Re: [Flashcoders] Where is everyone

2014-11-27 Thread tom rhodes
I reckon either on a javascript forum or the haxe mailing list :)

On 27 November 2014 at 19:10, John R. Sweeney Jr. jr.swee...@comcast.net
wrote:

 Since this list has gotten rather quite, where are people going to discuss
 topics and problems.

 Or ask for help…

 Thanks and H:)ppy Thanksgiving to everyone,
 John

 John R. Sweeney Jr.
 Senior Interactive Multimedia Developer
 OnDemand Interactive Inc
 Hoffman Estates, IL 60169




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Re: [Flashcoders] Where is everyone

2014-11-27 Thread erik mattheis
I've done no complex Flash for a couple years and also can find answers to
my problems on stackexchange and blogs much easier than a few years ago.

On Thu, Nov 27, 2014 at 12:10 PM, John R. Sweeney Jr. 
jr.swee...@comcast.net wrote:

 Since this list has gotten rather quite, where are people going to discuss
 topics and problems.

 Or ask for help…

 Thanks and H:)ppy Thanksgiving to everyone,
 John

 John R. Sweeney Jr.
 Senior Interactive Multimedia Developer
 OnDemand Interactive Inc
 Hoffman Estates, IL 60169




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Re: [Flashcoders] Where is everyone

2014-11-27 Thread Kurt Dommermuth
Hi John,

I have no idea where everyone goes to discus flash topics, but I know for
me, I depend on StackOverflow.com.

A question for you though since you wrote and I know you do a lot AIR.

I took it upon myself to leverage WordPress as a CMS platform and use AIR
for the mobile front end.  AIR is essentially the shell and WordPress is
the content.

I'm making what is essentially a Whisper app clone.

I have a big decision though and I'm not sure what direction to go.

It has to with StageWebView. StageWebView is in many ways limiting, but if
I used it to display content, development would be more rapid and I could
more easily take advantage of open source tools.  The main trade off is a
little less refined control over cosmetics and user experience.  Then
again, with CSS3 and recent improvements, it's a now a little easier to
create a unique experience with HTML/JavaScript.

Alternatively, I'm finding it relative easy to access and load WordPress
data into AIR via JSON, but displaying what may be 1000's of posts requires
a lot of code and thought. WordPress makes it so you hardly have to think
about this in StageWebView.  For instance, AIR has no native kinetic
scrolling.  I've found a good library which I'm now using, but at the cost
of 5 or 6 hours research.  StageWebView would have solved it instantly.

What do you do?

I hope everyone is having a nice holiday.

Sorry to hijack your thread, but with so little activity on this mailing
list I thought it made sense.

Thank you,
Kurt



On Thu, Nov 27, 2014 at 1:10 PM, John R. Sweeney Jr. jr.swee...@comcast.net
 wrote:

 Since this list has gotten rather quite, where are people going to discuss
 topics and problems.

 Or ask for help…

 Thanks and H:)ppy Thanksgiving to everyone,
 John

 John R. Sweeney Jr.
 Senior Interactive Multimedia Developer
 OnDemand Interactive Inc
 Hoffman Estates, IL 60169




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Re: [Flashcoders] Where is everyone

2014-11-27 Thread John R. Sweeney Jr.
Hi,

I’m afraid I won’t be much help to you. I really don’t do any web development 
anymore. I think the last time was 2013 (maybe). I build pure applications that 
run on PC/MAC/IOS/ANDROID. They are only use net connections to pull data, but 
minimally. My games are self-contained, tracking and all. The marketing, 
training and/or presentational pieces are installed corporate side, so I really 
don’t have a solution or even a suggestion for you.

So very sorry, I’m not more help. I just came across www.krupa.com and their 
forums are current, so you might try there.

Hi-jacking is a good thing if you get some help or a suggestion. :)

H:)ppy Thanksgiving and I’ll check out StackOverFlow again. It’s been awhile, 
since I’ve visited that site, so I’ll have to catch up.

Later,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




 On Nov 27, 2014, at 12:41 PM, Kurt Dommermuth k...@kurtdommermuth.com wrote:
 
 StageWebView would have solved it instantly.
 
 What do you do?


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Re: [Flashcoders] IOS 8 and Air

2014-11-27 Thread Paul A.

On 19/09/2014 20:11, Paul A. wrote:

On 19/09/2014 14:01, Mike Duguid wrote:

I have some apps built with air 14 for ios8, initial testing seems to be
ok, the only glitch being they now pop up a message about allowing
notifications on the first launch (even though the apps don't use
notifications). What's broken in yours specifically?

Two just hang with a black screen, two hang on the opening screen.

I think that a rebuild with Flash CC and the current version of Air 
for IOS should sort it out.


Here's an update.

Flash CC did sort it out but caused a new problem - Flash CC no longer 
supports TLF text, so all of the TLF text was converted to classic flash 
text.


Unfortunately, it changed size and layout in the conversion and so I've 
had to revisit all TLF text.


The conversion goes to static text, all of the named TLF text then was 
dangling in code..


Bit of a pain all round.

Paul



Paul




On 19 September 2014 13:50, Paul A. p...@ipauland.com wrote:

Well, with IOS 8 released, I tried out those apps I built with CS6 
and Air

for IOS 3.4.

All broken..  :-(

Client informed that they better not upgrade to IOS8 and will they 
require

all the apps to be rebuilt for IOS8..

Paul


On 14/09/2014 21:31, Paul A. wrote:


Any Flash developers targetting Air on IOS, tested their apps on IOS8?

It seems some changes in IOS 8 have upset some native apps. Will I 
get a

stream of phone calls very soon or will everything I've made so far
continue to work?

I would try it myself but I'd rather wait until the official release.

Paul
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RE: [Flashcoders] Where is everyone

2014-11-27 Thread Cor van Dooren
Due to problems with flashplayer on several devices, I completely switched
to HTML5/Javascript/PHP/etc.
Goodbye Flash. :-(

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R.
Sweeney Jr.
Sent: donderdag 27 november 2014 19:10
To: Flash Coders List
Subject: [Flashcoders] Where is everyone

Since this list has gotten rather quite, where are people going to discuss
topics and problems.

Or ask for help. 

Thanks and H:)ppy Thanksgiving to everyone, John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




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Re: [Flashcoders] Re: unsubscribe

2014-09-24 Thread Jens Struwe

haha!! :five

On 24.09.2014 18:10, Kurt Griffin wrote:

Thanks man, that was the funniest thing I’ve seen all day.

-
Kurt Griffin
Software Development and Consulting
617.347.7681
http://www.squidfight.com




On Sep 24, 2014, at 12:00 PM, flashcoders-requ...@chattyfig.figleaf.com wrote:


unsubscribe


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Re: [Flashcoders] unsubscribe

2014-09-23 Thread Ross P. Sclafani


Sent from my iPhone

On Sep 23, 2014, at 2:47 PM, William Chadwick wchadw...@gmail.com wrote:

 To subscribe or unsubscribe via the World Wide Web, visit
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Re: [Flashcoders] unsubscribe

2014-09-23 Thread Kerry Thompson
Umm, William, check below for the easy way to unsubscribe. Sending an
unsubscribe message to everybody on the list might work if the admin
happens to see it, but probably not.

Look for these instructions:

To subscribe or unsubscribe via the World Wide Web, visit
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 or, via email, send a message with subject or body 'help' to
 flashcoders-requ...@chattyfig.figleaf.com

They're down here
   |
   |
  \/

On Tue, Sep 23, 2014 at 2:47 PM, William Chadwick wchadw...@gmail.com
wrote:

 unsubscribe

 On Mon, Sep 22, 2014 at 10:00 AM, 
 flashcoders-requ...@chattyfig.figleaf.com
  wrote:

  Send Flashcoders mailing list submissions to
  flashcoders@chattyfig.figleaf.com
 
  To subscribe or unsubscribe via the World Wide Web, visit
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  or, via email, send a message with subject or body 'help' to
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  You can reach the person managing the list at
  flashcoders-ow...@chattyfig.figleaf.com
 
  When replying, please edit your Subject line so it is more specific
  than Re: Contents of Flashcoders digest...
 
 
  Today's Topics:
 
 1. Re: Re: Datagrid cell focus (Dave Watts)
 2. Re: Re: Datagrid cell focus (Karl DeSaulniers)
 3. RE: Re: Datagrid cell focus (Rick)
 4. Re: Re: Datagrid cell focus (Bill)
 
 
  --
 
  Message: 1
  Date: Sun, 21 Sep 2014 13:13:50 -0400
  From: Dave Watts dwa...@figleaf.com
  Subject: Re: [Flashcoders] Re: Datagrid cell focus
  To: Flash Coders List flashcoders@chattyfig.figleaf.com
  Message-ID:
  CACi=XSZ+sC2CgsqKdmDNS9_ptSxW--xeJ8jC=
  tyi6lssshh...@mail.gmail.com
  Content-Type: text/plain; charset=UTF-8
 
   I think this question may be in the archives. Have you checked there?
  Not positive how to get there, just know one exists.
   Might post your question again as many flash devs are not paying
  attention to the list as much anymore, but peek in from
   time to time.  They probably just missed it or because it's a data grid
  question, be hiding from it. :P
 
  The archives don't work since the last server migration, unfortunately.
 
  Dave Watts, CTO, Fig Leaf Software
  1-202-527-9569
  http://www.figleaf.com/
  http://training.figleaf.com/
 
  Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
  GSA Schedule, and provides the highest caliber vendor-authorized
  instruction at our training centers, online, or onsite.
 
 
  --
 
  Message: 2
  Date: Sun, 21 Sep 2014 20:46:06 -0500
  From: Karl DeSaulniers k...@designdrumm.com
  Subject: Re: [Flashcoders] Re: Datagrid cell focus
  To: Flash Coders List flashcoders@chattyfig.figleaf.com
  Message-ID: 7cdb76cd-af60-47b5-b190-a3057d604...@designdrumm.com
  Content-Type: text/plain; charset=us-ascii
 
  Well, that was unexpected.
  Then I would say Adobe forums are your best bet Bill.
  Unless there is still someone here that can help?
  I wish I knew more or I would. Sry.
 
  Best,
 
  Karl DeSaulniers
  Design Drumm
  http://designdrumm.com
 
 
 
  On Sep 21, 2014, at 12:13 PM, Dave Watts dwa...@figleaf.com wrote:
 
   I think this question may be in the archives. Have you checked there?
  Not positive how to get there, just know one exists.
   Might post your question again as many flash devs are not paying
  attention to the list as much anymore, but peek in from
   time to time.  They probably just missed it or because it's a data
 grid
  question, be hiding from it. :P
  
   The archives don't work since the last server migration, unfortunately.
  
   Dave Watts, CTO, Fig Leaf Software
   1-202-527-9569
   http://www.figleaf.com/
   http://training.figleaf.com/
  
   Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
   GSA Schedule, and provides the highest caliber vendor-authorized
   instruction at our training centers, online, or onsite.
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   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 
 
 
  --
 
  Message: 3
  Date: Sun, 21 Sep 2014 19:26:02 -0700
  From: Rick rickhas...@hotmail.com
  Subject: RE: [Flashcoders] Re: Datagrid cell focus
  To: flashcoders@chattyfig.figleaf.com
  Message-ID: bay174-w23d0d69ec6a74bbddf4a08de...@phx.gbl
  Content-Type: text/plain; charset=iso-8859-1
 
  Kirupa forums were the place to go a few years ago and luckiky are still
  maintained. The community was incredible.
 
  Forums:
  http://www.kirupa.com/forum/
 
  Here are some tutorials from the site:
  http://www.kirupa.com/developer/flash/
   Good luck
 
   Subject: Re: [Flashcoders] Re: Datagrid cell focus
   From: k...@designdrumm.com
   Date: Sun, 21 Sep 2014 20:46:06 -0500
   To: flashcoders@chattyfig.figleaf.com

Re: [Flashcoders] Re: Datagrid cell focus

2014-09-21 Thread Dave Watts
 I think this question may be in the archives. Have you checked there? Not 
 positive how to get there, just know one exists.
 Might post your question again as many flash devs are not paying attention to 
 the list as much anymore, but peek in from
 time to time.  They probably just missed it or because it's a data grid 
 question, be hiding from it. :P

The archives don't work since the last server migration, unfortunately.

Dave Watts, CTO, Fig Leaf Software
1-202-527-9569
http://www.figleaf.com/
http://training.figleaf.com/

Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
GSA Schedule, and provides the highest caliber vendor-authorized
instruction at our training centers, online, or onsite.
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Re: [Flashcoders] Re: Datagrid cell focus

2014-09-21 Thread Karl DeSaulniers
Well, that was unexpected.
Then I would say Adobe forums are your best bet Bill.
Unless there is still someone here that can help?
I wish I knew more or I would. Sry.

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com



On Sep 21, 2014, at 12:13 PM, Dave Watts dwa...@figleaf.com wrote:

 I think this question may be in the archives. Have you checked there? Not 
 positive how to get there, just know one exists.
 Might post your question again as many flash devs are not paying attention 
 to the list as much anymore, but peek in from
 time to time.  They probably just missed it or because it's a data grid 
 question, be hiding from it. :P
 
 The archives don't work since the last server migration, unfortunately.
 
 Dave Watts, CTO, Fig Leaf Software
 1-202-527-9569
 http://www.figleaf.com/
 http://training.figleaf.com/
 
 Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
 GSA Schedule, and provides the highest caliber vendor-authorized
 instruction at our training centers, online, or onsite.
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders


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RE: [Flashcoders] Re: Datagrid cell focus

2014-09-21 Thread Rick
Kirupa forums were the place to go a few years ago and luckiky are still 
maintained. The community was incredible.

Forums:
http://www.kirupa.com/forum/

Here are some tutorials from the site:
http://www.kirupa.com/developer/flash/
 Good luck

 Subject: Re: [Flashcoders] Re: Datagrid cell focus
 From: k...@designdrumm.com
 Date: Sun, 21 Sep 2014 20:46:06 -0500
 To: flashcoders@chattyfig.figleaf.com
 
 Well, that was unexpected.
 Then I would say Adobe forums are your best bet Bill.
 Unless there is still someone here that can help?
 I wish I knew more or I would. Sry.
 
 Best,
 
 Karl DeSaulniers
 Design Drumm
 http://designdrumm.com
 
 
 
 On Sep 21, 2014, at 12:13 PM, Dave Watts dwa...@figleaf.com wrote:
 
  I think this question may be in the archives. Have you checked there? Not 
  positive how to get there, just know one exists.
  Might post your question again as many flash devs are not paying attention 
  to the list as much anymore, but peek in from
  time to time.  They probably just missed it or because it's a data grid 
  question, be hiding from it. :P
  
  The archives don't work since the last server migration, unfortunately.
  
  Dave Watts, CTO, Fig Leaf Software
  1-202-527-9569
  http://www.figleaf.com/
  http://training.figleaf.com/
  
  Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
  GSA Schedule, and provides the highest caliber vendor-authorized
  instruction at our training centers, online, or onsite.
  ___
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  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 
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Re: [Flashcoders] Re: Datagrid cell focus

2014-09-21 Thread Bill

Thanks Everyone

~Bill

On 9/21/2014 10:26 PM, Rick wrote:

Kirupa forums were the place to go a few years ago and luckiky are still 
maintained. The community was incredible.

Forums:
http://www.kirupa.com/forum/

Here are some tutorials from the site:
http://www.kirupa.com/developer/flash/
  Good luck


Subject: Re: [Flashcoders] Re: Datagrid cell focus
From: k...@designdrumm.com
Date: Sun, 21 Sep 2014 20:46:06 -0500
To: flashcoders@chattyfig.figleaf.com

Well, that was unexpected.
Then I would say Adobe forums are your best bet Bill.
Unless there is still someone here that can help?
I wish I knew more or I would. Sry.

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com



On Sep 21, 2014, at 12:13 PM, Dave Watts dwa...@figleaf.com wrote:


I think this question may be in the archives. Have you checked there? Not 
positive how to get there, just know one exists.
Might post your question again as many flash devs are not paying attention to 
the list as much anymore, but peek in from
time to time.  They probably just missed it or because it's a data grid 
question, be hiding from it. :P

The archives don't work since the last server migration, unfortunately.

Dave Watts, CTO, Fig Leaf Software
1-202-527-9569
http://www.figleaf.com/
http://training.figleaf.com/

Fig Leaf Software is a Veteran-Owned Small Business (VOSB) on
GSA Schedule, and provides the highest caliber vendor-authorized
instruction at our training centers, online, or onsite.
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Re: [Flashcoders] Re: Datagrid cell focus

2014-09-20 Thread Karl DeSaulniers
I think this question may be in the archives. Have you checked there? Not 
positive how to get there, just know one exists. Might post your question again 
as many flash devs are not paying attention to the list as much anymore, but 
peek in from time to time.  They probably just missed it or because it's a data 
grid question, be hiding from it. :P

GL,
Best,
Karl

Sent from losPhone

 On Sep 20, 2014, at 9:10 AM, Bill li...@rangingthoughts.org wrote:
 
 So -- what other ActionScript/AS3 lists are still running?
 
 Anything else out there?
 
 
 On 9/12/2014 7:26 AM, Bill wrote:
 I would like to try my question again;
 
 FlashPro CS6, using pure .as3 code;
 
 I have a 6 column DataGrid.
 
 4 of the columns use the normal TextField, and they work fine.
 
 On 2 of the columns I have set up a custom cell renderer, using the normal
 *public class MyCellRenderer extends CellRenderer implements 
 ICellRenderer *
 
 
 The custom cells display their information fine,
 but they do not fire *DataGridEvent.ITEM_FOCUS_IN *or
 Flash Datagrid *DataGridEvent.ITEM_EDIT_BEGIN *
 
 These columns are marked
c4.editable = true;
 
 What am I missing here to get these events to be fired off?
 
 Thanks
 Bill
 
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Re: [Flashcoders] IOS 8 and Air

2014-09-19 Thread Paul A.
Well, with IOS 8 released, I tried out those apps I built with CS6 and 
Air for IOS 3.4.


All broken..  :-(

Client informed that they better not upgrade to IOS8 and will they 
require all the apps to be rebuilt for IOS8..


Paul

On 14/09/2014 21:31, Paul A. wrote:

Any Flash developers targetting Air on IOS, tested their apps on IOS8?

It seems some changes in IOS 8 have upset some native apps. Will I get 
a stream of phone calls very soon or will everything I've made so far 
continue to work?


I would try it myself but I'd rather wait until the official release.

Paul
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Re: [Flashcoders] IOS 8 and Air

2014-09-19 Thread Mike Duguid
I have some apps built with air 14 for ios8, initial testing seems to be
ok, the only glitch being they now pop up a message about allowing
notifications on the first launch (even though the apps don't use
notifications). What's broken in yours specifically?

On 19 September 2014 13:50, Paul A. p...@ipauland.com wrote:

 Well, with IOS 8 released, I tried out those apps I built with CS6 and Air
 for IOS 3.4.

 All broken..  :-(

 Client informed that they better not upgrade to IOS8 and will they require
 all the apps to be rebuilt for IOS8..

 Paul


 On 14/09/2014 21:31, Paul A. wrote:

 Any Flash developers targetting Air on IOS, tested their apps on IOS8?

 It seems some changes in IOS 8 have upset some native apps. Will I get a
 stream of phone calls very soon or will everything I've made so far
 continue to work?

 I would try it myself but I'd rather wait until the official release.

 Paul
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Re: [Flashcoders] IOS 8 and Air

2014-09-19 Thread Paul A.

On 19/09/2014 14:01, Mike Duguid wrote:

I have some apps built with air 14 for ios8, initial testing seems to be
ok, the only glitch being they now pop up a message about allowing
notifications on the first launch (even though the apps don't use
notifications). What's broken in yours specifically?

Two just hang with a black screen, two hang on the opening screen.

I think that a rebuild with Flash CC and the current version of Air for 
IOS should sort it out.


Paul




On 19 September 2014 13:50, Paul A. p...@ipauland.com wrote:


Well, with IOS 8 released, I tried out those apps I built with CS6 and Air
for IOS 3.4.

All broken..  :-(

Client informed that they better not upgrade to IOS8 and will they require
all the apps to be rebuilt for IOS8..

Paul


On 14/09/2014 21:31, Paul A. wrote:


Any Flash developers targetting Air on IOS, tested their apps on IOS8?

It seems some changes in IOS 8 have upset some native apps. Will I get a
stream of phone calls very soon or will everything I've made so far
continue to work?

I would try it myself but I'd rather wait until the official release.

Paul
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Re: [Flashcoders] 1086 syntax error expecting semicolon before leftbrace

2014-09-13 Thread Paul A.
I managed to isolate a small part of the project and copied it to a new 
project - just to experiment.


Running as AS2 lost the problematic error completely.

Running again as AS3 saw it restored. Despite the compiler saying that 
it ignores actionscript attached to symbols, that seems to be the 
problem. Removing an on (release) handler in the AS2 code sees the error 
go away when building as an AS3 project.


Paul


On 12/09/2014 15:00, Paul A. wrote:

On 12/09/2014 14:30, Mike Duguid wrote:
Saving as .xfl might allow you to search (and possibly replace) 
through the
associated xml files more efficiently than working through a complex 
.fla

Good suggestion.

I've currently managed to extract all of the actionscript using the 
MovieExplorer, but gosh it's a needle in a haystack!


Thanks,

Paul


On 12 September 2014 12:10, Paul A. p...@ipauland.com wrote:


On the face of it this is a simple thing to solve, but it's driving me
nuts.

I am trying to update an AS2 project for a client to AS3. The code
naturally contains code all over the place, attached to buttons and 
on the

timeline.

The problem for me is that there is a LOT of code disributed over 
loads of

frames, inside movieclips and on the timeline.

I'm using Flash CS6. For the most part the compiler is helpful, but on
this occasion finding the source of the problem is very hard, and by 
source

I mean the actual source code where the error is, not just a solution.

Generally the error is along the lines of

*frame 1, line 1 **1086 syntax error expecting semicolon before 
leftbrace*


..repeated  LOADS of times.

If the problem really was on frame 1, line 1 of the main timeline, it
would be great, but it's not. SOmetimes as I experiment with removing
frames, etc, the frame number changes.

By temporarily removing frames from the main timeline, and making 
layers
into guides, I can narrow the generation of the errors to specific 
symbols.
Unfortunately it's slow to do this and there's loads of nested 
sympols and

a lot of animation frames.

It's a nightmare.

Any ideas for finding where these are originating from without 
searching

painfully through the source?

I should say that other errors are correctly identified and their 
location

shown. No issues with those and now I only have these 1086 errors left.

I have taken the AS2 fla, copied all of the frames and layers into 
an AS3

project and the errors are there.

Paul
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Re: [Flashcoders] 1086 syntax error expecting semicolon before leftbrace

2014-09-12 Thread Mike Duguid
Saving as .xfl might allow you to search (and possibly replace) through the
associated xml files more efficiently than working through a complex .fla

On 12 September 2014 12:10, Paul A. p...@ipauland.com wrote:

 On the face of it this is a simple thing to solve, but it's driving me
 nuts.

 I am trying to update an AS2 project for a client to AS3. The code
 naturally contains code all over the place, attached to buttons and on the
 timeline.

 The problem for me is that there is a LOT of code disributed over loads of
 frames, inside movieclips and on the timeline.

 I'm using Flash CS6. For the most part the compiler is helpful, but on
 this occasion finding the source of the problem is very hard, and by source
 I mean the actual source code where the error is, not just a solution.

 Generally the error is along the lines of

 *frame 1, line 1 **1086 syntax error expecting semicolon before leftbrace*

 ..repeated  LOADS of times.

 If the problem really was on frame 1, line 1 of the main timeline, it
 would be great, but it's not. SOmetimes as I experiment with removing
 frames, etc, the frame number changes.

 By temporarily removing frames from the main timeline, and making layers
 into guides, I can narrow the generation of the errors to specific symbols.
 Unfortunately it's slow to do this and there's loads of nested sympols and
 a lot of animation frames.

 It's a nightmare.

 Any ideas for finding where these are originating from without searching
 painfully through the source?

 I should say that other errors are correctly identified and their location
 shown. No issues with those and now I only have these 1086 errors left.

 I have taken the AS2 fla, copied all of the frames and layers into an AS3
 project and the errors are there.

 Paul
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Re: [Flashcoders] 1086 syntax error expecting semicolon before leftbrace

2014-09-12 Thread Paul A.

On 12/09/2014 14:30, Mike Duguid wrote:

Saving as .xfl might allow you to search (and possibly replace) through the
associated xml files more efficiently than working through a complex .fla

Good suggestion.

I've currently managed to extract all of the actionscript using the 
MovieExplorer, but gosh it's a needle in a haystack!


Thanks,

Paul


On 12 September 2014 12:10, Paul A. p...@ipauland.com wrote:


On the face of it this is a simple thing to solve, but it's driving me
nuts.

I am trying to update an AS2 project for a client to AS3. The code
naturally contains code all over the place, attached to buttons and on the
timeline.

The problem for me is that there is a LOT of code disributed over loads of
frames, inside movieclips and on the timeline.

I'm using Flash CS6. For the most part the compiler is helpful, but on
this occasion finding the source of the problem is very hard, and by source
I mean the actual source code where the error is, not just a solution.

Generally the error is along the lines of

*frame 1, line 1 **1086 syntax error expecting semicolon before leftbrace*

..repeated  LOADS of times.

If the problem really was on frame 1, line 1 of the main timeline, it
would be great, but it's not. SOmetimes as I experiment with removing
frames, etc, the frame number changes.

By temporarily removing frames from the main timeline, and making layers
into guides, I can narrow the generation of the errors to specific symbols.
Unfortunately it's slow to do this and there's loads of nested sympols and
a lot of animation frames.

It's a nightmare.

Any ideas for finding where these are originating from without searching
painfully through the source?

I should say that other errors are correctly identified and their location
shown. No issues with those and now I only have these 1086 errors left.

I have taken the AS2 fla, copied all of the frames and layers into an AS3
project and the errors are there.

Paul
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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-09 Thread John McCormack
:

  That's really encouraging.

Great!
Thanks


On 07/09/2014 02:13, Rick wrote:

  AIR app installs cross a billion - April 2014

now powers almost a hundred thousand unique applications on desktops
and mobile devices.

http://blogs.adobe.com/flashplayer/2014/04/air-app-
installs-cross-a-billion.html

It's such a great platform still - I've been using it to make ios apps
with good results. The weakness is how it is perceived. But clients do
smile at the reduced developer costs and its great capabilities. If only
adobe would hire an a-list PR firm to change the perception to match the
reality.

   Date: Sat, 6 Sep 2014 20:18:12 +0100


From: j...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging

Good point.
Thanks
John

On 05/09/2014 21:43, Henrik Andersson wrote:

  The problem here is developers not stating what runtime they use for

their apps. What can be done is checking existing apps for obvious
signs
of the runtime. Shouldn't take long for someone to crawl the appstore
and check all the apps for the fingerprint of the runtime.

John McCormack skriver:

  There may have been some merit in Apple's battery argument since

greater cpu activity, for Flash's vector format, might incur a
greater
energy cost.

Although Flash is having a hard time I was thinking more of using
AIR,
which I think has more life left in it.

The thing is, I have no idea how active developers are with app's
delivered via AIR.
Are there many AIR app's being produced?


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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-09 Thread John McCormack
 to change the perception to match the
reality.

   Date: Sat, 6 Sep 2014 20:18:12 +0100


From: j...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging

Good point.
Thanks
John

On 05/09/2014 21:43, Henrik Andersson wrote:

  The problem here is developers not stating what runtime they use for

their apps. What can be done is checking existing apps for obvious
signs
of the runtime. Shouldn't take long for someone to crawl the appstore
and check all the apps for the fingerprint of the runtime.

John McCormack skriver:

  There may have been some merit in Apple's battery argument since

greater cpu activity, for Flash's vector format, might incur a
greater
energy cost.

Although Flash is having a hard time I was thinking more of using
AIR,
which I think has more life left in it.

The thing is, I have no idea how active developers are with app's
delivered via AIR.
Are there many AIR app's being produced?


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RE: [Flashcoders] AIR native extension - Windows debugging

2014-09-09 Thread Rick
Phonegap is great until you want to do something out of its parameters.

Also, my experience has been: build once, debug everywhere


 Date: Tue, 9 Sep 2014 12:13:40 +0100
 From: j...@easypeasy.co.uk
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] AIR native extension - Windows debugging
 
 Phonegap:
 Well, I am amazed.
 Thanks to all.
 John
 
 On 08/09/2014 20:39, James Merrill wrote:
  Oh it is a spaghetti mix of code. But that's not necessarily evil.
 
  Think about it this way, you're not really supposed to be mixing them, they
  are supposed to be complimenting each other.
 
  Your HTML defines your content, and that's it.
  Your CSS adds fonts, colors, positioning, and simple interactivity, that's
  it.
  Your JS adds logic to your project.
 
  So you're not actually mixing everything together, you're leveraging each
  one to add an integral piece to your project. You may take on all these
  jobs yourself, or you may not. Some companies have frontend developers who
  do HTML/CSS and dedicated Javascript developers to only do JS. It's a
  different way of thinking than using one platform for everything.
 
  It can be unnerving trying to keep up with all of the new JS frameworks
  that are constantly coming up, and even worse trying to integrate them all.
  Trust me, I get paid to do it. Fortunately there's a massive community to
  fall back on when it comes to troubleshooting.
 
  If you're building Flex apps you'd definitely like Angular, which you would
  use with Cordova to publish to iPad. Basically, Cordova is part of
  Phonegap, which is a build system for deploying to mobile devices. Phonegap
  will wrap your code in a native app with a web view, so it's essentially a
  website being viewed in an app. Cordova is a javascript library that
  exposes all the native APIs of iOS/Android, so now your app can do much
  more than a website. I have used XCode on a Mac to test my Phonegap apps.
  IIRC, the native wrapper isn't changing, only the internal HTML/CSS/JS, so
  you don't have to compile like you would with a native app. I also used
  this to my advantage by building parts of the app in-browser.
 
  You could use Angular to structure your app in a MVC-like pattern, and then
  use Phonegap to deploy it.
 
  Also, I've switched to using Sublime Text 3 as my editor of choice, and I
  can't recommend it enough.
 
  Hopefully that helps!
 
 
 
  On Mon, Sep 8, 2014 at 12:04 PM, John McCormack j...@easypeasy.co.uk
  wrote:
 
  James,
 
  I would prefer to avoid learning a handful of applications, if possible,
  though I did follow your link and subscribe to the channel. Thank you.
 
  It sounds such a spaghetti mix one has to learn before even attempting to
  write the app:
  JS + CSS + HTML5 +Angular +Reactjs +Cordova
 
  Flash Builder can publish an app straight to the tablet, how does one go
  about the with the combination you use?
 
  You used to be interested in IntelliJ - is that the IDE you settled on?
 
  On Flash Builder:
  Today I asked Adobe for the upgrade price to Flash Builder 4.7 Premium but
  the guy didn't know if was kept up-to-date as the CC version is.
 
  One Adobe's site the forum has one recent post and the rest are from weeks
  ago, so no clue there about what, if anything is happening.
 
  What IDE's are other people using?
 
  John
 
 
  On 08/09/2014 15:50, James Merrill wrote:
 
  I was one of those Flash evangelists that fought the good fight against
  HTML/JS/CSS for years And I can remember when the iPhone was launched
  almost 8 years ago and everyone called it the death of Flash.
 
  You can debate the merits of Steve Jobs' comments on Flash all day, but
  the
  damage was done, 8 years ago.
 
  In the last 2-3 years amazing things have been cultivated in JS/CSS/HTML5.
  We now have two-way data binding with Angular, and responsive CSS to
  handle
  all devices out there. We have something kind of like Starling for the DOM
  called Reactjs. Building RIA's has never been easier, and frameworks like
  Cordova allow them to be published to not only the web, but mobile devices
  too.
 
  There's been a ton of innovation with how we build websites and apps in
  HTML, and things are getting more exciting with a stronger focus on
  animation and interactivity https://www.youtube.com/watch?v=Q8TXgCzxEnw
  .
  There's a  unified force in the community pushing new features for us
  developers to use. I have to wonder how this compares to the Flash
  community. Is Adobe adding new features? Are there new frameworks coming
  out that redefine Flash development as we know it?
 
  Flash does a lot of things very well, but I wonder how much longer can it
  be relevant without major support from Adobe. I'm sure there's still jobs
  out there for Flash devs, but I'd have to imagine the pool is getting
  smaller.
 
 
 
 
  On Sun, Sep 7, 2014 at 12:26 PM, John McCormack j...@easypeasy.co.uk
  wrote:
 
That's really encouraging.
  Great!
  Thanks
 
 
  On 07

Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-09 Thread tom rhodes
At the end of the day it's still a JS app being run on the device, native
will always be faster/more performant.

On 9 September 2014 14:34, Rick rickhas...@hotmail.com wrote:

 Phonegap is great until you want to do something out of its parameters.

 Also, my experience has been: build once, debug everywhere


  Date: Tue, 9 Sep 2014 12:13:40 +0100
  From: j...@easypeasy.co.uk
  To: flashcoders@chattyfig.figleaf.com
  Subject: Re: [Flashcoders] AIR native extension - Windows debugging
 
  Phonegap:
  Well, I am amazed.
  Thanks to all.
  John
 
  On 08/09/2014 20:39, James Merrill wrote:
   Oh it is a spaghetti mix of code. But that's not necessarily evil.
  
   Think about it this way, you're not really supposed to be mixing them,
 they
   are supposed to be complimenting each other.
  
   Your HTML defines your content, and that's it.
   Your CSS adds fonts, colors, positioning, and simple interactivity,
 that's
   it.
   Your JS adds logic to your project.
  
   So you're not actually mixing everything together, you're leveraging
 each
   one to add an integral piece to your project. You may take on all these
   jobs yourself, or you may not. Some companies have frontend developers
 who
   do HTML/CSS and dedicated Javascript developers to only do JS. It's a
   different way of thinking than using one platform for everything.
  
   It can be unnerving trying to keep up with all of the new JS frameworks
   that are constantly coming up, and even worse trying to integrate them
 all.
   Trust me, I get paid to do it. Fortunately there's a massive community
 to
   fall back on when it comes to troubleshooting.
  
   If you're building Flex apps you'd definitely like Angular, which you
 would
   use with Cordova to publish to iPad. Basically, Cordova is part of
   Phonegap, which is a build system for deploying to mobile devices.
 Phonegap
   will wrap your code in a native app with a web view, so it's
 essentially a
   website being viewed in an app. Cordova is a javascript library that
   exposes all the native APIs of iOS/Android, so now your app can do much
   more than a website. I have used XCode on a Mac to test my Phonegap
 apps.
   IIRC, the native wrapper isn't changing, only the internal
 HTML/CSS/JS, so
   you don't have to compile like you would with a native app. I also used
   this to my advantage by building parts of the app in-browser.
  
   You could use Angular to structure your app in a MVC-like pattern, and
 then
   use Phonegap to deploy it.
  
   Also, I've switched to using Sublime Text 3 as my editor of choice,
 and I
   can't recommend it enough.
  
   Hopefully that helps!
  
  
  
   On Mon, Sep 8, 2014 at 12:04 PM, John McCormack j...@easypeasy.co.uk
   wrote:
  
   James,
  
   I would prefer to avoid learning a handful of applications, if
 possible,
   though I did follow your link and subscribe to the channel. Thank you.
  
   It sounds such a spaghetti mix one has to learn before even
 attempting to
   write the app:
   JS + CSS + HTML5 +Angular +Reactjs +Cordova
  
   Flash Builder can publish an app straight to the tablet, how does one
 go
   about the with the combination you use?
  
   You used to be interested in IntelliJ - is that the IDE you settled
 on?
  
   On Flash Builder:
   Today I asked Adobe for the upgrade price to Flash Builder 4.7
 Premium but
   the guy didn't know if was kept up-to-date as the CC version is.
  
   One Adobe's site the forum has one recent post and the rest are from
 weeks
   ago, so no clue there about what, if anything is happening.
  
   What IDE's are other people using?
  
   John
  
  
   On 08/09/2014 15:50, James Merrill wrote:
  
   I was one of those Flash evangelists that fought the good fight
 against
   HTML/JS/CSS for years And I can remember when the iPhone was
 launched
   almost 8 years ago and everyone called it the death of Flash.
  
   You can debate the merits of Steve Jobs' comments on Flash all day,
 but
   the
   damage was done, 8 years ago.
  
   In the last 2-3 years amazing things have been cultivated in
 JS/CSS/HTML5.
   We now have two-way data binding with Angular, and responsive CSS to
   handle
   all devices out there. We have something kind of like Starling for
 the DOM
   called Reactjs. Building RIA's has never been easier, and frameworks
 like
   Cordova allow them to be published to not only the web, but mobile
 devices
   too.
  
   There's been a ton of innovation with how we build websites and apps
 in
   HTML, and things are getting more exciting with a stronger focus on
   animation and interactivity 
 https://www.youtube.com/watch?v=Q8TXgCzxEnw
   .
   There's a  unified force in the community pushing new features for us
   developers to use. I have to wonder how this compares to the Flash
   community. Is Adobe adding new features? Are there new frameworks
 coming
   out that redefine Flash development as we know it?
  
   Flash does a lot of things very well, but I wonder how much longer

Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-09 Thread John R. Sweeney Jr.
Flash CS6 and/or FlashCC and AIR and they both work great on 
PC/MAC/IOS/Android. 


Later,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Sep 9, 2014, at 7:34 AM, Rick rickhas...@hotmail.com wrote:

 Phonegap is great until you want to do something out of its parameters.
 
 Also, my experience has been: build once, debug everywhere


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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-09 Thread John McCormack

John

Is Flash Builder Enterprise kept up to date, as the CC version is?
The Flash Builder for CS6 doesn't change.

John

On 09/09/2014 15:30, John R. Sweeney Jr. wrote:

Flash CS6 and/or FlashCC and AIR and they both work great on PC/MAC/IOS/Android.


Later,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Sep 9, 2014, at 7:34 AM, Rick rickhas...@hotmail.com wrote:


Phonegap is great until you want to do something out of its parameters.

Also, my experience has been: build once, debug everywhere


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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-09 Thread John R. Sweeney Jr.
Sorry, I do not know. I use the Flash Pro IDE.



John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Sep 9, 2014, at 2:40 PM, John McCormack j...@easypeasy.co.uk wrote:

 Is Flash Builder Enterprise kept up to date,

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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-08 Thread James Merrill
I was one of those Flash evangelists that fought the good fight against
HTML/JS/CSS for years And I can remember when the iPhone was launched
almost 8 years ago and everyone called it the death of Flash.

You can debate the merits of Steve Jobs' comments on Flash all day, but the
damage was done, 8 years ago.

In the last 2-3 years amazing things have been cultivated in JS/CSS/HTML5.
We now have two-way data binding with Angular, and responsive CSS to handle
all devices out there. We have something kind of like Starling for the DOM
called Reactjs. Building RIA's has never been easier, and frameworks like
Cordova allow them to be published to not only the web, but mobile devices
too.

There's been a ton of innovation with how we build websites and apps in
HTML, and things are getting more exciting with a stronger focus on
animation and interactivity https://www.youtube.com/watch?v=Q8TXgCzxEnw.
There's a  unified force in the community pushing new features for us
developers to use. I have to wonder how this compares to the Flash
community. Is Adobe adding new features? Are there new frameworks coming
out that redefine Flash development as we know it?

Flash does a lot of things very well, but I wonder how much longer can it
be relevant without major support from Adobe. I'm sure there's still jobs
out there for Flash devs, but I'd have to imagine the pool is getting
smaller.




On Sun, Sep 7, 2014 at 12:26 PM, John McCormack j...@easypeasy.co.uk
wrote:

 That's really encouraging.
 Great!
 Thanks


 On 07/09/2014 02:13, Rick wrote:

 AIR app installs cross a billion - April 2014
   now powers almost a hundred thousand unique applications on desktops
 and mobile devices.

 http://blogs.adobe.com/flashplayer/2014/04/air-app-
 installs-cross-a-billion.html

 It's such a great platform still - I've been using it to make ios apps
 with good results. The weakness is how it is perceived. But clients do
 smile at the reduced developer costs and its great capabilities. If only
 adobe would hire an a-list PR firm to change the perception to match the
 reality.

  Date: Sat, 6 Sep 2014 20:18:12 +0100
 From: j...@easypeasy.co.uk
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] AIR native extension - Windows debugging

 Good point.
 Thanks
 John

 On 05/09/2014 21:43, Henrik Andersson wrote:

 The problem here is developers not stating what runtime they use for
 their apps. What can be done is checking existing apps for obvious signs
 of the runtime. Shouldn't take long for someone to crawl the appstore
 and check all the apps for the fingerprint of the runtime.

 John McCormack skriver:

 There may have been some merit in Apple's battery argument since
 greater cpu activity, for Flash's vector format, might incur a greater
 energy cost.

 Although Flash is having a hard time I was thinking more of using AIR,
 which I think has more life left in it.

 The thing is, I have no idea how active developers are with app's
 delivered via AIR.
 Are there many AIR app's being produced?


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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-08 Thread John McCormack

James,

I would prefer to avoid learning a handful of applications, if possible, 
though I did follow your link and subscribe to the channel. Thank you.


It sounds such a spaghetti mix one has to learn before even attempting 
to write the app:

JS + CSS + HTML5 +Angular +Reactjs +Cordova

Flash Builder can publish an app straight to the tablet, how does one go 
about the with the combination you use?


You used to be interested in IntelliJ - is that the IDE you settled on?

On Flash Builder:
Today I asked Adobe for the upgrade price to Flash Builder 4.7 Premium 
but the guy didn't know if was kept up-to-date as the CC version is.


One Adobe's site the forum has one recent post and the rest are from 
weeks ago, so no clue there about what, if anything is happening.


What IDE's are other people using?

John


On 08/09/2014 15:50, James Merrill wrote:

I was one of those Flash evangelists that fought the good fight against
HTML/JS/CSS for years And I can remember when the iPhone was launched
almost 8 years ago and everyone called it the death of Flash.

You can debate the merits of Steve Jobs' comments on Flash all day, but the
damage was done, 8 years ago.

In the last 2-3 years amazing things have been cultivated in JS/CSS/HTML5.
We now have two-way data binding with Angular, and responsive CSS to handle
all devices out there. We have something kind of like Starling for the DOM
called Reactjs. Building RIA's has never been easier, and frameworks like
Cordova allow them to be published to not only the web, but mobile devices
too.

There's been a ton of innovation with how we build websites and apps in
HTML, and things are getting more exciting with a stronger focus on
animation and interactivity https://www.youtube.com/watch?v=Q8TXgCzxEnw.
There's a  unified force in the community pushing new features for us
developers to use. I have to wonder how this compares to the Flash
community. Is Adobe adding new features? Are there new frameworks coming
out that redefine Flash development as we know it?

Flash does a lot of things very well, but I wonder how much longer can it
be relevant without major support from Adobe. I'm sure there's still jobs
out there for Flash devs, but I'd have to imagine the pool is getting
smaller.




On Sun, Sep 7, 2014 at 12:26 PM, John McCormack j...@easypeasy.co.uk
wrote:


That's really encouraging.
Great!
Thanks


On 07/09/2014 02:13, Rick wrote:


AIR app installs cross a billion - April 2014
   now powers almost a hundred thousand unique applications on desktops
and mobile devices.

http://blogs.adobe.com/flashplayer/2014/04/air-app-
installs-cross-a-billion.html

It's such a great platform still - I've been using it to make ios apps
with good results. The weakness is how it is perceived. But clients do
smile at the reduced developer costs and its great capabilities. If only
adobe would hire an a-list PR firm to change the perception to match the
reality.

  Date: Sat, 6 Sep 2014 20:18:12 +0100

From: j...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging

Good point.
Thanks
John

On 05/09/2014 21:43, Henrik Andersson wrote:


The problem here is developers not stating what runtime they use for
their apps. What can be done is checking existing apps for obvious signs
of the runtime. Shouldn't take long for someone to crawl the appstore
and check all the apps for the fingerprint of the runtime.

John McCormack skriver:


There may have been some merit in Apple's battery argument since
greater cpu activity, for Flash's vector format, might incur a greater
energy cost.

Although Flash is having a hard time I was thinking more of using AIR,
which I think has more life left in it.

The thing is, I have no idea how active developers are with app's
delivered via AIR.
Are there many AIR app's being produced?


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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-08 Thread James Merrill
 the
 reality.

   Date: Sat, 6 Sep 2014 20:18:12 +0100

 From: j...@easypeasy.co.uk
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] AIR native extension - Windows debugging

 Good point.
 Thanks
 John

 On 05/09/2014 21:43, Henrik Andersson wrote:

  The problem here is developers not stating what runtime they use for
 their apps. What can be done is checking existing apps for obvious
 signs
 of the runtime. Shouldn't take long for someone to crawl the appstore
 and check all the apps for the fingerprint of the runtime.

 John McCormack skriver:

  There may have been some merit in Apple's battery argument since
 greater cpu activity, for Flash's vector format, might incur a
 greater
 energy cost.

 Although Flash is having a hard time I was thinking more of using
 AIR,
 which I think has more life left in it.

 The thing is, I have no idea how active developers are with app's
 delivered via AIR.
 Are there many AIR app's being produced?


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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 .


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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-07 Thread John McCormack

That's really encouraging.
Great!
Thanks

On 07/09/2014 02:13, Rick wrote:

AIR app installs cross a billion - April 2014
  now powers almost a hundred thousand unique applications on desktops and 
mobile devices.

http://blogs.adobe.com/flashplayer/2014/04/air-app-installs-cross-a-billion.html

It's such a great platform still - I've been using it to make ios apps with 
good results. The weakness is how it is perceived. But clients do smile at the 
reduced developer costs and its great capabilities. If only adobe would hire an 
a-list PR firm to change the perception to match the reality.


Date: Sat, 6 Sep 2014 20:18:12 +0100
From: j...@easypeasy.co.uk
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] AIR native extension - Windows debugging

Good point.
Thanks
John

On 05/09/2014 21:43, Henrik Andersson wrote:

The problem here is developers not stating what runtime they use for
their apps. What can be done is checking existing apps for obvious signs
of the runtime. Shouldn't take long for someone to crawl the appstore
and check all the apps for the fingerprint of the runtime.

John McCormack skriver:

There may have been some merit in Apple's battery argument since
greater cpu activity, for Flash's vector format, might incur a greater
energy cost.

Although Flash is having a hard time I was thinking more of using AIR,
which I think has more life left in it.

The thing is, I have no idea how active developers are with app's
delivered via AIR.
Are there many AIR app's being produced?



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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-06 Thread John McCormack

Good point.
Thanks
John

On 05/09/2014 21:43, Henrik Andersson wrote:

The problem here is developers not stating what runtime they use for
their apps. What can be done is checking existing apps for obvious signs
of the runtime. Shouldn't take long for someone to crawl the appstore
and check all the apps for the fingerprint of the runtime.

John McCormack skriver:

There may have been some merit in Apple's battery argument since
greater cpu activity, for Flash's vector format, might incur a greater
energy cost.

Although Flash is having a hard time I was thinking more of using AIR,
which I think has more life left in it.

The thing is, I have no idea how active developers are with app's
delivered via AIR.
Are there many AIR app's being produced?



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RE: [Flashcoders] AIR native extension - Windows debugging

2014-09-06 Thread Rick
AIR app installs cross a billion - April 2014
 now powers almost a hundred thousand unique applications on desktops and 
mobile devices.

http://blogs.adobe.com/flashplayer/2014/04/air-app-installs-cross-a-billion.html

It's such a great platform still - I've been using it to make ios apps with 
good results. The weakness is how it is perceived. But clients do smile at the 
reduced developer costs and its great capabilities. If only adobe would hire an 
a-list PR firm to change the perception to match the reality.

 Date: Sat, 6 Sep 2014 20:18:12 +0100
 From: j...@easypeasy.co.uk
 To: flashcoders@chattyfig.figleaf.com
 Subject: Re: [Flashcoders] AIR native extension - Windows debugging
 
 Good point.
 Thanks
 John
 
 On 05/09/2014 21:43, Henrik Andersson wrote:
  The problem here is developers not stating what runtime they use for
  their apps. What can be done is checking existing apps for obvious signs
  of the runtime. Shouldn't take long for someone to crawl the appstore
  and check all the apps for the fingerprint of the runtime.
 
  John McCormack skriver:
  There may have been some merit in Apple's battery argument since
  greater cpu activity, for Flash's vector format, might incur a greater
  energy cost.
 
  Although Flash is having a hard time I was thinking more of using AIR,
  which I think has more life left in it.
 
  The thing is, I have no idea how active developers are with app's
  delivered via AIR.
  Are there many AIR app's being produced?
 
 
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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread John McCormack

Very comprehensive!
I suppose these are the hooks that Microsoft uses when a program crashes.

Henrik, I noticed that your subject has AIR native extension.

Are you of the opinion that AIR still has a long life ahead of it?
I ask because I like AS3 and would like to write some app's for delivery 
in AIR but am afraid to go down a dead end.


John


On 28/08/2014 12:29, Henrik Andersson wrote:

Ever wanted to play with classics like ReadProcessMemory in
Actionscript? Now you can!

I have written an ANE that exposes the Windows debugging API for use in
ActionScript. It comes with a asdoc reference manual for easy API learning.

It allows access to everything you'd expect from a basic debugger as
well as from an advanced debugger. You can control memory, work with
breakpoints, deal with debugging events and more! The underlaying C code
exposes a shocking 56 functions for use in actionscript. This is the
complete debugging solution.

It's still beta, but please check it out.

http://www.henke37.cjb.net/windebug/

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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread Henrik Andersson
The rumors of Flash dying are overblown. The Flash and AIR runtimes are
still great at what they do.

Apple pulled a stunt to shame Flash, but the truth is that they just
wanted to protect their appstore. They didn't want to kill Flash. They
wanted to kill Flash apps in the browser. They have succeeded, within
their target market. Developers obeyed the dictators and moved to the
appstore. The runtime remains great.

John McCormack skriver:
 Very comprehensive!
 I suppose these are the hooks that Microsoft uses when a program crashes.

 Henrik, I noticed that your subject has AIR native extension.

 Are you of the opinion that AIR still has a long life ahead of it?
 I ask because I like AS3 and would like to write some app's for
 delivery in AIR but am afraid to go down a dead end.

 John




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RE: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread Merrill, Jason
I just have to add, the rumors of Flash dying are overblown, is correct. 
Flash isn't dying, its already dead. Doesn't matter how good the runtime is, 
it's hardly used much anymore compared to what it used to be. Sorry, I don't 
mean to be snarky, but I just don't agree with the Flash isn't dead idea. 
Does it have to go away completely to be dead? No, but it's certainly lost 90% 
of its relevance on the WWW, and that to me, is dead. 

Jason Merrill
Instructional Technology Architect II
Bank of America  Global Learning 
703.302.9265



-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Henrik Andersson
Sent: Friday, September 05, 2014 1:37 PM
To: Flash Coders List
Subject: Re: [Flashcoders] AIR native extension - Windows debugging

The rumors of Flash dying are overblown. The Flash and AIR runtimes are still 
great at what they do.

Apple pulled a stunt to shame Flash, but the truth is that they just wanted to 
protect their appstore. They didn't want to kill Flash. They wanted to kill 
Flash apps in the browser. They have succeeded, within their target market. 
Developers obeyed the dictators and moved to the appstore. The runtime remains 
great.

John McCormack skriver:
 Very comprehensive!
 I suppose these are the hooks that Microsoft uses when a program crashes.

 Henrik, I noticed that your subject has AIR native extension.

 Are you of the opinion that AIR still has a long life ahead of it?
 I ask because I like AS3 and would like to write some app's for 
 delivery in AIR but am afraid to go down a dead end.

 John




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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread John R. Sweeney Jr.
I never really used Flash much for the WWW. I build applications and Flash is 
doing great for me. I have over a dozen apps in the iTunes store and 6 of them 
are now going over to the Android store and dozens, upon dozens are available 
for PC/MAC.

Touchscreens for trade shows, corporate and private, kiosks, video walls, 
audience polling software and the list goes on and on… 

Have a nice day,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Sep 5, 2014, at 12:49 PM, Merrill, Jason jason.merr...@bankofamerica.com 
wrote:

 I just have to add, the rumors of Flash dying are overblown, is correct. 
 Flash isn't dying, its already dead. Doesn't matter how good the runtime is, 
 it's hardly used much anymore compared to what it used to be. Sorry, I don't 
 mean to be snarky, but I just don't agree with the Flash isn't dead idea. 
 Does it have to go away completely to be dead? No, but it's certainly lost 
 90% of its relevance on the WWW, and that to me, is dead. 


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RE: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread Merrill, Jason
Well that's great it's going well for you. I personally don't see a lot of 
Flash-based jobs out there anymore though. But great it's not dead to you. I do 
miss it. 

Jason Merrill
Instructional Technology Architect II
Bank of America  Global Learning 
703.302.9265






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R. Sweeney 
Jr.
Sent: Friday, September 05, 2014 2:51 PM
To: Flash Coders List
Subject: Re: [Flashcoders] AIR native extension - Windows debugging

I never really used Flash much for the WWW. I build applications and Flash is 
doing great for me. I have over a dozen apps in the iTunes store and 6 of them 
are now going over to the Android store and dozens, upon dozens are available 
for PC/MAC.

Touchscreens for trade shows, corporate and private, kiosks, video walls, 
audience polling software and the list goes on and on. 

Have a nice day,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Sep 5, 2014, at 12:49 PM, Merrill, Jason jason.merr...@bankofamerica.com 
wrote:

 I just have to add, the rumors of Flash dying are overblown, is correct. 
 Flash isn't dying, its already dead. Doesn't matter how good the runtime is, 
 it's hardly used much anymore compared to what it used to be. Sorry, I don't 
 mean to be snarky, but I just don't agree with the Flash isn't dead idea. 
 Does it have to go away completely to be dead? No, but it's certainly lost 
 90% of its relevance on the WWW, and that to me, is dead. 


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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread John McCormack
There may have been some merit in Apple's battery argument since greater 
cpu activity, for Flash's vector format, might incur a greater energy cost.


Although Flash is having a hard time I was thinking more of using AIR, 
which I think has more life left in it.


The thing is, I have no idea how active developers are with app's 
delivered via AIR.

Are there many AIR app's being produced?

John

On 05/09/2014 18:37, Henrik Andersson wrote:

The rumors of Flash dying are overblown. The Flash and AIR runtimes are
still great at what they do.

Apple pulled a stunt to shame Flash, but the truth is that they just
wanted to protect their appstore. They didn't want to kill Flash. They
wanted to kill Flash apps in the browser. They have succeeded, within
their target market. Developers obeyed the dictators and moved to the
appstore. The runtime remains great.

John McCormack skriver:

Very comprehensive!
I suppose these are the hooks that Microsoft uses when a program crashes.

Henrik, I noticed that your subject has AIR native extension.

Are you of the opinion that AIR still has a long life ahead of it?
I ask because I like AS3 and would like to write some app's for
delivery in AIR but am afraid to go down a dead end.

John




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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread Henrik Andersson
The problem here is developers not stating what runtime they use for
their apps. What can be done is checking existing apps for obvious signs
of the runtime. Shouldn't take long for someone to crawl the appstore
and check all the apps for the fingerprint of the runtime.

John McCormack skriver:
 There may have been some merit in Apple's battery argument since
 greater cpu activity, for Flash's vector format, might incur a greater
 energy cost.

 Although Flash is having a hard time I was thinking more of using AIR,
 which I think has more life left in it.

 The thing is, I have no idea how active developers are with app's
 delivered via AIR.
 Are there many AIR app's being produced?



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Re: [Flashcoders] AIR native extension - Windows debugging

2014-09-05 Thread Karl DeSaulniers
I still get banner jobs believe it or not. Working on one currently. But has 
become a lot more sparse then before the S. Jobs bandwagon started rolling. 

Best,
Karl 

Sent from losPhone

 On Sep 5, 2014, at 2:16 PM, Merrill, Jason 
 jason.merr...@bankofamerica.com wrote:
 
 Well that's great it's going well for you. I personally don't see a lot of 
 Flash-based jobs out there anymore though. But great it's not dead to you. I 
 do miss it. 
 
 Jason Merrill
 Instructional Technology Architect II
 Bank of America  Global Learning 
 703.302.9265
 
 
 
 
 
 
 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com 
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R. 
 Sweeney Jr.
 Sent: Friday, September 05, 2014 2:51 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] AIR native extension - Windows debugging
 
 I never really used Flash much for the WWW. I build applications and Flash is 
 doing great for me. I have over a dozen apps in the iTunes store and 6 of 
 them are now going over to the Android store and dozens, upon dozens are 
 available for PC/MAC.
 
 Touchscreens for trade shows, corporate and private, kiosks, video walls, 
 audience polling software and the list goes on and on. 
 
 Have a nice day,
 John
 
 John R. Sweeney Jr.
 Senior Interactive Multimedia Developer
 OnDemand Interactive Inc
 Hoffman Estates, IL 60169
 
 
 
 
 On Sep 5, 2014, at 12:49 PM, Merrill, Jason 
 jason.merr...@bankofamerica.com wrote:
 
 I just have to add, the rumors of Flash dying are overblown, is correct. 
 Flash isn't dying, its already dead. Doesn't matter how good the runtime is, 
 it's hardly used much anymore compared to what it used to be. Sorry, I don't 
 mean to be snarky, but I just don't agree with the Flash isn't dead idea. 
 Does it have to go away completely to be dead? No, but it's certainly lost 
 90% of its relevance on the WWW, and that to me, is dead.
 
 
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 This message, and any attachments, is for the intended recipient(s) only, may 
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 recipient, please delete this message.
 
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Re: [Flashcoders] Flash FireBug

2014-08-30 Thread John R. Sweeney Jr.
Thanks Karl.

Handy information to keep on file… :)

Have a great weekend,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Aug 30, 2014, at 4:09 AM, Karl DeSaulniers k...@designdrumm.com wrote:

 Hi All,
 Don't know how many of you have already seen this but thought it was worth 
 the share. Might help someone down the road. 
 
 https://addons.mozilla.org/en-US/firefox/addon/flashfirebug/?src=cb-dl-popular
 
 Best,
 
 Karl DeSaulniers
 Design Drumm
 http://designdrumm.com


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Re: [Flashcoders] Pulling data from social media

2014-08-27 Thread James Merrill
Instagram uses JSON formatting for their API too. Depending on the data you
want to retrieve, you may need to use OAuth. Fortunately they make it
pretty easy.

Have you considered using PHP to fetch the data you need, and then convert
it from JSON to XML? It may be easier to deal with.

http://stackoverflow.com/questions/856833/is-there-some-way-to-convert-json-to-xml-in-php


On Tue, Aug 26, 2014 at 5:59 PM, John R. Sweeney Jr. jr.swee...@comcast.net
 wrote:

 Hi,

 So one else has any experience with Pinterest or Instagram?

 Thanks,
 John

 John R. Sweeney Jr.
 Senior Interactive Multimedia Developer
 OnDemand Interactive Inc
 Hoffman Estates, IL 60169


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Re: [Flashcoders] Pulling data from social media

2014-08-27 Thread Peter Ginneberge

 Have you considered using PHP to fetch the data you need, and then convert
 it from JSON to XML? It may be easier to deal with.

Not really, JSON support is built into the Flash player, so can you convert 
from JSON to AS and back.


var data:Object = JSON.parse(jsonData);

where jsonData is a JSON formatted string.

regards,
Peter


On 27/08/2014 19:36, James Merrill wrote:

Instagram uses JSON formatting for their API too. Depending on the data you
want to retrieve, you may need to use OAuth. Fortunately they make it
pretty easy.

Have you considered using PHP to fetch the data you need, and then convert
it from JSON to XML? It may be easier to deal with.

http://stackoverflow.com/questions/856833/is-there-some-way-to-convert-json-to-xml-in-php


On Tue, Aug 26, 2014 at 5:59 PM, John R. Sweeney Jr. jr.swee...@comcast.net

wrote:



Hi,

So one else has any experience with Pinterest or Instagram?

Thanks,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169


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Re: [Flashcoders] Pulling data from social media

2014-08-27 Thread John R. Sweeney Jr.
I’m sorry I didn’t state my need better. I know that is what I’ll have to do 
with Twitter, but I’m not find how to access Pinterest and Instagram to pull 
the followers of a specific person on each site.

I really appreciate your comments…

Thanks,


John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Aug 27, 2014, at 3:01 PM, Peter Ginneberge p.ginnebe...@telenet.be wrote:

 where jsonData is a JSON formatted string.
 
 regards,
 Peter

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Re: [Flashcoders] Pulling data from social media

2014-08-27 Thread Peter Ginneberge

Both have API's, so should be documented how to get the data you're after.

http://instagram.com/developer/
https://developers.pinterest.com/


On 27/08/2014 22:15, John R. Sweeney Jr. wrote:

I’m sorry I didn’t state my need better. I know that is what I’ll have to do 
with Twitter, but I’m not find how to access Pinterest and Instagram to pull 
the followers of a specific person on each site.

I really appreciate your comments…

Thanks,


John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Aug 27, 2014, at 3:01 PM, Peter Ginneberge p.ginnebe...@telenet.be wrote:


where jsonData is a JSON formatted string.

regards,
Peter


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Re: [Flashcoders] Pulling data from social media

2014-08-27 Thread John R. Sweeney Jr.
I will look into both and thank you so much.

Have a good evening,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Aug 27, 2014, at 4:14 PM, Peter Ginneberge p.ginnebe...@telenet.be wrote:

 Both have API's, so should be documented how to get the data you're after.
 
 http://instagram.com/developer/
 https://developers.pinterest.com/


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Re: [Flashcoders] Pulling data from social media

2014-08-26 Thread Karl DeSaulniers
Hi John,
Well, googling twitter api for flash as3 yielded some good results for me.
There was this link that looks promising.
https://blog.twitter.com/2006/twitter-api-flash-developers 

Also found this package example.  

http://www.untoldentertainment.com/blog/2009/04/02/tutorial-pull-twitter-updates-into-flash/

don't know if its what your wanting, but found it with google search terms: 
pull twitter feeds with flash as3

There is this too.

http://www.fladev.com/featured/how-to-build-a-flash-actionscript-3-0-twitter-widget/

Hope one of these does the trick. Good luck!

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com



On Aug 25, 2014, at 10:44 PM, John R. Sweeney Jr. jr.swee...@comcast.net 
wrote:

 Howdy all,
 
 Well my client wants to pull 20 latest feeds from their Twitter, Instagram 
 and Pinterest. I’ve already found out that Twitter stopped supporting RSS 
 feeds and retired the REST api v1 and now have the Twitter API v1.1 that is 
 JSON only. Does anyone access Twitter feeds some other way. Twitter says that 
 RSS is out and I haven’t worked with JSON before.
 
 Also, I’m trying find out about how to access Pinterest and Instagram to just 
 get the number of followers of four specific users. I really can’t find any 
 meaningful help out their in relationship with Flash/AS3.
 
 Has anyone done either of these or know of a direction you can point me in to 
 get some guidance? 
 
 Thanks in advance for any help,
 John
 
 John R. Sweeney Jr.
 Senior Interactive Multimedia Developer
 OnDemand Interactive Inc
 Hoffman Estates, IL 60169
 
 
 
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Re: [Flashcoders] Pulling data from social media

2014-08-26 Thread John R. Sweeney Jr.
Hi Karl,

Thank you for your links, but unfortunately, I saw all of these and they are 
dated 2009, 2010 and/or 2012 and use the API v1. That API was retired in May of 
2013. 

I found this from the Twitter Developers pages:

We've chosen to throw our support behind the JSON format shared across the 
platform. Consequently, we’ve decided to discontinue support for XML, Atom, and 
RSS.”

And all the examples I’m finding are older and whether its direct calls from 
Flash or PHP, if they are calling to .rss or .xml and through the API v1, the 
pages don’t exist or links are broken, etc.

Very frustrating and that’s just Twitter Having less luck with Pinterest and 
Instagram. 

Thanks again though for the suggestions,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Aug 26, 2014, at 12:58 AM, Karl DeSaulniers k...@designdrumm.com wrote:

 Hi John,
 Well, googling twitter api for flash as3 yielded some good results for me.
 There was this link that looks promising.
   https://blog.twitter.com/2006/twitter-api-flash-developers 
 
 Also found this package example.  
   
 http://www.untoldentertainment.com/blog/2009/04/02/tutorial-pull-twitter-updates-into-flash/
 
 don't know if its what your wanting, but found it with google search terms: 
 pull twitter feeds with flash as3
 
 There is this too.
   
 http://www.fladev.com/featured/how-to-build-a-flash-actionscript-3-0-twitter-widget/
 
 Hope one of these does the trick. Good luck!
 
 Best,


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Re: [Flashcoders] Pulling data from social media

2014-08-26 Thread Karl DeSaulniers
Ah ok. I see. In that case, here you go. Next best thing.

http://snipplr.com/view/56283/as3-load-and-access-json-data-example/

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com



On Aug 26, 2014, at 1:51 AM, John R. Sweeney Jr. jr.swee...@comcast.net 
wrote:

 Hi Karl,
 
 Thank you for your links, but unfortunately, I saw all of these and they are 
 dated 2009, 2010 and/or 2012 and use the API v1. That API was retired in May 
 of 2013. 
 
 I found this from the Twitter Developers pages:
 
 We've chosen to throw our support behind the JSON format shared across the 
 platform. Consequently, we’ve decided to discontinue support for XML, Atom, 
 and RSS.”
 
 And all the examples I’m finding are older and whether its direct calls from 
 Flash or PHP, if they are calling to .rss or .xml and through the API v1, the 
 pages don’t exist or links are broken, etc.
 
 Very frustrating and that’s just Twitter Having less luck with Pinterest and 
 Instagram. 
 
 Thanks again though for the suggestions,
 John
 
 John R. Sweeney Jr.
 Senior Interactive Multimedia Developer
 OnDemand Interactive Inc
 Hoffman Estates, IL 60169
 
 
 
 
 On Aug 26, 2014, at 12:58 AM, Karl DeSaulniers k...@designdrumm.com wrote:
 
 Hi John,
 Well, googling twitter api for flash as3 yielded some good results for me.
 There was this link that looks promising.
  https://blog.twitter.com/2006/twitter-api-flash-developers 
 
 Also found this package example.  
  
 http://www.untoldentertainment.com/blog/2009/04/02/tutorial-pull-twitter-updates-into-flash/
 
 don't know if its what your wanting, but found it with google search terms: 
 pull twitter feeds with flash as3
 
 There is this too.
  
 http://www.fladev.com/featured/how-to-build-a-flash-actionscript-3-0-twitter-widget/
 
 Hope one of these does the trick. Good luck!
 
 Best,
 
 
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Re: [Flashcoders] Pulling data from social media

2014-08-26 Thread Karl DeSaulniers
Sorry, I'm not more help. If I didn't have to get this project out by the 
morning I would.

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com



On Aug 26, 2014, at 2:23 AM, Karl DeSaulniers k...@designdrumm.com wrote:

 Ah ok. I see. In that case, here you go. Next best thing.
 
 http://snipplr.com/view/56283/as3-load-and-access-json-data-example/
 
 Best,
 
 Karl DeSaulniers
 Design Drumm
 http://designdrumm.com
 
 
 
 On Aug 26, 2014, at 1:51 AM, John R. Sweeney Jr. jr.swee...@comcast.net 
 wrote:
 
 Hi Karl,
 
 Thank you for your links, but unfortunately, I saw all of these and they are 
 dated 2009, 2010 and/or 2012 and use the API v1. That API was retired in May 
 of 2013. 
 
 I found this from the Twitter Developers pages:
 
 We've chosen to throw our support behind the JSON format shared across the 
 platform. Consequently, we’ve decided to discontinue support for XML, Atom, 
 and RSS.”
 
 And all the examples I’m finding are older and whether its direct calls from 
 Flash or PHP, if they are calling to .rss or .xml and through the API v1, 
 the pages don’t exist or links are broken, etc.
 
 Very frustrating and that’s just Twitter Having less luck with Pinterest and 
 Instagram. 
 
 Thanks again though for the suggestions,
 John
 
 John R. Sweeney Jr.
 Senior Interactive Multimedia Developer
 OnDemand Interactive Inc
 Hoffman Estates, IL 60169
 
 
 
 
 On Aug 26, 2014, at 12:58 AM, Karl DeSaulniers k...@designdrumm.com wrote:
 
 Hi John,
 Well, googling twitter api for flash as3 yielded some good results for me.
 There was this link that looks promising.
 https://blog.twitter.com/2006/twitter-api-flash-developers 
 
 Also found this package example.  
 
 http://www.untoldentertainment.com/blog/2009/04/02/tutorial-pull-twitter-updates-into-flash/
 
 don't know if its what your wanting, but found it with google search terms: 
 pull twitter feeds with flash as3
 
 There is this too.
 
 http://www.fladev.com/featured/how-to-build-a-flash-actionscript-3-0-twitter-widget/
 
 Hope one of these does the trick. Good luck!
 
 Best,
 
 
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Re: [Flashcoders] Pulling data from social media

2014-08-26 Thread John R. Sweeney Jr.
Its cool that we both keep looking at the same links. Started reading that one, 
when I found out the JSON requirement. The other two are really making me 
scratch my head. 

Thanks and good luck on your project,


John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Aug 26, 2014, at 2:23 AM, Karl DeSaulniers k...@designdrumm.com wrote:

 Ah ok. I see. In that case, here you go. Next best thing.
 
 http://snipplr.com/view/56283/as3-load-and-access-json-data-example/
 
 Best,

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Re: [Flashcoders] Pulling data from social media

2014-08-26 Thread John R. Sweeney Jr.
Hi,

So one else has any experience with Pinterest or Instagram?

Thanks,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169


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RE: [Flashcoders] Giving dynamic object a custom variable

2014-08-15 Thread Ted Lehr
ugh never mind... sorry


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com on behalf of Ted Lehr
Sent: Fri 8/15/2014 2:23 PM
To: Flash Coders List
Subject: [Flashcoders] Giving dynamic object a custom variable
 
How can I create a variable in a dynamic object?

For example, if I had a movie clip in the library, I could open it up and on 
the first frame I could give it:

var velocityX:Number = Math.random()*10-10;

I could then refer to mc.velocityX;

How can I create that variable on an object create in actionscript?

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Re: [Flashcoders] Giving dynamic object a custom variable

2014-08-15 Thread Kerry Thompson
It's not that difficult if you do it right.

First, I'm not a fan of timeline code except for defining sections, such as
stop on a keyframe,  and minor control commands like gotoAndStop and
gotoAndPlay. The rest I like to do in an external ActionScript file.

I haven't used the Flash IDE in 3-4 years--I use Flex and FlashBuilder
almost exclusively now--but let's see what I can remember.

First, when you create the movie clip, click Export for ActionScript.
Let's say your mc is called movingSprite. It will have a class name of
movingSprite. You can change that if you want.

If you already have the mc in the library, right-click and choose
properties. That will bring up the same dialog--check Export for
ActionScript.

In the Properties tab (often called the Property Inspector), declare a
document class. That just means the class that will run when you launch the
movie. Let's call it myDocClass.

Now create the document class. Choose File - New... and choose
ActionScript Class. Name it myDocClass, and Flash will create a new
actionScript class file. Create another class file and name it
movingSprite.as.

Now you can create an instance of the movie clip and assign it variables. I
wouldn't do that in the document class, though. I would declare them in the
class file.

Cordially,

Kerry Thompson




On Fri, Aug 15, 2014 at 2:23 PM, Ted Lehr t...@qvine.com wrote:

 How can I create a variable in a dynamic object?

 For example, if I had a movie clip in the library, I could open it up and
 on the first frame I could give it:

 var velocityX:Number = Math.random()*10-10;

 I could then refer to mc.velocityX;

 How can I create that variable on an object create in actionscript?

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Re: [Flashcoders] getting data from outside servers

2014-08-11 Thread Ross P. Sclafani
google crossdomain.xml
On Aug 11, 2014, at 10:54 AM, Ted Lehr t...@qvine.com wrote:

 So it seems Flash by default does not allow a movie to get data (say xml) 
 from another server. So if I have a movie on 
 http://www.thissite.com/movie.swf and in that movie I have:
 
 var xmlLoader:URLRequest = new URLRequest(http://www.thissite.com/data.xml;);
 
 Is there anyway around this?
 
 T
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Re: [Flashcoders] getting data from outside servers

2014-08-11 Thread Mike Starr
enforce coerce
(null)var xmlLoader:URLRequest = new URLRequest(
http://www.thissite.com/data.xml;);


On Mon, Aug 11, 2014 at 7:54 AM, Ted Lehr t...@qvine.com wrote:

 So it seems Flash by default does not allow a movie to get data (say xml)
 from another server. So if I have a movie on
 http://www.thissite.com/movie.swf and in that movie I have:

 var xmlLoader:URLRequest = new URLRequest(
 http://www.thissite.com/data.xml;);

 Is there anyway around this?

 T

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Re: [Flashcoders] getting data from outside servers

2014-08-11 Thread Karl DeSaulniers
Edit the swf to look for a relative path to find its XML.

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com



On Aug 11, 2014, at 9:54 AM, Ted Lehr t...@qvine.com wrote:

 So it seems Flash by default does not allow a movie to get data (say xml) 
 from another server. So if I have a movie on 
 http://www.thissite.com/movie.swf and in that movie I have:
 
 var xmlLoader:URLRequest = new URLRequest(http://www.thissite.com/data.xml;);
 
 Is there anyway around this?
 
 T
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Re: [Flashcoders] Flash to HTML

2014-08-08 Thread Cédric Muller
I second the GSAP proposal, and regarding point 3) I never had Haxe rebuild my 
HTML file, so I am wondering how this happened.

Since I told you I would show my tests with HTML5 vs Flash, here they are:

FLASH
http://www.benga.li/mcd/versailles/banner_de_chili_1600x490.html
HTML
http://www.benga.li/mcd/versailles/html5/royal.html

The only remaining Flash advantage lies on the size of the overall production. 
This was done using Haxe (for HTML5) and Haxe/Flash for Flash part.

Le 8 août 2014 à 01:46, David Cohn d...@eyebright.com a écrit :

 Hey all,
 
 I've been looking a bit at CreateJS and Haxe/OpenFL, and since the question 
 was asked a while ago, and the list is rather slow, I thought I'd share some 
 further thoughts...
 
 I've decided to go with CreateJS for now.  I was very excited about Haxe, 
 especially from the point of view of one source for multiple platforms, but 
 for heavily interactive Flash-style projects it just doesn't seem to be quite 
 there yet.  I'd love to be proven wrong(!), but here are the shortcomings 
 that I've found in my brief look:
 
 1. Sprite/Bitmap detection -- it looks like mouse detection is on the 
 bounding box, so e.g. rollovers on arbitrarily shaped bitmaps is impossible.  
 (Well, you may be able to use hitTestPoint and some fancy gyrations, but... 
 eeech.)
 
 2. Filter support -- seems weak and limited; e.g. GlowFilter isn't available 
 for the HTML5 target.
 
 3. Ease of developing -- relatively minor, and single-source across targets 
 would easily outweigh this.  But with Haxe, firstly you have an extra step 
 (the build).  Then, Haxe seems somewhat monolithic:  it's good for handling 
 the core interactive canvas area, but the HTML has to live in a separate 
 file: Haxe rebuilds the HTML file each time and there doesn't seem to be a 
 good way to preserve custom HTML in the same file between builds.  Again, not 
 a show-stopper, but I find workflow quicker without the build, and editing 
 the HTML/JS directly.
 
 CreateJS seems to work well across all browsers I've tested on so far (with, 
 of course, the exception of IE8)... as did Haxe.  
 
 There may be retorts for all these criticisms, since I've only looked so 
 far... please feel free to contradict me!
 
 Thanks,
 --Dave
 
 
 
 On Jun 24, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote:
 
 On 23/06/2014 17:29, David Cohn wrote:
 Cedric,
 I've been here since the get-go... in digest mode, so most questions are 
 answered by the time I get them ;-)
 Thanks-- time to delve into Haxe-- I'm excited!
 --Dave
 
 
 I don't know how good it is but FDT have been involved with Haxe for a long 
 time...
 http://fdt.powerflasher.com/w/index.php?title=Special:Searchns0=1redirs=0search=haxelimit=500offset=0
 
 John
 
 
 
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Re: [Flashcoders] Flash to HTML

2014-08-08 Thread David Cohn

Hmmm... that's very strange re: the HTML file-- but it's definitely getting 
rebuilt during the build process.  Are you modifying the index.html file in the 
Export/html5/bin directory?  Anyway, as I said, this is the least important 
gripe...

I'll take a further look at greensock-- it look especially good for complex 
animation, whereas I often do complex interactions.  It doesn't seem as much 
directed towards mouse/touch detection/dragging for canvas elements (although 
it looks like tweaking Draggable may allow that)...

Thanks,
--Dave


On Aug 8, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote:

 I second the GSAP proposal, and regarding point 3) I never had Haxe rebuild 
 my HTML file, so I am wondering how this happened.
 
 Since I told you I would show my tests with HTML5 vs Flash, here they are:
 
 FLASH
 http://www.benga.li/mcd/versailles/banner_de_chili_1600x490.html
 HTML
 http://www.benga.li/mcd/versailles/html5/royal.html
 
 The only remaining Flash advantage lies on the size of the overall 
 production. This was done using Haxe (for HTML5) and Haxe/Flash for Flash 
 part.


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Re: [Flashcoders] Flash to HTML

2014-08-07 Thread David Cohn
Hey all,

I've been looking a bit at CreateJS and Haxe/OpenFL, and since the question was 
asked a while ago, and the list is rather slow, I thought I'd share some 
further thoughts...

I've decided to go with CreateJS for now.  I was very excited about Haxe, 
especially from the point of view of one source for multiple platforms, but for 
heavily interactive Flash-style projects it just doesn't seem to be quite there 
yet.  I'd love to be proven wrong(!), but here are the shortcomings that I've 
found in my brief look:

1. Sprite/Bitmap detection -- it looks like mouse detection is on the bounding 
box, so e.g. rollovers on arbitrarily shaped bitmaps is impossible.  (Well, you 
may be able to use hitTestPoint and some fancy gyrations, but... eeech.)

2. Filter support -- seems weak and limited; e.g. GlowFilter isn't available 
for the HTML5 target.

3. Ease of developing -- relatively minor, and single-source across targets 
would easily outweigh this.  But with Haxe, firstly you have an extra step (the 
build).  Then, Haxe seems somewhat monolithic:  it's good for handling the core 
interactive canvas area, but the HTML has to live in a separate file: Haxe 
rebuilds the HTML file each time and there doesn't seem to be a good way to 
preserve custom HTML in the same file between builds.  Again, not a 
show-stopper, but I find workflow quicker without the build, and editing the 
HTML/JS directly.

CreateJS seems to work well across all browsers I've tested on so far (with, of 
course, the exception of IE8)... as did Haxe.  

There may be retorts for all these criticisms, since I've only looked so 
far... please feel free to contradict me!

Thanks,
--Dave



On Jun 24, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote:

 On 23/06/2014 17:29, David Cohn wrote:
 Cedric,
 I've been here since the get-go... in digest mode, so most questions are 
 answered by the time I get them ;-)
 Thanks-- time to delve into Haxe-- I'm excited!
 --Dave
 
 
 I don't know how good it is but FDT have been involved with Haxe for a long 
 time...
 http://fdt.powerflasher.com/w/index.php?title=Special:Searchns0=1redirs=0search=haxelimit=500offset=0
 
 John
 


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RE: [Flashcoders] Flash to HTML

2014-08-07 Thread Cor van Dooren
I did not follow the entire treat, but maybe you want to look at GSAP from
www.greensock.com

HTH
Cor

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of David Cohn
Sent: vrijdag 8 augustus 2014 1:46
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Flash to HTML

Hey all,

I've been looking a bit at CreateJS and Haxe/OpenFL, and since the question
was asked a while ago, and the list is rather slow, I thought I'd share some
further thoughts...

I've decided to go with CreateJS for now.  I was very excited about Haxe,
especially from the point of view of one source for multiple platforms, but
for heavily interactive Flash-style projects it just doesn't seem to be
quite there yet.  I'd love to be proven wrong(!), but here are the
shortcomings that I've found in my brief look:

1. Sprite/Bitmap detection -- it looks like mouse detection is on the
bounding box, so e.g. rollovers on arbitrarily shaped bitmaps is impossible.
(Well, you may be able to use hitTestPoint and some fancy gyrations, but...
eeech.)

2. Filter support -- seems weak and limited; e.g. GlowFilter isn't available
for the HTML5 target.

3. Ease of developing -- relatively minor, and single-source across targets
would easily outweigh this.  But with Haxe, firstly you have an extra step
(the build).  Then, Haxe seems somewhat monolithic:  it's good for handling
the core interactive canvas area, but the HTML has to live in a separate
file: Haxe rebuilds the HTML file each time and there doesn't seem to be a
good way to preserve custom HTML in the same file between builds.  Again,
not a show-stopper, but I find workflow quicker without the build, and
editing the HTML/JS directly.

CreateJS seems to work well across all browsers I've tested on so far (with,
of course, the exception of IE8)... as did Haxe.  

There may be retorts for all these criticisms, since I've only looked so
far... please feel free to contradict me!

Thanks,
--Dave



On Jun 24, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com
wrote:

 On 23/06/2014 17:29, David Cohn wrote:
 Cedric,
 I've been here since the get-go... in digest mode, so most questions are
answered by the time I get them ;-)
 Thanks-- time to delve into Haxe-- I'm excited!
 --Dave
 
 
 I don't know how good it is but FDT have been involved with Haxe for a
long time...

http://fdt.powerflasher.com/w/index.php?title=Special:Searchns0=1redirs=0;
search=haxelimit=500offset=0
 
 John
 


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Re: [Flashcoders] Flash to HTML

2014-07-31 Thread David Cohn
@Cedric,

Finally got a chance to play around a bit with Haxe-- really looks promising!

I'm wondering how you approach combining HTML with the more complex Flash-style 
content-- do you compile your Haxe files and then add the appropriate div's etc 
into a separate HTML file?  I.e. it looks like Haxe is best used to embed 
(canvas) content, rather than for full page display?

If this is so, have you played around with multiple canvases on a single page?

...and thanks for lead!  I'm looking forward to investigating further...
--Dave



On Jun 23, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote:

 @David:
 
 You can render HTML5 in openGL with Haxe/OpenFL. OpenGL is default on all
 teh native targets, the html5 target is still not 100% there, but there's a
 new backend for it which has improved things massively. Bitmap animation is
 no problem, either using OpenFL or the createJS extensions if you just want
 to ttarget JS.
 
 You can compile your Haxe code to AS3, not just to a swf if you want.
 Coming from AS3 their are tools to convert your AS3 to Haxe, in general
 these are good, but don't expect to port a massive codebase over withtou
 getting your hands dirty.
 
 Yes you can compile to PHP for your server side work, or nodeJS, Neko, C++,
 C#, Java and there's a Python target too now :)
 
 This is my favourite thing abotu Haxe, writing for server and client in the
 same language. You can communicate via remoting, sockets, whatever, and you
 use the EXACT SAME classes at either end. Not 2 diff represetations, or a
 3rd protocol just to communicate. You can also easily move logic from
 client to server and back depending on where it fits best etc. It's awesome
 :)
 
 @Cedric:
 
 Nice to see you on board the Haxe train! Not seen you in the mailing list?


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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-29 Thread natalia Vikhtinskaya
Unfortunately that new code still does not show video on iPad.
* I noticed that / is missed in source tag for video and added it but
that does not help.*
source src=jack_giant_video.mp4 type=video/mp4 */*\n'+


2014-07-28 21:40 GMT+04:00 Karl DeSaulniers k...@designdrumm.com:

 Hi Natalia,
 Here you go. This works for me on my iPhone. I did notice in your code on
 the link you sent me, there was a number of extra lines and white space.
 If this happens again from copying from your email, view the source on the
 live example link provided and copy from there.


 Live Example:
 http://designdrumm.com/clients/natalia


 [CODE]

 !DOCTYPE html PUBLIC -//W3C//DTD XHTML 1.0 Transitional//EN 
 http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd;
 html xmlns=http://www.w3.org/1999/xhtml;
 head
 meta http-equiv=Content-Type content=text/html; charset=UTF-8 /
 meta name=author content=DESIGN DRUMM Š 2014 /
 meta name=viewport content=width=device-width, initial-scale=1,
 minimum-scale=1, maximum-scale=1, user-scalable=1 /
 titleJack And The Giant/title
 script type=text/javascript
 function hasFlash() {
 try {
   var AXO = new ActiveXObject('ShockwaveFlash.ShockwaveFlash');
   if(AXO) { return true; } else { return false };
 } catch(e){
   return navigator.mimeTypes [application/x-shockwave-flash] !=
 undefined ? true:false;
 }
 };

 function hasQt() {
 if (navigator.plugins) {
 for (i=0; i  navigator.plugins.length; i++ ) {
 if (navigator.plugins[i].name.indexOf
 (QuickTime) = 0) {
 return true;
 }
 }
 }
 if ((navigator.appVersion.indexOf(Mac)  0) 
 (navigator.appName.substring(0,9) == Microsoft) 
 (parseInt(navigator.appVersion)  5) ) {
 return true;
 }
 return false;
 };

 function supports_video() {
   return !!document.createElement('video').canPlayType;
 }

 function supports_h264_baseline_video() {
   if (!supports_video()) { return false; }
   var v = document.createElement(video);
   return v.canPlayType('video/mp4; codecs=avc1.42E01E, mp4a.40.2');
 }
 function supports_ogg_theora_video() {
   if (!supports_video()) { return false; }
   var v = document.createElement(video);
   return v.canPlayType('video/ogg; codecs=theora, vorbis');
 }
 function supports_webm_video() {
   if (!supports_video()) { return false; }
   var v = document.createElement(video);
   return v.canPlayType('video/webm; codecs=vp8, vorbis');
 }

 function loadVideo() {
 var videoCode = '';
 if( hasFlash() == false  supports_h264_baseline_video() != ) {
 /*HTML5 - h.264*/
videoCode = 'video id=jack_giant width=100% height=100%
 controls preload=auto poster=jack_giant.png
 style=position:absolute;z-index:0;\n'+
 '  source src=jack_giant.mp4 type=video/mp4\n'+
 '  /video\n';
 } else if( hasFlash() == false  supports_ogg_theora_video() !=
 ) {
 /*HTML5*/
videoCode = 'video id=jack_giant width=100% height=100%
 controls preload=auto poster=jack_giant.png
 style=position:absolute;z-index:0;\n'+
 '  source src=jack_giant.ogg type=video/ogg\n'+
 '  /video\n';
 } else if( hasFlash() == false  supports_webm_video() != ) {
 /*HTML5*/
videoCode = 'video id=jack_giant width=100% height=100%
 controls preload=auto poster=jack_giant.png
 style=position:absolute;z-index:0;\n'+
 '  source src=jack_giant.webm type=video/webm\n'+
 '  /video\n';
 } else if( hasFlash() == false  supports_video() == false 
 hasQt() == true ) {
 /*HTML4 QuickTime Embed - works on IE 7 and 8*/
 videoCode = 'object
 classid=clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B codebase=
 http://www.apple.com/qtactivex/qtplugin.cab; height=100% width=100%
 \n'+
 '  param name=src value=jack_giant.mov \n'+
 '  embed src=jack_giant.mov'+
 'height=100%'+
 'width=100%'+
 'type=video/quicktime'+
 'pluginspage=http://www.apple.com/quicktime/download/
 '+
 'style=position:absolute;z-index:0;'+
 '/\n'+
 '/object\n';
 } else if( hasFlash() == true ) {
 /*FLASH*/
videoCode = 'object
 classid=clsid:D27CDB6E-AE6D-11cf-96B8-44455354\n'+
 '  codebase=
 http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0
 \n'+
 '  width=100% height=100% id=jack_giant align=mc
 style=position:absolute;z-index:0;\n'+
 '  param name=allowScriptAccess value=sameDomain
 /\n'+
 '  param name=allowFullScreen value=false /\n'+

Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-29 Thread Karl DeSaulniers
That is a relative url. So the videos need to be in the same directory as the 
javascript file or you need to give it the correct path.
Was it my url that didn't work? It worked on my iPhone. I do not have an iPad 
to test with.
Contact me off list and we will finish discussing it. I only posted here 
because the code was working for me.

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com



On Jul 29, 2014, at 10:54 AM, natalia Vikhtinskaya natavi.m...@gmail.com 
wrote:

 Unfortunately that new code still does not show video on iPad.
 * I noticed that / is missed in source tag for video and added it but
 that does not help.*
 source src=jack_giant_video.mp4 type=video/mp4 */*\n'+
 
 
 2014-07-28 21:40 GMT+04:00 Karl DeSaulniers k...@designdrumm.com:
 
 Hi Natalia,
 Here you go. This works for me on my iPhone. I did notice in your code on
 the link you sent me, there was a number of extra lines and white space.
 If this happens again from copying from your email, view the source on the
 live example link provided and copy from there.
 
 
 Live Example:
 http://designdrumm.com/clients/natalia
 
 
 [CODE]
 
 !DOCTYPE html PUBLIC -//W3C//DTD XHTML 1.0 Transitional//EN 
 http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd;
 html xmlns=http://www.w3.org/1999/xhtml;
 head
 meta http-equiv=Content-Type content=text/html; charset=UTF-8 /
 meta name=author content=DESIGN DRUMM Š 2014 /
 meta name=viewport content=width=device-width, initial-scale=1,
 minimum-scale=1, maximum-scale=1, user-scalable=1 /
 titleJack And The Giant/title
 script type=text/javascript
 function hasFlash() {
try {
  var AXO = new ActiveXObject('ShockwaveFlash.ShockwaveFlash');
  if(AXO) { return true; } else { return false };
} catch(e){
  return navigator.mimeTypes [application/x-shockwave-flash] !=
 undefined ? true:false;
}
 };
 
 function hasQt() {
if (navigator.plugins) {
for (i=0; i  navigator.plugins.length; i++ ) {
if (navigator.plugins[i].name.indexOf
 (QuickTime) = 0) {
return true;
}
}
}
if ((navigator.appVersion.indexOf(Mac)  0) 
(navigator.appName.substring(0,9) == Microsoft) 
(parseInt(navigator.appVersion)  5) ) {
return true;
}
return false;
 };
 
 function supports_video() {
  return !!document.createElement('video').canPlayType;
 }
 
 function supports_h264_baseline_video() {
  if (!supports_video()) { return false; }
  var v = document.createElement(video);
  return v.canPlayType('video/mp4; codecs=avc1.42E01E, mp4a.40.2');
 }
 function supports_ogg_theora_video() {
  if (!supports_video()) { return false; }
  var v = document.createElement(video);
  return v.canPlayType('video/ogg; codecs=theora, vorbis');
 }
 function supports_webm_video() {
  if (!supports_video()) { return false; }
  var v = document.createElement(video);
  return v.canPlayType('video/webm; codecs=vp8, vorbis');
 }
 
 function loadVideo() {
var videoCode = '';
if( hasFlash() == false  supports_h264_baseline_video() != ) {
/*HTML5 - h.264*/
   videoCode = 'video id=jack_giant width=100% height=100%
 controls preload=auto poster=jack_giant.png
 style=position:absolute;z-index:0;\n'+
'  source src=jack_giant.mp4 type=video/mp4\n'+
'  /video\n';
} else if( hasFlash() == false  supports_ogg_theora_video() !=
 ) {
/*HTML5*/
   videoCode = 'video id=jack_giant width=100% height=100%
 controls preload=auto poster=jack_giant.png
 style=position:absolute;z-index:0;\n'+
'  source src=jack_giant.ogg type=video/ogg\n'+
'  /video\n';
} else if( hasFlash() == false  supports_webm_video() != ) {
/*HTML5*/
   videoCode = 'video id=jack_giant width=100% height=100%
 controls preload=auto poster=jack_giant.png
 style=position:absolute;z-index:0;\n'+
'  source src=jack_giant.webm type=video/webm\n'+
'  /video\n';
} else if( hasFlash() == false  supports_video() == false 
 hasQt() == true ) {
/*HTML4 QuickTime Embed - works on IE 7 and 8*/
videoCode = 'object
 classid=clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B codebase=
 http://www.apple.com/qtactivex/qtplugin.cab; height=100% width=100%
 \n'+
'  param name=src value=jack_giant.mov \n'+
'  embed src=jack_giant.mov'+
'height=100%'+
'width=100%'+
'type=video/quicktime'+
'pluginspage=http://www.apple.com/quicktime/download/
 '+
'style=position:absolute;z-index:0;'+
'/\n'+
'/object\n';
} else if( hasFlash() == true ) {
/*FLASH*/
   

Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-28 Thread Karl DeSaulniers
Hi Natalia,
Here you go. This works for me on my iPhone. I did notice in your code on the 
link you sent me, there was a number of extra lines and white space. 
If this happens again from copying from your email, view the source on the live 
example link provided and copy from there.


Live Example:
http://designdrumm.com/clients/natalia


[CODE]

!DOCTYPE html PUBLIC -//W3C//DTD XHTML 1.0 Transitional//EN 
http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd;
html xmlns=http://www.w3.org/1999/xhtml;
head
meta http-equiv=Content-Type content=text/html; charset=UTF-8 /
meta name=author content=DESIGN DRUMM © 2014 /
meta name=viewport content=width=device-width, initial-scale=1, 
minimum-scale=1, maximum-scale=1, user-scalable=1 /
titleJack And The Giant/title
script type=text/javascript
function hasFlash() {
try {
  var AXO = new ActiveXObject('ShockwaveFlash.ShockwaveFlash');
  if(AXO) { return true; } else { return false };
} catch(e){
  return navigator.mimeTypes [application/x-shockwave-flash] != 
undefined ? true:false;
}   
};

function hasQt() {  
if (navigator.plugins) {
for (i=0; i  navigator.plugins.length; i++ ) {
if (navigator.plugins[i].name.indexOf (QuickTime) = 
0) { 
return true; 
}
}
}   
if ((navigator.appVersion.indexOf(Mac)  0)  
(navigator.appName.substring(0,9) == Microsoft)  
(parseInt(navigator.appVersion)  5) ) { 
return true; 
}
return false;
};

function supports_video() {
  return !!document.createElement('video').canPlayType;
}

function supports_h264_baseline_video() {
  if (!supports_video()) { return false; }
  var v = document.createElement(video);
  return v.canPlayType('video/mp4; codecs=avc1.42E01E, mp4a.40.2');
}
function supports_ogg_theora_video() {
  if (!supports_video()) { return false; }
  var v = document.createElement(video);
  return v.canPlayType('video/ogg; codecs=theora, vorbis');
}
function supports_webm_video() {
  if (!supports_video()) { return false; }
  var v = document.createElement(video);
  return v.canPlayType('video/webm; codecs=vp8, vorbis');
}

function loadVideo() {
var videoCode = '';
if( hasFlash() == false  supports_h264_baseline_video() != ) {
/*HTML5 - h.264*/
   videoCode = 'video id=jack_giant width=100% height=100% 
controls preload=auto poster=jack_giant.png 
style=position:absolute;z-index:0;\n'+
'  source src=jack_giant.mp4 type=video/mp4\n'+ 
'  /video\n';
} else if( hasFlash() == false  supports_ogg_theora_video() != ) {
/*HTML5*/
   videoCode = 'video id=jack_giant width=100% height=100% 
controls preload=auto poster=jack_giant.png 
style=position:absolute;z-index:0;\n'+
'  source src=jack_giant.ogg type=video/ogg\n'+ 
'  /video\n';
} else if( hasFlash() == false  supports_webm_video() != ) {
/*HTML5*/
   videoCode = 'video id=jack_giant width=100% height=100% 
controls preload=auto poster=jack_giant.png 
style=position:absolute;z-index:0;\n'+
'  source src=jack_giant.webm type=video/webm\n'+ 
'  /video\n';
} else if( hasFlash() == false  supports_video() == false  hasQt() 
== true ) {
/*HTML4 QuickTime Embed - works on IE 7 and 8*/
videoCode = 'object 
classid=clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B 
codebase=http://www.apple.com/qtactivex/qtplugin.cab; height=100% 
width=100% \n'+
'  param name=src value=jack_giant.mov \n'+
'  embed src=jack_giant.mov'+
'height=100%'+
'width=100%'+
'type=video/quicktime'+
'pluginspage=http://www.apple.com/quicktime/download/;'+
'style=position:absolute;z-index:0;'+
'/\n'+
'/object\n';
} else if( hasFlash() == true ) {
/*FLASH*/
   videoCode = 'object 
classid=clsid:D27CDB6E-AE6D-11cf-96B8-44455354\n'+
'  
codebase=http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0\n'+
 
'  width=100% height=100% id=jack_giant align=mc 
style=position:absolute;z-index:0;\n'+
'  param name=allowScriptAccess value=sameDomain /\n'+
'  param name=allowFullScreen value=false /\n'+
'  param name=movie value=jack_giant.swf /\n'+
'  param name=quality value=high /\n'+
'  param name=bgcolor value=#fdef96 /' + 
'  param name=scale value=noscale /\n'+
'  param name=align value=mc /\n'+
'  param name=salign value=mc /\n'+
' 

Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-27 Thread natalia Vikhtinskaya
Here is the code that I use (thank you Karl) and it works. Maybe it will be
useful for somebody. I try now to find way to change look of a controls
panel so the panel don't cover bottom of the video and text.
 If anybody solved this task please give me advice. Thank you for all your
help.

!DOCTYPE html PUBLIC -//W3C//DTD XHTML 1.0 Transitional//EN 
http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd;
html xmlns=http://www.w3.org/1999/xhtml;
head
meta http-equiv=Content-Type content=text/html; charset=UTF-8 /
titleUntitled Document/title
script type=text/javascript
var nAgt = navigator.userAgent;
var isMobile = {
   Android: function() {
   return nAgt.match(/Android/i) ? true : false;
   },
   BlackBerry: function() {
   return nAgt.match(/BlackBerry/i) ? true : false;
   },
   iOS: function() {
   return nAgt.match(/iPhone|iPad|iPod/i) ? true : false;
   },
   Windows: function() {
   return nAgt.match(/IEMobile/i) ? true : false;
   },
   Symbian: function() {
   return nAgt.match(/SymbianOS/i) ? true : false;
   },
   any: function() {
   return (isMobile.Android() || isMobile.BlackBerry() ||
isMobile.iOS() || isMobile.Windows() || isMobile.Symbian());
   }
};
function loadVideo() {
 if( (isMobile.any()) || (isMobile.Android()) ||( isMobile.BlackBerry())
|| (isMobile.iOS()) || (isMobile.Windows())  || (isMobile.Symbian())){
  /*HTML5*/
  videoCode = 'video id=video   width=100% height=100% controls
preload=auto poster=screenshot.png
style=position:absolute;z-index:0;\n'+
  'source src=jack_giant_video.mp4 type=video/mp4 /\n'+
  '/video\n';
// here you can add another video format
 } else {
  /*FLASH*/
videoCode = 'object
classid=clsid:D27CDB6E-AE6D-11cf-96B8-44455354\n'+
  '  codebase=
http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0\n'+

  '  width=100% height=100% id=jack_giant align=mc
style=position:absolute;z-index:0;\n'+
  '  param name=allowScriptAccess value=sameDomain /\n'+
  '  param name=allowFullScreen value=false /\n'+
  '  param name=movie value=jack_giant.swf /\n'+
  '  param name=quality value=high /\n'+
  '  param name=bgcolor value=#fdef96 /' +
  '  param name=scale value=noscale /\n'+
  '  param name=align value=mc /\n'+
  '  param name=salign value=mc /\n'+
  '  embed src=jack_giant.swf' +
  'bgcolor=#fdef96 width=100% height=100% '+
  'quality=high' +
  'scale=noscale' +
  'name=jack_giant' +
  'align=mc' +
  'salign=mc' +
  'allowScriptAccess=sameDomain' +
  'allowFullScreen=false' +
  'type=application/x-shockwave-flash'+
  'style=position:absolute;z-index:0;'+
  '  /\n'+
  '/object\n';

 }

 document.getElementById(video).innerHTML = videoCode;

}

/script
/head
body
div id=video/div
script type=text/javascript
 loadVideo();
/script
/body
/html


2014-07-25 20:43 GMT+04:00 natalia Vikhtinskaya natavi.m...@gmail.com:

 Yes, Flash is priority. So I use what Karl offer with JavaScript. Solution
 without JavaScript unfortunately does not work. It would be nice because it
 is shorter way.


 2014-07-25 14:06 GMT+04:00 Henrik Andersson he...@henke37.cjb.net:

 You got the priorities wrong. He wants to use Flash if possible, with
 the video as the fallback.

 Karl DeSaulniers skriver:
  Hi Natalia,
  Looks like this is your best solution and doesn't involve any
 javascript.
 
  video width=100% height=100% controls
source src=jack_giant.mp4 type=video/mp4
source src=jack_giant.ogg type=video/ogg
source src=jack_giant.webm type=video/webm
object data=jack_giant.mp4 width=100% height=100%
  embed src=jack_giant.swf width=100% height=100%
/object
  /video
 
  [Source]
  http://www.w3schools.com/html/html_videos.asp
 
  You'll have to work it into what your doing.
  I think someone earlier mentioned this though.
  HTH,
 
  Karl DeSaulniers
  Design Drumm
  http://designdrumm.com
 
 

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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-27 Thread Henrik Andersson
This assumes that all mobile devices are incapable of Flash. That's
patently false. It also ignores the issue of non-mobile devices that
doesn't support Flash.

natalia Vikhtinskaya skriver:
 Here is the code that I use (thank you Karl) and it works. Maybe it will be
 useful for somebody. I try now to find way to change look of a controls
 panel so the panel don't cover bottom of the video and text.
  If anybody solved this task please give me advice. Thank you for all your
 help.

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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-27 Thread Karl DeSaulniers
This one should do the trick. It's device independent. Even checks to see if 
h.264 video is supported.
HTH,

!DOCTYPE html PUBLIC -//W3C//DTD XHTML 1.0 Transitional//EN 
http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd;
html xmlns=http://www.w3.org/1999/xhtml;
head
meta http-equiv=Content-Type content=text/html; charset=UTF-8 /
titleJack And The Giant/title
script type=text/javascript
function hasFlash() {
try {
  var AXO = new ActiveXObject('ShockwaveFlash.ShockwaveFlash');
  return AXO ? true:false;
} catch(e){
  return navigator.mimeTypes [application/x-shockwave-flash] != 
undefined ? true:false;
}   
};

function hasQt() {  
if (navigator.plugins) {
for (i=0; i  navigator.plugins.length; i++ ) {
if (navigator.plugins[i].name.indexOf (QuickTime) = 
0) { 
return true; 
}
}
}   
if ((navigator.appVersion.indexOf(Mac)  0)  
(navigator.appName.substring(0,9) == Microsoft)  
(parseInt(navigator.appVersion)  5) ) { 
return true; 
}
return false;
};

function supports_video() {
  return !!document.createElement('video').canPlayType;
}

function supports_h264_baseline_video() {
  if (!supports_video()) { return false; }
  var v = document.createElement(video);
  return v.canPlayType('video/mp4; codecs=avc1.42E01E, mp4a.40.2');
}

function loadVideo() {
if( !hasFlash  supports_h264_baseline_video()) {
/*HTML5 - h264*/
   videoCode = 'video id=jack_giant width=100% height=100% 
controls preload=auto poster=jack_giant.png 
style=position:absolute;z-index:0;\n'+
'  source src=jack_giant.mp4 type=video/mp4\n'+ 
'  /video\n';
} else if( !hasFlash  !supports_h264_baseline_video()  
supports_video()) {
/*HTML5*/
   videoCode = 'video id=jack_giant width=100% height=100% 
controls preload=auto poster=jack_giant.png 
style=position:absolute;z-index:0;\n'+
'  source src=jack_giant.ogg type=video/ogg\n'+ 
'  source src=jack_giant.webm type=video/webm\n'+ 
'  /video\n';
} else if( !hasFlash  !supports_video()  hasQt ) {
/*HTML4 QuickTime Embed - works on IE 7 and 8*/
videoCode = 'object 
classid=clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B 
codebase=http://www.apple.com/qtactivex/qtplugin.cab; height=100% 
width=100% \n'+
'  param name=src value=jack_giant.mov \n'+
'  embed src=jack_giant.mov'+
'height=100%'+
'width=100%'+
'type=video/quicktime'+
'pluginspage=http://www.apple.com/quicktime/download/;'+
'style=position:absolute;z-index:0;'+
'/\n'+
'/object\n';
} else if( hasFlash ) {
/*FLASH*/
   videoCode = 'object 
classid=clsid:D27CDB6E-AE6D-11cf-96B8-44455354\n'+
'  
codebase=http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0\n'+
 
'  width=100% height=100% id=jack_giant align=mc 
style=position:absolute;z-index:0;\n'+
'  param name=allowScriptAccess value=sameDomain /\n'+
'  param name=allowFullScreen value=false /\n'+
'  param name=movie value=jack_giant.swf /\n'+
'  param name=quality value=high /\n'+
'  param name=bgcolor value=#fdef96 /' + 
'  param name=scale value=noscale /\n'+
'  param name=align value=mc /\n'+
'  param name=salign value=mc /\n'+
'  embed src=jack_giant.swf' +
'bgcolor=#fdef96 width=100% height=100% '+ 
'quality=high' +
'scale=noscale' +
'name=jack_giant' +
'align=mc' +
'salign=mc' +
'allowScriptAccess=sameDomain' +
'allowFullScreen=false' +
'type=application/x-shockwave-flash'+
'style=position:absolute;z-index:0;'+
'  /\n'+
'/object\n';
} else {
videoCode = 'pYour browser does not support HTML5 Video, 
QuickTime or Flash. Please upgrade your browser to the latest version or use a 
video compatible browser or download the a 
href=http://www.adobe.com/go/getflash;Flash Plugin/a or the a 
href=http://www.apple.com/quicktime/download/;QuickTime Plugin/a to view 
this video./p';
}
document.getElementById(video_player).innerHTML = videoCode;
}
/script
/head
body
div id=video_player/div
script type=text/javascript
loadVideo();
/script
/body
/html

Best,

Karl DeSaulniers
Design 

Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-25 Thread Karl DeSaulniers
Hi Natalia,
Looks like this is your best solution and doesn't involve any javascript.

video width=100% height=100% controls
  source src=jack_giant.mp4 type=video/mp4
  source src=jack_giant.ogg type=video/ogg
  source src=jack_giant.webm type=video/webm
  object data=jack_giant.mp4 width=100% height=100%
embed src=jack_giant.swf width=100% height=100%
  /object 
/video

[Source]
http://www.w3schools.com/html/html_videos.asp

You'll have to work it into what your doing.
I think someone earlier mentioned this though.
HTH,

Karl DeSaulniers
Design Drumm
http://designdrumm.com



On Jul 22, 2014, at 12:07 PM, Karl DeSaulniers k...@designdrumm.com wrote:

 Well, it may not be the best solution, but technically my code is not 
 sniffing the userAgent the way your implying, it's sniffing for a device name 
 in the userAgent string. Doesn't matter what version of iPhone you have 
 because the name iPhone will always be in the userAgent string for a web 
 browser on an iPhone. Same with the name windows, android, Symbian etc etc. 
 If I were sniffing the userAgent string for a browser version I would agree 
 with you. My script has survived three iPhones so far. :) But I will look 
 into your suggestion. Thank you. 
 
 Best,
 Karl
 
 Sent from losPhone
 
 On Jul 22, 2014, at 8:34 AM, James Merrill jmerri...@gmail.com wrote:
 
 Do not sniff for user agents! What will your code do when someone uses the
 next iPhone? Or if they have opera installed on their amazon fire? You can
 not predict what user agent strings will look like in the future, and are
 bound to serve up the wrong content to the wrong people.
 
 This problem has been solved by JS developers, and it's called feature
 detection. Instead of relying upon user agent sniffing, check whether the
 browser supports video tags.
 
 This library is all you need. http://modernizr.com/
 
 Then you can simply do:
 
 if(Modernizr.video){
 //code to show html5 video
 } else {
 //code to show flash video
 }
 
 
 On Tue, Jul 22, 2014 at 8:57 AM, natalia Vikhtinskaya natavi.m...@gmail.com
 wrote:
 
 Thank you very much for the help. As I understand I use correct code. I
 don't use different pages for video and flash. I did two blocks on the
 page.
 
 div id=video style=display:none
 video id=video width=100% height=100% poster=screenshot.png
 controls=controls preload=none 
 source src=jack_giant_video.mp4 type=video/mp4 /
   /video
 /div
 
 div id=flash style=display:block
 object classid=clsid:d27cdb6e-ae6d-11cf-96b8-44455354 codebase=
 
 http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0
 
 width=100% height=100% id=jack_giant align=middle
 param name=allowScriptAccess value=sameDomain /
 param name=allowFullScreen value=false /
 param name=movie value=jack_giant.swf /param name=quality
 value=high /param name=scale value=noscale /param name=bgcolor
 value=#fdef96 / embed src=jack_giant.swf quality=high
 scale=noscale bgcolor=#fdef96 width=100% height=100%
 name=jack_giant align=middle allowScriptAccess=sameDomain
 allowFullScreen=false type=application/x-shockwave-flash pluginspage=
 http://www.macromedia.com/go/getflashplayer; /
 /object
 /div
 
 script language=javascript
 if ((navigator.userAgent.match(/iPad/i) != null) ||
 (navigator.userAgent.match(/iPhone/i) != null) ||
 (navigator.userAgent.match(/iPod/i) != null)) {
 document.getElementById(video).style.display = block;
 document.getElementById(flash).style.display = none; }
 /script
 
 
 I should improve JavaScript as Karl shows but unfortunately iPad does not
 play video when html file tests. I tested this mp4 video in browsers that
 support html5 and they play video. The same video iPad does not play. Where
 can be problem?
 
 
 2014-07-22 4:44 GMT+04:00 Karl DeSaulniers k...@designdrumm.com:
 
 Here is what I use, it's simple and works like a charm for me.
 
 script type=text/javascript
 var nAgt = navigator.userAgent;
 
 var isMobile = {
   Android: function() {
   return nAgt.match(/Android/i) ? true : false;
   },
   BlackBerry: function() {
   return nAgt.match(/BlackBerry/i) ? true : false;
   },
   iOS: function() {
   return nAgt.match(/iPhone|iPad|iPod/i) ? true : false;
   },
   Windows: function() {
   return nAgt.match(/IEMobile/i) ? true : false;
   },
   Symbian: function() {
   return nAgt.match(/SymbianOS/i) ? true : false;
   },
   any: function() {
   return (isMobile.Android() || isMobile.BlackBerry() ||
 isMobile.iOS() || isMobile.Windows() || isMobile.Symbian());
   }
 };
 
 if( isMobile.any() ) {
   location.href = HTML5/index.html ;
 } else {
   location.href = FLASH/index.html ;
 }
 /script
 
 
 You can also chek for individual devices by just calling any of the
 following...
 
 isMobile.Android()
 isMobile.BlackBerry()
 isMobile.iOS()
 isMobile.Windows()
 isMobile.Symbian()
 
 You can also add your own deviced if you know the userAgent. Just add it
 to the array! :)
 Now, this does not check if flash is installed. I 

Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-25 Thread Henrik Andersson
You got the priorities wrong. He wants to use Flash if possible, with
the video as the fallback.

Karl DeSaulniers skriver:
 Hi Natalia,
 Looks like this is your best solution and doesn't involve any javascript.

 video width=100% height=100% controls
   source src=jack_giant.mp4 type=video/mp4
   source src=jack_giant.ogg type=video/ogg
   source src=jack_giant.webm type=video/webm
   object data=jack_giant.mp4 width=100% height=100%
 embed src=jack_giant.swf width=100% height=100%
   /object 
 /video

 [Source]
 http://www.w3schools.com/html/html_videos.asp

 You'll have to work it into what your doing.
 I think someone earlier mentioned this though.
 HTH,

 Karl DeSaulniers
 Design Drumm
 http://designdrumm.com



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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-25 Thread Karl DeSaulniers
Ah, in that case switch it.

video width=100% height=100% controls
 object data=jack_giant.mp4 width=100% height=100%
   embed src=jack_giant.swf width=100% height=100%
 /object 
 source src=jack_giant.mp4 type=video/mp4
 source src=jack_giant.ogg type=video/ogg
 source src=jack_giant.webm type=video/webm
/video

Not 100% sure if that will actually do it, hadn't tested, but my understanding 
is 
it loads the first viable solution in the DOM chain so it should hit the 
object 
before source of the video tag and if the object and embed don't fire, 
then it would find the source tags. If the video tag doesn't fire, then the 
object is still there.

Well, in theory anyway. Worth a test I'd say.

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com



On Jul 25, 2014, at 5:06 AM, Henrik Andersson he...@henke37.cjb.net wrote:

 You got the priorities wrong. He wants to use Flash if possible, with
 the video as the fallback.

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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-25 Thread Karl DeSaulniers
Actually, if you want just flash to play first, then I think it would be set 
like this.

video width=100% height=100% controls
object data=jack_giant.swf width=100% height=100%
  embed src=jack_giant.swf width=100% height=100%
/object 
source src=jack_giant.mp4 type=video/mp4
source src=jack_giant.ogg type=video/ogg
source src=jack_giant.webm type=video/webm
/video

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com



On Jul 25, 2014, at 5:15 AM, Karl DeSaulniers k...@designdrumm.com wrote:

 Ah, in that case switch it.
 
 video width=100% height=100% controls
 object data=jack_giant.mp4 width=100% height=100%
   embed src=jack_giant.swf width=100% height=100%
 /object 
 source src=jack_giant.mp4 type=video/mp4
 source src=jack_giant.ogg type=video/ogg
 source src=jack_giant.webm type=video/webm
 /video
 
 Not 100% sure if that will actually do it, hadn't tested, but my 
 understanding is 
 it loads the first viable solution in the DOM chain so it should hit the 
 object 
 before source of the video tag and if the object and embed don't 
 fire, 
 then it would find the source tags. If the video tag doesn't fire, then 
 the object is still there.
 
 Well, in theory anyway. Worth a test I'd say.
 
 Best,
 
 Karl DeSaulniers
 Design Drumm
 http://designdrumm.com
 
 
 
 On Jul 25, 2014, at 5:06 AM, Henrik Andersson he...@henke37.cjb.net wrote:
 
 You got the priorities wrong. He wants to use Flash if possible, with
 the video as the fallback.
 
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-25 Thread natalia Vikhtinskaya
Yes, Flash is priority. So I use what Karl offer with JavaScript. Solution
without JavaScript unfortunately does not work. It would be nice because it
is shorter way.


2014-07-25 14:06 GMT+04:00 Henrik Andersson he...@henke37.cjb.net:

 You got the priorities wrong. He wants to use Flash if possible, with
 the video as the fallback.

 Karl DeSaulniers skriver:
  Hi Natalia,
  Looks like this is your best solution and doesn't involve any javascript.
 
  video width=100% height=100% controls
source src=jack_giant.mp4 type=video/mp4
source src=jack_giant.ogg type=video/ogg
source src=jack_giant.webm type=video/webm
object data=jack_giant.mp4 width=100% height=100%
  embed src=jack_giant.swf width=100% height=100%
/object
  /video
 
  [Source]
  http://www.w3schools.com/html/html_videos.asp
 
  You'll have to work it into what your doing.
  I think someone earlier mentioned this though.
  HTH,
 
  Karl DeSaulniers
  Design Drumm
  http://designdrumm.com
 
 

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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-22 Thread natalia Vikhtinskaya
Thank you very much for the help. As I understand I use correct code. I
don't use different pages for video and flash. I did two blocks on the page.

div id=video style=display:none
video id=video width=100% height=100% poster=screenshot.png
controls=controls preload=none 
 source src=jack_giant_video.mp4 type=video/mp4 /
/video
 /div

 div id=flash style=display:block
 object classid=clsid:d27cdb6e-ae6d-11cf-96b8-44455354 codebase=
http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0;
width=100% height=100% id=jack_giant align=middle
 param name=allowScriptAccess value=sameDomain /
 param name=allowFullScreen value=false /
 param name=movie value=jack_giant.swf /param name=quality
value=high /param name=scale value=noscale /param name=bgcolor
value=#fdef96 / embed src=jack_giant.swf quality=high
scale=noscale bgcolor=#fdef96 width=100% height=100%
name=jack_giant align=middle allowScriptAccess=sameDomain
allowFullScreen=false type=application/x-shockwave-flash pluginspage=
http://www.macromedia.com/go/getflashplayer; /
/object
 /div

script language=javascript
 if ((navigator.userAgent.match(/iPad/i) != null) ||
(navigator.userAgent.match(/iPhone/i) != null) ||
(navigator.userAgent.match(/iPod/i) != null)) {
document.getElementById(video).style.display = block;
document.getElementById(flash).style.display = none; }
 /script


I should improve JavaScript as Karl shows but unfortunately iPad does not
play video when html file tests. I tested this mp4 video in browsers that
support html5 and they play video. The same video iPad does not play. Where
can be problem?


2014-07-22 4:44 GMT+04:00 Karl DeSaulniers k...@designdrumm.com:

 Here is what I use, it's simple and works like a charm for me.

 script type=text/javascript
 var nAgt = navigator.userAgent;

 var isMobile = {
 Android: function() {
 return nAgt.match(/Android/i) ? true : false;
 },
 BlackBerry: function() {
 return nAgt.match(/BlackBerry/i) ? true : false;
 },
 iOS: function() {
 return nAgt.match(/iPhone|iPad|iPod/i) ? true : false;
 },
 Windows: function() {
 return nAgt.match(/IEMobile/i) ? true : false;
 },
 Symbian: function() {
 return nAgt.match(/SymbianOS/i) ? true : false;
 },
 any: function() {
 return (isMobile.Android() || isMobile.BlackBerry() ||
 isMobile.iOS() || isMobile.Windows() || isMobile.Symbian());
 }
 };

 if( isMobile.any() ) {
 location.href = HTML5/index.html ;
 } else {
 location.href = FLASH/index.html ;
 }
 /script


 You can also chek for individual devices by just calling any of the
 following...

 isMobile.Android()
 isMobile.BlackBerry()
 isMobile.iOS()
 isMobile.Windows()
 isMobile.Symbian()

 You can also add your own deviced if you know the userAgent. Just add it
 to the array! :)
 Now, this does not check if flash is installed. I have the old skool flash
 fallback for that and
 a link to the html 5 page in there as well so if they know they have a
 html5 compatible
 desktop browser, they can just click that if they don't what to install
 flash per se.
 HTH.

 Best,

 Karl DeSaulniers
 Design Drumm
 http://designdrumm.com



 On Jul 21, 2014, at 7:36 PM, Mike Starr starrten...@gmail.com wrote:

  So this looks complicated.
 
  A few resources I recommend:
  Adobe GoLive
  ActiveX
 
 
  On Mon, Jul 21, 2014 at 10:20 AM, Ross P. Sclafani 
 ross.sclaf...@gmail.com
  wrote:
 
  I have done this for a video player i build that does hundreds of
 millions
  of streams / year across platforms and devices.
 
  I use SWFObject to attempt to write the flash SWF, and put our html5
  rendering code into the callback after the attempt, if the flash failed
 to
  write.
 
 
 
  On Jul 21, 2014, at 1:57 AM, natalia Vikhtinskaya 
 natavi.m...@gmail.com
  wrote:
 
  Thank you very much for this link. But I need a bit different. If
 browser
  support HTML5 and Flash it should play Flash. Only platforms that does
  not
  support Flash should play video.
 
 
  2014-07-20 21:55 GMT+04:00 Ruben Quintana ruben.quint...@gmail.com:
 
  http://coolestguidesontheplanet.com/use-html-5-video-on-all-browsers/
 
 
 
  On Sun, Jul 20, 2014 at 12:05 PM, natalia Vikhtinskaya 
  natavi.m...@gmail.com wrote:
 
  I need play video only for iPad and other devices that does not
 support
  Flash. Does this code do that?
 
 
  2014-07-20 19:51 GMT+04:00 Micky Hulse mickyhulse.li...@gmail.com:
 
  On Sun, Jul 20, 2014 at 8:41 AM, natalia Vikhtinskaya
  natavi.m...@gmail.com wrote:
  I tested on Windows - just blank page. It seems  does not like
  style=display:none but I don't know another solition.
 
  I typically use:
 
  video poster=foo.jpg width=480 height=360 preload=none
  controls
source src=foo.webm type=video/webm
source src=foo.ogv type=video/ogg
source src=foo.mp4 type=video/mp4
... Flash fallback goes here ...
  /video
 
  You'll have to change width/height to match video.
 
  This 

Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-22 Thread James Merrill
Do not sniff for user agents! What will your code do when someone uses the
next iPhone? Or if they have opera installed on their amazon fire? You can
not predict what user agent strings will look like in the future, and are
bound to serve up the wrong content to the wrong people.

This problem has been solved by JS developers, and it's called feature
detection. Instead of relying upon user agent sniffing, check whether the
browser supports video tags.

This library is all you need. http://modernizr.com/

Then you can simply do:

if(Modernizr.video){
//code to show html5 video
} else {
//code to show flash video
}


On Tue, Jul 22, 2014 at 8:57 AM, natalia Vikhtinskaya natavi.m...@gmail.com
 wrote:

 Thank you very much for the help. As I understand I use correct code. I
 don't use different pages for video and flash. I did two blocks on the
 page.

 div id=video style=display:none
 video id=video width=100% height=100% poster=screenshot.png
 controls=controls preload=none 
  source src=jack_giant_video.mp4 type=video/mp4 /
 /video
  /div

  div id=flash style=display:block
  object classid=clsid:d27cdb6e-ae6d-11cf-96b8-44455354 codebase=

 http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0
 
 width=100% height=100% id=jack_giant align=middle
  param name=allowScriptAccess value=sameDomain /
  param name=allowFullScreen value=false /
  param name=movie value=jack_giant.swf /param name=quality
 value=high /param name=scale value=noscale /param name=bgcolor
 value=#fdef96 / embed src=jack_giant.swf quality=high
 scale=noscale bgcolor=#fdef96 width=100% height=100%
 name=jack_giant align=middle allowScriptAccess=sameDomain
 allowFullScreen=false type=application/x-shockwave-flash pluginspage=
 http://www.macromedia.com/go/getflashplayer; /
 /object
  /div

 script language=javascript
  if ((navigator.userAgent.match(/iPad/i) != null) ||
 (navigator.userAgent.match(/iPhone/i) != null) ||
 (navigator.userAgent.match(/iPod/i) != null)) {
 document.getElementById(video).style.display = block;
 document.getElementById(flash).style.display = none; }
  /script


 I should improve JavaScript as Karl shows but unfortunately iPad does not
 play video when html file tests. I tested this mp4 video in browsers that
 support html5 and they play video. The same video iPad does not play. Where
 can be problem?


 2014-07-22 4:44 GMT+04:00 Karl DeSaulniers k...@designdrumm.com:

  Here is what I use, it's simple and works like a charm for me.
 
  script type=text/javascript
  var nAgt = navigator.userAgent;
 
  var isMobile = {
  Android: function() {
  return nAgt.match(/Android/i) ? true : false;
  },
  BlackBerry: function() {
  return nAgt.match(/BlackBerry/i) ? true : false;
  },
  iOS: function() {
  return nAgt.match(/iPhone|iPad|iPod/i) ? true : false;
  },
  Windows: function() {
  return nAgt.match(/IEMobile/i) ? true : false;
  },
  Symbian: function() {
  return nAgt.match(/SymbianOS/i) ? true : false;
  },
  any: function() {
  return (isMobile.Android() || isMobile.BlackBerry() ||
  isMobile.iOS() || isMobile.Windows() || isMobile.Symbian());
  }
  };
 
  if( isMobile.any() ) {
  location.href = HTML5/index.html ;
  } else {
  location.href = FLASH/index.html ;
  }
  /script
 
 
  You can also chek for individual devices by just calling any of the
  following...
 
  isMobile.Android()
  isMobile.BlackBerry()
  isMobile.iOS()
  isMobile.Windows()
  isMobile.Symbian()
 
  You can also add your own deviced if you know the userAgent. Just add it
  to the array! :)
  Now, this does not check if flash is installed. I have the old skool
 flash
  fallback for that and
  a link to the html 5 page in there as well so if they know they have a
  html5 compatible
  desktop browser, they can just click that if they don't what to install
  flash per se.
  HTH.
 
  Best,
 
  Karl DeSaulniers
  Design Drumm
  http://designdrumm.com
 
 
 
  On Jul 21, 2014, at 7:36 PM, Mike Starr starrten...@gmail.com wrote:
 
   So this looks complicated.
  
   A few resources I recommend:
   Adobe GoLive
   ActiveX
  
  
   On Mon, Jul 21, 2014 at 10:20 AM, Ross P. Sclafani 
  ross.sclaf...@gmail.com
   wrote:
  
   I have done this for a video player i build that does hundreds of
  millions
   of streams / year across platforms and devices.
  
   I use SWFObject to attempt to write the flash SWF, and put our html5
   rendering code into the callback after the attempt, if the flash
 failed
  to
   write.
  
  
  
   On Jul 21, 2014, at 1:57 AM, natalia Vikhtinskaya 
  natavi.m...@gmail.com
   wrote:
  
   Thank you very much for this link. But I need a bit different. If
  browser
   support HTML5 and Flash it should play Flash. Only platforms that
 does
   not
   support Flash should play video.
  
  
   2014-07-20 21:55 GMT+04:00 Ruben Quintana ruben.quint...@gmail.com
 :
  
  
 

Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-22 Thread natalia Vikhtinskaya
Thank you for this information. What if I need
if support flash{
//code for flash
} else {
//code for video
}
How to solve that?



2014-07-22 17:34 GMT+04:00 James Merrill jmerri...@gmail.com:

 Do not sniff for user agents! What will your code do when someone uses the
 next iPhone? Or if they have opera installed on their amazon fire? You can
 not predict what user agent strings will look like in the future, and are
 bound to serve up the wrong content to the wrong people.

 This problem has been solved by JS developers, and it's called feature
 detection. Instead of relying upon user agent sniffing, check whether the
 browser supports video tags.

 This library is all you need. http://modernizr.com/

 Then you can simply do:

 if(Modernizr.video){
 //code to show html5 video
 } else {
 //code to show flash video
 }


 On Tue, Jul 22, 2014 at 8:57 AM, natalia Vikhtinskaya 
 natavi.m...@gmail.com
  wrote:

  Thank you very much for the help. As I understand I use correct code. I
  don't use different pages for video and flash. I did two blocks on the
  page.
 
  div id=video style=display:none
  video id=video width=100% height=100% poster=screenshot.png
  controls=controls preload=none 
   source src=jack_giant_video.mp4 type=video/mp4 /
  /video
   /div
 
   div id=flash style=display:block
   object classid=clsid:d27cdb6e-ae6d-11cf-96b8-44455354 codebase=
 
 
 http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0
  
  width=100% height=100% id=jack_giant align=middle
   param name=allowScriptAccess value=sameDomain /
   param name=allowFullScreen value=false /
   param name=movie value=jack_giant.swf /param name=quality
  value=high /param name=scale value=noscale /param
 name=bgcolor
  value=#fdef96 / embed src=jack_giant.swf quality=high
  scale=noscale bgcolor=#fdef96 width=100% height=100%
  name=jack_giant align=middle allowScriptAccess=sameDomain
  allowFullScreen=false type=application/x-shockwave-flash
 pluginspage=
  http://www.macromedia.com/go/getflashplayer; /
  /object
   /div
 
  script language=javascript
   if ((navigator.userAgent.match(/iPad/i) != null) ||
  (navigator.userAgent.match(/iPhone/i) != null) ||
  (navigator.userAgent.match(/iPod/i) != null)) {
  document.getElementById(video).style.display = block;
  document.getElementById(flash).style.display = none; }
   /script
 
 
  I should improve JavaScript as Karl shows but unfortunately iPad does not
  play video when html file tests. I tested this mp4 video in browsers that
  support html5 and they play video. The same video iPad does not play.
 Where
  can be problem?
 
 
  2014-07-22 4:44 GMT+04:00 Karl DeSaulniers k...@designdrumm.com:
 
   Here is what I use, it's simple and works like a charm for me.
  
   script type=text/javascript
   var nAgt = navigator.userAgent;
  
   var isMobile = {
   Android: function() {
   return nAgt.match(/Android/i) ? true : false;
   },
   BlackBerry: function() {
   return nAgt.match(/BlackBerry/i) ? true : false;
   },
   iOS: function() {
   return nAgt.match(/iPhone|iPad|iPod/i) ? true : false;
   },
   Windows: function() {
   return nAgt.match(/IEMobile/i) ? true : false;
   },
   Symbian: function() {
   return nAgt.match(/SymbianOS/i) ? true : false;
   },
   any: function() {
   return (isMobile.Android() || isMobile.BlackBerry() ||
   isMobile.iOS() || isMobile.Windows() || isMobile.Symbian());
   }
   };
  
   if( isMobile.any() ) {
   location.href = HTML5/index.html ;
   } else {
   location.href = FLASH/index.html ;
   }
   /script
  
  
   You can also chek for individual devices by just calling any of the
   following...
  
   isMobile.Android()
   isMobile.BlackBerry()
   isMobile.iOS()
   isMobile.Windows()
   isMobile.Symbian()
  
   You can also add your own deviced if you know the userAgent. Just add
 it
   to the array! :)
   Now, this does not check if flash is installed. I have the old skool
  flash
   fallback for that and
   a link to the html 5 page in there as well so if they know they have a
   html5 compatible
   desktop browser, they can just click that if they don't what to install
   flash per se.
   HTH.
  
   Best,
  
   Karl DeSaulniers
   Design Drumm
   http://designdrumm.com
  
  
  
   On Jul 21, 2014, at 7:36 PM, Mike Starr starrten...@gmail.com wrote:
  
So this looks complicated.
   
A few resources I recommend:
Adobe GoLive
ActiveX
   
   
On Mon, Jul 21, 2014 at 10:20 AM, Ross P. Sclafani 
   ross.sclaf...@gmail.com
wrote:
   
I have done this for a video player i build that does hundreds of
   millions
of streams / year across platforms and devices.
   
I use SWFObject to attempt to write the flash SWF, and put our html5
rendering code into the callback after the attempt, if the flash
  failed
   to
write.
   
   
   
On Jul 21, 2014, at 1:57 AM, natalia 

Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-22 Thread Karl DeSaulniers
Well, it may not be the best solution, but technically my code is not sniffing 
the userAgent the way your implying, it's sniffing for a device name in the 
userAgent string. Doesn't matter what version of iPhone you have because the 
name iPhone will always be in the userAgent string for a web browser on an 
iPhone. Same with the name windows, android, Symbian etc etc. If I were 
sniffing the userAgent string for a browser version I would agree with you. My 
script has survived three iPhones so far. :) But I will look into your 
suggestion. Thank you. 

Best,
Karl

Sent from losPhone

 On Jul 22, 2014, at 8:34 AM, James Merrill jmerri...@gmail.com wrote:
 
 Do not sniff for user agents! What will your code do when someone uses the
 next iPhone? Or if they have opera installed on their amazon fire? You can
 not predict what user agent strings will look like in the future, and are
 bound to serve up the wrong content to the wrong people.
 
 This problem has been solved by JS developers, and it's called feature
 detection. Instead of relying upon user agent sniffing, check whether the
 browser supports video tags.
 
 This library is all you need. http://modernizr.com/
 
 Then you can simply do:
 
 if(Modernizr.video){
 //code to show html5 video
 } else {
 //code to show flash video
 }
 
 
 On Tue, Jul 22, 2014 at 8:57 AM, natalia Vikhtinskaya natavi.m...@gmail.com
 wrote:
 
 Thank you very much for the help. As I understand I use correct code. I
 don't use different pages for video and flash. I did two blocks on the
 page.
 
 div id=video style=display:none
 video id=video width=100% height=100% poster=screenshot.png
 controls=controls preload=none 
 source src=jack_giant_video.mp4 type=video/mp4 /
/video
 /div
 
 div id=flash style=display:block
 object classid=clsid:d27cdb6e-ae6d-11cf-96b8-44455354 codebase=
 
 http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0
 
 width=100% height=100% id=jack_giant align=middle
 param name=allowScriptAccess value=sameDomain /
 param name=allowFullScreen value=false /
 param name=movie value=jack_giant.swf /param name=quality
 value=high /param name=scale value=noscale /param name=bgcolor
 value=#fdef96 / embed src=jack_giant.swf quality=high
 scale=noscale bgcolor=#fdef96 width=100% height=100%
 name=jack_giant align=middle allowScriptAccess=sameDomain
 allowFullScreen=false type=application/x-shockwave-flash pluginspage=
 http://www.macromedia.com/go/getflashplayer; /
 /object
 /div
 
 script language=javascript
 if ((navigator.userAgent.match(/iPad/i) != null) ||
 (navigator.userAgent.match(/iPhone/i) != null) ||
 (navigator.userAgent.match(/iPod/i) != null)) {
 document.getElementById(video).style.display = block;
 document.getElementById(flash).style.display = none; }
 /script
 
 
 I should improve JavaScript as Karl shows but unfortunately iPad does not
 play video when html file tests. I tested this mp4 video in browsers that
 support html5 and they play video. The same video iPad does not play. Where
 can be problem?
 
 
 2014-07-22 4:44 GMT+04:00 Karl DeSaulniers k...@designdrumm.com:
 
 Here is what I use, it's simple and works like a charm for me.
 
 script type=text/javascript
 var nAgt = navigator.userAgent;
 
 var isMobile = {
Android: function() {
return nAgt.match(/Android/i) ? true : false;
},
BlackBerry: function() {
return nAgt.match(/BlackBerry/i) ? true : false;
},
iOS: function() {
return nAgt.match(/iPhone|iPad|iPod/i) ? true : false;
},
Windows: function() {
return nAgt.match(/IEMobile/i) ? true : false;
},
Symbian: function() {
return nAgt.match(/SymbianOS/i) ? true : false;
},
any: function() {
return (isMobile.Android() || isMobile.BlackBerry() ||
 isMobile.iOS() || isMobile.Windows() || isMobile.Symbian());
}
 };
 
 if( isMobile.any() ) {
location.href = HTML5/index.html ;
 } else {
location.href = FLASH/index.html ;
 }
 /script
 
 
 You can also chek for individual devices by just calling any of the
 following...
 
 isMobile.Android()
 isMobile.BlackBerry()
 isMobile.iOS()
 isMobile.Windows()
 isMobile.Symbian()
 
 You can also add your own deviced if you know the userAgent. Just add it
 to the array! :)
 Now, this does not check if flash is installed. I have the old skool
 flash
 fallback for that and
 a link to the html 5 page in there as well so if they know they have a
 html5 compatible
 desktop browser, they can just click that if they don't what to install
 flash per se.
 HTH.
 
 Best,
 
 Karl DeSaulniers
 Design Drumm
 http://designdrumm.com
 
 
 
 On Jul 21, 2014, at 7:36 PM, Mike Starr starrten...@gmail.com wrote:
 
 So this looks complicated.
 
 A few resources I recommend:
 Adobe GoLive
 ActiveX
 
 
 On Mon, Jul 21, 2014 at 10:20 AM, Ross P. Sclafani 
 ross.sclaf...@gmail.com
 wrote:
 
 I have done this for a video player i build that does hundreds of
 millions
 of streams / year across 

Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-21 Thread natalia Vikhtinskaya
Thank you very much for this link. But I need a bit different. If browser
support HTML5 and Flash it should play Flash. Only platforms that does not
support Flash should play video.


2014-07-20 21:55 GMT+04:00 Ruben Quintana ruben.quint...@gmail.com:

 http://coolestguidesontheplanet.com/use-html-5-video-on-all-browsers/



 On Sun, Jul 20, 2014 at 12:05 PM, natalia Vikhtinskaya 
 natavi.m...@gmail.com wrote:

  I need play video only for iPad and other devices that does not support
  Flash. Does this code do that?
 
 
  2014-07-20 19:51 GMT+04:00 Micky Hulse mickyhulse.li...@gmail.com:
 
   On Sun, Jul 20, 2014 at 8:41 AM, natalia Vikhtinskaya
   natavi.m...@gmail.com wrote:
I tested on Windows - just blank page. It seems  does not like
style=display:none but I don't know another solition.
  
   I typically use:
  
   video poster=foo.jpg width=480 height=360 preload=none
 controls
   source src=foo.webm type=video/webm
   source src=foo.ogv type=video/ogg
   source src=foo.mp4 type=video/mp4
   ... Flash fallback goes here ...
   /video
  
   You'll have to change width/height to match video.
  
   This app is great for converting your source to diff formats:
  
   http://www.mirovideoconverter.com/
   ___
   Flashcoders mailing list
   Flashcoders@chattyfig.figleaf.com
   http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
  
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  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
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 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-21 Thread Ross P. Sclafani
I have done this for a video player i build that does hundreds of millions of 
streams / year across platforms and devices.

I use SWFObject to attempt to write the flash SWF, and put our html5 rendering 
code into the callback after the attempt, if the flash failed to write.



On Jul 21, 2014, at 1:57 AM, natalia Vikhtinskaya natavi.m...@gmail.com wrote:

 Thank you very much for this link. But I need a bit different. If browser
 support HTML5 and Flash it should play Flash. Only platforms that does not
 support Flash should play video.
 
 
 2014-07-20 21:55 GMT+04:00 Ruben Quintana ruben.quint...@gmail.com:
 
 http://coolestguidesontheplanet.com/use-html-5-video-on-all-browsers/
 
 
 
 On Sun, Jul 20, 2014 at 12:05 PM, natalia Vikhtinskaya 
 natavi.m...@gmail.com wrote:
 
 I need play video only for iPad and other devices that does not support
 Flash. Does this code do that?
 
 
 2014-07-20 19:51 GMT+04:00 Micky Hulse mickyhulse.li...@gmail.com:
 
 On Sun, Jul 20, 2014 at 8:41 AM, natalia Vikhtinskaya
 natavi.m...@gmail.com wrote:
 I tested on Windows - just blank page. It seems  does not like
 style=display:none but I don't know another solition.
 
 I typically use:
 
 video poster=foo.jpg width=480 height=360 preload=none
 controls
source src=foo.webm type=video/webm
source src=foo.ogv type=video/ogg
source src=foo.mp4 type=video/mp4
... Flash fallback goes here ...
 /video
 
 You'll have to change width/height to match video.
 
 This app is great for converting your source to diff formats:
 
 http://www.mirovideoconverter.com/
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
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 Flashcoders@chattyfig.figleaf.com
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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-21 Thread Mike Starr
So this looks complicated.

A few resources I recommend:
Adobe GoLive
ActiveX


On Mon, Jul 21, 2014 at 10:20 AM, Ross P. Sclafani ross.sclaf...@gmail.com
wrote:

 I have done this for a video player i build that does hundreds of millions
 of streams / year across platforms and devices.

 I use SWFObject to attempt to write the flash SWF, and put our html5
 rendering code into the callback after the attempt, if the flash failed to
 write.



 On Jul 21, 2014, at 1:57 AM, natalia Vikhtinskaya natavi.m...@gmail.com
 wrote:

  Thank you very much for this link. But I need a bit different. If browser
  support HTML5 and Flash it should play Flash. Only platforms that does
 not
  support Flash should play video.
 
 
  2014-07-20 21:55 GMT+04:00 Ruben Quintana ruben.quint...@gmail.com:
 
  http://coolestguidesontheplanet.com/use-html-5-video-on-all-browsers/
 
 
 
  On Sun, Jul 20, 2014 at 12:05 PM, natalia Vikhtinskaya 
  natavi.m...@gmail.com wrote:
 
  I need play video only for iPad and other devices that does not support
  Flash. Does this code do that?
 
 
  2014-07-20 19:51 GMT+04:00 Micky Hulse mickyhulse.li...@gmail.com:
 
  On Sun, Jul 20, 2014 at 8:41 AM, natalia Vikhtinskaya
  natavi.m...@gmail.com wrote:
  I tested on Windows - just blank page. It seems  does not like
  style=display:none but I don't know another solition.
 
  I typically use:
 
  video poster=foo.jpg width=480 height=360 preload=none
  controls
 source src=foo.webm type=video/webm
 source src=foo.ogv type=video/ogg
 source src=foo.mp4 type=video/mp4
 ... Flash fallback goes here ...
  /video
 
  You'll have to change width/height to match video.
 
  This app is great for converting your source to diff formats:
 
  http://www.mirovideoconverter.com/
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
  ___
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  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
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  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-21 Thread Karl DeSaulniers
Here is what I use, it's simple and works like a charm for me.

script type=text/javascript
var nAgt = navigator.userAgent;

var isMobile = {
Android: function() {
return nAgt.match(/Android/i) ? true : false;
},
BlackBerry: function() {
return nAgt.match(/BlackBerry/i) ? true : false;
},
iOS: function() {
return nAgt.match(/iPhone|iPad|iPod/i) ? true : false;
},
Windows: function() {
return nAgt.match(/IEMobile/i) ? true : false;
},
Symbian: function() {
return nAgt.match(/SymbianOS/i) ? true : false;
},
any: function() {
return (isMobile.Android() || isMobile.BlackBerry() || isMobile.iOS() 
|| isMobile.Windows() || isMobile.Symbian());
}
};

if( isMobile.any() ) {
location.href = HTML5/index.html ;
} else {
location.href = FLASH/index.html ;
}
/script


You can also chek for individual devices by just calling any of the following...

isMobile.Android()
isMobile.BlackBerry()
isMobile.iOS()
isMobile.Windows()
isMobile.Symbian()

You can also add your own deviced if you know the userAgent. Just add it to the 
array! :)
Now, this does not check if flash is installed. I have the old skool flash 
fallback for that and 
a link to the html 5 page in there as well so if they know they have a html5 
compatible 
desktop browser, they can just click that if they don't what to install flash 
per se.
HTH.

Best,

Karl DeSaulniers
Design Drumm
http://designdrumm.com



On Jul 21, 2014, at 7:36 PM, Mike Starr starrten...@gmail.com wrote:

 So this looks complicated.
 
 A few resources I recommend:
 Adobe GoLive
 ActiveX
 
 
 On Mon, Jul 21, 2014 at 10:20 AM, Ross P. Sclafani ross.sclaf...@gmail.com
 wrote:
 
 I have done this for a video player i build that does hundreds of millions
 of streams / year across platforms and devices.
 
 I use SWFObject to attempt to write the flash SWF, and put our html5
 rendering code into the callback after the attempt, if the flash failed to
 write.
 
 
 
 On Jul 21, 2014, at 1:57 AM, natalia Vikhtinskaya natavi.m...@gmail.com
 wrote:
 
 Thank you very much for this link. But I need a bit different. If browser
 support HTML5 and Flash it should play Flash. Only platforms that does
 not
 support Flash should play video.
 
 
 2014-07-20 21:55 GMT+04:00 Ruben Quintana ruben.quint...@gmail.com:
 
 http://coolestguidesontheplanet.com/use-html-5-video-on-all-browsers/
 
 
 
 On Sun, Jul 20, 2014 at 12:05 PM, natalia Vikhtinskaya 
 natavi.m...@gmail.com wrote:
 
 I need play video only for iPad and other devices that does not support
 Flash. Does this code do that?
 
 
 2014-07-20 19:51 GMT+04:00 Micky Hulse mickyhulse.li...@gmail.com:
 
 On Sun, Jul 20, 2014 at 8:41 AM, natalia Vikhtinskaya
 natavi.m...@gmail.com wrote:
 I tested on Windows - just blank page. It seems  does not like
 style=display:none but I don't know another solition.
 
 I typically use:
 
 video poster=foo.jpg width=480 height=360 preload=none
 controls
   source src=foo.webm type=video/webm
   source src=foo.ogv type=video/ogg
   source src=foo.mp4 type=video/mp4
   ... Flash fallback goes here ...
 /video
 
 You'll have to change width/height to match video.
 
 This app is great for converting your source to diff formats:
 
 http://www.mirovideoconverter.com/
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
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 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
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 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
 
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 Flashcoders@chattyfig.figleaf.com
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-20 Thread Ross P. Sclafani
You don't embed QuickTime for iOS, you use the html5 video tag.
Whatever solution you use should do that when flash isn't detected.

Sent from my iPhone

 On Jul 20, 2014, at 3:36 AM, natalia Vikhtinskaya natavi.m...@gmail.com 
 wrote:
 
 Hi
 I am trying to find a simple way to show video file for devices that don't
 have Flash
 Here is the code
 
 div id=video style=display:none
 OBJECT CLASSID=clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B
 CODEBASE=http://www.apple.com/qtactivex/qtplugin.cab; WIDTH=900
 HEIGHT=575 
 PARAM NAME=src VALUE=jack_giant_video.mp4 
 PARAM NAME=autoplay VALUE=true 
 EMBED SRC=jack_giant_video.mp4 TYPE=image/x-macpaint
 PLUGINSPAGE=http://www.apple.com/quicktime/download; WIDTH=900
 HEIGHT=575 AUTOPLAY=true/EMBED
 /OBJECT
 /div
 div id=flash style=display:block
 object classid=clsid:d27cdb6e-ae6d-11cf-96b8-44455354 codebase=
 http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0;
 width=100% height=100% id=jack_giant align=middle
 param name=allowScriptAccess value=sameDomain /
 param name=allowFullScreen value=false /
 param name=movie value=jack_giant.swf /param name=quality
 value=high /param name=scale value=noscale /param name=bgcolor
 value=#fdef96 / embed src=jack_giant.swf quality=high
 scale=noscale bgcolor=#fdef96 width=100% height=100%
 name=jack_giant align=middle allowScriptAccess=sameDomain
 allowFullScreen=false type=application/x-shockwave-flash pluginspage=
 http://www.macromedia.com/go/getflashplayer; /
 /object
 /div
 script language=javascript
 if ((navigator.userAgent.match(/iPad/i) != null) ||
 (navigator.userAgent.match(/iPhone/i) != null) ||
 (navigator.userAgent.match(/iPod/i) != null)) {
 document.getElementById(video).style.display = block;
 document.getElementById(flash).style.display = none; }
 /script
 
 But unfortunately that does not work.
 Can anybody give me an advice what is the correct way for this task?
 Thank you very much in advance.
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-20 Thread natalia Vikhtinskaya
ok. I use now
div id=video style=display:none
 video id=example_video_1 class=video-js width=900 height=575
controls preload=auto poster=video.png/video
 /div
I tested on Windows - just blank page. It seems  does not like
style=display:none but I don't know another solition.


2014-07-20 18:42 GMT+04:00 Ross P. Sclafani ross.sclaf...@gmail.com:

 You don't embed QuickTime for iOS, you use the html5 video tag.
 Whatever solution you use should do that when flash isn't detected.

 Sent from my iPhone

  On Jul 20, 2014, at 3:36 AM, natalia Vikhtinskaya natavi.m...@gmail.com
 wrote:
 
  Hi
  I am trying to find a simple way to show video file for devices that
 don't
  have Flash
  Here is the code
 
  div id=video style=display:none
  OBJECT CLASSID=clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B
  CODEBASE=http://www.apple.com/qtactivex/qtplugin.cab; WIDTH=900
  HEIGHT=575 
  PARAM NAME=src VALUE=jack_giant_video.mp4 
  PARAM NAME=autoplay VALUE=true 
  EMBED SRC=jack_giant_video.mp4 TYPE=image/x-macpaint
  PLUGINSPAGE=http://www.apple.com/quicktime/download; WIDTH=900
  HEIGHT=575 AUTOPLAY=true/EMBED
  /OBJECT
  /div
  div id=flash style=display:block
  object classid=clsid:d27cdb6e-ae6d-11cf-96b8-44455354 codebase=
 
 http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0
 
  width=100% height=100% id=jack_giant align=middle
  param name=allowScriptAccess value=sameDomain /
  param name=allowFullScreen value=false /
  param name=movie value=jack_giant.swf /param name=quality
  value=high /param name=scale value=noscale /param
 name=bgcolor
  value=#fdef96 / embed src=jack_giant.swf quality=high
  scale=noscale bgcolor=#fdef96 width=100% height=100%
  name=jack_giant align=middle allowScriptAccess=sameDomain
  allowFullScreen=false type=application/x-shockwave-flash
 pluginspage=
  http://www.macromedia.com/go/getflashplayer; /
  /object
  /div
  script language=javascript
  if ((navigator.userAgent.match(/iPad/i) != null) ||
  (navigator.userAgent.match(/iPhone/i) != null) ||
  (navigator.userAgent.match(/iPod/i) != null)) {
  document.getElementById(video).style.display = block;
  document.getElementById(flash).style.display = none; }
  /script
 
  But unfortunately that does not work.
  Can anybody give me an advice what is the correct way for this task?
  Thank you very much in advance.
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-20 Thread Micky Hulse
On Sun, Jul 20, 2014 at 8:41 AM, natalia Vikhtinskaya
natavi.m...@gmail.com wrote:
 I tested on Windows - just blank page. It seems  does not like
 style=display:none but I don't know another solition.

I typically use:

video poster=foo.jpg width=480 height=360 preload=none controls
source src=foo.webm type=video/webm
source src=foo.ogv type=video/ogg
source src=foo.mp4 type=video/mp4
... Flash fallback goes here ...
/video

You'll have to change width/height to match video.

This app is great for converting your source to diff formats:

http://www.mirovideoconverter.com/
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-20 Thread natalia Vikhtinskaya
I need play video only for iPad and other devices that does not support
Flash. Does this code do that?


2014-07-20 19:51 GMT+04:00 Micky Hulse mickyhulse.li...@gmail.com:

 On Sun, Jul 20, 2014 at 8:41 AM, natalia Vikhtinskaya
 natavi.m...@gmail.com wrote:
  I tested on Windows - just blank page. It seems  does not like
  style=display:none but I don't know another solition.

 I typically use:

 video poster=foo.jpg width=480 height=360 preload=none controls
 source src=foo.webm type=video/webm
 source src=foo.ogv type=video/ogg
 source src=foo.mp4 type=video/mp4
 ... Flash fallback goes here ...
 /video

 You'll have to change width/height to match video.

 This app is great for converting your source to diff formats:

 http://www.mirovideoconverter.com/
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Re: [Flashcoders] Html coding: video for iPad and Flash on one page

2014-07-20 Thread Ruben Quintana
http://coolestguidesontheplanet.com/use-html-5-video-on-all-browsers/



On Sun, Jul 20, 2014 at 12:05 PM, natalia Vikhtinskaya 
natavi.m...@gmail.com wrote:

 I need play video only for iPad and other devices that does not support
 Flash. Does this code do that?


 2014-07-20 19:51 GMT+04:00 Micky Hulse mickyhulse.li...@gmail.com:

  On Sun, Jul 20, 2014 at 8:41 AM, natalia Vikhtinskaya
  natavi.m...@gmail.com wrote:
   I tested on Windows - just blank page. It seems  does not like
   style=display:none but I don't know another solition.
 
  I typically use:
 
  video poster=foo.jpg width=480 height=360 preload=none controls
  source src=foo.webm type=video/webm
  source src=foo.ogv type=video/ogg
  source src=foo.mp4 type=video/mp4
  ... Flash fallback goes here ...
  /video
 
  You'll have to change width/height to match video.
 
  This app is great for converting your source to diff formats:
 
  http://www.mirovideoconverter.com/
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Re: [Flashcoders] Flash to HTML

2014-06-23 Thread tom rhodes
@erick: You can use externs for all the native functionality. Same goes for
using existing C++ or Java libs.


On 23 June 2014 10:53, tom rhodes tom.rho...@gmail.com wrote:

 @David:

 You can render HTML5 in openGL with Haxe/OpenFL. OpenGL is default on all
 teh native targets, the html5 target is still not 100% there, but there's a
 new backend for it which has improved things massively. Bitmap animation is
 no problem, either using OpenFL or the createJS extensions if you just want
 to ttarget JS.

 You can compile your Haxe code to AS3, not just to a swf if you want.
 Coming from AS3 their are tools to convert your AS3 to Haxe, in general
 these are good, but don't expect to port a massive codebase over withtou
 getting your hands dirty.

 Yes you can compile to PHP for your server side work, or nodeJS, Neko,
 C++, C#, Java and there's a Python target too now :)

 This is my favourite thing abotu Haxe, writing for server and client in
 the same language. You can communicate via remoting, sockets, whatever, and
 you use the EXACT SAME classes at either end. Not 2 diff represetations, or
 a 3rd protocol just to communicate. You can also easily move logic from
 client to server and back depending on where it fits best etc. It's awesome
 :)

 @Cedric:

 Nice to see you on board the Haxe train! Not seen you in the mailing list?


 On 22 June 2014 18:15, David Cohn d...@eyebright.com wrote:


 Thanks Cedric;  looks like it's well worth exploring.  Am I right in
 believing that you can compile to vanilla PHP code, without the need for
 any additional server installations?

 Would love to see your example...
 Thanks,
 --Dave


 On Jun 21, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com
 wrote:

  Hi David,
 
  I have been playing with a lot of HaXE, createjs, base html5 canvas
 and, of course, Flash these last months. Whatever you can do in AS3, you
 can do it with HaXE. And there are some additional benefits, but these are
 just developer bonuses. From what I can say, JS+HTML canvas execution
 performs really well under some circumstances: you need to accept the 10x
 assets file size you will be loading and that the overall performance can
 hit the CPU. And forget about the html5 canvas textfields ….. this feels
 like Flash 6.
  I hope I can show you my latest work before the end of the week (both
 in AS3 and JS) so you can compare.
 
  hth,
  Cedric


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Re: [Flashcoders] Flash to HTML

2014-06-23 Thread tom rhodes
@David:

You can render HTML5 in openGL with Haxe/OpenFL. OpenGL is default on all
teh native targets, the html5 target is still not 100% there, but there's a
new backend for it which has improved things massively. Bitmap animation is
no problem, either using OpenFL or the createJS extensions if you just want
to ttarget JS.

You can compile your Haxe code to AS3, not just to a swf if you want.
Coming from AS3 their are tools to convert your AS3 to Haxe, in general
these are good, but don't expect to port a massive codebase over withtou
getting your hands dirty.

Yes you can compile to PHP for your server side work, or nodeJS, Neko, C++,
C#, Java and there's a Python target too now :)

This is my favourite thing abotu Haxe, writing for server and client in the
same language. You can communicate via remoting, sockets, whatever, and you
use the EXACT SAME classes at either end. Not 2 diff represetations, or a
3rd protocol just to communicate. You can also easily move logic from
client to server and back depending on where it fits best etc. It's awesome
:)

@Cedric:

Nice to see you on board the Haxe train! Not seen you in the mailing list?


On 22 June 2014 18:15, David Cohn d...@eyebright.com wrote:


 Thanks Cedric;  looks like it's well worth exploring.  Am I right in
 believing that you can compile to vanilla PHP code, without the need for
 any additional server installations?

 Would love to see your example...
 Thanks,
 --Dave


 On Jun 21, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com
 wrote:

  Hi David,
 
  I have been playing with a lot of HaXE, createjs, base html5 canvas and,
 of course, Flash these last months. Whatever you can do in AS3, you can do
 it with HaXE. And there are some additional benefits, but these are just
 developer bonuses. From what I can say, JS+HTML canvas execution performs
 really well under some circumstances: you need to accept the 10x assets
 file size you will be loading and that the overall performance can hit the
 CPU. And forget about the html5 canvas textfields ….. this feels like Flash
 6.
  I hope I can show you my latest work before the end of the week (both in
 AS3 and JS) so you can compare.
 
  hth,
  Cedric


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Re: [Flashcoders] Flash to HTML

2014-06-23 Thread David Cohn
Cedric,
I've been here since the get-go... in digest mode, so most questions are 
answered by the time I get them ;-)
Thanks-- time to delve into Haxe-- I'm excited!
--Dave

 Nice to see you on board the Haxe train! Not seen you in the mailing list?


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Re: [Flashcoders] Flash to HTML

2014-06-23 Thread John McCormack

On 23/06/2014 17:29, David Cohn wrote:

Cedric,
I've been here since the get-go... in digest mode, so most questions are 
answered by the time I get them ;-)
Thanks-- time to delve into Haxe-- I'm excited!
--Dave



I don't know how good it is but FDT have been involved with Haxe for a long 
time...
http://fdt.powerflasher.com/w/index.php?title=Special:Searchns0=1redirs=0search=haxelimit=500offset=0

John

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Re: [Flashcoders] Flash to HTML

2014-06-22 Thread erik mattheis
How is HAXE/OpenFL for compiling to native mobile devices? Any libraries
allow it to access device features or does it still compile a web app into
a native wrapper?


On Fri, Jun 20, 2014 at 3:42 AM, tom rhodes tom.rho...@gmail.com wrote:

 Look at Haxe, www.haxe.org and in particular OpenFL lib (
 http://www.openfl.org/) to use with it, port your AS3 to Haxe (there are
 automated tools for this, but you'll probably still have to get your hands
 dirty) and from there you should be good with a few tweaks to compile with
 OpenFL to HTML5, iOS, Android and lots of other targets all from the same
 codebase.

 Seriously I've been using Haxe for years now, mostly to make programming
 server side and javascript much much easier coming from AS3. I've tapped
 prbably 5% of it's potential ;) It's awesome.


 On 20 June 2014 01:01, John R. Sweeney Jr. jr.swee...@comcast.net wrote:

  Howdy,
 
  I know that and I’m sure most developers do too, but I promised the
 client
  I would do my best to look into it, before I give him the inevitable bad
  news. The assets are the problem as much as the extensive coding. This
 is a
  real-time simulation of living on your own for a year (52 weeks on a per
  week bases). Just a ton of stuff going on and being tracked.
 
  Our clients TOO often hear create once and deploy everywhere. We are
  already ahead of the game delivering about a dozen apps/games on the
 three
  platforms. But I don’t see a way to do it on the fourth and then your
  forced to maintain two codebases of each game. That also sucks. :(
 
  Thanks,
 
 
  John R. Sweeney Jr.
  Senior Interactive Multimedia Developer
  OnDemand Interactive Inc
  Hoffman Estates, IL 60169
 
 
 
 
  On Jun 19, 2014, at 5:44 PM, Paul A. p...@ipauland.com wrote:
 
   It's wishful thinking that there is a magic button anywhere that is
  going to convert any flash app of any real complexity into a fully
  functional HTML app.
 
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-- 
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612 377 2272
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Re: [Flashcoders] Flash to HTML

2014-06-22 Thread David Cohn

Thanks Cedric;  looks like it's well worth exploring.  Am I right in believing 
that you can compile to vanilla PHP code, without the need for any additional 
server installations?

Would love to see your example...
Thanks,
--Dave


On Jun 21, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote:

 Hi David,
 
 I have been playing with a lot of HaXE, createjs, base html5 canvas and, of 
 course, Flash these last months. Whatever you can do in AS3, you can do it 
 with HaXE. And there are some additional benefits, but these are just 
 developer bonuses. From what I can say, JS+HTML canvas execution performs 
 really well under some circumstances: you need to accept the 10x assets file 
 size you will be loading and that the overall performance can hit the CPU. 
 And forget about the html5 canvas textfields ….. this feels like Flash 6.
 I hope I can show you my latest work before the end of the week (both in AS3 
 and JS) so you can compare.
 
 hth,
 Cedric


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Re: [Flashcoders] Flash to HTML

2014-06-21 Thread Cédric Muller
Hi David,

I have been playing with a lot of HaXE, createjs, base html5 canvas and, of 
course, Flash these last months. Whatever you can do in AS3, you can do it with 
HaXE. And there are some additional benefits, but these are just developer 
bonuses. From what I can say, JS+HTML canvas execution performs really well 
under some circumstances: you need to accept the 10x assets file size you will 
be loading and that the overall performance can hit the CPU. And forget about 
the html5 canvas textfields ….. this feels like Flash 6.
I hope I can show you my latest work before the end of the week (both in AS3 
and JS) so you can compare.

hth,
Cedric

 John,
 
 Flash HTML5 Canvas publishing uses createJS.  If, like me, you're using CS6 
 instead of doing the CC subscription route, there's a Toolkit for that as 
 well (http://www.adobe.com/devnet/createjs.html).  I'm just beginning to look 
 at this, and additionally I have the luxury of starting with some simple 
 content.  I fear that if your content is very complex, especially time-based, 
 that it will be at best a publish-and-tweak scenario, with the tweaking being 
 arduous.  I also wonder about performance.  Check out 
 http://www.createjs.com/#!/CreateJS for more understanding of what's going on 
 under the hood.
 
 That having been said, tom 's mention of haxe looks interesting.  Have you 
 done any serious graphics with it, and does it perform well?  Does it use 
 OpenGL for vector rendering?  How about bitmap animation?  Is there a robust 
 actionScript exporter, or is it more of a re-implementation?
 
 Thanks,
 --Dave
 
 
 On Jun 20, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote:
 
 
 The group has been quite for awhile. Anyone still here?
 
 I know things are constantly evolving, I‚m curious if anyone has found a 
 good tool that will convert a rather complex game from Flash to HTML? I know 
 Adobe has tools to convert timeline animations and graphics and minimal code 
 and Google Swiffy came around when CS4 was out. I‚m looking around to see if 
 there is any newer developments in bringing existing Flash AS3 apps to HTML. 
 Even if it‚s not one to one, but at least gets me a good start, please 
 through out your thoughts and/or suggestions.
 
 Much appreciated∑
 
 Thanks,
 John
 
 
 New version of Flash just came out that claims to export to HTML5 Canvas and 
 do Actionscript to Javascript translations. Worth checking out?
 
 https://helpx.adobe.com/flash/how-to/creating-publishing-html5-canvas-document.html
 
 
 Jason Merrill
 
 Look at Haxe, www.haxe.org and in particular OpenFL lib (
 http://www.openfl.org/) to use with it, port your AS3 to Haxe (there are
 automated tools for this, but you'll probably still have to get your hands
 dirty) and from there you should be good with a few tweaks to compile with
 OpenFL to HTML5, iOS, Android and lots of other targets all from the same
 codebase.
 
 Seriously I've been using Haxe for years now, mostly to make programming
 server side and javascript much much easier coming from AS3. I've tapped
 prbably 5% of it's potential ;) It's awesome.
 
 
 
 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
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Re: [Flashcoders] Flash to HTML

2014-06-20 Thread tom rhodes
Look at Haxe, www.haxe.org and in particular OpenFL lib (
http://www.openfl.org/) to use with it, port your AS3 to Haxe (there are
automated tools for this, but you'll probably still have to get your hands
dirty) and from there you should be good with a few tweaks to compile with
OpenFL to HTML5, iOS, Android and lots of other targets all from the same
codebase.

Seriously I've been using Haxe for years now, mostly to make programming
server side and javascript much much easier coming from AS3. I've tapped
prbably 5% of it's potential ;) It's awesome.


On 20 June 2014 01:01, John R. Sweeney Jr. jr.swee...@comcast.net wrote:

 Howdy,

 I know that and I’m sure most developers do too, but I promised the client
 I would do my best to look into it, before I give him the inevitable bad
 news. The assets are the problem as much as the extensive coding. This is a
 real-time simulation of living on your own for a year (52 weeks on a per
 week bases). Just a ton of stuff going on and being tracked.

 Our clients TOO often hear create once and deploy everywhere. We are
 already ahead of the game delivering about a dozen apps/games on the three
 platforms. But I don’t see a way to do it on the fourth and then your
 forced to maintain two codebases of each game. That also sucks. :(

 Thanks,


 John R. Sweeney Jr.
 Senior Interactive Multimedia Developer
 OnDemand Interactive Inc
 Hoffman Estates, IL 60169




 On Jun 19, 2014, at 5:44 PM, Paul A. p...@ipauland.com wrote:

  It's wishful thinking that there is a magic button anywhere that is
 going to convert any flash app of any real complexity into a fully
 functional HTML app.

 ___
 Flashcoders mailing list
 Flashcoders@chattyfig.figleaf.com
 http://chattyfig.figleaf.com/mailman/listinfo/flashcoders

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Re: [Flashcoders] Flash to HTML

2014-06-20 Thread David Cohn
John,

Flash HTML5 Canvas publishing uses createJS.  If, like me, you're using CS6 
instead of doing the CC subscription route, there's a Toolkit for that as well 
(http://www.adobe.com/devnet/createjs.html).  I'm just beginning to look at 
this, and additionally I have the luxury of starting with some simple content.  
I fear that if your content is very complex, especially time-based, that it 
will be at best a publish-and-tweak scenario, with the tweaking being arduous.  
I also wonder about performance.  Check out http://www.createjs.com/#!/CreateJS 
for more understanding of what's going on under the hood.

That having been said, tom 's mention of haxe looks interesting.  Have you done 
any serious graphics with it, and does it perform well?  Does it use OpenGL for 
vector rendering?  How about bitmap animation?  Is there a robust actionScript 
exporter, or is it more of a re-implementation?

Thanks,
--Dave


On Jun 20, 2014, at 9:00 AM, flashcoders-requ...@chattyfig.figleaf.com wrote:


 The group has been quite for awhile. Anyone still here?
 
 I know things are constantly evolving, I‚m curious if anyone has found a good 
 tool that will convert a rather complex game from Flash to HTML? I know Adobe 
 has tools to convert timeline animations and graphics and minimal code and 
 Google Swiffy came around when CS4 was out. I‚m looking around to see if 
 there is any newer developments in bringing existing Flash AS3 apps to HTML. 
 Even if it‚s not one to one, but at least gets me a good start, please 
 through out your thoughts and/or suggestions.
 
 Much appreciated∑
 
 Thanks,
 John


 New version of Flash just came out that claims to export to HTML5 Canvas and 
 do Actionscript to Javascript translations. Worth checking out?
 
 https://helpx.adobe.com/flash/how-to/creating-publishing-html5-canvas-document.html
 
 
 Jason Merrill

 Look at Haxe, www.haxe.org and in particular OpenFL lib (
 http://www.openfl.org/) to use with it, port your AS3 to Haxe (there are
 automated tools for this, but you'll probably still have to get your hands
 dirty) and from there you should be good with a few tweaks to compile with
 OpenFL to HTML5, iOS, Android and lots of other targets all from the same
 codebase.
 
 Seriously I've been using Haxe for years now, mostly to make programming
 server side and javascript much much easier coming from AS3. I've tapped
 prbably 5% of it's potential ;) It's awesome.



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Re: [Flashcoders] Flash to HTML

2014-06-19 Thread Mike Starr
John,

Have yough considered writing up some simple pseudocode for us to build
upon?


On Thu, Jun 19, 2014 at 1:02 PM, John R. Sweeney Jr. jr.swee...@comcast.net
 wrote:

 The group has been quite for awhile. Anyone still here?

 I know things are constantly evolving, I’m curious if anyone has found a
 good tool that will convert a rather complex game from Flash to HTML? I
 know Adobe has tools to convert timeline animations and graphics and
 minimal code and Google Swiffy came around when CS4 was out. I’m looking
 around to see if there is any newer developments in bringing existing Flash
 AS3 apps to HTML. Even if it’s not one to one, but at least gets me a good
 start, please through out your thoughts and/or suggestions.

 Much appreciated…

 Thanks,
 John

 John R. Sweeney Jr.
 Senior Interactive Multimedia Developer
 OnDemand Interactive Inc
 Hoffman Estates, IL 60169


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RE: [Flashcoders] Flash to HTML

2014-06-19 Thread Merrill, Jason
New version of Flash just came out that claims to export to HTML5 Canvas and do 
Actionscript to Javascript translations. Worth checking out?

https://helpx.adobe.com/flash/how-to/creating-publishing-html5-canvas-document.html


Jason Merrill
Instructional Technology Architect II
Bank of America  Global Learning 
703.302.9265






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of John R. Sweeney 
Jr.
Sent: Thursday, June 19, 2014 4:03 PM
To: Flash Coders List
Subject: [Flashcoders] Flash to HTML

The group has been quite for awhile. Anyone still here?

I know things are constantly evolving, I'm curious if anyone has found a good 
tool that will convert a rather complex game from Flash to HTML? I know Adobe 
has tools to convert timeline animations and graphics and minimal code and 
Google Swiffy came around when CS4 was out. I'm looking around to see if there 
is any newer developments in bringing existing Flash AS3 apps to HTML. Even if 
it's not one to one, but at least gets me a good start, please through out your 
thoughts and/or suggestions.

Much appreciated.

Thanks,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169


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Re: [Flashcoders] Flash to HTML

2014-06-19 Thread John R. Sweeney Jr.
Hi Mike,

Not sure what you mean? I have a game that is written in AS3 and deployed via 
AIR to PC and MAC desktop, iPad’s and Android. Now my client wants to take it 
online, but I can’t use it as a Flash site, but then IOS and Android tablets 
won’t be able to access the app. So it will have to go to HTML5/CSS/jQuery. I’m 
just curious if there are any conversion tools to either automate that process 
or at least convert most of it and I’ll code the rest. 

Thanks,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Jun 19, 2014, at 3:10 PM, Mike Starr starrten...@gmail.com wrote:

 John,
 
 Have yough considered writing up some simple pseudocode for us to build
 upon?


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Re: [Flashcoders] Flash to HTML

2014-06-19 Thread John R. Sweeney Jr.
Has anyone played with this? Everything I’ve read, timeline animations can get 
converted and simple code. I have a 5 frame app that has 50 layers, 1000+ 
library elements and thousands of lines of code that the client now wants to go 
online for all platforms. What a surprise. ;)

I’ll look into the latest update more closely, but was just wondering of things 
like Google Swiffy had gotten better or something else had come along. I’ll 
glad do the research, just wonder if anyone could point me in a direction. 

Thanks,
John

John R. Sweeney Jr.
Senior Interactive Multimedia Developer
OnDemand Interactive Inc
Hoffman Estates, IL 60169




On Jun 19, 2014, at 3:19 PM, Merrill, Jason jason.merr...@bankofamerica.com 
wrote:

 New version of Flash just came out that claims to export to HTML5 Canvas and 
 do Actionscript to Javascript translations. Worth checking out?


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