Hi Michael,
The Genesis engine already has that functionality. You can create
custom settings for Sapi such as rate, volume, and voice. So that's
not really a big issue here. However, I can say I see both sides of
this debate from an end users point of view and as a programmer as
well.
As a
...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Friday, November 11, 2011 10:41 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Possible MOTA Features
Jonna died of a sudden heart attack in February of 2004 at the age of 10 and
a half. Then came Carolina in April of that year, who had
Subject: Re: [Audyssey] Possible MOTA Features
Ironic You should bring this up now Charles.
The reason I've been a litle quiet, and somewhat reticent about playing
audio games with headphones (particularly swamp), is I'e been training with
my first guide dog for the last three weeks and I've frankly
Hi Thomas,
I know the advantages of using whatever speech engine is available on the
user's computer.
But if this is done then you would need to find a way to create some
configuration options for your games which don't change system defaults.
For example, let's talk about SAPI.
It should be
gamers@audyssey.org
Sent: Saturday, November 12, 2011 3:35 PM
Subject: Re: [Audyssey] Possible MOTA Features
Hi Thomas,
I know the advantages of using whatever speech engine is available on the
user's computer.
But if this is done then you would need to find a way to create some
configuration
Be able to have specific SAPI voice and settings for each game is far
from useless. Think on this:
Personnally my mother tongue is french, so my default voice is a french
one. However, I would certainly like to set an english voice for my
english games...
---
Gamers mailing list __
!
Dark.
- Original Message -
From: QuentinC quent...@cfardel.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, November 12, 2011 7:45 PM
Subject: Re: [Audyssey] Possible MOTA Features
Be able to have specific SAPI voice and settings for each game is far from
useless
Hi Dark,
I didn't want to say that it is absolutely necessary to have all SAPI
options available.
But if you are using avoice in a non English language as your default voice,
running a game without changing it in the control panel might cause you some
problems.
Besides, I know some programs
Hi,
That's true. The reason there isn't much overhead in a game like
Mysteries of the Ancients is due to the fact it is written purely in
native C++. With C++ I can micromanage CPU usage as well as ram usage.
Where with the .Net languages, for example, the developer lets the
garbage collecter do
I know there are tons of responses, but I haven't looked at them yet because
I've been busy training with my fifth dog guide. I would prefer the direct
screen reader access option if it isn't too much work for you or if it
doesn't delay the game longer than you'd like.
---
Be positive! When
What happened to Jonna? Write me off list if you like.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Friday, November 11, 2011 8:45 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Possible MOTA Features
it comes to being defeated, if you think you're finished,
you! are! finished!
- Original Message -
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Friday, November 11, 2011 6:34 PM
Subject: Re: [Audyssey] Possible MOTA Features
What happened
Ironic You should bring this up now Charles.
The reason I've been a litle quiet, and somewhat reticent about playing
audio games with headphones (particularly swamp), is I'e been training with
my first guide dog for the last three weeks and I've frankly been too
worried to stick on a pair of
,
you! are! finished!
- Original Message -
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 11, 2011 9:05 PM
Subject: Re: [Audyssey] Possible MOTA Features
Ironic You should bring this up now Charles.
The reason I've been a litle quiet
My vote is for screen reader support.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Thursday, November 10, 2011 1:53 PM
To: Gamers Discussion list
Subject: [Audyssey] Possible MOTA Features
Hi everyone,
As I
Only problem with that is that I'd have to use Eloquence for speach in the
game and I really don't want to do that. Because Sapi voices, particularly
the quality ones, are rather sluggish when using screen readers.
They're coming to take me away, ha-haaa!
- Original Message -
From:
well direct reader support would reduce the size so I am all for it.
I use nvda on a regular basis.
At 01:52 p.m. 10/11/2011 -0500, you wrote:
Hi everyone,
As I mentioned a few days back in the USA Games general news letter
the Genesis 3D Engine is getting a major work over in v1.2, and I now
Well it depends what your cpu and memmory requirements are.
i have high quality voices now, with my core2 and 2gb ram on xp it
works but yeah things are a bit slower.
On the newer systems the i series i3 and up there shouldn't be any problem.
Not sure how 64 bit oses would effect as I have only
Hi,
Actually, doing it this way would probably be a lot better on over all
system performance simply because the game is accessing an existing
speech service. Sapi, for example, doesn't take up that much ram
unless you are using one of the higher quality voices like Ivona Amy,
Bryan, Kendra, etc
Hi,
Well, NVDA support is definitely working good with G3D. I'm still
working on JFW, Window-Eyes, System Access, and other screen readers
but NVDA does work great with the engine.
Cheers!
On 11/10/11, shaun everiss sm.ever...@gmail.com wrote:
well direct reader support would reduce the size
Hi Thomas,
I would like you to keep the Acapela Heather speech.
I think her voice fits perfectly with the game and the main character.
One possibility is after the side stroller version is done, you could add
the SAPI to the 3D version.
Phil
- Original Message -
From: Thomas Ward
Ugh. I hate Espeak.
They're coming to take me away, ha-haaa!
- Original Message -
From: shaun everiss sm.ever...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 10, 2011 12:11 PM
Subject: Re: [Audyssey] Possible MOTA Features
Well it depends what
Side Stroller? LOL.
They're coming to take me away, ha-haaa!
- Original Message -
From: Phil Vlasak p...@pcsgames.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 10, 2011 1:20 PM
Subject: Re: [Audyssey] Possible MOTA Features
Hi Thomas,
I would like you
Hi Bryan,
I take your point, but I can say from using Sapi 5 support that Ivona
Bryan or Ivona Amy is no more sluggish in a game than using wav files
for speech. So your point doesn't really apply here.
Yeah, if you were using a screen reader for normal input/output Sapi
voices are too sluggish
Hi Phil,
Un fortunately, that won't work. The 3d version is being developed in
tandem with the side-scroller version, and they both are using the
same engine, basically the same code, and I don't want to rewrite all
the menus, status messages, etc for one version and maintain the wav
files for
Hello Thomas,
Think on something if you are switching to real-time speech instead of
prerecorded speech.
Make your game translatable, for example by externalizing all sentances
used into a separate text file.
I know some people who might buy it if the game would be available in
their
Hi,
Yeah, I understand that. Its for that reason I have considered leaving
MOTA as it currently is. Someone can record new speech files for the
game in French, Spanish, italian, whatever and just over write the
English files if needed. That would make it easier to modify the
language in that
hi,
If you go for screen reader support, then I'd then suggest you do the
strings in external lng files, so we could avoid the cheating part. I
see how this could help, since in Poland I also know many people who
don't play a lot of audio games, simply because they don't know English.
it
Hi,
Right. Well, wenever I do begin using real time speech via Jaws,
Window-Eyes, I can look at adding the strings externally, but I think
that's a bit too much work for the kind of schedule I've put the MOTA
project on.
In the meantime I'm leaning to just keeping the speech as it currently
is
Since the discussion has started and since someone talked about
eloquence, I have a question: is it legal or definitely illegal to let a
game, or more generally, a program, connect to eloquence directly ?
I'm thinking on something I saw once some time ago: sapi-to-eloquence
bridges, or
Subject: Re: [Audyssey] Possible MOTA Features
Hi,
Right. Well, wenever I do begin using real time speech via Jaws,
Window-Eyes, I can look at adding the strings externally, but I think
that's a bit too much work for the kind of schedule I've put the MOTA
project on.
In the meantime I'm leaning
Hi Quentin,
I'm not really sure myself. Its tricky because the license for
Eloquence 6 has changed from prior versions.
For example, earlier versions of Eloquence that came with IBM Viavoice
were built using Sapi 4, and was free to use with other Sapi 4
applications that supported Sapi 4.
...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 10, 2011 3:40 PM
Subject: Re: [Audyssey] Possible MOTA Features
I totally think this would be the best method. keep things as they are,
then for any future games, add the screen reader support.
- Original
My vote is the same please.
Thanks
Tim
- Original Message -
From: Darren Duff duff...@gmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 10, 2011 12:54 PM
Subject: Re: [Audyssey] Possible MOTA Features
My vote is for screen reader support
I like heather, but i'm not leaning very far in any direction.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 10 Nov 2011 13:52:38 -0500
Subject: [Audyssey] Possible MOTA Features
Hi everyone,
As I
the game is now without
affecting them.
- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Date sent: Thu, 10 Nov 2011 14:23:27 -0500
Subject: Re: [Audyssey] Possible MOTA Features
Hi,
Actually, doing it this way would
this is what I've noticed as well. realseak daniel is fine with sapi and
indeed how I play most games, however in supernova even in their new
vocalize form it's just too slow for me.
Actually this also begs the question of why the hell scansoft only do those
stupid product specific licenses,
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