 2 weeks together with Dave Barosin. Morrisons: http://www.psyop.tv/morrisons-guest/ Cracking of the ginger bread man works via a tangent based tension map that creates data for stretching only along the tangent. In areas where stretching happens along the tangent, a displacement map of cracks against the tangent are turned on. We also had an artist control for biasing the tension, with interactive artist feedback. Development time: half day for proof of concept, 1.5 days for production version On top of that there's all the various snow in the air, snow on the ground, glitter, and tons of crumbs and sugar crystals on the ginger bread guy. Also the bird used Ruffle, our entirely ICE based feather system which uses ICE to instance feathers that are made.. out of strands generated by ICE. Telstra: http://www.psyop.tv/telstra-big-night-in/ Made the Entwiner, which creates 3D knits entirely out of strands. The only downside was we had to re-model the characters using NURBs, and then deform those nurbs using the animation geometry. Those deformers were made in ICE, of course. Mio: http://www.psyop.tv/mio-nose-job/ Lots of mios. ICE feathers by Todd Akita in this one, and ICE haircuts. Lots of little ICE things too, like deforming render geometry with animation geometry, deforming softimage hair growing geometry with animation geometry. 3M Post Its: http://digitalcanvas.co/2014/03/05/digital-canvas-interviews-psyop/ Everything is an instance. Not sure how to even approach this job without a porgrammable procedural instancer. Fanta Waterfall: http://www.psyop.tv/fanta-waterfall/ I didn't personally work on this, and these avatar jungles show what a couple people who were using ICE for almost the first time can pull of. Friskies: http://www.psyop.tv/friskies-alice/ ICE instancing and Ruffle feathers everywhere. Anyway I can't complete this list because I have to get some work done today. It's hard to think of an area of work ICE hasn't touched. It's been amazing for us and the idea of losing it is very painful. On Fri, Mar 21, 2014 at 10:20 AM, Toonafish ron...@toonafish.nl wrote: Ha ! I was just thinking Paul should post his ICE renderer video :-) - Ronald On 3/21/2014 15:02, p...@bustykelp.com wrote: Some of my stuff Making a renderer https://vimeo.com/20648346 remapping topology https://vimeo.com/43532240 transferring deformation to different topology https://vimeo.com/26116783 image manipulation https://vimeo.com/33588786 texture instance flow https://vimeo.com/37304814 facial mocap solver https://vimeo.com/40589904 muscles https://vimeo.com/43913057 applying corrective shapes https://vimeo.com/67402407 space invaders https://vimeo.com/75699841 tree maker https://vimeo.com/76144838 forest maker https://vimeo.com/76411577 fur system https://vimeo.com/80382153 anatomical deformation https://vimeo.com/88245138
Re: What use is ICE really?
On Fri, Mar 21, 2014 at 11:06 AM, Jeffrey Dates jda...@kungfukoi.comwrote: I think it would be an amusing exercise to do a comparison of technique and workflow for these projects. What would it take to do the SAME effect in Maya!? Side by side. It would show how one framework is capable of so much more than 'just particles'. Maya will have to tap every corner of it's toolset to achieve the same effects.. If it even can in all cases. And many of these were done by artists who would never think of themselves as TDs or even script writers -- certainly any Maya solutions to most of these challenges would require scripting ability at a minimum, and probably a significant amount of work by bona fide TDs, possibly hard-coding nodes.
Re: What use is ICE really?
here is less traditional ICE particle stuff of mine https://vimeo.com/85980324 - testing MR mila shaders with displacent - geometry provided by ICE https://vimeo.com/83380348 - OPen VDB ICE nodes making a procedural cloud https://vimeo.com/82245823 - diffuse reaction on a 2D Ice grid https://vimeo.com/76553500 - Ice spring force constraint https://vimeo.com/58959437 - strands growing random walks https://vimeo.com/57583956 - converting Disney SeExpr into Ice nodes https://vimeo.com/52592684 - faking mie scatter on geometry with a 1 high pixel hdri file list goes on. ICE is not just particles! On 21 March 2014 14:41, Chris Marshall chrismarshal...@gmail.com wrote: Ah I appear to have posted nothing! Sorry about that. Here are the links https://vimeo.com/36448859 https://vimeo.com/37270403 https://vimeo.com/77203638 https://vimeo.com/76951979 https://vimeo.com/12483521 https://vimeo.com/7937077 On 21 March 2014 14:37, Chris Marshall chrismarshal...@gmail.com wrote: These are actually particle tests but I thought looked interesting as experiments On 21 March 2014 14:25, Emilio Hernandez emi...@e-roja.com wrote: Another one https://vimeo.com/83324855 --- Emilio Hernández VFX 3D animation. 2014-03-21 7:44 GMT-06:00 Ilija Brunck il...@polynoid.org: Hello everybody, first of all, we are sorry about the absence in the last weeks. We've been super busy and it was hard to even find time to read through all the things going on here. So maybe this is also a good time for a first general comment on the whole (quite sad) situation: We as a studio will for sure keep using Softimage over the coming years and not switch to another package. Besides all the sadness about the death of Softimage we see something good in the whole situation. We are quite sure all this creates lots of potential for innovation and that something great will come out of this. For us at the moment we are super happy with our pipeline and see little need for change. We'll carefully watch everything that's happening and will try to play a part in the development of the better things to come. So, to comment on Projects done with ICE: Basically I can say we use it heavily in every project we are doing and I can without doubt say that we could not produce the work we do without ICE. Here's a couple of examples: http://www.polynoid.tv/loom/ - All the spiderweb, the whole second abstract part of the film, fur and much more http://www.polynoid.tv/infiniti-blue-essence/ - all ICE besides the car http://www.polynoid.tv/mtv-ema-2011/ - effects, crowds, geometry distribution/creation, animation http://www.polynoid.tv/lenovo-thinkpad/ - the carbon http://www.polynoid.tv/fud/ - all ice.snow stuff, all cortana elements and much more http://www.polynoid.tv/mtv-idol/ - crowds / effects http://www.woodblock.tv/project/crime-investigation-ice/ - animation / effects http://www.woodblock.tv/project/dragon-eternity/ - crowds / effects / animation As I said, for us it's an absolutely necessary tool in our pipeline and we can not imagine going back to a pre ICE world. All the best from Berlin, Ilija On Fri, Mar 21, 2014 at 2:19 PM, Morten Bartholdy x...@colorshopvfx.dkwrote: I think the Polynoid guys are too busy to post, but big parts of their work is heavily ICE driven. I mention them spefically because they were so kind to give me access to a strand setup they used for this: http://www.polynoid.tv/infiniti-blue-essence/ I used it for creating similar flowy glowing energy streaks for a logo animation, which I can't show here as it is not released yet, but I talked to some Maya people here who said they had no idea how to do something like that and it would probably require a very skilled scripter/coder for Maya :) Morten -- Ilija Brunck +573183232393 +491773402874 il...@polynoid.tv www.polynoid.tv -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk -- Chris Marshall Mint Motion Limited 029 20 37 27 57 07730 533 115 www.mintmotion.co.uk
Re: What use is ICE really?
Agreed Ed. The fact ICE is accessible to generalists to do advanced technical FX without a TD, or scripting, is lost on Autodesk I'm afraid. On Fri, Mar 21, 2014 at 11:14 AM, Ed Manning etmth...@gmail.com wrote: On Fri, Mar 21, 2014 at 11:06 AM, Jeffrey Dates jda...@kungfukoi.comwrote: I think it would be an amusing exercise to do a comparison of technique and workflow for these projects. What would it take to do the SAME effect in Maya!? Side by side. It would show how one framework is capable of so much more than 'just particles'. Maya will have to tap every corner of it's toolset to achieve the same effects.. If it even can in all cases. And many of these were done by artists who would never think of themselves as TDs or even script writers -- certainly any Maya solutions to most of these challenges would require scripting ability at a minimum, and probably a significant amount of work by bona fide TDs, possibly hard-coding nodes.
Re: What use is ICE really?
On Fri, Mar 21, 2014 at 11:18 AM, Jeffrey Dates jda...@kungfukoi.comwrote: Agreed Ed. The fact ICE is accessible to generalists to do advanced technical FX without a TD, or scripting, is lost on Autodesk I'm afraid. It certainly has been until now. Perhaps if we keep clubbing them with it while we seem to have their attention...
Re: What use is ICE really?
And after all of these examples Softimage and with it ICE are axed leaving empty space for time when bifrost maybe some day will get near to it but juding by analysis from a lot of much more experienced people that will actually never happen and despite being hgih above eveything on evloutionary scle it will hit the wall and die off along with Softimage :( On Fri, Mar 21, 2014 at 4:18 PM, Jeffrey Dates jda...@kungfukoi.com wrote: Agreed Ed. The fact ICE is accessible to generalists to do advanced technical FX without a TD, or scripting, is lost on Autodesk I'm afraid. On Fri, Mar 21, 2014 at 11:14 AM, Ed Manning etmth...@gmail.com wrote: On Fri, Mar 21, 2014 at 11:06 AM, Jeffrey Dates jda...@kungfukoi.comwrote: I think it would be an amusing exercise to do a comparison of technique and workflow for these projects. What would it take to do the SAME effect in Maya!? Side by side. It would show how one framework is capable of so much more than 'just particles'. Maya will have to tap every corner of it's toolset to achieve the same effects.. If it even can in all cases. And many of these were done by artists who would never think of themselves as TDs or even script writers -- certainly any Maya solutions to most of these challenges would require scripting ability at a minimum, and probably a significant amount of work by bona fide TDs, possibly hard-coding nodes.
Re: What use is ICE really?
I haven't seen Zybrand Jacobs posting here, so I thought I should post this: https://vimeo.com/48832905 ...a very useful set of grass growing Ice compounds On Fri, Mar 21, 2014 at 7:12 AM, Alastair Hearsum hear...@glassworks.co.ukwrote: Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if its more obscure (without giving away your trade secrets obviously). Here are some starters for us. Please keep the explanations as short as possible to attract Autodesk to read them. http://www.glassworks.co.uk/video/love 1) Fine feathers created totally with ice strands 2) Feather system created in ice 3) Cats fur : ice strands http://www.glassworks.co.uk/video/tadpoles-master 1) Totally ice strand vegetation 2) Ice driven water surface 3) Render tadpoles have ice compound which auomatically detects the shot number and selects the correct cache http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star 1) Ice creating the cotton balls unravelling http://www.glassworks.co.uk/node/549 1) Ice crowd http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg 1) Object IDs picked up in ice and use to assign materials of supermarket aisle items https://vimeo.com/87096859 Some holes aesthetically 1) ice rigid body pens transferring their attributes to lagoa ice fluid melted pens 2)Ice fracturing bottle http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o 1) Intervened in Momentum ice plugin to extract vectors and modulate them http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin 1) Hair created from scratch in ice strands including clumping http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet for the strings And many many more. -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: What use is ICE really?
Someone PLEASE save all of this for the (hopeful) SIGGRAPH Softimage booth! On Fri, Mar 21, 2014 at 11:27 AM, Stephen Davidson magic...@bellsouth.netwrote: I haven't seen Zybrand Jacobs posting here, so I thought I should post this: https://vimeo.com/48832905 ...a very useful set of grass growing Ice compounds On Fri, Mar 21, 2014 at 7:12 AM, Alastair Hearsum hear...@glassworks.co.uk wrote: Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if its more obscure (without giving away your trade secrets obviously). Here are some starters for us. Please keep the explanations as short as possible to attract Autodesk to read them. http://www.glassworks.co.uk/video/love 1) Fine feathers created totally with ice strands 2) Feather system created in ice 3) Cats fur : ice strands http://www.glassworks.co.uk/video/tadpoles-master 1) Totally ice strand vegetation 2) Ice driven water surface 3) Render tadpoles have ice compound which auomatically detects the shot number and selects the correct cache http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star 1) Ice creating the cotton balls unravelling http://www.glassworks.co.uk/node/549 1) Ice crowd http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg 1) Object IDs picked up in ice and use to assign materials of supermarket aisle items https://vimeo.com/87096859 Some holes aesthetically 1) ice rigid body pens transferring their attributes to lagoa ice fluid melted pens 2)Ice fracturing bottle http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o 1) Intervened in Momentum ice plugin to extract vectors and modulate them http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin 1) Hair created from scratch in ice strands including clumping http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet for the strings And many many more. -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. -- Best Regards, * Stephen P. Davidson* *(954) 552-7956 %28954%29%20552-7956 *sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: What use is ICE really?
I have to ask Are you saying that AD doesn't know the value of ICE added to Softimage, or they don't know the value of ICE being added to another one of their products? If it is the later, then I would not be interested in helping AD with their product development. They have already said, over and over, that Softimage is EOL. I think we are beating a dead horse. If they don't know the value of what they killed, then so be it. On Fri, Mar 21, 2014 at 7:12 AM, Alastair Hearsum hear...@glassworks.co.ukwrote: Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if its more obscure (without giving away your trade secrets obviously). Here are some starters for us. Please keep the explanations as short as possible to attract Autodesk to read them. http://www.glassworks.co.uk/video/love 1) Fine feathers created totally with ice strands 2) Feather system created in ice 3) Cats fur : ice strands http://www.glassworks.co.uk/video/tadpoles-master 1) Totally ice strand vegetation 2) Ice driven water surface 3) Render tadpoles have ice compound which auomatically detects the shot number and selects the correct cache http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star 1) Ice creating the cotton balls unravelling http://www.glassworks.co.uk/node/549 1) Ice crowd http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg 1) Object IDs picked up in ice and use to assign materials of supermarket aisle items https://vimeo.com/87096859 Some holes aesthetically 1) ice rigid body pens transferring their attributes to lagoa ice fluid melted pens 2)Ice fracturing bottle http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o 1) Intervened in Momentum ice plugin to extract vectors and modulate them http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin 1) Hair created from scratch in ice strands including clumping http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet for the strings And many many more. -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: What use is ICE really?
Can I suggest again that we keep this thread for it's intended purpose and not turn it into a discussion... DAN On Fri, Mar 21, 2014 at 6:24 PM, Stephen Davidson magic...@bellsouth.netwrote: I have to ask Are you saying that AD doesn't know the value of ICE added to Softimage, or they don't know the value of ICE being added to another one of their products? If it is the later, then I would not be interested in helping AD with their product development. They have already said, over and over, that Softimage is EOL. I think we are beating a dead horse. If they don't know the value of what they killed, then so be it. On Fri, Mar 21, 2014 at 7:12 AM, Alastair Hearsum hear...@glassworks.co.uk wrote: Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if its more obscure (without giving away your trade secrets obviously). Here are some starters for us. Please keep the explanations as short as possible to attract Autodesk to read them. http://www.glassworks.co.uk/video/love 1) Fine feathers created totally with ice strands 2) Feather system created in ice 3) Cats fur : ice strands http://www.glassworks.co.uk/video/tadpoles-master 1) Totally ice strand vegetation 2) Ice driven water surface 3) Render tadpoles have ice compound which auomatically detects the shot number and selects the correct cache http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star 1) Ice creating the cotton balls unravelling http://www.glassworks.co.uk/node/549 1) Ice crowd http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg 1) Object IDs picked up in ice and use to assign materials of supermarket aisle items https://vimeo.com/87096859 Some holes aesthetically 1) ice rigid body pens transferring their attributes to lagoa ice fluid melted pens 2)Ice fracturing bottle http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o 1) Intervened in Momentum ice plugin to extract vectors and modulate them http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin 1) Hair created from scratch in ice strands including clumping http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet for the strings And many many more. -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: What use is ICE really?
+1 Dan! ...and remember that Qatar job we did, where you populated the whole Stadium surrounding with Lights, Scaffolding, Structures, etc with ICE? ;-) On Fri, Mar 21, 2014 at 4:28 PM, Dan Yargici danyarg...@gmail.com wrote: Can I suggest again that we keep this thread for it's intended purpose and not turn it into a discussion... DAN On Fri, Mar 21, 2014 at 6:24 PM, Stephen Davidson magic...@bellsouth.netwrote: I have to ask Are you saying that AD doesn't know the value of ICE added to Softimage, or they don't know the value of ICE being added to another one of their products? If it is the later, then I would not be interested in helping AD with their product development. They have already said, over and over, that Softimage is EOL. I think we are beating a dead horse. If they don't know the value of what they killed, then so be it. On Fri, Mar 21, 2014 at 7:12 AM, Alastair Hearsum hear...@glassworks.co.uk wrote: Folks We had a chat with a senior chap at Autodesk. There was hint of surprise at one use of ICE that I mentioned in passing. I think we over estimate the understanding of what ICE gets used for and its all pervading usefulness. I'd like to invite people to share their ice work especially if its more obscure (without giving away your trade secrets obviously). Here are some starters for us. Please keep the explanations as short as possible to attract Autodesk to read them. http://www.glassworks.co.uk/video/love 1) Fine feathers created totally with ice strands 2) Feather system created in ice 3) Cats fur : ice strands http://www.glassworks.co.uk/video/tadpoles-master 1) Totally ice strand vegetation 2) Ice driven water surface 3) Render tadpoles have ice compound which auomatically detects the shot number and selects the correct cache http://www.glassworks.co.uk/node/3266search-type=brandterm=g-star 1) Ice creating the cotton balls unravelling http://www.glassworks.co.uk/node/549 1) Ice crowd http://www.glassworks.co.uk/video/transformationsearch-type=brandterm=lg 1) Object IDs picked up in ice and use to assign materials of supermarket aisle items https://vimeo.com/87096859 Some holes aesthetically 1) ice rigid body pens transferring their attributes to lagoa ice fluid melted pens 2)Ice fracturing bottle http://www.glassworks.co.uk/video/strewthsearch-type=brandterm=o 1) Intervened in Momentum ice plugin to extract vectors and modulate them http://www.glassworks.co.uk/video/excess-baggagesearch-type=brandterm=benylin 1) Hair created from scratch in ice strands including clumping http://www.glassworks.co.uk/video/summer-sport-0search-type=brandterm=freeview 1) Ice rigid bodies combine with ice syflex and custom hand cooked verlet for the strings And many many more. -- Alastair Hearsum Head of 3d [image: GLASSWORKS] 33/34 Great Pulteney Street London W1F 9NP +44 (0)20 7434 1182 glassworks.co.uk http://www.glassworks.co.uk/ Glassworks Terms and Conditions of Sale can be found at glassworks.co.uk (Company registered in England with number 04759979. Registered office 25 Harley Street, London, W1G 9BR. VAT registration number: 86729) Please consider the environment before you print this email. DISCLAIMER: This e-mail and attachments are strictly privileged, private and confidential and are intended solely for the stated recipient(s). Any views or opinions presented are solely those of the author and do not necessarily represent those of the Company. If you are not the intended recipient, be advised that you have received this e-mail in error and that any use, dissemination, forwarding, printing, or copying of this e-mail is strictly prohibited. If this transmission is received in error please kindly return it to the sender and delete this message from your system. -- Best Regards, * Stephen P. Davidson* *(954) 552-7956 %28954%29%20552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: What use is ICE really?
a few situations I remember where I found ICE to be an unexpected lifesaver: - Recreating these cartoon characters for a series – there were certain handdrawn traits in the concept art, to evoke certain materials. There was no straightforward 3D solution, not possible to model or rig it, the usual fur and particles was totally inappropriate for this, it ended up not looking good and creating rendertime overhead - and there was a hundred or so shots to do with up to 5 characters. Roto-drawing (which the studio is experienced in ) the traits on top of the rendered animation was considered but not feasible for the time and budget. The client was ready to abandon it in order to get the production out of the door. Using ICE I could generate those traits dynamically on the animated characters, respecting the way they were drawn in the concepts, with temporal consistency, and by transferring certain attributes from the surface to shaders I could seamlessly blend them with the underlying surface – and it’s very particular cartoony look. Several weeks worth of estimated manual labor, which would also totally screw the shot’s workflow, ended up being a single evening for making an ICE setup – copy and paste onto a few bodyparts on the characters – done. Thanks to reference models and the passes system, not a single thing had to be done per shot - all of which were already broken out and set up for rendering. The next iteration of the renders had the drawn traits at no extra cost. The producer didn’t understand how we had managed to get all the work done – thought we’d outsourced it to asia overnight. - I had to create this videowall/set (a grid of cubes and lights) that was dynamically changing. The idea was to have this set come alive, reacting to a videoclip – cubes rotation and scaling - doing waves and transitions and what not – only, there was no clip, no timing, nothing. I ended up generating and animating it in ICE, with states, probabilities, some logic nodes, driven with a handfull of nulls for different events. The whole thing non destructive, the timing totally adaptable. What looked like a week of work to animate at least (a 5 minute sequence) and involving some complex setups, and was going to be totally unflexible, doing carefully timed and offset keyframes on hundreds of nulls – took just a day and a half – and could be extended upon on a whim. I was kind of sad when it was over – as I found I only scratched the surface of what could be done. - I had to visualise a complex scenic setup - think of holographic projections, made up of suspended chains of ledlights – each on a rig – interacting with water - representing “ghosts” – all doing a choreography. After thinking a bit of some shortcuts to illustrate the concept - which was all the client really needed - I ended up generating the whole thing “as is” – in ICE of course. Every single led as a capsule particle, it’s light turning on or off – hundreds of chains, many thousands of leds – driven by volumes. I could even easily change the resolution of the whole system – to see how detailed the holographic image was going to be. How many LEDs would be needed and how much detail could be represented with them. Another of those “this is going to take so much time to do in 3D” setups that ends up being very simple in ICE. Oh – sorry for digressing – just need bullet points. “Complex interactive and dynamic, technical, procedural setups, done in a fraction of the time, requiring no TD skills” That’s what ICE is for me. Particles, FX - that’s only scratching the surface of it – it’s applications are everywhere. From: Toonafish Sent: Friday, March 21, 2014 3:20 PM To: softimage@listproc.autodesk.com Subject: Re: What use is ICE really? Ha ! I was just thinking Paul should post his ICE renderer video :-) - Ronald On 3/21/2014 15:02, p...@bustykelp.com wrote: Some of my stuff Making a renderer https://vimeo.com/20648346 remapping topology https://vimeo.com/43532240 transferring deformation to different topology https://vimeo.com/26116783 image manipulation https://vimeo.com/33588786 texture instance flow https://vimeo.com/37304814 facial mocap solver https://vimeo.com/40589904 muscles https://vimeo.com/43913057 applying corrective shapes https://vimeo.com/67402407 space invaders https://vimeo.com/75699841 tree maker https://vimeo.com/76144838 forest maker https://vimeo.com/76411577 fur system https://vimeo.com/80382153 anatomical deformation https://vimeo.com/88245138
Re: What use is ICE really?
my apologies. On Fri, Mar 21, 2014 at 12:28 PM, Dan Yargici danyarg...@gmail.com wrote: Can I suggest again that we keep this thread for it's intended purpose and not turn it into a discussion... DAN -- Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke http://www.3danimationmagic.com
Re: What use is ICE really?
ICE driving custom deforms and shapes over Face Robot http://vimeo.com/23593380 3 artists. 3 weeks.
Re: What use is ICE really?
And a hundred other bizarre little experiments, unexpected projects, and clever hacks including: - Rubik's cube solver - Automated insect walk cycle http://vimeo.com/28059403 - Flocking behavior http://vimeo.com/5295530 - Motion analysis for muscle firing - Real time performance capture interpolation - Stop motion animation filter - Theoretical biology experiments http://vimeo.com/6863958 - Bio-macromolecular modeling http://vimeo.com/10764085 - Logic-based constraint behavior - Envelope volume retention - Logic-based animation mixer switching http://vimeo.com/6870765 - MRI data interpolation - Custom match moving rig - UV mapping operators http://vimeo.com/8848143 - image to volume model interpolation - image meta data parser (using pixel color values to precisely control texture distribution onto instances) In summary, ICE is what made technical CG work *fun* again. On Fri, Mar 21, 2014 at 1:29 PM, Bradley Gabe witha...@gmail.com wrote: ICE driving custom deforms and shapes over Face Robot http://vimeo.com/23593380 3 artists. 3 weeks.
Re: What use is ICE really?
Folding Paper http://schnellhammer.net/blog/2011/06/skoda-paperworld/ Cutting and Disconnecting Geometry http://vimeo.com/35326491 Semi-Automated Lighting Workflow using LIDAR Data and HDR Images http://vimeo.com/81807399 http://vimeo.com/86325379
Re: What use is ICE really?
Am I the only one who finds it bizarre that we should illustrate to AD why ICE is cool? Shouldn't the applications of its product be well-known to them, considering the decision to kill it? I'm not saying this to be facetious...but shouldn't they, as the entity that develops and maintains it, be aware of how it has been used, and aware of the capabilities of their own software? Alastair, was the question posed because the person you spoke with was genuinely unaware of what their product (ICE) does? Say it ain't so. We bought this and developed it, but we don't really know what it is... -Tim
Re: What use is ICE really?
The answer is self evident. On Fri, Mar 21, 2014 at 4:34 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Am I the only one who finds it bizarre that we should illustrate to AD why ICE is cool? Shouldn't the applications of its product be well-known to them, considering the decision to kill it? I'm not saying this to be facetious...but shouldn't they, as the entity that develops and maintains it, be aware of how it has been used, and aware of the capabilities of their own software? Alastair, was the question posed because the person you spoke with was genuinely unaware of what their product (ICE) does? Say it ain't so. We bought this and developed it, but we don't really know what it is... -Tim -- www.johnrichardsanchez.com
Re: What use is ICE really?
No I don't think it is. I know people are pissed off, but still... Alastair is the one who reported the chat in the first place, so I'm just curious to get more info about the statements made by the AD rep. Was he asking this because he didn't know, or because he did know but was merely encouraging us to make a point? -Tim On 3/21/2014 3:38 PM, John Richard Sanchez wrote: The answer is self evident. On Fri, Mar 21, 2014 at 4:34 PM, Tim Crowson tim.crow...@magneticdreams.com mailto:tim.crow...@magneticdreams.com wrote: Am I the only one who finds it bizarre that we should illustrate to AD why ICE is cool? Shouldn't the applications of its product be well-known to them, considering the decision to kill it? I'm not saying this to be facetious...but shouldn't they, as the entity that develops and maintains it, be aware of how it has been used, and aware of the capabilities of their own software? Alastair, was the question posed because the person you spoke with was genuinely unaware of what their product (ICE) does? Say it ain't so. We bought this and developed it, but we don't really know what it is... -Tim -- www.johnrichardsanchez.com http://www.johnrichardsanchez.com -- Signature
Re: What use is ICE really?
I keep asking myself if anyone at Autodesk even considers the possibility that they might have made a big mistake? Anyway, here’s some ICE stuff: https://vimeo.com/68035569 — Neural network creation https://vimeo.com/64077456 — ICE used to control the boat movement on the water, as well as for all the boat rigging and sails simulation https://vimeo.com/60450003 — Used to create and then explode the ice… https://vimeo.com/43619675 — ICE used for the grass, but also for a cobbled-stone-road-designer compound https://vimeo.com/30435359 — Used for the crosshatching as well as some other inking https://vimeo.com/14934033 — ICE strands https://vimeo.com/89426397 — Post-its generated and controlled in ICE (you’ll likely have seen it in another thread) Obviously ICE is also used in “invisible” ways in many other jobs, making things work behind the scenes. Jean-Louis On 21 Mar 2014, at 21:34, Tim Crowson tim.crow...@magneticdreams.com wrote: Am I the only one who finds it bizarre that we should illustrate to AD why ICE is cool? Shouldn't the applications of its product be well-known to them, considering the decision to kill it? I'm not saying this to be facetious...but shouldn't they, as the entity that develops and maintains it, be aware of how it has been used, and aware of the capabilities of their own software? Alastair, was the question posed because the person you spoke with was genuinely unaware of what their product (ICE) does? Say it ain't so. We bought this and developed it, but we don't really know what it is... -Tim Jean-Louis Billard Digital Golem BE: +32 (0) 484 263 563 UK: +44 (0) 7973 660 119 jean-lo...@digitalgolem.com http://www.digitalgolem.com/ 53 Rue Gustave Huberti 1030 Brussels
Re: What use is ICE really?
We should make an edit of all this ice work into a 2-3 mins showcase. That would really ram home the point.. Call it what is ice? On 21 Mar 2014, at 20:43, Tim Crowson tim.crow...@magneticdreams.com wrote: No I don't think it is. I know people are pissed off, but still... Alastair is the one who reported the chat in the first place, so I'm just curious to get more info about the statements made by the AD rep. Was he asking this because he didn't know, or because he did know but was merely encouraging us to make a point? -Tim On 3/21/2014 3:38 PM, John Richard Sanchez wrote: The answer is self evident. On Fri, Mar 21, 2014 at 4:34 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Am I the only one who finds it bizarre that we should illustrate to AD why ICE is cool? Shouldn't the applications of its product be well-known to them, considering the decision to kill it? I'm not saying this to be facetious...but shouldn't they, as the entity that develops and maintains it, be aware of how it has been used, and aware of the capabilities of their own software? Alastair, was the question posed because the person you spoke with was genuinely unaware of what their product (ICE) does? Say it ain't so. We bought this and developed it, but we don't really know what it is... -Tim -- www.johnrichardsanchez.com --
Re: What use is ICE really?
On Fri, Mar 21, 2014 at 5:03 PM, Bk p...@bustykelp.com wrote: We should make an edit of all this ice work into a 2-3 mins showcase. That would really ram home the point.. Call it what is ice? Agree, but I think we'd need more like 20 minutes to even scratch the surface.
Re: What use is ICE really?
I keep asking myself if anyone at Autodesk even considers the possibility that they might have made a big mistake? If they are not, they have already lost the war.to error is human, to fowl up like this and not question not only your recent decisions, but all of them that led to this point, would be beyond stupid. *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com http://www.janimation.com
Re: What use is ICE really?
RE: Jason's post and all the others. A HUGE factor in ICE's usefulness, especially to non-CS type like me, is the fact that most compounds are published so that they can be opened and freely edited. You learn a LOT by opening up other people's compounds. And it makes it possible to build on something that's almost-but-not-quite-what-you-need -- which you can't do with a plug-in.
Re: What use is ICE really?
Control Flexibility Scalabity Ludovick William Michaud mobile: *214.632.6756* *www.linkedin.com/in/ludovickwmichaud http://www.linkedin.com/in/ludovickwmichaud* +Shading / Lighting / Compositing +CG Supervisor / Sr. Technical Director / Creative Director On Fri, Mar 21, 2014 at 5:41 PM, Ed Manning etmth...@gmail.com wrote: RE: Jason's post and all the others. A HUGE factor in ICE's usefulness, especially to non-CS type like me, is the fact that most compounds are published so that they can be opened and freely edited. You learn a LOT by opening up other people's compounds. And it makes it possible to build on something that's almost-but-not-quite-what-you-need -- which you can't do with a plug-in.
Re: What use is ICE really?
Ludo!!! :) On 03/21/14 18:49, Ludovick Michaud wrote: Control Flexibility Scalabity Ludovick William Michaud mobile: 214.632.6756 www.linkedin.com/in/ludovickwmichaud +Shading / Lighting / Compositing +CG Supervisor / Sr. Technical Director / Creative Director On Fri, Mar 21, 2014 at 5:41 PM, Ed Manning etmth...@gmail.com wrote: RE: Jason's post and all the others. A HUGE factor in ICE's usefulness, especially to non-CS type like me, is the fact that most compounds are "published" so that they can be opened and freely edited. You learn a LOT by opening up other people's compounds. And it makes it possible to build on something that's almost-but-not-quite-what-you-need -- which you can't do with a plug-in.
Re: What use is ICE really?
Always there Jason. Always reading and watching :D
Re: What use is ICE really?
Best thread EVER I dare Carl Bass to watch ALL these videos and think the of killing Soft was the smart thing to do reallybreath taking work. XSI and ICE could and CAN still be the Unity of the 3D DCCs if given the proper support of AD. The original right click and upload compound was a great idea... and one that could make AD some money...the uploader could make some cash...every one is happy. Would somebody be kind enough to forward this thread to Mr. Bass? Softimage is dead...Long live XSI (Vodka has kicked in) On Fri, Mar 21, 2014 at 6:00 PM, Ludovick Michaud ludovickwmich...@gmail.com wrote: Always there Jason. Always reading and watching :D
Re: What use is ICE really?
Yes (!) along with Compounds, made of other Compounds, made of ... On 03/21/14 18:41, Ed Manning wrote: RE: Jason's post and all the others. A HUGE factor in ICE's usefulness, especially to non-CS type like me, is the fact that most compounds are "published" so that they can be opened and freely edited. You learn a LOT by opening up other people's compounds. And it makes it possible to build on something that's almost-but-not-quite-what-you-need -- which you can't do with a plug-in.
Re: What use is ICE really?
I really can't imagine a CEO of any company the size of AD taking the time to pay that much attention to videos he probably doesn't have the technical background or context to even follow them. I doubt Bass even made, or had to sign off on, the decision to kill Soft, anyway. It would be nice to reach him on a personal level, I agree, but in a rational world, only in order to take advantage of his level of influence and control to reverse this decision. Not likely, however.
Re: What use is ICE really?
Well duh :) , but I had a shot of Vodka on an empty stomach ... and I don't drink, or at least I did not before this announcement. Carl is not a dumb man, and he might actually have a clue after watching these videos. I am sure he knew this was going to happen. He might not realize however XSI is actually in better shape as of this moment than any of the 3d apps he owns.. because the mangers between him and us don't really get the power that is there, well at least until now , and that there is a market he could own again.. the post house Bring back the Discreet Logic's BRAND AND CULTURE put Maya, Soft and all the finishing systems back into a culture that understands its users. Put Soft in the hands of people who really care, give them ONE TENTH the money you are for maya or max, give XSI the power to compete within the company, let there be sharing of code between apps! Its silly not to water all your plants to see which one will grow...and keep growing. I don't think is that there was anyone to champion XSI development after the whole slow down boys, you are making the Maya guys look bad episode that sucked the life out of anyone trying to innovate on the Softimage dev side of things. Signed only a slightly less drunk Greg... On Fri, Mar 21, 2014 at 6:45 PM, Ed Manning etmth...@gmail.com wrote: I really can't imagine a CEO of any company the size of AD taking the time to pay that much attention to videos he probably doesn't have the technical background or context to even follow them. I doubt Bass even made, or had to sign off on, the decision to kill Soft, anyway. It would be nice to reach him on a personal level, I agree, but in a rational world, only in order to take advantage of his level of influence and control to reverse this decision. Not likely, however.
Re: What use is ICE really?
would love to hear more about that 'slow down boys' episode... when was that? Every year at SIGGRAPH? #snark #sorry
Re: What use is ICE really?
The scope and quality of work shows here is stunning and a tribute to the vision of those who designed XSI and ICE. At the risk of being non-constructive, this really does serve to underline the sheer scope of AD's short sightedness. They are killing an application that is 5 years ahead of Maya, so that they can focus on creating features and future products that one can only hope will offer the same power and flexibility5 years from now. It will be interesting to see what AD has to offer in 2 years from now and whether it even comes close to plugging the gaping holes that have created. On Sat, Mar 22, 2014 at 10:45 AM, Ed Manning etmth...@gmail.com wrote: I really can't imagine a CEO of any company the size of AD taking the time to pay that much attention to videos he probably doesn't have the technical background or context to even follow them. I doubt Bass even made, or had to sign off on, the decision to kill Soft, anyway. It would be nice to reach him on a personal level, I agree, but in a rational world, only in order to take advantage of his level of influence and control to reverse this decision. Not likely, however. -- Andre De Angelis