Re: [Audyssey] unlocking jobs was entombed shops
Hi, It's available out of the box. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of James Howard Sent: Sunday, March 28, 2010 12:59 AM To: Gamers Discussion list Subject: Re: [Audyssey] unlocking jobs was entombed shops I'm curious about the shaman job, how do you actualy get it, sense we're on the topics of jobs and such. On 3/27/10, Richard Sherman squir...@gmail.com wrote: Hi, possible spoilers ahead. proceed at your own risk. s p o i l e r s p a c e now that that is over. I believe that you need to combine thief and wanderer. But don't quote me. I don't believe it matters what order they are in. But to get the most bang for your buck, choose thief first. And I believe it must be your main character to do this, not a rescued one. i still have to unlock this one. If I am wrong, i hope that those who do know will correct me. Rich - Original Message - From: Hayden Presley Sent: Saturday, March 27, 2010 4:52 PM Hi, Which card gives you the Adventrer job? Oops, should I say, which two jobs give you the card? Best Regards, Hayden --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] star wars games
That might work... Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: Saturday, March 27, 2010 10:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] star wars games Something to do with flat, since it's largely a desert planet, so, maybe FlatTooWind? Original name is Tatooine FWIW, but gets pronounced sort of like TattooWeen - could also go for something like TattooWean - as in getting off tattoo fixation...? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 28, 2010 5:15 AM Subject: Re: [Audyssey] star wars games Can anyone think of one for the planet of Tadooine? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, March 27, 2010 7:25 PM To: Gamers Discussion list Subject: Re: [Audyssey] star wars games And don't forget your other pal, the famous adventurer and owner of the ship, stan loner, with his alien companion chewing tobacca! You meet the two of them in a run down club in the city of litchin miserly where they own a lot of money to the notorious gangster, baja the shack! Will you be able to save the galaxy, learn the powers of a red eye paladin without giving in to the black side of the pressure? - find out in the new game which is Sun battles! episode 4 old dispare! lol, couldn't resist it! Beware the Grue! dark. - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 27, 2010 8:26 PM Subject: Re: [Audyssey] star wars games Hi Thomas, So you could make a Star Wars like game, having the main character named Mock RyeWalker? Fighting with Sonic sabers? Finding Princess Mynah? Blowing up the Death Bar? And flying in the Millennium Turkey with a giant harry Cookie? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4978 (20100326) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4978 (20100326) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for a checker game
Hi Andrew, To my knowledge there is no such accessible game. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of 89434 Sent: Sunday, March 28, 2010 12:38 AM To: gamers@audyssey.org Subject: [Audyssey] looking for a checker game High to the list. I am still looking for a checker game to play on the computer and against the computer.Where can I get a checker game to play on the computer? Hoping to here from some one on the list about finding a checker game to play on the computer. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] looking for a checker game
Not sure how perfect this one is, but on this page, you can find a download for accessible checkers: http://wareseeker.com/free-accessible/ Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: 89434 89...@att.net To: gamers@audyssey.org Sent: Sunday, March 28, 2010 7:38 AM Subject: [Audyssey] looking for a checker game High to the list. I am still looking for a checker game to play on the computer and against the computer.Where can I get a checker game to play on the computer? Hoping to here from some one on the list about finding a checker game to play on the computer. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4978 (20100326) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4978 (20100326) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] entombed problem
I was able to use it when I rescued a thief. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Saturday, March 27, 2010 8:07 PM Subject: Re: [Audyssey] entombed problem Hi, The trickster is a job you can use? Hmmm...how do you unlock that one? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Bryan Peterson Sent: Saturday, March 27, 2010 6:19 AM To: Gamers Discussion list Subject: Re: [Audyssey] entombed problem Like a lot of jobs the Shaman's only available to certain races, usually monsters. Homer: Hey, uh, could you go across the street and get me a slice of pizza? Vender: No pizza. Only Khlav Kalash. - Original Message - From: Jess Varnell rory0...@yahoo.com To: Gamers@audyssey.org Sent: Saturday, March 27, 2010 4:43 AM Subject: [Audyssey] entombed problem Hi list. First of all, how do you unlock the trickster job? And why isn't the version 1.01 on the web site? I stumbled on it by mistake looking at posts from the discussion group. One more question. Do you have to unlock the shaman job, because it isn't in the choices. Thanks for all your help. Jess --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] another rock band song on sendspace. down with the sickness. expert guitar.
Nice job man. Not sure exactly from listening to it what you were missing in the mid section but it might help you to know that when it goes back into the chords (underneath the no mommy lyrics) they're playing 2 bars of 4 followed by a bar of 6 if memory serves. Silly phrasing. On 3/27/10, Yohandy yohand...@gmail.com wrote: Again, sorry for the horrible quality! Here it is http://www.sendspace.com/file/kr4xan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] FWD: National Postal Museum seeks Blind and Visually Impaired volunteers.
Currently, the Smithsonian National Postal Museum is working on a flash-based project. The museum has a center called the Ford Education Center (FEC) which has 5 touch screen computers and they offer cool content such as games, maps, informative tidbits about stamps and the postal operations all in flash program. The content in the touch screen computers are not accessible to visitors outside of the museum and we're currently working on making the games available on our website. What we would love to do is to have you and some of your colleagues who are blind or have low vision to test out our flash games to make sure they are accessible. We want to see if the audio-descriptive tags work and if they are FUN, and to see if you were able to cle arly understand the games in order to play them. The games we offer at the FEC are the following: matching games, sorting the mail game, and stamp collecting games. Would you be interested? Would you have friends and/or colleagues who would be interested in participating? Basically our plan is to work on one game at a time. The first is the Sorting the Mail game (this is where you move mail into boxes categorized by city). Then we'll have a core group of people who are blind/have low vision to come in and test out the games and give us feedback. If the game is successful, we'll move forward with the next game and the process starts again. I haven't set a date as to when the testing would begin, but I'll know more information once I talk to our contractor. If you want more information about the Ford Education Center, we have a bit of commen tary in this link: http://www.postalmuseum.si.edu/museum/1n_FEC.html Please let me know if you have any questions or if you need me to clarify anything. Otherwise, please email me at jacqu...@si.edu to inform me of your interest by COB April 16th (Friday). Thank you so much! Tabitha Jacques Jim Check my web site for my free blind accessible pc dos and windows games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] entombed shops
Its the theeth wonderer. Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any saught of game? Do you need to ask questions about bying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 28, 2010 12:52 AM Subject: Re: [Audyssey] entombed shops Hi, Which card gives you the Adventrer job? Oops, should I say, which two jobs give you the card? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Richard Sherman Sent: Saturday, March 27, 2010 4:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] entombed shops Hi, Didn't notice that until you mentioned it. my theory is that when Jason released the limit of things the general store in twilight town could buy, he probably felt it was not necessary for the occasional store on various floors. As for finding secrets, that is a secret. hehehe Actually, there are two ways to find secret rooms. One, use a find secrets scroll. It will give you course directions to the secret room. If you lose your way, press control slash to repeat directions from where you are, to the secret room. Secondly, the Z key can be used to find secret rooms. just press the Z key, and if you are directly near a secret room, a special sound will play, and a door will become available. * note 1: many secret rooms contain locked chests. Unless you have a thief, you cannot get the items inside. * note 2: When you leave the floor, by going up or down stairs, the floor is wiped clean. This means even the secret rooms. Both these items have been discussed on the entombed discussion list. Most feel that there should be a way to open locked chests without a thief. and the secret rooms should be off limits to the scavengers who wipe the floor clean when you go up or down stairs. This way you can return with a locate secrets scroll if you wish. As for unlockables, there are currently 4 of them. Druid, adventurer, goblin, and fortune teller. The crystal card, which unlocks the fortune teller, is only after you complete the game. The goblin card, which unlocks the goblin race, just appears randomly through out the game. The other two are mixes of two special jobs. Need further help on this. just write. HTH. The Shermanator - Original Message - From: Jess Varnell Sent: Saturday, March 27, 2010 1:12 PM Hi list. What happened to the shop on the second floor in version 1.00? It isn't in version 1.01. And, how do you find secrets and secret shops? Thanks. Jess p.s. Is there any jobs you can unlock besides the druid one? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the
[Audyssey] BGT question regarding handles.
Hi, I know this is a dumb question, but I don't really understand the point of handles or why I would need them. I mean, sound@ monster and sound monster, for instance. What's the difference between them? Why would I need handles? What's the point of them? Thanks for your help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT question regarding handles.
Hi Andy, I am not sure in this case but in general a sound handle is used to control a sound that is playing. You could have a looping sound that is playing over and over with a handle such as a car engine sound.So if the car was stopped or blown up you would need something to tell the game to stop looping the sound and that is the handle. - Original Message - From: Andy musicproa...@gmail.com To: gamers@audyssey.org Sent: Sunday, March 28, 2010 10:12 AM Subject: [Audyssey] BGT question regarding handles. Hi, I know this is a dumb question, but I don't really understand the point of handles or why I would need them. I mean, sound@ monster and sound monster, for instance. What's the difference between them? Why would I need handles? What's the point of them? Thanks for your help. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. No virus found in this incoming message. Checked by AVG - www.avg.com Version: 9.0.791 / Virus Database: 271.1.1/2775 - Release Date: 03/28/10 02:32:00 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT Error: Expected expression value
Hello. I'm very impressed with BGT. I'm trying to make my own guess the number game, just to try and get familiar with the sintax. I can't figure out what I'm missing. I've looked at the examples in the tutorial, and downloaded all of the examples from the web. The error is below, follloed by my simple attempt. Thanks for any help. Line: 5 (26) Error: Expected expression value void main() { alert(Number Guesser,Try to guess my number. I'll let you know if you're too high, or too low. Make your guesses between numbers 1, and 10. Have fun!); int number=random(1, 10); while (guess =number or = number) { int guess = input_box(Guess,What's your guess?); if (guess == number) { input_box(You Won!,You guessed my number!); } else { alert(Your Guess,Your guess was +guess+.); } } } --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Entombed wow I love it!
Hi, Just to say that I bought this wonderful game and I can't stop playing it! All I can say is that I really love it! It's 40 bucks of anybody's money well spent! Jason you've done an absolutely wonderful job with this! I do hope you keep developing this game as it's really cool! Is every floor a single level? So I'm assuming that there's 25 floors to complete the game? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] blindgamers forum
I totally agree with this being honest. I'm on so many different mailing lists and you know what web based forums really aren't that difficult to use. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of James Dietz Sent: 24 March 2010 15:25 To: Gamers Discussion list Subject: [Audyssey] blindgamers forum There has been a lot of list traffic lately, much of which consists of short messages followed by more short messages answering the simple questions asked in the original short messages (read the documentation, stop asking inane questions and look something up for yourself for once, etc). How about a forum? Here are some key benefits: - We'd all have less clutter in our inboxes. - Message length, quotation and other list requirements would no longer be an issue - Accounts can be locked, possibly liimiting spoofing and other internet garbage - Some forums have mailing-list interfaces allowing those who wish to follow (and possibly respond to) traffic to do so through email. Let's do it! To put it bluntly I'm sick of mailing lists. Let's take the blindgamers discussion group into the 21st freakin' century. Thoughts? Feel free to be less biased and/or inflamatory than I am. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] how does following work in time of conflict?
Units which are following will move towards the leading unit until they are about two cells away and then they try to maintain that distance. If you daisy chain the convoy, that is d follows c which follows b which follows A, makes for a long wagon train of a convoy, but if you convoy them in a triangle fashion, that is unit B and C follow unit A, while Unit D and E follows B, and G and H follows unit C, the convoy is much tighter and easier to defend. Sometimes it is just as good to have all the ships in a convoy just following one lead unit. They tend to clump up, but its workable. The lead unit reduces its speed to the slowest unit in the convoy. The exception is when units slow down do to damage, they will most likely be left behind. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 2:27 PM Subject: [Audyssey] how does following work in time of conflict? Well, suject says it, how does this work? Does that mean the units following will move when the head unit is moving, or that they'll attempt to go towards the head unit? What happens if they travel at different speed? No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and fangs, eyes ablaze... The hunt has begun. -Haiku by Johnny Tai - Original Message - From: David Greenwood davidgreenw...@rogers.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, March 22, 2010 2:52 AM Subject: Re: [Audyssey] time of conflict thoughts and questions Yes, I think it is called luck. lol. Regards, David greenwooddavidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: Liam Erven liamer...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, March 21, 2010 11:19 PM Subject: Re: [Audyssey] time of conflict thoughts and questions I have never been able to attack infantry with fighters. they always, always get shot down. am I missing something possibly? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Sunday, March 21, 2010 10:13 PM To: Gamers Discussion list Subject: Re: [Audyssey] time of conflict thoughts and questions Fighters are pretty good against enemy ships, and if you have many, you can use them to disrupt enemy offensive by attacking enemy infantry, but I agree their not the best offensive unit, and certainly not as good as they should be against enemy infantry, hence my desire for a bomber plane.; Btw, I've not found the fuel thing to be a problem, sinse when set to roaming, fighters will come back automatically, and otherwise you can just press H on them to bring them home to refuel. Generally if I have fighters I just leave them roaming as scouts unless I really need an attack somewhere and have many to spare, such as an enemy troop transport in the middle of the sea, or the enemy moving infantry towards a city when i've got a beachhead on their land, though once again, I'd really like to see a bomber to do this more efficiently, though with decreased speed and fuel range as a balance. Beware the grue! Dark. - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 21, 2010 11:43 PM Subject: Re: [Audyssey] time of conflict thoughts and questions The only part of the game I find really annoying thus far is the fighter unit. They take awhile to build, take more managing than the rest, and they don't really do much cept for getting shot down all the time lol. Granted they're nice to scout with, but even then, if you don't keep them near your cities, they go bye-bye either by out of fuel or by enemy hands. My current game got like 20 fighters on my side, and most I do with them is to keep them out of the ways of others. No one ever kicked ass by saying I can't. Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private, one on one self defense training- call or email to book your appointment today! johnnyti...@shaw.ca 1-604-275-2795 Listen to, or buy our music at: http://www.musicsubmit.com/thecat http://www.cdbaby.com/thecat http://www.mynoisyplanet.com/TheCAT. http://www.rhythmqwest.com/TheCat http://www.cdbaby.com/thecat2 The king who stands poised With claws and
[Audyssey] A question of real-time
Wow! I love these types of discussions. I'll just start by playing the devil's advocate and say that there is no such thing as a true real-time strategy or real-time any other type of game on the computer. To me, real-time game play is where the time frames are infinitely small and the moving playing pieces only have an exact position for that infinitely small time frame. Okay, I'm playing with semantics here, but bear with me for a bit. For example, GMA Tank Commander and Shades of Doom are described as real-time , but the fact of the matter is that they just make their moves every 0 .2 of a second, rather than every minute or so. It uses a continuous position though. That is, your tank could be located at x 1.235456 and Y 4.56754 rather than x 1, y 4. two. It has been a long time so forgive me if I am wrong here, but if I recall Sound-RTS works on a non-continuous grid. That is the environment is like a chess board, rather than a pin point position on a table top. When a unit moves from cell D3 to D4, that is quite a leap. In a true real time game there would be a gradual movement from one cell to another with an infinite spectrum of positions where the playing piece has been located between these locations. Don't get me wrong, there is absolutely nothing wrong with this. Matter of fact, due to the nature of the game, it is probably the best way to do it, as I decided with TOC. Although I wouldn't agree with this point very strongly, it could be argued that TOC is real time. The time frames are just bigger. The computer appears to move and then you move, but what really is happening is that the computer can control and move all of its units in a second or two, while you may take a minute or more. I actually tried spacing out the computers moves over a wider period of time so you could be attacked at any moment, but after trying it, it didn't seem to add anything to the game, and it really did mess up entering operators and reviewing situations. Try this with TOC. You will need someone sighted for this. Create two or three units and change your city's production so that it won't produce anything for a while. Make sure the visual map is on. Now set an operator on the two or three units so they are moving directly into the enemy units. You will see the units moving continuously across the map with an occasional battle with the enemy. Sure looks like real-time. *grin* In any event, I am currently prototyping multi-user game play and in this type of game play you won't be waiting for anyone to make his or her turn. You will be constantly commanding your units. When it is released I may market it as real-time, but we all know better. *smile* Just in case someone takes umbrage with any comments I've made here, please realize I'm probably only half serious. Regards, David Greenwood davidgreenw...@gmagames.com http://www.GMAGames.com - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 25, 2010 2:18 AM Subject: Re: [Audyssey] Time of Conflict from GMA games. Well, like said, 'simple' answer - idea being that while know what you mean, I still think it's more or less a similar game type - either sort of turn based, or fully real time. Suppose similar to either playing something like chess with a turn timer clock, or just having to wait for the other player to make up his mind - some guys still play chess remotely via emailing each other. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, March 25, 2010 5:29 AM Subject: Re: [Audyssey] Time of Conflict from GMA games. Hi, Real Time strategy? Not exactly. A Real Time Strategy game does not wait for you to make a move. Sound RTS is a real time strategy d=because every second of the game is spent. In Time of Conflict, there is an interval before anything happens. Granted, your infantry can take a city immediately, but that's about it. You have to wait for time to advance. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: Wednesday, March 24, 2010 1:05 PM To: Gamers Discussion list Subject: Re: [Audyssey] Time of Conflict from GMA games. Yes, simple answer is it's also a form of real-time strategy game. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: nicol 0722001...@vodamail.co.za To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, March 24, 2010 7:34 PM Subject: Re: [Audyssey] Time of Conflict from GMA games. HI phil Is toc similar to sound rts? - Original Message - From: Phil Vlasak
[Audyssey] Miriani
Hi folks I play Miriani a lot and am on it most of the day here in the UK . I keep reroling because my characters get involved with bad characters. I am Penny Darlington at the moment. I can only asteroid haul, salvage in a cargo hauler and planetary mine. I know about missions but don't want to be asking for them constantly over general. I am getting bored with the activities I can do. I want to stay on Miriani all day as before. Any ideas how I might structure my day on Miriani to prevent this boredom? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] FW: Miriani
-original message- Subject: Miriani From: Lindsay Cowell lind...@lindsaycowell.freeserve.co.uk Date: 27/03/2010 6:17 am Hi folks I play Miriani a lot and am on it most of the day here in the UK . I keep reroling because my characters get involved with bad characters. I am Penny Darlington at the moment. I can only asteroid haul, salvage in a cargo hauler and planetary mine. I know about missions but don't want to be asking for them constantly over general. I am getting bored with the activities I can do. I want to stay on Miriani all day as before. Any ideas how I might structure my day on Miriani to prevent this boredom? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released!
Just a word about this download. As of now (Wednesday, 7:12 A.M.) I'm getting maybe 1KB per second. I'm sure everybody and their dog is trying to download the thing, which is why it's so slow. Well, just finished, but the point is, for the first while, don't expect the download to be lightning fast, it's not going to be. Jayson - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 5:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] free games with game creation toolkit
Hi, Just a warning here. I rather assume the sounds, names, titles, concepts, etc. you want to use, E.G. Starwars, StarTrek, etc. are either copyrighted, trademarked, or both. I have no idea about trademarks, but copyright law still applies even if you give your work away for free. So, if the copyright holders got wind of your creations and were of a mind to sue you, you couldn't weasel out of it by saying, But I'm not making any money off it! Jayson - Original Message - From: Josh jkenn...@gmail.com To: gamers list gamers@audyssey.org Sent: Wednesday, March 24, 2010 10:45 AM Subject: [Audyssey] free games with game creation toolkit Hi guys I would rather get the lite version and make free games because then I have more liberty with the types of games I make like really cool star wars games using ripped sounds and music and such. If I start selling games then my creativity must also be sacrificed. I'll do it as a hobby alongside school, and then along side my fulltime job I hope to get. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] My first BGT script
Hi, I've just created my first working BGT script! The code is pasted below. It's not much of a game, but still lets you play around. You'll need to supply your own .wav files, the ones I used are quite silly. But first, a description of the, um, game. You, the player of this fine game that's sure to make me a multi-millionaire, are at the left edge of a game board fifty-spaces long. You move your, er, character across the board using the left and right arrow keys. Each time you successfully move, a walking sound is played. If you bump the left edge, a bump left sound is played, and if you bump the right edge, a bump right sound is played. The goal of the game is to make 100 successful movements before bumping an edge six times. If you bump six times, a losing sound is played and the game exits. If you move 100 times successfully, a winning sound is played and the game exits. And of course, we have a logo sound to get things started for my wonderful audiogames company! Also, a background sound to get you in the mood to play!So here's the code, hopefully it will be useful to someone! Jayson // Define sound objects. sound logo; // Starting sound. sound amb; // Background sound. sound walk; // Movement sound. sound bumpl; // Bump left edge. sound bumpr; // Bump right edge. sound youlose; sound youwin; // Define variables we'll need. int position; // The player's position on the board. int bumps; // How many times we've bumped an edge. int moves; // How many times we've moved successfully. void main() { // Load sounds. amb.load(amb.wav); bumpl.load(bumpl.wav); bumpr.load(bumpr.wav); logo.load(logo.wav); walk.load(walk.wav); youlose.load(youlose.wav); youwin.load(youwin.wav); // Play the logo. logo.play_wait(); wait(1000); // Initialize the environment. position = 0; bumps = 0; moves = 0; show_game_window(Jayson's Test Game); amb.volume = -10.0; amb.play_looped(); // The main game loop! while (true) { if (bumps 5) { // You lose! amb.stop(); wait(50); youlose.play_wait(); wait(100); exit(); } if (moves = 100) { // You win! amb.stop(); wait(50); youwin.play_wait(); wait(100); exit(); } if (key_down(KEY_RIGHT)) move_right(); if (key_down(KEY_LEFT)) move_left(); } } // Move right. void move_right() { if (position == 49) { // Oops. Too far. Bump. bumpr.play_wait(); wait(100); bumps ++; return; } moves ++; position ++; walk.play_wait(); wait(50); } // Move left. void move_left() { if (position == 0) { // Oops. Too far. Bump. bumpl.play_wait(); wait(100); bumps ++; return; } moves ++; position --; walk.play_wait(); wait(50); } --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bgt stuff that confuses me
Okay, I'll explain about functions, return values, etc. Let's take an example function that adds two numbers. This would be like you meeting some guy, and saying, From time to time I may call on you. When I do, I'll give you two numbers. I want you to add them together, and then give me the result, as a number. Then, you might tell the guy, 3 and 5. He would then say 8. The return type of a function tells the program what type of value to expect back from the function. If we say void, that means the function will not return anything. If we say int, that means that, when we call the function, we expect it to return an int to us. When we specify function parameters, here's where the first and second ints come into play. These are undefined outside our adding function, because there's no need for them anywhere else. They're kind of like that particular function's private workspace, where it can do anything it wants. It can also define other variables that are only valid within that function, within its private workspace. When the function returns, the janitor comes along and clears away all the junk from the function's private workspace, so nobody else will ever see it again. When we call the function inside the main function, we're passing in two parameters to the function. These parameters will fill the first and second ints. That means, the function already has data in its private workspace when it begins. It then manipulates that data, and returns the result of those manipulations. Hope that helped! Jayson - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:57 PM Subject: [Audyssey] Bgt stuff that confuses me Hi. Having already read through the tutorial once, I stil find myself mildly confused on a couple of matters. Firstly, all the stuff relating to doubled short or long intagers and bits and bytes. I'm rather uncertain why or when I would want to use variables such as int8, double, or short which relate to the size of bits and bytes. Shorely, a number is a number and can be written as such? Secondly, I'm uncertain as to the difference betwene void functions and return result functions, and I must confess I don't follow this example: void main() { int x=add_numbers(3, 5); alert(Wow, 3 + 5 is... + x + !); } int add_numbers(int first, int second) { int result=first+second; I can see that the alert will write the text string with the int x, however, hasn't the (3 + 5), already produced the result of 8 for x? Also, I have absolutely no idea what the business involving int first and int second is all about, sinse how does bgt know what first and second actually mean? it seems this function is working with a lot of intagers which haven't been defigned successfully, but which work (I tried creating a secript with this and it printed fine). Any thoughts on this would be appreciated. Btw, sinse I'm interested in rpg games (and sinse I'm not exactly overflowing with useable sounds), I thought I'd begin by writing a basic text box turn based combat game similar to acefire. I can't promise anything astounding, but I'm hoping it'll be a good exercise for me if nothing els, and teach me something useful about Bgt. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Time of Conflict from GMA games.
As will I, a superb game indeed! Once again, GMA are to be congratulated. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jorge Gonçalves Sent: 25 March 2010 14:02 To: Gamers Discussion list Subject: Re: [Audyssey] Time of Conflict from GMA games. Now I solved the problems and I played a lot! It's really a fantastic game! I will definitely purchase it! Yesterday I spent several hours playing in a campaign in the sea! It was a great moment! Cheers, Jorge Gonçalves Email MSN: jopo...@hotmail.com Skype Username: joport3 Webpage: www.jorgegoncalves.com - Original Message - From: Christopher Bartlett themusicalbre...@gmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, March 25, 2010 12:26 AM Subject: Re: [Audyssey] Time of Conflict from GMA games. I would have to say that TOC is not similar to SoundRTS, unless Axis and Allies is similar to Risk. There is no comparison in the delicious complexity of TOC. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!
Use Mozila firefox, that's what I use and its faster. Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any saught of game? Do you need to ask questions about bying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Jayson Smith rat...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:14 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Just a word about this download. As of now (Wednesday, 7:12 A.M.) I'm getting maybe 1KB per second. I'm sure everybody and their dog is trying to download the thing, which is why it's so slow. Well, just finished, but the point is, for the first while, don't expect the download to be lightning fast, it's not going to be. Jayson - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 5:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Error: Expected expression value
Hi Casey, The following line: while (guess =number or = number) is incorrect. I mentioned this in my private reply to you but I don't think I explained it very well. The exact same line would be written like this in proper code: while (guess =number or guess= number) In short, you have to specify the variable to check in both parts of your expression. Kind regards, Philip Bennefall - Original Message - From: Casey Mathews csm...@cfl.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 26, 2010 10:29 PM Subject: [Audyssey] BGT Error: Expected expression value Hello. I'm very impressed with BGT. I'm trying to make my own guess the number game, just to try and get familiar with the sintax. I can't figure out what I'm missing. I've looked at the examples in the tutorial, and downloaded all of the examples from the web. The error is below, follloed by my simple attempt. Thanks for any help. Line: 5 (26) Error: Expected expression value void main() { alert(Number Guesser,Try to guess my number. I'll let you know if you're too high, or too low. Make your guesses between numbers 1, and 10. Have fun!); int number=random(1, 10); while (guess =number or = number) { int guess = input_box(Guess,What's your guess?); if (guess == number) { input_box(You Won!,You guessed my number!); } else { alert(Your Guess,Your guess was +guess+.); } } } --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Error: Expected expression value
Hi. You should ceparate your conditional statements. I'm also not sure you used the correct or (I know some languages use ||), but I don't know bgt sintax that well, anyway, try this in your while loop: while (guess =number or guess = number) On 3/26/2010 10:29 PM, Casey Mathews wrote: Hello. I'm very impressed with BGT. I'm trying to make my own guess the number game, just to try and get familiar with the sintax. I can't figure out what I'm missing. I've looked at the examples in the tutorial, and downloaded all of the examples from the web. The error is below, follloed by my simple attempt. Thanks for any help. Line: 5 (26) Error: Expected expression value void main() { alert(Number Guesser,Try to guess my number. I'll let you know if you're too high, or too low. Make your guesses between numbers 1, and 10. Have fun!); int number=random(1, 10); while (guess =number or = number) { int guess = input_box(Guess,What's your guess?); if (guess == number) { input_box(You Won!,You guessed my number!); } else { alert(Your Guess,Your guess was +guess+.); } } } --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] bgt question again
Ok. This one is a whopper. I'm considering porting the auto it voiceover script I wrote for PKB group to bgt so we can have the same capabilities there as we do with auto it. I'd like to know if it's possible for bgt to run more than one loop at a time. In auto it, when the voiceover there runs it stopps Auto It's main loop and would mess up say a racing game if you tried to check how fast you were going. it would make the game pause while it was reading it. Is there a way around that with bgt? The voiceover script has one loop in it that makes it wait for the currently playing file to stop or to be near to stopping before it goes on to play the next one. Can that loop run without calling a hault to the rest of the program? Regards: Valiant8086: website valiant8086.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!
Hi Muhammed, The browser has little to do with download speeds. Since I'm sure many people are downloading BGT, that is the most likely cause. -Ryan On Sun, Mar 28, 2010 at 1:19 PM, Muhammed Deniz muhamme...@googlemail.com wrote: Use Mozila firefox, that's what I use and its faster. Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any saught of game? Do you need to ask questions about bying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Jayson Smith rat...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:14 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Just a word about this download. As of now (Wednesday, 7:12 A.M.) I'm getting maybe 1KB per second. I'm sure everybody and their dog is trying to download the thing, which is why it's so slow. Well, just finished, but the point is, for the first while, don't expect the download to be lightning fast, it's not going to be. Jayson - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 5:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] thanks for code
hi thanks for sending the code. the more I read the more of it is seeming to sink in and I do turn on all punctuation before I read it. Josh Kennedy jkenn...@gmail.com http://jkenn337.klangoblog.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt question again
Hello there, BGT does not support neither co-routines nor multithreading, as both of these concepts are rather advanced; especially for beginners. However, the sound object has asynchronous methods so that your script will not block while the method in question is executing. There is the play method which, when called, will just start the playback of the sound and then return control to your script immediately. you can then go into a loop and check the playing property of this sound in every cycle, while simultaneously performing any other tasks in the same loop. What I'm trying to say is, you are not restricted to performing just one operation inside your loop, checking if the sound is playing can be one of 10 things that you do. So while the BGT engine does not at this time support threads or co-routines, there's nothing stopping you from accomplishing what you want with just one loop. Q9 is a good example of this, I do hundreds of things at once there without blocking. Kind regards, Philip Bennefall - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 28, 2010 7:45 PM Subject: [Audyssey] bgt question again Ok. This one is a whopper. I'm considering porting the auto it voiceover script I wrote for PKB group to bgt so we can have the same capabilities there as we do with auto it. I'd like to know if it's possible for bgt to run more than one loop at a time. In auto it, when the voiceover there runs it stopps Auto It's main loop and would mess up say a racing game if you tried to check how fast you were going. it would make the game pause while it was reading it. Is there a way around that with bgt? The voiceover script has one loop in it that makes it wait for the currently playing file to stop or to be near to stopping before it goes on to play the next one. Can that loop run without calling a hault to the rest of the program? Regards: Valiant8086: website valiant8086.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Error: Expected expression value
Off hand, I think your intro string is too long and shouldn't wrap line to line - rather build it bit by bit, and then use it. Apart from that, you don't seem to have declared, or assigned a value to Guess? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Casey Mathews csm...@cfl.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 26, 2010 10:29 PM Subject: [Audyssey] BGT Error: Expected expression value Hello. I'm very impressed with BGT. I'm trying to make my own guess the number game, just to try and get familiar with the sintax. I can't figure out what I'm missing. I've looked at the examples in the tutorial, and downloaded all of the examples from the web. The error is below, follloed by my simple attempt. Thanks for any help. Line: 5 (26) Error: Expected expression value void main() { alert(Number Guesser,Try to guess my number. I'll let you know if you're too high, or too low. Make your guesses between numbers 1, and 10. Have fun!); int number=random(1, 10); while (guess =number or = number) { int guess = input_box(Guess,What's your guess?); if (guess == number) { input_box(You Won!,You guessed my number!); } else { alert(Your Guess,Your guess was +guess+.); } } } --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4980 (20100328) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4980 (20100328) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Error: Expected expression value
Ahh, that makes sense. It's working now, and I'm just trying some things to try and understand it better. Thanks again. Thanks -- From: Philip Bennefall phi...@blastbay.com Sent: Sunday, March 28, 2010 1:35 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] BGT Error: Expected expression value Hi Casey, The following line: while (guess =number or = number) is incorrect. I mentioned this in my private reply to you but I don't think I explained it very well. The exact same line would be written like this in proper code: while (guess =number or guess= number) In short, you have to specify the variable to check in both parts of your expression. Kind regards, Philip Bennefall - Original Message - From: Casey Mathews csm...@cfl.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 26, 2010 10:29 PM Subject: [Audyssey] BGT Error: Expected expression value Hello. I'm very impressed with BGT. I'm trying to make my own guess the number game, just to try and get familiar with the sintax. I can't figure out what I'm missing. I've looked at the examples in the tutorial, and downloaded all of the examples from the web. The error is below, follloed by my simple attempt. Thanks for any help. Line: 5 (26) Error: Expected expression value void main() { alert(Number Guesser,Try to guess my number. I'll let you know if you're too high, or too low. Make your guesses between numbers 1, and 10. Have fun!); int number=random(1, 10); while (guess =number or = number) { int guess = input_box(Guess,What's your guess?); if (guess == number) { input_box(You Won!,You guessed my number!); } else { alert(Your Guess,Your guess was +guess+.); } } } --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] BGT calling/making use of external components/DLLs?
Just wondering since still haven't really gotten around to more than downloading it, but just wondering if the script can create something like an instance of a COM component/DLL, and then make calls to it's public functions etc.? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 4980 (20100328) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] bgt question again
Hi Philip. If possible the ability to have multiple threads would be nice. Although implementation could get complicated, nothing forces scripters to use it. On 3/28/2010 7:55 PM, Philip Bennefall wrote: Hello there, BGT does not support neither co-routines nor multithreading, as both of these concepts are rather advanced; especially for beginners. However, the sound object has asynchronous methods so that your script will not block while the method in question is executing. There is the play method which, when called, will just start the playback of the sound and then return control to your script immediately. you can then go into a loop and check the playing property of this sound in every cycle, while simultaneously performing any other tasks in the same loop. What I'm trying to say is, you are not restricted to performing just one operation inside your loop, checking if the sound is playing can be one of 10 things that you do. So while the BGT engine does not at this time support threads or co-routines, there's nothing stopping you from accomplishing what you want with just one loop. Q9 is a good example of this, I do hundreds of things at once there without blocking. Kind regards, Philip Bennefall - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 28, 2010 7:45 PM Subject: [Audyssey] bgt question again Ok. This one is a whopper. I'm considering porting the auto it voiceover script I wrote for PKB group to bgt so we can have the same capabilities there as we do with auto it. I'd like to know if it's possible for bgt to run more than one loop at a time. In auto it, when the voiceover there runs it stopps Auto It's main loop and would mess up say a racing game if you tried to check how fast you were going. it would make the game pause while it was reading it. Is there a way around that with bgt? The voiceover script has one loop in it that makes it wait for the currently playing file to stop or to be near to stopping before it goes on to play the next one. Can that loop run without calling a hault to the rest of the program? Regards: Valiant8086: website valiant8086.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT calling/making use of external components/DLLs?
Hi. I haven't seen anything in the manual about doing this. I don't think you can atm. On 3/28/2010 8:07 PM, Jacob Kruger wrote: Just wondering since still haven't really gotten around to more than downloading it, but just wondering if the script can create something like an instance of a COM component/DLL, and then make calls to it's public functions etc.? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' __ Information from ESET NOD32 Antivirus, version of virus signature database 4980 (20100328) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased!
Hi Ryan, I don't think so. I think it took me 1 minute to download that thing and I can't see why its doing 1 kb a seck. Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any saught of game? Do you need to ask questions about bying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Ryan Smith computerwi...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 28, 2010 6:48 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay GameToolkitreleased! Hi Muhammed, The browser has little to do with download speeds. Since I'm sure many people are downloading BGT, that is the most likely cause. -Ryan On Sun, Mar 28, 2010 at 1:19 PM, Muhammed Deniz muhamme...@googlemail.com wrote: Use Mozila firefox, that's what I use and its faster. Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any saught of game? Do you need to ask questions about bying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Jayson Smith rat...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:14 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Just a word about this download. As of now (Wednesday, 7:12 A.M.) I'm getting maybe 1KB per second. I'm sure everybody and their dog is trying to download the thing, which is why it's so slow. Well, just finished, but the point is, for the first while, don't expect the download to be lightning fast, it's not going to be. Jayson - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 5:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list,
Re: [Audyssey] BGT Error: Expected expression value
Hi, Firstly, there rre too many right brace characters. If you make a function, you need to put a right brace at the end of your main function. HTH, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: Sunday, March 28, 2010 12:56 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Error: Expected expression value Off hand, I think your intro string is too long and shouldn't wrap line to line - rather build it bit by bit, and then use it. Apart from that, you don't seem to have declared, or assigned a value to Guess? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Casey Mathews csm...@cfl.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 26, 2010 10:29 PM Subject: [Audyssey] BGT Error: Expected expression value Hello. I'm very impressed with BGT. I'm trying to make my own guess the number game, just to try and get familiar with the sintax. I can't figure out what I'm missing. I've looked at the examples in the tutorial, and downloaded all of the examples from the web. The error is below, follloed by my simple attempt. Thanks for any help. Line: 5 (26) Error: Expected expression value void main() { alert(Number Guesser,Try to guess my number. I'll let you know if you're too high, or too low. Make your guesses between numbers 1, and 10. Have fun!); int number=random(1, 10); while (guess =number or = number) { int guess = input_box(Guess,What's your guess?); if (guess == number) { input_box(You Won!,You guessed my number!); } else { alert(Your Guess,Your guess was +guess+.); } } } --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. __ Information from ESET NOD32 Antivirus, version of virus signature database 4980 (20100328) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com __ Information from ESET NOD32 Antivirus, version of virus signature database 4980 (20100328) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!
Also remember that connections make quite a difference; I run on WiFi and I've had downloads at 1 byte per second when my connection decided not to behave itself. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Smith Sent: Sunday, March 28, 2010 12:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Muhammed, The browser has little to do with download speeds. Since I'm sure many people are downloading BGT, that is the most likely cause. -Ryan On Sun, Mar 28, 2010 at 1:19 PM, Muhammed Deniz muhamme...@googlemail.com wrote: Use Mozila firefox, that's what I use and its faster. Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any saught of game? Do you need to ask questions about bying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Jayson Smith rat...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:14 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Just a word about this download. As of now (Wednesday, 7:12 A.M.) I'm getting maybe 1KB per second. I'm sure everybody and their dog is trying to download the thing, which is why it's so slow. Well, just finished, but the point is, for the first while, don't expect the download to be lightning fast, it's not going to be. Jayson - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 5:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If
Re: [Audyssey] BGT Error: Expected expression value
Hmmm. I'm no brilliant programmer and I have not read all of the BGT manual, but I'm not sure you need a loo there either. Someone correct me if I'm wrong. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Willem Sent: Sunday, March 28, 2010 12:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Error: Expected expression value Hi. You should ceparate your conditional statements. I'm also not sure you used the correct or (I know some languages use ||), but I don't know bgt sintax that well, anyway, try this in your while loop: while (guess =number or guess = number) On 3/26/2010 10:29 PM, Casey Mathews wrote: Hello. I'm very impressed with BGT. I'm trying to make my own guess the number game, just to try and get familiar with the sintax. I can't figure out what I'm missing. I've looked at the examples in the tutorial, and downloaded all of the examples from the web. The error is below, follloed by my simple attempt. Thanks for any help. Line: 5 (26) Error: Expected expression value void main() { alert(Number Guesser,Try to guess my number. I'll let you know if you're too high, or too low. Make your guesses between numbers 1, and 10. Have fun!); int number=random(1, 10); while (guess =number or = number) { int guess = input_box(Guess,What's your guess?); if (guess == number) { input_box(You Won!,You guessed my number!); } else { alert(Your Guess,Your guess was +guess+.); } } } --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Bgt stuff that confuses me
Good analogy Jason. Best Regards, Hawyden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jayson Smith Sent: Wednesday, March 24, 2010 2:31 PM To: Gamers Discussion list Subject: Re: [Audyssey] Bgt stuff that confuses me Okay, I'll explain about functions, return values, etc. Let's take an example function that adds two numbers. This would be like you meeting some guy, and saying, From time to time I may call on you. When I do, I'll give you two numbers. I want you to add them together, and then give me the result, as a number. Then, you might tell the guy, 3 and 5. He would then say 8. The return type of a function tells the program what type of value to expect back from the function. If we say void, that means the function will not return anything. If we say int, that means that, when we call the function, we expect it to return an int to us. When we specify function parameters, here's where the first and second ints come into play. These are undefined outside our adding function, because there's no need for them anywhere else. They're kind of like that particular function's private workspace, where it can do anything it wants. It can also define other variables that are only valid within that function, within its private workspace. When the function returns, the janitor comes along and clears away all the junk from the function's private workspace, so nobody else will ever see it again. When we call the function inside the main function, we're passing in two parameters to the function. These parameters will fill the first and second ints. That means, the function already has data in its private workspace when it begins. It then manipulates that data, and returns the result of those manipulations. Hope that helped! Jayson - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, March 24, 2010 2:57 PM Subject: [Audyssey] Bgt stuff that confuses me Hi. Having already read through the tutorial once, I stil find myself mildly confused on a couple of matters. Firstly, all the stuff relating to doubled short or long intagers and bits and bytes. I'm rather uncertain why or when I would want to use variables such as int8, double, or short which relate to the size of bits and bytes. Shorely, a number is a number and can be written as such? Secondly, I'm uncertain as to the difference betwene void functions and return result functions, and I must confess I don't follow this example: void main() { int x=add_numbers(3, 5); alert(Wow, 3 + 5 is... + x + !); } int add_numbers(int first, int second) { int result=first+second; I can see that the alert will write the text string with the int x, however, hasn't the (3 + 5), already produced the result of 8 for x? Also, I have absolutely no idea what the business involving int first and int second is all about, sinse how does bgt know what first and second actually mean? it seems this function is working with a lot of intagers which haven't been defigned successfully, but which work (I tried creating a secript with this and it printed fine). Any thoughts on this would be appreciated. Btw, sinse I'm interested in rpg games (and sinse I'm not exactly overflowing with useable sounds), I thought I'd begin by writing a basic text box turn based combat game similar to acefire. I can't promise anything astounding, but I'm hoping it'll be a good exercise for me if nothing els, and teach me something useful about Bgt. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or
Re: [Audyssey] My first BGT script
Hi, Lol! I'll be bying that one! How much are you planning to sell it for, $.6? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jayson Smith Sent: Wednesday, March 24, 2010 12:21 PM To: Gamers Discussion list Subject: [Audyssey] My first BGT script Hi, I've just created my first working BGT script! The code is pasted below. It's not much of a game, but still lets you play around. You'll need to supply your own .wav files, the ones I used are quite silly. But first, a description of the, um, game. You, the player of this fine game that's sure to make me a multi-millionaire, are at the left edge of a game board fifty-spaces long. You move your, er, character across the board using the left and right arrow keys. Each time you successfully move, a walking sound is played. If you bump the left edge, a bump left sound is played, and if you bump the right edge, a bump right sound is played. The goal of the game is to make 100 successful movements before bumping an edge six times. If you bump six times, a losing sound is played and the game exits. If you move 100 times successfully, a winning sound is played and the game exits. And of course, we have a logo sound to get things started for my wonderful audiogames company! Also, a background sound to get you in the mood to play!So here's the code, hopefully it will be useful to someone! Jayson // Define sound objects. sound logo; // Starting sound. sound amb; // Background sound. sound walk; // Movement sound. sound bumpl; // Bump left edge. sound bumpr; // Bump right edge. sound youlose; sound youwin; // Define variables we'll need. int position; // The player's position on the board. int bumps; // How many times we've bumped an edge. int moves; // How many times we've moved successfully. void main() { // Load sounds. amb.load(amb.wav); bumpl.load(bumpl.wav); bumpr.load(bumpr.wav); logo.load(logo.wav); walk.load(walk.wav); youlose.load(youlose.wav); youwin.load(youwin.wav); // Play the logo. logo.play_wait(); wait(1000); // Initialize the environment. position = 0; bumps = 0; moves = 0; show_game_window(Jayson's Test Game); amb.volume = -10.0; amb.play_looped(); // The main game loop! while (true) { if (bumps 5) { // You lose! amb.stop(); wait(50); youlose.play_wait(); wait(100); exit(); } if (moves = 100) { // You win! amb.stop(); wait(50); youwin.play_wait(); wait(100); exit(); } if (key_down(KEY_RIGHT)) move_right(); if (key_down(KEY_LEFT)) move_left(); } } // Move right. void move_right() { if (position == 49) { // Oops. Too far. Bump. bumpr.play_wait(); wait(100); bumps ++; return; } moves ++; position ++; walk.play_wait(); wait(50); } // Move left. void move_left() { if (position == 0) { // Oops. Too far. Bump. bumpl.play_wait(); wait(100); bumps ++; return; } moves ++; position --; walk.play_wait(); wait(50); } --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] BGT Error: Expected expression value
You do need a loop, if that is what you meant. It loops each time an incorrect guess is made to let you guess again. On 3/28/2010 9:36 PM, Hayden Presley wrote: Hmmm. I'm no brilliant programmer and I have not read all of the BGT manual, but I'm not sure you need a loo there either. Someone correct me if I'm wrong. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Willem Sent: Sunday, March 28, 2010 12:35 PM To: Gamers Discussion list Subject: Re: [Audyssey] BGT Error: Expected expression value Hi. You should ceparate your conditional statements. I'm also not sure you used the correct or (I know some languages use ||), but I don't know bgt sintax that well, anyway, try this in your while loop: while (guess=number or guess= number) On 3/26/2010 10:29 PM, Casey Mathews wrote: Hello. I'm very impressed with BGT. I'm trying to make my own guess the number game, just to try and get familiar with the sintax. I can't figure out what I'm missing. I've looked at the examples in the tutorial, and downloaded all of the examples from the web. The error is below, follloed by my simple attempt. Thanks for any help. Line: 5 (26) Error: Expected expression value void main() { alert(Number Guesser,Try to guess my number. I'll let you know if you're too high, or too low. Make your guesses between numbers 1, and 10. Have fun!); int number=random(1, 10); while (guess=number or= number) { int guess = input_box(Guess,What's your guess?); if (guess == number) { input_box(You Won!,You guessed my number!); } else { alert(Your Guess,Your guess was +guess+.); } } } --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] new audio games for the blind group.
Hi listeners, Yes. Todays addvurt is audio games for the blind at the google groups. Its quite cool! Come and joyn today! Will only get to talk off topic as in computer related problems, but on the holidays talk about what you want to talk about! Hayden, what do you think of this group? Its really excellent! I really love it! Its really cool! Yes, and if you want to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com Enjoy and have fun! Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any saught of game? Do you need to ask questions about bying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!
Hi, Right. Downloading depends on the upload speed of the server, in this case, BlastBay's HTTP server, and the connection you have. The browser has little to do with it. Muhammed may have had a decent connection because he downloaded it at a time when other people weren't, or because he has a better connection then Jayson. When browsers are called fast, this is typically how fast it can parse and display HTML, and how quickly it can render JavaScript. While I completely agree with you Muhammed that Firefox is a good browser, it doesn't necessarily have a better download speed then Internet Explorer or Opera That is entirely dependent on the server and your connection. HTH. -Ryan On Sun, Mar 28, 2010 at 3:34 PM, Hayden Presley hdpres...@hotmail.com wrote: Also remember that connections make quite a difference; I run on WiFi and I've had downloads at 1 byte per second when my connection decided not to behave itself. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Smith Sent: Sunday, March 28, 2010 12:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Muhammed, The browser has little to do with download speeds. Since I'm sure many people are downloading BGT, that is the most likely cause. -Ryan On Sun, Mar 28, 2010 at 1:19 PM, Muhammed Deniz muhamme...@googlemail.com wrote: Use Mozila firefox, that's what I use and its faster. Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any saught of game? Do you need to ask questions about bying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Jayson Smith rat...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 12:14 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Just a word about this download. As of now (Wednesday, 7:12 A.M.) I'm getting maybe 1KB per second. I'm sure everybody and their dog is trying to download the thing, which is why it's so slow. Well, just finished, but the point is, for the first while, don't expect the download to be lightning fast, it's not going to be. Jayson - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 5:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you
Re: [Audyssey] bgt question again
Hi. I'm not exactly sure what to do here then, maybe I can write the script but if folks want to use it they have to copy a portion of it into what ever their main loop is. I figured I could write the script and a user could use it's functions, but if it's going to need to run without haulting other loops just including the file won't work. Regards: Valiant8086: website valiant8086.com - Original Message - From: Philip Bennefall To: Gamers Discussion list Sent: Sunday, March 28, 2010 1:55 PM Subject: Re: [Audyssey] bgt question again Hello there, BGT does not support neither co-routines nor multithreading, as both of these concepts are rather advanced; especially for beginners. However, the sound object has asynchronous methods so that your script will not block while the method in question is executing. There is the play method which, when called, will just start the playback of the sound and then return control to your script immediately. you can then go into a loop and check the playing property of this sound in every cycle, while simultaneously performing any other tasks in the same loop. What I'm trying to say is, you are not restricted to performing just one operation inside your loop, checking if the sound is playing can be one of 10 things that you do. So while the BGT engine does not at this time support threads or co-routines, there's nothing stopping you from accomplishing what you want with just one loop. Q9 is a good example of this, I do hundreds of things at once there without blocking. Kind regards, Philip Bennefall - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 28, 2010 7:45 PM Subject: [Audyssey] bgt question again Ok. This one is a whopper. I'm considering porting the auto it voiceover script I wrote for PKB group to bgt so we can have the same capabilities there as we do with auto it. I'd like to know if it's possible for bgt to run more than one loop at a time. In auto it, when the voiceover there runs it stopps Auto It's main loop and would mess up say a racing game if you tried to check how fast you were going. it would make the game pause while it was reading it. Is there a way around that with bgt? The voiceover script has one loop in it that makes it wait for the currently playing file to stop or to be near to stopping before it goes on to play the next one. Can that loop run without calling a hault to the rest of the program? Regards: Valiant8086: website valiant8086.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] another rock band song on sendspace. down with thesickness. expert guitar.
thanks! I practiced that part quite a bit, and I know it pretty well, it's just playing it consistently that's the problem. quite a few chords and single notes close together. it's a very confusing pattern and I always mess it up lol. I'll be uploading Paramore's CrushCrushCrush next. just learned it. - Original Message - From: Scott Chesworth scottcheswo...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, March 28, 2010 5:56 AM Subject: Re: [Audyssey] another rock band song on sendspace. down with thesickness. expert guitar. Nice job man. Not sure exactly from listening to it what you were missing in the mid section but it might help you to know that when it goes back into the chords (underneath the no mommy lyrics) they're playing 2 bars of 4 followed by a bar of 6 if memory serves. Silly phrasing. On 3/27/10, Yohandy yohand...@gmail.com wrote: Again, sorry for the horrible quality! Here it is http://www.sendspace.com/file/kr4xan --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased!
Though I don't know anything about the different techniques the two browsers use downloading files, I've found that ie in general downloads slower. If you can prove what you are saying, I'll take your word, but ... Anyway, this is not game related anymore, so lets leave it at that. On 3/28/2010 10:12 PM, Ryan Smith wrote: Hi, Right. Downloading depends on the upload speed of the server, in this case, BlastBay's HTTP server, and the connection you have. The browser has little to do with it. Muhammed may have had a decent connection because he downloaded it at a time when other people weren't, or because he has a better connection then Jayson. When browsers are called fast, this is typically how fast it can parse and display HTML, and how quickly it can render JavaScript. While I completely agree with you Muhammed that Firefox is a good browser, it doesn't necessarily have a better download speed then Internet Explorer or Opera That is entirely dependent on the server and your connection. HTH. -Ryan On Sun, Mar 28, 2010 at 3:34 PM, Hayden Presleyhdpres...@hotmail.com wrote: Also remember that connections make quite a difference; I run on WiFi and I've had downloads at 1 byte per second when my connection decided not to behave itself. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Ryan Smith Sent: Sunday, March 28, 2010 12:48 PM To: Gamers Discussion list Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Hi Muhammed, The browser has little to do with download speeds. Since I'm sure many people are downloading BGT, that is the most likely cause. -Ryan On Sun, Mar 28, 2010 at 1:19 PM, Muhammed Deniz muhamme...@googlemail.com wrote: Use Mozila firefox, that's what I use and its faster. Do you love audio games? Would you like to chat about BGt a game creation tool for the blind? Do you need any tips or tricks on any saught of game? Do you need to ask questions about bying a game and help for the game? Well, this is the right place for you then! If you would like to joyn, just send a blank email to. audiogamesfortheblind+subscr...@googlegroups.com With the subject subscribe in the subject line. Contact infermation. email: muhamme...@googlemail.com msn: muhammed123...@hotmail.co.uk Skype: muhammed.deniz Klango username. muhammed - Original Message - From: Jayson Smithrat...@insightbb.com To: Gamers Discussion listgamers@audyssey.org Sent: Wednesday, March 24, 2010 12:14 PM Subject: Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkitreleased! Just a word about this download. As of now (Wednesday, 7:12 A.M.) I'm getting maybe 1KB per second. I'm sure everybody and their dog is trying to download the thing, which is why it's so slow. Well, just finished, but the point is, for the first while, don't expect the download to be lightning fast, it's not going to be. Jayson - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion listgamers@audyssey.org Sent: Wednesday, March 24, 2010 5:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __
Re: [Audyssey] bgt question again
AngelScript has something called coRoutines, which is basically multithreading, but I don't know if Philip will, and how difficult it will be to include in bgt. On 3/28/2010 10:14 PM, Valiant8086 wrote: Hi. I'm not exactly sure what to do here then, maybe I can write the script but if folks want to use it they have to copy a portion of it into what ever their main loop is. I figured I could write the script and a user could use it's functions, but if it's going to need to run without haulting other loops just including the file won't work. Regards: Valiant8086: website valiant8086.com - Original Message - From: Philip Bennefall To: Gamers Discussion list Sent: Sunday, March 28, 2010 1:55 PM Subject: Re: [Audyssey] bgt question again Hello there, BGT does not support neither co-routines nor multithreading, as both of these concepts are rather advanced; especially for beginners. However, the sound object has asynchronous methods so that your script will not block while the method in question is executing. There is the play method which, when called, will just start the playback of the sound and then return control to your script immediately. you can then go into a loop and check the playing property of this sound in every cycle, while simultaneously performing any other tasks in the same loop. What I'm trying to say is, you are not restricted to performing just one operation inside your loop, checking if the sound is playing can be one of 10 things that you do. So while the BGT engine does not at this time support threads or co-routines, there's nothing stopping you from accomplishing what you want with just one loop. Q9 is a good example of this, I do hundreds of things at once there without blocking. Kind regards, Philip Bennefall - Original Message - From: Valiant8086valiant8...@lavabit.com To: Gamers Discussion listgamers@audyssey.org Sent: Sunday, March 28, 2010 7:45 PM Subject: [Audyssey] bgt question again Ok. This one is a whopper. I'm considering porting the auto it voiceover script I wrote for PKB group to bgt so we can have the same capabilities there as we do with auto it. I'd like to know if it's possible for bgt to run more than one loop at a time. In auto it, when the voiceover there runs it stopps Auto It's main loop and would mess up say a racing game if you tried to check how fast you were going. it would make the game pause while it was reading it. Is there a way around that with bgt? The voiceover script has one loop in it that makes it wait for the currently playing file to stop or to be near to stopping before it goes on to play the next one. Can that loop run without calling a hault to the rest of the program? Regards: Valiant8086: website valiant8086.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Time of Conflict, some thoughts and a wish list part 1
I've never had a message rejected for size before. Here is part 1 of some TOC thoughts. First and foremost, this is a worthy successor to Lone Wolf, David Greenwood's fantastic submarine warfare simulation. It is a game of engrossing complexity with a learning curve that will turn off some but rewards the persistent with a rich and varied experience. I have some thoughts about further development as follows: Attack coordination: I may not be getting something, but it looks impossible to coordinate an attack by multiple units on a single target. If I have five infantry and an armored unit outside a fortified city, it seems like I have to attack one by one rather than being able to throw all six units into one attack. I haven't yet encountered this scenario, so I may be wrong about this. Ground units: I agree with the earlier suggestion of an artillery unit, able to bombard like a battleship, so more powerfully than an armored unit. For balance, I'd say that if attacked without some sort of supporting infantry it would be easy prey. I understand using armor in this role, but the advantage of armor should be its mobility, not its firepower. For sheer firepower there should be artillery. Cruisers: There should be a class of ship between destroyer and battleship, with say six hit points and the ability to bombard like an armored unit. This would make the construction of certain historical scenarios more doable, such as the cruiser duels in the Solomons during World War II. Again, it fills a gap. Bombers: As suggested by someone else, it would be good to have an aircraft with better ground striking power and longer range at the price of slower speed and more vulnerability to fighters. I understand that the air component is an abstraction meant to cover scouting, fighting and ground attack, and as such I feel it tries to do too much. Create a bomber unit with range 35 and speed 5 that is vulnerable to fighter attack. Give it increased striking power. Christopher Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Time of Conflict thoughts and a wish list part 2.
Horizon: Air units should have a detection radius of two cells. During World War II, the Germans were able to use long-range air patrols to cover vast swathes of ocean surface, taking advantage of the much bigger horizon afforded an aerial observe to make their searches more effective. Radar: It would be cool to be able to build radar installations to give advanced warning of air and sea approaches. I note there is a Battle of Britain scenario. Radar was an integral and important part of the British defensive web, allowing them to vector their fighters effectively, rather than relying on the luck of patrolling. Modern air war is of course dependent upon radar. A city could build a radar post as a special production type, or as in my next suggestion, one might be able to build a station on an arbitrary land cell. It could afford a detection radius of three or four cells. Bases/airfields: If this suggestion is adopted, it would be possible to build an airfield on any land cell or a naval base on a coastal cell. These would provide the benefits of cities, repair and refueling, but no production. This would permit a Solomons campaign, where there are precious few cities but lots of bases. This could go hand in hand with: Outside reinforcement: For certain kinds of scenarios, it would be beneficial to have reinforcements show up at scheduled times, regardless of intrinsic production. This is an old stand-by in war gaming, allowing one to play tactically in a strategic environment with reinforcements determined on a schedule, or even randomly. One would designate spots on the map where the strategic reinforcements would appear, either at scheduled intervals, or perhaps randomly, or perhaps some hybrid of these possibilities. By the way, in case it's not obvious, I'm itching to design a Solomons campaign scenario for TOC. Anyway, it's clear this game is going to eat my brain for quite a while, and I'll be purchasing it when it's available. Chris Bartlett --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] First BGT Game
Hey, Here is a small example BGT game I wrote that I call Target Practice. A sound pans randomly from left to right, or right to left. Your goal is to press space when the sound is as close to the center as possible. It is a bit harder then it sounds. Target Practice includes three difficulty levels: Easy, Medium and Hard. I have zipped it up. Unzip it, and open readme.txt for more information. You can find the game here: http://www.x-sight-interactive.net/rsgames/ccount/click.php?id=17 Enjoy. -Ryan www.rsgames.co.nr --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] playing sounds in BGT?
Hello all. I've really been working on this for a while. I'm trying some stuff just for my own personal understanding, and while I realize the function below isn't complete, I don't understand why none of the sounds play. The script runs, but the sounds don't play unless I put an alert box up first. Thanks for any ideas. Note: I do have a main function that works fine. void borg() { background.play_looped(); int borg; //This will be the location of the borg on the sound scape. borg=random(1, 3); if (borg==1) { spon.pan=-100; spon.play(); if (key_pressed(KEY_LEFT)) { borgdown.play(); kills++; alert(Kills,You killed +kills+ borg.); } alert(OK,else); } //end if } //end borg --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing sounds in BGT?
Hi. The program is closing before the sound can begin playing unless you have those alerts in there. Need a loop or something running. At least you could do a while loop that would go while playing blahblah Regards: Valiant8086: website valiant8086.com - Original Message - From: Casey Mathews To: Gamers Discussion list Sent: Sunday, March 28, 2010 8:17 PM Subject: [Audyssey] playing sounds in BGT? Hello all. I've really been working on this for a while. I'm trying some stuff just for my own personal understanding, and while I realize the function below isn't complete, I don't understand why none of the sounds play. The script runs, but the sounds don't play unless I put an alert box up first. Thanks for any ideas. Note: I do have a main function that works fine. void borg() { background.play_looped(); int borg; //This will be the location of the borg on the sound scape. borg=random(1, 3); if (borg==1) { spon.pan=-100; spon.play(); if (key_pressed(KEY_LEFT)) { borgdown.play(); kills++; alert(Kills,You killed +kills+ borg.); } alert(OK,else); } //end if } //end borg --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing sounds in BGT?
Hello, You need to load the sounds first. sound.load(/sounds/sound1.wav); Or whatever your sound path is. Then call play on the sound, or play_looped or any of the other play functions. Casey Mathews wrote: Hello all. I've really been working on this for a while. I'm trying some stuff just for my own personal understanding, and while I realize the function below isn't complete, I don't understand why none of the sounds play. The script runs, but the sounds don't play unless I put an alert box up first. Thanks for any ideas. Note: I do have a main function that works fine. void borg() { background.play_looped(); int borg; //This will be the location of the borg on the sound scape. borg=random(1, 3); if (borg==1) { spon.pan=-100; spon.play(); if (key_pressed(KEY_LEFT)) { borgdown.play(); kills++; alert(Kills,You killed +kills+ borg.); } alert(OK,else); } //end if } //end borg --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] more rock band 2. crush crush crush this time.
For those that enjoyed my previous uploads, here's a new song. this song has some annoying tricky parts that I sorta messed up lol. http://www.sendspace.com/file/kqxiqq --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] playing sounds in BGT?
OK. That makes sense. Thanks a lot. I'm still trying to wrap my head around a lot of these concepts. I find that while most of the time it looks good, and may even run, the script see things totally differently. -- From: Valiant8086 valiant8...@lavabit.com Sent: Sunday, March 28, 2010 8:27 PM To: Gamers Discussion list gamers@audyssey.org Subject: Re: [Audyssey] playing sounds in BGT? Hi. The program is closing before the sound can begin playing unless you have those alerts in there. Need a loop or something running. At least you could do a while loop that would go while playing blahblah Regards: Valiant8086: website valiant8086.com - Original Message - From: Casey Mathews To: Gamers Discussion list Sent: Sunday, March 28, 2010 8:17 PM Subject: [Audyssey] playing sounds in BGT? Hello all. I've really been working on this for a while. I'm trying some stuff just for my own personal understanding, and while I realize the function below isn't complete, I don't understand why none of the sounds play. The script runs, but the sounds don't play unless I put an alert box up first. Thanks for any ideas. Note: I do have a main function that works fine. void borg() { background.play_looped(); int borg; //This will be the location of the borg on the sound scape. borg=random(1, 3); if (borg==1) { spon.pan=-100; spon.play(); if (key_pressed(KEY_LEFT)) { borgdown.play(); kills++; alert(Kills,You killed +kills+ borg.); } alert(OK,else); } //end if } //end borg --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released!
well I got it the first day when it came out. though I could have saved someone's bandwidth as it appeared on pkb soon after. At 12:14 a.m. 25/03/2010, you wrote: Just a word about this download. As of now (Wednesday, 7:12 A.M.) I'm getting maybe 1KB per second. I'm sure everybody and their dog is trying to download the thing, which is why it's so slow. Well, just finished, but the point is, for the first while, don't expect the download to be lightning fast, it's not going to be. Jayson - Original Message - From: Philip Bennefall phi...@blastbay.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, March 24, 2010 5:57 AM Subject: [Audyssey] Beta version 0.1 of the blastbay Game Toolkit released! Hi all! I am very happy to announce the availability of beta version 0.1 of the Blastbay Game Toolkit (BGT). This tool allows users with no prior programming experience to dive in and create audio games from the ground up, using an incredibly versatile scripting language that in turn controls the powerful Blastbay game engine that you've already seen in titles such as Q9 and Kringle Crash. The tool ships with extensive documentation as well as an in-depth language tutorial, which also is available in audio form narrated by a professional voiceover artist. The tool is still in testing and active development, and so I would love to hear your thoughts, suggestions and any other feedback that springs to mind... So head over to www.blastbay.com right now! I will be patrolling the forum there, ready to answer any questions that you may have. So don't hesitate to sign up and ask questions if you get stuck and, above all, have lots of fun making new and exciting games! Kind regards, Philip Bennefall --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] FWD: National Postal Museum seeks Blind and Visually Impaired volunteers.
that sounds quite good jim. one thing though I'd like to test but I am outside the us. So if I can test online great if i can coference online with teamtalk, skype or even something like for - the - people then I'm interested. otherwise no. At 11:37 p.m. 28/03/2010, you wrote: Currently, the Smithsonian National Postal Museum is working on a flash-based project. The museum has a center called the Ford Education Center (FEC) which has 5 touch screen computers and they offer cool content such as games, maps, informative tidbits about stamps and the postal operations all in flash program. The content in the touch screen computers are not accessible to visitors outside of the museum and we're currently working on making the games available on our website. What we would love to do is to have you and some of your colleagues who are blind or have low vision to test out our flash games to make sure they are accessible. We want to see if the audio-descriptive tags work and if they are FUN, and to see if you were able to cle arly understand the games in order to play them. The games we offer at the FEC are the following: matching games, sorting the mail game, and stamp collecting games. Would you be interested? Would you have friends and/or colleagues who would be interested in participating? Basically our plan is to work on one game at a time. The first is the Sorting the Mail game (this is where you move mail into boxes categorized by city). Then we'll have a core group of people who are blind/have low vision to come in and test out the games and give us feedback. If the game is successful, we'll move forward with the next game and the process starts again. I haven't set a date as to when the testing would begin, but I'll know more information once I talk to our contractor. If you want more information about the Ford Education Center, we have a bit of commen tary in this link: http://www.postalmuseum.si.edu/museum/1n_FEC.html Please let me know if you have any questions or if you need me to clarify anything. Otherwise, please email me at jacqu...@si.edu to inform me of your interest by COB April 16th (Friday). Thank you so much! Tabitha Jacques Jim Check my web site for my free blind accessible pc dos and windows games. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] World of Darkness again.
Hello, I believe World of Darkness is free now, but how to you make it into the full copy? What do I have to do to register it? Love Spell Click here to light up your life with a love spell! http://thirdpartyoffers.juno.com/TGL2131/c?cp=i5thf1qC97_Nc2d8GWhA4AAAJz2jaNpB6CPeiffPNfNRseoUAAYAAADNRwA= --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.