Hi,
Well, I think your issue is that for the XBox 360 controllers etc
games are suppose to use Microsoft's new XInput library. However, many
older games use DirectInput instead. There are no doubt some
compatibility issues with XBox controllers and DirectInput exist
because the API is now 10
It's just that it functions, is supposed to function, as a standard
gamepad. It's supposed to be mappable, and if it were a problem with
just a few buttons not working, that'd make sense. However, it's more
that some games see some buttons and not others, and other games see
buttons that the first
Hi,
Yeah, I agree that the mouse might be the middle ground here between
keyboards and joysticks. Especially, the specific gaming models that
have 5 to 8 buttons on them.
A couple of years ago I made a simple light saber dueling game where
the mouse controlled the light saber and the a, d, w,
about input methods for swamp
Hi,
Yeah, I agree that the mouse might be the middle ground here between
keyboards and joysticks. Especially, the specific gaming models that have 5
to 8 buttons on them.
A couple of years ago I made a simple light saber dueling game where the
mouse controlled
Hi,
Yeah, that's pretty weird. Not sure what to tell you, but I've been
looking into XBox 360 controller support and if I find out what causes
your issue I'll let you know.
On 11/16/11, Dakotah Rickard dakotah.rick...@gmail.com wrote:
It's just that it functions, is supposed to function, as a
Hi,
The light saber deuling game was a test application only. I'm not
even sure I have a copy of it any more. Although, I could probably
recreate it if needed. Said functionality will likely find its way
into some game or other as I will likely want to add sword fighting
etc to future games.
Hi tom.
I might invest in a gaming mouse at some point if more games use one, and
certainly even though I'm not hugely experienced with the mouse I'd rather
use one than a joypad, sinse unlike a joypad a mouse uses your hole hand and
has logical things for your fingers to do.
That light
I use the basic, yet best selling, xbox 360 controller as a joypad.
Unfortunately, most of the games I have don't like it much, despite
the fact that it's supposed to be fine.
Signed:
Dakotah Rickard
On 11/14/11, dark d...@xgam.org wrote:
Hi tom.
I am okay if I don't need the sholder buttons,
I would suggest buying a USB mouse or something cheap and easy to let you
play the game. Being lazy in my opinion as no excuse to miss out on such a
great game. IN other words, it's really worth using the mouse. You won't
regret it once you get the knack of doing it.
-Original Message-
Here's what I did, my concerns were the same. Go into your mouse
properties, and set the speed to 0%. Play the game (your turning
will be *very* slow). As you play, keep changing the mouse
speed/sensitivity until you like the way it works. You can not
click outside of the window, a feature I'm
Yes this is definitely a question that has been asked a lot, lol. I have the
game coded so that you can't accidentally move the mouse outside of the game's
window, in fact, the mouse cursor stays perfectly centered on the screen and
can not move while the game is running.
While it would be
: [Audyssey] question about input methods for swamp
I would suggest buying a USB mouse or something cheap and easy to let you
play the game. Being lazy in my opinion as no excuse to miss out on such a
great game. IN other words, it's really worth using the mouse. You won't
regret it once you get
Yes, a laptop touch pad will work. Also if anyone happens to have a touch
screen monitor it should work as well.
Does it work with a touchpad? Because
when I'm on the laptop I don't have an
external mouse
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Awesome!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jeremy Kaldobsky
Sent: Monday, November 14, 2011 2:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about input methods for swamp
Yes, a laptop touch pad
about input methods for swamp
Yes this is definitely a question that has been asked a lot, lol.
I have the game coded so that you can't accidentally move the
mouse outside of the game's window, in fact, the mouse cursor
stays perfectly centered on the screen and can not move while the
game
@audyssey.org
Date sent: Mon, 14 Nov 2011 14:25:35 -0500
Subject: Re: [Audyssey] question about input methods for swamp
Does it work with a touchpad? Because when I'm on the laptop I
don't have an
external mouse
-Original Message-
From: gamers-boun...@audyssey.org
[mailto:gamers-boun
I love using the mouse for this- it adds a certain of...not sure the word I
need, but it makes you feel like you're playing a real first person shooter
rather than just another audio game. if that makes sense.
Though I'll admit I don't use the mouse to aim yet- but that's cause I can't
aim
your accuracy percentage (who cares, I've got
1200 kills with 36%, and you've got 400 with 65% haha).
- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Date sent: Mon, 14 Nov 2011 11:41:28 -0800
Subject: Re: [Audyssey] question about
hey jeremy, good for you man.
i sent the idea up the flagpole of forcing users to use only a mouse
with rail racer, and got such a massive negative response, i ended up
putting in the option for keyboard support, even though the keyboard
input isn't as accurate, or frankly in my opinion,
2011 11:41:28 -0800
Subject: Re: [Audyssey] question about input methods for swamp
I love using the mouse for this- it adds a certain of...not sure
the word I
need, but it makes you feel like you're playing a real first
person shooter
rather than just another audio game. if that makes sense
list gamers@audyssey.org
Date sent: Mon, 14 Nov 2011 11:41:28 -0800
Subject: Re: [Audyssey] question about input methods for swamp
I love using the mouse for this- it adds a certain of...not sure
the word I
need, but it makes you feel like you're playing a real first
person shooter
rather than
Che.
Well said and I couldn't agree more!
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Che
Sent: Monday, November 14, 2011 3:00 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about input methods for swamp
hey
Thank you for that Che! I also believe it will be very cool to see developers
use the mouse in future titles. I'm sure your Rail Racer game is going to see
quite a few more players giving the mouse controls a try.
Well said and I couldn't agree more!
hey jeremy, good for you man.
: Monday, November 14, 2011 2:21 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] question about input methods for swamp
Yes this is definitely a question that has been asked a lot, lol. I have
the game coded so that you can't accidentally move the mouse outside of the
game's window, in fact
For me, who has always been an arcade joystick fan even the keyboard took
some getting used to!
I hate joypads with a passion after trying for many years, but I just cannot
cope with the hole business of using only your thumb for most of the
buttons! I don't know if it's my typing, my playing
Hi.
What is wrong with the touch pad? My touch pad works great.
Sent with Thunderbird 3.1.14 portable.
On 11/14/2011 1:14 PM, alex wallis wrote:
Hi list.
I guess this question has been asked before,
but is there a way I can play swamp without the mouse?
I realise that the mouse is more accurate
Hi.
I do, and it doesn't. I already mentioned this, maybe you missed it or
it didn't get sent.
Mine makes the weapon fire when I touch, and then doesn't let me swing
around. Weird. That's ok though because it has an inch square touch pad
on the right side of the screen and left and right
Jeremy, can you add a way to walk forward with the keyboard though? We
will still require the mouse to aim and fire. The problem is mac touch
pads can't right click, Hitting alt to walk instead, for that situation,
would be very nice. And I don't think it's giving up on your stance, as
aiming
Hi Dark,
Ouch! You definately seem to have a serious grudge against gamepads. Lol!
As for myself I am totally the opposite. I love gamepads, prefer them
over a keyboard, and generally play games like Mysteries of the
Ancients exclusively using my Logitech F510 gamepad. So that is my
personal
no not unless you get the first version wich is keyboard driven.
At 06:14 p.m. 14/11/2011 +, you wrote:
Hi list.
I guess this question has been asked before,
but is there a way I can play swamp without the mouse?
I realise that the mouse is more accurate than keyboard navigation,
however I
I didn't aggree at first but I have since started to enjoy using my mouse.
At 11:20 a.m. 14/11/2011 -0800, you wrote:
Yes this is definitely a question that has been asked a lot, lol. I
have the game coded so that you can't accidentally move the mouse
outside of the game's window, in fact, the
Hi Darren,
Yep. I hear you there. Far too many blind gamers are stuck in their
little comfort zones, and while they complain there aren't that many
accessible mainstream games available any time someone like Jeremy
starts adding mainstream features like mouse support they wine and
complain about
well there are gaming mice which have the resolution and programmable buttons.
And when my mouse fails I may even get one of those.
At 01:59 p.m. 14/11/2011 -0600, you wrote:
hey jeremy, good for you man.
i sent the idea up the flagpole of forcing users to use only a
mouse with rail racer,
Hi,
The gaming mice are actually quite nice. The Logitech one I purchased
for testing with my games has 8 buttons, and has a special grip for
extra comfort. It has force feedback, and seems to take quite a
beating. I'd highly recommend getting a gaming mouse for serious game
play. Especially, if
I started with a stick but a mouse is more compact.
Yes its definately something I am really thinking about.
With your logitech did you have any issue accessing the software at all.
Good gaming mice are usually 120-150 bucks as compaired to the sticks
that can be double that or more pluss I
Discussion list
Subject: Re: [Audyssey] question about input methods for swamp
Hi.
I do, and it doesn't. I already mentioned this, maybe you missed it or
it didn't get sent.
Mine makes the weapon fire when I touch, and then doesn't let me swing
around. Weird. That's ok though because it has an inch
There isn't any way for Swamp to ignore the tap to click feature of your touch
pad. You would have to use the control panel to adjust it.
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You can make changes or update
Hi Shaun,
The Logitech software isn't really that accessible. It is about the
same as the software that ships with their joysticks and gamepads in
terms of accessibility. Although, I really haven't had a big need to
use the software myself.
As far as price goes I didn't pay nearly that much for
Yes, definitely keep graphics turned off if you can't see them anyway. I threw
those together and never went back to clean up the code. You will take a
performance hit unless you're running a very nice machine. It's very low on my
to-do list, but eventually I'll probably rework the graphics
Discussion list gamers@audyssey.org
Date sent: Mon, 14 Nov 2011 17:57:08 -0500
Subject: Re: [Audyssey] question about input methods for swamp
Jeremy, can you add a way to walk forward with the keyboard
though? We
will still require the mouse to aim and fire. The problem is mac
touch
pads can't right click
Hi tom.
I am okay if I don't need the sholder buttons, and can hold a gamepad with
my index and middle fingers on the pad, and my index, middle and ring
fingers on the buttons to the right. This is the way I used to hold Atari
2600, and amigar joysticks (back in the days when they had just
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