Re: [Audyssey] SoundRTS

2011-12-21 Thread Jacob Kruger
While this page seems to be offline at the moment, it's sort of the homepage 
for sound RTS, and includes download links for audio tutorials, etc.:

http://jlpo.free.fr/soundrts/

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Lindsay Cowell lindsay_cow...@btinternet.com

To: Audyssey gamers@audyssey.org
Sent: Thursday, December 22, 2011 3:39 AM
Subject: [Audyssey] SoundRTS



Hi everyone,

Just started SoundRTS. Was wondering how I should start. I'm totally 
baffled. Any instructions? I'm totally confused?


Lindsay Cowell


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Re: [Audyssey] Why does Final conflict crashing?

2011-12-14 Thread Jacob Kruger
It seems to work alright on my windows7 64 bit operating system, although 
haven't done too much more than just test that it wants to run/start working 
as such, and the only thing can think of off-hand is that it automatically 
installed under Program Files (x86) as opposed to just program Files, since 
that's where I think slightly backward compatibility requiring apps are 
meant to reside, but think it would itself default to that option FWIW, but, 
on the other hand, since this is a development machine, it might have a 
couple of other things installed that could affect things like this, but not 
necessarily relevant.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, December 15, 2011 7:52 AM
Subject: Re: [Audyssey] Why does Final conflict crashing?



Hi Michael,

Well, the problem with Final Conflict on 64-bit versions of Windows is
due to the fact I didn't compile STFC with 64-bit support in mind.
Remember back when I was writing STFC 64-bit versions of Windows were
not very common, and all of the libraries etc I was working with were
32-bit only. As a result that's just one of the things I have to fix
in STFC.

In short, the main problem is due to the fact I selected the Any CPU
target platform option rather than specifying a 32-bit or 64-bit
version of .NET during compile time. What is happening is because I
didn't specify what .NET runtime to use .NET attempts to run STFC as a
64-bit program, but Managed DirectX and other .NET components it is
compiled against are 32-bit only. It can't access those libraries
since they aren't 64-bit components and bombs out on startup. The only
thing you can do is wait for the next version of sTFC to be released
which will resolve this and other problems.

Cheers!


On 12/14/11, michael barnes c...@samobile.net wrote:

Hey, I was wondering why does Final Conflict keeps crashing on windows
7 64 bit?
A friend downloaded the game and he made sure that all programs was
cloase and it still crash.
He also then tried the game in compatibility mode and it still crash.
What can he do to get this game runing on his machine?
He has contacted Thomas but he has not responded to his message.
So I told him I would ask on the gamers list.
Thanks!

--
Email services provided by the System Access Mobile Network.  Visit
www.serotek.com to learn more about accessibility anywhere.


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Re: [Audyssey] kitchensinc games - installation question

2011-11-23 Thread Jacob Kruger
And, BTW, if, for example, you have an older keyboard that doesn't include a 
built-in context menu key, shift + F10 will invoke it as well - and that's 
been around/available since windows 95.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 23, 2011 8:24 PM
Subject: Re: [Audyssey] kitchensinc games - installation question



Hi,

Actually, what screen reader you have and use has nothing to do with
the topic at hand. Just for the record using the app/context key to
bring up a menu of options for the current file etc is a Windows
feature not a screen reader feature. It doesn't matter if the end user
has Jaws, Window-Eyes, NVDA, SuperNova, etc. Just wanted to clarify
that in case people assumed this was a Jaws command or something. I've
seen my share of end users confuse Windows and Jaws commands before.

Cheers!


On 11/22/11, Ian McNamara ianandri...@googlemail.com wrote:

Hi i am a jaws user on windows so it will work.

Ian McNamara

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Re: [Audyssey] Creating IPhone Games

2011-11-23 Thread Jacob Kruger
Yes, do know, and my sighted brother has tested some of my pyc output on the 
mac's he works on doing sound/video production, but, I myself have never 
really done much with any form of macintosh, and part of that is that I 
don't appreciate such a proprietary attitude either, so if was planning to 
target any really mobile platfrom, it would most likely rather be google's 
android, but for now just sticking to windows since it's what I basically 
make use of, and do also have versions of vinux here, since also want to try 
various things on it as well - one day...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 23, 2011 9:43 PM
Subject: Re: [Audyssey] Creating IPhone Games



Hi Jacob,

Actually, most Linux distributions such as Ubuntu, Fedora, etc come
with Python 2.7 packages and modules preinstalled. Since SDL is a core
Linux API PyGame is usually preinstalled with the os. Even if it isn't
preinstalled usually installing required modules is as easy as typing
sudo apt-get install pygame2.7
to install PyGame for Python 2.7, and it will grab and install any
extra packages needed for games written in Python. So as I said using
Python for cross-platform development has its advantages, and is
becoming more common place on non-Windows operating systems.

However, if you are considering cross-platform development its better
to release your game as *.pyc files and not a Windows *.exe executable
because non-windows operating systems can't run that type of file
weather written in Python or not.Just thought you might like to know
that.

As for iOS I hear its something of a pain to develop for as well,
because you have to get your application registered with Apple's app
store, and there is all kinds of specific requirements for
installation etc. Bottom line, its too proprietary for my tastes.
Which is one reason I'm reluctant to get involved in creating games
for the IPhone and other mobile devices myself.

Cheers!


On 11/22/11, Jacob Kruger jac...@mailzone.co.za wrote:

Really not too sure since, on my side haven't really looked into too much
code/output redistribution, except for, thus far, under the windows
platforms, and at least the modules am currently making use of include
specific support for things like py2exe to generate the right output
packages for windows distribution, etc., so on something like iOS, you 
might
in fact need the end user to have also installed certain modules 
themselves.


Same as if I wanted to pass some python compiled apps on to a linux user,
they'd most likely first have to install those other modules themselves
first, or else I'd have to build an actual setup python module to handle 
it
as well, but there are ways to handle a lot of it sort of automatically - 
I

think so anyway - but then on the other hand, while I have literally no
experience of working with iOS, I know some guys don't like the fact that 
a
lot of installations have to be handled through iTunes application 
install

interface, or something.

To do with data typing, yes, python is very happy to change, and 
therefore
not enforce variable data typing, and for code block implementation it 
uses
indentation which is also not perfect for use by new VI programmers as 
such,
but I've been doing programming for a little while across various 
different
languages etc. as well, so I know it's hard for me to as such consider 
how a

newbie would handle it as well...smile

The one thing I am quite impressed with, with python's handling thereof 
is

it's list/iterator/array handling for a few collection data types, like
lists, dictionaries and tuples, and it's one of the things I like the 
most

about using in python to pass data around between parts of the processes,
etc., but anyway.

So yes, am not too sure it's the best one for a newbie either, but, 
really

don't know what the overall best one would be, since it would also, to a
large extent depend on their desired end result, where they want to get 
to

after a while, etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Creating IPhone Games

2011-11-22 Thread Jacob Kruger
Really not too sure since, on my side haven't really looked into too much 
code/output redistribution, except for, thus far, under the windows 
platforms, and at least the modules am currently making use of include 
specific support for things like py2exe to generate the right output 
packages for windows distribution, etc., so on something like iOS, you might 
in fact need the end user to have also installed certain modules themselves.


Same as if I wanted to pass some python compiled apps on to a linux user, 
they'd most likely first have to install those other modules themselves 
first, or else I'd have to build an actual setup python module to handle it 
as well, but there are ways to handle a lot of it sort of automatically - I 
think so anyway - but then on the other hand, while I have literally no 
experience of working with iOS, I know some guys don't like the fact that a 
lot of installations have to be handled through iTunes application install 
interface, or something.


To do with data typing, yes, python is very happy to change, and therefore 
not enforce variable data typing, and for code block implementation it uses 
indentation which is also not perfect for use by new VI programmers as such, 
but I've been doing programming for a little while across various different 
languages etc. as well, so I know it's hard for me to as such consider how a 
newbie would handle it as well...smile


The one thing I am quite impressed with, with python's handling thereof is 
it's list/iterator/array handling for a few collection data types, like 
lists, dictionaries and tuples, and it's one of the things I like the most 
about using in python to pass data around between parts of the processes, 
etc., but anyway.


So yes, am not too sure it's the best one for a newbie either, but, really 
don't know what the overall best one would be, since it would also, to a 
large extent depend on their desired end result, where they want to get to 
after a while, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 22, 2011 7:12 PM
Subject: Re: [Audyssey] Creating IPhone Games



Hi Jacob,

Interesting. Do you know if iOS 5 comes with PyGame for game
development or just a stock Python runtime/interpreter? If so that
might be the easiest way to write and port games to the iPhone as
Python and PyGame is a pretty simple combo compared to other game
programming solutions. Plus its very cross-platform making it easy to
create games for multiple operating systems.

As for beginning with Python I have mixed feelings on that subject. As
you know I'm a pretty die-hard C/C++ developer so from my perspective
C++ is the ideal programming language for me personally, and I've
never really taken to Python myself. However, to be fair to Python it
is probably the easiest place for a new game developer to start
programming. because it takes a lot of the complexity out of
programming such as data typing your variables, don't have to worry
about pointers, don't have to worry about terminating every statement
with a semi-colon, etc. Basically, all the things newby programmers
seem to have troubles with. Unfortunately, my feeling is if newby
programmers don't get use to data typing their variables, terminating
statements, using opening and closing braces, doing this or that,
they'll still have troubles with it whenever they want to try another
language like Java, C#, C/C++, Perl, whatever. Its a good idea to get
grounded in standard programming conventions earlyh on, but I've
personally found a language like Python rather lax in teaching those
conventions because in Python the aim is ease of use not teaching
standard programming conventions. However, Python is a great language
for quickly prototyping a game or application, and it is so portable
its easy to write apps for Windows, Linux, Mac, some smart phones, etc
as Python has a huge list of supported platforms and operating
systems. Its really replacing Java as the language of choice for
cross-platform development these days. So starting out with Python as
a beginner language is a trade off between features and standard
conventions.

Cheers!

On 11/22/11, Jacob Kruger jac...@mailzone.co.za wrote:
AFAIK, the mac PC version of the iOS can also run compiled python apps, 
but,

no, haven't tested it much as of yet, and not sure how that would be
handled - if at all - on the iPhone version of the iOS, but, for example,
the accessible_output library I am playing around with in my python apps 
can

also initiate voiceOver output - apparently anyway.

But, yes, not too sure if python would be the best starting point for
someone starting getting going with programming.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Gamers mailing

Re: [Audyssey] space strategy games was RE: Game conceptsBGT Version1.1 Released!

2011-11-21 Thread Jacob Kruger

You can download a copy of both elite and elite plus from:
http://www.abandonia.com/

Here are the elite search results:
http://www.abandonia.com/en/search_abandonia/elite

However, don't think it's accessible at all, but anyway...:)

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: darren harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 21, 2011 12:41 AM
Subject: Re: [Audyssey] space strategy games was RE: Game conceptsBGT 
Version1.1 Released!




Oh yeah dark, I loved elite. Used to play it on my commodore omega 500. I
also played frontier elite 2 which was much much harder. Although fun
because you could land on planets. I used to get the big frater ship 
called

the panther clipper, I filled it with shield generators, this is for fun
mind, then I'd take off and turn the engines off and let the ship bounce! 
It

was rather amusing to say the least! The other thing I liked to do is to
fuel scoop planets and stars.

Yes elite is the father of the space sim, I miss it a great deal. It was
very inventive for it's time, frontier even more so, purely because of the
sheer physics involved and the size of the actual universe. It was 
basically

the home galaxy all of it. incredible really to get over 10 stars
and planets on 2 little floppies. And then of course there was the whole
science thing of the hyperspace affect. What took a few seconds in
hyperspace took days in real time. it was measured out according to
mathematical formula.


Yes we need a game that brings all the core elite elements into play. Also
with a few elements from the x beyond the frontier series.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 20 November 2011 22:29
To: Gamers Discussion list
Subject: Re: [Audyssey] space stratagy games was RE: Game concepts BGT
Version1.1 Released!

Hi Darren.

i like the idea of a space stratogy game, sinse having single player
versions is very different and imho far more preferable to a multiplayer
one. However, if it were a single player game I'd want it to have some
significant differences from the online affairs available.

elite for instance, which is possibly the most famous game of that sort,
though it used textual menues for combat missions and buying and selling,
actually had a fully 3D flight system. You just set the nav beacon for 
where


you wanted and followed it in full 360 degree 3D action, dodging pirates 
or

fighting on the way.

This is the sort of thing I'd love to see in a stand alone single player
game, features that really make use of what is there.

Castaways for instance in it's basic map structure with grid coordinates 
and


ticks of time is in one sense rather like soemthing like tribal wars.
however, even if we ignore the fact that your opponents in castaways are
dynamic according to the mission rather than thousands of online players,
the game has an ai which is truly unique, and makes the management of 
jobs,

people and resources far more interesting and dynamic than any online game
could do.

So, while I'd love a space trader (especially for the exploring), I'd want
something more in the game than just flying, trading and possibly turn 
based


combat, sinse Ce does many of those things extremely well pluss more.

Beware the grue!

Dark.


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Re: [Audyssey] space strategy games was RE:Game conceptsBGT Version1.1 Released!

2011-11-21 Thread Jacob Kruger
Yes, sorry, should have mentioned it, but that website, abandonia.com 
generally offers abandonware games etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 21, 2011 11:49 AM
Subject: Re: [Audyssey] space strategy games was RE:Game conceptsBGT 
Version1.1 Released!



They are freeware games now the author has put them up for download so 
this

isn't piracy before anybody asks.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 21 November 2011 09:03
To: Gamers Discussion list
Subject: Re: [Audyssey] space strategy games was RE: Game conceptsBGT
Version1.1 Released!

You can download a copy of both elite and elite plus from:
http://www.abandonia.com/

Here are the elite search results:
http://www.abandonia.com/en/search_abandonia/elite

However, don't think it's accessible at all, but anyway...:)

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: darren harris darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 21, 2011 12:41 AM
Subject: Re: [Audyssey] space strategy games was RE: Game conceptsBGT
Version1.1 Released!



Oh yeah dark, I loved elite. Used to play it on my commodore omega 500. I
also played frontier elite 2 which was much much harder. Although fun
because you could land on planets. I used to get the big frater ship
called
the panther clipper, I filled it with shield generators, this is for fun
mind, then I'd take off and turn the engines off and let the ship bounce!
It
was rather amusing to say the least! The other thing I liked to do is to
fuel scoop planets and stars.

Yes elite is the father of the space sim, I miss it a great deal. It was
very inventive for it's time, frontier even more so, purely because of 
the

sheer physics involved and the size of the actual universe. It was
basically
the home galaxy all of it. incredible really to get over 10 stars
and planets on 2 little floppies. And then of course there was the whole
science thing of the hyperspace affect. What took a few seconds in
hyperspace took days in real time. it was measured out according to
mathematical formula.


Yes we need a game that brings all the core elite elements into play. 
Also

with a few elements from the x beyond the frontier series.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 20 November 2011 22:29
To: Gamers Discussion list
Subject: Re: [Audyssey] space stratagy games was RE: Game concepts BGT
Version1.1 Released!

Hi Darren.

i like the idea of a space stratogy game, sinse having single player
versions is very different and imho far more preferable to a multiplayer
one. However, if it were a single player game I'd want it to have some
significant differences from the online affairs available.

elite for instance, which is possibly the most famous game of that sort,
though it used textual menues for combat missions and buying and selling,
actually had a fully 3D flight system. You just set the nav beacon for
where

you wanted and followed it in full 360 degree 3D action, dodging pirates
or
fighting on the way.

This is the sort of thing I'd love to see in a stand alone single player
game, features that really make use of what is there.

Castaways for instance in it's basic map structure with grid coordinates
and

ticks of time is in one sense rather like soemthing like tribal wars.
however, even if we ignore the fact that your opponents in castaways are
dynamic according to the mission rather than thousands of online players,
the game has an ai which is truly unique, and makes the management of
jobs,
people and resources far more interesting and dynamic than any online 
game

could do.

So, while I'd love a space trader (especially for the exploring), I'd 
want

something more in the game than just flying, trading and possibly turn
based

combat, sinse Ce does many of those things extremely well pluss more.

Beware the grue!

Dark.


---
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the
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Re: [Audyssey] space strategy games wasRE:Game conceptsBGT Version1.1 Released!

2011-11-21 Thread Jacob Kruger
Some of the Dos platform specific ones run alright in dosBox, although 
haven't really tried to actually play them too much, since still not really 
too accessible via windows7 and jaws, but, anyway.


Haven't really bothered too much, except some of them, like elite, sun tzu's 
ancient art of war, and the original hobbit interactive fiction game are 
things I remember from a hell of a long time ago - remember playing them 
when they first came out, on things like my old commodore 64, and my first 
ever PC - an old XT, with something like a 20Mb hard drive...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Darren Harris darren_g_har...@btinternet.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, November 21, 2011 3:09 PM
Subject: Re: [Audyssey] space strategy games wasRE:Game conceptsBGT 
Version1.1 Released!




Yup also you need an emulator in order to run those games.

Sent from my iPhone

On 21 Nov 2011, at 10:12, Jacob Kruger jac...@mailzone.co.za wrote:

Yes, sorry, should have mentioned it, but that website, abandonia.com 
generally offers abandonware games etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: Darren Harris 
darren_g_har...@btinternet.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, November 21, 2011 11:49 AM
Subject: Re: [Audyssey] space strategy games was RE:Game conceptsBGT 
Version1.1 Released!



They are freeware games now the author has put them up for download so 
this

isn't piracy before anybody asks.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] 
On

Behalf Of Jacob Kruger
Sent: 21 November 2011 09:03
To: Gamers Discussion list
Subject: Re: [Audyssey] space strategy games was RE: Game conceptsBGT
Version1.1 Released!

You can download a copy of both elite and elite plus from:
http://www.abandonia.com/

Here are the elite search results:
http://www.abandonia.com/en/search_abandonia/elite

However, don't think it's accessible at all, but anyway...:)

Stay well



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Re: [Audyssey] Creating IPhone Games

2011-11-21 Thread Jacob Kruger
AFAIK, the mac PC version of the iOS can also run compiled python apps, but, 
no, haven't tested it much as of yet, and not sure how that would be 
handled - if at all - on the iPhone version of the iOS, but, for example, 
the accessible_output library I am playing around with in my python apps can 
also initiate voiceOver output - apparently anyway.


But, yes, not too sure if python would be the best starting point for 
someone starting getting going with programming.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 22, 2011 6:18 AM
Subject: [Audyssey] Creating IPhone Games



Hello everyone,

Earlier today a question came up about what language and tools are
needed to write games and other apps for the Apple IPhone. Rather than
reply to that lister off list or individually I thought I'd just
respond to the list at large as I think some others might be
interested in this information as well.

To begin with Apple's iOS  is a stripped down version of Mac OS X for
IPhones, IPads, Ipods, and other mobile devices. As a result to do any
programming for any apple device you have to own or have access to an
Apple computer running Mac OS X in order to use the tools/compilers
required for iOS devices. As most Mac users know Mac OS 10.6 and 10.7
are quite accessible these days with VoiceOver and if you have the
cash general accessibility here is good.

Second, in order to rite and build apps for iOS devices you should
have Apple's XCode IDE and compilers. Plus you will need the Mac OS
and iOS software developer kits which I believe are included in the
XCode application download if I'm not mistaken. The problem is I've
heard that XCode itself isn't fully accessible which could present a
problem for developing Mac OS and iOS applications. Perhaps one of our
Mac users/developers could chime in here and give us an update to
XCode accessibility.

As far as programming languages goes most Mac OS X and iOS apps are
written in a language called Objective-C. Its a superset of C--similar
to C++--but with some Apple specific changes and differences that a
C/C++ developer should be aware of. I'm no expert on Objective-C
myself but I can say its similar enough to C and C++ that a person
with a background in C/C++ can learn Objective-C and the Cocoa API
fairly easily. However, the key here is having a background with C or
C++ programming before delving into programming apps for the IPhone
using Objective-C.

HTH

Cheers!

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Re: [Audyssey] Mouse tips for swamp and other games

2011-11-14 Thread Jacob Kruger
Will just also say that's why some guys prefer a track ball mouse unit - 
since it can be used without moving the actual unit over the surface as 
such - some guys also prefer this for attaching to a laptop since you can 
use it on any surface, since it's just a ball in a base unit that you then 
turn with your fingers on top of it, instead of moving the whole thing 
around.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Che blindadrenal...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, November 15, 2011 1:02 AM
Subject: [Audyssey] Mouse tips for swamp and other games



 hey all,
  I wanted to share some tips for you all that may be new to mouse 
control.
  some players of RR complained they didn't have enough surface area for 
their mouse, but usually the problem is they weren't picking up the mouse 
and resetting it properly.
  This kind of thing is taken for granted by those that have used the 
mouse for years, but isn't instinctive if you've never picked up a mouse 
before.
  I play swamp with my mouse on my keyboard slide out stand, with the 
mouse to the right of the keyboard, and i literally have less than 2 
inches of space to either side of the mouse.

  This is what works for me, your mileage may vary:
  When holding the mouse, keep your thumb and pinky on the sides of the 
mouse, so you can easily pick it up by lifting your thumb.  The pinky 
doesn't lift up, it just acts as the axis of rotation when the mouse is 
tilted, in fact when i do it, the right edge of the mouse never loses 
contact with the table surface.
  This will tilt the mouse up, allowing you to slide the mouse left or 
right without the virtual cursor actually moving.
 you can then put the mouse back down, and continue moving it, repeat as 
necessary.
  so for instance, if i wanted to do a 180 in swamp, i may need to move 
the mouse a total of six inches. assuming the mouse is in the center of my 
little area, i slide the mouse right 2 inches, tilt it up, move it back to 
the left 4 inches, place it back down, and then to the right 4 inches. 
Then i reset it back to the center, so i'm ready to rotate either 
direction if a baddie pops up.
   i keep my wrist planted on the keyboard stand the whole time, so my arm 
does not move.
  this takes some practice, but if your new to the mouse, fire up swamp, 
and just practice this technique by checking your heading with the w key, 
and see if you can nail going from north to east back and forth for a 
bit.after a few minutes, you'll get the hang of it, and you'll be blowing 
away the undead in no time.
  also, although i haven't had to modify my mouse sensitivity on this 
system, you can do so in your control panel so you don't have to move the 
mouse as far, or go the other way if it rotates you more quickly than you 
like. i assume this will adjust sensitivity in swamp unless jeremy is 
overiding the control panel in game.
  There is a mouse sensitivity option in RR, so you can set it in game, 
something jeremy might consider, though as i said, on this system i liked 
the default responsiveness.
  also, having the rotation wheel and button for changing weapons would be 
awesome, as would having an .ini file to set our own keyboard commands.  I 
know i have mentioned this before, but jeremy has a very very thick skull, 
so i'm gonna keep pounding on that nail until it taps his brain, 
mooahahhah.

  Happy hunting,
che


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Re: [Audyssey] Recording PC sound output for things like podcasts/demo's etc. on windows7

2011-11-11 Thread Jacob Kruger
Ok, will try play around with setting default playback device to 
alternative, but, for anyone else out there, just be careful since when 
tried it first off just now, had to turn on narrator to then try reset it to 
prior setting to get eirther jaws or NVDA to work as such again, and 
narrator doesn't like that dialogue too much, so will have to play around 
with it carefully a bit until figure out if it works as such, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Trouble troub...@columbus.rr.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 11, 2011 5:37 PM
Subject: Re: [Audyssey] Recording PC sound output for things like 
podcasts/demo's etc. on windows7



Ok, you have it right and using the right chose. You can also get to that 
option in control panel, sounds.
Now that you have the record side setup. You have to set the card doing 
the recording also to be the card doing the playing of the sounds you 
want. That is why you have no sound recorded. Make both the default and 
you should get your sound recorded. Now if you pick the card you want in 
jaws and the other card for default sounds. You won't get jaws in the 
recording.


At 06:42 PM 11/10/2011, you wrote:
OK, while I could just use an external microphone/device to record my 
computer's audio output, including surrounding sounds, maybe me talking 
etc., etc., while using my current primary windows7 ultimate 64 bit 
primary machine, on machines like windows XP, it seemed you could easily 
enough, sometimes use either a sort of virtual audio recording device 
called stereo mix, or one called what you hear, and then using something 
like either audacity, or 2 other recording apps have gotten hold of - see 
below - record just the computers actual audio output, including 
screenreader voices,  a bit more cleanly.


Anyway, on this windows7 64 bit machine, I had to firstly go and make the 
stereo mix recording device show up, since it sort of gets hidden by 
windows7 itself - in start menu search box, I type in:

sound card

and then hit enter on change sound card settings.

Then in that dialogue box, I ctrl + tab to recording page, and in list of 
recording devices, it only showed microphone and audio line in - and this 
is linked to my PC's realtek sound card.


When I then invoked a right mouse click on that list, using the jaws 
cursor, on the context menu item there's a menu item saying something like 
show disabled devices, and then I could find a stereo mix device listing, 
and if I invoked it's properties, I could in fact enable it, make changes 
to it's volume levels, etc. etc.


However, even if I make it the default device - also from that dialogue, 
or specifically choose to use it in either audacity, or the 2 apps listed 
below, the sound files do have a file size, and a recorded time length, 
but are just silent..?


Most guys who've done something similar to this on windowsXP machines 
reckon the device would normally be called something like what you hear, 
but anyway - was just wondering if anyone had any ideas related to a 
feasible workaround for this type of issue, asides from actually recording 
the PC's output using an external device/unit/microphone placed in front 
of speakers, since it might be nice to be able to record demo's/tutorial 
material related to some things like this, without having to first connect 
external units/cables, etc. etc.


Lastly, those two bits of  software found/tracked down that let you sort 
of record directly to MP3 files - in theory anyway - and which while not 
perfectly accessible, are still relatively usable are the 2 following 
ones:


Free MP3 sound recorder
http://www.nbxsoft.com/download-sound-recorder.php

Digital audio recorder
http://www.asoftwareplus.com/

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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Re: [Audyssey] Recording PC sound output for thingslikepodcasts/demo's etc. on windows7

2011-11-11 Thread Jacob Kruger

Really not sure myself...smile

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 11, 2011 6:35 PM
Subject: Re: [Audyssey] Recording PC sound output for 
thingslikepodcasts/demo's etc. on windows7



do the virtual cables allow one to use mic and stereo mix simultaneously? 
Also, I used that program you recommended, but I can't figure out how to 
enable both mic and stereomix. I can only do one or the other.


- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za
To: birdlover2...@hotmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, November 11, 2011 1:28 AM
Subject: Re: [Audyssey] Recording PC sound output for things 
likepodcasts/demo's etc. on windows7



I just tried a virtual audio cable, and it still wants to know which two 
devices to connect to each other, so still didn't help then trying to make 
use of the stereo mix input device if it has nothing attached to it in 
terms of actual audio content.


stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 11, 2011 3:09 AM
Subject: Re: [Audyssey] Recording PC sound output for things like 
podcasts/demo's etc. on windows7



Anybody heard of Virtual Audio Cable? That might work out. But how is 
this related to gaming? Are you trying to produce a play through of 
something?


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[Audyssey] Silly little bike riding simulation app...smile

2011-11-10 Thread Jacob Kruger
This might be a starting point to me trying to do a bit more/let you actually 
try riding a motorbike on something like a track, or some routes, and it has a 
slight bit of a silly thing included as well, but, either way, should currently 
work on most windows machines - let me know:
http://www.blindza.co.za/uploads/bikeSim.zip
(6.4Mb zip file, and hit enter on bike.exe, and then when you click/hit space 
bar on Start bike!!! button, up and down arrows should change speed/sound, and 
left and right arrow keys will sort of steer left/right)

Would just like to know if this causes any issues on various flavours of 
windows etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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[Audyssey] Recording PC sound output for things like podcasts/demo's etc. on windows7

2011-11-10 Thread Jacob Kruger
OK, while I could just use an external microphone/device to record my 
computer's audio output, including surrounding sounds, maybe me talking etc., 
etc., while using my current primary windows7 ultimate 64 bit primary machine, 
on machines like windows XP, it seemed you could easily enough, sometimes use 
either a sort of virtual audio recording device called stereo mix, or one 
called what you hear, and then using something like either audacity, or 2 other 
recording apps have gotten hold of - see below - record just the computers 
actual audio output, including screenreader voices,  a bit more cleanly.

Anyway, on this windows7 64 bit machine, I had to firstly go and make the 
stereo mix recording device show up, since it sort of gets hidden by windows7 
itself - in start menu search box, I type in:
sound card

and then hit enter on change sound card settings.

Then in that dialogue box, I ctrl + tab to recording page, and in list of 
recording devices, it only showed microphone and audio line in - and this is 
linked to my PC's realtek sound card.

When I then invoked a right mouse click on that list, using the jaws cursor, on 
the context menu item there's a menu item saying something like show disabled 
devices, and then I could find a stereo mix device listing, and if I invoked 
it's properties, I could in fact enable it, make changes to it's volume levels, 
etc. etc.

However, even if I make it the default device - also from that dialogue, or 
specifically choose to use it in either audacity, or the 2 apps listed below, 
the sound files do have a file size, and a recorded time length, but are just 
silent..?

Most guys who've done something similar to this on windowsXP machines reckon 
the device would normally be called something like what you hear, but anyway - 
was just wondering if anyone had any ideas related to a feasible workaround for 
this type of issue, asides from actually recording the PC's output using an 
external device/unit/microphone placed in front of speakers, since it might be 
nice to be able to record demo's/tutorial material related to some things like 
this, without having to first connect external units/cables, etc. etc.

Lastly, those two bits of  software found/tracked down that let you sort of 
record directly to MP3 files - in theory anyway - and which while not perfectly 
accessible, are still relatively usable are the 2 following ones:

Free MP3 sound recorder
http://www.nbxsoft.com/download-sound-recorder.php

Digital audio recorder
http://www.asoftwareplus.com/

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
---
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Re: [Audyssey] Recording PC sound output for thingslikepodcasts/demo's etc. on windows7

2011-11-10 Thread Jacob Kruger
Would still like to be able to do it using only this PC itself, but 
currently the best sort of workaround have for it is I have a unit here 
called the boostaroo revolution -

http://boostaroo.com/

(yes, think it's funny that domain name and product name are spelt 
differently)


Main thing with it, aside from it boosting the output by 400%  to help guys 
save battery life on things like MP3 players, is it means I can use some of 
my audio gadgets without using my one hearing aid as well, and another thing 
is it's completely portable - roundabout the size of my thumb in total - 
uses A A A A batteries (splitting those characters apart since otherwise 
something like jaws will just read the 4 of them as a triple letter combo, 
which it definitely isn't)- and actually has 2 output jack sockets, so you 
can also use it to easily split one audio signal into 2 output signals, so I 
could then plug headphones into one socket, to hear what was happening, and 
plug something like my other laptop's audio jack to its line in into the 
other socket to then handle the recording, but this would still require the 
use of the other laptop to handle the recording, which is specifically what 
I'd like to avoid having to do.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 11, 2011 1:56 AM
Subject: Re: [Audyssey] Recording PC sound output for 
thingslikepodcasts/demo's etc. on windows7




Jacob,
This is the biggest annoyance I find with recent versions of Windows. 
configuring sound settings is a major pain. What I did was buy an external 
soundcard type device that allows me to record from external sources, like 
my playstation 3 for example. If you want to record from the sound card, 
I'm not sure what to tell ya. My sound card allows me to record, but there 
are 2 huge issues. First it sounds like total garbage. and second, I 
cannot unmute the mic while stereo mix is active, because there can only 
be 1 audio device enabled. I haven't found a workaround for the stereo mix 
issue yet, although I would be interested if anyone has any suggestions. 
I've been looking for a good way to do this for years.



- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 10, 2011 6:42 PM
Subject: [Audyssey] Recording PC sound output for things 
likepodcasts/demo's etc. on windows7



OK, while I could just use an external microphone/device to record my 
computer's audio output, including surrounding sounds, maybe me talking 
etc., etc., while using my current primary windows7 ultimate 64 bit 
primary machine, on machines like windows XP, it seemed you could easily 
enough, sometimes use either a sort of virtual audio recording device 
called stereo mix, or one called what you hear, and then using something 
like either audacity, or 2 other recording apps have gotten hold of - see 
below - record just the computers actual audio output, including 
screenreader voices,  a bit more cleanly.


Anyway, on this windows7 64 bit machine, I had to firstly go and make the 
stereo mix recording device show up, since it sort of gets hidden by 
windows7 itself - in start menu search box, I type in:

sound card

and then hit enter on change sound card settings.

Then in that dialogue box, I ctrl + tab to recording page, and in list of 
recording devices, it only showed microphone and audio line in - and this 
is linked to my PC's realtek sound card.


When I then invoked a right mouse click on that list, using the jaws 
cursor, on the context menu item there's a menu item saying something 
like show disabled devices, and then I could find a stereo mix device 
listing, and if I invoked it's properties, I could in fact enable it, 
make changes to it's volume levels, etc. etc.


However, even if I make it the default device - also from that dialogue, 
or specifically choose to use it in either audacity, or the 2 apps listed 
below, the sound files do have a file size, and a recorded time length, 
but are just silent..?


Most guys who've done something similar to this on windowsXP machines 
reckon the device would normally be called something like what you hear, 
but anyway - was just wondering if anyone had any ideas related to a 
feasible workaround for this type of issue, asides from actually 
recording the PC's output using an external device/unit/microphone placed 
in front of speakers, since it might be nice to be able to record 
demo's/tutorial material related to some things like this, without having 
to first connect external units/cables, etc. etc.


Lastly, those two bits of  software found/tracked down that let you sort 
of record directly to MP3 files - in theory anyway - and which while not 
perfectly accessible, are still relatively usable are the 2

Re: [Audyssey] Recording PC sound output for things like podcasts/demo's etc. on windows7

2011-11-10 Thread Jacob Kruger
Some thing like a audio playthrough of some games etc. would be one of the 
possible uses thereof, and while have heard people mention the virtual audio 
cable, haven't found a useful one as of yet.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 11, 2011 3:09 AM
Subject: Re: [Audyssey] Recording PC sound output for things like 
podcasts/demo's etc. on windows7



Anybody heard of Virtual Audio Cable? That might work out. But how is this 
related to gaming? Are you trying to produce a play through of something?


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Re: [Audyssey] Recording PC sound output forthingslikepodcasts/demo's etc. on windows7

2011-11-10 Thread Jacob Kruger
The volume levels can be found after opening the sound card settings 
dialogue, highlighting a device, and hitting alt + p for it's properties, 
and then ctrl + tab to levels page, but changing it for this virtual stereo 
mix device doesn't help as such.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Yohandy yohand...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 11, 2011 6:22 AM
Subject: Re: [Audyssey] Recording PC sound output 
forthingslikepodcasts/demo's etc. on windows7



wish I had a volume's tab. I'll check out that program you provided and 
see what it does. I'd actually be willing to pay for the thing if it meant 
all my troubles will be over.


- Original Message - 
From: john jpcarnemo...@comcast.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 10, 2011 10:19 PM
Subject: Re: [Audyssey] Recording PC sound output for 
thingslikepodcasts/demo's etc. on windows7



Right, here goes. Under the property page for stereo mix, head to the 
volume tab and make sure the device isn't muted. Also turn the volume on 
stereo mix up *all* the way. You may be able to find this under system 
tray, speakers/headphones. If this
doesn't work, a totally accessable piece of software which will allow you 
to record soundcard and microphone (though with a 15 day trial) is sound 
tap from www.nchsoftware.com.

- Original Message -
From: Jacob Kruger jac...@mailzone.co.za
To: Gamers Discussion list gamers@audyssey.org
Date sent: Fri, 11 Nov 2011 01:42:55 +0200
Subject: [Audyssey] Recording PC sound output for things 
likepodcasts/demo's etc. on windows7


OK, while I could just use an external microphone/device to record my 
computer's audio output, including surrounding sounds, maybe me talking 
etc., etc., while using my current primary windows7 ultimate 64 bit 
primary machine, on machines like windows XP, it seemed you could easily 
enough, sometimes use either a sort of virtual audio recording device 
called stereo mix, or one called what you hear, and then using something 
like either audacity, or 2 other recording apps have gotten hold of - see 
below - record just the computers actual audio output, including 
screenreader voices,  a bit more cleanly.


Anyway, on this windows7 64 bit machine, I had to firstly go and make the 
stereo mix recording device show up, since it sort of gets hidden by 
windows7 itself - in start menu search box, I type in:

sound card

and then hit enter on change sound card settings.

Then in that dialogue box, I ctrl + tab to recording page, and in list of 
recording devices, it only showed microphone and audio line in - and this 
is linked to my PC's realtek sound card.


When I then invoked a right mouse click on that list, using the jaws 
cursor, on the context menu item there's a menu item saying something 
like show disabled devices, and then I could find a stereo mix device 
listing, and if I invoked it's properties, I could in fact enable it, 
make changes to it's volume levels, etc. etc.


However, even if I make it the default device - also from that dialogue, 
or specifically choose to use it in either audacity, or the 2 apps listed 
below, the sound files do have a file size, and a recorded time length, 
but are just silent..?


Most guys who've done something similar to this on windowsXP machines 
reckon the device would normally be called something like what you hear, 
but anyway - was just wondering if anyone had any ideas related to a 
feasible workaround for this type of issue, asides from actually 
recording the PC's output using an external device/unit/microphone placed 
in front of speakers, since it might be nice to be able to record 
demo's/tutorial material related to some things like this, without having 
to first connect external units/cables, etc. etc.


Lastly, those two bits of  software found/tracked down that let you sort 
of record directly to MP3 files - in theory anyway - and which while not 
perfectly accessible, are still relatively usable are the 2 following 
ones:


Free MP3 sound recorder
http://www.nbxsoft.com/download-sound-recorder.php

Digital audio recorder
http://www.asoftwareplus.com/

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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Re: [Audyssey] Recording PC sound output for things like podcasts/demo's etc. on windows7

2011-11-10 Thread Jacob Kruger
I just tried a virtual audio cable, and it still wants to know which two 
devices to connect to each other, so still didn't help then trying to make 
use of the stereo mix input device if it has nothing attached to it in terms 
of actual audio content.


stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, November 11, 2011 3:09 AM
Subject: Re: [Audyssey] Recording PC sound output for things like 
podcasts/demo's etc. on windows7



Anybody heard of Virtual Audio Cable? That might work out. But how is this 
related to gaming? Are you trying to produce a play through of something?


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Re: [Audyssey] GMA Zoo Commander.

2011-11-09 Thread Jacob Kruger
As long as in certain parts of the environment, you have to navigate like 
the animals themselves...?


As in climb trees like the monkeys, swim in water like some bears, 
alligators, etc., crawl through underground holes like snakes, and not too 
sure how to copy the birds/bees...?


Might also then drive a golf cart at some stage like a sight seer?

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, November 09, 2011 10:57 PM
Subject: [Audyssey] GMA Zoo Commander.



Games We'd Like to Play.
by Phil Vlasak.
GMA Zoo Commander.
In this exciting Surround Sound game, you are in command of a modern day 
zoo. It is filled with several animal types, standard ones like horses and 
pigs, armor-wearing ones like armadillos and turtles, large ones like 
elephants and tigers, an skin piercing ones like killer bees, and 
mosquitoes.
You must work behind fences, doing as much cleanup and feeding of the 
animals as possible, completing several missions, and then meeting up with 
the rest of your zoo crew.


GMA Zoo Commander pits you against a numerically superior force of wild 
animals. You must move through the game by successfully completing each 
mission that is radioed to you. You initially start on the southern side 
of the zoo and you are required to make your way north through six sectors 
of zoo territory. If you are successful, you and the other zoo crew will 
be picked up on the northern edge of the zoo by your zoo transport.


You are equipped with a large shovel and a giant size trash bag, for 
picking up animal dumps. Watch out for those animal trucks in the second 
mission, they must be stopped and the poop cleaned out too.
Once you have all the animal dumps cleaned out, your job is to go back and 
feed and water all the wild critters.


smiles,
Phil


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Re: [Audyssey] andre louis's audio quake and how to play it

2011-11-06 Thread Jacob Kruger
Another thing I have told some guys to look into is start the game, hit ` 
key to launch console, and type in:

tut

Then hitting the ` key again will exit console, and return to game play, but 
anyway.


This will launch the game playing tutorial - does so on my machine anyway, 
and this is a sort of tutorial map that I think is meant to help you get 
used to audio cues, navigating environs, etc. etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Connor Moser connor.mo...@aon.at

To: gamers@audyssey.org
Sent: Tuesday, November 01, 2011 9:53 AM
Subject: Re: [Audyssey] andre louis's audio quake and how to play it


okay. well, the only thing you do in audio quake, is running around, 
shooting people.


There are several maps, and I can give you a very ruff discription of 
them.
First, there's funnys map oh rama! it's basicly 2 floors. The uper floor 
consists of a complex network of plattforms, drop offs and stairs, to get 
down, the best thing would be to find your way down the network but you 
can allso fall down if you're not curfle.


If you fall down, You'll be in a rectangula room with a body of water some 
where in the center. Note that health packs are very rer down there you'll 
find more of ammo and ammor.

2: Boommap.

Well, this map is sort of broken because it needs a sound that it cant 
download, but you can stil play it. Thereis 1 room.

It's very small, so that fighting in this room is a good risk.

To esgape, there's a door in the west wall, leeding to a coridor with an 
elevator at the end.

The ellevator will bring you there where quod is.

Quod damage is a special boost which lets your attacks grow extreamly 
powerfull.
Also, there is a huge bunch of health packs just before the elevator. 
Natchuraly if you walk thru all of them your health is over 200.


There is another boost in the small room where you can start, it'ass 
called the ring of shadows.


The ring of shaddows makes you invisible

The drawback is that you can stil be hurd fireing.
The necst map is a paridise for gaining fraggs.

Not much explaining, spauning there setts you in a coridor which just is 
very long.
There is also a new boost, called the pentergramm of protection. while 
it's on, you cant be harmed.


the disadvantidge that players ofan use, they stand at the rear or frunt 
end of the coridor and snipe like crasy.


Then there's the melly, update 2, beter.

It has the 100 health and force boost so it's the most loved map.

You can walk foward, and will arive at a t-junction. if you go off to your 
right, you will come to a device which is making a rather funny noise.


After that device, the coridor turns to the left.

In the middle of this coridor is a door sett in the wall, which leeds to a 
square room and in the middle is the quod again.


You can then go off to another door, and it will bring you out on the 
other side, now this room is perfect for an esgape root.


If you not choose to enter the room, you can go on and there will be a 
turn to your left.


Turn down that pasage and you will find your self in another turn.
Turn that and you will find the 100 health boost! if you walk on you will 
come to another turn to the left.

And you will be set where you started.

The other and last map has no name. it's just a network of coridors.

----- Original Message - 
From: gamers-requ...@audyssey.org

To: gamers@audyssey.org
Sent: Monday, October 31, 2011 3:52 PM
Subject: Gamers Digest, Vol 68, Issue 79



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Today's Topics:

  1.  on line games like basgit sim. (Ian McNamara)
  2.  andre Louis's audio quake and how to play it (Nick Helms)
  3.  USA Games News (Thomas Ward)
  4. Re:  syber assult. (dan cook)


--

Message: 1
Date: Mon, 31 Oct 2011 14:27:46 +
From: Ian McNamara ianandri...@googlemail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] on line games like basgit sim.
Message-ID: 0fcefb86-bd6b-40dd-965b-aa806d0ea...@googlemail.com
Content-Type: text/plain; charset=us-ascii

Hi all are there any other good on line sports games besides baskit sim 
hattrick and freekick that are accessable and have detailed match 
comentary.


thanks very much.

Ian McNamara


--

Message: 2
Date: Sun, 30 Oct 2011 11:04:56 -0700
From: Nick Helms nick.he...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Subject: [Audyssey] andre Louis's audio

Re: [Audyssey] Cluedo (cludo - pronunciation)

2011-10-23 Thread Jacob Kruger

Sounds somewhat similar, and will check it out.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, October 23, 2011 9:33 PM
Subject: Re: [Audyssey] Cluedo (cludo - pronunciation)


I believe CAE_Jones from audiogames.net has a mystery game along these same 
lines.  It might be worth checking that out.  Here is the link to the 
audiogames thread where he mentioned it.

http://forum.audiogames.net/viewtopic.php?id=6332



While know there are some mainstream
versions of cluedo out there, don't think there are
currently any blind-gamers specific versions of the this
classic board game, that we can play on the PC, either in
conjunction with other players, or only against computer
players/characters, but maybe I'm mistaken?

Either way, if you don't, off-hand know what I mean by
cluedo, check out the wikipedia page on it:
http://en.wikipedia.org/wiki/Cluedo

Just thinking that aside from some sort of crime solving
interactive fiction games out there, which I sort of would
expect to generally have a bit of a hard coded plot, I think
something like this might be quite nice for us to play,
especially if it then included forms of artificial
intelligence/randomisation, sometimes...? Thoughts?

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA



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[Audyssey] GUI version of mapData applets

2011-10-18 Thread Jacob Kruger
The front-end is here:
http://www.blindza.co.za/uploads/mapData/mapDataLBC_dist/mapDataLBC_dist.zip

and, the backend/generator applet is here:
http://www.blindza.co.za/uploads/mapData/mapDataLBC_dist/mapDataGenLBC_dist.zip

I also have the pyc (python compiled versions), but not sure they'll work on 
linux/mac machines as of yet, since it now includes use of a module called 
wxPython, which implements GUI interface, but, the above, windows compiled 
version did work alright on a windows XP machine.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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Re: [Audyssey] GUI version of mapData applets

2011-10-18 Thread Jacob Kruger
LIke said in previous mails, it's my own version of a role-playing, partly 
interactive game engine, the backend to generate your own maps, NPCs etc., 
and the front end to then try playing them as such, etc.


They aren't perfect and might have some bugs in them since am sort of using 
it as a way of testing/trying/getting into python programming, but these 
latest versions aren't command line anymore and are actual windows GUI apps, 
but anyway.


The front end one comes with a small test map, in the mapData.txt file, 
FWIW.


Stay well

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Tuesday, October 18, 2011 5:28 PM
Subject: Re: [Audyssey] GUI version of mapData applets



Hey, I was wondering what are these two files?

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Re: [Audyssey] Help using jaws 13 with DOS box

2011-10-15 Thread Jacob Kruger
Didn't necessarily work all that well, but with dosBox window open/focused 
on, I hit jaws key + space bar, letter O and then letter W, and it says 
something like, OCR started, OCR complete, jaws cursor, and then moving 
around seemed to be able to read parts of the screen alright.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Saturday, October 15, 2011 8:08 PM
Subject: [Audyssey] Help using jaws 13 with DOS box


Hey the other day someone had said that they have use jaws 13 with dos box 
and said it work great with it.
Well my question is how can I get the ocr to read the game screen?  All I 
get is graphic and a number.

Thanks in advance.

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Re: [Audyssey] Screen readers working with DOS box.

2011-10-10 Thread Jacob Kruger
Not 100% relevant, but just tried out convenient OCR from jaws 13 beta on a 
dosbox window, and it does then let me at least scan/read the contents of 
the dosbox window, but haven't tried much more than that as of yet.


For any who don't know about it, convenient OCR is a newish inclusion in 
jaws 13 - currently in public beta phase - and it lets you carry out OCR on 
current windows contents and then navigate them using the jaws/mouse cursor, 
but anyway.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Stephen whocr...@internode.on.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 10, 2011 3:51 AM
Subject: Re: [Audyssey] Screen readers working with DOS box.


No modern windows screen readers will work with dosbox because of the way 
the text is rendered, sorry.

At 11:42 AM 10/10/2011, you wrote:

Hey, I was wondering if nvda could work with DOS box.
If it does can someone tell me how to get it to read the game part of the 
screen?

Thanks.

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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Re: [Audyssey] Screen readers working with DOS box.

2011-10-10 Thread Jacob Kruger
I know, but just mentioned it, and think it will also work for users of the 
right operating system in 40 minute demo mode etc., but, yes, not for 
everyone.


Was actually more that hadn't really thought of that use of it until the 
thought popped up.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, October 10, 2011 4:36 PM
Subject: Re: [Audyssey] Screen readers working with DOS box.



Hi Jacob,

Yeah, I have heard about this feature, but since not everyone is a
Jaws user its hardly an absolute work around for screen reader users.
I use NVDA, and I'm not about to pay a small fortune to get Jaws 13
just for that feature.

Cheers!


On 10/10/11, Jacob Kruger jac...@mailzone.co.za wrote:
Not 100% relevant, but just tried out convenient OCR from jaws 13 beta on 
a

dosbox window, and it does then let me at least scan/read the contents of
the dosbox window, but haven't tried much more than that as of yet.

For any who don't know about it, convenient OCR is a newish inclusion in
jaws 13 - currently in public beta phase - and it lets you carry out OCR 
on
current windows contents and then navigate them using the jaws/mouse 
cursor,

but anyway.

Stay well


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Re: [Audyssey] Block Party

2011-09-20 Thread Jacob Kruger
FWIW, while it seems to run fine on my windows7 32 bit machine, it also doesn't 
seem to execute on my windows7 64 bit machine, but anyway.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Block Party
   From: GreyMatter Info i...@greymatterproductions.com
   Date: Tue, 20 Sep 2011 05:41:52 -0500
 To: 'Gamers Discussion list' gamers@audyssey.org

Awesome. Thanks. I'll get back to you--and others--as quick as I can.
Best,
Ryan

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Angela Lerma
Sent: Monday, September 19, 2011 11:14 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Block Party

Yes I waited for a few minutes.  No I didn't experience this problem with
the older version.  I am using Vista home premium.


- Original Message - 
From: GreyMatter Info i...@greymatterproductions.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, September 19, 2011 5:57 PM
Subject: Re: [Audyssey] Block Party


 Bear with me, here, as I'm new to the tech support side of things.
 The program compiles as it runs, so it can occasionally take a few seconds
 to run. I assume you've let your computer sit for a minute or so and 
 nothing
 has happened?
 Did you experience this problem with the old version?
 Finally, what OS are you running this through?
 Thanks,
 Ryan


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Angela Lerma
 Sent: Monday, September 19, 2011 1:20 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] FW: Block Party

 I am not getting an error.  It just will not start or do anything.


 - Original Message - 
 From: GreyMatter Info i...@greymatterproductions.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 19, 2011 9:10 AM
 Subject: [Audyssey] FW: Block Party


 Hi everyone,
 I'm sorry there are still errors with the game; I admit I'm awfully
 perplexed with this one. Angela, what specific problem are you having 
 when
 you try to run the game. Can you send me the text of any error message
 you're receiving, please?
 Thanks,
 Ryan

 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Angela Lerma
 Sent: Monday, September 19, 2011 2:44 AM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] Block Party

 I tried installing over the top of the old version and that didn't even
 work.


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Re: [Audyssey] Block Party

2011-09-19 Thread Jacob Kruger
I figured that one out, and added that letter t in there, but still told me 
can't display page - but do now see that it's working here from work service 
provider, so will try see if can download it from here.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Block Party
   From: Angela Lerma amle...@roadrunner.com
   Date: Mon, 19 Sep 2011 03:47:37 -0400
 To: Gamers Discussion list gamers@audyssey.org

There was a t left out in the word matter on the name of the website.  I 
still can't get the new update to work though.


- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za
To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 19, 2011 1:57 AM
Subject: Re: [Audyssey] Block Party


 Well, the website doesn't want to work for me from this side at all - 
 internet explorer cannot display the webpage - and that's last night, and 
 now this morning, so either some form of server overload, or another 
 geographical location blocking.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

 - Original Message - 
 From: shaun everiss sm.ever...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, September 19, 2011 4:18 AM
 Subject: Re: [Audyssey] Block Party


 hmmm it works for me but then I didn't uninstall I installed over as I 
 did not recieve spaciffic instructions.
 so maybe some files are missing.
 At 01:37 p.m. 19/09/2011, you wrote:
Hi,

The new Block Party update does not work.  I've uninstalled the old 
version and after installing the update have come to the conclusion that 
something is very wrong as the game will not start.  Just wanted people 
to know.

Angela
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Re: [Audyssey] Block Party

2011-09-18 Thread Jacob Kruger
Well, the website doesn't want to work for me from this side at all - 
internet explorer cannot display the webpage - and that's last night, and 
now this morning, so either some form of server overload, or another 
geographical location blocking.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 19, 2011 4:18 AM
Subject: Re: [Audyssey] Block Party


hmmm it works for me but then I didn't uninstall I installed over as I did 
not recieve spaciffic instructions.

so maybe some files are missing.
At 01:37 p.m. 19/09/2011, you wrote:

Hi,

The new Block Party update does not work.  I've uninstalled the old 
version and after installing the update have come to the conclusion that 
something is very wrong as the game will not start.  Just wanted people to 
know.


Angela
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Re: [Audyssey] New accessible train simulator in development

2011-09-12 Thread Jacob Kruger

Works fine for me - busy downloading right now.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: fred olver goodfo...@charter.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 12, 2011 3:00 PM
Subject: Re: [Audyssey] New accessible train simulator in development



no, that link didn't work for me.

Fred Olver

- Original Message - 
From: dhruv kumar kumardhru...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, September 12, 2011 7:38 AM
Subject: Re: [Audyssey] New accessible train simulator in development



I think
http://dl.dropbox.com/u/29360185/train.zip

On 9/12/11, Phil Vlasak p...@pcsgames.net wrote:

Hi Folks,
I ran across this message from two years ago.
Was this accessible train simulator project ever finished?

- Original Message -
From: Valiant8086 valiant8...@lavabit.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 14, 2009 2:21 AM
Subject: Re: [Audyssey] New accessible train simulator in development


The .ini track loading system is working now. Nothing is set in stone 
so
this might be different  later. At the moment ctrl+o will pop up the 
list

box of tracks that are found in the tracks folder that can be selected.
when on a track doing stuff, ctrl+s will save the current state of 
things

so that one can close the train and then run the program again and find
they're right where they were doing exactly what they were doing when 
they


hit ctrl+s. So you can be going 85 miles per hour and press ctrl+s, 
close

the train, open it again and you're going 85 miles per hour, traveling
right where you were when you saved. Orriginally, it saved when you 
closed


the train but it looks like not everyone is going to want it to work 
that

way so at the moment saving is an option. the info is saved in an .ini
file called train.ini. that file can be deleted to cause the train to 
pop
up the dialogue as soon as you open the train for you to select a 
track.

This should allow us to just delete th
at .ini file when we distribute and everyone who tries it out will get
generic behavior.

harun mentioned the speed limit system we were thinking about. 
Basically
you use two objects that are pretty much just going to be signs. One 
will
set the speed limit and the other will remove it so you can get up a 
good

head of  steam again.

 When pulling up to a station it's hard, both in reality and in this
simulator to stop when you want to. You'll pass the station or stop too
soon, or find you're about a quarter of a mile from it but going too
slowly to be there any time inside of a decade. You get old waiting on 
it

and speed things up a bit, only to go zooming past the station before
you're aware of the fact. So we put in a beep that only plays if you're
moving under 5 miles per hour. The beep indicates when you're within
0.0001 miles of what ever object you happen to be that close to. for a
station this allows you to stop pretty darned  close to where you want.
You listen for that beep. You hear it and you hold down the letter k 
until


the train comes to a hault. the beep only plays if you're moving and at 
a
rate of under 5 miles per hour. So if you're zooming along you don't 
have

to worry about that beep getting in the way of sound effects.

 - Original Message -
 From: Valiant8086
 To: Gamers Discussion list
 Sent: Wednesday, August 12, 2009 9:01 PM
 Subject: [Audyssey] New accessible train simulator in development


 Sorry if you guys get this twice.
 The .ini track loading system is in, but is still broken a bit and 
needs

some serious work to get it to actually work like it's supposed to. It
would appear, at least for now, that using .ini files doesn't slow the
main loop down enough to bother with. this is good. At the moment we 
have

an every day list box that popps up when you go to pick a track. The
tracks are listed in there and the file extention is on the end, ini.
Don't know if we should remove the extention from the list or not. You
select the track you want and then tab to the ok button and press that.

 Right now all of the game except that is self voicing, though we
considered using the API for the screen reader if a compatible one
happened to be running to speak stuff instead of SAPI. We aren't using 
any


key commands yet that a screen reader could conflict with, but when key
echo is on it's kind of bothersome as you hold down a button, like the
letter i, to accelerate and the screen reader keeps saying the letter 
over


and over again. I know a way to make the track select list box speak 
with

SAPI if necessary. Don't know if the ok button could be spoken or not.
We're using all SAPI for now and probably going to keep using a
synthesizer of some sort since things are going to be so generic. When 
we
have object names and such loading from a .ini file that anyone can 
create


with any

Re: [Audyssey] WWE Superslam

2011-09-05 Thread Jacob Kruger
Sounds very cool - and the sort of game you could easily spend quite a bit of 
time playing sometimes.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message ---

Subject: [Audyssey] WWE Superslam
   From: Thomas Ward thomasward1...@gmail.com
   Date: Sun, 4 Sep 2011 19:47:29 -0400
 To: Gamers Discussion list gamers@audyssey.org

Hi everyone,

As many of you might remember for the last couple of months or so I've
been working on a text-based wrestling game named WWE: Superslam. Its
similar to the old Dos Piledriver game in concept, but I hope to
improve upon that design as I go along.

Anyway, Tonight I was testing the game and had a very cool wrestling
match I'd like to share with you all. It was a WWE Diva's match
between Kelly Kelly and Beth Phoenix. It was based on their title
match at Summer Slam, but actually better as I was playing it via the
game.

The game started out with me, playing as Kelly Kelly, and I thought
I'd try and soften Beth Phoenix up with some punches, kicks, and take
her down to the matt with some takedown moves like leg sweeps or an
arm drag. Unfortunately, for me Beth Phoenix managed to get the upper
hand and started handing Kelly Kelly's butt to her. Beth drove a knee
lift into Kelly's face, and then dropped her to the mat with a
spinning powerbomb. From there she basically tossed Kelly Kelly around
the ring like a rag doll with a series of slams, suplexes, and threw
in a few extra kicks and punches here and there for good measure.

Realising I'm like getting nowhere real quick I decided to take a page
out of Eve Torres's playbook and go for some high risk arial moves. As
soon as Kelly manages to escape the beating Beth is giving her I climb
up onto the second rope, and perform a springboard moonsault. Kelly
Kelly moonsault's off the second rope and hits Beth Phoenix like a
cruise missile and Beth crashes to the matt. I then catch Beth Phoenix
in Kelly Kelly's classic victory roll, and pin her for the three
count. That's how the Glamazon crashed and burned. What do you think
about that match, eh?

Cheers!

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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-19 Thread Jacob Kruger
Honestly, I also manually handle my own indenting, but it is sometimes nice 
that it notifies me of indentation changes, etc., but, no, I don't use it's 
formatting replacement functionality as such...smile

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
   From: Thomas Ward thomasward1...@gmail.com
   Date: Thu, 18 Aug 2011 21:25:22 -0400
 To: Gamers Discussion list gamers@audyssey.org

Hi,

Yes, that works as well. Although, just my two cents, I think it is
better to manually indent/format your code rather than depend on a
third-party program for automatic indention. Far too many developers
today seem to gravitate towards IDES that automatically indent code,
have custom wizards to create entire blocks of code, etc and while it
speeds up the process it also lacks a certain amount of uniqueness and
style. Plus a manual coder such as myself can take any off the shelf
text editor Notepad, Gedit, Nano, Emacs, whatever and roll up my
sleaves and start programming without having x number of extra
specialized tools for programming. All you need is one good text
editor to do programming. I look at it as the all for one one for all
principle but like I said that's just my opinion.

Cheers!

On 8/18/11, Jacob Kruger jac...@mailzone.co.za wrote:
 Also, Jamal Masry's text/programming editor, edSharp has specific support
 for blind python programmers:
 http://www.empowermentzone.com/edsetup.exe

 Only for windows though, AFAIK anyway.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-19 Thread Jacob Kruger
That's why I use edSharp - it will make the screen reader just say something 
like level 1, level 2, etc., and only if you do the tab key press yourself, or 
if indentation level of code being reviewed changes, etc.

Stay well

Stay well

- Original Message ---

Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
   From: Thomas Ward thomasward1...@gmail.com
   Date: Thu, 18 Aug 2011 21:38:24 -0400
 To: Gamers Discussion list gamers@audyssey.org

Hi Dark,

Python is Python regardless if it is embedded in a program as a
scriptable module or you write the next version of Shades of Doom. The
language and sintax carry over from program to program although the
classes and ffunctions available might be different. However, the same
basic rules apply.

However, as I said Python is not too bad. You can usually enabled tab
indentation in a screen reader like NVDA or Window-Eyes and it will
tell you if a line is indented one, two, or three tabs. I never use a
braille display any more myself except when its late at night and I
want to review something in piece and quiet. The only advantage with a
braille display is you can feel the indention rather than hearing the
screen reader blab every tab position at the beginning of every line.
I will say that gets to be a bit annoying. Especially, if I have a
really nested statement, and NVDA does something like tab, tab, tab,
tab for several tabs when I'd rather it just say x number of tabs and
be done with it. However, it can be done easy enough.

Cheers!

On 8/18/11, dark d...@xgam.org wrote:
 Well hal will let you know the number of tabs before a line and possibly
 more if I muck about with the detection settings (it's not a feature I use
 much).

 The problem with relying upon a braille display is only some people have
 them because they're prohibitively expensive.

 i looked at getting one at one stage, but couldn't afford the price tag
 annoyingly, and anyway now that synth voices are good enough to listen to it
 makes the idea of a braille display less necessary for most things.

 i think Jason's idea is to have scripts based upon Python people can modify,
 rather than python itself, so as to keep things easier for the end user, so
 how complex the indentation will get I'm not sure.

 Beware the grue!

 Dark.

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Re: [Audyssey] Small update to mapData IF/RPG game thingy

2011-08-19 Thread Jacob Kruger
Ok, just double checked, and seems you're right.

Seems messed up (politically correct terminology for what I mean) connection 
here at office is corrupting that file, since tried to again upload replacement 
now, after testing it's file integrity first, and then downloaded it again, and 
it was again/still corrupt/failing CRC checksum etc., so will try upload it 
properly from house connection a bit later, and keep you up to date.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Small update to mapData IF/RPG game thingy
   From: dhruv kumar kumardhru...@gmail.com
   Date: Fri, 19 Aug 2011 06:51:55 +0530
 To: jac...@mailzone.co.za,
  Gamers Discussion list gamers@audyssey.org

hi,
wow, but when I download mapdata_exe or something like this, it says
that crc failed?
what should I doo?

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Re: [Audyssey] Small update to mapData IF/RPG game thingy

2011-08-19 Thread Jacob Kruger
Ok, re-uploaded them, and then downloaded and unzipped each of them to make 
sure they are no longer corrupted:


MapData windows executable:
http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip
(3.19Mb)

mapDataGenerator windows executable:
http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip
(3.20Mb)

mapData compiled python:
http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapData_pyc.zip
(16.0Kb)

mapDataGenerator compiled python:
http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapDataGen_pyc.zip
(24.0Kb)

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dhruv kumar kumardhru...@gmail.com

To: jac...@mailzone.co.za; Gamers Discussion list gamers@audyssey.org
Sent: Friday, August 19, 2011 3:21 AM
Subject: Re: [Audyssey] Small update to mapData IF/RPG game thingy



hi,
wow, but when I download mapdata_exe or something like this, it says
that crc failed?
what should I doo? 



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[Audyssey] Small update to mapData IF/RPG game thingy

2011-08-18 Thread Jacob Kruger
Here are download links for latest, updated version of my mapData IF/RPG engine 
thingies. The straight one is just to make use of map content, and the 
generator one is for generating the content files, without having to type them 
up yourself.

Only real thing have added in right now is to let you edit basic character info 
as well, but think have also tweaked a couple of other small things.

MapData windows executable:
http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip
(3.19Mb)

mapDataGenerator windows executable:
http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip
(3.20Mb)

mapData compiled python:
http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapData_pyc.zip
(16.0Kb)

mapDataGenerator compiled python:
http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapDataGen_pyc.zip
(24.0Kb)

These two compiled python instances should (hopefully) be able to run on 
something like a mac or linux machine, and if you let the generator generate 
the encrypted output, you could share that text file with other guys without 
them off-hand being able to just read the contents thereof without playing it - 
unless they also loaded it into the generator, etc., but anyway.

The generator will also let you save/reload maps etc., so you don't have to 
generate everything at once, and the actual sort of pseudo-front end module is 
meant to let you save one saved game per map as such, but anyway, since while 
those do sort of carry over session to session, haven't really tested that side 
of it too much as such.

Anyone who looks at this command line stuff, let me know if anything goes 
wrong, since still sort of using it as a form of practice routine to get used 
to the python programming language, but anyway.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Small update to mapData IF/RPG game thingy

2011-08-18 Thread Jacob Kruger
Those links in the prior email are direct download links for zip files with 
various bits and pieces in them, so, for example, if you download:
http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip

And do something like hit enter on mapData.exe it will run the command line app 
using the sample mapData.txt content file to let you try out the relatively 
simple interface, but if you download, and unzip the other file:
http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip

That one (mapDataGenerator.exe) it will let you generate your own map content 
files, and, yes, it's relatively simplified RPG since you only really have hit 
points, weapons, basic monsters/NPCs, and items that you might need to place in 
a location to unlock another, etc., but anyway...smile

Also comes down to that when all items with a specified destination are placed 
there, it will render the outro text, and game/map is finished, etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Small update to mapData IF/RPG game thingy
   From: dhruv kumar kumardhru...@gmail.com
   Date: Thu, 18 Aug 2011 16:23:16 +0530
 To: jac...@mailzone.co.za,
  Gamers Discussion list gamers@audyssey.org

hi,
what is your rpg engine?
please, please, please, upload it please!

On 8/18/11, Jacob Kruger blin...@gmail.com wrote:
 Here are download links for latest, updated version of my mapData IF/RPG
 engine thingies. The straight one is just to make use of map content, and
 the generator one is for generating the content files, without having to
 type them up yourself.

 Only real thing have added in right now is to let you edit basic character
 info as well, but think have also tweaked a couple of other small things.

 MapData windows executable:
 http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip
 (3.19Mb)

 mapDataGenerator windows executable:
 http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip
 (3.20Mb)

 mapData compiled python:
 http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapData_pyc.zip
 (16.0Kb)

 mapDataGenerator compiled python:
 http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapDataGen_pyc.zip
 (24.0Kb)

 These two compiled python instances should (hopefully) be able to run on
 something like a mac or linux machine, and if you let the generator generate
 the encrypted output, you could share that text file with other guys without
 them off-hand being able to just read the contents thereof without playing
 it - unless they also loaded it into the generator, etc., but anyway.

 The generator will also let you save/reload maps etc., so you don't have to
 generate everything at once, and the actual sort of pseudo-front end module
 is meant to let you save one saved game per map as such, but anyway, since
 while those do sort of carry over session to session, haven't really tested
 that side of it too much as such.

 Anyone who looks at this command line stuff, let me know if anything goes
 wrong, since still sort of using it as a form of practice routine to get
 used to the python programming language, but anyway.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Small update to mapData IF/RPG game thingy

2011-08-18 Thread Jacob Kruger
Ok, sorry, my bad, but like said in prior email, think since pseudo-developed 
this, I know why things are there, take place, get asked etc., but let me at 
least explain minor things smile:

In mapData_exe.zip

The file mapData.exe will automatically load the contents for the map from 
mapData.txt - if you open that unencrypted version in notepad, it should make 
some sense at least, but if as part of the command line command to run it, you 
include the map=mapName command line argument, it would then try to load the 
contents of a file called mapName.txt.

As in since it defaults to looking for mapData.txt if nothing else is 
specified, it will also load it if you type in something like:
mapData map=mapData

The other file, mapDataGen_exe.zip contains mapDataGenerator.exe which will ask 
you for a file name when you start it, but then also lets you load the contents 
of another file into it, before then making changes to areas, NPCs, items etc. 
and then saving the output text files both in clean and encrypted formats which 
can then be made use of along with the other, mapData.exe command line app to 
actually play/explore those maps, etc.

Hope this makes more sense.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Small update to mapData IF/RPG game thingy
   From: dark d...@xgam.org
   Date: Thu, 18 Aug 2011 12:05:29 +0100
 To: jac...@mailzone.co.za,
 Gamers Discussion list gamers@audyssey.org

Hi Jacob.

I'm afraid I'm a litle confused.

I have your last E-mail about your rpg generator, but it seems there are 
several exe files doing different things.

Perhaps an explanation of what does what and a post of just the exe files 
would help here, sinse I'm afraid your messages concerning the rpg generator 
are a litle hard to understand, sinse you seem to switch from talking about 
map generator to talking about source material, and then! there's a content 
generator.

A clear explanation of all this would be appreciated.

Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger blin...@gmail.com
To: gamers@audyssey.org
Sent: Thursday, August 18, 2011 11:45 AM
Subject: [Audyssey] Small update to mapData IF/RPG game thingy


 Here are download links for latest, updated version of my mapData IF/RPG 
 engine thingies. The straight one is just to make use of map content, and 
 the generator one is for generating the content files, without having to 
 type them up yourself.

 Only real thing have added in right now is to let you edit basic character 
 info as well, but think have also tweaked a couple of other small things.

 MapData windows executable:
 http://www.blindza.co.za/uploads/mapData/mapData_dist/mapData_exe.zip
 (3.19Mb)

 mapDataGenerator windows executable:
 http://www.blindza.co.za/uploads/mapData/mapData_dist/mapDataGen_exe.zip
 (3.20Mb)

 mapData compiled python:
 http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapData_pyc.zip
 (16.0Kb)

 mapDataGenerator compiled python:
 http://www.blindza.co.za/uploads/mapData/mapData_pyc/mapDataGen_pyc.zip
 (24.0Kb)

 These two compiled python instances should (hopefully) be able to run on 
 something like a mac or linux machine, and if you let the generator 
 generate the encrypted output, you could share that text file with other 
 guys without them off-hand being able to just read the contents thereof 
 without playing it - unless they also loaded it into the generator, etc., 
 but anyway.

 The generator will also let you save/reload maps etc., so you don't have 
 to generate everything at once, and the actual sort of pseudo-front end 
 module is meant to let you save one saved game per map as such, but 
 anyway, since while those do sort of carry over session to session, 
 haven't really tested that side of it too much as such.

 Anyone who looks at this command line stuff, let me know if anything goes 
 wrong, since still sort of using it as a form of practice routine to get 
 used to the python programming language, but anyway.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


 ---
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 list,
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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-17 Thread Jacob Kruger
Also, Jamal Masry's text/programming editor, edSharp has specific support 
for blind python programmers:

http://www.empowermentzone.com/edsetup.exe

Only for windows though, AFAIK anyway.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, August 18, 2011 6:20 AM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful 
doom!




Hi Dark,

Yes, Python is accessible although slightly more difficult for a blind
person to use. Unlike other programming languages Python requires
formatting and indention instead of braces, brackets, and alike to
seperate sections of code. If a blind user is unaware of how to
properly format the code or can't see to line things up properly that
can cause some nasty problems for the developer. There are however
work arounds for the problem.

The solution I use is NVDA. The programmer who wrote NVDA wrote it in
Python, and writes all of his apps in Python. Naturally, since he
himself is a Python programmer NVDA has the ability to sspeak
tabs/line indentions which makes lining up blocks of Python code a
breeze. I suppose other screen readers can do this too, but NVDA just
happens to be the tool I use for the job.

The other solution is to use a braille display. Braille displays have
long been the programmers primary tool for coding because you can
actually feel the line indentions, etc and determine if things are
aligned properly.

So, yeah, Python is accessible. It does help though if the screen
reader will speak line indentions or number of tabs etc. You can tell
just by looking at the formatting if this is an inner or outer block
of code. Quite helpful with working with if-else conditional
statements, loops, etc which may have several inner blocks and
statements nested inside each other.

Cheers!


On 8/17/11, dark d...@xgam.org wrote:

Hi Tom.

By shear coincidence this actually ties in to a recent discussion on the
entombbed list.

Jason is speculating (ie, no official announcement yet so people don't 
start

getting over excited), about creating another entombed game but with more
stable code and some of the elements we've wanted in the previous game.

One of his thoughts, is actually creating a scripting engine to handle
player based contributions such as extra monsters, abilities, character
classes etc.

he was asking whether python was an accessible programming language for
visually impared people to use and whether it would be the good basis of
such scripting.

obviously from your example, the answer is a distinct yes.

Beware the grue!

Dark.


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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Jacob Kruger
I have like 20 adventures in text based PDF files, and double checked that when 
saved one of them to a text file only, I could find the place markers they were 
telling you to go/turn to easily enough, and got them through a friend of mine 
who I do a version of normal RPG with, since he found them somewhere on the 
'net, and think they were scanned versions of the magazine, or something.

Will see if can find the place I downloaded them from bit later, and, reason 
for in fact saving them to text file version using PDF2Txt was that when it 
tells you to turn to a specific number, you just search for it in notepad, etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
   From: dark d...@xgam.org
   Date: Tue, 16 Aug 2011 07:25:05 +0100
 To: Gamers Discussion list gamers@audyssey.org

Hi jacob.

I've got the complete protius archive from 
http://outspaced.fightingfantasy.org/ they're rather fun though i wish you 
could get the propper ff books the way you can the lone wolf ones.

I've played a couple cooperatively with a friend of mine who's a big fan, 
but annoyingly the company who are rereleasing them did not respond to my 
mail when I suggested they sell accessible electronic versions for pc as 
well as the print originals.

that's why I'm hoping darkgrue is going to encourage people to write more 
gamebooks online.

Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 16, 2011 5:37 AM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful 
doom!


 I've got some electronic copies of some proteus magazine gamebook things -
 need to upload them, but they do also need you to maintain a minor 
 character
 sheet including hit points etc., and while they're not perfectly 
 structured,
 think they're still playable.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Monday, August 15, 2011 11:20 PM
 Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
 doom!


 Hi Dark,

 Lol! Great job. I just downloaded this gamebook, played a few games,
 and its great. Thanks for writing this funny adventure. Reminds me of
 the old Choose Your Own Adventure stories from the 1980's. Does anyone
 remember those?

 In the Choose Your Own Adventure gamebooks you were given a story, and
 you were given options at the bottom of each page. Depending on the
 options you selected the book would end differently. I use to love
 reading them, because there were so many variations of the same story
 depending on choices it took several readings to find out what all the
 paths were. Some ended pretty quickly like explore the darkened room,
 and you stepped into a hole and fell to your death. Where if you
 ignored the darkened room you would move on in the story and be given
 two more choices until you got to one of the endings. It was great
 fun.

 Cheers!


 On 8/15/11, dark d...@xgam.org wrote:
 Hi.

 A while ago I was having a discussion with a mad person on 
 audiogames.net
 calling himself Aprone, about the difficulties of creating a gamebook
 with
 numbered sections to turn to when you suffer from a lack of eyeballs and
 cannot therefore use things like spider diagrams.

 With his usual ludicrous speed, Aprone came up with the solution, a
 program
 named Darkgrue,  somehoe because of me ;d.

 Darkgrue will let you create a number of standard text files to be the
 sections of your book, linked by choices which each lead to another
 section.
 You can use the arrow keys to navigate around the pages, and do some
 clever
 things like copy and paste different choices or create a separate title
 for
 each section.

 With all the navigation taken care of, you are then free to use your
 imagination to open each file in notepad and come up with the actual 
 book
 text.

 the program is self voicing, but also contains textual information, so
 probably would be of interest to any potential gamebook authors, as it
 could
 be a very useful tool.

 I began a humerous test adventure with darkgrue basically to test out 
 the
 program. Being a simple game, it was to have no dice rolling, and just
 feature choices based on the odd item. As is often the case though, what
 was
 intended to be a comedy litle romp through a dungeon grew into a 90 odd
 section monstrosity with cast of monsters, puzles and generalized
 insanity!

 So here it is:

 http://www.sendspace.com/file/8vq939

 For more about darkgrue, please go to Jeremy kaldobsky, aka Aprone's 
 site
 on

 http://www.kaldobsky.com/audiogames/

 Hope people enjoy the insanity

Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Jacob Kruger
Well, if you need any info just ask, since I know I didn't necessarily make 
everything explain itsself fully since was 'messing around' (to be 
honest)...smile...and it means hasn't really been tested by many other people 
who didn't know what it expects you to type, choose, etc. etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!
   From: dark d...@xgam.org
   Date: Tue, 16 Aug 2011 07:25:40 +0100
 To: Gamers Discussion list gamers@audyssey.org

I'll have to take a look at the engine and see what can be done with it.

Beware the Grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 16, 2011 5:37 AM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful 
doom!


 That's what I've sort of done with my small RPG game engine done in 
 python, including
 latest creation applet that makes it easier to put together game content.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'

 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, August 16, 2011 1:36 AM
 Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
 doom!


 Hi Dark,

 Interesting enough that's kind of what I'd like to do myself, but
 instead of writing a gamebook in straight html I'd like to code it in
 C++ or maybe something simpler like Python and see how far I could
 get. By using something like Python, for example, I could have it do
 the rolls etc for me as well as keep track of items, character status,
 etc. Either that or I could code it in perl and add the game to a web
 page. There are all kinds of cool things we can do with gamebooks and
 make them pretty enjoyable.

 Cheers!


 On 8/15/11, dark d...@xgam.org wrote:
 Hi Tom.

 Well that was the intention, though I must confess I was quite pleased
 with
 some ideas that turned up in the book, especially towards the end when I
 actually was trying as much for disturbing as for humourus.

 The next book which I've already started the bakcground on, is a much
 more
 complex and serious affair, with a distinct main character and what is I
 hope a relatively unique setting.

 with dungeons I was as much trying to test out the program as anything
 else,
 i just decided it was probably good enough for people to enjoy reading.

 Depending upon whether I'm allowd, I'm also hopefully entering dungeons
 into
 the gamebook competition at www.arborell.com, though sinse they usually
 only
 accept books formatted as a single rtf file, we'll have to see.

 Beware the grue!
 Dark.

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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Jacob Kruger
The ones I have here don't have links in them - just text - so you'd still have 
to search for the next section number, but anyway.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] New gamebook,The horrible dungeons of dreadful  doom!
   From: shaun everiss sm.ever...@gmail.com
   Date: Tue, 16 Aug 2011 20:14:34 +1200
 To: Gamers Discussion list gamers@audyssey.org

well if I could get all these books from jakob and dark and somehow 
have all the stuff in html format so when I click things it will jump 
to that point that will rock.
At 07:41 p.m. 16/08/2011, you wrote:
Hi jacob.

I usually convert stuff to txt as well, for instance some of the 
lone wolf resources and a lot of the background materials to 
chronicles of arborell simply because adoby acrobat is annoying.

However, i've actually found that with the versions of the protius 
books I have, you can actually click on the section numbers to be 
taken through just as in an html file.

Those are the ones from outspaced that I've already shown.

I've used the find number method before sinse a lot of gamebooks 
(including all the arborell competition ones), are presented as 
single text files, but with proteus it was a nice surprise.

Beware the grue!

dark.

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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-16 Thread Jacob Kruger
Here is where I downloaded the link free ones from:
http://outspaced.fightingfantasy.org/Proteus.html

Like said, I'll just strip these to text files, and use search in notepad or 
something, but, yes, linked ones would be bit simpler/easy.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] New gamebook,The horrible dungeons of dreadful  doom!
   From: Jacob Kruger bandi...@gmail.com
   Date: Tue, 16 Aug 2011 11:41:41 +0200
 To: Gamers Discussion list gamers@audyssey.org

The ones I have here don't have links in them - just text - so you'd still 
have to search for the next section number, but anyway.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] New gamebook,The horrible dungeons of dreadful  doom!
   From: shaun everiss sm.ever...@gmail.com
   Date: Tue, 16 Aug 2011 20:14:34 +1200
 To: Gamers Discussion list gamers@audyssey.org

well if I could get all these books from jakob and dark and somehow 
have all the stuff in html format so when I click things it will jump 
to that point that will rock.
At 07:41 p.m. 16/08/2011, you wrote:
Hi jacob.

I usually convert stuff to txt as well, for instance some of the 
lone wolf resources and a lot of the background materials to 
chronicles of arborell simply because adoby acrobat is annoying.

However, i've actually found that with the versions of the protius 
books I have, you can actually click on the section numbers to be 
taken through just as in an html file.

Those are the ones from outspaced that I've already shown.

I've used the find number method before sinse a lot of gamebooks 
(including all the arborell competition ones), are presented as 
single text files, but with proteus it was a nice surprise.

Beware the grue!

dark.

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[Audyssey] Audiere itsself

2011-08-16 Thread Jacob Kruger
http://audiere.sourceforge.net/download.php


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Re: [Audyssey] Audiere itsself

2011-08-16 Thread Jacob Kruger

It was my mail client sending a mail to the wrong address - sorry.

FWIW, it's a sort of 3D sound library for programming/development, but, no 
didn't mean to send it to the list as such - sorry again.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: fred olver goodfo...@charter.net

To: jac...@mailzone.co.za; Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 16, 2011 8:05 PM
Subject: Re: [Audyssey] Audiere itsself



Would you mind explaining what this link is for?

Fred Olver

- Original Message - 
From: Jacob Kruger bandi...@gmail.com
To: jac...@mailzone.co.za; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, August 16, 2011 7:24 AM
Subject: [Audyssey] Audiere itsself



http://audiere.sourceforge.net/download.php


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Re: [Audyssey] Audiere itsself

2011-08-16 Thread Jacob Kruger

It was my mail client sending a mail to the wrong address - sorry.

FWIW, it's a sort of 3D sound library for programming/development, but, no
didn't mean to send it to the list as such - sorry again.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Alfredo_The_Music_maker birdlover2...@hotmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 16, 2011 8:27 PM
Subject: Re: [Audyssey] Audiere itsself



Oops, accidentally deleted last message. Can someone tell me what this is?

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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Jacob Kruger

LOL!

Only gone through about 4 choices, but love the writing style...smile

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Cc: chroniclesofarbor...@yahoogroups.com; entombedg...@googlegroups.com
Sent: Monday, August 15, 2011 7:23 PM
Subject: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!



Hi.

A while ago I was having a discussion with a mad person on audiogames.net 
calling himself Aprone, about the difficulties of creating a gamebook with 
numbered sections to turn to when you suffer from a lack of eyeballs and 
cannot therefore use things like spider diagrams.


With his usual ludicrous speed, Aprone came up with the solution, a 
program named Darkgrue,  somehoe because of me ;d.


Darkgrue will let you create a number of standard text files to be the 
sections of your book, linked by choices which each lead to another 
section. You can use the arrow keys to navigate around the pages, and do 
some clever things like copy and paste different choices or create a 
separate title for each section.


With all the navigation taken care of, you are then free to use your 
imagination to open each file in notepad and come up with the actual book 
text.


the program is self voicing, but also contains textual information, so 
probably would be of interest to any potential gamebook authors, as it 
could be a very useful tool.


I began a humerous test adventure with darkgrue basically to test out the 
program. Being a simple game, it was to have no dice rolling, and just 
feature choices based on the odd item. As is often the case though, what 
was intended to be a comedy litle romp through a dungeon grew into a 90 
odd section monstrosity with cast of monsters, puzles and generalized 
insanity!


So here it is:

http://www.sendspace.com/file/8vq939

For more about darkgrue, please go to Jeremy kaldobsky, aka Aprone's site 
on


http://www.kaldobsky.com/audiogames/

Hope people enjoy the insanity of the book, and also get some fun out of 
darkgrue.


I do have plans (and have already started writing), for a far more serious 
book next, which will also feature a unique stats system including combat 
and character attributes, and will be set in it's own rather distinct 
world.


stil, I hope people have fun with dungeons.

if you get stuck, please look in the readme for some general hints, and if 
your extremely stuck, i'm willing to answer questions, though I hope the 
puzles are all doable.


All the best,

dark.
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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Jacob Kruger

Ok, just finished it off - after a few tries, and, excellent!

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 15, 2011 8:32 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful 
doom!




Thanks Jacob, I'm glad your finding it fun.

I tried to make the deaths as humerous as possible, so as to give you at 
least some compensation for dying and (theoretically), starting again.


Beware the grue!

Dark.

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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Jacob Kruger
yup, but will also be honest, and say that a few times, although you're 
pretty sure it's not the best idea, you still want to know what's going to 
happen when you try something, or go somewhere...the wonders of being in a 
virtual world, instead of the 'real' one...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 15, 2011 11:00 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful 
doom!



Ah Jacob, I'm glad you managed to finish it, it proves my puzles weren't 
too obscure, but if you had to try several times it proves things weren't 
too easy either.


Glad you liked it.

Beware the grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 15, 2011 9:40 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful 
doom!




Ok, just finished it off - after a few tries, and, excellent!

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 15, 2011 8:32 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful 
doom!




Thanks Jacob, I'm glad your finding it fun.

I tried to make the deaths as humerous as possible, so as to give you at 
least some compensation for dying and (theoretically), starting again.


Beware the grue!

Dark.

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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Jacob Kruger

I've got some electronic copies of some proteus magazine gamebook things -
need to upload them, but they do also need you to maintain a minor character
sheet including hit points etc., and while they're not perfectly structured,
think they're still playable.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Monday, August 15, 2011 11:20 PM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!



Hi Dark,

Lol! Great job. I just downloaded this gamebook, played a few games,
and its great. Thanks for writing this funny adventure. Reminds me of
the old Choose Your Own Adventure stories from the 1980's. Does anyone
remember those?

In the Choose Your Own Adventure gamebooks you were given a story, and
you were given options at the bottom of each page. Depending on the
options you selected the book would end differently. I use to love
reading them, because there were so many variations of the same story
depending on choices it took several readings to find out what all the
paths were. Some ended pretty quickly like explore the darkened room,
and you stepped into a hole and fell to your death. Where if you
ignored the darkened room you would move on in the story and be given
two more choices until you got to one of the endings. It was great
fun.

Cheers!


On 8/15/11, dark d...@xgam.org wrote:

Hi.

A while ago I was having a discussion with a mad person on audiogames.net
calling himself Aprone, about the difficulties of creating a gamebook
with
numbered sections to turn to when you suffer from a lack of eyeballs and
cannot therefore use things like spider diagrams.

With his usual ludicrous speed, Aprone came up with the solution, a
program
named Darkgrue,  somehoe because of me ;d.

Darkgrue will let you create a number of standard text files to be the
sections of your book, linked by choices which each lead to another
section.
You can use the arrow keys to navigate around the pages, and do some
clever
things like copy and paste different choices or create a separate title
for
each section.

With all the navigation taken care of, you are then free to use your
imagination to open each file in notepad and come up with the actual book
text.

the program is self voicing, but also contains textual information, so
probably would be of interest to any potential gamebook authors, as it
could
be a very useful tool.

I began a humerous test adventure with darkgrue basically to test out the
program. Being a simple game, it was to have no dice rolling, and just
feature choices based on the odd item. As is often the case though, what
was
intended to be a comedy litle romp through a dungeon grew into a 90 odd
section monstrosity with cast of monsters, puzles and generalized
insanity!

So here it is:

http://www.sendspace.com/file/8vq939

For more about darkgrue, please go to Jeremy kaldobsky, aka Aprone's site
on

http://www.kaldobsky.com/audiogames/

Hope people enjoy the insanity of the book, and also get some fun out of
darkgrue.

I do have plans (and have already started writing), for a far more
serious
book next, which will also feature a unique stats system including combat
and character attributes, and will be set in it's own rather distinct
world.

stil, I hope people have fun with dungeons.

if you get stuck, please look in the readme for some general hints, and
if
your extremely stuck, i'm willing to answer questions, though I hope the
puzles are all doable.

All the best,

dark.
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Re: [Audyssey] New gamebook, The horrible dungeons of dreadful doom!

2011-08-15 Thread Jacob Kruger
That's what I've sort of done with my small RPG game engine done in python, 
including

latest creation applet that makes it easier to put together game content.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, August 16, 2011 1:36 AM
Subject: Re: [Audyssey] New gamebook, The horrible dungeons of dreadful
doom!



Hi Dark,

Interesting enough that's kind of what I'd like to do myself, but
instead of writing a gamebook in straight html I'd like to code it in
C++ or maybe something simpler like Python and see how far I could
get. By using something like Python, for example, I could have it do
the rolls etc for me as well as keep track of items, character status,
etc. Either that or I could code it in perl and add the game to a web
page. There are all kinds of cool things we can do with gamebooks and
make them pretty enjoyable.

Cheers!


On 8/15/11, dark d...@xgam.org wrote:

Hi Tom.

Well that was the intention, though I must confess I was quite pleased
with
some ideas that turned up in the book, especially towards the end when I
actually was trying as much for disturbing as for humourus.

The next book which I've already started the bakcground on, is a much
more
complex and serious affair, with a distinct main character and what is I
hope a relatively unique setting.

with dungeons I was as much trying to test out the program as anything
else,
i just decided it was probably good enough for people to enjoy reading.

Depending upon whether I'm allowd, I'm also hopefully entering dungeons
into
the gamebook competition at www.arborell.com, though sinse they usually
only
accept books formatted as a single rtf file, we'll have to see.

Beware the grue!
Dark.


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[Audyssey] Next version of interactive/RPG game engine

2011-07-28 Thread Jacob Kruger
In case any of you feel like trying this out/testing it.

Here are direct download links for both the windows executables and the 
precompiled python source (will hopefully work on both linux and mac machines) 
latest versions of both the mapData interpreter/engine, and the newer app that 
lets you generate content by answering questions, typing content, etc. via a 
command line app, etc.:
Windows executable (run mapData.exe):
http://www.blindza.co.za/uploads/mapData/mapData_dist.zip

Python compiled source (mapData.pyc):
http://www.blindza.co.za/uploads/mapData/mapData_pyc.zip

windows executable for content generator (run mapDataGenerator.exe):
http://www.blindza.co.za/uploads/mapData/mapDataGenerator_dist.zip

Python compiled source for content generator (mapDataGenerator.pyc):
http://www.blindza.co.za/uploads/mapData/mapDataGenerator_pyc.zip

You'll also see that if you tell the generator to save a map, then aside from 
reloading it next time you want to carry on editing/adding on to it, it will 
also ask if you want to generate an 'encrypted' version, which can then be 
shared with other guys without them off-hand being able to view the content 
thereof, so that they can run the content by specifying an additional command 
line syntax of map=fileNameEnc (which leaves out the .txt part of the file 
name) alright, but still won't off-hand be able to see what's then in the 
contents of that file beforehand, but anyway.

Also means in mapDataGenerator, if you tell it to load a file, and then tell it 
to load mapData, you'll be able to edit the map etc. therein.

This is also still just me testing/playing around with/trying out working in 
python, so if you want to test it, don't expect it to be amazing in any sense, 
and both apps come with my test content file, mapData.txt, so you can see the 
form of content it will save/generate, in an unencrypted form if you want, and 
this is also the default file that mapData executable will try to find/execute 
if just running it, but anyway.

Can also not promise there won't be any bugs/issues, or that all prompts are 
complete enough since I myself know what it wants as answers, so may have 
missed out on making it tell you everything as such, but anyway.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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Re: [Audyssey] Awesome Homer confusion

2011-07-24 Thread Jacob Kruger
Most definitely, and was also discussing an old game used to love playing, 
with a friend the other day, elevator action, where you were going down in 
the building, instead of more commonly going up, but also sort of going both 
left and right across different floors.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, July 24, 2011 11:48 PM
Subject: Re: [Audyssey] Awesome Homer confusion



Hi Jacob.

i believe some of the earlier Shinobi games regularly went right to left.

while however it is indeed usual to go right in games (marrio Mega man, 
double dragon, golden axe, altered beast etc), it's not manditory.


The final level of streets of rage for instance was a constant left, and 
the cave stage of double dragon had a lot of small ledges you climbed to, 
some going left some right.


My favourite games of course, Like Turrican and Metroid, and even many of 
the later mega man levels, as exploration games had no really fixed 
direction indeed, it all just depended upon where you were going (for 
instance in metroid the first game item, the morph ball was located to the 
left behind you as you started, and you couldn't progress without it).


Therefore, I personally don't mind what direction jim goes, though perhaps 
making some sort of obvious barrier such as a waterfall or gorge behind 
you, - or maybe just a plane old wall would reduce at least a litle of 
the confusion for those who aren't absolutely clear on going left.


Beware the grue!

Dark


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Re: [Audyssey] Awesome Homer confusion

2011-07-21 Thread Jacob Kruger
Is it possible that something as silly as the fact that western writing goes 
left to right is what makes almost all games start off in that direction?


OTOH, remember playing some or other martial arts game a very long time 
ago - in 80s where you standardly traveled right to left, but can't even 
remember the name of it, and maybe that was partly due to oriental writing 
travelling in the other direction AFAIK?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, July 21, 2011 2:50 PM
Subject: Re: [Audyssey] Awesome Homer confusion



Hi Jim,

I sure have gotten one heck of allot of people on and off list
running to the right.

I haven't tried this new game yet, but in most classic games action
often traveled from left to right rather than right to left. This is
most likely why people are doing that.

HTH

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Re: [Audyssey] starting asom

2011-07-20 Thread Jacob Kruger
Think you might need to turn off something like jaws screen reader etc. 
since it's intercepting the keystrokes, but anyway...HTH


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Curt Taubert curttaub...@bellsouth.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, July 20, 2011 8:32 PM
Subject: [Audyssey] starting asom



In awesome Homer, how do I get to start game?  The arrows won't work.

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Re: [Audyssey] jaws support in castaways and other games

2011-07-15 Thread Jacob Kruger

http://www.empowermentzone.com/saysetup.exe

Sort of a wrapper for implementation of various screen reader voices, and I 
even play around with this in it's command line form for that python command 
line thing when on windows.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, July 15, 2011 7:11 PM
Subject: Re: [Audyssey] jaws support in castaways and other games



Hi,

Not sure how much Jason Allen could help as Entombed was written in C#
.Net where Jeremy's games are all VB 6.

That said, I believe the Jaws API is a standard com component and
there should be some kind of open specification or documentation on it
somewhere. Although, I haven't been able to find it myself. If anyone
has any documentation on the Jaws API I'd like to know as it could
come in handy.

On 7/15/11, alex wallis alexwallis...@googlemail.com wrote:

Hi
aproan, I am just wondering, have you had any luck improving jaws
support for your games?
I think if we could play using jaws rather than sapi it would really
improve game play, particularly as its quite hard to get good sapi
voices running under windows 7 64 bit.

this is just a suggestion, but have you tried talking to jason, the
maker of entombed? as he got jaws support working quite well in his
game, though there are one or two issues still with it, but he can
probably tell you how to get support for jaws working properly.

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Re: [Audyssey] jaws support in castaways and other games

2011-07-15 Thread Jacob Kruger
Jeremy, for windows implementation of screenreader voices, SayTools is a 
sort of simple wrapper for implementing support for using their own voices:

http://www.empowermentzone.com/saysetup.exe

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com
To: blindadrenal...@gmail.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Friday, July 15, 2011 8:44 PM
Subject: Re: [Audyssey] jaws support in castaways and other games


Che, if you feel like sending me anything to help with Jaws support, I 
would appreciate it.


The first time you run the game, it might take a minute to start up.  A 
few people have told me that.  If it took, longer than you expected, to 
start up, you may have started pressing keys and it ended up being shoved 
to the background when it finally loaded.  I suggest checking your task 
list to see if it is there.  If it's running already, trying to run it 
again won't work.  This is to prevent people from opening up multiple 
copies of the game at the same time.



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[Audyssey] Assistive Gaming: Making Mac OS X Games Accessible

2011-07-14 Thread Jacob Kruger
Does anyone know much about this site:
Assistive Gaming: Making Mac OS X Games Accessible
http://www.assistivegaming.com/

I'm not a mac user in any way, but found it now when wondering about 
accessibility of any versions of world of warcraft - online multi-user strategy 
game or something.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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Re: [Audyssey] Couple questions on WinFrotz.

2011-07-12 Thread Jacob Kruger
I generally use winfrotz 1.16 since while it's the standard version, it has 
TTS support built in, and for a largeish archive of games, I also generally 
look here, although they don't have very much of a description next to file 
names, but there are over 500 linked to on this page:

http://www.blindsea.com/content/text-games

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Ryan Conroy staindadd...@juno.com

To: gamers@audyssey.org
Sent: Tuesday, July 12, 2011 3:55 PM
Subject: [Audyssey] Couple questions on WinFrotz.



Hi everyone,

I was just wondering if anyone has the latest version of Winfrotz TTS for 
Windows? I have a version, but I'm not sure if it's the latest version. I 
got it on the Malinge site.
Secondly, if anyone has the latest version, or even if people don't, does 
anyone have the big archive of games that was offered? I do not remember 
the website that offered it, but there was like over 300 games or 
something.. Does anyone have these in a zip file or something?

Thanks!


57 Year Old Mom Looks 27!
Mom Reveals $5 Wrinkle Trick That Has Angered Doctors!
http://thirdpartyoffers.juno.com/TGL3131/4e1c5267ae1c533a7c5st06vuc

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Re: [Audyssey] Battlezone?

2011-07-05 Thread Jacob Kruger
http://audiogames.net/db.php?id=Battlezone

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: [Audyssey] Battlezone?
   From: Milos Przic milos.pr...@gmail.com
   Date: Tue, 5 Jul 2011 13:24:05 +0200
 To: Gamers Discussion list gamers@audyssey.org

   Hi all,
   After some time spent in Poland I am back home and online! So checking the 
 email I saw that Dark mencioned a game called Battlezone. As I am impatient 
 to look through the hole inbox searching if someone have already asked about 
 this game, I beg you not to blaim me. So what is battlezone? I am following 
 the games for the blind and their development for quite some time, and the 
 name sounds familiar, but I really can't remember...
   Thanks in advance and best regards!
  Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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Article: Console gaming �almost at the end�

2011-06-29 Thread Jacob Kruger
Console gaming ‘almost at the end’
June 29 2011 at 11:00am 
 
REUTERS

The traditional model of using a dedicated console... that you buy once and 
games that you buy is almost at the end of its life

Come 2021, there’s “a pretty good chance that Apple will be the games 
industry”, ex-Sony executive Phil Harrison told Edge Magazine when asked to 
peer into the future. 

What’s more, “free-to-play is going to become the defining business model of 
the next 20 years or so... depending on your level of fandom you will then 
either spend nothing or a very large amount of money to deepen your 
engagement”. 

The traditional model of using “a dedicated console... that you buy once” and 
“games that you buy” is “almost at the end of its life”, he concluded. 

The former head of SCE Worldwide Studios was with Sony for the launch of the 
PlayStation, PlayStation 2, PlayStation 3 and PlayStation Portable, and now 
sits on the advisory board for Gaikai, a cloud-based gaming company. 

So for Gaikai, whose technology does all the hard work and streams games to 
web-enabled devices – be they tablets, laptops, or more traditional home-based 
hardware – it doesn’t really matter who wins the tech war as long as browsers 
and broadband are up to scratch. 

Harrison predicts that his former employers, along with Microsoft and Nintendo, 
will survive just fine. That’s as long as they can prove adaptable to a 
platform-agnostic future in which hardware isn’t as important as it once was. 

Gaikai is still in a testing phase, with a few demos available for those whose 
web connections are fast enough – the website silently measures users’ 
bandwidth and, if it passes muster, starts up a demo after a minute or two. 

One of its main competitors, OnLive, has a foot in both console and 
console-less camps. 

Subscribers can stream full retail games to their Mac or PC or, using the 
OnLive micro-console and controller, direct to their TV. - Sunday Tribune 

source URL:
http://www.iol.co.za/scitech/technology/gaming/console-gaming-almost-at-the-end-1.1090625


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Re: [Audyssey] console gaming almost at an end

2011-06-29 Thread Jacob Kruger
Think they're primarily sort of trying to say that since you can nowadays 
play games on so many different, more versatile platforms, nobody's going to 
really want to get hold of something that's limited to only being able to 
play games as such - or something like that.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 29, 2011 5:07 PM
Subject: Re: [Audyssey] console gaming almost at an end


Hmmm, interesting artical, though I'm not as convinced myself, not with 
some of the things the Wii has done in control that are specifically tied 
to the hardware.


however, I will say that with the far fewer playable mainstream games, i'm 
less interested myself in consoles than I used to be back in the days of 
the Snes or Mega drive when many games were playable for me, or even 
during the release of the gba where I could play games  using a gamecube 
and gba player.


As I've said, access wise I stil think indi developers are the best way 
forward.


Beware the grue!

Dark.

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Re: [Audyssey] documentary about the donkey kong world champion

2011-06-26 Thread Jacob Kruger
I presume this article/page is about this video - think you can also at least 
see/listen to a trailer on it as well:
http://www.moviefone.co.uk/2011/03/17/donkey-kong-world-champion-documentary/

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message ---

Subject: [Audyssey] documentary about the donkey kong world champion
   From: Che blindadrenal...@gmail.com
   Date: Sun, 26 Jun 2011 16:02:46 -0500
 To: Gamers Discussion list gamers@audyssey.org

   Hey all.
  tonight on ESPN Classic, they will be airing the documentary The King 
of Kong about professional game players and the quest for the highest 
score ever on Donkey Kong.
   This may sound silly to some, but it has gotten very good reviews 
from most film critics.
   should be interesting, I haven't seen it yet myself, but from what I 
have read, its very well done.
it comes on at 9 eastern Sunday night June 26 on ESPN classic.   Not 
sure about other services, check your listings, but  if you have A T and 
T uverse, its channel 603.
   Enjoy,
Che


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Re: [Audyssey] help find something easyer then inform.

2011-06-13 Thread Jacob Kruger
You can check out my small thingy - very limited, but for now, all it needs 
you to do is edit the 3 mapData text files:

http://www.blindza.co.za/uploads/mapData_dist.zip

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: michael barnes c...@samobile.net

To: gamers@audyssey.org
Sent: Tuesday, June 14, 2011 6:36 AM
Subject: [Audyssey] help find something easyer then inform.



Hey, I have tried to use inform 7.
But I don't understand the way you suppose to work inform.
So I'm looking for something alot easyer to use to create games.  I have 
never done any kind of programing at all.
Would someone please tell me what is the easyer thing to use then inform 
7?

Thanks.

--
Email services provided by the System Access Mobile Network.  Visit 
www.serotek.com to learn more about accessibility anywhere.



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[Audyssey] Sort of real interactive fantasy books/stories

2011-06-10 Thread Jacob Kruger
Have a look here since these are apparently versions of something that appeared 
in magazines a while ago, and you'll see that they tell you to draw up things 
like minor character statistics, and then at the end of each piece they tell 
you to go to a number to then carry on with the adventure, and while these are 
all in PDF files, I did convert one to a text file, and then can use search in 
something like notepad to in fact find the right sort of what they call a page 
number each time - haven't done much more than just double check that they seem 
usable as such for now:
http://outspaced.fightingfantasy.org/Proteus.html

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger
Only current (possible) windows specific things might be a couple of small 
windows operating system commands have put in for things like cls (clear 
screen), and maybe one or two pause commands - as in press any key, but think 
replaced most of those with a python specific one.

Anyway, wasn't sure if .pyc files would be good enough, but let me quickly go 
and try take out any windows specific things - won't take long, and see if can 
get interpreter to generate .pyc files to pass on, or else, will send you the 
actual python source .py files directly.

And, yes, would definitely like to know if/how it works on linux, etc.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Test version of RPG engine
   From: Thomas Ward thomasward1...@gmail.com
   Date: Thu, 9 Jun 2011 04:33:16 -0400
 To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

Would it be to much to ask for a non-Windows specific version of this
engine? All you probably need to do is recompile it to pyc files and
redistribute those unless you are using some Windows specific modules
in your engine.

The reason I am asking is Python is very  cross--platform and is well
supported on non-Windows platforms like linux. I've got Python 2.7
installed on a Ubuntu 11 Linux system, and I'd like to try out the
cross-platform potential of this engine if you will let me.
Especially, since I don't see any reason how or why this engine should
be Windows specific since you are most likely using a cross-platform
language and modules to begin with.

Cheers!

On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote:
 If you want to try this out, and let me know if the python to executable
 plugin has worked at all in making this an actual command line executable
 for windows machines, you can download the following:
 http://dl.dropbox.com/u/13327195/mapData.zip
 (roundabout 4Mb)

 In there it would be best to currently run mapData.exe from an actual
 command line since I see it sort of throws away the last, outro message if
 you succeed on the quest as such, and while am busy putting in a way to
 actually hide the contents of your mission's data files, you'll see that
 there are some text files there that provide the information/background for
 the whole (small) thing:
 mapData.txt
 mapDataObjects.txt
 mapDataNPC.txt

 While might try explaining the contents of those files a bit better later
 on, there are sort of comments in there, that should make some sense, and
 the primary initial thing I'd like to know/find out is if this executable
 can run on many windows machines at all as such, since while it includes the
 MS C runtimes needed for some things, I do have full versions of visual
 studio.net installed on all my machines as such, so not 100% sure what will
 happen on all machines, but anyway.

 Also, haven't gotten around to trying to generate forms of executables for
 other platforms as of yet, but let's see if even this will work for real
 first.

 The basic command set is the following, but you can also be prompted this
 during game play by just typing in something like ? and hitting enter:
 N, S, E, W, U and D - all directional commands - and last 2 are up and down
 T and P - take and put, followed by item/object name
 C - communicate with an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 V - commit violence on an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 L - look or when combined with an item name, it gives you the details - if
 you've already picked it up
 X - exit
 R - review travel directions available
 H - review your health
 I - review your inventory

 Might have forgotten some as of now, and there might be various bugs in this
 code, etc., but would still like to know if usable at all as such, and only
 other trick is in a new location, you'll need to look for something before
 knowing if it's there to take as such.

 This is also just currently generating command line output, but on windows
 anyway, I can also tell it to talk using some screenreaders, or sapi etc. at
 some stage.

 Lastly, there are 2 of the items you'll need to pick up and go and place in
 other locations/areas to finish off this test mission - and that's as far as
 will go for now...smile

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'
 ---
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Gamers

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger
Ok, here's a link to the zip file containing all the .pyc files, along with 
those text data files, and I now included what's meant to be a cross platform 
module that can clear screen, and beep, called clsbeep, so there shouldn't be 
any windows specific requirements in here as such:
http://www.blindza.co.za/uploads/mapData_pyc.zip

Sorry, but am also laughing now, since it totals like 13Kb - as opposed to the 
roundabout 4Mb in the windows only version...smile

Obviously, the starting point would be the file, mapData.pyc, and will also 
just mention that if you made changes to a copy of the mapData.txt etc. data 
files, the command line argument to tell it to look for something specific is 
just adding something like a map=mapData on there.

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Test version of RPG engine
   From: Thomas Ward thomasward1...@gmail.com
   Date: Thu, 9 Jun 2011 04:33:16 -0400
 To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

Would it be to much to ask for a non-Windows specific version of this
engine? All you probably need to do is recompile it to pyc files and
redistribute those unless you are using some Windows specific modules
in your engine.

The reason I am asking is Python is very  cross--platform and is well
supported on non-Windows platforms like linux. I've got Python 2.7
installed on a Ubuntu 11 Linux system, and I'd like to try out the
cross-platform potential of this engine if you will let me.
Especially, since I don't see any reason how or why this engine should
be Windows specific since you are most likely using a cross-platform
language and modules to begin with.

Cheers!

On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote:
 If you want to try this out, and let me know if the python to executable
 plugin has worked at all in making this an actual command line executable
 for windows machines, you can download the following:
 http://dl.dropbox.com/u/13327195/mapData.zip
 (roundabout 4Mb)

 In there it would be best to currently run mapData.exe from an actual
 command line since I see it sort of throws away the last, outro message if
 you succeed on the quest as such, and while am busy putting in a way to
 actually hide the contents of your mission's data files, you'll see that
 there are some text files there that provide the information/background for
 the whole (small) thing:
 mapData.txt
 mapDataObjects.txt
 mapDataNPC.txt

 While might try explaining the contents of those files a bit better later
 on, there are sort of comments in there, that should make some sense, and
 the primary initial thing I'd like to know/find out is if this executable
 can run on many windows machines at all as such, since while it includes the
 MS C runtimes needed for some things, I do have full versions of visual
 studio.net installed on all my machines as such, so not 100% sure what will
 happen on all machines, but anyway.

 Also, haven't gotten around to trying to generate forms of executables for
 other platforms as of yet, but let's see if even this will work for real
 first.

 The basic command set is the following, but you can also be prompted this
 during game play by just typing in something like ? and hitting enter:
 N, S, E, W, U and D - all directional commands - and last 2 are up and down
 T and P - take and put, followed by item/object name
 C - communicate with an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 V - commit violence on an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 L - look or when combined with an item name, it gives you the details - if
 you've already picked it up
 X - exit
 R - review travel directions available
 H - review your health
 I - review your inventory

 Might have forgotten some as of now, and there might be various bugs in this
 code, etc., but would still like to know if usable at all as such, and only
 other trick is in a new location, you'll need to look for something before
 knowing if it's there to take as such.

 This is also just currently generating command line output, but on windows
 anyway, I can also tell it to talk using some screenreaders, or sapi etc. at
 some stage.

 Lastly, there are 2 of the items you'll need to pick up and go and place in
 other locations/areas to finish off this test mission - and that's as far as
 will go for now...smile

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger
Thanks, Harmony, and, yes, while the primary development machine for this thing 
has been a windows7 32 bit machine, my other primary machine is also a windows7 
64 bit machine, but it does also have all the other MS dev tools on it, so 
wasn't too sure about it running on other machines easily enough - thanks again.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Test version of RPG engine
   From: Harmony Neil harmon...@googlemail.com
   Date: Thu, 9 Jun 2011 10:15:18 +0100
 To: 'Gamers Discussion list' gamers@audyssey.org

Hellow,
I've just tested the .exe file on my computer and it runs fine on this
windows7 64 bit machine.
Hope that helps,
Harmony.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 08 June 2011 21:29
To: Gamers Discussion list
Subject: [Audyssey] Test version of RPG engine

If you want to try this out, and let me know if the python to executable
plugin has worked at all in making this an actual command line executable
for windows machines, you can download the following:
http://dl.dropbox.com/u/13327195/mapData.zip
(roundabout 4Mb)

In there it would be best to currently run mapData.exe from an actual
command line since I see it sort of throws away the last, outro message if
you succeed on the quest as such, and while am busy putting in a way to
actually hide the contents of your mission's data files, you'll see that
there are some text files there that provide the information/background for
the whole (small) thing:
mapData.txt
mapDataObjects.txt
mapDataNPC.txt

While might try explaining the contents of those files a bit better later
on, there are sort of comments in there, that should make some sense, and
the primary initial thing I'd like to know/find out is if this executable
can run on many windows machines at all as such, since while it includes the
MS C runtimes needed for some things, I do have full versions of visual
studio.net installed on all my machines as such, so not 100% sure what will
happen on all machines, but anyway.

Also, haven't gotten around to trying to generate forms of executables for
other platforms as of yet, but let's see if even this will work for real
first.

The basic command set is the following, but you can also be prompted this
during game play by just typing in something like ? and hitting enter:
N, S, E, W, U and D - all directional commands - and last 2 are up and down
T and P - take and put, followed by item/object name
C - communicate with an NPC - you'll be offered a list of possibles after
typing this and hitting enter
V - commit violence on an NPC - you'll be offered a list of possibles after
typing this and hitting enter
L - look or when combined with an item name, it gives you the details - if
you've already picked it up
X - exit
R - review travel directions available
H - review your health
I - review your inventory

Might have forgotten some as of now, and there might be various bugs in this
code, etc., but would still like to know if usable at all as such, and only
other trick is in a new location, you'll need to look for something before
knowing if it's there to take as such.

This is also just currently generating command line output, but on windows
anyway, I can also tell it to talk using some screenreaders, or sapi etc. at
some stage.

Lastly, there are 2 of the items you'll need to pick up and go and place in
other locations/areas to finish off this test mission - and that's as far as
will go for now...smile

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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All messages are archived and can

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger
Will send you the source files as well, and, am running Python 2.7 (r27:82525, 
Jul  4 2010, 09:01:59) at the moment.

Also just made one small corrective change to both the compiled for windows and 
pyc versions that uploaded to my website, since my brother found one small bug 
- he attacked the non-aggressive NPC, Peter, and it didn't like the fact that 
his weapon was a nul/None object...LOL!

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Test version of RPG engine
   From: Thomas Ward thomasward1...@gmail.com
   Date: Thu, 9 Jun 2011 05:36:06 -0400
 To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

That works for me. If we run into issues, and I had the py files I
could probably debug the linux support and send the revisions back to
you as needed. Not sure what version of Python you are running, but I
got Python 2.7 here. It might be  helpful to know what version of
Python you are using so we can factor that into  testing here.

Cheers!

On 6/9/11, Jacob Kruger jac...@mailzone.co.za wrote:
 Only current (possible) windows specific things might be a couple of small
 windows operating system commands have put in for things like cls (clear
 screen), and maybe one or two pause commands - as in press any key, but
 think replaced most of those with a python specific one.

 Anyway, wasn't sure if .pyc files would be good enough, but let me quickly
 go and try take out any windows specific things - won't take long, and see
 if can get interpreter to generate .pyc files to pass on, or else, will send
 you the actual python source .py files directly.

 And, yes, would definitely like to know if/how it works on linux, etc.

 Stay well

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


 - Original Message ---

 Subject: Re: [Audyssey] Test version of RPG engine
From: Thomas Ward thomasward1...@gmail.com
Date: Thu, 9 Jun 2011 04:33:16 -0400
  To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

Would it be to much to ask for a non-Windows specific version of this
engine? All you probably need to do is recompile it to pyc files and
redistribute those unless you are using some Windows specific modules
in your engine.

The reason I am asking is Python is very  cross--platform and is well
supported on non-Windows platforms like linux. I've got Python 2.7
installed on a Ubuntu 11 Linux system, and I'd like to try out the
cross-platform potential of this engine if you will let me.
Especially, since I don't see any reason how or why this engine should
be Windows specific since you are most likely using a cross-platform
language and modules to begin with.

Cheers!

On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote:
 If you want to try this out, and let me know if the python to executable
 plugin has worked at all in making this an actual command line executable
 for windows machines, you can download the following:
 http://dl.dropbox.com/u/13327195/mapData.zip
 (roundabout 4Mb)

 In there it would be best to currently run mapData.exe from an actual
 command line since I see it sort of throws away the last, outro message
 if
 you succeed on the quest as such, and while am busy putting in a way to
 actually hide the contents of your mission's data files, you'll see that
 there are some text files there that provide the information/background
 for
 the whole (small) thing:
 mapData.txt
 mapDataObjects.txt
 mapDataNPC.txt

 While might try explaining the contents of those files a bit better later
 on, there are sort of comments in there, that should make some sense, and
 the primary initial thing I'd like to know/find out is if this executable
 can run on many windows machines at all as such, since while it includes
 the
 MS C runtimes needed for some things, I do have full versions of visual
 studio.net installed on all my machines as such, so not 100% sure what
 will
 happen on all machines, but anyway.

 Also, haven't gotten around to trying to generate forms of executables
 for
 other platforms as of yet, but let's see if even this will work for real
 first.

 The basic command set is the following, but you can also be prompted this
 during game play by just typing in something like ? and hitting enter:
 N, S, E, W, U and D - all directional commands - and last 2 are up and
 down
 T and P - take and put, followed by item/object name
 C - communicate with an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 V - commit violence on an NPC - you'll be offered a list of possibles
 after
 typing this and hitting enter
 L - look or when combined with an item name, it gives you the details -
 if
 you've already picked it up
 X - exit
 R - review travel directions available
 H - review your health
 I - review your inventory

 Might have forgotten some as of now, and there might

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger
Glad to hear it, and thanks for saying that, since while I am primarily using 
it as practice, I also like the whole idea of a platform independent engine 
like this that doesn't take too much to be used.

Thanks again.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Test version of RPG engine
   From: Thomas Ward thomasward1...@gmail.com
   Date: Thu, 9 Jun 2011 05:54:23 -0400
 To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

Well, I just downloaded and tested it. You will be happy to  know your
cross-platform version works fine on linux. I tested it with both
Speakup and Orca  on Ubuntu 11.04 and  no access issues at all. Thanks
for writing this. I think you got a head start on a decent RPG engine
here.

On 6/9/11, Jacob Kruger jac...@mailzone.co.za wrote:
 Ok, here's a link to the zip file containing all the .pyc files, along with
 those text data files, and I now included what's meant to be a cross
 platform module that can clear screen, and beep, called clsbeep, so there
 shouldn't be any windows specific requirements in here as such:
 http://www.blindza.co.za/uploads/mapData_pyc.zip

 Sorry, but am also laughing now, since it totals like 13Kb - as opposed to
 the roundabout 4Mb in the windows only version...smile

 Obviously, the starting point would be the file, mapData.pyc, and will also
 just mention that if you made changes to a copy of the mapData.txt etc. data
 files, the command line argument to tell it to look for something specific
 is just adding something like a map=mapData on there.

 Jacob Kruger
 Blind Biker
 Skype: BlindZA
 '...fate had broken his body, but not his spirit...'


 - Original Message ---

 Subject: Re: [Audyssey] Test version of RPG engine
From: Thomas Ward thomasward1...@gmail.com
Date: Thu, 9 Jun 2011 04:33:16 -0400
  To: Gamers Discussion list gamers@audyssey.org

Hi Jacob,

Would it be to much to ask for a non-Windows specific version of this
engine? All you probably need to do is recompile it to pyc files and
redistribute those unless you are using some Windows specific modules
in your engine.

The reason I am asking is Python is very  cross--platform and is well
supported on non-Windows platforms like linux. I've got Python 2.7
installed on a Ubuntu 11 Linux system, and I'd like to try out the
cross-platform potential of this engine if you will let me.
Especially, since I don't see any reason how or why this engine should
be Windows specific since you are most likely using a cross-platform
language and modules to begin with.

Cheers!

On 6/8/11, Jacob Kruger jac...@mailzone.co.za wrote:
 If you want to try this out, and let me know if the python to executable
 plugin has worked at all in making this an actual command line executable
 for windows machines, you can download the following:
 http://dl.dropbox.com/u/13327195/mapData.zip
 (roundabout 4Mb)

 In there it would be best to currently run mapData.exe from an actual
 command line since I see it sort of throws away the last, outro message
 if
 you succeed on the quest as such, and while am busy putting in a way to
 actually hide the contents of your mission's data files, you'll see that
 there are some text files there that provide the information/background
 for
 the whole (small) thing:
 mapData.txt
 mapDataObjects.txt
 mapDataNPC.txt

 While might try explaining the contents of those files a bit better later
 on, there are sort of comments in there, that should make some sense, and
 the primary initial thing I'd like to know/find out is if this executable
 can run on many windows machines at all as such, since while it includes
 the
 MS C runtimes needed for some things, I do have full versions of visual
 studio.net installed on all my machines as such, so not 100% sure what
 will
 happen on all machines, but anyway.

 Also, haven't gotten around to trying to generate forms of executables
 for
 other platforms as of yet, but let's see if even this will work for real
 first.

 The basic command set is the following, but you can also be prompted this
 during game play by just typing in something like ? and hitting enter:
 N, S, E, W, U and D - all directional commands - and last 2 are up and
 down
 T and P - take and put, followed by item/object name
 C - communicate with an NPC - you'll be offered a list of possibles after
 typing this and hitting enter
 V - commit violence on an NPC - you'll be offered a list of possibles
 after
 typing this and hitting enter
 L - look or when combined with an item name, it gives you the details -
 if
 you've already picked it up
 X - exit
 R - review travel directions available
 H - review your health
 I - review your inventory

 Might have forgotten some as of now, and there might be various bugs in
 this
 code, etc., but would still like to know if usable at all as such, and
 only
 other trick is in a new

Re: [Audyssey] Test version of RPG engine

2011-06-09 Thread Jacob Kruger

Cool.

You could already try out editing the mapData.txt, mapDataObjects.txt and 
mapDataNPC.txt files if you want to just play around with my thing..?


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Harmony Neil harmon...@googlemail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, June 09, 2011 4:36 PM
Subject: Re: [Audyssey] Test version of RPG engine


Nice. I'm also starting to make a very basic text adventure thing, so let 
me

know if you need any help.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 09 June 2011 10:34
To: Gamers Discussion list
Subject: Re: [Audyssey] Test version of RPG engine

Thanks, Harmony, and, yes, while the primary development machine for this
thing has been a windows7 32 bit machine, my other primary machine is also 
a
windows7 64 bit machine, but it does also have all the other MS dev tools 
on

it, so wasn't too sure about it running on other machines easily enough -
thanks again.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey] Test version of RPG engine
  From: Harmony Neil harmon...@googlemail.com
  Date: Thu, 9 Jun 2011 10:15:18 +0100
To: 'Gamers Discussion list' gamers@audyssey.org


Hellow,
I've just tested the .exe file on my computer and it runs fine on this
windows7 64 bit machine.
Hope that helps,
Harmony.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Jacob Kruger
Sent: 08 June 2011 21:29
To: Gamers Discussion list
Subject: [Audyssey] Test version of RPG engine

If you want to try this out, and let me know if the python to executable
plugin has worked at all in making this an actual command line executable
for windows machines, you can download the following:
http://dl.dropbox.com/u/13327195/mapData.zip
(roundabout 4Mb)

In there it would be best to currently run mapData.exe from an actual
command line since I see it sort of throws away the last, outro message if
you succeed on the quest as such, and while am busy putting in a way to
actually hide the contents of your mission's data files, you'll see that
there are some text files there that provide the information/background 
for

the whole (small) thing:
mapData.txt
mapDataObjects.txt
mapDataNPC.txt

While might try explaining the contents of those files a bit better later
on, there are sort of comments in there, that should make some sense, and
the primary initial thing I'd like to know/find out is if this executable
can run on many windows machines at all as such, since while it includes

the

MS C runtimes needed for some things, I do have full versions of visual
studio.net installed on all my machines as such, so not 100% sure what 
will

happen on all machines, but anyway.

Also, haven't gotten around to trying to generate forms of executables for
other platforms as of yet, but let's see if even this will work for real
first.

The basic command set is the following, but you can also be prompted this
during game play by just typing in something like ? and hitting enter:
N, S, E, W, U and D - all directional commands - and last 2 are up and 
down

T and P - take and put, followed by item/object name
C - communicate with an NPC - you'll be offered a list of possibles after
typing this and hitting enter
V - commit violence on an NPC - you'll be offered a list of possibles 
after

typing this and hitting enter
L - look or when combined with an item name, it gives you the details - if
you've already picked it up
X - exit
R - review travel directions available
H - review your health
I - review your inventory

Might have forgotten some as of now, and there might be various bugs in

this
code, etc., but would still like to know if usable at all as such, and 
only

other trick is in a new location, you'll need to look for something before
knowing if it's there to take as such.

This is also just currently generating command line output, but on windows
anyway, I can also tell it to talk using some screenreaders, or sapi etc.

at

some stage.

Lastly, there are 2 of the items you'll need to pick up and go and place 
in

other locations/areas to finish off this test mission - and that's as far

as

will go for now...smile

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
---
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If you have any questions or concerns regarding the management

[Audyssey] Test version of RPG engine

2011-06-08 Thread Jacob Kruger
If you want to try this out, and let me know if the python to executable plugin 
has worked at all in making this an actual command line executable for windows 
machines, you can download the following:
http://dl.dropbox.com/u/13327195/mapData.zip
(roundabout 4Mb)

In there it would be best to currently run mapData.exe from an actual command 
line since I see it sort of throws away the last, outro message if you succeed 
on the quest as such, and while am busy putting in a way to actually hide the 
contents of your mission's data files, you'll see that there are some text 
files there that provide the information/background for the whole (small) thing:
mapData.txt
mapDataObjects.txt
mapDataNPC.txt

While might try explaining the contents of those files a bit better later on, 
there are sort of comments in there, that should make some sense, and the 
primary initial thing I'd like to know/find out is if this executable can run 
on many windows machines at all as such, since while it includes the MS C 
runtimes needed for some things, I do have full versions of visual studio.net 
installed on all my machines as such, so not 100% sure what will happen on all 
machines, but anyway.

Also, haven't gotten around to trying to generate forms of executables for 
other platforms as of yet, but let's see if even this will work for real first.

The basic command set is the following, but you can also be prompted this 
during game play by just typing in something like ? and hitting enter:
N, S, E, W, U and D - all directional commands - and last 2 are up and down
T and P - take and put, followed by item/object name
C - communicate with an NPC - you'll be offered a list of possibles after 
typing this and hitting enter
V - commit violence on an NPC - you'll be offered a list of possibles after 
typing this and hitting enter
L - look or when combined with an item name, it gives you the details - if 
you've already picked it up
X - exit
R - review travel directions available
H - review your health
I - review your inventory

Might have forgotten some as of now, and there might be various bugs in this 
code, etc., but would still like to know if usable at all as such, and only 
other trick is in a new location, you'll need to look for something before 
knowing if it's there to take as such.

This is also just currently generating command line output, but on windows 
anyway, I can also tell it to talk using some screenreaders, or sapi etc. at 
some stage.

Lastly, there are 2 of the items you'll need to pick up and go and place in 
other locations/areas to finish off this test mission - and that's as far as 
will go for now...smile

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


Re: [Audyssey] Test version of RPG engine

2011-06-08 Thread Jacob Kruger
Oh yes, and after placing one item, you'll then have another route/path 
opened up for reaching the sort of final distination, but it won't really 
currently advertise this as such unless you review directions again in a 
certain place, or just try travelling again.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, June 08, 2011 10:28 PM
Subject: [Audyssey] Test version of RPG engine


If you want to try this out, and let me know if the python to executable 
plugin has worked at all in making this an actual command line executable 
for windows machines, you can download the following:

http://dl.dropbox.com/u/13327195/mapData.zip
(roundabout 4Mb)

In there it would be best to currently run mapData.exe from an actual 
command line since I see it sort of throws away the last, outro message if 
you succeed on the quest as such, and while am busy putting in a way to 
actually hide the contents of your mission's data files, you'll see that 
there are some text files there that provide the information/background 
for the whole (small) thing:

mapData.txt
mapDataObjects.txt
mapDataNPC.txt

While might try explaining the contents of those files a bit better later 
on, there are sort of comments in there, that should make some sense, and 
the primary initial thing I'd like to know/find out is if this executable 
can run on many windows machines at all as such, since while it includes 
the MS C runtimes needed for some things, I do have full versions of 
visual studio.net installed on all my machines as such, so not 100% sure 
what will happen on all machines, but anyway.


Also, haven't gotten around to trying to generate forms of executables for 
other platforms as of yet, but let's see if even this will work for real 
first.


The basic command set is the following, but you can also be prompted this 
during game play by just typing in something like ? and hitting enter:
N, S, E, W, U and D - all directional commands - and last 2 are up and 
down

T and P - take and put, followed by item/object name
C - communicate with an NPC - you'll be offered a list of possibles after 
typing this and hitting enter
V - commit violence on an NPC - you'll be offered a list of possibles 
after typing this and hitting enter
L - look or when combined with an item name, it gives you the details - if 
you've already picked it up

X - exit
R - review travel directions available
H - review your health
I - review your inventory

Might have forgotten some as of now, and there might be various bugs in 
this code, etc., but would still like to know if usable at all as such, 
and only other trick is in a new location, you'll need to look for 
something before knowing if it's there to take as such.


This is also just currently generating command line output, but on windows 
anyway, I can also tell it to talk using some screenreaders, or sapi etc. 
at some stage.


Lastly, there are 2 of the items you'll need to pick up and go and place 
in other locations/areas to finish off this test mission - and that's as 
far as will go for now...smile


Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



---
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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.


[Audyssey] Simple/silly question relating to my own simplistic version of an RPG engine

2011-06-03 Thread Jacob Kruger
Ok, have almost finished off very first version of a sort of experiment using 
the python programming language, where I'm putting together a sort of RPG game 
engine - very simple at this stage, were it will let you quite easily create 
your own world/environment, add bad guys to fight, etc., but one question to 
finish off this version.

Basically, what would be a simple, but relatively meaningful way to say that 
you'd completed/won the game?

As in should I make it something like placing a collected item in a certain 
location, or should it just be that you solved some form of puzzle and 
therefore made it to a specific location, or should I keep it open to 
both/either-or?

Will again just say that this is at this stage a very simple thing which I 
might build onto, but I primarily used it to get comfortable in what is a new 
programming language to me - and the one other joke is have now found out that 
python is literally/officially named after monty python...smile

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


---
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You can make changes or update your subscription via the web, at
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Re: [Audyssey] Simple/silly question relating to my own simplisticversion of an RPG engine

2011-06-03 Thread Jacob Kruger
For now have literally just made it wait for you to place a specific object in 
a specific location, which then ends the game, and I've so far kept everything 
relatively simple in terms of actual role playing, but I will definitely be 
working on adding on to it and making changes to all of it, and main thing at 
the moment is you could literally put together the necessary text files for 
your world to exist within literally a matter of minutes.

Will also be adding in the ability for you to add/change weapons, and will also 
add in actual NPC interaction - like getting clues from them by talking to 
them, whereas at the moment, you can literally just kill them - but those types 
of changes will be quite easy/quick to add on/change.

For example, here is the content of the current test world file:
---start---
[intro]
Welcome to the rather small, simplistic world, where not too much is happening.
You can explore around here, pick up things, and attack people etc. that you 
find - good luck!
[outro]
Well, you've now done it, and placed that book where it belongs so that the 
wood fairies can look up certain spells etc. in it, so the humans better get 
the hell out of this area shortlyevil laughter echoiing in background...
[areas]
#ID,title,X,Y,Z,description
0,town square,0,0,0,this is just your starting point -
1,royal arms,-1,0,0,dingy looking pub on western side of town - with stairs 
leading up
2,pub attic,-1,0,1,small drafty attic full of junk etc upstairs from pub
3,stable,0,1,0,next to the road going out of town north of square
4,woodlands,0,2,0,some rather tall pine trees here with not much else but road 
back to town and one climbable tree
5,in tall pine,0,2,1,there's a funny looking hole in tree trunk - looks like 
natural book shelf
---end---

Here are the contents of the object/items text file:
---start---
#ID,locationID,objectName,destination,description
0,2,book,5,really old book with dusty cover and only bit of detail you can see 
is what looks like a horse on cover
1,3,bridle,-1,worn old horse bridle
2,3,bucket,-1,wooden bucket that was used for horse water
---end---

And here's the contents of the NPC (non-player character) text file:
---start---
#id,name,locationID,description,greeting,roaming,HP
0,peter,0,pumpkin eater, gobbledy gook,0,10
---end---

Those are currently straight text files, but have already got the functionality 
in there to sort of scramble their contents, so you could do something like 
supply 3 text files, with what looks like garbage in them, and the small app 
would just unscramble their contents before starting, but without necessarily 
letting the actual user/player see anything before playing, if you get my 
drift, and I might also eventually just combine all 3 files into one, with sort 
of sections - similar to the [intro], [outro] and [areas] sections you should 
already have seen in the main one above.

Anyway, I am definitely open to suggestions about what to add/combine, etc., 
since, for example, one of the other first things want to add in, aside from 
actual NPC interaction is defining your own weapons, attack modes, etc., and 
maybe even a bit more environment interaction, like location specific puzzles, 
but the main thing is to keep it as close to an engine as possible, so I don't 
want to literally hard code too many elements if you know what I mean.

The other thing is it's currently just sort of console/text-based, but since 
I've done it in/using the python language, that's somewhat platform 
independent, so this should be able to operate/run on things like windows - 
where I'm currently working anyway - linux, mac, and maybe at some stage I'll 
even see if can get it to work on symbian phones, since already have a version 
of python installed on my phones.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


- Original Message ---

Subject: Re: [Audyssey]Simple/silly question relating to my own 
simplisticversion of an RPG engine
   From: Matheus Rheine an...@bol.com.br
   Date: 3 Jun 2011 9:18:30 -0300
 To: gamers@audyssey.org

hi jacob.
i'd suggest adding possibilities to both things, i personaly would want
to have some games ending with you collecting some item in certain
places and other games ending with you killing a boss.
but are you going to be making improvements to the engine to be a good
one, we will be able to add rooms,items and monsters, pluss npc's, name
everything, have various types of weapons etc to create, setting its
damage,value, everything? and how the combat engine will work, there
will be different skills and spells to add so we could create classes,
races?
i know that it might be simple, but we don't have a very simple rpg
creator, we have inform and the other things, but they are not primarily
designed to create rpg, at least i've seen only 10 games or so that weren't
even rpg's, but only included some rpg elements using inform,tads,etc.
thanks

Re: [Audyssey] Dark Grue

2011-05-17 Thread Jacob Kruger
Not 100% relevant, but here's a way I made real time sound effects work in 
both internet explorer and firefox using a sort of hidden flash container 
object be manipulated using the JQuery javascript library:

http://www.blindza.co.za/RTDrums/index.php

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Jeremy Kaldobsky jer...@kaldobsky.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, May 17, 2011 1:27 AM
Subject: Re: [Audyssey] Dark Grue


I tend to only post my projects on audiogames.net, so that might be why you 
missed hearing about it.  Here is the link.

http://forum.audiogames.net/viewtopic.php?id=5024

DarkGrue is an accessible game book creator.  It organizes your work into 
a skeleton of story paths, and with the press of a button, it is saved as 
a series of HTML pages with the proper hyperlinks connecting them.  There 
are a few odd options, such as background music for your story, but that 
requires the viewer to use Internet Explorer because default Firefox 
doesn't care much for background music.


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Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Jacob Kruger
Off hand, what about the `/~ key for interrupt - unless you've already got 
it mapped to something else?


Stay well

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 1:28 PM
Subject: [Audyssey] Interrupting Speech in MOTA



Hi all,

Early this morning I was working on some bug fixes for Mysteries of
the Ancients, and one of the things I've finally got around to working
on is this issue of keyboard interrupts. I.E. being able to press a
key and interrupt speech as well as being able to run, walk, or fire
weapons why the game is talking. All of that is good news. However,
I've ran into something of a miner technical issue dealing with the
new speech interrupt code. If I asign it to the control key and then
press something like control+w to speak the current weapon it won't
say anything because the control key is the silence key. There is
however a couple of quick and easy work arounds for this issue. One, I
can remap those keys to shift+w for speak weapon, shift+p to speak
number of potions, shift+t to speak torches remaining, etc. The other
is to think of using something else as the silence key. Any thoughts
on this matter?

Cheers!

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Re: [Audyssey] Interrupting Speech in MOTA

2011-04-29 Thread Jacob Kruger
I only actually meant the same key you just suggested, but since it's either 
the ` or the ~ key depending on your use of it (shift key changes it off 
hand) that's why I put a slash inbetween the two possible names for it - 
didn't think of what I was thereby suggesting...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Kai kaixi...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 2:28 PM
Subject: Re: [Audyssey] Interrupting Speech in MOTA



Greetings Thomas.

You might consider assigning the grave accent to interrupt speech. It's a 
key that's rarely used in games, and has the merit of being near your 
operating hand, and is readily accessible.


The grave accent key, for example, is at the left-hand corner of most 
keyboards, clearly delineated from the escape key. It's also not that far 
of a reach from the control key, so you could still keep your thumb on the 
control or shift key while reaching up to silence speech.


Jacob suggested using the slash, but that one is surrounded by a multitude 
of keys, making it less accessible (even for the right hand.


Kai


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Re: [Audyssey] don't draw attention? Sheesh! - Re: The importance ofpatronage

2011-04-29 Thread Jacob Kruger
I'm one of those who also refuses to try hide it as such - I won't 
necessarily wear it in public, except to the right type of fancy dress 
party, but since my primary cane is electric blue, I have a matching darth 
vader helmet, after quite a few kids kept asking where I got the light saber 
from, and I also have braille tattoos on forearms, which is partly a 
statement, but also lets me actually show sighties what braille looks like.


The other joke relating to the blue cane, and the helmet is my version of 
the well known darth vader statement (Luke, I am your father):

Look, I can see no farther!

I am who I am - take it or leave me the heck alone! smile

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 3:12 PM
Subject: [Audyssey] don't draw attention? Sheesh! - Re: The importance 
ofpatronage



I have known people that would not use a cane or a dog because it made 
them, heh heh heh, look blind?  One of them used to walk past a gas station 
on a regular basis, and he got a bit side tracked one day and fell into a 
grease pit.  A guy came running out of the station yelling, Hey!  Are you 
OK? After being assured that he was, the guy then asked, Why the heck, 
although he used another word, don't you use a dog or a cane?  The guy 
told him that it would draw attention to the fact that he was blind.  The 
response?  Oh. In that case, are you bombed?  What are you doing in that 
grease pit?  What are you, blind or something?  To me, these kind of 
people should receive a Darwin award after their importance of appearance 
has killed them.  I'm not ashamed of my blindness.  The fact is, I'm blind. 
I'm mobile.  That's what Carolina's for.  She's a good German Shepherd 
Guide Dog.  I don't care if people notice that I'm blind, because it's a 
fact.


---
Shepherds are the best beasts!
- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 1:09 AM
Subject: Re: [Audyssey] The importance of patronage


I've encountered the atitude that I don't use a cane because it shows 
I'm blind


Actually this came up when i was applying for a guide dog last year (I'm 
stil on the list).


the thing I find odd, is that I use a cane not for anyone else, or for 
appearence, but just for me!


My sense of space (or lack of), frequently means I can't judge the 
distance of something even if I perceive or see it (and it'd have to be 
pretty close for me to see it).


Looking as though I'm blind? I think i'd look far more stupid falling 
down a flight of stairs and breaking my nose, and as for danger, -  
well see the above comment!


In terms of other people and taking up more pathway that rather confuses 
me, sinse certainly with the technique I use the cane tip is only 2 foot 
in front of my own feet and as wide as my body.


There are certainly people, - , lets say larger in gurth than i 
am who probably take up more space overall ;D.


I sometimes run into complaints when i'm out and about, not of me, just 
of disabled people in general (I think such people would complain equally 
if there was someone in a wheel chair coming down the street), but 
usually such people will get a very sharp answer indeed.


beware the grue!



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Re: [Audyssey] The importance of patronage

2011-04-28 Thread Jacob Kruger
A waiter at a restaurant this side once said the following to me after I 
explained some simple things to him like pouring level indicators, 
cellphones, our money measuring slide things, general living workarounds, 
etc.:

you're not disabled - you're differently enabled

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 28, 2011 10:19 AM
Subject: Re: [Audyssey] The importance of patronage



Hi Dark,

Well, I think there are always a few that do meet the stereotypical
view no matter where you go. I've met more than my share of the kind
that want everything done for them etc at summer camp, blind
conventions, etc but there are also plenty of people who don't meet
this stereotypical view as well. I think a lot of it is just how you,
as an individual are raised, and weather or not you were educated in a
public school or a specialized school etc.

I myself had had several years of useful vision so I was raised during
my formative years as a normal child. I would help my dad out working
on cars, computers, and other general electronics he would fix for
friends at work etc. When I lost my sight my dad didn't go, I have a
blind son who is helpless. No, on the contrary he incurraged me to
continue helping him work on things in his work shop. Even if it was
something as simple as locating the right size socket, rench, or screw
driver, he wanted me to know and understand I was anything but
helpless. In fact, he put me to work changing transmissions etc at age
17 without any useful vision at all which goes to prove how I had that
little extra push some of the more institutionalized blind don't get I
think. If you aren't actively incurraged to overcome the blindness
thing you'll never quite get passed the I'm helpless mentality.

Cheers!


On 4/27/11, dark d...@xgam.org wrote:
Well Tom, I'm not sure how it is in the states, but over here there is 
one
group of young blind people who do! conform to stomething of a 
sterriotype.


I've noticed that some blind people (especially those who went to 
specialist
schools), are! pretty useless, expect everything to be done for them, 
only

associate with other blind people etc.

That aside though I do know what you mean about organizations having
specific ideas of blind people.

For instance when I asked the rnib about using a chip and pin card, their
response was that I learn one cash machine near my home, but when i 
pointed

out machines can come in different makes and models with different screen
prompts and such, they told me to Get my carer to do it  rather 
hard,

sinse I live on my own and don't have one,  which surprised them ;D.

In the end I just fixed things myself by arranging with my bank to have a
signature card, so that machines will print out a receit for me to sign 
when

I pay for stuff with it and I can just get actual cash at my local bank.

My point though, the rnib had no idea of a blind person living entirely
alone and not! having a carer

The problem is this atitude is contagious. When I was trying to activate 
the

wireless network on my hub but couldn't due to not being able to read the
key on the side, when I phoned the company tech support they told me to 
get

someone to read it for me and when I pointed out there wasn't they said
that what other blind people do and put the phone down on me.

Beware the grue!

Dark.


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Re: [Audyssey] The importance of patronage

2011-04-28 Thread Jacob Kruger
Do these guys know that windows itself, standardly comes with some games - 
that we generally can't play on things like older versions of windows 
anyway, but I've in the past asked some people if they're arguing with Bill 
Gates/Microsoft...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Charles Rivard woofer...@sbcglobal.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 3:36 AM
Subject: Re: [Audyssey] The importance of patronage


I was asked to try to get some blind people who frequently visited a center 
for the blind interested in audio games.  I agreed.  So I took some games, 
copied onto a CD, to the center and was going to install them onto their 
computers that the people were allowed to use during the week and on 
Saturdays.  I was told that I could not do that because these were 
computers for business! use! only!  I asked how these people are going to 
get interested in games that they cannot try out?  The answer was, Well, 
don't you have them on your computer?  You could bring your computer here, 
play the games while explaining what you're doing, then invite them to your 
house instead of having them come here on a Saturday, couldn't you?  My 
answer, in great disgust, was a flat! out! no!  It really made me 
disgusted, because the man that ran the center was totally blind himself. 
He would not install any games on his computer, either, because it, too was 
supposedly for business only.


---
Laughter is the best medicine, so look around, find a dose and take it to 
heart.
- Original Message - 
From: Jim Kitchen j...@kitchensinc.net

To: Thomas Ward Gamers@audyssey.org
Sent: Thursday, April 28, 2011 4:44 PM
Subject: Re: [Audyssey] The importance of patronage



Hi Thomas,

I have talked with people who told me that they had been told that since 
BSVI bought their computer that they were not allowed to put games on it. 
So it may not be the individuals but some of the rehab people telling 
them such things.  But I do know of other rehab councilors that put my 
games on the clients computers.


BFN

Jim

Don't ever argue with an idiot; people watching may not be able to tell 
the difference.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] The importance of patronage

2011-04-28 Thread Jacob Kruger
Other thing relating to keyboard usage is that since started using 
computers, in my sighted days long before there was really such a thing as a 
mouse, and since spent most of my time later on typing code, I never really 
liked moving hands off the keyboard to use a mouse for something simple, so 
there are a couple of keyboard shortcuts have always used in windows that 
some relatively computer literate sighties don't seem to know exist, but 
I've always used them - simple examples are shift + delete to ignore/bypass 
recycle bin, and backspace to browse one level up in windows explorer, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, April 29, 2011 7:01 AM
Subject: Re: [Audyssey] The importance of patronage



yeah.
Thats a point.
The sighted use the mouse when the keyboard is faster.
So being blind has some advantages.
And we can do crazy things on our devices and can be the only one that 
knows what its all about.

At 08:30 p.m. 28/04/2011, you wrote:
A waiter at a restaurant this side once said the following to me after I 
explained some simple things to him like pouring level indicators, 
cellphones, our money measuring slide things, general living workarounds, 
etc.:

you're not disabled - you're differently enabled

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - From: Thomas Ward 
thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, April 28, 2011 10:19 AM
Subject: Re: [Audyssey] The importance of patronage



Hi Dark,

Well, I think there are always a few that do meet the stereotypical
view no matter where you go. I've met more than my share of the kind
that want everything done for them etc at summer camp, blind
conventions, etc but there are also plenty of people who don't meet
this stereotypical view as well. I think a lot of it is just how you,
as an individual are raised, and weather or not you were educated in a
public school or a specialized school etc.

I myself had had several years of useful vision so I was raised during
my formative years as a normal child. I would help my dad out working
on cars, computers, and other general electronics he would fix for
friends at work etc. When I lost my sight my dad didn't go, I have a
blind son who is helpless. No, on the contrary he incurraged me to
continue helping him work on things in his work shop. Even if it was
something as simple as locating the right size socket, rench, or screw
driver, he wanted me to know and understand I was anything but
helpless. In fact, he put me to work changing transmissions etc at age
17 without any useful vision at all which goes to prove how I had that
little extra push some of the more institutionalized blind don't get I
think. If you aren't actively incurraged to overcome the blindness
thing you'll never quite get passed the I'm helpless mentality.

Cheers!


On 4/27/11, dark d...@xgam.org wrote:
Well Tom, I'm not sure how it is in the states, but over here there is 
one
group of young blind people who do! conform to stomething of a 
sterriotype.


I've noticed that some blind people (especially those who went to 
specialist
schools), are! pretty useless, expect everything to be done for them, 
only

associate with other blind people etc.

That aside though I do know what you mean about organizations having
specific ideas of blind people.

For instance when I asked the rnib about using a chip and pin card, 
their
response was that I learn one cash machine near my home, but when i 
pointed
out machines can come in different makes and models with different 
screen
prompts and such, they told me to Get my carer to do it  rather 
hard,

sinse I live on my own and don't have one,  which surprised them ;D.

In the end I just fixed things myself by arranging with my bank to have 
a
signature card, so that machines will print out a receit for me to sign 
when

I pay for stuff with it and I can just get actual cash at my local bank.

My point though, the rnib had no idea of a blind person living entirely
alone and not! having a carer

The problem is this atitude is contagious. When I was trying to activate 
the
wireless network on my hub but couldn't due to not being able to read 
the
key on the side, when I phoned the company tech support they told me to 
get

someone to read it for me and when I pointed out there wasn't they said
that what other blind people do and put the phone down on me.

Beware the grue!

Dark.


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Re: [Audyssey] The importance of patronage

2011-04-27 Thread Jacob Kruger

LOL!

FWIW, while I live here in South Africa, I have actually been quite 
impressed dealing with the export department of the RNIB shop - but, OTOH, I 
suppose it also happens only when I have already decided what I want them to 
send me as such, so maybe they think I am a past 60-year old useless person 
who just wants to give them money, or something, so they don't really care 
about anything except maybe trying to make me come back and pay them again 
later on...smile


FWIW as well, pretty sure our local council for the blind shop only sells 
board games, and playing cards as such, let alone actual audio books being 
offered for sale - but good luck, and hope you can get something to 
happen/change that side.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Wednesday, April 27, 2011 5:09 AM
Subject: [Audyssey] The importance of patronage



Hi.
As people might know, I've been doing a lot of work on the
audiogames.net database and something rather odd struck me.
I'm finally adding in descriptions for the azabat games (not the least
because the developer did send me the demo cd about a year ago and I
stil haven't updated them).
Azabat is the only developer of audiogames sold through the rnib.
This is of course because the Azabat's aim, of providing nice old blind
people with easy games to play at exaubitant prices (can you tell I'm not
impressed!), goes along very much with the rnib, an organization who
quite literally don't notice visually impared people under the age of 60 
or

so exist, mostly because younger people are less likely to give them
donations in their will,  I'm serious! at a so called information 
day the

rnib spent about two hours just talking about will donations to them, ---
and most of the rest of the time saying how great they were providing
dayly living skills services
the amount of times myself, or another member of my family (most
recently my dad in a survay), has given them what for over this,
whether it's about what books they record (sinse their main producer of
accessible books in this country given that the government does bugger
all), or about what services they provide, they really! don't like the 
idea

that people younger than about 60, or who have interest outside knitting
and braille crosswords exist (I'm serious, there are several amagazines
devoted to knitting patterns alone, but nothing whatsoever on roleplay).
And if you tell them this they ignore you (the survey lady slammed the
phone down on my dad after he'd said this).
Anyway, getting the wranting train under control,my point is azabat,
dispite producing games which are no better (and in many case not as
good), as others around even in the same catagory like the recently
released pontes backgammon (lacking graphics but having online play),
and all of the spoonbill and blind adrenaline type stuff, yet have a huge
record in this country simply! because they have had publicity through
the Royally nasty inhibition of the blind, aka the rnib (oooh, I made a
funny!).
This doesn't seem correct, but I am now wondering what can be done
about it.
The business of sending myself to site village, the uk tech show didn't
really advance much unfortunately mostly due to booking costs and
such, but possibly a more reasonable organization such as Guide dogs
(who do a lot more than train dogs,  I've been skeeing, touring egypt,
cycling and goodness knows what with their holiday crew in the past)
would be open to discussion, especially sinse they do deal with blind
people who aren't the sterriotypical poor old useless individuals the rnib
think they are.
I've already introduced a friend of mine who does voluntry tech support
at a charity for helping disabled computer users in her local area to
audiogames.net and pcs games so she can show people some of the
fun things their computers will do.
When i red The only computer games sold by the rnib It made me
actually pretty mad, so it's time to do something about it.
Any suggestions for people to contact?  I'm not familiar with us or
european organizations, but is there a stink we can kick up?
Action for blind people here (another of the smaller but nicer groups),
did a pole a while ago, maybe it'd be worth seeing if they will do
something else?
Imho this situation needs rectifying, and people need to know there are
more and better developers out there than just Azabat, and games to
appeal to all sorts of tastes.
Beware the grue!
Dark.
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Re: [Audyssey] The importance of patronage

2011-04-27 Thread Jacob Kruger
Too true - last time they even offered me a slight bit of a discount if I 
ordered 10+ of a colour sensor I got hold of for someone else this 
side...LOL!


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 27, 2011 11:24 AM
Subject: Re: [Audyssey] The importance of patronage


Lol Jacob, the rnib like people giving them money,  maybe they're 
hoping you'll die and leave cash to them in your will ;D.


Actually, I've just phoned guide dogs. The lady there is going to put 
their head office in touch with me to discuss things with their tech 
department, though sinse their rather on holiday at the moment it'll be 
next week.


Action for blind people were a litle less helpful (though mostly because 
the chap I spoke to had only been there a month), and were obsessed with 
me writing them an informational E-mail about audiogames (despite me 
telling them on the phone).


I've however done that, so we'll see what happens.

Beware the grue!

Dark.

beware the Grue!

Dark.
- Original Message - 
From: Jacob Kruger jac...@mailzone.co.za

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 27, 2011 6:52 AM
Subject: Re: [Audyssey] The importance of patronage



LOL!

FWIW, while I live here in South Africa, I have actually been quite 
impressed dealing with the export department of the RNIB shop - but, 
OTOH, I suppose it also happens only when I have already decided what I 
want them to send me as such, so maybe they think I am a past 60-year old 
useless person who just wants to give them money, or something, so they 
don't really care about anything except maybe trying to make me come back 
and pay them again later on...smile


FWIW as well, pretty sure our local council for the blind shop only sells 
board games, and playing cards as such, let alone actual audio books 
being offered for sale - but good luck, and hope you can get something to 
happen/change that side.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers@audyssey.org
Sent: Wednesday, April 27, 2011 5:09 AM
Subject: [Audyssey] The importance of patronage



Hi.
As people might know, I've been doing a lot of work on the
audiogames.net database and something rather odd struck me.
I'm finally adding in descriptions for the azabat games (not the least
because the developer did send me the demo cd about a year ago and I
stil haven't updated them).
Azabat is the only developer of audiogames sold through the rnib.
This is of course because the Azabat's aim, of providing nice old blind
people with easy games to play at exaubitant prices (can you tell I'm 
not

impressed!), goes along very much with the rnib, an organization who
quite literally don't notice visually impared people under the age of 60 
or

so exist, mostly because younger people are less likely to give them
donations in their will,  I'm serious! at a so called information 
day the
rnib spent about two hours just talking about will donations to 
them, ---

and most of the rest of the time saying how great they were providing
dayly living skills services
the amount of times myself, or another member of my family (most
recently my dad in a survay), has given them what for over this,
whether it's about what books they record (sinse their main producer of
accessible books in this country given that the government does bugger
all), or about what services they provide, they really! don't like the 
idea

that people younger than about 60, or who have interest outside knitting
and braille crosswords exist (I'm serious, there are several amagazines
devoted to knitting patterns alone, but nothing whatsoever on roleplay).
And if you tell them this they ignore you (the survey lady slammed the
phone down on my dad after he'd said this).
Anyway, getting the wranting train under control,my point is azabat,
dispite producing games which are no better (and in many case not as
good), as others around even in the same catagory like the recently
released pontes backgammon (lacking graphics but having online play),
and all of the spoonbill and blind adrenaline type stuff, yet have a 
huge

record in this country simply! because they have had publicity through
the Royally nasty inhibition of the blind, aka the rnib (oooh, I made a
funny!).
This doesn't seem correct, but I am now wondering what can be done
about it.
The business of sending myself to site village, the uk tech show didn't
really advance much unfortunately mostly due to booking costs and
such, but possibly a more reasonable organization such as Guide dogs
(who do a lot more than train dogs,  I've been skeeing, touring 
egypt,

cycling and goodness knows what with their holiday crew in the past)
would be open

Re: [Audyssey] Implementing graphic in games with and without sidedassistence

2011-04-20 Thread Jacob Kruger
You could probably do versions of it, since for certain types of games, 
you'd just be moving shapes around, and for some types of more detailed 
games, you sort of plot coordinates for objects/shapes, but I really don't 
know too much about real graphics development as such, but, my silly, old 
snakes and ladders which talked, also included original snakes and ladders 
board layout, and smiley face characters, along with SAPI TTS - sort of to 
provide any sighted person with an idea of what the TTS output was rendering 
a version of.


Either way, for real graphics, you'd at least need to be able to visualise 
what you were trying to render - but on the other hand, 3D is still somewhat 
of a tactile sense...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Milos Przic milos.pr...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 20, 2011 8:14 AM
Subject: [Audyssey] Implementing graphic in games with and without 
sidedassistence




  Hi all,
  Tonight while trying to get some sleep I was wondering about my tries to 
learn programming. And then an interesting subject occured to me and I 
decided to share it with the list.
  I was thinking if it is possible for a blind developer to implement 
graphic in games and how to do it without the least sided asistance 
possible. For example, if you Tom wanted to make Mota more understandable 
for the sided players and you decide to make it fully graphical, what 
would you do? Would it be possible? Then, what the other developers think: 
Jim, Ken, Philip, Damian, che and others?

  Best regards!
 Milos Przic
msn: milos.pr...@gmail.com
skype: Milosh-hs


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signature database 6056 (20110419) __


The message was checked by ESET NOD32 Antivirus.

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Re: [Audyssey] Multiple Names for Wrestlers

2011-04-19 Thread Jacob Kruger
OTOH, what if he also changed his wrestling behaviour/identity with the 
different nicknames?


As in the character in the game is more related to the screen persona at the 
time of using that name, as opposed to the actual person who was 
performing/carrying out that role - would, to be honest though - be a bit 
strange to have two of his persona's fighting against each other.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 19, 2011 4:39 PM
Subject: [Audyssey] Multiple Names for Wrestlers



Hi everyone,

This morning while writing down notes for my wrestling games I just
realized there might be a potential problem in the offing with some of
these wrestlers. That is that many of these guys often changed their
ring names several times throughout there career. Especially, when
changing promotions.

For instance, current hard core legend Mick Foley. Those of you who
watch TNA would know him as Mick Foley. That's the current name the
guy is using on screen. However, those of us, like myself, who have
been around know him by a string of past career names that include
Cactus Jack, Jack Foley, Dude Love, Mankind, Mick Foley, etc. This is
a problem for a game author like myself who can only pick one
name and move set for this person.

The problem is further compounded I think when we are dealing with
people who don't know that Cactus Jack, Mankind, Dude Love, and Mick
Foley are the same guy. I can see potential questions like, why don't
you add Cactus Jack to the game?

Then, I would have to reply he is in the game, but he is using a
different alias like Mick Foley. This could become quite confusing for
gamers I think. Any suggestions how to handle this?

And before someone mentions it let me just say I'm not writing a game
editor. That's too much work, too much of a pain, and the game is open
source anyway. My feeling is since it is open source, you get the
source code, it is your option to edit and recompile the game however
you want. This really negates any need for an external editor in my
personal opinion.

In either case weather or not there is an editor there has to be a way
to determine or decide which name should get used in the default
roster. My vote is simply to use the most current name used by the
wrestler, or the one directly used by the WWE. That to me makes sense
because the game would be more or less up to date as far as the
wrestler's career goes.

In some cases I realise it is a no brainer what name should get used.
For example, recently retired world heavy wait champion, Edge, had a
number of less well known names before signing onto the WWE roster in
the late 90's. Once he became a WWE wrestler Alex Copeland would
forever be known to his fans as Edge. As I said in a case like that
its a clear cut case of what name to use. However, others like Mick
Foley have had so many names over the last 20 years or so it is hard
for me to pick. Any thoughts?

Cheers!

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Re: [Audyssey] Multiple Names for Wrestlers

2011-04-19 Thread Jacob Kruger
All you say makes sense, so good luck on trying to decide what will work 
best...smile


FWIW, in even my old sighted days, my favourites of all time were the 
Undertaker, his brother Kane - who often enough was on the other side - and 
another, less famous guy, Eddie Guerrero - who always made his entrance in a 
flashy type car - who's cousin is the little one - Ray Mysterio Junior.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 19, 2011 7:02 PM
Subject: Re: [Audyssey] Multiple Names for Wrestlers



Hi Jacob,

Smile. That's exactly my point, and why there is an issue to
solve/settle. Its not just that these wrestlers changed there music,
outfits, and ring names they changed their style of wrestling,
alliance, and personality to fit the character.

For instance, in the 1980's I grew up admiring Hulk Hogan. Throughout
the 80's he played a face character, practically reached super hero
status, and was one of my childhood favorites. However, when he quit
the WWF and whent over to WCW he changed his entire persona to that of
a heel character called Haliwood Hogan. He died his hair, changed his
wrestling tights, and I honestly didn't like his new character very
much. Years later he would return to the WWE and resume his former
Hulk Hogan roll. These things happen all the time in professional
wrestling and really all depends on the story and circomstances of the
promotion at the time, and what wrestling federation he/she is
wrestling for.

Another example is Sheri Martel. Throughout the 80's she came to fame
wrestling through the AWA, NWA, and the WWF under the ring name Sheri
Martel. After she won the WWF Women's championship she renamed herself
Sinsational Sheri. A year later after she lost the title to Rockin'
Robin she once again completely changed her onscreen roll. She started
dressing up in a witch outfit, called herself Scary Sheri, and played
the part of a heel who kept interfearing in Rockin' Robin's matches in
the hopes of getting her to drop the title to one of Sheri's heel
allies. After Randy Savage won the King of the Ring match he named
himself Macho King and she renamed herself Queen Sheri. You get the
idea. changing rolls is nothing new for wrestlers

It is in a way nothing more than a soap opra with people beating each
up inside a square ring. Todays mortal enemy is tomorrows best friend.
Todays best friend is tomorrows main event grudge match. It makes
writing an all stars wrestling game complicated because rolls change
from year to year and week to week. That's why most wrestling games
out there are pretty specific who is in it and what year it takes
place.

Games like THQ's WWE Raw vs Smackdown games are released on a yearly
basis. They showcase the top performers for that year, and your
matches are played out using the actual site locations as WWE Raw and
Smackdown for that specific year. If a performer is a heel at the time
the game is made he/she is a heel. If they turn face the next year
they will return in the new game as a face character. Although, the
games will allow you to change his/her status in game as well.

To be honest this is exactly what I was planning to do before people
began bombarding me into the ground for this or that wrestler to be in
the game. It is alot easier to take the top 20 performers of the year
and write a game around their stories than it is to add 100 wrestlers
in the game and have to waid through different identities, storylines,
and decide which one will make the cut or just get the boot.

On 4/19/11, Jacob Kruger jac...@mailzone.co.za wrote:

OTOH, what if he also changed his wrestling behaviour/identity with the
different nicknames?

As in the character in the game is more related to the screen persona at 
the

time of using that name, as opposed to the actual person who was
performing/carrying out that role - would, to be honest though - be a bit
strange to have two of his persona's fighting against each other.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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Re: [Audyssey] Multiple Names for Wrestlers

2011-04-19 Thread Jacob Kruger

Yeah, I know.

Was just mentioning his name, but it's really up to you who you'll include 
by default...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 20, 2011 5:02 AM
Subject: Re: [Audyssey] Multiple Names for Wrestlers



Hi Jacob,

Well, unfortunately Eddie Guerrero died a few years back which brings
up another issue I've been wondering how to handle. That is some of
these wrestlers have passed away either through drug over doses,
murder, or some other kind of accident. I've always maintained that it
is a bit unrealistic to include someone to the roster who passed away,
and therefore couldn't realistically wrestle on any current roster.

I know THQ, who produces most of the WWE games, had a similar issue
when Chris Benoit died. They were about to release an update to their
WWE Raw VS Smackdown game when he was murdered. In the end they
decided to just remove his character completely from the game, and
took him off the roster of playable characters. Some people objected
to that, and others felt THQ made the right call. I'm finding myself
in a similar situation now. No matter what I do its going to be the
wrong decision for somebody. However, this is in part made up for a
custom wrestler feature so if I don't include a wrestler someone
really wants because he or she passed away they can add him/her to the
unofficial roster.

On 4/19/11, Jacob Kruger jac...@mailzone.co.za wrote:

All you say makes sense, so good luck on trying to decide what will work
best...smile

FWIW, in even my old sighted days, my favourites of all time were the
Undertaker, his brother Kane - who often enough was on the other side - 
and
another, less famous guy, Eddie Guerrero - who always made his entrance 
in a

flashy type car - who's cousin is the little one - Ray Mysterio Junior.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'


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[Audyssey] Something that I think might have caused an issue in MOTA - not sure though

2011-04-06 Thread Jacob Kruger
Was trying it out now, and rather impressive, but after a bit while the cursor 
keys would work fine, all other keystrokes would just produce a small clicking 
sound, but nothing else happened.

My guess is that maybe pressing something like the left shift key multiple 
times did something like activate the windows sticky keys or something, which 
then did something like lock the keys like shift, ctrl, etc., but not too sure 
since only way I could get anything to happen, apart from moving left and right 
was to hit the power button to shut the computer down, and restart it.

This is on windows7 FWIW, and I'm just guessing that it might have been the 
sticky keys or something since couldn't even get MS narrator to start 
thereafter to try find out what keystrokes I thought I was trying to use - 
sorry.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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Re: [Audyssey] Something that I think might have caused an issue in MOTA - not sure though

2011-04-06 Thread Jacob Kruger
OK, have now turned off that sticky key activation key combo, and also found 
another one which might have been relevant in same ease of access centre 
config section where it seemed to be offering to toggle some keys alone by 
hitting them twice in a row - not sure which ones those would be, but would 
guess would be things like alt and ctrl - but disabled that as well now, and 
if this issue doesn't reoccur, then reckon we can assume that it was 
something like that smile


Will again say that am quite impressed thus far.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Wednesday, April 06, 2011 11:33 PM
Subject: Re: [Audyssey] Something that I think might have caused an issue in 
MOTA - not sure though




Hi Jacob,

Well, I'd definitely check your accessibility options and disable
sticky keys as noone else is having any issues like that. I definitely
haven't seen any problems like that myself. It works fine on my laptop
and desktop.

Cheers!

On 4/6/11, Jacob Kruger jac...@mailzone.co.za wrote:

Was trying it out now, and rather impressive, but after a bit while the
cursor keys would work fine, all other keystrokes would just produce a 
small

clicking sound, but nothing else happened.

My guess is that maybe pressing something like the left shift key 
multiple

times did something like activate the windows sticky keys or something,
which then did something like lock the keys like shift, ctrl, etc., but 
not

too sure since only way I could get anything to happen, apart from moving
left and right was to hit the power button to shut the computer down, and
restart it.

This is on windows7 FWIW, and I'm just guessing that it might have been 
the

sticky keys or something since couldn't even get MS narrator to start
thereafter to try find out what keystrokes I thought I was trying to 
use -

sorry.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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Re: [Audyssey] collection of accessible emulators for the blind

2011-03-24 Thread Jacob Kruger
Ok, while this interface seems somewhat accessible, how would I get it to 
find something like a mame image of a game I have - have tried copying it 
all over, moving it around, etc. etc., and never appears?


TIA

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Matheus r.c. souza an...@bol.com.br

To: gamers@audyssey.org
Sent: Thursday, March 24, 2011 10:53 PM
Subject: [Audyssey] collection of accessible emulators for the blind



hi everyone.
finaly! after almost two days working on it, documentation, carefuly 
thinking what roms to add

to it, the version 0.1 of this emulators collection is out!
grab it from
http://dl.dropbox.com/u/1695866/Emulators%20Collection%20-%20Version%200.1.7z
try it and please give feedback!
to read more info about this pack of emulators, read the post on ag
forum which will give lots of details
http://forum.audiogames.net/viewtopic.php?id=5025
hope you all like it.
thanks.
p.s: i'm posting the pack of roms in the ag forum, when everything is
uploaded i'll send links here.
p.s2: read the licence_and_disclaimer file and all the other
documentation available.

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Re: [Audyssey] Games we'd like to Play: Psycho Smash

2011-03-22 Thread Jacob Kruger
Also partly reminds me of elevator action - not quite the same, but 
anyway...


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Shane Lowe shanel...@insightbb.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 22, 2011 2:42 AM
Subject: Re: [Audyssey] Games we'd like to Play: Psycho Smash



Sounds like an awesome game!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Monday, March 21, 2011 11:45 AM
Subject: Re: [Audyssey] Games we'd like to Play: Psycho Smash



Hi Ken,

Lol! I love it. That would be extremely funny. That does kind of
remind me of the original Donkey Kong with some unique twists.

On 3/21/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
Imagine a donkey-Kong style of game in which an enraged psychopath gets 
up
onto the Sears Tower and starts chucking bowling balls at passers by, 
and

you have to stop him.  At first, you're outside the building and so you
don't have much warning as the balls come crashing down--all you hear is 
the

thuds, the screaming of terrified people and so on, not to mention the
cartoonish boioioioioing if one hits a person.  Once you're in the 
building,
climbing the stairs it's a bit easier because the balls come 
crashing--right
to left, fall, left to right, fall, and so on--and they don't always 
fall in
the same places either, because he throws them at different speeds--so 
they
might skip right over that first drop only to fall through the second, 
or
they might make it to the fifth--and don't think of trying the 
elevators,

cuz the psycho disabled them.  There would be weapons you can pick up
too--hammers to smash the balls, (two hits for the eight pounders, four 
hits
for the 16 pounders,) flame throwers to torch them faster, and also 
power

pills that would allow you to jump over more than two balls at a time, a
thing you couldn't ordinarily do.  Be careful, cuz if you are hit with a
bowling ball, you'll lose health points.  Ow!  Gosh darn it, that was 
my
toe, or wherever it hit.  Being hit in the feet means not jumping as 
high
or running as fast.  Being hit in the arms means not being able to use 
your

weapons as well, and being hit in the head means slower reaction time to
simulate confusion.

Also, the psycho has demolished some of the key stairways up to the top, 
so

you'll need to climb through elevator shafts to get to that next level,
which, unfortunately for you, will mean that you have to drop all your
current weapons to do it--unless you can figure out a way to turn those
elevators back on.  You also have to be careful because the psycho has a
switch that allows him to do just that, so you might find yourself being
flattened by a downrushing elevator.  This calls for precise timing--a
little patience goes a long way.  You can also trick the psycho into
thinking you're climbing the shaft by going in, wait for him to start 
the
elevator, run out, wait for it to stop at the bottom, then climb up and 
ride
to the top.  Again, very tricky as first, you're probably not on the 
bottom
floor and will have to ride it down a ways before it stops, possibly 
causing

damage to your health points, secondly, jumping off before he smashes it
against the roof, and thirdly, keeping stability as he turns it on and 
off

rather quickly, trying to throw you from it.
Once you get to the top, the psycho abandons his trunk of balls and 
grabs
two swords.  He hands you one and you start dueling.  Whoever falls off 
the

building first obviously is the loser and goes for a swim in the lake.
Ouch!  That was a terribly painful belly flop...  The game has no 
killing,
so anyone can play it.  The swords don't cause real wounds, so nobody 
would

be offended at it--it would just be a great game for a lot of laughs.
Ken Downey
The Addictor
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Re: [Audyssey] sanheisar ear buds RE: Reviewing space in audio

2011-03-22 Thread Jacob Kruger
Probably, but while I don't know the brand of those I've got, I actually 
bought them in the electronic audio department of a large local hardware 
store - mica.


To find something like this here, your best bet is to enquire at somewhere 
like indelible corruption/incredible connection, or hifi corporation, or 
makro since they generally have good quality, and a largeish range if a 
large enough branch.


There are also some other, rather audio/visual shops out there, but not 
everywhere, etc.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: NIcol nicoljaco...@telkomsa.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, March 22, 2011 5:56 AM
Subject: [Audyssey] sanheisar ear buds RE: Reviewing space in audio



Hi Dark, Jacob, willem   and all
Does any of you know if sanheisar ear buds is sold in south Africa?
Any info you might have is much appreciated.
-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: 21 March 2011 07:24 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Reviewing space in audio

Hi Tom.


funny enough that sounds like the same setup I have in my flat.

I will say though, despite having an extremely good set of logitech 
speakers


which my very hifi orientated friend and I picked out as the best choice
available, and which are wonderful for music and films, stil, if I play a
game like tank commander, shades or even pinball xtreme I prefer 
headphones.


My logitech speakers are extremely good, they cost me about 230 pounds or
roughly 320 dollars in 2006.

However, for immediacy of placing sounds I just much prefer to have the
spacial quality of a pair of headphones.

Admittedly, my headphones are a fantastic set of sanheisars which cost me
130 pounds, or roughly 200 dollars (though they're well worth it), so even
compared to my logietch speakers the sound quality isn't a come down.


My point however, is that even if a game required 3D sound and the use of 
5

speakers, I would stil by choice use headphones.

As in fact I have said in game reviews, for some reason I just cannot get
the same accuracy of sound positioning when playing on speakers as I can
with headphones.

this is actually why i'd prefer things not to require 3D sound even though 
I


have the facility for it.

That and of course when I'm on my laptop using my sanheisar ear buds 
(which

are not quite as good as my headphones, but far more portable), I have no
facility for speakers at all, yet audio games are a great thing to have on
my laptop (I've just today got a new laptop and am at the moment updating
all my games to run on it, luckily it stil uses xp sinse it was bought six
months ago by my brother but not used).


Beware the Grue!

Dark.


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Re: [Audyssey] sanheisar ear buds RE: Reviewing space in audio

2011-03-22 Thread Jacob Kruger
We're not allowed to purchase any physical items from amazon.com - doesn't 
help when our luvverrrly postal service helps some things disappear, or else 
just arrive reeaally sloowy...smile


Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 22, 2011 6:56 AM
Subject: Re: [Audyssey] sanheisar ear buds RE: Reviewing space in audio


No idea at all Nicol, though I imagine you could always get them from 
somewhere like Amazon if you can't pphysically find a hifi shop in south 
Africa that sells them.


the earbuds I bought were far less expensive than my headphones though the 
sound quality is stil pretty good, which is why I use them with my laptop.


they cost me 30 pounds, or about 45 dollars.

Note though nicol, that Earbuds and earphones are different things.

Buds are the sort that actually fit in! your ears, which is one reason 
they're so small and portable.


Beware the grue!

Dark.

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Re: [Audyssey] Shooting Range 1.0

2011-03-22 Thread Jacob Kruger
Nice, and I like the fact that it works simply, easily, etc., and, yes, nice 
background sounds, etc...smile


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Casey Mathews csm...@cfl.rr.com
To: Charles Rivard woofer...@sbcglobal.net; Gamers Discussion list 
gamers@audyssey.org

Sent: Tuesday, March 22, 2011 8:23 PM
Subject: [Audyssey] Shooting Range 1.0


Hello folks. I've just released my first audio game via the BGT toolkit. 
If you remember that shooting range from Grizzly gulch, that is what this 
is. this has a few differences, but it's basically the same. No install 
needed, just download, unzip, and run the shootingRange.exe file. I hope 
you like it. Check out the read Me within the zip file.

www.webfriendlyhelp.com/games


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Re: [Audyssey] Compiling Help Files

2011-03-19 Thread Jacob Kruger
Will just say jaws tells you to hit F6 after choosing a topic smile, but 
the other one I use in things like audacity, for example, is Ctrl + F6 which 
sort of jumps between different parts of some interfaces.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, March 19, 2011 12:21 AM
Subject: Re: [Audyssey] Compiling Help Files


i'm a litle surprised that it's not  mentioned in the applications notes for
the chm help files maps in hal, --- sinse those usually list handy shortcut
keys, but maybe it's such a generic windows key dolphin assumed you'd
already know by reading the windows basic section of Hal's own help, 
which i must confess I've only ever dipped into slightly, rather than
reading through end to end.

Beware the Grue!

Dark.
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, March 18, 2011 6:09 PM
Subject: Re: [Audyssey] Compiling Help Files


Hi Jim,

Glad I could helpyou out with that. I really wasn’t aware that so many
people didn’t know about the f6 command. The f6 keyboard command seams
to be a fairly common Windows hot key for switching frames and window
pains in a number of Windows applications. I know in Firefox, for
example, f6 jumps between the frames in the application the same way
it switches from tree view to edit view in chm files. It is so common
I pretty much assumed everyone knew about it. So I’m glad I could
share that with you guys. It will make accessing Microsoft help files
much easier from now on.

Smile.



On 3/18/11, Jim Kitchen j...@kitchensinc.net wrote:

Hi Thomas,

Thank You! the f6 key thing sure makes a world of difference with the chm
files.  I don't know why it never dawned on me to do that.  I mean I have
used the f6 key in the VB6 help system, but never thought to do it in 
other

windows helps.

Thanks!

TGIF and BFN

 Jim

Computer experts are working feverishly to develop artificial 
intelligence.

Some of the people in my office have perfected it without the help of a
computer.

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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Re: [Audyssey] Request for a programmer

2011-03-08 Thread Jacob Kruger
Something like this would be relatively simple/easy to do, including using 
something as simple as javascript (again my one approach to platform 
independence), but it also really depends on whether the relative value sets 
change much, in other words, how many affecting factors there are apart from 
just entering/choosing some simple values/things, and this is partly since 
if I wanted to implement something like this in javascript, since it's only 
client side, it would mean I would basically hard code these into the 
source, etc.


The whole idea sort of reminds me of how me and my friends handle things 
like combat situations, skills usage, etc. when doing some actual RPG this 
side.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 08, 2011 5:16 AM
Subject: Re: [Audyssey] Request for a programmer



Really it would depend upon how much of the process you want to automate.

At the moment the process goes like this:

1, your told the combat value of an attacker (or yourself), in the text.

2: you decide (or make a roll for if it's an npc), what type of attack to 
use, thrust, sweep, charge, or strike and look up the difficulty of making 
that attack on a table relative to the combat value of your opponent.


3: you decide (or roll for), what part of your opponent to attack, head, 
torso or limbs, and look up the difficulty of making that type of attack 
on a similar table.


4: you then add these two numbers together and roll 2 D6, if the number is 
less than the difficulty you've made a successful attack.


5: If the attack is successful you look on yet another table to gett the 
difficulty of defending against that type of attack.


6: you then either decide or roll for the type of defense used and compare 
it on another table against the type of attack.


7: you add these two numbers together and roll 2 D6, a roll of less means 
the defense has been successful.


8: if the attack succeeds and the defense fails, you then look up on the 
damage table to see what damage that type of attack at that body part 
does.


There are also some rules for adding modifyers for the size of opponent 
and environment of the combat but sinse these are fairly basic editions 
and don't involve tables I don't think they need worrying about.


My main concern is all the looking up on tables.

If you could enter the combat value, type of attack, targit of the attack 
and type of defense, and get the attack difficulty, defense difficulty and 
damage, this woulod make life significantly easier,  heck, you could 
automate the hole process and do the D6 rolls for success or failure 
though I imagine this would be a good deal more complex.


While I think this is a good system,  there are even rules for adding 
modifyers to the difficulty of certain attacks or opponents in different 
environments such as narrow passages or with particular sized opponents 
(though these don't involve tables just some basic pluss and minus to 
attack and defense difficulty), I do think this is a case where automating 
these tables could vastly speed up the process.


The tables are fairly small, the combat value ones for attack type and 
defense type are eleven x 3, and all the others are 3 x 4, but stil it is 
a rather long winded process when going sequencially and one I think a 
computer could do far better than a human at many points.


Beware the grue!

Dark.

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Re: [Audyssey] games we'd like to play: hospital madness

2011-03-08 Thread Jacob Kruger
There was definitely at least one version of paper boy game across a couple 
of different platforms - this was for sighted guys, and think played version 
on PC, but pretty sure there were console versions as well.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Tuesday, March 08, 2011 4:38 PM
Subject: Re: [Audyssey] games we'd like to play: hospital madness



Hi Shaun,
Um...Paperboy was never finished? I don't recall anywhere where it says 
that

is the case.

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: Monday, March 07, 2011 3:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] games we'd like to play: hospital madness

well, I myself do like action.
Any games without action of any sort violent or otherwise need to
have some interest.
puzzles, etc.
In the ones like the hospital, standard tests wouldn't scare me.
Maybe something like they were going to do bad things to you.
or something.
I have no idea.
Sure no violence in the games but these types are only of 3 types.
1 puzzle.
2 card casino or board.
3.   everything else.
Its a shame that paperboy was never completed but there it is I guess.
on one of the bgt forums there was a game where you practiced driving
a car around for no reason.
totally lame and bad.
A lot of blind games have stratogy, action, puzzles and other things.
Unless they are short arcade games.
You really can't make good games without all these elements including
violence to some extent and randomness especially.
I am just worried that in the quest to avoid violent games and games
that are away from what people have been playing we will have loads
of short games with small plots that won't have any substance to them.
I guess you could base a game on one element like towers of war which
is stratogy really and only that.
Or laser attack but thats hard to base the game on one element.
I am just a player and I like games like gtc shades of doom, etc
because you don't know always waht is comming.
Yes some stuf is static but you can be going along and then a monster
comes you have to kill.
It may be right in your way, or hard to get to or whatever.
Saying that if people can make these types of games and make them
interesting I have no problem playing them.
Its just that any big project needs to have loads of things to have
replay value.
Last crusade was a simple rpg with random generator.
I don't play it that much but still do.
At 04:34 a.m. 8/03/2011, you wrote:

come on. No game is complete without zombies...
- Original Message - From: NIcol nicoljaco...@telkomsa.net
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, March 07, 2011 10:59 AM
Subject: Re: [Audyssey] games we'd like to play: hospital madness



Hi Tom
No, in this game idea, the hospital needs to do tests on the patient such

as

blood tests and x-rays.
So its tests on a living patient,  not on a  dead body.
So, if the game existed, the objective would be to escape from the

hospital

staff.
-Original Message-



__ Information from ESET Smart Security, version of virus
signature database 5266 (20100709) __

The message was checked by ESET Smart Security.

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Re: [Audyssey] mario brothers recordings

2011-03-02 Thread Jacob Kruger

http://www.dvdvideosoft.com/

There are 2 apps there FreeYouTube2MP3 converter for just downloading the 
audio version of a video, or FreeYouTubeDownloader for downloading the 
actual video clip in various formats.


Stay welll

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: NIcol nicoljaco...@telkomsa.net

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Wednesday, March 02, 2011 10:28 PM
Subject: Re: [Audyssey] mario brothers recordings



Youtube doesn't play videos properly at all.
It plays a fraction, then  pauses for a few seconds and then plays another
fraction.

-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of shaun everiss
Sent: 02 March 2011 12:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] mario brothers recordings

look at youtube you may find something or nothing.
At 09:43 p.m. 2/03/2011, you wrote:

Hi list
Is there any good Mario brothers sound recordings available on the web,
done by sighted folks which can be listened to on a  windows pc?
I prefer a recording where the player tells what happens, but this is not
essential; as long as I can listen to some Mario game play.
Any info you might have is appreciated.


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Re: [Audyssey] mario game

2011-03-02 Thread Jacob Kruger
Think have got it here, but, like you said, tried it like once, and never 
bothered again.


Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

- Original Message - 
From: Thomas Ward thomasward1...@gmail.com
To: Ken the Crazy kenwdow...@neo.rr.com; Gamers Discussion list 
gamers@audyssey.org

Sent: Thursday, March 03, 2011 5:50 AM
Subject: Re: [Audyssey] mario game



Hi Ken,

Good question. To my knowledge no one has the game any more. I was
planning it to add it to the USA Games free games section, but never
could get a copy of the game. At any rate it was a pretty terrible
remake and in my opinion really isn't worth having all things
considered.

Cheers!

On 3/2/11, Ken the Crazy kenwdow...@neo.rr.com wrote:
Where can I find the old Mario game I had a few years back?  I think it 
was
by Dragon Slayers or something like it, and the link at PCS doesn't work 
any

more.  I've got the first beta but I understand there was a fourth.
Ken Downey
President
DreamTechInteractive!
And,
Blind Comfort!
The pleasant way to experience massage!
It's the Caring
without the Staring!
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