Gerard Robin wrote:
The new 3D clouds are a good exemple of programming ressource, which
could be used to simulate random waves ( i will get god lightnings or
rather devil fires, if i continu in that way ).
What I was referring to was moving masses of water. Simulating water
sparkles is
Ampere K. Hardraade wrote:
Water isn't the only other material that should be modelled. There are also
other materials such as grass and soil. Right now, I can take a short cut
across the grass in any airport without concern, and these sort of behaviours
should bring some consequences. =)
Le mardi 14 juin 2005 10:13 +0200, Erik Hofman a crit :
Ampere K. Hardraade wrote:
Water isn't the only other material that should be modelled. There are
also
other materials such as grass and soil. Right now, I can take a short cut
across the grass in any airport without concern,
Ampere K. Hardraade wrote:
Water isn't the only other material that should be modelled. There are also
other materials such as grass and soil. Right now, I can take a short cut
across the grass in any airport without concern, and these sort of behaviours
should bring some consequences. =)
Gerard Robin wrote:
Le mardi 14 juin 2005 à 10:13 +0200, Erik Hofman a écrit :
Ampere K. Hardraade wrote:
Water isn't the only other material that should be modelled. There are also
other materials such as grass and soil. Right now, I can take a short cut
across the grass in any airport
Le mardi 14 juin 2005 16:13 +0200, Erik Hofman a crit :
Gerard Robin wrote:
Le mardi 14 juin 2005 10:13 +0200, Erik Hofman a crit :
Ampere K. Hardraade wrote:
Water isn't the only other material that should be modelled. There are
also
other materials such as grass and soil. Right
Gerard Robin wrote:
If you think some numbers are (way) off, please sent corrections to me.
Most numbers where rough estimates without any testing.
OK, don't you think it could be rather an open discussion?
It would, if the rest of us could test it, but at this point you seem to
be the
Le mardi 14 juin 2005 18:24 +0200, Erik Hofman a crit :
Gerard Robin wrote:
If you think some numbers are (way) off, please sent corrections to me.
Most numbers where rough estimates without any testing.
OK, don't you think it could be rather an open discussion?
It would, if the
Le mardi 14 juin 2005 18:24 +0200, Erik Hofman a crit :
Gerard Robin wrote:
If you think some numbers are (way) off, please sent corrections to me.
Most numbers where rough estimates without any testing.
OK, don't you think it could be rather an open discussion?
It would, if the
Le mardi 14 juin 2005 19:17 +0200, Gerard Robin a crit :
Le mardi 14 juin 2005 18:24 +0200, Erik Hofman a crit :
Gerard Robin wrote:
If you think some numbers are (way) off, please sent corrections to me.
Most numbers where rough estimates without any testing.
OK, don't you
Gerard Robin wrote:
Sand MINE rolling-friction2.O/rolling-friction
bumpiness0.1/bumpiness
Sand FG rolling-friction0.1/rolling-friction
bumpiness0.1/bumpiness
That may make sense for a sea plane with floats, but it doesn't make
sense for an
Jon Stockill wrote:
Gerard Robin wrote:
Sand MINE rolling-friction2.O/rolling-friction
bumpiness0.1/bumpiness
Sand FG rolling-friction0.1/rolling-friction
bumpiness0.1/bumpiness
That may make sense for a sea plane with floats, but it doesn't
On Mon, 13 Jun 2005 01:50:21 +0200, Gerard wrote in message
[EMAIL PROTECTED]:
Le lundi 13 juin 2005 01:13 +0200, Gerard Robin a crit :
Le dimanche 12 juin 2005 22:07 +0200, Arnt Karlsen a crit :
On Sun, 12 Jun 2005 10:43:44 +0200, Paul wrote in message
[EMAIL PROTECTED]:
On
If someone wants to make a submarine simulator then they are
welcome to make a fork of FlightGear and name it SubGear but
I'm interested in aerodynamics and not aquadynamics.
...then we have the waves made by the aircraft floats. ;o)
You are right and today we
On Mon, 13 Jun 2005 22:11:42 +0200, Gerard wrote in message
[EMAIL PROTECTED]:
It was said that we do not have to make the Hollywood quality movie
and i agree.
..we have enough to get funding for the missing bits. ;o)
--
..med vennlig hilsen = with Kind Regards from Arnt... ;o)
...with a
Water isn't the only other material that should be modelled. There are also
other materials such as grass and soil. Right now, I can take a short cut
across the grass in any airport without concern, and these sort of behaviours
should bring some consequences. =)
Ampere
Ampere K. Hardraade wrote:
I like that idea. It would be nice to fly along the coast of a tropical
island, look down and be able to see the white sand under the water... or
flying above a coral reef and see the corals on the sea floor. =)
Seperating land and water will also allow tidal
On Sunday, 12 June 2005 09:22, Erik Hofman wrote:
Ampere K. Hardraade wrote:
I like that idea. It would be nice to fly along the coast of a tropical
island, look down and be able to see the white sand under the water... or
flying above a coral reef and see the corals on the sea floor. =)
On Sun, 12 Jun 2005 10:43:44 +0200, Paul wrote in message
[EMAIL PROTECTED]:
On Sunday, 12 June 2005 09:22, Erik Hofman wrote:
Ampere K. Hardraade wrote:
I like that idea. It would be nice to fly along the coast of a
tropical island, look down and be able to see the white sand under
Le dimanche 12 juin 2005 22:07 +0200, Arnt Karlsen a crit :
On Sun, 12 Jun 2005 10:43:44 +0200, Paul wrote in message
[EMAIL PROTECTED]:
On Sunday, 12 June 2005 09:22, Erik Hofman wrote:
Ampere K. Hardraade wrote:
I like that idea. It would be nice to fly along the coast of a
Le lundi 13 juin 2005 01:13 +0200, Gerard Robin a crit :
Le dimanche 12 juin 2005 22:07 +0200, Arnt Karlsen a crit :
On Sun, 12 Jun 2005 10:43:44 +0200, Paul wrote in message
[EMAIL PROTECTED]:
On Sunday, 12 June 2005 09:22, Erik Hofman wrote:
Ampere K. Hardraade wrote:
I
Le samedi 11 juin 2005 09:24 -0700, Andy Ross a crit :
Gerard Robin wrote:
with Yasim we must find a medium way to get the same effect. About
retractable gears no problems, about contact points on the fuse big
problems .
I'm not understanding this at all; JSBSim and YASim have all
On Friday 10 Jun 2005 22:41, Andy Ross wrote:
theoreticle wrote:
Let's say someone comes up with a model for the old Pan Am
Clipper, that wants to land fully loaded with passengers and
half loaded with fuel. The actual aircraft will sink it's
fuselage as far as 5 feet into the water,
Le samedi 11 juin 2005 10:20 +0100, Lee Elliott a crit :
On Friday 10 Jun 2005 22:41, Andy Ross wrote:
theoreticle wrote:
Let's say someone comes up with a model for the old Pan Am
Clipper, that wants to land fully loaded with passengers and
half loaded with fuel. The actual aircraft
Dave Culp wrote:
This is a poll. Does anyone really want the FDM to allow flying under the
terrain, or was that a misunderstanding by me?
No, this is not a misunderstanding. Probably your conclusion of we
need to avoid such a situation is different from mine. I would not
want to let aircraft
Lee Elliott wrote:
One problem with using YASim for sea planes is that the fuselage
mustn't contact the surface as this equates to a crash. While I
was experimenting with the SR45 I found that I had to omit the
lower fuselage deck to achieve this, which must then affect the
flying accuracy.
Gerard Robin wrote:
I could not use JSB (no rotor FDM) and with the use of Yasim it has
been very difficult to find the right way which make that model to
stand correctly on water with gear-up.
To answer that, JSBSim gives a better flexibility.
Both JSBSim and YASim use manually placed gear
Le samedi 11 juin 2005 08:39 -0700, Andy Ross a crit :
Gerard Robin wrote:
I could not use JSB (no rotor FDM) and with the use of Yasim it has
been very difficult to find the right way which make that model to
stand correctly on water with gear-up.
To answer that, JSBSim gives a better
Gerard Robin wrote:
with Yasim we must find a medium way to get the same effect. About
retractable gears no problems, about contact points on the fuse big
problems .
I'm not understanding this at all; JSBSim and YASim have all but
identical* gear systems. Can you please post the YASim
Andy wrote:
whereas YASim allows different gear object
to retract independently.
!!!
... now there's a thought. Hmmm. I feel a feature request coming for JSBSim. :-)
Jon
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Le samedi 11 juin 2005 09:24 -0700, Andy Ross a crit :
Gerard Robin wrote:
with Yasim we must find a medium way to get the same effect. About
retractable gears no problems, about contact points on the fuse big
problems .
I'm not understanding this at all; JSBSim and YASim have all
On Saturday 11 Jun 2005 16:35, Andy Ross wrote:
Lee Elliott wrote:
One problem with using YASim for sea planes is that the
fuselage mustn't contact the surface as this equates to a
crash. While I was experimenting with the SR45 I found that
I had to omit the lower fuselage deck to
On June 11, 2005 06:07 pm, Oliver C. wrote:
I agree with the terrain.
But i think that airplanes need to be able to sink after they crash. :)
So the best way would be to make the terrain and watersurfaces independent
from each other.
This would also have some positive side effects because it
Ampere K. Hardraade wrote:
I like that idea. It would be nice to fly along the coast of a tropical
island, look down and be able to see the white sand under the water...
I think we could already get this by exploring the shallow water
attribute in the VMAP data well, I could be wrong,
Dave Culp wrote:
This is a poll. Does anyone really want the FDM to allow flying under the
terrain, or was that a misunderstanding by me?
If nobody wants it then I think it should be disallowed.
Dave
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Dave Culp wrote:
This is a poll. Does anyone really want the FDM to allow flying under the
terrain, or was that a misunderstanding by me?
If nobody wants it then I think it should be disallowed.
Dave
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Le vendredi 10 juin 2005 13:27 -0500, Dave Culp a crit :
This is a poll. Does anyone really want the FDM to allow flying under the
terrain, or was that a misunderstanding by me?
If nobody wants it then I think it should be disallowed.
Dave
That is a good question:-)
OK Aircrafts
Dave Culp wrote:
This is a poll. Does anyone really want the FDM to allow flying under the
terrain, or was that a misunderstanding by me?
If nobody wants it then I think it should be disallowed.
I am surprised to hear that JSBsim allows flying underground. It seems
pretty non-sensical
Dave Culp a écrit :
This is a poll. Does anyone really want the FDM to allow flying under the
terrain, or was that a misunderstanding by me?
If nobody wants it then I think it should be disallowed.
Fly under terrain : no
Fly under bridges : yes
Taxi under hangars : yes
-Fred
hmm... flying undersea. Isn't that what submarines do?
Ampere
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2f585eeea02e2c79d7b1d8c4963bae2d
Le vendredi 10 juin 2005 14:19 -0500, Curtis L. Olson a crit :
Dave Culp wrote:
This is a poll. Does anyone really want the FDM to allow flying under the
terrain, or was that a misunderstanding by me?
If nobody wants it then I think it should be disallowed.
I am surprised to
I know I'm new to this, but:
if (PlaneHitsWater()){
if (planesLandingGear == Floats){
checkIfLandingOrAugeringIn();
}
elseif (planesLandingGear == Wheels){
crash == true;
}
}
seems like a reasonable way to do things.
- Original Message -
From: Dave Culp
On Friday 10 Jun 2005 21:20, Ampere K. Hardraade wrote:
hmm... flying undersea. Isn't that what submarines do?
Ampere
That's an interesting idea:)
Relative viscosity of water must be a bit like super/hyper-sonic
in air but the relative speed-of-sound for the mediums won't
match at all.
: [Flightgear-devel] poll
On Friday 10 Jun 2005 21:20, Ampere K. Hardraade wrote:
hmm... flying undersea. Isn't that what submarines do?
Ampere
That's an interesting idea:)
Relative viscosity of water must be a bit like super/hyper-sonic
in air but the relative speed-of-sound for the mediums
[EMAIL PROTECTED] wrote:
I know I'm new to this, but:
if (PlaneHitsWater()){
if (planesLandingGear == Floats){
checkIfLandingOrAugeringIn();
}
elseif (planesLandingGear == Wheels){
crash == true;
}
}
seems like a reasonable way to do things.
I just found a way to
theoreticle wrote:
Let's say someone comes up with a model for the old Pan Am Clipper,
that wants to land fully loaded with passengers and half loaded with
fuel. The actual aircraft will sink it's fuselage as far as 5 feet
into the water, perhaps more if landing in 'seas'. There absolutely
Le vendredi 10 juin 2005 17:27 -0400, [EMAIL PROTECTED] a crit :
Let's say someone comes up with a model for the old Pan Am Clipper, that
wants to land fully loaded with passengers and half loaded with fuel. The
actual aircraft will sink it's fuselage as far as 5 feet into the water,
On Fri, 10 Jun 2005 14:36:35 -0400, Josh wrote in message
[EMAIL PROTECTED]:
Dave Culp wrote:
This is a poll. Does anyone really want the FDM to allow flying
under the terrain, or was that a misunderstanding by me?
If nobody wants it then I think it should be disallowed.
Maybe
On Fri, 10 Jun 2005 21:53:23 +0200, Frederic wrote in message
[EMAIL PROTECTED]:
Dave Culp a crit :
This is a poll. Does anyone really want the FDM to allow flying
under the terrain, or was that a misunderstanding by me?
If nobody wants it then I think it should be disallowed.
By flying under the terrain you means like flying in a tunnel under a
montain ? I think it's improbable.
And how would you manage landing on ground or water if one can fly under
them ?
What happens when the FDM system is used for ground based vehicles that
_could_ enter a tunnel?
g.
Ampere K. Hardraade wrote
hmm... flying undersea. Isn't that what submarines do?
Nope ... they just float a bit lower down than surface ships. Hydrofoils
fly.
Regards,
Vivian
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On Sat, 11 Jun 2005 01:44:39 +0100, Vivian wrote in message
[EMAIL PROTECTED]:
Ampere K. Hardraade wrote
hmm... flying undersea. Isn't that what submarines do?
Nope ... they just float a bit lower down than surface ships.
Hydrofoils fly.
..let's qualify fly; both submarines and
I don't think any other FDM allows flight
Well most of them fly through buildings, but that's a different issue. ;)
As far as models go, ground interactions should be aircraft specific,
IMHO, and each aircraft model should create its own instance of
landing gear models and collision points
I am surprised to hear that JSBsim allows flying underground. It seems
pretty non-sensical to me. I don't think any other FDM allows flight
through material that is denser than air. I've had to put my earth-worm
simulator on the backburner for now anyway so I don't see this as a very
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