Hi Johnny,
Probably most people wood bring a flashlight along, but again adding one
to the game would make it too easy to play. That's precisely why there
isn't one in the game.
Smile.
Johnny Tai wrote:
One thing I find actually a bit annoying it the torch... I've ran out
of it three times
Hi Shaun,
First, I'll drop you a hint. How you are handling the fires is far more
complicated than it needs to be. Think about the c command, and what
does it do. How can it help you with this situation?
Second, as far as fists goes i've been thinking of it, but have rejected
it for the time
Hi Phil,
Lol! Good one.That would be funny.
Seriously though, I could make the fires so they only burn her, take
away some health, instead of killing her outright. That would be more
realistic although a bit less challenging. That's a thought.
Phil Vlasak wrote:
Hi Thomas,
How about when An
Hi Stephen,
Yes, obviously she can see them if you use the view command. That's what
the command is there for.
O.K. Instead of calling the fires traps let us just call them challenges
shall we. I'm not, under any circumstances, going to trade challenge and
difficulty here for those gamers t
Hi Phil,
That's a bit more programming than I had planned on for the view
command. I agree that it would be better to speak the nearist item
first, but that also requires a much more complex view system. More than
i really think is needed to get the basic information across.
Besides I am hoping
well its possible to find things without the torch, but yeah when you are
fighting things hmmph.
At 05:58 p.m. 30/09/2009, you wrote:
>One thing I find actually a bit annoying it the torch... I've ran out of it
>three times now and can't do much cept wander in the dark till something kills
>me.
One thing I find actually a bit annoying it the torch... I've ran out of it
three times now and can't do much cept wander in the dark till something
kills me.
Would it be logical that if she brought a pistol, she'd bring a flashlight?
"No one ever kicked ass by saying I can't."
Johnny ST Tai
I need some tips on how to move and avoid being hit rofl, usually when I run
out of ammo, I is sitting duck.
Any help would be great
"No one ever kicked ass by saying I can't."
Johnny ST Tai
LIVE AND WALK WITH CONFIDENCE.
Interpersonal and Social Relationship Counselling-also offering private,
The new installment is Super street Fighter IV. It's probably going to have
an extended storyline and whatnot...
- Original Message -
From: "James Dietz"
To: "Gamers Discussion list"
Sent: Tuesday, September 29, 2009 9:25 PM
Subject: Re: [Audyssey] Fw: Super Street Fighter 4!
I'm su
I'm sure they're right. That doesn't stop me from disliking "updated"
editions of games. Why would I invest in a game if a better version
will come out within a year or so? (Yes I know that SFIV owners will
be getting something extra, but in the long run I think it might've
been better and less of
This feature would be handy since I have a hearing problem and I may
not always be able to tell if I am close to the edge.
At 01:42 PM 30/09/2009, you wrote:
Hi Thomas,
A good idea, around a fire pit should be cinders or ashes to step on.
The sound of stepping on salt ore flower could simulate
Hi Thomas,
A good idea, around a fire pit should be cinders or ashes to step on.
The sound of stepping on salt ore flower could simulate the edge of a fire.
- Original Message -
From: "shaun everiss"
To: "Gamers Discussion list"
Sent: Tuesday, September 29, 2009 11:02 PM
Subject: Re:
well if viewing if I want something if there is more than one thing you could
set the control to interupt one message of speech if viewing something, and if
there are multipul things then the next one speaks.
At 02:19 p.m. 30/09/2009, you wrote:
>Hi phil,
>What I am thinking of doing is a look ty
well what about change the ground noise when you get a step away from the fire
pit.
I know I am at the chasm when I hear the ledge and then jump to that ledge.
At 01:55 p.m. 30/09/2009, you wrote:
>why not make it say "uh oh" when you walk too close to the edg
>At 10:13 AM 30/09/2009, you wrote:
>
what I have done is
s
p
o
i
l
e
r
s
p
a
c
e
count the steps.
What I do, save game, count steps till I enter the fire.
restore the game, count the steps and then minus 1 step.
On the first pit.
walk till you hear the sound of the pit far away.
walk right so you are swimming again, swim left once.
wa
apparently they made some upgrades to the engine that prevents them from
making the content downloadable. here's the gamespot article
http://tgs.gamespot.com/story/6230625/super-street-fighter-iv-impressions-first-look?tag=topslot;thumb;1
- Original Message -
From: "James Dietz"
To: "
Oh... great... I guess. I actually thought Capcom would steer future
upgrades to online purchases rather than make an entire "new" game.
On 9/29/09, Clement Chou wrote:
>
> - Original Message -
> From: Clement Chou
> To: brandonsl...@freelists.org
> Sent: Tuesday, September 29, 2009 8:07
Another view suggestion... could you say have two ways to view? One way I
think would be productive is to have a modifier, say alt or something, and
hold that down and press left or right arrow, and it reports the closest
object, or a series of objects in that direction.
- Original Message -
Um...
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Tuesday, September 29, 2009 8:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Finally! A Victory!
Hi Thomas,
How about when Angela, reaches 0 meters fro
What about USA Race Way? I'm really looking forward to that one...can you
still preorder that one?
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, September 29, 2009 8:14 PM
To: Gamers Discussion list
I'll try to, but it doesn't happen too often, s I'm going to have to play it
a little before I can reply.
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, September 29, 2009 8:11 PM
To: Gamers Discussio
Hi Thomas,
How about when Angela, reaches 0 meters from the fire you hear the sound of
her boots burning?
Then the sound of her toes sizzling?
Then a clomp clomp and a blowing sound as she dances away from the fire with
a hot foot and blows on her toes to try to put them out.
smiles,
Phil
--
Well for angela, she can see the fire, so I wouldn't exactly call
that a trap, I tend to think of traps as those you can't see unless
you look very very very hard.
At 11:15 AM 30/09/2009, you wrote:
Hi Stephen,
Because it was too easy. That is why the warning messages for the
traps were remove
Hi Thomas,
That sounds better if the things in the room could be sorted by distance and
the closest spoken first.
Smiles,
Phil
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, September 29, 2009 9:19 PM
Subject: Re: [Audyssey] MODA view
Hi ph
Hi phil,
What I am thinking of doing is a look typecommand where you press v for
view and it just speaks everything in the room. Now, that I've figured
out how to interupt speech with the control key or whatever such a
command is ultimately easier than pressing v for view, arrowing to an
item,
Hi Stephen,
Because it was too easy. That is why the warning messages for the traps
were removed. Now, you have to figure it out on your own.
Smile.
Stephen wrote:
why not make it say "uh oh" when you walk too close to the edg
---
Gamers mailing list __ Gamers@audyssey.org
If you want to
Hi Haden,
You can't. All preordering was done during the Christmas season of 2007
when I was expecting to release Montezuma's Revenge. Unfortunately my
plans got screwed up when the mainstream copyright holders of that game
decided to threaten me with a law suit if i didn't discontinue the prod
Hi Haden,
Can you send me a copy of the exact error message? I need details if I
am to solve or fix these errors. I'm not getting any and I need to know
exactly what you were doing when the errors happened.
Thanks.
Hayden Presley wrote:
Oh, and while we're talking about bugs...I've had a pro
Oh, and while we're talking about bugs...I've had a problem of my own. I
have (two times at present counting) encountered a point in which a dialog
popped up saying, "tomb.exe encountered a problem and needs to close". I
could keep playing fine after that, but of course after I press send or
don't
Hi,
It used to say something like that, but Thomas intentionally removed that.
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Stephen
Sent: Tuesday, September 29, 2009 7:56 PM
To: Gamers Discussion list
Subject: Re: [Audyssey]
And how do you preorder?
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, September 29, 2009 7:17 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 7
Hi,
Yes and no. I have a handpicked t
why not make it say "uh oh" when you walk too close to the edg
At 10:13 AM 30/09/2009, you wrote:
Hi,
That's right. Actually 1 meter is around 3 steps so that should help
you gage the edge of the fires, lava pits, and other traps in the
game. I plan to make the view scan easier in beta 8. Since
Hi Thomas,
A few ideas about the view function.
When you hit v you could have five women discuss what the next step to take
should be.
Oh,no that is the View TV show.
How about if you hit v and arrow through the objects and it gives the
distance along with the name such as, Statue 10 meters, fi
Hi,
Yes and no. I have a handpicked team of testers that do private testing
for me. Before anyone asks I'll say the testing team is closed to new
members. There will be however open testing in November or December for
those who have purchased the game. However, this will only apply to
those on
Hi,
That's right. Actually 1 meter is around 3 steps so that should help you
gage the edge of the fires, lava pits, and other traps in the game. I
plan to make the view scan easier in beta 8. Since a lot of people find
using v and scanning using the menu something of a pain.
Hayden Presley wr
Hi Hayri,
Hayri wrote:
Firstly when you save the game and have the magnom as your preferred
weapon then it switches the sound
of gun sound when you load the saved game.
My response:
O.K. I'll look into it. It seams there is a small bug in the code to
load sounds when restoring from a saved ga
Sigh
I assume that "private testing" entales only the company?
Hayden
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Tuesday, September 29, 2009 6:32 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] MOTA beta 7
Hi,
I finally beat MOTA. I couldn't kill Kerberos, but I had enough health to
sneak past him. Also, the trick with using view and the fire pits worked.
Just remember, don't assume that just because you've moved one step, you've
moved one meter!
Hayden
---
Gamers mailing list __ Gamers@audyssey.o
Hi Simon,
Smile. That's why it is called a demo. The demo only contains the first
level, but the full release has more levels which are currently under
development, and will enter private testing soon.
simon dowling wrote:
hi tom, would more game play the level one is ok, but would like to
t
hi tom, would more game play the level one is ok, but would like to try more
levels?
http://www.secretsthatwekeep.com/003
Simon
msn: simod...@hotmail.com
skype, slifinger
- Original Message -
From: "Thomas Ward"
To: "Gamers Discussion list"
Sent: Tuesday, September 29, 2009 10:16 PM
S
- Original Message -
From: Clement Chou
To: brandonsl...@freelists.org
Sent: Tuesday, September 29, 2009 8:07 AM
Subject: Super Street Fighter 4!
So in typical capcom fashion, another SF game is set for release is spring of
2010. New characters and gameplay tweeks are all the confir
Hi,
Nope. You can't duck and run, but you can do something else to reduce
your chances of getting hit and move.
Johnny Tai wrote:
Rofl, after a hour with the beginner's level, and alot of swearing, I
have to quit playing and get back to work, but so far, the game
defeats me--- the lack of amm
Hi Bryan,
He bites you of course. I'm not sure where you get the gun sound idea,
but it is hard to here the bite sound over the constant growling of
Kerberos. I'm not exactly sure how to fix that one though.
Bryan Peterson wrote:
So answer me this then. How the heck is he attacking you? It sou
Hi Shaun,
Grin. Oh, expert is beatable. I've certainly done it. Although, it is
much more difficult to do than before. That's where the replay value is
in my opinion.
shaun everiss wrote:
EXPERT?
IF BEGINNER IS LIKE THIS THEN EXPERT, UM i DON'T THINK SO.
---
Gamers mailing list __ Gamer
Rofl, after a hour with the beginner's level, and alot of swearing, I have
to quit playing and get back to work, but so far, the game defeats me--- the
lack of ammo coupling with the superhuman centaurs get to be a bit too much
at times rofl
Still, a fun game, and I'll return later to give it
I remember reading a version of the story of Orpheus and Uridice that talked
about Cerberus being a normal dog before Hades got hold of him. But as I
said in another message I'm curious as to his attacks in Mota, since as I
said it sounds almost as though he's got a gun.
Homer: Hey, uh, could y
Well at least you have the option of running past the boss to get to the
other door. Just pray you explored everywhere and got all the keys, or
running past him won't make any difference. I did manage to kill him but I
used up a lot of ammo in the process.
Homer: Hey, uh, could you go across th
So answer me this then. How the heck is he attacking you? It sounds for all
the world like he's got a gun. Just curiosity. As for the name, I used to
read a lot of Greek myth but I'd never seen that spelling. As for Heracles
and Hercules, I've always preferred Heracles since that's the name I fi
I've found two errors in the Mysteries of the Ancients. Firstly when you
save his game and has magnom as his preferred weapon then switches the sound of
gun sound when you load the saved game. secondly
When I go out of Mysteries of the Ancients as I get the following
message:
I've been playing Wii Sports Resort a lot lately and wanted to give you the
heads up on it.
First of all, it's made by Nintendo apparently, or whoever did the original Wii
Sports, and is just as accessible (or inaccessible, however you look at it.)
The package comes with a little box containing
I find Basic4ppc to be the best for starting programmers, with enough
samples that programming is a snap. I mention this particularly because it
can compile for the desktop also, and because it is so much like other
versions of basic that you can learn from any code you find on the net.
Do
I remember brailing a scrabble deluxe game--just labeled everything. It was
a pain in the neck because the tiles kept popping out of the squares, so
when I went to the store at the Braille Institute, Anaheim, I got excited to
get a *real* brailed scrabble game, thinking it would be just like th
Hello
I was refering to the TBG engine, not the mud creator. I download the mud
creator and found it more inaccessible than the TBG. Sadly, I understand
from what is written on the site that the mud creator will replace the now
abandoned TBG. I'm not going to start trying to create any text ga
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