Re: [Audyssey] SoundRTS
While this page seems to be offline at the moment, it's sort of the homepage for sound RTS, and includes download links for audio tutorials, etc.: http://jlpo.free.fr/soundrts/ Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Lindsay Cowell lindsay_cow...@btinternet.com To: Audyssey gamers@audyssey.org Sent: Thursday, December 22, 2011 3:39 AM Subject: [Audyssey] SoundRTS Hi everyone, Just started SoundRTS. Was wondering how I should start. I'm totally baffled. Any instructions? I'm totally confused? Lindsay Cowell --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Why does Final conflict crashing?
It seems to work alright on my windows7 64 bit operating system, although haven't done too much more than just test that it wants to run/start working as such, and the only thing can think of off-hand is that it automatically installed under Program Files (x86) as opposed to just program Files, since that's where I think slightly backward compatibility requiring apps are meant to reside, but think it would itself default to that option FWIW, but, on the other hand, since this is a development machine, it might have a couple of other things installed that could affect things like this, but not necessarily relevant. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, December 15, 2011 7:52 AM Subject: Re: [Audyssey] Why does Final conflict crashing? Hi Michael, Well, the problem with Final Conflict on 64-bit versions of Windows is due to the fact I didn't compile STFC with 64-bit support in mind. Remember back when I was writing STFC 64-bit versions of Windows were not very common, and all of the libraries etc I was working with were 32-bit only. As a result that's just one of the things I have to fix in STFC. In short, the main problem is due to the fact I selected the Any CPU target platform option rather than specifying a 32-bit or 64-bit version of .NET during compile time. What is happening is because I didn't specify what .NET runtime to use .NET attempts to run STFC as a 64-bit program, but Managed DirectX and other .NET components it is compiled against are 32-bit only. It can't access those libraries since they aren't 64-bit components and bombs out on startup. The only thing you can do is wait for the next version of sTFC to be released which will resolve this and other problems. Cheers! On 12/14/11, michael barnes c...@samobile.net wrote: Hey, I was wondering why does Final Conflict keeps crashing on windows 7 64 bit? A friend downloaded the game and he made sure that all programs was cloase and it still crash. He also then tried the game in compatibility mode and it still crash. What can he do to get this game runing on his machine? He has contacted Thomas but he has not responded to his message. So I told him I would ask on the gamers list. Thanks! -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] kitchensinc games - installation question
And, BTW, if, for example, you have an older keyboard that doesn't include a built-in context menu key, shift + F10 will invoke it as well - and that's been around/available since windows 95. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 23, 2011 8:24 PM Subject: Re: [Audyssey] kitchensinc games - installation question Hi, Actually, what screen reader you have and use has nothing to do with the topic at hand. Just for the record using the app/context key to bring up a menu of options for the current file etc is a Windows feature not a screen reader feature. It doesn't matter if the end user has Jaws, Window-Eyes, NVDA, SuperNova, etc. Just wanted to clarify that in case people assumed this was a Jaws command or something. I've seen my share of end users confuse Windows and Jaws commands before. Cheers! On 11/22/11, Ian McNamara ianandri...@googlemail.com wrote: Hi i am a jaws user on windows so it will work. Ian McNamara --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating IPhone Games
Yes, do know, and my sighted brother has tested some of my pyc output on the mac's he works on doing sound/video production, but, I myself have never really done much with any form of macintosh, and part of that is that I don't appreciate such a proprietary attitude either, so if was planning to target any really mobile platfrom, it would most likely rather be google's android, but for now just sticking to windows since it's what I basically make use of, and do also have versions of vinux here, since also want to try various things on it as well - one day...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 23, 2011 9:43 PM Subject: Re: [Audyssey] Creating IPhone Games Hi Jacob, Actually, most Linux distributions such as Ubuntu, Fedora, etc come with Python 2.7 packages and modules preinstalled. Since SDL is a core Linux API PyGame is usually preinstalled with the os. Even if it isn't preinstalled usually installing required modules is as easy as typing sudo apt-get install pygame2.7 to install PyGame for Python 2.7, and it will grab and install any extra packages needed for games written in Python. So as I said using Python for cross-platform development has its advantages, and is becoming more common place on non-Windows operating systems. However, if you are considering cross-platform development its better to release your game as *.pyc files and not a Windows *.exe executable because non-windows operating systems can't run that type of file weather written in Python or not.Just thought you might like to know that. As for iOS I hear its something of a pain to develop for as well, because you have to get your application registered with Apple's app store, and there is all kinds of specific requirements for installation etc. Bottom line, its too proprietary for my tastes. Which is one reason I'm reluctant to get involved in creating games for the IPhone and other mobile devices myself. Cheers! On 11/22/11, Jacob Kruger jac...@mailzone.co.za wrote: Really not too sure since, on my side haven't really looked into too much code/output redistribution, except for, thus far, under the windows platforms, and at least the modules am currently making use of include specific support for things like py2exe to generate the right output packages for windows distribution, etc., so on something like iOS, you might in fact need the end user to have also installed certain modules themselves. Same as if I wanted to pass some python compiled apps on to a linux user, they'd most likely first have to install those other modules themselves first, or else I'd have to build an actual setup python module to handle it as well, but there are ways to handle a lot of it sort of automatically - I think so anyway - but then on the other hand, while I have literally no experience of working with iOS, I know some guys don't like the fact that a lot of installations have to be handled through iTunes application install interface, or something. To do with data typing, yes, python is very happy to change, and therefore not enforce variable data typing, and for code block implementation it uses indentation which is also not perfect for use by new VI programmers as such, but I've been doing programming for a little while across various different languages etc. as well, so I know it's hard for me to as such consider how a newbie would handle it as well...smile The one thing I am quite impressed with, with python's handling thereof is it's list/iterator/array handling for a few collection data types, like lists, dictionaries and tuples, and it's one of the things I like the most about using in python to pass data around between parts of the processes, etc., but anyway. So yes, am not too sure it's the best one for a newbie either, but, really don't know what the overall best one would be, since it would also, to a large extent depend on their desired end result, where they want to get to after a while, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http
Re: [Audyssey] Creating IPhone Games
Really not too sure since, on my side haven't really looked into too much code/output redistribution, except for, thus far, under the windows platforms, and at least the modules am currently making use of include specific support for things like py2exe to generate the right output packages for windows distribution, etc., so on something like iOS, you might in fact need the end user to have also installed certain modules themselves. Same as if I wanted to pass some python compiled apps on to a linux user, they'd most likely first have to install those other modules themselves first, or else I'd have to build an actual setup python module to handle it as well, but there are ways to handle a lot of it sort of automatically - I think so anyway - but then on the other hand, while I have literally no experience of working with iOS, I know some guys don't like the fact that a lot of installations have to be handled through iTunes application install interface, or something. To do with data typing, yes, python is very happy to change, and therefore not enforce variable data typing, and for code block implementation it uses indentation which is also not perfect for use by new VI programmers as such, but I've been doing programming for a little while across various different languages etc. as well, so I know it's hard for me to as such consider how a newbie would handle it as well...smile The one thing I am quite impressed with, with python's handling thereof is it's list/iterator/array handling for a few collection data types, like lists, dictionaries and tuples, and it's one of the things I like the most about using in python to pass data around between parts of the processes, etc., but anyway. So yes, am not too sure it's the best one for a newbie either, but, really don't know what the overall best one would be, since it would also, to a large extent depend on their desired end result, where they want to get to after a while, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 7:12 PM Subject: Re: [Audyssey] Creating IPhone Games Hi Jacob, Interesting. Do you know if iOS 5 comes with PyGame for game development or just a stock Python runtime/interpreter? If so that might be the easiest way to write and port games to the iPhone as Python and PyGame is a pretty simple combo compared to other game programming solutions. Plus its very cross-platform making it easy to create games for multiple operating systems. As for beginning with Python I have mixed feelings on that subject. As you know I'm a pretty die-hard C/C++ developer so from my perspective C++ is the ideal programming language for me personally, and I've never really taken to Python myself. However, to be fair to Python it is probably the easiest place for a new game developer to start programming. because it takes a lot of the complexity out of programming such as data typing your variables, don't have to worry about pointers, don't have to worry about terminating every statement with a semi-colon, etc. Basically, all the things newby programmers seem to have troubles with. Unfortunately, my feeling is if newby programmers don't get use to data typing their variables, terminating statements, using opening and closing braces, doing this or that, they'll still have troubles with it whenever they want to try another language like Java, C#, C/C++, Perl, whatever. Its a good idea to get grounded in standard programming conventions earlyh on, but I've personally found a language like Python rather lax in teaching those conventions because in Python the aim is ease of use not teaching standard programming conventions. However, Python is a great language for quickly prototyping a game or application, and it is so portable its easy to write apps for Windows, Linux, Mac, some smart phones, etc as Python has a huge list of supported platforms and operating systems. Its really replacing Java as the language of choice for cross-platform development these days. So starting out with Python as a beginner language is a trade off between features and standard conventions. Cheers! On 11/22/11, Jacob Kruger jac...@mailzone.co.za wrote: AFAIK, the mac PC version of the iOS can also run compiled python apps, but, no, haven't tested it much as of yet, and not sure how that would be handled - if at all - on the iPhone version of the iOS, but, for example, the accessible_output library I am playing around with in my python apps can also initiate voiceOver output - apparently anyway. But, yes, not too sure if python would be the best starting point for someone starting getting going with programming. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing
Re: [Audyssey] space strategy games was RE: Game conceptsBGT Version1.1 Released!
You can download a copy of both elite and elite plus from: http://www.abandonia.com/ Here are the elite search results: http://www.abandonia.com/en/search_abandonia/elite However, don't think it's accessible at all, but anyway...:) Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: darren harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, November 21, 2011 12:41 AM Subject: Re: [Audyssey] space strategy games was RE: Game conceptsBGT Version1.1 Released! Oh yeah dark, I loved elite. Used to play it on my commodore omega 500. I also played frontier elite 2 which was much much harder. Although fun because you could land on planets. I used to get the big frater ship called the panther clipper, I filled it with shield generators, this is for fun mind, then I'd take off and turn the engines off and let the ship bounce! It was rather amusing to say the least! The other thing I liked to do is to fuel scoop planets and stars. Yes elite is the father of the space sim, I miss it a great deal. It was very inventive for it's time, frontier even more so, purely because of the sheer physics involved and the size of the actual universe. It was basically the home galaxy all of it. incredible really to get over 10 stars and planets on 2 little floppies. And then of course there was the whole science thing of the hyperspace affect. What took a few seconds in hyperspace took days in real time. it was measured out according to mathematical formula. Yes we need a game that brings all the core elite elements into play. Also with a few elements from the x beyond the frontier series. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 20 November 2011 22:29 To: Gamers Discussion list Subject: Re: [Audyssey] space stratagy games was RE: Game concepts BGT Version1.1 Released! Hi Darren. i like the idea of a space stratogy game, sinse having single player versions is very different and imho far more preferable to a multiplayer one. However, if it were a single player game I'd want it to have some significant differences from the online affairs available. elite for instance, which is possibly the most famous game of that sort, though it used textual menues for combat missions and buying and selling, actually had a fully 3D flight system. You just set the nav beacon for where you wanted and followed it in full 360 degree 3D action, dodging pirates or fighting on the way. This is the sort of thing I'd love to see in a stand alone single player game, features that really make use of what is there. Castaways for instance in it's basic map structure with grid coordinates and ticks of time is in one sense rather like soemthing like tribal wars. however, even if we ignore the fact that your opponents in castaways are dynamic according to the mission rather than thousands of online players, the game has an ai which is truly unique, and makes the management of jobs, people and resources far more interesting and dynamic than any online game could do. So, while I'd love a space trader (especially for the exploring), I'd want something more in the game than just flying, trading and possibly turn based combat, sinse Ce does many of those things extremely well pluss more. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] space strategy games was RE:Game conceptsBGT Version1.1 Released!
Yes, sorry, should have mentioned it, but that website, abandonia.com generally offers abandonware games etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, November 21, 2011 11:49 AM Subject: Re: [Audyssey] space strategy games was RE:Game conceptsBGT Version1.1 Released! They are freeware games now the author has put them up for download so this isn't piracy before anybody asks. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: 21 November 2011 09:03 To: Gamers Discussion list Subject: Re: [Audyssey] space strategy games was RE: Game conceptsBGT Version1.1 Released! You can download a copy of both elite and elite plus from: http://www.abandonia.com/ Here are the elite search results: http://www.abandonia.com/en/search_abandonia/elite However, don't think it's accessible at all, but anyway...:) Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: darren harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, November 21, 2011 12:41 AM Subject: Re: [Audyssey] space strategy games was RE: Game conceptsBGT Version1.1 Released! Oh yeah dark, I loved elite. Used to play it on my commodore omega 500. I also played frontier elite 2 which was much much harder. Although fun because you could land on planets. I used to get the big frater ship called the panther clipper, I filled it with shield generators, this is for fun mind, then I'd take off and turn the engines off and let the ship bounce! It was rather amusing to say the least! The other thing I liked to do is to fuel scoop planets and stars. Yes elite is the father of the space sim, I miss it a great deal. It was very inventive for it's time, frontier even more so, purely because of the sheer physics involved and the size of the actual universe. It was basically the home galaxy all of it. incredible really to get over 10 stars and planets on 2 little floppies. And then of course there was the whole science thing of the hyperspace affect. What took a few seconds in hyperspace took days in real time. it was measured out according to mathematical formula. Yes we need a game that brings all the core elite elements into play. Also with a few elements from the x beyond the frontier series. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 20 November 2011 22:29 To: Gamers Discussion list Subject: Re: [Audyssey] space stratagy games was RE: Game concepts BGT Version1.1 Released! Hi Darren. i like the idea of a space stratogy game, sinse having single player versions is very different and imho far more preferable to a multiplayer one. However, if it were a single player game I'd want it to have some significant differences from the online affairs available. elite for instance, which is possibly the most famous game of that sort, though it used textual menues for combat missions and buying and selling, actually had a fully 3D flight system. You just set the nav beacon for where you wanted and followed it in full 360 degree 3D action, dodging pirates or fighting on the way. This is the sort of thing I'd love to see in a stand alone single player game, features that really make use of what is there. Castaways for instance in it's basic map structure with grid coordinates and ticks of time is in one sense rather like soemthing like tribal wars. however, even if we ignore the fact that your opponents in castaways are dynamic according to the mission rather than thousands of online players, the game has an ai which is truly unique, and makes the management of jobs, people and resources far more interesting and dynamic than any online game could do. So, while I'd love a space trader (especially for the exploring), I'd want something more in the game than just flying, trading and possibly turn based combat, sinse Ce does many of those things extremely well pluss more. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via
Re: [Audyssey] space strategy games wasRE:Game conceptsBGT Version1.1 Released!
Some of the Dos platform specific ones run alright in dosBox, although haven't really tried to actually play them too much, since still not really too accessible via windows7 and jaws, but, anyway. Haven't really bothered too much, except some of them, like elite, sun tzu's ancient art of war, and the original hobbit interactive fiction game are things I remember from a hell of a long time ago - remember playing them when they first came out, on things like my old commodore 64, and my first ever PC - an old XT, with something like a 20Mb hard drive...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, November 21, 2011 3:09 PM Subject: Re: [Audyssey] space strategy games wasRE:Game conceptsBGT Version1.1 Released! Yup also you need an emulator in order to run those games. Sent from my iPhone On 21 Nov 2011, at 10:12, Jacob Kruger jac...@mailzone.co.za wrote: Yes, sorry, should have mentioned it, but that website, abandonia.com generally offers abandonware games etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Darren Harris darren_g_har...@btinternet.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, November 21, 2011 11:49 AM Subject: Re: [Audyssey] space strategy games was RE:Game conceptsBGT Version1.1 Released! They are freeware games now the author has put them up for download so this isn't piracy before anybody asks. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: 21 November 2011 09:03 To: Gamers Discussion list Subject: Re: [Audyssey] space strategy games was RE: Game conceptsBGT Version1.1 Released! You can download a copy of both elite and elite plus from: http://www.abandonia.com/ Here are the elite search results: http://www.abandonia.com/en/search_abandonia/elite However, don't think it's accessible at all, but anyway...:) Stay well --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Creating IPhone Games
AFAIK, the mac PC version of the iOS can also run compiled python apps, but, no, haven't tested it much as of yet, and not sure how that would be handled - if at all - on the iPhone version of the iOS, but, for example, the accessible_output library I am playing around with in my python apps can also initiate voiceOver output - apparently anyway. But, yes, not too sure if python would be the best starting point for someone starting getting going with programming. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 22, 2011 6:18 AM Subject: [Audyssey] Creating IPhone Games Hello everyone, Earlier today a question came up about what language and tools are needed to write games and other apps for the Apple IPhone. Rather than reply to that lister off list or individually I thought I'd just respond to the list at large as I think some others might be interested in this information as well. To begin with Apple's iOS is a stripped down version of Mac OS X for IPhones, IPads, Ipods, and other mobile devices. As a result to do any programming for any apple device you have to own or have access to an Apple computer running Mac OS X in order to use the tools/compilers required for iOS devices. As most Mac users know Mac OS 10.6 and 10.7 are quite accessible these days with VoiceOver and if you have the cash general accessibility here is good. Second, in order to rite and build apps for iOS devices you should have Apple's XCode IDE and compilers. Plus you will need the Mac OS and iOS software developer kits which I believe are included in the XCode application download if I'm not mistaken. The problem is I've heard that XCode itself isn't fully accessible which could present a problem for developing Mac OS and iOS applications. Perhaps one of our Mac users/developers could chime in here and give us an update to XCode accessibility. As far as programming languages goes most Mac OS X and iOS apps are written in a language called Objective-C. Its a superset of C--similar to C++--but with some Apple specific changes and differences that a C/C++ developer should be aware of. I'm no expert on Objective-C myself but I can say its similar enough to C and C++ that a person with a background in C/C++ can learn Objective-C and the Cocoa API fairly easily. However, the key here is having a background with C or C++ programming before delving into programming apps for the IPhone using Objective-C. HTH Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Mouse tips for swamp and other games
Will just also say that's why some guys prefer a track ball mouse unit - since it can be used without moving the actual unit over the surface as such - some guys also prefer this for attaching to a laptop since you can use it on any surface, since it's just a ball in a base unit that you then turn with your fingers on top of it, instead of moving the whole thing around. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Che blindadrenal...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, November 15, 2011 1:02 AM Subject: [Audyssey] Mouse tips for swamp and other games hey all, I wanted to share some tips for you all that may be new to mouse control. some players of RR complained they didn't have enough surface area for their mouse, but usually the problem is they weren't picking up the mouse and resetting it properly. This kind of thing is taken for granted by those that have used the mouse for years, but isn't instinctive if you've never picked up a mouse before. I play swamp with my mouse on my keyboard slide out stand, with the mouse to the right of the keyboard, and i literally have less than 2 inches of space to either side of the mouse. This is what works for me, your mileage may vary: When holding the mouse, keep your thumb and pinky on the sides of the mouse, so you can easily pick it up by lifting your thumb. The pinky doesn't lift up, it just acts as the axis of rotation when the mouse is tilted, in fact when i do it, the right edge of the mouse never loses contact with the table surface. This will tilt the mouse up, allowing you to slide the mouse left or right without the virtual cursor actually moving. you can then put the mouse back down, and continue moving it, repeat as necessary. so for instance, if i wanted to do a 180 in swamp, i may need to move the mouse a total of six inches. assuming the mouse is in the center of my little area, i slide the mouse right 2 inches, tilt it up, move it back to the left 4 inches, place it back down, and then to the right 4 inches. Then i reset it back to the center, so i'm ready to rotate either direction if a baddie pops up. i keep my wrist planted on the keyboard stand the whole time, so my arm does not move. this takes some practice, but if your new to the mouse, fire up swamp, and just practice this technique by checking your heading with the w key, and see if you can nail going from north to east back and forth for a bit.after a few minutes, you'll get the hang of it, and you'll be blowing away the undead in no time. also, although i haven't had to modify my mouse sensitivity on this system, you can do so in your control panel so you don't have to move the mouse as far, or go the other way if it rotates you more quickly than you like. i assume this will adjust sensitivity in swamp unless jeremy is overiding the control panel in game. There is a mouse sensitivity option in RR, so you can set it in game, something jeremy might consider, though as i said, on this system i liked the default responsiveness. also, having the rotation wheel and button for changing weapons would be awesome, as would having an .ini file to set our own keyboard commands. I know i have mentioned this before, but jeremy has a very very thick skull, so i'm gonna keep pounding on that nail until it taps his brain, mooahahhah. Happy hunting, che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Recording PC sound output for things like podcasts/demo's etc. on windows7
Ok, will try play around with setting default playback device to alternative, but, for anyone else out there, just be careful since when tried it first off just now, had to turn on narrator to then try reset it to prior setting to get eirther jaws or NVDA to work as such again, and narrator doesn't like that dialogue too much, so will have to play around with it carefully a bit until figure out if it works as such, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Trouble troub...@columbus.rr.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 11, 2011 5:37 PM Subject: Re: [Audyssey] Recording PC sound output for things like podcasts/demo's etc. on windows7 Ok, you have it right and using the right chose. You can also get to that option in control panel, sounds. Now that you have the record side setup. You have to set the card doing the recording also to be the card doing the playing of the sounds you want. That is why you have no sound recorded. Make both the default and you should get your sound recorded. Now if you pick the card you want in jaws and the other card for default sounds. You won't get jaws in the recording. At 06:42 PM 11/10/2011, you wrote: OK, while I could just use an external microphone/device to record my computer's audio output, including surrounding sounds, maybe me talking etc., etc., while using my current primary windows7 ultimate 64 bit primary machine, on machines like windows XP, it seemed you could easily enough, sometimes use either a sort of virtual audio recording device called stereo mix, or one called what you hear, and then using something like either audacity, or 2 other recording apps have gotten hold of - see below - record just the computers actual audio output, including screenreader voices, a bit more cleanly. Anyway, on this windows7 64 bit machine, I had to firstly go and make the stereo mix recording device show up, since it sort of gets hidden by windows7 itself - in start menu search box, I type in: sound card and then hit enter on change sound card settings. Then in that dialogue box, I ctrl + tab to recording page, and in list of recording devices, it only showed microphone and audio line in - and this is linked to my PC's realtek sound card. When I then invoked a right mouse click on that list, using the jaws cursor, on the context menu item there's a menu item saying something like show disabled devices, and then I could find a stereo mix device listing, and if I invoked it's properties, I could in fact enable it, make changes to it's volume levels, etc. etc. However, even if I make it the default device - also from that dialogue, or specifically choose to use it in either audacity, or the 2 apps listed below, the sound files do have a file size, and a recorded time length, but are just silent..? Most guys who've done something similar to this on windowsXP machines reckon the device would normally be called something like what you hear, but anyway - was just wondering if anyone had any ideas related to a feasible workaround for this type of issue, asides from actually recording the PC's output using an external device/unit/microphone placed in front of speakers, since it might be nice to be able to record demo's/tutorial material related to some things like this, without having to first connect external units/cables, etc. etc. Lastly, those two bits of software found/tracked down that let you sort of record directly to MP3 files - in theory anyway - and which while not perfectly accessible, are still relatively usable are the 2 following ones: Free MP3 sound recorder http://www.nbxsoft.com/download-sound-recorder.php Digital audio recorder http://www.asoftwareplus.com/ Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers
Re: [Audyssey] Recording PC sound output for thingslikepodcasts/demo's etc. on windows7
Really not sure myself...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 11, 2011 6:35 PM Subject: Re: [Audyssey] Recording PC sound output for thingslikepodcasts/demo's etc. on windows7 do the virtual cables allow one to use mic and stereo mix simultaneously? Also, I used that program you recommended, but I can't figure out how to enable both mic and stereomix. I can only do one or the other. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: birdlover2...@hotmail.com; Gamers Discussion list gamers@audyssey.org Sent: Friday, November 11, 2011 1:28 AM Subject: Re: [Audyssey] Recording PC sound output for things likepodcasts/demo's etc. on windows7 I just tried a virtual audio cable, and it still wants to know which two devices to connect to each other, so still didn't help then trying to make use of the stereo mix input device if it has nothing attached to it in terms of actual audio content. stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Alfredo_The_Music_maker birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 11, 2011 3:09 AM Subject: Re: [Audyssey] Recording PC sound output for things like podcasts/demo's etc. on windows7 Anybody heard of Virtual Audio Cable? That might work out. But how is this related to gaming? Are you trying to produce a play through of something? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Silly little bike riding simulation app...smile
This might be a starting point to me trying to do a bit more/let you actually try riding a motorbike on something like a track, or some routes, and it has a slight bit of a silly thing included as well, but, either way, should currently work on most windows machines - let me know: http://www.blindza.co.za/uploads/bikeSim.zip (6.4Mb zip file, and hit enter on bike.exe, and then when you click/hit space bar on Start bike!!! button, up and down arrows should change speed/sound, and left and right arrow keys will sort of steer left/right) Would just like to know if this causes any issues on various flavours of windows etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Recording PC sound output for things like podcasts/demo's etc. on windows7
OK, while I could just use an external microphone/device to record my computer's audio output, including surrounding sounds, maybe me talking etc., etc., while using my current primary windows7 ultimate 64 bit primary machine, on machines like windows XP, it seemed you could easily enough, sometimes use either a sort of virtual audio recording device called stereo mix, or one called what you hear, and then using something like either audacity, or 2 other recording apps have gotten hold of - see below - record just the computers actual audio output, including screenreader voices, a bit more cleanly. Anyway, on this windows7 64 bit machine, I had to firstly go and make the stereo mix recording device show up, since it sort of gets hidden by windows7 itself - in start menu search box, I type in: sound card and then hit enter on change sound card settings. Then in that dialogue box, I ctrl + tab to recording page, and in list of recording devices, it only showed microphone and audio line in - and this is linked to my PC's realtek sound card. When I then invoked a right mouse click on that list, using the jaws cursor, on the context menu item there's a menu item saying something like show disabled devices, and then I could find a stereo mix device listing, and if I invoked it's properties, I could in fact enable it, make changes to it's volume levels, etc. etc. However, even if I make it the default device - also from that dialogue, or specifically choose to use it in either audacity, or the 2 apps listed below, the sound files do have a file size, and a recorded time length, but are just silent..? Most guys who've done something similar to this on windowsXP machines reckon the device would normally be called something like what you hear, but anyway - was just wondering if anyone had any ideas related to a feasible workaround for this type of issue, asides from actually recording the PC's output using an external device/unit/microphone placed in front of speakers, since it might be nice to be able to record demo's/tutorial material related to some things like this, without having to first connect external units/cables, etc. etc. Lastly, those two bits of software found/tracked down that let you sort of record directly to MP3 files - in theory anyway - and which while not perfectly accessible, are still relatively usable are the 2 following ones: Free MP3 sound recorder http://www.nbxsoft.com/download-sound-recorder.php Digital audio recorder http://www.asoftwareplus.com/ Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Recording PC sound output for thingslikepodcasts/demo's etc. on windows7
Would still like to be able to do it using only this PC itself, but currently the best sort of workaround have for it is I have a unit here called the boostaroo revolution - http://boostaroo.com/ (yes, think it's funny that domain name and product name are spelt differently) Main thing with it, aside from it boosting the output by 400% to help guys save battery life on things like MP3 players, is it means I can use some of my audio gadgets without using my one hearing aid as well, and another thing is it's completely portable - roundabout the size of my thumb in total - uses A A A A batteries (splitting those characters apart since otherwise something like jaws will just read the 4 of them as a triple letter combo, which it definitely isn't)- and actually has 2 output jack sockets, so you can also use it to easily split one audio signal into 2 output signals, so I could then plug headphones into one socket, to hear what was happening, and plug something like my other laptop's audio jack to its line in into the other socket to then handle the recording, but this would still require the use of the other laptop to handle the recording, which is specifically what I'd like to avoid having to do. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 11, 2011 1:56 AM Subject: Re: [Audyssey] Recording PC sound output for thingslikepodcasts/demo's etc. on windows7 Jacob, This is the biggest annoyance I find with recent versions of Windows. configuring sound settings is a major pain. What I did was buy an external soundcard type device that allows me to record from external sources, like my playstation 3 for example. If you want to record from the sound card, I'm not sure what to tell ya. My sound card allows me to record, but there are 2 huge issues. First it sounds like total garbage. and second, I cannot unmute the mic while stereo mix is active, because there can only be 1 audio device enabled. I haven't found a workaround for the stereo mix issue yet, although I would be interested if anyone has any suggestions. I've been looking for a good way to do this for years. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 6:42 PM Subject: [Audyssey] Recording PC sound output for things likepodcasts/demo's etc. on windows7 OK, while I could just use an external microphone/device to record my computer's audio output, including surrounding sounds, maybe me talking etc., etc., while using my current primary windows7 ultimate 64 bit primary machine, on machines like windows XP, it seemed you could easily enough, sometimes use either a sort of virtual audio recording device called stereo mix, or one called what you hear, and then using something like either audacity, or 2 other recording apps have gotten hold of - see below - record just the computers actual audio output, including screenreader voices, a bit more cleanly. Anyway, on this windows7 64 bit machine, I had to firstly go and make the stereo mix recording device show up, since it sort of gets hidden by windows7 itself - in start menu search box, I type in: sound card and then hit enter on change sound card settings. Then in that dialogue box, I ctrl + tab to recording page, and in list of recording devices, it only showed microphone and audio line in - and this is linked to my PC's realtek sound card. When I then invoked a right mouse click on that list, using the jaws cursor, on the context menu item there's a menu item saying something like show disabled devices, and then I could find a stereo mix device listing, and if I invoked it's properties, I could in fact enable it, make changes to it's volume levels, etc. etc. However, even if I make it the default device - also from that dialogue, or specifically choose to use it in either audacity, or the 2 apps listed below, the sound files do have a file size, and a recorded time length, but are just silent..? Most guys who've done something similar to this on windowsXP machines reckon the device would normally be called something like what you hear, but anyway - was just wondering if anyone had any ideas related to a feasible workaround for this type of issue, asides from actually recording the PC's output using an external device/unit/microphone placed in front of speakers, since it might be nice to be able to record demo's/tutorial material related to some things like this, without having to first connect external units/cables, etc. etc. Lastly, those two bits of software found/tracked down that let you sort of record directly to MP3 files - in theory anyway - and which while not perfectly accessible, are still relatively usable are the 2
Re: [Audyssey] Recording PC sound output for things like podcasts/demo's etc. on windows7
Some thing like a audio playthrough of some games etc. would be one of the possible uses thereof, and while have heard people mention the virtual audio cable, haven't found a useful one as of yet. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Alfredo_The_Music_maker birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 11, 2011 3:09 AM Subject: Re: [Audyssey] Recording PC sound output for things like podcasts/demo's etc. on windows7 Anybody heard of Virtual Audio Cable? That might work out. But how is this related to gaming? Are you trying to produce a play through of something? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Recording PC sound output forthingslikepodcasts/demo's etc. on windows7
The volume levels can be found after opening the sound card settings dialogue, highlighting a device, and hitting alt + p for it's properties, and then ctrl + tab to levels page, but changing it for this virtual stereo mix device doesn't help as such. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Yohandy yohand...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 11, 2011 6:22 AM Subject: Re: [Audyssey] Recording PC sound output forthingslikepodcasts/demo's etc. on windows7 wish I had a volume's tab. I'll check out that program you provided and see what it does. I'd actually be willing to pay for the thing if it meant all my troubles will be over. - Original Message - From: john jpcarnemo...@comcast.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, November 10, 2011 10:19 PM Subject: Re: [Audyssey] Recording PC sound output for thingslikepodcasts/demo's etc. on windows7 Right, here goes. Under the property page for stereo mix, head to the volume tab and make sure the device isn't muted. Also turn the volume on stereo mix up *all* the way. You may be able to find this under system tray, speakers/headphones. If this doesn't work, a totally accessable piece of software which will allow you to record soundcard and microphone (though with a 15 day trial) is sound tap from www.nchsoftware.com. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Date sent: Fri, 11 Nov 2011 01:42:55 +0200 Subject: [Audyssey] Recording PC sound output for things likepodcasts/demo's etc. on windows7 OK, while I could just use an external microphone/device to record my computer's audio output, including surrounding sounds, maybe me talking etc., etc., while using my current primary windows7 ultimate 64 bit primary machine, on machines like windows XP, it seemed you could easily enough, sometimes use either a sort of virtual audio recording device called stereo mix, or one called what you hear, and then using something like either audacity, or 2 other recording apps have gotten hold of - see below - record just the computers actual audio output, including screenreader voices, a bit more cleanly. Anyway, on this windows7 64 bit machine, I had to firstly go and make the stereo mix recording device show up, since it sort of gets hidden by windows7 itself - in start menu search box, I type in: sound card and then hit enter on change sound card settings. Then in that dialogue box, I ctrl + tab to recording page, and in list of recording devices, it only showed microphone and audio line in - and this is linked to my PC's realtek sound card. When I then invoked a right mouse click on that list, using the jaws cursor, on the context menu item there's a menu item saying something like show disabled devices, and then I could find a stereo mix device listing, and if I invoked it's properties, I could in fact enable it, make changes to it's volume levels, etc. etc. However, even if I make it the default device - also from that dialogue, or specifically choose to use it in either audacity, or the 2 apps listed below, the sound files do have a file size, and a recorded time length, but are just silent..? Most guys who've done something similar to this on windowsXP machines reckon the device would normally be called something like what you hear, but anyway - was just wondering if anyone had any ideas related to a feasible workaround for this type of issue, asides from actually recording the PC's output using an external device/unit/microphone placed in front of speakers, since it might be nice to be able to record demo's/tutorial material related to some things like this, without having to first connect external units/cables, etc. etc. Lastly, those two bits of software found/tracked down that let you sort of record directly to MP3 files - in theory anyway - and which while not perfectly accessible, are still relatively usable are the 2 following ones: Free MP3 sound recorder http://www.nbxsoft.com/download-sound-recorder.php Digital audio recorder http://www.asoftwareplus.com/ Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers
Re: [Audyssey] Recording PC sound output for things like podcasts/demo's etc. on windows7
I just tried a virtual audio cable, and it still wants to know which two devices to connect to each other, so still didn't help then trying to make use of the stereo mix input device if it has nothing attached to it in terms of actual audio content. stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Alfredo_The_Music_maker birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, November 11, 2011 3:09 AM Subject: Re: [Audyssey] Recording PC sound output for things like podcasts/demo's etc. on windows7 Anybody heard of Virtual Audio Cable? That might work out. But how is this related to gaming? Are you trying to produce a play through of something? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GMA Zoo Commander.
As long as in certain parts of the environment, you have to navigate like the animals themselves...? As in climb trees like the monkeys, swim in water like some bears, alligators, etc., crawl through underground holes like snakes, and not too sure how to copy the birds/bees...? Might also then drive a golf cart at some stage like a sight seer? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Phil Vlasak p...@pcsgames.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 09, 2011 10:57 PM Subject: [Audyssey] GMA Zoo Commander. Games We'd Like to Play. by Phil Vlasak. GMA Zoo Commander. In this exciting Surround Sound game, you are in command of a modern day zoo. It is filled with several animal types, standard ones like horses and pigs, armor-wearing ones like armadillos and turtles, large ones like elephants and tigers, an skin piercing ones like killer bees, and mosquitoes. You must work behind fences, doing as much cleanup and feeding of the animals as possible, completing several missions, and then meeting up with the rest of your zoo crew. GMA Zoo Commander pits you against a numerically superior force of wild animals. You must move through the game by successfully completing each mission that is radioed to you. You initially start on the southern side of the zoo and you are required to make your way north through six sectors of zoo territory. If you are successful, you and the other zoo crew will be picked up on the northern edge of the zoo by your zoo transport. You are equipped with a large shovel and a giant size trash bag, for picking up animal dumps. Watch out for those animal trucks in the second mission, they must be stopped and the poop cleaned out too. Once you have all the animal dumps cleaned out, your job is to go back and feed and water all the wild critters. smiles, Phil --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] andre louis's audio quake and how to play it
Another thing I have told some guys to look into is start the game, hit ` key to launch console, and type in: tut Then hitting the ` key again will exit console, and return to game play, but anyway. This will launch the game playing tutorial - does so on my machine anyway, and this is a sort of tutorial map that I think is meant to help you get used to audio cues, navigating environs, etc. etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Connor Moser connor.mo...@aon.at To: gamers@audyssey.org Sent: Tuesday, November 01, 2011 9:53 AM Subject: Re: [Audyssey] andre louis's audio quake and how to play it okay. well, the only thing you do in audio quake, is running around, shooting people. There are several maps, and I can give you a very ruff discription of them. First, there's funnys map oh rama! it's basicly 2 floors. The uper floor consists of a complex network of plattforms, drop offs and stairs, to get down, the best thing would be to find your way down the network but you can allso fall down if you're not curfle. If you fall down, You'll be in a rectangula room with a body of water some where in the center. Note that health packs are very rer down there you'll find more of ammo and ammor. 2: Boommap. Well, this map is sort of broken because it needs a sound that it cant download, but you can stil play it. Thereis 1 room. It's very small, so that fighting in this room is a good risk. To esgape, there's a door in the west wall, leeding to a coridor with an elevator at the end. The ellevator will bring you there where quod is. Quod damage is a special boost which lets your attacks grow extreamly powerfull. Also, there is a huge bunch of health packs just before the elevator. Natchuraly if you walk thru all of them your health is over 200. There is another boost in the small room where you can start, it'ass called the ring of shadows. The ring of shaddows makes you invisible The drawback is that you can stil be hurd fireing. The necst map is a paridise for gaining fraggs. Not much explaining, spauning there setts you in a coridor which just is very long. There is also a new boost, called the pentergramm of protection. while it's on, you cant be harmed. the disadvantidge that players ofan use, they stand at the rear or frunt end of the coridor and snipe like crasy. Then there's the melly, update 2, beter. It has the 100 health and force boost so it's the most loved map. You can walk foward, and will arive at a t-junction. if you go off to your right, you will come to a device which is making a rather funny noise. After that device, the coridor turns to the left. In the middle of this coridor is a door sett in the wall, which leeds to a square room and in the middle is the quod again. You can then go off to another door, and it will bring you out on the other side, now this room is perfect for an esgape root. If you not choose to enter the room, you can go on and there will be a turn to your left. Turn down that pasage and you will find your self in another turn. Turn that and you will find the 100 health boost! if you walk on you will come to another turn to the left. And you will be set where you started. The other and last map has no name. it's just a network of coridors. ----- Original Message - From: gamers-requ...@audyssey.org To: gamers@audyssey.org Sent: Monday, October 31, 2011 3:52 PM Subject: Gamers Digest, Vol 68, Issue 79 Send Gamers mailing list submissions to gamers@audyssey.org To subscribe or unsubscribe via the World Wide Web, visit http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org or, via email, send a message with subject or body 'help' to gamers-requ...@audyssey.org You can reach the person managing the list at gamers-ow...@audyssey.org When replying, please edit your Subject line so it is more specific than Re: Contents of Gamers digest... Today's Topics: 1. on line games like basgit sim. (Ian McNamara) 2. andre Louis's audio quake and how to play it (Nick Helms) 3. USA Games News (Thomas Ward) 4. Re: syber assult. (dan cook) -- Message: 1 Date: Mon, 31 Oct 2011 14:27:46 + From: Ian McNamara ianandri...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] on line games like basgit sim. Message-ID: 0fcefb86-bd6b-40dd-965b-aa806d0ea...@googlemail.com Content-Type: text/plain; charset=us-ascii Hi all are there any other good on line sports games besides baskit sim hattrick and freekick that are accessable and have detailed match comentary. thanks very much. Ian McNamara -- Message: 2 Date: Sun, 30 Oct 2011 11:04:56 -0700 From: Nick Helms nick.he...@gmail.com To: Gamers Discussion list gamers@audyssey.org Subject: [Audyssey] andre Louis's audio
Re: [Audyssey] Cluedo (cludo - pronunciation)
Sounds somewhat similar, and will check it out. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 23, 2011 9:33 PM Subject: Re: [Audyssey] Cluedo (cludo - pronunciation) I believe CAE_Jones from audiogames.net has a mystery game along these same lines. It might be worth checking that out. Here is the link to the audiogames thread where he mentioned it. http://forum.audiogames.net/viewtopic.php?id=6332 While know there are some mainstream versions of cluedo out there, don't think there are currently any blind-gamers specific versions of the this classic board game, that we can play on the PC, either in conjunction with other players, or only against computer players/characters, but maybe I'm mistaken? Either way, if you don't, off-hand know what I mean by cluedo, check out the wikipedia page on it: http://en.wikipedia.org/wiki/Cluedo Just thinking that aside from some sort of crime solving interactive fiction games out there, which I sort of would expect to generally have a bit of a hard coded plot, I think something like this might be quite nice for us to play, especially if it then included forms of artificial intelligence/randomisation, sometimes...? Thoughts? Stay well Jacob Kruger Blind Biker Skype: BlindZA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] GUI version of mapData applets
The front-end is here: http://www.blindza.co.za/uploads/mapData/mapDataLBC_dist/mapDataLBC_dist.zip and, the backend/generator applet is here: http://www.blindza.co.za/uploads/mapData/mapDataLBC_dist/mapDataGenLBC_dist.zip I also have the pyc (python compiled versions), but not sure they'll work on linux/mac machines as of yet, since it now includes use of a module called wxPython, which implements GUI interface, but, the above, windows compiled version did work alright on a windows XP machine. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] GUI version of mapData applets
LIke said in previous mails, it's my own version of a role-playing, partly interactive game engine, the backend to generate your own maps, NPCs etc., and the front end to then try playing them as such, etc. They aren't perfect and might have some bugs in them since am sort of using it as a way of testing/trying/getting into python programming, but these latest versions aren't command line anymore and are actual windows GUI apps, but anyway. The front end one comes with a small test map, in the mapData.txt file, FWIW. Stay well Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Tuesday, October 18, 2011 5:28 PM Subject: Re: [Audyssey] GUI version of mapData applets Hey, I was wondering what are these two files? -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Help using jaws 13 with DOS box
Didn't necessarily work all that well, but with dosBox window open/focused on, I hit jaws key + space bar, letter O and then letter W, and it says something like, OCR started, OCR complete, jaws cursor, and then moving around seemed to be able to read parts of the screen alright. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Saturday, October 15, 2011 8:08 PM Subject: [Audyssey] Help using jaws 13 with DOS box Hey the other day someone had said that they have use jaws 13 with dos box and said it work great with it. Well my question is how can I get the ocr to read the game screen? All I get is graphic and a number. Thanks in advance. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Screen readers working with DOS box.
Not 100% relevant, but just tried out convenient OCR from jaws 13 beta on a dosbox window, and it does then let me at least scan/read the contents of the dosbox window, but haven't tried much more than that as of yet. For any who don't know about it, convenient OCR is a newish inclusion in jaws 13 - currently in public beta phase - and it lets you carry out OCR on current windows contents and then navigate them using the jaws/mouse cursor, but anyway. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Stephen whocr...@internode.on.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 10, 2011 3:51 AM Subject: Re: [Audyssey] Screen readers working with DOS box. No modern windows screen readers will work with dosbox because of the way the text is rendered, sorry. At 11:42 AM 10/10/2011, you wrote: Hey, I was wondering if nvda could work with DOS box. If it does can someone tell me how to get it to read the game part of the screen? Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Screen readers working with DOS box.
I know, but just mentioned it, and think it will also work for users of the right operating system in 40 minute demo mode etc., but, yes, not for everyone. Was actually more that hadn't really thought of that use of it until the thought popped up. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 10, 2011 4:36 PM Subject: Re: [Audyssey] Screen readers working with DOS box. Hi Jacob, Yeah, I have heard about this feature, but since not everyone is a Jaws user its hardly an absolute work around for screen reader users. I use NVDA, and I'm not about to pay a small fortune to get Jaws 13 just for that feature. Cheers! On 10/10/11, Jacob Kruger jac...@mailzone.co.za wrote: Not 100% relevant, but just tried out convenient OCR from jaws 13 beta on a dosbox window, and it does then let me at least scan/read the contents of the dosbox window, but haven't tried much more than that as of yet. For any who don't know about it, convenient OCR is a newish inclusion in jaws 13 - currently in public beta phase - and it lets you carry out OCR on current windows contents and then navigate them using the jaws/mouse cursor, but anyway. Stay well --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Block Party
FWIW, while it seems to run fine on my windows7 32 bit machine, it also doesn't seem to execute on my windows7 64 bit machine, but anyway. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Block Party From: GreyMatter Info i...@greymatterproductions.com Date: Tue, 20 Sep 2011 05:41:52 -0500 To: 'Gamers Discussion list' gamers@audyssey.org Awesome. Thanks. I'll get back to you--and others--as quick as I can. Best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Angela Lerma Sent: Monday, September 19, 2011 11:14 PM To: Gamers Discussion list Subject: Re: [Audyssey] Block Party Yes I waited for a few minutes. No I didn't experience this problem with the older version. I am using Vista home premium. - Original Message - From: GreyMatter Info i...@greymatterproductions.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, September 19, 2011 5:57 PM Subject: Re: [Audyssey] Block Party Bear with me, here, as I'm new to the tech support side of things. The program compiles as it runs, so it can occasionally take a few seconds to run. I assume you've let your computer sit for a minute or so and nothing has happened? Did you experience this problem with the old version? Finally, what OS are you running this through? Thanks, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Angela Lerma Sent: Monday, September 19, 2011 1:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] FW: Block Party I am not getting an error. It just will not start or do anything. - Original Message - From: GreyMatter Info i...@greymatterproductions.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 19, 2011 9:10 AM Subject: [Audyssey] FW: Block Party Hi everyone, I'm sorry there are still errors with the game; I admit I'm awfully perplexed with this one. Angela, what specific problem are you having when you try to run the game. Can you send me the text of any error message you're receiving, please? Thanks, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Angela Lerma Sent: Monday, September 19, 2011 2:44 AM To: Gamers Discussion list Subject: Re: [Audyssey] Block Party I tried installing over the top of the old version and that didn't even work. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding
Re: [Audyssey] Block Party
I figured that one out, and added that letter t in there, but still told me can't display page - but do now see that it's working here from work service provider, so will try see if can download it from here. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Block Party From: Angela Lerma amle...@roadrunner.com Date: Mon, 19 Sep 2011 03:47:37 -0400 To: Gamers Discussion list gamers@audyssey.org There was a t left out in the word matter on the name of the website. I still can't get the new update to work though. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 19, 2011 1:57 AM Subject: Re: [Audyssey] Block Party Well, the website doesn't want to work for me from this side at all - internet explorer cannot display the webpage - and that's last night, and now this morning, so either some form of server overload, or another geographical location blocking. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 19, 2011 4:18 AM Subject: Re: [Audyssey] Block Party hmmm it works for me but then I didn't uninstall I installed over as I did not recieve spaciffic instructions. so maybe some files are missing. At 01:37 p.m. 19/09/2011, you wrote: Hi, The new Block Party update does not work. I've uninstalled the old version and after installing the update have come to the conclusion that something is very wrong as the game will not start. Just wanted people to know. Angela --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Block Party
Well, the website doesn't want to work for me from this side at all - internet explorer cannot display the webpage - and that's last night, and now this morning, so either some form of server overload, or another geographical location blocking. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 19, 2011 4:18 AM Subject: Re: [Audyssey] Block Party hmmm it works for me but then I didn't uninstall I installed over as I did not recieve spaciffic instructions. so maybe some files are missing. At 01:37 p.m. 19/09/2011, you wrote: Hi, The new Block Party update does not work. I've uninstalled the old version and after installing the update have come to the conclusion that something is very wrong as the game will not start. Just wanted people to know. Angela --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New accessible train simulator in development
Works fine for me - busy downloading right now. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: fred olver goodfo...@charter.net To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 12, 2011 3:00 PM Subject: Re: [Audyssey] New accessible train simulator in development no, that link didn't work for me. Fred Olver - Original Message - From: dhruv kumar kumardhru...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 12, 2011 7:38 AM Subject: Re: [Audyssey] New accessible train simulator in development I think http://dl.dropbox.com/u/29360185/train.zip On 9/12/11, Phil Vlasak p...@pcsgames.net wrote: Hi Folks, I ran across this message from two years ago. Was this accessible train simulator project ever finished? - Original Message - From: Valiant8086 valiant8...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 14, 2009 2:21 AM Subject: Re: [Audyssey] New accessible train simulator in development The .ini track loading system is working now. Nothing is set in stone so this might be different later. At the moment ctrl+o will pop up the list box of tracks that are found in the tracks folder that can be selected. when on a track doing stuff, ctrl+s will save the current state of things so that one can close the train and then run the program again and find they're right where they were doing exactly what they were doing when they hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, close the train, open it again and you're going 85 miles per hour, traveling right where you were when you saved. Orriginally, it saved when you closed the train but it looks like not everyone is going to want it to work that way so at the moment saving is an option. the info is saved in an .ini file called train.ini. that file can be deleted to cause the train to pop up the dialogue as soon as you open the train for you to select a track. This should allow us to just delete th at .ini file when we distribute and everyone who tries it out will get generic behavior. harun mentioned the speed limit system we were thinking about. Basically you use two objects that are pretty much just going to be signs. One will set the speed limit and the other will remove it so you can get up a good head of steam again. When pulling up to a station it's hard, both in reality and in this simulator to stop when you want to. You'll pass the station or stop too soon, or find you're about a quarter of a mile from it but going too slowly to be there any time inside of a decade. You get old waiting on it and speed things up a bit, only to go zooming past the station before you're aware of the fact. So we put in a beep that only plays if you're moving under 5 miles per hour. The beep indicates when you're within 0.0001 miles of what ever object you happen to be that close to. for a station this allows you to stop pretty darned close to where you want. You listen for that beep. You hear it and you hold down the letter k until the train comes to a hault. the beep only plays if you're moving and at a rate of under 5 miles per hour. So if you're zooming along you don't have to worry about that beep getting in the way of sound effects. - Original Message - From: Valiant8086 To: Gamers Discussion list Sent: Wednesday, August 12, 2009 9:01 PM Subject: [Audyssey] New accessible train simulator in development Sorry if you guys get this twice. The .ini track loading system is in, but is still broken a bit and needs some serious work to get it to actually work like it's supposed to. It would appear, at least for now, that using .ini files doesn't slow the main loop down enough to bother with. this is good. At the moment we have an every day list box that popps up when you go to pick a track. The tracks are listed in there and the file extention is on the end, ini. Don't know if we should remove the extention from the list or not. You select the track you want and then tab to the ok button and press that. Right now all of the game except that is self voicing, though we considered using the API for the screen reader if a compatible one happened to be running to speak stuff instead of SAPI. We aren't using any key commands yet that a screen reader could conflict with, but when key echo is on it's kind of bothersome as you hold down a button, like the letter i, to accelerate and the screen reader keeps saying the letter over and over again. I know a way to make the track select list box speak with SAPI if necessary. Don't know if the ok button could be spoken or not. We're using all SAPI for now and probably going to keep using a synthesizer of some sort since things are going to be so generic. When we have object names and such loading from a .ini file that anyone can create with any
Re: [Audyssey] WWE Superslam
Sounds very cool - and the sort of game you could easily spend quite a bit of time playing sometimes. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: [Audyssey] WWE Superslam From: Thomas Ward thomasward1...@gmail.com Date: Sun, 4 Sep 2011 19:47:29 -0400 To: Gamers Discussion list gamers@audyssey.org Hi everyone, As many of you might remember for the last couple of months or so I've been working on a text-based wrestling game named WWE: Superslam. Its similar to the old Dos Piledriver game in concept, but I hope to improve upon that design as I go along. Anyway, Tonight I was testing the game and had a very cool wrestling match I'd like to share with you all. It was a WWE Diva's match between Kelly Kelly and Beth Phoenix. It was based on their title match at Summer Slam, but actually better as I was playing it via the game. The game started out with me, playing as Kelly Kelly, and I thought I'd try and soften Beth Phoenix up with some punches, kicks, and take her down to the matt with some takedown moves like leg sweeps or an arm drag. Unfortunately, for me Beth Phoenix managed to get the upper hand and started handing Kelly Kelly's butt to her. Beth drove a knee lift into Kelly's face, and then dropped her to the mat with a spinning powerbomb. From there she basically tossed Kelly Kelly around the ring like a rag doll with a series of slams, suplexes, and threw in a few extra kicks and punches here and there for good measure. Realising I'm like getting nowhere real quick I decided to take a page out of Eve Torres's playbook and go for some high risk arial moves. As soon as Kelly manages to escape the beating Beth is giving her I climb up onto the second rope, and perform a springboard moonsault. Kelly Kelly moonsault's off the second rope and hits Beth Phoenix like a cruise missile and Beth crashes to the matt. I then catch Beth Phoenix in Kelly Kelly's classic victory roll, and pin her for the three count. That's how the Glamazon crashed and burned. What do you think about that match, eh? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
Honestly, I also manually handle my own indenting, but it is sometimes nice that it notifies me of indentation changes, etc., but, no, I don't use it's formatting replacement functionality as such...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! From: Thomas Ward thomasward1...@gmail.com Date: Thu, 18 Aug 2011 21:25:22 -0400 To: Gamers Discussion list gamers@audyssey.org Hi, Yes, that works as well. Although, just my two cents, I think it is better to manually indent/format your code rather than depend on a third-party program for automatic indention. Far too many developers today seem to gravitate towards IDES that automatically indent code, have custom wizards to create entire blocks of code, etc and while it speeds up the process it also lacks a certain amount of uniqueness and style. Plus a manual coder such as myself can take any off the shelf text editor Notepad, Gedit, Nano, Emacs, whatever and roll up my sleaves and start programming without having x number of extra specialized tools for programming. All you need is one good text editor to do programming. I look at it as the all for one one for all principle but like I said that's just my opinion. Cheers! On 8/18/11, Jacob Kruger jac...@mailzone.co.za wrote: Also, Jamal Masry's text/programming editor, edSharp has specific support for blind python programmers: http://www.empowermentzone.com/edsetup.exe Only for windows though, AFAIK anyway. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
That's why I use edSharp - it will make the screen reader just say something like level 1, level 2, etc., and only if you do the tab key press yourself, or if indentation level of code being reviewed changes, etc. Stay well Stay well - Original Message --- Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! From: Thomas Ward thomasward1...@gmail.com Date: Thu, 18 Aug 2011 21:38:24 -0400 To: Gamers Discussion list gamers@audyssey.org Hi Dark, Python is Python regardless if it is embedded in a program as a scriptable module or you write the next version of Shades of Doom. The language and sintax carry over from program to program although the classes and ffunctions available might be different. However, the same basic rules apply. However, as I said Python is not too bad. You can usually enabled tab indentation in a screen reader like NVDA or Window-Eyes and it will tell you if a line is indented one, two, or three tabs. I never use a braille display any more myself except when its late at night and I want to review something in piece and quiet. The only advantage with a braille display is you can feel the indention rather than hearing the screen reader blab every tab position at the beginning of every line. I will say that gets to be a bit annoying. Especially, if I have a really nested statement, and NVDA does something like tab, tab, tab, tab for several tabs when I'd rather it just say x number of tabs and be done with it. However, it can be done easy enough. Cheers! On 8/18/11, dark d...@xgam.org wrote: Well hal will let you know the number of tabs before a line and possibly more if I muck about with the detection settings (it's not a feature I use much). The problem with relying upon a braille display is only some people have them because they're prohibitively expensive. i looked at getting one at one stage, but couldn't afford the price tag annoyingly, and anyway now that synth voices are good enough to listen to it makes the idea of a braille display less necessary for most things. i think Jason's idea is to have scripts based upon Python people can modify, rather than python itself, so as to keep things easier for the end user, so how complex the indentation will get I'm not sure. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Small update to mapData IF/RPG game thingy
Ok, just double checked, and seems you're right. Seems messed up (politically correct terminology for what I mean) connection here at office is corrupting that file, since tried to again upload replacement now, after testing it's file integrity first, and then downloaded it again, and it was again/still corrupt/failing CRC checksum etc., so will try upload it properly from house connection a bit later, and keep you up to date. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Small update to mapData IF/RPG game thingy From: dhruv kumar kumardhru...@gmail.com Date: Fri, 19 Aug 2011 06:51:55 +0530 To: jac...@mailzone.co.za, Gamers Discussion list gamers@audyssey.org hi, wow, but when I download mapdata_exe or something like this, it says that crc failed? what should I doo? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Small update to mapData IF/RPG game thingy
Ok, re-uploaded them, and then downloaded and unzipped each of them to make sure they are no longer corrupted: MapData windows executable: http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip (3.19Mb) mapDataGenerator windows executable: http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip (3.20Mb) mapData compiled python: http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapData_pyc.zip (16.0Kb) mapDataGenerator compiled python: http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapDataGen_pyc.zip (24.0Kb) Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dhruv kumar kumardhru...@gmail.com To: jac...@mailzone.co.za; Gamers Discussion list gamers@audyssey.org Sent: Friday, August 19, 2011 3:21 AM Subject: Re: [Audyssey] Small update to mapData IF/RPG game thingy hi, wow, but when I download mapdata_exe or something like this, it says that crc failed? what should I doo? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Small update to mapData IF/RPG game thingy
Here are download links for latest, updated version of my mapData IF/RPG engine thingies. The straight one is just to make use of map content, and the generator one is for generating the content files, without having to type them up yourself. Only real thing have added in right now is to let you edit basic character info as well, but think have also tweaked a couple of other small things. MapData windows executable: http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip (3.19Mb) mapDataGenerator windows executable: http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip (3.20Mb) mapData compiled python: http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapData_pyc.zip (16.0Kb) mapDataGenerator compiled python: http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapDataGen_pyc.zip (24.0Kb) These two compiled python instances should (hopefully) be able to run on something like a mac or linux machine, and if you let the generator generate the encrypted output, you could share that text file with other guys without them off-hand being able to just read the contents thereof without playing it - unless they also loaded it into the generator, etc., but anyway. The generator will also let you save/reload maps etc., so you don't have to generate everything at once, and the actual sort of pseudo-front end module is meant to let you save one saved game per map as such, but anyway, since while those do sort of carry over session to session, haven't really tested that side of it too much as such. Anyone who looks at this command line stuff, let me know if anything goes wrong, since still sort of using it as a form of practice routine to get used to the python programming language, but anyway. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Small update to mapData IF/RPG game thingy
Those links in the prior email are direct download links for zip files with various bits and pieces in them, so, for example, if you download: http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip And do something like hit enter on mapData.exe it will run the command line app using the sample mapData.txt content file to let you try out the relatively simple interface, but if you download, and unzip the other file: http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip That one (mapDataGenerator.exe) it will let you generate your own map content files, and, yes, it's relatively simplified RPG since you only really have hit points, weapons, basic monsters/NPCs, and items that you might need to place in a location to unlock another, etc., but anyway...smile Also comes down to that when all items with a specified destination are placed there, it will render the outro text, and game/map is finished, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Small update to mapData IF/RPG game thingy From: dhruv kumar kumardhru...@gmail.com Date: Thu, 18 Aug 2011 16:23:16 +0530 To: jac...@mailzone.co.za, Gamers Discussion list gamers@audyssey.org hi, what is your rpg engine? please, please, please, upload it please! On 8/18/11, Jacob Kruger blin...@gmail.com wrote: Here are download links for latest, updated version of my mapData IF/RPG engine thingies. The straight one is just to make use of map content, and the generator one is for generating the content files, without having to type them up yourself. Only real thing have added in right now is to let you edit basic character info as well, but think have also tweaked a couple of other small things. MapData windows executable: http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip (3.19Mb) mapDataGenerator windows executable: http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip (3.20Mb) mapData compiled python: http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapData_pyc.zip (16.0Kb) mapDataGenerator compiled python: http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapDataGen_pyc.zip (24.0Kb) These two compiled python instances should (hopefully) be able to run on something like a mac or linux machine, and if you let the generator generate the encrypted output, you could share that text file with other guys without them off-hand being able to just read the contents thereof without playing it - unless they also loaded it into the generator, etc., but anyway. The generator will also let you save/reload maps etc., so you don't have to generate everything at once, and the actual sort of pseudo-front end module is meant to let you save one saved game per map as such, but anyway, since while those do sort of carry over session to session, haven't really tested that side of it too much as such. Anyone who looks at this command line stuff, let me know if anything goes wrong, since still sort of using it as a form of practice routine to get used to the python programming language, but anyway. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Small update to mapData IF/RPG game thingy
Ok, sorry, my bad, but like said in prior email, think since pseudo-developed this, I know why things are there, take place, get asked etc., but let me at least explain minor things smile: In mapData_exe.zip The file mapData.exe will automatically load the contents for the map from mapData.txt - if you open that unencrypted version in notepad, it should make some sense at least, but if as part of the command line command to run it, you include the map=mapName command line argument, it would then try to load the contents of a file called mapName.txt. As in since it defaults to looking for mapData.txt if nothing else is specified, it will also load it if you type in something like: mapData map=mapData The other file, mapDataGen_exe.zip contains mapDataGenerator.exe which will ask you for a file name when you start it, but then also lets you load the contents of another file into it, before then making changes to areas, NPCs, items etc. and then saving the output text files both in clean and encrypted formats which can then be made use of along with the other, mapData.exe command line app to actually play/explore those maps, etc. Hope this makes more sense. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Small update to mapData IF/RPG game thingy From: dark d...@xgam.org Date: Thu, 18 Aug 2011 12:05:29 +0100 To: jac...@mailzone.co.za, Gamers Discussion list gamers@audyssey.org Hi Jacob. I'm afraid I'm a litle confused. I have your last E-mail about your rpg generator, but it seems there are several exe files doing different things. Perhaps an explanation of what does what and a post of just the exe files would help here, sinse I'm afraid your messages concerning the rpg generator are a litle hard to understand, sinse you seem to switch from talking about map generator to talking about source material, and then! there's a content generator. A clear explanation of all this would be appreciated. Beware the grue! Dark. - Original Message - From: Jacob Kruger blin...@gmail.com To: gamers@audyssey.org Sent: Thursday, August 18, 2011 11:45 AM Subject: [Audyssey] Small update to mapData IF/RPG game thingy Here are download links for latest, updated version of my mapData IF/RPG engine thingies. The straight one is just to make use of map content, and the generator one is for generating the content files, without having to type them up yourself. Only real thing have added in right now is to let you edit basic character info as well, but think have also tweaked a couple of other small things. MapData windows executable: http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip (3.19Mb) mapDataGenerator windows executable: http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip (3.20Mb) mapData compiled python: http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapData_pyc.zip (16.0Kb) mapDataGenerator compiled python: http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapDataGen_pyc.zip (24.0Kb) These two compiled python instances should (hopefully) be able to run on something like a mac or linux machine, and if you let the generator generate the encrypted output, you could share that text file with other guys without them off-hand being able to just read the contents thereof without playing it - unless they also loaded it into the generator, etc., but anyway. The generator will also let you save/reload maps etc., so you don't have to generate everything at once, and the actual sort of pseudo-front end module is meant to let you save one saved game per map as such, but anyway, since while those do sort of carry over session to session, haven't really tested that side of it too much as such. Anyone who looks at this command line stuff, let me know if anything goes wrong, since still sort of using it as a form of practice routine to get used to the python programming language, but anyway. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived
Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
Also, Jamal Masry's text/programming editor, edSharp has specific support for blind python programmers: http://www.empowermentzone.com/edsetup.exe Only for windows though, AFAIK anyway. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 18, 2011 6:20 AM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Hi Dark, Yes, Python is accessible although slightly more difficult for a blind person to use. Unlike other programming languages Python requires formatting and indention instead of braces, brackets, and alike to seperate sections of code. If a blind user is unaware of how to properly format the code or can't see to line things up properly that can cause some nasty problems for the developer. There are however work arounds for the problem. The solution I use is NVDA. The programmer who wrote NVDA wrote it in Python, and writes all of his apps in Python. Naturally, since he himself is a Python programmer NVDA has the ability to sspeak tabs/line indentions which makes lining up blocks of Python code a breeze. I suppose other screen readers can do this too, but NVDA just happens to be the tool I use for the job. The other solution is to use a braille display. Braille displays have long been the programmers primary tool for coding because you can actually feel the line indentions, etc and determine if things are aligned properly. So, yeah, Python is accessible. It does help though if the screen reader will speak line indentions or number of tabs etc. You can tell just by looking at the formatting if this is an inner or outer block of code. Quite helpful with working with if-else conditional statements, loops, etc which may have several inner blocks and statements nested inside each other. Cheers! On 8/17/11, dark d...@xgam.org wrote: Hi Tom. By shear coincidence this actually ties in to a recent discussion on the entombbed list. Jason is speculating (ie, no official announcement yet so people don't start getting over excited), about creating another entombed game but with more stable code and some of the elements we've wanted in the previous game. One of his thoughts, is actually creating a scripting engine to handle player based contributions such as extra monsters, abilities, character classes etc. he was asking whether python was an accessible programming language for visually impared people to use and whether it would be the good basis of such scripting. obviously from your example, the answer is a distinct yes. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
I have like 20 adventures in text based PDF files, and double checked that when saved one of them to a text file only, I could find the place markers they were telling you to go/turn to easily enough, and got them through a friend of mine who I do a version of normal RPG with, since he found them somewhere on the 'net, and think they were scanned versions of the magazine, or something. Will see if can find the place I downloaded them from bit later, and, reason for in fact saving them to text file version using PDF2Txt was that when it tells you to turn to a specific number, you just search for it in notepad, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! From: dark d...@xgam.org Date: Tue, 16 Aug 2011 07:25:05 +0100 To: Gamers Discussion list gamers@audyssey.org Hi jacob. I've got the complete protius archive from http://outspaced.fightingfantasy.org/ they're rather fun though i wish you could get the propper ff books the way you can the lone wolf ones. I've played a couple cooperatively with a friend of mine who's a big fan, but annoyingly the company who are rereleasing them did not respond to my mail when I suggested they sell accessible electronic versions for pc as well as the print originals. that's why I'm hoping darkgrue is going to encourage people to write more gamebooks online. Beware the grue! Dark. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 5:37 AM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! I've got some electronic copies of some proteus magazine gamebook things - need to upload them, but they do also need you to maintain a minor character sheet including hit points etc., and while they're not perfectly structured, think they're still playable. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 15, 2011 11:20 PM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Hi Dark, Lol! Great job. I just downloaded this gamebook, played a few games, and its great. Thanks for writing this funny adventure. Reminds me of the old Choose Your Own Adventure stories from the 1980's. Does anyone remember those? In the Choose Your Own Adventure gamebooks you were given a story, and you were given options at the bottom of each page. Depending on the options you selected the book would end differently. I use to love reading them, because there were so many variations of the same story depending on choices it took several readings to find out what all the paths were. Some ended pretty quickly like explore the darkened room, and you stepped into a hole and fell to your death. Where if you ignored the darkened room you would move on in the story and be given two more choices until you got to one of the endings. It was great fun. Cheers! On 8/15/11, dark d...@xgam.org wrote: Hi. A while ago I was having a discussion with a mad person on audiogames.net calling himself Aprone, about the difficulties of creating a gamebook with numbered sections to turn to when you suffer from a lack of eyeballs and cannot therefore use things like spider diagrams. With his usual ludicrous speed, Aprone came up with the solution, a program named Darkgrue, somehoe because of me ;d. Darkgrue will let you create a number of standard text files to be the sections of your book, linked by choices which each lead to another section. You can use the arrow keys to navigate around the pages, and do some clever things like copy and paste different choices or create a separate title for each section. With all the navigation taken care of, you are then free to use your imagination to open each file in notepad and come up with the actual book text. the program is self voicing, but also contains textual information, so probably would be of interest to any potential gamebook authors, as it could be a very useful tool. I began a humerous test adventure with darkgrue basically to test out the program. Being a simple game, it was to have no dice rolling, and just feature choices based on the odd item. As is often the case though, what was intended to be a comedy litle romp through a dungeon grew into a 90 odd section monstrosity with cast of monsters, puzles and generalized insanity! So here it is: http://www.sendspace.com/file/8vq939 For more about darkgrue, please go to Jeremy kaldobsky, aka Aprone's site on http://www.kaldobsky.com/audiogames/ Hope people enjoy the insanity
Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
Well, if you need any info just ask, since I know I didn't necessarily make everything explain itsself fully since was 'messing around' (to be honest)...smile...and it means hasn't really been tested by many other people who didn't know what it expects you to type, choose, etc. etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! From: dark d...@xgam.org Date: Tue, 16 Aug 2011 07:25:40 +0100 To: Gamers Discussion list gamers@audyssey.org I'll have to take a look at the engine and see what can be done with it. Beware the Grue! Dark. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 5:37 AM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! That's what I've sort of done with my small RPG game engine done in python, including latest creation applet that makes it easier to put together game content. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 1:36 AM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Hi Dark, Interesting enough that's kind of what I'd like to do myself, but instead of writing a gamebook in straight html I'd like to code it in C++ or maybe something simpler like Python and see how far I could get. By using something like Python, for example, I could have it do the rolls etc for me as well as keep track of items, character status, etc. Either that or I could code it in perl and add the game to a web page. There are all kinds of cool things we can do with gamebooks and make them pretty enjoyable. Cheers! On 8/15/11, dark d...@xgam.org wrote: Hi Tom. Well that was the intention, though I must confess I was quite pleased with some ideas that turned up in the book, especially towards the end when I actually was trying as much for disturbing as for humourus. The next book which I've already started the bakcground on, is a much more complex and serious affair, with a distinct main character and what is I hope a relatively unique setting. with dungeons I was as much trying to test out the program as anything else, i just decided it was probably good enough for people to enjoy reading. Depending upon whether I'm allowd, I'm also hopefully entering dungeons into the gamebook competition at www.arborell.com, though sinse they usually only accept books formatted as a single rtf file, we'll have to see. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
The ones I have here don't have links in them - just text - so you'd still have to search for the next section number, but anyway. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] New gamebook,The horrible dungeons of dreadful doom! From: shaun everiss sm.ever...@gmail.com Date: Tue, 16 Aug 2011 20:14:34 +1200 To: Gamers Discussion list gamers@audyssey.org well if I could get all these books from jakob and dark and somehow have all the stuff in html format so when I click things it will jump to that point that will rock. At 07:41 p.m. 16/08/2011, you wrote: Hi jacob. I usually convert stuff to txt as well, for instance some of the lone wolf resources and a lot of the background materials to chronicles of arborell simply because adoby acrobat is annoying. However, i've actually found that with the versions of the protius books I have, you can actually click on the section numbers to be taken through just as in an html file. Those are the ones from outspaced that I've already shown. I've used the find number method before sinse a lot of gamebooks (including all the arborell competition ones), are presented as single text files, but with proteus it was a nice surprise. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
Here is where I downloaded the link free ones from: http://outspaced.fightingfantasy.org/Proteus.html Like said, I'll just strip these to text files, and use search in notepad or something, but, yes, linked ones would be bit simpler/easy. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] New gamebook,The horrible dungeons of dreadful doom! From: Jacob Kruger bandi...@gmail.com Date: Tue, 16 Aug 2011 11:41:41 +0200 To: Gamers Discussion list gamers@audyssey.org The ones I have here don't have links in them - just text - so you'd still have to search for the next section number, but anyway. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] New gamebook,The horrible dungeons of dreadful doom! From: shaun everiss sm.ever...@gmail.com Date: Tue, 16 Aug 2011 20:14:34 +1200 To: Gamers Discussion list gamers@audyssey.org well if I could get all these books from jakob and dark and somehow have all the stuff in html format so when I click things it will jump to that point that will rock. At 07:41 p.m. 16/08/2011, you wrote: Hi jacob. I usually convert stuff to txt as well, for instance some of the lone wolf resources and a lot of the background materials to chronicles of arborell simply because adoby acrobat is annoying. However, i've actually found that with the versions of the protius books I have, you can actually click on the section numbers to be taken through just as in an html file. Those are the ones from outspaced that I've already shown. I've used the find number method before sinse a lot of gamebooks (including all the arborell competition ones), are presented as single text files, but with proteus it was a nice surprise. Beware the grue! dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Audiere itsself
http://audiere.sourceforge.net/download.php --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audiere itsself
It was my mail client sending a mail to the wrong address - sorry. FWIW, it's a sort of 3D sound library for programming/development, but, no didn't mean to send it to the list as such - sorry again. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: fred olver goodfo...@charter.net To: jac...@mailzone.co.za; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 8:05 PM Subject: Re: [Audyssey] Audiere itsself Would you mind explaining what this link is for? Fred Olver - Original Message - From: Jacob Kruger bandi...@gmail.com To: jac...@mailzone.co.za; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 7:24 AM Subject: [Audyssey] Audiere itsself http://audiere.sourceforge.net/download.php --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audiere itsself
It was my mail client sending a mail to the wrong address - sorry. FWIW, it's a sort of 3D sound library for programming/development, but, no didn't mean to send it to the list as such - sorry again. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Alfredo_The_Music_maker birdlover2...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 8:27 PM Subject: Re: [Audyssey] Audiere itsself Oops, accidentally deleted last message. Can someone tell me what this is? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
LOL! Only gone through about 4 choices, but love the writing style...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Cc: chroniclesofarbor...@yahoogroups.com; entombedg...@googlegroups.com Sent: Monday, August 15, 2011 7:23 PM Subject: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Hi. A while ago I was having a discussion with a mad person on audiogames.net calling himself Aprone, about the difficulties of creating a gamebook with numbered sections to turn to when you suffer from a lack of eyeballs and cannot therefore use things like spider diagrams. With his usual ludicrous speed, Aprone came up with the solution, a program named Darkgrue, somehoe because of me ;d. Darkgrue will let you create a number of standard text files to be the sections of your book, linked by choices which each lead to another section. You can use the arrow keys to navigate around the pages, and do some clever things like copy and paste different choices or create a separate title for each section. With all the navigation taken care of, you are then free to use your imagination to open each file in notepad and come up with the actual book text. the program is self voicing, but also contains textual information, so probably would be of interest to any potential gamebook authors, as it could be a very useful tool. I began a humerous test adventure with darkgrue basically to test out the program. Being a simple game, it was to have no dice rolling, and just feature choices based on the odd item. As is often the case though, what was intended to be a comedy litle romp through a dungeon grew into a 90 odd section monstrosity with cast of monsters, puzles and generalized insanity! So here it is: http://www.sendspace.com/file/8vq939 For more about darkgrue, please go to Jeremy kaldobsky, aka Aprone's site on http://www.kaldobsky.com/audiogames/ Hope people enjoy the insanity of the book, and also get some fun out of darkgrue. I do have plans (and have already started writing), for a far more serious book next, which will also feature a unique stats system including combat and character attributes, and will be set in it's own rather distinct world. stil, I hope people have fun with dungeons. if you get stuck, please look in the readme for some general hints, and if your extremely stuck, i'm willing to answer questions, though I hope the puzles are all doable. All the best, dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
Ok, just finished it off - after a few tries, and, excellent! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 15, 2011 8:32 PM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Thanks Jacob, I'm glad your finding it fun. I tried to make the deaths as humerous as possible, so as to give you at least some compensation for dying and (theoretically), starting again. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
yup, but will also be honest, and say that a few times, although you're pretty sure it's not the best idea, you still want to know what's going to happen when you try something, or go somewhere...the wonders of being in a virtual world, instead of the 'real' one...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 15, 2011 11:00 PM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Ah Jacob, I'm glad you managed to finish it, it proves my puzles weren't too obscure, but if you had to try several times it proves things weren't too easy either. Glad you liked it. Beware the grue! Dark. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 15, 2011 9:40 PM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Ok, just finished it off - after a few tries, and, excellent! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 15, 2011 8:32 PM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Thanks Jacob, I'm glad your finding it fun. I tried to make the deaths as humerous as possible, so as to give you at least some compensation for dying and (theoretically), starting again. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
I've got some electronic copies of some proteus magazine gamebook things - need to upload them, but they do also need you to maintain a minor character sheet including hit points etc., and while they're not perfectly structured, think they're still playable. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 15, 2011 11:20 PM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Hi Dark, Lol! Great job. I just downloaded this gamebook, played a few games, and its great. Thanks for writing this funny adventure. Reminds me of the old Choose Your Own Adventure stories from the 1980's. Does anyone remember those? In the Choose Your Own Adventure gamebooks you were given a story, and you were given options at the bottom of each page. Depending on the options you selected the book would end differently. I use to love reading them, because there were so many variations of the same story depending on choices it took several readings to find out what all the paths were. Some ended pretty quickly like explore the darkened room, and you stepped into a hole and fell to your death. Where if you ignored the darkened room you would move on in the story and be given two more choices until you got to one of the endings. It was great fun. Cheers! On 8/15/11, dark d...@xgam.org wrote: Hi. A while ago I was having a discussion with a mad person on audiogames.net calling himself Aprone, about the difficulties of creating a gamebook with numbered sections to turn to when you suffer from a lack of eyeballs and cannot therefore use things like spider diagrams. With his usual ludicrous speed, Aprone came up with the solution, a program named Darkgrue, somehoe because of me ;d. Darkgrue will let you create a number of standard text files to be the sections of your book, linked by choices which each lead to another section. You can use the arrow keys to navigate around the pages, and do some clever things like copy and paste different choices or create a separate title for each section. With all the navigation taken care of, you are then free to use your imagination to open each file in notepad and come up with the actual book text. the program is self voicing, but also contains textual information, so probably would be of interest to any potential gamebook authors, as it could be a very useful tool. I began a humerous test adventure with darkgrue basically to test out the program. Being a simple game, it was to have no dice rolling, and just feature choices based on the odd item. As is often the case though, what was intended to be a comedy litle romp through a dungeon grew into a 90 odd section monstrosity with cast of monsters, puzles and generalized insanity! So here it is: http://www.sendspace.com/file/8vq939 For more about darkgrue, please go to Jeremy kaldobsky, aka Aprone's site on http://www.kaldobsky.com/audiogames/ Hope people enjoy the insanity of the book, and also get some fun out of darkgrue. I do have plans (and have already started writing), for a far more serious book next, which will also feature a unique stats system including combat and character attributes, and will be set in it's own rather distinct world. stil, I hope people have fun with dungeons. if you get stuck, please look in the readme for some general hints, and if your extremely stuck, i'm willing to answer questions, though I hope the puzles are all doable. All the best, dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions
Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
That's what I've sort of done with my small RPG game engine done in python, including latest creation applet that makes it easier to put together game content. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, August 16, 2011 1:36 AM Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom! Hi Dark, Interesting enough that's kind of what I'd like to do myself, but instead of writing a gamebook in straight html I'd like to code it in C++ or maybe something simpler like Python and see how far I could get. By using something like Python, for example, I could have it do the rolls etc for me as well as keep track of items, character status, etc. Either that or I could code it in perl and add the game to a web page. There are all kinds of cool things we can do with gamebooks and make them pretty enjoyable. Cheers! On 8/15/11, dark d...@xgam.org wrote: Hi Tom. Well that was the intention, though I must confess I was quite pleased with some ideas that turned up in the book, especially towards the end when I actually was trying as much for disturbing as for humourus. The next book which I've already started the bakcground on, is a much more complex and serious affair, with a distinct main character and what is I hope a relatively unique setting. with dungeons I was as much trying to test out the program as anything else, i just decided it was probably good enough for people to enjoy reading. Depending upon whether I'm allowd, I'm also hopefully entering dungeons into the gamebook competition at www.arborell.com, though sinse they usually only accept books formatted as a single rtf file, we'll have to see. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Next version of interactive/RPG game engine
In case any of you feel like trying this out/testing it. Here are direct download links for both the windows executables and the precompiled python source (will hopefully work on both linux and mac machines) latest versions of both the mapData interpreter/engine, and the newer app that lets you generate content by answering questions, typing content, etc. via a command line app, etc.: Windows executable (run mapData.exe): http://www.blindza.co.za/uploads/mapData/mapData_dist.zip Python compiled source (mapData.pyc): http://www.blindza.co.za/uploads/mapData/mapData_pyc.zip windows executable for content generator (run mapDataGenerator.exe): http://www.blindza.co.za/uploads/mapData/mapDataGenerator_dist.zip Python compiled source for content generator (mapDataGenerator.pyc): http://www.blindza.co.za/uploads/mapData/mapDataGenerator_pyc.zip You'll also see that if you tell the generator to save a map, then aside from reloading it next time you want to carry on editing/adding on to it, it will also ask if you want to generate an 'encrypted' version, which can then be shared with other guys without them off-hand being able to view the content thereof, so that they can run the content by specifying an additional command line syntax of map=fileNameEnc (which leaves out the .txt part of the file name) alright, but still won't off-hand be able to see what's then in the contents of that file beforehand, but anyway. Also means in mapDataGenerator, if you tell it to load a file, and then tell it to load mapData, you'll be able to edit the map etc. therein. This is also still just me testing/playing around with/trying out working in python, so if you want to test it, don't expect it to be amazing in any sense, and both apps come with my test content file, mapData.txt, so you can see the form of content it will save/generate, in an unencrypted form if you want, and this is also the default file that mapData executable will try to find/execute if just running it, but anyway. Can also not promise there won't be any bugs/issues, or that all prompts are complete enough since I myself know what it wants as answers, so may have missed out on making it tell you everything as such, but anyway. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Awesome Homer confusion
Most definitely, and was also discussing an old game used to love playing, with a friend the other day, elevator action, where you were going down in the building, instead of more commonly going up, but also sort of going both left and right across different floors. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, July 24, 2011 11:48 PM Subject: Re: [Audyssey] Awesome Homer confusion Hi Jacob. i believe some of the earlier Shinobi games regularly went right to left. while however it is indeed usual to go right in games (marrio Mega man, double dragon, golden axe, altered beast etc), it's not manditory. The final level of streets of rage for instance was a constant left, and the cave stage of double dragon had a lot of small ledges you climbed to, some going left some right. My favourite games of course, Like Turrican and Metroid, and even many of the later mega man levels, as exploration games had no really fixed direction indeed, it all just depended upon where you were going (for instance in metroid the first game item, the morph ball was located to the left behind you as you started, and you couldn't progress without it). Therefore, I personally don't mind what direction jim goes, though perhaps making some sort of obvious barrier such as a waterfall or gorge behind you, - or maybe just a plane old wall would reduce at least a litle of the confusion for those who aren't absolutely clear on going left. Beware the grue! Dark --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Awesome Homer confusion
Is it possible that something as silly as the fact that western writing goes left to right is what makes almost all games start off in that direction? OTOH, remember playing some or other martial arts game a very long time ago - in 80s where you standardly traveled right to left, but can't even remember the name of it, and maybe that was partly due to oriental writing travelling in the other direction AFAIK? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, July 21, 2011 2:50 PM Subject: Re: [Audyssey] Awesome Homer confusion Hi Jim, I sure have gotten one heck of allot of people on and off list running to the right. I haven't tried this new game yet, but in most classic games action often traveled from left to right rather than right to left. This is most likely why people are doing that. HTH --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] starting asom
Think you might need to turn off something like jaws screen reader etc. since it's intercepting the keystrokes, but anyway...HTH Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Curt Taubert curttaub...@bellsouth.net To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, July 20, 2011 8:32 PM Subject: [Audyssey] starting asom In awesome Homer, how do I get to start game? The arrows won't work. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] jaws support in castaways and other games
http://www.empowermentzone.com/saysetup.exe Sort of a wrapper for implementation of various screen reader voices, and I even play around with this in it's command line form for that python command line thing when on windows. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, July 15, 2011 7:11 PM Subject: Re: [Audyssey] jaws support in castaways and other games Hi, Not sure how much Jason Allen could help as Entombed was written in C# .Net where Jeremy's games are all VB 6. That said, I believe the Jaws API is a standard com component and there should be some kind of open specification or documentation on it somewhere. Although, I haven't been able to find it myself. If anyone has any documentation on the Jaws API I'd like to know as it could come in handy. On 7/15/11, alex wallis alexwallis...@googlemail.com wrote: Hi aproan, I am just wondering, have you had any luck improving jaws support for your games? I think if we could play using jaws rather than sapi it would really improve game play, particularly as its quite hard to get good sapi voices running under windows 7 64 bit. this is just a suggestion, but have you tried talking to jason, the maker of entombed? as he got jaws support working quite well in his game, though there are one or two issues still with it, but he can probably tell you how to get support for jaws working properly. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] jaws support in castaways and other games
Jeremy, for windows implementation of screenreader voices, SayTools is a sort of simple wrapper for implementing support for using their own voices: http://www.empowermentzone.com/saysetup.exe Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: blindadrenal...@gmail.com; Gamers Discussion list gamers@audyssey.org Sent: Friday, July 15, 2011 8:44 PM Subject: Re: [Audyssey] jaws support in castaways and other games Che, if you feel like sending me anything to help with Jaws support, I would appreciate it. The first time you run the game, it might take a minute to start up. A few people have told me that. If it took, longer than you expected, to start up, you may have started pressing keys and it ended up being shoved to the background when it finally loaded. I suggest checking your task list to see if it is there. If it's running already, trying to run it again won't work. This is to prevent people from opening up multiple copies of the game at the same time. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Assistive Gaming: Making Mac OS X Games Accessible
Does anyone know much about this site: Assistive Gaming: Making Mac OS X Games Accessible http://www.assistivegaming.com/ I'm not a mac user in any way, but found it now when wondering about accessibility of any versions of world of warcraft - online multi-user strategy game or something. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Couple questions on WinFrotz.
I generally use winfrotz 1.16 since while it's the standard version, it has TTS support built in, and for a largeish archive of games, I also generally look here, although they don't have very much of a description next to file names, but there are over 500 linked to on this page: http://www.blindsea.com/content/text-games Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Ryan Conroy staindadd...@juno.com To: gamers@audyssey.org Sent: Tuesday, July 12, 2011 3:55 PM Subject: [Audyssey] Couple questions on WinFrotz. Hi everyone, I was just wondering if anyone has the latest version of Winfrotz TTS for Windows? I have a version, but I'm not sure if it's the latest version. I got it on the Malinge site. Secondly, if anyone has the latest version, or even if people don't, does anyone have the big archive of games that was offered? I do not remember the website that offered it, but there was like over 300 games or something.. Does anyone have these in a zip file or something? Thanks! 57 Year Old Mom Looks 27! Mom Reveals $5 Wrinkle Trick That Has Angered Doctors! http://thirdpartyoffers.juno.com/TGL3131/4e1c5267ae1c533a7c5st06vuc --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Battlezone?
http://audiogames.net/db.php?id=Battlezone Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: [Audyssey] Battlezone? From: Milos Przic milos.pr...@gmail.com Date: Tue, 5 Jul 2011 13:24:05 +0200 To: Gamers Discussion list gamers@audyssey.org Hi all, After some time spent in Poland I am back home and online! So checking the email I saw that Dark mencioned a game called Battlezone. As I am impatient to look through the hole inbox searching if someone have already asked about this game, I beg you not to blaim me. So what is battlezone? I am following the games for the blind and their development for quite some time, and the name sounds familiar, but I really can't remember... Thanks in advance and best regards! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs __ Information from ESET NOD32 Antivirus, version of virus signature database 6243 (20110627) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Article: Console gaming �almost at the end�
Console gaming almost at the end June 29 2011 at 11:00am REUTERS The traditional model of using a dedicated console... that you buy once and games that you buy is almost at the end of its life Come 2021, theres a pretty good chance that Apple will be the games industry, ex-Sony executive Phil Harrison told Edge Magazine when asked to peer into the future. Whats more, free-to-play is going to become the defining business model of the next 20 years or so... depending on your level of fandom you will then either spend nothing or a very large amount of money to deepen your engagement. The traditional model of using a dedicated console... that you buy once and games that you buy is almost at the end of its life, he concluded. The former head of SCE Worldwide Studios was with Sony for the launch of the PlayStation, PlayStation 2, PlayStation 3 and PlayStation Portable, and now sits on the advisory board for Gaikai, a cloud-based gaming company. So for Gaikai, whose technology does all the hard work and streams games to web-enabled devices be they tablets, laptops, or more traditional home-based hardware it doesnt really matter who wins the tech war as long as browsers and broadband are up to scratch. Harrison predicts that his former employers, along with Microsoft and Nintendo, will survive just fine. Thats as long as they can prove adaptable to a platform-agnostic future in which hardware isnt as important as it once was. Gaikai is still in a testing phase, with a few demos available for those whose web connections are fast enough the website silently measures users bandwidth and, if it passes muster, starts up a demo after a minute or two. One of its main competitors, OnLive, has a foot in both console and console-less camps. Subscribers can stream full retail games to their Mac or PC or, using the OnLive micro-console and controller, direct to their TV. - Sunday Tribune source URL: http://www.iol.co.za/scitech/technology/gaming/console-gaming-almost-at-the-end-1.1090625 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] console gaming almost at an end
Think they're primarily sort of trying to say that since you can nowadays play games on so many different, more versatile platforms, nobody's going to really want to get hold of something that's limited to only being able to play games as such - or something like that. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 29, 2011 5:07 PM Subject: Re: [Audyssey] console gaming almost at an end Hmmm, interesting artical, though I'm not as convinced myself, not with some of the things the Wii has done in control that are specifically tied to the hardware. however, I will say that with the far fewer playable mainstream games, i'm less interested myself in consoles than I used to be back in the days of the Snes or Mega drive when many games were playable for me, or even during the release of the gba where I could play games using a gamecube and gba player. As I've said, access wise I stil think indi developers are the best way forward. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] documentary about the donkey kong world champion
I presume this article/page is about this video - think you can also at least see/listen to a trailer on it as well: http://www.moviefone.co.uk/2011/03/17/donkey-kong-world-champion-documentary/ Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: [Audyssey] documentary about the donkey kong world champion From: Che blindadrenal...@gmail.com Date: Sun, 26 Jun 2011 16:02:46 -0500 To: Gamers Discussion list gamers@audyssey.org Hey all. tonight on ESPN Classic, they will be airing the documentary The King of Kong about professional game players and the quest for the highest score ever on Donkey Kong. This may sound silly to some, but it has gotten very good reviews from most film critics. should be interesting, I haven't seen it yet myself, but from what I have read, its very well done. it comes on at 9 eastern Sunday night June 26 on ESPN classic. Not sure about other services, check your listings, but if you have A T and T uverse, its channel 603. Enjoy, Che --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] help find something easyer then inform.
You can check out my small thingy - very limited, but for now, all it needs you to do is edit the 3 mapData text files: http://www.blindza.co.za/uploads/mapData_dist.zip Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: michael barnes c...@samobile.net To: gamers@audyssey.org Sent: Tuesday, June 14, 2011 6:36 AM Subject: [Audyssey] help find something easyer then inform. Hey, I have tried to use inform 7. But I don't understand the way you suppose to work inform. So I'm looking for something alot easyer to use to create games. I have never done any kind of programing at all. Would someone please tell me what is the easyer thing to use then inform 7? Thanks. -- Email services provided by the System Access Mobile Network. Visit www.serotek.com to learn more about accessibility anywhere. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Sort of real interactive fantasy books/stories
Have a look here since these are apparently versions of something that appeared in magazines a while ago, and you'll see that they tell you to draw up things like minor character statistics, and then at the end of each piece they tell you to go to a number to then carry on with the adventure, and while these are all in PDF files, I did convert one to a text file, and then can use search in something like notepad to in fact find the right sort of what they call a page number each time - haven't done much more than just double check that they seem usable as such for now: http://outspaced.fightingfantasy.org/Proteus.html Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Test version of RPG engine
Only current (possible) windows specific things might be a couple of small windows operating system commands have put in for things like cls (clear screen), and maybe one or two pause commands - as in press any key, but think replaced most of those with a python specific one. Anyway, wasn't sure if .pyc files would be good enough, but let me quickly go and try take out any windows specific things - won't take long, and see if can get interpreter to generate .pyc files to pass on, or else, will send you the actual python source .py files directly. And, yes, would definitely like to know if/how it works on linux, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Test version of RPG engine From: Thomas Ward thomasward1...@gmail.com Date: Thu, 9 Jun 2011 04:33:16 -0400 To: Gamers Discussion list gamers@audyssey.org Hi Jacob, Would it be to much to ask for a non-Windows specific version of this engine? All you probably need to do is recompile it to pyc files and redistribute those unless you are using some Windows specific modules in your engine. The reason I am asking is Python is very cross--platform and is well supported on non-Windows platforms like linux. I've got Python 2.7 installed on a Ubuntu 11 Linux system, and I'd like to try out the cross-platform potential of this engine if you will let me. Especially, since I don't see any reason how or why this engine should be Windows specific since you are most likely using a cross-platform language and modules to begin with. Cheers! On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote: If you want to try this out, and let me know if the python to executable plugin has worked at all in making this an actual command line executable for windows machines, you can download the following: http://dl.dropbox.com/u/13327195/mapData.zip (roundabout 4Mb) In there it would be best to currently run mapData.exe from an actual command line since I see it sort of throws away the last, outro message if you succeed on the quest as such, and while am busy putting in a way to actually hide the contents of your mission's data files, you'll see that there are some text files there that provide the information/background for the whole (small) thing: mapData.txt mapDataObjects.txt mapDataNPC.txt While might try explaining the contents of those files a bit better later on, there are sort of comments in there, that should make some sense, and the primary initial thing I'd like to know/find out is if this executable can run on many windows machines at all as such, since while it includes the MS C runtimes needed for some things, I do have full versions of visual studio.net installed on all my machines as such, so not 100% sure what will happen on all machines, but anyway. Also, haven't gotten around to trying to generate forms of executables for other platforms as of yet, but let's see if even this will work for real first. The basic command set is the following, but you can also be prompted this during game play by just typing in something like ? and hitting enter: N, S, E, W, U and D - all directional commands - and last 2 are up and down T and P - take and put, followed by item/object name C - communicate with an NPC - you'll be offered a list of possibles after typing this and hitting enter V - commit violence on an NPC - you'll be offered a list of possibles after typing this and hitting enter L - look or when combined with an item name, it gives you the details - if you've already picked it up X - exit R - review travel directions available H - review your health I - review your inventory Might have forgotten some as of now, and there might be various bugs in this code, etc., but would still like to know if usable at all as such, and only other trick is in a new location, you'll need to look for something before knowing if it's there to take as such. This is also just currently generating command line output, but on windows anyway, I can also tell it to talk using some screenreaders, or sapi etc. at some stage. Lastly, there are 2 of the items you'll need to pick up and go and place in other locations/areas to finish off this test mission - and that's as far as will go for now...smile Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers
Re: [Audyssey] Test version of RPG engine
Ok, here's a link to the zip file containing all the .pyc files, along with those text data files, and I now included what's meant to be a cross platform module that can clear screen, and beep, called clsbeep, so there shouldn't be any windows specific requirements in here as such: http://www.blindza.co.za/uploads/mapData_pyc.zip Sorry, but am also laughing now, since it totals like 13Kb - as opposed to the roundabout 4Mb in the windows only version...smile Obviously, the starting point would be the file, mapData.pyc, and will also just mention that if you made changes to a copy of the mapData.txt etc. data files, the command line argument to tell it to look for something specific is just adding something like a map=mapData on there. Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Test version of RPG engine From: Thomas Ward thomasward1...@gmail.com Date: Thu, 9 Jun 2011 04:33:16 -0400 To: Gamers Discussion list gamers@audyssey.org Hi Jacob, Would it be to much to ask for a non-Windows specific version of this engine? All you probably need to do is recompile it to pyc files and redistribute those unless you are using some Windows specific modules in your engine. The reason I am asking is Python is very cross--platform and is well supported on non-Windows platforms like linux. I've got Python 2.7 installed on a Ubuntu 11 Linux system, and I'd like to try out the cross-platform potential of this engine if you will let me. Especially, since I don't see any reason how or why this engine should be Windows specific since you are most likely using a cross-platform language and modules to begin with. Cheers! On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote: If you want to try this out, and let me know if the python to executable plugin has worked at all in making this an actual command line executable for windows machines, you can download the following: http://dl.dropbox.com/u/13327195/mapData.zip (roundabout 4Mb) In there it would be best to currently run mapData.exe from an actual command line since I see it sort of throws away the last, outro message if you succeed on the quest as such, and while am busy putting in a way to actually hide the contents of your mission's data files, you'll see that there are some text files there that provide the information/background for the whole (small) thing: mapData.txt mapDataObjects.txt mapDataNPC.txt While might try explaining the contents of those files a bit better later on, there are sort of comments in there, that should make some sense, and the primary initial thing I'd like to know/find out is if this executable can run on many windows machines at all as such, since while it includes the MS C runtimes needed for some things, I do have full versions of visual studio.net installed on all my machines as such, so not 100% sure what will happen on all machines, but anyway. Also, haven't gotten around to trying to generate forms of executables for other platforms as of yet, but let's see if even this will work for real first. The basic command set is the following, but you can also be prompted this during game play by just typing in something like ? and hitting enter: N, S, E, W, U and D - all directional commands - and last 2 are up and down T and P - take and put, followed by item/object name C - communicate with an NPC - you'll be offered a list of possibles after typing this and hitting enter V - commit violence on an NPC - you'll be offered a list of possibles after typing this and hitting enter L - look or when combined with an item name, it gives you the details - if you've already picked it up X - exit R - review travel directions available H - review your health I - review your inventory Might have forgotten some as of now, and there might be various bugs in this code, etc., but would still like to know if usable at all as such, and only other trick is in a new location, you'll need to look for something before knowing if it's there to take as such. This is also just currently generating command line output, but on windows anyway, I can also tell it to talk using some screenreaders, or sapi etc. at some stage. Lastly, there are 2 of the items you'll need to pick up and go and place in other locations/areas to finish off this test mission - and that's as far as will go for now...smile Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions
Re: [Audyssey] Test version of RPG engine
Thanks, Harmony, and, yes, while the primary development machine for this thing has been a windows7 32 bit machine, my other primary machine is also a windows7 64 bit machine, but it does also have all the other MS dev tools on it, so wasn't too sure about it running on other machines easily enough - thanks again. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Test version of RPG engine From: Harmony Neil harmon...@googlemail.com Date: Thu, 9 Jun 2011 10:15:18 +0100 To: 'Gamers Discussion list' gamers@audyssey.org Hellow, I've just tested the .exe file on my computer and it runs fine on this windows7 64 bit machine. Hope that helps, Harmony. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: 08 June 2011 21:29 To: Gamers Discussion list Subject: [Audyssey] Test version of RPG engine If you want to try this out, and let me know if the python to executable plugin has worked at all in making this an actual command line executable for windows machines, you can download the following: http://dl.dropbox.com/u/13327195/mapData.zip (roundabout 4Mb) In there it would be best to currently run mapData.exe from an actual command line since I see it sort of throws away the last, outro message if you succeed on the quest as such, and while am busy putting in a way to actually hide the contents of your mission's data files, you'll see that there are some text files there that provide the information/background for the whole (small) thing: mapData.txt mapDataObjects.txt mapDataNPC.txt While might try explaining the contents of those files a bit better later on, there are sort of comments in there, that should make some sense, and the primary initial thing I'd like to know/find out is if this executable can run on many windows machines at all as such, since while it includes the MS C runtimes needed for some things, I do have full versions of visual studio.net installed on all my machines as such, so not 100% sure what will happen on all machines, but anyway. Also, haven't gotten around to trying to generate forms of executables for other platforms as of yet, but let's see if even this will work for real first. The basic command set is the following, but you can also be prompted this during game play by just typing in something like ? and hitting enter: N, S, E, W, U and D - all directional commands - and last 2 are up and down T and P - take and put, followed by item/object name C - communicate with an NPC - you'll be offered a list of possibles after typing this and hitting enter V - commit violence on an NPC - you'll be offered a list of possibles after typing this and hitting enter L - look or when combined with an item name, it gives you the details - if you've already picked it up X - exit R - review travel directions available H - review your health I - review your inventory Might have forgotten some as of now, and there might be various bugs in this code, etc., but would still like to know if usable at all as such, and only other trick is in a new location, you'll need to look for something before knowing if it's there to take as such. This is also just currently generating command line output, but on windows anyway, I can also tell it to talk using some screenreaders, or sapi etc. at some stage. Lastly, there are 2 of the items you'll need to pick up and go and place in other locations/areas to finish off this test mission - and that's as far as will go for now...smile Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can
Re: [Audyssey] Test version of RPG engine
Will send you the source files as well, and, am running Python 2.7 (r27:82525, Jul 4 2010, 09:01:59) at the moment. Also just made one small corrective change to both the compiled for windows and pyc versions that uploaded to my website, since my brother found one small bug - he attacked the non-aggressive NPC, Peter, and it didn't like the fact that his weapon was a nul/None object...LOL! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Test version of RPG engine From: Thomas Ward thomasward1...@gmail.com Date: Thu, 9 Jun 2011 05:36:06 -0400 To: Gamers Discussion list gamers@audyssey.org Hi Jacob, That works for me. If we run into issues, and I had the py files I could probably debug the linux support and send the revisions back to you as needed. Not sure what version of Python you are running, but I got Python 2.7 here. It might be helpful to know what version of Python you are using so we can factor that into testing here. Cheers! On 6/9/11, Jacob Kruger jac...@mailzone.co.za wrote: Only current (possible) windows specific things might be a couple of small windows operating system commands have put in for things like cls (clear screen), and maybe one or two pause commands - as in press any key, but think replaced most of those with a python specific one. Anyway, wasn't sure if .pyc files would be good enough, but let me quickly go and try take out any windows specific things - won't take long, and see if can get interpreter to generate .pyc files to pass on, or else, will send you the actual python source .py files directly. And, yes, would definitely like to know if/how it works on linux, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Test version of RPG engine From: Thomas Ward thomasward1...@gmail.com Date: Thu, 9 Jun 2011 04:33:16 -0400 To: Gamers Discussion list gamers@audyssey.org Hi Jacob, Would it be to much to ask for a non-Windows specific version of this engine? All you probably need to do is recompile it to pyc files and redistribute those unless you are using some Windows specific modules in your engine. The reason I am asking is Python is very cross--platform and is well supported on non-Windows platforms like linux. I've got Python 2.7 installed on a Ubuntu 11 Linux system, and I'd like to try out the cross-platform potential of this engine if you will let me. Especially, since I don't see any reason how or why this engine should be Windows specific since you are most likely using a cross-platform language and modules to begin with. Cheers! On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote: If you want to try this out, and let me know if the python to executable plugin has worked at all in making this an actual command line executable for windows machines, you can download the following: http://dl.dropbox.com/u/13327195/mapData.zip (roundabout 4Mb) In there it would be best to currently run mapData.exe from an actual command line since I see it sort of throws away the last, outro message if you succeed on the quest as such, and while am busy putting in a way to actually hide the contents of your mission's data files, you'll see that there are some text files there that provide the information/background for the whole (small) thing: mapData.txt mapDataObjects.txt mapDataNPC.txt While might try explaining the contents of those files a bit better later on, there are sort of comments in there, that should make some sense, and the primary initial thing I'd like to know/find out is if this executable can run on many windows machines at all as such, since while it includes the MS C runtimes needed for some things, I do have full versions of visual studio.net installed on all my machines as such, so not 100% sure what will happen on all machines, but anyway. Also, haven't gotten around to trying to generate forms of executables for other platforms as of yet, but let's see if even this will work for real first. The basic command set is the following, but you can also be prompted this during game play by just typing in something like ? and hitting enter: N, S, E, W, U and D - all directional commands - and last 2 are up and down T and P - take and put, followed by item/object name C - communicate with an NPC - you'll be offered a list of possibles after typing this and hitting enter V - commit violence on an NPC - you'll be offered a list of possibles after typing this and hitting enter L - look or when combined with an item name, it gives you the details - if you've already picked it up X - exit R - review travel directions available H - review your health I - review your inventory Might have forgotten some as of now, and there might
Re: [Audyssey] Test version of RPG engine
Glad to hear it, and thanks for saying that, since while I am primarily using it as practice, I also like the whole idea of a platform independent engine like this that doesn't take too much to be used. Thanks again. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Test version of RPG engine From: Thomas Ward thomasward1...@gmail.com Date: Thu, 9 Jun 2011 05:54:23 -0400 To: Gamers Discussion list gamers@audyssey.org Hi Jacob, Well, I just downloaded and tested it. You will be happy to know your cross-platform version works fine on linux. I tested it with both Speakup and Orca on Ubuntu 11.04 and no access issues at all. Thanks for writing this. I think you got a head start on a decent RPG engine here. On 6/9/11, Jacob Kruger jac...@mailzone.co.za wrote: Ok, here's a link to the zip file containing all the .pyc files, along with those text data files, and I now included what's meant to be a cross platform module that can clear screen, and beep, called clsbeep, so there shouldn't be any windows specific requirements in here as such: http://www.blindza.co.za/uploads/mapData_pyc.zip Sorry, but am also laughing now, since it totals like 13Kb - as opposed to the roundabout 4Mb in the windows only version...smile Obviously, the starting point would be the file, mapData.pyc, and will also just mention that if you made changes to a copy of the mapData.txt etc. data files, the command line argument to tell it to look for something specific is just adding something like a map=mapData on there. Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Test version of RPG engine From: Thomas Ward thomasward1...@gmail.com Date: Thu, 9 Jun 2011 04:33:16 -0400 To: Gamers Discussion list gamers@audyssey.org Hi Jacob, Would it be to much to ask for a non-Windows specific version of this engine? All you probably need to do is recompile it to pyc files and redistribute those unless you are using some Windows specific modules in your engine. The reason I am asking is Python is very cross--platform and is well supported on non-Windows platforms like linux. I've got Python 2.7 installed on a Ubuntu 11 Linux system, and I'd like to try out the cross-platform potential of this engine if you will let me. Especially, since I don't see any reason how or why this engine should be Windows specific since you are most likely using a cross-platform language and modules to begin with. Cheers! On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote: If you want to try this out, and let me know if the python to executable plugin has worked at all in making this an actual command line executable for windows machines, you can download the following: http://dl.dropbox.com/u/13327195/mapData.zip (roundabout 4Mb) In there it would be best to currently run mapData.exe from an actual command line since I see it sort of throws away the last, outro message if you succeed on the quest as such, and while am busy putting in a way to actually hide the contents of your mission's data files, you'll see that there are some text files there that provide the information/background for the whole (small) thing: mapData.txt mapDataObjects.txt mapDataNPC.txt While might try explaining the contents of those files a bit better later on, there are sort of comments in there, that should make some sense, and the primary initial thing I'd like to know/find out is if this executable can run on many windows machines at all as such, since while it includes the MS C runtimes needed for some things, I do have full versions of visual studio.net installed on all my machines as such, so not 100% sure what will happen on all machines, but anyway. Also, haven't gotten around to trying to generate forms of executables for other platforms as of yet, but let's see if even this will work for real first. The basic command set is the following, but you can also be prompted this during game play by just typing in something like ? and hitting enter: N, S, E, W, U and D - all directional commands - and last 2 are up and down T and P - take and put, followed by item/object name C - communicate with an NPC - you'll be offered a list of possibles after typing this and hitting enter V - commit violence on an NPC - you'll be offered a list of possibles after typing this and hitting enter L - look or when combined with an item name, it gives you the details - if you've already picked it up X - exit R - review travel directions available H - review your health I - review your inventory Might have forgotten some as of now, and there might be various bugs in this code, etc., but would still like to know if usable at all as such, and only other trick is in a new
Re: [Audyssey] Test version of RPG engine
Cool. You could already try out editing the mapData.txt, mapDataObjects.txt and mapDataNPC.txt files if you want to just play around with my thing..? Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Harmony Neil harmon...@googlemail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, June 09, 2011 4:36 PM Subject: Re: [Audyssey] Test version of RPG engine Nice. I'm also starting to make a very basic text adventure thing, so let me know if you need any help. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: 09 June 2011 10:34 To: Gamers Discussion list Subject: Re: [Audyssey] Test version of RPG engine Thanks, Harmony, and, yes, while the primary development machine for this thing has been a windows7 32 bit machine, my other primary machine is also a windows7 64 bit machine, but it does also have all the other MS dev tools on it, so wasn't too sure about it running on other machines easily enough - thanks again. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey] Test version of RPG engine From: Harmony Neil harmon...@googlemail.com Date: Thu, 9 Jun 2011 10:15:18 +0100 To: 'Gamers Discussion list' gamers@audyssey.org Hellow, I've just tested the .exe file on my computer and it runs fine on this windows7 64 bit machine. Hope that helps, Harmony. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Jacob Kruger Sent: 08 June 2011 21:29 To: Gamers Discussion list Subject: [Audyssey] Test version of RPG engine If you want to try this out, and let me know if the python to executable plugin has worked at all in making this an actual command line executable for windows machines, you can download the following: http://dl.dropbox.com/u/13327195/mapData.zip (roundabout 4Mb) In there it would be best to currently run mapData.exe from an actual command line since I see it sort of throws away the last, outro message if you succeed on the quest as such, and while am busy putting in a way to actually hide the contents of your mission's data files, you'll see that there are some text files there that provide the information/background for the whole (small) thing: mapData.txt mapDataObjects.txt mapDataNPC.txt While might try explaining the contents of those files a bit better later on, there are sort of comments in there, that should make some sense, and the primary initial thing I'd like to know/find out is if this executable can run on many windows machines at all as such, since while it includes the MS C runtimes needed for some things, I do have full versions of visual studio.net installed on all my machines as such, so not 100% sure what will happen on all machines, but anyway. Also, haven't gotten around to trying to generate forms of executables for other platforms as of yet, but let's see if even this will work for real first. The basic command set is the following, but you can also be prompted this during game play by just typing in something like ? and hitting enter: N, S, E, W, U and D - all directional commands - and last 2 are up and down T and P - take and put, followed by item/object name C - communicate with an NPC - you'll be offered a list of possibles after typing this and hitting enter V - commit violence on an NPC - you'll be offered a list of possibles after typing this and hitting enter L - look or when combined with an item name, it gives you the details - if you've already picked it up X - exit R - review travel directions available H - review your health I - review your inventory Might have forgotten some as of now, and there might be various bugs in this code, etc., but would still like to know if usable at all as such, and only other trick is in a new location, you'll need to look for something before knowing if it's there to take as such. This is also just currently generating command line output, but on windows anyway, I can also tell it to talk using some screenreaders, or sapi etc. at some stage. Lastly, there are 2 of the items you'll need to pick up and go and place in other locations/areas to finish off this test mission - and that's as far as will go for now...smile Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management
[Audyssey] Test version of RPG engine
If you want to try this out, and let me know if the python to executable plugin has worked at all in making this an actual command line executable for windows machines, you can download the following: http://dl.dropbox.com/u/13327195/mapData.zip (roundabout 4Mb) In there it would be best to currently run mapData.exe from an actual command line since I see it sort of throws away the last, outro message if you succeed on the quest as such, and while am busy putting in a way to actually hide the contents of your mission's data files, you'll see that there are some text files there that provide the information/background for the whole (small) thing: mapData.txt mapDataObjects.txt mapDataNPC.txt While might try explaining the contents of those files a bit better later on, there are sort of comments in there, that should make some sense, and the primary initial thing I'd like to know/find out is if this executable can run on many windows machines at all as such, since while it includes the MS C runtimes needed for some things, I do have full versions of visual studio.net installed on all my machines as such, so not 100% sure what will happen on all machines, but anyway. Also, haven't gotten around to trying to generate forms of executables for other platforms as of yet, but let's see if even this will work for real first. The basic command set is the following, but you can also be prompted this during game play by just typing in something like ? and hitting enter: N, S, E, W, U and D - all directional commands - and last 2 are up and down T and P - take and put, followed by item/object name C - communicate with an NPC - you'll be offered a list of possibles after typing this and hitting enter V - commit violence on an NPC - you'll be offered a list of possibles after typing this and hitting enter L - look or when combined with an item name, it gives you the details - if you've already picked it up X - exit R - review travel directions available H - review your health I - review your inventory Might have forgotten some as of now, and there might be various bugs in this code, etc., but would still like to know if usable at all as such, and only other trick is in a new location, you'll need to look for something before knowing if it's there to take as such. This is also just currently generating command line output, but on windows anyway, I can also tell it to talk using some screenreaders, or sapi etc. at some stage. Lastly, there are 2 of the items you'll need to pick up and go and place in other locations/areas to finish off this test mission - and that's as far as will go for now...smile Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Test version of RPG engine
Oh yes, and after placing one item, you'll then have another route/path opened up for reaching the sort of final distination, but it won't really currently advertise this as such unless you review directions again in a certain place, or just try travelling again. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, June 08, 2011 10:28 PM Subject: [Audyssey] Test version of RPG engine If you want to try this out, and let me know if the python to executable plugin has worked at all in making this an actual command line executable for windows machines, you can download the following: http://dl.dropbox.com/u/13327195/mapData.zip (roundabout 4Mb) In there it would be best to currently run mapData.exe from an actual command line since I see it sort of throws away the last, outro message if you succeed on the quest as such, and while am busy putting in a way to actually hide the contents of your mission's data files, you'll see that there are some text files there that provide the information/background for the whole (small) thing: mapData.txt mapDataObjects.txt mapDataNPC.txt While might try explaining the contents of those files a bit better later on, there are sort of comments in there, that should make some sense, and the primary initial thing I'd like to know/find out is if this executable can run on many windows machines at all as such, since while it includes the MS C runtimes needed for some things, I do have full versions of visual studio.net installed on all my machines as such, so not 100% sure what will happen on all machines, but anyway. Also, haven't gotten around to trying to generate forms of executables for other platforms as of yet, but let's see if even this will work for real first. The basic command set is the following, but you can also be prompted this during game play by just typing in something like ? and hitting enter: N, S, E, W, U and D - all directional commands - and last 2 are up and down T and P - take and put, followed by item/object name C - communicate with an NPC - you'll be offered a list of possibles after typing this and hitting enter V - commit violence on an NPC - you'll be offered a list of possibles after typing this and hitting enter L - look or when combined with an item name, it gives you the details - if you've already picked it up X - exit R - review travel directions available H - review your health I - review your inventory Might have forgotten some as of now, and there might be various bugs in this code, etc., but would still like to know if usable at all as such, and only other trick is in a new location, you'll need to look for something before knowing if it's there to take as such. This is also just currently generating command line output, but on windows anyway, I can also tell it to talk using some screenreaders, or sapi etc. at some stage. Lastly, there are 2 of the items you'll need to pick up and go and place in other locations/areas to finish off this test mission - and that's as far as will go for now...smile Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Simple/silly question relating to my own simplistic version of an RPG engine
Ok, have almost finished off very first version of a sort of experiment using the python programming language, where I'm putting together a sort of RPG game engine - very simple at this stage, were it will let you quite easily create your own world/environment, add bad guys to fight, etc., but one question to finish off this version. Basically, what would be a simple, but relatively meaningful way to say that you'd completed/won the game? As in should I make it something like placing a collected item in a certain location, or should it just be that you solved some form of puzzle and therefore made it to a specific location, or should I keep it open to both/either-or? Will again just say that this is at this stage a very simple thing which I might build onto, but I primarily used it to get comfortable in what is a new programming language to me - and the one other joke is have now found out that python is literally/officially named after monty python...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Simple/silly question relating to my own simplisticversion of an RPG engine
For now have literally just made it wait for you to place a specific object in a specific location, which then ends the game, and I've so far kept everything relatively simple in terms of actual role playing, but I will definitely be working on adding on to it and making changes to all of it, and main thing at the moment is you could literally put together the necessary text files for your world to exist within literally a matter of minutes. Will also be adding in the ability for you to add/change weapons, and will also add in actual NPC interaction - like getting clues from them by talking to them, whereas at the moment, you can literally just kill them - but those types of changes will be quite easy/quick to add on/change. For example, here is the content of the current test world file: ---start--- [intro] Welcome to the rather small, simplistic world, where not too much is happening. You can explore around here, pick up things, and attack people etc. that you find - good luck! [outro] Well, you've now done it, and placed that book where it belongs so that the wood fairies can look up certain spells etc. in it, so the humans better get the hell out of this area shortlyevil laughter echoiing in background... [areas] #ID,title,X,Y,Z,description 0,town square,0,0,0,this is just your starting point - 1,royal arms,-1,0,0,dingy looking pub on western side of town - with stairs leading up 2,pub attic,-1,0,1,small drafty attic full of junk etc upstairs from pub 3,stable,0,1,0,next to the road going out of town north of square 4,woodlands,0,2,0,some rather tall pine trees here with not much else but road back to town and one climbable tree 5,in tall pine,0,2,1,there's a funny looking hole in tree trunk - looks like natural book shelf ---end--- Here are the contents of the object/items text file: ---start--- #ID,locationID,objectName,destination,description 0,2,book,5,really old book with dusty cover and only bit of detail you can see is what looks like a horse on cover 1,3,bridle,-1,worn old horse bridle 2,3,bucket,-1,wooden bucket that was used for horse water ---end--- And here's the contents of the NPC (non-player character) text file: ---start--- #id,name,locationID,description,greeting,roaming,HP 0,peter,0,pumpkin eater, gobbledy gook,0,10 ---end--- Those are currently straight text files, but have already got the functionality in there to sort of scramble their contents, so you could do something like supply 3 text files, with what looks like garbage in them, and the small app would just unscramble their contents before starting, but without necessarily letting the actual user/player see anything before playing, if you get my drift, and I might also eventually just combine all 3 files into one, with sort of sections - similar to the [intro], [outro] and [areas] sections you should already have seen in the main one above. Anyway, I am definitely open to suggestions about what to add/combine, etc., since, for example, one of the other first things want to add in, aside from actual NPC interaction is defining your own weapons, attack modes, etc., and maybe even a bit more environment interaction, like location specific puzzles, but the main thing is to keep it as close to an engine as possible, so I don't want to literally hard code too many elements if you know what I mean. The other thing is it's currently just sort of console/text-based, but since I've done it in/using the python language, that's somewhat platform independent, so this should be able to operate/run on things like windows - where I'm currently working anyway - linux, mac, and maybe at some stage I'll even see if can get it to work on symbian phones, since already have a version of python installed on my phones. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message --- Subject: Re: [Audyssey]Simple/silly question relating to my own simplisticversion of an RPG engine From: Matheus Rheine an...@bol.com.br Date: 3 Jun 2011 9:18:30 -0300 To: gamers@audyssey.org hi jacob. i'd suggest adding possibilities to both things, i personaly would want to have some games ending with you collecting some item in certain places and other games ending with you killing a boss. but are you going to be making improvements to the engine to be a good one, we will be able to add rooms,items and monsters, pluss npc's, name everything, have various types of weapons etc to create, setting its damage,value, everything? and how the combat engine will work, there will be different skills and spells to add so we could create classes, races? i know that it might be simple, but we don't have a very simple rpg creator, we have inform and the other things, but they are not primarily designed to create rpg, at least i've seen only 10 games or so that weren't even rpg's, but only included some rpg elements using inform,tads,etc. thanks
Re: [Audyssey] Dark Grue
Not 100% relevant, but here's a way I made real time sound effects work in both internet explorer and firefox using a sort of hidden flash container object be manipulated using the JQuery javascript library: http://www.blindza.co.za/RTDrums/index.php Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Jeremy Kaldobsky jer...@kaldobsky.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, May 17, 2011 1:27 AM Subject: Re: [Audyssey] Dark Grue I tend to only post my projects on audiogames.net, so that might be why you missed hearing about it. Here is the link. http://forum.audiogames.net/viewtopic.php?id=5024 DarkGrue is an accessible game book creator. It organizes your work into a skeleton of story paths, and with the press of a button, it is saved as a series of HTML pages with the proper hyperlinks connecting them. There are a few odd options, such as background music for your story, but that requires the viewer to use Internet Explorer because default Firefox doesn't care much for background music. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
Off hand, what about the `/~ key for interrupt - unless you've already got it mapped to something else? Stay well Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 29, 2011 1:28 PM Subject: [Audyssey] Interrupting Speech in MOTA Hi all, Early this morning I was working on some bug fixes for Mysteries of the Ancients, and one of the things I've finally got around to working on is this issue of keyboard interrupts. I.E. being able to press a key and interrupt speech as well as being able to run, walk, or fire weapons why the game is talking. All of that is good news. However, I've ran into something of a miner technical issue dealing with the new speech interrupt code. If I asign it to the control key and then press something like control+w to speak the current weapon it won't say anything because the control key is the silence key. There is however a couple of quick and easy work arounds for this issue. One, I can remap those keys to shift+w for speak weapon, shift+p to speak number of potions, shift+t to speak torches remaining, etc. The other is to think of using something else as the silence key. Any thoughts on this matter? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Interrupting Speech in MOTA
I only actually meant the same key you just suggested, but since it's either the ` or the ~ key depending on your use of it (shift key changes it off hand) that's why I put a slash inbetween the two possible names for it - didn't think of what I was thereby suggesting...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Kai kaixi...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 29, 2011 2:28 PM Subject: Re: [Audyssey] Interrupting Speech in MOTA Greetings Thomas. You might consider assigning the grave accent to interrupt speech. It's a key that's rarely used in games, and has the merit of being near your operating hand, and is readily accessible. The grave accent key, for example, is at the left-hand corner of most keyboards, clearly delineated from the escape key. It's also not that far of a reach from the control key, so you could still keep your thumb on the control or shift key while reaching up to silence speech. Jacob suggested using the slash, but that one is surrounded by a multitude of keys, making it less accessible (even for the right hand. Kai --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] don't draw attention? Sheesh! - Re: The importance ofpatronage
I'm one of those who also refuses to try hide it as such - I won't necessarily wear it in public, except to the right type of fancy dress party, but since my primary cane is electric blue, I have a matching darth vader helmet, after quite a few kids kept asking where I got the light saber from, and I also have braille tattoos on forearms, which is partly a statement, but also lets me actually show sighties what braille looks like. The other joke relating to the blue cane, and the helmet is my version of the well known darth vader statement (Luke, I am your father): Look, I can see no farther! I am who I am - take it or leave me the heck alone! smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 29, 2011 3:12 PM Subject: [Audyssey] don't draw attention? Sheesh! - Re: The importance ofpatronage I have known people that would not use a cane or a dog because it made them, heh heh heh, look blind? One of them used to walk past a gas station on a regular basis, and he got a bit side tracked one day and fell into a grease pit. A guy came running out of the station yelling, Hey! Are you OK? After being assured that he was, the guy then asked, Why the heck, although he used another word, don't you use a dog or a cane? The guy told him that it would draw attention to the fact that he was blind. The response? Oh. In that case, are you bombed? What are you doing in that grease pit? What are you, blind or something? To me, these kind of people should receive a Darwin award after their importance of appearance has killed them. I'm not ashamed of my blindness. The fact is, I'm blind. I'm mobile. That's what Carolina's for. She's a good German Shepherd Guide Dog. I don't care if people notice that I'm blind, because it's a fact. --- Shepherds are the best beasts! - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 29, 2011 1:09 AM Subject: Re: [Audyssey] The importance of patronage I've encountered the atitude that I don't use a cane because it shows I'm blind Actually this came up when i was applying for a guide dog last year (I'm stil on the list). the thing I find odd, is that I use a cane not for anyone else, or for appearence, but just for me! My sense of space (or lack of), frequently means I can't judge the distance of something even if I perceive or see it (and it'd have to be pretty close for me to see it). Looking as though I'm blind? I think i'd look far more stupid falling down a flight of stairs and breaking my nose, and as for danger, - well see the above comment! In terms of other people and taking up more pathway that rather confuses me, sinse certainly with the technique I use the cane tip is only 2 foot in front of my own feet and as wide as my body. There are certainly people, - , lets say larger in gurth than i am who probably take up more space overall ;D. I sometimes run into complaints when i'm out and about, not of me, just of disabled people in general (I think such people would complain equally if there was someone in a wheel chair coming down the street), but usually such people will get a very sharp answer indeed. beware the grue! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The importance of patronage
A waiter at a restaurant this side once said the following to me after I explained some simple things to him like pouring level indicators, cellphones, our money measuring slide things, general living workarounds, etc.: you're not disabled - you're differently enabled Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 28, 2011 10:19 AM Subject: Re: [Audyssey] The importance of patronage Hi Dark, Well, I think there are always a few that do meet the stereotypical view no matter where you go. I've met more than my share of the kind that want everything done for them etc at summer camp, blind conventions, etc but there are also plenty of people who don't meet this stereotypical view as well. I think a lot of it is just how you, as an individual are raised, and weather or not you were educated in a public school or a specialized school etc. I myself had had several years of useful vision so I was raised during my formative years as a normal child. I would help my dad out working on cars, computers, and other general electronics he would fix for friends at work etc. When I lost my sight my dad didn't go, I have a blind son who is helpless. No, on the contrary he incurraged me to continue helping him work on things in his work shop. Even if it was something as simple as locating the right size socket, rench, or screw driver, he wanted me to know and understand I was anything but helpless. In fact, he put me to work changing transmissions etc at age 17 without any useful vision at all which goes to prove how I had that little extra push some of the more institutionalized blind don't get I think. If you aren't actively incurraged to overcome the blindness thing you'll never quite get passed the I'm helpless mentality. Cheers! On 4/27/11, dark d...@xgam.org wrote: Well Tom, I'm not sure how it is in the states, but over here there is one group of young blind people who do! conform to stomething of a sterriotype. I've noticed that some blind people (especially those who went to specialist schools), are! pretty useless, expect everything to be done for them, only associate with other blind people etc. That aside though I do know what you mean about organizations having specific ideas of blind people. For instance when I asked the rnib about using a chip and pin card, their response was that I learn one cash machine near my home, but when i pointed out machines can come in different makes and models with different screen prompts and such, they told me to Get my carer to do it rather hard, sinse I live on my own and don't have one, which surprised them ;D. In the end I just fixed things myself by arranging with my bank to have a signature card, so that machines will print out a receit for me to sign when I pay for stuff with it and I can just get actual cash at my local bank. My point though, the rnib had no idea of a blind person living entirely alone and not! having a carer The problem is this atitude is contagious. When I was trying to activate the wireless network on my hub but couldn't due to not being able to read the key on the side, when I phoned the company tech support they told me to get someone to read it for me and when I pointed out there wasn't they said that what other blind people do and put the phone down on me. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow
Re: [Audyssey] The importance of patronage
Do these guys know that windows itself, standardly comes with some games - that we generally can't play on things like older versions of windows anyway, but I've in the past asked some people if they're arguing with Bill Gates/Microsoft...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Charles Rivard woofer...@sbcglobal.net To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 29, 2011 3:36 AM Subject: Re: [Audyssey] The importance of patronage I was asked to try to get some blind people who frequently visited a center for the blind interested in audio games. I agreed. So I took some games, copied onto a CD, to the center and was going to install them onto their computers that the people were allowed to use during the week and on Saturdays. I was told that I could not do that because these were computers for business! use! only! I asked how these people are going to get interested in games that they cannot try out? The answer was, Well, don't you have them on your computer? You could bring your computer here, play the games while explaining what you're doing, then invite them to your house instead of having them come here on a Saturday, couldn't you? My answer, in great disgust, was a flat! out! no! It really made me disgusted, because the man that ran the center was totally blind himself. He would not install any games on his computer, either, because it, too was supposedly for business only. --- Laughter is the best medicine, so look around, find a dose and take it to heart. - Original Message - From: Jim Kitchen j...@kitchensinc.net To: Thomas Ward Gamers@audyssey.org Sent: Thursday, April 28, 2011 4:44 PM Subject: Re: [Audyssey] The importance of patronage Hi Thomas, I have talked with people who told me that they had been told that since BSVI bought their computer that they were not allowed to put games on it. So it may not be the individuals but some of the rehab people telling them such things. But I do know of other rehab councilors that put my games on the clients computers. BFN Jim Don't ever argue with an idiot; people watching may not be able to tell the difference. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] The importance of patronage
Other thing relating to keyboard usage is that since started using computers, in my sighted days long before there was really such a thing as a mouse, and since spent most of my time later on typing code, I never really liked moving hands off the keyboard to use a mouse for something simple, so there are a couple of keyboard shortcuts have always used in windows that some relatively computer literate sighties don't seem to know exist, but I've always used them - simple examples are shift + delete to ignore/bypass recycle bin, and backspace to browse one level up in windows explorer, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, April 29, 2011 7:01 AM Subject: Re: [Audyssey] The importance of patronage yeah. Thats a point. The sighted use the mouse when the keyboard is faster. So being blind has some advantages. And we can do crazy things on our devices and can be the only one that knows what its all about. At 08:30 p.m. 28/04/2011, you wrote: A waiter at a restaurant this side once said the following to me after I explained some simple things to him like pouring level indicators, cellphones, our money measuring slide things, general living workarounds, etc.: you're not disabled - you're differently enabled Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, April 28, 2011 10:19 AM Subject: Re: [Audyssey] The importance of patronage Hi Dark, Well, I think there are always a few that do meet the stereotypical view no matter where you go. I've met more than my share of the kind that want everything done for them etc at summer camp, blind conventions, etc but there are also plenty of people who don't meet this stereotypical view as well. I think a lot of it is just how you, as an individual are raised, and weather or not you were educated in a public school or a specialized school etc. I myself had had several years of useful vision so I was raised during my formative years as a normal child. I would help my dad out working on cars, computers, and other general electronics he would fix for friends at work etc. When I lost my sight my dad didn't go, I have a blind son who is helpless. No, on the contrary he incurraged me to continue helping him work on things in his work shop. Even if it was something as simple as locating the right size socket, rench, or screw driver, he wanted me to know and understand I was anything but helpless. In fact, he put me to work changing transmissions etc at age 17 without any useful vision at all which goes to prove how I had that little extra push some of the more institutionalized blind don't get I think. If you aren't actively incurraged to overcome the blindness thing you'll never quite get passed the I'm helpless mentality. Cheers! On 4/27/11, dark d...@xgam.org wrote: Well Tom, I'm not sure how it is in the states, but over here there is one group of young blind people who do! conform to stomething of a sterriotype. I've noticed that some blind people (especially those who went to specialist schools), are! pretty useless, expect everything to be done for them, only associate with other blind people etc. That aside though I do know what you mean about organizations having specific ideas of blind people. For instance when I asked the rnib about using a chip and pin card, their response was that I learn one cash machine near my home, but when i pointed out machines can come in different makes and models with different screen prompts and such, they told me to Get my carer to do it rather hard, sinse I live on my own and don't have one, which surprised them ;D. In the end I just fixed things myself by arranging with my bank to have a signature card, so that machines will print out a receit for me to sign when I pay for stuff with it and I can just get actual cash at my local bank. My point though, the rnib had no idea of a blind person living entirely alone and not! having a carer The problem is this atitude is contagious. When I was trying to activate the wireless network on my hub but couldn't due to not being able to read the key on the side, when I phoned the company tech support they told me to get someone to read it for me and when I pointed out there wasn't they said that what other blind people do and put the phone down on me. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can
Re: [Audyssey] The importance of patronage
LOL! FWIW, while I live here in South Africa, I have actually been quite impressed dealing with the export department of the RNIB shop - but, OTOH, I suppose it also happens only when I have already decided what I want them to send me as such, so maybe they think I am a past 60-year old useless person who just wants to give them money, or something, so they don't really care about anything except maybe trying to make me come back and pay them again later on...smile FWIW as well, pretty sure our local council for the blind shop only sells board games, and playing cards as such, let alone actual audio books being offered for sale - but good luck, and hope you can get something to happen/change that side. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, April 27, 2011 5:09 AM Subject: [Audyssey] The importance of patronage Hi. As people might know, I've been doing a lot of work on the audiogames.net database and something rather odd struck me. I'm finally adding in descriptions for the azabat games (not the least because the developer did send me the demo cd about a year ago and I stil haven't updated them). Azabat is the only developer of audiogames sold through the rnib. This is of course because the Azabat's aim, of providing nice old blind people with easy games to play at exaubitant prices (can you tell I'm not impressed!), goes along very much with the rnib, an organization who quite literally don't notice visually impared people under the age of 60 or so exist, mostly because younger people are less likely to give them donations in their will, I'm serious! at a so called information day the rnib spent about two hours just talking about will donations to them, --- and most of the rest of the time saying how great they were providing dayly living skills services the amount of times myself, or another member of my family (most recently my dad in a survay), has given them what for over this, whether it's about what books they record (sinse their main producer of accessible books in this country given that the government does bugger all), or about what services they provide, they really! don't like the idea that people younger than about 60, or who have interest outside knitting and braille crosswords exist (I'm serious, there are several amagazines devoted to knitting patterns alone, but nothing whatsoever on roleplay). And if you tell them this they ignore you (the survey lady slammed the phone down on my dad after he'd said this). Anyway, getting the wranting train under control,my point is azabat, dispite producing games which are no better (and in many case not as good), as others around even in the same catagory like the recently released pontes backgammon (lacking graphics but having online play), and all of the spoonbill and blind adrenaline type stuff, yet have a huge record in this country simply! because they have had publicity through the Royally nasty inhibition of the blind, aka the rnib (oooh, I made a funny!). This doesn't seem correct, but I am now wondering what can be done about it. The business of sending myself to site village, the uk tech show didn't really advance much unfortunately mostly due to booking costs and such, but possibly a more reasonable organization such as Guide dogs (who do a lot more than train dogs, I've been skeeing, touring egypt, cycling and goodness knows what with their holiday crew in the past) would be open to discussion, especially sinse they do deal with blind people who aren't the sterriotypical poor old useless individuals the rnib think they are. I've already introduced a friend of mine who does voluntry tech support at a charity for helping disabled computer users in her local area to audiogames.net and pcs games so she can show people some of the fun things their computers will do. When i red The only computer games sold by the rnib It made me actually pretty mad, so it's time to do something about it. Any suggestions for people to contact? I'm not familiar with us or european organizations, but is there a stink we can kick up? Action for blind people here (another of the smaller but nicer groups), did a pole a while ago, maybe it'd be worth seeing if they will do something else? Imho this situation needs rectifying, and people need to know there are more and better developers out there than just Azabat, and games to appeal to all sorts of tastes. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns
Re: [Audyssey] The importance of patronage
Too true - last time they even offered me a slight bit of a discount if I ordered 10+ of a colour sensor I got hold of for someone else this side...LOL! Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 27, 2011 11:24 AM Subject: Re: [Audyssey] The importance of patronage Lol Jacob, the rnib like people giving them money, maybe they're hoping you'll die and leave cash to them in your will ;D. Actually, I've just phoned guide dogs. The lady there is going to put their head office in touch with me to discuss things with their tech department, though sinse their rather on holiday at the moment it'll be next week. Action for blind people were a litle less helpful (though mostly because the chap I spoke to had only been there a month), and were obsessed with me writing them an informational E-mail about audiogames (despite me telling them on the phone). I've however done that, so we'll see what happens. Beware the grue! Dark. beware the Grue! Dark. - Original Message - From: Jacob Kruger jac...@mailzone.co.za To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 27, 2011 6:52 AM Subject: Re: [Audyssey] The importance of patronage LOL! FWIW, while I live here in South Africa, I have actually been quite impressed dealing with the export department of the RNIB shop - but, OTOH, I suppose it also happens only when I have already decided what I want them to send me as such, so maybe they think I am a past 60-year old useless person who just wants to give them money, or something, so they don't really care about anything except maybe trying to make me come back and pay them again later on...smile FWIW as well, pretty sure our local council for the blind shop only sells board games, and playing cards as such, let alone actual audio books being offered for sale - but good luck, and hope you can get something to happen/change that side. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, April 27, 2011 5:09 AM Subject: [Audyssey] The importance of patronage Hi. As people might know, I've been doing a lot of work on the audiogames.net database and something rather odd struck me. I'm finally adding in descriptions for the azabat games (not the least because the developer did send me the demo cd about a year ago and I stil haven't updated them). Azabat is the only developer of audiogames sold through the rnib. This is of course because the Azabat's aim, of providing nice old blind people with easy games to play at exaubitant prices (can you tell I'm not impressed!), goes along very much with the rnib, an organization who quite literally don't notice visually impared people under the age of 60 or so exist, mostly because younger people are less likely to give them donations in their will, I'm serious! at a so called information day the rnib spent about two hours just talking about will donations to them, --- and most of the rest of the time saying how great they were providing dayly living skills services the amount of times myself, or another member of my family (most recently my dad in a survay), has given them what for over this, whether it's about what books they record (sinse their main producer of accessible books in this country given that the government does bugger all), or about what services they provide, they really! don't like the idea that people younger than about 60, or who have interest outside knitting and braille crosswords exist (I'm serious, there are several amagazines devoted to knitting patterns alone, but nothing whatsoever on roleplay). And if you tell them this they ignore you (the survey lady slammed the phone down on my dad after he'd said this). Anyway, getting the wranting train under control,my point is azabat, dispite producing games which are no better (and in many case not as good), as others around even in the same catagory like the recently released pontes backgammon (lacking graphics but having online play), and all of the spoonbill and blind adrenaline type stuff, yet have a huge record in this country simply! because they have had publicity through the Royally nasty inhibition of the blind, aka the rnib (oooh, I made a funny!). This doesn't seem correct, but I am now wondering what can be done about it. The business of sending myself to site village, the uk tech show didn't really advance much unfortunately mostly due to booking costs and such, but possibly a more reasonable organization such as Guide dogs (who do a lot more than train dogs, I've been skeeing, touring egypt, cycling and goodness knows what with their holiday crew in the past) would be open
Re: [Audyssey] Implementing graphic in games with and without sidedassistence
You could probably do versions of it, since for certain types of games, you'd just be moving shapes around, and for some types of more detailed games, you sort of plot coordinates for objects/shapes, but I really don't know too much about real graphics development as such, but, my silly, old snakes and ladders which talked, also included original snakes and ladders board layout, and smiley face characters, along with SAPI TTS - sort of to provide any sighted person with an idea of what the TTS output was rendering a version of. Either way, for real graphics, you'd at least need to be able to visualise what you were trying to render - but on the other hand, 3D is still somewhat of a tactile sense...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Milos Przic milos.pr...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 20, 2011 8:14 AM Subject: [Audyssey] Implementing graphic in games with and without sidedassistence Hi all, Tonight while trying to get some sleep I was wondering about my tries to learn programming. And then an interesting subject occured to me and I decided to share it with the list. I was thinking if it is possible for a blind developer to implement graphic in games and how to do it without the least sided asistance possible. For example, if you Tom wanted to make Mota more understandable for the sided players and you decide to make it fully graphical, what would you do? Would it be possible? Then, what the other developers think: Jim, Ken, Philip, Damian, che and others? Best regards! Milos Przic msn: milos.pr...@gmail.com skype: Milosh-hs __ Information from ESET NOD32 Antivirus, version of virus signature database 6056 (20110419) __ The message was checked by ESET NOD32 Antivirus. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Multiple Names for Wrestlers
OTOH, what if he also changed his wrestling behaviour/identity with the different nicknames? As in the character in the game is more related to the screen persona at the time of using that name, as opposed to the actual person who was performing/carrying out that role - would, to be honest though - be a bit strange to have two of his persona's fighting against each other. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 19, 2011 4:39 PM Subject: [Audyssey] Multiple Names for Wrestlers Hi everyone, This morning while writing down notes for my wrestling games I just realized there might be a potential problem in the offing with some of these wrestlers. That is that many of these guys often changed their ring names several times throughout there career. Especially, when changing promotions. For instance, current hard core legend Mick Foley. Those of you who watch TNA would know him as Mick Foley. That's the current name the guy is using on screen. However, those of us, like myself, who have been around know him by a string of past career names that include Cactus Jack, Jack Foley, Dude Love, Mankind, Mick Foley, etc. This is a problem for a game author like myself who can only pick one name and move set for this person. The problem is further compounded I think when we are dealing with people who don't know that Cactus Jack, Mankind, Dude Love, and Mick Foley are the same guy. I can see potential questions like, why don't you add Cactus Jack to the game? Then, I would have to reply he is in the game, but he is using a different alias like Mick Foley. This could become quite confusing for gamers I think. Any suggestions how to handle this? And before someone mentions it let me just say I'm not writing a game editor. That's too much work, too much of a pain, and the game is open source anyway. My feeling is since it is open source, you get the source code, it is your option to edit and recompile the game however you want. This really negates any need for an external editor in my personal opinion. In either case weather or not there is an editor there has to be a way to determine or decide which name should get used in the default roster. My vote is simply to use the most current name used by the wrestler, or the one directly used by the WWE. That to me makes sense because the game would be more or less up to date as far as the wrestler's career goes. In some cases I realise it is a no brainer what name should get used. For example, recently retired world heavy wait champion, Edge, had a number of less well known names before signing onto the WWE roster in the late 90's. Once he became a WWE wrestler Alex Copeland would forever be known to his fans as Edge. As I said in a case like that its a clear cut case of what name to use. However, others like Mick Foley have had so many names over the last 20 years or so it is hard for me to pick. Any thoughts? Cheers! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Multiple Names for Wrestlers
All you say makes sense, so good luck on trying to decide what will work best...smile FWIW, in even my old sighted days, my favourites of all time were the Undertaker, his brother Kane - who often enough was on the other side - and another, less famous guy, Eddie Guerrero - who always made his entrance in a flashy type car - who's cousin is the little one - Ray Mysterio Junior. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 19, 2011 7:02 PM Subject: Re: [Audyssey] Multiple Names for Wrestlers Hi Jacob, Smile. That's exactly my point, and why there is an issue to solve/settle. Its not just that these wrestlers changed there music, outfits, and ring names they changed their style of wrestling, alliance, and personality to fit the character. For instance, in the 1980's I grew up admiring Hulk Hogan. Throughout the 80's he played a face character, practically reached super hero status, and was one of my childhood favorites. However, when he quit the WWF and whent over to WCW he changed his entire persona to that of a heel character called Haliwood Hogan. He died his hair, changed his wrestling tights, and I honestly didn't like his new character very much. Years later he would return to the WWE and resume his former Hulk Hogan roll. These things happen all the time in professional wrestling and really all depends on the story and circomstances of the promotion at the time, and what wrestling federation he/she is wrestling for. Another example is Sheri Martel. Throughout the 80's she came to fame wrestling through the AWA, NWA, and the WWF under the ring name Sheri Martel. After she won the WWF Women's championship she renamed herself Sinsational Sheri. A year later after she lost the title to Rockin' Robin she once again completely changed her onscreen roll. She started dressing up in a witch outfit, called herself Scary Sheri, and played the part of a heel who kept interfearing in Rockin' Robin's matches in the hopes of getting her to drop the title to one of Sheri's heel allies. After Randy Savage won the King of the Ring match he named himself Macho King and she renamed herself Queen Sheri. You get the idea. changing rolls is nothing new for wrestlers It is in a way nothing more than a soap opra with people beating each up inside a square ring. Todays mortal enemy is tomorrows best friend. Todays best friend is tomorrows main event grudge match. It makes writing an all stars wrestling game complicated because rolls change from year to year and week to week. That's why most wrestling games out there are pretty specific who is in it and what year it takes place. Games like THQ's WWE Raw vs Smackdown games are released on a yearly basis. They showcase the top performers for that year, and your matches are played out using the actual site locations as WWE Raw and Smackdown for that specific year. If a performer is a heel at the time the game is made he/she is a heel. If they turn face the next year they will return in the new game as a face character. Although, the games will allow you to change his/her status in game as well. To be honest this is exactly what I was planning to do before people began bombarding me into the ground for this or that wrestler to be in the game. It is alot easier to take the top 20 performers of the year and write a game around their stories than it is to add 100 wrestlers in the game and have to waid through different identities, storylines, and decide which one will make the cut or just get the boot. On 4/19/11, Jacob Kruger jac...@mailzone.co.za wrote: OTOH, what if he also changed his wrestling behaviour/identity with the different nicknames? As in the character in the game is more related to the screen persona at the time of using that name, as opposed to the actual person who was performing/carrying out that role - would, to be honest though - be a bit strange to have two of his persona's fighting against each other. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages
Re: [Audyssey] Multiple Names for Wrestlers
Yeah, I know. Was just mentioning his name, but it's really up to you who you'll include by default...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 20, 2011 5:02 AM Subject: Re: [Audyssey] Multiple Names for Wrestlers Hi Jacob, Well, unfortunately Eddie Guerrero died a few years back which brings up another issue I've been wondering how to handle. That is some of these wrestlers have passed away either through drug over doses, murder, or some other kind of accident. I've always maintained that it is a bit unrealistic to include someone to the roster who passed away, and therefore couldn't realistically wrestle on any current roster. I know THQ, who produces most of the WWE games, had a similar issue when Chris Benoit died. They were about to release an update to their WWE Raw VS Smackdown game when he was murdered. In the end they decided to just remove his character completely from the game, and took him off the roster of playable characters. Some people objected to that, and others felt THQ made the right call. I'm finding myself in a similar situation now. No matter what I do its going to be the wrong decision for somebody. However, this is in part made up for a custom wrestler feature so if I don't include a wrestler someone really wants because he or she passed away they can add him/her to the unofficial roster. On 4/19/11, Jacob Kruger jac...@mailzone.co.za wrote: All you say makes sense, so good luck on trying to decide what will work best...smile FWIW, in even my old sighted days, my favourites of all time were the Undertaker, his brother Kane - who often enough was on the other side - and another, less famous guy, Eddie Guerrero - who always made his entrance in a flashy type car - who's cousin is the little one - Ray Mysterio Junior. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Something that I think might have caused an issue in MOTA - not sure though
Was trying it out now, and rather impressive, but after a bit while the cursor keys would work fine, all other keystrokes would just produce a small clicking sound, but nothing else happened. My guess is that maybe pressing something like the left shift key multiple times did something like activate the windows sticky keys or something, which then did something like lock the keys like shift, ctrl, etc., but not too sure since only way I could get anything to happen, apart from moving left and right was to hit the power button to shut the computer down, and restart it. This is on windows7 FWIW, and I'm just guessing that it might have been the sticky keys or something since couldn't even get MS narrator to start thereafter to try find out what keystrokes I thought I was trying to use - sorry. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Something that I think might have caused an issue in MOTA - not sure though
OK, have now turned off that sticky key activation key combo, and also found another one which might have been relevant in same ease of access centre config section where it seemed to be offering to toggle some keys alone by hitting them twice in a row - not sure which ones those would be, but would guess would be things like alt and ctrl - but disabled that as well now, and if this issue doesn't reoccur, then reckon we can assume that it was something like that smile Will again say that am quite impressed thus far. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 06, 2011 11:33 PM Subject: Re: [Audyssey] Something that I think might have caused an issue in MOTA - not sure though Hi Jacob, Well, I'd definitely check your accessibility options and disable sticky keys as noone else is having any issues like that. I definitely haven't seen any problems like that myself. It works fine on my laptop and desktop. Cheers! On 4/6/11, Jacob Kruger jac...@mailzone.co.za wrote: Was trying it out now, and rather impressive, but after a bit while the cursor keys would work fine, all other keystrokes would just produce a small clicking sound, but nothing else happened. My guess is that maybe pressing something like the left shift key multiple times did something like activate the windows sticky keys or something, which then did something like lock the keys like shift, ctrl, etc., but not too sure since only way I could get anything to happen, apart from moving left and right was to hit the power button to shut the computer down, and restart it. This is on windows7 FWIW, and I'm just guessing that it might have been the sticky keys or something since couldn't even get MS narrator to start thereafter to try find out what keystrokes I thought I was trying to use - sorry. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] collection of accessible emulators for the blind
Ok, while this interface seems somewhat accessible, how would I get it to find something like a mame image of a game I have - have tried copying it all over, moving it around, etc. etc., and never appears? TIA Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Matheus r.c. souza an...@bol.com.br To: gamers@audyssey.org Sent: Thursday, March 24, 2011 10:53 PM Subject: [Audyssey] collection of accessible emulators for the blind hi everyone. finaly! after almost two days working on it, documentation, carefuly thinking what roms to add to it, the version 0.1 of this emulators collection is out! grab it from http://dl.dropbox.com/u/1695866/Emulators%20Collection%20-%20Version%200.1.7z try it and please give feedback! to read more info about this pack of emulators, read the post on ag forum which will give lots of details http://forum.audiogames.net/viewtopic.php?id=5025 hope you all like it. thanks. p.s: i'm posting the pack of roms in the ag forum, when everything is uploaded i'll send links here. p.s2: read the licence_and_disclaimer file and all the other documentation available. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Games we'd like to Play: Psycho Smash
Also partly reminds me of elevator action - not quite the same, but anyway... Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Shane Lowe shanel...@insightbb.com To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 22, 2011 2:42 AM Subject: Re: [Audyssey] Games we'd like to Play: Psycho Smash Sounds like an awesome game! - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list gamers@audyssey.org Sent: Monday, March 21, 2011 11:45 AM Subject: Re: [Audyssey] Games we'd like to Play: Psycho Smash Hi Ken, Lol! I love it. That would be extremely funny. That does kind of remind me of the original Donkey Kong with some unique twists. On 3/21/11, Ken the Crazy kenwdow...@neo.rr.com wrote: Imagine a donkey-Kong style of game in which an enraged psychopath gets up onto the Sears Tower and starts chucking bowling balls at passers by, and you have to stop him. At first, you're outside the building and so you don't have much warning as the balls come crashing down--all you hear is the thuds, the screaming of terrified people and so on, not to mention the cartoonish boioioioioing if one hits a person. Once you're in the building, climbing the stairs it's a bit easier because the balls come crashing--right to left, fall, left to right, fall, and so on--and they don't always fall in the same places either, because he throws them at different speeds--so they might skip right over that first drop only to fall through the second, or they might make it to the fifth--and don't think of trying the elevators, cuz the psycho disabled them. There would be weapons you can pick up too--hammers to smash the balls, (two hits for the eight pounders, four hits for the 16 pounders,) flame throwers to torch them faster, and also power pills that would allow you to jump over more than two balls at a time, a thing you couldn't ordinarily do. Be careful, cuz if you are hit with a bowling ball, you'll lose health points. Ow! Gosh darn it, that was my toe, or wherever it hit. Being hit in the feet means not jumping as high or running as fast. Being hit in the arms means not being able to use your weapons as well, and being hit in the head means slower reaction time to simulate confusion. Also, the psycho has demolished some of the key stairways up to the top, so you'll need to climb through elevator shafts to get to that next level, which, unfortunately for you, will mean that you have to drop all your current weapons to do it--unless you can figure out a way to turn those elevators back on. You also have to be careful because the psycho has a switch that allows him to do just that, so you might find yourself being flattened by a downrushing elevator. This calls for precise timing--a little patience goes a long way. You can also trick the psycho into thinking you're climbing the shaft by going in, wait for him to start the elevator, run out, wait for it to stop at the bottom, then climb up and ride to the top. Again, very tricky as first, you're probably not on the bottom floor and will have to ride it down a ways before it stops, possibly causing damage to your health points, secondly, jumping off before he smashes it against the roof, and thirdly, keeping stability as he turns it on and off rather quickly, trying to throw you from it. Once you get to the top, the psycho abandons his trunk of balls and grabs two swords. He hands you one and you start dueling. Whoever falls off the building first obviously is the loser and goes for a swim in the lake. Ouch! That was a terribly painful belly flop... The game has no killing, so anyone can play it. The swords don't cause real wounds, so nobody would be offended at it--it would just be a great game for a lot of laughs. Ken Downey The Addictor --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org
Re: [Audyssey] sanheisar ear buds RE: Reviewing space in audio
Probably, but while I don't know the brand of those I've got, I actually bought them in the electronic audio department of a large local hardware store - mica. To find something like this here, your best bet is to enquire at somewhere like indelible corruption/incredible connection, or hifi corporation, or makro since they generally have good quality, and a largeish range if a large enough branch. There are also some other, rather audio/visual shops out there, but not everywhere, etc. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: NIcol nicoljaco...@telkomsa.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, March 22, 2011 5:56 AM Subject: [Audyssey] sanheisar ear buds RE: Reviewing space in audio Hi Dark, Jacob, willem and all Does any of you know if sanheisar ear buds is sold in south Africa? Any info you might have is much appreciated. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of dark Sent: 21 March 2011 07:24 AM To: Gamers Discussion list Subject: Re: [Audyssey] Reviewing space in audio Hi Tom. funny enough that sounds like the same setup I have in my flat. I will say though, despite having an extremely good set of logitech speakers which my very hifi orientated friend and I picked out as the best choice available, and which are wonderful for music and films, stil, if I play a game like tank commander, shades or even pinball xtreme I prefer headphones. My logitech speakers are extremely good, they cost me about 230 pounds or roughly 320 dollars in 2006. However, for immediacy of placing sounds I just much prefer to have the spacial quality of a pair of headphones. Admittedly, my headphones are a fantastic set of sanheisars which cost me 130 pounds, or roughly 200 dollars (though they're well worth it), so even compared to my logietch speakers the sound quality isn't a come down. My point however, is that even if a game required 3D sound and the use of 5 speakers, I would stil by choice use headphones. As in fact I have said in game reviews, for some reason I just cannot get the same accuracy of sound positioning when playing on speakers as I can with headphones. this is actually why i'd prefer things not to require 3D sound even though I have the facility for it. That and of course when I'm on my laptop using my sanheisar ear buds (which are not quite as good as my headphones, but far more portable), I have no facility for speakers at all, yet audio games are a great thing to have on my laptop (I've just today got a new laptop and am at the moment updating all my games to run on it, luckily it stil uses xp sinse it was bought six months ago by my brother but not used). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] sanheisar ear buds RE: Reviewing space in audio
We're not allowed to purchase any physical items from amazon.com - doesn't help when our luvverrrly postal service helps some things disappear, or else just arrive reeaally sloowy...smile Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 22, 2011 6:56 AM Subject: Re: [Audyssey] sanheisar ear buds RE: Reviewing space in audio No idea at all Nicol, though I imagine you could always get them from somewhere like Amazon if you can't pphysically find a hifi shop in south Africa that sells them. the earbuds I bought were far less expensive than my headphones though the sound quality is stil pretty good, which is why I use them with my laptop. they cost me 30 pounds, or about 45 dollars. Note though nicol, that Earbuds and earphones are different things. Buds are the sort that actually fit in! your ears, which is one reason they're so small and portable. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Shooting Range 1.0
Nice, and I like the fact that it works simply, easily, etc., and, yes, nice background sounds, etc...smile Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Casey Mathews csm...@cfl.rr.com To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 22, 2011 8:23 PM Subject: [Audyssey] Shooting Range 1.0 Hello folks. I've just released my first audio game via the BGT toolkit. If you remember that shooting range from Grizzly gulch, that is what this is. this has a few differences, but it's basically the same. No install needed, just download, unzip, and run the shootingRange.exe file. I hope you like it. Check out the read Me within the zip file. www.webfriendlyhelp.com/games --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Compiling Help Files
Will just say jaws tells you to hit F6 after choosing a topic smile, but the other one I use in things like audacity, for example, is Ctrl + F6 which sort of jumps between different parts of some interfaces. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 19, 2011 12:21 AM Subject: Re: [Audyssey] Compiling Help Files i'm a litle surprised that it's not mentioned in the applications notes for the chm help files maps in hal, --- sinse those usually list handy shortcut keys, but maybe it's such a generic windows key dolphin assumed you'd already know by reading the windows basic section of Hal's own help, which i must confess I've only ever dipped into slightly, rather than reading through end to end. Beware the Grue! Dark. - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 18, 2011 6:09 PM Subject: Re: [Audyssey] Compiling Help Files Hi Jim, Glad I could helpyou out with that. I really wasn’t aware that so many people didn’t know about the f6 command. The f6 keyboard command seams to be a fairly common Windows hot key for switching frames and window pains in a number of Windows applications. I know in Firefox, for example, f6 jumps between the frames in the application the same way it switches from tree view to edit view in chm files. It is so common I pretty much assumed everyone knew about it. So I’m glad I could share that with you guys. It will make accessing Microsoft help files much easier from now on. Smile. On 3/18/11, Jim Kitchen j...@kitchensinc.net wrote: Hi Thomas, Thank You! the f6 key thing sure makes a world of difference with the chm files. I don't know why it never dawned on me to do that. I mean I have used the f6 key in the VB6 help system, but never thought to do it in other windows helps. Thanks! TGIF and BFN Jim Computer experts are working feverishly to develop artificial intelligence. Some of the people in my office have perfected it without the help of a computer. j...@kitchensinc.net http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Request for a programmer
Something like this would be relatively simple/easy to do, including using something as simple as javascript (again my one approach to platform independence), but it also really depends on whether the relative value sets change much, in other words, how many affecting factors there are apart from just entering/choosing some simple values/things, and this is partly since if I wanted to implement something like this in javascript, since it's only client side, it would mean I would basically hard code these into the source, etc. The whole idea sort of reminds me of how me and my friends handle things like combat situations, skills usage, etc. when doing some actual RPG this side. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, March 08, 2011 5:16 AM Subject: Re: [Audyssey] Request for a programmer Really it would depend upon how much of the process you want to automate. At the moment the process goes like this: 1, your told the combat value of an attacker (or yourself), in the text. 2: you decide (or make a roll for if it's an npc), what type of attack to use, thrust, sweep, charge, or strike and look up the difficulty of making that attack on a table relative to the combat value of your opponent. 3: you decide (or roll for), what part of your opponent to attack, head, torso or limbs, and look up the difficulty of making that type of attack on a similar table. 4: you then add these two numbers together and roll 2 D6, if the number is less than the difficulty you've made a successful attack. 5: If the attack is successful you look on yet another table to gett the difficulty of defending against that type of attack. 6: you then either decide or roll for the type of defense used and compare it on another table against the type of attack. 7: you add these two numbers together and roll 2 D6, a roll of less means the defense has been successful. 8: if the attack succeeds and the defense fails, you then look up on the damage table to see what damage that type of attack at that body part does. There are also some rules for adding modifyers for the size of opponent and environment of the combat but sinse these are fairly basic editions and don't involve tables I don't think they need worrying about. My main concern is all the looking up on tables. If you could enter the combat value, type of attack, targit of the attack and type of defense, and get the attack difficulty, defense difficulty and damage, this woulod make life significantly easier, heck, you could automate the hole process and do the D6 rolls for success or failure though I imagine this would be a good deal more complex. While I think this is a good system, there are even rules for adding modifyers to the difficulty of certain attacks or opponents in different environments such as narrow passages or with particular sized opponents (though these don't involve tables just some basic pluss and minus to attack and defense difficulty), I do think this is a case where automating these tables could vastly speed up the process. The tables are fairly small, the combat value ones for attack type and defense type are eleven x 3, and all the others are 3 x 4, but stil it is a rather long winded process when going sequencially and one I think a computer could do far better than a human at many points. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] games we'd like to play: hospital madness
There was definitely at least one version of paper boy game across a couple of different platforms - this was for sighted guys, and think played version on PC, but pretty sure there were console versions as well. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Tuesday, March 08, 2011 4:38 PM Subject: Re: [Audyssey] games we'd like to play: hospital madness Hi Shaun, Um...Paperboy was never finished? I don't recall anywhere where it says that is the case. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: Monday, March 07, 2011 3:22 PM To: Gamers Discussion list Subject: Re: [Audyssey] games we'd like to play: hospital madness well, I myself do like action. Any games without action of any sort violent or otherwise need to have some interest. puzzles, etc. In the ones like the hospital, standard tests wouldn't scare me. Maybe something like they were going to do bad things to you. or something. I have no idea. Sure no violence in the games but these types are only of 3 types. 1 puzzle. 2 card casino or board. 3. everything else. Its a shame that paperboy was never completed but there it is I guess. on one of the bgt forums there was a game where you practiced driving a car around for no reason. totally lame and bad. A lot of blind games have stratogy, action, puzzles and other things. Unless they are short arcade games. You really can't make good games without all these elements including violence to some extent and randomness especially. I am just worried that in the quest to avoid violent games and games that are away from what people have been playing we will have loads of short games with small plots that won't have any substance to them. I guess you could base a game on one element like towers of war which is stratogy really and only that. Or laser attack but thats hard to base the game on one element. I am just a player and I like games like gtc shades of doom, etc because you don't know always waht is comming. Yes some stuf is static but you can be going along and then a monster comes you have to kill. It may be right in your way, or hard to get to or whatever. Saying that if people can make these types of games and make them interesting I have no problem playing them. Its just that any big project needs to have loads of things to have replay value. Last crusade was a simple rpg with random generator. I don't play it that much but still do. At 04:34 a.m. 8/03/2011, you wrote: come on. No game is complete without zombies... - Original Message - From: NIcol nicoljaco...@telkomsa.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, March 07, 2011 10:59 AM Subject: Re: [Audyssey] games we'd like to play: hospital madness Hi Tom No, in this game idea, the hospital needs to do tests on the patient such as blood tests and x-rays. So its tests on a living patient, not on a dead body. So, if the game existed, the objective would be to escape from the hospital staff. -Original Message- __ Information from ESET Smart Security, version of virus signature database 5266 (20100709) __ The message was checked by ESET Smart Security. http://www.eset.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave
Re: [Audyssey] mario brothers recordings
http://www.dvdvideosoft.com/ There are 2 apps there FreeYouTube2MP3 converter for just downloading the audio version of a video, or FreeYouTubeDownloader for downloading the actual video clip in various formats. Stay welll Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: NIcol nicoljaco...@telkomsa.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Wednesday, March 02, 2011 10:28 PM Subject: Re: [Audyssey] mario brothers recordings Youtube doesn't play videos properly at all. It plays a fraction, then pauses for a few seconds and then plays another fraction. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of shaun everiss Sent: 02 March 2011 12:10 PM To: Gamers Discussion list Subject: Re: [Audyssey] mario brothers recordings look at youtube you may find something or nothing. At 09:43 p.m. 2/03/2011, you wrote: Hi list Is there any good Mario brothers sound recordings available on the web, done by sighted folks which can be listened to on a windows pc? I prefer a recording where the player tells what happens, but this is not essential; as long as I can listen to some Mario game play. Any info you might have is appreciated. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] mario game
Think have got it here, but, like you said, tried it like once, and never bothered again. Stay well Jacob Kruger Blind Biker Skype: BlindZA '...fate had broken his body, but not his spirit...' - Original Message - From: Thomas Ward thomasward1...@gmail.com To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list gamers@audyssey.org Sent: Thursday, March 03, 2011 5:50 AM Subject: Re: [Audyssey] mario game Hi Ken, Good question. To my knowledge no one has the game any more. I was planning it to add it to the USA Games free games section, but never could get a copy of the game. At any rate it was a pretty terrible remake and in my opinion really isn't worth having all things considered. Cheers! On 3/2/11, Ken the Crazy kenwdow...@neo.rr.com wrote: Where can I find the old Mario game I had a few years back? I think it was by Dragon Slayers or something like it, and the link at PCS doesn't work any more. I've got the first beta but I understand there was a fourth. Ken Downey President DreamTechInteractive! And, Blind Comfort! The pleasant way to experience massage! It's the Caring without the Staring! --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.