Re: DlangIDE v0.8.0 released

2017-10-03 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 2 October 2017 at 16:50:38 UTC, bitwise wrote: On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin wrote: [...] Is C++ integration on the roadmap? My main project has a platform abstraction layer for graphics, and libraries for which no bindings are available, so I use

Re: DlangIDE v0.8.0 released

2017-09-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 28 September 2017 at 11:52:51 UTC, aberba wrote: Can i use svg icons? Currently SVG images are not supported. This feature is planned for one of future releases. Workaround: you can provide PNG icons for different screen DPI.

Re: DlangIDE v0.8.0 released

2017-09-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 28 September 2017 at 11:51:19 UTC, aberba wrote: Does DLangUI support theming of the scrollbar? Paddings & margins? It does. It's possible to change paddings, margins, look of scrollbar buttons and backgrounds.

Re: DlangIDE v0.8.0 released

2017-09-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 28 September 2017 at 06:27:03 UTC, Vadim Lopatin wrote: On Wednesday, 27 September 2017 at 15:24:29 UTC, bitwise wrote: One small thing though - when you use the LCD/BGR style fonts, you get a mismatch between the font metrics and bitmap size. Fixed. Screenshots:

Re: DlangIDE v0.8.0 released

2017-09-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 27 September 2017 at 15:24:29 UTC, bitwise wrote: One small thing though - when you use the LCD/BGR style fonts, you get a mismatch between the font metrics and bitmap size. So if you're using FT_LOAD_TARGET_LCD, then some of these may be true: glyph.bitmap_left !=

Re: DlangIDE v0.8.0 released

2017-09-27 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 27 September 2017 at 08:00:21 UTC, Traktor Toni wrote: Code completion isnt working for me on windows, no clue what's missing. Did you try Ctrl+Space?

Re: DlangIDE v0.8.0 released

2017-09-27 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 26 September 2017 at 22:35:09 UTC, bitwise wrote: On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin wrote: New DlangIDE version is released. I've only had time to take a quick look, but this IDE seems pretty good. I was surprised at how fast it loaded up, and how it

Re: DlangIDE v0.8.0 released

2017-09-27 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 27 September 2017 at 02:37:41 UTC, Traktor Toni wrote: On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin wrote: New DlangIDE version is released. Now I'm considering DlangIDE as mostly usable. well don't. I just tested the windows build. 1. F5 doesnt build+run the

DlangIDE v0.8.0 released

2017-09-26 Thread Vadim Lopatin via Digitalmars-d-announce
New DlangIDE version is released. Prebuilt win32 binaries are available on https://github.com/buggins/dlangide/releases Milestone 0.8 is reached. List of 56 issues closed in this milestone: https://github.com/buggins/dlangide/milestone/2?closed=1 As well, many DlangUI changes were

Re: database 0.0.8 released

2017-09-12 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 12 September 2017 at 17:14:27 UTC, Brian wrote: dlang database library: Database abstraction layer for D programing language, support PostgreSQL / MySQL / SQLite. Project: https://github.com/huntlabs/database Did you see DDBC project? It supports postgres, mysql, and sqlite, too.

Re: D on Tiobe Index

2017-09-01 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 31 August 2017 at 14:57:28 UTC, bitwise wrote: What I would most like to see in the future would be a more complete and simplified set of tools for D. I believe there should be at least one full-featured tool for each operating system, which includes syntax highlighting,

Re: DlangUI v0.7.60 released

2017-08-31 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 31 August 2017 at 10:06:27 UTC, Suliman wrote: On Thursday, 31 August 2017 at 08:51:12 UTC, Vadim Lopatin wrote: On Wednesday, 30 August 2017 at 19:47:17 UTC, Dukc wrote: On Wednesday, 30 August 2017 at 07:44:54 UTC, Vadim Lopatin wrote: [snip] From what I've followed, you sure

Re: DlangUI v0.7.60 released

2017-08-31 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 30 August 2017 at 19:47:17 UTC, Dukc wrote: On Wednesday, 30 August 2017 at 07:44:54 UTC, Vadim Lopatin wrote: [snip] From what I've followed, you sure update the project often! Perhaps more often than what Phobos is upgraded, by all developers combined. Great work. I'm

Re: DlangUI v0.7.60 released

2017-08-31 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 31 August 2017 at 02:41:08 UTC, Domain wrote: On Wednesday, 30 August 2017 at 07:44:54 UTC, Vadim Lopatin wrote: There are a lot of improvements in DlangIDE since last announcement. [...] Is there any themes to download? It's a bit ugly in windows There are no other themes

DlangUI v0.7.60 released

2017-08-30 Thread Vadim Lopatin via Digitalmars-d-announce
There are a lot of improvements in DlangIDE since last announcement. DlangIDE is a cross-platform IDE for D programming language. Project link: https://github.com/buggins/dlangide Release: https://github.com/buggins/dlangide/releases Windows binaries are available (requires only DMD or LDC to

Re: The DLang Tour translated into Russian

2017-06-26 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 15 June 2017 at 09:48:48 UTC, Dmitry wrote: On Wednesday, 14 June 2017 at 06:54:23 UTC, Vadim Lopatin wrote: Кто-нибудь из переводчиков хочет написать статью на Хабре? В принципе, я мог бы заняться, но не раньше следующей недели. Если кто-то хочет раньше - пишите. Запостил

DlangUI Wiki: some docs added

2017-06-14 Thread Vadim Lopatin via Digitalmars-d-announce
Hello, I've created several Wiki pages which may be useful if you are using DlangUI. Adding resources to DlangUI application: https://github.com/buggins/dlangui/wiki/Adding-Resources Adding new / cusomizing existing theme in DlangUI application:

Re: The DLang Tour translated into Russian

2017-06-14 Thread Vadim Lopatin via Digitalmars-d-announce
Announce article on Habrahabr would be useful. Кто-нибудь из переводчиков хочет написать статью на Хабре?

Re: The DLang Tour translated into Russian

2017-06-13 Thread Vadim Lopatin via Digitalmars-d-announce
On Saturday, 10 June 2017 at 17:20:14 UTC, Stanislav Blinov wrote: Hi everyone! We're happy to announce that as of today, the Russian translation of the DLang Tour chapters is available here: https://tour.dlang.org/tour/ru/welcome/welcome-to-d , and of course via the language selection page:

Re: Developer positions at Sociomantic Labs

2017-06-13 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 13 June 2017 at 10:25:14 UTC, Joseph Rushton Wakeling wrote: On Tuesday, 13 June 2017 at 02:53:14 UTC, Dsby wrote: 唉、、My poor English、、、 English is important to us, but if you're keen, I would encourage you to apply anyway and let us make the decision on whether you're at the

Re: SoundTab Theremin software synthesizer

2016-11-09 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 28 October 2016 at 08:28:41 UTC, Vadim Lopatin wrote: I've open sourced my project SoundTab: https://github.com/buggins/soundtab/ Play like on Theremin, but instead of moving hand in the air, move pen over wacom tablet. Volume is modulated by pen pressure, instead of left hand

Re: SoundTab Theremin software synthesizer

2016-10-28 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 28 October 2016 at 08:28:41 UTC, Vadim Lopatin wrote: I've open sourced my project SoundTab: https://github.com/buggins/soundtab/ Play like on Theremin, but instead of moving hand in the air, move pen over wacom tablet. Volume is modulated by pen pressure, instead of left hand

SoundTab Theremin software synthesizer

2016-10-28 Thread Vadim Lopatin via Digitalmars-d-announce
Hello, I've open sourced my project SoundTab: https://github.com/buggins/soundtab/ Play like on Theremin, but instead of moving hand in the air, move pen over wacom tablet. Volume is modulated by pen pressure, instead of left hand movement in Theremin. For better experience, use Wacom

Re: Project Highlight: DlangUI

2016-10-10 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 10 October 2016 at 14:32:43 UTC, Mike Parker wrote: On Monday, 10 October 2016 at 13:26:59 UTC, Vadim Lopatin wrote: Mike, is it possible to add screenshot to article before Console UI screenshot? People getting confused by text UI screenshot, thinking it's normal for DlangUI.

Re: Project Highlight: DlangUI

2016-10-10 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 7 October 2016 at 13:45:36 UTC, Mike Parker wrote: The latest post on the D Blog is all about Vadim's DlangUI. He shares some of the inspiration behind it, a few implementation details, and plans for the future. The post:

Re: Project Highlight: DlangUI

2016-10-10 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 7 October 2016 at 13:45:36 UTC, Mike Parker wrote: The latest post on the D Blog is all about Vadim's DlangUI. He shares some of the inspiration behind it, a few implementation details, and plans for the future. The post:

Re: WinTab (wacom tablet API) and Windows Core Audio bindings - new DUB packages

2016-10-07 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 6 October 2016 at 07:10:29 UTC, Vadim Lopatin wrote: Hello, I've published two new DUB packages. derelict-wintab: derelict binding of WinTab32.DLL - API for Wacom digitizer tablets. wasapi: translation of Windows Core Audio interfaces (Core Audio interfaces: MMDevice, WASAPI,

Re: WinTab (wacom tablet API) and Windows Core Audio bindings - new DUB packages

2016-10-06 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 6 October 2016 at 21:21:33 UTC, Karabuta wrote: On Thursday, 6 October 2016 at 07:10:29 UTC, Vadim Lopatin wrote: Hello, I've published two new DUB packages. derelict-wintab: derelict binding of WinTab32.DLL - API for Wacom digitizer tablets. wasapi: translation of Windows

WinTab (wacom tablet API) and Windows Core Audio bindings - new DUB packages

2016-10-06 Thread Vadim Lopatin via Digitalmars-d-announce
Hello, I've published two new DUB packages. derelict-wintab: derelict binding of WinTab32.DLL - API for Wacom digitizer tablets. wasapi: translation of Windows Core Audio interfaces (Core Audio interfaces: MMDevice, WASAPI, EndpointVolume API). I'm using them in my SoundTab project -

Re: We're looking for a Software Developer! (D language)

2016-09-16 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 16 September 2016 at 10:38:54 UTC, nnot wrote: On Thursday, 8 January 2015 at 11:10:09 UTC, Johanna Burgos wrote: Hi-ya! We have D-coders(they're really rare persons). We are small software development company, please, visit our page: http://vironit.com/ or just wink me at

Re: DlangUI 0.9.0: Console backend added

2016-09-14 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 13 September 2016 at 12:50:02 UTC, Rory McGuire wrote: Did you get my post about the keyboard thing? You can test it by running dub --single filename.d output looks like: kp: [27, 91, 49, 59, 50, 68] kp: [27, 91, 49, 59, 53, 68] kp: [27, 91, 49, 59, 51, 68] kp: [27, 91, 68] if I

Re: DlangUI 0.9.0: Console backend added

2016-09-14 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 13 September 2016 at 13:40:32 UTC, ketmar wrote: On Tuesday, 13 September 2016 at 12:29:47 UTC, Vadim Lopatin wrote: Screenshots on imgur: http://imgur.com/a/eaRiT btw. please note that on most GNU/Linux terminals you can use simple RGB colors (with each component in [0..5]

Re: DlangUI 0.9.0: Console backend added

2016-09-13 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 13 September 2016 at 12:18:19 UTC, Bauss wrote: Good job, but why do people still use tinypic in 2016, when things like imgur exist that are a 1000 times faster to use, no dirty ads and images won't magically be taken down someday. Thanks. I just googled tinypic with "free image

Re: DlangUI 0.9.0: Console backend added

2016-09-13 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 13 September 2016 at 12:18:19 UTC, Bauss wrote: Good job, but why do people still use tinypic in 2016, when things like imgur exist that are a 1000 times faster to use, no dirty ads and images won't magically be taken down someday. Screenshots on imgur: http://imgur.com/a/eaRiT

Re: DlangUI 0.9.0: Console backend added

2016-09-13 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 13 September 2016 at 11:27:19 UTC, Stefan Koch wrote: On Tuesday, 13 September 2016 at 07:51:06 UTC, Vadim Lopatin wrote: On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote: [...] Screenshot of DlangIDE working in console: http://i68.tinypic.com/2hrmkup.png Looks

Re: DlangUI 0.9.0: Console backend added

2016-09-13 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote: Hello! Now it's possible to build DlangUI apps to run in console (Linux, Windows). When DlangUI is built with version=USE_CONSOLE (dub subconfiguration "console" for dlangui library) - it works in terminal. Such feature may

Re: DlangUI 0.9.0: Console backend added

2016-09-12 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 12 September 2016 at 08:15:57 UTC, Steve Biedermann wrote: On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote: Now it's possible to build DlangUI apps to run in console (Linux, Windows). When DlangUI is built with version=USE_CONSOLE (dub subconfiguration "console" for

Re: DlangUI 0.9.0: Console backend added

2016-09-09 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 9 September 2016 at 12:33:56 UTC, ketmar wrote: On Friday, 9 September 2016 at 12:20:08 UTC, Vadim Lopatin wrote: Keyboard support on Linux terminals seems most difficult. Some shortcuts are being processed by terminal app. here programmer has no options. Some ctrl-combinations

Re: DlangUI 0.9.0: Console backend added

2016-09-09 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 9 September 2016 at 12:04:14 UTC, Martin Drašar wrote: Dne 9.9.2016 v 13:21 Vadim Lopatin via Digitalmars-d-announce napsal(a): Hello! Now it's possible to build DlangUI apps to run in console (Linux, Windows). When DlangUI is built with version=USE_CONSOLE (dub subconfiguration

DlangUI 0.9.0: Console backend added

2016-09-09 Thread Vadim Lopatin via Digitalmars-d-announce
Hello! Now it's possible to build DlangUI apps to run in console (Linux, Windows). When DlangUI is built with version=USE_CONSOLE (dub subconfiguration "console" for dlangui library) - it works in terminal. Such feature may be useful, e.g. to run apps on headless devices, or via SSH. For

Re: mago-mi: GDB/MI compatible frontend for Mago debugger

2016-06-01 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 1 June 2016 at 15:20:15 UTC, Bruno Medeiros wrote: Impressive work! I'm currently working on improving integration in VS. For this, I also needed a static library version of MagoNatDE. I just pushed my changes, I hope it doesn't break anything for you. If you want to stay in

Re: PowerNex - New release of my D kernel

2016-05-31 Thread Vadim Lopatin via Digitalmars-d-announce
On Sunday, 29 May 2016 at 23:15:13 UTC, Wild wrote: Hey! I have new release of my D kernel called PowerNex. This release should be a bit more interesting than the last one that I release back in November 2015. This one contains a working memory manager, a custom TTY renderer, BMP image

Re: mago-mi: GDB/MI compatible frontend for Mago debugger

2016-05-24 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 24 May 2016 at 06:56:26 UTC, Rainer Schuetze wrote: On 24.05.2016 08:47, Vadim Lopatin wrote: On Tuesday, 24 May 2016 at 06:34:04 UTC, Rainer Schuetze wrote: If you want to stay in sync, please consider a PR with your changes to mago. Actually, I would prefer to use static

Re: mago-mi: GDB/MI compatible frontend for Mago debugger

2016-05-24 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 24 May 2016 at 06:34:04 UTC, Rainer Schuetze wrote: On 17.05.2016 10:06, Vadim Lopatin wrote: Hello, I'm working on GDB/MI compatible interface for Mago debugger on Windows. Impressive work! I'm currently working on improving integration in VS. For this, I also needed a

Re: DDT 1.0.0 released.

2016-05-23 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 17 May 2016 at 14:04:04 UTC, Bruno Medeiros wrote: New DDT release out: dfmt support, performance improvements to semantic operations, more build command customization, fixes. Please see changelog for full list: https://github.com/DDT-IDE/DDT/releases/tag/v1.0.0 Since DDT has

Re: mago-mi: GDB/MI compatible frontend for Mago debugger

2016-05-23 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 18 May 2016 at 18:02:12 UTC, Bruno Medeiros wrote: While DDT technically work oks with GDB (the GDB from mingw-w64 that is), you are right, there isn't a compiler on Windows that supplies debug info in the way GDB understands. See https://wiki.dlang.org/Debuggers. DMD produces

Re: mago-mi: GDB/MI compatible frontend for Mago debugger

2016-05-19 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 20 May 2016 at 03:15:46 UTC, E.S. Quinn wrote: Unfortunately in this particular case, CDT's debugging is pretty fancy and is going to need most if not all of the MI. I also don't know which MI commands need to be supported to have it work with DDT. The thing is I didn't write the

Re: mago-mi: GDB/MI compatible frontend for Mago debugger

2016-05-19 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 18 May 2016 at 18:02:12 UTC, Bruno Medeiros wrote: While DDT technically work oks with GDB (the GDB from mingw-w64 that is), you are right, there isn't a compiler on Windows that supplies debug info in the way GDB understands. See https://wiki.dlang.org/Debuggers. DMD produces

Re: mago-mi: GDB/MI compatible frontend for Mago debugger

2016-05-17 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 17 May 2016 at 13:04:23 UTC, Bruno Medeiros wrote: Interesting. I was about to ask what was the main advantage over GDB? I reckon it is that Mago can debug executables with the COFF and/or OMF formats, right? (as opposed to GDB's DWARF format) Mago currently has the best D

Re: LDC 1.0.0-beta2 has been released!

2016-05-17 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 17 May 2016 at 05:51:29 UTC, Kai Nacke wrote: Hi everyone, LDC 1.0.0-beta2, the LLVM-based D compiler, is available for download! This BETA release is based on the 2.070.2 frontend and standard library and supports LLVM 3.5-3.8. The 1.0 release will be a major milestone. Please

Re: It's alive! D building D building D, all on Android

2016-05-05 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 5 May 2016 at 08:17:07 UTC, Joakim wrote: After a sleepless night of trying to build the latest ldc master branch 2.070.2 on my Android tablet a couple nights ago, almost the full druntime/phobos standard library test suite passes (only one assert in std.conv) and the same for the

Re: Minecraft written in D - on Android

2016-04-26 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 26 April 2016 at 14:25:05 UTC, Benjamin Thaut wrote: On Tuesday, 26 April 2016 at 08:42:21 UTC, Vadim Lopatin wrote: Demo of DlangUI Scene3D engine - Minecraft-like voxel rendering - is available for Android/ARM. Post screenshots please. Screenshot from my android device:

Re: Minecraft written in D - on Android

2016-04-26 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 26 April 2016 at 14:05:19 UTC, WebFreak001 wrote: On my android device it says "Failed to parse package" Also where is the source at so I can run dub manually? Dub build is available only for desktop. For Android, clone repository git clone --recursive

Re: DlangUI on Android

2016-04-23 Thread Vadim Lopatin via Digitalmars-d-announce
On Saturday, 23 April 2016 at 12:45:01 UTC, FrankLike wrote: On Saturday, 23 April 2016 at 11:42:49 UTC, Vadim Lopatin wrote: [...] Thank you. But why nothing to be shown,only black color? Probably something is wrong with OpenGL. E.g. OpenGL ES3 is not supported. Log can should failed

Re: DlangUI on Android

2016-04-23 Thread Vadim Lopatin via Digitalmars-d-announce
On Saturday, 23 April 2016 at 11:21:10 UTC, FrankLike wrote: On Friday, 22 April 2016 at 17:02:20 UTC, Vadim Lopatin wrote: Does it crash instantly or shows app GUI for some time? Is your smartphone arm-based? test-runner.apk is ok,but DLangUITetrisExample.apk and DlangUIHelloWorld.apk ,only

Re: DlangUI on Android

2016-04-22 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 22 April 2016 at 18:49:24 UTC, Laeeth Isharc wrote: This is a very exciting development. (And impressive in the 'consequent' department, as the Germans say - you said you would have DlangUI ported to Android some weeks after the working compiler, and that's what you did!). It

Re: DlangUI on Android

2016-04-22 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 22 April 2016 at 18:48:26 UTC, David Nadlinger wrote: This is a reality now mostly due to Joakim's great LDC work. Yes, it's really GREAT work! I just took his NativeActivity example and modified a bit to make dlangui's platform class implementation. I would be nice to have all

Re: DlangUI on Android

2016-04-22 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 22 April 2016 at 15:02:32 UTC, FrankLike wrote: You can downlowd sample APK: https://sourceforge.net/projects/crengine/files/DlangUI/ DlangUI Tetris example now works ok on Android (arm, android4.4+) Android5.02 ,Not ok, sorry. Does it crash instantly or shows app GUI for some

Re: DlangUI on Android

2016-04-22 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 22 April 2016 at 13:41:52 UTC, Mike Parker wrote: I was late, but I have since gotten this taken care of, so it's all golden. FYI, for anyone facing a similar problem in the future and is hung up waiting on me to merge a pull request, the base loader in DerelictUtil allows

Re: LDC now supports Windows MSVC x86/x64 as first class targets

2016-04-21 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 28 March 2016 at 05:56:07 UTC, Joakim wrote: On Monday, 28 March 2016 at 05:52:34 UTC, Corey Lubin wrote: On Saturday, 19 March 2016 at 13:23:48 UTC, kinke wrote: [...] Truly great news. Thank you Rainer, if you're reading this. (I don't think you ever take a break, do you? :])

Re: DlangUI on Android

2016-04-21 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote: Hello, I've implemented initial support of Android in DlangUI. Forgot to add that DerelictFT patch is required for DlangUI/Android. (Freetype library has name libft2.so on Android) PR is submitted, but not yet integrated

Re: DlangUI on Android

2016-04-21 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 21 April 2016 at 14:48:40 UTC, ANtlord wrote: On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote: Hello, I've implemented initial support of Android in DlangUI. Am I sleeping? Can we develop UI applications for Android on D? It's great! Yes, and the same code may

DlangUI on Android

2016-04-21 Thread Vadim Lopatin via Digitalmars-d-announce
Hello, I've implemented initial support of Android in DlangUI. Only armv7a architecture is supported so far. You can downlowd sample APK: https://sourceforge.net/projects/crengine/files/DlangUI/ How to add support of Android to your DlangUI project.

New example IRC Client for DlangUI

2016-03-19 Thread Vadim Lopatin via Digitalmars-d-announce
Hello, I've added new example for DlangUI - IRC Client. It's located in dlangui/examples/ircclient and available as dlangui:ircclient package. For this application, AsyncSocket implementation is added to DlangUI. Best regards, Vadim

Re: Ever want to compile D on your Android phone? Well, now you can!

2016-01-27 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 27 January 2016 at 07:48:53 UTC, Joakim wrote: On Wednesday, 27 January 2016 at 06:04:43 UTC, Laeeth Isharc wrote: https://www.reddit.com/r/programming/comments/42w404/dlang_llvmbacked_compiler_alpha_release_for/ I've updated the gist and wiki page to take that change into

Re: Ever want to compile D on your Android phone? Well, now you can!

2016-01-26 Thread Vadim Lopatin via Digitalmars-d-announce
On Sunday, 24 January 2016 at 15:12:30 UTC, Joakim wrote: If you have a D/OpenGL app you'd like to port to Android and submit to the Play Store, let me know if I can help with that process. I'm going to port DlangUI on Android in nearest future.

Re: DlangIDE update

2016-01-26 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 25 January 2016 at 20:00:57 UTC, Basile B. wrote: On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin wrote: - integration of DML GUI builder (Delphi like) Can you explain me how do you think it can be done while there is even no official object streaming for D ? Just one

Re: DlangUI

2016-01-14 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Native library written in D (not a wrapper to other GUI library) - easy to extend.

Re: DlangIDE project update

2016-01-14 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin wrote: DlangIDE is getting close to usable. DlangIDE is and IDE for D programming language written in D using DlangUI library. [...] Recent changes: DCD is now integrated as a library instead of using commandline

Re: New D tool releases

2016-01-14 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 14 January 2016 at 13:27:40 UTC, Suliman wrote: dsymbol: Symbol resolution code used by DCD and D-Scanner Could anybody explain where it can be helpful and how it's work? dfmt: formats source code dfix: helps to migrate your code from older compiler versions to newer

Re: DLanguage IntelliJ plugin released

2015-12-25 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 25 December 2015 at 10:41:26 UTC, Kingsley wrote: Hi I have released an initial attempt at an IntelliJ plugin for D to the jetbrains plugin repository. It's DLanguage version 1.2 It has basic syntax highlighting, autocompletion with DCD, compile checking and linting with

Re: DlangIDE - initial GDB debugger support

2015-12-21 Thread Vadim Lopatin via Digitalmars-d-announce
On Sunday, 20 December 2015 at 13:53:33 UTC, default0 wrote: This is quick progress! Awesome! I finally have some free time on my hands, so I deleted my workspace and tried to set things up following the How to hack on DlangIDE steps again. After doing that and trying to compile on Debug/Win32

Re: DlangIDE - initial GDB debugger support

2015-12-18 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 17 December 2015 at 08:27:05 UTC, ZombineDev wrote: Initial GDB debugging support is implemented. You can start / stop debugging, set breakpoints, step in/out/over, continue. TODO: stack trace & local variables display As well, following features implemented: - bookmarks in

Re: DlangUI

2015-12-18 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 18 December 2015 at 13:56:00 UTC, Suliman wrote: In general I don't care about that sort of thing, but there is one exception: the main application menu. Unity and Aqua (OS X) both end up feeling odd if you don't use the system one. Completely agree. Once Cocoa backend is ready

Re: DlangUI

2015-12-17 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 16 December 2015 at 16:17:00 UTC, karabuta wrote: On Tuesday, 14 April 2015 at 11:18:38 UTC, Vadim Lopatin wrote: Maybe tutorial on Menus, tabs, list view, and a little excell app I started to work on Spreadsheet (Excel like app) example dub run dlangui:spreadsheet

Re: DlangUI

2015-12-17 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 16 December 2015 at 13:32:21 UTC, Suliman wrote: Is it's possible to use some native frontend with dlangui instead of drawing all controls with OpenGL? I really dislike how all OpenGL toolkit looks like. OpenGL is just hardware acceleration for drawing. Resulting picture is the

Re: DlangUI

2015-12-17 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 17 December 2015 at 16:21:58 UTC, John Colvin wrote: DlangUI will never use native controls. It draws all widgets itself. But look and feel can be changed by providing custom theme. You can create theme (set of .xml and .png files) to get DlangUI app looking exactly like native

Re: DlangIDE - initial GDB debugger support

2015-12-16 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin wrote: Hello, DlangIDE is getting close to usable. DlangIDE is and IDE for D programming language written in D using DlangUI library. Project page: https://github.com/buggins/dlangide To try, use `dub fetch dlangide && dub run

Re: DlangIDE update

2015-12-10 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin wrote: Hello, DlangIDE is getting close to usable. DlangIDE is and IDE for D programming language written in D using DlangUI library. Project page: https://github.com/buggins/dlangide Recent changes: Settings for DUB, GDB, DMD,

Re: DlangIDE update

2015-12-09 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 9 December 2015 at 09:18:37 UTC, default0 wrote: One of the things I did manage to try was putting a readln() into the standard hello-world-console-app preset. Turns out that it causes dlangide to hang up because it's not actually possible to have user input (or to configure

Re: DlangIDE update

2015-12-09 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 9 December 2015 at 09:18:37 UTC, default0 wrote: I still haven't written much D code and my time is somewhat limited, but if there are simple tasks you need to get done, I would be glad to offer help! It would be great. Will be looking through GitHub and try to set DlangUI etc.

Re: DlangIDE update

2015-12-09 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 9 December 2015 at 15:31:46 UTC, default0 wrote: On Wednesday, 9 December 2015 at 12:10:33 UTC, Vadim Lopatin Thanks for the instructions! I followed them, but when I tried to build in Visual Studio, I got the following error:

Re: DlangIDE update

2015-12-09 Thread Vadim Lopatin via Digitalmars-d-announce
On Wednesday, 9 December 2015 at 19:24:19 UTC, default0 wrote: I should mention that the dlangui\.. is some build artifact, too, the files are in dlangui\deps locally (it probably tries to shorten the path name?) I found that I forgot to change project import paths for all configurations. I

DlangIDE update

2015-12-08 Thread Vadim Lopatin via Digitalmars-d-announce
Hello, DlangIDE is getting close to usable. DlangIDE is and IDE for D programming language written in D using DlangUI library. Project page: https://github.com/buggins/dlangide To try, use `dub fetch dlangide && dub run dlangide` try to create and run DlangUI Helloworld project, or open

Re: DlangIDE update

2015-12-08 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 8 December 2015 at 18:18:29 UTC, default0 wrote: Sweet! Glad you're back and working on this! Was wanting to give it a shot, but typing } on my keyboard (german layout, right-alt + 0) did not actually insert the character into the opened document, so I gave up. What is a platform?

Re: DlangIDE update

2015-12-08 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 8 December 2015 at 23:45:47 UTC, Chris Wright wrote: Awesome! Is there any chance of bundling DCD? It would be a lot more convenient if I didn't even have to think about getting another completion program and running it on my project. For win32, it's bundled with dcd-client and

Re: DlangIDE

2015-05-13 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 12 May 2015 at 21:03:05 UTC, JohnnyK wrote: On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote: Hello, I'm working on cross-platform D language IDE - DlangIDE. It's written in D using DlangUI based GUI. Project on GitHub: https://github.com/buggins/dlangide It's in

Re: DlangIDE

2015-05-12 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 8 May 2015 at 17:26:18 UTC, Chris wrote: On Tuesday, 10 March 2015 at 10:39:16 UTC, Vadim Lopatin wrote: On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote: Hello, I'm working on cross-platform D language IDE - DlangIDE. It's written in D using DlangUI based GUI.

Re: DlangUI

2015-05-06 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Project Update: FontConfig support is added for Linux builds Examples

Re: Loading of widgets from DML markup and DML Editor in DlangUI

2015-04-14 Thread Vadim Lopatin via Digitalmars-d-announce
On Friday, 10 April 2015 at 19:26:28 UTC, Jonas Drewsen wrote: Cool! I am not really that much into qml... but isn't much of the power of qml coming from using javascript to do logic and bindings? Can you do D code stuff in the DML markup to handle that part e.g. by mixin of the DML?

Re: DlangUI

2015-04-14 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 I've added first DlangUI tutorial on DlangUI Wiki:

Re: DlangUI

2015-04-13 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 13 April 2015 at 17:51:54 UTC, John Colvin wrote: On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Native library

Re: DlangUI

2015-04-12 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 26 March 2015 at 11:41:17 UTC, Mike James wrote: On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - SNIP Hi Vadim, I have just installed the latest D 2.067.0, ran the git install and the build now fails.

Re: Loading of widgets from DML markup and DML Editor in DlangUI

2015-04-02 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 2 April 2015 at 13:56:05 UTC, ketmar wrote: are there any plans to add cassowary solver[1] to DlangUI? i believe i seen D port of it (my own is not usable with DMD). [1] https://constraints.cs.washington.edu/cassowary/ How could it be useful for DlangUI? Some advanced kind of

Loading of widgets from DML markup and DML Editor in DlangUI

2015-04-02 Thread Vadim Lopatin via Digitalmars-d-announce
Hello, Useful feature is added to DlangUI. You can write UI layout as QML-like code, and load it in runtime from file, resource, or just string constant. Instead of manual creation of widgets in code, you may write like this: == module

Re: dsq-1: open-source software synthesizer

2015-03-30 Thread Vadim Lopatin via Digitalmars-d-announce
On Monday, 30 March 2015 at 06:26:00 UTC, ketmar wrote: On Mon, 30 Mar 2015 19:17:35 +1300, Rikki Cattermole wrote: On 30/03/2015 7:14 p.m., ketmar wrote: On Mon, 30 Mar 2015 18:54:42 +1300, Rikki Cattermole wrote: On 30/03/2015 6:35 p.m., ketmar wrote: On Mon, 30 Mar 2015 18:23:11 +1300,

Re: DlangUI

2015-03-27 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 26 March 2015 at 13:48:20 UTC, Chris wrote: On Thursday, 26 March 2015 at 11:47:59 UTC, Vadim Lopatin wrote: Try `dub upgrade --force-remove` followed by `dub build --force` For the love of God, please put this on the github page under troubleshooting. It happens quite a lot.

Re: DlangUI

2015-03-26 Thread Vadim Lopatin via Digitalmars-d-announce
On Thursday, 26 March 2015 at 11:41:17 UTC, Mike James wrote: On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - SNIP Hi Vadim, I have just installed the latest D 2.067.0, ran the git install and the build now fails.

Re: DlangUI

2015-03-25 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Native library written in D (not a wrapper to other GUI library) - easy to

Re: DlangUI

2015-03-23 Thread Vadim Lopatin via Digitalmars-d-announce
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote: Hello! I would like to announce my project, DlangUI library - cross-platform GUI for D. https://github.com/buggins/dlangui License: Boost License 1.0 Native library written in D (not a wrapper to other GUI library) - easy to

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