On Monday, 2 October 2017 at 16:50:38 UTC, bitwise wrote:
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin
wrote:
[...]
Is C++ integration on the roadmap?
My main project has a platform abstraction layer for graphics,
and libraries for which no bindings are available, so I use
On Thursday, 28 September 2017 at 11:52:51 UTC, aberba wrote:
Can i use svg icons?
Currently SVG images are not supported.
This feature is planned for one of future releases.
Workaround: you can provide PNG icons for different screen DPI.
On Thursday, 28 September 2017 at 11:51:19 UTC, aberba wrote:
Does DLangUI support theming of the scrollbar? Paddings &
margins?
It does. It's possible to change paddings, margins, look of
scrollbar buttons and backgrounds.
On Thursday, 28 September 2017 at 06:27:03 UTC, Vadim Lopatin
wrote:
On Wednesday, 27 September 2017 at 15:24:29 UTC, bitwise wrote:
One small thing though - when you use the LCD/BGR style fonts,
you get a mismatch between the font metrics and bitmap size.
Fixed.
Screenshots:
On Wednesday, 27 September 2017 at 15:24:29 UTC, bitwise wrote:
One small thing though - when you use the LCD/BGR style fonts,
you get a mismatch between the font metrics and bitmap size.
So if you're using FT_LOAD_TARGET_LCD, then some of these may
be true:
glyph.bitmap_left !=
On Wednesday, 27 September 2017 at 08:00:21 UTC, Traktor Toni
wrote:
Code completion isnt working for me on windows, no clue what's
missing.
Did you try Ctrl+Space?
On Tuesday, 26 September 2017 at 22:35:09 UTC, bitwise wrote:
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin
wrote:
New DlangIDE version is released.
I've only had time to take a quick look, but this IDE seems
pretty good. I was surprised at how fast it loaded up, and how
it
On Wednesday, 27 September 2017 at 02:37:41 UTC, Traktor Toni
wrote:
On Tuesday, 26 September 2017 at 15:20:54 UTC, Vadim Lopatin
wrote:
New DlangIDE version is released.
Now I'm considering DlangIDE as mostly usable.
well don't. I just tested the windows build.
1. F5 doesnt build+run the
New DlangIDE version is released.
Prebuilt win32 binaries are available on
https://github.com/buggins/dlangide/releases
Milestone 0.8 is reached.
List of 56 issues closed in this milestone:
https://github.com/buggins/dlangide/milestone/2?closed=1
As well, many DlangUI changes were
On Tuesday, 12 September 2017 at 17:14:27 UTC, Brian wrote:
dlang database library: Database abstraction layer for D
programing language, support PostgreSQL / MySQL / SQLite.
Project:
https://github.com/huntlabs/database
Did you see DDBC project?
It supports postgres, mysql, and sqlite, too.
On Thursday, 31 August 2017 at 14:57:28 UTC, bitwise wrote:
What I would most like to see in the future would be a more
complete and simplified set of tools for D.
I believe there should be at least one full-featured tool for
each operating system, which includes syntax highlighting,
On Thursday, 31 August 2017 at 10:06:27 UTC, Suliman wrote:
On Thursday, 31 August 2017 at 08:51:12 UTC, Vadim Lopatin
wrote:
On Wednesday, 30 August 2017 at 19:47:17 UTC, Dukc wrote:
On Wednesday, 30 August 2017 at 07:44:54 UTC, Vadim Lopatin
wrote:
[snip]
From what I've followed, you sure
On Wednesday, 30 August 2017 at 19:47:17 UTC, Dukc wrote:
On Wednesday, 30 August 2017 at 07:44:54 UTC, Vadim Lopatin
wrote:
[snip]
From what I've followed, you sure update the project often!
Perhaps more often than what Phobos is upgraded, by all
developers combined. Great work.
I'm
On Thursday, 31 August 2017 at 02:41:08 UTC, Domain wrote:
On Wednesday, 30 August 2017 at 07:44:54 UTC, Vadim Lopatin
wrote:
There are a lot of improvements in DlangIDE since last
announcement.
[...]
Is there any themes to download? It's a bit ugly in windows
There are no other themes
There are a lot of improvements in DlangIDE since last
announcement.
DlangIDE is a cross-platform IDE for D programming language.
Project link: https://github.com/buggins/dlangide
Release: https://github.com/buggins/dlangide/releases
Windows binaries are available (requires only DMD or LDC to
On Thursday, 15 June 2017 at 09:48:48 UTC, Dmitry wrote:
On Wednesday, 14 June 2017 at 06:54:23 UTC, Vadim Lopatin wrote:
Кто-нибудь из переводчиков хочет написать статью на Хабре?
В принципе, я мог бы заняться, но не раньше следующей недели.
Если кто-то хочет раньше - пишите.
Запостил
Hello,
I've created several Wiki pages which may be useful if you are
using DlangUI.
Adding resources to DlangUI application:
https://github.com/buggins/dlangui/wiki/Adding-Resources
Adding new / cusomizing existing theme in DlangUI application:
Announce article on Habrahabr would be useful.
Кто-нибудь из переводчиков хочет написать статью на Хабре?
On Saturday, 10 June 2017 at 17:20:14 UTC, Stanislav Blinov wrote:
Hi everyone!
We're happy to announce that as of today, the Russian
translation of the DLang Tour chapters is available here:
https://tour.dlang.org/tour/ru/welcome/welcome-to-d , and of
course via the language selection page:
On Tuesday, 13 June 2017 at 10:25:14 UTC, Joseph Rushton Wakeling
wrote:
On Tuesday, 13 June 2017 at 02:53:14 UTC, Dsby wrote:
唉、、My poor English、、、
English is important to us, but if you're keen, I would
encourage you to apply anyway and let us make the decision on
whether you're at the
On Friday, 28 October 2016 at 08:28:41 UTC, Vadim Lopatin wrote:
I've open sourced my project SoundTab:
https://github.com/buggins/soundtab/
Play like on Theremin, but instead of moving hand in the air,
move pen over wacom tablet. Volume is modulated by pen pressure,
instead of left hand
On Friday, 28 October 2016 at 08:28:41 UTC, Vadim Lopatin wrote:
I've open sourced my project SoundTab:
https://github.com/buggins/soundtab/
Play like on Theremin, but instead of moving hand in the air,
move pen over wacom tablet. Volume is modulated by pen pressure,
instead of left hand
Hello,
I've open sourced my project SoundTab:
https://github.com/buggins/soundtab/
Play like on Theremin, but instead of moving hand in the air,
move pen over wacom tablet. Volume is modulated by pen pressure,
instead of left hand movement in Theremin.
For better experience, use Wacom
On Monday, 10 October 2016 at 14:32:43 UTC, Mike Parker wrote:
On Monday, 10 October 2016 at 13:26:59 UTC, Vadim Lopatin wrote:
Mike, is it possible to add screenshot to article before
Console UI screenshot?
People getting confused by text UI screenshot, thinking it's
normal for DlangUI.
On Friday, 7 October 2016 at 13:45:36 UTC, Mike Parker wrote:
The latest post on the D Blog is all about Vadim's DlangUI. He
shares some of the inspiration behind it, a few implementation
details, and plans for the future.
The post:
On Friday, 7 October 2016 at 13:45:36 UTC, Mike Parker wrote:
The latest post on the D Blog is all about Vadim's DlangUI. He
shares some of the inspiration behind it, a few implementation
details, and plans for the future.
The post:
On Thursday, 6 October 2016 at 07:10:29 UTC, Vadim Lopatin wrote:
Hello,
I've published two new DUB packages.
derelict-wintab: derelict binding of WinTab32.DLL - API for
Wacom digitizer tablets.
wasapi: translation of Windows Core Audio interfaces (Core
Audio interfaces: MMDevice, WASAPI,
On Thursday, 6 October 2016 at 21:21:33 UTC, Karabuta wrote:
On Thursday, 6 October 2016 at 07:10:29 UTC, Vadim Lopatin
wrote:
Hello,
I've published two new DUB packages.
derelict-wintab: derelict binding of WinTab32.DLL - API for
Wacom digitizer tablets.
wasapi: translation of Windows
Hello,
I've published two new DUB packages.
derelict-wintab: derelict binding of WinTab32.DLL - API for Wacom
digitizer tablets.
wasapi: translation of Windows Core Audio interfaces (Core Audio
interfaces: MMDevice, WASAPI, EndpointVolume API).
I'm using them in my SoundTab project -
On Friday, 16 September 2016 at 10:38:54 UTC, nnot wrote:
On Thursday, 8 January 2015 at 11:10:09 UTC, Johanna Burgos
wrote:
Hi-ya!
We have D-coders(they're really rare persons). We are small
software development company, please, visit our page:
http://vironit.com/ or just wink me at
On Tuesday, 13 September 2016 at 12:50:02 UTC, Rory McGuire wrote:
Did you get my post about the keyboard thing?
You can test it by running dub --single filename.d
output looks like:
kp: [27, 91, 49, 59, 50, 68]
kp: [27, 91, 49, 59, 53, 68]
kp: [27, 91, 49, 59, 51, 68]
kp: [27, 91, 68]
if I
On Tuesday, 13 September 2016 at 13:40:32 UTC, ketmar wrote:
On Tuesday, 13 September 2016 at 12:29:47 UTC, Vadim Lopatin
wrote:
Screenshots on imgur: http://imgur.com/a/eaRiT
btw. please note that on most GNU/Linux terminals you can use
simple RGB colors (with each component in [0..5]
On Tuesday, 13 September 2016 at 12:18:19 UTC, Bauss wrote:
Good job, but why do people still use tinypic in 2016, when
things like imgur exist that are a 1000 times faster to use, no
dirty ads and images won't magically be taken down someday.
Thanks. I just googled tinypic with "free image
On Tuesday, 13 September 2016 at 12:18:19 UTC, Bauss wrote:
Good job, but why do people still use tinypic in 2016, when
things like imgur exist that are a 1000 times faster to use, no
dirty ads and images won't magically be taken down someday.
Screenshots on imgur: http://imgur.com/a/eaRiT
On Tuesday, 13 September 2016 at 11:27:19 UTC, Stefan Koch wrote:
On Tuesday, 13 September 2016 at 07:51:06 UTC, Vadim Lopatin
wrote:
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin
wrote:
[...]
Screenshot of DlangIDE working in console:
http://i68.tinypic.com/2hrmkup.png
Looks
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin wrote:
Hello!
Now it's possible to build DlangUI apps to run in console
(Linux, Windows).
When DlangUI is built with version=USE_CONSOLE (dub
subconfiguration "console" for dlangui library) - it works in
terminal.
Such feature may
On Monday, 12 September 2016 at 08:15:57 UTC, Steve Biedermann
wrote:
On Friday, 9 September 2016 at 11:21:07 UTC, Vadim Lopatin
wrote:
Now it's possible to build DlangUI apps to run in console
(Linux, Windows).
When DlangUI is built with version=USE_CONSOLE (dub
subconfiguration "console" for
On Friday, 9 September 2016 at 12:33:56 UTC, ketmar wrote:
On Friday, 9 September 2016 at 12:20:08 UTC, Vadim Lopatin
wrote:
Keyboard support on Linux terminals seems most difficult.
Some shortcuts are being processed by terminal app.
here programmer has no options.
Some ctrl-combinations
On Friday, 9 September 2016 at 12:04:14 UTC, Martin Drašar wrote:
Dne 9.9.2016 v 13:21 Vadim Lopatin via Digitalmars-d-announce
napsal(a):
Hello!
Now it's possible to build DlangUI apps to run in console
(Linux, Windows).
When DlangUI is built with version=USE_CONSOLE (dub
subconfiguration
Hello!
Now it's possible to build DlangUI apps to run in console (Linux,
Windows).
When DlangUI is built with version=USE_CONSOLE (dub
subconfiguration "console" for dlangui library) - it works in
terminal.
Such feature may be useful, e.g. to run apps on headless devices,
or via SSH.
For
On Wednesday, 1 June 2016 at 15:20:15 UTC, Bruno Medeiros wrote:
Impressive work!
I'm currently working on improving integration in VS. For
this, I also
needed a static library version of MagoNatDE. I just pushed my
changes,
I hope it doesn't break anything for you.
If you want to stay in
On Sunday, 29 May 2016 at 23:15:13 UTC, Wild wrote:
Hey!
I have new release of my D kernel called PowerNex.
This release should be a bit more interesting than the last one
that I release back in November 2015.
This one contains a working memory manager, a custom TTY
renderer, BMP image
On Tuesday, 24 May 2016 at 06:56:26 UTC, Rainer Schuetze wrote:
On 24.05.2016 08:47, Vadim Lopatin wrote:
On Tuesday, 24 May 2016 at 06:34:04 UTC, Rainer Schuetze wrote:
If you want to stay in sync, please consider a PR with your
changes to
mago.
Actually, I would prefer to use static
On Tuesday, 24 May 2016 at 06:34:04 UTC, Rainer Schuetze wrote:
On 17.05.2016 10:06, Vadim Lopatin wrote:
Hello,
I'm working on GDB/MI compatible interface for Mago debugger
on Windows.
Impressive work!
I'm currently working on improving integration in VS. For this,
I also needed a
On Tuesday, 17 May 2016 at 14:04:04 UTC, Bruno Medeiros wrote:
New DDT release out: dfmt support, performance improvements to
semantic operations, more build command customization, fixes.
Please see changelog for full list:
https://github.com/DDT-IDE/DDT/releases/tag/v1.0.0
Since DDT has
On Wednesday, 18 May 2016 at 18:02:12 UTC, Bruno Medeiros wrote:
While DDT technically work oks with GDB (the GDB from mingw-w64
that is), you are right, there isn't a compiler on Windows that
supplies debug info in the way GDB understands. See
https://wiki.dlang.org/Debuggers.
DMD produces
On Friday, 20 May 2016 at 03:15:46 UTC, E.S. Quinn wrote:
Unfortunately in this particular case, CDT's debugging is
pretty fancy and is going to need most if not all of the MI.
I also don't know which MI commands need to be supported to
have it work with DDT. The thing is I didn't write the
On Wednesday, 18 May 2016 at 18:02:12 UTC, Bruno Medeiros wrote:
While DDT technically work oks with GDB (the GDB from mingw-w64
that is), you are right, there isn't a compiler on Windows that
supplies debug info in the way GDB understands. See
https://wiki.dlang.org/Debuggers.
DMD produces
On Tuesday, 17 May 2016 at 13:04:23 UTC, Bruno Medeiros wrote:
Interesting. I was about to ask what was the main advantage
over GDB? I reckon it is that Mago can debug executables with
the COFF and/or OMF formats, right? (as opposed to GDB's DWARF
format)
Mago currently has the best D
On Tuesday, 17 May 2016 at 05:51:29 UTC, Kai Nacke wrote:
Hi everyone,
LDC 1.0.0-beta2, the LLVM-based D compiler, is available for
download!
This BETA release is based on the 2.070.2 frontend and standard
library and supports LLVM 3.5-3.8.
The 1.0 release will be a major milestone. Please
On Thursday, 5 May 2016 at 08:17:07 UTC, Joakim wrote:
After a sleepless night of trying to build the latest ldc
master branch 2.070.2 on my Android tablet a couple nights ago,
almost the full druntime/phobos standard library test suite
passes (only one assert in std.conv) and the same for the
On Tuesday, 26 April 2016 at 14:25:05 UTC, Benjamin Thaut wrote:
On Tuesday, 26 April 2016 at 08:42:21 UTC, Vadim Lopatin wrote:
Demo of DlangUI Scene3D engine - Minecraft-like voxel
rendering - is available for Android/ARM.
Post screenshots please.
Screenshot from my android device:
On Tuesday, 26 April 2016 at 14:05:19 UTC, WebFreak001 wrote:
On my android device it says "Failed to parse package"
Also where is the source at so I can run dub manually?
Dub build is available only for desktop.
For Android, clone repository
git clone --recursive
On Saturday, 23 April 2016 at 12:45:01 UTC, FrankLike wrote:
On Saturday, 23 April 2016 at 11:42:49 UTC, Vadim Lopatin wrote:
[...]
Thank you.
But why nothing to be shown,only black color?
Probably something is wrong with OpenGL.
E.g. OpenGL ES3 is not supported.
Log can should failed
On Saturday, 23 April 2016 at 11:21:10 UTC, FrankLike wrote:
On Friday, 22 April 2016 at 17:02:20 UTC, Vadim Lopatin wrote:
Does it crash instantly or shows app GUI for some time?
Is your smartphone arm-based?
test-runner.apk is ok,but DLangUITetrisExample.apk and
DlangUIHelloWorld.apk ,only
On Friday, 22 April 2016 at 18:49:24 UTC, Laeeth Isharc wrote:
This is a very exciting development. (And impressive in the
'consequent' department, as the Germans say - you said you
would have DlangUI ported to Android some weeks after the
working compiler, and that's what you did!).
It
On Friday, 22 April 2016 at 18:48:26 UTC, David Nadlinger wrote:
This is a reality now mostly due to Joakim's great LDC work.
Yes, it's really GREAT work!
I just took his NativeActivity example and modified a bit to make
dlangui's platform class implementation.
I would be nice to have all
On Friday, 22 April 2016 at 15:02:32 UTC, FrankLike wrote:
You can downlowd sample APK:
https://sourceforge.net/projects/crengine/files/DlangUI/
DlangUI Tetris example now works ok on Android (arm,
android4.4+)
Android5.02 ,Not ok, sorry.
Does it crash instantly or shows app GUI for some
On Friday, 22 April 2016 at 13:41:52 UTC, Mike Parker wrote:
I was late, but I have since gotten this taken care of, so it's
all golden.
FYI, for anyone facing a similar problem in the future and is
hung up waiting on me to merge a pull request, the base loader
in DerelictUtil allows
On Monday, 28 March 2016 at 05:56:07 UTC, Joakim wrote:
On Monday, 28 March 2016 at 05:52:34 UTC, Corey Lubin wrote:
On Saturday, 19 March 2016 at 13:23:48 UTC, kinke wrote:
[...]
Truly great news. Thank you Rainer, if you're reading this. (I
don't think you ever take a break, do you? :])
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote:
Hello,
I've implemented initial support of Android in DlangUI.
Forgot to add that DerelictFT patch is required for
DlangUI/Android.
(Freetype library has name libft2.so on Android)
PR is submitted, but not yet integrated
On Thursday, 21 April 2016 at 14:48:40 UTC, ANtlord wrote:
On Thursday, 21 April 2016 at 13:28:18 UTC, Vadim Lopatin wrote:
Hello,
I've implemented initial support of Android in DlangUI.
Am I sleeping? Can we develop UI applications for Android on D?
It's great!
Yes, and the same code may
Hello,
I've implemented initial support of Android in DlangUI.
Only armv7a architecture is supported so far.
You can downlowd sample APK:
https://sourceforge.net/projects/crengine/files/DlangUI/
How to add support of Android to your DlangUI project.
Hello,
I've added new example for DlangUI - IRC Client.
It's located in dlangui/examples/ircclient and available as
dlangui:ircclient package.
For this application, AsyncSocket implementation is added to
DlangUI.
Best regards,
Vadim
On Wednesday, 27 January 2016 at 07:48:53 UTC, Joakim wrote:
On Wednesday, 27 January 2016 at 06:04:43 UTC, Laeeth Isharc
wrote:
https://www.reddit.com/r/programming/comments/42w404/dlang_llvmbacked_compiler_alpha_release_for/
I've updated the gist and wiki page to take that change into
On Sunday, 24 January 2016 at 15:12:30 UTC, Joakim wrote:
If you have a D/OpenGL app you'd like to port to Android and
submit to the Play Store, let me know if I can help with that
process.
I'm going to port DlangUI on Android in nearest future.
On Monday, 25 January 2016 at 20:00:57 UTC, Basile B. wrote:
On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin
wrote:
- integration of DML GUI builder (Delphi like)
Can you explain me how do you think it can be done while there
is even no official object streaming for D ?
Just one
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native library written in D (not a wrapper to other GUI
library) - easy to extend.
On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin wrote:
DlangIDE is getting close to usable.
DlangIDE is and IDE for D programming language written in D
using DlangUI library.
[...]
Recent changes:
DCD is now integrated as a library instead of using commandline
On Thursday, 14 January 2016 at 13:27:40 UTC, Suliman wrote:
dsymbol: Symbol resolution code used by DCD and D-Scanner
Could anybody explain where it can be helpful and how it's work?
dfmt: formats source code
dfix: helps to migrate your code from older compiler versions to
newer
On Friday, 25 December 2015 at 10:41:26 UTC, Kingsley wrote:
Hi
I have released an initial attempt at an IntelliJ plugin for D
to the jetbrains plugin repository.
It's DLanguage version 1.2
It has basic syntax highlighting, autocompletion with DCD,
compile checking and linting with
On Sunday, 20 December 2015 at 13:53:33 UTC, default0 wrote:
This is quick progress! Awesome! I finally have some free time
on my hands, so I deleted my workspace and tried to set things
up following the How to hack on DlangIDE steps again. After
doing that and trying to compile on Debug/Win32
On Thursday, 17 December 2015 at 08:27:05 UTC, ZombineDev wrote:
Initial GDB debugging support is implemented.
You can start / stop debugging, set breakpoints, step
in/out/over, continue.
TODO: stack trace & local variables display
As well, following features implemented:
- bookmarks in
On Friday, 18 December 2015 at 13:56:00 UTC, Suliman wrote:
In general I don't care about that sort of thing, but there
is one exception: the main application menu. Unity and Aqua
(OS X) both end up feeling odd if you don't use the system
one.
Completely agree.
Once Cocoa backend is ready
On Wednesday, 16 December 2015 at 16:17:00 UTC, karabuta wrote:
On Tuesday, 14 April 2015 at 11:18:38 UTC, Vadim Lopatin wrote:
Maybe tutorial on Menus, tabs, list view, and a little excell
app
I started to work on Spreadsheet (Excel like app) example
dub run dlangui:spreadsheet
On Wednesday, 16 December 2015 at 13:32:21 UTC, Suliman wrote:
Is it's possible to use some native frontend with dlangui
instead of drawing all controls with OpenGL? I really dislike
how all OpenGL toolkit looks like.
OpenGL is just hardware acceleration for drawing. Resulting
picture is the
On Thursday, 17 December 2015 at 16:21:58 UTC, John Colvin wrote:
DlangUI will never use native controls. It draws all widgets
itself.
But look and feel can be changed by providing custom theme.
You can create theme (set of .xml and .png files) to get
DlangUI app looking exactly like native
On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin wrote:
Hello,
DlangIDE is getting close to usable.
DlangIDE is and IDE for D programming language written in D
using DlangUI library.
Project page: https://github.com/buggins/dlangide
To try, use `dub fetch dlangide && dub run
On Tuesday, 8 December 2015 at 15:58:43 UTC, Vadim Lopatin wrote:
Hello,
DlangIDE is getting close to usable.
DlangIDE is and IDE for D programming language written in D
using DlangUI library.
Project page: https://github.com/buggins/dlangide
Recent changes:
Settings for DUB, GDB, DMD,
On Wednesday, 9 December 2015 at 09:18:37 UTC, default0 wrote:
One of the things I did manage to try was putting a readln()
into the standard hello-world-console-app preset. Turns out
that it causes dlangide to hang up because it's not actually
possible to have user input (or to configure
On Wednesday, 9 December 2015 at 09:18:37 UTC, default0 wrote:
I still haven't written much D code and my time is somewhat
limited, but if there are simple tasks you need to get done,
I would be glad to offer help!
It would be great.
Will be looking through GitHub and try to set DlangUI etc.
On Wednesday, 9 December 2015 at 15:31:46 UTC, default0 wrote:
On Wednesday, 9 December 2015 at 12:10:33 UTC, Vadim Lopatin
Thanks for the instructions! I followed them, but when I tried
to build in Visual Studio, I got the following error:
On Wednesday, 9 December 2015 at 19:24:19 UTC, default0 wrote:
I should mention that the dlangui\.. is some build artifact,
too, the files are in dlangui\deps locally (it probably tries
to shorten the path name?)
I found that I forgot to change project import paths for all
configurations.
I
Hello,
DlangIDE is getting close to usable.
DlangIDE is and IDE for D programming language written in D using
DlangUI library.
Project page: https://github.com/buggins/dlangide
To try, use `dub fetch dlangide && dub run dlangide` try to
create and run DlangUI Helloworld project, or open
On Tuesday, 8 December 2015 at 18:18:29 UTC, default0 wrote:
Sweet! Glad you're back and working on this!
Was wanting to give it a shot, but typing } on my keyboard
(german layout, right-alt + 0) did not actually insert the
character into the opened document, so I gave up.
What is a platform?
On Tuesday, 8 December 2015 at 23:45:47 UTC, Chris Wright wrote:
Awesome!
Is there any chance of bundling DCD? It would be a lot more
convenient if I didn't even have to think about getting another
completion program and running it on my project.
For win32, it's bundled with dcd-client and
On Tuesday, 12 May 2015 at 21:03:05 UTC, JohnnyK wrote:
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
Project on GitHub: https://github.com/buggins/dlangide
It's in
On Friday, 8 May 2015 at 17:26:18 UTC, Chris wrote:
On Tuesday, 10 March 2015 at 10:39:16 UTC, Vadim Lopatin wrote:
On Friday, 6 February 2015 at 14:03:07 UTC, Vadim Lopatin
wrote:
Hello,
I'm working on cross-platform D language IDE - DlangIDE.
It's written in D using DlangUI based GUI.
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Project Update:
FontConfig support is added for Linux builds
Examples
On Friday, 10 April 2015 at 19:26:28 UTC, Jonas Drewsen wrote:
Cool!
I am not really that much into qml... but isn't much of the
power of qml coming from using javascript to do logic and
bindings?
Can you do D code stuff in the DML markup to handle that part
e.g. by mixin of the DML?
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
I've added first DlangUI tutorial on DlangUI Wiki:
On Monday, 13 April 2015 at 17:51:54 UTC, John Colvin wrote:
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native library
On Thursday, 26 March 2015 at 11:41:17 UTC, Mike James wrote:
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
SNIP
Hi Vadim,
I have just installed the latest D 2.067.0, ran the git install
and the build now fails.
On Thursday, 2 April 2015 at 13:56:05 UTC, ketmar wrote:
are there any plans to add cassowary solver[1] to DlangUI? i
believe i
seen D port of it (my own is not usable with DMD).
[1] https://constraints.cs.washington.edu/cassowary/
How could it be useful for DlangUI?
Some advanced kind of
Hello,
Useful feature is added to DlangUI.
You can write UI layout as QML-like code, and load it in runtime
from file, resource, or just string constant.
Instead of manual creation of widgets in code, you may write like
this:
==
module
On Monday, 30 March 2015 at 06:26:00 UTC, ketmar wrote:
On Mon, 30 Mar 2015 19:17:35 +1300, Rikki Cattermole wrote:
On 30/03/2015 7:14 p.m., ketmar wrote:
On Mon, 30 Mar 2015 18:54:42 +1300, Rikki Cattermole wrote:
On 30/03/2015 6:35 p.m., ketmar wrote:
On Mon, 30 Mar 2015 18:23:11 +1300,
On Thursday, 26 March 2015 at 13:48:20 UTC, Chris wrote:
On Thursday, 26 March 2015 at 11:47:59 UTC, Vadim Lopatin wrote:
Try `dub upgrade --force-remove` followed by `dub build
--force`
For the love of God, please put this on the github page under
troubleshooting. It happens quite a lot.
On Thursday, 26 March 2015 at 11:41:17 UTC, Mike James wrote:
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
SNIP
Hi Vadim,
I have just installed the latest D 2.067.0, ran the git install
and the build now fails.
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native library written in D (not a wrapper to other GUI
library) - easy to
On Tuesday, 20 May 2014 at 18:13:36 UTC, Vadim Lopatin wrote:
Hello!
I would like to announce my project, DlangUI library -
cross-platform GUI for D.
https://github.com/buggins/dlangui
License: Boost License 1.0
Native library written in D (not a wrapper to other GUI
library) - easy to
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