Re: [Flightgear-devel] poll

2005-06-14 Thread Erik Hofman
Gerard Robin wrote: The new 3D clouds are a good exemple of programming ressource, which could be used to simulate random waves ( i will get god lightnings or rather devil fires, if i continu in that way ). What I was referring to was moving masses of water. Simulating water sparkles is

Re: [Flightgear-devel] poll

2005-06-14 Thread Erik Hofman
Ampere K. Hardraade wrote: Water isn't the only other material that should be modelled. There are also other materials such as grass and soil. Right now, I can take a short cut across the grass in any airport without concern, and these sort of behaviours should bring some consequences. =)

Re: [Flightgear-devel] poll

2005-06-14 Thread Gerard Robin
Le mardi 14 juin 2005 10:13 +0200, Erik Hofman a crit : Ampere K. Hardraade wrote: Water isn't the only other material that should be modelled. There are also other materials such as grass and soil. Right now, I can take a short cut across the grass in any airport without concern,

Re: [Flightgear-devel] poll

2005-06-14 Thread Josh Babcock
Ampere K. Hardraade wrote: Water isn't the only other material that should be modelled. There are also other materials such as grass and soil. Right now, I can take a short cut across the grass in any airport without concern, and these sort of behaviours should bring some consequences. =)

Re: [Flightgear-devel] poll

2005-06-14 Thread Erik Hofman
Gerard Robin wrote: Le mardi 14 juin 2005 à 10:13 +0200, Erik Hofman a écrit : Ampere K. Hardraade wrote: Water isn't the only other material that should be modelled. There are also other materials such as grass and soil. Right now, I can take a short cut across the grass in any airport

Re: [Flightgear-devel] poll

2005-06-14 Thread Gerard Robin
Le mardi 14 juin 2005 16:13 +0200, Erik Hofman a crit : Gerard Robin wrote: Le mardi 14 juin 2005 10:13 +0200, Erik Hofman a crit : Ampere K. Hardraade wrote: Water isn't the only other material that should be modelled. There are also other materials such as grass and soil. Right

Re: [Flightgear-devel] poll

2005-06-14 Thread Erik Hofman
Gerard Robin wrote: If you think some numbers are (way) off, please sent corrections to me. Most numbers where rough estimates without any testing. OK, don't you think it could be rather an open discussion? It would, if the rest of us could test it, but at this point you seem to be the

Re: [Flightgear-devel] poll

2005-06-14 Thread Gerard Robin
Le mardi 14 juin 2005 18:24 +0200, Erik Hofman a crit : Gerard Robin wrote: If you think some numbers are (way) off, please sent corrections to me. Most numbers where rough estimates without any testing. OK, don't you think it could be rather an open discussion? It would, if the

Re: [Flightgear-devel] poll

2005-06-14 Thread Gerard Robin
Le mardi 14 juin 2005 18:24 +0200, Erik Hofman a crit : Gerard Robin wrote: If you think some numbers are (way) off, please sent corrections to me. Most numbers where rough estimates without any testing. OK, don't you think it could be rather an open discussion? It would, if the

Re: [Flightgear-devel] poll

2005-06-14 Thread Gerard Robin
Le mardi 14 juin 2005 19:17 +0200, Gerard Robin a crit : Le mardi 14 juin 2005 18:24 +0200, Erik Hofman a crit : Gerard Robin wrote: If you think some numbers are (way) off, please sent corrections to me. Most numbers where rough estimates without any testing. OK, don't you

Re: [Flightgear-devel] poll

2005-06-14 Thread Jon Stockill
Gerard Robin wrote: Sand MINE rolling-friction2.O/rolling-friction bumpiness0.1/bumpiness Sand FG rolling-friction0.1/rolling-friction bumpiness0.1/bumpiness That may make sense for a sea plane with floats, but it doesn't make sense for an

Re: [Flightgear-devel] poll

2005-06-14 Thread Erik Hofman
Jon Stockill wrote: Gerard Robin wrote: Sand MINE rolling-friction2.O/rolling-friction bumpiness0.1/bumpiness Sand FG rolling-friction0.1/rolling-friction bumpiness0.1/bumpiness That may make sense for a sea plane with floats, but it doesn't

Re: [Flightgear-devel] poll

2005-06-13 Thread Arnt Karlsen
On Mon, 13 Jun 2005 01:50:21 +0200, Gerard wrote in message [EMAIL PROTECTED]: Le lundi 13 juin 2005 01:13 +0200, Gerard Robin a crit : Le dimanche 12 juin 2005 22:07 +0200, Arnt Karlsen a crit : On Sun, 12 Jun 2005 10:43:44 +0200, Paul wrote in message [EMAIL PROTECTED]: On

Re: [Flightgear-devel] poll

2005-06-13 Thread Gerard Robin
If someone wants to make a submarine simulator then they are welcome to make a fork of FlightGear and name it SubGear but I'm interested in aerodynamics and not aquadynamics. ...then we have the waves made by the aircraft floats. ;o) You are right and today we

Re: [Flightgear-devel] poll

2005-06-13 Thread Arnt Karlsen
On Mon, 13 Jun 2005 22:11:42 +0200, Gerard wrote in message [EMAIL PROTECTED]: It was said that we do not have to make the Hollywood quality movie and i agree. ..we have enough to get funding for the missing bits. ;o) -- ..med vennlig hilsen = with Kind Regards from Arnt... ;o) ...with a

Re: [Flightgear-devel] poll

2005-06-13 Thread Ampere K. Hardraade
Water isn't the only other material that should be modelled. There are also other materials such as grass and soil. Right now, I can take a short cut across the grass in any airport without concern, and these sort of behaviours should bring some consequences. =) Ampere

Re: [Flightgear-devel] poll

2005-06-12 Thread Erik Hofman
Ampere K. Hardraade wrote: I like that idea. It would be nice to fly along the coast of a tropical island, look down and be able to see the white sand under the water... or flying above a coral reef and see the corals on the sea floor. =) Seperating land and water will also allow tidal

Re: [Flightgear-devel] poll

2005-06-12 Thread Paul Surgeon
On Sunday, 12 June 2005 09:22, Erik Hofman wrote: Ampere K. Hardraade wrote: I like that idea. It would be nice to fly along the coast of a tropical island, look down and be able to see the white sand under the water... or flying above a coral reef and see the corals on the sea floor. =)

Re: [Flightgear-devel] poll

2005-06-12 Thread Arnt Karlsen
On Sun, 12 Jun 2005 10:43:44 +0200, Paul wrote in message [EMAIL PROTECTED]: On Sunday, 12 June 2005 09:22, Erik Hofman wrote: Ampere K. Hardraade wrote: I like that idea. It would be nice to fly along the coast of a tropical island, look down and be able to see the white sand under

Re: [Flightgear-devel] poll

2005-06-12 Thread Gerard Robin
Le dimanche 12 juin 2005 22:07 +0200, Arnt Karlsen a crit : On Sun, 12 Jun 2005 10:43:44 +0200, Paul wrote in message [EMAIL PROTECTED]: On Sunday, 12 June 2005 09:22, Erik Hofman wrote: Ampere K. Hardraade wrote: I like that idea. It would be nice to fly along the coast of a

Re: [Flightgear-devel] poll

2005-06-12 Thread Gerard Robin
Le lundi 13 juin 2005 01:13 +0200, Gerard Robin a crit : Le dimanche 12 juin 2005 22:07 +0200, Arnt Karlsen a crit : On Sun, 12 Jun 2005 10:43:44 +0200, Paul wrote in message [EMAIL PROTECTED]: On Sunday, 12 June 2005 09:22, Erik Hofman wrote: Ampere K. Hardraade wrote: I

Re: [Flightgear-devel] poll (more complex than at first appears?)

2005-06-12 Thread Gerard Robin
Le samedi 11 juin 2005 09:24 -0700, Andy Ross a crit : Gerard Robin wrote: with Yasim we must find a medium way to get the same effect. About retractable gears no problems, about contact points on the fuse big problems . I'm not understanding this at all; JSBSim and YASim have all

Re: [Flightgear-devel] poll (more complex than at first appears?)

2005-06-11 Thread Lee Elliott
On Friday 10 Jun 2005 22:41, Andy Ross wrote: theoreticle wrote: Let's say someone comes up with a model for the old Pan Am Clipper, that wants to land fully loaded with passengers and half loaded with fuel. The actual aircraft will sink it's fuselage as far as 5 feet into the water,

Re: [Flightgear-devel] poll (more complex than at first appears?)

2005-06-11 Thread Gerard Robin
Le samedi 11 juin 2005 10:20 +0100, Lee Elliott a crit : On Friday 10 Jun 2005 22:41, Andy Ross wrote: theoreticle wrote: Let's say someone comes up with a model for the old Pan Am Clipper, that wants to land fully loaded with passengers and half loaded with fuel. The actual aircraft

Re: [Flightgear-devel] poll

2005-06-11 Thread Martin Spott
Dave Culp wrote: This is a poll. Does anyone really want the FDM to allow flying under the terrain, or was that a misunderstanding by me? No, this is not a misunderstanding. Probably your conclusion of we need to avoid such a situation is different from mine. I would not want to let aircraft

Re: [Flightgear-devel] poll (more complex than at first appears?)

2005-06-11 Thread Andy Ross
Lee Elliott wrote: One problem with using YASim for sea planes is that the fuselage mustn't contact the surface as this equates to a crash. While I was experimenting with the SR45 I found that I had to omit the lower fuselage deck to achieve this, which must then affect the flying accuracy.

Re: [Flightgear-devel] poll (more complex than at first appears?)

2005-06-11 Thread Andy Ross
Gerard Robin wrote: I could not use JSB (no rotor FDM) and with the use of Yasim it has been very difficult to find the right way which make that model to stand correctly on water with gear-up. To answer that, JSBSim gives a better flexibility. Both JSBSim and YASim use manually placed gear

Re: [Flightgear-devel] poll (more complex than at first appears?)

2005-06-11 Thread Gerard Robin
Le samedi 11 juin 2005 08:39 -0700, Andy Ross a crit : Gerard Robin wrote: I could not use JSB (no rotor FDM) and with the use of Yasim it has been very difficult to find the right way which make that model to stand correctly on water with gear-up. To answer that, JSBSim gives a better

Re: [Flightgear-devel] poll (more complex than at first appears?)

2005-06-11 Thread Andy Ross
Gerard Robin wrote: with Yasim we must find a medium way to get the same effect. About retractable gears no problems, about contact points on the fuse big problems . I'm not understanding this at all; JSBSim and YASim have all but identical* gear systems. Can you please post the YASim

RE: [Flightgear-devel] poll (more complex than at first appears?)

2005-06-11 Thread Jon Berndt
Andy wrote: whereas YASim allows different gear object to retract independently. !!! ... now there's a thought. Hmmm. I feel a feature request coming for JSBSim. :-) Jon ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] poll (more complex than at first appears?)

2005-06-11 Thread Gerard Robin
Le samedi 11 juin 2005 09:24 -0700, Andy Ross a crit : Gerard Robin wrote: with Yasim we must find a medium way to get the same effect. About retractable gears no problems, about contact points on the fuse big problems . I'm not understanding this at all; JSBSim and YASim have all

Re: [Flightgear-devel] poll (more complex than at first appears?)

2005-06-11 Thread Lee Elliott
On Saturday 11 Jun 2005 16:35, Andy Ross wrote: Lee Elliott wrote: One problem with using YASim for sea planes is that the fuselage mustn't contact the surface as this equates to a crash. While I was experimenting with the SR45 I found that I had to omit the lower fuselage deck to

Re: [Flightgear-devel] poll

2005-06-11 Thread Ampere K. Hardraade
On June 11, 2005 06:07 pm, Oliver C. wrote: I agree with the terrain. But i think that airplanes need to be able to sink after they crash. :) So the best way would be to make the terrain and watersurfaces independent from each other. This would also have some positive side effects because it

Re: [Flightgear-devel] poll

2005-06-11 Thread Martin Spott
Ampere K. Hardraade wrote: I like that idea. It would be nice to fly along the coast of a tropical island, look down and be able to see the white sand under the water... I think we could already get this by exploring the shallow water attribute in the VMAP data well, I could be wrong,

Re: [Flightgear-devel] poll

2005-06-10 Thread Josh Babcock
Dave Culp wrote: This is a poll. Does anyone really want the FDM to allow flying under the terrain, or was that a misunderstanding by me? If nobody wants it then I think it should be disallowed. Dave ___ Flightgear-devel mailing list

Re: [Flightgear-devel] poll

2005-06-10 Thread Harald JOHNSEN
Dave Culp wrote: This is a poll. Does anyone really want the FDM to allow flying under the terrain, or was that a misunderstanding by me? If nobody wants it then I think it should be disallowed. Dave ___ Flightgear-devel mailing list

Re: [Flightgear-devel] poll

2005-06-10 Thread Gerard Robin
Le vendredi 10 juin 2005 13:27 -0500, Dave Culp a crit : This is a poll. Does anyone really want the FDM to allow flying under the terrain, or was that a misunderstanding by me? If nobody wants it then I think it should be disallowed. Dave That is a good question:-) OK Aircrafts

Re: [Flightgear-devel] poll

2005-06-10 Thread Curtis L. Olson
Dave Culp wrote: This is a poll. Does anyone really want the FDM to allow flying under the terrain, or was that a misunderstanding by me? If nobody wants it then I think it should be disallowed. I am surprised to hear that JSBsim allows flying underground. It seems pretty non-sensical

Re: [Flightgear-devel] poll

2005-06-10 Thread Frederic Bouvier
Dave Culp a écrit : This is a poll. Does anyone really want the FDM to allow flying under the terrain, or was that a misunderstanding by me? If nobody wants it then I think it should be disallowed. Fly under terrain : no Fly under bridges : yes Taxi under hangars : yes -Fred

Re: [Flightgear-devel] poll

2005-06-10 Thread Ampere K. Hardraade
hmm... flying undersea. Isn't that what submarines do? Ampere ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d

Re: [Flightgear-devel] poll

2005-06-10 Thread Gerard Robin
Le vendredi 10 juin 2005 14:19 -0500, Curtis L. Olson a crit : Dave Culp wrote: This is a poll. Does anyone really want the FDM to allow flying under the terrain, or was that a misunderstanding by me? If nobody wants it then I think it should be disallowed. I am surprised to

Re: [Flightgear-devel] poll

2005-06-10 Thread theoreticle
I know I'm new to this, but: if (PlaneHitsWater()){ if (planesLandingGear == Floats){ checkIfLandingOrAugeringIn(); } elseif (planesLandingGear == Wheels){ crash == true; } } seems like a reasonable way to do things. - Original Message - From: Dave Culp

Re: [Flightgear-devel] poll

2005-06-10 Thread Lee Elliott
On Friday 10 Jun 2005 21:20, Ampere K. Hardraade wrote: hmm... flying undersea. Isn't that what submarines do? Ampere That's an interesting idea:) Relative viscosity of water must be a bit like super/hyper-sonic in air but the relative speed-of-sound for the mediums won't match at all.

Re: [Flightgear-devel] poll (more complex than at first appears?)

2005-06-10 Thread theoreticle
: [Flightgear-devel] poll On Friday 10 Jun 2005 21:20, Ampere K. Hardraade wrote: hmm... flying undersea. Isn't that what submarines do? Ampere That's an interesting idea:) Relative viscosity of water must be a bit like super/hyper-sonic in air but the relative speed-of-sound for the mediums

Re: [Flightgear-devel] poll

2005-06-10 Thread Erik Hofman
[EMAIL PROTECTED] wrote: I know I'm new to this, but: if (PlaneHitsWater()){ if (planesLandingGear == Floats){ checkIfLandingOrAugeringIn(); } elseif (planesLandingGear == Wheels){ crash == true; } } seems like a reasonable way to do things. I just found a way to

Re: [Flightgear-devel] poll (more complex than at first appears?)

2005-06-10 Thread Andy Ross
theoreticle wrote: Let's say someone comes up with a model for the old Pan Am Clipper, that wants to land fully loaded with passengers and half loaded with fuel. The actual aircraft will sink it's fuselage as far as 5 feet into the water, perhaps more if landing in 'seas'. There absolutely

Re: [Flightgear-devel] poll (more complex than at first appears?)

2005-06-10 Thread Gerard Robin
Le vendredi 10 juin 2005 17:27 -0400, [EMAIL PROTECTED] a crit : Let's say someone comes up with a model for the old Pan Am Clipper, that wants to land fully loaded with passengers and half loaded with fuel. The actual aircraft will sink it's fuselage as far as 5 feet into the water,

Re: [Flightgear-devel] poll

2005-06-10 Thread Arnt Karlsen
On Fri, 10 Jun 2005 14:36:35 -0400, Josh wrote in message [EMAIL PROTECTED]: Dave Culp wrote: This is a poll. Does anyone really want the FDM to allow flying under the terrain, or was that a misunderstanding by me? If nobody wants it then I think it should be disallowed. Maybe

Re: [Flightgear-devel] poll

2005-06-10 Thread Arnt Karlsen
On Fri, 10 Jun 2005 21:53:23 +0200, Frederic wrote in message [EMAIL PROTECTED]: Dave Culp a crit : This is a poll. Does anyone really want the FDM to allow flying under the terrain, or was that a misunderstanding by me? If nobody wants it then I think it should be disallowed.

Re: [Flightgear-devel] poll

2005-06-10 Thread Gene Buckle
By flying under the terrain you means like flying in a tunnel under a montain ? I think it's improbable. And how would you manage landing on ground or water if one can fly under them ? What happens when the FDM system is used for ground based vehicles that _could_ enter a tunnel? g.

RE: [Flightgear-devel] poll

2005-06-10 Thread Vivian Meazza
Ampere K. Hardraade wrote hmm... flying undersea. Isn't that what submarines do? Nope ... they just float a bit lower down than surface ships. Hydrofoils fly. Regards, Vivian ___ Flightgear-devel mailing list Flightgear-devel@flightgear.org

Re: [Flightgear-devel] poll

2005-06-10 Thread Arnt Karlsen
On Sat, 11 Jun 2005 01:44:39 +0100, Vivian wrote in message [EMAIL PROTECTED]: Ampere K. Hardraade wrote hmm... flying undersea. Isn't that what submarines do? Nope ... they just float a bit lower down than surface ships. Hydrofoils fly. ..let's qualify fly; both submarines and

Re: [Flightgear-devel] poll

2005-06-10 Thread Drew
I don't think any other FDM allows flight Well most of them fly through buildings, but that's a different issue. ;) As far as models go, ground interactions should be aircraft specific, IMHO, and each aircraft model should create its own instance of landing gear models and collision points

RE: [Flightgear-devel] poll

2005-06-10 Thread Jon Berndt
I am surprised to hear that JSBsim allows flying underground. It seems pretty non-sensical to me. I don't think any other FDM allows flight through material that is denser than air. I've had to put my earth-worm simulator on the backburner for now anyway so I don't see this as a very