starting shades of doom.
-Original Message-
From: ishan dhami
Sent: Saturday, May 17, 2014 6:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod issue
Hi lori Mam
Have you put your JAWS and other screenreader in sleep mode?
Mostly people don't know the method of sleeping
Hi yes, I always unload jaws before starting shades of doom.
-Original Message-
From: ishan dhami
Sent: Saturday, May 17, 2014 6:13 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod issue
Hi lori Mam
Have you put your JAWS and other screenreader in sleep mode?
Mostly people
Hi Lori,
I have seen the problem you speak of and it is not specific to Windows
7. It has happened to me on an older Windows XP machine too. I don't
know what causes that problem so can't offer up a fix. About the only
thing I can guess here is that is some sort of buffering issue when
playing
Hi lori Mam
Have you put your JAWS and other screenreader in sleep mode?
Mostly people don't know the method of sleeping JAWS.
Here I am giving
when you open the game simply press JAWS key and f2 and choose setting center
then a search box appears and type mi that means missalinious then
press
! are! finished!
- Original Message - From: dark d...@xgam.org
To: Lindsay Cowell lindsay.cow...@virginmedia.com; Gamers
Discussion list gamers@audyssey.org
Sent: Friday, May 16, 2014 12:02 PM
Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices
Well I personally like the way that the monsters
Hi Ishan,
It was most likely done with a sound editor like Goldwave or
Soundforge. In most sound editors it is a simple matter to mix sound
effects and compile them into one sound file.
Cheers!
On 5/15/14, ishan dhami ishan1dha...@gmail.com wrote:
Thomas sir is right.
How he mix the sound of
I get that on Vista.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
Hi Lori,
While the elevator sound is playing, you are actually changing levels, which
requires the game to shut down and save your current level and start a new
one. This requires lots of disk access and if you have administrative rights
turned on then Windows itself complains to the game
Lol this might sound childish, but I like the wo sound when walking over a
corps, it sounds louder if you're walking over more than 1 corps at the same
time.
-Original Message-
From: Thomas Ward
Sent: Friday, May 16, 2014 5:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] SOD
Hi Lori,
That is a bit amusing to here the main character go woe every time
he trips over a corpes. Although, I think it would be funnier if he
made some comment like gross, sick, or nasty when he steps on or
into a dead body.
Cheers!
On 5/16/14, Lori Duncan lori_dunca...@hotmail.com wrote:
, you wrote:
I wonder what the old sod was like to play, I don't think it had the grenades.
-Original Message- From: Shaun Everiss
Sent: Wednesday, May 14, 2014 4:14 AM
To: Lindsay Cowell ; Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
I had a sod walkthrough back when I
blurglecruncheon, see if I
don't!
-Original Message-
From: Thomas Ward
Sent: Thursday, May 15, 2014 10:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] SOD voices
Hi Lori,
Yes, precisely. The turret guns are a machine and they explode when
you destroy them. Therefore there is no corpse
over the same spots.
-original message-
Subject: Re: [Audyssey] SOD voices
From: Lori Duncan lori_dunca...@hotmail.com
Date: 16/05/2014 8:18 am
Lol this might sound childish, but I like the wo sound when walking over a
corps, it sounds louder if you're walking over more than 1 corps at the same
Or a fizzing sparking sound as it short-circuts
-Original Message-
From: Bryan Peterson
Sent: Friday, May 16, 2014 11:45 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] SOD voices
At most there would be shrapnel.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled
Or maybe he could throw up when walking into a blob's corps.
-Original Message-
From: Thomas Ward
Sent: Friday, May 16, 2014 8:37 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] SOD voices
Hi Lori,
That is a bit amusing to here the main character go woe every time
he trips over
Well I personally like the way that the monsters are comparatively few but
tough to take out rather than being swarms of things you can just moe down.
That being said I do wish there was a greater variety of monsters in the
game, sinse it gets quite dull just seeing yet another mutant human or
Message -
From: dark d...@xgam.org
To: Lindsay Cowell lindsay.cow...@virginmedia.com; Gamers Discussion
list gamers@audyssey.org
Sent: Friday, May 16, 2014 12:02 PM
Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices
Well I personally like the way that the monsters are comparatively few
Hi,
Oh, definitely. there probably would be shrapnel, but I guess David
Greenwood didn't want to include it in SOD.
Cheers!
On 5/16/14, Bryan Peterson bpeterson2...@cableone.net wrote:
At most there would be shrapnel.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled
!
-Original Message-
From: Thomas Ward
Sent: Friday, May 16, 2014 1:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] SOD voices
Hi,
Oh, definitely. there probably would be shrapnel, but I guess David
Greenwood didn't want to include it in SOD.
Cheers!
On 5/16/14, Bryan Peterson
could increase the experience level automatically.
- Original Message -
From: Charles Rivard wee1s...@fidnet.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 16, 2014 2:11 PM
Subject: Re: [Audyssey] SOD Monsters. Was Re: SOD voices
What would be cool
: Wednesday, May 14, 2014 6:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
In fact, I think he stated this during a part of the walk through, if I
remember correctly. I haven't listened to his recordings in a long time.
---
Be positive! When it comes to being
Subject: Re: [Audyssey] SOD voices
Hi,
Oh, definitely. there probably would be shrapnel, but I guess David
Greenwood didn't want to include it in SOD.
Cheers!
On 5/16/14, Bryan Peterson bpeterson2...@cableone.net wrote:
At most there would be shrapnel.
Oh freddled gruntbuggly,
thy
Hi Ishan,
The Shades of Doom manual doesn't say. I'd say you would have to ask
David Greenwood who voiced the laugh of the insane scientist in the
game.
Cheers!
On 5/16/14, ishan dhami ishan1dha...@gmail.com wrote:
Hi Who made the voice of scientist?
He is very annoying
O dood what a roar!
Hi Phil.
I think Charlse was actually suggesting newer monster types on higher
difficulty levels, so that players on higher difficulty get to experience
different elements in the game rather than just faster, tougher and more
plentiful monsters.
I admit myself this is a nice idea, and
in the gobberwarts with my blurglecruncheon, see if I
don't!
-Original Message-
From: ishan dhami
Sent: Wednesday, May 14, 2014 11:36 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
the only harm of coffee machine is that when you drank a lot of coffee
and then back
Sound effects CD's would be my guess.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my
with my blurglecruncheon, see if I
don't!
-Original Message-
From: Thomas Ward
Sent: Wednesday, May 14, 2014 11:18 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] SOD voices
Hello Ishan,
Do you mean sounds? The temporal disturbances, blobs, and bosses don't
have any voices. Only
I wonder if the humans were an actually human voice slowed down. Maybe
those turretguns screams are the sounds of David getting frustrated with
coding. :)
-Original Message-
From: Bryan Peterson
Sent: Thursday, May 15, 2014 12:35 PM
To: gamers@audyssey.org
Subject: Re: [Audyssey
To: Gamers Discussion list
Subject: Re: [Audyssey] SOD voices
I wonder if the humans were an actually human voice slowed down. Maybe
those turretguns screams are the sounds of David getting frustrated with
coding. :)
-Original Message-
From: Bryan Peterson
Sent: Thursday, May 15, 2014 12:35
Hi Lori,
I am pretty sure the mutant humans were basically a human voice slowed
down to get that particular moaning sound. A lot of zombie effects are
created that way. In Mysteries of the Ancients the zombies are
basically just some guys doing ooh, ah, and growning, and they
were slowed down in
Ah, is that why the turret guns don't have corpses, they'd shoot at you, but
didn't leave bodies or guns behind when killed.
-Original Message-
From: Bryan Peterson
Sent: Thursday, May 15, 2014 5:33 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] SOD voices
The turret guns
turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
-Original Message-
From: Lori Duncan
Sent: Thursday, May 15, 2014 10:52 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] SOD voices
Hi Lori,
Yes, precisely. The turret guns are a machine and they explode when
you destroy them. Therefore there is no corpse to leave behind.
Cheers!
On 5/15/14, Lori Duncan lori_dunca...@hotmail.com wrote:
Ah, is that why the turret guns don't have corpses, they'd shoot at you, but
didn't
I wonder what the old sod was like to play, I don't think it had the
grenades.
-Original Message-
From: Shaun Everiss
Sent: Wednesday, May 14, 2014 4:14 AM
To: Lindsay Cowell ; Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
I had a sod walkthrough back when I
AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
Hi Lori,
While I do think that would have been interesting I'm kind of glad
Raul didn't do that. The reasoning is I think he wanted to leave some
surprises in the game for those who had never played before, and he
wanted them
I agree Lori.
While I can understand why he didn't show people the bosses, if you've
already finished the game it would be nice to hear how he handles the end.
All the best,
Dark.
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
Hi Lindsay.
If you go to the audiogames.net forum, (currently att
http://audiogamesforum.captivatingsound.com/ you will find a section called
the articles room
this exists precisely for walkthroughs and other game articles to be
rpeserved. Bryan's walkthroughs can all be found there,
I bought Shades literally two weeks before the 1.2 upgrade, so I do remember
some of the changes.
It didn't have grenades or the bare fists weapon, and level 9 was apparently
different though I only finished the game after the upgrade. I also believe
there were some fairly major internal
.
Beware the grue!
Dark.
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 14, 2014 9:46 AM
Subject: Re: [Audyssey] Sod walkthrough
Hi Thomas, I agree, I was just enjoying the walkthrough so much
: Wed, 14 May 2014 09:45:00 +0100
Subject: Re: [Audyssey] Sod Walkthrough.
I wonder what the old sod was like to play, I don't think it had the
grenades.
-Original Message-
From: Shaun Everiss
Sent: Wednesday, May 14, 2014 4:14 AM
To: Lindsay Cowell ; Gamers Discussion list
Subject: Re
in the gobberwarts with my blurglecruncheon, see if I
don't!
-Original Message-
From: Lori Duncan
Sent: Wednesday, May 14, 2014 2:45 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
I wonder what the old sod was like to play, I don't think it had the
grenades.
-Original
don't!
-Original Message-
From: dark
Sent: Wednesday, May 14, 2014 3:35 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
If I remember rightly, f10 will tell you the messages you have created which
give you the data wafer sequence, so it's not a problem shutting down
Hi Lori,
Basically, Shades of Doom 1.0 was fairly similar to 1.2, but you are
correct about the grenades. There were no bio grenades, and it was
possible to destroy the temporal disturbances with proximity blast
mines or with guns. Also the Boss was the only enemy in area 9 where
the new area 9
Hi Dark,
Yeah, area 9, AKA level 9, was really different in 1.0. When you
teleported in to area 9 you went through a stone door and the only
enemy to fight was the Boss, but he was harder to kill or get rid of.
There were no mutant humans, cyborgs, or any of the other monsters on
level 9. You
in the gobberwarts with my blurglecruncheon, see if I
don't!
-Original Message-
From: Thomas Ward
Sent: Wednesday, May 14, 2014 9:21 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
Hi Lori,
Basically, Shades of Doom 1.0 was fairly similar to 1.2, but you are
correct
,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
-Original Message-
From: Thomas Ward
Sent: Wednesday, May 14, 2014 9:26 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
Hi Dark,
Yeah, area 9, AKA level 9, was really different in 1.0
Hi Lori,
You don't have to memorize them. If you found all the messages you can
press a hot key, I think it is f8, and the game will tell you what
order they go in. Its random from game to game so that command comes
in handy. Either that or you can write them down in Windows Notepad
and look them
Hi Bryan,
Yeah, I forgot about the missing message on level 7. I think that was
a mistake when version 1.0 was released, but it did make the game more
challenging as that always meant the player had to guess what the
seventh data wafer should be in the Experiment Control Box.
Cheers!
On
list
Subject: Re: [Audyssey] Sod walkthrough
If I remember rightly, f10 will tell you the messages you have created
which
give you the data wafer sequence, so it's not a problem shutting down the
experiment, though I do admit it's been a very long time indeed sinse I
last
played Shades of doom
Message-
From: Lori Duncan
Sent: Wednesday, May 14, 2014 2:45 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
I wonder what the old sod was like to play, I don't think it had the
grenades.
-Original Message-
From: Shaun Everiss
Sent: Wednesday, May 14
don't!
-Original Message-
From: ishan dhami
Sent: Wednesday, May 14, 2014 9:20 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
grenades and fists are not there
Why you forget the auto healing feature?
This feature is a good even the master piece of the game.
STD
Hello Ishan,
Actually, in version 1.0 it was possible to destroy the temporal
disturbance with a mine. You can't do that in version 1.2 though.
As for automatic healing you are right. It was not present in 1.0, but
is present in 1.2. I really like that feature although I think it
makes the game
@audyssey.org
Sent: Wednesday, May 14, 2014 3:23 PM
Subject: Re: [Audyssey] Sod walkthrough
It's actually F8.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly
, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
-Original Message-
From: Thomas Ward
Sent: Wednesday, May 14, 2014 10:27 AM
To: Gamers Discussion list
Subject: Re: [Audyssey
thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 14, 2014 5:27 PM
Subject: Re: [Audyssey] Sod Walkthrough.
Hello Ishan,
Actually, in version 1.0 it was possible to destroy the temporal
disturbance with a mine. You can't do that in version 1.2 though
Hi Bryan,
Not as long as you might think. The trick is not to let your health
drop too far down in the first place. If you are only slightly injured
it may only take a minute or so to let your body heal back to 100%. I
agree for serious injuries a med kit is pretty much the best way to
get
,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
-Original Message-
From: dark
Sent: Wednesday, May 14, 2014 10:41 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
Personally i rather like
Hi Dark,
Know what you mean. I use to be super careful about where and when I
used a med kit in version 1.0 because I didn't' want to run out before
the end of the game. I remember on the higher difficulty levels I
would barely come out of the game alive with only one or two med kits
in reserve
blurglecruncheon, see if I
don't!
-Original Message-
From: Thomas Ward
Sent: Wednesday, May 14, 2014 10:50 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
Hi Dark,
Know what you mean. I use to be super careful about where and when I
used a med kit in version 1.0
use the
medkits for immergency battlefield healing.
Beware the grue!
Drk.
- Original Message -
From: Bryan Peterson bpeterson2...@cableone.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, May 14, 2014 5:49 PM
Subject: Re: [Audyssey] Sod Walkthrough.
Or make them so
Good idea Dark, so long as it's not like those station things in
Terraformas, those were a pain lol.
-Original Message-
From: dark
Sent: Wednesday, May 14, 2014 9:53 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
I like the timed recharge idea, but for static
Wel Lori, actually I was! thinking something like the stations in
terraformers, however bare in mind the reasons they were a pain.
Firstly in terraformers you constantly lost life, meaning you kept having to
toddle to the recharge station and that there was one nearly every room. In
a game
: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 13, 2014 11:16 PM
Subject: Re: [Audyssey] Sod walkthrough
Hi Lori,
While I do think that would have been interesting I'm kind of glad
Raul didn't do that. The reasoning is I think he wanted
with my blurglecruncheon, see if I
don't!
-Original Message-
From: Charles Rivard
Sent: Wednesday, May 14, 2014 6:12 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
In fact, I think he stated this during a part of the walk through, if I
remember correctly. I haven't
Discussion list
Subject: Re: [Audyssey] Sod Walkthrough.
Hi Dark,
Know what you mean. I use to be super careful about where and when I
used a med kit in version 1.0 because I didn't' want to run out before
the end of the game. I remember on the higher difficulty levels I
would barely come out
Hello Ishan,
Do you mean sounds? The temporal disturbances, blobs, and bosses don't
have any voices. Only sounds.
Cheers!
On 5/14/14, ishan dhami ishan1dha...@gmail.com wrote:
Hi How david greenwood sir get SOD Voices? specially MR disturbance
and blob and bosses.
O dood don't be rude!
we are due for an upgrade.
the game as well as a lot of stuf that use the old 3dfx in win xp are
broken on win7.
I have fiddled in my line of testing with the 3d fx you can et in 7
with stuff like open al and it really does sound realistic.
If you are being chaced by something behind then it
work out my own way
once I know what all the units stengths and weaknesses are.
-Original Message-
From: Charles Rivard
Sent: Monday, May 12, 2014 9:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
If your mind isn't strategically oriented, I doubt that a walk
I disagree charlse at least as regards shades of doom, sinse though the game
can be played with stratogy and forthought, it's also possible to get
through (as the manual says), with a quick ear and good coorindation, thus
learning a few basic rules and applying them might help a great deal,
Why do you say Raul's gtc walkthru is a waste of time?
I enjoyed it myself, and even if I didn't I'd explain why not just call it a
waste of time, which is pretty insulting to the work Raul put on it.
If your going to say things like that you should really explain why,
otherwise use just
Couldn't agree more dark, seems like anyone who calls such good recordings a
waste of time is either just out to cause trouble, or is never happy.
-Original Message-
From: dark
Sent: Tuesday, May 13, 2014 9:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
Why
Discussion list gamers@audyssey.org
Subject: Re: [Audyssey] Sod walkthrough
Hi gmagames have two tutorials of toc.
Apply new keystrokes and new things with the basses of these.
as far as rauls walkthrough his GTC Walkthrough is wastage of time.
Smilee!
Ishan
On 5/13/14, Lori Duncan lori_dunca
burt
Sent: Tuesday, May 13, 2014 7:41 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
I'm sorry to say but that's destructive criticism. If you let us know what
the problem is that you have with it, it would be more helpful.
Amanda
Subject: Re: [Audyssey] Sod walkthrough
I disagree charlse at least as regards shades of doom, sinse though the
game can be played with stratogy and forthought, it's also possible to get
through (as the manual says), with a quick ear and good coorindation, thus
learning a few basic rules
@audyssey.org
Sent: Tuesday, May 13, 2014 3:28 AM
Subject: Re: [Audyssey] Sod walkthrough
Why do you say Raul's gtc walkthru is a waste of time?
I enjoyed it myself, and even if I didn't I'd explain why not just call it
a waste of time, which is pretty insulting to the work Raul put on it.
If your
will rend thee in the gobberwarts with my blurglecruncheon, see if I
don't!
-Original Message-
From: Charles Rivard
Sent: Tuesday, May 13, 2014 11:15 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
I totally agree. I found his recordings very entertaining. Also, I
Hi Ishan,
In the future try and use a little constructive criticism rather than
just flaming someone by saying their walkthrough etc is a waste of
time. You are beginning to be a bit rude, and I'm not sure very many
on this list will appreciate your negative and condescending attitude
of late.
in the gobberwarts with my blurglecruncheon, see if I
don't!
-Original Message-
From: Thomas Ward
Sent: Tuesday, May 13, 2014 12:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
Hi Ishan,
In the future try and use a little constructive criticism rather than
just
There was only 1 drawback to that walkthrough for me, and that was he didn't
play level 9 :( Was so looking forward to hearing him bash the bosses. :)
-Original Message-
From: Charles Rivard
Sent: Tuesday, May 13, 2014 6:15 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod
That one's actually outdated.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles,
or I will rend thee in the gobberwarts with my blurglecruncheon,
This walkthrough for 1.0 so If you have a problem I will sent my own.
Smilee!
Ishan
On 5/14/14, Lindsay Cowell lindsay.cow...@virginmedia.com wrote:
Hi All,
Does anyone have Brian's sod walkthrough as a text file they could send to
me, I want to follow along with it? If so, send it as an
Hi Lori,
While I do think that would have been interesting I'm kind of glad
Raul didn't do that. The reasoning is I think he wanted to leave some
surprises in the game for those who had never played before, and he
wanted them to work out their own strategy for beating the bosses. In
that I agree
I had a sod walkthrough back when I was able to bash my way through sod.
Right now though I have lost it as I have lost a lot of things over the years.
I had an old strat guide it was on audiogames.net but I have lost my coppy.
It may have been from sod 1.0.
At 01:18 p.m. 14/05/2014, you wrote:
Hi lio
at www.asmodean.net
bueller? bueller? bueller?
Smilee!
Ishan
On 5/12/14, leo largel1...@gmail.com wrote:
Where can I find a walkthrough of Sod? Thanks, Leo
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can find it on the Internet. (grin of total rottenness in fun). Give
this a try:
www.asmodean.net
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: leo largel1...@gmail.com
To:
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
You can find it on the Internet. (grin of total rottenness in fun). Give
this a try:
www.asmodean.net
---
Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original
with my blurglecruncheon, see if I
don't!
-Original Message-
From: Lori Duncan
Sent: Monday, May 12, 2014 11:33 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
I love Raul's walkthrough, it's a shame he doesn't have much time for
recordings now, would love to hear
Subject: Re: [Audyssey] Sod walkthrough
Very true. I used to have a lot of those on my computer.
Oh freddled gruntbuggly,
thy micturations are to me
as plurdled gabbleblotchits on a lurgid bee.
GroupI implore thee, my foonting turlingdromes,
And hooptiously drangle me with crinkly bindlewurdles
blurglecruncheon, see if I
don't!
-Original Message-
From: Lori Duncan
Sent: Monday, May 12, 2014 11:51 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
Brian, would you even consider doing audio game walkthroughs? I seriously
need one of toc, my brain just isn't good
I Agree lori.
I've actually got an archive of all Raul's recordings just because they're
so good, it would be great to hear some more.
the only one I found less useful was his lone wolf walkthrough, sinse when i
tried using the depth gun like him I ended up in severe trouble spinning
round
I must confess I'd appreciate some tips on Toc 2.0 myself.
I managed 1.0 but I just don't get the thing about the time intervals or
what units go when, which means whenever I start playing everything starts
happening at once which sends things a little loopy.
Beware the grue!
Dark.
---
.
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Be positive! When it comes to being defeated, if you think you're finished,
you! really! are! finished!
- Original Message -
From: Lori Duncan lori_dunca...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 12, 2014 12:51 PM
Subject: Re: [Audyssey] Sod
Well, if I hear how someone else plans a battle, I can work out my own way
once I know what all the units stengths and weaknesses are.
-Original Message-
From: Charles Rivard
Sent: Monday, May 12, 2014 9:31 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Sod walkthrough
If your
And you can pay 5 usa extra for the cheats (or get 2 points)... se muy
imposible
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 11 November 2010 18:29
To: Gamers Discussion list
Subject: Re: [Audyssey] sod
Hi Ben,
What's impossible? If you are talking about getting the 20,000 points
required to earn the cheat codes it is definitely not impossible. I
have did it many times without cheats. My highest score without cheats
is something like 55,000 or something like that. I probably could have
scored
[mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Friday, November 12, 2010 11:54 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] sod and vertual 3d
Hi Ben,
What's impossible? If you are talking about getting the 20,000 points
required to earn the cheat codes it is definitely
Hi Hayden,
If you take the other teleporter on level 8, the one that goes back to
area 1, it just basically restarts the entire game with one huge
difference. Instead of starting out with the bare minimum armour,
weapons, ammo, etc all the stuff you picked up along the way carry
over to the new
Ward
Sent: Friday, November 12, 2010 6:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] sod and vertual 3d
Hi Hayden,
If you take the other teleporter on level 8, the one that goes back to
area 1, it just basically restarts the entire game with one huge
difference. Instead of starting out
Hi Shaun,
A few comments if I may.
First, if you don't have the right equipment your sound
card/headphones aren't going to render the sound correctly. After all,
you are trying to render a full virtual 3d audio environment with 2d
only equipment. That isn't exactly going to work.
Second,
hey what is this game that yall are talking about? can i get a website
for this game?
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