[Freeciv-Dev] (PR#39358) vote in pregame

2007-04-25 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39358 When there is a vote while the pregame, and a player leaves or is lost, the players are renumbered. But votes are based on player_no, so the vote are messed up. For exemple: * A (player 0), B (player 1), C (player 2) are connected on

[Freeciv-Dev] (PR#39374) warnings while compilation of S2_1

2007-05-18 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39374 I configured with --enable-auth and got many warnings: auth.c: In function ‘authdb_check_password’: auth.c:422: attention : pointer targets in passing argument 3 of ‘create_md5sum’ differ in signedness auth.c:423: attention : pointer

[Freeciv-Dev] (PR#39375) map.generator = 3

2007-05-19 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39375 Is this a bug you can change all geological settings, the generator doesn't generate a different kind of map? For example, set steepness 100, you will have less mountains than with steepness 30.

[Freeciv-Dev] (PR#39376) S2_0 danish translation

2007-05-20 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39376 When I tried to compile branches/S2_0, I got this message: da.po:6640: Il n'y a pas le même nombre de spécifications de format entre « msgid » et « msgstr[1] ». /usr/bin/msgfmt: 1 erreur fatale trouvée Sorry for french. It means there

[Freeciv-Dev] (PR#39392) maxplayers

2007-06-12 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39392 When a user connect a server where nplayers = maxplayer, he is attached to a new player. I guess if nplayer = MAX_NUM_PLAYERS + MAX_NUM_BARBARIANS, it will crash. Please correct the bug for 2.0, 2.1 and trunk branches: ---

[Freeciv-Dev] (PR#39402) observe crash while SELECT_RACES_STATE

2007-06-17 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39402 In 2.0, when a user join and start observing while SELECT_RACES_STATE, his client crash because ruleset infos are not sent: 0: Cannot find any palace building 0: Cannot find any land defend building civclient: unittype.c:89:

[Freeciv-Dev] (PR#39418) lt translation

2007-06-26 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39418 S2_1 doesn't compile anymore since the last revision :( There are 7 translation errors (escape string number differs between msgid and msgstr. _ Découvrez le Blog heroic

[Freeciv-Dev] (PR#39456) celebrate hscale in Governor page

2007-07-14 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39456 From Gilles Seguin: When you click on the right or the left on the cursor on a hscale in the Governor page, the value decrease or increase by 1. This is not the case of celebrate hscale, is this a bug or a forgotten stuff? ---

[Freeciv-Dev] (PR#39455) Warning: makes integer from pointer without a cast in menu.c

2007-07-14 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39455 [engla - Sam. Jul. 14 11:20:57 2007]: Caused by the checkin in #15260. Here is a patch that works with both the 2.1 and trunk branches. This patch looks very better. Thank you ___

[Freeciv-Dev] (PR#39458)

2007-07-14 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39458 The function do_unit_goto() doesn't work anymore since 2.1. This is annoying when you load save game and you have to reset destination for every unit. The function always returns 2 (GR_OUT_OF_MOVEPOINTS). It should be nice if could

[Freeciv-Dev] (PR#39458) do_unit_goto()

2007-07-15 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39458 [pepeto - Sam. Jul. 14 22:31:59 2007]: The function do_unit_goto() doesn't work anymore since 2.1. This is annoying when you load save game and you have to reset destination for every unit. The function always returns 2

[Freeciv-Dev] (PR#39458) do_unit_goto()

2007-07-15 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39458 [pepeto - Sam. Jul. 14 22:31:59 2007]: The function do_unit_goto() doesn't work anymore since 2.1. This is annoying when you load save game and you have to reset destination for every unit. The function always returns 2

[Freeciv-Dev] (PR#39458) do_unit_goto()

2007-07-15 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39458 [pepeto - Sam. Jul. 14 22:31:59 2007]: The function do_unit_goto() doesn't work anymore since 2.1. This is annoying when you load save game and you have to reset destination for every unit. The function always returns 2

[Freeciv-Dev] (PR#39458) do_unit_goto()

2007-07-15 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39458 Sorry, all wrong ticket... ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39462) goto command for few unit crash

2007-07-16 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39462 When you attempt to move few units and one cannot do the move (if it's not the first), you get a crash: #0 pft_concat (dest_path=0x0, src_path=0x0) at pf_tools.c:841 old_length = value optimized out __PRETTY_FUNCTION__ =

[Freeciv-Dev] (PR#39464) metaserver's server list

2007-07-17 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39464 I checked unused entries for the section file sent by the metaserver to te client. There is a strange thing: the server's settings (allowtake, endyear, generator, maxplayers, minplayers, size, timeout, turn and year) are not sent when

[Freeciv-Dev] (PR#39503) /cut and 'Unassigned' user name

2007-08-07 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39503 When a user gets cut in a pregame, the next player user name is set to Unassigned. --- server/stdinhand.c 2007-08-07 14:10:49.0 +0200 +++ server/stdinhand.c.new 2007-08-07 14:16:35.0 +0200 @@ -3750,6 +3750,7 @@ enum

[Freeciv-Dev] (PR#39526) Parse metaserver phtml file.

2007-08-10 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39526 When a string contain the '\\' character (for example hello\\nworld), parsing into a section file make it as 1 character with the next character (in the example hello\nworld). If the string ended with ...\\, it will be transformed to

[Freeciv-Dev] (PR#39566) worklist_iterate

2007-08-14 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39566 About, worklist.h, line 59: Because of an argument of the macro is named worklist, you cannot use struct worklist. Or it will give some like: worklist_iterate(pcity-worklist, prod) { { struct pcity-worklist *_worklist =

[Freeciv-Dev] (PR#39462) goto command for few unit crash

2007-08-15 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39462 This is a first patch to fix the bug. With this, you cannot get a crash with goto, patrol and connect. However, the cursor doesn't work well, sometimes it's give a right move cursor, sometimes a wrong move cursor. If you want I continue

[Freeciv-Dev] (PR#39462) goto command for few unit crash

2007-08-15 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39462 [wsimpson - Mer. Aoû. 15 20:41:39 2007]: Pepeto _ wrote: sometimes it's give a right move cursor, sometimes a wrong move cursor. If you want I continue to fix this bug, I would like to know if the wrong cursor should be used

[Freeciv-Dev] (PR#39462) goto command for few unit crash

2007-08-16 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39462 [wsimpson - Jeu. Aoû. 16 01:18:04 2007]: Are there some old bug reports with games we can test? This is a save game you can test this, with select the engineers with Y, on the 2 islands. Then you can test goto, patrol and connect...

[Freeciv-Dev] (PR#39462) goto command for few unit crash

2007-08-16 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39462 [wsimpson - Jeu. Aoû. 16 01:18:04 2007]: Are there some old bug reports with games we can test? This is a save game you can test this, with select the engineers with Y, on the 2 islands. Then you can test goto, patrol and connect...

[Freeciv-Dev] (PR#39462) goto command for few unit crash

2007-08-16 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39462 This patch should work faster (when there are a lot of unit for example). This one can be apply on 2.1 and trunk. Enjoy... --- client/control.c.old 2007-08-15 20:28:54.0 +0200 +++ client/control.c 2007-08-16 10:49:38.0

[Freeciv-Dev] (PR#39575) Redefinition of packets crash

2007-08-16 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39575 at revision 13068, 13069 and 13070, ATTRIBUTE_CHUNK_SIZE had been changed. But, ATTRIBUTE_CHUNK_SIZE is used to define packets. PACKET_PLAYER_ATTRIBUTE_CHUNK=47; pre-send, sc,cs,handle-via-packet UINT32 offset, total_length,

[Freeciv-Dev] (PR#39575) Redefinition of packets crash

2007-08-16 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39575 [wsimpson - Jeu. Aoû. 16 13:48:36 2007]: Pepeto _ wrote: There is no released version with this new code. IT'S VERY DANGEROUS TO RUN DEVELOPMENT CODE AGAINST RELEASED SERVERS. You want to run development code, you also have

[Freeciv-Dev] (PR#39577)

2007-08-16 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39577 When you bribe a city in 2.0, the units are not transfered correctly. Actually, you get all the homecities of the units. It seems there were an error at revision 13057: (PR#39431) Cannot add settlers to city patch by Timothy Brownawell

[Freeciv-Dev] (PR#39575) Using development code with released servers

2007-08-16 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39575 [wsimpson - Jeu. Aoû. 16 15:22:31 2007]: Pepeto _ wrote: You are wrong, the 2.0 branch is supposed be stable. All the user with a 2.0.* client would be able to play on a 2.0.* server without compatibility problems. You

[Freeciv-Dev] (PR#39577)

2007-08-16 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39577 [wsimpson - Jeu. Aoû. 16 15:33:37 2007]: Pepeto _ wrote: But wipe_unit(vunit) in 2.0 is needed, because transfer_unit() makes already a new unit. In 2.1, the same structure is used, so there is no problem. Then that's a bug

[Freeciv-Dev] (PR#39575) Using development code with released servers

2007-08-16 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39575 [per - Jeu. Aoû. 16 22:10:35 2007]: On Thu, 16 Aug 2007, William Allen Simpson wrote: You don't have a 2.0.* client. That's an unreleased development client. We have for a long time been running a fresh checkout of stable

[Freeciv-Dev] (PR#39462) goto command for few unit crash

2007-08-16 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39462 This is the final patch, which include a new get_line_dest() function (now, it would really return the destination tile and not the first unit destination which could be his own tile). I tried to optimize the code in time. Sorry, I know

[Freeciv-Dev] (PR#39462) goto command for few unit crash

2007-08-17 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39462 To get the crash: - first select the engineer which is in the city. Select both (with Y) - if you try to move both on the first selected unit island, the crash occurs... - if you try to move on the other island, nothing happen. Let try

[Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-17 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18010 Sorry, it seems I didn't give enough info to reproduce the bug. The only thing you have to get is to select at least 2 units and be sure one cannot do the move the other can do. In this example, you need 2 engineers or more (or

[Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-17 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18010 [wsimpson - Ven. Aoû. 17 18:37:21 2007]: Pepeto _ wrote: 1 - Select many land units on 2 island (with Y). OK, I'm beginning to see where this is crazy. Two islands?!?! What client are you using? This is S2_1? I'm using S2_1

[Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-17 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18010 A small tricks to obtain the crash when 2 land units of different island, attempt move them where there is a path, but there is a wrong destination cursor. ___ Freeciv-dev mailing list

[Freeciv-Dev] (PR#39596) 2.1.0 capability cleanup

2007-08-21 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39596 [wsimpson - Mar. Aoû. 21 08:23:16 2007]: Left ReportFreezeFix, as this is not in trunk and therefore may be removed before conclusion of beta cycle. I don't understand why keep mandatory capability. If you want really make this clean

[Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-22 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18010 [wsimpson - Mar. Aoû. 21 23:06:55 2007]: 1) The tiles array is uninitialized; its state is indicated by is_init. 8) There are waypoints that cannot possibly work for battlegroups that are not already in the same stack.

[Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-22 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18010 I lost the half of the message... [wsimpson - Mar. Aoû. 21 23:06:55 2007]: 1) The tiles array is uninitialized; its state is indicated by is_init. Would make more sense to have initially NULL. Would also make more sense

[Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-22 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18010 10) At the moment the client attempt to send the path to the server, the units are not checked to know if they can really move there. In the other case, one (or all) of the part's path is NULL. This is this which crash the client. But,

[Freeciv-Dev] (PR#18010) 2.1.0 goto segfault in pft_concat() from send_goto_route()

2007-08-22 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18010 15) the first tile (the unit tile) is an invalid destination when the unit just entered in the goto state whereas, it's valid if you move first the cursor on an other tile. 16) Why the nukes ignore the dangerous position? Isn't this

[Freeciv-Dev] (PR#18010) goto segfault in pft_concat() from send_goto_route()

2007-08-23 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=18010 [wsimpson - Jeu. Aoû. 23 13:46:47 2007]: Pepeto _ wrote: 15) the first tile (the unit tile) is an invalid destination when the unit just entered in the goto state whereas, it's valid if you move first the cursor on an other

[Freeciv-Dev] (PR#39608) Surrender command

2007-08-24 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39608 When the surrender command failed, it's written: /endgame: You cannot surrender now. It should be: /surrender: You cannot surrender now. --- server/stdinhand.c.old 2007-08-24 11:40:04.0 +0200 +++ server/stdinhand.c

[Freeciv-Dev] (PR#39613) Left user in client connection list

2007-08-25 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39613 When a user which is detached loses connection or leaves, the client is not informed of it. The connection is still in the visible connection list. I fixed this bug a long time ago for warserver by a hack. You should resolve this by a

[Freeciv-Dev] (PR#39614) client connection list in start page

2007-08-25 Thread Pepeto _
the parent iter which is not valid. Second, try to test the menu (when you click on a row with the right button). For example, click try to give a ctrl access level to a connection (user name pepeto, player name THE KILLER): Instead of having /cmdlevel ctrl \pepeto\, you get /cut \THE KILLER

[Freeciv-Dev] (PR#39615) Client crash when game is loaded.

2007-08-25 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39615 When you connect first a server and you use in a second time the /load command, the gtk-2.0 client crash: assertion (conn_id == -1) failed. The server don't send to the client the connections info, so the client attribute many connection

[Freeciv-Dev] (PR#39616) game.info.diplomacy not initialized

2007-08-25 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39616 In game.c: game_init(), the game.info.diplomacy setting is not initialized. It should be a line more: game.info.diplomacy = GAME_DEFAULT_DIPLOMACY; ___ Freeciv-dev mailing list

[Freeciv-Dev] (PR#39618) 1: handle_ruleset_nation() bad nation.

2007-08-26 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39618 [EMAIL PROTECTED] - Dim. Aoû. 26 15:52:11 2007]: On 26/08/07, Pepeto _ [EMAIL PROTECTED] wrote: Sometimes I got a client crash about nations too, but i didn't find yet how reproduce this crash yet. There is known problem

[Freeciv-Dev] (PR#39624) [Patch] group unit selection

2007-08-27 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39624 [EMAIL PROTECTED] - Lun. Aoû. 27 14:17:04 2007]: This patch introduces two new simple feature for gtk2 client: * Select same type in tile: Select all units with same type as selected units that has the same tile too

[Freeciv-Dev] (PR#39626) [Bug] S2_0 network incompatible with 2.0.9 and earlier

2007-08-28 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39626 [EMAIL PROTECTED] - Mar. Aoû. 28 18:11:59 2007]: S2_0 network compatibility with previous 2.0.x versions has to restored before 2.0.10 can be released. - ML I see only 2 small things to make for it: * change

[Freeciv-Dev] (PR#39628) 'Take this player' should not be sensitive when cannot take

2007-08-29 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39628 [EMAIL PROTECTED] - Mar. Aoû. 28 22:02:13 2007]: gtk-client: 'Take this player' and 'Observe this player' are sensitive even if current allowtake setting makes those actions impossible. 'Toggle player ready' seems to be

[Freeciv-Dev] (PR#39629) Freeciv SDl/Client Win2000

2007-08-30 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39629 I think it's not linked with the SDL client. It's a usual client crash. It should be fixed since revisions 13382 (trunk) and 13384 (2.1) (just after beta 6 release...) in the patch for #18010. This bugs was already reported many times:

[Freeciv-Dev] (PR#39634) [Bug] Magic ruleset crash in maybe_make_contact() - unit_owner()

2007-08-30 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39634 I think you you ran the server with autoauttack on? I already observed this crash on warserver 0.8.13d when I hosted them. I reported this crash to Yaro, but his forum is no available since he left from Freeciv. But I found the revision

[Freeciv-Dev] (PR#39634) [Bug] Magic ruleset crash in maybe_make_contact() - unit_owner()

2007-08-30 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39634 [pepeto - Jeu. Aoû. 30 15:56:42 2007]: I think you you ran the server with autoauttack on? I already observed this crash on warserver 0.8.13d when I hosted them. I reported this crash to Yaro, but his forum is no available since he

[Freeciv-Dev] (PR#39634) [Bug] Magic ruleset crash in maybe_make_contact() - unit_owner()

2007-08-30 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39634 Why this 'open' state is always by default when we post response, so annoying, sorry :( ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39627) [Bug] assert fail when taking player

2007-08-30 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39627 [EMAIL PROTECTED] - Mar. Aoû. 28 22:55:36 2007]: On 29/08/07, Michael Kaufman [EMAIL PROTECTED] wrote: The last time I checked, not doing a client reset on player switch caused bad things to happen, but I can't be more specific

[Freeciv-Dev] (PR#39644) auth warnings

2007-08-31 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39644 I configured with --enalbe-auth, and I got some warnings: auth.c: In function «authdb_check_password: auth.c:422: attention : pointer targets in passing argument 3 of «create_md5sum differ in signedness auth.c:423: attention : pointer

[Freeciv-Dev] (PR#39640) [rulesets] Norman nation

2007-09-01 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39640 I still not understand why Burgundy (the most important French duchy) doesn't have any nation in Freeciv. It was as important (economy an territory) than the whole French Kingdom or the England.

[Freeciv-Dev] (PR#39644) auth warnings

2007-09-01 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39644 [pepeto - Ven. Aoû. 31 18:25:43 2007]: I always got this too, but it's not new: ltable.c: In function «luaH_mainposition: ltable.c:108: attention : transtypage d'un pointeur vers un entier de taille différente ltable.c:110

[Freeciv-Dev] (PR#39616) game.info.diplomacy not initialized

2007-09-01 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39616 --- common/game.c.old 2007-09-01 11:04:57.0 +0200 +++ common/game.c 2007-09-01 11:06:54.0 +0200 @@ -207,6 +207,7 @@ game.info.nplayers = 0; game.info.pingtimeout = GAME_DEFAULT_PINGTIMEOUT;

[Freeciv-Dev] (PR#20772) [Patch] Air goto attack on unit or city not possible

2007-09-01 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=20772 Anyone interested on moving fighters? So sad :( ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39640) [rulesets] Norman nation

2007-09-01 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39640 [dmarks - Sam. Sep. 01 08:37:55 2007]: On 9/1/07, Pepeto _ [EMAIL PROTECTED] wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39640 I still not understand why Burgundy (the most important French duchy) doesn't

[Freeciv-Dev] (PR#39640) [rulesets] Norman nation

2007-09-01 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39640 Maybe some Flanders cities? It's hard to find a city list on the internet, including all countries owned by the Duke of Burgundy at the largest time... I found some links: http://fr.wikipedia.org/wiki/Image:Map_France_1477-fr.svg

[Freeciv-Dev] (PR#39640) [rulesets] Norman nation

2007-09-01 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39640 Some very famous other dukes: Philippe le Hardi Jean sans Peur Charles le Téméraire duchess: Marie de Bourgogne (already in the list) Marguerite de Flandres Marguerite de Bavière ___

[Freeciv-Dev] (PR#39374) warnings while compilation of S2_1

2007-09-03 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39374 [evyscr - Lun. Sep. 03 08:33:35 2007]: On Sat, 1 Sep 2007 Pepeto _ wrote: URL: http://bugs.freeciv.org/Ticket/Display.html?id=39644 [pepeto - Ven. Aoû. 31 18:25:43 2007]: I always got this too, but it's not new

[Freeciv-Dev] (PR#15854) goto.c:860: Assertion `unit_is_in_focus(punit)' failed

2007-09-05 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=15854 [wsimpson - Jeu. Aoû. 23 14:54:13 2007]: The described test works in current code, presumably due to recent PR#18010 revisions. It doesn't work. I got it yesterday. But now, I know exactly how reproduce the crash. It occurs

[Freeciv-Dev] (PR#22484) Freeciv 2.1.0-beta2 client crash: goto/timeout

2007-09-05 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=22484 [EMAIL PROTECTED] - Mar. Oct. 17 12:05:36 2006]: Hello, I dont know if this has been reported yet; but there is a high chance (as usual it is not completely deterministic) that the civclient of the 2.1.0-beta2 version crashes

[Freeciv-Dev] (PR#39674) freeciv-2.1.0-beta6: leader defends

2007-09-06 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39674 [EMAIL PROTECTED] - Jeu. Sep. 06 10:07:51 2007]: Hello, a behauvior which can be quite surprising if you are not aware of it: When a city is attacked, the unit with the best defense chances is choosen - even if it is the

[Freeciv-Dev] (PR#39697) Trireme goto ignore dangerous positions

2007-09-09 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39697 All move of the triremes are possible in the sea. I don't know what is wrong exactly, but it makes user losing their triremes in high sea. ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] (PR#12472) abusable bug: team research

2007-09-13 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=12472 The problem is that the bulb stock is reducted for only the player who got the tech, not the others... It just spoilt LT9. Patch attached... --- server/plrhand.c.old 2007-09-13 17:34:35.0 +0200 +++ server/plrhand.c 2007-09-13

[Freeciv-Dev] (PR#12472) abusable bug: team research

2007-09-13 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=12472 [pepeto - Jeu. Sep. 13 16:35:37 2007]: It just spoilt LT9. Patch attached... Forgot this: @@ -697,6 +710,16 @@ plr-research.changed_from = -1; } plr-research.researching=tech; + + /* Update team research

[Freeciv-Dev] (PR#39710) Some log errors...

2007-09-16 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39710 I got this log errors when I ran a server: 1: In file civgame-1000.sav.gz, there is no entry in the registry for u1.orders_length (or the entries are out of order. This means a less efficient non-tabular format will be used. To avoid

[Freeciv-Dev] (PR#21244) France map for freeciv 2.x

2007-09-16 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=21244 [EMAIL PROTECTED] - Dim. Sep. 16 09:04:00 2007]: Hello, Trying the version of the map available from http://svn.gna.org/viewcvs/freeciv-maps/trunk/france/ Loading it on S2_0, S2_1, S2_2 all gives the same error: 1:

[Freeciv-Dev] (PR#36339) [SDL client] no way to save in the gui

2007-09-17 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=36339 [dmarks - Lun. Sep. 17 08:11:29 2007]: [dmarks - Mon Feb 19 05:36:47 2007]: The SDL client lacks a simple 'save' button (couldn't find one at least). ~Daniel I propose this simple (?) solution: In the options

[Freeciv-Dev] (PR#39721) Change CMA by F1 panel don't work (gcc-4.2 specific bug)

2007-09-25 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39721 PR#39722 duplication... ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39721) Change CMA by F1 panel don't work (gcc-4.2 specific bug)

2007-09-26 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39721 [guest - Mar. Sep. 25 17:33:44 2007]: [EMAIL PROTECTED] - Mar. Sep. 25 16:17:25 2007]: Cette opération semble ne pas avoir de contenu Hmmm, I submitted wrong patch file sorry... I already deleted this ticket, use

[Freeciv-Dev] (PR#39722) Change CMA by F1 panel don't work (gcc-4.2 specific bug)

2007-09-26 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39722 Could the 'none' CMA could be on the top of the menu? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39732) README for 2.1 release

2007-09-28 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39732 [dmarks - Ven. Sep. 28 04:58:59 2007]: doc/README is outdated for 2.1 release. Patch attached. Attached? Where is this patch? :P ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] (PR#39725) Various typos in client, remove log translation

2007-09-28 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39725 This has been discuted here PR#39389. Per wrote: All LOG_ERROR, LOG_VERBOSE and LOG_FATAL messages should be without translation. However, I totally agree with you, this messages should be translated. There shouldn't have any rule

[Freeciv-Dev] (PR#39742) autoconnect and enabled auth

2007-09-30 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39742 When you use autoconnect on a server which require a password, you get the message Enter password for pepeto:, but you don't have any place to type it. The idea would be to have a client option to use a password. If you don't notice

[Freeciv-Dev] (PR#39743) Clean up and other suggestions about base strctures

2007-10-01 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39743 1-Static or dynamics datas? The most of the main structures (player, connection, advance, ...) except city and unit are declared static (for example game.players[MAX_NUM_PLAYERS + MAX_NUM_BARBARIANS];). Is this a deliberate choice?

[Freeciv-Dev] (PR#39744) [CleanUp] /remove doesn't notify the connection changes.

2007-10-01 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39744 When you use the /remove command, the connection list is not udpated in your client, because the server doesn't notify the changes. A send_conn_info() is missing after unattach_connection_from_player(). More, the player user and his

[Freeciv-Dev] (PR#39745) [CleanUp] removing player should reset his team

2007-10-01 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39745 When a player is removed in the pregame, his team is not free, then if a new player connect, it would be assigned to this team. The solution can be, removing team when a player is removed (in detach_command() and remove_player()) or

[Freeciv-Dev] (PR#39743) Clean up and other suggestions about base structures

2007-10-01 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39743 [wsimpson - Lun. Oct. 01 20:55:36 2007]: Pepeto _ wrote: 1-Static or dynamics datas? The most of the main structures (player, connection, advance, ...) except city and unit are declared static (for example game.players

[Freeciv-Dev] (PR#39743) Clean up and other suggestions about base structures

2007-10-01 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39743 Still this annoying default status :( ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39754) Why has Freeciv decided to hide server options?

2007-10-06 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39754 1 - To save server settings, use /write filename, to load them use /read filename. 2 - Hidden server settings are not really good. I think they shouldn't be hidden when the user have hack control level (so hidden only when you cannot

[Freeciv-Dev] (PR#39753) Game doesn't save server options...

2007-10-06 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39753 Use the command /write filename and read filename to save/load server options. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39756) [Bug] Compatibility problem with ReportFreezeFix

2007-10-06 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39756 There is a problem about compatibility between a server with this capability and a client which don't have it. The science report is not updated automatically (when bulbs stock change). ___

[Freeciv-Dev] (PR#39757) [Bug] player_init() doesn't init research

2007-10-07 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39757 Patch attached. --- server/plrhand.c.old 2007-10-07 14:37:53.0 +0200 +++ server/plrhand.c 2007-10-07 14:39:37.0 +0200 @@ -721,7 +721,11 @@ } tech_type_iterate_end; set_invention(plr, A_NONE, TECH_KNOWN); +

[Freeciv-Dev] (PR#39756) [Bug] Compatibility problem with ReportFreezeFix

2007-10-07 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39756 [EMAIL PROTECTED] - Dim. Oct. 07 12:21:53 2007]: On 07/10/2007, Pepeto _ wrote: Patch attached. What is the actual cause of this bug? The cause is that the science report is not updated when the bulbs stock changes. I

[Freeciv-Dev] (PR#39756) [Bug] Compatibility problem with ReportFreezeFix

2007-10-07 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39756 I think I got the difference. Now, some other idea, could the server send the THAW_HINT packet without FREEZE_HINT? Will it crash the client? Else, maybe it's some alternative (ugly hack, sure, but it should work). The best thing

[Freeciv-Dev] (PR#39756) [Bug] Compatibility problem with ReportFreezeFix

2007-10-07 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39756 So you are changing all rules of Freeciv? All Freeciv versions have been compatible if they had the same minor version. For example client and server versions (2.0.1, 2.0.2, 2.0.3, 2.0.4, 2.0.5, 2.0.6, 2.0.7, 2.0.8, 2.0.9). Why 2.0.10

[Freeciv-Dev] (PR#39756) [Bug] Compatibility problem with ReportFreezeFix

2007-10-08 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39756 [wsimpson - Dim. Oct. 07 14:57:44 2007]: Pepeto _ wrote: Why 2.0.10 should be different? Because 2.0.10 does not yet exist. So, you mean that you don't want fix or, at least, open a bug report because the version

[Freeciv-Dev] (PR#39756) [Bug] Compatibility problem with ReportFreezeFix

2007-10-08 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39756 [EMAIL PROTECTED] - Lun. Oct. 08 16:54:16 2007]: On 07/10/2007, Pepeto _ wrote: What is the actual cause of this bug? The cause is that the science report is not updated when the bulbs stock changes. When

[Freeciv-Dev] (PR#39730) [Bug] Server allows bribe cheating

2007-10-10 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39730 [EMAIL PROTECTED] - Mar. Oct. 09 23:27:21 2007]: Oh joy, I guess that will break network compatibility then, so that means a serverside fix for 2.0 .. My propositions of changing packets is only for next released versions (like

[Freeciv-Dev] (PR#39730) [Bug] Server allows bribe cheating

2007-10-10 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39730 [wsimpson - Mer. Oct. 10 11:55:32 2007]: Pepeto _ wrote: Sounds a good idea. This packets could be considered as diplomat actions. Looks quickly doable for 2.1. Writing patch now. Good news! Waste of time for 2.0, as nobody

[Freeciv-Dev] (PR#39730) [Bug] Server allows bribe cheating

2007-10-10 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39730 [wsimpson - Mer. Oct. 10 18:37:12 2007]: Here's a simple 2.1b6 replacement, untested. It simply checks whether the diplomat can actually execute the desired command. Please check against your favorite clients. Sorry, I

[Freeciv-Dev] (PR#39730) [Bug] Server allows bribe cheating

2007-10-10 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39730 I note too that the first reported problem is still not fixed in your patch: unit bribe cost should be recalculated when the server receive the packet for bribe unit. Because some hacked client could send directly DIPLOMAT_BRIBE without

[Freeciv-Dev] (PR#39730) [Bug] Server allows bribe cheating

2007-10-11 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39730 [wsimpson - Mer. Oct. 10 21:22:15 2007]: You're correct, I was concentrating on the network and dialog compatibility issues, and forgot to look at the cost itself. I don't think it should be saved at all! It really exists for

[Freeciv-Dev] (PR#39730) [Bug] Server allows bribe cheating

2007-10-11 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39730 maybe_cause_incident() removed in void spy_send_sabotage_list(): is it normal? ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] (PR#39767) pf code doesn't allow to bribe sea units

2007-10-11 Thread Pepeto _
URL: http://bugs.freeciv.org/Ticket/Display.html?id=39767 The path finding code doesn't allow diplomat to bribe sea units. For example, a diplomat cannot have a path to a unit on sea. There are 2 possibilities: 1- Bribing units on sea is a bug, then pf code is right. 2- Bribing units on sea is

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