Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread william lomas
yeah i wouldn't bother. It was only because of a select few that you  
couldn't make your intended game in the first place some people are  
just never grateful for what others do for them. if they want the game  
they paid for, program it themselves and stop moaning


On 4 May 2009, at 00:38, shaun everiss wrote:


then don't bother I actually am getting used to saving games.
At 10:36 a.m. 4/05/2009, you wrote:

Hi Ryan,
Actually, when I originally came up with the idea for Mysteries of  
the Ancients I never intended it to be a side-scroller or arcade  
game to begin with. When I found out I wasn't going to be able to  
release Montezuma's Revenge do to copyright issues I began working  
on Tomb Hunter Mysteries of the Ancients. When I announced the new  
game would be a 3d FPS title instead of a classic side-scroller I  
got quite a lot of heated replies back on the subject. Some felt I  
was being dishonest or at the very least I would be creating a game  
they neither wanted or paid for etc. So the compromise was to add  
the arcade mode into the Genesis Engine, something I absolutely  
hated from the start, and modify the engine to handle 2d side- 
scroller levels instead of a full 3d environment. That really  
soured me on the project from the outset, and i decided when  
creating the cross platform engine to remove everything I didn't  
like about the Windows Engine. Now, that I have decided to port  
Mysteries of the
Ancients over to Mac OS it appears most of the people are in favor  
of putting all that code back into the engine. I can do it, but it  
will take time adding all that extra code, and it will take time  
yanking every single line of it back out when the game is released.  
Sorry about the rant, but I'm not overly thrilled about adding code  
in to my game engine, and then have to spend just as much time  
yanking it all out again a few months later. It is fairly well known  
that i am not a huge fan of arcade games these days, and what I  
really want is a good high quality Ferst Person Shooter, and I've  
been denied that all thanks to taking orders for a game I can not  
legally create now.

Smile.

Ryan Conroy wrote:

Hi Tom,

I prefer the Arcade mode when I'm trying to get used to the game.  
Plus, I feel that if you take away arcade mode, it'll take away  
from some classic feeling of the game.

Ryan

Get information on currency trading. Start learning today!
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[Audyssey] Mach 1 tts

2009-05-04 Thread Jim Kitchen

Hi Kevin and all,

Just wondering, do you think that I should just put out the first version of 
Mach 1 tts without keyboard support and maybe work on that for a second 
version?  The only difference would be a bit of time.  You know, I could get 
version 1 out sooner.

Thanks

BFN

Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread shaun everiss
well I'd like the support myself I'd like it to be complete ie have it work.
saying that if it will work like v6c without the tts without all the extra 
stuff I am all for it.
At 08:39 p.m. 4/05/2009, you wrote:
Hi Kevin and all,

Just wondering, do you think that I should just put out the first version of 
Mach 1 tts without keyboard support and maybe work on that for a second 
version?  The only difference would be a bit of time.  You know, I could get 
version 1 out sooner.

Thanks

BFN

Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread Jim Kitchen

Hi Shaun,

Mach 1 tts is way different than v6c.  Ok some of the track names are the same 
and a couple of the sound files, but there are now 94 sound files 9.4 meg and 
none of them are speech files.  And then there is the whole thing that you can 
turn the steering wheel a little bit or a lot.  And the same for pressing the 
gas and brake peddles.  It is really very much more like driving a real car.

Like I said though because you can not press a key a little bit or a lot, some 
of the tracks maybe very difficult if not impossible to drive via the keyboard. 
 You know because I designed them so that you need to do the little bit or a 
lot thing.

BFN

Jim

But officer, I was only trying to gain enough speed so I could coast to the nearest 
gas station.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread James Dietz
I personally wouldn't miss arcade mode, but Idon't think William's
argument holds up. If someone paid for something, they shouldn't need
to program it themselves - you don't need to pay anyone else to
program anything for yourself. Plus, not everyone can program a game,
never mind one of the quality they would expect by paying however much
they did for this one.

On 5/4/09, william lomas lomaswill...@googlemail.com wrote:
 yeah i wouldn't bother. It was only because of a select few that you
 couldn't make your intended game in the first place some people are
 just never grateful for what others do for them. if they want the game
 they paid for, program it themselves and stop moaning

 On 4 May 2009, at 00:38, shaun everiss wrote:

 then don't bother I actually am getting used to saving games.
 At 10:36 a.m. 4/05/2009, you wrote:
 Hi Ryan,
 Actually, when I originally came up with the idea for Mysteries of
 the Ancients I never intended it to be a side-scroller or arcade
 game to begin with. When I found out I wasn't going to be able to
 release Montezuma's Revenge do to copyright issues I began working
 on Tomb Hunter Mysteries of the Ancients. When I announced the new
 game would be a 3d FPS title instead of a classic side-scroller I
 got quite a lot of heated replies back on the subject. Some felt I
 was being dishonest or at the very least I would be creating a game
 they neither wanted or paid for etc. So the compromise was to add
 the arcade mode into the Genesis Engine, something I absolutely
 hated from the start, and modify the engine to handle 2d side-
 scroller levels instead of a full 3d environment. That really
 soured me on the project from the outset, and i decided when
 creating the cross platform engine to remove everything I didn't
 like about the Windows Engine. Now, that I have decided to port
 Mysteries of the
 Ancients over to Mac OS it appears most of the people are in favor
 of putting all that code back into the engine. I can do it, but it
 will take time adding all that extra code, and it will take time
 yanking every single line of it back out when the game is released.
 Sorry about the rant, but I'm not overly thrilled about adding code
 in to my game engine, and then have to spend just as much time
 yanking it all out again a few months later. It is fairly well known
 that i am not a huge fan of arcade games these days, and what I
 really want is a good high quality Ferst Person Shooter, and I've
 been denied that all thanks to taking orders for a game I can not
 legally create now.
 Smile.

 Ryan Conroy wrote:
 Hi Tom,

 I prefer the Arcade mode when I'm trying to get used to the game.
 Plus, I feel that if you take away arcade mode, it'll take away
 from some classic feeling of the game.
 Ryan
 
 Get information on currency trading. Start learning today!
 http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsHQoLDkVUFLhl9s2Fa5noFXjBBfBrpo73qRjZqsTqbbklrSI0KJk0/
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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread James Dietz
Am I right in guessing that any type of joystick will due (not just
one of those fancy racing steering wheels which I've never really had
a good look at)? If so I will promptly kick myself for not digging
mine up before leaving for school. Oh well, 2 weeks until I'm home.

On 5/4/09, Jim Kitchen j...@kitchensinc.net wrote:
 Hi Shaun,

 Mach 1 tts is way different than v6c.  Ok some of the track names are the
 same and a couple of the sound files, but there are now 94 sound files 9.4
 meg and none of them are speech files.  And then there is the whole thing
 that you can turn the steering wheel a little bit or a lot.  And the same
 for pressing the gas and brake peddles.  It is really very much more like
 driving a real car.

 Like I said though because you can not press a key a little bit or a lot,
 some of the tracks maybe very difficult if not impossible to drive via the
 keyboard.  You know because I designed them so that you need to do the
 little bit or a lot thing.

 BFN

  Jim

 But officer, I was only trying to gain enough speed so I could coast to the
 nearest gas station.

 j...@kitchensinc.net
 http://www.kitchensinc.net
 (440) 286-6920
 Chardon Ohio USA
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Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread william lomas
yes but if thomas doesn't want to implement that mode if it means more  
delays and frustrations for him, people should be greatful for what  
they get


On 4 May 2009, at 13:10, James Dietz wrote:


I personally wouldn't miss arcade mode, but Idon't think William's
argument holds up. If someone paid for something, they shouldn't need
to program it themselves - you don't need to pay anyone else to
program anything for yourself. Plus, not everyone can program a game,
never mind one of the quality they would expect by paying however much
they did for this one.

On 5/4/09, william lomas lomaswill...@googlemail.com wrote:

yeah i wouldn't bother. It was only because of a select few that you
couldn't make your intended game in the first place some people are
just never grateful for what others do for them. if they want the  
game

they paid for, program it themselves and stop moaning

On 4 May 2009, at 00:38, shaun everiss wrote:


then don't bother I actually am getting used to saving games.
At 10:36 a.m. 4/05/2009, you wrote:

Hi Ryan,
Actually, when I originally came up with the idea for Mysteries of
the Ancients I never intended it to be a side-scroller or arcade
game to begin with. When I found out I wasn't going to be able to
release Montezuma's Revenge do to copyright issues I began working
on Tomb Hunter Mysteries of the Ancients. When I announced the new
game would be a 3d FPS title instead of a classic side-scroller I
got quite a lot of heated replies back on the subject. Some felt I
was being dishonest or at the very least I would be creating a game
they neither wanted or paid for etc. So the compromise was to add
the arcade mode into the Genesis Engine, something I absolutely
hated from the start, and modify the engine to handle 2d side-
scroller levels instead of a full 3d environment. That really
soured me on the project from the outset, and i decided when
creating the cross platform engine to remove everything I didn't
like about the Windows Engine. Now, that I have decided to port
Mysteries of the

Ancients over to Mac OS it appears most of the people are in favor
of putting all that code back into the engine. I can do it, but it
will take time adding all that extra code, and it will take time
yanking every single line of it back out when the game is released.
Sorry about the rant, but I'm not overly thrilled about adding code
in to my game engine, and then have to spend just as much time
yanking it all out again a few months later. It is fairly well known
that i am not a huge fan of arcade games these days, and what I
really want is a good high quality Ferst Person Shooter, and I've
been denied that all thanks to taking orders for a game I can not
legally create now.

Smile.

Ryan Conroy wrote:

Hi Tom,

I prefer the Arcade mode when I'm trying to get used to the game.
Plus, I feel that if you take away arcade mode, it'll take away
from some classic feeling of the game.
Ryan

Get information on currency trading. Start learning today!
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsHQoLDkVUFLhl9s2Fa5noFXjBBfBrpo73qRjZqsTqbbklrSI0KJk0/
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If you have any 

Re: [Audyssey] Mach 1 tts

2009-05-04 Thread Constantine

Hmm, sure, why not.
Only thing is some folks don't have a steering wheel or controller, but it'd 
probably be worth it.




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Kevin Weispfennig Gamers@audyssey.org
Sent: Monday, May 04, 2009 2:39 AM
Subject: [Audyssey] Mach 1 tts



Hi Kevin and all,

Just wondering, do you think that I should just put out the first version 
of Mach 1 tts without keyboard support and maybe work on that for a second 
version?  The only difference would be a bit of time.  You know, I could 
get version 1 out sooner.


Thanks

BFN

Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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list,
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[Audyssey] audissey magazine list

2009-05-04 Thread Allan Thompson
Hi, 
If the audissey magazine list is ready to subscribe to, I was hoping someone 
could post it. I had asked before the move of the list, but at that time it 
didn't work. Hopefully a new one is available. 
Sorry for being annoying,
al  
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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread Bryan Peterson
The problem with that is not everyone can afford to spend that extra money, 
especially these days. It seems to me that the tradeoff would be that if you 
played using the keyboard you just couldn't perform the more complex moves 
and therefore couldn't play some of the more complex tracks.

I want you...to go upstairs...and kill that boy!
- Original Message - 
From: Kai kaixi...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 7:14 AM
Subject: Re: [Audyssey] Mach 1 tts



Greetings Jim.

I don't think you should even bother with keyboard support. We need to get 
away from this catering mindset, where things have to be dumbed down just 
so everyone can use them. If you designed the game with analog 
joysticks/wheels/etc in mind, and if that's the best way to drive the car, 
then would it not be much better to focus on that, improving it as best 
you may, rather than trying to implement a clunky keyboard input 
mechanism? If people wanted to play a Playstation racing title properly, 
they'd go and buy a steering wheel. In the old days, you couldn't play 
duck hunt properly without the extra gun controller.


While I can understand clinging to things we know (I myself am guilty of 
this, as I'm still using XP and JAWS 7), if the developer takes the bull 
by the horns, then people will follow if they want to play the game. And, 
unless you're charging for the game, I'd say they'd have no room for 
complaint if they couldn't playing it -- what, after all, are they losing 
by not playing it? They haven't spent their money on it if it's a free 
download.


I'm sure this course won't please everyone, but when I make something, and 
it's offered free, I design it the way I'd like to use it. I only consider 
other users' suggestions if I myself wouldn't mind the changes, and, if I 
have the time and inclination to add said features.


In conclusion, if you think the controller is the best approach to Mach 1, 
stick with it. People would probably complain about the keyboard, even if 
you put it in -- since they won't have the analog sensitivity.


Kai
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Kevin Weispfennig Gamers@audyssey.org
Sent: Monday, May 04, 2009 1:39 AM
Subject: [Audyssey] Mach 1 tts



Hi Kevin and all,

Just wondering, do you think that I should just put out the first version 
of Mach 1 tts without keyboard support and maybe work on that for a 
second version?  The only difference would be a bit of time.  You know, I 
could get version 1 out sooner.


Thanks

BFN

Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] mock 1

2009-05-04 Thread Cory Kadlik

he's making a new one as we speak!

Cory!
- Original Message - 
From: Steve Cullen sculle...@verizon.net

To: Gamers@audyssey.org
Sent: Monday, May 04, 2009 10:18 AM
Subject: [Audyssey] mock 1



hi everyone,
does anyone know if Mock 1 works with the steering wheel yet? or is Jim 
planning to put out a new version of the game with steering wheel support.

Thank you for any help.
Regards,
Steve Cullen
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[Audyssey] mock 1

2009-05-04 Thread Steve Cullen
hi everyone,
does anyone know if Mock 1 works with the steering wheel yet? or is Jim 
planning to put out a new version of the game with steering wheel support.
Thank you for any help.
Regards,
Steve Cullen  
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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread Kai

Greetings Jim.

I don't think you should even bother with keyboard support. We need to get 
away from this catering mindset, where things have to be dumbed down just so 
everyone can use them. If you designed the game with analog 
joysticks/wheels/etc in mind, and if that's the best way to drive the car, 
then would it not be much better to focus on that, improving it as best you 
may, rather than trying to implement a clunky keyboard input mechanism? If 
people wanted to play a Playstation racing title properly, they'd go and buy 
a steering wheel. In the old days, you couldn't play duck hunt properly 
without the extra gun controller.


While I can understand clinging to things we know (I myself am guilty of 
this, as I'm still using XP and JAWS 7), if the developer takes the bull by 
the horns, then people will follow if they want to play the game. And, 
unless you're charging for the game, I'd say they'd have no room for 
complaint if they couldn't playing it -- what, after all, are they losing by 
not playing it? They haven't spent their money on it if it's a free 
download.


I'm sure this course won't please everyone, but when I make something, and 
it's offered free, I design it the way I'd like to use it. I only consider 
other users' suggestions if I myself wouldn't mind the changes, and, if I 
have the time and inclination to add said features.


In conclusion, if you think the controller is the best approach to Mach 1, 
stick with it. People would probably complain about the keyboard, even if 
you put it in -- since they won't have the analog sensitivity.


Kai
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Kevin Weispfennig Gamers@audyssey.org
Sent: Monday, May 04, 2009 1:39 AM
Subject: [Audyssey] Mach 1 tts



Hi Kevin and all,

Just wondering, do you think that I should just put out the first version 
of Mach 1 tts without keyboard support and maybe work on that for a second 
version?  The only difference would be a bit of time.  You know, I could 
get version 1 out sooner.


Thanks

BFN

Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread Thomas Ward

Hi Jim,
Sure go ahead. Other than having keyboard support for menus I don't 
personally have a problem with using a joystick or stearing wheel for 
the primary input. In fact, I personally think it is high time that more 
of us accessible game developers begin exploring alternative input 
devices like stearing wheels, joysticks, WII Motes, mice, etc more 
instead of relying on a keyboard. Keyboards are limiting, as you can 
tell with Match 1, and we can do a lot more with some controllers than 
others. So I say go for it.



Jim Kitchen wrote:

Hi Kevin and all,

Just wondering, do you think that I should just put out the first 
version of Mach 1 tts without keyboard support and maybe work on that 
for a second version?  The only difference would be a bit of time.  
You know, I could get version 1 out sooner.


Thanks

BFN



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Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread william lomas

at the end of the day we are getting a game

On 4 May 2009, at 13:34, Bryan Peterson wrote:


Exactly. I couldn't agree more.
I want you...to go upstairs...and kill that boy!
- Original Message - From: william lomas lomaswill...@googlemail.com 


To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 6:23 AM
Subject: Re: [Audyssey] MOTA Arcade mode.


yes but if thomas doesn't want to implement that mode if it means  
more delays and frustrations for him, people should be greatful for  
what  they get


On 4 May 2009, at 13:10, James Dietz wrote:


I personally wouldn't miss arcade mode, but Idon't think William's
argument holds up. If someone paid for something, they shouldn't  
need

to program it themselves - you don't need to pay anyone else to
program anything for yourself. Plus, not everyone can program a  
game,
never mind one of the quality they would expect by paying however  
much

they did for this one.

On 5/4/09, william lomas lomaswill...@googlemail.com wrote:
yeah i wouldn't bother. It was only because of a select few that  
you

couldn't make your intended game in the first place some people are
just never grateful for what others do for them. if they want  
the  game

they paid for, program it themselves and stop moaning

On 4 May 2009, at 00:38, shaun everiss wrote:


then don't bother I actually am getting used to saving games.
At 10:36 a.m. 4/05/2009, you wrote:

Hi Ryan,
Actually, when I originally came up with the idea for Mysteries  
of

the Ancients I never intended it to be a side-scroller or arcade
game to begin with. When I found out I wasn't going to be able to
release Montezuma's Revenge do to copyright issues I began  
working
on Tomb Hunter Mysteries of the Ancients. When I announced the  
new

game would be a 3d FPS title instead of a classic side-scroller I
got quite a lot of heated replies back on the subject. Some  
felt I
was being dishonest or at the very least I would be creating a  
game

they neither wanted or paid for etc. So the compromise was to add
the arcade mode into the Genesis Engine, something I absolutely
hated from the start, and modify the engine to handle 2d side-
scroller levels instead of a full 3d environment. That really
soured me on the project from the outset, and i decided when
creating the cross platform engine to remove everything I didn't
like about the Windows Engine. Now, that I have decided to port
Mysteries of the

Ancients over to Mac OS it appears most of the people are in favor
of putting all that code back into the engine. I can do it, but it
will take time adding all that extra code, and it will take time
yanking every single line of it back out when the game is  
released.
Sorry about the rant, but I'm not overly thrilled about adding  
code

in to my game engine, and then have to spend just as much time
yanking it all out again a few months later. It is fairly well  
known

that i am not a huge fan of arcade games these days, and what I
really want is a good high quality Ferst Person Shooter, and I've
been denied that all thanks to taking orders for a game I can not
legally create now.

Smile.

Ryan Conroy wrote:

Hi Tom,

I prefer the Arcade mode when I'm trying to get used to the  
game.

Plus, I feel that if you take away arcade mode, it'll take away
from some classic feeling of the game.
Ryan

Get information on currency trading. Start learning today!
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsHQoLDkVUFLhl9s2Fa5noFXjBBfBrpo73qRjZqsTqbbklrSI0KJk0/
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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread Thomas Ward

Hi James,
Well, the way DirectX works it supports all kinds of joysticks, game 
pads, and racing wheels all with the same code. So I am fairly certain 
that most 10 button joysticks or game pads will work with the game. 
However, since Jim has designed the game for a racing wheel that would 
be ideal for this game since racing wheels have gas and break peddles, a 
throddle control, and some extras that most joysticks don't have. In a 
racing game like this those extra controls might be very important to have.

Smile.

James Dietz wrote:

Am I right in guessing that any type of joystick will due (not just
one of those fancy racing steering wheels which I've never really had
a good look at)? If so I will promptly kick myself for not digging
mine up before leaving for school. Oh well, 2 weeks until I'm home.
  



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Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread Bryan Peterson
And that's the whole point as far as I'm concerned. For legal reasos we 
obviously can't get te exact game we wanted but that doesn't mean we can 
really afford to complain about it.

I want you...to go upstairs...and kill that boy!
- Original Message - 
From: william lomas lomaswill...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 9:52 AM
Subject: Re: [Audyssey] MOTA Arcade mode.



at the end of the day we are getting a game

On 4 May 2009, at 13:34, Bryan Peterson wrote:


Exactly. I couldn't agree more.
I want you...to go upstairs...and kill that boy!
- Original Message - From: william lomas 
lomaswill...@googlemail.com


To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 6:23 AM
Subject: Re: [Audyssey] MOTA Arcade mode.


yes but if thomas doesn't want to implement that mode if it means  more 
delays and frustrations for him, people should be greatful for  what 
they get


On 4 May 2009, at 13:10, James Dietz wrote:


I personally wouldn't miss arcade mode, but Idon't think William's
argument holds up. If someone paid for something, they shouldn't  need
to program it themselves - you don't need to pay anyone else to
program anything for yourself. Plus, not everyone can program a  game,
never mind one of the quality they would expect by paying however  much
they did for this one.

On 5/4/09, william lomas lomaswill...@googlemail.com wrote:

yeah i wouldn't bother. It was only because of a select few that  you
couldn't make your intended game in the first place some people are
just never grateful for what others do for them. if they want  the 
game

they paid for, program it themselves and stop moaning

On 4 May 2009, at 00:38, shaun everiss wrote:


then don't bother I actually am getting used to saving games.
At 10:36 a.m. 4/05/2009, you wrote:

Hi Ryan,
Actually, when I originally came up with the idea for Mysteries  of
the Ancients I never intended it to be a side-scroller or arcade
game to begin with. When I found out I wasn't going to be able to
release Montezuma's Revenge do to copyright issues I began  working
on Tomb Hunter Mysteries of the Ancients. When I announced the  new
game would be a 3d FPS title instead of a classic side-scroller I
got quite a lot of heated replies back on the subject. Some  felt I
was being dishonest or at the very least I would be creating a  game
they neither wanted or paid for etc. So the compromise was to add
the arcade mode into the Genesis Engine, something I absolutely
hated from the start, and modify the engine to handle 2d side-
scroller levels instead of a full 3d environment. That really
soured me on the project from the outset, and i decided when
creating the cross platform engine to remove everything I didn't
like about the Windows Engine. Now, that I have decided to port
Mysteries of the

Ancients over to Mac OS it appears most of the people are in favor
of putting all that code back into the engine. I can do it, but it
will take time adding all that extra code, and it will take time
yanking every single line of it back out when the game is  released.
Sorry about the rant, but I'm not overly thrilled about adding  code
in to my game engine, and then have to spend just as much time
yanking it all out again a few months later. It is fairly well  known
that i am not a huge fan of arcade games these days, and what I
really want is a good high quality Ferst Person Shooter, and I've
been denied that all thanks to taking orders for a game I can not
legally create now.

Smile.

Ryan Conroy wrote:

Hi Tom,

I prefer the Arcade mode when I'm trying to get used to the  game.
Plus, I feel that if you take away arcade mode, it'll take away
from some classic feeling of the game.
Ryan

Get information on currency trading. Start learning today!
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsHQoLDkVUFLhl9s2Fa5noFXjBBfBrpo73qRjZqsTqbbklrSI0KJk0/
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Re: [Audyssey] mock 1

2009-05-04 Thread Thomas Ward

Hi Steve,
That's exactly what we have been talking about over the passed couple of 
days. Jim has a new version of Mach1 he is working on that has Sapi 
support and stearing wheel support. However, unlike previous versions of 
the game it doesn't have keyboard support, and Jim just asked earlier 
how people felt about the new version being released without keyboard 
support.

Smile.

Steve Cullen wrote:

hi everyone,
does anyone know if Mock 1 works with the steering wheel yet? or is Jim 
planning to put out a new version of the game with steering wheel support.
Thank you for any help.
Regards,
Steve Cullen  
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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread Thomas Ward

Hi Bryan,
True, but dependence on supporting a keyboard will ultimately hold the 
game back from its greater potential. Having done some testing with 
Raceway and Rail Racer keyboards just are not very good for handling 
racing games. If a developer has to yank out some precision or feature 
of the game to accommodate a keyboard you lose part of the realism and 
advanced features of the game. Perhaps some people don't care about 
that, but as a gamer I do care a lot about those advanced features, 
realism, etc. I think as developers we've pandered to the lowest common 
denominator for far too long, and we need to start just writing games to 
get the best potential out of them.


Bryan Peterson wrote:
The problem with that is not everyone can afford to spend that extra 
money, especially these days. It seems to me that the tradeoff would 
be that if you played using the keyboard you just couldn't perform the 
more complex moves and therefore couldn't play some of the more 
complex tracks.

I want you...to go upstairs...and kill that boy!



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Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread Thomas Ward

Hi Will,
Oh, how I wish it were that simple. Fact is James North and I did charge 
money for Montezuma's Revenge, and it wasn't the end users fault I was 
told to stop production on that game by the current copyright holders. 
Since refunding everyones money wasn't possible I ended up stuck between 
a rock and a hard place. I couldn't refund the customers' money, and I 
couldn't legally complete Montezuma's Revenge. I feel the customer 
should get something close to what they paid for, but I also have 
personal feelings, ideas, and interests that I might have to sacrofice 
to deliver a game along those lines.
The fact that customers paid me up front for a game is a contract of 
trust between customer and developer alike. I simply can't ignore their 
interest for an arcade mode even though I personally dislike the feature 
myself. However, i don't have to decide right now.

Smile.


william lomas wrote:
yeah i wouldn't bother. It was only because of a select few that you 
couldn't make your intended game in the first place some people are 
just never grateful for what others do for them. if they want the game 
they paid for, program it themselves and stop moaning



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Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread Yohandy

Thomas,
how about this. You complete the game, make it available for purchase, then 
offer a patch in the future that contains the arcade mode for those who 
want it. that should hopefully make everyone happy.


- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 12:35 PM
Subject: Re: [Audyssey] MOTA Arcade mode.



Hi Will,
Oh, how I wish it were that simple. Fact is James North and I did charge 
money for Montezuma's Revenge, and it wasn't the end users fault I was 
told to stop production on that game by the current copyright holders. 
Since refunding everyones money wasn't possible I ended up stuck between a 
rock and a hard place. I couldn't refund the customers' money, and I 
couldn't legally complete Montezuma's Revenge. I feel the customer should 
get something close to what they paid for, but I also have personal 
feelings, ideas, and interests that I might have to sacrofice to deliver a 
game along those lines.
The fact that customers paid me up front for a game is a contract of trust 
between customer and developer alike. I simply can't ignore their interest 
for an arcade mode even though I personally dislike the feature myself. 
However, i don't have to decide right now.

Smile.


william lomas wrote:
yeah i wouldn't bother. It was only because of a select few that you 
couldn't make your intended game in the first place some people are just 
never grateful for what others do for them. if they want the game they 
paid for, program it themselves and stop moaning



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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread Bryan Mckinnish

Hi Jim.
I'm looking forward to this.
I'm definatly going to use my controler for racing. I'm so used to using 
it with topspeed.



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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread Charles Rivard
Will the version you have support a joystick?, or does it need something 
with a wheel, brakes, and accelerator pedals.  If it were up to me, I'd wait 
and get keyboard support also working, even if it is more difficult to 
navigate tracks.  No need for 2 versions to be put out unless it will take a 
long tome to get the keyboard support to work.  JMO.

---
In God we trust!
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Kevin Weispfennig Gamers@audyssey.org
Sent: Monday, May 04, 2009 1:39 AM
Subject: [Audyssey] Mach 1 tts



Hi Kevin and all,

Just wondering, do you think that I should just put out the first version 
of Mach 1 tts without keyboard support and maybe work on that for a second 
version?  The only difference would be a bit of time.  You know, I could 
get version 1 out sooner.


Thanks

BFN

Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread Bryan Peterson
NOt only that, but as I said before some of us just don't have the money to 
spare on joysticks and things. I myself wouldn't mind getting one but I 
really can't justify forking over the dough. So there ought to be an 
alternate method for those who for whatever reason don't have wheels and 
things.

I want you...to go upstairs...and kill that boy!
- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 3:49 PM
Subject: Re: [Audyssey] Mach 1 tts


Will the version you have support a joystick?, or does it need something 
with a wheel, brakes, and accelerator pedals.  If it were up to me, I'd 
wait and get keyboard support also working, even if it is more difficult 
to navigate tracks.  No need for 2 versions to be put out unless it will 
take a long tome to get the keyboard support to work.  JMO.

---
In God we trust!
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Kevin Weispfennig Gamers@audyssey.org
Sent: Monday, May 04, 2009 1:39 AM
Subject: [Audyssey] Mach 1 tts



Hi Kevin and all,

Just wondering, do you think that I should just put out the first version 
of Mach 1 tts without keyboard support and maybe work on that for a 
second version?  The only difference would be a bit of time.  You know, I 
could get version 1 out sooner.


Thanks

BFN

Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread Charles Rivard
I agree with this.  If you cannot use a certain variety of game controller, 
you play with what you can afford to possess.  If the game doesn't work as 
well for you as it does for the guy down the block, so be it.  But I do 
think that if possible, a game should allow more than one type of input 
device for those who do not have the one that works best.

---
In God we trust!
- Original Message - 
From: Bryan Peterson b-peter...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 6:18 AM
Subject: Re: [Audyssey] Mach 1 tts


The problem with that is not everyone can afford to spend that extra 
money, especially these days. It seems to me that the tradeoff would be 
that if you played using the keyboard you just couldn't perform the more 
complex moves and therefore couldn't play some of the more complex tracks.

I want you...to go upstairs...and kill that boy!
- Original Message - 
From: Kai kaixi...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 7:14 AM
Subject: Re: [Audyssey] Mach 1 tts



Greetings Jim.

I don't think you should even bother with keyboard support. We need to 
get away from this catering mindset, where things have to be dumbed down 
just so everyone can use them. If you designed the game with analog 
joysticks/wheels/etc in mind, and if that's the best way to drive the 
car, then would it not be much better to focus on that, improving it as 
best you may, rather than trying to implement a clunky keyboard input 
mechanism? If people wanted to play a Playstation racing title properly, 
they'd go and buy a steering wheel. In the old days, you couldn't play 
duck hunt properly without the extra gun controller.


While I can understand clinging to things we know (I myself am guilty of 
this, as I'm still using XP and JAWS 7), if the developer takes the bull 
by the horns, then people will follow if they want to play the game. And, 
unless you're charging for the game, I'd say they'd have no room for 
complaint if they couldn't playing it -- what, after all, are they losing 
by not playing it? They haven't spent their money on it if it's a free 
download.


I'm sure this course won't please everyone, but when I make something, 
and it's offered free, I design it the way I'd like to use it. I only 
consider other users' suggestions if I myself wouldn't mind the changes, 
and, if I have the time and inclination to add said features.


In conclusion, if you think the controller is the best approach to Mach 
1, stick with it. People would probably complain about the keyboard, even 
if you put it in -- since they won't have the analog sensitivity.


Kai
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Kevin Weispfennig Gamers@audyssey.org
Sent: Monday, May 04, 2009 1:39 AM
Subject: [Audyssey] Mach 1 tts



Hi Kevin and all,

Just wondering, do you think that I should just put out the first 
version of Mach 1 tts without keyboard support and maybe work on that 
for a second version?  The only difference would be a bit of time.  You 
know, I could get version 1 out sooner.


Thanks

BFN

Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread shaun everiss
aah.
Well in that case get it properly done man.
At 11:54 p.m. 4/05/2009, you wrote:
Hi Shaun,

Mach 1 tts is way different than v6c.  Ok some of the track names are the same 
and a couple of the sound files, but there are now 94 sound files 9.4 meg and 
none of them are speech files.  And then there is the whole thing that you can 
turn the steering wheel a little bit or a lot.  And the same for pressing the 
gas and brake peddles.  It is really very much more like driving a real car.

Like I said though because you can not press a key a little bit or a lot, some 
of the tracks maybe very difficult if not impossible to drive via the 
keyboard.  You know because I designed them so that you need to do the little 
bit or a lot thing.

BFN

Jim

But officer, I was only trying to gain enough speed so I could coast to the 
nearest gas station.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread shaun everiss
I have an ffb stick but also a simple gamepad.
At 01:18 a.m. 5/05/2009, you wrote:
The problem with that is not everyone can afford to spend that extra money, 
especially these days. It seems to me that the tradeoff would be that if you 
played using the keyboard you just couldn't perform the more complex moves and 
therefore couldn't play some of the more complex tracks.
I want you...to go upstairs...and kill that boy!
- Original Message - From: Kai kaixi...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 7:14 AM
Subject: Re: [Audyssey] Mach 1 tts


Greetings Jim.

I don't think you should even bother with keyboard support. We need to get 
away from this catering mindset, where things have to be dumbed down just so 
everyone can use them. If you designed the game with analog 
joysticks/wheels/etc in mind, and if that's the best way to drive the car, 
then would it not be much better to focus on that, improving it as best you 
may, rather than trying to implement a clunky keyboard input mechanism? If 
people wanted to play a Playstation racing title properly, they'd go and buy 
a steering wheel. In the old days, you couldn't play duck hunt properly 
without the extra gun controller.

While I can understand clinging to things we know (I myself am guilty of 
this, as I'm still using XP and JAWS 7), if the developer takes the bull by 
the horns, then people will follow if they want to play the game. And, unless 
you're charging for the game, I'd say they'd have no room for complaint if 
they couldn't playing it -- what, after all, are they losing by not playing 
it? They haven't spent their money on it if it's a free download.

I'm sure this course won't please everyone, but when I make something, and 
it's offered free, I design it the way I'd like to use it. I only consider 
other users' suggestions if I myself wouldn't mind the changes, and, if I 
have the time and inclination to add said features.

In conclusion, if you think the controller is the best approach to Mach 1, 
stick with it. People would probably complain about the keyboard, even if you 
put it in -- since they won't have the analog sensitivity.

Kai
- Original Message - From: Jim Kitchen j...@kitchensinc.net
To: Kevin Weispfennig Gamers@audyssey.org
Sent: Monday, May 04, 2009 1:39 AM
Subject: [Audyssey] Mach 1 tts


Hi Kevin and all,

Just wondering, do you think that I should just put out the first version of 
Mach 1 tts without keyboard support and maybe work on that for a second 
version?  The only difference would be a bit of time.  You know, I could get 
version 1 out sooner.

Thanks

BFN

Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread shaun everiss
I have a couple but no space was never able to reposition or centre the 
logitech wheel stick I got and have no space for either.
If enough joystick games come I may trade in my gamepad and ffb stick for one 
of those rumble gamepad style ps2 controlers.
At 01:34 a.m. 5/05/2009, you wrote:
Hmm, sure, why not.
Only thing is some folks don't have a steering wheel or controller, but it'd 
probably be worth it.



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system details:
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- Original Message - From: Jim Kitchen j...@kitchensinc.net
To: Kevin Weispfennig Gamers@audyssey.org
Sent: Monday, May 04, 2009 2:39 AM
Subject: [Audyssey] Mach 1 tts


Hi Kevin and all,

Just wondering, do you think that I should just put out the first version of 
Mach 1 tts without keyboard support and maybe work on that for a second 
version?  The only difference would be a bit of time.  You know, I could get 
version 1 out sooner.

Thanks

BFN

Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread Constantine

Hi,

There's one big problem there.
Some people probably can't afford even 20 dollars to get a controller or 
steering wheel.


contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Kai kaixi...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 7:14 AM
Subject: Re: [Audyssey] Mach 1 tts



Greetings Jim.

I don't think you should even bother with keyboard support. We need to get 
away from this catering mindset, where things have to be dumbed down just 
so everyone can use them. If you designed the game with analog 
joysticks/wheels/etc in mind, and if that's the best way to drive the car, 
then would it not be much better to focus on that, improving it as best 
you may, rather than trying to implement a clunky keyboard input 
mechanism? If people wanted to play a Playstation racing title properly, 
they'd go and buy a steering wheel. In the old days, you couldn't play 
duck hunt properly without the extra gun controller.


While I can understand clinging to things we know (I myself am guilty of 
this, as I'm still using XP and JAWS 7), if the developer takes the bull 
by the horns, then people will follow if they want to play the game. And, 
unless you're charging for the game, I'd say they'd have no room for 
complaint if they couldn't playing it -- what, after all, are they losing 
by not playing it? They haven't spent their money on it if it's a free 
download.


I'm sure this course won't please everyone, but when I make something, and 
it's offered free, I design it the way I'd like to use it. I only consider 
other users' suggestions if I myself wouldn't mind the changes, and, if I 
have the time and inclination to add said features.


In conclusion, if you think the controller is the best approach to Mach 1, 
stick with it. People would probably complain about the keyboard, even if 
you put it in -- since they won't have the analog sensitivity.


Kai
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Kevin Weispfennig Gamers@audyssey.org
Sent: Monday, May 04, 2009 1:39 AM
Subject: [Audyssey] Mach 1 tts



Hi Kevin and all,

Just wondering, do you think that I should just put out the first version 
of Mach 1 tts without keyboard support and maybe work on that for a 
second version?  The only difference would be a bit of time.  You know, I 
could get version 1 out sooner.


Thanks

BFN

Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
---
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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread Constantine
I agree. I remember when rail racer first came out and people were moaning 
because it was too hard! Its like blind folks can't adapt to change that 
well, its about time they did. Grins





contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
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AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 9:52 AM
Subject: Re: [Audyssey] Mach 1 tts



Hi Jim,
Sure go ahead. Other than having keyboard support for menus I don't 
personally have a problem with using a joystick or stearing wheel for the 
primary input. In fact, I personally think it is high time that more of us 
accessible game developers begin exploring alternative input devices like 
stearing wheels, joysticks, WII Motes, mice, etc more instead of relying 
on a keyboard. Keyboards are limiting, as you can tell with Match 1, and 
we can do a lot more with some controllers than others. So I say go for 
it.



Jim Kitchen wrote:

Hi Kevin and all,

Just wondering, do you think that I should just put out the first version 
of Mach 1 tts without keyboard support and maybe work on that for a 
second version?  The only difference would be a bit of time.  You know, I 
could get version 1 out sooner.


Thanks

BFN



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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread Constantine
Agree. I'd love to buy a steering wheel but right about now I think I'll 
stick with my controler. The receaver itself isn't that big and the 
controller is kind of like a dreamcast/xbox controller.




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- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 3:49 PM
Subject: Re: [Audyssey] Mach 1 tts


Will the version you have support a joystick?, or does it need something 
with a wheel, brakes, and accelerator pedals.  If it were up to me, I'd 
wait and get keyboard support also working, even if it is more difficult 
to navigate tracks.  No need for 2 versions to be put out unless it will 
take a long tome to get the keyboard support to work.  JMO.

---
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- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Kevin Weispfennig Gamers@audyssey.org
Sent: Monday, May 04, 2009 1:39 AM
Subject: [Audyssey] Mach 1 tts



Hi Kevin and all,

Just wondering, do you think that I should just put out the first version 
of Mach 1 tts without keyboard support and maybe work on that for a 
second version?  The only difference would be a bit of time.  You know, I 
could get version 1 out sooner.


Thanks

BFN

Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread shaun everiss
well i did get a couple, the ffb stick i have is real clunky and I was never 
able to centre it, my cheap game pad is just that cheap.
I got my hardware like 6 years ago when there were rumours about stick games 
going out these never eventuated, and in sod case I just kept spinning.
I probably should sell my old sticks I always say I will get a game pad but my 
mouse  with all the storage drives, mics, wires and other modules means that if 
I stored something on here it would need to be a gamepad or something I could 
shove over to another place on the desk as any more here is going to give my 
hand room no chance of existing.
At 08:09 a.m. 5/05/2009, you wrote:
NOt only that, but as I said before some of us just don't have the money to 
spare on joysticks and things. I myself wouldn't mind getting one but I really 
can't justify forking over the dough. So there ought to be an alternate method 
for those who for whatever reason don't have wheels and things.
I want you...to go upstairs...and kill that boy!
- Original Message - From: Charles Rivard woofer...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 3:49 PM
Subject: Re: [Audyssey] Mach 1 tts


Will the version you have support a joystick?, or does it need something with 
a wheel, brakes, and accelerator pedals.  If it were up to me, I'd wait and 
get keyboard support also working, even if it is more difficult to navigate 
tracks.  No need for 2 versions to be put out unless it will take a long tome 
to get the keyboard support to work.  JMO.
---
In God we trust!
- Original Message - From: Jim Kitchen j...@kitchensinc.net
To: Kevin Weispfennig Gamers@audyssey.org
Sent: Monday, May 04, 2009 1:39 AM
Subject: [Audyssey] Mach 1 tts


Hi Kevin and all,

Just wondering, do you think that I should just put out the first version of 
Mach 1 tts without keyboard support and maybe work on that for a second 
version?  The only difference would be a bit of time.  You know, I could get 
version 1 out sooner.

Thanks

BFN

Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread shaun everiss
well if match1 can support a mouse then I have a 3 buttoned afair.
Though if I really go into gaming I really need to decide if its worth it to 
get a pad or spend an equal ammount of cash on a gaming mouse system.
room is the issue here.
At 10:28 a.m. 5/05/2009, you wrote:
I agree with this.  If you cannot use a certain variety of game controller, 
you play with what you can afford to possess.  If the game doesn't work as 
well for you as it does for the guy down the block, so be it.  But I do think 
that if possible, a game should allow more than one type of input device for 
those who do not have the one that works best.
---
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- Original Message - From: Bryan Peterson b-peter...@hotmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 6:18 AM
Subject: Re: [Audyssey] Mach 1 tts


The problem with that is not everyone can afford to spend that extra money, 
especially these days. It seems to me that the tradeoff would be that if you 
played using the keyboard you just couldn't perform the more complex moves 
and therefore couldn't play some of the more complex tracks.
I want you...to go upstairs...and kill that boy!
- Original Message - From: Kai kaixi...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 7:14 AM
Subject: Re: [Audyssey] Mach 1 tts


Greetings Jim.

I don't think you should even bother with keyboard support. We need to get 
away from this catering mindset, where things have to be dumbed down just so 
everyone can use them. If you designed the game with analog 
joysticks/wheels/etc in mind, and if that's the best way to drive the car, 
then would it not be much better to focus on that, improving it as best you 
may, rather than trying to implement a clunky keyboard input mechanism? If 
people wanted to play a Playstation racing title properly, they'd go and buy 
a steering wheel. In the old days, you couldn't play duck hunt properly 
without the extra gun controller.

While I can understand clinging to things we know (I myself am guilty of 
this, as I'm still using XP and JAWS 7), if the developer takes the bull by 
the horns, then people will follow if they want to play the game. And, 
unless you're charging for the game, I'd say they'd have no room for 
complaint if they couldn't playing it -- what, after all, are they losing by 
not playing it? They haven't spent their money on it if it's a free download.

I'm sure this course won't please everyone, but when I make something, and 
it's offered free, I design it the way I'd like to use it. I only consider 
other users' suggestions if I myself wouldn't mind the changes, and, if I 
have the time and inclination to add said features.

In conclusion, if you think the controller is the best approach to Mach 1, 
stick with it. People would probably complain about the keyboard, even if 
you put it in -- since they won't have the analog sensitivity.

Kai
- Original Message - From: Jim Kitchen j...@kitchensinc.net
To: Kevin Weispfennig Gamers@audyssey.org
Sent: Monday, May 04, 2009 1:39 AM
Subject: [Audyssey] Mach 1 tts


Hi Kevin and all,

Just wondering, do you think that I should just put out the first version 
of Mach 1 tts without keyboard support and maybe work on that for a second 
version?  The only difference would be a bit of time.  You know, I could 
get version 1 out sooner.

Thanks

BFN

Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread shaun everiss
you are probably right.
Still I prefur the keyboard to an actual ffb stick.
At 10:13 a.m. 5/05/2009, you wrote:
I agree. I remember when rail racer first came out and people were moaning 
because it was too hard! Its like blind folks can't adapt to change that 
well, its about time they did. Grins




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - From: Thomas Ward thomasward1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 9:52 AM
Subject: Re: [Audyssey] Mach 1 tts


Hi Jim,
Sure go ahead. Other than having keyboard support for menus I don't 
personally have a problem with using a joystick or stearing wheel for the 
primary input. In fact, I personally think it is high time that more of us 
accessible game developers begin exploring alternative input devices like 
stearing wheels, joysticks, WII Motes, mice, etc more instead of relying on a 
keyboard. Keyboards are limiting, as you can tell with Match 1, and we can do 
a lot more with some controllers than others. So I say go for it.


Jim Kitchen wrote:
Hi Kevin and all,

Just wondering, do you think that I should just put out the first version of 
Mach 1 tts without keyboard support and maybe work on that for a second 
version?  The only difference would be a bit of time.  You know, I could get 
version 1 out sooner.

Thanks

BFN


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Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread Thomas Ward

Hi Yohandy,
Yeah, I was thinking something like that myself. Basically, what I was 
thinking is I could release the cross platform version of the game as 
Beta 5, without arcade mode, and after all of the levels are complete, 
the engine seams fairly stable try and add arcade mode just before or 
after 1.0 is released. All of this is dependant on if the cross platform 
engine actually works well once released in the general public. It might 
run alright here on my machines, but when it hits the general public 
crap hhappens.

Smile.





Yohandy wrote:

Thomas,
how about this. You complete the game, make it available for purchase, 
then offer a patch in the future that contains the arcade mode for 
those who want it. that should hopefully make everyone happy.



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Re: [Audyssey] MOTA Arcade mode.

2009-05-04 Thread Charles Rivard
A truer statement has never been made, other than the 4-letter word you had 
to use because of list guidelines.  There's another one that means crap that 
fits better.  (grin)  Adding the arcade mode right near the end might be a 
good idea.  If you know that the game works otherwise, and the arcade mode 
screws up the operation of the game, then you know that the extra mode is 
the culprit and can, maybe? trace and smash the bugs, or just remove that 
mode and leave the game as is.  It'll be a fun game either way.

---
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- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 3:54 PM
Subject: Re: [Audyssey] MOTA Arcade mode.



Hi Yohandy,
Yeah, I was thinking something like that myself. Basically, what I was 
thinking is I could release the cross platform version of the game as Beta 
5, without arcade mode, and after all of the levels are complete, the 
engine seams fairly stable try and add arcade mode just before or after 
1.0 is released. All of this is dependant on if the cross platform engine 
actually works well once released in the general public. It might run 
alright here on my machines, but when it hits the general public crap 
hhappens.

Smile.





Yohandy wrote:

Thomas,
how about this. You complete the game, make it available for purchase, 
then offer a patch in the future that contains the arcade mode for 
those who want it. that should hopefully make everyone happy.



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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread Kai

Greetings List.

I can't afford the cost of the PS3, its peripherals, nor the games 
themselves, so I'm not playing PS3 games. Same case would apply here, I 
think. It's not exactly like *everyone* has to play a game. People who can't 
afford Shades of Doom won't play it. It's effectively the same situation.


Meanwhile, for those who can afford such peripherals for their computers, 
concentrating on improved support for said peripherals will make the game 
that much more enjoyable for them.


Kai
- Original Message - 
From: Constantine tcwoo...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 3:10 PM
Subject: Re: [Audyssey] Mach 1 tts



Hi,

There's one big problem there.
Some people probably can't afford even 20 dollars to get a controller or 
steering wheel.


contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Kai kaixi...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 7:14 AM
Subject: Re: [Audyssey] Mach 1 tts



Greetings Jim.

I don't think you should even bother with keyboard support. We need to 
get away from this catering mindset, where things have to be dumbed down 
just so everyone can use them. If you designed the game with analog 
joysticks/wheels/etc in mind, and if that's the best way to drive the 
car, then would it not be much better to focus on that, improving it as 
best you may, rather than trying to implement a clunky keyboard input 
mechanism? If people wanted to play a Playstation racing title properly, 
they'd go and buy a steering wheel. In the old days, you couldn't play 
duck hunt properly without the extra gun controller.


While I can understand clinging to things we know (I myself am guilty of 
this, as I'm still using XP and JAWS 7), if the developer takes the bull 
by the horns, then people will follow if they want to play the game. And, 
unless you're charging for the game, I'd say they'd have no room for 
complaint if they couldn't playing it -- what, after all, are they losing 
by not playing it? They haven't spent their money on it if it's a free 
download.


I'm sure this course won't please everyone, but when I make something, 
and it's offered free, I design it the way I'd like to use it. I only 
consider other users' suggestions if I myself wouldn't mind the changes, 
and, if I have the time and inclination to add said features.


In conclusion, if you think the controller is the best approach to Mach 
1, stick with it. People would probably complain about the keyboard, even 
if you put it in -- since they won't have the analog sensitivity.


Kai
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Kevin Weispfennig Gamers@audyssey.org
Sent: Monday, May 04, 2009 1:39 AM
Subject: [Audyssey] Mach 1 tts



Hi Kevin and all,

Just wondering, do you think that I should just put out the first 
version of Mach 1 tts without keyboard support and maybe work on that 
for a second version?  The only difference would be a bit of time.  You 
know, I could get version 1 out sooner.


Thanks

BFN

Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread Thomas Ward

Hi Kai,
I fully agrree with you. Plus as as has been mentioned many times before 
on list there are simply things that can't be done with a keyboard that 
can be done with a racing wheel, game pad, or other devices.
For me it isn't an issue of weather multiple devices be supported, but 
which one offers the most  features/functionality.  If the features and 
functionality on a keyboard, mouse, or game controller are equal then 
support them all. If a special feature can only be handled on one of the 
devices then special focus should be devoted to that device, and let it 
be known that device is the one recommended to use. There is nothing 
wrong with having a prefered device if it offers the most features, 
functionality, etc.

Smile.


Kai wrote:

Greetings List.

I can't afford the cost of the PS3, its peripherals, nor the games 
themselves, so I'm not playing PS3 games. Same case would apply here, 
I think. It's not exactly like *everyone* has to play a game. People 
who can't afford Shades of Doom won't play it. It's effectively the 
same situation.


Meanwhile, for those who can afford such peripherals for their 
computers, concentrating on improved support for said peripherals will 
make the game that much more enjoyable for them.


Kai



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[Audyssey] games from gamesfortheblind.com

2009-05-04 Thread Ryan Conroy
Hi all,

I downloaded a couple games from gamesfortheblind.com, but there's no help 
files explaining how to play the games. Does anyone know where the help files 
are?
Thanks,
Ryan

Compete with the big boys.  Click here to find products to benefit your 
business.
http://thirdpartyoffers.juno.com/TGL2131/fc/BLSrjnsHcQbk8Xww2CQeZ8mAqT4Wa7j8AMjffh6F2MzoavsZfXTrrUcqCgI/
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Re: [Audyssey] Mach 1 tts

2009-05-04 Thread Constantine

I'd like to point out one thing here.
I appreciate all the work Jim does, but since the game itself will be free, 
people might be thinking, Why should I pay 20 dollars for a controller for a 
game that's free?
Actually, that's how I see Vip mud. Monkey term does things just as great 
and I'm not paying a cent to play the muds themselves. This is a bit 
different though, since you can use the controller/steering wheel for more 
than just TTS.
The thing about the PS3 is the fact that your paying for the system itself 
as well as games. So essentially you do have an option of playing.
With Jims games, though, the games are free. I think there should be 
keyboard support for at least a few tracks - or how about mouse support? I 
love rail racer for that.




contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Kai kaixi...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 5:36 PM
Subject: Re: [Audyssey] Mach 1 tts



Greetings List.

I can't afford the cost of the PS3, its peripherals, nor the games 
themselves, so I'm not playing PS3 games. Same case would apply here, I 
think. It's not exactly like *everyone* has to play a game. People who 
can't afford Shades of Doom won't play it. It's effectively the same 
situation.


Meanwhile, for those who can afford such peripherals for their computers, 
concentrating on improved support for said peripherals will make the game 
that much more enjoyable for them.


Kai
- Original Message - 
From: Constantine tcwoo...@shaw.ca

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 3:10 PM
Subject: Re: [Audyssey] Mach 1 tts



Hi,

There's one big problem there.
Some people probably can't afford even 20 dollars to get a controller or 
steering wheel.


contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Kai kaixi...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 7:14 AM
Subject: Re: [Audyssey] Mach 1 tts



Greetings Jim.

I don't think you should even bother with keyboard support. We need to 
get away from this catering mindset, where things have to be dumbed down 
just so everyone can use them. If you designed the game with analog 
joysticks/wheels/etc in mind, and if that's the best way to drive the 
car, then would it not be much better to focus on that, improving it as 
best you may, rather than trying to implement a clunky keyboard input 
mechanism? If people wanted to play a Playstation racing title properly, 
they'd go and buy a steering wheel. In the old days, you couldn't play 
duck hunt properly without the extra gun controller.


While I can understand clinging to things we know (I myself am guilty of 
this, as I'm still using XP and JAWS 7), if the developer takes the bull 
by the horns, then people will follow if they want to play the game. 
And, unless you're charging for the game, I'd say they'd have no room 
for complaint if they couldn't playing it -- what, after all, are they 
losing by not playing it? They haven't spent their money on it if it's a 
free download.


I'm sure this course won't please everyone, but when I make something, 
and it's offered free, I design it the way I'd like to use it. I only 
consider other users' suggestions if I myself wouldn't mind the changes, 
and, if I have the time and inclination to add said features.


In conclusion, if you think the controller is the best approach to Mach 
1, stick with it. People would probably complain about the keyboard, 
even if you put it in -- since they won't have the analog sensitivity.


Kai
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Kevin Weispfennig Gamers@audyssey.org
Sent: Monday, May 04, 2009 1:39 AM
Subject: [Audyssey] Mach 1 tts



Hi Kevin and all,

Just wondering, do you think that I should just put out the first 
version of Mach 1 tts without keyboard support and maybe work on that 
for a second version?  The only difference would be a bit of time.  You 
know, I could get version 1 out sooner.


Thanks

BFN

Jim

My steering wheel is a Logitech MOMO Racing.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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All messages are 

Re: [Audyssey] Mach 1 tts

2009-05-04 Thread Ryan Strunk
Why pay for the wheel? Because it will work for Mach 1, it does work for Top
Speed, and it's supposed to work for Raceway. Sorry Che but I've been a
mouse user for Rail Racer, so I'm not sure if it works for that, too.

If they don't want to pay 20 dollars for a controller for a free game, then
they don't have to play the free game. I might possibly understand them
getting mad if the game cost 50 dollars and they still had to buy that
controller, but come on. The game is free.

Besides which, we need to get with the times.

Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Constantine
Sent: Monday, May 04, 2009 10:36 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Mach 1 tts

I'd like to point out one thing here.
I appreciate all the work Jim does, but since the game itself will be free, 
people might be thinking, Why should I pay 20 dollars for a controller for a

game that's free?
Actually, that's how I see Vip mud. Monkey term does things just as great 
and I'm not paying a cent to play the muds themselves. This is a bit 
different though, since you can use the controller/steering wheel for more 
than just TTS.
The thing about the PS3 is the fact that your paying for the system itself 
as well as games. So essentially you do have an option of playing.
With Jims games, though, the games are free. I think there should be 
keyboard support for at least a few tracks - or how about mouse support? I 
love rail racer for that.



contact details:

email: tcwoo...@shaw.ca

and others
msn: the_conman...@hotmail.com
skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
- Original Message - 
From: Kai kaixi...@sbcglobal.net
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, May 04, 2009 5:36 PM
Subject: Re: [Audyssey] Mach 1 tts


 Greetings List.

 I can't afford the cost of the PS3, its peripherals, nor the games 
 themselves, so I'm not playing PS3 games. Same case would apply here, I 
 think. It's not exactly like *everyone* has to play a game. People who 
 can't afford Shades of Doom won't play it. It's effectively the same 
 situation.

 Meanwhile, for those who can afford such peripherals for their computers, 
 concentrating on improved support for said peripherals will make the game 
 that much more enjoyable for them.

 Kai
 - Original Message - 
 From: Constantine tcwoo...@shaw.ca
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, May 04, 2009 3:10 PM
 Subject: Re: [Audyssey] Mach 1 tts


 Hi,

 There's one big problem there.
 Some people probably can't afford even 20 dollars to get a controller or 
 steering wheel.

 contact details:

 email: tcwoo...@shaw.ca

 and others
 msn: the_conman...@hotmail.com
 skype: the_conman283

 system details:
 Hp pavillion dv5220CA notebook pc
 AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, 
 Fujitsu 100 gb 4500 RPM Hard Drive, connecsant AC-link audio
 - Original Message - 
 From: Kai kaixi...@sbcglobal.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, May 04, 2009 7:14 AM
 Subject: Re: [Audyssey] Mach 1 tts


 Greetings Jim.

 I don't think you should even bother with keyboard support. We need to 
 get away from this catering mindset, where things have to be dumbed down

 just so everyone can use them. If you designed the game with analog 
 joysticks/wheels/etc in mind, and if that's the best way to drive the 
 car, then would it not be much better to focus on that, improving it as 
 best you may, rather than trying to implement a clunky keyboard input 
 mechanism? If people wanted to play a Playstation racing title properly,

 they'd go and buy a steering wheel. In the old days, you couldn't play 
 duck hunt properly without the extra gun controller.

 While I can understand clinging to things we know (I myself am guilty of

 this, as I'm still using XP and JAWS 7), if the developer takes the bull

 by the horns, then people will follow if they want to play the game. 
 And, unless you're charging for the game, I'd say they'd have no room 
 for complaint if they couldn't playing it -- what, after all, are they 
 losing by not playing it? They haven't spent their money on it if it's a

 free download.

 I'm sure this course won't please everyone, but when I make something, 
 and it's offered free, I design it the way I'd like to use it. I only 
 consider other users' suggestions if I myself wouldn't mind the changes,

 and, if I have the time and inclination to add said features.

 In conclusion, if you think the controller is the best approach to Mach 
 1, stick with it. People would probably complain about the keyboard, 
 even if you put it in -- since they won't have the analog sensitivity.

 Kai
 - Original Message - 
 From: Jim Kitchen j...@kitchensinc.net