Re: [Flightgear-devel] Aircraft Download/Install App

2005-11-27 Thread Arthur Wiebe
> Why do you think that? I've not seen any negative responses. > It's like everything else, a good idea is always welcome but like you, > others might not have time to develop it (right away). > > Erik > Well it may be a good idea, but just not worth the development time for most people. But if an

Re: [Flightgear-devel] Aircraft Download/Install App

2005-11-26 Thread Arthur Wiebe
> And maybe it would also be a good idea to package aircraft and scenery > in rpm or deb format. That way you don't have to worry about > dependencies like how so many planes use the p51 instruments. fgadmin > could run it's own rpm or deb database. Not sure how this would work on > non-unix platfo

[Flightgear-devel] Aircraft Download/Install App

2005-11-26 Thread Arthur Wiebe
This is an idea that's been floating around in my head for awhile, mainly because there is currently no *very easy* way for a newbie to install new aircraft in FlightGear. Unless that user is used to going through Program\ Files in Windows and through package contents on OSX. The idea is for an ai

Re: [Flightgear-devel] Request to the Mac folk

2005-11-25 Thread Arthur Wiebe
> As I said, producing a panther build should be doable by someone with > Panther, or if you get many complaints, I can set up a cross-build > environment to target Panther myself; I'm just being lazy on the assumption > flight sim users are probably early-ish adopters and already have Tiger...

[Flightgear-devel] FlightGear 0.9.9 for Mac OS X Available

2005-11-21 Thread Arthur Wiebe
From: http://macflightgear.sourceforge.net/ It's not a complete universal binary because of some unexpected problems. There's a few features I didn't have time to get in like a GUI helper for aircraft/scenery installation and atlas integration. But here it is. -- - http://sourceforge.net/users/a

Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture isnotinitialized!

2005-11-19 Thread Arthur Wiebe
> I'll experiment as well - I had some strange issues earlier in the year > building FG with my own X-Code projects; I was being more ambitious, and > building PLIB and SimGear as frameworks, but on reflection that's not such a > great idea. One change I have made is to use a 'copy files' stage for

Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture isnotinitialized!

2005-11-18 Thread Arthur Wiebe
> >I have found the problem. My Xcode projects seem to be buggy. The PLIB > >project is fine but something is wrong with the SimGear project. > > > >I just built using the autoconf system and everything worked fine. It > >even fixed my spash screen problem! :) > >I'll try to have it fixed by tomorr

Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture isnotinitialized!

2005-11-18 Thread Arthur Wiebe
on if possible. On 11/18/05, Vivian Meazza <[EMAIL PROTECTED]> wrote: > Arthur Wiebe > > > > > On 11/18/05, Vivian Meazza <[EMAIL PROTECTED]> wrote: > > > Arthur Wiebe > > > > > > > Subject: [Flightgear-devel] RenderTexture::BeginCapture()

Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is not initialized!

2005-11-18 Thread Arthur Wiebe
I have the feeling this is actually a problem with the xcode project files. I'm going to build using makefiles and see what happens. It could be that something isn't be compiled correctly. On 11/18/05, Ima Sudonim <[EMAIL PROTECTED]> wrote: > > > James, > > Sorry to hear you're having so much trou

Re: [Flightgear-devel] 0.9.9 Bug

2005-11-18 Thread Arthur Wiebe
> Yes, that is correct. But, if I enable sound, the bug still shows > up. In other words, if I start with --enable-sound then it starts > with sound, as it should, but the dialog box does not allow me to > turn it off. > > > --Adam > I noticed that too but never thought anything of it. So I can

Re: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is notinitialized!

2005-11-18 Thread Arthur Wiebe
On 11/18/05, Vivian Meazza <[EMAIL PROTECTED]> wrote: > Arthur Wiebe > > > Subject: [Flightgear-devel] RenderTexture::BeginCapture(): Texture is > > notinitialized! > > > > When running fgfs 0.9.9 I get this output: > > > > opening file: > &

[Flightgear-devel] RenderTexture::BeginCapture(): Texture is not initialized!

2005-11-18 Thread Arthur Wiebe
When running fgfs 0.9.9 I get this output: opening file: /Users/arthur/Projects/FlightGearOSX/data//Navaids/carrier_nav.dat /Users/arthur/Projects/FlightGearOSX/data//Navaids/TACAN_freq.dat RenderTexture::BeginCapture(): Texture is not initialized! /Users/arthur/Projects/FlightGear/../SimGear/SimG

Re: [Flightgear-devel] Release of v0.9.9 source code

2005-11-18 Thread Arthur Wiebe
Finally! :) Is there an official major changes list? Something to tell users what has really changed since 0.9.8? On 11/18/05, Erik Hofman <[EMAIL PROTECTED]> wrote: > Curtis L. Olson wrote: > > Hello everyone, > > > > FlightGear v0.9.9 is now final. The source code is propagating through > > to

Re: [Flightgear-devel] XCode project files

2005-11-16 Thread Arthur Wiebe
t remember them. You can try searching the plib mailing list archives as that's where I found the fix. On 11/16/05, Adam Dershowitz <[EMAIL PROTECTED]> wrote: > > > --Adam > > > > On Nov 14, 2005, at 7:23 AM, Arthur Wiebe wrote: > > >> Please do commit them

Re: [Flightgear-devel] XCode project files

2005-11-14 Thread Arthur Wiebe
> Please do commit them, I've had hand-rolled projects for all three for some > time, but they're out of sync. If I find any issues, I'll let you know. > > James > OK, they are available now. I quickly wrote ReadMe's for them. https://sourceforge.net/cvs/?group_id=126825 To checkout: cvs -z3 -d

Re: [Flightgear-devel] XCode project files

2005-11-14 Thread Arthur Wiebe
On 11/14/05, Ima Sudonim <[EMAIL PROTECTED]> wrote: > > Please do commit them, I've had hand-rolled projects for all three > > for some time, but they're out of sync. If I find any issues, I'll > > let you know. > > Is it worth creating a developer directory under FlightGear CVS to > contain things

Re: [Flightgear-devel] Re: OT: FYI, mac os x developers,

2005-11-12 Thread Arthur Wiebe
Yeah, oops what's wrong with topposting? ;) On 11/12/05, Melchior FRANZ <[EMAIL PROTECTED]> wrote: > * Curtis L. Olson -- Saturday 12 November 2005 21:03: > > Hey, what's wrong with "ed /var/mail/curt" ... > > Hey, and what's wrong with "mimencode -u" and "recode utf8:latin1"? > > As I said: it wo

Re: [Flightgear-devel] Re: OT: FYI, mac os x developers,

2005-11-12 Thread Arthur Wiebe
On 11/12/05, Martin Spott <[EMAIL PROTECTED]> wrote: > Hello Melchior, > > Melchior FRANZ wrote: > > > This is very standard base64 encoding. Every semi-decent mailer should > > be able to display this. Of course, it would be better in readable > > ASCII, but I wouldn't say it's crap. Your mailer *

Re: [Flightgear-devel] Re: OT: FYI, mac os x developers,

2005-11-12 Thread Arthur Wiebe
On 11/12/05, Curtis L. Olson <[EMAIL PROTECTED]> wrote: > Melchior FRANZ wrote: > > >* Martin Spott -- Saturday 12 November 2005 20:43: > > > > > >>>Z2h0Z2Vhci1kZXZlbAo+IDJmNTg1ZWVlYTAyZTJjNzlkN2IxZDhjNDk2M2JhZTJkCj4KCgoKLS0K > >>>PEFydGh1ci8+Ci0gaHR0cDovL3NvdXJjZWZvcmdlLm5ldC91c2Vycy9hcnRvb3JvLwot

Re: [Flightgear-devel] diff for browser change for mac os x to use

2005-11-12 Thread Arthur Wiebe
Sorry Martin. I never received an email from you. It may have gone into spam.But sure. No encoded email from me anymore.On 11/12/05, Martin Spott < [EMAIL PROTECTED]> wrote:Arthur Wiebe wrote: [...]> SSBhZ3JlZSB3aXRoIEphbWVzLiBJJ3ZlIGJlZW4gdXNpbmcgdGhlIC0tb3Blbi13aXRoIG9wdGlvAs Arthur obviously dec

Re: [Flightgear-devel] Problem report related to strange splash screens and crashes with certain aircraft

2005-11-12 Thread Arthur Wiebe
Hey Erik, I may sound like I know what I'm doing sometimes but I really don't. :)Nevertheless I'll add some printf statements and see what happens. I suppose it should be done in the ImageGetRow implementation. On 11/12/05, Erik Hofman <[EMAIL PROTECTED]> wrote: Arthur Wiebe

Re: [Flightgear-devel] OT: FYI, mac os x developers, xcode 2.2 has been released

2005-11-12 Thread Arthur Wiebe
I've been using Xcode 2.2 for some time now building Flightgear and everything else. Preview builds until now of course.By the way Xcode projects you can use to build PLIB, Simgear, and FlightGear are available now. I've polished them up so they should be ready. If you're interested I'll commit the

Re: [Flightgear-devel] diff for browser change for mac os x to use safari

2005-11-12 Thread Arthur Wiebe
In the macflightgear binary I've been passing "--browser-app=open" to fgfs. This opens the url in the default browser. For me that's Firefox.Your patch could be changed to something like this:Index: FlightGear/src/Main/options .cxx===R

Re: [Flightgear-devel] diff for browser change for mac os x to use safari

2005-11-11 Thread Arthur Wiebe
I agree with James. I've been using the --open-with option for sometime in the mac builds which is set to "open". This opens the url is whatever is the default browser.On 11/12/05, James Turner <[EMAIL PROTECTED]> wrote: On 12 Nov 2005, at 00:58, Ima Sudonim wrote: With this change, FlightGear on

[Flightgear-devel] Problem report related to strange splash screens and crashes with certain aircraft

2005-11-11 Thread Arthur Wiebe
I think this report basically pins down two of my problems.First, where spash screens on startup showed up as strange color stipes. And second, where certain aircraft which define their own spash screen crash fgfs. I got this report when trying to load the c310 (pre3).Hopefully either one of you wi

Re: [Flightgear-devel] mi_cmd_stack_list_frames: Not enough frames in stack.

2005-11-11 Thread Arthur Wiebe
OK I found the problem. I hope.In A-10cl-set.xml I removed the following line:  Aircraft/A-10/A-10-splash.rgbAnd it worked. So it seems something is broken in whatever loads these rgb files. The file does not look corrupted as it opens fine in QuickTime.On 11/11/05, Arthur Wiebe <[EM

Re: [Flightgear-devel] mi_cmd_stack_list_frames: Not enough frames in stack.

2005-11-11 Thread Arthur Wiebe
I've compiled a list of all the aircraft included in fgfs-base 0.9.9pre3 that do and don't work:+737-.#A-10cl-A-10cl-A-10fl+bo105+c172p-2dpanel+c172p+c310-yasim+c310dpm-3d-c310-3d +c310-ifr+c310+c310u3a-jsbsim+c310u3a+Citation-||-f16-3d-f16-mlu-f16-f16at+hunter-2tanks+hunter+j3cub+p51d+pa28-161+ufo

Re: [Flightgear-devel] mi_cmd_stack_list_frames: Not enough frames in stack.

2005-11-11 Thread Arthur Wiebe
OK,But then why when I select the A-10 or f16 fgfs crashes? But when selecting the c172p and j3cub there is no problem?I'll do a bit more testing.It almost seems to be a problem with the actual aircraft. On 11/11/05, Erik Hofman <[EMAIL PROTECTED]> wrote: Arthur Wiebe wrote:> Now wh

[Flightgear-devel] mi_cmd_stack_list_frames: Not enough frames in stack.

2005-11-11 Thread Arthur Wiebe
Now when it comes to debugging stuff like this I'm a newbie.When I select the default c172p aircraft everything works fine. But if I select say the f16 or A-10 then fgfs crashes.Here's the output from gdb. Loading program into debugger… Program loaded.sharedlibrary apply-load-rules all Attaching to

Re: [Flightgear-devel] Strange colors in spash screen

2005-11-11 Thread Arthur Wiebe
I wish it was that simple. But it does this no matter what aircraft I select. The only change is in the colors really.Any other mac users with this problem?On 11/11/05, Lee Elliott <[EMAIL PROTECTED]> wrote: On Thursday 10 Nov 2005 18:01, Arthur Wiebe wrote:> http://artooro.spyma

[Flightgear-devel] Strange colors in spash screen

2005-11-10 Thread Arthur Wiebe
http://artooro.spymac.com/pub/fg_spash_screen.pngThis is a screenshot of some very interesting colors I get in the splash screen when launching FlightGear 0.9.9-pre2.Any idea what could be wrong? It all works fine once everything has been initiated. -- - http://sourceforge.net/users/artooro/- http

Re: [Flightgear-devel] Bus error SimGear XML Parser - 0.9.9-pre2

2005-11-10 Thread Arthur Wiebe
Yeah the file is in CVS but it's not included in the 0.9.9-pre2 release base package.I guess I'll just use CVS base then.On 11/10/05, Erik Hofman <[EMAIL PROTECTED]> wrote:Arthur Wiebe wrote: > Here's the output when I try to run fgfs 0.9.9-pre2 with SimGear> 0.3.9-pre2 and 0.9.9-pre2 base package

[Flightgear-devel] Bus error SimGear XML Parser - 0.9.9-pre2

2005-11-10 Thread Arthur Wiebe
Here's the output when I try to run fgfs 0.9.9-pre2 with SimGear 0.3.9-pre2 and 0.9.9-pre2 base package.Using Mac OS X hack for initializing C++ stdio...Error reading properties: Failed to open file at .//data/cloudlayers.xml  (reported by SimGear XML Parser)Bus errorAnd of course there's no cloudl

Re: [Flightgear-devel] Re: FlightGear v0.9.9-pre2

2005-11-09 Thread Arthur Wiebe
Ima, that problem can be fixed with a small patch to simgear.On 11/10/05, Ima Sudonim <[EMAIL PROTECTED] > wrote:>Ampere,> A bit off topic: does anyone have success in compiling FlightGear > and related> libaries using GCC-4.0?I have only one problem, building src/FlightGear/src/Instrumentation/od_

[Flightgear-devel] Re: Joysticks required? && Universal Binary for OSX

2005-11-08 Thread Arthur Wiebe
Ignore my question about joysticks and fgfs. Like I said I'm tired and couldn't think straight.Test universal binary 0.9.9pre1 will be coming later this week.On 11/8/05, Arthur Wiebe <[EMAIL PROTECTED]> wrote: Hi ya'llI'm rather tired right now having worked on

[Flightgear-devel] Joysticks required? && Universal Binary for OSX

2005-11-08 Thread Arthur Wiebe
Hi ya'llI'm rather tired right now having worked on porting PLIB, Simgear, and FlightGear to Xcode and universal binary for quite some hours.Everything is ported now and I'm pleased with the result. This will make building future releases for mac a lot easier because the automake/autoconf dependenc

Re: [Flightgear-devel] Mac OS system requirements

2005-11-01 Thread Arthur Wiebe
Mac OS X 10.332 MB Video Memory256 MB RAM800 MHZ CPUNOTE: The next FlightGear release will require osx 10.4 because some parts don't build with the 10.3.9 SDK. By then most people will have upgraded anyway. But if not I'm sure we can get it building with the older SDK.On 11/1/05, Curtis L. Olson <[

Re: [Flightgear-devel] flightgear cvs & OS X build question

2005-10-15 Thread Arthur Wiebe
Xcode 2.0 should also be on your Mac OS X 10.4 install cd. But Xcode 2.1 or later is required to build the latest flightgear/simgear/plib cvs.So yes, you need to signup at ADC in order to get it. On 10/15/05, Thorben <[EMAIL PROTECTED]> wrote: Hi all,I purchased an Apple iBook G4 and want to run fl

Re: [Flightgear-devel] macflightgear info

2005-09-29 Thread Arthur Wiebe
for both and the only downside is that the file sizes are about twice the size. On 9/28/05, Jim Wilson <[EMAIL PROTECTED]> wrote: > From: Arthur Wiebe>> There are some other mac fgfs guys on this list. I figured I'd let everyone know exactly what the MacOSX port of FG

[Flightgear-devel] macflightgear info

2005-09-24 Thread Arthur Wiebe
There are some other mac fgfs guys on this list. I figured I'd let everyone know exactly what the MacOSX port of FGFS is up to.http://artooro.blogspot.com/2005/09/mac-flightgear-project-report.html (NOTE:)The Flight starter (fgrun equiv) is referred to as MacFlightGear and the rest is obvious (I ho

Re: [Flightgear-devel] FlightGear icon

2005-09-21 Thread Arthur Wiebe
Great job Josh.An .icns file (used by OSX) is available here in case somebody wants it:http://artooro.spymac.net/images/fgfs.icnsIt contains 128,48,32, and 16 versions + bit masks for < 48. Thanks!On 9/20/05, Josh Babcock <[EMAIL PROTECTED]> wrote: Josh Babcock wrote:> I will go ahead and do a 32,

Re: [Flightgear-devel] FlightGear icon

2005-09-20 Thread Arthur Wiebe
Sounds alright.I need a 128x128 for MacOSX and so will probably create one based off of your images.On 9/20/05, Josh Babcock < [EMAIL PROTECTED]> wrote:Frederic Bouvier wrote:> Arthur Wiebe a écrit : >>> I am working on a new mac flightgear binary because of all the>> probl

Re: [Flightgear-devel] configure error

2005-09-20 Thread Arthur Wiebe
ion anywhere?  Best I can tell, the only Mac buildinstructions are very old, out of date, and don't work at all. Instead they just lead newbies off in a completely wrong direction.--AdamOn Sep 20, 2005, at 8:14 AM, Arthur Wiebe wrote:> With fresh copy is still is a nogo.>> In case it helps here's

[Flightgear-devel] FlightGear icon

2005-09-20 Thread Arthur Wiebe
I am working on a new mac flightgear binary because of all the problems people have with the current release and want to use a better icon this time.Is there any official logo or something I should base it off? -- - http://sourceforge.net/users/artooro/- http://artooro.blogspot.com

Re: [Flightgear-devel] configure error

2005-09-20 Thread Arthur Wiebe
27;configure.ac: installing `./missing' Makefile.am: installing `./INSTALL'Makefile.am: installing `./COPYING'src/AIModel/Makefile.am: installing `./depcomp'Running autoconf Does not look like anything is wrong. I can't figure it out because I've never had problems like

Re: [Flightgear-devel] configure error

2005-09-20 Thread Arthur Wiebe
The file is not present and like I said before I did run autogen.sh.Using autoconf 2.59.I'll try a fresh copy of the source and see what happens.On 9/20/05, Erik Hofman <[EMAIL PROTECTED]> wrote: Arthur Wiebe wrote:> I just checked our the latest flightgear source and after runni

[Flightgear-devel] configure error

2005-09-20 Thread Arthur Wiebe
I just checked our the latest flightgear source and after running autogen.sh tried to run configure but got the following error:configure: error: cannot run /bin/sh ./config.sub Not being very familiar with the autoconf system I decided to write about the problem here instead of trying to fix it.--

Re: [Flightgear-devel] FlightGear Build Problem Under MacOS 10.4

2005-05-20 Thread Arthur Wiebe
Did you use GCC 4 or 3.3? I've been so busy that I've not even tried building FGFS on 10.4. I did try to build plib but it failed with the same type of error. And I fixed it just like you (except by making it non-static) but then a mess of other errors showed up that well... I knew nothing about.On

Re: [Flightgear-devel] FlightGear BitTorrents

2005-03-17 Thread Arthur Wiebe
Martin, BitTorrent could eliminate the need for multiple mirrors altogether. Conventional servers have their place, but take X-Plane for example: The BitTorrent download is displayed as the preferred download method, but for those who would rather download from a

Re: [Flightgear-devel] FlightGear BitTorrents

2005-03-15 Thread Arthur Wiebe
CTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Arthur > Wiebe > Sent: Tuesday, March 15, 2005 2:24 PM > To: FlightGear developers discussions; FlightGear user discussions > Subject: [Flightgear-devel] FlightGear BitTorrents > > Hey everyone, > > FlightGear (source and base), a

[Flightgear-devel] FlightGear BitTorrents

2005-03-15 Thread Arthur Wiebe
Hey everyone, FlightGear (source and base), and SimGear source are now available for download via BitTorrent, thanks to http://www.open-bits.org See: http://www.open-bits.org/browse.php?cat=3 http://www.open-bits.org/details.php?id=902 (SimGear Source) http://www.open-bits.org/details.php?id=901

Re: [Flightgear-devel] Compiling Flightgear 0.9 from CVS on Mac OS X

2005-03-03 Thread Arthur Wiebe
I don't know if anyone is aware of this but a document on building from source for Mac OS X is located at http://sourceforge.net/docman/display_doc.php?docid=26350&group_id=126825 And for myself, I upgraded autoconf and automake in order to run autogen.sh from the FGFS CVS. For some reason Apple's

Re: [Flightgear-devel] FlightGear compilation problem

2005-02-28 Thread Arthur Wiebe
On Mac OS X, to fix this you must change GL/glut.h to GLUT/glut.h and it should work again. Yes I know it shouldn't be like that but Apple does crazy things. On Mon, 28 Feb 2005 08:38:59 +0100, Horst J. Wobig <[EMAIL PROTECTED]> wrote: > Brian Topping wrote: > > > make[1]: Entering directory `/h

Re: [Flightgear-devel] Mac os x simgear build break with RenderTexture.cpp

2005-01-31 Thread Arthur Wiebe
That's what happens when you don't read the whole thing. :) On Mon, 31 Jan 2005 16:03:25 -0800, Adam Dershowitz <[EMAIL PROTECTED]> wrote: > Don't you mean it should not include it with Windows? > Since it is #ifndef not #ifdef? > > -- Adam > >

Re: [Flightgear-devel] Mac os x simgear build break with RenderTexture.cpp

2005-01-31 Thread Arthur Wiebe
That is wierd. Because of this: #ifndef _WIN32 # include SG_GLX_H #endif It should only include GLX on Windows. On Mon, 31 Jan 2005 17:51:34 -0500, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > When I went to do a full build of simgear January 27th, I am having a > problem with the build of

Re: [Flightgear-devel] link to my homepage

2005-01-22 Thread Arthur Wiebe
That may a good idea. But just so you all know and so you'll hopefully calm down, the file has been removed from the distribution although there is still "a note from the packager" and future releases will not even have that. So please forget this whole thing, because if you don't I'll post the e

Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Arthur Wiebe
TED]> wrote: > Arthur Wiebe said: > > > I am not a religious person but do believe Jesus Christ meant it when > > he said "Go ye into all the world, and preach the gospel to every > > creature" and saw this as another potential medium. > > Did he also say &q

Re: [Flightgear-devel] Re: FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Arthur Wiebe
On Thu, 20 Jan 2005 20:38:32 +0100, Melchior FRANZ <[EMAIL PROTECTED]> wrote: > * Arthur Wiebe -- Thursday 20 January 2005 20:24: > > What I will do and am in the process of doing is update the package to > > include this in an About.rtf file: > > > > "The fo

Re: [Flightgear-devel] FlightGear 0.9.8, Mac OS X build

2005-01-20 Thread Arthur Wiebe
this in an About.rtf file: "The following contents have been included by Arthur Wiebe and may not reflect the views of any of the contributors or developers of the FlightGear project." O hope that satisfies this issue. I also believe the Bible when it says, "If it be possible, as much a

Re: [Flightgear-devel] Announce v0.9.8

2005-01-19 Thread Arthur Wiebe
s been added since, and was done the > "old" way instead. > > Can one of you guys with CVS access fix that one? > > Thanks, > > -- Adam > > > From: Arthur Wiebe <[EMAIL PROTECTED]> > > Reply-To: FlightGear developers discussions > &

Re: [Flightgear-devel] Announce v0.9.8

2005-01-19 Thread Arthur Wiebe
st > fine "right out of the box"? And do my Mac build instructions hold up OK > for this version? > > Thanks for building and posting the Mac bin. > > -- Adam > > > From: Arthur Wiebe <[EMAIL PROTECTED]> > > Reply-To: FlightGear developers d

Re: [Flightgear-devel] Announce v0.9.8

2005-01-19 Thread Arthur Wiebe
The Mac OS X package is now available from http://macflightgear.sourceforge.net/ I wrote a small wxPython app which is included. For now it allows you to choose the aircraft and airport. (Because I plain can't get fgrun ported to OS X) On Wed, 19 Jan 2005 21:22:23 -, Jim Wilson <[EMAIL PROTE

Re: [Flightgear-devel] Individual aircraft downloads

2005-01-17 Thread Arthur Wiebe
You can also lower the quality of PNG image as well as up the compression level. Doing so can make PNG's smaller than JPEG's. For example a top quality JPEG has a larger file size than a best quality PNG. So I don't know what you use to create the PNG's but you should be able to edit these settin

Re: [Flightgear-devel] Google adwords?

2005-01-13 Thread Arthur Wiebe
One thing that you might want to consider is that the clickthough rate is really low. And is it really worth it. I've been using AdSense for awhile now and the clickthough rate, at least for me is very low on average. An average of 0.5%. That's with about 4000 impressions. On Thu, 13 Jan 2005 20:2

[Flightgear-devel] FlightGear more popular than X-Plane?

2005-01-05 Thread Arthur Wiebe
Could it be possible that FlightGear is more popular than X-Plane on Mac OS X? Take a look at the included screenshot. I recently added the port from http://macflightgear.sourceforge.net to Apple Downloads and it seems people like it for some reason. While I prefer X-Plane myself I assume it's po

Re: [Flightgear-devel] Individual aircraft downloads

2005-01-03 Thread Arthur Wiebe
Actually, I think *.tar.gz is more popular that *.tgz. And makes more sense than .tgz. But it's really a trivial thing. Anyway you go will work. On Mon, 03 Jan 2005 18:58:51 -0600, Curtis L. Olson <[EMAIL PROTECTED]> wrote: > Oliver C. wrote: > > >Could you change the file format from *.tgz to *

Re: [Flightgear-devel] FlightGear v0.9.8-pre2

2005-01-03 Thread Arthur Wiebe
Oh, was I complaining? Just forget it then. I guess nobody else cares that it takes more than a few minutes just to connect to the server. I won't either. On Mon, 3 Jan 2005 21:44:44 + (UTC), Martin Spott <[EMAIL PROTECTED]> wrote: > Arthur Wiebe wrote: > > The FTP mir

Re: [Flightgear-devel] FlightGear v0.9.8-pre2

2005-01-03 Thread Arthur Wiebe
The FTP mirrors are really slow! Has the thought of using BitTorrent for source releases crossed anyone's mind? If you need help I can. On Mon, 03 Jan 2005 14:43:39 -0600, Curtis L. Olson <[EMAIL PROTECTED]> wrote: > The second v0.9.8 prerelease of FlightGear (v0.9.8-pre2) is now > available for

[Flightgear-devel] New project at SF.net, macflightgear. Flightgear Mac OS X

2004-12-21 Thread Arthur Wiebe
In response to comments in the recent Mac OS X thread, I have registered a new project at Sourceforge.net: http://sourceforge.net/projects/macflightgear/ http://macflightgear.sf.net I have done nothing with it yet (It just got accepted). I am now calling for anyone here who wants to join. Here a

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Arthur Wiebe
doesn't work. On Sat, 18 Dec 2004 21:49:29 +0100, Frederic Bouvier <[EMAIL PROTECTED]> wrote: > Arthur Wiebe wrote : > > >if g++ -DHAVE_CONFIG_H -I. -I. -I. -I/FlightGear/include -g -O2 -MT > >fgrun_pty.o -MD -MP -MF ".deps/fgrun_pty.Tpo" \ > > -c -o

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Arthur Wiebe
> it looks like your implementation of termios.h is incomplete. > > try changing the line : > > term.c_oflag &= ~( OLCUC | ONLCR ); > > by > > term.c_oflag &= ~ONLCR; > > -Fred > > Arthur Wiebe wrote : > > >Should I post it here or in the fgr

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Arthur Wiebe
&master, 0, &term, 0 ); #else pid = pty_fork( &master, 0, 0, 0 ); #endif And I program in PHP and some other, this is just a little too different for me to figure out how to fix. On Sat, 18 Dec 2004 14:34:02 +0100, Frederic Bouvier <[EMAIL PROTECTED]> wrote: > Arthur Wi

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-18 Thread Arthur Wiebe
e file. Many Mac users that subscribe to the > Users mailing list are not UNIX literate. This is a problem for me > since I am use to dealing with UNIX types and don't know how to write > for a person who isn't. It really is a change in thinking. > > > Jonathan Pol

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
On Sat, 18 Dec 2004 01:43:04 +0100, Arnt Karlsen <[EMAIL PROTECTED]> wrote: > On Fri, 17 Dec 2004 16:55:26 -0500, Arthur wrote in message > <[EMAIL PROTECTED]>: > > > I have built an application bundle of FlightGear for Mac OS X. It's a > > rather large application because it includes everything s

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
> > That is not necessarily the case. I have had a heck of a time > > explaining to users how to get the application to run. > > > > On Dec 17, 2004, at 6:04 PM, Arthur Wiebe wrote: > > > >> It's a single application in a disk image. No instructions inclu

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
run. > > On Dec 17, 2004, at 6:04 PM, Arthur Wiebe wrote: > > > It's a single application in a disk image. No instructions included. I > > figured anyone downloading FlightGear would know what to do with it. > > > > By the way Curt, it's done uploadin

Re: [Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
ion is it not? My package is built from CVS 2004-12-17 so I named the version 0.9.6+. > > Jonathan Polley > > On Friday, December 17, 2004, at 03:56PM, Arthur Wiebe <[EMAIL PROTECTED]> > wrote: > > >I have built an application bundle of FlightGear for Mac OS X. It

[Flightgear-devel] FlightGear Mac OS X Application Bundle Available

2004-12-17 Thread Arthur Wiebe
I have built an application bundle of FlightGear for Mac OS X. It's a rather large application because it includes everything such as the base data, fgfs, etc. Compressed it's a total of 132 MB. I have no place to host such large files so I've made it available via BitTorrent. I've attached it to

[Flightgear-devel] FlightGear not compatible with autoconf 1.57

2004-12-17 Thread Arthur Wiebe
I just checked out the latest source from CVS and ran autogen.sh. Then when trying to run configure I got the following error: configure: error: cannot run /bin/sh ./config.sub After upgrading to autoconf 1.59 there were some warnings when running autogen.sh but at least configure works. I'm pret

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-16 Thread Arthur Wiebe
Dito. I will attempt to make a patch for both flightgear and simgear that can be checked into CVS. It sounds like a simple enough task. If you don't hear anything from me soon It's not working. (Or I ran out of time) On Tue, 16 Nov 2004 08:57:11 -0800, Adam Dershowitz <[EMAIL PROTECTED]> wrote:

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-16 Thread Arthur Wiebe
Hey, Is this correct? #ifdef __APPLE__ #include #else #include #endif On Tue, 16 Nov 2004 18:11:40 -0500, Arthur Wiebe <[EMAIL PROTECTED]> wrote: > Dito. > > I will attempt to make a patch for both flightgear and simgear that > can be checked into CVS. > It sounds like

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-14 Thread Arthur Wiebe
Patches for FlightGear and SImgear (CVS) available http://awiebe.blogdns.net/download/patches/flightgear.patch http://awiebe.blogdns.net/download/patches/simgear.patch These patches were created using "cvs diff -u" The patches should be applied before you build and will only work on Mac OS X becau

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-13 Thread Arthur Wiebe
ge of FlightGear, and make a double-clickable application for it. On Sat, 13 Nov 2004 12:35:26 -0500, Arthur Wiebe <[EMAIL PROTECTED]> wrote: > If I recall correctly. OpenAL was required for PLIB. And it is not > included in Panther although it will be in Tiger. Maybe that should be > add

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-13 Thread Arthur Wiebe
If I recall correctly. OpenAL was required for PLIB. And it is not included in Panther although it will be in Tiger. Maybe that should be added? On Fri, 12 Nov 2004 09:12:43 -0800, Adam Dershowitz <[EMAIL PROTECTED]> wrote: > OK, > I took a whack at drafting up a new set of Mac build instructions

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-13 Thread Arthur Wiebe
ready redone PLIB) On Sat, 13 Nov 2004 15:31:38 +0100, Boris Koenig <[EMAIL PROTECTED]> wrote: > Arthur Wiebe wrote: > > Another way to do it which is what I did was use the following command: > > locate plibfnt > > > > It returned: > > /fgfs/lib/libplib

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-13 Thread Arthur Wiebe
Another way to do it which is what I did was use the following command: locate plibfnt It returned: /fgfs/lib/libplibfnt.a /Users/myuser/FlightGear/plib/src/fnt/libplibfnt.a So no, unless the source file count I do not have another PLIB installation. Even though I really have to work on my own pr

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-12 Thread Arthur Wiebe
of error. If that doesn't > turn anything up, then we'll have to search for some other cause. > > Regards, > > Curt. > > > > > Arthur Wiebe wrote: > > >I just started over again. Building PLIB, SimGear, and FlightGear all from > >CVS. > &g

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-12 Thread Arthur Wiebe
error: parse error before `)' token In file included from ../../src/Cockpit/hud.hxx:55, from aircraft.cxx:39: ../../src/Include/fg_typedefs.h:88: warning: use of `long double' type; its size may change in a future release ../../src/Include/fg_typedefs.h:88: wa

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-11 Thread Arthur Wiebe
Great to hear you got it! But I'm still having problems and I have been using "make clean" all the time. Don't think that'll help for my situation. On Thu, 11 Nov 2004 18:11:53 -0600, Curtis L. Olson <[EMAIL PROTECTED]> wrote: > Adam Dershowitz wrote: > > > > >I finally got it all to build an

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-11 Thread Arthur Wiebe
I wouldn't mind at all helping with updating the docs. I have some experience with my own projects. Keeping the documentation up to date is harder than writing code :) By the way I have the same problem trying to build FlightGear from CVS as the 0.9.6 release. PLIB, simgear, and almost flightgear

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-11 Thread Arthur Wiebe
r debugging some things > > I was looking at at one time... > > > > I'm doing a 'make clean install' for SimGear and FlightGear now from > > latest (1700 GMT) cvs. My plib and simgear are straight from cvs, > > flightgear and data are straight f

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-11 Thread Arthur Wiebe
I > mentioned above). > > Ima > > > > > Message: 8 > > Date: Thu, 11 Nov 2004 09:51:09 -0500 > > From: Arthur Wiebe <[EMAIL PROTECTED]> > > Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X > > To: FlightGear developers discussions > &g

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-11 Thread Arthur Wiebe
: cannot find input file: Makefile.in That seems hard to believe though although it's true. I have no Makefile.in. On Wed, 10 Nov 2004 18:26:04 -0500, Arthur Wiebe <[EMAIL PROTECTED]> wrote: > I have built PLIB 1.8.3 and SimGear 0.3.7. > But building FlightGear 0.9.6 has not ye

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-10 Thread Arthur Wiebe
ith a non-system directory, you can avoid having > to use sudo make install for library installation also. > > Lots of people on the list have run into problems related to old(er) > versions of libraries on their systems in multiple paths. I'm sure > that I ran into this

Re: [Flightgear-devel] Building FlightGear on Mac OSX

2004-11-10 Thread Arthur Wiebe
I found another way to get simgear to build using GCC 3.3 and bash. First set two environment variables: export CFLAGS=-I/usr/X11R6/include export CXXFLAGS=-I/usr/X11R6/include and then run configure with the --with-x flag: ./configure --prefix=$BUILDDIR --with-x I was able to build simgear like

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-10 Thread Arthur Wiebe
make[1]: *** [all] Error 2 make: *** [all-recursive] Error 1 ./configure goes fine. But I can't run make without the above. This is with GCC 3.3. I seem to have lost my GCC 2.95.2 installation so I have to install it before I can try with that. On Wed, 10 Nov 2004 14:49:32 -0500, Arthur Wi

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-10 Thread Arthur Wiebe
ed, 10 Nov 2004 14:32:39 -0500, Arthur Wiebe <[EMAIL PROTECTED]> wrote: > I looked into the config.log file and it doesn't make much sense: > > ## --- ## > ## confdefs.h. ## > ## --- ## > > #define HAVE_INTTYPES_H 1 > #define HAVE_LIBPTHREAD 1 > #

Re: [Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-10 Thread Arthur Wiebe
> From: Curtis L. Olson [mailto:[EMAIL PROTECTED] > Sent: 10 November 2004 18:59 > To: FlightGear developers discussions > Subject: Re: [Flightgear-devel] Re: FlightGear on Mac OS X > > Arthur Wiebe wrote: > > >Hello. I think I have plib built and installed. Using GCC 3.3 and

[Flightgear-devel] Re: FlightGear on Mac OS X

2004-11-10 Thread Arthur Wiebe
> static const int kNumDevices; > 99,100c97 > < // static io_object_t ioDevices[kNumDevices]; > < static io_object_t jsJoystick::ioDevices[JS_MAX_OSX_DEVICES] ; > --- > > static io_object_t ioDevices[kNumDevices]; > > > So my build steps were 1)just to download w

Re: [Flightgear-devel] FG on Mac OSX

2004-11-08 Thread Arthur Wiebe
I will. (Not that I've been trying that hard lately) The biggest problem is getting plib to compile and install. But then again my problem was with simgear. I have some new ideas now and will try them out. If ever I break through the ice you'll hear from me. :-) On Mon, 8 Nov 2004 12:42:44 -0800

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