I reckon either on a javascript forum or the haxe mailing list :)
On 27 November 2014 at 19:10, John R. Sweeney Jr. jr.swee...@comcast.net
wrote:
Since this list has gotten rather quite, where are people going to discuss
topics and problems.
Or ask for help…
Thanks and H:)ppy Thanksgiving
I've done no complex Flash for a couple years and also can find answers to
my problems on stackexchange and blogs much easier than a few years ago.
On Thu, Nov 27, 2014 at 12:10 PM, John R. Sweeney Jr.
jr.swee...@comcast.net wrote:
Since this list has gotten rather quite, where are people
Hi John,
I have no idea where everyone goes to discus flash topics, but I know for
me, I depend on StackOverflow.com.
A question for you though since you wrote and I know you do a lot AIR.
I took it upon myself to leverage WordPress as a CMS platform and use AIR
for the mobile front end. AIR
Hi,
I’m afraid I won’t be much help to you. I really don’t do any web development
anymore. I think the last time was 2013 (maybe). I build pure applications that
run on PC/MAC/IOS/ANDROID. They are only use net connections to pull data, but
minimally. My games are self-contained, tracking and
On 19/09/2014 20:11, Paul A. wrote:
On 19/09/2014 14:01, Mike Duguid wrote:
I have some apps built with air 14 for ios8, initial testing seems to be
ok, the only glitch being they now pop up a message about allowing
notifications on the first launch (even though the apps don't use
Due to problems with flashplayer on several devices, I completely switched
to HTML5/Javascript/PHP/etc.
Goodbye Flash. :-(
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R.
Sweeney Jr.
Sent: donderdag
haha!! :five
On 24.09.2014 18:10, Kurt Griffin wrote:
Thanks man, that was the funniest thing I’ve seen all day.
-
Kurt Griffin
Software Development and Consulting
617.347.7681
http://www.squidfight.com
On Sep 24, 2014, at 12:00 PM,
Sent from my iPhone
On Sep 23, 2014, at 2:47 PM, William Chadwick wchadw...@gmail.com wrote:
To subscribe or unsubscribe via the World Wide Web, visit
http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
or, via email, send a message with subject or body 'help' to
)
--
Message: 1
Date: Sun, 21 Sep 2014 13:13:50 -0400
From: Dave Watts dwa...@figleaf.com
Subject: Re: [Flashcoders] Re: Datagrid cell focus
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Message-ID:
CACi=XSZ+sC2CgsqKdmDNS9_ptSxW--xeJ8jC
I think this question may be in the archives. Have you checked there? Not
positive how to get there, just know one exists.
Might post your question again as many flash devs are not paying attention to
the list as much anymore, but peek in from
time to time. They probably just missed it or
Well, that was unexpected.
Then I would say Adobe forums are your best bet Bill.
Unless there is still someone here that can help?
I wish I knew more or I would. Sry.
Best,
Karl DeSaulniers
Design Drumm
http://designdrumm.com
On Sep 21, 2014, at 12:13 PM, Dave Watts dwa...@figleaf.com wrote:
Kirupa forums were the place to go a few years ago and luckiky are still
maintained. The community was incredible.
Forums:
http://www.kirupa.com/forum/
Here are some tutorials from the site:
http://www.kirupa.com/developer/flash/
Good luck
Subject: Re: [Flashcoders] Re: Datagrid cell focus
/
Good luck
Subject: Re: [Flashcoders] Re: Datagrid cell focus
From: k...@designdrumm.com
Date: Sun, 21 Sep 2014 20:46:06 -0500
To: flashcoders@chattyfig.figleaf.com
Well, that was unexpected.
Then I would say Adobe forums are your best bet Bill.
Unless there is still someone here that can help?
I
I think this question may be in the archives. Have you checked there? Not
positive how to get there, just know one exists. Might post your question again
as many flash devs are not paying attention to the list as much anymore, but
peek in from time to time. They probably just missed it or
Well, with IOS 8 released, I tried out those apps I built with CS6 and
Air for IOS 3.4.
All broken.. :-(
Client informed that they better not upgrade to IOS8 and will they
require all the apps to be rebuilt for IOS8..
Paul
On 14/09/2014 21:31, Paul A. wrote:
Any Flash developers
I have some apps built with air 14 for ios8, initial testing seems to be
ok, the only glitch being they now pop up a message about allowing
notifications on the first launch (even though the apps don't use
notifications). What's broken in yours specifically?
On 19 September 2014 13:50, Paul A.
On 19/09/2014 14:01, Mike Duguid wrote:
I have some apps built with air 14 for ios8, initial testing seems to be
ok, the only glitch being they now pop up a message about allowing
notifications on the first launch (even though the apps don't use
notifications). What's broken in yours
I managed to isolate a small part of the project and copied it to a new
project - just to experiment.
Running as AS2 lost the problematic error completely.
Running again as AS3 saw it restored. Despite the compiler saying that
it ignores actionscript attached to symbols, that seems to be the
Saving as .xfl might allow you to search (and possibly replace) through the
associated xml files more efficiently than working through a complex .fla
On 12 September 2014 12:10, Paul A. p...@ipauland.com wrote:
On the face of it this is a simple thing to solve, but it's driving me
nuts.
I am
On 12/09/2014 14:30, Mike Duguid wrote:
Saving as .xfl might allow you to search (and possibly replace) through the
associated xml files more efficiently than working through a complex .fla
Good suggestion.
I've currently managed to extract all of the actionscript using the
MovieExplorer, but
@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging
Good point.
Thanks
John
On 05/09/2014 21:43, Henrik Andersson wrote:
The problem here is developers not stating what runtime they use for
their apps. What can be done is checking existing apps for obvious
signs
...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging
Good point.
Thanks
John
On 05/09/2014 21:43, Henrik Andersson wrote:
The problem here is developers not stating what runtime they use for
their apps. What can be done
Phonegap is great until you want to do something out of its parameters.
Also, my experience has been: build once, debug everywhere
Date: Tue, 9 Sep 2014 12:13:40 +0100
From: j...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows
, debug everywhere
Date: Tue, 9 Sep 2014 12:13:40 +0100
From: j...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging
Phonegap:
Well, I am amazed.
Thanks to all.
John
On 08/09/2014 20:39, James Merrill wrote
Flash CS6 and/or FlashCC and AIR and they both work great on
PC/MAC/IOS/Android.
Later,
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Sep 9, 2014, at 7:34 AM, Rick rickhas...@hotmail.com wrote:
Phonegap is
John
Is Flash Builder Enterprise kept up to date, as the CC version is?
The Flash Builder for CS6 doesn't change.
John
On 09/09/2014 15:30, John R. Sweeney Jr. wrote:
Flash CS6 and/or FlashCC and AIR and they both work great on PC/MAC/IOS/Android.
Later,
John
John R. Sweeney Jr.
Senior
Sorry, I do not know. I use the Flash Pro IDE.
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Sep 9, 2014, at 2:40 PM, John McCormack j...@easypeasy.co.uk wrote:
Is Flash Builder Enterprise kept up to date,
: Sat, 6 Sep 2014 20:18:12 +0100
From: j...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging
Good point.
Thanks
John
On 05/09/2014 21:43, Henrik Andersson wrote:
The problem here is developers not stating what runtime
...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging
Good point.
Thanks
John
On 05/09/2014 21:43, Henrik Andersson wrote:
The problem here is developers not stating what runtime they use for
their apps. What can be done
@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging
Good point.
Thanks
John
On 05/09/2014 21:43, Henrik Andersson wrote:
The problem here is developers not stating what runtime they use for
their apps. What can be done is checking existing apps for obvious
.
Date: Sat, 6 Sep 2014 20:18:12 +0100
From: j...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging
Good point.
Thanks
John
On 05/09/2014 21:43, Henrik Andersson wrote:
The problem here is developers not stating what runtime
Good point.
Thanks
John
On 05/09/2014 21:43, Henrik Andersson wrote:
The problem here is developers not stating what runtime they use for
their apps. What can be done is checking existing apps for obvious signs
of the runtime. Shouldn't take long for someone to crawl the appstore
and check all
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging
Good point.
Thanks
John
On 05/09/2014 21:43, Henrik Andersson wrote:
The problem here is developers not stating what runtime they use for
their apps. What can be done is checking existing
Very comprehensive!
I suppose these are the hooks that Microsoft uses when a program crashes.
Henrik, I noticed that your subject has AIR native extension.
Are you of the opinion that AIR still has a long life ahead of it?
I ask because I like AS3 and would like to write some app's for delivery
The rumors of Flash dying are overblown. The Flash and AIR runtimes are
still great at what they do.
Apple pulled a stunt to shame Flash, but the truth is that they just
wanted to protect their appstore. They didn't want to kill Flash. They
wanted to kill Flash apps in the browser. They have
...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson
Sent: Friday, September 05, 2014 1:37 PM
To: Flash Coders List
Subject: Re: [Flashcoders] AIR native extension - Windows debugging
The rumors of Flash dying are overblown. The Flash and AIR
I never really used Flash much for the WWW. I build applications and Flash is
doing great for me. I have over a dozen apps in the iTunes store and 6 of them
are now going over to the Android store and dozens, upon dozens are available
for PC/MAC.
Touchscreens for trade shows, corporate and
-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R. Sweeney
Jr.
Sent: Friday, September 05, 2014 2:51 PM
To: Flash Coders List
Subject: Re: [Flashcoders] AIR native extension - Windows debugging
I never really used Flash much
There may have been some merit in Apple's battery argument since greater
cpu activity, for Flash's vector format, might incur a greater energy cost.
Although Flash is having a hard time I was thinking more of using AIR,
which I think has more life left in it.
The thing is, I have no idea how
The problem here is developers not stating what runtime they use for
their apps. What can be done is checking existing apps for obvious signs
of the runtime. Shouldn't take long for someone to crawl the appstore
and check all the apps for the fingerprint of the runtime.
John McCormack skriver:
: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R.
Sweeney Jr.
Sent: Friday, September 05, 2014 2:51 PM
To: Flash Coders List
Subject: Re: [Flashcoders] AIR native extension - Windows debugging
I never really used Flash much
Thanks Karl.
Handy information to keep on file… :)
Have a great weekend,
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Aug 30, 2014, at 4:09 AM, Karl DeSaulniers k...@designdrumm.com wrote:
Hi All,
Don't know
Instagram uses JSON formatting for their API too. Depending on the data you
want to retrieve, you may need to use OAuth. Fortunately they make it
pretty easy.
Have you considered using PHP to fetch the data you need, and then convert
it from JSON to XML? It may be easier to deal with.
Have you considered using PHP to fetch the data you need, and then convert
it from JSON to XML? It may be easier to deal with.
Not really, JSON support is built into the Flash player, so can you convert
from JSON to AS and back.
var data:Object = JSON.parse(jsonData);
where
I’m sorry I didn’t state my need better. I know that is what I’ll have to do
with Twitter, but I’m not find how to access Pinterest and Instagram to pull
the followers of a specific person on each site.
I really appreciate your comments…
Thanks,
John R. Sweeney Jr.
Senior Interactive
Both have API's, so should be documented how to get the data you're after.
http://instagram.com/developer/
https://developers.pinterest.com/
On 27/08/2014 22:15, John R. Sweeney Jr. wrote:
I’m sorry I didn’t state my need better. I know that is what I’ll have to do
with Twitter, but I’m not
I will look into both and thank you so much.
Have a good evening,
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
On Aug 27, 2014, at 4:14 PM, Peter Ginneberge p.ginnebe...@telenet.be wrote:
Both have API's, so should
Hi John,
Well, googling twitter api for flash as3 yielded some good results for me.
There was this link that looks promising.
https://blog.twitter.com/2006/twitter-api-flash-developers
Also found this package example.
Hi Karl,
Thank you for your links, but unfortunately, I saw all of these and they are
dated 2009, 2010 and/or 2012 and use the API v1. That API was retired in May of
2013.
I found this from the Twitter Developers pages:
We've chosen to throw our support behind the JSON format shared across
Ah ok. I see. In that case, here you go. Next best thing.
http://snipplr.com/view/56283/as3-load-and-access-json-data-example/
Best,
Karl DeSaulniers
Design Drumm
http://designdrumm.com
On Aug 26, 2014, at 1:51 AM, John R. Sweeney Jr. jr.swee...@comcast.net
wrote:
Hi Karl,
Thank you
Sorry, I'm not more help. If I didn't have to get this project out by the
morning I would.
Best,
Karl DeSaulniers
Design Drumm
http://designdrumm.com
On Aug 26, 2014, at 2:23 AM, Karl DeSaulniers k...@designdrumm.com wrote:
Ah ok. I see. In that case, here you go. Next best thing.
Its cool that we both keep looking at the same links. Started reading that one,
when I found out the JSON requirement. The other two are really making me
scratch my head.
Thanks and good luck on your project,
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive
Hi,
So one else has any experience with Pinterest or Instagram?
Thanks,
John
John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169
___
Flashcoders mailing list
ugh never mind... sorry
-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com on behalf of Ted Lehr
Sent: Fri 8/15/2014 2:23 PM
To: Flash Coders List
Subject: [Flashcoders] Giving dynamic object a custom variable
How can I create a variable in a dynamic object?
It's not that difficult if you do it right.
First, I'm not a fan of timeline code except for defining sections, such as
stop on a keyframe, and minor control commands like gotoAndStop and
gotoAndPlay. The rest I like to do in an external ActionScript file.
I haven't used the Flash IDE in 3-4
google crossdomain.xml
On Aug 11, 2014, at 10:54 AM, Ted Lehr t...@qvine.com wrote:
So it seems Flash by default does not allow a movie to get data (say xml)
from another server. So if I have a movie on
http://www.thissite.com/movie.swf and in that movie I have:
var xmlLoader:URLRequest =
enforce coerce
(null)var xmlLoader:URLRequest = new URLRequest(
http://www.thissite.com/data.xml;);
On Mon, Aug 11, 2014 at 7:54 AM, Ted Lehr t...@qvine.com wrote:
So it seems Flash by default does not allow a movie to get data (say xml)
from another server. So if I have a movie on
Edit the swf to look for a relative path to find its XML.
Best,
Karl DeSaulniers
Design Drumm
http://designdrumm.com
On Aug 11, 2014, at 9:54 AM, Ted Lehr t...@qvine.com wrote:
So it seems Flash by default does not allow a movie to get data (say xml)
from another server. So if I have a
I second the GSAP proposal, and regarding point 3) I never had Haxe rebuild my
HTML file, so I am wondering how this happened.
Since I told you I would show my tests with HTML5 vs Flash, here they are:
FLASH
http://www.benga.li/mcd/versailles/banner_de_chili_1600x490.html
HTML
Hmmm... that's very strange re: the HTML file-- but it's definitely getting
rebuilt during the build process. Are you modifying the index.html file in the
Export/html5/bin directory? Anyway, as I said, this is the least important
gripe...
I'll take a further look at greensock-- it look
Hey all,
I've been looking a bit at CreateJS and Haxe/OpenFL, and since the question was
asked a while ago, and the list is rather slow, I thought I'd share some
further thoughts...
I've decided to go with CreateJS for now. I was very excited about Haxe,
especially from the point of view of
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash to HTML
Hey all,
I've been looking a bit at CreateJS and Haxe/OpenFL, and since the question
was asked a while ago, and the list is rather slow, I thought I'd share some
further thoughts...
I've decided to go with CreateJS for now. I
@Cedric,
Finally got a chance to play around a bit with Haxe-- really looks promising!
I'm wondering how you approach combining HTML with the more complex Flash-style
content-- do you compile your Haxe files and then add the appropriate div's etc
into a separate HTML file? I.e. it looks like
Unfortunately that new code still does not show video on iPad.
* I noticed that / is missed in source tag for video and added it but
that does not help.*
source src=jack_giant_video.mp4 type=video/mp4 */*\n'+
2014-07-28 21:40 GMT+04:00 Karl DeSaulniers k...@designdrumm.com:
Hi Natalia,
Here
That is a relative url. So the videos need to be in the same directory as the
javascript file or you need to give it the correct path.
Was it my url that didn't work? It worked on my iPhone. I do not have an iPad
to test with.
Contact me off list and we will finish discussing it. I only posted
Hi Natalia,
Here you go. This works for me on my iPhone. I did notice in your code on the
link you sent me, there was a number of extra lines and white space.
If this happens again from copying from your email, view the source on the live
example link provided and copy from there.
Live
Here is the code that I use (thank you Karl) and it works. Maybe it will be
useful for somebody. I try now to find way to change look of a controls
panel so the panel don't cover bottom of the video and text.
If anybody solved this task please give me advice. Thank you for all your
help.
This assumes that all mobile devices are incapable of Flash. That's
patently false. It also ignores the issue of non-mobile devices that
doesn't support Flash.
natalia Vikhtinskaya skriver:
Here is the code that I use (thank you Karl) and it works. Maybe it will be
useful for somebody. I try
This one should do the trick. It's device independent. Even checks to see if
h.264 video is supported.
HTH,
!DOCTYPE html PUBLIC -//W3C//DTD XHTML 1.0 Transitional//EN
http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd;
html xmlns=http://www.w3.org/1999/xhtml;
head
meta
Hi Natalia,
Looks like this is your best solution and doesn't involve any javascript.
video width=100% height=100% controls
source src=jack_giant.mp4 type=video/mp4
source src=jack_giant.ogg type=video/ogg
source src=jack_giant.webm type=video/webm
object data=jack_giant.mp4 width=100%
You got the priorities wrong. He wants to use Flash if possible, with
the video as the fallback.
Karl DeSaulniers skriver:
Hi Natalia,
Looks like this is your best solution and doesn't involve any javascript.
video width=100% height=100% controls
source src=jack_giant.mp4 type=video/mp4
Ah, in that case switch it.
video width=100% height=100% controls
object data=jack_giant.mp4 width=100% height=100%
embed src=jack_giant.swf width=100% height=100%
/object
source src=jack_giant.mp4 type=video/mp4
source src=jack_giant.ogg type=video/ogg
source src=jack_giant.webm
Actually, if you want just flash to play first, then I think it would be set
like this.
video width=100% height=100% controls
object data=jack_giant.swf width=100% height=100%
embed src=jack_giant.swf width=100% height=100%
/object
source src=jack_giant.mp4 type=video/mp4
source
Yes, Flash is priority. So I use what Karl offer with JavaScript. Solution
without JavaScript unfortunately does not work. It would be nice because it
is shorter way.
2014-07-25 14:06 GMT+04:00 Henrik Andersson he...@henke37.cjb.net:
You got the priorities wrong. He wants to use Flash if
Thank you very much for the help. As I understand I use correct code. I
don't use different pages for video and flash. I did two blocks on the page.
div id=video style=display:none
video id=video width=100% height=100% poster=screenshot.png
controls=controls preload=none
source
Do not sniff for user agents! What will your code do when someone uses the
next iPhone? Or if they have opera installed on their amazon fire? You can
not predict what user agent strings will look like in the future, and are
bound to serve up the wrong content to the wrong people.
This problem has
Thank you for this information. What if I need
if support flash{
//code for flash
} else {
//code for video
}
How to solve that?
2014-07-22 17:34 GMT+04:00 James Merrill jmerri...@gmail.com:
Do not sniff for user agents! What will your code do when someone uses the
next iPhone? Or if they
Well, it may not be the best solution, but technically my code is not sniffing
the userAgent the way your implying, it's sniffing for a device name in the
userAgent string. Doesn't matter what version of iPhone you have because the
name iPhone will always be in the userAgent string for a web
Thank you very much for this link. But I need a bit different. If browser
support HTML5 and Flash it should play Flash. Only platforms that does not
support Flash should play video.
2014-07-20 21:55 GMT+04:00 Ruben Quintana ruben.quint...@gmail.com:
I have done this for a video player i build that does hundreds of millions of
streams / year across platforms and devices.
I use SWFObject to attempt to write the flash SWF, and put our html5 rendering
code into the callback after the attempt, if the flash failed to write.
On Jul 21, 2014,
So this looks complicated.
A few resources I recommend:
Adobe GoLive
ActiveX
On Mon, Jul 21, 2014 at 10:20 AM, Ross P. Sclafani ross.sclaf...@gmail.com
wrote:
I have done this for a video player i build that does hundreds of millions
of streams / year across platforms and devices.
I use
Here is what I use, it's simple and works like a charm for me.
script type=text/javascript
var nAgt = navigator.userAgent;
var isMobile = {
Android: function() {
return nAgt.match(/Android/i) ? true : false;
},
BlackBerry: function() {
return nAgt.match(/BlackBerry/i)
You don't embed QuickTime for iOS, you use the html5 video tag.
Whatever solution you use should do that when flash isn't detected.
Sent from my iPhone
On Jul 20, 2014, at 3:36 AM, natalia Vikhtinskaya natavi.m...@gmail.com
wrote:
Hi
I am trying to find a simple way to show video file for
ok. I use now
div id=video style=display:none
video id=example_video_1 class=video-js width=900 height=575
controls preload=auto poster=video.png/video
/div
I tested on Windows - just blank page. It seems does not like
style=display:none but I don't know another solition.
2014-07-20 18:42
On Sun, Jul 20, 2014 at 8:41 AM, natalia Vikhtinskaya
natavi.m...@gmail.com wrote:
I tested on Windows - just blank page. It seems does not like
style=display:none but I don't know another solition.
I typically use:
video poster=foo.jpg width=480 height=360 preload=none controls
source
I need play video only for iPad and other devices that does not support
Flash. Does this code do that?
2014-07-20 19:51 GMT+04:00 Micky Hulse mickyhulse.li...@gmail.com:
On Sun, Jul 20, 2014 at 8:41 AM, natalia Vikhtinskaya
natavi.m...@gmail.com wrote:
I tested on Windows - just blank page.
http://coolestguidesontheplanet.com/use-html-5-video-on-all-browsers/
On Sun, Jul 20, 2014 at 12:05 PM, natalia Vikhtinskaya
natavi.m...@gmail.com wrote:
I need play video only for iPad and other devices that does not support
Flash. Does this code do that?
2014-07-20 19:51 GMT+04:00
@erick: You can use externs for all the native functionality. Same goes for
using existing C++ or Java libs.
On 23 June 2014 10:53, tom rhodes tom.rho...@gmail.com wrote:
@David:
You can render HTML5 in openGL with Haxe/OpenFL. OpenGL is default on all
teh native targets, the html5 target
@David:
You can render HTML5 in openGL with Haxe/OpenFL. OpenGL is default on all
teh native targets, the html5 target is still not 100% there, but there's a
new backend for it which has improved things massively. Bitmap animation is
no problem, either using OpenFL or the createJS extensions if
Cedric,
I've been here since the get-go... in digest mode, so most questions are
answered by the time I get them ;-)
Thanks-- time to delve into Haxe-- I'm excited!
--Dave
Nice to see you on board the Haxe train! Not seen you in the mailing list?
On 23/06/2014 17:29, David Cohn wrote:
Cedric,
I've been here since the get-go... in digest mode, so most questions are
answered by the time I get them ;-)
Thanks-- time to delve into Haxe-- I'm excited!
--Dave
I don't know how good it is but FDT have been involved with Haxe for a long
How is HAXE/OpenFL for compiling to native mobile devices? Any libraries
allow it to access device features or does it still compile a web app into
a native wrapper?
On Fri, Jun 20, 2014 at 3:42 AM, tom rhodes tom.rho...@gmail.com wrote:
Look at Haxe, www.haxe.org and in particular OpenFL lib
Thanks Cedric; looks like it's well worth exploring. Am I right in believing
that you can compile to vanilla PHP code, without the need for any additional
server installations?
Would love to see your example...
Thanks,
--Dave
On Jun 21, 2014, at 9:00 AM,
Hi David,
I have been playing with a lot of HaXE, createjs, base html5 canvas and, of
course, Flash these last months. Whatever you can do in AS3, you can do it with
HaXE. And there are some additional benefits, but these are just developer
bonuses. From what I can say, JS+HTML canvas
Look at Haxe, www.haxe.org and in particular OpenFL lib (
http://www.openfl.org/) to use with it, port your AS3 to Haxe (there are
automated tools for this, but you'll probably still have to get your hands
dirty) and from there you should be good with a few tweaks to compile with
OpenFL to HTML5,
John,
Flash HTML5 Canvas publishing uses createJS. If, like me, you're using CS6
instead of doing the CC subscription route, there's a Toolkit for that as well
(http://www.adobe.com/devnet/createjs.html). I'm just beginning to look at
this, and additionally I have the luxury of starting with
John,
Have yough considered writing up some simple pseudocode for us to build
upon?
On Thu, Jun 19, 2014 at 1:02 PM, John R. Sweeney Jr. jr.swee...@comcast.net
wrote:
The group has been quite for awhile. Anyone still here?
I know things are constantly evolving, I’m curious if anyone has
New version of Flash just came out that claims to export to HTML5 Canvas and do
Actionscript to Javascript translations. Worth checking out?
https://helpx.adobe.com/flash/how-to/creating-publishing-html5-canvas-document.html
Jason Merrill
Instructional Technology Architect II
Bank of America
Hi Mike,
Not sure what you mean? I have a game that is written in AS3 and deployed via
AIR to PC and MAC desktop, iPad’s and Android. Now my client wants to take it
online, but I can’t use it as a Flash site, but then IOS and Android tablets
won’t be able to access the app. So it will have to
Has anyone played with this? Everything I’ve read, timeline animations can get
converted and simple code. I have a 5 frame app that has 50 layers, 1000+
library elements and thousands of lines of code that the client now wants to go
online for all platforms. What a surprise. ;)
I’ll look into
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