Re: [Audyssey] question about input methods for swamp

2011-11-16 Thread Thomas Ward
Hi, Well, I think your issue is that for the XBox 360 controllers etc games are suppose to use Microsoft's new XInput library. However, many older games use DirectInput instead. There are no doubt some compatibility issues with XBox controllers and DirectInput exist because the API is now 10

Re: [Audyssey] question about input methods for swamp

2011-11-16 Thread Dakotah Rickard
It's just that it functions, is supposed to function, as a standard gamepad. It's supposed to be mappable, and if it were a problem with just a few buttons not working, that'd make sense. However, it's more that some games see some buttons and not others, and other games see buttons that the first

Re: [Audyssey] question about input methods for swamp

2011-11-16 Thread Thomas Ward
Hi, Yeah, I agree that the mouse might be the middle ground here between keyboards and joysticks. Especially, the specific gaming models that have 5 to 8 buttons on them. A couple of years ago I made a simple light saber dueling game where the mouse controlled the light saber and the a, d, w,

Re: [Audyssey] question about input methods for swamp

2011-11-16 Thread Darren Duff
about input methods for swamp Hi, Yeah, I agree that the mouse might be the middle ground here between keyboards and joysticks. Especially, the specific gaming models that have 5 to 8 buttons on them. A couple of years ago I made a simple light saber dueling game where the mouse controlled

Re: [Audyssey] question about input methods for swamp

2011-11-16 Thread Thomas Ward
Hi, Yeah, that's pretty weird. Not sure what to tell you, but I've been looking into XBox 360 controller support and if I find out what causes your issue I'll let you know. On 11/16/11, Dakotah Rickard dakotah.rick...@gmail.com wrote: It's just that it functions, is supposed to function, as a

Re: [Audyssey] question about input methods for swamp

2011-11-16 Thread Thomas Ward
Hi, The light saber deuling game was a test application only. I'm not even sure I have a copy of it any more. Although, I could probably recreate it if needed. Said functionality will likely find its way into some game or other as I will likely want to add sword fighting etc to future games.

Re: [Audyssey] question about input methods for swamp

2011-11-16 Thread dark
Hi tom. I might invest in a gaming mouse at some point if more games use one, and certainly even though I'm not hugely experienced with the mouse I'd rather use one than a joypad, sinse unlike a joypad a mouse uses your hole hand and has logical things for your fingers to do. That light

Re: [Audyssey] question about input methods for swamp

2011-11-15 Thread Dakotah Rickard
I use the basic, yet best selling, xbox 360 controller as a joypad. Unfortunately, most of the games I have don't like it much, despite the fact that it's supposed to be fine. Signed: Dakotah Rickard On 11/14/11, dark d...@xgam.org wrote: Hi tom. I am okay if I don't need the sholder buttons,

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Darren Duff
I would suggest buying a USB mouse or something cheap and easy to let you play the game. Being lazy in my opinion as no excuse to miss out on such a great game. IN other words, it's really worth using the mouse. You won't regret it once you get the knack of doing it. -Original Message-

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread john
Here's what I did, my concerns were the same. Go into your mouse properties, and set the speed to 0%. Play the game (your turning will be *very* slow). As you play, keep changing the mouse speed/sensitivity until you like the way it works. You can not click outside of the window, a feature I'm

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Jeremy Kaldobsky
Yes this is definitely a question that has been asked a lot, lol. I have the game coded so that you can't accidentally move the mouse outside of the game's window, in fact, the mouse cursor stays perfectly centered on the screen and can not move while the game is running. While it would be

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Shane Davidson
: [Audyssey] question about input methods for swamp I would suggest buying a USB mouse or something cheap and easy to let you play the game. Being lazy in my opinion as no excuse to miss out on such a great game. IN other words, it's really worth using the mouse. You won't regret it once you get

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Jeremy Kaldobsky
Yes, a laptop touch pad will work. Also if anyone happens to have a touch screen monitor it should work as well. Does it work with a touchpad? Because when I'm on the laptop I don't have an external mouse --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Shane Davidson
Awesome! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jeremy Kaldobsky Sent: Monday, November 14, 2011 2:28 PM To: Gamers Discussion list Subject: Re: [Audyssey] question about input methods for swamp Yes, a laptop touch pad

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread john
about input methods for swamp Yes this is definitely a question that has been asked a lot, lol. I have the game coded so that you can't accidentally move the mouse outside of the game's window, in fact, the mouse cursor stays perfectly centered on the screen and can not move while the game

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread john
@audyssey.org Date sent: Mon, 14 Nov 2011 14:25:35 -0500 Subject: Re: [Audyssey] question about input methods for swamp Does it work with a touchpad? Because when I'm on the laptop I don't have an external mouse -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Johnny Tai
I love using the mouse for this- it adds a certain of...not sure the word I need, but it makes you feel like you're playing a real first person shooter rather than just another audio game. if that makes sense. Though I'll admit I don't use the mouse to aim yet- but that's cause I can't aim

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread john
your accuracy percentage (who cares, I've got 1200 kills with 36%, and you've got 400 with 65% haha). - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Date sent: Mon, 14 Nov 2011 11:41:28 -0800 Subject: Re: [Audyssey] question about

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Che
hey jeremy, good for you man. i sent the idea up the flagpole of forcing users to use only a mouse with rail racer, and got such a massive negative response, i ended up putting in the option for keyboard support, even though the keyboard input isn't as accurate, or frankly in my opinion,

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Dakotah Rickard
2011 11:41:28 -0800 Subject: Re: [Audyssey] question about input methods for swamp I love using the mouse for this- it adds a certain of...not sure the word I need, but it makes you feel like you're playing a real first person shooter rather than just another audio game. if that makes sense

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Christopher Bartlett
list gamers@audyssey.org Date sent: Mon, 14 Nov 2011 11:41:28 -0800 Subject: Re: [Audyssey] question about input methods for swamp I love using the mouse for this- it adds a certain of...not sure the word I need, but it makes you feel like you're playing a real first person shooter rather than

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Darren Duff
Che. Well said and I couldn't agree more! -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Che Sent: Monday, November 14, 2011 3:00 PM To: Gamers Discussion list Subject: Re: [Audyssey] question about input methods for swamp hey

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Jeremy Kaldobsky
Thank you for that Che! I also believe it will be very cool to see developers use the mouse in future titles. I'm sure your Rail Racer game is going to see quite a few more players giving the mouse controls a try. Well said and I couldn't agree more!    hey jeremy, good for you man.    

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Darren Duff
: Monday, November 14, 2011 2:21 PM To: Gamers Discussion list Subject: Re: [Audyssey] question about input methods for swamp Yes this is definitely a question that has been asked a lot, lol. I have the game coded so that you can't accidentally move the mouse outside of the game's window, in fact

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread dark
For me, who has always been an arcade joystick fan even the keyboard took some getting used to! I hate joypads with a passion after trying for many years, but I just cannot cope with the hole business of using only your thumb for most of the buttons! I don't know if it's my typing, my playing

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Valiant8086
Hi. What is wrong with the touch pad? My touch pad works great. Sent with Thunderbird 3.1.14 portable. On 11/14/2011 1:14 PM, alex wallis wrote: Hi list. I guess this question has been asked before, but is there a way I can play swamp without the mouse? I realise that the mouse is more accurate

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Valiant8086
Hi. I do, and it doesn't. I already mentioned this, maybe you missed it or it didn't get sent. Mine makes the weapon fire when I touch, and then doesn't let me swing around. Weird. That's ok though because it has an inch square touch pad on the right side of the screen and left and right

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Valiant8086
Jeremy, can you add a way to walk forward with the keyboard though? We will still require the mouse to aim and fire. The problem is mac touch pads can't right click, Hitting alt to walk instead, for that situation, would be very nice. And I don't think it's giving up on your stance, as aiming

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Thomas Ward
Hi Dark, Ouch! You definately seem to have a serious grudge against gamepads. Lol! As for myself I am totally the opposite. I love gamepads, prefer them over a keyboard, and generally play games like Mysteries of the Ancients exclusively using my Logitech F510 gamepad. So that is my personal

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread shaun everiss
no not unless you get the first version wich is keyboard driven. At 06:14 p.m. 14/11/2011 +, you wrote: Hi list. I guess this question has been asked before, but is there a way I can play swamp without the mouse? I realise that the mouse is more accurate than keyboard navigation, however I

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread shaun everiss
I didn't aggree at first but I have since started to enjoy using my mouse. At 11:20 a.m. 14/11/2011 -0800, you wrote: Yes this is definitely a question that has been asked a lot, lol. I have the game coded so that you can't accidentally move the mouse outside of the game's window, in fact, the

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Thomas Ward
Hi Darren, Yep. I hear you there. Far too many blind gamers are stuck in their little comfort zones, and while they complain there aren't that many accessible mainstream games available any time someone like Jeremy starts adding mainstream features like mouse support they wine and complain about

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread shaun everiss
well there are gaming mice which have the resolution and programmable buttons. And when my mouse fails I may even get one of those. At 01:59 p.m. 14/11/2011 -0600, you wrote: hey jeremy, good for you man. i sent the idea up the flagpole of forcing users to use only a mouse with rail racer,

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Thomas Ward
Hi, The gaming mice are actually quite nice. The Logitech one I purchased for testing with my games has 8 buttons, and has a special grip for extra comfort. It has force feedback, and seems to take quite a beating. I'd highly recommend getting a gaming mouse for serious game play. Especially, if

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread shaun everiss
I started with a stick but a mouse is more compact. Yes its definately something I am really thinking about. With your logitech did you have any issue accessing the software at all. Good gaming mice are usually 120-150 bucks as compaired to the sticks that can be double that or more pluss I

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Christopher Bartlett
Discussion list Subject: Re: [Audyssey] question about input methods for swamp Hi. I do, and it doesn't. I already mentioned this, maybe you missed it or it didn't get sent. Mine makes the weapon fire when I touch, and then doesn't let me swing around. Weird. That's ok though because it has an inch

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Jeremy Kaldobsky
There isn't any way for Swamp to ignore the tap to click feature of your touch pad. You would have to use the control panel to adjust it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Thomas Ward
Hi Shaun, The Logitech software isn't really that accessible. It is about the same as the software that ships with their joysticks and gamepads in terms of accessibility. Although, I really haven't had a big need to use the software myself. As far as price goes I didn't pay nearly that much for

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread Jeremy Kaldobsky
Yes, definitely keep graphics turned off if you can't see them anyway. I threw those together and never went back to clean up the code. You will take a performance hit unless you're running a very nice machine. It's very low on my to-do list, but eventually I'll probably rework the graphics

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread john
Discussion list gamers@audyssey.org Date sent: Mon, 14 Nov 2011 17:57:08 -0500 Subject: Re: [Audyssey] question about input methods for swamp Jeremy, can you add a way to walk forward with the keyboard though? We will still require the mouse to aim and fire. The problem is mac touch pads can't right click

Re: [Audyssey] question about input methods for swamp

2011-11-14 Thread dark
Hi tom. I am okay if I don't need the sholder buttons, and can hold a gamepad with my index and middle fingers on the pad, and my index, middle and ring fingers on the buttons to the right. This is the way I used to hold Atari 2600, and amigar joysticks (back in the days when they had just