[Flightgear-devel] plib CVS compatibility

2004-11-02 Thread Arthur Wiebe
I have built plib from CVS and installed it, but it seems simgear is not compatible with it or something. Or else there is a problem with my installation. checking plib/ul.h usability... no checking plib/ul.h presence... yes configure: WARNING: plib/ul.h: present but cannot be compiled

Re: [Flightgear-devel] plib CVS compatibility

2004-11-02 Thread Arthur Wiebe
On Tue, 2 Nov 2004 16:02:45 + (UTC), Martin Spott [EMAIL PROTECTED] wrote: Arthur Wiebe wrote: I have built plib from CVS and installed it, but it seems simgear is not compatible with it or something. Or else there is a problem with my installation. Would you mind trying

Re: [Flightgear-devel] plib CVS compatibility

2004-11-02 Thread Arthur Wiebe
On Tue, 02 Nov 2004 18:39:07 +0100, Boris Koenig [EMAIL PROTECTED] wrote: Arthur Wiebe wrote: I tried, the problem is that it doesn't build on OSX without fixing the source code in some areas, which I tried but it didn't work. The only way I could get it to build was to get plib from CVS

Re: [Flightgear-devel] X-Plane on Linux

2004-11-08 Thread Arthur Wiebe
I have been using X-Plane on Mac OS X for awhile. Previous X-Plane 8 betas let you fly for 20 minutes and after that the joystick was disabled. Now it's down to 6 min. as the final release draws in. The reason I use X-Plane is because it's developed on a Mac, and is well supported and it just the

Re: [Flightgear-devel] Re: X-Plane on Linux

2004-11-08 Thread Arthur Wiebe
Yes, but for a few X-Plane 8 betas the demo lasted 20 min. On Mon, 8 Nov 2004 13:28:37 -0200, Andreas Hasenack [EMAIL PROTECTED] wrote: It will indeed be interesting to see how X plane performs on linux. Regarding the 6min limit, it was always there on the demo.

Re: [Flightgear-devel] Re: X-Plane on Linux

2004-11-08 Thread Arthur Wiebe
On Mon, 8 Nov 2004 17:42:37 +0100, Melchior FRANZ [EMAIL PROTECTED] wrote: * Curtis L. Olson -- Monday 08 November 2004 16:22: To be fair, X-Plane does some things that are a lot nicer than FG. Also, our Mac support is woefully inadequate (mostly because we have precious few Mac developers

Re: [Flightgear-devel] FG on Mac OSX

2004-11-08 Thread Arthur Wiebe
I will. (Not that I've been trying that hard lately) The biggest problem is getting plib to compile and install. But then again my problem was with simgear. I have some new ideas now and will try them out. If ever I break through the ice you'll hear from me. :-) On Mon, 8 Nov 2004 12:42:44

[Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-10 Thread Arthur Wiebe
edits. 3) ./autogen.sh 4)./configure --prefix=$BUILDDIR (or whatever) 5) make install. Good luck, and let me know if it works for you. -- Adam From: Arthur Wiebe [EMAIL PROTECTED] Reply-To: Arthur Wiebe [EMAIL PROTECTED] Date: Wed, 10 Nov 2004 08:45:01 -0500 To: [EMAIL PROTECTED

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-10 Thread Arthur Wiebe
for every compile; PLIB, SimGear, FGFS. My 2 cents. Giles Robertson -Original Message- From: Curtis L. Olson [mailto:[EMAIL PROTECTED] Sent: 10 November 2004 18:59 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X Arthur Wiebe

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-10 Thread Arthur Wiebe
2004 14:32:39 -0500, Arthur Wiebe [EMAIL PROTECTED] wrote: I looked into the config.log file and it doesn't make much sense: ## --- ## ## confdefs.h. ## ## --- ## #define HAVE_INTTYPES_H 1 #define HAVE_LIBPTHREAD 1 #define HAVE_MEMORY_H 1 #define HAVE_STDINT_H 1 #define

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-10 Thread Arthur Wiebe
./configure goes fine. But I can't run make without the above. This is with GCC 3.3. I seem to have lost my GCC 2.95.2 installation so I have to install it before I can try with that. On Wed, 10 Nov 2004 14:49:32 -0500, Arthur Wiebe [EMAIL PROTECTED] wrote: Well... I got simgear configured. Before

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-10 Thread Arthur Wiebe
--prefix On Nov 10, 2004, at 2:49 PM, Arthur wrote: Date: Wed, 10 Nov 2004 14:49:32 -0500 From: Arthur Wiebe [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X To: FlightGear developers discussions [EMAIL PROTECTED] Message-ID: [EMAIL PROTECTED

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-11 Thread Arthur Wiebe
: cannot find input file: Makefile.in That seems hard to believe though although it's true. I have no Makefile.in. On Wed, 10 Nov 2004 18:26:04 -0500, Arthur Wiebe [EMAIL PROTECTED] wrote: I have built PLIB 1.8.3 and SimGear 0.3.7. But building FlightGear 0.9.6 has not yet been successful. I used

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-11 Thread Arthur Wiebe
and simgear are straight from cvs, flightgear and data are straight from cvs (no modified local copies, except for the FlightGear input.cxx and options.cxx files that I mentioned above). Ima Message: 8 Date: Thu, 11 Nov 2004 09:51:09 -0500 From: Arthur Wiebe [EMAIL PROTECTED] Subject

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-11 Thread Arthur Wiebe
for the FlightGear input.cxx and options.cxx files that I mentioned above). Ima Message: 8 Date: Thu, 11 Nov 2004 09:51:09 -0500 From: Arthur Wiebe [EMAIL PROTECTED] Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X To: FlightGear developers discussions [EMAIL PROTECTED] Message-ID

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-11 Thread Arthur Wiebe
I wouldn't mind at all helping with updating the docs. I have some experience with my own projects. Keeping the documentation up to date is harder than writing code :) By the way I have the same problem trying to build FlightGear from CVS as the 0.9.6 release. PLIB, simgear, and almost flightgear

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-11 Thread Arthur Wiebe
Great to hear you got it! But I'm still having problems and I have been using make clean all the time. Don't think that'll help for my situation. On Thu, 11 Nov 2004 18:11:53 -0600, Curtis L. Olson [EMAIL PROTECTED] wrote: Adam Dershowitz wrote: I finally got it all to build and work!

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-12 Thread Arthur Wiebe
on this. If I can't get it to work today I will wait until Mac OS X 10.4 is released. (Tiger) On Thu, 11 Nov 2004 21:04:18 -0500, Arthur Wiebe [EMAIL PROTECTED] wrote: Great to hear you got it! But I'm still having problems and I have been using make clean all the time. Don't think that'll help

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-12 Thread Arthur Wiebe
. Arthur Wiebe wrote: I just started over again. Building PLIB, SimGear, and FlightGear all from CVS. PLIB and SimGear worked of course but flightgear halts when building the GUI: Making all in GUI if g++ -DHAVE_CONFIG_H -I. -I. -I../../src/Include -I../.. -I../../src -I/fgfs/include -I

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-13 Thread Arthur Wiebe
Another way to do it which is what I did was use the following command: locate plibfnt It returned: /fgfs/lib/libplibfnt.a /Users/myuser/FlightGear/plib/src/fnt/libplibfnt.a So no, unless the source file count I do not have another PLIB installation. Even though I really have to work on my own

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-13 Thread Arthur Wiebe
. (I've already redone PLIB) On Sat, 13 Nov 2004 15:31:38 +0100, Boris Koenig [EMAIL PROTECTED] wrote: Arthur Wiebe wrote: Another way to do it which is what I did was use the following command: locate plibfnt It returned: /fgfs/lib/libplibfnt.a /Users/myuser/FlightGear/plib/src/fnt

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-13 Thread Arthur Wiebe
If I recall correctly. OpenAL was required for PLIB. And it is not included in Panther although it will be in Tiger. Maybe that should be added? On Fri, 12 Nov 2004 09:12:43 -0800, Adam Dershowitz [EMAIL PROTECTED] wrote: OK, I took a whack at drafting up a new set of Mac build instructions

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-13 Thread Arthur Wiebe
of FlightGear, and make a double-clickable application for it. On Sat, 13 Nov 2004 12:35:26 -0500, Arthur Wiebe [EMAIL PROTECTED] wrote: If I recall correctly. OpenAL was required for PLIB. And it is not included in Panther although it will be in Tiger. Maybe that should be added? On Fri, 12

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-14 Thread Arthur Wiebe
Patches for FlightGear and SImgear (CVS) available http://awiebe.blogdns.net/download/patches/flightgear.patch http://awiebe.blogdns.net/download/patches/simgear.patch These patches were created using cvs diff -u The patches should be applied before you build and will only work on Mac OS X

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-16 Thread Arthur Wiebe
Hey, Is this correct? #ifdef __APPLE__ #include OpenGL/glu.h #else #include GL/glu.h #endif On Tue, 16 Nov 2004 18:11:40 -0500, Arthur Wiebe [EMAIL PROTECTED] wrote: Dito. I will attempt to make a patch for both flightgear and simgear that can be checked into CVS. It sounds like a simple

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-16 Thread Arthur Wiebe
Dito. I will attempt to make a patch for both flightgear and simgear that can be checked into CVS. It sounds like a simple enough task. If you don't hear anything from me soon It's not working. (Or I ran out of time) On Tue, 16 Nov 2004 08:57:11 -0800, Adam Dershowitz [EMAIL PROTECTED] wrote:

[Flightgear-devel] FlightGear not compatible with autoconf 1.57

2004-12-17 Thread Arthur Wiebe
I just checked out the latest source from CVS and ran autogen.sh. Then when trying to run configure I got the following error: configure: error: cannot run /bin/sh ./config.sub After upgrading to autoconf 1.59 there were some warnings when running autogen.sh but at least configure works. I'm

[Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
I have built an application bundle of FlightGear for Mac OS X. It's a rather large application because it includes everything such as the base data, fgfs, etc. Compressed it's a total of 132 MB. I have no place to host such large files so I've made it available via BitTorrent. I've attached it to

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
2004-12-17 so I named the version 0.9.6+. Jonathan Polley On Friday, December 17, 2004, at 03:56PM, Arthur Wiebe [EMAIL PROTECTED] wrote: I have built an application bundle of FlightGear for Mac OS X. It's a rather large application because it includes everything such as the base data

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
, 2004, at 6:04 PM, Arthur Wiebe wrote: It's a single application in a disk image. No instructions included. I figured anyone downloading FlightGear would know what to do with it. By the way Curt, it's done uploading. On Fri, 17 Dec 2004 17:50:23 -0600, Jonathan Polley [EMAIL

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
PM, Arthur Wiebe wrote: It's a single application in a disk image. No instructions included. I figured anyone downloading FlightGear would know what to do with it. By the way Curt, it's done uploading. On Fri, 17 Dec 2004 17:50:23 -0600, Jonathan Polley [EMAIL PROTECTED] wrote

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
On Sat, 18 Dec 2004 01:43:04 +0100, Arnt Karlsen [EMAIL PROTECTED] wrote: On Fri, 17 Dec 2004 16:55:26 -0500, Arthur wrote in message [EMAIL PROTECTED]: I have built an application bundle of FlightGear for Mac OS X. It's a rather large application because it includes everything such as the

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Arthur Wiebe
list are not UNIX literate. This is a problem for me since I am use to dealing with UNIX types and don't know how to write for a person who isn't. It really is a change in thinking. Jonathan Polley On Dec 17, 2004, at 6:09 PM, Arthur Wiebe wrote: lol, How many different ways can you

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Arthur Wiebe
and some other, this is just a little too different for me to figure out how to fix. On Sat, 18 Dec 2004 14:34:02 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote: Arthur Wiebe wrote : I couldn't get fgrun to compile on OSX and so have started to write one that's OS X native using Cocoa

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Arthur Wiebe
Bouvier [EMAIL PROTECTED] wrote: As far as I know, there is no fgrun list, so post here. it looks like your implementation of termios.h is incomplete. try changing the line : term.c_oflag = ~( OLCUC | ONLCR ); by term.c_oflag = ~ONLCR; -Fred Arthur Wiebe wrote : Should I

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Arthur Wiebe
but it still doesn't work. On Sat, 18 Dec 2004 21:49:29 +0100, Frederic Bouvier [EMAIL PROTECTED] wrote: Arthur Wiebe wrote : if g++ -DHAVE_CONFIG_H -I. -I. -I. -I/FlightGear/include -g -O2 -MT fgrun_pty.o -MD -MP -MF .deps/fgrun_pty.Tpo \ -c -o fgrun_pty.o `test -f 'fgrun_pty.cxx' || echo

[Flightgear-devel] New project at SF.net, macflightgear. Flightgear Mac OS X

2004-12-21 Thread Arthur Wiebe
In response to comments in the recent Mac OS X thread, I have registered a new project at Sourceforge.net: http://sourceforge.net/projects/macflightgear/ http://macflightgear.sf.net I have done nothing with it yet (It just got accepted). I am now calling for anyone here who wants to join. Here

Re: [Flightgear-devel] FlightGear v0.9.8-pre2

2005-01-03 Thread Arthur Wiebe
The FTP mirrors are really slow! Has the thought of using BitTorrent for source releases crossed anyone's mind? If you need help I can. On Mon, 03 Jan 2005 14:43:39 -0600, Curtis L. Olson [EMAIL PROTECTED] wrote: The second v0.9.8 prerelease of FlightGear (v0.9.8-pre2) is now available for

Re: [Flightgear-devel] FlightGear v0.9.8-pre2

2005-01-03 Thread Arthur Wiebe
Oh, was I complaining? Just forget it then. I guess nobody else cares that it takes more than a few minutes just to connect to the server. I won't either. On Mon, 3 Jan 2005 21:44:44 + (UTC), Martin Spott [EMAIL PROTECTED] wrote: Arthur Wiebe wrote: The FTP mirrors are really slow! Has

Re: [Flightgear-devel] Individual aircraft downloads

2005-01-03 Thread Arthur Wiebe
Actually, I think *.tar.gz is more popular that *.tgz. And makes more sense than .tgz. But it's really a trivial thing. Anyway you go will work. On Mon, 03 Jan 2005 18:58:51 -0600, Curtis L. Olson [EMAIL PROTECTED] wrote: Oliver C. wrote: Could you change the file format from *.tgz to

[Flightgear-devel] FlightGear more popular than X-Plane?

2005-01-05 Thread Arthur Wiebe
Could it be possible that FlightGear is more popular than X-Plane on Mac OS X? Take a look at the included screenshot. I recently added the port from http://macflightgear.sourceforge.net to Apple Downloads and it seems people like it for some reason. While I prefer X-Plane myself I assume it's

Re: [Flightgear-devel] Google adwords?

2005-01-13 Thread Arthur Wiebe
One thing that you might want to consider is that the clickthough rate is really low. And is it really worth it. I've been using AdSense for awhile now and the clickthough rate, at least for me is very low on average. An average of 0.5%. That's with about 4000 impressions. On Thu, 13 Jan 2005

Re: [Flightgear-devel] Individual aircraft downloads

2005-01-17 Thread Arthur Wiebe
You can also lower the quality of PNG image as well as up the compression level. Doing so can make PNG's smaller than JPEG's. For example a top quality JPEG has a larger file size than a best quality PNG. So I don't know what you use to create the PNG's but you should be able to edit these

Re: [Flightgear-devel] Announce v0.9.8

2005-01-19 Thread Arthur Wiebe
The Mac OS X package is now available from http://macflightgear.sourceforge.net/ I wrote a small wxPython app which is included. For now it allows you to choose the aircraft and airport. (Because I plain can't get fgrun ported to OS X) On Wed, 19 Jan 2005 21:22:23 -, Jim Wilson [EMAIL

Re: [Flightgear-devel] Announce v0.9.8

2005-01-19 Thread Arthur Wiebe
right out of the box? And do my Mac build instructions hold up OK for this version? Thanks for building and posting the Mac bin. -- Adam From: Arthur Wiebe [EMAIL PROTECTED] Reply-To: FlightGear developers discussions flightgear-devel@flightgear.org Date: Wed, 19 Jan 2005 16:43:53

Re: [Flightgear-devel] Announce v0.9.8

2005-01-19 Thread Arthur Wiebe
, and was done the old way instead. Can one of you guys with CVS access fix that one? Thanks, -- Adam From: Arthur Wiebe [EMAIL PROTECTED] Reply-To: FlightGear developers discussions flightgear-devel@flightgear.org Date: Wed, 19 Jan 2005 17:56:52 -0500 To: FlightGear developers

Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Arthur Wiebe
: The following contents have been included by Arthur Wiebe and may not reflect the views of any of the contributors or developers of the FlightGear project. O hope that satisfies this issue. I also believe the Bible when it says, If it be possible, as much as lieth in you, live peaceably with all

Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Arthur Wiebe
: Arthur Wiebe said: I am not a religious person but do believe Jesus Christ meant it when he said Go ye into all the world, and preach the gospel to every creature and saw this as another potential medium. Did he also say Go ye into the world and tell people you aren't religious when

Re: [Flightgear-devel] link to my homepage

2005-01-22 Thread Arthur Wiebe
That may a good idea. But just so you all know and so you'll hopefully calm down, the file has been removed from the distribution although there is still a note from the packager and future releases will not even have that. So please forget this whole thing, because if you don't I'll post the

Re: [Flightgear-devel] Mac os x simgear build break with RenderTexture.cpp

2005-01-31 Thread Arthur Wiebe
That is wierd. Because of this: #ifndef _WIN32 # include SG_GLX_H #endif It should only include GLX on Windows. On Mon, 31 Jan 2005 17:51:34 -0500, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote: When I went to do a full build of simgear January 27th, I am having a problem with the build of

Re: [Flightgear-devel] Mac os x simgear build break with RenderTexture.cpp

2005-01-31 Thread Arthur Wiebe
That's what happens when you don't read the whole thing. :) On Mon, 31 Jan 2005 16:03:25 -0800, Adam Dershowitz [EMAIL PROTECTED] wrote: Don't you mean it should not include it with Windows? Since it is #ifndef not #ifdef? -- Adam From: Arthur Wiebe [EMAIL PROTECTED] Reply

[Flightgear-devel] FlightGear BitTorrents

2005-03-15 Thread Arthur Wiebe
Hey everyone, FlightGear (source and base), and SimGear source are now available for download via BitTorrent, thanks to http://www.open-bits.org See: http://www.open-bits.org/browse.php?cat=3 http://www.open-bits.org/details.php?id=902 (SimGear Source) http://www.open-bits.org/details.php?id=901

Re: [Flightgear-devel] FlightGear BitTorrents

2005-03-15 Thread Arthur Wiebe
seeders started with the entire world scenery distribution. Things that size (i.e. HUGE!) is where bit torrent can really shine. I would volunteer, but I don't have the entire set ... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Arthur Wiebe

Re: [Flightgear-devel] FlightGear BitTorrents

2005-03-17 Thread Arthur Wiebe
Martin, BitTorrent could eliminate the need for multiple mirrors altogether. Conventional servers have their place, but take X-Plane for example: http://www.x-plane.com/demo.html The BitTorrent download is displayed as the preferred download method, but for those who would rather download from a

Re: [Flightgear-devel] FlightGear Build Problem Under MacOS 10.4

2005-05-20 Thread Arthur Wiebe
Did you use GCC 4 or 3.3? I've been so busy that I've not even tried building FGFS on 10.4. I did try to build plib but it failed with the same type of error. And I fixed it just like you (except by making it non-static) but then a mess of other errors showed up that well... I knew nothing

[Flightgear-devel] configure error

2005-09-20 Thread Arthur Wiebe
I just checked our the latest flightgear source and after running autogen.sh tried to run configure but got the following error:configure: error: cannot run /bin/sh ./config.sub Not being very familiar with the autoconf system I decided to write about the problem here instead of trying to fix

Re: [Flightgear-devel] configure error

2005-09-20 Thread Arthur Wiebe
The file is not present and like I said before I did run autogen.sh.Using autoconf 2.59.I'll try a fresh copy of the source and see what happens.On 9/20/05, Erik Hofman [EMAIL PROTECTED] wrote: Arthur Wiebe wrote: I just checked our the latest flightgear source and after running autogen.sh tried

Re: [Flightgear-devel] configure error

2005-09-20 Thread Arthur Wiebe
: installing `./missing' Makefile.am: installing `./INSTALL'Makefile.am: installing `./COPYING'src/AIModel/Makefile.am: installing `./depcomp'Running autoconf Does not look like anything is wrong. I can't figure it out because I've never had problems like this before.On 9/20/05, Arthur Wiebe [EMAIL

[Flightgear-devel] FlightGear icon

2005-09-20 Thread Arthur Wiebe
I am working on a new mac flightgear binary because of all the problems people have with the current release and want to use a better icon this time.Is there any official logo or something I should base it off? -- Arthur/- http://sourceforge.net/users/artooro/- http://artooro.blogspot.com

Re: [Flightgear-devel] configure error

2005-09-20 Thread Arthur Wiebe
of date, and don't work at all. Instead they just lead newbies off in a completely wrong direction.--AdamOn Sep 20, 2005, at 8:14 AM, Arthur Wiebe wrote: With fresh copy is still is a nogo. In case it helps here's the output of autogen.sh: Host info: Darwin Power Macintoshautomake: 1.6.3 (16

Re: [Flightgear-devel] FlightGear icon

2005-09-20 Thread Arthur Wiebe
Sounds alright.I need a 128x128 for MacOSX and so will probably create one based off of your images.On 9/20/05, Josh Babcock [EMAIL PROTECTED] wrote:Frederic Bouvier wrote: Arthur Wiebe a Ă©crit : I am working on a new mac flightgear binary because of all the problems people have with the current

Re: [Flightgear-devel] FlightGear icon

2005-09-21 Thread Arthur Wiebe
Great job Josh.An .icns file (used by OSX) is available here in case somebody wants it:http://artooro.spymac.net/images/fgfs.icnsIt contains 128,48,32, and 16 versions + bit masks for 48. Thanks!On 9/20/05, Josh Babcock [EMAIL PROTECTED] wrote: Josh Babcock wrote: I will go ahead and do a 32, 48,

[Flightgear-devel] macflightgear info

2005-09-24 Thread Arthur Wiebe
There are some other mac fgfs guys on this list. I figured I'd let everyone know exactly what the MacOSX port of FGFS is up to.http://artooro.blogspot.com/2005/09/mac-flightgear-project-report.html (NOTE:)The Flight starter (fgrun equiv) is referred to as MacFlightGear and the rest is obvious (I

Re: [Flightgear-devel] macflightgear info

2005-09-29 Thread Arthur Wiebe
for both and the only downside is that the file sizes are about twice the size. On 9/28/05, Jim Wilson [EMAIL PROTECTED] wrote: From: Arthur Wiebe There are some other mac fgfs guys on this list. I figured I'd let everyone know exactly what the MacOSX port of FGFS is up to. http

Re: [Flightgear-devel] flightgear cvs OS X build question

2005-10-15 Thread Arthur Wiebe
Xcode 2.0 should also be on your Mac OS X 10.4 install cd. But Xcode 2.1 or later is required to build the latest flightgear/simgear/plib cvs.So yes, you need to signup at ADC in order to get it. On 10/15/05, Thorben [EMAIL PROTECTED] wrote: Hi all,I purchased an Apple iBook G4 and want to run

Re: [Flightgear-devel] Mac OS system requirements

2005-11-01 Thread Arthur Wiebe
Mac OS X 10.332 MB Video Memory256 MB RAM800 MHZ CPUNOTE: The next FlightGear release will require osx 10.4 because some parts don't build with the 10.3.9 SDK. By then most people will have upgraded anyway. But if not I'm sure we can get it building with the older SDK.On 11/1/05, Curtis L. Olson

[Flightgear-devel] Joysticks required? Universal Binary for OSX

2005-11-08 Thread Arthur Wiebe
Hi ya'llI'm rather tired right now having worked on porting PLIB, Simgear, and FlightGear to Xcode and universal binary for quite some hours.Everything is ported now and I'm pleased with the result. This will make building future releases for mac a lot easier because the automake/autoconf

[Flightgear-devel] Re: Joysticks required? Universal Binary for OSX

2005-11-08 Thread Arthur Wiebe
Ignore my question about joysticks and fgfs. Like I said I'm tired and couldn't think straight.Test universal binary 0.9.9pre1 will be coming later this week.On 11/8/05, Arthur Wiebe [EMAIL PROTECTED] wrote: Hi ya'llI'm rather tired right now having worked on porting PLIB, Simgear, and FlightGear

Re: [Flightgear-devel] Re: FlightGear v0.9.9-pre2

2005-11-09 Thread Arthur Wiebe
Ima, that problem can be fixed with a small patch to simgear.On 11/10/05, Ima Sudonim [EMAIL PROTECTED] wrote:Ampere, A bit off topic: does anyone have success in compiling FlightGear and related libaries using GCC-4.0?I have only one problem, building

[Flightgear-devel] Bus error SimGear XML Parser - 0.9.9-pre2

2005-11-10 Thread Arthur Wiebe
Here's the output when I try to run fgfs 0.9.9-pre2 with SimGear 0.3.9-pre2 and 0.9.9-pre2 base package.Using Mac OS X hack for initializing C++ stdio...Error reading properties: Failed to open fileat .//data/cloudlayers.xml (reported by SimGear XML Parser)Bus errorAnd of course there's no

Re: [Flightgear-devel] Bus error SimGear XML Parser - 0.9.9-pre2

2005-11-10 Thread Arthur Wiebe
Yeah the file is in CVS but it's not included in the 0.9.9-pre2 release base package.I guess I'll just use CVS base then.On 11/10/05, Erik Hofman [EMAIL PROTECTED] wrote:Arthur Wiebe wrote: Here's the output when I try to run fgfs 0.9.9-pre2 with SimGear 0.3.9-pre2 and 0.9.9-pre2 base package.

[Flightgear-devel] Strange colors in spash screen

2005-11-10 Thread Arthur Wiebe
http://artooro.spymac.com/pub/fg_spash_screen.pngThis is a screenshot of some very interesting colors I get in the splash screen when launching FlightGear 0.9.9-pre2.Any idea what could be wrong? It all works fine once everything has been initiated. -- Arthur/-

Re: [Flightgear-devel] Strange colors in spash screen

2005-11-11 Thread Arthur Wiebe
I wish it was that simple. But it does this no matter what aircraft I select. The only change is in the colors really.Any other mac users with this problem?On 11/11/05, Lee Elliott [EMAIL PROTECTED] wrote: On Thursday 10 Nov 2005 18:01, Arthur Wiebe wrote: http://artooro.spymac.com/pub

[Flightgear-devel] mi_cmd_stack_list_frames: Not enough frames in stack.

2005-11-11 Thread Arthur Wiebe
Now when it comes to debugging stuff like this I'm a newbie.When I select the default c172p aircraft everything works fine. But if I select say the f16 or A-10 then fgfs crashes.Here's the output from gdb. Loading program into debugger… Program loaded.sharedlibrary apply-load-rules all Attaching

Re: [Flightgear-devel] mi_cmd_stack_list_frames: Not enough frames in stack.

2005-11-11 Thread Arthur Wiebe
OK,But then why when I select the A-10 or f16 fgfs crashes? But when selecting the c172p and j3cub there is no problem?I'll do a bit more testing.It almost seems to be a problem with the actual aircraft. On 11/11/05, Erik Hofman [EMAIL PROTECTED] wrote: Arthur Wiebe wrote: Now when it comes

Re: [Flightgear-devel] mi_cmd_stack_list_frames: Not enough frames in stack.

2005-11-11 Thread Arthur Wiebe
I've compiled a list of all the aircraft included in fgfs-base 0.9.9pre3 that do and don't work:+737-.#A-10cl-A-10cl-A-10fl+bo105+c172p-2dpanel+c172p+c310-yasim+c310dpm-3d-c310-3d

Re: [Flightgear-devel] mi_cmd_stack_list_frames: Not enough frames in stack.

2005-11-11 Thread Arthur Wiebe
, Arthur Wiebe [EMAIL PROTECTED] wrote:I've compiled a list of all the aircraft included in fgfs-base 0.9.9pre3 that do and don't work: +737-.#A-10cl-A-10cl-A-10fl+bo105+c172p-2dpanel+c172p+c310-yasim+c310dpm-3d-c310-3d +c310-ifr+c310+c310u3a-jsbsim+c310u3a+Citation-||-f16-3d-f16-mlu-f16-f16at+hunter

[Flightgear-devel] Problem report related to strange splash screens and crashes with certain aircraft

2005-11-11 Thread Arthur Wiebe
I think this report basically pins down two of my problems.First, where spash screens on startup showed up as strange color stipes. And second, where certain aircraft which define their own spash screen crash fgfs. I got this report when trying to load the c310 (pre3).Hopefully either one of you

Re: [Flightgear-devel] diff for browser change for mac os x to use safari

2005-11-11 Thread Arthur Wiebe
I agree with James. I've been using the --open-with option for sometime in the mac builds which is set to open. This opens the url is whatever is the default browser.On 11/12/05, James Turner [EMAIL PROTECTED] wrote: On 12 Nov 2005, at 00:58, Ima Sudonim wrote: With this change, FlightGear on Mac

Re: [Flightgear-devel] diff for browser change for mac os x to use safari

2005-11-12 Thread Arthur Wiebe
In the macflightgear binary I've been passing --browser-app=open to fgfs. This opens the url in the default browser. For me that's Firefox.Your patch could be changed to something like this:Index: FlightGear/src/Main/options

Re: [Flightgear-devel] OT: FYI, mac os x developers, xcode 2.2 has been released

2005-11-12 Thread Arthur Wiebe
I've been using Xcode 2.2 for some time now building Flightgear and everything else. Preview builds until now of course.By the way Xcode projects you can use to build PLIB, Simgear, and FlightGear are available now. I've polished them up so they should be ready. If you're interested I'll commit

Re: [Flightgear-devel] Problem report related to strange splash screens and crashes with certain aircraft

2005-11-12 Thread Arthur Wiebe
Hey Erik, I may sound like I know what I'm doing sometimes but I really don't. :)Nevertheless I'll add some printf statements and see what happens. I suppose it should be done in the ImageGetRow implementation. On 11/12/05, Erik Hofman [EMAIL PROTECTED] wrote: Arthur Wiebe wrote: I think

Re: [Flightgear-devel] diff for browser change for mac os x to use

2005-11-12 Thread Arthur Wiebe
Sorry Martin. I never received an email from you. It may have gone into spam.But sure. No encoded email from me anymore.On 11/12/05, Martin Spott [EMAIL PROTECTED] wrote:Arthur Wiebe wrote: [...] SSBhZ3JlZSB3aXRoIEphbWVzLiBJJ3ZlIGJlZW4gdXNpbmcgdGhlIC0tb3Blbi13aXRoIG9wdGlvAs Arthur obviously

Re: [Flightgear-devel] Re: OT: FYI, mac os x developers,

2005-11-12 Thread Arthur Wiebe
On 11/12/05, Curtis L. Olson [EMAIL PROTECTED] wrote: Melchior FRANZ wrote: * Martin Spott -- Saturday 12 November 2005 20:43: Z2h0Z2Vhci1kZXZlbAo+IDJmNTg1ZWVlYTAyZTJjNzlkN2IxZDhjNDk2M2JhZTJkCj4KCgoKLS0K PEFydGh1ci8+Ci0gaHR0cDovL3NvdXJjZWZvcmdlLm5ldC91c2Vycy9hcnRvb3JvLwotIGh0dHA6

Re: [Flightgear-devel] Re: OT: FYI, mac os x developers,

2005-11-12 Thread Arthur Wiebe
On 11/12/05, Martin Spott [EMAIL PROTECTED] wrote: Hello Melchior, Melchior FRANZ wrote: This is very standard base64 encoding. Every semi-decent mailer should be able to display this. Of course, it would be better in readable ASCII, but I wouldn't say it's crap. Your mailer *is* crap!

Re: [Flightgear-devel] Re: OT: FYI, mac os x developers,

2005-11-12 Thread Arthur Wiebe
Yeah, oops what's wrong with topposting? ;) On 11/12/05, Melchior FRANZ [EMAIL PROTECTED] wrote: * Curtis L. Olson -- Saturday 12 November 2005 21:03: Hey, what's wrong with ed /var/mail/curt ... Hey, and what's wrong with mimencode -u and recode utf8:latin1? As I said: it would be nicer

Re: [Flightgear-devel] XCode project files

2005-11-14 Thread Arthur Wiebe
On 11/14/05, Ima Sudonim [EMAIL PROTECTED] wrote: Please do commit them, I've had hand-rolled projects for all three for some time, but they're out of sync. If I find any issues, I'll let you know. Is it worth creating a developer directory under FlightGear CVS to contain things like

Re: [Flightgear-devel] XCode project files

2005-11-14 Thread Arthur Wiebe
Please do commit them, I've had hand-rolled projects for all three for some time, but they're out of sync. If I find any issues, I'll let you know. James OK, they are available now. I quickly wrote ReadMe's for them. https://sourceforge.net/cvs/?group_id=126825 To checkout: cvs -z3

Re: [Flightgear-devel] XCode project files

2005-11-16 Thread Arthur Wiebe
. You can try searching the plib mailing list archives as that's where I found the fix. On 11/16/05, Adam Dershowitz [EMAIL PROTECTED] wrote: --Adam On Nov 14, 2005, at 7:23 AM, Arthur Wiebe wrote: Please do commit them, I've had hand-rolled projects for all three for some time

Re: [Flightgear-devel] Release of v0.9.9 source code

2005-11-18 Thread Arthur Wiebe
Finally! :) Is there an official major changes list? Something to tell users what has really changed since 0.9.8? On 11/18/05, Erik Hofman [EMAIL PROTECTED] wrote: Curtis L. Olson wrote: Hello everyone, FlightGear v0.9.9 is now final. The source code is propagating through to the

[Flightgear-devel] RenderTexture::BeginCapture(): Texture is not initialized!

2005-11-18 Thread Arthur Wiebe
When running fgfs 0.9.9 I get this output: opening file: /Users/arthur/Projects/FlightGearOSX/data//Navaids/carrier_nav.dat /Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat RenderTexture::BeginCapture(): Texture is not initialized!

Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is notinitialized!

2005-11-18 Thread Arthur Wiebe
On 11/18/05, Vivian Meazza [EMAIL PROTECTED] wrote: Arthur Wiebe Subject: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is notinitialized! When running fgfs 0.9.9 I get this output: opening file: /Users/arthur/Projects/FlightGearOSX/data//Navaids/carrier_nav.dat

Re: [Flightgear-devel] 0.9.9 Bug

2005-11-18 Thread Arthur Wiebe
Yes, that is correct. But, if I enable sound, the bug still shows up. In other words, if I start with --enable-sound then it starts with sound, as it should, but the dialog box does not allow me to turn it off. --Adam I noticed that too but never thought anything of it. So I can confirm

Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is not initialized!

2005-11-18 Thread Arthur Wiebe
I have the feeling this is actually a problem with the xcode project files. I'm going to build using makefiles and see what happens. It could be that something isn't be compiled correctly. On 11/18/05, Ima Sudonim [EMAIL PROTECTED] wrote: James, Sorry to hear you're having so much trouble.

Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture isnotinitialized!

2005-11-18 Thread Arthur Wiebe
if possible. On 11/18/05, Vivian Meazza [EMAIL PROTECTED] wrote: Arthur Wiebe On 11/18/05, Vivian Meazza [EMAIL PROTECTED] wrote: Arthur Wiebe Subject: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is notinitialized! When running fgfs 0.9.9 I get this output

Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture isnotinitialized!

2005-11-18 Thread Arthur Wiebe
I have found the problem. My Xcode projects seem to be buggy. The PLIB project is fine but something is wrong with the SimGear project. I just built using the autoconf system and everything worked fine. It even fixed my spash screen problem! :) I'll try to have it fixed by tomorrow

Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture isnotinitialized!

2005-11-19 Thread Arthur Wiebe
I'll experiment as well - I had some strange issues earlier in the year building FG with my own X-Code projects; I was being more ambitious, and building PLIB and SimGear as frameworks, but on reflection that's not such a great idea. One change I have made is to use a 'copy files' stage for

[Flightgear-devel] FlightGear 0.9.9 for Mac OS X Available

2005-11-21 Thread Arthur Wiebe
From: http://macflightgear.sourceforge.net/ It's not a complete universal binary because of some unexpected problems. There's a few features I didn't have time to get in like a GUI helper for aircraft/scenery installation and atlas integration. But here it is. -- Arthur/ -

Re: [Flightgear-devel] Request to the Mac folk

2005-11-25 Thread Arthur Wiebe
As I said, producing a panther build should be doable by someone with Panther, or if you get many complaints, I can set up a cross-build environment to target Panther myself; I'm just being lazy on the assumption flight sim users are probably early-ish adopters and already have Tiger...

Re: [Flightgear-devel] Aircraft Download/Install App

2005-11-26 Thread Arthur Wiebe
And maybe it would also be a good idea to package aircraft and scenery in rpm or deb format. That way you don't have to worry about dependencies like how so many planes use the p51 instruments. fgadmin could run it's own rpm or deb database. Not sure how this would work on non-unix platforms,

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