Hi Everybody,
One thing that probably stands out at this year's FlightGear booth is that we
had 6 more monitors than presenters, and that the monitor to presenter ratio
at the booth is 3:1. This leaves the question as to how many presenters were
at the booth, given that this number is a prime.
Hi Everyone,
Here's a "sligthly" longer -and slightly more serious- report from last
weekend's FSWeekend event in Lelystad. In general I believe we were a lot
better prepared this time than last year. If anything, we probably had too
much equipment on not quite sufficient booth space, but that
On Monday 05 November 2007 16:50, Csaba Halász wrote:
> On 11/5/07, Heiko Schulz <[EMAIL PROTECTED]> wrote:
> > Hi,
> >
> > Though I can't help you, it sounds for me like a very
> > good feature for FlightGear! Real weather - real
> > traffic - would be great!
>
> Yeah! How about setting up an mp-s
On Tuesday 06 November 2007 09:25, Oliver Schroeder wrote:
>
> I really think, setting up a mp-client which feeds traffic is the right way
> to go. That way it does not matter, if the traffic is real or artificial.
> And best of all, flightgear itself does not need any changes at all.
> In fact, th
On Tuesday 06 November 2007 10:41, Tim Moore wrote:
>
> I'd be a bit concerned about the performance implications of this approach.
> If the intent is to run this program on the same machine as FlightGear,
> then there will need to be a fair amount of tuning to make sure that the
> real-time Flight
On Tuesday 06 November 2007 20:22, Durk Talsma wrote:
> Assuming that AI aircraft behave in a reasonably sane fashion, you'd only
> need to take care of elevation points across the runways and taxiways.
> These data could be sampled straight from the flightgear scenery, and
&g
On Saturday 03 November 2007 23:49, Jon S. Berndt wrote:
> So, who is who in the picture? :-)
>
> Jon
>
Hi Jon,
I hope my second email has given some clues as to the who 's who part of the
pictures. :-)
Cheers,
Durk
-
This
Hi Bill,
On Saturday 03 November 2007 23:55, Bill Galbraith wrote:
> What was the intent behind displaying at the show? I'm sure it wasn't free
> for a booth, was it? I've given the same idea some thought, but it's hard
> to make money off of something that is free.
>
In this case, the booth was
Hi Jon,
On Thursday 08 November 2007 13:16, Jon S. Berndt wrote:
> "Second email"?
>
> Jon
>
Whoops, now I'm afraid I have to explain the joke: I was referring to this
mail (FSWeekend impressions part two); my second email regarding our
FSWeekend experiences.
http://sourceforge.net/mailarchi
On Sunday 11 November 2007 19:07, Melchior FRANZ wrote:
> * Melchior FRANZ -- Sunday 11 November 2007:
> > Just press the t-key longer than a second. :-)
>
> That doesn't mean that I want to keep warp on the t-key.
> I also find that these "unrealistic" development functions
> shouldn't waste the
Folks,
This is just a quick notification: I still have a number of patches floating
around in the wake of the stutter bug (cleaning up the timing alerts, etc)
and FSWeekend. I had hoped to begin committing some of that stuff to CVS this
weekend, but home improvement chores kept be busy all wee
Folks,
I created a new page at the WIKI,
http://wiki.flightgear.org/flightgear_wiki/index.php?title=FlightGear_pre-release_changelog_summary
where I placed the summary changelog for the upcoming FlightGear 0.9.11
release. This document is mainly a transcript of an earlier summary posted to
thi
On Saturday 17 November 2007 17:24, AJ MacLeod wrote:
> On Saturday 17 November 2007 16:12:04 Durk Talsma wrote:
> > Folks,
> > I created a new page at the WIKI,
> > http://wiki.flightgear.org/flightgear_wiki/index.php?title=FlightGear_pre
> >-r elease_changelog_summa
Gentlemen,
Recently, Martin Spott sent me a patch for the multiplayer system, which
apparently hasn't been applied yet:
http://durktalsma.xs4all.nl/mp_bugfix.diff
Originally there was a problem that when the multiplayer wasn't found, one
would see a local echo of one's aircraft, with a few sec
This is a quick note to everybody: I'm planning to build an "official"
FlightGear pre-release tonight. I did a full dress rehearsal last sunday and
that all seemed to work well, but I still needed Curt's okay for a few
remaining issues. In the mean time, if there are any *urgent* patches
remain
On Thursday 22 November 2007 07:36, I wrote:
> This is a quick note to everybody: I'm planning to build an "official"
> FlightGear pre-release tonight. I did a full dress rehearsal last sunday
> and that all seemed to work well, but I still needed Curt's okay for a few
> remaining issues. In the me
On Saturday 24 November 2007 21:32, Melchior FRANZ wrote:
> where seems to be totally free and without rules.
> Some examples are "Custom Startup Location", "Startup",
> "Anchor", "Ramp", "Gate A 1", "East Mil cargo Ramp 65",
> "249.660" (huh?), "Plataforma 1" (oh, plataforma ...),
> etc.
>
> Ther
On Saturday 24 November 2007 18:39, Hans Fugal wrote:
> OS X Leopard (10.5) on a Macbook, gcc 4.0.1, a patched plib 1.8.4.
>
> Simgear 0.3.11-pre2 needs the following patch in order to build:
>
Okay Done. Thanks.
-
This SF.ne
On Saturday 24 November 2007 22:06, Hans Fugal wrote:
> On OSX, for some unknown reason the sun is displayed as a square (or
> diamond, if you like) instead of as a circle. Unknown to me, anyway; I
> think the MacFlightGear folks have a patch. Here's a screenshot:
> http://hans.fugal.net/tmp/fg/squ
On Sunday 25 November 2007 09:43, Melchior FRANZ wrote:
> * Durk Talsma -- Sunday 25 November 2007:
> > On Saturday 24 November 2007 21:32, Melchior FRANZ wrote:
>
> [alternative startup location entries in apt.dat]
>
> > All very good reasons why I opted not to use t
On Sunday 25 November 2007 11:13, Melchior FRANZ wrote:
> * Melchior FRANZ -- Sunday 25 November 2007:
> > But I don't like that the very much un-dynamic parking
> > information isn't in the Airports/ dir, where it belongs, and that
> > this somehow drags AI/Traffic into the game.
>
> What about th
On Sunday 25 November 2007 17:01, Melchior FRANZ wrote:
> - is the parking information enough for AI/Traffic. It's all
> there is in apt.dat.gz, but the parking.xml files have more.
> Is the extra information from different sources, or just
> made up?
>
For AI/Traffic, we'd need some additio
On Monday 26 November 2007 03:09, Tatsuhiro Nishioka wrote:
>
> Durk, (and more developers), could you test this patch so it can run
> on linux and windows properly?
> If so, please apply this patch. Otherwise, I'm gonna make a new patch
> with #ifdef __APPLE__ #endif closure
> not to affect other
On Monday 26 November 2007 19:52, Tatsuhiro Nishioka wrote:
> Please apply this patch if you still have time before the official
> 0.9.11-pre2 release.
> Otherwise, apply this on the next release.
>
Okay, done.
Cheers,
Durk
---
On Tuesday 27 November 2007 15:22, Ladislav Michnovič wrote:
> Hi.
>
> I have yet another two patches to get FlightGear and Simgear
> compiling with new gcc 4.3, which is stricter about missing
> declarations of functions. So it's only missing #include which should
> be in the code. See the attach
On Friday 30 November 2007 16:29, Curtis Olson wrote:
> How about a quick, friendly, positive, informal thread here to do a poll on
> what what folks are thinking for the next version number.
[SNIP]
I wish one would get as many replies to technical inquiries
on this list, as what I'm seeing rig
On Thursday 29 November 2007 16:34, Torsten Dreyer wrote:
> Am Donnerstag, 29. November 2007 14:44 schrieb Hans Fugal:
> > Is there not a way to sanity check the cloud cache size in the plib
> > version before going ahead and segfaulting? Like notice that it's 0
> > and set it to the lowest valid v
On Thursday 22 November 2007 07:36, Durk Talsma wrote:
> This is a quick note to everybody: I'm planning to build an "official"
> FlightGear pre-release tonight. I did a full dress rehearsal last sunday
> and that all seemed to work well, but I still needed Curt's okay
On Tuesday 04 December 2007 22:46, Melchior FRANZ wrote:
>
> > data/Aircraft/wrightFlyer1903 \
>
> Waste of disk space. Everyone tries it once or twice, and never
> again, because it's just *boring*.
>
In general I agree with your suggestions. What about swapping this with
the "L
On Tuesday 04 December 2007 23:27, Melchior FRANZ wrote:
> $ du -sh bo105 V22-Osprey A-10 787 an2
> 3.2Mbo105 (actually smaller; I have some devel files there)
> 8.8MV22-Osprey
> 20M A-10
> 20M 787
> 47M an2<-- whoops
>
Oh, yes that's a bit on the heavy s
I wasn't able to jump in yesterday, but I've been following the aircraft
selection disscussion closely. Below is a first attempt at compiling a new
list based on the various suggestion made by everybody, and weighted by me
based on my general impression of consensus.
737-300 -> 787
Hi there,
Based on all the input sofar, I'd like to propose the following list of
aircraft for inclusion in the next release:
787
A-10
bf109
bo105
c172
c172p
SenecaII
Beaver
B1900d
Lightning
j3cub
seahawk
p51d
pa28-161
Bocian
choice of (T38, or Catalina, or Blackbird)
ufo
bleriot-XI-yasim
In r
On Saturday 08 December 2007 19:21, gerard robin wrote:
>
> I forgot,
> does the 737 gone out and DEAD ? (in spite of the coming 3D cockpit ,
> Heiko working hardly on it).
Certainly not dead. :-) I asked Heiko, off-list how much time he needed to
finish the 3D cockpit, and answered that he w
Just a quick observation. While testing the B1990d this afternoon, I found
that I didn't hear any engine sounds. I also found the aircraft about half
active upon initialization. That is, the engines were running, but the
avionics were off. Bug or feature? :-)
Anyway, since this aircraft is list
On Sunday 09 December 2007 07:22, Syd&Sandy wrote:
> Hi everyone ,
> I ran into another issue , just wondering what everyone else's opinion
> is
> on the matter. I,ve been updating the Bravo , and the Primus 1000
> instruments and controllers are in the Aircraft/Instruments-3d folder. I
> as
On Saturday 08 December 2007 23:13, Tatsuhiro Nishioka wrote:
> Thanks AJ!
>
> Durk, could you apply my patch to CVS?
>
> Thanks,
>
> Tat
>
Looks like Melchior already beat me... :-)
Thanks for looking into this.
Cheers,
Durk
On Sunday 09 December 2007 20:57, Syd&Sandy wrote:
> > >>
> > >> Will Harrison wrote:
> > >>> I had noticed the problem with the engine sounds a couple weeks ago,
> > >>> but now I have all the sounds again after a cvs update. I haven't
> > >>> noticed any issues with the avionics. You have to flip
On Monday 10 December 2007 04:26, Curtis Olson wrote:
>
> Durk is planning to roll up the official source/data tar balls for the next
> release sometime this week.
As it looks right now, either tonight, or Thursday evening will be my two
windows of opportunity this week. As a matter of fact, I ju
On Tuesday 11 December 2007 08:19, Maik Justus wrote:
> Hi,
>
> there are two "What's New" lists in the wiki:
> http://wiki.flightgear.org/flightgear_wiki/index.php?title=Changes_since_0.
>9.10 and
> http://wiki.flightgear.org/flightgear_wiki/index.php?title=FlightGear_pre-r
>elease_changelog_summa
On Tuesday 11 December 2007 14:48, Melchior FRANZ wrote:
> * Durk Talsma -- Tuesday 11 December 2007:
> > As it looks right now, either tonight, or Thursday evening will
> > be my two windows of opportunity this week.
>
> I would rather go for Thursday, then. It's onl
On Tuesday 11 December 2007 20:00, Stewart Andreason wrote:
> I've finally finished a cvs checkout for the PRE_OSG branch to test, and
> find this error is still present.
>
> Thank you Vadym for verifying it is not just me. Anybody else getting
> this, or not getting it?
>
> make[3]: Entering direc
On Thursday 13 December 2007 19:02, AnMaster wrote:
> Melchior FRANZ wrote:
> >> Modified Files:
> >>apt.dat.gz
> >> Log Message:
> >
> > [...]
> >
> >> Move/rotate Half Moon Bay (KHAF) taxiways to fit the realigned runway.
> >
> > Sorry, but that doesn't cut it. I've seen *many* runways where
On Thursday 13 December 2007 20:08, AnMaster wrote:
>
> Nice. Where can I get this scenery? As I run a terrasync mirror I need to
> be able to download it to the server before the release to avoid problems.
> I guess I would need about a day or so to download the new scenery to the
> server.
>
Ho
On Wednesday 12 December 2007 17:28, Stewart Andreason wrote:
> I can wonder, "How does that aircraft look and fly?", and then get a
> segfault with gdb backtrace...
>
I can confirm this problem: Turning on aircraft shadows seems to be the
triggering problem, resulting in a crash:
Program recei
Gentlemen,
In light of some recently uncovered problems related to the bleriot, how about
making a last minute decision to replace it with the sopwith camel? The
bleriot seemed to be a nice touch, as it was the oldest aircraft next to the
WrightFlyer. The sopwith, while being slightly newer and
On Wednesday 12 December 2007 08:24, Brian Schack wrote:
> I have a patch, previously submitted for atlas.cxx (see the November
> 29 posting, "Bug in atlas.cxx"), but it still hasn't been committed.
> Could someone please make the change? I appreciate that everyone is
> really busy, but making the
Hi AJ,
On Thursday 13 December 2007 21:19, AJ MacLeod wrote:
>
> I'd be very happy to see the Camel getting some exposure, but my only worry
> is that it was developed for OSG... it doesn't use any particularly special
> OSG-only effects, but last time I looked some of the control animations
> wer
On Thursday 13 December 2007 23:13, Vivian Meazza wrote:
>
> If Durk can give us a little time?
>
Sure, no problem.
D.
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On Friday 14 December 2007 00:02, Stewart Andreason wrote:
> Also, at KOAK Oakland, looking at the AI Traffic congregating around the
> terminal, would look better if the building were there. Perhaps nobody
> has built it yet?
>
> I have also seen a 747 sitting on top of a 737 on top of some third
Hi all,
I just finished creating the release and placed the tar files on my server.
Due to the capacity limitations of my own server, I'm not providing a
download link here. They will hopefully shortly be transfered to the mirrors,
shortly. I've also given the people involved in building the wi
On Saturday 15 December 2007 20:46, Melchior FRANZ wrote:
> * AnMaster -- Saturday 15 December 2007:
> > Yes but tar ball have been made [...]
>
> But they aren't released. Can still be fixed.
>
Agreed. The missing file has already been committed by Syd Adams. Now I'm
getting the following:
WAR
On Sunday 16 December 2007 05:51, Curtis Olson wrote:
>
> Perhaps a short term fix would be to simply move the lights so they align
> properly with the existing terminal building. An even simpler fix would be
> to temporarily remove them until after the release. I've only had a chance
> to take a
On Friday 14 December 2007 13:43, Melchior FRANZ wrote:
> For a new release, especially one with version number 1.0, we
> should provide some new screenshots for the website. Normally,
> Curt would ask for that, but as he is/was away for a few days,
> I start with this reminder. Screenshots should
On Monday 17 December 2007 20:25, Heiko Schulz wrote:
>
> --sim-throttle-hz isn't available on win32 so we
> should add this. I'm sure taht tere will ab a lot of
> people around with good GPU's, coming from MSFS,
> trying FlightGear and beeing disapointed, when they
> can't use it...
>
What kind o
On Monday 24 December 2007 22:56, Curtis Olson wrote:
> Has anyone checked to see if Santa is participating in the FlightGear
> multiplayer system? I snuck a satellite tracker in his cookies last year
>
>
> http://mpmap02.flightgear.org/
>
> Curt.
Cool. :-)
Let me use this opportunity to w
On Saturday 19 January 2008 17:02, Curtis Olson wrote:
> On Jan 19, 2008 9:38 AM, ken mays wrote:
> > The website changelog is outdated as it only gives
> > information up to 0.9.11-pre1.
> >
> > http://www.flightgear.org/version.html
> >
> > Please update! ;o)
>
> A note was sent to our release ma
Hi Jon,
On Sunday 27 January 2008 05:29, Jon S. Berndt wrote:
> Is there anyone out there who has tried to compile FlightGear under Cygwin?
> I've been running into an increasing number of compile errors. If anyone
> else out there has gone through this before and knows what needs to be done
> to
On Sunday 27 January 2008 16:28, Jon S. Berndt wrote:
> I'm having a pretty bad time trying to get past this set of compile errors
> when trying to build the latest FlightGear from CVS under cygwin:
>
> make[2]: Entering directory
> `/cygdrive/d/jon/FlightGear-1.0/source/src/Environment'
> g++ -DHA
Hi Jon,
>
> Thanks - but don't lose any sleep on my account. I'm not in a big hurry. It
> was suggested that I might try simply using the MSVC++ free compiler.
> That's an appealing option, too - it's worked well for me with JSBSim. But,
> if FlightGear can be compiled with just a little bit of adj
Hi Jon,
On Tuesday 29 January 2008 22:37, Durk Talsma wrote:
> Hi Jon,
>
> > Thanks - but don't lose any sleep on my account. I'm not in a big hurry.
> > It was suggested that I might try simply using the MSVC++ free compiler.
> > That's an appealing opt
Hi all,
I'm getting the following compilation error, using today's cvs version of OSG,
SimGear, and FlightGear. Any clue as to what might be going on?
Cheers,
Durk
make[2]: Entering directory
`/home/durk/src/FlightGear-0.9/source-clean/src/Scenery'
if
g++ -DHAVE_CONFIG_H -I. -I. -I../../src/I
On Sunday 10 February 2008 17:23, AnMaster wrote:
> Durk Talsma wrote:
> > Hi all,
> >
> > I'm getting the following compilation error, using today's cvs version of
> > OSG, SimGear, and FlightGear. Any clue as to what might be going on?
> >
> > Che
On Sunday 10 February 2008 18:10, Tim Moore wrote:
>
> I think you have an old version of OpenThreads around.
>
> Tim
>
Hi Tim,
Yes, looks like that's what's happening. Thanks,
Durk
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On Thursday 28 February 2008 16:36, Vivian Meazza wrote:
>
> This utility works nicely, and appears to have no downside. I used FGRun to
> set the Parking Position from the Carrier entry - handy. I would support
> its inclusion in cvs.
>
This is also a feature I'd like to see included in FlightGe
On Monday 10 March 2008 16:34, Heiko Schulz wrote:
> Hi,
>
> it is not and with the current Scenery 1.0.0 the
> ground network has to be done new for the most
> airports.
It looks like the Lufthansa Traffic files are in CVS, but the ground network
for EDDF isn't committed yet. If there are no obj
Hi Heiko,
On Monday 10 March 2008 19:06, Heiko Schulz wrote:
> So it is sure, that we will change the architecture of
> flightgear, like proposed in the "famous" pdf?
>
>
Actually, I don't think it's likely that that is going to happen anytime soon.
I wasn't really referring to this pdf, though,
On Tuesday 11 March 2008 09:05, Melchior FRANZ wrote:
> ... it also allows to clean up src/GUI/. We have some hacks in
> there and even files that could be removed (puList.[ch]xx). And
> sooner or later we'll have to pull the few remaining plib parts
> that we still use (plibnet, plibpu, plibpuaux,
On Sunday 16 March 2008 17:35, Georg Vollnhals wrote:
> till busch schrieb:
> > i am currently working on a patch that adds model-paging. models (ai,
> > multiplayer and, to some degree, scenery) will be loaded in a different
> > thread. this is more or less what you describe.
> >
>
> Then I tried
Hi till,
On Wednesday 19 March 2008 14:30, till busch wrote:
>
> i started the project at the end of february with a simple idea: move all
> 3d-model loading to the DatabasePager-thread. my first attempts looked
> promising, though they were a little too optimistic (or naive?). the patch
> has ev
On Wednesday 19 March 2008 23:27, Tim Moore wrote:
> I'd like to have a look over this and play with it before it's committed.
> I've told Till that I will start doing that tomorrow night, so hopefully it
> will be in before the weekend.
>
Okay, sounds good.
Cheers,
Durk
--
On Tuesday 01 April 2008 22:39, Vivian Meazza wrote:
>
> So I conclude that:
> 1. There is a problem with replay,
> 2. MinGW has about the same performance gap between OSG and plib on XP as
> gcc does on Linux.
> 3. MinGW performance is probably as good as it gets.
> 4. Either MSVC8 doesn't compile
On Wednesday 02 April 2008 12:14, Frederic Bouvier wrote:
> According to this chart, it seems you are right :
> http://cvs.flightgear.org/cgi-bin/viewvc/viewvc.cgi/source/src/Aircraft/rep
>lay.cxx?view=graph&sortby=file&pathrev=PRE_OSG_PLIB_20061029
>
> -Fred
Okay, I've just committed the port fr
Hi,
I've just committed a set of changes to the AIModel and traffic manager
directory that I have been working on during my easter break.
With the new model loader, it became desirable to start loading models earlier
on in the startup sequence. The existing code waited for an ill defined
amou
On Saturday 05 April 2008 23:27, Syd wrote:
> Yeah it has been pretty quiet.These darn people with lives!
> Glad it's working for you too , I can breathe a little easier :)
> Cheers,
Okay, Committed. Thanks for the contribution.
Cheers,
Durk
--
On Wednesday 09 April 2008 15:38, Melchior FRANZ wrote:
> * Stuart Buchanan -- Wednesday 09 April 2008:
> > As I mentioned in my reply to Vivian, I don't want any dependency
> > on the Aircraft tree,
>
> You don't want that, fine. And *I* don't want a parallel structure
> of aircraft with megabytes
Hi,
On Wednesday 09 April 2008 18:53, Heiko Schulz wrote:
> I like the idea by Stuart. But the discussion sounds
> like we will have a next release in a few weeks.
Well, I guess that since I've taken over many responsibilities as release
coordinator, I guess the next release will largely be dep
Gentlemen,
Please note that since a couple of months we have a separate branch of the
base package for CVS/PLIB (Simply tagged plib). Anything specific to the plib
branch should go into that branch. In other words, data/HEAD should be used
specifically for CVS/OSG development. In other words, u
On Thursday 17 April 2008 09:27, Torsten Dreyer wrote:
>
> Attached is a patch (against current cvs) to fix this.
>
> Please consider applying this patch, it works perfectly for me.
>
Okay, committed. Thanks.
-
This SF.net e
On Thursday 22 November 2007 07:26, I wrote:
> Gentlemen,
>
> Recently, Martin Spott sent me a patch for the multiplayer system, which
> apparently hasn't been applied yet:
>
> http://durktalsma.xs4all.nl/mp_bugfix.diff
>
> Originally there was a problem that when the multiplayer wasn't found, one
Gentlemen,
We currently have a somewhat messy situation regarding AI and ATC. We not only
have the AIModels based subsystems, but also a system called AI, which is not
related to the AIModels based system, and an ATC system, which interacts with
the non AIModels based AI system. The AI and ATC
Hi Christian,
On Tuesday 22 April 2008 20:42, Christian Schmitt wrote:
> Hey Durk,
>
> Ralf just pointed me to you being the expert on AI/ATC and stuff like
> that, which is IMHO one of the most important things for a good user
> experience. :-)
> As you might know we are currently doing a lot of
Hi Heiko,
On Tuesday 22 April 2008 21:03, Heiko Schulz wrote:
> But then I noticed that the aircraft numbers changes
> so I can't advise it to the right aircraft.
You mean that (for instance) /ai/aircraft[100]/ does not always refer to the
same aircraft, but changes as aircraft are added or dele
On Wednesday 23 April 2008 00:06, Christian Schmitt wrote:
>
> So does it mean that the "On the runway" points I set in taxidraw are
> currently of no use?
Current use is limited. I do use them to determine whether a taxi route
crosses a runway. Currently, routes that cross a runway are given a p
On Friday 02 May 2008 13:07, Melchior FRANZ wrote:
> * Durk Talsma -- Friday 02 May 2008:
> > Melchior is suggesting I should have used a different method for
> > parsing the traffic files. :-)
>
> I'm stating that, not just suggesting. :-P
>
> The refusal to use t
On Monday 12 May 2008 15:00, Melchior FRANZ wrote:
> * Melchior FRANZ -- Monday 12 May 2008:
> > You are basically thowing away the
> > cvs history of the ATC/ files. Let Curt move the files on
> > the server!
>
> Oh, well. Never mind. It's a pain in either case, and the history
> is preserved in t
On Monday 12 May 2008 15:31, Melchior FRANZ wrote:
> Is DCL some aeronautic acronym? Or do we now put developer initials
> in dir names. I'd find that quite disturbing (and not only because
> Dave certainly isn't the sole ATC author). I would prefer ATC_old
> or something instead. Something neutra
On Monday 12 May 2008 15:37, Melchior FRANZ wrote:
> * Curtis Olson -- Monday 12 May 2008:
> > I'm not arguing that what we've done in the past is the "best"
> > policy, but we do have NetworkOLK and WeatherCM.
>
> Yeah, and most people today don't know what OLK and CM mean.
> That's exactly the pr
Hi Fred,
On Sunday 01 June 2008 17:25, Frederic Bouvier wrote:
> Hi,
>
> looking for why startup is so slow, I found at least three causes that
> could be addressed :
>
> 1. FGAIAircraft class throws hundreds of FP_Inactive exceptions where a
> simple boolean return value could have made the job (
Hi Torsten,
On Monday 02 June 2008 21:01, Torsten Dreyer wrote:
>
> Some of the pics at http://www.t3r.de/linuxtag/ show our amazing
> hardware setup with up to four 24" widescreen displays per cockpit bringing
> FlightGear in cinemascope to the people. A complete set of controls
> (Joystick and y
Hi,
I just committed a set of modifications that allows some preliminary
AIModels / ATC interaction. Currently, you will only notice the effect at two
airports: KSFO and EHAM, and only when you tune the first radio to the first
ground frequency listed. At this frequency, you'll be able to pick
Hi Erik,
On Friday 25 July 2008 12:57, Erik Hofman wrote:
> Hi,
>
>
> I know MagicCarpet was used for scenery browsing but I think is has been
> replaced by the UFO hasn't it?
>
Just for your information, I just reverted FDM/SP/Makefile.am back to it's
original shape. I'd been a bit too quick in
On Saturday 26 July 2008 09:31, Erik Hofman wrote:
> Durk Talsma wrote:
> > Just for your information, I just reverted FDM/SP/Makefile.am back to
> > it's original shape. I'd been a bit too quick in deciding these two FDMs
> > had been removed altogeth
On Saturday 26 July 2008 09:42, Erik Hofman wrote:
> Durk Talsma wrote:
> > I did just remove a reference to FDM/Balloon/ in Main/Makefile.am, which
> > looks like a genuine leftover from the old situation...
>
> Thats ok, somehow this didn't show up in my build..(?)
Hi All,
Here's just a quick heads up regarding some future plans. I've been planning
to work on a revamped traffic manager for quite some time now. Yesterday,
with a big thunderstorm rolling in, I figured I had a good excuse to stay
indoors and get some coding done.
So what is traffic manager
Hi Ron,
On Sunday 27 July 2008 05:54, Ron Jensen wrote:
>
> Is this the right place to put this type of directory? It seems either
> AI/Airports/KLAX or AI/FlightPlans might be a better choice, as
> AI/Aircraft is already full of Aircraft directories.
>
I would have been more strict if I hadn't
Hi Heiko,
On Sunday 27 July 2008 13:24, Heiko Schulz wrote:
>
> Sounds good, but there is one question left for me cause I amybe did not
> understnad it right: Will it be still possible to create AI-Traffic after
> real timetables?
>
Yes absolutely. Even more so than before, probably because of t
Hi James,
On Sunday 27 July 2008 18:06, James Turner wrote:
> - header inclusion is a very very real compilation time issue,
> especially for gcc since they're not shared (MSVC can do magic caching
> I believe). As I have time / boredom, I'm going to start reviewing
> header / source files in tu
On Sunday 27 July 2008 21:24, James Turner wrote:
>
> Incidentally, a minor rant - even in the past week, I've seen the 'XXX
> is being worked on, person YYY has lots of changes which they haven't
> committed for arbitrary (justifiable) reason ZZZ'. I'd like to get
> involved in hacking on some ac
Hi Greg,
On Monday 28 July 2008 17:13, Greg Hawkes wrote:
> My biggest problem with FlightGear's AI traffic is not the complexity of
> the XML files, nor the need to assign individual aircraft to flights
> (although anything that reduces that complexity is good). Instead, the
> biggest issue that
On Sunday 27 July 2008 11:50, Durk Talsma wrote:
> I'm cross posting this message to both flightgear-devel and
> flightgear-users, because I know there are quite a few flightgear-users
> subscribers working on developing traffic plans. I will certainly take a
> few more weeks
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