I have built plib from CVS and installed it, but it seems simgear is
not compatible with it or something. Or else there is a problem with
my installation.
checking plib/ul.h usability... no
checking plib/ul.h presence... yes
configure: WARNING: plib/ul.h: present but cannot be compiled
On Tue, 2 Nov 2004 16:02:45 + (UTC), Martin Spott
[EMAIL PROTECTED] wrote:
Arthur Wiebe wrote:
I have built plib from CVS and installed it, but it seems simgear is
not compatible with it or something. Or else there is a problem with
my installation.
Would you mind trying
On Tue, 02 Nov 2004 18:39:07 +0100, Boris Koenig [EMAIL PROTECTED] wrote:
Arthur Wiebe wrote:
I tried, the problem is that it doesn't build on OSX without fixing
the source code in some areas, which I tried but it didn't work. The
only way I could get it to build was to get plib from CVS
I have been using X-Plane on Mac OS X for awhile. Previous X-Plane 8
betas let you fly for 20 minutes and after that the joystick was
disabled. Now it's down to 6 min. as the final release draws in.
The reason I use X-Plane is because it's developed on a Mac, and is
well supported and it just the
Yes, but for a few X-Plane 8 betas the demo lasted 20 min.
On Mon, 8 Nov 2004 13:28:37 -0200, Andreas Hasenack
[EMAIL PROTECTED] wrote:
It will indeed be interesting to see how X plane performs on linux.
Regarding the 6min limit, it was always there on the demo.
On Mon, 8 Nov 2004 17:42:37 +0100, Melchior FRANZ [EMAIL PROTECTED] wrote:
* Curtis L. Olson -- Monday 08 November 2004 16:22:
To be fair, X-Plane does some things that are a lot nicer than FG.
Also, our Mac support is woefully inadequate (mostly because we have
precious few Mac developers
I will. (Not that I've been trying that hard lately)
The biggest problem is getting plib to compile and install. But then
again my problem was with simgear. I have some new ideas now and will
try them out. If ever I break through the ice you'll hear from me. :-)
On Mon, 8 Nov 2004 12:42:44
edits.
3) ./autogen.sh
4)./configure --prefix=$BUILDDIR (or whatever)
5) make install.
Good luck, and let me know if it works for you.
-- Adam
From: Arthur Wiebe [EMAIL PROTECTED]
Reply-To: Arthur Wiebe [EMAIL PROTECTED]
Date: Wed, 10 Nov 2004 08:45:01 -0500
To: [EMAIL PROTECTED
for
every compile; PLIB, SimGear, FGFS.
My 2 cents.
Giles Robertson
-Original Message-
From: Curtis L. Olson [mailto:[EMAIL PROTECTED]
Sent: 10 November 2004 18:59
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X
Arthur Wiebe
2004 14:32:39 -0500, Arthur Wiebe [EMAIL PROTECTED] wrote:
I looked into the config.log file and it doesn't make much sense:
## --- ##
## confdefs.h. ##
## --- ##
#define HAVE_INTTYPES_H 1
#define HAVE_LIBPTHREAD 1
#define HAVE_MEMORY_H 1
#define HAVE_STDINT_H 1
#define
./configure goes fine. But I can't run make without the above. This is
with GCC 3.3. I seem to have lost my GCC 2.95.2 installation so I have
to install it before I can try with that.
On Wed, 10 Nov 2004 14:49:32 -0500, Arthur Wiebe [EMAIL PROTECTED] wrote:
Well... I got simgear configured.
Before
--prefix
On Nov 10, 2004, at 2:49 PM, Arthur wrote:
Date: Wed, 10 Nov 2004 14:49:32 -0500
From: Arthur Wiebe [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X
To: FlightGear developers discussions
[EMAIL PROTECTED]
Message-ID: [EMAIL PROTECTED
: cannot find input file: Makefile.in
That seems hard to believe though although it's true. I have no Makefile.in.
On Wed, 10 Nov 2004 18:26:04 -0500, Arthur Wiebe [EMAIL PROTECTED] wrote:
I have built PLIB 1.8.3 and SimGear 0.3.7.
But building FlightGear 0.9.6 has not yet been successful.
I used
and simgear are straight from cvs,
flightgear and data are straight from cvs (no modified local copies,
except for the FlightGear input.cxx and options.cxx files that I
mentioned above).
Ima
Message: 8
Date: Thu, 11 Nov 2004 09:51:09 -0500
From: Arthur Wiebe [EMAIL PROTECTED]
Subject
for the FlightGear input.cxx and options.cxx files that I
mentioned above).
Ima
Message: 8
Date: Thu, 11 Nov 2004 09:51:09 -0500
From: Arthur Wiebe [EMAIL PROTECTED]
Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X
To: FlightGear developers discussions
[EMAIL PROTECTED]
Message-ID
I wouldn't mind at all helping with updating the docs. I have some
experience with my own projects. Keeping the documentation up to date
is harder than writing code :)
By the way I have the same problem trying to build FlightGear from CVS
as the 0.9.6 release. PLIB, simgear, and almost flightgear
Great to hear you got it!
But I'm still having problems and I have been using make clean all
the time. Don't think that'll help for my situation.
On Thu, 11 Nov 2004 18:11:53 -0600, Curtis L. Olson
[EMAIL PROTECTED] wrote:
Adam Dershowitz wrote:
I finally got it all to build and work!
on this. If I can't get it to
work today I will wait until Mac OS X 10.4 is released. (Tiger)
On Thu, 11 Nov 2004 21:04:18 -0500, Arthur Wiebe [EMAIL PROTECTED] wrote:
Great to hear you got it!
But I'm still having problems and I have been using make clean all
the time. Don't think that'll help
.
Arthur Wiebe wrote:
I just started over again. Building PLIB, SimGear, and FlightGear all from
CVS.
PLIB and SimGear worked of course but flightgear halts when building the GUI:
Making all in GUI
if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src
-I/fgfs/include -I
Another way to do it which is what I did was use the following command:
locate plibfnt
It returned:
/fgfs/lib/libplibfnt.a
/Users/myuser/FlightGear/plib/src/fnt/libplibfnt.a
So no, unless the source file count I do not have another PLIB installation.
Even though I really have to work on my own
. (I've already redone PLIB)
On Sat, 13 Nov 2004 15:31:38 +0100, Boris Koenig [EMAIL PROTECTED] wrote:
Arthur Wiebe wrote:
Another way to do it which is what I did was use the following command:
locate plibfnt
It returned:
/fgfs/lib/libplibfnt.a
/Users/myuser/FlightGear/plib/src/fnt
If I recall correctly. OpenAL was required for PLIB. And it is not
included in Panther although it will be in Tiger. Maybe that should be
added?
On Fri, 12 Nov 2004 09:12:43 -0800, Adam Dershowitz
[EMAIL PROTECTED] wrote:
OK,
I took a whack at drafting up a new set of Mac build instructions
of FlightGear, and make a
double-clickable application for it.
On Sat, 13 Nov 2004 12:35:26 -0500, Arthur Wiebe [EMAIL PROTECTED] wrote:
If I recall correctly. OpenAL was required for PLIB. And it is not
included in Panther although it will be in Tiger. Maybe that should be
added?
On Fri, 12
Patches for FlightGear and SImgear (CVS) available
http://awiebe.blogdns.net/download/patches/flightgear.patch
http://awiebe.blogdns.net/download/patches/simgear.patch
These patches were created using cvs diff -u
The patches should be applied before you build and will only work on
Mac OS X
Hey, Is this correct?
#ifdef __APPLE__
#include OpenGL/glu.h
#else
#include GL/glu.h
#endif
On Tue, 16 Nov 2004 18:11:40 -0500, Arthur Wiebe [EMAIL PROTECTED] wrote:
Dito.
I will attempt to make a patch for both flightgear and simgear that
can be checked into CVS.
It sounds like a simple
Dito.
I will attempt to make a patch for both flightgear and simgear that
can be checked into CVS.
It sounds like a simple enough task.
If you don't hear anything from me soon It's not working. (Or I ran out of time)
On Tue, 16 Nov 2004 08:57:11 -0800, Adam Dershowitz
[EMAIL PROTECTED] wrote:
I just checked out the latest source from CVS and ran autogen.sh. Then
when trying to run configure I got the following error:
configure: error: cannot run /bin/sh ./config.sub
After upgrading to autoconf 1.59 there were some warnings when running
autogen.sh but at least configure works.
I'm
I have built an application bundle of FlightGear for Mac OS X. It's a
rather large application because it includes everything such as the
base data, fgfs, etc. Compressed it's a total of 132 MB.
I have no place to host such large files so I've made it available via
BitTorrent. I've attached it to
2004-12-17 so I named the version 0.9.6+.
Jonathan Polley
On Friday, December 17, 2004, at 03:56PM, Arthur Wiebe [EMAIL PROTECTED]
wrote:
I have built an application bundle of FlightGear for Mac OS X. It's a
rather large application because it includes everything such as the
base data
, 2004, at 6:04 PM, Arthur Wiebe wrote:
It's a single application in a disk image. No instructions included. I
figured anyone downloading FlightGear would know what to do with it.
By the way Curt, it's done uploading.
On Fri, 17 Dec 2004 17:50:23 -0600, Jonathan Polley
[EMAIL
PM, Arthur Wiebe wrote:
It's a single application in a disk image. No instructions included. I
figured anyone downloading FlightGear would know what to do with it.
By the way Curt, it's done uploading.
On Fri, 17 Dec 2004 17:50:23 -0600, Jonathan Polley
[EMAIL PROTECTED] wrote
On Sat, 18 Dec 2004 01:43:04 +0100, Arnt Karlsen [EMAIL PROTECTED] wrote:
On Fri, 17 Dec 2004 16:55:26 -0500, Arthur wrote in message
[EMAIL PROTECTED]:
I have built an application bundle of FlightGear for Mac OS X. It's a
rather large application because it includes everything such as the
list are not UNIX literate. This is a problem for me
since I am use to dealing with UNIX types and don't know how to write
for a person who isn't. It really is a change in thinking.
Jonathan Polley
On Dec 17, 2004, at 6:09 PM, Arthur Wiebe wrote:
lol, How many different ways can you
and some other, this is just a little too
different for me to figure out how to fix.
On Sat, 18 Dec 2004 14:34:02 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote:
Arthur Wiebe wrote :
I couldn't get fgrun to compile on OSX and so have started to write
one that's OS X native using Cocoa
Bouvier [EMAIL PROTECTED] wrote:
As far as I know, there is no fgrun list, so post here.
it looks like your implementation of termios.h is incomplete.
try changing the line :
term.c_oflag = ~( OLCUC | ONLCR );
by
term.c_oflag = ~ONLCR;
-Fred
Arthur Wiebe wrote :
Should I
but it still doesn't work.
On Sat, 18 Dec 2004 21:49:29 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote:
Arthur Wiebe wrote :
if g++ -DHAVE_CONFIG_H -I. -I. -I. -I/FlightGear/include -g -O2 -MT
fgrun_pty.o -MD -MP -MF .deps/fgrun_pty.Tpo \
-c -o fgrun_pty.o `test -f 'fgrun_pty.cxx' || echo
In response to comments in the recent Mac OS X thread, I have
registered a new project at Sourceforge.net:
http://sourceforge.net/projects/macflightgear/
http://macflightgear.sf.net
I have done nothing with it yet (It just got accepted).
I am now calling for anyone here who wants to join.
Here
The FTP mirrors are really slow! Has the thought of using BitTorrent
for source releases crossed anyone's mind? If you need help I can.
On Mon, 03 Jan 2005 14:43:39 -0600, Curtis L. Olson
[EMAIL PROTECTED] wrote:
The second v0.9.8 prerelease of FlightGear (v0.9.8-pre2) is now
available for
Oh, was I complaining? Just forget it then. I guess nobody else cares
that it takes more than a few minutes just to connect to the server. I
won't either.
On Mon, 3 Jan 2005 21:44:44 + (UTC), Martin Spott
[EMAIL PROTECTED] wrote:
Arthur Wiebe wrote:
The FTP mirrors are really slow! Has
Actually, I think *.tar.gz is more popular that *.tgz.
And makes more sense than .tgz. But it's really a trivial thing.
Anyway you go will work.
On Mon, 03 Jan 2005 18:58:51 -0600, Curtis L. Olson
[EMAIL PROTECTED] wrote:
Oliver C. wrote:
Could you change the file format from *.tgz to
Could it be possible that FlightGear is more popular than X-Plane on Mac OS X?
Take a look at the included screenshot. I recently added the port from
http://macflightgear.sourceforge.net to Apple Downloads and it seems
people like it for some reason.
While I prefer X-Plane myself I assume it's
One thing that you might want to consider is that the clickthough rate
is really low. And is it really worth it.
I've been using AdSense for awhile now and the clickthough rate, at
least for me is very low on average. An average of 0.5%. That's with
about 4000 impressions.
On Thu, 13 Jan 2005
You can also lower the quality of PNG image as well as up the
compression level. Doing so can make PNG's smaller than JPEG's.
For example a top quality JPEG has a larger file size than a best quality PNG.
So I don't know what you use to create the PNG's but you should be
able to edit these
The Mac OS X package is now available from
http://macflightgear.sourceforge.net/
I wrote a small wxPython app which is included. For now it allows you
to choose the aircraft and airport. (Because I plain can't get fgrun
ported to OS X)
On Wed, 19 Jan 2005 21:22:23 -, Jim Wilson [EMAIL
right out of the box? And do my Mac build instructions hold up OK
for this version?
Thanks for building and posting the Mac bin.
-- Adam
From: Arthur Wiebe [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions
flightgear-devel@flightgear.org
Date: Wed, 19 Jan 2005 16:43:53
, and was done the
old way instead.
Can one of you guys with CVS access fix that one?
Thanks,
-- Adam
From: Arthur Wiebe [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions
flightgear-devel@flightgear.org
Date: Wed, 19 Jan 2005 17:56:52 -0500
To: FlightGear developers
:
The following contents have been included by Arthur Wiebe and may not
reflect the views of any of the contributors or developers of the
FlightGear project.
O hope that satisfies this issue.
I also believe the Bible when it says, If it be possible, as much as
lieth in you, live peaceably with all
:
Arthur Wiebe said:
I am not a religious person but do believe Jesus Christ meant it when
he said Go ye into all the world, and preach the gospel to every
creature and saw this as another potential medium.
Did he also say Go ye into the world and tell people you aren't religious
when
That may a good idea.
But just so you all know and so you'll hopefully calm down, the file
has been removed from the distribution although there is still a note
from the packager and future releases will not even have that.
So please forget this whole thing, because if you don't I'll post the
That is wierd. Because of this:
#ifndef _WIN32
# include SG_GLX_H
#endif
It should only include GLX on Windows.
On Mon, 31 Jan 2005 17:51:34 -0500, [EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
When I went to do a full build of simgear January 27th, I am having a
problem with the build of
That's what happens when you don't read the whole thing. :)
On Mon, 31 Jan 2005 16:03:25 -0800, Adam Dershowitz
[EMAIL PROTECTED] wrote:
Don't you mean it should not include it with Windows?
Since it is #ifndef not #ifdef?
-- Adam
From: Arthur Wiebe [EMAIL PROTECTED]
Reply
Hey everyone,
FlightGear (source and base), and SimGear source are now available for
download via BitTorrent, thanks to http://www.open-bits.org
See:
http://www.open-bits.org/browse.php?cat=3
http://www.open-bits.org/details.php?id=902 (SimGear Source)
http://www.open-bits.org/details.php?id=901
seeders started
with the entire world scenery distribution.
Things that size (i.e. HUGE!) is where bit torrent can really shine.
I would volunteer, but I don't have the entire set ...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Arthur
Wiebe
Martin, BitTorrent could eliminate the need for multiple mirrors
altogether. Conventional servers have their place, but take X-Plane
for example: http://www.x-plane.com/demo.html
The BitTorrent download is displayed as the preferred download method,
but for those who would rather download from a
Did you use GCC 4 or 3.3? I've been so busy that I've not even tried
building FGFS on 10.4. I did try to build plib but it failed with the
same type of error. And I fixed it just like you (except by making it
non-static) but then a mess of other errors showed up that well... I
knew nothing
I just checked our the latest flightgear source and after running autogen.sh tried to run configure but got the following error:configure: error: cannot run /bin/sh ./config.sub
Not being very familiar with the autoconf system I decided to write about the problem here instead of trying to fix
The file is not present and like I said before I did run autogen.sh.Using autoconf 2.59.I'll try a fresh copy of the source and see what happens.On 9/20/05,
Erik Hofman [EMAIL PROTECTED] wrote:
Arthur Wiebe wrote: I just checked our the latest flightgear source and after running autogen.sh tried
: installing `./missing'
Makefile.am: installing `./INSTALL'Makefile.am: installing `./COPYING'src/AIModel/Makefile.am: installing `./depcomp'Running autoconf
Does not look like anything is wrong. I can't figure it out because I've never had problems like this before.On 9/20/05, Arthur Wiebe
[EMAIL
I am working on a new mac flightgear binary because of all the problems people have with the current release and want to use a better icon this time.Is there any official logo or something I should base it off?
-- Arthur/- http://sourceforge.net/users/artooro/- http://artooro.blogspot.com
of date, and don't work at all.
Instead they just lead newbies off in a completely wrong direction.--AdamOn Sep 20, 2005, at 8:14 AM, Arthur Wiebe wrote: With fresh copy is still is a nogo. In case it helps here's the output of
autogen.sh: Host info: Darwin Power Macintoshautomake: 1.6.3 (16
Sounds alright.I need a 128x128 for MacOSX and so will probably create one based off of your images.On 9/20/05, Josh Babcock
[EMAIL PROTECTED] wrote:Frederic Bouvier wrote: Arthur Wiebe a Ă©crit :
I am working on a new mac flightgear binary because of all the problems people have with the current
Great job Josh.An .icns file (used by OSX) is available here in case somebody wants it:http://artooro.spymac.net/images/fgfs.icnsIt contains 128,48,32, and 16 versions + bit masks for 48.
Thanks!On 9/20/05, Josh Babcock [EMAIL PROTECTED] wrote:
Josh Babcock wrote: I will go ahead and do a 32, 48,
There are some other mac fgfs guys on this list. I figured I'd let everyone know exactly what the MacOSX port of FGFS is up to.http://artooro.blogspot.com/2005/09/mac-flightgear-project-report.html
(NOTE:)The Flight starter (fgrun equiv) is referred to as MacFlightGear and the rest is obvious (I
for both and the only downside is that the file sizes are about twice the size.
On 9/28/05, Jim Wilson [EMAIL PROTECTED] wrote:
From: Arthur Wiebe There are some other mac fgfs guys on this list. I figured I'd let everyone know exactly what the MacOSX port of FGFS is up to.
http
Xcode 2.0 should also be on your Mac OS X 10.4 install cd. But Xcode 2.1 or later is required to build the latest flightgear/simgear/plib cvs.So yes, you need to signup at ADC in order to get it.
On 10/15/05, Thorben [EMAIL PROTECTED] wrote:
Hi all,I purchased an Apple iBook G4 and want to run
Mac OS X 10.332 MB Video Memory256 MB RAM800 MHZ CPUNOTE: The next FlightGear release will require osx 10.4 because some parts don't build with the 10.3.9 SDK. By then most people will have upgraded anyway.
But if not I'm sure we can get it building with the older SDK.On 11/1/05, Curtis L. Olson
Hi ya'llI'm rather tired right now having worked on porting PLIB, Simgear, and FlightGear to Xcode and universal binary for quite some hours.Everything is ported now and I'm pleased with the result. This will make building future releases for mac a lot easier because the automake/autoconf
Ignore my question about joysticks and fgfs. Like I said I'm tired and couldn't think straight.Test universal binary 0.9.9pre1 will be coming later this week.On 11/8/05,
Arthur Wiebe [EMAIL PROTECTED] wrote:
Hi ya'llI'm rather tired right now having worked on porting PLIB, Simgear, and FlightGear
Ima, that problem can be fixed with a small patch to simgear.On 11/10/05, Ima Sudonim [EMAIL PROTECTED]
wrote:Ampere, A bit off topic: does anyone have success in compiling FlightGear
and related libaries using GCC-4.0?I have only one problem, building
Here's the output when I try to run fgfs 0.9.9-pre2 with SimGear 0.3.9-pre2 and 0.9.9-pre2 base package.Using Mac OS X hack for initializing C++ stdio...Error reading properties: Failed to open fileat .//data/cloudlayers.xml
(reported by SimGear XML Parser)Bus errorAnd of course there's no
Yeah the file is in CVS but it's not included in the 0.9.9-pre2 release base package.I guess I'll just use CVS base then.On 11/10/05, Erik Hofman
[EMAIL PROTECTED] wrote:Arthur Wiebe wrote:
Here's the output when I try to run fgfs 0.9.9-pre2 with SimGear 0.3.9-pre2 and 0.9.9-pre2 base package.
http://artooro.spymac.com/pub/fg_spash_screen.pngThis is a screenshot of some very interesting colors I get in the splash screen when launching FlightGear
0.9.9-pre2.Any idea what could be wrong? It all works fine once everything has been initiated.
-- Arthur/-
I wish it was that simple. But it does this no matter what aircraft I select. The only change is in the colors really.Any other mac users with this problem?On 11/11/05,
Lee Elliott [EMAIL PROTECTED] wrote:
On Thursday 10 Nov 2005 18:01, Arthur Wiebe wrote: http://artooro.spymac.com/pub
Now when it comes to debugging stuff like this I'm a newbie.When I select the default c172p aircraft everything works fine. But if I select say the f16 or A-10 then fgfs crashes.Here's the output from gdb.
Loading program into debugger…
Program loaded.sharedlibrary apply-load-rules all
Attaching
OK,But then why when I select the A-10 or f16 fgfs crashes? But when selecting the c172p and j3cub there is no problem?I'll do a bit more testing.It almost seems to be a problem with the actual aircraft.
On 11/11/05, Erik Hofman [EMAIL PROTECTED] wrote:
Arthur Wiebe wrote: Now when it comes
I've compiled a list of all the aircraft included in fgfs-base 0.9.9pre3 that do and don't work:+737-.#A-10cl-A-10cl-A-10fl+bo105+c172p-2dpanel+c172p+c310-yasim+c310dpm-3d-c310-3d
, Arthur Wiebe [EMAIL PROTECTED]
wrote:I've compiled a list of all the aircraft included in fgfs-base 0.9.9pre3 that do and don't work:
+737-.#A-10cl-A-10cl-A-10fl+bo105+c172p-2dpanel+c172p+c310-yasim+c310dpm-3d-c310-3d
+c310-ifr+c310+c310u3a-jsbsim+c310u3a+Citation-||-f16-3d-f16-mlu-f16-f16at+hunter
I think this report basically pins down two of my problems.First, where spash screens on startup showed up as strange color stipes. And second, where certain aircraft which define their own spash screen crash fgfs.
I got this report when trying to load the c310 (pre3).Hopefully either one of you
I agree with James. I've been using the --open-with option for sometime in the mac builds which is set to open. This opens the url is whatever is the default browser.On 11/12/05,
James Turner [EMAIL PROTECTED] wrote:
On 12 Nov 2005, at 00:58, Ima Sudonim wrote:
With this change, FlightGear on Mac
In the macflightgear binary I've been passing --browser-app=open to fgfs. This opens the url in the default browser. For me that's Firefox.Your patch could be changed to something like this:Index: FlightGear/src/Main/options
I've been using Xcode 2.2 for some time now building Flightgear and everything else. Preview builds until now of course.By the way Xcode projects you can use to build PLIB, Simgear, and FlightGear are available now. I've polished them up so they should be ready.
If you're interested I'll commit
Hey Erik, I may sound like I know what I'm doing sometimes but I really don't. :)Nevertheless I'll add some printf statements and see what happens. I suppose it should be done in the ImageGetRow implementation.
On 11/12/05, Erik Hofman [EMAIL PROTECTED] wrote:
Arthur Wiebe wrote: I think
Sorry Martin. I never received an email from you. It may have gone into spam.But sure. No encoded email from me anymore.On 11/12/05, Martin Spott
[EMAIL PROTECTED] wrote:Arthur Wiebe wrote:
[...] SSBhZ3JlZSB3aXRoIEphbWVzLiBJJ3ZlIGJlZW4gdXNpbmcgdGhlIC0tb3Blbi13aXRoIG9wdGlvAs Arthur obviously
On 11/12/05, Curtis L. Olson [EMAIL PROTECTED] wrote:
Melchior FRANZ wrote:
* Martin Spott -- Saturday 12 November 2005 20:43:
Z2h0Z2Vhci1kZXZlbAo+IDJmNTg1ZWVlYTAyZTJjNzlkN2IxZDhjNDk2M2JhZTJkCj4KCgoKLS0K
PEFydGh1ci8+Ci0gaHR0cDovL3NvdXJjZWZvcmdlLm5ldC91c2Vycy9hcnRvb3JvLwotIGh0dHA6
On 11/12/05, Martin Spott [EMAIL PROTECTED] wrote:
Hello Melchior,
Melchior FRANZ wrote:
This is very standard base64 encoding. Every semi-decent mailer should
be able to display this. Of course, it would be better in readable
ASCII, but I wouldn't say it's crap. Your mailer *is* crap!
Yeah, oops what's wrong with topposting? ;)
On 11/12/05, Melchior FRANZ [EMAIL PROTECTED] wrote:
* Curtis L. Olson -- Saturday 12 November 2005 21:03:
Hey, what's wrong with ed /var/mail/curt ...
Hey, and what's wrong with mimencode -u and recode utf8:latin1?
As I said: it would be nicer
On 11/14/05, Ima Sudonim [EMAIL PROTECTED] wrote:
Please do commit them, I've had hand-rolled projects for all three
for some time, but they're out of sync. If I find any issues, I'll
let you know.
Is it worth creating a developer directory under FlightGear CVS to
contain things like
Please do commit them, I've had hand-rolled projects for all three for some
time, but they're out of sync. If I find any issues, I'll let you know.
James
OK, they are available now. I quickly wrote ReadMe's for them.
https://sourceforge.net/cvs/?group_id=126825
To checkout:
cvs -z3
.
You can try searching the plib mailing list archives as that's where I
found the fix.
On 11/16/05, Adam Dershowitz [EMAIL PROTECTED] wrote:
--Adam
On Nov 14, 2005, at 7:23 AM, Arthur Wiebe wrote:
Please do commit them, I've had hand-rolled projects for all three
for some
time
Finally! :)
Is there an official major changes list? Something to tell users what
has really changed since 0.9.8?
On 11/18/05, Erik Hofman [EMAIL PROTECTED] wrote:
Curtis L. Olson wrote:
Hello everyone,
FlightGear v0.9.9 is now final. The source code is propagating through
to the
When running fgfs 0.9.9 I get this output:
opening file: /Users/arthur/Projects/FlightGearOSX/data//Navaids/carrier_nav.dat
/Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat
RenderTexture::BeginCapture(): Texture is not initialized!
On 11/18/05, Vivian Meazza [EMAIL PROTECTED] wrote:
Arthur Wiebe
Subject: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is
notinitialized!
When running fgfs 0.9.9 I get this output:
opening file:
/Users/arthur/Projects/FlightGearOSX/data//Navaids/carrier_nav.dat
Yes, that is correct. But, if I enable sound, the bug still shows
up. In other words, if I start with --enable-sound then it starts
with sound, as it should, but the dialog box does not allow me to
turn it off.
--Adam
I noticed that too but never thought anything of it. So I can confirm
I have the feeling this is actually a problem with the xcode project
files. I'm going to build using makefiles and see what happens. It
could be that something isn't be compiled correctly.
On 11/18/05, Ima Sudonim [EMAIL PROTECTED] wrote:
James,
Sorry to hear you're having so much trouble.
if possible.
On 11/18/05, Vivian Meazza [EMAIL PROTECTED] wrote:
Arthur Wiebe
On 11/18/05, Vivian Meazza [EMAIL PROTECTED] wrote:
Arthur Wiebe
Subject: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is
notinitialized!
When running fgfs 0.9.9 I get this output
I have found the problem. My Xcode projects seem to be buggy. The PLIB
project is fine but something is wrong with the SimGear project.
I just built using the autoconf system and everything worked fine. It
even fixed my spash screen problem! :)
I'll try to have it fixed by tomorrow
I'll experiment as well - I had some strange issues earlier in the year
building FG with my own X-Code projects; I was being more ambitious, and
building PLIB and SimGear as frameworks, but on reflection that's not such a
great idea. One change I have made is to use a 'copy files' stage for
From: http://macflightgear.sourceforge.net/
It's not a complete universal binary because of some unexpected
problems. There's a few features I didn't have time to get in like a
GUI helper for aircraft/scenery installation and atlas integration.
But here it is.
--
Arthur/
-
As I said, producing a panther build should be doable by someone with
Panther, or if you get many complaints, I can set up a cross-build
environment to target Panther myself; I'm just being lazy on the assumption
flight sim users are probably early-ish adopters and already have Tiger...
And maybe it would also be a good idea to package aircraft and scenery
in rpm or deb format. That way you don't have to worry about
dependencies like how so many planes use the p51 instruments. fgadmin
could run it's own rpm or deb database. Not sure how this would work on
non-unix platforms,
1 - 100 of 101 matches
Mail list logo