bait - bite
'cause I probably design so much more than just the interface.
Mark
On Thu, May 8, 2008 at 1:23 PM, Andrei Herasimchuk
[EMAIL PROTECTED] wrote:
On May 8, 2008, at 6:42 AM, Dan Saffer wrote:
As far as I know, this is the first time an interaction designer has
appeared on a TV
reducing your variances to well within acceptable tollerances
On Thu, May 8, 2008 at 3:41 PM, Jeff Garbers [EMAIL PROTECTED]
wrote:
On May 8, 2008, at 3:30 PM, Will Evans wrote:
Wouldn't want to get into a debate with her - she has a blackbelt and
would
kick most of our butts.
You did
Robert could you please keep your threads straight. This clearly
should be under the heading 'can we make it to easy'. ;)
On May 6, 2008, at 1:15 PM, Robert Hoekman Jr wrote:
When I started there, I was told, unofficially, that they never
wanted their
products to be too good, because
I don't find Adobe product o be particularly user friendly,
but I do find them to be consistent and remarkably efficient
Remarkably efficient is very user friendly when the user is a
professional digital content creator.
I think the age of products like Photoshop and Illustrator makes them
I was reading about Microsoft having recruited Adobe's (think
photoshop UI and more) Mark Hamburg to work on user experience. I
don't find Adobe product o be particularly user friendly, but I do
find them to be consistent and remarkably efficient once you get over
a learning curve. I
I think there is another thread of logic here which is to measure the
potential and realistic investment of the user as a metric for furthering
'ease of use'. For casual letter writing that the layperson does via live
office or google online, ease of use is critical. For professional users of
more effective.
Mark
On Fri, May 2, 2008 at 11:02 AM, Michael Dunn [EMAIL PROTECTED]
wrote:
Hello, all. I have been lurking for a while and finally have a dire need
that I hope you all can help me with. I am currently trying to organize
some
'lunch and learn' sessions in an effort to educate
amongst lead users (most often the
professional users) is an important consideration. After all -
continued improvement to the product should not, but sometimes does,
shorten the adoption and longevity of that product.
Mark
On May 2, 2008, at 7:31 PM, Jared M. Spool wrote:
On May 2, 2008
Thanks Will, for organizing the meet and greet last night in Dupont Circle.
Nice to meet all of you - great turnout. I hope we can do that again, and on
a regular basis.
Mark
Welcome to the Interaction Design Association (IxDA
same traits and putting them to use. We have no one to
blame but ourselves when our thunder is stolen.
Mark
On Mon, Apr 28, 2008 at 9:11 AM, Jared M. Spool [EMAIL PROTECTED] wrote:
Here in New England, we have a saying:
If the glass is half full, you must be an optimist.
If the glass is half
on the approach Bill Buxton speaks to in Sketching... I now spend more time
crafting presentation and marketing design than I actually do designing. Its
just part of the package in a company with lots of 'opportunity' for
designers.
Mark
On Fri, Apr 25, 2008 at 4:43 PM, Christopher Fahey
[EMAIL
Yes Will, I think you have nailed it. Sorry I took a long time to
reply. It seems to get more complex everytime I think I have an idea.
The data is geological in nature, geological surfaces, seismic
sections, well logs, faults etc etc. These can be displayed in
various windows either 2D or 3D. The
Where does that come from? I have never heard Nussbaum or any one else of
credible substance state this. This sounds like a large heaping of angst
talking to me.
Mark
...the cynical and ironically
designer-hostile Nussbaum/d.School camp in which design is too
important to be left
of subject watching the now classic dancing bear in the
basketball game.
Mark
http://www.dothetest.co.uk/
On Apr 20, 2008, at 4:56 PM, Paul Nuschke wrote:
Eyetracking lets you see where people are looking in real time.
Welcome
-C4D4-4F11-956D-A27D849E4A62.dc
ik
Mark
Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe http://www.ixda.org/unsubscribe
List Guidelines
and checkboxes.
Is there any good examples of such complexity available for public
viewing? I have checked Vista guidelines and a few pattern sites with no
luck.
Thanks
Mark
Welcome to the Interaction Design Association (IxDA
ugly but very handy. Does usability
depend on how a particular site sets it up? Could you point to a much
more usable example.
-Mark
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=27947
You might look at the experimental psychology literature on spatial
attention - Anne Treisman's work for example. Its pretty esoteric
from the point of view of a designer but it digs into how the
different features of objects (color, shape, etc.) are processed in
parallel, suggesting which kinds
not sure how valid these stats are...
somewhere between .05 and .3 - but it sounds to high to me.
http://www.upsdell.com/BrowserNews/stat.htm
On Mon, Mar 31, 2008 at 12:05 PM, Brandon E.B. Ward [EMAIL PROTECTED]
wrote:
IMHO - None. No hard data needed.
I will never support that
to cancel them out is with
headphones, which tends to divide an otherwise collaborative workspace.
Also, when I get a new phone or iPod, the first thing I do is to turn off
all of the audio alerts.
Mark
On Tue, Mar 25, 2008 at 1:56 PM, David Malouf [EMAIL PROTECTED] wrote:
Hey there,
My team
Actually a very cool town. Lots if industry headquarters by midwest
standards and the headquarters of Target (if you consider them a
design patron).
On Mar 25, 2008, at 6:40 PM, Robert Hoekman Jr wrote:
UX Intensive in June is in Minneapolis...
Strangely, this is the second conference
In order if importance:
1 A cog psych course - sensation, perception cognition - leave the eye
tracking machine alone
2 A behavioral psych course
3 A basic Anthropology/ethnographic course
Note the emphasis on people, not technology. Of course if your undergrad is
in any one of these feels you
Seriously, this is actually very good...
From wikipedia: http://en.wikipedia.org/wiki/Affordances
An affordance is the quality of an object, or an environment, that
allows an individual to perform action. The term is used in a variety
of fields: perceptual psychology, cognitive
and Paparazzi
On Tue, Mar 18, 2008 at 10:41 AM, Kim Bieler [EMAIL PROTECTED]
wrote:
Utilities:
- Linotype Font Explorer if you have more than 25 fonts. It's free!
And much less buggy than Suitcase.
- An FTP client like Fetch
- Stuffit compression app
-- Kim
+ + + + + + + + + + + + + +
Two points of what I consider common etiquette (call me old school if you
want).
First, if I am standing in front of a person having a conversation and the
other person is emailing, texting or answering the phone it is a definite
indicator that I not only don't have they're full attention, but
Sorry, did not mean to blow by your point. It was taken and I also find it
interesting. I also find it interesting to observe how people pick up on
those social ques and norms and to what level they react. Some charge
forward the exact same way they always do.. others take those ques and adapt
for
those you tolerate (community)... and so forth.
I think you are also right on in your earlier assessment of this as a moving
target...
Mark
On Tue, Mar 18, 2008 at 11:56 AM, David Malouf [EMAIL PROTECTED] wrote:
Mark,
Aren't concepts of rude dynamic?
I agree about disruption to a point
Handset induce ADHD?
On Mar 17, 2008, at 5:44 PM, Andrei Herasimchuk wrote:
Further, I have to say... the whole use of Twitter and mobile devices
at the conference really depressed me. It seemed like every ten
seconds no matter who you were with, they all kept looking down at
their iPhones
Because changing behavior (the technology is right and of course the
user is wrong) is one of the most difficult tasks an interaction
designer will grapple with. It is rarely successful.
On Mar 17, 2008, at 6:50 PM, Maxim Soloviev wrote:
I'm wondering why everybody is getting angr...
failure
On Mar 16, 2008, at 4:21 PM, Sebi Tauciuc wrote:
Hi all,
If you were to name one thing (or a few) that contributed most to your
success, that brought a lot of value to your work, that greatly
improved
your design skills (you get the idea), what would it be?
Maybe it's a
ok - besides a failure... a first rate mentor
On Mar 16, 2008, at 4:21 PM, Sebi Tauciuc wrote:
Hi all,
If you were to name one thing (or a few) that contributed most to your
success, that brought a lot of value to your work, that greatly
improved
your design skills (you get the idea),
Dave infers an important point. You don't have to limit yourself to
one mentor. I can identify many mentors through my career... one for
graphic design, another design thinking, a couple for how to
research, one for brand and marketing, several as an entrepreneur...
still looking for a
.
Just curious... what do you participate in? What would you prefer?
What is been most successful in your experience? And are there other
varieties?
Thanks,
Mark
PS - I realize this is rather simplistic... but this venue kind of
screams for contrast of ideas
' they design, but the firm embrace of design's value
by the rest of the business.
Mark
200 sketches
10 well thought out comps
3 polished presentation
1 great idea where it all comes together
Lada
On Wed, 12 Mar 2008 14:53:46 -0400, W Evans [EMAIL PROTECTED]
said:
Similarly - colleague and I
Hi Kim,
I volunteered to help out with Bruce Tognazzini¹s course when the NN Group
was here in Seattle in 2006. I wasn¹t allowed full participation as a
volunteer, but got a lot out of it anyway. Bruce gives a great presentation
and you get to practice quite a few prototyping techniques. It¹ll
Why does it have to be a specific size? Could it be mutli-size compatible?
On Tue, Mar 11, 2008 at 1:46 AM, Juan Ruiz [EMAIL PROTECTED] wrote:
My client, an IT company, is very strong on the position that their new
website design should be bigger than 1024px wide (1280px wide). They know
importantly, pay attention, these kind of changes in the
market always present large opportunities for folks like us.
Mark
On Mar 8, 2008, at 2:28 AM, Pankaj Chawla wrote:
BlackBerry is dead. Microsoft is dead. Windows Mobile is dead. Amazon
is dead. Kindle is dead. Nokia is dead. Motorola
Sorry Dave, apparently I misread your intro...
I spent a few hours this afternoon trying to find an introductory
product that penetrated a 10+ year old market with the same sort of
numbers as the iPhone. I can neither find or think of one.
On Mar 8, 2008, at 12:42 PM, dave malouf wrote:
. This
helps to make the dev review a little less harsh.
As for docs, we deliver mocks - typically as pdf with layered annotation.
Often times we script the interactions with flash or html, but that is
fairly rare. We also have a wiki for nearly every project and nearly daily
team updates.
Mark
On Tue
as discrete
disciplines.
Mark
On Mar 1, 2008, at 9:20 AM, Kevin Conlon wrote:
On it%u2019s surface, the title, Design Research, doesn't personally
work for me; it's missing the interaction part that really says
what the design research is about. Beyond the title, the degree as
is more about
The ergonomic abstracts could keep you reading for years to come on this
topic.
Mark
On Thu, Feb 28, 2008 at 5:46 PM, timoni grone [EMAIL PROTECTED] wrote:
Does anybody has an experience of designing interactions for
appliances? Does anybody HIRE such people? I would like
year degree with the addition of social science, cognitive science... and
research? Any current design faculty want to take a shot at this?
Mark
On Wed, 27 Feb 2008 09:32:58, dave malouf [EMAIL PROTECTED] wrote:
Jack,
YES! YES! YES!
The only undergrad program I know of is a minor of IxD
there in it. This might
be one reason its tough for new graduates as its tough, unless you are lucky
enough to have prior design work experience, to really be able to hit the
ground running.
On Wed, Feb 27, 2008 at 9:59 AM, mark schraad [EMAIL PROTECTED] wrote:
A couple of thoughts on this topic
Just came back from the 4-day Interaction Design Practicum at Cooper
in early February. Like Brad, I have a UCD/Usability and Visual
design background and was impressed with how they actually
implemented the Goal Directed Design Process.
It's definitely tailored for the real world. Their focus on
and the problem definition, and then explaining the solution
and results. I always want that to be a conversation, and not subject
to my writing skill or the viewers interpretation.
This is NOT a fashion show or a beauty pageant.
Mark
On Feb 24, 2008, at 12:22 PM, Christine Boese wrote
is highly over rated as a
screening mechanism in interaction design.
I think I can afford to pass on those sorts of opportunities.
Mark
On Feb 24, 2008, at 12:22 PM, Christine Boese wrote:
Just to throw things in a slightly different direction, I'm
wondering if
folks on this list have
Absolutely... so wish I had a second language!
On Thu, Feb 21, 2008 at 11:41 AM, Chris Bernard [EMAIL PROTECTED]
wrote:
Although today I would argue that doing a turn in Asia for a few years is
equally if not more valuable.
need more specific and deeper skill sets.
I am not saying it is right or desirable, but it certainly seems the trend.
Mark
Welcome to the Interaction Design Association (IxDA)!
To post to this list ... [EMAIL PROTECTED]
Unsubscribe
And... the word seems to have gotten out that this position is ill defined
and pays rather well. Like Andrei, I am getting resumes that are all over
the mat and hardly qualified. Lots of people with a tech background and
absolutely no design foundation.
Mark
On Thu, Feb 21, 2008 at 3:52 PM, W
The only profession I see in a more unbalanced demand/supply position
is the SEO specialist.
On Feb 21, 2008, at 8:15 PM, Elizabeth Bacon wrote:
There are simply more jobs than IxDs right now. We're all engaged in
solving interesting problems, and the world is exploding with yet
more
Doesn't it just make you want to shout out 'buzzword bingo'?
On Feb 20, 2008 8:44 AM, W Evans [EMAIL PROTECTED] wrote:
My biggest - one of them at least, axes to grind - is the use of
in-language, jargon, bad metaphors and cliches. The most annoying one,
however, is the use of sports
Falling off my chair laughing. I worked all week to get 'catiwompus'
into a client meeting. Today was the day. No real idea how to spell it.
On Feb 20, 2008, at 7:14 PM, Steve Baty wrote:
[Also: props on getting 'discombobulated' into a sentence. Not
something I
see every day :) ]
habits early with great companies. Life will limit
the options for you soon enough - get after it early.
Mark
On Feb 20, 2008, at 8:30 PM, Ari Feldman wrote:
The same goes for us in NYC! Rents in manhattan for a 250 sq ft
studio are
easily $1900 or more.
A two bedroom apt in a good
is pretty
harsh unless the sit has a lot of liability. Suggesting those as 'tips' for
a more secure password offers the user a lot of flexibility.
Mark
On Feb 19, 2008 11:33 AM, Kenny Kutney [EMAIL PROTECTED] wrote:
Thought maybe I could garner some opinions on the usability of
password
The Interactive Wheel System:
http://www.discounttire.com/dtcs/interactive.do
Originally done in Director as a stand alone app. This year we tied it
into the site and it is now done in Flash.
Mark
Welcome to the Interaction
, but funding ran out.
Of course that was right about the time that visual basic was
released (thanks Alan Cooper) and most developers thought they had
everything they needed to do interface design for windows. I think it
took another three years before I got my next UI project.
Mark
On Feb 15
I do not spend a lot of time in Sitecatalyst, but I have an account
and we have a bunch of folks that are eyeball deep into it every day.
What I have found is that there is so much data, it is hard to
extract information. Get trained, spend a bunch of time, and then try
to sort out which
it will be a bit.
Still, I am glad that you are pushing.
Mark
On Feb 13, 2008, at 8:28 PM, Alan Cooper wrote:
Dave,
I'm currently taking a welding class. To learn how to weld, I am
making lines of weld-bead on sheets of scrap aluminum. This is a very
useful pedagogic device.
After a couple
-- Forwarded message --
From: mark schraad [EMAIL PROTECTED]
Date: Feb 12, 2008 10:00 AM
Subject: Re: [IxDA Discuss] Thoughts on Alan Cooper's Keynote
To: David Malouf [EMAIL PROTECTED]
On Feb 12, 2008 9:43 AM, David Malouf [EMAIL PROTECTED] wrote:
Design is cultural to me
like it when we pair design on the front
end with our process.
Mark
On Feb 12, 2008, at 2:15 AM, Jeff White wrote:
There are ways to do
real design in agile - incorporating user research, concept ideation,
exploration critique, and true iteration based on things like
usability testing
that is visual, except for the interactions.
http://www.designobserver.com/archives/032084.html#comments
-Mark
*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08
There is an interesting editorial and follow up discussion regarding the
term 'look and feel' - at the design observer (mostly a graph design blog).
I have used the term many times when speaking to clients. To me it is
everything about the site that is visual, except for the interactions.
The most effective way is not to do it. We tested this in an Oil and
Gas thick desktop app and concluded after many years that users may
say they understand AND vs OR but they clearly do not. In one case we
even parroted back a scenario asked for by geologists and engineeers
in a usability test
that they believe need to be met first and foremost. The user
experience is, it seems, nearly always for sale in a rigidly
structured, metric driven, corporate environment. This is short term
thinking.
Mark
On Feb 10, 2008, at 10:14 AM, karen wrote:
I was responding to the Cooper thread
Charles Owen and design thinking
Unless you have been under a rock lately you know that the
collaboration between IIT/ID and the Rotman school of business has
created a dynamic and ground breaking partnership that has
aggressively advance the worth and recognition of what we do as
There was some talk of having podcasts or other methods of participation...
for those of us unable to attend. Has there been any progress there? If so,
where would we find it?
Thanks,
Mark
*Come to IxDA Interaction08 | Savannah
There are lots of books and examples out there regarding scenario
planning. One of the best can be downloaded for free as a pdf from GBN.
http://www.gbn.com/ArticleDisplayServlet.srv?aid=34550
Mark
Plotting Your Scenarios
An Introduction to the Art and Process of Scenario Planning
December
...and speaking of Shell, they (are one of the few companies that) do
a nice job of documenting the results of their planning. They create
videos, booklets, and they publish extensively on the web. Annual
reports are also good place to look for scenario artifacts.
assets sought after.
Mark
On Feb 2, 2008, at 4:32 PM, Andrew Scott wrote:
Hi guys,
I refer to the discussion on the difference between interface
design, and
interaction design.
Im currently a second year student studying design futures, whilst
my course is
a good course it allows me
This is cool. The only downside is that users often use the scroll bar as an
indicator of the longth of the page. This pretty much skews what is an
important bit of feedback to the user.
Mark
On Wednesday, January 30, 2008, at 09:05AM, Etkin Ciftci [EMAIL PROTECTED]
wrote:
As supported
... and many of them already code.
Dave, if the masters student already has a design undergrad degree,
so they skip the first year?
Mark
On Jan 30, 2008, at 7:29 AM, dave malouf wrote:
Hi Andrei, we're close.
I think that the foundations taught in architecture and ID programs
are quite specific
.
On Tuesday, January 29, 2008, at 12:13PM, W Evans [EMAIL PROTECTED] wrote:
snark
Beside turning the page of a brochure - what are some other types of
interactions between a user and a brochure? Taking it out of the envelope?
/snark
On Jan 29, 2008 12:11 PM, Mark Schraad [EMAIL PROTECTED] wrote:
I
I agree entirely Jim. I know interaction designers that specialize in brochures.
The definition of this group, as a desciption of self is getting a bit tiresome.
Mark
On Tuesday, January 29, 2008, at 12:02PM, Jim Leftwich [EMAIL PROTECTED]
wrote:
The phrase interface design up to this point
Nicely framed Andrei. While have been pushing for broad sweeping
inclusive definitions, it was pointed out to me that that approach
greatly limits their usefulness. Perhaps if the majority is included,
and it give a more finite description, we will be better off.
Mark
(trying to be less
, but in this sense they often are. The do
however see themselves as qualified to make many many design decisions.
Mark
On Jan 25, 2008, at 9:57 PM, David Malouf wrote:
1) People who have worked in and have been trained in the processes
around
studio/crit
* this could be anyone who has either gone
On Jan 26, 2008, at 11:28 AM, David Malouf wrote:
On Jan 26, 2008 9:02 AM, Mark Schraad [EMAIL PROTECTED] wrote:
A designer is a person the arranges elements in a final order for a
specific purpose. Those elements can be visual, physical or
conceptual. The designer develops a strategy
in environments like what Dave is calling
'studio'. It can be amazing.
Mark
On Jan 26, 2008, at 12:44 PM, Adrian Howard wrote:
On 26 Jan 2008, at 17:27, Mark Schraad wrote:
[snip]
Look at the roster of designers at IDEO, Cooper, Razorfish... and so
many other firms. If you look up
' - not their process.
Mark
*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org/
Welcome to the Interaction
Well here is a wrench to throw into the works. I was working on a core
UI architecture for an Oil and Gas application that had three tabs:
Home, Search and Map. Our big debate was should the search results,
which could be a huge spreadsheet view, be reflected on the map or
should the map be
So Dave,
Only because I know that you don't mind being put on the spot. How do you
define who is a designer? What are the criteria?
Mark
On Friday, January 25, 2008, at 10:57AM, dave malouf [EMAIL PROTECTED]
wrote:
Sure, (Kumbaya!) we are all Designers, great! (I actually think
that most
... but never felt anywhere close to
conclusive as benchmarks.
-Mark
On Friday, January 25, 2008, at 11:06AM, Benjamin Ho [EMAIL PROTECTED]
wrote:
Again, DISC is NOT a rating. It only identifies what kind of basic
personality someone has. Here's a link to my trainer:
http
I am on board. The friggin silos drive me nuts.
Mark Schraad
designer
On Jan 25, 2008, at 8:33 AM, Todd Zaki Warfel wrote:
On Jan 25, 2008, at 5:56 AM, Adrian Howard wrote:
Wipe out the entire design colony and start afresh and just name
anyone who does work in any of these areas
.
Is this a collaborative process - or is it more waterfall.? Do you get enough
input? Is there research done?
Mark
*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today: http://interaction08.ixda.org
wanting buy in from staff for some decisions (having a role in the decision
process helps assure investment in the outcome) will the feature stick better
if we tell them about it, or if they discover it. The later would acknowledge
that users are subject to more than pure utility.
Mark
and forecastable success. I
would LOVE to see this theory fortified with harder evidence... hmmm, what
should I be doing nights and weekends...
Mark
On Thursday, January 24, 2008, at 09:51AM, Todd Zaki Warfel [EMAIL
PROTECTED] wrote:
http://www.teehanlax.com/blog/?p=293
Tehann+Lax invested $50k in what
out there?) - as
opposed to directing their attention to it? Has anyone had this conversation or
have insights to the issue?
Thanks -Mark
*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register
the term
UCD frequently to focus decision makers on the need for research.
Mark
On Tuesday, January 22, 2008, at 08:26AM, Jeff White [EMAIL PROTECTED]
wrote:
If I'm selling the benefits of UCD to an executive, and my teammate is
selling the benefits of data driven design or user interface
engineering
, and the needs exposed and defined
through the research? Personally, I very much like sharing the
vision, the process and the results.
Mark
David Malouf said:
No, I'm not saying that I only want to be in a particular phase.
I'm saying that ideation is more powerful part of the whole than
Seriously Andrei, you are saying that in order to be an interaction
designer, the designer has to have the skills to code the prototype?
Or, if they had someone else build the code, they really did not
design it?
On Jan 20, 2008, at 2:09 AM, Andrei Herasimchuk wrote:
I would expect it to
Malouf was referring to, is much more complex.
Every designer should have the opportunity for this sort of
collaborative experience.
On Jan 20, 2008, at 2:36 PM, Jack Moffett wrote:
On Jan 20, 2008, at 9:48 AM, Mark Schraad wrote:
Giving up the egocentric vision of 'I am THE designer
not. That is
production, not design. Agreeing on when a process moves from design
to production is likely critical to our agreeing on this issue.
Mark
*Come to IxDA Interaction08 | Savannah*
February 8-10, 2008 in Savannah, GA, USA
Register today
Good thought - let's move forward.
User Centered Design (UCD) is an approach to the design process that
emphasizes adding value to the end user as more important than the
inclusion of specific technologies, monetization or other motivations.
Hammer away...
Mark
On Jan 20, 2008, at 7:32 AM
the 'genius' label. The other aspect that is
implied here is the singular vision for the deliverable - which is
valuable in focus and efficiency of process.
Mark
On Jan 20, 2008, at 10:20 AM, Jim Leftwich wrote:
I also just want to say right now at the start that I'll strongly
oppose
So - if I am designing the control mechanisms for an elevator that is
electric and mechanical - I am not an interaction designer? I does
seem odd to shift the definition from what we do, to what technology
or medium we do it with.
Mark
On Jan 19, 2008, at 5:39 AM, Andrei Herasimchuk wrote
I'm in...
On Friday, January 18, 2008, at 03:21PM, Robert Hoekman, Jr. [EMAIL
PROTECTED] wrote:
We can easily create a wiki or blog for you that you can do whatever
you like with. We would appreciate that initiatives that are done in
the ixDA name are kept under the ixda.org domain whether
based
upon your carefully guided lessons. This gives them buy in and ownership of the
importance of usability in what they do.
Mark
On Wednesday, January 16, 2008, at 08:50AM, Tom Dell'Aringa [EMAIL
PROTECTED] wrote:
Hi folks,
My boss has asked me to do some usability training sessions for our
are doing say...
print design and production with slower machines and less than 2Gig. Frankly,
were I in the market for a new laptop right now, this would likely be my
purchase.
Mark
On Wednesday, January 16, 2008, at 12:02PM, Ari Feldman [EMAIL PROTECTED]
wrote:
i concur. this has cube
weight. But, and
this is a big but, it is my second machine. I have a very fast workstation at
my desk where I do most of the heavy lifting.
All I am saying is that there is a market for this product and it is not the
designer.
Mark
On Wednesday, January 16, 2008, at 12:14PM, Ari Feldman
go.
Mark
On Tuesday, January 15, 2008, at 02:02PM, Todd Zaki Warfel [EMAIL
PROTECTED] wrote:
I just blogged a short summary of the wicked feat of engineering after
following the MacWorld Keynote http://toddwarfel.com/archives/macbook-air/
.
It's really quite brilliant?no ethernet, no CD/DVD
as well as competitive reasons, is certainly not in conflict with
UCD. User needs (wireless computing) are clearly driving the design.
Mark
On Jan 15, 2008, at 6:34 PM, Andrei Herasimchuk wrote:
On Jan 15, 2008, at 2:26 PM, pauric wrote:
also, not to sound like a broken record, but integrated
301 - 400 of 453 matches
Mail list logo