Re: [Audyssey] bug in Mysteries of the Ancients

2009-09-29 Thread Thomas Ward
Hi Johnny, Probably most people wood bring a flashlight along, but again adding one to the game would make it too easy to play. That's precisely why there isn't one in the game. Smile. Johnny Tai wrote: One thing I find actually a bit annoying it the torch... I've ran out of it three times

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Thomas Ward
Hi Shaun, First, I'll drop you a hint. How you are handling the fires is far more complicated than it needs to be. Think about the c command, and what does it do. How can it help you with this situation? Second, as far as fists goes i've been thinking of it, but have rejected it for the time

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Thomas Ward
Hi Phil, Lol! Good one.That would be funny. Seriously though, I could make the fires so they only burn her, take away some health, instead of killing her outright. That would be more realistic although a bit less challenging. That's a thought. Phil Vlasak wrote: Hi Thomas, How about when An

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Thomas Ward
Hi Stephen, Yes, obviously she can see them if you use the view command. That's what the command is there for. O.K. Instead of calling the fires traps let us just call them challenges shall we. I'm not, under any circumstances, going to trade challenge and difficulty here for those gamers t

Re: [Audyssey] MODA view

2009-09-29 Thread Thomas Ward
Hi Phil, That's a bit more programming than I had planned on for the view command. I agree that it would be better to speak the nearist item first, but that also requires a much more complex view system. More than i really think is needed to get the basic information across. Besides I am hoping

Re: [Audyssey] bug in Mysteries of the Ancients

2009-09-29 Thread shaun everiss
well its possible to find things without the torch, but yeah when you are fighting things hmmph. At 05:58 p.m. 30/09/2009, you wrote: >One thing I find actually a bit annoying it the torch... I've ran out of it >three times now and can't do much cept wander in the dark till something kills >me.

Re: [Audyssey] bug in Mysteries of the Ancients

2009-09-29 Thread Johnny Tai
One thing I find actually a bit annoying it the torch... I've ran out of it three times now and can't do much cept wander in the dark till something kills me. Would it be logical that if she brought a pistol, she'd bring a flashlight? "No one ever kicked ass by saying I can't." Johnny ST Tai

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Johnny Tai
I need some tips on how to move and avoid being hit rofl, usually when I run out of ammo, I is sitting duck. Any help would be great "No one ever kicked ass by saying I can't." Johnny ST Tai LIVE AND WALK WITH CONFIDENCE. Interpersonal and Social Relationship Counselling-also offering private,

Re: [Audyssey] Fw: Super Street Fighter 4!

2009-09-29 Thread Clement Chou
The new installment is Super street Fighter IV. It's probably going to have an extended storyline and whatnot... - Original Message - From: "James Dietz" To: "Gamers Discussion list" Sent: Tuesday, September 29, 2009 9:25 PM Subject: Re: [Audyssey] Fw: Super Street Fighter 4! I'm su

Re: [Audyssey] Fw: Super Street Fighter 4!

2009-09-29 Thread James Dietz
I'm sure they're right. That doesn't stop me from disliking "updated" editions of games. Why would I invest in a game if a better version will come out within a year or so? (Yes I know that SFIV owners will be getting something extra, but in the long run I think it might've been better and less of

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Stephen
This feature would be handy since I have a hearing problem and I may not always be able to tell if I am close to the edge. At 01:42 PM 30/09/2009, you wrote: Hi Thomas, A good idea, around a fire pit should be cinders or ashes to step on. The sound of stepping on salt ore flower could simulate

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Phil Vlasak
Hi Thomas, A good idea, around a fire pit should be cinders or ashes to step on. The sound of stepping on salt ore flower could simulate the edge of a fire. - Original Message - From: "shaun everiss" To: "Gamers Discussion list" Sent: Tuesday, September 29, 2009 11:02 PM Subject: Re:

Re: [Audyssey] MODA view

2009-09-29 Thread shaun everiss
well if viewing if I want something if there is more than one thing you could set the control to interupt one message of speech if viewing something, and if there are multipul things then the next one speaks. At 02:19 p.m. 30/09/2009, you wrote: >Hi phil, >What I am thinking of doing is a look ty

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread shaun everiss
well what about change the ground noise when you get a step away from the fire pit. I know I am at the chasm when I hear the ledge and then jump to that ledge. At 01:55 p.m. 30/09/2009, you wrote: >why not make it say "uh oh" when you walk too close to the edg >At 10:13 AM 30/09/2009, you wrote: >

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread shaun everiss
what I have done is s p o i l e r s p a c e count the steps. What I do, save game, count steps till I enter the fire. restore the game, count the steps and then minus 1 step. On the first pit. walk till you hear the sound of the pit far away. walk right so you are swimming again, swim left once. wa

Re: [Audyssey] Fw: Super Street Fighter 4!

2009-09-29 Thread Yohandy
apparently they made some upgrades to the engine that prevents them from making the content downloadable. here's the gamespot article http://tgs.gamespot.com/story/6230625/super-street-fighter-iv-impressions-first-look?tag=topslot;thumb;1 - Original Message - From: "James Dietz" To: "

Re: [Audyssey] Fw: Super Street Fighter 4!

2009-09-29 Thread James Dietz
Oh... great... I guess. I actually thought Capcom would steer future upgrades to online purchases rather than make an entire "new" game. On 9/29/09, Clement Chou wrote: > > - Original Message - > From: Clement Chou > To: brandonsl...@freelists.org > Sent: Tuesday, September 29, 2009 8:07

Re: [Audyssey] MODA view

2009-09-29 Thread Clement Chou
Another view suggestion... could you say have two ways to view? One way I think would be productive is to have a modifier, say alt or something, and hold that down and press left or right arrow, and it reports the closest object, or a series of objects in that direction. - Original Message -

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Hayden Presley
Um... -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Phil Vlasak Sent: Tuesday, September 29, 2009 8:50 PM To: Gamers Discussion list Subject: Re: [Audyssey] Finally! A Victory! Hi Thomas, How about when Angela, reaches 0 meters fro

Re: [Audyssey] MOTA beta 7

2009-09-29 Thread Hayden Presley
What about USA Race Way? I'm really looking forward to that one...can you still preorder that one? Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, September 29, 2009 8:14 PM To: Gamers Discussion list

Re: [Audyssey] bug in Mysteries of the Ancients

2009-09-29 Thread Hayden Presley
I'll try to, but it doesn't happen too often, s I'm going to have to play it a little before I can reply. Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, September 29, 2009 8:11 PM To: Gamers Discussio

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Phil Vlasak
Hi Thomas, How about when Angela, reaches 0 meters from the fire you hear the sound of her boots burning? Then the sound of her toes sizzling? Then a clomp clomp and a blowing sound as she dances away from the fire with a hot foot and blows on her toes to try to put them out. smiles, Phil --

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Stephen
Well for angela, she can see the fire, so I wouldn't exactly call that a trap, I tend to think of traps as those you can't see unless you look very very very hard. At 11:15 AM 30/09/2009, you wrote: Hi Stephen, Because it was too easy. That is why the warning messages for the traps were remove

Re: [Audyssey] MODA view

2009-09-29 Thread Phil Vlasak
Hi Thomas, That sounds better if the things in the room could be sorted by distance and the closest spoken first. Smiles, Phil - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, September 29, 2009 9:19 PM Subject: Re: [Audyssey] MODA view Hi ph

Re: [Audyssey] MODA view

2009-09-29 Thread Thomas Ward
Hi phil, What I am thinking of doing is a look typecommand where you press v for view and it just speaks everything in the room. Now, that I've figured out how to interupt speech with the control key or whatever such a command is ultimately easier than pressing v for view, arrowing to an item,

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Thomas Ward
Hi Stephen, Because it was too easy. That is why the warning messages for the traps were removed. Now, you have to figure it out on your own. Smile. Stephen wrote: why not make it say "uh oh" when you walk too close to the edg --- Gamers mailing list __ Gamers@audyssey.org If you want to

Re: [Audyssey] MOTA beta 7

2009-09-29 Thread Thomas Ward
Hi Haden, You can't. All preordering was done during the Christmas season of 2007 when I was expecting to release Montezuma's Revenge. Unfortunately my plans got screwed up when the mainstream copyright holders of that game decided to threaten me with a law suit if i didn't discontinue the prod

Re: [Audyssey] bug in Mysteries of the Ancients

2009-09-29 Thread Thomas Ward
Hi Haden, Can you send me a copy of the exact error message? I need details if I am to solve or fix these errors. I'm not getting any and I need to know exactly what you were doing when the errors happened. Thanks. Hayden Presley wrote: Oh, and while we're talking about bugs...I've had a pro

Re: [Audyssey] bug in Mysteries of the Ancients

2009-09-29 Thread Hayden Presley
Oh, and while we're talking about bugs...I've had a problem of my own. I have (two times at present counting) encountered a point in which a dialog popped up saying, "tomb.exe encountered a problem and needs to close". I could keep playing fine after that, but of course after I press send or don't

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Hayden Presley
Hi, It used to say something like that, but Thomas intentionally removed that. Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Stephen Sent: Tuesday, September 29, 2009 7:56 PM To: Gamers Discussion list Subject: Re: [Audyssey]

Re: [Audyssey] MOTA beta 7

2009-09-29 Thread Hayden Presley
And how do you preorder? Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, September 29, 2009 7:17 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 7 Hi, Yes and no. I have a handpicked t

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Stephen
why not make it say "uh oh" when you walk too close to the edg At 10:13 AM 30/09/2009, you wrote: Hi, That's right. Actually 1 meter is around 3 steps so that should help you gage the edge of the fires, lava pits, and other traps in the game. I plan to make the view scan easier in beta 8. Since

[Audyssey] MODA view

2009-09-29 Thread Phil Vlasak
Hi Thomas, A few ideas about the view function. When you hit v you could have five women discuss what the next step to take should be. Oh,no that is the View TV show. How about if you hit v and arrow through the objects and it gives the distance along with the name such as, Statue 10 meters, fi

Re: [Audyssey] MOTA beta 7

2009-09-29 Thread Thomas Ward
Hi, Yes and no. I have a handpicked team of testers that do private testing for me. Before anyone asks I'll say the testing team is closed to new members. There will be however open testing in November or December for those who have purchased the game. However, this will only apply to those on

Re: [Audyssey] Finally! A Victory!

2009-09-29 Thread Thomas Ward
Hi, That's right. Actually 1 meter is around 3 steps so that should help you gage the edge of the fires, lava pits, and other traps in the game. I plan to make the view scan easier in beta 8. Since a lot of people find using v and scanning using the menu something of a pain. Hayden Presley wr

Re: [Audyssey] bug in Mysteries of the Ancients

2009-09-29 Thread Thomas Ward
Hi Hayri, Hayri wrote: Firstly when you save the game and have the magnom as your preferred weapon then it switches the sound of gun sound when you load the saved game. My response: O.K. I'll look into it. It seams there is a small bug in the code to load sounds when restoring from a saved ga

Re: [Audyssey] MOTA beta 7

2009-09-29 Thread Hayden Presley
Sigh I assume that "private testing" entales only the company? Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: Tuesday, September 29, 2009 6:32 PM To: Gamers Discussion list Subject: Re: [Audyssey] MOTA beta 7

[Audyssey] Finally! A Victory!

2009-09-29 Thread Hayden Presley
Hi, I finally beat MOTA. I couldn't kill Kerberos, but I had enough health to sneak past him. Also, the trick with using view and the fire pits worked. Just remember, don't assume that just because you've moved one step, you've moved one meter! Hayden --- Gamers mailing list __ Gamers@audyssey.o

Re: [Audyssey] MOTA beta 7

2009-09-29 Thread Thomas Ward
Hi Simon, Smile. That's why it is called a demo. The demo only contains the first level, but the full release has more levels which are currently under development, and will enter private testing soon. simon dowling wrote: hi tom, would more game play the level one is ok, but would like to t

Re: [Audyssey] MOTA beta 7

2009-09-29 Thread simon dowling
hi tom, would more game play the level one is ok, but would like to try more levels? http://www.secretsthatwekeep.com/003 Simon msn: simod...@hotmail.com skype, slifinger - Original Message - From: "Thomas Ward" To: "Gamers Discussion list" Sent: Tuesday, September 29, 2009 10:16 PM S

[Audyssey] Fw: Super Street Fighter 4!

2009-09-29 Thread Clement Chou
- Original Message - From: Clement Chou To: brandonsl...@freelists.org Sent: Tuesday, September 29, 2009 8:07 AM Subject: Super Street Fighter 4! So in typical capcom fashion, another SF game is set for release is spring of 2010. New characters and gameplay tweeks are all the confir

Re: [Audyssey] Mysteries of the Ancients

2009-09-29 Thread Thomas Ward
Hi, Nope. You can't duck and run, but you can do something else to reduce your chances of getting hit and move. Johnny Tai wrote: Rofl, after a hour with the beginner's level, and alot of swearing, I have to quit playing and get back to work, but so far, the game defeats me--- the lack of amm

Re: [Audyssey] Mysteries of the Ancients

2009-09-29 Thread Thomas Ward
Hi Bryan, He bites you of course. I'm not sure where you get the gun sound idea, but it is hard to here the bite sound over the constant growling of Kerberos. I'm not exactly sure how to fix that one though. Bryan Peterson wrote: So answer me this then. How the heck is he attacking you? It sou

Re: [Audyssey] MOTA beta 7

2009-09-29 Thread Thomas Ward
Hi Shaun, Grin. Oh, expert is beatable. I've certainly done it. Although, it is much more difficult to do than before. That's where the replay value is in my opinion. shaun everiss wrote: EXPERT? IF BEGINNER IS LIKE THIS THEN EXPERT, UM i DON'T THINK SO. --- Gamers mailing list __ Gamer

Re: [Audyssey] Mysteries of the Ancients

2009-09-29 Thread Johnny Tai
Rofl, after a hour with the beginner's level, and alot of swearing, I have to quit playing and get back to work, but so far, the game defeats me--- the lack of ammo coupling with the superhuman centaurs get to be a bit too much at times rofl Still, a fun game, and I'll return later to give it

Re: [Audyssey] Mysteries of the Ancients

2009-09-29 Thread Bryan Peterson
I remember reading a version of the story of Orpheus and Uridice that talked about Cerberus being a normal dog before Hades got hold of him. But as I said in another message I'm curious as to his attacks in Mota, since as I said it sounds almost as though he's got a gun. Homer: Hey, uh, could y

Re: [Audyssey] beat mota

2009-09-29 Thread Bryan Peterson
Well at least you have the option of running past the boss to get to the other door. Just pray you explored everywhere and got all the keys, or running past him won't make any difference. I did manage to kill him but I used up a lot of ammo in the process. Homer: Hey, uh, could you go across th

Re: [Audyssey] Mysteries of the Ancients

2009-09-29 Thread Bryan Peterson
So answer me this then. How the heck is he attacking you? It sounds for all the world like he's got a gun. Just curiosity. As for the name, I used to read a lot of Greek myth but I'd never seen that spelling. As for Heracles and Hercules, I've always preferred Heracles since that's the name I fi

[Audyssey] bug in Mysteries of the Ancients

2009-09-29 Thread Hayri Tulumcu
I've found two errors in the Mysteries of the Ancients. Firstly when you save his game and has magnom as his preferred weapon then switches the sound of gun sound when you load the saved game. secondly When I go out of Mysteries of the Ancients as I get the following message:

[Audyssey] Wii Sports Resort

2009-09-29 Thread Ken
I've been playing Wii Sports Resort a lot lately and wanted to give you the heads up on it. First of all, it's made by Nintendo apparently, or whoever did the original Wii Sports, and is just as accessible (or inaccessible, however you look at it.) The package comes with a little box containing

Re: [Audyssey] off topic programming question

2009-09-29 Thread Ken
I find Basic4ppc to be the best for starting programmers, with enough samples that programming is a snap. I mention this particularly because it can compile for the desktop also, and because it is so much like other versions of basic that you can learn from any code you find on the net. Do

Re: [Audyssey] thought i'd share this site

2009-09-29 Thread Ken
I remember brailing a scrabble deluxe game--just labeled everything. It was a pain in the neck because the tiles kept popping out of the squares, so when I went to the store at the Braille Institute, Anaheim, I got excited to get a *real* brailed scrabble game, thinking it would be just like th

Re: [Audyssey] Accessible rpg engine

2009-09-29 Thread Dickson Tan
Hello I was refering to the TBG engine, not the mud creator. I download the mud creator and found it more inaccessible than the TBG. Sadly, I understand from what is written on the site that the mud creator will replace the now abandoned TBG. I'm not going to start trying to create any text ga