Re: [Audyssey] Possible MOTA Features

2011-11-13 Thread Thomas Ward
Hi Michael, The Genesis engine already has that functionality. You can create custom settings for Sapi such as rate, volume, and voice. So that's not really a big issue here. However, I can say I see both sides of this debate from an end users point of view and as a programmer as well. As a

Re: [Audyssey] Possible MOTA Features

2011-11-12 Thread Darren Duff
...@audyssey.org] On Behalf Of Charles Rivard Sent: Friday, November 11, 2011 10:41 PM To: Gamers Discussion list Subject: Re: [Audyssey] Possible MOTA Features Jonna died of a sudden heart attack in February of 2004 at the age of 10 and a half. Then came Carolina in April of that year, who had

Re: [Audyssey] Possible MOTA Features

2011-11-12 Thread Darren Duff
Subject: Re: [Audyssey] Possible MOTA Features Ironic You should bring this up now Charles. The reason I've been a litle quiet, and somewhat reticent about playing audio games with headphones (particularly swamp), is I'e been training with my first guide dog for the last three weeks and I've frankly

Re: [Audyssey] Possible MOTA Features

2011-11-12 Thread Michael Gauler
Hi Thomas, I know the advantages of using whatever speech engine is available on the user's computer. But if this is done then you would need to find a way to create some configuration options for your games which don't change system defaults. For example, let's talk about SAPI. It should be

Re: [Audyssey] Possible MOTA Features

2011-11-12 Thread dark
gamers@audyssey.org Sent: Saturday, November 12, 2011 3:35 PM Subject: Re: [Audyssey] Possible MOTA Features Hi Thomas, I know the advantages of using whatever speech engine is available on the user's computer. But if this is done then you would need to find a way to create some configuration

Re: [Audyssey] Possible MOTA Features

2011-11-12 Thread QuentinC
Be able to have specific SAPI voice and settings for each game is far from useless. Think on this: Personnally my mother tongue is french, so my default voice is a french one. However, I would certainly like to set an english voice for my english games... --- Gamers mailing list __

Re: [Audyssey] Possible MOTA Features

2011-11-12 Thread dark
! Dark. - Original Message - From: QuentinC quent...@cfardel.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, November 12, 2011 7:45 PM Subject: Re: [Audyssey] Possible MOTA Features Be able to have specific SAPI voice and settings for each game is far from useless

Re: [Audyssey] Possible MOTA Features

2011-11-12 Thread Michael Gauler
Hi Dark, I didn't want to say that it is absolutely necessary to have all SAPI options available. But if you are using avoice in a non English language as your default voice, running a game without changing it in the control panel might cause you some problems. Besides, I know some programs

Re: [Audyssey] Possible MOTA Features

2011-11-11 Thread Thomas Ward
Hi, That's true. The reason there isn't much overhead in a game like Mysteries of the Ancients is due to the fact it is written purely in native C++. With C++ I can micromanage CPU usage as well as ram usage. Where with the .Net languages, for example, the developer lets the garbage collecter do

Re: [Audyssey] Possible MOTA Features

2011-11-11 Thread Charles Rivard
I know there are tons of responses, but I haven't looked at them yet because I've been busy training with my fifth dog guide. I would prefer the direct screen reader access option if it isn't too much work for you or if it doesn't delay the game longer than you'd like. --- Be positive! When

Re: [Audyssey] Possible MOTA Features

2011-11-11 Thread Darren Duff
What happened to Jonna? Write me off list if you like. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles Rivard Sent: Friday, November 11, 2011 8:45 PM To: Gamers Discussion list Subject: Re: [Audyssey] Possible MOTA Features

Re: [Audyssey] Possible MOTA Features

2011-11-11 Thread Charles Rivard
it comes to being defeated, if you think you're finished, you! are! finished! - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, November 11, 2011 6:34 PM Subject: Re: [Audyssey] Possible MOTA Features What happened

Re: [Audyssey] Possible MOTA Features

2011-11-11 Thread dark
Ironic You should bring this up now Charles. The reason I've been a litle quiet, and somewhat reticent about playing audio games with headphones (particularly swamp), is I'e been training with my first guide dog for the last three weeks and I've frankly been too worried to stick on a pair of

Re: [Audyssey] Possible MOTA Features

2011-11-11 Thread Charles Rivard
, you! are! finished! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 11, 2011 9:05 PM Subject: Re: [Audyssey] Possible MOTA Features Ironic You should bring this up now Charles. The reason I've been a litle quiet

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Darren Duff
My vote is for screen reader support. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Thursday, November 10, 2011 1:53 PM To: Gamers Discussion list Subject: [Audyssey] Possible MOTA Features Hi everyone, As I

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Bryan Peterson
Only problem with that is that I'd have to use Eloquence for speach in the game and I really don't want to do that. Because Sapi voices, particularly the quality ones, are rather sluggish when using screen readers. They're coming to take me away, ha-haaa! - Original Message - From:

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread shaun everiss
well direct reader support would reduce the size so I am all for it. I use nvda on a regular basis. At 01:52 p.m. 10/11/2011 -0500, you wrote: Hi everyone, As I mentioned a few days back in the USA Games general news letter the Genesis 3D Engine is getting a major work over in v1.2, and I now

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread shaun everiss
Well it depends what your cpu and memmory requirements are. i have high quality voices now, with my core2 and 2gb ram on xp it works but yeah things are a bit slower. On the newer systems the i series i3 and up there shouldn't be any problem. Not sure how 64 bit oses would effect as I have only

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Thomas Ward
Hi, Actually, doing it this way would probably be a lot better on over all system performance simply because the game is accessing an existing speech service. Sapi, for example, doesn't take up that much ram unless you are using one of the higher quality voices like Ivona Amy, Bryan, Kendra, etc

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Thomas Ward
Hi, Well, NVDA support is definitely working good with G3D. I'm still working on JFW, Window-Eyes, System Access, and other screen readers but NVDA does work great with the engine. Cheers! On 11/10/11, shaun everiss sm.ever...@gmail.com wrote: well direct reader support would reduce the size

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Phil Vlasak
Hi Thomas, I would like you to keep the Acapela Heather speech. I think her voice fits perfectly with the game and the main character. One possibility is after the side stroller version is done, you could add the SAPI to the 3D version. Phil - Original Message - From: Thomas Ward

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Bryan Peterson
Ugh. I hate Espeak. They're coming to take me away, ha-haaa! - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 12:11 PM Subject: Re: [Audyssey] Possible MOTA Features Well it depends what

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Bryan Peterson
Side Stroller? LOL. They're coming to take me away, ha-haaa! - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 1:20 PM Subject: Re: [Audyssey] Possible MOTA Features Hi Thomas, I would like you

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Thomas Ward
Hi Bryan, I take your point, but I can say from using Sapi 5 support that Ivona Bryan or Ivona Amy is no more sluggish in a game than using wav files for speech. So your point doesn't really apply here. Yeah, if you were using a screen reader for normal input/output Sapi voices are too sluggish

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Thomas Ward
Hi Phil, Un fortunately, that won't work. The 3d version is being developed in tandem with the side-scroller version, and they both are using the same engine, basically the same code, and I don't want to rewrite all the menus, status messages, etc for one version and maintain the wav files for

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread QuentinC
Hello Thomas, Think on something if you are switching to real-time speech instead of prerecorded speech. Make your game translatable, for example by externalizing all sentances used into a separate text file. I know some people who might buy it if the game would be available in their

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Thomas Ward
Hi, Yeah, I understand that. Its for that reason I have considered leaving MOTA as it currently is. Someone can record new speech files for the game in French, Spanish, italian, whatever and just over write the English files if needed. That would make it easier to modify the language in that

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread pitermach
hi, If you go for screen reader support, then I'd then suggest you do the strings in external lng files, so we could avoid the cheating part. I see how this could help, since in Poland I also know many people who don't play a lot of audio games, simply because they don't know English. it

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Thomas Ward
Hi, Right. Well, wenever I do begin using real time speech via Jaws, Window-Eyes, I can look at adding the strings externally, but I think that's a bit too much work for the kind of schedule I've put the MOTA project on. In the meantime I'm leaning to just keeping the speech as it currently is

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread QuentinC
Since the discussion has started and since someone talked about eloquence, I have a question: is it legal or definitely illegal to let a game, or more generally, a program, connect to eloquence directly ? I'm thinking on something I saw once some time ago: sapi-to-eloquence bridges, or

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Yohandy
Subject: Re: [Audyssey] Possible MOTA Features Hi, Right. Well, wenever I do begin using real time speech via Jaws, Window-Eyes, I can look at adding the strings externally, but I think that's a bit too much work for the kind of schedule I've put the MOTA project on. In the meantime I'm leaning

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Thomas Ward
Hi Quentin, I'm not really sure myself. Its tricky because the license for Eloquence 6 has changed from prior versions. For example, earlier versions of Eloquence that came with IBM Viavoice were built using Sapi 4, and was free to use with other Sapi 4 applications that supported Sapi 4.

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Bryan Peterson
...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 3:40 PM Subject: Re: [Audyssey] Possible MOTA Features I totally think this would be the best method. keep things as they are, then for any future games, add the screen reader support. - Original

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread Tim Kilgore
My vote is the same please. Thanks Tim - Original Message - From: Darren Duff duff...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, November 10, 2011 12:54 PM Subject: Re: [Audyssey] Possible MOTA Features My vote is for screen reader support

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread john
I like heather, but i'm not leaning very far in any direction. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 10 Nov 2011 13:52:38 -0500 Subject: [Audyssey] Possible MOTA Features Hi everyone, As I

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread john
the game is now without affecting them. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date sent: Thu, 10 Nov 2011 14:23:27 -0500 Subject: Re: [Audyssey] Possible MOTA Features Hi, Actually, doing it this way would

Re: [Audyssey] Possible MOTA Features

2011-11-10 Thread dark
this is what I've noticed as well. realseak daniel is fine with sapi and indeed how I play most games, however in supernova even in their new vocalize form it's just too slow for me. Actually this also begs the question of why the hell scansoft only do those stupid product specific licenses,