Hi tom.
I might invest in a gaming mouse at some point if more games use one, and
certainly even though I'm not hugely experienced with the mouse I'd rather
use one than a joypad, sinse unlike a joypad a mouse uses your hole hand and
has logical things for your fingers to do.
That light sabe
Hi,
The light saber deuling game was a test application only. I'm not
even sure I have a copy of it any more. Although, I could probably
recreate it if needed. Said functionality will likely find its way
into some game or other as I will likely want to add sword fighting
etc to future games.
Che
Hi,
Yeah, that's pretty weird. Not sure what to tell you, but I've been
looking into XBox 360 controller support and if I find out what causes
your issue I'll let you know.
On 11/16/11, Dakotah Rickard wrote:
> It's just that it functions, is supposed to function, as a standard
> gamepad. It's
about input methods for swamp
Hi,
Yeah, I agree that the mouse might be the middle ground here between
keyboards and joysticks. Especially, the specific gaming models that have 5
to 8 buttons on them.
A couple of years ago I made a simple light saber dueling game where the
mouse controlled the
Hi,
Yeah, I agree that the mouse might be the middle ground here between
keyboards and joysticks. Especially, the specific gaming models that
have 5 to 8 buttons on them.
A couple of years ago I made a simple light saber dueling game where
the mouse controlled the light saber and the a, d, w, and
It's just that it functions, is supposed to function, as a standard
gamepad. It's supposed to be mappable, and if it were a problem with
just a few buttons not working, that'd make sense. However, it's more
that some games see some buttons and not others, and other games see
buttons that the first
Hi,
Well, I think your issue is that for the XBox 360 controllers etc
games are suppose to use Microsoft's new XInput library. However, many
older games use DirectInput instead. There are no doubt some
compatibility issues with XBox controllers and DirectInput exist
because the API is now 10 years
I use the basic, yet best selling, xbox 360 controller as a joypad.
Unfortunately, most of the games I have don't like it much, despite
the fact that it's supposed to be fine.
Signed:
Dakotah Rickard
On 11/14/11, dark wrote:
> Hi tom.
>
> I am okay if I don't need the sholder buttons, and can ho
Hi tom.
I am okay if I don't need the sholder buttons, and can hold a gamepad with
my index and middle fingers on the pad, and my index, middle and ring
fingers on the buttons to the right. This is the way I used to hold Atari
2600, and amigar joysticks (back in the days when they had just the
While I think this might be nice, I'd also like to see the mouse
button left in, as it is possible for me to play with only the
mouse, and I really like doing this while changing location with
my laptop.
- Original Message -
From: Valiant8086 Jeremy, can you add a way to walk forward wit
Yes, definitely keep graphics turned off if you can't see them anyway. I threw
those together and never went back to clean up the code. You will take a
performance hit unless you're running a very nice machine. It's very low on my
to-do list, but eventually I'll probably rework the graphics c
Hi Shaun,
The Logitech software isn't really that accessible. It is about the
same as the software that ships with their joysticks and gamepads in
terms of accessibility. Although, I really haven't had a big need to
use the software myself.
As far as price goes I didn't pay nearly that much for m
There isn't any way for Swamp to ignore the tap to click feature of your touch
pad. You would have to use the control panel to adjust it.
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Subject: Re: [Audyssey] question about input methods for swamp
Hi.
I do, and it doesn't. I already mentioned this, maybe you missed it or
it didn't get sent.
Mine makes the weapon fire when I touch, and then doesn't let me swing
around. Weird. That's ok though be
I started with a stick but a mouse is more compact.
Yes its definately something I am really thinking about.
With your logitech did you have any issue accessing the software at all.
Good gaming mice are usually 120-150 bucks as compaired to the sticks
that can be double that or more pluss I reall
Hi,
The gaming mice are actually quite nice. The Logitech one I purchased
for testing with my games has 8 buttons, and has a special grip for
extra comfort. It has force feedback, and seems to take quite a
beating. I'd highly recommend getting a gaming mouse for serious game
play. Especially, if
well there are gaming mice which have the resolution and programmable buttons.
And when my mouse fails I may even get one of those.
At 01:59 p.m. 14/11/2011 -0600, you wrote:
hey jeremy, good for you man.
i sent the idea up the flagpole of forcing users to use only a
mouse with rail racer, a
Hi Darren,
Yep. I hear you there. Far too many blind gamers are stuck in their
little comfort zones, and while they complain there aren't that many
accessible mainstream games available any time someone like Jeremy
starts adding mainstream features like mouse support they wine and
complain about i
I didn't aggree at first but I have since started to enjoy using my mouse.
At 11:20 a.m. 14/11/2011 -0800, you wrote:
Yes this is definitely a question that has been asked a lot, lol. I
have the game coded so that you can't accidentally move the mouse
outside of the game's window, in fact, the
no not unless you get the first version wich is keyboard driven.
At 06:14 p.m. 14/11/2011 +, you wrote:
Hi list.
I guess this question has been asked before,
but is there a way I can play swamp without the mouse?
I realise that the mouse is more accurate than keyboard navigation,
however I am
Hi Dark,
Ouch! You definately seem to have a serious grudge against gamepads. Lol!
As for myself I am totally the opposite. I love gamepads, prefer them
over a keyboard, and generally play games like Mysteries of the
Ancients exclusively using my Logitech F510 gamepad. So that is my
personal comf
Jeremy, can you add a way to walk forward with the keyboard though? We
will still require the mouse to aim and fire. The problem is mac touch
pads can't right click, Hitting alt to walk instead, for that situation,
would be very nice. And I don't think it's giving up on your stance, as
aiming w
Hi.
I do, and it doesn't. I already mentioned this, maybe you missed it or
it didn't get sent.
Mine makes the weapon fire when I touch, and then doesn't let me swing
around. Weird. That's ok though because it has an inch square touch pad
on the right side of the screen and left and right clic
Hi.
What is wrong with the touch pad? My touch pad works great.
Sent with Thunderbird 3.1.14 portable.
On 11/14/2011 1:14 PM, alex wallis wrote:
Hi list.
I guess this question has been asked before,
but is there a way I can play swamp without the mouse?
I realise that the mouse is more accurate
For me, who has always been an arcade joystick fan even the keyboard took
some getting used to!
I hate joypads with a passion after trying for many years, but I just cannot
cope with the hole business of using only your thumb for most of the
buttons! I don't know if it's my typing, my playing
obsky
Sent: Monday, November 14, 2011 2:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about input methods for swamp
Yes this is definitely a question that has been asked a lot, lol. I have
the game coded so that you can't accidentally move the mouse outside of the
game
Thank you for that Che! I also believe it will be very cool to see developers
use the mouse in future titles. I'm sure your Rail Racer game is going to see
quite a few more players giving the mouse controls a try.
> Well said and I couldn't agree more!
> hey jeremy, good for you man.
>
Che.
Well said and I couldn't agree more!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Monday, November 14, 2011 3:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about input methods for swamp
ist
Subject: Re: [Audyssey] question about input methods for swamp
I play on my netbook, using my touchpad. Honestly, I haven't tried it
with a normal mouse yet. Still, I love it, and I'm glad to have tried
the new method.
Thanks for being a jerk, man.
As for accuracy, it depends o
ot;Gamers Discussion list" Date sent: Mon, 14 Nov 2011 11:41:28 -0800
> Subject: Re: [Audyssey] question about input methods for swamp
>
> I love using the mouse for this- it adds a certain of...not sure
> the word I
> need, but it makes you feel like you're playing a real first
>
hey jeremy, good for you man.
i sent the idea up the flagpole of forcing users to use only a mouse
with rail racer, and got such a massive negative response, i ended up
putting in the option for keyboard support, even though the keyboard
input isn't as accurate, or frankly in my opinion, as
Straifing rules!!! Only problem with it is that you:
1. attract every zombie nearby (get everybody to one location and
tell them there's going to be a big flashy party)
2: waist all your rifle/pistol ammo, I go through three clips in
twenty seconds with the assault rifle.
Oh and 3: devastate you
I love using the mouse for this- it adds a certain of...not sure the word I
need, but it makes you feel like you're playing a real first person shooter
rather than "just another audio game." if that makes sense.
Though I'll admit I don't use the mouse to aim yet- but that's cause I can't
aim wor
I'm on the laptop I
don't have an
external mouse
-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Darren Duff
Sent: Monday, November 14, 2011 2:03 PM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] question ab
It worked with me, congrats. The game is quite a bit more fluid
than many things I've played.
- Original Message -
From: Jeremy Kaldobsky Yes this is definitely a question that has been asked a lot, lol.
I have the game coded so that you can't accidentally move the
mouse outside of th
Awesome!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, November 14, 2011 2:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about input methods for swamp
Yes, a laptop touch pad will
Yes, a laptop touch pad will work. Also if anyone happens to have a touch
screen monitor it should work as well.
> Does it work with a touchpad? Because
> when I'm on the laptop I don't have an
> external mouse
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Subject: Re: [Audyssey] question about input methods for swamp
I would suggest buying a USB mouse or something cheap and easy to let you
play the game. Being lazy in my opinion as no excuse to miss out on such a
great game. IN other words, it's really worth using the mouse. You won
Yes this is definitely a question that has been asked a lot, lol. I have the
game coded so that you can't accidentally move the mouse outside of the game's
window, in fact, the mouse cursor stays perfectly centered on the screen and
can not move while the game is running.
While it would be pos
Here's what I did, my concerns were the same. Go into your mouse
properties, and set the speed to 0%. Play the game (your turning
will be *very* slow). As you play, keep changing the mouse
speed/sensitivity until you like the way it works. You can not
click outside of the window, a feature I'm
al Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of alex wallis
Sent: Monday, November 14, 2011 1:15 PM
To: gamers@audyssey.org
Subject: [Audyssey] question about input methods for swamp
Hi list.
I guess this question has been asked before, but is there a
Hi list.
I guess this question has been asked before,
but is there a way I can play swamp without the mouse?
I realise that the mouse is more accurate than keyboard navigation,
however I am playing on a laptop, and so only have a track pad.
also, I can easily see myself clicking outside the window
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