up your accessibility requests!!
Greets,
Richard
http://audiogames.net (forum should be up again, all the downtime
recently is caused by our messy provider (sad smile) )
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr
:06 AM
Subject: [Audyssey] Audiogames.net is back
Whatever the error was, it seems to be fixed now, site and forum are
both back up.
All the best,
Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make
be
willing to pay for such an experience?
So again: thanks for asking this question (good timing!). What are your
ideas?
Best regards,
Richard
http://audiogames.net
http://creativehero.es/Extant
On 12-10-2013 9:07, Scott Chesworth wrote:
Way to encourage the man, eh Shaun. Now we just
*
http://www.audiogames.net/download/click.php?id=5
Best regards,
Richard
http://audiogames.net
http://creativehero.es/Extant
On 11-10-2013 22:31, Darren Duff wrote:
Go to these links for more info.
http://forum.audiogames.net/viewforum.php?id=24
(c) 2010 Creative Heroes / AudioGames.net
,
Richard
http://audiogames.net
http://creativehero.es/Extant
On 15-10-2013 15:23, Darren Duff wrote:
Are you guys no longer doing anything with the game at this point?
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Richard
(AudioGames.net)
Sent: Tuesday
Hi guys,
SudoSan, the free online blind-accessible sudoku game, is back online
after its mysterious disappearance* several weeks ago. You can find it
on its familiar location here:
http://audiogames.net/sudosan/
Have fun! And if you like it, please follow AudioGames.net and Creative
Heroes
Extant follow-up project is initiated. If you
have any input or wishes for its gameplay don't hesitate to share them
here on Audyssey, through the AudioGames.net forum or via email! We're
currently busy with promoting Gluddle but you could really help us out
spread the word to friends and family
might want to make
Extant (or another audio game) one of our next projects! Oh, and if you
really want a full game version of Extant on PC or Mac, please let us
know too :-) And if you don't know what Extant is, check this out:
http://audiogames.net/db.php?id=Extant
Greets,
Richard
http
(smile)
No worries - Dark is one of the biggest driving forces of the site and
deserves all the credit for making AudioGames.net the success it is!
Thank you, Dark!!
On 20-9-2012 21:50, Keith wrote:
Thanks Dark and I apologize to the owner of audiogames.net for the
misrep.
Credit to you
Hi guys,
Just a quicky to let you all know that AudioGames.net is also available
on Facebook https://www.facebook.com/audiogames and Twitter
https://twitter.com/#%21/AudioGamesNet. As of today the news-section
is also published to the Facebook-page and tweeted in the
Twitter-stream. So
Hi guys,
Unfortunately, our host decided to do a serverupdate and in the process
all of our databases (including http://AudioGames.net and (very popular)
http://AnswerGarden.ch) are now inactive. It has already been a full 24
hours and we are not amused :-( Will keep you updated.
Best
Hi guys,
http://AudioGames.net is online again!
Best regards,
Richard Sander
On 15-3-2012 11:10, Ryan Strunk wrote:
Hi Will,
I used to think the same thing until about a week ago. In that time, I have
seen countless discussions on the AG forums and only a few over here. Swamp
updates
Hi guys,
Behind the scenes we're slowly busy hauling AudioGames.net over into the new
decade. So for those who want join this progression, feel free to follow us on
Twitter and Facebook:
http://www.facebook.com/pages/AudioGamesnet/174103722616051 (Facebook page)
http://twitter.com
The Compressed (zipped) Folder is invalid or corrupted.
I am using win xp's built in unzip program.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of AudioGames.net
Sent: 30 October 2010 03:45 PM
To: Gamers Discussion list
Subject: [Audyssey
://forum.audiogames.net/viewforum.php?id=24
http://forum.audiogames.net/viewtopic.php?id=4310
Best regards,
Richard
http://audiogames.net
- Original Message -
From: Jose Lomeli joselomel...@lavabit.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 31, 2010 1:14 AM
Subject
to save you. Unlucky for
you, Moby is not able to locate the health-pickup so you have to find it
yourself ;) So that all is already present in the Extant tech demo.
Greets,
Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es
* and become undead
using a screenreader? If
it's inaccessible, than that is something we really need to know!
Best regards,
Richard
http://audiogames.net
- Original Message -
From: Ben gamehead...@aol.co.uk
How do you reconfig the keys?
---
Gamers mailing list __ Gamers@audyssey.org
If you
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of AudioGames.net
Sent: Saturday, October 30, 2010 8:29 AM
To: Gamers Discussion list
Subject: [Audyssey] Extant - game feadback
Hi Shaun,
Thanks for your feedback and also for your gameplay
coming from behind it. Above
the logo is the text Stay Alive and in the bottomleft and -right corners
are the logo's of AudioGames.net and CreativeHeroes.
At this moment we do not intend to include graphics for further incarnations
of Extant. We really want to focus on high-quality-audio-only
://forum.audiogames.net/viewtopic.php?id=4310
Best regards,
Richard
http://audiogames.net
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, October 31, 2010 4:58 PM
Subject: Re: [Audyssey] Extant - game feadback
for
you, Moby is not able to locate the health-pickup so you have to find it
yourself ;) So that all is already present in the Extant tech demo.
Greets,
Richard
http://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es
* and become undead, but that's another
And if you still experience trouble with registering, please let us know!
- Original Message -
From: dark d...@xgam.org
If you go to the forum page and try to log in, you'll find the new
password link. then, just enter your user name and the forum will send a
new password to
:
Extant - Download for PC
http://www.audiogames.net/download/6
Extant - Download for MAC
http://www.audiogames.net/download/5
Best regards,
Richard
http://audiogames.net
http://creativehero.es
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list
can circle around by just walking forward. Am I
correct?
On 10/30/2010 3:45 PM, AudioGames.net wrote:
Hi Lori et al,
Thanks Lori, we'll definitely consider adding extra targeting feedback.
For all of you trying out the Extant tech demo, we're very interested in
details such as if you
or a continuous spherical world, can I
assume that you guys agree?
Greets,
Richard
http://audiogames.net
- Original Message -
From: dark d...@xgam.org
yes, I believe all spaces in the game are spherical and there are actually
no walls, which actually makes navigation much easier
://audiogames.net
http://forum.audiogames.net/viewforum.php?id=24
http://creativehero.es
* and become undead, but that's another game ;)
- Original Message - From: shaun everiss
sm.ever...@gmail.com
To: gamers@audyssey.org
Sent: Friday, October 29, 2010 9:10 PM
Subject: [Audyssey] game feadback
Hi DJC,
Thanks for your message! This is how Moby, your dog, works:
When you give a command, such as Moby, find the gun, Moby will start
barking from a certain direction - for example to your right. This means
that what you aim to find, in this case the gun, will be somewhere to your
right.
of the Bartimeus Accessibility foundation who, unfortunately,
have neglected the website from the moment we left. If Sander or me were
still responsible for the website, this would never have happened. Sad...
Richard
http://audiogames.net
http://creativeheroes.net
- Original Message
Hi guys,
For those of you wondering what's going on with AudioGames.net: our site is
temporarily offline due to an attempted phishing attack by hackers. Phishing
is (Wikipedia) the criminally fraudulent process of attempting to acquire
sensitive information such as usernames, passwords
Hi John
To my knowledge, he, Eleanor, and I are the only developers of blind
accessible games who are members of GA SIG.
Sander and I have been GA-SIG / IGDA members since almost the beginning of
the SIG and we've been into audio game development since 2000.
I suspect that for a sighted
conventions hoping to promote accessibility
awareness as well as make said companies aware of where accessibility
technology is today. I'm not real clear on the latest on that front, but
Richard from audiogames.net can tell you more on what groups he is involved
with that do this sort of thing.
*quote
Hi John,
Thanks for listing AudioGames.net again this year! I would like to add some
comments though...
1) Platforms: Windows. actually, we include ALL platforms - hence our
listings of more experimental games like Demor but also Nintendo DS games
like Sound Voyager.
2) AudioGames.net
here to read more about this game and help Bill out! Happy
gaming!
And here's the direct link with all the details of the game:
http://audiogames.net/db.php?action=viewid=Din
And you can get it here:
http://globalgamejam.org/sites/default/files/user/Bill/Team_Bill-Din.zip
And the official site
Message -
From: AudioGames.net rich...@audiogames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, February 12, 2009 6:01 PM
Subject: [Spam] [Audyssey] Din
Hi guys,
In follow up of the recently discover Dark Room Sex Game, we've posted
yet another Game Jam game
Hi,
*quote*
There doesn't seem to be too many accessible games on it, and the xbox360
and ps3 have a lot of them.
*quote end*
That's an interesting statement. Which game titles are you referring to?
Greets,
Richard
- Original Message -
From: Clement Chou chou.clem...@gmail.com
Hi Ron,
Which Warcraft game do you mean *exactly* ? See list below:
Warcraft Computer games
a.. Warcraft: Orcs Humans (1994) - real-time strategy game
b.. Warcraft II: Tides of Darkness (1995)
a..
Guys,
In your assumptions you forget that Code Factory may want to continu with
these games in the future, on the current PC platform or on other platforms
(like mobile phones). Or at least keep such an option open just in case.
That's a good reason for not wanting people distributing your
Hi,
Copy that. Still one of my favourite games (C64 version) :)
In this email I was going to suggest to maybe try and contact one of the
developers of Maniac Mansion Deluxe, a 2004 remake by fans with better
graphics, and ask them to enhance it with accessibility features. However,
it seems
for accessible
games in general. What do you guys think?
One note before I mirror a developers software though I'd like to have
permission from the developers involved just so I don't share anything
they don't want to have redistributed or mirrored.
While I know there is Audiogames.net I'm not sure how
people to post
messages that can be seen by either members of the forum (people who
registered with the forum) or visitors - this depends on the forum settings.
The forum we use at AudioGames.net is, as far as we know, fully accessible.
It has been in use by visually impaired users for several
Hi,
I think Jeh is referring to the standard (depending on your soundcard but
most have these) recording option in Windows called stereo mix. View your
sound settings (where you can set all the volumes, etc.), then look for the
settings for recording. This is in Windows where you want to set
Hi Claudio,
You can download the Flash Player (browser plugin)here:
http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlashpromoid=BUIGP
(the direct link is
http://fpdownload.macromedia.com/get/flashplayer/current/install_flash_player.exe
)
I think this already
Hi,
If you are referring to the Experimental Audio Games
(http://www.audiogames.net/playcenter/index_exp.php) then I can tell you
that we have *never* had any sort of plan of releasing any of these free
student games on CD or whatsoever. If you are referring to the games in the
PlayCenter
Hi guys,
It's that time of the year again! Groups of game design students of the Utrecht
School of the Arts have developed 13 small audio game prototypes! Try them out
and let the developers know what you think in the AudioGames.net forum! You can
find all the experimental audio games, as well
Fixed! Some files were accidentally renamed when uploaded...
- Original Message -
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 08, 2008 9:36 PM
Subject: Re: [Audyssey] Experimental Audio Games 2008
Hello!
The links for the blind
Fixing it now...
- Original Message -
From: Claudio [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 08, 2008 9:36 PM
Subject: Re: [Audyssey] Experimental Audio Games 2008
Hello!
The links for the blind rally game are also defeckt.
---
Gamers
Pfff darn ;) fixed it!!! Thanks Michael!
- Original Message -
From: Michael Feir [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 08, 2008 10:02 PM
Subject: Re: [Audyssey] Experimental Audio Games 2008
The sonic game link doesn't seem to
And don't forget to check out the efforts of the Game Accessibility Special
Interest Group at GDC:
*quote*
Subject: Press Release: Game Accessibility Arcade to be Presented at Game
Developers Conference 2008
Event to Showcase Solutions for Creating Accessible Versions of Commercial
and
Hi,
The article at Gamasutra you mean? Here:
http://www.gamasutra.com/view/feature/3509/ieza_a_framework_for_game_audio.php
Greets,
Richard
- Original Message -
From: Richard sherman [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, February 20,
] Audiogames and Kevin?
Hi Ari.
I don't know about Kevin, but the aliens haven't got to Richard yet,
or
to Sander the other owner of audiogames.net. They are just busy with their
Phd's (and believe me I know the feeling). check some of the news on
Audiogames.net and you'll find a most
Check out this:
http://www.audiopuzzles.com/
- Original Message -
From: ari [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 28, 2007 5:52 PM
Subject: [Audyssey] brain training games?
Hi all,
Does anyone know where I can get accessible
Incidentally, I just fixed the download link of The Blind Eye...
- Original Message -
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, October 19, 2007 10:19 AM
Subject: Re: [Audyssey] Web site with audio games?
Hi Ari
that developed the game 10
years ago have all gone their own seperate ways, who incidentally don't
reply my emails asking whether or not it is a problem that this game is
available for download through AudioGames.net for back-up purposes only (so
asking permission!), would be available
Hi Ari,
AudioGames.net is in my opinion a perfect spot for this. In the past we
already hosted several abandoned games like The Blind Eye, but with changes
in the site, many links became obsolete. However, we do keep a database with
copies of as many abandoned games we can find. I'll try
Hi,
Thanks for all your feedback. I'll compile a list for the expo of your
suggestions! Another question: there *MAY* be a chance that we have a spare
pass for a possible GDC Expo Booth. Yes, you hear it correctly, we (IGDA
GA-SIG) possible has a game accessibility booth at the GDC Expo, which
Games.com,
AllInPlay.com, AudioGames.net and Game-Accessibility.com. Unfortunately I
don't know if an accessibile, digital copy will be available. But I'd just
wanted to post this to let you know that game accessibility is still
gradually gaining in interest.
Sincerely,
Richard
http
PROTECTED]
Again, I am here to help you guys, and I have spent considerable time
doing so already, and I hope to do so in the future.
Thanks for reading what I have to say.
Che Martin - Audio Game developer
- Original Message -
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers
,
in my own free time, (neglecting my website AudioGames.net in the process of
it), without getting paid for it, as I have another job (PhD research game
audio design at University of Portsmouth). AGM is not a commercial
*product*, it is a proof of concept within a project that was intended
Yes... :(
- Original Message -
From: Talksina [EMAIL PROTECTED]
To: Josh [EMAIL PROTECTED]; Gamers Discussion list
gamers@audyssey.org
Sent: Thursday, August 09, 2007 9:44 AM
Subject: Re: [Audyssey] AGM concerns
well, true that there is little support. But think that it's a
*quote*
i think that
AGM developers have a responsibility to be on-list here, and that we
have a responsibility to respect their lives and families. It's not
even een two weeks yet.
*quote end*
The official channel for AGM is the AudioGameMaker-forum, set up by
Accessibility, which is here:
Hi,
And I'll try to answer your questions as soon as possible. There are a lot
of politics going on as well (at Accessibility), and the fact that certain
people have gone on holiday doesn't improve things. Unfortunately I don't
know all of the answers to your questions (especially with certain
Hi again,
*quote*
Just to warn you: I will be busy the next few weeks writing a presentation
for GDC Austin, where I will be talking about making video games
accessible
for blind gamers, as well as how the mainstream and mobile industry can
benefit from the fields of blind-accessible games
Hi,
Yes, the original plan was (and still is, as far as I know) to use the
outcome (results/feedback/etc) of this first prototype to write a follow-up
funding proposal and continue work on AGM. As I said, the funding
proposal(S!) for the first phase were never granted, but now with this
WEEKEND, CHE!!!
We Have Lives ;)
(And Wives)
(well, some of us)
(and Sander went to Scandinavia to play upright bass for some band for the
weekend)
(and Holland just had two days of summer - now it's fall again)
(so)
(p)
:)
- Original Message -
From: Che [EMAIL PROTECTED]
And:
I also hope this community can help out itsself by helping each other and
sharing prototypes and games too :)
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, August 05, 2007 5:02 PM
Subject: Re: [Audyssey]
Hi,
Just a quick note to everyone about the manual:
We completely agree that it does not contain all the necessary information
yet. The reason (again) is mostly time constraints, as well as that AGM
eventually turned out differently that initially planned. We are using all
of your feedback,
Hi Thomas,
Excellent feedback, really much appreciated and really, really useful!!!
Thanks for taking the time! Some inside information:
1. I think it is possible to create random appearing items using
calculators, and possible portals. Will discuss with Michiel.
2. Fully agree!!! Suggestion
be able to help with this?
Also, I am very surprised there aren't games made by the developers
available to download and analyze, surely the programmers have made their
own games during testing?
thanks much,
Che
- Original Message -
From: AudioGames.net [EMAIL PROTECTED
A Mac version is probably very easy to make. Director (with Flash embedded)
is simple save for Mac and you get the right files :) and CPS
(http://cps.bonneville.nl/) should run on Mac as well without any difficulty
(just replace some files). So it might be 10 minutes time to make. However,
in
Hi,
Good question. Yes, we are thinking about this too. This would depend on how
AGM progresses so it's way too early to go into that now. But yes, we
clearly see the possibilities of making it an open source project.
Greets,
Richard
- Original Message -
From: Thomas Ward [EMAIL
From Michiel on the AGM Forum
(http://www.game-accessibility.com/forum/viewtopic.php?id=450)
---
Hee Josh,
I looked in a very quick way to your game, i saw a few things that weren't
the way it should be. First of all you had several gamemanagers in the
world. It is normal to only use one of
Thanks :)
- Original Message -
From: Che [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, August 04, 2007 12:00 AM
Subject: Re: [Audyssey] AGM usability questions/feedback
having played around with AGM for a few hours, here are my impressions so
far.
... are popping up on
http://www.audiogamemaker.com/index.php?pagefile=gamelist
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To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit
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be appreciated.
Should I be putting these questions to the forums instead?
Thanks.
Che
- Original Message -
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 03, 2007 5:19 PM
Subject: Re: [Audyssey] AGM usability questions/feedback
Hi Folks,
Michiel, lead programmer of Audio Game Maker, has posted an interesting post
concering the status of Audio Game Maker over at the Audio Game Maker Forum:
http://www.game-accessibility.com/forum/viewtopic.php?pid=1473#p1473
Greets,
Richard
the
update in the next Audysey issue?
Thanks
Ron
Audyssey Editor
- Original Message -
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, June 17, 2007 5:58 PM
Subject: [Audyssey] Audio Game Maker Update (+ Possible Release Date
over or changes either graphics
settings
or something that interfere with the speech program
I searched for Brian Bors' email address but could not find it.
Phil
- Original Message -
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent
Richard,
- Original Message -
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 04, 2007 8:51 AM
Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games
Hi Phil,
Wow, that sounds disturbing! I'll immediately
Of The Mouse In Audio Games
I tried Ratjeprak and my outlook express is not reading the child window
when I am writing this message.
It did before running the game!
Phil
Hi Richard,
- Original Message -
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers
Hi guys,
I was wondering what you all think of the article (see below) and the three
mouse games that Brian made. Every feedback is appreciated :)
Greets,
Richard
- Original Message -
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent
their attention.
Yvonne
Stressed out? Need to relax? Call Yvonne and schedule your massage
today!
(361) 249-8739
[EMAIL PROTECTED]
- Original Message -
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 25, 2007 12:25 AM
]
- Original Message -
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 25, 2007 1:46 PM
Subject: Re: [Audyssey] Excellent New
ArticleAboutGameAccessibilityonGamasutra
Ok,
Yvonne...
I dare you to join the GA-SIG
is not THE approach, it is one of many approaches. It was
written by Dimitris on the plane home after this years GDC where we
(AudioGames.net IGDA GA-SIG) all went to spread the word about game
accessibility. This years didn't go as well as we would have liked because
of many reasons, but one of the biggest
Hi,
Check out this well-written article titled Game Accessibility: Why Bother?
http://www.gamasutra.com/php-bin/news_index.php?story=13650
greets,
Richard
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To unsubscribe send E-mail to [EMAIL PROTECTED]
About Game Accessibility
onGamasutra
On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote:
Hi,
Check out this well-written article titled Game Accessibility: Why
Bother?
http://www.gamasutra.com/php-bin/news_index.php?story=13650
A very very good read.
--
Luke Yelavich
GPG
Hi,
(from AudioGames.net)
7 years ago I became interested in audio games (which weren't even called
that at that time) through a project named Wow!. In one evening Sander and
me programmed a small mouse-driven audio game named Ratjeprak. That was the
start of the Sneller / Drive project
Oops I forgot to mention that this game is Dutch-spoken ONLY!
- Original Message -
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 24, 2007 12:06 AM
Subject: [Audyssey] 7 Year Old Experimental Audio Game
Hi,
(from
Hi,
One of the students who developed Nameless (the untitled RPG audio game)
posted the following on the AudioGames.net forum
(http://forum.audiogames.net/viewtopic.php?id=1275):
*quote*
Hello, I'm one of the designers from that game, I have to admit the room
discriptions were done last
(from AudioGames.net News)
What are you doing hanging around here? Visit the Experimental Audio Games
Section (http://www.audiogames.net/playcenter/index_exp.php) and go play not
one, not two, not six but twelve new Experimental Audio Games developed by 29
Game Design students of the Utrecht
Hi Ari,
It's best to first understand that Second Life isn't a game, at least
according to the majority of the academics working in the field of game
studies/ludology. Second Life is a 3D environment which allows for many
things, and games are being played within this environment (mostly
Oh by the way, I zipped the original file (since downloading .exe files
might cause downloading problems with firewalls etc.) and the size is now
11,6 MB (12.170.453 bytes).
- Original Message -
From: AudioGames.net [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent
Hi,
Mmm... might be because of a firewall setting or something? I tested the
link and it seems to work well. Anyway... below a small mirror link in the
meanwhile. In a couple of weeks time we'll be hosting the game on
AudioGames.net in the Experimental Audio Games section.
Here's a mirror
...and did you try the mirror-link?
- Original Message -
From: Tom Randall [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Sunday, April 01, 2007 7:30 PM
Subject: Re: [Audyssey] Underwater
Nope, I get about the first 90 to 100K and it quits. Tried a bunch of
-
From: AudioGames.net [EMAIL PROTECTED]
To: Discussion list for blind gamers Gamers@audyssey.org
Sent: Friday, March 30, 2007 3:21 PM
Subject: [Audyssey] New Experimental Audio Game: Underwater
Hi,
Amongst other things, Sander and I (of AudioGames.net) also teach a
seminar Game Audio to game
Hi,
Amongst other things, Sander and I (of AudioGames.net) also teach a seminar
Game Audio to game design student at the Utrecht School of the Arts. Here we
have given the students the assignment to develop a small audio game. I say
small since they only have several weeks to come up
other things, Sander and I (of AudioGames.net) also teach a
seminar Game Audio to game design student at the Utrecht School of the
Arts. Here we have given the students the assignment to develop a small
audio game. I say small since they only have several weeks to come up with
a game concept
Hee...thanks! good info...
Could you check if Drive (http://www.audiogames.net/drive/) works? Because
if it doesn't, we might have troubles with Audio Game Maker too...?
- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Wednesday, February 28, 2007
: [Audyssey] audiogames.net downloads
AC:
yes. It's always the best idea to check the developer's site. Nothing
against audiogames.net, but I don't know if it's always current.
Liam
- Original Message -
From: [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Tuesday, February 27, 2007 3
Yes, that's exactly what we need! We haven't got a lot of news on AGM, by
the way, other than that we're still waiting for the software to come in and
that one programmer is still busy (re)programming a few parts.
- Original Message -
From: Bryan Peterson [EMAIL PROTECTED]
To: Gamers
Hi,
To follow up on Bryan's post:
In two weeks time Sander and I (of AudioGames.net) are off to San Francisco
again to visit the Game Developers Conference 2007. Please see my schedule
to know what I'll be doing there:
https://www.cmpevents.com/GD07/a.asp?option=GV=3id=438531
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