[Audyssey] iOS Blind Accessible Game Article
Hi guys, Already read this? http://www.gamasutra.com/blogs/DianaHughes/20131120/205346/5_Things_We_Learned_About_Developing_An_iOS_Game_for_Blind_Players.php http://www.gamasutra.com/blogs/DianaHughes/20131120/205346/5_Things_We_Learned_About_Developing_An_iOS_Game_for_Blind_Players.php Keep up your accessibility requests!! Greets, Richard http://audiogames.net (forum should be up again, all the downtime recently is caused by our messy provider (sad smile) ) --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Audiogames.net is back
Hahahahaha ! That would be brilliant, Phil. No, unfortunately, this is most likely our Dutch hosting company, which unfortunately experiences downtime (update time?) in the most unfortunate moments. On 23-10-2013 11:17, Phil Vlasak wrote: Hi Dark, I think it might have been when the Swamp Forum went from message 9,999 to 10,000 and was not told how to handle such a momentous moment. Or maybe just like an automobile distance counter it turned over to 1. smiles, Phil - Original Message - From: dark d...@xgam.org To: Gamers@audyssey.org Sent: Wednesday, October 23, 2013 4:06 AM Subject: [Audyssey] Audiogames.net is back Whatever the error was, it seems to be fixed now, site and forum are both back up. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. - No virus found in this message. Checked by AVG - www.avg.com Version: 10.0.1432 / Virus Database: 3222/6272 - Release Date: 10/22/13 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What ever happened to extant
Hi guys, Yes, we do check this place, but no offence taken (smile). Thanks for asking this question. Sander and I have been busy with a lot of things with our company Creative Heroes (http://creativehero.es) and Extant was shelved because of other projects and priorities (unfortunately we do not have all the freedoms we had as students anymore (smile)). That said, we never stopped discussing the possibilities of a full game. You might also remember us asking this community for input on what you guys want a while back. We also closely monitored the developments related to the excellent Swamp and other audio games. More recently, we have put Extant back on the agenda as our potential next project. This is because we believe the premise of Extant is quite cool and it is really the type of project we want to be doing :-) And we've had some nice ideas taking Extant up a few levels. We don't want to create another zombie shooter (by the way: who ever said it Extant featured zombies...?) but to create a exciting and deep survival experience (and maybe leave out zombies altogether ). We are definitely interested in doing a Kickstarter or Indiegogo- type crowdfunding of some sorts to realize such a project. But we want to be very careful with that, as there are quite a few things to consider with such an approach. Also, before such an venture, two important steps need to be made: 1) we need to know what we want Extant to be 2) we need to know what you want Extant to be We think the premise of Extant has potential, but do you think so too? What would you like to play? What do you love about Extant, what do you miss or don't like? On what preferred platform would you like to play Extant (desktop, mobile)? And, harsh but realisticly, what would you be willing to pay for such an experience? So again: thanks for asking this question (good timing!). What are your ideas? Best regards, Richard http://audiogames.net http://creativehero.es/Extant On 12-10-2013 9:07, Scott Chesworth wrote: Way to encourage the man, eh Shaun. Now we just have to hope that the developers don't bother to check this place. Long live peace, positivity, and moderation... that too. On 10/12/13, shaun everiss sm.ever...@gmail.com wrote: Hmmm I have forgot about that game, it was a nice concept, a nice bridge between swamp when swamp was not that big. I am not sure what worth it would have bar crap all. The atmosphere was nice, something swamp has not totally got just yet and probably won't have as much of. I can't remember anything else that stood out. It was a concept demo ofcause, swamp sertainly has better zombies, and target finders radars etc. We have more weapons than extant ever had and more kits. The sfx and music were really good as well as aparently the graphics and such but I don't see any real future for something like this, unless it can take another tack. Extant was released in a time where your average horror game for the blind did not exist. Now there is almost to many both for the computer and portable devices like the i phone or the android. Not to mention those thathave the cash or are hard core enough and adventurous enough to get an xbox or ps3 psp etc. Extant was fineish when we were getting started. As a starting block I think it was good because it kept people interested. Now its totally crap and useless though saying that not much of the engine and such was shown as it was a really early concept released. I am not sure of its place though. At 04:36 AM 10/12/2013, you wrote: Hi. Does anyone know whatever happened to the extant demo back in 2010? Did they just give up on it? It had such cool sounds and stuff! Maybe someone should start a kick starter campaign to start it up again. I would really love to see that game go somewhere. Nothing else like it out there sound wise. Darren Duff. amateur radio station KK4AHX. Follow me on twitter @blinddrummer. friend me on face book http://www.facebook.com/blinddrummer. Personal Phone: (678)936-6113 primary E-mail duff...@gmail.com Mobile E-mail mobiledu...@gmail.com MSN darren...@hotmail.com skype duffman31279 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com
Re: [Audyssey] What ever happened to extant
Hi, For more information on Extant try these links: http://forum.audiogames.net/viewtopic.php?id=4310 http://creativehero.es/Extant The Extant tech demo can be download for free through the following links: *Download for PC* http://www.audiogames.net/download/click.php?id=6 *Download for MAC* http://www.audiogames.net/download/click.php?id=5 Best regards, Richard http://audiogames.net http://creativehero.es/Extant On 11-10-2013 22:31, Darren Duff wrote: Go to these links for more info. http://forum.audiogames.net/viewforum.php?id=24 (c) 2010 Creative Heroes / AudioGames.net http://creativehero.es http://audiogames.net -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ulises C. Garcia Sent: Friday, October 11, 2013 12:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] What ever happened to extant Hello, I never heard of Extant. What is it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] What ever happened to extant
Hi, Aside from what I wrote earlier, at the moment we're mostly exploring new gameplay ideas for Extant and ways of setting up a viable Extant project, as well as exploring additional technology such as multiuser server technology (again in combination with gameplay ideas). Best regards, Richard http://audiogames.net http://creativehero.es/Extant On 15-10-2013 15:23, Darren Duff wrote: Are you guys no longer doing anything with the game at this point? -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Richard (AudioGames.net) Sent: Tuesday, October 15, 2013 4:41 AM To: gamers@audyssey.org Subject: Re: [Audyssey] What ever happened to extant Hi, For more information on Extant try these links: http://forum.audiogames.net/viewtopic.php?id=4310 http://creativehero.es/Extant The Extant tech demo can be download for free through the following links: *Download for PC* http://www.audiogames.net/download/click.php?id=6 *Download for MAC* http://www.audiogames.net/download/click.php?id=5 Best regards, Richard http://audiogames.net http://creativehero.es/Extant On 11-10-2013 22:31, Darren Duff wrote: Go to these links for more info. http://forum.audiogames.net/viewforum.php?id=24 (c) 2010 Creative Heroes / AudioGames.net http://creativehero.es http://audiogames.net -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Ulises C. Garcia Sent: Friday, October 11, 2013 12:20 PM To: Gamers Discussion list Subject: Re: [Audyssey] What ever happened to extant Hello, I never heard of Extant. What is it? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] SudoSan
Hi guys, SudoSan, the free online blind-accessible sudoku game, is back online after its mysterious disappearance* several weeks ago. You can find it on its familiar location here: http://audiogames.net/sudosan/ Have fun! And if you like it, please follow AudioGames.net and Creative Heroes on Facebook: https://www.facebook.com/audiogames https://www.facebook.com/creativeheroes Best regards, Richard Sander http://audiogames.net http://creativehero.es http://gluddle.com http://answergarden.ch http://diceforchange.com * actually, we let go of a server which hosted both SudoSan and The Curb Game, as well as all games in the Experimental AudioGames section... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] iPhone Audio Games Extant question
Hi guys, Thanks for your input, much appreciated! Extant was developed using a tool called Unity - http://http://unity3d.com/ - which allows us to quite easily and cheaply port the game to a multitude of platforms (PC, MAC, iPhone, Android, browser, Steam, Wii, Xbox, Playstation). The only real hassle is that we need to take into account certain platform specifics such as memory, processor speed, screen sizes (jep, even with audio games ;-) and input controls (mouse, keyboard, controller, touch input, etc.). We are already experimenting with this with our (video) game Gluddle - http://gluddle.com - that's currently on sale in the App Store and free to play online on Kongregate.com and hopefully soon on Android too. It has allowed us to find many of the pitfalls common to multiplatform development. Our personal wish is to design a single version of Extant for all platforms. However, the PC/MAC versions are probably the most easy to design for because of the platform specifics mentioned above. For instance, the audio in the current version of Extant on iPhone tends to tick/distort/stall sometimes because of memory issues. We'll let you guys know when the new Extant follow-up project is initiated. If you have any input or wishes for its gameplay don't hesitate to share them here on Audyssey, through the AudioGames.net forum or via email! We're currently busy with promoting Gluddle but you could really help us out spread the word to friends and family, that way the sooner we can get back at developing Extant :-) Have a great day! Richard Sander http://audiogames.net http://gluddle.com On 10-10-2012 18:18, Darren Duff wrote: Yes to all of the above! awesome! Darren. -Original Message- From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Richard (AudioGames.net) Sent: Wednesday, October 10, 2012 9:52 AM To: Gamers Discussion list Subject: [Audyssey] iPhone Audio Games Extant question (was: Just tried an Iphone, my thoughts and questions) Hi Dark, Audyssey Thanks for your interesting review! Much appreciated. Sander and I are thinking of developing an iPhone version of Extant for some time now. Actually, we already got it running for a year on iPhone/iPad but since Extant is not much more than a tech demo without real gameplay, we did not yet persue this project. Our questions are these - for you, Dark, but also the Audyssey community... - would you be interested in an iPhone version of Extant (and then a full version game, not just the tech demo)? - would you be interested in audio games for (mobile) iOs (iPhone/iPod Touch/iPad) devices? - would you be interested in audio games for (mobile) Android (for example Samsung Note, Galaxy) devices? - how many of you play the adio games that are currently in Apple's AppStore - and what do you think of these? Thanks for your input. If there's enough interest we might want to make Extant (or another audio game) one of our next projects! Oh, and if you really want a full game version of Extant on PC or Mac, please let us know too :-) And if you don't know what Extant is, check this out: http://audiogames.net/db.php?id=Extant Greets, Richard http://audiogames.net http://creativehero.es --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] iPhone Audio Games Extant question (was: Just tried an Iphone, my thoughts and questions)
Hi Dark, Audyssey Thanks for your interesting review! Much appreciated. Sander and I are thinking of developing an iPhone version of Extant for some time now. Actually, we already got it running for a year on iPhone/iPad but since Extant is not much more than a tech demo without real gameplay, we did not yet persue this project. Our questions are these - for you, Dark, but also the Audyssey community... - would you be interested in an iPhone version of Extant (and then a full version game, not just the tech demo)? - would you be interested in audio games for (mobile) iOs (iPhone/iPod Touch/iPad) devices? - would you be interested in audio games for (mobile) Android (for example Samsung Note, Galaxy) devices? - how many of you play the adio games that are currently in Apple's AppStore - and what do you think of these? Thanks for your input. If there's enough interest we might want to make Extant (or another audio game) one of our next projects! Oh, and if you really want a full game version of Extant on PC or Mac, please let us know too :-) And if you don't know what Extant is, check this out: http://audiogames.net/db.php?id=Extant Greets, Richard http://audiogames.net http://creativehero.es On 10-10-2012 13:33, dark wrote: Well, this morning I just got a free play with an Iphone 5 running voice over. On a basic level I was impressed. Some of the gestures I found more difficult than others, for instance the three finger swipes I didn't quite get the kknack of, but others were quite natural and I suspect I'd get more used to it in time. The functions of the phone seemed fairly doable too, indeed for kicks I tried searching the ap store for king of dragon pass, managed to find it and read the game details, (I didn't play it because obviously the chap who's phone I was examining didn't necessarily want the game), though sinse it's games and gamebooks I'm mostly interested in on the Iphone, I was pleased that was doable. the internet I found a little more problematic, I tried searching for audiogames.net, and had a bit of trouble navigating google correctly. I also got a play with seri which seems a usefull system, though I was disappointed when i was testing it's speech recognition that though it did! know the word dalek, it didn't recognize cyberman and read it as spiderman! :D. I also asked about commands to flick voice over on and off, lock the phone for making phone calls etc, and all of that seemed doable. The only thing I didn't like the sound of is the fact that I can't just copy my music and audio books onto the phone, sinse one reason I wanted one was to serve as an effective music and audio player, but apparently apple objects to this so it requires silly itunes, which i'm obviously going to have to investigate. That is the one downer I found, indeed I might considder just buying an mp3 player separately to do that job if Itunes isn't going to behave. Voice over did look fun though, and I'd actually love to see some audio games that make full use of screen position in this way, for instance I can imagine playing a stratogy battle game could be far easier with a touch screen sinse you could get physical positional information about the various units relative locations and the map, similarly to reading soemthing in braille but with the information being conveyed by audio. I'm now of course going to have to check out A, Itunes, and B, pricing, sinse an Iphone 5 would be very expensive in the region of about 500 quid apparently, and I'll C, check whether my current phone contract supports the Iphone and has enough internet to make things work, (thus far I've not used net so haven't got a very net heavy mobile phone contract, though it is a cheap one and comes with a lot of free minutes). it does however look like a workable solution and a lot of fun, indeed sinse if everything goes as planned next year I should be studdying voice in Bermingham conservatoire, I would be doing a lot of commuting on trains, and it'd be usefull to have something small and portable. Previously I've used my laptop, but the battery here is pretty dead, and i would! like to try a lot of the iphone games, and more especially gamebooks. Beware the grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] game pages other than audiogames.net
(smile) No worries - Dark is one of the biggest driving forces of the site and deserves all the credit for making AudioGames.net the success it is! Thank you, Dark!! On 20-9-2012 21:50, Keith wrote: Thanks Dark and I apologize to the owner of audiogames.net for the misrep. Credit to you. Keith - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, September 20, 2012 2:16 PM Subject: Re: [Audyssey] game pages other than audiogames.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] AudioGames.net now also on Facebook and Twitter
Hi guys, Just a quicky to let you all know that AudioGames.net is also available on Facebook https://www.facebook.com/audiogames and Twitter https://twitter.com/#%21/AudioGamesNet. As of today the news-section is also published to the Facebook-page and tweeted in the Twitter-stream. So for more access to the latest news in audio gaming, please Like us on Facebook (https://www.facebook.com/audiogames) and follow us on Twitter (https://twitter.com/#!/AudioGamesNet https://twitter.com/#%21/AudioGamesNet)! *shameless promotion ends here* Greets, Richard http://audiogames.net http://creativehero.es --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audiogames.net is down again
Hi guys, Unfortunately, our host decided to do a serverupdate and in the process all of our databases (including http://AudioGames.net and (very popular) http://AnswerGarden.ch) are now inactive. It has already been a full 24 hours and we are not amused :-( Will keep you updated. Best regards, Richard http://audiogames.net http://creativehero.es http://answergarden.ch http://gluddle.com http://diceforchange.com On 15-3-2012 8:57, fatih wrote: yeah it's down again -- From: shaun everiss sm.ever...@gmail.com Sent: Wednesday, March 14, 2012 11:38 PM To: gamers@audyssey.org Subject: [Audyssey] audiogames.net is down again Hi. Its been only a day since audiogames.net came up, was just about to look into the forums this morning like I usually do and got this error. Unable to connect to mysql database, access denyed, forum pasword error. Yesterday there was a problem somewhere, then it went to 404 then it came back. 1 day later its all off again. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] audiogames.net is down again
Hi guys, http://AudioGames.net is online again! Best regards, Richard Sander On 15-3-2012 11:10, Ryan Strunk wrote: Hi Will, I used to think the same thing until about a week ago. In that time, I have seen countless discussions on the AG forums and only a few over here. Swamp updates, for example, are being posted and discussed over on the forum. It might be worth giving it another look. There's quite a lot of really good discussion taking place there. All the best, Ryan -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of william lomas Sent: Thursday, March 15, 2012 3:55 AM To: Gamers Discussion list Subject: Re: [Audyssey] audiogames.net is down again nothing new to talk about anyways any news will come to the list --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] AudioGames.net on Twitter Facebook
Hi guys, Behind the scenes we're slowly busy hauling AudioGames.net over into the new decade. So for those who want join this progression, feel free to follow us on Twitter and Facebook: http://www.facebook.com/pages/AudioGamesnet/174103722616051 (Facebook page) http://twitter.com/AudioGamesNet (Twitter) Best regards, Richard http://audiogames.net http://creativehero.es --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi Nicol, What probably is the case is that your anti-virus software has blocked or removed the .exe from the .zip-file. You can read about this problem on the Extant-forum here: http://forum.audiogames.net/viewtopic.php?id=4310 Here's what others have posted about the problem: Dark: If you've tried downloading multiple times and got the same issue, perhaps you've got an antivirus program which is acting up and auto deleting the files for some reason, thus creating a zip folder with no contents (I have seen this happen before). Raygrote: Sounds like your antivirus is deleting it. Try either turnning it off temporarily, then install and add the .exe as an exception. If that doesn't work, try redownloading the zip file with a download manager such as free download manager. This will make sure everything gets downloaded. Most web browsers will not be able to help you out if the download unexpectedly stops. I've seen some websites that trip all of the web browsers I have, including Internet Explorer, Firefox, and Seamonkey. They would download to a certain point and then stop and say it was finished, leaving a corrupted file. This game sounds awesome, downloading it now. So maybe try adding an exception for Extant in your virus-software, or temporarily turning off your virus software. Extant does not need installing, simply unzipping. Let me know if you can get it to work! Greets, Richard - Original Message - From: NIcol nicoljaco...@telkomsa.net To: 'Gamers Discussion list' gamers@audyssey.org Sent: Monday, November 15, 2010 6:59 PM Subject: Re: [Audyssey] Extant - game feadback Hi Richard I am sorry to say, but when opening the file for the pc version of the game after downloading it, I got this error: Compressed (zipped) Folders Error The Compressed (zipped) Folder is invalid or corrupted. I am using win xp's built in unzip program. -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of AudioGames.net Sent: 30 October 2010 03:45 PM To: Gamers Discussion list Subject: [Audyssey] Extant - game feadback Hi Lori et al, Thanks Lori, we'll definitely consider adding extra targeting feedback. For all of you trying out the Extant tech demo, we're very interested in details such as if you: - are playing the PC or the Mac version? - are using headphones, stereo desktop speakers, 5.1, 7.1, etc.? - just use keyboard input or also use a mouse? - reconfigured the original control scheme yet (you can if you want to)? - can't get anything to work? - etc. This can help us establish with for instance why footsteps may appear too loud for one player but soft for someone else. I can tell you, using headphones or speakers makes quite a difference. Also, we interested of what you think of the design of the gamespace. What do you think of: - how the world, the environment sounds? - the different acoustics based on your current location (which is all realtime dynamic reverberation by the way ;) - how buildings work (finding them, entering and leaving them, etc.)? - how pickups work? - how fighting work (thanks again for those who already expressed their feedback on this issue)? - how orientation and navigation works, incl. Moby? And did anyone already notice something peculiar about the gameworld? ;) Thanks for your feedback, keep 'em coming. Please post either to this list or join us on the Extant-forum: http://forum.audiogames.net/viewforum.php?id=24 http://forum.audiogames.net/viewtopic.php?id=4310 And for those interested in the download links - here they are again: Extant - Download for PC http://www.audiogames.net/download/6 Extant - Download for MAC http://www.audiogames.net/download/5 Best regards, Richard http://audiogames.net http://creativehero.es --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi Jose, You can download Extant (tech demo!) here: Extant - Download for PC http://www.audiogames.net/download/6 Extant - Download for MAC http://www.audiogames.net/download/5 We warmly welcome your feedback. Please post it either to this list or join us on the Extant-forum: http://forum.audiogames.net/viewforum.php?id=24 http://forum.audiogames.net/viewtopic.php?id=4310 Best regards, Richard http://audiogames.net - Original Message - From: Jose Lomeli joselomel...@lavabit.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 31, 2010 1:14 AM Subject: Re: [Audyssey] Extant - game feadback Where can you download this game? I looked at www.audiogames.net and I couldn't find it! Thanks in advance! Jose Lomeli Email: joselomel...@lavabit.com Website: http://all4webs.com/q/2/jlomeli9393 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi Shaun, Is it really a crash meaning that you have to manually restart the game? Or does the game continue? Greets, Richard - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, October 31, 2010 3:05 AM Subject: Re: [Audyssey] Extant - game feadback I have several crash reports generated by the game. every time you die the game has a semi blue screen but doesn't it generates an error. anyway it must happehn loads there are several crash folders and dumps where do I upload these at. At 02:28 a.m. 31/10/2010, you wrote: Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted and terminated though. other wise things rock. what is the difference betwene windowed and non windowed mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Extant - Control Configuration Feedback
Hi Ben, Good question! Because I don't know how accessible this functionality is. So all feedback on this topic is welcome! When you start the game, there's a configuration dialog. This dialog is not self-voicing or anything, so your screen reader still needs to be activated. The dialog contains two tabs: graphics and input. Click input and you'll find a table of all the functions in the game with the primary control scheme and the alternative control scheme. You're supposed to double-click an entry to change a function's control. Since I don't use a screenreader I've only tested keyboard-accessibility. To change tabs I tabbed towards the tab named graphics and than pressed the cursorkey-right, which took me to the tab input. Then I tried tabbing through the control scheme table but that didn't work. So - can anyone tell me if they can reconfigure the controls of Extant using a screenreader? If it's inaccessible, than that is something we really need to know! Best regards, Richard http://audiogames.net - Original Message - From: Ben gamehead...@aol.co.uk How do you reconfig the keys? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi Hayden, First, which version did you download - PC or Mac? What probably is the case is that your anti-virus software has blocked or removed the .exe from the .zip-file. You can read about this problem on the Extant-forum here: http://forum.audiogames.net/viewtopic.php?id=4310 Here's what others have posted about the problem: Dark: If you've tried downloading multiple times and got the same issue, perhaps you've got an antivirus program which is acting up and auto deleting the files for some reason, thus creating a zip folder with no contents (I have seen this happen before). Raygrote: Sounds like your antivirus is deleting it. Try either turnning it off temporarily, then install and add the .exe as an exception. If that doesn't work, try redownloading the zip file with a download manager such as free download manager. This will make sure everything gets downloaded. Most web browsers will not be able to help you out if the download unexpectedly stops. I've seen some websites that trip all of the web browsers I have, including Internet Explorer, Firefox, and Seamonkey. They would download to a certain point and then stop and say it was finished, leaving a corrupted file. This game sounds awesome, downloading it now. So maybe try adding an exception for Extant in your virus-software, or temporarily turning off your virus software. Extant does not need installing, simply unzipping. Let me know if you can get it to work! Greets, Richard - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 2:45 PM Subject: Re: [Audyssey] Extant - game feadback Hi, How doesone open the game? I could't find an executable. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of AudioGames.net Sent: Saturday, October 30, 2010 8:29 AM To: Gamers Discussion list Subject: [Audyssey] Extant - game feadback Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted and terminated though. other wise things rock. what is the difference betwene windowed and non windowed mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http
Re: [Audyssey] Extant - Control Configuration Feedback
Hi Kevin Dark et al, Extant is intended as an audio game 'pur sang' - so audio-only and no graphics. During the game there is a single graphic visible on screen of the Extant logo, which consists of the letters 'E tant' in positive, while the 'x' is in negative with a blue/greenish light coming from behind it. Above the logo is the text Stay Alive and in the bottomleft and -right corners are the logo's of AudioGames.net and CreativeHeroes. At this moment we do not intend to include graphics for further incarnations of Extant. We really want to focus on high-quality-audio-only games and not on blind-accessible video games because of several reasons (personal interest, innovation, development time/resources, etc.) The game is built using Unity (http://unity3d.com/) which includes a powerful 3D graphics engine. For development we used 3D graphic primitives (squares and spheres and such), which allowed us to quickly build the game in a visual manner (simply drag and drop sound sources unto a big sphere). Other interactions also include visual elements.For example, when you fire a bullet, there is an actual 3d sphere primitive that is shot at the monster (a 3D primitive). This allows for accurate targeting, not only from left to right, but also nearby and far away. Whenever you shoot at a monster far away, you'll hear the impact a moment later compared to when you shoot from nearby. But the visuals are only used for game development and all visual rendering is turned off in the final game. We might develop blind-accessible video games in the future, but we have no concrete projects in the CreativeHeroes pipeline at this moment. Extant is the only audio game we focus on right now. Best regards, Richard http://audiogames.net http://creativehero.es - Original Message - From: Kevin Weispfennig weis...@googlemail.com Hi, Just curious, since there are graphics options, how do the graphics look like? Kevin --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi Hayden, Which URL exactly? To download the game: Extant - Download for PC http://www.audiogames.net/download/6 Extant - Download for MAC http://www.audiogames.net/download/5 To read about the disappearing .exe on the Extant forum: http://forum.audiogames.net/viewforum.php?id=24 http://forum.audiogames.net/viewtopic.php?id=4310 Best regards, Richard http://audiogames.net - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 4:58 PM Subject: Re: [Audyssey] Extant - game feadback Hi Richard, Could I have the URL again please? Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of AudioGames.net Sent: Sunday, October 31, 2010 9:00 AM To: Gamers Discussion list Subject: Re: [Audyssey] Extant - game feadback Hi Hayden, First, which version did you download - PC or Mac? What probably is the case is that your anti-virus software has blocked or removed the .exe from the .zip-file. You can read about this problem on the Extant-forum here: http://forum.audiogames.net/viewtopic.php?id=4310 Here's what others have posted about the problem: Dark: If you've tried downloading multiple times and got the same issue, perhaps you've got an antivirus program which is acting up and auto deleting the files for some reason, thus creating a zip folder with no contents (I have seen this happen before). Raygrote: Sounds like your antivirus is deleting it. Try either turnning it off temporarily, then install and add the .exe as an exception. If that doesn't work, try redownloading the zip file with a download manager such as free download manager. This will make sure everything gets downloaded. Most web browsers will not be able to help you out if the download unexpectedly stops. I've seen some websites that trip all of the web browsers I have, including Internet Explorer, Firefox, and Seamonkey. They would download to a certain point and then stop and say it was finished, leaving a corrupted file. This game sounds awesome, downloading it now. So maybe try adding an exception for Extant in your virus-software, or temporarily turning off your virus software. Extant does not need installing, simply unzipping. Let me know if you can get it to work! Greets, Richard - Original Message - From: Hayden Presley hdpres...@hotmail.com To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, October 31, 2010 2:45 PM Subject: Re: [Audyssey] Extant - game feadback Hi, How doesone open the game? I could't find an executable. Best Regards, Hayden -Original Message- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of AudioGames.net Sent: Saturday, October 30, 2010 8:29 AM To: Gamers Discussion list Subject: [Audyssey] Extant - game feadback Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you
[Audyssey] Extant - game feadback
Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted and terminated though. other wise things rock. what is the difference betwene windowed and non windowed mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] re-registering with audiogames.net
And if you still experience trouble with registering, please let us know! - Original Message - From: dark d...@xgam.org If you go to the forum page and try to log in, you'll find the new password link. then, just enter your user name and the forum will send a new password to whatever E-mail address you were registered under. - Original Message - From: Lori Duncan lori_dunca...@hotmail.com Hi guys could someone tell me how I re-register or recover my details? I have lost my password and can't find a forgot password link to click for a reminder. Thanks from Lori. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Extant - game feadback
Hi Lori et al, Thanks Lori, we'll definitely consider adding extra targeting feedback. For all of you trying out the Extant tech demo, we're very interested in details such as if you: - are playing the PC or the Mac version? - are using headphones, stereo desktop speakers, 5.1, 7.1, etc.? - just use keyboard input or also use a mouse? - reconfigured the original control scheme yet (you can if you want to)? - can't get anything to work? - etc. This can help us establish with for instance why footsteps may appear too loud for one player but soft for someone else. I can tell you, using headphones or speakers makes quite a difference. Also, we interested of what you think of the design of the gamespace. What do you think of: - how the world, the environment sounds? - the different acoustics based on your current location (which is all realtime dynamic reverberation by the way ;) - how buildings work (finding them, entering and leaving them, etc.)? - how pickups work? - how fighting work (thanks again for those who already expressed their feedback on this issue)? - how orientation and navigation works, incl. Moby? And did anyone already notice something peculiar about the gameworld? ;) Thanks for your feedback, keep 'em coming. Please post either to this list or join us on the Extant-forum: http://forum.audiogames.net/viewforum.php?id=24 http://forum.audiogames.net/viewtopic.php?id=4310 And for those interested in the download links - here they are again: Extant - Download for PC http://www.audiogames.net/download/6 Extant - Download for MAC http://www.audiogames.net/download/5 Best regards, Richard http://audiogames.net http://creativehero.es - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 29, 2010 11:26 PM Subject: Re: [Audyssey] game feadback Sorry, were your steps sounds loud? Mine werre really quiet for some reason and when the monster thing attacked me I couldn't tell if i'd hit him with my gun or not. I heard the sound of my heart beat but there wasn't a health stats key to see how it was doing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
;););) That's correct ;) You are actually walking around on a sphere ;) - Original Message - From: Willem dwill...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 30, 2010 4:38 PM Subject: Re: [Audyssey] Extant - game feadback It appears that you can circle around by just walking forward. Am I correct? On 10/30/2010 3:45 PM, AudioGames.net wrote: Hi Lori et al, Thanks Lori, we'll definitely consider adding extra targeting feedback. For all of you trying out the Extant tech demo, we're very interested in details such as if you: - are playing the PC or the Mac version? - are using headphones, stereo desktop speakers, 5.1, 7.1, etc.? - just use keyboard input or also use a mouse? - reconfigured the original control scheme yet (you can if you want to)? - can't get anything to work? - etc. This can help us establish with for instance why footsteps may appear too loud for one player but soft for someone else. I can tell you, using headphones or speakers makes quite a difference. Also, we interested of what you think of the design of the gamespace. What do you think of: - how the world, the environment sounds? - the different acoustics based on your current location (which is all realtime dynamic reverberation by the way ;) - how buildings work (finding them, entering and leaving them, etc.)? - how pickups work? - how fighting work (thanks again for those who already expressed their feedback on this issue)? - how orientation and navigation works, incl. Moby? And did anyone already notice something peculiar about the gameworld? ;) Thanks for your feedback, keep 'em coming. Please post either to this list or join us on the Extant-forum: http://forum.audiogames.net/viewforum.php?id=24 http://forum.audiogames.net/viewtopic.php?id=4310 And for those interested in the download links - here they are again: Extant - Download for PC http://www.audiogames.net/download/6 Extant - Download for MAC http://www.audiogames.net/download/5 Best regards, Richard http://audiogames.net http://creativehero.es - Original Message - From: Lori Duncan lori_dunca...@hotmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 29, 2010 11:26 PM Subject: Re: [Audyssey] game feadback Sorry, were your steps sounds loud? Mine werre really quiet for some reason and when the monster thing attacked me I couldn't tell if i'd hit him with my gun or not. I heard the sound of my heart beat but there wasn't a health stats key to see how it was doing. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi, Yes, that's right. The world is actually a sphere (like a very big ball or a very tiny planet) - similar to the planets in Nintendo's Super Mario Galaxy - and all buildings are circular/spherical as well - meaning that you can enter through any direction. It is a concept I came up with after developing an audio game prototype called Dark - A Garden Wander back in 2002, which was right after Drive actually. The game was never published but was very similar to Extant in style and atmosphere, which still uses some of the same sounds ;) The big difference was that in Dark, we used square buildings with walls and an entrance which you had to find. The world itself (a square park) also had boundaries in the form of walls. This approach caused a lot of design- and navigational problems and for me it ruined the prototype, which otherwise was of the same quality as Extant is now. Right after the Dark-project I started thinking about simply get rid of walls and entrances for buildings. Then I realized something along the line of the old riddle that goes (for you, Phil ;): How many sides does a circle have?. The answer is two: inside and outside. I found that for our game, for our gamespace, it was far more important to have the experience of going and being inside and outside, than to actually experience the shape or layout of the building. So I did a test in Dark and it worked brilliantly. But this still left me with the boundaries of the world (in this case, the park), because I wanted to avoid players wander off. A very old audio game, Terra Sonica, used silence as a natural boundary. When you wandered off all sound would disappear and you'd have to walk back to where sound was - sort of like swimming away from a sounding island in an endless ocean of silence. But I didn't really like these solution. What I really wanted was to just get rid of the boundaries of the world altogether, similar to how I'd done with buildings. And then I found that the solution was not imagining the game world as a flat plane, but as a seamless round world, allowing characters to simply walk around and end up where they started... like a small planet :) And that was part of the inspiration for Extant. Due to other priorities and the course of our lives, we only started building Extant a couple of weeks ago - the tech demo being produced in 3*2 days = 6 days with two people total. Part of what we want to find out in our tech demo is how you guys experience this spherical-based game space. We ourselves find it to work very natural and intuitive. Since so far nobody really mentioned having any odd feelings with circular buildings or a continuous spherical world, can I assume that you guys agree? Greets, Richard http://audiogames.net - Original Message - From: dark d...@xgam.org yes, I believe all spaces in the game are spherical and there are actually no walls, which actually makes navigation much easier. Beware the grue! Dark./ --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Extant - game feadback
Hi, Zombies respawn on the exact spot where they're killed. Why not try and lure the zombies out of their buildings... ;) Greets, Richard - Original Message - From: Kevin Weispfennig weis...@googlemail.com To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, October 30, 2010 11:41 PM Subject: Re: [Audyssey] Extant - game feadback Hi, well, I wouldn't say just let them be killed. I would say respawn them, but at a random location, not at the same one everytime. Kevin - Original Message - From: shaun everiss sm.ever...@gmail.com To: Gamers Discussion list gamers@audyssey.org Date: Sun, 31 Oct 2010 10:25:04 +1300 Subject: Re: [Audyssey] Extant - game feadback well I never used the dog. I found health in the restroom, and weapon pickups in church. can we have these locations zombie free after you have killed them off in fact can all storage locations be zombie free so you can have safe places. Can we have random items to pick up to. At 02:28 a.m. 31/10/2010, you wrote: Hi Shaun, Thanks for your feedback and also for your gameplay-suggestions. Multiple weapons and such is already way up in the pipeline, so no worries ;) This tech-demo already allows you to reload your gun with pick-ups. Have you tried searching for a gun-pickup with Moby, your dog? There are three gun-pickups in the game, one of which is inside the church. Also, when a zombie attacks you, it does not only do instant damage but you've been bitten too. This means that you will slowly become infected over time. And you will die* if you don't find the health-pickup to save you. Unlucky for you, Moby is not able to locate the health-pickup so you have to find it yourself ;) So that all is already present in the Extant tech demo. Greets, Richard http://audiogames.net http://forum.audiogames.net/viewforum.php?id=24 http://creativehero.es * and become undead, but that's another game ;) - Original Message - From: shaun everiss sm.ever...@gmail.com To: gamers@audyssey.org Sent: Friday, October 29, 2010 9:10 PM Subject: [Audyssey] game feadback Hi. the extant demo rocks. Ok I never played a game with mono before. at full graphics my pc didn't even do much with fan speed. Footsteps could be a bit lower. some target scope for zombie targeting would rock. The ability to have a club as an alternit weapon. The ability to have more than one gun. the ability to reload your gun with amo and either to pick it up or just limitless reloading. I am listening to a podcast called on the edge of darkness which is about zombie hunters and their job, so playing as a leader or as a new person in a team such as this interests me as the cust is on that subject. podcast is ontheedge of darkness I tnink is the site search for it on google. http://ontheedgeofdarkness.com/wordpress If interested. Its good. anyway the game does rock. I couldn't find much I think we need a object locator. also the dog should attack to. Also it should get bitten to, also we need some sort of medkit system but if we are hunters then obviously if you are bitten you become a zombie. In which case you should be able to play a zombie except you will get hunted and terminated though. other wise things rock. what is the difference betwene windowed and non windowed mode. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo
Re: [Audyssey] Extant - game feadback
Hi DJC, Thanks for your message! This is how Moby, your dog, works: When you give a command, such as Moby, find the gun, Moby will start barking from a certain direction - for example to your right. This means that what you aim to find, in this case the gun, will be somewhere to your right. So what you do is turn towards Moby, so that you face him directly and then start walking. Moby will continue to bark untill you reach what you're looking for. With buildings, Moby will bring continue to bark inside untill you reach the center of the building. Moby will always find the most direct route, even if it's through a building. And to hush Moby, press the alt-key one time. Greets, Richard - Original Message - From: djc dcoc...@comcast.net To: gamers@audyssey.org Sent: Sunday, October 31, 2010 1:10 AM Subject: Re: [Audyssey] Extant - game feadback I don't understand the Dog. I tell him to find the gun for example. How do I know when he's found something? I tried following him and I also tried just waiting and all he did was bark. I think it's going to be a good game. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Game Accessibility Site reported as an attack site
Hi, The website is still hacked. Please DO NOT VISIT! And for the record: Sander and I originally set up the GA.com project and designed and maintained the website, but when we switched jobs about two years ago we stopped doing this. The website is the property and the responsibility of the Bartimeus Accessibility foundation who, unfortunately, have neglected the website from the moment we left. If Sander or me were still responsible for the website, this would never have happened. Sad... Richard http://audiogames.net http://creativeheroes.net - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, December 12, 2009 4:49 PM Subject: Re: [Audyssey] Game Accessibility Site reported as an attack site Hi eleanor. Which sight is this? I've just checked http://www.game-accessibility.com/index.php?pagefile=home and neither avg nor ie brought up any errors. Obviously if there is one people should know, and sinse the site is run by the same admins who run audiogames.net it would be easy for me to contact them. Or has the probleem just now been fixed? This does need looking into, and thanks for reporting it. All the best, Dark. - Original Message - From: Eleanor elea...@7128.com To: gamers@audyssey.org Sent: Saturday, December 12, 2009 3:38 PM Subject: [Audyssey] Game Accessibility Site reported as an attack site When I tried to sign on to the Game Accessibility Site I got a warning page stating that the site has been reported as an attack site. When you look at the more information section, it does not say that any mal-ware has been reported from the site in the last 90 days, but it does give you the warning. The people who operate that site may want to try to get the warning removed because most people won't go to a site that is listed as an attack site. I know they have had problems with spammers over the last year, but this is the first time I've seen the warning. Eleanor Robinson 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] AudioGames.net update
Hi guys, For those of you wondering what's going on with AudioGames.net: our site is temporarily offline due to an attempted phishing attack by hackers. Phishing is (Wikipedia) the criminally fraudulent process of attempting to acquire sensitive information such as usernames, passwords and credit card details by masquerading as a trustworthy entity in an electronic communication. For safety reasons our host has temporarily blocked the site. We are looking into it but it may take some time since we want to be thorough and make sure that we've done everything in our power to stop this from happening again. Best regards, Richard Sander http://www.audiogames.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Accessible Mainstream Games
Hi John To my knowledge, he, Eleanor, and I are the only developers of blind accessible games who are members of GA SIG. Sander and I have been GA-SIG / IGDA members since almost the beginning of the SIG and we've been into audio game development since 2000. I suspect that for a sighted gamer, not having eye candy is like having food without taste. Several years ago a Dutch MA student did a survey of how audio games are received by a sighted audience. One of the outcomes was that the platform on which the audio game is played is a key factor in the perception of the gamer. Many gamers found that, on a PC, they were missing visual feedback - it simply felt like half a game. But they also indicated that if they were to play audio games on devices like, say, mobile phones, they wouldn't feel they were missing feedback. Of course this was in a time when the iPhone was not yet released. Interesting detail is that there are already commercial interactive audio adventures for iPhone available (http://www.rtaudioadventures.com/Soultrapper.html), although not yet accessible due to a visual game input interface. More later, Richard - Original Message - From: John Bannick jbann...@7128.com To: gamers@audyssey.org Sent: Sunday, March 01, 2009 7:50 PM Subject: [Audyssey] Accessible Mainstream Games Folks, Having now read the plethora of posts, it's again obvious why Audyssey is a good place for developers to hang out. Lotsa good information and ideas. Here are some responses: 1. IGDA Thomas Weston, developer of Terraformers and co-founder of the Game Accessibility SIG, is taking a DVD full of accessible games and related stuff to GDC 2009. To my knowledge, he, Eleanor, and I are the only developers of blind accessible games who are members of GA SIG. Why couldn't Tom Ward, Jim, Liam, Che, and other developers join the IGDA, contribute their ideas to the GA SIG, and get their stuff on next year's DVD? 2. Sighted Gamers find Purely Audio Games Boring If Michael Feir's own sighted fiancee can't get into audio only games, then there is a big clue there. I suspect that for a sighted gamer, not having eye candy is like having food without taste. 3. Getting Mainstream Companies to Make their Games Accessible Dark and I have had at least a positive response from one small European developer. I wrote a technical analysis of their user interface and Dark and I made suggestions as to how it could be made more accessible. They at least did not blow him off. Dark would have to respond as to whether they made the changes or to what extent he thinks it affected their later games. The point being that some smaller developers might be responsive to specific suggestions. Larger developers might be responsive via their own Modding features. In the Serious Games industry, Doom's been modded to teach firefighters how to work in burning buildings. Could someone ask a big company if they could make their modding capability such that it works with sound and can add the sound elements that would make a game accessible. BTW. That Doom exercise was done by Dark's own university, Durham. 4. Market Size and Money The one segment of the blind community that's most likely to spend money on accessible games is parents of blind children. Note that children these days can be in their 20's or even 30's. Parents spend money on their kids. Some parents of blind kids are sighted and have decent incomes. Try the Yahoo Groups and similar venues. We've seen posts where parents have asked where they can get accessible games for their kids. Obviously, this applies to free games too (Jim gets mentioned there.) 5. Publicity Why can't Audyssey developers write articles for AbleGamers, GameForward, GameCritics, The Accessible Friends Network, the IGDA GA SIG blog, and other media that are eager for accessibility material? 6. Final Words Having just surveyed the deaf and the motion-impaired gaming communities, it is clear that the blind-accessible gaming community is far more developed. There are more media that discuss blind issues. There are more organizations and institutions that publicize blind accessible games. All that being said, thanks for a lot of good information and insight. Now I gotta get back to coding. John Bannick www.7128.com --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your
Re: [Audyssey] Accessible Mainstream Games
Hi, *quote* Darren Said: Who's making people aware that there is: 1. a demand for these games. 2. proof that said games can be either coded or adapted such as audio quaik. Tom Says: Believe it or not there are some organizations doing this. The IGDA goes to several mainstream gaming conventions hoping to promote accessibility awareness as well as make said companies aware of where accessibility technology is today. I'm not real clear on the latest on that front, but Richard from audiogames.net can tell you more on what groups he is involved with that do this sort of thing. *quote end* Thanks Tom. Yes, the IGDA Game Accessibility Special Interest Group (GA-SIG: http://www.igda.org/wiki/Game_Accessibility_SIG ) is currently the most active group out there to promote the accessibility of games. For about 5 years members of the GA-SIG have been doing talks at key game industry events such as GDC, DIGRA Conference, E4All, FuturePlay, Montreal Game Summit, SIGGRAPH and Develop Brighton, as well as more disability related conferences such as ICCHP and ICEVI and disability computer camps such as ICC. Next to spreading the word face to face, there are/have been several webinitiatives such as Game-Accessibility.com, AbleGamers.com and DeafGamers.com (to name only a few) to target the Google-crowd and help potential gamers who are not yet aware of accessible games to stumble upon the subject. And next to this, members of the IGDA frequently publish articles on important industry websites, such as Gamasutra (http://www.gamasutra.com/php-bin/news_index.php?story=13650) and TerraNova (http://terranova.blogs.com/terra_nova/2007/05/what_do_we_mean.html). And next to this, several of us at IGDA work as lecturers/researchers at design academies/universities as well, through which we are able to introduce game accessibility to new generations of game designers. For example, I've been teaching a class in game accessibility for three consecutive years now, in which a total of about 150 game designers had to create audio games. And on a final note: several of us also work in (or used to work in thus still having close ties with) the professional game industry, sharing the topic through that way. Greets, Richard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Top 25 Web Sites for Gamers who are Blind
Hi John, Thanks for listing AudioGames.net again this year! I would like to add some comments though... 1) Platforms: Windows. actually, we include ALL platforms - hence our listings of more experimental games like Demor but also Nintendo DS games like Sound Voyager. 2) AudioGames.net was founded in 2002, not 2003. 3) You forgot to mention that - similar to PCS Games - AudioGames.net also links to A BIG LIST of free games that cannot be found anywhere else. This includes three exclusive Playcenter Games: Drive (Sneller), The Curb Game and Sudo-San, as well is NO LESS than 42 ! Indie audio games - all available through The Experimental Audio Games Section (http://www.audiogames.net/playcenter/index_exp.php). We not only link to these games, we also host them! 4) Categories: Community, Games, Information, Reviews, Help. don't know if this falls under the information category, but we are one of the very few websites out there to list (in an annotated fashion) academic-related material about audio games, such as academic papers, articles, etc. (including inaccessible material made accessible). This may not seem like a big deal, but actually our Resources page (http://www.audiogames.net/page.php?pagefile=articles) has ended up in various important publications - something of which I'm personally quite proud of. 5) You forgot to mention that we also host MOD downloads to various games (http://audiogames.net/page.php?pagefile=mods) . 6) The audio reviews are not ours (may seem like that how you list it), we only provide a list of links to audio reviews on other websites. I would appreciate it if you update your information. Thanks! Richard - Original Message - From: John Bannick jbann...@7128.com To: gamers@audyssey.org Sent: Friday, February 13, 2009 11:15 AM Subject: [Audyssey] Top 25 Web Sites for Gamers who are Blind Audyssey Folks, We've just released our third annual Top 25 Web Sites for Gamers who are Blind. Some new sites, particularly for Macintosh users, some sites went away, boo. Some sites moved up or down. We also added lists for gamers who are motion-impaired and gamers who are deaf. The interesting thing is that there are 25 top sites for blind-accessible games, but only 20 motion-impaired and 10 top deaf sites. BTW. The site I personally hit most often is audyssey.org. Maybe because I'm a coder more than a player. Probably because our cast of characters here reminds me of the lunatics I hang out with. In any event, the lists are at www.7128.com John Bannick CTO 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
[Audyssey] Din
Hi guys, In follow up of the recently discover Dark Room Sex Game, we've posted yet another Game Jam game to www.AudioGames.net: Din is an original single-player listening game developed for the 2009 Global Game Jam - a worldwide 48-hour game building marathon in which game design teams from literally everywhere try to develop a fun and exciting game from scratch. In Din you play the role of Bill, a likable guy who is overwhelmed by very special requests by friends and family. Your job is to fulfill these requests as good as possible. Want to know what kinds of requests? Click here to read more about this game and help Bill out! Happy gaming! And here's the direct link with all the details of the game: http://audiogames.net/db.php?action=viewid=Din And you can get it here: http://globalgamejam.org/sites/default/files/user/Bill/Team_Bill-Din.zip And the official site is: http://globalgamejam.org/games/din Greets, Richard http://www.audiogames.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] [Spam] Din
Hi, Thanks for finding that out! I'll update the description (or if you want to - be my guest ;) Greets, Richard - Original Message - From: dark d...@xgam.org To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 12, 2009 8:14 PM Subject: Re: [Audyssey] [Spam] Din Hi. Wow, what a randomly fun litle game! Also to let everyone know, the in game text seems to be text rather than graphics sinse it came out fine with hal. This included the title, instructions, and score after the game. Give it a try, it's fun! Beware the Grue! Dark. - Original Message - From: AudioGames.net rich...@audiogames.net To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 12, 2009 6:01 PM Subject: [Spam] [Audyssey] Din Hi guys, In follow up of the recently discover Dark Room Sex Game, we've posted yet another Game Jam game to www.AudioGames.net: Din is an original single-player listening game developed for the 2009 Global Game Jam - a worldwide 48-hour game building marathon in which game design teams from literally everywhere try to develop a fun and exciting game from scratch. In Din you play the role of Bill, a likable guy who is overwhelmed by very special requests by friends and family. Your job is to fulfill these requests as good as possible. Want to know what kinds of requests? Click here to read more about this game and help Bill out! Happy gaming! And here's the direct link with all the details of the game: http://audiogames.net/db.php?action=viewid=Din And you can get it here: http://globalgamejam.org/sites/default/files/user/Bill/Team_Bill-Din.zip And the official site is: http://globalgamejam.org/games/din Greets, Richard http://www.audiogames.net --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] wii, xbox 360 or ps3?
Hi, *quote* There doesn't seem to be too many accessible games on it, and the xbox360 and ps3 have a lot of them. *quote end* That's an interesting statement. Which game titles are you referring to? Greets, Richard - Original Message - From: Clement Chou chou.clem...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, January 08, 2009 4:55 PM Subject: Re: [Audyssey] wii, xbox 360 or ps3? Eliminate the wii, is my opinion. There doesn't seem to be too many accessible games on it, and the xbox360 and ps3 have a lot of them. If you want to manage online stuff for xbox then you can do it on the web.. but the psn doesn't have that option. So it really comes down to a matter of personal preference. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] World of Warcraft Accessibility Thread (was: Warcraft)
Hi Ron, Which Warcraft game do you mean *exactly* ? See list below: Warcraft Computer games a.. Warcraft: Orcs Humans (1994) - real-time strategy game b.. Warcraft II: Tides of Darkness (1995) a.. Warcraft II: Beyond the Dark Portal (1996) - expansion pack to Tides of Darkness b.. Warcraft II: Battle.net Edition (1999) - allowed online play of Warcraft II on Battle.net c.. Warcraft Adventures: Lord of the Clans - adventure game, cancelled d.. Warcraft III: Reign of Chaos (2002) a.. Warcraft III: The Frozen Throne (2003) - expansion pack to Reign of Chaos e.. World of Warcraft (2004) - MMORPG a.. World of Warcraft: The Burning Crusade (2007) - expansion pack to World of Warcraft b.. World of Warcraft: Wrath of the Lich King (2008) - second expansion to World of Warcraft Warcraft Tabletop games a.. Warcraft: The Board Game - strategic board game from Fantasy Flight Games, based heavily on Warcraft III b.. Warcraft: The Roleplaying Game - role-playing game from Sword Sorcery c.. World of Warcraft: The Board Game - board game based on World of Warcraft, also by Fantasy Flight Games d.. World of Warcraft: The Adventure Game - board game based on World of Warcraft, also by Fantasy Flight Games e.. World of Warcraft Miniatures Game - a miniature war game based on World of Warcraft, by Upper Deck Entertainment. Warcraft Collectible card games a.. World of Warcraft Trading Card Game - 2006 Assuming you mean World of Warcraft, there are original features in the game as well as several addons that may help making it (slightly) more accessible for a few visual diabilities. One is Color Blind 4.0 (http://www.wowinterface.com/downloads/info6395-ColorBlind4.0.html ) which makes the game accessible for color blind players. To enlarge fonts you can use Clearfont2 (http://wow.curse.com/downloads/wow-addons/details/clear-font2.aspx ). The Dominos addon (http://www.wowinterface.com/downloads/info9085-Dominos.html ) allows you to scale your action bar buttons. ScaleEverything (http://www.wowinterface.com/downloads/info10292-ScaleEverything.html ) lets you scale all dialog frames. There are more addons out there for scaling other stuff. Simply do a Google search and check out WowInterface. I haven't tried most of these addons myself, though. You can also code your own addons (there's a HUGE community out there, so you could also post your question on a forum and have someone else help with building or build the addon). Scaling the gameworld (where your avatar walks around) is not really present in an addon since WoW allows the player to zoom the camera with the mouse scrollwheel, from 1st person to 3rd person, far away. WoW also features a neat feature called follow. If you select follow and then click another character (for instance a fellow party member) your character will follow that other character automatically. You can probably write a simple macro (= an in-game script written in simple programming language, with which for instance you can assign a keyboard key to execute the action follow party leader = ON or something). Macros are actually very powerful and could be WoW a whole lot more accessible. Unfortunately Macros can be used to 'cheat', for instance, someone could program a macro to make an avatar automatically fight. This way someone could simply start the game and leave it on with the macro running for a couple of days/weeks and then return to have a high level character. So the functionality of macros was cut back a lot in the past :( But even with all the addons and macros that are out there, there is not yet a blind-accessible addon/macro that makes the game accessible. I've been looking into this in the past and found none, although I discoverd that there are some possibilities. For instance, it is possible to simply play sound external sound files in the game with a simple macro: /run PlaySoundFile(Interface\\AddOns\\PlayMe\\PlayMe.mp3 This script runs the file PlayMe.mp3 located in the PlayMe addon folder. This way it is possible to record sound files for everything in the game (a huge task, which could be sped up with recording speech synths reading textfiles and batch processing for cutting it up - still a huge task with the 100.000+ ?? items/options/etc. in WoW). But since using macros not very handy [1] this should really be done in an Addon. I think you can also play soundfiles from addons, since the Shared Media addon (http://wow.curse.com/downloads/wow-addons/details/shared-media-blizzard.aspx) supposedly can do this. The addon should then be able to capture in-game events, such as when the player presses the TAB-key (automatically selects the most nearby enemy), and on the in-game event play a sound file (for example Level 36
Re: [Audyssey] Fwd: games
Guys, In your assumptions you forget that Code Factory may want to continu with these games in the future, on the current PC platform or on other platforms (like mobile phones). Or at least keep such an option open just in case. That's a good reason for not wanting people distributing your work for free without you handling it. Greets, Richard - Original Message - From: Dakotah Rickard dakotah.rick...@gmail.com To: Gamers Discussion list gamers@audyssey.org Sent: Monday, January 05, 2009 7:03 PM Subject: Re: [Audyssey] Fwd: games I'm not entirely certain which games of Code Factory we're talking about. Are we talking about the oldies like KM2000 and that or are we talking about there free games for phones? If we're talking about the older ones, the company has moved in another direction, so it would likely be easy to get permission to play and distribute said games. They never really made any money off of them anyway. If we're talking about games for phones, they are all free. Signed: Dakotah Rickard --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gam...@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.
Re: [Audyssey] Maniac Mansion?
Hi, Copy that. Still one of my favourite games (C64 version) :) In this email I was going to suggest to maybe try and contact one of the developers of Maniac Mansion Deluxe, a 2004 remake by fans with better graphics, and ask them to enhance it with accessibility features. However, it seems that the LucasFanGames-team (http://www.lucasfangames.de/) has unfortunately stopped its activities. You can still get their version of Maniac Mansion for free here: http://www.abandonia.com/en/games/300/Maniac+Mansion+Deluxe.html Greets, Richard (AudioGames) - Original Message - From: Jason Allen [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, July 15, 2008 7:26 AM Subject: Re: [Audyssey] Maniac Mansion? Maniac Mansion was one of my favorite games as a kid. I completed the game every way imaginable (it had numerous endings) and even managed to complete it with Dave dead which Dr. Fred commented, Sorry about your boyfriend at the end. The green tentacle wanted to be a rock star and the purple one was evil. This relationship was the basis for the sequel Day of the Tentacle which was a powerful successor to Maniac Mansion. I could definitely program it, but I'm waist deep in an accessible RPG I've been writing over the last few months. I'll pipe up again when it's closer to completion and I need a new project. Jason --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Optional accessible games mirror?
Hi Thomas, Yes, we're doing a lot of updating at the moment thanks to the help of our *brandnew* website moderators Dark and CX2. Dark recently made a huge inventory of all broken links and is working very hard to fix them! We are currently discussing new functionality on the website and have plans for expanding the game pages with more functionality - we actually discussed mirror downloads on the game pages this week :) We'd be very happy to be a host of mirror downloads for all audio games. Greets, Richard - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 07, 2008 5:22 PM Subject: [Audyssey] Optional accessible games mirror? Hi everyone, As part of USA Games recent upgrade USA Games now has quite a bit of bandwidth and disk space for games. Actually, more space than I need for my own projects right now. What I have been thinking of doing is setting up a more or less centralized mirror page on my web site were you can download games from PB Games, GMA Games, L-Works, BSC Games, etc. It would act not only as a repository for abandoned accessible games, but a mirror for accessible games in general. What do you guys think? One note before I mirror a developers software though I'd like to have permission from the developers involved just so I don't share anything they don't want to have redistributed or mirrored. While I know there is Audiogames.net I'm not sure how often that gets updated. There is a lot of broken links and outdated information on the sight which is confusing if you are not up to date with changes in the audio games community. So send me your feedback. What do you think of this idea? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] audio games.net forum wasRe: Optional accessible gamesmirror?
Hi Aiden, A mailing list allows members to post messages which are broadcast to all of the other mailing list members via email. The application you use for this is your email application. An Internet forum (also frequently known as message board) is an application on a website which allows people to post messages that can be seen by either members of the forum (people who registered with the forum) or visitors - this depends on the forum settings. The forum we use at AudioGames.net is, as far as we know, fully accessible. It has been in use by visually impaired users for several years now and never have received any accessibility complaints. Most fora on the internet are more or less accessible because they're primarily text-based. However, many fora allow people to post inaccessible content, such as images without alt-attributes (=text descriptions of the image) or multimedia without an accessible alternative). This doesn't make the forum itsself inaccessible, but parts of the posts can be inaccessible. For our forum we wrote a script to check whether or not the poster has added an alt-attribute, and if not he will receive a notification of this in text under his image. For multimedia we don't have such a solution yet. Fortunately, about 99.9% of all the posts on the AudioGames.net forum are text so no worries ;) Here it is: http://forum.audiogames.net/ Greets, Richard - Original Message - From: aiden gardiner [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 07, 2008 9:56 PM Subject: [Audyssey] audio games.net forum wasRe: Optional accessible gamesmirror? hi dark, Just a quick question. How accessible is the audio games forum, and what's the difference between a forum and a mailing list? I've never quite understood what the difference is. Aiden - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 07, 2008 5:51 PM Subject: Re: [Audyssey] Optional accessible games mirror? Hi Tom. with reguards to audiogames.net, it is actually being updated at the moment, and will hopefully be both completely up to date and able to keep up with community changes soon. but obviously sinse it's not been updated for a while there's a fair amount of work to be done. Hopefully in a few weeks there should be pages for most games with download links and descriptions and such, - but it is quite a task stil. Just to clarrify, the download links on the game pages are mostly links to download the files from the appropriate sites, and like everything else they are being updated. there are plans in the works I believe to host old games like the Pb stuff, Simon's games from http://www.simonsgames.com/news.php and some others, obtaining old versions of abandoned games where possible as well. About the mirror, I think it's a good idea if you've got the space, sinse A, I'm not sure when things on audiogames.ent will be running smoothly, and you can never be too careful with these things, and as munawar said mirrors could be great for devs and others amd file hosting (blind cool tech stil! haven't posted my long Smugglers 3 review, and I'd love to hoast it somewhere), not to mention quicker downloads. Also, if you've got perminant web space, perhaps you could considder hosting the superdeakout scoreboards, and the word list databases for search party and chain link, so that people will stil be able to submit scores and make and share new word chains etc, of course this is assuming that changing the program to point to Usa games rather than DanZ games wouldn't be too much trouble (I was assuming you could just cp the address, but I'm not sure). Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo
Re: [Audyssey] voice program for game reviews
Hi, I think Jeh is referring to the standard (depending on your soundcard but most have these) recording option in Windows called stereo mix. View your sound settings (where you can set all the volumes, etc.), then look for the settings for recording. This is in Windows where you want to set 'what' you want to record from your computer (mic, aux, line, etc... but also stereo mix... which is basically *every* sound your computer is producing (well, aside from fan noise or dos speaker beeps ;). Don't know if this also work with a USB mic like Jeh says but recording from your computer's 'Stereo Mix' would allow you to record both your voice + any other sound sources. Greets, Richard - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 07, 2008 12:09 AM Subject: Re: [Audyssey] voice program for game reviews appologies for the silly question, but what the heck is sterrio mix? before I bought the usb mike, I used a standard hardware mike, one I'd previously used with a carioki type system while performing one man shows.. I tried plugging that into my sound card, but could get no sound out of it at all, which is why I bought the usb mike. My r09 has actual sterrio microphones and can in fact reccord directly in sterrio, but this is no good for most audio games sinse I don't find playing on external speakers works very well for me, especially in games with really complex and precise sound panning needed like Sarah or Gma tank commander. I know Raul gillegos and some others have managed it, but either they have better hereing, or better speakers than I do. for headphones, I don't particularly care about a headset mike. my R09 has both a sterrio in and sterrio out, so it's quite possible to reccord in sterrio on that with a standard pare of headphones plugged in. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] can't play the playzentergames
Hi Claudio, You can download the Flash Player (browser plugin)here: http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlashpromoid=BUIGP (the direct link is http://fpdownload.macromedia.com/get/flashplayer/current/install_flash_player.exe ) I think this already includes a standalone player. For the sake of accessibility, we have also added a link to a standalone Flash Player: http://gluid.com/games/downloads/expgames3/SAFlashPlayer.zip If anyone has any trouble with the player, please post and I'll try to help you. I don't know if one has to have Flash installed for this player to work. Greets and have fun! Richard http://www.audiogames.net - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, April 09, 2008 9:48 AM Subject: [Audyssey] can't play the playzentergames Hi guys. I can not open the playzentergames. I don't have a program where i can open swf files. Can anyone send me a downloadlink where i can find the software that i need for play these games? Regards, claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] can't play the playzentergames
Hi, If you are referring to the Experimental Audio Games (http://www.audiogames.net/playcenter/index_exp.php) then I can tell you that we have *never* had any sort of plan of releasing any of these free student games on CD or whatsoever. If you are referring to the games in the PlayCenter (http://www.audiogames.net/playcenter/ - which features the games Drive, The Curb Game and Sudo-San), then the answer is no for the last two games. Drive was released on CD many years ago already and copies were handed out free. But that stock (3000?) is gone by now. Sander and I did discuss making executables of The Curb Game and Sudo-San available for free download so you could play these offline, but those plans were shelved when we started finishing our PhD research. And regarding Sudo-San, we initially wanted to provide a free online copy and sell an advanced copy, with more functionality such as being able to save a puzzle and change the grid size and so forth. But due to too little time, we never got around to developing this. I'll discuss it with Sander. Are there many of you out there which would like a downloadable offline version of either The Curb Game or Sudo-San? Greets, Richard - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 09, 2008 5:19 PM Subject: Re: [Audyssey] can't play the playzentergames Hi Richard, I knew you had plans for this, but when are you, or are you still going to release these games on CD for offline play? Thanks Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Experimental Audio Games 2008
Hi guys, It's that time of the year again! Groups of game design students of the Utrecht School of the Arts have developed 13 small audio game prototypes! Try them out and let the developers know what you think in the AudioGames.net forum! You can find all the experimental audio games, as well as many others from the previous years, free for download in the Experimental Audio Games Section: http://www.audiogames.net/playcenter/index_exp.php . Have fun! Greets, Richard Sander --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Experimental Audio Games 2008
Fixed! Some files were accidentally renamed when uploaded... - Original Message - From: Claudio [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 08, 2008 9:36 PM Subject: Re: [Audyssey] Experimental Audio Games 2008 Hello! The links for the blind rally game are also defeckt. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Experimental Audio Games 2008
Fixing it now... - Original Message - From: Claudio [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 08, 2008 9:36 PM Subject: Re: [Audyssey] Experimental Audio Games 2008 Hello! The links for the blind rally game are also defeckt. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Experimental Audio Games 2008
Pfff darn ;) fixed it!!! Thanks Michael! - Original Message - From: Michael Feir [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 08, 2008 10:02 PM Subject: Re: [Audyssey] Experimental Audio Games 2008 The sonic game link doesn't seem to work either. I like that leap of faith game so far. - Original Message - From: Claudio [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 08, 2008 3:33 PM Subject: Re: [Audyssey] Experimental Audio Games 2008 Hi Sander! I can't download the Ghostdriver game. Can you please tcheck the link? Regards, Claudio. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] GDC this week
And don't forget to check out the efforts of the Game Accessibility Special Interest Group at GDC: *quote* Subject: Press Release: Game Accessibility Arcade to be Presented at Game Developers Conference 2008 Event to Showcase Solutions for Creating Accessible Versions of Commercial and Independent Games and Game Controllers for Gamers with Disabilities; IGDA Game Accessibility Group to Host; Corporate Participants Include Emotiv, NaturalPoint, and more. CHAMPAIGN, IL - February 13, 2008 - The Game Accessibility Special Interest Group (SIG) of the International Game Developers Association (IGDA) will be presenting its popular Accessibility Arcade session at the Game Developers Conference 2008 in San Francisco at the Moscone Center, February 18 - 22. SIG members hope that these sessions will provide the opportunity will help raise awareness amongst game developers and the gaming media that people with disabilities also want the chance to play commercial games and game controllers that have been re-designed for computers and the latest console systems. The message we hope to convey at GDC 08 is that games are for everyone and are an important part of life today that cannot continue to be inaccessible for people with disabilities, said Michelle Hinn, chairperson of the Game Accessibility SIG, game design instructor at the University of Illinois, Urbana-Champaign, and Game Accessibility Researcher at the National Center for Supercomputing Applications. The majority of games on the market remain unplayable by up to 10-20% of the population. This is not only an opportunity for developers to increase revenue - it is an issue of social injustice that must be corrected. SIG members also want to convey that Game Accessibility does not mean non-creative, non-innovative games. Hinn welcomes both skeptics and supporters of game accessibility to see the opportunities for fostering a more socially aware industry and to educate themselves and help break down preconceived notions about configuring games and controllers that can also include gamers with disabilities. Come take a look at some of the incredible next generation controllers that we'll have on display from Emotiv, Natural Point, One Switch, as well as game accessibility solutions such as Doom3 and other games with complete closed captioning by Reid Kimball of Games[cc] and Blind Hero, which allows the blind to play guitar hero using a haptic device developed by SIG member Eelke Folmer at the University of Nevada, Reno. And find out more about our partner sites, AbleGamers.com and One Switch, to see how we are getting information not just to the game development community but also out to gamers with disabilities themselves about games and controllers that are or can become accessible at one of the kiosks we'll have to showcase these web communities. These are just some of the many examples we'll have for session goers to interact with. And, hey, who doesn't want to do the Jedi Mind Trick? Commercial controllers that help represent the future of accessible game play and controllers that will be shown include those by: Emotiv: A pioneer in brain computer interface (BCI) technology, Emotiv Systems creates technologies that allow machines to take both conscious and non-conscious inputs directly from your mind. Currently focused on the gaming industry, its Emotiv EPOC wireless nueroheadset enables video games to respond to players' emotions and expressions and allows players to manipulate objects in the game using the power of their thoughts. This entirely new interface will dramatically change the gaming experience by making it more immersive, intuitive and personal. NaturalPoint: NaturalPoint's SmartNavT has been making gaming possible for people with physical disabilities around the globe for seven years. Complete computer independence is achieved with this hands-free ergonomic mouse by using only slight head movements. Elizabeth Ryan, SmartNav Marketing Director, says Optical head tracking has been a breakthrough in assistive technology, making PC gaming accessible for those that can only move their heads. Oneswitch.org.uk: One Switch is a UK-based organization/web site that reaches out to gamers with cognitive and mobility disabilities throughout the world. One Switch provides controllers that have been rerouted in order to allow gamers with disabilities to play commercial computer and console games, as well as Do-It-Yourself guides for those who want to modify their own controllers to make them accessible. The response by the industry toward adding in game accessibility features into their products .has been dismal. The gaming industry cannot just assume that because these controllers hacks exist that they are off the hook, Hinn added. There are many types of disabilities that impact game play in different ways. Even if someone is using these controllers, many are quite costly - often more
Re: [Audyssey] GDC this week
Hi, The article at Gamasutra you mean? Here: http://www.gamasutra.com/view/feature/3509/ieza_a_framework_for_game_audio.php Greets, Richard - Original Message - From: Richard sherman [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, February 20, 2008 12:17 AM Subject: Re: [Audyssey] GDC this week Hi richard @ audio games, do you happen to have a link to the article you posted? Thanks in advance. Rich Sherman --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Audiogames and Kevin?
Thanks, Dark ;) I actually posted a meesage about this article on the 28th of januari... ;) (and yes budybusybusy ;) - Original Message - From: Dark [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 07, 2008 6:01 PM Subject: Re: [Audyssey] Audiogames and Kevin? Hi Ari. I don't know about Kevin, but the aliens haven't got to Richard yet, or to Sander the other owner of audiogames.net. They are just busy with their Phd's (and believe me I know the feeling). check some of the news on Audiogames.net and you'll find a most intreaguing artical they wrote quite recently about game audio theory connected to their Phd research. Hth. Beware the Grue! Dark. - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, February 07, 2008 4:16 PM Subject: [Audyssey] Audiogames and Kevin? Hi all, Just wondering, but what has happened, first to Richard from audiogames.net, he hasn't posted on here for absolute ages, and also Kevin, our owner, can't even remember when last he's posted either? Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.19.21/1263 - Release Date: 06/02/2008 20:14 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] brain training games?
Check out this: http://www.audiopuzzles.com/ - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, November 28, 2007 5:52 PM Subject: [Audyssey] brain training games? Hi all, Does anyone know where I can get accessible brainy-type games from, I mean games that can improve your memory, logic puzzles, that sort of thing? Thanks Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Web site with audio games?
Incidentally, I just fixed the download link of The Blind Eye... - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 19, 2007 10:19 AM Subject: Re: [Audyssey] Web site with audio games? Hi Ari, AudioGames.net is in my opinion a perfect spot for this. In the past we already hosted several abandoned games like The Blind Eye, but with changes in the site, many links became obsolete. However, we do keep a database with copies of as many abandoned games we can find. I'll try and see if I can fix some. If you want a certain game available for download, email me. And if a developer objects to their abandoned game being available for download through AudioGames.net, please also email me :) Greets, Richard - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 19, 2007 9:04 AM Subject: [Audyssey] Web site with audio games? Hi all, I'd like to mention a problem which I think we as audio and blind gamers should really take seriously and somehow solve. The problem is this: we must have some sort of central site which houses abandonware of our games. This is, not just so that we can access them later if we need to, but also because I think it's a real pity that if so much effort has been put into developing an audio game, we should be able to play it if the developer abandons the project or closes the site down. I'm talking about many games here, The Blind Eye, Tarzan Junior, The Savage Gambit, Shell Shock, PCS DOS stuff, all sorts of these games really can't be found easily if at all. I know that people could say that people should have backed up files when downloading, but, take my case, for example, where the problem with that is that a few years ago when I was downloading them, flash sticks weren't that cheap, and my old laptop didn't have any sort of CD writer. I only backed up what could fit on the wonderful stiffy disk, and my new computer now doesn't have a drive for them! And what will happen if more once-off audio game developers who made a game decide to close down? Just a bit of advice here, back up all your game files you have, as you never know if, for example, a company like Spoonbill or UA Games, or anyone for that matter can't, or decide to abandon distribution of their games entirely. We have now got much more choice when it comes to gaming, but I still don't think that that allows us to forget or ignore the older stuff. Ari Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Web site with audio games?
Hi Darren, I understand the issues with piracy pretty well. But I'd like to bring forward this point: If a free demo, like The Blind Eye, that used to be available for download for free, can now not be downloaded because the original website has disappeared, because the research team members that developed the game 10 years ago have all gone their own seperate ways, who incidentally don't reply my emails asking whether or not it is a problem that this game is available for download through AudioGames.net for back-up purposes only (so asking permission!), would be available on AudioGames.net for download including all the legal stuff saying this game is copyright The Blind Eye project etc etc etc - would you consider that piracy? It's not black/white in my opinion... Richard - Original Message - From: Darren Harris [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, October 19, 2007 9:42 AM Subject: Re: [Audyssey] Web site with audio games? Hi, This certainly doesn't happen for mainstream gaming unless you go to various pirate sites. Why would the developers keep old stuff? Whilst I see what you are saying and do apreciate it, at the same time, unless someone has uploaded a copy of what ever game to their website not taking into account asking permission from that developer, that's still a form of piracy. There won't be many programmers that will do this. I wonder how many developers have made their games freewhere and not been concerned about someone gaining access to the programming code? There will always be someone that can unlock it, modify the game call it something else and resell it under their name. because if it's freewhere then you effectively abanden all rights to that game or piece of software -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of ari Sent: 19 October 2007 08:04 To: Gamers Discussion list Subject: [Audyssey] Web site with audio games? Hi all, I'd like to mention a problem which I think we as audio and blind gamers should really take seriously and somehow solve. The problem is this: we must have some sort of central site which houses abandonware of our games. This is, not just so that we can access them later if we need to, but also because I think it's a real pity that if so much effort has been put into developing an audio game, we should be able to play it if the developer abandons the project or closes the site down. I'm talking about many games here, The Blind Eye, Tarzan Junior, The Savage Gambit, Shell Shock, PCS DOS stuff, all sorts of these games really can't be found easily if at all. I know that people could say that people should have backed up files when downloading, but, take my case, for example, where the problem with that is that a few years ago when I was downloading them, flash sticks weren't that cheap, and my old laptop didn't have any sort of CD writer. I only backed up what could fit on the wonderful stiffy disk, and my new computer now doesn't have a drive for them! And what will happen if more once-off audio game developers who made a game decide to close down? Just a bit of advice here, back up all your game files you have, as you never know if, for example, a company like Spoonbill or UA Games, or anyone for that matter can't, or decide to abandon distribution of their games entirely. We have now got much more choice when it comes to gaming, but I still don't think that that allows us to forget or ignore the older stuff. Ari Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.15.1/1078 - Release Date: 18/10/2007 17:47 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail
Re: [Audyssey] Web site with audio games?
Hi Ari, AudioGames.net is in my opinion a perfect spot for this. In the past we already hosted several abandoned games like The Blind Eye, but with changes in the site, many links became obsolete. However, we do keep a database with copies of as many abandoned games we can find. I'll try and see if I can fix some. If you want a certain game available for download, email me. And if a developer objects to their abandoned game being available for download through AudioGames.net, please also email me :) Greets, Richard - Original Message - From: ari [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, October 19, 2007 9:04 AM Subject: [Audyssey] Web site with audio games? Hi all, I'd like to mention a problem which I think we as audio and blind gamers should really take seriously and somehow solve. The problem is this: we must have some sort of central site which houses abandonware of our games. This is, not just so that we can access them later if we need to, but also because I think it's a real pity that if so much effort has been put into developing an audio game, we should be able to play it if the developer abandons the project or closes the site down. I'm talking about many games here, The Blind Eye, Tarzan Junior, The Savage Gambit, Shell Shock, PCS DOS stuff, all sorts of these games really can't be found easily if at all. I know that people could say that people should have backed up files when downloading, but, take my case, for example, where the problem with that is that a few years ago when I was downloading them, flash sticks weren't that cheap, and my old laptop didn't have any sort of CD writer. I only backed up what could fit on the wonderful stiffy disk, and my new computer now doesn't have a drive for them! And what will happen if more once-off audio game developers who made a game decide to close down? Just a bit of advice here, back up all your game files you have, as you never know if, for example, a company like Spoonbill or UA Games, or anyone for that matter can't, or decide to abandon distribution of their games entirely. We have now got much more choice when it comes to gaming, but I still don't think that that allows us to forget or ignore the older stuff. Ari Ari --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Electronic Arts games
Hi, Thanks for all your feedback. I'll compile a list for the expo of your suggestions! Another question: there *MAY* be a chance that we have a spare pass for a possible GDC Expo Booth. Yes, you hear it correctly, we (IGDA GA-SIG) possible has a game accessibility booth at the GDC Expo, which is present at the GDC Conference for three days. Is there anyone on this list who might want to help out at the Expo Booth at next years GDC (Februari 2008, San Francisco), presenting/sharing games from a visually impaired gamer point of view? Travel/hotel/etc. costs are NOT covered, but if you happen to live somewhere in the Bay Area and have the time/ to help out for two or three days (or know a visually impaired gamer who does), please email me using the form on http://www.audiogames.net/contact.php ... please refer to GDC 2008 in the subject line. I cannot promise anything but as far as I understood there will be a booth and we *MAY* need some people for that. Greets, Richard - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, October 01, 2007 12:29 AM Subject: Re: [Audyssey] Electronic Arts games well here is my list. shades of doom or other gma title. any of the usagames title, stfc1.2 although you may want to either get the 1.0 version as for some reason fighting the borg is half unplayable if you don't do it right. Maybe the public beta of monty. Superliam by lworks. tarzanjuniour by pb soundscape although its abandonware now and that sort of thing. I also would like a hybrid game to be showen. either fs with fsnav, the terraformas by pininteractive or moosic, and or the audiodyssey game. At 12:08 a.m. 1/10/2007, you wrote: Hi Guys, Hi, Just in case you might not know: we (that is, me and Michelle) do monitor what is going on here on this list and we already use much of what is posted on this list as input for our presentations, like for instance our most recent presentation at GDC Austin (https://www.cmpevents.com/GDAU07/a.asp?option=CV=11SessID=5857). We (IGDA- GA-SIG) have been raising this issue to major companies for several years now already, up to the point to even having conversations with the Will Wright (The Sims, SimCity, Spore) himself in person. However, we DO need all the backing we can get!!! The E For All Expo will include a demonstration of several blind-accessible/audio games. Which games would you prefer to show the public? Greets, Richard http://www.audiogames.net - Original Message - From: John Bannick [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, September 29, 2007 4:39 PM Subject: [Audyssey] Electronic Arts games All, This is an immediate opportunity to raise the issue of EA's total indifference to accessibility. Michelle Hinn is the chair of the Accessibility special interest group of the Independent Games Developers Association. Right now as we speak she's preparing to present and have a booth at the E For All Expo, in San Francisco, Oct 18 - 21. This would be a wonderful time to forward EA's email to her and ask her to raise this issue in public. I mean, they are the biggest developer bear in the industry. They have just demonstrated, for the record, a total indifference to the blind community. This Audyssey group contains the main developers and players in the blind community. She's the head of the main SIG for game accessibility. Is this a perfect storm, or what? Someone who's been around awhile and can represent this Audyssey collective should organize an ePetition or somesuch and eMail it to her at: [EMAIL PROTECTED] EA could be asked in public to change their policy and put some of their massive revenue into accessibility. They do respond to negative publicity, as demonstrated by the Developer Spouse flap last year. John Bannick 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version:
[Audyssey] Official UK Playstation 2 Magazine Article on Game Accessibility
Hi, For those living in the UK, you might want to grab a copy of Issue 89 of the Official UK Playstation 2 Magazine (release on 16th of August). It will feature a special article on game accessibility, including blind-accessible gaming on PS2 and featuring links to the websites of BSC Games.com, AllInPlay.com, AudioGames.net and Game-Accessibility.com. Unfortunately I don't know if an accessibile, digital copy will be available. But I'd just wanted to post this to let you know that game accessibility is still gradually gaining in interest. Sincerely, Richard http://www.audiogames.net http://www.game-accessibility.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM concerns
It was released thursday??? It's been ONLY a week... see my other email. Don't have the same expectations of AGM as a commercial product. This is A Research Project Result. - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 5:52 AM Subject: Re: [Audyssey] AGM concerns Che, I agree with you there. There really isn't much support for AGM as of this time. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 8:27 PM Subject: [Audyssey] AGM concerns Richard, I know people have lives and wives and kids and all that. But you guys have released a program with mediocre documentation at best, leaving lots of questions from potential users. I realize this is a free product at this point, but perhaps the timing was bad for release if every single one of your support people are gone for several days at a time. I have been helping out a lot of AGM users the past few days, and they are very frustrated with the docs and lack of answers to their questions. As I have stated before on here, I am willing to do an audio tutorial, which I think will be very helpful, but I need some of my own questions answered first before I can share the information with others. I think you guys are getting precariously close to this think falling flat on its face if some more energy isn't devoted to it by your support staff. Why someone who is actually still part of the project is not on this list, I dont know, but that would be a very good idea I think. You can pffft me all you want, but that is not a professional response to a series of posts and concerns about your product here. Again, I am not flaming you guys, I think AGM has a lot of potential and I hope you guys take it as far as you can and get the grants or whatever it is you are after to continue the product, but simply releasing it with poor documentation and then not sacrificing time to answer users questions isn't the way to get off to a good start. I have devoted a lot of time to learning AGM and helping others do the same, so I hope you take these comments as what they are intended to be, which is constructive criticism. Many others are afraid to post about their frustrations with the program because people ten to jump down their throats, but I am not, and I feel my comments about AGM are well grounded and worth the AGM team taking seriously. I have a life too, but for a while after I released RR, I had to devote almost all of my waking time to the support that is involved in having hundreds of people using a new program, that is just the way it is if you want to be successful in life and business. Feel free to forward this to anyone in the AGM team, and I hope they will all join this list, or at least some of them, because there are many AGM users here with many questions that have not been answered. If any of the team wishes to email me off list, they are free to do so at: [EMAIL PROTECTED] Again, I am here to help you guys, and I have spent considerable time doing so already, and I hope to do so in the future. Thanks for reading what I have to say. Che Martin - Audio Game developer - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 2:52 PM Subject: Re: [Audyssey] AGM question WEEKEND, CHE!!! We Have Lives ;) (And Wives) (well, some of us) (and Sander went to Scandinavia to play upright bass for some band for the weekend) (and Holland just had two days of summer - now it's fall again) (so) (p) :) - Original Message - From: Che [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 7:55 PM Subject: Re: [Audyssey] AGM question Hi Josh, I'm not sure if this is possible or not. It looks like the AGM guys have quit responding to questions on this list and most questions on the forums as well. Very unfortunate, as I had high hopes for AGM regarding potential game developers getting their feet wet with game ideas. They have a good concept going, but without customer support and further upgrades, it is going to be a dead horse pulling a heavy cart. Later, Che - Original Message - From: Josh [EMAIL PROTECTED] To: gamers discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 6:33 AM Subject: [Audyssey] AGM question Hi, Is it possible to use spawnPoints to spawn random items such as different kinds of weapons to attack with? and then once you have that weapon a trigger will then be available
Re: [Audyssey] AGM concerns
Che, I completely agree with you about support and good documentation and so forth. I guess you did not read my previous post about me having left the Accessibility foundation 2 months ago. Sander left too, Michiel was an intern untill februari so at the moment, from the Accessibility foundation, there is no staff. The project team ended somewhere in May - with only one intenr (Brian) doing some testing stuff, whereas me and Michiel we working on AGM behind the scenes. So my pffft was not intended as professional, man, just from someone who spend two or three hectic days on AGM, then taking some time off and then *one day* later discovering an email of someone writing *quote* It looks like the AGM guys have quit responding to questions on this list and most questions on the forums as well.*/quote*. Everything I contributed to AGM in the past few months has been voluntary, in my own free time, (neglecting my website AudioGames.net in the process of it), without getting paid for it, as I have another job (PhD research game audio design at University of Portsmouth). AGM is not a commercial *product*, it is a proof of concept within a project that was intended to last 6 months. It has users, not customers. As I explained before, all your feedback will be used in an update of the manual - which mostly likely we (that is, us volunteers) will write in our free time. See my previous email about this. But don't start writing stuff after ONE day IN THE WEEKEND about US quiting responding to questions. Just to warn you: I will be busy the next few weeks writing a presentation for GDC Austin, where I will be talking about making video games accessible for blind gamers, as well as how the mainstream and mobile industry can benefit from the fields of blind-accessible games and audio games. So if I don't hang around on this list or on the forum replying your questions, it will be because of this. That, and writing my PhD thesis and fucking my wife. /R - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 2:27 AM Subject: [Audyssey] AGM concerns Richard, I know people have lives and wives and kids and all that. But you guys have released a program with mediocre documentation at best, leaving lots of questions from potential users. I realize this is a free product at this point, but perhaps the timing was bad for release if every single one of your support people are gone for several days at a time. I have been helping out a lot of AGM users the past few days, and they are very frustrated with the docs and lack of answers to their questions. As I have stated before on here, I am willing to do an audio tutorial, which I think will be very helpful, but I need some of my own questions answered first before I can share the information with others. I think you guys are getting precariously close to this think falling flat on its face if some more energy isn't devoted to it by your support staff. Why someone who is actually still part of the project is not on this list, I dont know, but that would be a very good idea I think. You can pffft me all you want, but that is not a professional response to a series of posts and concerns about your product here. Again, I am not flaming you guys, I think AGM has a lot of potential and I hope you guys take it as far as you can and get the grants or whatever it is you are after to continue the product, but simply releasing it with poor documentation and then not sacrificing time to answer users questions isn't the way to get off to a good start. I have devoted a lot of time to learning AGM and helping others do the same, so I hope you take these comments as what they are intended to be, which is constructive criticism. Many others are afraid to post about their frustrations with the program because people ten to jump down their throats, but I am not, and I feel my comments about AGM are well grounded and worth the AGM team taking seriously. I have a life too, but for a while after I released RR, I had to devote almost all of my waking time to the support that is involved in having hundreds of people using a new program, that is just the way it is if you want to be successful in life and business. Feel free to forward this to anyone in the AGM team, and I hope they will all join this list, or at least some of them, because there are many AGM users here with many questions that have not been answered. If any of the team wishes to email me off list, they are free to do so at: [EMAIL PROTECTED] Again, I am here to help you guys, and I have spent considerable time doing so already, and I hope to do so in the future. Thanks for reading what I have to say. Che Martin - Audio Game developer - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers
Re: [Audyssey] AGM concerns
Yes... :( - Original Message - From: Talksina [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 9:44 AM Subject: Re: [Audyssey] AGM concerns well, true that there is little support. But think that it's a prototype. Developers have repeated it so long during this past week, and they were really in a rush(the project was planned from september to february) and the fire, with following change of working place, new licenses, etc, has made the matter more complicated as it was from the start. My hope is that there will be a phase 2 of the project and that bugs and mistakes, present in this prototype, can be fixed. I have always considered this first project as a test, I am frustrated too, as English is not my mother language, I need really more concentration on reading the docs and understanding the real meaning of concepts, but that does not mean AGM's developers haven't worked hard, or they do not work hard, or that they cannot improve the quality of the project. We must give also negative feedbacks, it's true, but I think that continuing to criticize them, would cause frustration to them too, they could react badly and give up with the project. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM concerns
*quote* i think that AGM developers have a responsibility to be on-list here, and that we have a responsibility to respect their lives and families. It's not even een two weeks yet. *quote end* The official channel for AGM is the AudioGameMaker-forum, set up by Accessibility, which is here: http://www.game-accessibility.com/forum/viewforum.php?id=15 There are more channels for blind-accessible gaming than this list. Sincerely, R ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM concerns
Hi, And I'll try to answer your questions as soon as possible. There are a lot of politics going on as well (at Accessibility), and the fact that certain people have gone on holiday doesn't improve things. Unfortunately I don't know all of the answers to your questions (especially with certain building blocks) - I personally need help from Michiel and Erwin (the other intern designer who developed AGM building block structuring) concerning some questions. So me not replying you is not because I don't want to, but because I simply do not know the full/right answer and I don't want to post bullshit. /R - Original Message - From: Dakotah Rickard [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 7:45 AM Subject: Re: [Audyssey] AGM concerns Hi. I have only a couple of questions and maybe you'll have answers to them all, so even though this may not be the best time to ask them, here goes...but I do have an answer for how to make an item stop making its default sound. Set up a trigger on the same position as the item and have it set up to be collision based. Have its soul purpose be to set the property of the item sword that is default sound to none. You can do this. It works. Couple of questions. First, what is the point of a calculator block. I understand what it's supposed to do, but how do you give the calculator an operation. I see reactions add, subtract, multiply, divide, and replace, but I don't see how you can use them. The only properties are numerical strings. There are no markers to allow for these operations to be carried out. Second question: why don't the spawned opponents have a In Range reaction sound. The regular ones certainly do, but the spawn-point ones don't. Is there a solution to this? Also, has anyone solved the what direction am I facing problem yet? Thanks for the help. Signed: Dakotah Rickard PS: I understand the pull the lives and wives have on people. I have my baby, my fiancee, and my cat all under the same roof, plus school in a week and a half, plus the deluge of problems that varying friends and family members throw at me. I want all of the AGM team members to know that I am not blind to the desires of people to do what they must concerning family and fun. I think that Che is right though, at least in that he and many others try there hardest to help people use a product that isn't eve theres. It's not fair for them. i think that AGM developers have a responsibility to be on-list here, and that we have a responsibility to respect their lives and families. It's not even een two weeks yet. On 8/8/07, Josh [EMAIL PROTECTED] wrote: yeah. maybe if they don't want to help, they could at least make it open source and release the source code so we can add our own features to it? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM concerns
Hi again, *quote* Just to warn you: I will be busy the next few weeks writing a presentation for GDC Austin, where I will be talking about making video games accessible for blind gamers, as well as how the mainstream and mobile industry can benefit from the fields of blind-accessible games and audio games. *quote end* I received several emails about this from you after I posted this. So for all of the list: here you can find all the information: https://www.cmpevents.com/GDAU07/a.asp?option=GV=3id=475754 And if you want me to tell the professional game industry something in specific on your behalf, let me know. Richard http://www.audiogames.net http://www.audiogamemaker.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM concerns
Hi, Yes, the original plan was (and still is, as far as I know) to use the outcome (results/feedback/etc) of this first prototype to write a follow-up funding proposal and continue work on AGM. As I said, the funding proposal(S!) for the first phase were never granted, but now with this prototype we hope we can be more convincing. With 'we' I refer to my old job, which still feels as we :) Luckily through my new position at the HKU I am able to continue to work with Accessibility. AGM for me personally means a great deal, ever since we first got the idea 4 or 5 years ago while working on Dark: A Garden Wander (audio game graduation project alongside Drive). And I'm proud it is currently at this stage and I will make sure development on the idea continues. Either by further developing what we have now, use the knowledge to build a new AGM that better suits what you need (maybe more of a level editor?) or maybe use the knowledge of AGM, and go to Mark Overmars (who we personally know) who developed Game Maker and apply the knowledge on that established piece of software. I fully agree that good documentation is neccessary. When I said 'you are users, not customers', in the back of my mind I knew this is only true if you can actually *use* the program. And for that you need good documentation :) Apologies for my language are in place. Just think of it that I'm from Amsterdam, we're pretty grown-up here and make a lot of love :) And thank you, Che, for more than once volunteering. It did not go unnoticed ;) Sincerely, Richard - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Thursday, August 09, 2007 11:30 PM Subject: Re: [Audyssey] AGM concerns Yah Richard, I knew you weren't an integral part of the project anymore, but I didn't realize you guys were down to one person trying to keep up with all this. that is really too bad. Maybe I am mistaken, but didn't you say something earlier on about trying to get a grant or something to continue development? Also, if future work is going to be done with AGM, or if it is going to be made open source, I will be glad to volunteer to help write a more clear and detailed manual. If the progress stops here though, there really isn't a need. Lastly, I'm not sure why you chose to use the language you did in a couple of your last posts, but please keep in mind there are minors on this list, and if their parents come across an email with that language in it, I'm sure we would be losing some more members. Later, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM question
WEEKEND, CHE!!! We Have Lives ;) (And Wives) (well, some of us) (and Sander went to Scandinavia to play upright bass for some band for the weekend) (and Holland just had two days of summer - now it's fall again) (so) (p) :) - Original Message - From: Che [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 7:55 PM Subject: Re: [Audyssey] AGM question Hi Josh, I'm not sure if this is possible or not. It looks like the AGM guys have quit responding to questions on this list and most questions on the forums as well. Very unfortunate, as I had high hopes for AGM regarding potential game developers getting their feet wet with game ideas. They have a good concept going, but without customer support and further upgrades, it is going to be a dead horse pulling a heavy cart. Later, Che - Original Message - From: Josh [EMAIL PROTECTED] To: gamers discussion list gamers@audyssey.org Sent: Wednesday, August 08, 2007 6:33 AM Subject: [Audyssey] AGM question Hi, Is it possible to use spawnPoints to spawn random items such as different kinds of weapons to attack with? and then once you have that weapon a trigger will then be available for you to use that item in the world of the game? Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] speaking of the user's manual - Re: AGM world border
And: I also hope this community can help out itsself by helping each other and sharing prototypes and games too :) - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 5:02 PM Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border I couldn't agree more. If it weren't for Michiel, the programmer and his frequent tutorials I would probably have given up before now, but then again I see the enormous potential of the program even with its limitations. Either that or I'm just plain stubborn. Then again you know what they say about Irish lads. actually I have a feeling that once I can get the opponent, flies and things to behave how I want them to, get the scoring ironed out and record the numbers, and of course once I test it, my Frogs and Flies game might just be ready to put online or send to anyone who wants to try it. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 8:19 AM Subject: [Audyssey] speaking of the user's manual - Re: AGM world border You mention how lacking the user's manual is, and I agree. I think that it should also be available in a format that can be used offline. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Che [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 10:40 PM Subject: Re: [Audyssey] AGM world border I had to dig into the manual a bit to find this one last night, but the border is set by the four corner items. So if you want an area grid to be 4 by 4, put a building block at each of those corners, if you want to expand this size, up your border size and it will grow by that much. AGM is really cool, but overall the documentation is very lacking, especially with regard to reactions and the calculator, and I'm afraid this is going to keep the game from being as widely used as it might otherwise be. I think a complete rewrite of the manual for the final version, with some more detailed and complex tutorials would go a long way toward this program gaining acceptance. From what I can tell, a lot of people downloaded it when it first came out, but based on traffic here and on the AGM forum, most of those people got frustrated and quit using it. This is too bad, as it is a very unique piece of software, and just takes some patience to get going. Later, Che - Original Message - From: Josh [EMAIL PROTECTED] To: gamers discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 7:07 PM Subject: [Audyssey] AGM world border Hi, How do you create the border for a world? I tried out Kenn's durby game but I couldn't get very far with it. I could move and stuff but maybe I was having trouble because the borders were too close together and the world wasn't big enough? How do you set borders and increase and decrease their size? Also I think some game effects such as sound frequency changes and things are badly needed in the next version of the AGM. If I want to make a jet raceing game I need to do the following. First of all I want the sound of the plane taking off to loop. I also want it to have the sound of taking off so the frequency of the looped sound would have to be raised over a certain amount of time. Next, I think the calculator should be less restricting and have more options. It would be so cool if you could look up physics formulas in a book somewhere and drop them into your AGM game using a calculator building block to control it. Currently the only way to do this is lets say you have a falling object. You'd have to estimate the weight of the object then tell the caluclator based on the weight of the object and the current height at which it's falling based on gravity how long to let it fall using a calculator probably linked to a timer and another calculator to subtract altitude. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers
Re: [Audyssey] speaking of the user's manual - Re: AGM world border
Hi, Just a quick note to everyone about the manual: We completely agree that it does not contain all the necessary information yet. The reason (again) is mostly time constraints, as well as that AGM eventually turned out differently that initially planned. We are using all of your feedback, questions and complaints to improve the manual. Greets, Richard - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 5:02 PM Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border I couldn't agree more. If it weren't for Michiel, the programmer and his frequent tutorials I would probably have given up before now, but then again I see the enormous potential of the program even with its limitations. Either that or I'm just plain stubborn. Then again you know what they say about Irish lads. actually I have a feeling that once I can get the opponent, flies and things to behave how I want them to, get the scoring ironed out and record the numbers, and of course once I test it, my Frogs and Flies game might just be ready to put online or send to anyone who wants to try it. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 8:19 AM Subject: [Audyssey] speaking of the user's manual - Re: AGM world border You mention how lacking the user's manual is, and I agree. I think that it should also be available in a format that can be used offline. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Che [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 10:40 PM Subject: Re: [Audyssey] AGM world border I had to dig into the manual a bit to find this one last night, but the border is set by the four corner items. So if you want an area grid to be 4 by 4, put a building block at each of those corners, if you want to expand this size, up your border size and it will grow by that much. AGM is really cool, but overall the documentation is very lacking, especially with regard to reactions and the calculator, and I'm afraid this is going to keep the game from being as widely used as it might otherwise be. I think a complete rewrite of the manual for the final version, with some more detailed and complex tutorials would go a long way toward this program gaining acceptance. From what I can tell, a lot of people downloaded it when it first came out, but based on traffic here and on the AGM forum, most of those people got frustrated and quit using it. This is too bad, as it is a very unique piece of software, and just takes some patience to get going. Later, Che - Original Message - From: Josh [EMAIL PROTECTED] To: gamers discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 7:07 PM Subject: [Audyssey] AGM world border Hi, How do you create the border for a world? I tried out Kenn's durby game but I couldn't get very far with it. I could move and stuff but maybe I was having trouble because the borders were too close together and the world wasn't big enough? How do you set borders and increase and decrease their size? Also I think some game effects such as sound frequency changes and things are badly needed in the next version of the AGM. If I want to make a jet raceing game I need to do the following. First of all I want the sound of the plane taking off to loop. I also want it to have the sound of taking off so the frequency of the looped sound would have to be raised over a certain amount of time. Next, I think the calculator should be less restricting and have more options. It would be so cool if you could look up physics formulas in a book somewhere and drop them into your AGM game using a calculator building block to control it. Currently the only way to do this is lets say you have a falling object. You'd have to estimate the weight of the object then tell the caluclator based on the weight of the object and the current height at which it's falling based on gravity how long to let it fall using a calculator probably linked to a timer and another calculator to subtract altitude. Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list ..
Re: [Audyssey] AGM thoughts and suggestions.
Hi Thomas, Excellent feedback, really much appreciated and really, really useful!!! Thanks for taking the time! Some inside information: 1. I think it is possible to create random appearing items using calculators, and possible portals. Will discuss with Michiel. 2. Fully agree!!! Suggestion noted! 3. Even more fully agree!!! This would require a more sophisticated message block, which could handle player/game properties. Good suggestion! 4. We could make this optional through User Settings. I prefer for user to set their own key configuration ultimately, not just these keys, but all keys. 5. Good suggestion. With all hotkeys, of course, comes the learning process, which can take time and may not be usefull for all. However, I agree. Noted! 6. (k... this is the inside information ;): We discussed this because we wanted to have it like this. It would have been possible to do it like this, however, it would have taken Michiel a lot more time to program it like this (why I don't know, but I take his word for it). Because now, when you add and delete a building block 20 times, the first building block in your environment could be named player 21 which is really weird. This we want to change as well! Noted!!! 7. AI is a field of its own in ludology. It's really hard to think about simple adjustable AI in a 'game building tool' because very soon you realize that you really want to have the developer script events and behaviours. AI is about a character changing behaviour to gameplay which can not really be expressed in parameters such as health and ammo, or behaviour = hostile. I full agree this is a very weak point in the design of AGM. Any suggestions are welcome. My suggestion is to make some sort of building-block scripting language, consisting of building blocks (each basically some sort of pre-written script) related to behaviour. 8. Yes, this has been suggested many times already. The menu building block :) Noted - we want it too! Thanks again, Thomas! Very helpful! Sincerely, Richard! - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 8:50 PM Subject: [Audyssey] AGM thoughts and suggestions. Hello Richard, I've spent quite a bit of time with AGM over the passed two days, and I think I am ready to make an initial report about my findings and end user experience. I'm well aware as I write this that you had a fixed budget, little time, and this is a proof of concept so I'll try and tailor my thoughts with that in mind. 1. As a proof of concept I think AGM is a briliant concept. I especially like the concept of being able to drop building blocks, game objects, on a grid and set properties and reactions This makes designing games very fast and takes allot of grunt work out of really designing a game from scratch. However, I have noticed there really is no way to have the game randomly place or generate a building block which is bad for replay value and makes the games more or less all the same. I think future releases should be able to allow the developer to place a building block randomly between x1-x2 and y1-y2. A simple treasure hunting game would require some kind of random generation. If you were hunting for gold coins I'd like to skatter them around the game playing area randomly rather than having all the coins appear in the same place game after game. 2. One major accessibility feature AGM lacks is a good way to find out what direction I am facing. I saw a sort of fix for this in the manual, but it still isn't all that helpful at times. What I'd like to see is in the reaction sounds for the player be able to set a wav sound file for north, south, east, and west and when you press a key like f have it say north, ssouth, east, west, etc.. 3. One area I really did not like about AGM was the games I create can't give me much feedback on current ammo, health, distance to enemies, etc. This is all vital information I need for bigger and more complex ideas. 4. This is probably very miner, but I'm not happy with the arrow key setup for AGM. The control key to exit is fine and space is fine, but I really wish up and down arrow were used rather then left and right. Using left and right feels weird to me, and here is why. When I think of menus I think of a column of items in descending order rather than across. When I open a pull down menu in most Windows applications such as file, edit, tools, etc up and down arrow cycles through the menu options and enter selects them. This is a universal standard for menus for Mac, Linux, Windows, etc. 5. One thing I noticed in AGM cycling through the menu choices is slow if you have to use the arrows to jump to them. Hot keys or accelerator keys would help allot. For example, while in the main menu pressing n should create a new game, l for load game, s for save game, and so on. This would be very very
Re: [Audyssey] speaking of the user's manual - Re: AGM world border
Yes, but hardly any of these have good documentation, which is really the point of these examples. Working on it... :) - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, August 06, 2007 1:45 AM Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border Hi Richard, Yes, I think the community will help itself out a good bit by sharing, but we really need some more thorough documentation and detailed tutorials. Besides yourself and Michiel, are there any other members of the AGM team that might be able to help with this? Also, I am very surprised there aren't games made by the developers available to download and analyze, surely the programmers have made their own games during testing? thanks much, Che - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 6:37 PM Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border And: I also hope this community can help out itsself by helping each other and sharing prototypes and games too :) - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 5:02 PM Subject: Re: [Audyssey] speaking of the user's manual - Re: AGM world border I couldn't agree more. If it weren't for Michiel, the programmer and his frequent tutorials I would probably have given up before now, but then again I see the enormous potential of the program even with its limitations. Either that or I'm just plain stubborn. Then again you know what they say about Irish lads. actually I have a feeling that once I can get the opponent, flies and things to behave how I want them to, get the scoring ironed out and record the numbers, and of course once I test it, my Frogs and Flies game might just be ready to put online or send to anyone who wants to try it. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, August 05, 2007 8:19 AM Subject: [Audyssey] speaking of the user's manual - Re: AGM world border You mention how lacking the user's manual is, and I agree. I think that it should also be available in a format that can be used offline. -- If guns cause crime, then pencils cause misspelled words. - Original Message - From: Che [EMAIL PROTECTED] To: Josh [EMAIL PROTECTED]; Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 10:40 PM Subject: Re: [Audyssey] AGM world border I had to dig into the manual a bit to find this one last night, but the border is set by the four corner items. So if you want an area grid to be 4 by 4, put a building block at each of those corners, if you want to expand this size, up your border size and it will grow by that much. AGM is really cool, but overall the documentation is very lacking, especially with regard to reactions and the calculator, and I'm afraid this is going to keep the game from being as widely used as it might otherwise be. I think a complete rewrite of the manual for the final version, with some more detailed and complex tutorials would go a long way toward this program gaining acceptance. From what I can tell, a lot of people downloaded it when it first came out, but based on traffic here and on the AGM forum, most of those people got frustrated and quit using it. This is too bad, as it is a very unique piece of software, and just takes some patience to get going. Later, Che - Original Message - From: Josh [EMAIL PROTECTED] To: gamers discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 7:07 PM Subject: [Audyssey] AGM world border Hi, How do you create the border for a world? I tried out Kenn's durby game but I couldn't get very far with it. I could move and stuff but maybe I was having trouble because the borders were too close together and the world wasn't big enough? How do you set borders and increase and decrease their size? Also I think some game effects such as sound frequency changes and things are badly needed in the next version of the AGM. If I want to make a jet raceing game I need to do the following. First of all I want the sound of the plane taking off to loop. I also want it to have the sound of taking off so the frequency of the looped sound would have to be raised over a certain amount of time. Next, I think the calculator should be less restricting and have more options. It would be so cool if you could look up physics formulas in a book somewhere and drop them into your AGM game using a calculator building block to control it. Currently the only way to do this is lets say you
Re: [Audyssey] AGM not responding at all
A Mac version is probably very easy to make. Director (with Flash embedded) is simple save for Mac and you get the right files :) and CPS (http://cps.bonneville.nl/) should run on Mac as well without any difficulty (just replace some files). So it might be 10 minutes time to make. However, in my experience, there is always a lot of unexpected difficulty with cross-platform production (errors, etc.). Another option is to try and run it on a Mac with virtual PC software? - Original Message - From: william lomas [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 11:38 AM Subject: Re: [Audyssey] AGM not responding at all hi i wish we could run this program on the mac as well, it cant be that hard to port it is just menu based? any thoughts gaib or any other mac users? will ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM and Open Source?
Hi, Good question. Yes, we are thinking about this too. This would depend on how AGM progresses so it's way too early to go into that now. But yes, we clearly see the possibilities of making it an open source project. Greets, Richard - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 03, 2007 6:42 PM Subject: [Audyssey] AGM and Open Source? Hi Richard, I was wondering is there a possability AGM can go open source at some point? Many of the suggestions or bug fixes could get fixed by third party developers if the AGM went open source. Sure there would have to be some over site from the main developers and owners of the source, but by making it open to the public it is possible those who know Flash could go in and make fixes as they are found speeding up AGM development. Just a thought. Cheers. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] second attempt with AGM
From Michiel on the AGM Forum (http://www.game-accessibility.com/forum/viewtopic.php?id=450) --- Hee Josh, I looked in a very quick way to your game, i saw a few things that weren't the way it should be. First of all you had several gamemanagers in the world. It is normal to only use one of them for each world ;). Your footsteps, your hear them all the time. Why? Because you set the default sound on footsteps. That isn't the way you should do it. Default sound is for the sound you make always. Like a engine of a machine that is always runing, your as player the sound of breathing. Connecting sounds to your actions goes as follows. Go to the player building block, enter the menu and don't select set properties, also not set reactions, but set reaction sounds. Here you can go through al the reactions of the building block player. The first one(if i'm not mistaking) is attack. Confirm by pressing SPACE, now you can choose your attack sound. The same way goes for al the other things, if a enemy needs a attack sounds, search trough his reaction sounds for the right reaction and set the right sound!. This goes for everything! Walking with the standard settings(directional), can also be set by reaction sounds. Set all the reactions: xminus,xplus,yminus and yplus to the walk sound, and you will see that you hear these sounds while you are walking. Keep in mind that if you die as player, because of a enemy, and you do that very fast, your player can't move anymore. How do you know you are dead? Set a reactionsound to the reaction die. Easy as that ;). Good luck with it, Michiel - Original Message - From: Josh [EMAIL PROTECTED] To: gamers discussion list gamers@audyssey.org Sent: Friday, August 03, 2007 10:51 PM Subject: [Audyssey] second attempt with AGM Hi, Ok here is a link to my second attempt it's called sword fight. So far I tried to set up a trigger building block so when I press space it makes a sword swing sound but it seems like it won't accept space as a trigger key so i chose letter z. But the sound just loops for some reason. I put trigger3 inside player building block1. I also set a border some istance away and I don't hear a border sound. maybe I have to tell player one upon collision with border play that sound? I set up 4 building blocks where I wanted the border to be at. but no sound is played. But the same thing happens when up arrow is pressed, the opponent attacks the player but the player cannot attack for some reason. here's the link. http://www.divshare.com/download/1457668-3ae Josh Most of the reason I don't like spam is because a lot of it is true. email: [EMAIL PROTECTED] msn: [EMAIL PROTECTED] AOL: kutztownstudent skype: jkenn337 ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM usability questions/feedback
Thanks :) - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 12:00 AM Subject: Re: [Audyssey] AGM usability questions/feedback having played around with AGM for a few hours, here are my impressions so far. First of all, hats off to you guys for taking on such an ambitious project, I think once you include a few vital features and make some of the interface options more intuitive, you will have a very successful program for the blind community to enjoy. I created 2 simple games to start with, just your basic walk around and shoot stuff to get the hang of the interface. The reaction settings are quite confusing at first, and take a good bit of trial and error to get the hang of it. I think some simple promts here would help tremendously, especially with new users who are likely to get frustrated when they can't figure out how the triggers connect. I had to read the documentation over and over, especially regarding the calculators to get any positive results. The tutorials tell you what to do step by step, but they do not explain each step enough as to why certain things need to be done, especially with the calculators and comparisons. The last game I worked on is a diving game, where the player will jump from a diving board and do various flips and twists in the air before breaking the surface of the water, with their score being based on how many tricks they do and how cleanly they enter the water. Unfortunately the controls don't seem to allow this level of input without creating an entire interface of triggers from what I have learned so far, but as I said I've only been at it a short time. Is there a random number generator in AGM? If so, I haven't found it yet. If not, it is sorely needed. As mentioned before, the volume of the interface is too low, and being able to loop the menus from one side to the other would be very helpful as well. Including a save game feature is vital in my opinion, and since you guys are using xml anyway, it should be relatively simple to do. I think I will wait until the next version before continuing my diving game, as I feel just a few more code additions will make the work much more efficient. Lastly, at least one involved tutorial, with explainations for each step of the way would be immensely helpful. Congratulations team AGM, you guys should be very proud of what you have done here, especially given the time constraints, and I for one look forward very much to see where this project goes. Take care, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Some examples of Audio Game Maker
... are popping up on http://www.audiogamemaker.com/index.php?pagefile=gamelist ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] AGM usability questions/feedback
Hi again, Sorry ;) I've been busy for 2 days now completely with AGM and I got a life as well so I only quickly scanned yer email, missing your (one) question. Is there a random number generator in AGM? Off the top of my head the calculator should be able to do that. Sorry for being this vague - I personally haven't played around with the calculator yet. Concerning the working of the calculator, the man to ask is Michiel through the AGM forum. I know a little how it works but have no experience with it yet, while he has. I'm very grateful for your comments and suggestions and I'll forward them to the Accessibility Foundation. Most of you may not actually know this (aside from the few that hang around at the IGDA Game Accessibility Special Interest Group emaillist) but I quit the Accessibility Foundation 2 months ago officially. Still helping out finishing projects like AGM and work together with them for student projects through my new/improved job at the Utrecht School of the Arts (where I research and teach game audio design). However, all of us (Michiel, Sander, me, etc.) are not getting paid for all of this at the moment. I will still probably be one of the persons that will deal with how AGM will develop in the future, so no worries. Greets, Richard http://www.prettyuglygamesoundstudies.com http://www.audiogames.net - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 12:42 AM Subject: Re: [Audyssey] AGM usability questions/feedback Lol, thanks? No replies to my queries there my man? How about the random number generator? I've taken time out of a busy schedule to test your program and write down my thoughts, a little feedback would be appreciated. Should I be putting these questions to the forums instead? Thanks. Che - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, August 03, 2007 5:19 PM Subject: Re: [Audyssey] AGM usability questions/feedback Thanks :) - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, August 04, 2007 12:00 AM Subject: Re: [Audyssey] AGM usability questions/feedback having played around with AGM for a few hours, here are my impressions so far. First of all, hats off to you guys for taking on such an ambitious project, I think once you include a few vital features and make some of the interface options more intuitive, you will have a very successful program for the blind community to enjoy. I created 2 simple games to start with, just your basic walk around and shoot stuff to get the hang of the interface. The reaction settings are quite confusing at first, and take a good bit of trial and error to get the hang of it. I think some simple promts here would help tremendously, especially with new users who are likely to get frustrated when they can't figure out how the triggers connect. I had to read the documentation over and over, especially regarding the calculators to get any positive results. The tutorials tell you what to do step by step, but they do not explain each step enough as to why certain things need to be done, especially with the calculators and comparisons. The last game I worked on is a diving game, where the player will jump from a diving board and do various flips and twists in the air before breaking the surface of the water, with their score being based on how many tricks they do and how cleanly they enter the water. Unfortunately the controls don't seem to allow this level of input without creating an entire interface of triggers from what I have learned so far, but as I said I've only been at it a short time. Is there a random number generator in AGM? If so, I haven't found it yet. If not, it is sorely needed. As mentioned before, the volume of the interface is too low, and being able to loop the menus from one side to the other would be very helpful as well. Including a save game feature is vital in my opinion, and since you guys are using xml anyway, it should be relatively simple to do. I think I will wait until the next version before continuing my diving game, as I feel just a few more code additions will make the work much more efficient. Lastly, at least one involved tutorial, with explainations for each step of the way would be immensely helpful. Congratulations team AGM, you guys should be very proud of what you have done here, especially given the time constraints, and I for one look forward very much to see where this project goes. Take care, Che ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any
[Audyssey] Audio Game Maker Update (+ Possible Release Date)
Hi Folks, Michiel, lead programmer of Audio Game Maker, has posted an interesting post concering the status of Audio Game Maker over at the Audio Game Maker Forum: http://www.game-accessibility.com/forum/viewtopic.php?pid=1473#p1473 Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date)
Hi Ron, I don't but perhaps Michiel does if you copy-paste it literally. So perhaps write a summary of it yourself? Btw, when's the next issue? Maybe AGM is already available for download then? Richard - Original Message - From: Ron Schamerhorn [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, June 18, 2007 12:13 AM Subject: Re: [Audyssey] Audio Game Maker Update (+ Possible Release Date) Hi Richard Great news on the AGM front! Glad it's still coming along and being developed. I was wondering if you or Michiel would object if I include the update in the next Audysey issue? Thanks Ron Audyssey Editor - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, June 17, 2007 5:58 PM Subject: [Audyssey] Audio Game Maker Update (+ Possible Release Date) Hi Folks, Michiel, lead programmer of Audio Game Maker, has posted an interesting post concering the status of Audio Game Maker over at the Audio Game Maker Forum: http://www.game-accessibility.com/forum/viewtopic.php?pid=1473#p1473 Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games
Hi Phil, Wow, that sounds disturbing! I'll immediately forward this to Brian so he can contact you himself. You can find his contact info here: http://www.brianbors.nl/index.php?id=3 (would rather not post an email address to an open emaillist for spam reasons) The mouse games do go full-screen and temporarily change the resolution of your screen (I think). If this is the case, it might just simply be that Brian forgot to reset the resolution properly in his application. Brians games were made with GameMaker (www.gamemaker.nl, not to be confused with AudioGameMaker!) which is used for literally thousands of games. If this is really a problem in GameMaker, I would be ver interested to know exactly what the problem is. That way I can pass it on to prof. Mark Overmars, who developed GameMaker. I guess he would be quite interested to know if or that his program might mess up screenreaders. I'm just wondering, Phil, could you try and download Ratjeprak (AG Playcenter: http://www.audiogames.net/playcenter/index_exp.php, download link: http://www.gluid.com/games/downloads/Ratjeprak.zip) and see if the same problem occurs here too? Although Ratjeprak was made using Macromedia Director and not GameMaker, I also change the screen resolution for it to be fullscreen. If you have the same problem with Ratjeprak too, I would really like to know. Greets, Richard http://www.audiogames.net http://www.game-accessibility.com - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 04, 2007 2:19 PM Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games Hi Richard, I tried out the three mouse games and enjoyed Fireman the best. I was able to catch more falling men with the mouse than with the keyboard. I do have a problem with the games. After playing them I noticed JFW was not working correctly. I unloaded JFW and started it again but it did not solve the problem. I was able to get Jaws working again after a re-boot. It sounds like the mouse games take over or changes either graphics settings or something that interfere with the speech program I searched for Brian Bors' email address but could not find it. Phil - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 02, 2007 2:59 PM Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games (from AudioGames.net) New Article: The Role Of The Mouse In Audio Games The mouse is an accurate and versatile input device and it is used in many mainstream games as a pointing device to direct soldiers to specific spots, aim at enemies and turn the camera. These are things visually impaired gamers won't need to do often in games. Audio games hardly use the mouse as an input device. In this article Brian Bors discusses why and examines why the use of the mouse might make audio games more fun, backing up his arguments with small downloadable examples. You can find the article on Game-Accessibility.com through the following link: http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames Greets, Richard http://www.audiogames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games
Mmm... ok... I guess you closed this game by pressing the escape key, right? This might be because in Ratjeprak I'm not resetting the screensize manually, but let the program do it all by itsself. When I have time later I'll concoct a test version of Ratjeprak where I do this manually to see if this makes a change. Otherwise, it might be that it is JFW might have a problem with resetting the screen resolution in realtime, no matter what the program is. Resetting the screen resolution is a typical thing with video games and usually causes no problems. Then again, having to reset the screen resolution to control an audio game with the mouse is a bit silly and I know other ways of capturing mouse movement without resetting the screen resolution. Thanks, Phil, I'll keep you updated! Greets, Richard - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 04, 2007 3:36 PM Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games I tried Ratjeprak and my outlook express is not reading the child window when I am writing this message. It did before running the game! Phil Hi Richard, - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 04, 2007 8:51 AM Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games Hi Phil, Wow, that sounds disturbing! I'll immediately forward this to Brian so he can contact you himself. You can find his contact info here: http://www.brianbors.nl/index.php?id=3 (would rather not post an email address to an open emaillist for spam reasons) The mouse games do go full-screen and temporarily change the resolution of your screen (I think). If this is the case, it might just simply be that Brian forgot to reset the resolution properly in his application. Brians games were made with GameMaker (www.gamemaker.nl, not to be confused with AudioGameMaker!) which is used for literally thousands of games. If this is really a problem in GameMaker, I would be ver interested to know exactly what the problem is. That way I can pass it on to prof. Mark Overmars, who developed GameMaker. I guess he would be quite interested to know if or that his program might mess up screenreaders. I'm just wondering, Phil, could you try and download Ratjeprak (AG Playcenter: http://www.audiogames.net/playcenter/index_exp.php, download link: http://www.gluid.com/games/downloads/Ratjeprak.zip) and see if the same problem occurs here too? Although Ratjeprak was made using Macromedia Director and not GameMaker, I also change the screen resolution for it to be fullscreen. If you have the same problem with Ratjeprak too, I would really like to know. Greets, Richard http://www.audiogames.net http://www.game-accessibility.com - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 04, 2007 2:19 PM Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games Hi Richard, I tried out the three mouse games and enjoyed Fireman the best. I was able to catch more falling men with the mouse than with the keyboard. I do have a problem with the games. After playing them I noticed JFW was not working correctly. I unloaded JFW and started it again but it did not solve the problem. I was able to get Jaws working again after a re-boot. It sounds like the mouse games take over or changes either graphics settings or something that interfere with the speech program I searched for Brian Bors' email address but could not find it. Phil - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 02, 2007 2:59 PM Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games (from AudioGames.net) New Article: The Role Of The Mouse In Audio Games The mouse is an accurate and versatile input device and it is used in many mainstream games as a pointing device to direct soldiers to specific spots, aim at enemies and turn the camera. These are things visually impaired gamers won't need to do often in games. Audio games hardly use the mouse as an input device. In this article Brian Bors discusses why and examines why the use of the mouse might make audio games more fun, backing up his arguments with small downloadable examples. You can find the article on Game-Accessibility.com through the following link: http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames Greets, Richard http://www.audiogames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via
Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games
ps: glad you posted this issue. Might be very valuable information for all audio game devs. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 04, 2007 3:36 PM Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games I tried Ratjeprak and my outlook express is not reading the child window when I am writing this message. It did before running the game! Phil Hi Richard, - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 04, 2007 8:51 AM Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games Hi Phil, Wow, that sounds disturbing! I'll immediately forward this to Brian so he can contact you himself. You can find his contact info here: http://www.brianbors.nl/index.php?id=3 (would rather not post an email address to an open emaillist for spam reasons) The mouse games do go full-screen and temporarily change the resolution of your screen (I think). If this is the case, it might just simply be that Brian forgot to reset the resolution properly in his application. Brians games were made with GameMaker (www.gamemaker.nl, not to be confused with AudioGameMaker!) which is used for literally thousands of games. If this is really a problem in GameMaker, I would be ver interested to know exactly what the problem is. That way I can pass it on to prof. Mark Overmars, who developed GameMaker. I guess he would be quite interested to know if or that his program might mess up screenreaders. I'm just wondering, Phil, could you try and download Ratjeprak (AG Playcenter: http://www.audiogames.net/playcenter/index_exp.php, download link: http://www.gluid.com/games/downloads/Ratjeprak.zip) and see if the same problem occurs here too? Although Ratjeprak was made using Macromedia Director and not GameMaker, I also change the screen resolution for it to be fullscreen. If you have the same problem with Ratjeprak too, I would really like to know. Greets, Richard http://www.audiogames.net http://www.game-accessibility.com - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, May 04, 2007 2:19 PM Subject: Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games Hi Richard, I tried out the three mouse games and enjoyed Fireman the best. I was able to catch more falling men with the mouse than with the keyboard. I do have a problem with the games. After playing them I noticed JFW was not working correctly. I unloaded JFW and started it again but it did not solve the problem. I was able to get Jaws working again after a re-boot. It sounds like the mouse games take over or changes either graphics settings or something that interfere with the speech program I searched for Brian Bors' email address but could not find it. Phil - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 02, 2007 2:59 PM Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games (from AudioGames.net) New Article: The Role Of The Mouse In Audio Games The mouse is an accurate and versatile input device and it is used in many mainstream games as a pointing device to direct soldiers to specific spots, aim at enemies and turn the camera. These are things visually impaired gamers won't need to do often in games. Audio games hardly use the mouse as an input device. In this article Brian Bors discusses why and examines why the use of the mouse might make audio games more fun, backing up his arguments with small downloadable examples. You can find the article on Game-Accessibility.com through the following link: http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames Greets, Richard http://www.audiogames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman
Re: [Audyssey] New Article: The Role Of The Mouse In Audio Games
Hi guys, I was wondering what you all think of the article (see below) and the three mouse games that Brian made. Every feedback is appreciated :) Greets, Richard - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, May 02, 2007 8:59 PM Subject: [Audyssey] New Article: The Role Of The Mouse In Audio Games (from AudioGames.net) New Article: The Role Of The Mouse In Audio Games The mouse is an accurate and versatile input device and it is used in many mainstream games as a pointing device to direct soldiers to specific spots, aim at enemies and turn the camera. These are things visually impaired gamers won't need to do often in games. Audio games hardly use the mouse as an input device. In this article Brian Bors discusses why and examines why the use of the mouse might make audio games more fun, backing up his arguments with small downloadable examples. You can find the article on Game-Accessibility.com through the following link: http://www.game-accessibility.com/index.php?pagefile=roleMouseAudioGames Greets, Richard http://www.audiogames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Excellent New Article AboutGameAccessibilityonGamasutra
Ok, Yvonne... I dare you to join the GA-SIG and share your point of view... Why Don't You? - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 25, 2007 2:14 PM Subject: Re: [Audyssey] Excellent New Article AboutGameAccessibilityonGamasutra I am not impressed by the article. It does appeal on emotional level and that is not what concerns the developers. It is simply cold, hard, cash. We need to present our case for more accessible games from that perspective. That will be the only way to get their attention. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 25, 2007 12:25 AM Subject: Re: [Audyssey] Excellent New Article About GameAccessibilityonGamasutra Hi, *quote* I can't deny that I remain skeptical but I'm not dead set against the possibility either. *quote end* Against what possibility is that? Greets, Richard - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 25, 2007 4:40 AM Subject: Re: [Audyssey] Excellent New Article About Game AccessibilityonGamasutra I must agree wholeheartedly. A nice tactic, using emotional appeals to try to make devs see the value of accessibility. I can't deny that I remain skeptical but I'm not dead set against the possibility either. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Luke Yelavich [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, April 24, 2007 5:29 PM Subject: Re: [Audyssey] Excellent New Article About Game Accessibility onGamasutra On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote: Hi, Check out this well-written article titled Game Accessibility: Why Bother? http://www.gamasutra.com/php-bin/news_index.php?story=13650 A very very good read. -- Luke Yelavich GPG key: 0xD06320CE (http://www.themuso.com/themuso-gpg-key.txt) Email MSN: [EMAIL PROTECTED] Jabber: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra
Hi Yvonne, The GA-SIG is the Game Accessibility Special Interest Group, set up by the IGDA = International Game Developers Association. Have a look at: www.igda.org/accessibility and www.game-accessibility.com Greets, Richard - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 25, 2007 9:27 PM Subject: Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra First of all I am not familiar with abbreviations. So, I would consider joining a forum if you gave me a full name for which to look it up. I would also appreciate it if you would have the curtosey to give a name at the end of your messages. I was not afraid to sign my name to my opinions. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 25, 2007 1:46 PM Subject: Re: [Audyssey] Excellent New ArticleAboutGameAccessibilityonGamasutra Ok, Yvonne... I dare you to join the GA-SIG and share your point of view... Why Don't You? - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 25, 2007 2:14 PM Subject: Re: [Audyssey] Excellent New Article AboutGameAccessibilityonGamasutra I am not impressed by the article. It does appeal on emotional level and that is not what concerns the developers. It is simply cold, hard, cash. We need to present our case for more accessible games from that perspective. That will be the only way to get their attention. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 25, 2007 12:25 AM Subject: Re: [Audyssey] Excellent New Article About GameAccessibilityonGamasutra Hi, *quote* I can't deny that I remain skeptical but I'm not dead set against the possibility either. *quote end* Against what possibility is that? Greets, Richard - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 25, 2007 4:40 AM Subject: Re: [Audyssey] Excellent New Article About Game AccessibilityonGamasutra I must agree wholeheartedly. A nice tactic, using emotional appeals to try to make devs see the value of accessibility. I can't deny that I remain skeptical but I'm not dead set against the possibility either. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Luke Yelavich [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, April 24, 2007 5:29 PM Subject: Re: [Audyssey] Excellent New Article About Game Accessibility onGamasutra On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote: Hi, Check out this well-written article titled Game Accessibility: Why Bother? http://www.gamasutra.com/php-bin/news_index.php?story=13650 A very very good read. -- Luke Yelavich GPG key: 0xD06320CE (http://www.themuso.com/themuso-gpg-key.txt) Email MSN: [EMAIL PROTECTED] Jabber: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo
Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra
Hi, What I hope you all *get* is that this article is an 'opinion piece' = a personal view on a subject. Dimitris and the rest of us have also written several other articles and papers with different approaches, like: http://www.gamasutra.com/features/20050706/bierre_01.shtml http://www.gamasutra.com/features/20060817/grammenos_01.shtml http://www.gamasutra.com/features/20061207/grammenos_01.shtml http://www.gamasutra.com/features/20051003/adams_01.shtml and here's one on legalities and money: http://www.gamasutra.com/features/20060428/buscaglia_01.shtml Dimitris' piece is not THE approach, it is one of many approaches. It was written by Dimitris on the plane home after this years GDC where we (AudioGames.net IGDA GA-SIG) all went to spread the word about game accessibility. This years didn't go as well as we would have liked because of many reasons, but one of the biggest problem was that that the majority of game developers simply can't connect with this subject. Many don't know that this subject is relevant for them too. And Dimitris simply wrote a simple piece explaining this. And honestly, how many 'emotional appeal pieces' about game accessibility are there out there? I don't know any? And this community never published anything on Gamasutra after Gavin Andresens/ZForms article. Although I agree money IS an issue, it still is not THE issue. Awareness (especially during design decision) is equally important! Technically speaking, design decisions don't necessarily cost more money. The decision for the designers of Bejeweled to not only make different coloured jewels, but also different shaped jewels was one that made the game accessible for everyone who is colour blind. So with those 4 or 6 extra graphics, the game is accessible for millions of people. That decision didn't neccesarily cost more money (ok, the graphic designer had to make 5 more jewel shapes but considering the amount of graphics in the game... ;). Greets, Richard http://www.audiogames.net - Original Message - From: Lora [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Thursday, April 26, 2007 1:17 AM Subject: Re: [Audyssey] Excellent NewArticleAboutGameAccessibilityonGamasutra I'll throw my two cents in. Emotional appeals just won't work. For developers, for companies, it's all about the money, about the glitz, the gloss, the numbers. They won't write games for niche markets, and since the needs of the disabled community are scattered, with different accommodations required for blind, deaf, and paraplegic users, they won't be able to round us up into a significant enough market to make their corporate sponsors care. Developing to targeted audiences also does take time, not just in coding, but in testing as well. We have to make that worthwhile, and an emotional appeal won't do that. To suggest that it will come easily trivializes the programming effort involved. Besides, developers reading that article might fleetingly be affected by the prose, but they'll forget it tomorrow. Most of us, whoever we are, don't think about what could happen tomorrow. We don't dwell on the possibilities that were outlined. We keep going until it happens, and then we try to cope. That's just the human way. Just my two cents. Lora -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of AudioGames.net Sent: Wednesday, April 25, 2007 12:46 PM To: Gamers Discussion list Subject: Re: [Audyssey] Excellent New ArticleAboutGameAccessibilityonGamasutra Ok, Yvonne... I dare you to join the GA-SIG and share your point of view... Why Don't You? - Original Message - From: Yvonne Alaniz [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 25, 2007 2:14 PM Subject: Re: [Audyssey] Excellent New Article AboutGameAccessibilityonGamasutra I am not impressed by the article. It does appeal on emotional level and that is not what concerns the developers. It is simply cold, hard, cash. We need to present our case for more accessible games from that perspective. That will be the only way to get their attention. Yvonne Stressed out? Need to relax? Call Yvonne and schedule your massage today! (361) 249-8739 [EMAIL PROTECTED] - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 25, 2007 12:25 AM Subject: Re: [Audyssey] Excellent New Article About GameAccessibilityonGamasutra Hi, *quote* I can't deny that I remain skeptical but I'm not dead set against the possibility either. *quote end* Against what possibility is that? Greets, Richard - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 25, 2007 4:40 AM Subject: Re: [Audyssey] Excellent New Article About Game
[Audyssey] Excellent New Article About Game Accessibility on Gamasutra
Hi, Check out this well-written article titled Game Accessibility: Why Bother? http://www.gamasutra.com/php-bin/news_index.php?story=13650 greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Excellent New Article About Game AccessibilityonGamasutra
Hi, *quote* I can't deny that I remain skeptical but I'm not dead set against the possibility either. *quote end* Against what possibility is that? Greets, Richard - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Wednesday, April 25, 2007 4:40 AM Subject: Re: [Audyssey] Excellent New Article About Game AccessibilityonGamasutra I must agree wholeheartedly. A nice tactic, using emotional appeals to try to make devs see the value of accessibility. I can't deny that I remain skeptical but I'm not dead set against the possibility either. It ain't pretty when the pretty leaves you with no place to go. J.D. Fortune, Pretty Vegas - Original Message - From: Luke Yelavich [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, April 24, 2007 5:29 PM Subject: Re: [Audyssey] Excellent New Article About Game Accessibility onGamasutra On Wed, Apr 25, 2007 at 04:41:18AM EST, AudioGames.net wrote: Hi, Check out this well-written article titled Game Accessibility: Why Bother? http://www.gamasutra.com/php-bin/news_index.php?story=13650 A very very good read. -- Luke Yelavich GPG key: 0xD06320CE (http://www.themuso.com/themuso-gpg-key.txt) Email MSN: [EMAIL PROTECTED] Jabber: [EMAIL PROTECTED] ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] 7 Year Old Experimental Audio Game
Hi, (from AudioGames.net) 7 years ago I became interested in audio games (which weren't even called that at that time) through a project named Wow!. In one evening Sander and me programmed a small mouse-driven audio game named Ratjeprak. That was the start of the Sneller / Drive project, which resulted in (amongst other things) AudioGames.net, Demor and our work at the Accessibility Foundation. For many years the source of the game was lost but while digging through my backup CDs I found some of the source. Tonight I took a bit of time to make an executable of it and uploaded it in the Experimental Games Section. Very soon an article will be published on www.Game-Accessibility.com about the use of the mouse in audio games, complete with working examples. Let this piece of nostalgia be thy introduction! You can find the game here: http://www.audiogames.net/playcenter/index_exp.php Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] 7 Year Old Experimental Audio Game
Oops I forgot to mention that this game is Dutch-spoken ONLY! - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, April 24, 2007 12:06 AM Subject: [Audyssey] 7 Year Old Experimental Audio Game Hi, (from AudioGames.net) 7 years ago I became interested in audio games (which weren't even called that at that time) through a project named Wow!. In one evening Sander and me programmed a small mouse-driven audio game named Ratjeprak. That was the start of the Sneller / Drive project, which resulted in (amongst other things) AudioGames.net, Demor and our work at the Accessibility Foundation. For many years the source of the game was lost but while digging through my backup CDs I found some of the source. Tonight I took a bit of time to make an executable of it and uploaded it in the Experimental Games Section. Very soon an article will be published on www.Game-Accessibility.com about the use of the mouse in audio games, complete with working examples. Let this piece of nostalgia be thy introduction! You can find the game here: http://www.audiogames.net/playcenter/index_exp.php Greets, Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Nameless (One of the Twelve Experimental Audio Games)
Hi, One of the students who developed Nameless (the untitled RPG audio game) posted the following on the AudioGames.net forum (http://forum.audiogames.net/viewtopic.php?id=1275): *quote* Hello, I'm one of the designers from that game, I have to admit the room discriptions were done last minute, actually in the last 10 minutes before we had to hand in the game, so it was rushed. The first room has some small cracks in the walls which create a draft. Maybe try to cast a spell on that? The gate is which the innkeeper used to lock you in the dungeon and which you have to open to escape. But of course you can't open it right away, so you have to investigate the rest of the creepy cellars first. The game is a bit small I guess but the source code is included so people can make it bigger by adding in more rooms, which is quite easy, just copy one of the room functions and give it a new name and add it to the list of rooms, then you can modify it all you like. It's also possible to add RPG aspects to the game like character statistics and include random encounters and combat and all that, this was the plan originally but we did not have much time and were quite busy with other projects as well. I have the code for character stats, experience, gold, monsters, levelup and a simple combat system, so if anyone wants to have that just post it, I still read these forums every few days. Actually if anyone has a plan of a game world for me to program I'll do that for them, but you have to provide the audio files and the ideas of everything that is in the world, I'm just going to do programming and the game mechanics. *quote end* So here's a great opportunity for those who would like a simple audio RPG game maker. I suggest those who are interested contact Eva (the developer) had let her hear your ideas and suggestions. And you can find Nameless and the other eleven 2007 Experimental Audio Games (and the 2006 Experimental Audio Games) here: http://www.audiogames.net/playcenter/index_exp.php Greets, Richard http://www.audiogames.net ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] Twelve New Experimental Audio Games!
(from AudioGames.net News) What are you doing hanging around here? Visit the Experimental Audio Games Section (http://www.audiogames.net/playcenter/index_exp.php) and go play not one, not two, not six but twelve new Experimental Audio Games developed by 29 Game Design students of the Utrecht School of the Arts! These audio games are the result of an assignment within a Game Audio Design seminar. The students are all looking forward to hear your feedback, so please tell them what you think of their games in the Experimental Audio Games Forum (http://forum.audiogames.net/viewforum.php?id=19). Have Fun! Richard ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Battrick and JFW, and what about Second Life?
Hi Ari, It's best to first understand that Second Life isn't a game, at least according to the majority of the academics working in the field of game studies/ludology. Second Life is a 3D environment which allows for many things, and games are being played within this environment (mostly virtual sex games[1], but also other types of games). There is also Teen Second Life, which includes several games. To understand (Teen) Second Life, please first read the Frequently Asked Questions through the following links http://secondlife.com/whatis/faq.php (Second Life) http://teen.secondlife.com/whatis (Teen Second Life) http://en.wikipedia.org/wiki/Second_life (Wikipedia) As you can see after reading these links, most of the content of Second Life is user-generated. This means that people are free to constantly create and add inaccessible stuff to Second Life. Second Life itsself (the application) was not built with accessibility features. Still there are several people with disabilities (mostly physical and auditory disabilities) who have no problem with Second Life. But for people with visual disabilities Second Life is mostly, if not completely, inaccessible. I heard some blind folks were going to give it a go, but I never really heard the result of that experiment. Anyone here perhaps? There has been some discussion concerning the accessibility of Second Life for gamers with disabilities. For an example, see this article and message board: http://www.it-analysis.com/blogs/Abrahams_Accessibility/2006/11/second_life_class_action.html?mode=fullhilite=13287#CM13287 The most noticable contribution came from Joshua Linden of Linden Labs, who created Second Life: *quote* Hey there - I'm Joshua Linden from Linden Lab, one of the folks who help create the Second Life platform. (The world, of course, is created by the residents.) We are deeply committed to making Second Life usable by everyone. A large number of Second Life residents have First Life disabilities and enjoy the freedoms that a virtual world offers - from communication to movement. However, we're still a very small company and have limited development resources, so we have not been able to do everything we want to - yet! That includes standard interfaces for accessibility tools. We have recently done a substantial rework of our keyboard focus code to make things more predictable. As a benefit that was clearly in mind at the time, this will make it easier to eventually hook up focus-based screen readers (which typically work by interrogating the active application for changes in the displayed text) and support alternative input technologies. This is a much longer term project than simply saying we support the W3C WAI since accessibility hooks are built into many Web browsers already, whereas the Second Life viewer is a stand-alone application. (Long term, one could hope that content-creators in-world can tag their creations in such a way as to be more accessible once the viewer is fully accessible!) Speaking of opening up, today (8 Jan 2007) we announced that the Second Life viewer source code is available under an open source license. See http://blog.secondlife.com/2007/01/08/embracing-the-inevitable/ for the announcement and links. We strongly encourage other developers to take on projects such as interfacing the Second Life viewer to work with alternative input and output mechanisms such as screen readers. Don't just wait for us to do it! *quote end* Well, as far as I know, not a lot has changed concerning the accessibility of Second Life after it got OpenSource. A Google search on accessibility second life did bring up the following interesting forum thread: https://lists.secondlife.com/pipermail/educators/2006-August/001785.html Hope this answers your question, Ari? Greets, Richard http://www.audiogames.net [1] I don't know if the majority of the academics working in the field of game studies/ludology agree with this statement ;) - Original Message - From: Ari [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Thursday, April 05, 2007 2:26 PM Subject: [Audyssey] Battrick and JFW, and what about Second Life? Hi all, I've just upgraded my JFW, but I see something funny's going on when I go into Battrick. With JFW 6, it seems fine, all the links are there, but when I try it with JFW 8, there are only the main links, global, community, etc, why is this and how on earth do I get the other links using JFW 8? My other question is, I've been reading about this game Second Life, is it accessible for us, has anyone ever tried to play this? Thanks Ari ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing
Re: [Audyssey] Underwater
Oh by the way, I zipped the original file (since downloading .exe files might cause downloading problems with firewalls etc.) and the size is now 11,6 MB (12.170.453 bytes). - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 01, 2007 12:28 PM Subject: Re: [Audyssey] Underwater Hi, Mmm... might be because of a firewall setting or something? I tested the link and it seems to work well. Anyway... below a small mirror link in the meanwhile. In a couple of weeks time we'll be hosting the game on AudioGames.net in the Experimental Audio Games section. Here's a mirror: http://www.gluid.com/games/downloads/UnderwaterFinal.zip Greets, Richard - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 01, 2007 5:40 AM Subject: Re: [Audyssey] Underwater I can't get it either. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 31, 2007 10:16 PM Subject: [Audyssey] Underwater Hi Folks, Did anyone get the Underwater game from, http://www.drawingnightmare.com/games/Underwater.exe I tried 9 times with no luck. Please help! I'm drowning! I need that submarine! gurgle, gurgle, Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Underwater
Hi, Mmm... might be because of a firewall setting or something? I tested the link and it seems to work well. Anyway... below a small mirror link in the meanwhile. In a couple of weeks time we'll be hosting the game on AudioGames.net in the Experimental Audio Games section. Here's a mirror: http://www.gluid.com/games/downloads/UnderwaterFinal.zip Greets, Richard - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Sunday, April 01, 2007 5:40 AM Subject: Re: [Audyssey] Underwater I can't get it either. - Original Message - From: Phil Vlasak [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 31, 2007 10:16 PM Subject: [Audyssey] Underwater Hi Folks, Did anyone get the Underwater game from, http://www.drawingnightmare.com/games/Underwater.exe I tried 9 times with no luck. Please help! I'm drowning! I need that submarine! gurgle, gurgle, Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Underwater
...and did you try the mirror-link? - Original Message - From: Tom Randall [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Sunday, April 01, 2007 7:30 PM Subject: Re: [Audyssey] Underwater Nope, I get about the first 90 to 100K and it quits. Tried a bunch of times with the same results. Good luck. Tom -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Phil Vlasak Sent: Saturday, March 31, 2007 8:17 PM To: Gamers Discussion list Subject: [Audyssey] Underwater Hi Folks, Did anyone get the Underwater game from, http://www.drawingnightmare.com/games/Underwater.exe I tried 9 times with no luck. Please help! I'm drowning! I need that submarine! gurgle, gurgle, Phil ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Experimental Audio Game: Underwater
Hi, I agree with Charles. Why not try something new... please consider the possibility that using a mouse might make the game more fun... you might actually like it ;) Greets, Richard - Original Message - From: jason [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, March 31, 2007 4:58 AM Subject: Re: [Audyssey] New Experimental Audio Game: Underwater Thank you, Charles for replying back to me yoru friend, Jason - Original Message - From: Charles Rivard [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 30, 2007 8:50 PM Subject: Re: [Audyssey] New Experimental Audio Game: Underwater Try something new. The mouse. You don't have to see where it goes as long as the game does. - Original Message - From: jason [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 30, 2007 9:37 PM Subject: Re: [Audyssey] New Experimental Audio Game: Underwater Hello Richard, is there anyway with this new game that we can use the arrow keys to move the sub instead of the mouse, and can we have a key stroke that turns on the sonar, and a key stroke to pick up the treasure? I am totally blind and there for I cant see where the mouse goes or does the mouse only move with the game? I was just wondering if that could be done so we can playit as well. I mostly use the keyboard not the mouse. Sincerely, Jason - Original Message - From: AudioGames.net [EMAIL PROTECTED] To: Discussion list for blind gamers Gamers@audyssey.org Sent: Friday, March 30, 2007 3:21 PM Subject: [Audyssey] New Experimental Audio Game: Underwater Hi, Amongst other things, Sander and I (of AudioGames.net) also teach a seminar Game Audio to game design student at the Utrecht School of the Arts. Here we have given the students the assignment to develop a small audio game. I say small since they only have several weeks to come up with a game concept, create the sounds and program and test the game. In a few weeks time the students will present their work and the results will be published in the Experimental Audio Games section at AudioGames.net PlayCenter: http://www.audiogames.net/playcenter/index_exp.php (so here you can download all games) Three students have already finished their (mouse-controlled) audio game entitled Underwater. Here's a description: *quote* In this audio game you command a submarine and are exploring the deep sea. With your sonar you navigate, and locate treasures. Use the mouse to move to the left and right. Press the right mouse button to move forward. Press the left mouse button to use your sonar. Now listen carefully! When you hear a low ping back, it means there is a wall. When you hear a high ping back, it means there's treasure! When you get near a treasure you will hear it tinkle. Find them all and dive deeper in to the sea! But be warned... There are rumors of sea mines in the sea. Some say you only hear them by a beeping sound... so watch out! *quote end* The students are very interested in your feedback and comments and tips to improve the game in the remaining time. You can download Underwater through this link: http://www.drawingnightmare.com/games/Underwater.exe Since the students are not a member of this list, please post all your comments and tips in the Underwater-forum thread at the AudioGames.net forum: http://forum.audiogames.net/viewtopic.php?id=1203 This way other students might also benefit from your feedback. Have fun! Richard http://www.audiogames.net http://www.game-accessibility.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
[Audyssey] New Experimental Audio Game: Underwater
Hi, Amongst other things, Sander and I (of AudioGames.net) also teach a seminar Game Audio to game design student at the Utrecht School of the Arts. Here we have given the students the assignment to develop a small audio game. I say small since they only have several weeks to come up with a game concept, create the sounds and program and test the game. In a few weeks time the students will present their work and the results will be published in the Experimental Audio Games section at AudioGames.net PlayCenter: http://www.audiogames.net/playcenter/index_exp.php (so here you can download all games) Three students have already finished their (mouse-controlled) audio game entitled Underwater. Here's a description: *quote* In this audio game you command a submarine and are exploring the deep sea. With your sonar you navigate, and locate treasures. Use the mouse to move to the left and right. Press the right mouse button to move forward. Press the left mouse button to use your sonar. Now listen carefully! When you hear a low ping back, it means there is a wall. When you hear a high ping back, it means there's treasure! When you get near a treasure you will hear it tinkle. Find them all and dive deeper in to the sea! But be warned... There are rumors of sea mines in the sea. Some say you only hear them by a beeping sound... so watch out! *quote end* The students are very interested in your feedback and comments and tips to improve the game in the remaining time. You can download Underwater through this link: http://www.drawingnightmare.com/games/Underwater.exe Since the students are not a member of this list, please post all your comments and tips in the Underwater-forum thread at the AudioGames.net forum: http://forum.audiogames.net/viewtopic.php?id=1203 This way other students might also benefit from your feedback. Have fun! Richard http://www.audiogames.net http://www.game-accessibility.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] New Experimental Audio Game: Underwater
Hi, No, unfortunately not. Development should take another two weeks or so (we can only spend one day a week on it now since the project is officially ended already) but then we still need testing. Luckily we have been approached by a fellow game design student of the lead programmer of Audio Game Maker and he's willing to continue work as an intern on Audio Game Maker over the next few months if that is possible. So the plan is to finish AGM as quickly as possible, test it on major bugs and issues, get it out as a BETA so people can finally toy around with it and then using your feedback improve AGM. That's the good scenario. The bad one is, if we can't fix major bugs and issues in time, the testing will take longer and the intern will have less time to improve AGM with your feedback. Currently we have some performance issues, mainly resultin in that you might need quite a computer now to run AGM - not one older than 2 or 3 years I guess - or the games made with AGM. But we're still working on that. That's about it. Don't worry, we're busy with AGM every week! Greets, Richard - Original Message - From: shaun everiss [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, March 30, 2007 11:24 PM Subject: Re: [Audyssey] New Experimental Audio Game: Underwater on the subject of audio game experiments whats happening on audiogame maker, any status reports forth coming? At 08:21 a.m. 31/03/2007, you wrote: Hi, Amongst other things, Sander and I (of AudioGames.net) also teach a seminar Game Audio to game design student at the Utrecht School of the Arts. Here we have given the students the assignment to develop a small audio game. I say small since they only have several weeks to come up with a game concept, create the sounds and program and test the game. In a few weeks time the students will present their work and the results will be published in the Experimental Audio Games section at AudioGames.net PlayCenter: http://www.audiogames.net/playcenter/index_exp.php (so here you can download all games) Three students have already finished their (mouse-controlled) audio game entitled Underwater. Here's a description: *quote* In this audio game you command a submarine and are exploring the deep sea. With your sonar you navigate, and locate treasures. Use the mouse to move to the left and right. Press the right mouse button to move forward. Press the left mouse button to use your sonar. Now listen carefully! When you hear a low ping back, it means there is a wall. When you hear a high ping back, it means there's treasure! When you get near a treasure you will hear it tinkle. Find them all and dive deeper in to the sea! But be warned... There are rumors of sea mines in the sea. Some say you only hear them by a beeping sound... so watch out! *quote end* The students are very interested in your feedback and comments and tips to improve the game in the remaining time. You can download Underwater through this link: http://www.drawingnightmare.com/games/Underwater.exe Since the students are not a member of this list, please post all your comments and tips in the Underwater-forum thread at the AudioGames.net forum: http://forum.audiogames.net/viewtopic.php?id=1203 This way other students might also benefit from your feedback. Have fun! Richard http://www.audiogames.net http://www.game-accessibility.com ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Vista Game Compatibility Chart
Hee...thanks! good info... Could you check if Drive (http://www.audiogames.net/drive/) works? Because if it doesn't, we might have troubles with Audio Game Maker too...? - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Wednesday, February 28, 2007 8:09 AM Subject: [Audyssey] Vista Game Compatibility Chart Hello gamers and fellow developers, Earlier today I spent a large part of this morning and afternoon testing and trouble shooting applications and games as I port everything from Windows XP to Windows Vista. Many of these applications were accessible games. Many passed with no issues, some passed with issues, and others did not pass at all. The results of my findings can be found in the chart below. BSC Games Hunter Failed Had errors Pipe 2.0 Failed Had errors Unable to run Troopenum 2.0 Failed Had errors Unable to run Draconis Entertainment Aliens in the Outback 2.02 Passed No issues Dinaman 2.2.5 Passed No issues Monkey Business Untested Unknown Pinball Classic Passed No issues Pinball Extreme Passed No issues Dan Z Games \ None tested GMA Games GMA Tank Commander 1.2 Passed No issues Lonewolf 3.5.5 partial Had errors Unable to connect with Window Eyes 6.1 when using screen reader support, but could be used with Sapi 5 tts engines. Shades of Doom 1.2 Passed No issues Trek 2000 Untested Unknown Kitchens Inc Baseball Failed Had errors Unable to unpack and install Battleship Failed Had errors Unable to unpack and install Golf Failed Had errors Unable to unpack and install Life Failed Had errors Unable to unpack and install Monopoly Failed Had errors Unable to unpack and install NFL Failed Had errors Unable to unpack and install Spanker Failed Had errors Unable to unpack and install L-Works Judgement Day 1.0 Passed No issues Super Liam 1.0 Passed No issues PCS Games Packman Talks 1.0 Passed No issues Sarah and the Castle of Whichcraft and Wizardry 2005 beta Passed No issues Super Dog Bone Hunt 1.0 Passed No Issues USA Games Final Conflict 1.0 Failed Had errors Unsolved Montezuma's Revenge Alpha 4.4 Failed Had errors unsolved USA Raceway 0.1 Failed Had errors Unsolved If you are a game developer and would like me to test your product with Vista Home Preimum send me an email at [EMAIL PROTECTED] and I will try and find some time to test and report any passes, failiors, and bug reports related with the failior if necessary. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] audiogames.net downloads
Hi, We try to keep the links up to date, but like Liam said: it's always best to check the developer's website (too). Quite often there's a patch for a certain game or some extra download that we don't link to (yet). With 216 games (and growing) in the database, it sometimes is a bit hard to keep up with *every* change that a certain developer makes on his/her website. But we'll keep trying ;) Greets, Richard - Original Message - From: Liam Erven [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Tuesday, February 27, 2007 11:49 AM Subject: Re: [Audyssey] audiogames.net downloads AC: yes. It's always the best idea to check the developer's site. Nothing against audiogames.net, but I don't know if it's always current. Liam - Original Message - From: [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Tuesday, February 27, 2007 3:14 AM Subject: [Audyssey] audiogames.net downloads Hi list, I am wondering if the games listed on the Audiogames.net website are the full and most recent versions of the games, especially the Super Liam game because its file size was pretty small for a full game. I think it was about 5 K. I have downloaded Tarzan Jr. Pinball Extreme, Hunter, and Super Liam. Should I go to the actual company web site to insure that I have the current version of the game? I know that I will need to register in order to get the full playable game, but I just want to make sure that these games include all current files/patches. Thanks! AC ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
Re: [Audyssey] Forcing accessibility was: deal or no deal
Yes, that's exactly what we need! We haven't got a lot of news on AGM, by the way, other than that we're still waiting for the software to come in and that one programmer is still busy (re)programming a few parts. - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 17, 2007 4:55 PM Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal Funding from us isn't what's going to determine whether or not AGM is further developed. It's the foundation itself. All we really need to do is produce enough quality games and give them enough positive feedback that they can take it to the big bugs, say that this is what the consumers thought and, armed with that information, build the features that both we and they wanted in the program. But we gotta wait for its initial release to come out first. Bryan and Jennie - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 17, 2007 7:05 AM Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal If they put a paypal button on their website I'l gladly donate all that I can. Josh - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 17, 2007 7:58 AM Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal They just won't be games where you can save, unless the project gets more funding and they're able to build that feature into the program. Bryan and Jennie - Original Message - From: Josh [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 16, 2007 10:08 PM Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal and when audio game maker comes out I'm sure we'll see the number of games dramatically go up as audio game maker will make it real easy to make games. Josh - Original Message - From: Che [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Friday, February 16, 2007 8:44 PM Subject: [Audyssey] Forcing accessibility was: deal or no deal I for one don't think we have any business trying to force companies to make their games accessible. First of all, for the vast majority of games, it simply cannot be done, it would be like trying to force the car manufacturers to make their automobiles accessible. Secondly, it places a black mark on the perception of blind folks in general, as people will roll their eyes and say Well here go the blind again, asking the many to sacrifice for the few for no good reason. If I thought even a small percentage of mainstream games could be made accessible, I would feel differently, but I'm afraid you are spitting in the wind on this one. We're just going to have to accept the fact we're dependant on a handful of developers to make games for us due to our small market, and help them out as much as we can by buying their games. Or, like me, you can learn how to program games yourself and create quality games for the blind. Out. Che - Original Message - From: Dennis [EMAIL PROTECTED] To: 'Gamers Discussion list' gamers@audyssey.org Sent: Friday, February 16, 2007 4:09 PM Subject: Re: [Audyssey] deal or no deal? Hi, my friend and I are attempting through legal remendies to force companies to make there computer games accessible to people with visual impairments or any other handicap the more people we have the better our chances! Feel free to contact me or my friend penny my email is [EMAIL PROTECTED] Penny's email [EMAIL PROTECTED] Your thoughts and suggestions are appreciated. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web. ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You
[Audyssey] What Blind Gamers Want The Video Game Industry To Know Sequal (was: Forcing accessibility was: deal or no deal)
Hi, To follow up on Bryan's post: In two weeks time Sander and I (of AudioGames.net) are off to San Francisco again to visit the Game Developers Conference 2007. Please see my schedule to know what I'll be doing there: https://www.cmpevents.com/GD07/a.asp?option=GV=3id=438531 Last year Sander and I made a document entitled What Blind Gamers Want The Game Industry To Know. This consisted of a collection of stories written by blind gamers, explaining the experiences and needs of blind gamers. You can find a copy here: http://www.accessibility.nl/games/researchdocs/What%20blind%20gamers%20want%20the%20industry%20to%20know.doc The document was handed out at GDC06 and Develop Brighton, and has been available on http://www.game-accessibility.com for some time. The document received a lot of acclaim from game developers, since for many this was their first encounter with your experiences and needs. So this year, Sander and I want to continue work on that document. Therefore we would like to ask everyone to send us their experiences and needs. You can post them on the fora of AudioGames.net and Game-Accessibility.com, or send them in through email. Greets, Richard http://www.audiogames.net http://www.audiogamemaker.com http://www.game-accessibility.com - Original Message - From: Bryan Peterson [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, February 17, 2007 4:53 PM Subject: Re: [Audyssey] Forcing accessibility was: deal or no deal We have a better chance of persuading mainstream devs of the value of accessibility than we do of forcing i., But it's not happening without presenting them some serious statistics. We have to PERSUADE, not force here, or as Liam said we'll give the blind community a bad name. Besides, we need to convince them that they wouldn't be making a huge financial blunder. That was one of the things the folks at Audio Games wanted us to do when Soundvoyager was released, to play it and give Nintendo our hints and experiences. I myself did and have to admit that they seemed fairly open to the idea of accessibility to the blind. So if we can put together enough statistics and marshall a convincing argument, we might just sway a dev or two, and if enough devs take to the cause then more might be swayed as well. But trying to force the issue isn't going to get us anything but a bad reputation, and the reputation of the blind in some quarters probably could be better as it is. Bryan and Jennie ___ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.