Re: [Audyssey] Sod issue

2014-05-20 Thread ishan dhami
starting shades of doom. -Original Message- From: ishan dhami Sent: Saturday, May 17, 2014 6:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sod issue Hi lori Mam Have you put your JAWS and other screenreader in sleep mode? Mostly people don't know the method of sleeping

Re: [Audyssey] Sod issue

2014-05-19 Thread Lori Duncan
Hi yes, I always unload jaws before starting shades of doom. -Original Message- From: ishan dhami Sent: Saturday, May 17, 2014 6:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sod issue Hi lori Mam Have you put your JAWS and other screenreader in sleep mode? Mostly people

Re: [Audyssey] Sod issue

2014-05-18 Thread Thomas Ward
Hi Lori, I have seen the problem you speak of and it is not specific to Windows 7. It has happened to me on an older Windows XP machine too. I don't know what causes that problem so can't offer up a fix. About the only thing I can guess here is that is some sort of buffering issue when playing

Re: [Audyssey] Sod issue

2014-05-18 Thread ishan dhami
Hi lori Mam Have you put your JAWS and other screenreader in sleep mode? Mostly people don't know the method of sleeping JAWS. Here I am giving when you open the game simply press JAWS key and f2 and choose setting center then a search box appears and type mi that means missalinious then press

Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-18 Thread Shaun Everiss
! are! finished! - Original Message - From: dark d...@xgam.org To: Lindsay Cowell lindsay.cow...@virginmedia.com; Gamers Discussion list gamers@audyssey.org Sent: Friday, May 16, 2014 12:02 PM Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices Well I personally like the way that the monsters

Re: [Audyssey] Sod walkthrough

2014-05-18 Thread Thomas Ward
Hi Ishan, It was most likely done with a sound editor like Goldwave or Soundforge. In most sound editors it is a simple matter to mix sound effects and compile them into one sound file. Cheers! On 5/15/14, ishan dhami ishan1dha...@gmail.com wrote: Thomas sir is right. How he mix the sound of

Re: [Audyssey] Sod issue

2014-05-17 Thread Bryan Peterson
I get that on Vista. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I

Re: [Audyssey] Sod issue

2014-05-17 Thread Phil Vlasak
Hi Lori, While the elevator sound is playing, you are actually changing levels, which requires the game to shut down and save your current level and start a new one. This requires lots of disk access and if you have administrative rights turned on then Windows itself complains to the game

Re: [Audyssey] SOD voices

2014-05-16 Thread Lori Duncan
Lol this might sound childish, but I like the wo sound when walking over a corps, it sounds louder if you're walking over more than 1 corps at the same time. -Original Message- From: Thomas Ward Sent: Friday, May 16, 2014 5:33 AM To: Gamers Discussion list Subject: Re: [Audyssey] SOD

Re: [Audyssey] SOD voices

2014-05-16 Thread Thomas Ward
Hi Lori, That is a bit amusing to here the main character go woe every time he trips over a corpes. Although, I think it would be funnier if he made some comment like gross, sick, or nasty when he steps on or into a dead body. Cheers! On 5/16/14, Lori Duncan lori_dunca...@hotmail.com wrote:

Re: [Audyssey] Sod Walkthrough.

2014-05-16 Thread Shaun Everiss
, you wrote: I wonder what the old sod was like to play, I don't think it had the grenades. -Original Message- From: Shaun Everiss Sent: Wednesday, May 14, 2014 4:14 AM To: Lindsay Cowell ; Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. I had a sod walkthrough back when I

Re: [Audyssey] SOD voices

2014-05-16 Thread Bryan Peterson
blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Thursday, May 15, 2014 10:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] SOD voices Hi Lori, Yes, precisely. The turret guns are a machine and they explode when you destroy them. Therefore there is no corpse

Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-16 Thread Bryan Peterson
over the same spots. -original message- Subject: Re: [Audyssey] SOD voices From: Lori Duncan lori_dunca...@hotmail.com Date: 16/05/2014 8:18 am Lol this might sound childish, but I like the wo sound when walking over a corps, it sounds louder if you're walking over more than 1 corps at the same

Re: [Audyssey] SOD voices

2014-05-16 Thread Lori Duncan
Or a fizzing sparking sound as it short-circuts -Original Message- From: Bryan Peterson Sent: Friday, May 16, 2014 11:45 AM To: Gamers Discussion list Subject: Re: [Audyssey] SOD voices At most there would be shrapnel. Oh freddled gruntbuggly, thy micturations are to me as plurdled

Re: [Audyssey] SOD voices

2014-05-16 Thread Lori Duncan
Or maybe he could throw up when walking into a blob's corps. -Original Message- From: Thomas Ward Sent: Friday, May 16, 2014 8:37 AM To: Gamers Discussion list Subject: Re: [Audyssey] SOD voices Hi Lori, That is a bit amusing to here the main character go woe every time he trips over

Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-16 Thread dark
Well I personally like the way that the monsters are comparatively few but tough to take out rather than being swarms of things you can just moe down. That being said I do wish there was a greater variety of monsters in the game, sinse it gets quite dull just seeing yet another mutant human or

Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-16 Thread Charles Rivard
Message - From: dark d...@xgam.org To: Lindsay Cowell lindsay.cow...@virginmedia.com; Gamers Discussion list gamers@audyssey.org Sent: Friday, May 16, 2014 12:02 PM Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices Well I personally like the way that the monsters are comparatively few

Re: [Audyssey] SOD voices

2014-05-16 Thread Thomas Ward
Hi, Oh, definitely. there probably would be shrapnel, but I guess David Greenwood didn't want to include it in SOD. Cheers! On 5/16/14, Bryan Peterson bpeterson2...@cableone.net wrote: At most there would be shrapnel. Oh freddled gruntbuggly, thy micturations are to me as plurdled

Re: [Audyssey] SOD voices

2014-05-16 Thread Bryan Peterson
! -Original Message- From: Thomas Ward Sent: Friday, May 16, 2014 1:29 PM To: Gamers Discussion list Subject: Re: [Audyssey] SOD voices Hi, Oh, definitely. there probably would be shrapnel, but I guess David Greenwood didn't want to include it in SOD. Cheers! On 5/16/14, Bryan Peterson

Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-16 Thread Phil Vlasak
could increase the experience level automatically. - Original Message - From: Charles Rivard wee1s...@fidnet.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 16, 2014 2:11 PM Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices What would be cool

Re: [Audyssey] Sod walkthrough

2014-05-16 Thread ishan dhami
: Wednesday, May 14, 2014 6:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough In fact, I think he stated this during a part of the walk through, if I remember correctly. I haven't listened to his recordings in a long time. --- Be positive! When it comes to being

Re: [Audyssey] SOD voices

2014-05-16 Thread ishan dhami
Subject: Re: [Audyssey] SOD voices Hi, Oh, definitely. there probably would be shrapnel, but I guess David Greenwood didn't want to include it in SOD. Cheers! On 5/16/14, Bryan Peterson bpeterson2...@cableone.net wrote: At most there would be shrapnel. Oh freddled gruntbuggly, thy

Re: [Audyssey] SOD voices

2014-05-16 Thread Thomas Ward
Hi Ishan, The Shades of Doom manual doesn't say. I'd say you would have to ask David Greenwood who voiced the laugh of the insane scientist in the game. Cheers! On 5/16/14, ishan dhami ishan1dha...@gmail.com wrote: Hi Who made the voice of scientist? He is very annoying O dood what a roar!

Re: [Audyssey] SOD Monsters. Was Re: SOD voices

2014-05-16 Thread dark
Hi Phil. I think Charlse was actually suggesting newer monster types on higher difficulty levels, so that players on higher difficulty get to experience different elements in the game rather than just faster, tougher and more plentiful monsters. I admit myself this is a nice idea, and

Re: [Audyssey] Sod Walkthrough.

2014-05-15 Thread Bryan Peterson
in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: ishan dhami Sent: Wednesday, May 14, 2014 11:36 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. the only harm of coffee machine is that when you drank a lot of coffee and then back

Re: [Audyssey] SOD voices

2014-05-15 Thread Bryan Peterson
Sound effects CD's would be my guess. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my

Re: [Audyssey] SOD voices

2014-05-15 Thread Bryan Peterson
with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 11:18 PM To: Gamers Discussion list Subject: Re: [Audyssey] SOD voices Hello Ishan, Do you mean sounds? The temporal disturbances, blobs, and bosses don't have any voices. Only

Re: [Audyssey] SOD voices

2014-05-15 Thread Lori Duncan
I wonder if the humans were an actually human voice slowed down. Maybe those turretguns screams are the sounds of David getting frustrated with coding. :) -Original Message- From: Bryan Peterson Sent: Thursday, May 15, 2014 12:35 PM To: gamers@audyssey.org Subject: Re: [Audyssey

Re: [Audyssey] SOD voices

2014-05-15 Thread Bryan Peterson
To: Gamers Discussion list Subject: Re: [Audyssey] SOD voices I wonder if the humans were an actually human voice slowed down. Maybe those turretguns screams are the sounds of David getting frustrated with coding. :) -Original Message- From: Bryan Peterson Sent: Thursday, May 15, 2014 12:35

Re: [Audyssey] SOD voices

2014-05-15 Thread Thomas Ward
Hi Lori, I am pretty sure the mutant humans were basically a human voice slowed down to get that particular moaning sound. A lot of zombie effects are created that way. In Mysteries of the Ancients the zombies are basically just some guys doing ooh, ah, and growning, and they were slowed down in

Re: [Audyssey] SOD voices

2014-05-15 Thread Lori Duncan
Ah, is that why the turret guns don't have corpses, they'd shoot at you, but didn't leave bodies or guns behind when killed. -Original Message- From: Bryan Peterson Sent: Thursday, May 15, 2014 5:33 PM To: Gamers Discussion list Subject: Re: [Audyssey] SOD voices The turret guns

Re: [Audyssey] SOD voices

2014-05-15 Thread Bryan Peterson
turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Lori Duncan Sent: Thursday, May 15, 2014 10:52 AM To: Gamers Discussion list Subject: Re: [Audyssey] SOD voices

Re: [Audyssey] SOD voices

2014-05-15 Thread Thomas Ward
Hi Lori, Yes, precisely. The turret guns are a machine and they explode when you destroy them. Therefore there is no corpse to leave behind. Cheers! On 5/15/14, Lori Duncan lori_dunca...@hotmail.com wrote: Ah, is that why the turret guns don't have corpses, they'd shoot at you, but didn't

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Lori Duncan
I wonder what the old sod was like to play, I don't think it had the grenades. -Original Message- From: Shaun Everiss Sent: Wednesday, May 14, 2014 4:14 AM To: Lindsay Cowell ; Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. I had a sod walkthrough back when I

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread Lori Duncan
AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough Hi Lori, While I do think that would have been interesting I'm kind of glad Raul didn't do that. The reasoning is I think he wanted to leave some surprises in the game for those who had never played before, and he wanted them

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread dark
I agree Lori. While I can understand why he didn't show people the bosses, if you've already finished the game it would be nice to hear how he handles the end. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread dark
Hi Lindsay. If you go to the audiogames.net forum, (currently att http://audiogamesforum.captivatingsound.com/ you will find a section called the articles room this exists precisely for walkthroughs and other game articles to be rpeserved. Bryan's walkthroughs can all be found there,

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread dark
I bought Shades literally two weeks before the 1.2 upgrade, so I do remember some of the changes. It didn't have grenades or the bare fists weapon, and level 9 was apparently different though I only finished the game after the upgrade. I also believe there were some fairly major internal

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread dark
. Beware the grue! Dark. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 9:46 AM Subject: Re: [Audyssey] Sod walkthrough Hi Thomas, I agree, I was just enjoying the walkthrough so much

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread john
: Wed, 14 May 2014 09:45:00 +0100 Subject: Re: [Audyssey] Sod Walkthrough. I wonder what the old sod was like to play, I don't think it had the grenades. -Original Message- From: Shaun Everiss Sent: Wednesday, May 14, 2014 4:14 AM To: Lindsay Cowell ; Gamers Discussion list Subject: Re

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Bryan Peterson
in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Lori Duncan Sent: Wednesday, May 14, 2014 2:45 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. I wonder what the old sod was like to play, I don't think it had the grenades. -Original

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread Bryan Peterson
don't! -Original Message- From: dark Sent: Wednesday, May 14, 2014 3:35 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough If I remember rightly, f10 will tell you the messages you have created which give you the data wafer sequence, so it's not a problem shutting down

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Thomas Ward
Hi Lori, Basically, Shades of Doom 1.0 was fairly similar to 1.2, but you are correct about the grenades. There were no bio grenades, and it was possible to destroy the temporal disturbances with proximity blast mines or with guns. Also the Boss was the only enemy in area 9 where the new area 9

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Thomas Ward
Hi Dark, Yeah, area 9, AKA level 9, was really different in 1.0. When you teleported in to area 9 you went through a stone door and the only enemy to fight was the Boss, but he was harder to kill or get rid of. There were no mutant humans, cyborgs, or any of the other monsters on level 9. You

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Bryan Peterson
in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 9:21 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. Hi Lori, Basically, Shades of Doom 1.0 was fairly similar to 1.2, but you are correct

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Bryan Peterson
, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 9:26 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. Hi Dark, Yeah, area 9, AKA level 9, was really different in 1.0

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread Thomas Ward
Hi Lori, You don't have to memorize them. If you found all the messages you can press a hot key, I think it is f8, and the game will tell you what order they go in. Its random from game to game so that command comes in handy. Either that or you can write them down in Windows Notepad and look them

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Thomas Ward
Hi Bryan, Yeah, I forgot about the missing message on level 7. I think that was a mistake when version 1.0 was released, but it did make the game more challenging as that always meant the player had to guess what the seventh data wafer should be in the Experiment Control Box. Cheers! On

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread ishan dhami
list Subject: Re: [Audyssey] Sod walkthrough If I remember rightly, f10 will tell you the messages you have created which give you the data wafer sequence, so it's not a problem shutting down the experiment, though I do admit it's been a very long time indeed sinse I last played Shades of doom

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread ishan dhami
Message- From: Lori Duncan Sent: Wednesday, May 14, 2014 2:45 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. I wonder what the old sod was like to play, I don't think it had the grenades. -Original Message- From: Shaun Everiss Sent: Wednesday, May 14

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Bryan Peterson
don't! -Original Message- From: ishan dhami Sent: Wednesday, May 14, 2014 9:20 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. grenades and fists are not there Why you forget the auto healing feature? This feature is a good even the master piece of the game. STD

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Thomas Ward
Hello Ishan, Actually, in version 1.0 it was possible to destroy the temporal disturbance with a mine. You can't do that in version 1.2 though. As for automatic healing you are right. It was not present in 1.0, but is present in 1.2. I really like that feature although I think it makes the game

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread dark
@audyssey.org Sent: Wednesday, May 14, 2014 3:23 PM Subject: Re: [Audyssey] Sod walkthrough It's actually F8. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Bryan Peterson
, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 10:27 AM To: Gamers Discussion list Subject: Re: [Audyssey

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread dark
thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 5:27 PM Subject: Re: [Audyssey] Sod Walkthrough. Hello Ishan, Actually, in version 1.0 it was possible to destroy the temporal disturbance with a mine. You can't do that in version 1.2 though

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Thomas Ward
Hi Bryan, Not as long as you might think. The trick is not to let your health drop too far down in the first place. If you are only slightly injured it may only take a minute or so to let your body heal back to 100%. I agree for serious injuries a med kit is pretty much the best way to get

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Bryan Peterson
, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: dark Sent: Wednesday, May 14, 2014 10:41 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. Personally i rather like

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Thomas Ward
Hi Dark, Know what you mean. I use to be super careful about where and when I used a med kit in version 1.0 because I didn't' want to run out before the end of the game. I remember on the higher difficulty levels I would barely come out of the game alive with only one or two med kits in reserve

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Bryan Peterson
blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Wednesday, May 14, 2014 10:50 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. Hi Dark, Know what you mean. I use to be super careful about where and when I used a med kit in version 1.0

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread dark
use the medkits for immergency battlefield healing. Beware the grue! Drk. - Original Message - From: Bryan Peterson bpeterson2...@cableone.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 14, 2014 5:49 PM Subject: Re: [Audyssey] Sod Walkthrough. Or make them so

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Lori Duncan
Good idea Dark, so long as it's not like those station things in Terraformas, those were a pain lol. -Original Message- From: dark Sent: Wednesday, May 14, 2014 9:53 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sod Walkthrough. I like the timed recharge idea, but for static

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread dark
Wel Lori, actually I was! thinking something like the stations in terraformers, however bare in mind the reasons they were a pain. Firstly in terraformers you constantly lost life, meaning you kept having to toddle to the recharge station and that there was one nearly every room. In a game

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread Charles Rivard
: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 13, 2014 11:16 PM Subject: Re: [Audyssey] Sod walkthrough Hi Lori, While I do think that would have been interesting I'm kind of glad Raul didn't do that. The reasoning is I think he wanted

Re: [Audyssey] Sod walkthrough

2014-05-14 Thread Bryan Peterson
with my blurglecruncheon, see if I don't! -Original Message- From: Charles Rivard Sent: Wednesday, May 14, 2014 6:12 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough In fact, I think he stated this during a part of the walk through, if I remember correctly. I haven't

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread ishan dhami
Discussion list Subject: Re: [Audyssey] Sod Walkthrough. Hi Dark, Know what you mean. I use to be super careful about where and when I used a med kit in version 1.0 because I didn't' want to run out before the end of the game. I remember on the higher difficulty levels I would barely come out

Re: [Audyssey] SOD voices

2014-05-14 Thread Thomas Ward
Hello Ishan, Do you mean sounds? The temporal disturbances, blobs, and bosses don't have any voices. Only sounds. Cheers! On 5/14/14, ishan dhami ishan1dha...@gmail.com wrote: Hi How david greenwood sir get SOD Voices? specially MR disturbance and blob and bosses. O dood don't be rude!

Re: [Audyssey] Sod Walkthrough.

2014-05-14 Thread Shaun Everiss
we are due for an upgrade. the game as well as a lot of stuf that use the old 3dfx in win xp are broken on win7. I have fiddled in my line of testing with the 3d fx you can et in 7 with stuff like open al and it really does sound realistic. If you are being chaced by something behind then it

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread ishan dhami
work out my own way once I know what all the units stengths and weaknesses are. -Original Message- From: Charles Rivard Sent: Monday, May 12, 2014 9:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough If your mind isn't strategically oriented, I doubt that a walk

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread dark
I disagree charlse at least as regards shades of doom, sinse though the game can be played with stratogy and forthought, it's also possible to get through (as the manual says), with a quick ear and good coorindation, thus learning a few basic rules and applying them might help a great deal,

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread dark
Why do you say Raul's gtc walkthru is a waste of time? I enjoyed it myself, and even if I didn't I'd explain why not just call it a waste of time, which is pretty insulting to the work Raul put on it. If your going to say things like that you should really explain why, otherwise use just

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread Lori Duncan
Couldn't agree more dark, seems like anyone who calls such good recordings a waste of time is either just out to cause trouble, or is never happy. -Original Message- From: dark Sent: Tuesday, May 13, 2014 9:28 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough Why

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread amanda burt
Discussion list gamers@audyssey.org Subject: Re: [Audyssey] Sod walkthrough Hi gmagames have two tutorials of toc. Apply new keystrokes and new things with the basses of these. as far as rauls walkthrough his GTC Walkthrough is wastage of time. Smilee! Ishan On 5/13/14, Lori Duncan lori_dunca

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread Bryan Peterson
burt Sent: Tuesday, May 13, 2014 7:41 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough I'm sorry to say but that's destructive criticism. If you let us know what the problem is that you have with it, it would be more helpful. Amanda

Re: [Audyssey] Sod walk through

2014-05-13 Thread Charles Rivard
Subject: Re: [Audyssey] Sod walkthrough I disagree charlse at least as regards shades of doom, sinse though the game can be played with stratogy and forthought, it's also possible to get through (as the manual says), with a quick ear and good coorindation, thus learning a few basic rules

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread Charles Rivard
@audyssey.org Sent: Tuesday, May 13, 2014 3:28 AM Subject: Re: [Audyssey] Sod walkthrough Why do you say Raul's gtc walkthru is a waste of time? I enjoyed it myself, and even if I didn't I'd explain why not just call it a waste of time, which is pretty insulting to the work Raul put on it. If your

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread Bryan Peterson
will rend thee in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Charles Rivard Sent: Tuesday, May 13, 2014 11:15 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough I totally agree. I found his recordings very entertaining. Also, I

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread Thomas Ward
Hi Ishan, In the future try and use a little constructive criticism rather than just flaming someone by saying their walkthrough etc is a waste of time. You are beginning to be a bit rude, and I'm not sure very many on this list will appreciate your negative and condescending attitude of late.

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread Bryan Peterson
in the gobberwarts with my blurglecruncheon, see if I don't! -Original Message- From: Thomas Ward Sent: Tuesday, May 13, 2014 12:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough Hi Ishan, In the future try and use a little constructive criticism rather than just

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread Lori Duncan
There was only 1 drawback to that walkthrough for me, and that was he didn't play level 9 :( Was so looking forward to hearing him bash the bosses. :) -Original Message- From: Charles Rivard Sent: Tuesday, May 13, 2014 6:15 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sod

Re: [Audyssey] Sod Walkthrough.

2014-05-13 Thread Bryan Peterson
That one's actually outdated. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles, or I will rend thee in the gobberwarts with my blurglecruncheon,

Re: [Audyssey] Sod Walkthrough.

2014-05-13 Thread ishan dhami
This walkthrough for 1.0 so If you have a problem I will sent my own. Smilee! Ishan On 5/14/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote: Hi All, Does anyone have Brian's sod walkthrough as a text file they could send to me, I want to follow along with it? If so, send it as an

Re: [Audyssey] Sod walkthrough

2014-05-13 Thread Thomas Ward
Hi Lori, While I do think that would have been interesting I'm kind of glad Raul didn't do that. The reasoning is I think he wanted to leave some surprises in the game for those who had never played before, and he wanted them to work out their own strategy for beating the bosses. In that I agree

Re: [Audyssey] Sod Walkthrough.

2014-05-13 Thread Shaun Everiss
I had a sod walkthrough back when I was able to bash my way through sod. Right now though I have lost it as I have lost a lot of things over the years. I had an old strat guide it was on audiogames.net but I have lost my coppy. It may have been from sod 1.0. At 01:18 p.m. 14/05/2014, you wrote:

Re: [Audyssey] Sod walkthrough

2014-05-12 Thread ishan dhami
Hi lio at www.asmodean.net bueller? bueller? bueller? Smilee! Ishan On 5/12/14, leo largel1...@gmail.com wrote: Where can I find a walkthrough of Sod? Thanks, Leo --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.

Re: [Audyssey] Sod walkthrough

2014-05-12 Thread Charles Rivard
You can find it on the Internet. (grin of total rottenness in fun). Give this a try: www.asmodean.net --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: leo largel1...@gmail.com To:

Re: [Audyssey] Sod walkthrough

2014-05-12 Thread Lori Duncan
To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough You can find it on the Internet. (grin of total rottenness in fun). Give this a try: www.asmodean.net --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original

Re: [Audyssey] Sod walkthrough

2014-05-12 Thread Bryan Peterson
with my blurglecruncheon, see if I don't! -Original Message- From: Lori Duncan Sent: Monday, May 12, 2014 11:33 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough I love Raul's walkthrough, it's a shame he doesn't have much time for recordings now, would love to hear

Re: [Audyssey] Sod walkthrough

2014-05-12 Thread Lori Duncan
Subject: Re: [Audyssey] Sod walkthrough Very true. I used to have a lot of those on my computer. Oh freddled gruntbuggly, thy micturations are to me as plurdled gabbleblotchits on a lurgid bee. GroupI implore thee, my foonting turlingdromes, And hooptiously drangle me with crinkly bindlewurdles

Re: [Audyssey] Sod walkthrough

2014-05-12 Thread Bryan Peterson
blurglecruncheon, see if I don't! -Original Message- From: Lori Duncan Sent: Monday, May 12, 2014 11:51 AM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough Brian, would you even consider doing audio game walkthroughs? I seriously need one of toc, my brain just isn't good

Re: [Audyssey] Sod walkthrough

2014-05-12 Thread dark
I Agree lori. I've actually got an archive of all Raul's recordings just because they're so good, it would be great to hear some more. the only one I found less useful was his lone wolf walkthrough, sinse when i tried using the depth gun like him I ended up in severe trouble spinning round

Re: [Audyssey] Sod walkthrough

2014-05-12 Thread dark
I must confess I'd appreciate some tips on Toc 2.0 myself. I managed 1.0 but I just don't get the thing about the time intervals or what units go when, which means whenever I start playing everything starts happening at once which sends things a little loopy. Beware the grue! Dark. ---

Re: [Audyssey] Sod walkthrough

2014-05-12 Thread Charles Rivard
. --- Be positive! When it comes to being defeated, if you think you're finished, you! really! are! finished! - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, May 12, 2014 12:51 PM Subject: Re: [Audyssey] Sod

Re: [Audyssey] Sod walkthrough

2014-05-12 Thread Lori Duncan
Well, if I hear how someone else plans a battle, I can work out my own way once I know what all the units stengths and weaknesses are. -Original Message- From: Charles Rivard Sent: Monday, May 12, 2014 9:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] Sod walkthrough If your

Re: [Audyssey] sod and vertual 3d

2010-11-12 Thread Ben
And you can pay 5 usa extra for the cheats (or get 2 points)... se muy imposible -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 11 November 2010 18:29 To: Gamers Discussion list Subject: Re: [Audyssey] sod

Re: [Audyssey] sod and vertual 3d

2010-11-12 Thread Thomas Ward
Hi Ben, What's impossible? If you are talking about getting the 20,000 points required to earn the cheat codes it is definitely not impossible. I have did it many times without cheats. My highest score without cheats is something like 55,000 or something like that. I probably could have scored

Re: [Audyssey] sod and vertual 3d

2010-11-12 Thread Hayden Presley
[mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Friday, November 12, 2010 11:54 AM To: Gamers Discussion list Subject: Re: [Audyssey] sod and vertual 3d Hi Ben, What's impossible? If you are talking about getting the 20,000 points required to earn the cheat codes it is definitely

Re: [Audyssey] sod and vertual 3d

2010-11-12 Thread Thomas Ward
Hi Hayden, If you take the other teleporter on level 8, the one that goes back to area 1, it just basically restarts the entire game with one huge difference. Instead of starting out with the bare minimum armour, weapons, ammo, etc all the stuff you picked up along the way carry over to the new

Re: [Audyssey] sod and vertual 3d

2010-11-12 Thread Hayden Presley
Ward Sent: Friday, November 12, 2010 6:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] sod and vertual 3d Hi Hayden, If you take the other teleporter on level 8, the one that goes back to area 1, it just basically restarts the entire game with one huge difference. Instead of starting out

Re: [Audyssey] sod and vertual 3d

2010-11-11 Thread Thomas Ward
Hi Shaun, A few comments if I may. First, if you don't have the right equipment your sound card/headphones aren't going to render the sound correctly. After all, you are trying to render a full virtual 3d audio environment with 2d only equipment. That isn't exactly going to work. Second,

Re: [Audyssey] sod and vertual 3d

2010-11-11 Thread michael barnes
hey what is this game that yall are talking about? can i get a website for this game? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the

  1   2   3   >