[Audyssey] MK 9 evo finals

2011-08-02 Thread Clement Chou
So.. the stream for htis one isn't as good as hte one for SF or Mlarve. I guess the Camera doesn't have a direct video and audio feed... oh well. Still a good final, and some amazing play! I've not worked as hard as I should on htis game, I much prefer the technical play of SF. Not to say this

Re: [Audyssey] possibly 2 more bugs in castaways

2011-08-02 Thread Jeremy Kaldobsky
I'm still looking for the bug. Hopefully I spot it soon. same problem here about the cloth/leather disappearing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Shaun, That doesnt' particularly bother me. If they want to joke and poke fun at what I'm doing it just goes to show their own ignorance. I'm pretty certain most of those doing the joking and poking fun wouldn't know how to write their own name in C++ let alone a complex game engine like

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Charles, Right. The Genesis 3D engine, G3D, and Mysteries of the Ancients started being developed in 2008. What took so aweful long was instead of creating Mysteries of the Ancients right away I had to create, update, and debug the engine and then create the game itself using said engine. Now,

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Jeremy Kaldobsky
I'm close to releasing my 16th beta, and it hasn't even been a month I don't think. I believe Thomas has the right idea with releasing betas for the community to give feedback on. This is not only a good way to catch bugs that show up on different people's systems, but it also allows people

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Jeremy, That's pretty much what I have discovered as well. By opening the game up to public review and testing I've gotten a lot of feedback on what works and doesn't work and what people like and don't like. For Instance, in some prior betas I tested out FMOD Ex as a possible replacement for

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Hayden, Well, at the moment I'm checking that out. I did some testing yesterday afternoon and the bugs, at least some of them, were caused by the game engine and not the game itself. I've fixed the bugs in the engine and recompiled beta 18 and beta 20 and found most of the problems went away.

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread darren harris
Hi, I think the problem is that for those who have never played the mainstream games, hmmm well to put this not too delicately, the fixed jumping system is sort of like spoon feeding which is what so many people are used too. with mainstream gaming it's not like that at all. you have to use your

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi, Yes, I have a private testing team, but I've discovered that even with a private test team bugs, issues, etc will get through that a the wider community might notice and thus I can fix the issue faster than if weeks go by without a private tester stumbling on a certain bug or issue. The

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Willem, Well, in my opinion that kind of defeats the purpose of a beta though. If I send a beta to a private test team, find all the bugs, and then release it to the public with any and all bugs fixed its no longer beta software but a stable release. There is no need for that second public

Re: [Audyssey] Audyssey babble report for July 2011

2011-08-02 Thread Jim Kitchen
Hi Christina, Cool, I'm glad that you found the babble report interesting. Thanks for saying so. Many many years ago Jack Stine did the babble reports for the Blink Talk FidoNet echo list. I always found them interesting, so thought that the same would be cool for the Audyssey list. 94

Re: [Audyssey] Audyssey babble report for July 2011

2011-08-02 Thread darren harris
Lol so Jim is this all we're going to see of ya today? -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jim Kitchen Sent: 02 August 2011 10:02 To: Christina Subject: Re: [Audyssey] Audyssey babble report for July 2011 Hi Christina,

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Shane, Well, that might all depend on weather or not beta 21 resolves the bugs and issues encountered in beta 20. Beta 20 had a long list of issues, I know what to look for, and if I correct them I don't expect anything really major to pop up after that. I can do a lot of initial testing

Re: [Audyssey] Mistress of the Ancients.

2011-08-02 Thread Thomas Ward
Hi Phil, Lol! Good one as usual. A joke a day keeps the blues away. Cheers! On 8/1/11, Phil Vlasak p...@pcsgames.net wrote: Games we'd like to play. Mistress of the Ancients. by Phil Vlasak Hanging out in the Hall of Wisdom, you play the goddess Athena, or as the other creatures call

Re: [Audyssey] Mistress of the Ancients.

2011-08-02 Thread Shane Lowe
yes indeed. great job Fill. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 02, 2011 5:11 AM Subject: Re: [Audyssey] Mistress of the Ancients. Hi Phil, Lol! Good one as usual. A joke a day keeps

[Audyssey] Going Laptop Hunting

2011-08-02 Thread Thomas Ward
Going Laptop Hunting by Thomas Ward Everyone who programs for a living or even as a hobby knows its pretty hard to keep up with current PC specifications because the technology changes so fast. No sooner does a developer outfit his/her home or office with the latest computer hardware and

[Audyssey] soul calibur speech for download

2011-08-02 Thread Johnny Tai
http://www.tzarsectus.com/sc4-speech/ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All

Re: [Audyssey] soul calibur speech for download

2011-08-02 Thread fred olver
What is this??? Fred Olver - Original Message - From: Johnny Tai johnnyti...@shaw.ca To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 02, 2011 9:03 AM Subject: [Audyssey] soul calibur speech for download http://www.tzarsectus.com/sc4-speech/ --- Gamers mailing

Re: [Audyssey] soul calibur speech for download

2011-08-02 Thread darren harris
I have to say I wish people would put an explination in with links even if it's brief. Personally I'm hesitant to download stuff if I have no idea what it is. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of fred olver Sent: 02 August

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread dark
Hi Tom. I must admit this is slightly irritating news to me, who's been really looking forward to the game. However, I will admit beta 18 is my favourite version thus far and seemed the most stable, so what your doing here makes a lot of sense and obviously this is all just part of software

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread dark
I personally wouldn't want less harpies, as Tom said there are plenty of monsters to go around, in fact you might say i'm perfectly harpy with the current number ;D. Beware the gRue1 Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list

Re: [Audyssey] Mistress of the Ancients.

2011-08-02 Thread dark
Now theres! a game i'd like to play ;D. Actually there has been talk on the entombed list of an audio dungeon keeper game being an awsome idea. Instead of playing the hero trying to get through the dungeon, slay the monsters and grab treasure and magical loot, you play the evil wizard,

Re: [Audyssey] good SSFIV match

2011-08-02 Thread Sarah Haake
Hi, first a quick question. How can you read the online profiles from other players? Is there a webpage for it? In the game itself it's cirtainly not possible for us, is it? Well, maybe I can get better with my technical playing when I actually can play the game on a more reliable system.

Re: [Audyssey] match analysis

2011-08-02 Thread Sarah Haake
Hi, yeah, I noticed that Daigo was rather relentlessly pounding on his opponent once he got in close. That was that thing I meant about sleepless nights, because it will take those if you want to get all these combos down so well that you can chain them so well. I think timing is the key

Re: [Audyssey] soul calibur speech for download

2011-08-02 Thread Phil Vlasak
Hi folks, It looks like an html document index of 95 compressed files. Index of /sc4-speech E_01_Mitsurugi.rar E_02_Seong_Mina.rar E_03_Taki.rar E_04_Maxi.rar E_06_Sophitia.rar E_07_Siegfried.rar E_08_Rock.rar E_0B_Ivy.rar E_0C_Kilik.rar

Re: [Audyssey] match analysis

2011-08-02 Thread Clement Chou
That's just it though. Daigo used to play as Ryu, and back then is was the same, but Ryu has the ability to bombard people from far away with his fireballs and keep them in a corner... and with Yun it's virtually the same thing, except you're doing it close in. And the thing that Tokido had to

Re: [Audyssey] good SSFIV match

2011-08-02 Thread Clement Chou
Hi Sarah Well, the actual online cards aren't readable, no, but for world-class players there are profiles on the web... wikipedia has articles about some of them. I had a question as well.. when you play, do you use the keyboard or do you actually have a gamepad? If not, I suggest doing

Re: [Audyssey] soul calibur speech for download

2011-08-02 Thread Clement Chou
I didn't actually try the link so I don't know what it leads to... but this is the set of speech files presumably for Soul Calibur: Broken destiny... an explanation would've been nice. lol. Basically these are character voices. At 07:03 AM 02/08/2011, you wrote:

Re: [Audyssey] match analysis

2011-08-02 Thread Sarah Haake
Hi, yeah, catching opponents off guard certainly is a good strategy here. As far as I know, there are these standart moves with standart characters which are commonly viewed as strong, weak or even sort of unfair, because you could for example just stand far away from your opponent with Ryu

Re: [Audyssey] good SSFIV match

2011-08-02 Thread Sarah Haake
Hi, well, I plan to get a Xbox controller or something as soon as I have a computer set up with which I really can play and enjoy the game. *grins* Best regards Sarah --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to

Re: [Audyssey] soul calibur speech for download

2011-08-02 Thread darren harris
Hang on, you posted a link without actually knowing what it leeds to? That's responsible. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Clement Chou Sent: 02 August 2011 19:23 To: Johnny Tai; Gamers Discussion list Subject: Re:

Re: [Audyssey] match analysis

2011-08-02 Thread Clement Chou
This is why most tournament players play with only one, at most 3, characters. They learn the characters inside out and learn each and every move they have and each and every property associated with that move. I will say though, it shocks me how many people don't realize that it is very

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Thomas Ward
Hi Dark, No, that's alright. I have the change logs for beta 19 and beta 20 in subversion. That's not really the problem. Its little bug fixes or miner changes here and there that don't get into the change logs that might get overlooked in updating beta 18 to beta 21. That said I've finally

Re: [Audyssey] soul calibur speech for download

2011-08-02 Thread Clement Chou
Uh... I didn't post it. I just said I'd never tried it. lol. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at

Re: [Audyssey] match analysis

2011-08-02 Thread Sarah Haake
Hi, yeah, that's what I meant with cheep play and countering it. I think the people who use this method with spamming fireballs have no clue that they can easily be avoided, and the people who complain about this style of play have no clue either, or they wouldn't have a reason to complain

Re: [Audyssey] match analysis

2011-08-02 Thread Clement Chou
Funny you say that... but it's true. I know countless amounts of people who called me cheap because I do something to keep them in the corner where they can't get out, or if I get an easy stun off a five hit combo. But the weird thing is, fireball pressure isn't uncommon at tournaments. I

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread dark
Hi Tom. Wooo, that was fast, Has jeremy slipped you some of his super caffeinated coacane impregnated extra hot tabasco flavoured red bull? ;D. seriously, glad to here it's less of a task than it sounded at least to me, sinse I was expecting this to add about an extra fortnight to a month

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Charles Rivard
Were there very many betas or patches to Aliens in the Outback? You betcha there were. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent:

[Audyssey] to dark, since I don't know another way to contact you

2011-08-02 Thread Michael Taboada (AI5HF)
Hi Dark, Is there any way you could add Easter Quest to the audiogames.net database? That would be great. If you need a description, you could possibly look back on my previous thread, or you could see my post on forum.audiogames.net. Also, you could check out the description on my website,

Re: [Audyssey] Going Laptop Hunting

2011-08-02 Thread Charles Rivard
If true, this is what bothers me about Microsoft. If the next version of Windows must!, and that is the key word, must!, use a 64 bit machine, our current machines won't be able to be current. They don't take that into consideration. --- Security is not the absence of danger. It is the

Re: [Audyssey] soul calibur speech for download

2011-08-02 Thread Charles Rivard
I'm not hesitant to do so. I go one step farther. I just flat don't do it. No ifs, ands, or buts. --- Security is not the absence of danger. It is the presence of the Lord. - Original Message - From: darren harris darren_g_har...@btinternet.com To: 'Gamers Discussion list'

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Hayden Presley
Hi Ron, I agree. That was one of the most un-amusing things I heard yesterday, as far as that goes. My advice to you is, learn to program,, write your own game, we'll see how long it takes to get a good, bug-free, stable release. Best Regards, Hayden -Original Message- From:

Re: [Audyssey] Audyssey babble report for July 2011

2011-08-02 Thread Hayden Presley
Hi, Sixty? I must be losing my toch...wink. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Christina Sent: Monday, August 01, 2011 1:34 PM To: Gamers Discussion list Subject: Re: [Audyssey] Audyssey babble

Re: [Audyssey] good SSFIV match

2011-08-02 Thread Clement Chou
No, I firmly don't believe that. As close as I think you are you are exaggerating. That's like someone can only become an 8th dan in Karate if they practice 14 hours a day. You don't have to dream about street fighter. You just need to be a dedicated fan, and analyse as much as you can when you

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Ron Schamerhorn
Hi Haiden I'm not sure where this came out of but I'm not criticising Tom and his MOTA development by any means with the below post. - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, August 02, 2011 2:11 PM

Re: [Audyssey] MOTA Development setbacks

2011-08-02 Thread Hayden Presley
Hi, I'm agreeing with you. I was referring to the less-than-humorous post submitte by Wiliam (I really need to stop replying the replies of the post I'm talking about). Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On

Re: [Audyssey] treasure hunt tutorial

2011-08-02 Thread Hayden Presley
Hi, Ther is a link called submissions, you must open that link, and then yo will get a farely standardized file upload page. It does not seem as if there are any new podcasts being posted though, last one I saw was over a moth ago. Best Regards, Hayden -Original Message- From:

Re: [Audyssey] match analysis

2011-08-02 Thread Yohandy
Heh yeah, Daigo isn't someone to mess with for the most part. did you watch the entire thing though? There are some things in the finals I don't want to spoil, but I'm dying to talk about Latif's awesome Viper and Poongko's seth. Man what good players those guys are. totally random, totally

Re: [Audyssey] good SSFIV match

2011-08-02 Thread Yohandy
I did say I was exaggerating didn't I? lol. you do have to have lots of dedication though. if you play casually with friends, you'll never win Evo tournaments. you gotta go online, ranked, and play constantly. when you can beat like 150 people in a row without dying, then that person might

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-08-02 Thread Hayden Presley
Hi Phil, Nope, not quite how it works. It is asDark said. Yousimply order your lumberjacks to chip trees, and they'll go ahead and find the nearest forest. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-08-02 Thread Hayden Presley
Hi Dark, In adition to that, three is water at A12, so as far as that goes you can be said to be near water. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: Saturday, July 30, 2011 1:17 PM To: Gamers

Re: [Audyssey] castaways version 1.4b, with Jaws support!

2011-08-02 Thread Ron Schamerhorn
I'm asking out of just being curious here. With lumberjacks, why don't they cut down all the trees? I've noticed in a few games that I'll go from forest/dense forest to scattered trees in an area. I'd think if everything was cut down then it would go to land where you could build something

Re: [Audyssey] match analysis

2011-08-02 Thread Yohandy
Here's the thing. If I spam fireballs, and you fall for it, who's fault is that? fireballs are good. they can help corner an opponent and all sorts of other things. so if I'm spamming fireballs, or any move for that matter, and you're eating it, I'm gonna keep on doing it till you're dizzy.

Re: [Audyssey] match analysis

2011-08-02 Thread Clement Chou
Can you download the file and put it on DB or sendspace? This link is not working for me. lol. Thanks. At 08:42 PM 02/08/2011, you wrote: Heh yeah, Daigo isn't someone to mess with for the most part. did you watch the entire thing though? There are some things in the finals I don't want to

Re: [Audyssey] good SSFIV match

2011-08-02 Thread Clement Chou
That's the one good thing about growing up with these games. I just can't put them down... they're too engaging for me. I spend all my time talking strategy and tactics. It's just how my brain works. I've loved street fighter and all other fighting games... MK was always a bit further down on