[Audyssey] iOS Blind Accessible Game Article

2013-11-25 Thread Richard (AudioGames.net)
up your accessibility requests!! Greets, Richard http://audiogames.net (forum should be up again, all the downtime recently is caused by our messy provider (sad smile) ) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr

Re: [Audyssey] Audiogames.net is back

2013-10-23 Thread Richard (AudioGames.net)
:06 AM Subject: [Audyssey] Audiogames.net is back Whatever the error was, it seems to be fixed now, site and forum are both back up. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make

Re: [Audyssey] What ever happened to extant

2013-10-15 Thread Richard (AudioGames.net)
be willing to pay for such an experience? So again: thanks for asking this question (good timing!). What are your ideas? Best regards, Richard http://audiogames.net http://creativehero.es/Extant On 12-10-2013 9:07, Scott Chesworth wrote: Way to encourage the man, eh Shaun. Now we just

Re: [Audyssey] What ever happened to extant

2013-10-15 Thread Richard (AudioGames.net)
* http://www.audiogames.net/download/click.php?id=5 Best regards, Richard http://audiogames.net http://creativehero.es/Extant On 11-10-2013 22:31, Darren Duff wrote: Go to these links for more info. http://forum.audiogames.net/viewforum.php?id=24 (c) 2010 Creative Heroes / AudioGames.net

Re: [Audyssey] What ever happened to extant

2013-10-15 Thread Richard (AudioGames.net)
, Richard http://audiogames.net http://creativehero.es/Extant On 15-10-2013 15:23, Darren Duff wrote: Are you guys no longer doing anything with the game at this point? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Richard (AudioGames.net) Sent: Tuesday

[Audyssey] SudoSan

2013-03-22 Thread Richard (AudioGames.net)
Hi guys, SudoSan, the free online blind-accessible sudoku game, is back online after its mysterious disappearance* several weeks ago. You can find it on its familiar location here: http://audiogames.net/sudosan/ Have fun! And if you like it, please follow AudioGames.net and Creative Heroes

Re: [Audyssey] iPhone Audio Games Extant question

2012-10-12 Thread Richard (AudioGames.net)
Extant follow-up project is initiated. If you have any input or wishes for its gameplay don't hesitate to share them here on Audyssey, through the AudioGames.net forum or via email! We're currently busy with promoting Gluddle but you could really help us out spread the word to friends and family

[Audyssey] iPhone Audio Games Extant question (was: Just tried an Iphone, my thoughts and questions)

2012-10-10 Thread Richard (AudioGames.net)
might want to make Extant (or another audio game) one of our next projects! Oh, and if you really want a full game version of Extant on PC or Mac, please let us know too :-) And if you don't know what Extant is, check this out: http://audiogames.net/db.php?id=Extant Greets, Richard http

Re: [Audyssey] game pages other than audiogames.net

2012-09-21 Thread Richard (AudioGames.net)
(smile) No worries - Dark is one of the biggest driving forces of the site and deserves all the credit for making AudioGames.net the success it is! Thank you, Dark!! On 20-9-2012 21:50, Keith wrote: Thanks Dark and I apologize to the owner of audiogames.net for the misrep. Credit to you

[Audyssey] AudioGames.net now also on Facebook and Twitter

2012-04-05 Thread Richard (AudioGames.net)
Hi guys, Just a quicky to let you all know that AudioGames.net is also available on Facebook https://www.facebook.com/audiogames and Twitter https://twitter.com/#%21/AudioGamesNet. As of today the news-section is also published to the Facebook-page and tweeted in the Twitter-stream. So

Re: [Audyssey] audiogames.net is down again

2012-03-15 Thread Richard (AudioGames.net)
Hi guys, Unfortunately, our host decided to do a serverupdate and in the process all of our databases (including http://AudioGames.net and (very popular) http://AnswerGarden.ch) are now inactive. It has already been a full 24 hours and we are not amused :-( Will keep you updated. Best

Re: [Audyssey] audiogames.net is down again

2012-03-15 Thread Richard (AudioGames.net)
Hi guys, http://AudioGames.net is online again! Best regards, Richard Sander On 15-3-2012 11:10, Ryan Strunk wrote: Hi Will, I used to think the same thing until about a week ago. In that time, I have seen countless discussions on the AG forums and only a few over here. Swamp updates

[Audyssey] AudioGames.net on Twitter Facebook

2010-11-15 Thread AudioGames.net
Hi guys, Behind the scenes we're slowly busy hauling AudioGames.net over into the new decade. So for those who want join this progression, feel free to follow us on Twitter and Facebook: http://www.facebook.com/pages/AudioGamesnet/174103722616051 (Facebook page) http://twitter.com

Re: [Audyssey] Extant - game feadback

2010-11-15 Thread AudioGames.net
The Compressed (zipped) Folder is invalid or corrupted. I am using win xp's built in unzip program. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of AudioGames.net Sent: 30 October 2010 03:45 PM To: Gamers Discussion list Subject: [Audyssey

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread AudioGames.net
://forum.audiogames.net/viewforum.php?id=24 http://forum.audiogames.net/viewtopic.php?id=4310 Best regards, Richard http://audiogames.net - Original Message - From: Jose Lomeli joselomel...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 31, 2010 1:14 AM Subject

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread AudioGames.net
to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead

[Audyssey] Extant - Control Configuration Feedback

2010-10-31 Thread AudioGames.net
using a screenreader? If it's inaccessible, than that is something we really need to know! Best regards, Richard http://audiogames.net - Original Message - From: Ben gamehead...@aol.co.uk How do you reconfig the keys? --- Gamers mailing list __ Gamers@audyssey.org If you

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread AudioGames.net
-Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of AudioGames.net Sent: Saturday, October 30, 2010 8:29 AM To: Gamers Discussion list Subject: [Audyssey] Extant - game feadback Hi Shaun, Thanks for your feedback and also for your gameplay

Re: [Audyssey] Extant - Control Configuration Feedback

2010-10-31 Thread AudioGames.net
coming from behind it. Above the logo is the text Stay Alive and in the bottomleft and -right corners are the logo's of AudioGames.net and CreativeHeroes. At this moment we do not intend to include graphics for further incarnations of Extant. We really want to focus on high-quality-audio-only

Re: [Audyssey] Extant - game feadback

2010-10-31 Thread AudioGames.net
://forum.audiogames.net/viewtopic.php?id=4310 Best regards, Richard http://audiogames.net - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 4:58 PM Subject: Re: [Audyssey] Extant - game feadback

[Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net
for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another

Re: [Audyssey] re-registering with audiogames.net

2010-10-30 Thread AudioGames.net
And if you still experience trouble with registering, please let us know! - Original Message - From: dark d...@xgam.org If you go to the forum page and try to log in, you'll find the new password link. then, just enter your user name and the forum will send a new password to

[Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net
: Extant - Download for PC http://www.audiogames.net/download/6 Extant - Download for MAC http://www.audiogames.net/download/5 Best regards, Richard http://audiogames.net http://creativehero.es - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net
can circle around by just walking forward. Am I correct? On 10/30/2010 3:45 PM, AudioGames.net wrote: Hi Lori et al, Thanks Lori, we'll definitely consider adding extra targeting feedback. For all of you trying out the Extant tech demo, we're very interested in details such as if you

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net
or a continuous spherical world, can I assume that you guys agree? Greets, Richard http://audiogames.net - Original Message - From: dark d...@xgam.org yes, I believe all spaces in the game are spherical and there are actually no walls, which actually makes navigation much easier

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net
://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback

Re: [Audyssey] Extant - game feadback

2010-10-30 Thread AudioGames.net
Hi DJC, Thanks for your message! This is how Moby, your dog, works: When you give a command, such as Moby, find the gun, Moby will start barking from a certain direction - for example to your right. This means that what you aim to find, in this case the gun, will be somewhere to your right.

Re: [Audyssey] Game Accessibility Site reported as an attack site

2009-12-12 Thread AudioGames.net
of the Bartimeus Accessibility foundation who, unfortunately, have neglected the website from the moment we left. If Sander or me were still responsible for the website, this would never have happened. Sad... Richard http://audiogames.net http://creativeheroes.net - Original Message

[Audyssey] AudioGames.net update

2009-09-11 Thread AudioGames.net
Hi guys, For those of you wondering what's going on with AudioGames.net: our site is temporarily offline due to an attempted phishing attack by hackers. Phishing is (Wikipedia) the criminally fraudulent process of attempting to acquire sensitive information such as usernames, passwords

Re: [Audyssey] Accessible Mainstream Games

2009-03-01 Thread AudioGames.net
Hi John To my knowledge, he, Eleanor, and I are the only developers of blind accessible games who are members of GA SIG. Sander and I have been GA-SIG / IGDA members since almost the beginning of the SIG and we've been into audio game development since 2000. I suspect that for a sighted

Re: [Audyssey] Accessible Mainstream Games

2009-02-28 Thread AudioGames.net
conventions hoping to promote accessibility awareness as well as make said companies aware of where accessibility technology is today. I'm not real clear on the latest on that front, but Richard from audiogames.net can tell you more on what groups he is involved with that do this sort of thing. *quote

Re: [Audyssey] Top 25 Web Sites for Gamers who are Blind

2009-02-13 Thread AudioGames.net
Hi John, Thanks for listing AudioGames.net again this year! I would like to add some comments though... 1) Platforms: Windows. actually, we include ALL platforms - hence our listings of more experimental games like Demor but also Nintendo DS games like Sound Voyager. 2) AudioGames.net

[Audyssey] Din

2009-02-12 Thread AudioGames.net
here to read more about this game and help Bill out! Happy gaming! And here's the direct link with all the details of the game: http://audiogames.net/db.php?action=viewid=Din And you can get it here: http://globalgamejam.org/sites/default/files/user/Bill/Team_Bill-Din.zip And the official site

Re: [Audyssey] [Spam] Din

2009-02-12 Thread AudioGames.net
Message - From: AudioGames.net rich...@audiogames.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 12, 2009 6:01 PM Subject: [Spam] [Audyssey] Din Hi guys, In follow up of the recently discover Dark Room Sex Game, we've posted yet another Game Jam game

Re: [Audyssey] wii, xbox 360 or ps3?

2009-01-08 Thread AudioGames.net
Hi, *quote* There doesn't seem to be too many accessible games on it, and the xbox360 and ps3 have a lot of them. *quote end* That's an interesting statement. Which game titles are you referring to? Greets, Richard - Original Message - From: Clement Chou chou.clem...@gmail.com

Re: [Audyssey] World of Warcraft Accessibility Thread (was: Warcraft)

2009-01-07 Thread AudioGames.net
Hi Ron, Which Warcraft game do you mean *exactly* ? See list below: Warcraft Computer games a.. Warcraft: Orcs Humans (1994) - real-time strategy game b.. Warcraft II: Tides of Darkness (1995) a..

Re: [Audyssey] Fwd: games

2009-01-05 Thread AudioGames.net
Guys, In your assumptions you forget that Code Factory may want to continu with these games in the future, on the current PC platform or on other platforms (like mobile phones). Or at least keep such an option open just in case. That's a good reason for not wanting people distributing your

Re: [Audyssey] Maniac Mansion?

2008-07-15 Thread AudioGames.net
Hi, Copy that. Still one of my favourite games (C64 version) :) In this email I was going to suggest to maybe try and contact one of the developers of Maniac Mansion Deluxe, a 2004 remake by fans with better graphics, and ask them to enhance it with accessibility features. However, it seems

Re: [Audyssey] Optional accessible games mirror?

2008-05-07 Thread AudioGames.net
for accessible games in general. What do you guys think? One note before I mirror a developers software though I'd like to have permission from the developers involved just so I don't share anything they don't want to have redistributed or mirrored. While I know there is Audiogames.net I'm not sure how

Re: [Audyssey] audio games.net forum wasRe: Optional accessible gamesmirror?

2008-05-07 Thread AudioGames.net
people to post messages that can be seen by either members of the forum (people who registered with the forum) or visitors - this depends on the forum settings. The forum we use at AudioGames.net is, as far as we know, fully accessible. It has been in use by visually impaired users for several

Re: [Audyssey] voice program for game reviews

2008-05-06 Thread AudioGames.net
Hi, I think Jeh is referring to the standard (depending on your soundcard but most have these) recording option in Windows called stereo mix. View your sound settings (where you can set all the volumes, etc.), then look for the settings for recording. This is in Windows where you want to set

Re: [Audyssey] can't play the playzentergames

2008-04-09 Thread AudioGames.net
Hi Claudio, You can download the Flash Player (browser plugin)here: http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlashpromoid=BUIGP (the direct link is http://fpdownload.macromedia.com/get/flashplayer/current/install_flash_player.exe ) I think this already

Re: [Audyssey] can't play the playzentergames

2008-04-09 Thread AudioGames.net
Hi, If you are referring to the Experimental Audio Games (http://www.audiogames.net/playcenter/index_exp.php) then I can tell you that we have *never* had any sort of plan of releasing any of these free student games on CD or whatsoever. If you are referring to the games in the PlayCenter

[Audyssey] Experimental Audio Games 2008

2008-04-08 Thread AudioGames.net
Hi guys, It's that time of the year again! Groups of game design students of the Utrecht School of the Arts have developed 13 small audio game prototypes! Try them out and let the developers know what you think in the AudioGames.net forum! You can find all the experimental audio games, as well

Re: [Audyssey] Experimental Audio Games 2008

2008-04-08 Thread AudioGames.net
Fixed! Some files were accidentally renamed when uploaded... - Original Message - From: Claudio [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 08, 2008 9:36 PM Subject: Re: [Audyssey] Experimental Audio Games 2008 Hello! The links for the blind

Re: [Audyssey] Experimental Audio Games 2008

2008-04-08 Thread AudioGames.net
Fixing it now... - Original Message - From: Claudio [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 08, 2008 9:36 PM Subject: Re: [Audyssey] Experimental Audio Games 2008 Hello! The links for the blind rally game are also defeckt. --- Gamers

Re: [Audyssey] Experimental Audio Games 2008

2008-04-08 Thread AudioGames.net
Pfff darn ;) fixed it!!! Thanks Michael! - Original Message - From: Michael Feir [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 08, 2008 10:02 PM Subject: Re: [Audyssey] Experimental Audio Games 2008 The sonic game link doesn't seem to

Re: [Audyssey] GDC this week

2008-02-19 Thread AudioGames.net
And don't forget to check out the efforts of the Game Accessibility Special Interest Group at GDC: *quote* Subject: Press Release: Game Accessibility Arcade to be Presented at Game Developers Conference 2008 Event to Showcase Solutions for Creating Accessible Versions of Commercial and

Re: [Audyssey] GDC this week

2008-02-19 Thread AudioGames.net
Hi, The article at Gamasutra you mean? Here: http://www.gamasutra.com/view/feature/3509/ieza_a_framework_for_game_audio.php Greets, Richard - Original Message - From: Richard sherman [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 20,

Re: [Audyssey] Audiogames and Kevin?

2008-02-07 Thread AudioGames.net
] Audiogames and Kevin? Hi Ari. I don't know about Kevin, but the aliens haven't got to Richard yet, or to Sander the other owner of audiogames.net. They are just busy with their Phd's (and believe me I know the feeling). check some of the news on Audiogames.net and you'll find a most

Re: [Audyssey] brain training games?

2007-11-28 Thread AudioGames.net
Check out this: http://www.audiopuzzles.com/ - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 28, 2007 5:52 PM Subject: [Audyssey] brain training games? Hi all, Does anyone know where I can get accessible

Re: [Audyssey] Web site with audio games?

2007-10-19 Thread AudioGames.net
Incidentally, I just fixed the download link of The Blind Eye... - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 19, 2007 10:19 AM Subject: Re: [Audyssey] Web site with audio games? Hi Ari

Re: [Audyssey] Web site with audio games?

2007-10-19 Thread AudioGames.net
that developed the game 10 years ago have all gone their own seperate ways, who incidentally don't reply my emails asking whether or not it is a problem that this game is available for download through AudioGames.net for back-up purposes only (so asking permission!), would be available

Re: [Audyssey] Web site with audio games?

2007-10-19 Thread AudioGames.net
Hi Ari, AudioGames.net is in my opinion a perfect spot for this. In the past we already hosted several abandoned games like The Blind Eye, but with changes in the site, many links became obsolete. However, we do keep a database with copies of as many abandoned games we can find. I'll try

Re: [Audyssey] Electronic Arts games

2007-09-30 Thread AudioGames.net
Hi, Thanks for all your feedback. I'll compile a list for the expo of your suggestions! Another question: there *MAY* be a chance that we have a spare pass for a possible GDC Expo Booth. Yes, you hear it correctly, we (IGDA GA-SIG) possible has a game accessibility booth at the GDC Expo, which

[Audyssey] Official UK Playstation 2 Magazine Article on Game Accessibility

2007-08-15 Thread AudioGames.net
Games.com, AllInPlay.com, AudioGames.net and Game-Accessibility.com. Unfortunately I don't know if an accessibile, digital copy will be available. But I'd just wanted to post this to let you know that game accessibility is still gradually gaining in interest. Sincerely, Richard http

Re: [Audyssey] AGM concerns

2007-08-09 Thread AudioGames.net
PROTECTED] Again, I am here to help you guys, and I have spent considerable time doing so already, and I hope to do so in the future. Thanks for reading what I have to say. Che Martin - Audio Game developer - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers

Re: [Audyssey] AGM concerns

2007-08-09 Thread AudioGames.net
, in my own free time, (neglecting my website AudioGames.net in the process of it), without getting paid for it, as I have another job (PhD research game audio design at University of Portsmouth). AGM is not a commercial *product*, it is a proof of concept within a project that was intended

Re: [Audyssey] AGM concerns

2007-08-09 Thread AudioGames.net
Yes... :( - Original Message - From: Talksina [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 9:44 AM Subject: Re: [Audyssey] AGM concerns well, true that there is little support. But think that it's a

Re: [Audyssey] AGM concerns

2007-08-09 Thread AudioGames.net
*quote* i think that AGM developers have a responsibility to be on-list here, and that we have a responsibility to respect their lives and families. It's not even een two weeks yet. *quote end* The official channel for AGM is the AudioGameMaker-forum, set up by Accessibility, which is here:

Re: [Audyssey] AGM concerns

2007-08-09 Thread AudioGames.net
Hi, And I'll try to answer your questions as soon as possible. There are a lot of politics going on as well (at Accessibility), and the fact that certain people have gone on holiday doesn't improve things. Unfortunately I don't know all of the answers to your questions (especially with certain

Re: [Audyssey] AGM concerns

2007-08-09 Thread AudioGames.net
Hi again, *quote* Just to warn you: I will be busy the next few weeks writing a presentation for GDC Austin, where I will be talking about making video games accessible for blind gamers, as well as how the mainstream and mobile industry can benefit from the fields of blind-accessible games

Re: [Audyssey] AGM concerns

2007-08-09 Thread AudioGames.net
Hi, Yes, the original plan was (and still is, as far as I know) to use the outcome (results/feedback/etc) of this first prototype to write a follow-up funding proposal and continue work on AGM. As I said, the funding proposal(S!) for the first phase were never granted, but now with this

Re: [Audyssey] AGM question

2007-08-08 Thread AudioGames.net
WEEKEND, CHE!!! We Have Lives ;) (And Wives) (well, some of us) (and Sander went to Scandinavia to play upright bass for some band for the weekend) (and Holland just had two days of summer - now it's fall again) (so) (p) :) - Original Message - From: Che [EMAIL PROTECTED]

Re: [Audyssey] speaking of the user's manual - Re: AGM world border

2007-08-05 Thread AudioGames.net
And: I also hope this community can help out itsself by helping each other and sharing prototypes and games too :) - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 5:02 PM Subject: Re: [Audyssey]

Re: [Audyssey] speaking of the user's manual - Re: AGM world border

2007-08-05 Thread AudioGames.net
Hi, Just a quick note to everyone about the manual: We completely agree that it does not contain all the necessary information yet. The reason (again) is mostly time constraints, as well as that AGM eventually turned out differently that initially planned. We are using all of your feedback,

Re: [Audyssey] AGM thoughts and suggestions.

2007-08-05 Thread AudioGames.net
Hi Thomas, Excellent feedback, really much appreciated and really, really useful!!! Thanks for taking the time! Some inside information: 1. I think it is possible to create random appearing items using calculators, and possible portals. Will discuss with Michiel. 2. Fully agree!!! Suggestion

Re: [Audyssey] speaking of the user's manual - Re: AGM world border

2007-08-05 Thread AudioGames.net
be able to help with this? Also, I am very surprised there aren't games made by the developers available to download and analyze, surely the programmers have made their own games during testing? thanks much, Che - Original Message - From: AudioGames.net [EMAIL PROTECTED

Re: [Audyssey] AGM not responding at all

2007-08-04 Thread AudioGames.net
A Mac version is probably very easy to make. Director (with Flash embedded) is simple save for Mac and you get the right files :) and CPS (http://cps.bonneville.nl/) should run on Mac as well without any difficulty (just replace some files). So it might be 10 minutes time to make. However, in

Re: [Audyssey] AGM and Open Source?

2007-08-03 Thread AudioGames.net
Hi, Good question. Yes, we are thinking about this too. This would depend on how AGM progresses so it's way too early to go into that now. But yes, we clearly see the possibilities of making it an open source project. Greets, Richard - Original Message - From: Thomas Ward [EMAIL

Re: [Audyssey] second attempt with AGM

2007-08-03 Thread AudioGames.net
From Michiel on the AGM Forum (http://www.game-accessibility.com/forum/viewtopic.php?id=450) --- Hee Josh, I looked in a very quick way to your game, i saw a few things that weren't the way it should be. First of all you had several gamemanagers in the world. It is normal to only use one of

Re: [Audyssey] AGM usability questions/feedback

2007-08-03 Thread AudioGames.net
Thanks :) - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 12:00 AM Subject: Re: [Audyssey] AGM usability questions/feedback having played around with AGM for a few hours, here are my impressions so far.

[Audyssey] Some examples of Audio Game Maker

2007-08-03 Thread AudioGames.net
... are popping up on http://www.audiogamemaker.com/index.php?pagefile=gamelist ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to

Re: [Audyssey] AGM usability questions/feedback

2007-08-03 Thread AudioGames.net
be appreciated. Should I be putting these questions to the forums instead? Thanks. Che - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 03, 2007 5:19 PM Subject: Re: [Audyssey] AGM usability questions/feedback

[Audyssey] Audio Game Maker Update (+ Possible Release Date)

2007-06-17 Thread AudioGames.net
Hi Folks, Michiel, lead programmer of Audio Game Maker, has posted an interesting post concering the status of Audio Game Maker over at the Audio Game Maker Forum: http://www.game-accessibility.com/forum/viewtopic.php?pid=1473#p1473 Greets, Richard

Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)

2007-06-17 Thread AudioGames.net
the update in the next Audysey issue? Thanks Ron Audyssey Editor - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 17, 2007 5:58 PM Subject: [Audyssey] Audio Game Maker Update (+ Possible Release Date

Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread AudioGames.net
over or changes either graphics settings or something that interfere with the speech program I searched for Brian Bors' email address but could not find it. Phil - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent

Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread AudioGames.net
Richard, - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 04, 2007 8:51 AM Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games Hi Phil, Wow, that sounds disturbing! I'll immediately

Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-04 Thread AudioGames.net
Of The Mouse In Audio Games I tried Ratjeprak and my outlook express is not reading the child window when I am writing this message. It did before running the game! Phil Hi Richard, - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers

Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games

2007-05-03 Thread AudioGames.net
Hi guys, I was wondering what you all think of the article (see below) and the three mouse games that Brian made. Every feedback is appreciated :) Greets, Richard - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent

Re: [Audyssey] Excellent New Article AboutGameAccessibilityonGamasutra

2007-04-25 Thread AudioGames.net
their attention. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 25, 2007 12:25 AM

Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread AudioGames.net
] - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 25, 2007 1:46 PM Subject: Re: [Audyssey] Excellent New ArticleAboutGameAccessibilityonGamasutra Ok, Yvonne... I dare you to join the GA-SIG

Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra

2007-04-25 Thread AudioGames.net
is not THE approach, it is one of many approaches. It was written by Dimitris on the plane home after this years GDC where we (AudioGames.net IGDA GA-SIG) all went to spread the word about game accessibility. This years didn't go as well as we would have liked because of many reasons, but one of the biggest

[Audyssey] Excellent New Article About Game Accessibility on Gamasutra

2007-04-24 Thread AudioGames.net
Hi, Check out this well-written article titled Game Accessibility: Why Bother? http://www.gamasutra.com/php-bin/news_index.php?story=13650 greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED]

Re: [Audyssey] Excellent New Article About Game AccessibilityonGamasutra

2007-04-24 Thread AudioGames.net
About Game Accessibility onGamasutra On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote: Hi, Check out this well-written article titled Game Accessibility: Why Bother? http://www.gamasutra.com/php-bin/news_index.php?story=13650 A very very good read. -- Luke Yelavich GPG

[Audyssey] 7 Year Old Experimental Audio Game

2007-04-23 Thread AudioGames.net
Hi, (from AudioGames.net) 7 years ago I became interested in audio games (which weren't even called that at that time) through a project named Wow!. In one evening Sander and me programmed a small mouse-driven audio game named Ratjeprak. That was the start of the Sneller / Drive project

Re: [Audyssey] 7 Year Old Experimental Audio Game

2007-04-23 Thread AudioGames.net
Oops I forgot to mention that this game is Dutch-spoken ONLY! - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 24, 2007 12:06 AM Subject: [Audyssey] 7 Year Old Experimental Audio Game Hi, (from

[Audyssey] Nameless (One of the Twelve Experimental Audio Games)

2007-04-22 Thread AudioGames.net
Hi, One of the students who developed Nameless (the untitled RPG audio game) posted the following on the AudioGames.net forum (http://forum.audiogames.net/viewtopic.php?id=1275): *quote* Hello, I'm one of the designers from that game, I have to admit the room discriptions were done last

[Audyssey] Twelve New Experimental Audio Games!

2007-04-18 Thread AudioGames.net
(from AudioGames.net News) What are you doing hanging around here? Visit the Experimental Audio Games Section (http://www.audiogames.net/playcenter/index_exp.php) and go play not one, not two, not six but twelve new Experimental Audio Games developed by 29 Game Design students of the Utrecht

Re: [Audyssey] Battrick and JFW, and what about Second Life?

2007-04-05 Thread AudioGames.net
Hi Ari, It's best to first understand that Second Life isn't a game, at least according to the majority of the academics working in the field of game studies/ludology. Second Life is a 3D environment which allows for many things, and games are being played within this environment (mostly

Re: [Audyssey] Underwater

2007-04-01 Thread AudioGames.net
Oh by the way, I zipped the original file (since downloading .exe files might cause downloading problems with firewalls etc.) and the size is now 11,6 MB (12.170.453 bytes). - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent

Re: [Audyssey] Underwater

2007-04-01 Thread AudioGames.net
Hi, Mmm... might be because of a firewall setting or something? I tested the link and it seems to work well. Anyway... below a small mirror link in the meanwhile. In a couple of weeks time we'll be hosting the game on AudioGames.net in the Experimental Audio Games section. Here's a mirror

Re: [Audyssey] Underwater

2007-04-01 Thread AudioGames.net
...and did you try the mirror-link? - Original Message - From: Tom Randall [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 01, 2007 7:30 PM Subject: Re: [Audyssey] Underwater Nope, I get about the first 90 to 100K and it quits. Tried a bunch of

Re: [Audyssey] New Experimental Audio Game: Underwater

2007-03-31 Thread AudioGames.net
- From: AudioGames.net [EMAIL PROTECTED] To: Discussion list for blind gamers Gamers@audyssey.org Sent: Friday, March 30, 2007 3:21 PM Subject: [Audyssey] New Experimental Audio Game: Underwater Hi, Amongst other things, Sander and I (of AudioGames.net) also teach a seminar Game Audio to game

[Audyssey] New Experimental Audio Game: Underwater

2007-03-30 Thread AudioGames.net
Hi, Amongst other things, Sander and I (of AudioGames.net) also teach a seminar Game Audio to game design student at the Utrecht School of the Arts. Here we have given the students the assignment to develop a small audio game. I say small since they only have several weeks to come up

Re: [Audyssey] New Experimental Audio Game: Underwater

2007-03-30 Thread AudioGames.net
other things, Sander and I (of AudioGames.net) also teach a seminar Game Audio to game design student at the Utrecht School of the Arts. Here we have given the students the assignment to develop a small audio game. I say small since they only have several weeks to come up with a game concept

Re: [Audyssey] Vista Game Compatibility Chart

2007-02-28 Thread AudioGames.net
Hee...thanks! good info... Could you check if Drive (http://www.audiogames.net/drive/) works? Because if it doesn't, we might have troubles with Audio Game Maker too...? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, February 28, 2007

Re: [Audyssey] audiogames.net downloads

2007-02-27 Thread AudioGames.net
: [Audyssey] audiogames.net downloads AC: yes. It's always the best idea to check the developer's site. Nothing against audiogames.net, but I don't know if it's always current. Liam - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, February 27, 2007 3

Re: [Audyssey] Forcing accessibility was: deal or no deal

2007-02-17 Thread AudioGames.net
Yes, that's exactly what we need! We haven't got a lot of news on AGM, by the way, other than that we're still waiting for the software to come in and that one programmer is still busy (re)programming a few parts. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers

[Audyssey] What Blind Gamers Want The Video Game Industry To Know Sequal (was: Forcing accessibility was: deal or no deal)

2007-02-17 Thread AudioGames.net
Hi, To follow up on Bryan's post: In two weeks time Sander and I (of AudioGames.net) are off to San Francisco again to visit the Game Developers Conference 2007. Please see my schedule to know what I'll be doing there: https://www.cmpevents.com/GD07/a.asp?option=GV=3id=438531 Last year

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